WO2022143255A1 - 实时信息交互方法及装置、设备、存储介质 - Google Patents
实时信息交互方法及装置、设备、存储介质 Download PDFInfo
- Publication number
- WO2022143255A1 WO2022143255A1 PCT/CN2021/139615 CN2021139615W WO2022143255A1 WO 2022143255 A1 WO2022143255 A1 WO 2022143255A1 CN 2021139615 W CN2021139615 W CN 2021139615W WO 2022143255 A1 WO2022143255 A1 WO 2022143255A1
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- client
- display
- presentation
- main
- interactive page
- Prior art date
Links
- 238000000034 method Methods 0.000 title claims abstract description 74
- 230000002452 interceptive effect Effects 0.000 claims abstract description 145
- 230000003993 interaction Effects 0.000 claims description 102
- 238000004590 computer program Methods 0.000 claims description 22
- 238000012545 processing Methods 0.000 claims description 12
- 230000004044 response Effects 0.000 claims description 7
- 230000005540 biological transmission Effects 0.000 claims description 5
- 238000004891 communication Methods 0.000 claims description 4
- 238000001514 detection method Methods 0.000 claims description 3
- 238000010586 diagram Methods 0.000 description 26
- 230000008569 process Effects 0.000 description 12
- 230000000694 effects Effects 0.000 description 6
- 238000012986 modification Methods 0.000 description 4
- 230000004048 modification Effects 0.000 description 4
- 230000001360 synchronised effect Effects 0.000 description 4
- 230000006835 compression Effects 0.000 description 2
- 238000007906 compression Methods 0.000 description 2
- 238000009877 rendering Methods 0.000 description 2
- 238000004458 analytical method Methods 0.000 description 1
- 238000003491 array Methods 0.000 description 1
- 230000003139 buffering effect Effects 0.000 description 1
- 230000006870 function Effects 0.000 description 1
- 230000014509 gene expression Effects 0.000 description 1
- 230000003287 optical effect Effects 0.000 description 1
- 238000004080 punching Methods 0.000 description 1
- 230000002441 reversible effect Effects 0.000 description 1
- 230000003068 static effect Effects 0.000 description 1
- 230000001960 triggered effect Effects 0.000 description 1
- 238000012800 visualization Methods 0.000 description 1
Images
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/85—Providing additional services to players
- A63F13/86—Watching games played by other players
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/85—Providing additional services to players
- A63F13/87—Communicating with other players during game play, e.g. by e-mail or chat
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/20—Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
- H04N21/21—Server components or server architectures
- H04N21/218—Source of audio or video content, e.g. local disk arrays
- H04N21/2187—Live feed
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0481—Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
- G06F3/0482—Interaction with lists of selectable items, e.g. menus
Definitions
- Some embodiments of the present disclosure relate to a real-time information interaction method, apparatus, device, and storage medium.
- Online real-time interactive entertainment products are based on Internet network resources for real-time data transmission.
- Users can play the role of the anchor to interact with other users in the application group to chat and interact with other users in the application group, live games, answer questions and other entertainment projects.
- audience users in the application group can only participate in the interaction by posting text comments, emoticons, etc., which cannot have an intuitive impact on the live broadcast process of the host.
- the interaction form is not intuitive and lacks a sense of participation, which makes this part of the user There is no way to get a deep interactive experience at the gameplay level.
- a real-time information interaction method including: determining a first secondary client in an application group corresponding to a primary client; sending a first presentation message to the first secondary client, wherein , the first display message is used to display the first interactive page on the first auxiliary device corresponding to the first auxiliary client; receive the first interactive page of the first auxiliary client on the first interactive page an operation result; sending a second presentation message to the main client, wherein the second presentation message is used to present the first operation result on the main device corresponding to the main client; to the main client
- the terminal sends a third display message, wherein the third display message is used to display a second interactive page on the main device; and receives a second operation result of the main client on the second interactive page.
- a real-time information interaction apparatus comprising: a processing unit configured to: determine a first secondary client in an application group corresponding to a primary client; A secondary client sends a first display message, wherein the first display message is used to display a first interactive page on a first secondary device corresponding to the first secondary client; and receives the first secondary client the result of the first operation on the first interactive page; sending a second presentation message to the main client, wherein the second presentation message is used to present all the information on the main device corresponding to the main client the first operation result; send a third display message to the main client, wherein the third display message is used to display the second interactive page on the main device; and receive the main client in the The second operation result on the second interactive page.
- a real-time information interaction method comprising: sending an interaction request of a main client; in response to the interaction request, displaying a topic text on a main display page of the main client and responding to the interaction request. display the first operation result of the title text, wherein the first operation result is obtained from the first auxiliary client in the application group corresponding to the main client; display the main interactive page, wherein the main The interactive page includes a plurality of option controls corresponding to the topic text; detects second operation results on the first interactive page for the plurality of option controls; and displays display content associated with the second operation results .
- a real-time information interaction device comprising: a transmission unit configured to: send an interaction request of a main client; a display unit: configured to: in response to the interaction request, in the main client The title text and the first operation result for the title text are displayed on the main display page of the client, wherein the first operation result is obtained from the first secondary client in the application group corresponding to the primary client displaying a main interactive page, wherein the main interactive page includes a plurality of option controls corresponding to the topic text; a detection unit configured to: detect the first interactive page for the plurality of option controls on the first interactive page two operation results; and the display unit is further configured to display display content associated with the second operation result.
- a computer device including a memory, a processor, and a computer program stored on the memory, wherein the processor executes the computer program to implement the steps of the above-mentioned real-time information interaction method.
- a computer-readable storage medium on which a computer program is stored, wherein when the computer program is executed by a processor, the steps of the above-mentioned real-time information interaction method are implemented.
- FIG. 1 shows a schematic diagram of a real-time interactive application scenario
- FIG. 2 shows a schematic flowchart of the real-time information interaction method provided by the present disclosure
- FIG. 3 is a schematic diagram showing a first interactive page displayed on a main display page by a first auxiliary device according to an embodiment of the present disclosure
- FIG. 4 schematically shows a schematic diagram of the result of the first operation
- 5A shows a schematic diagram of displaying the identity of the second secondary client on the main display page
- FIG. 5B is a schematic diagram showing the operation result of the second secondary client on the main display page
- FIG. 6A shows a schematic diagram of display content corresponding to a second operation result according to an embodiment of the present disclosure
- 6B shows another schematic diagram of display content corresponding to the second operation result according to an embodiment of the present disclosure
- FIG. 6C shows a schematic flowchart of another real-time information interaction method provided by the present disclosure.
- FIG. 7A shows a schematic block diagram of a real-time information interaction apparatus provided by the present disclosure
- FIG. 7B shows a schematic block diagram of a real-time information interaction apparatus provided by the present disclosure
- FIG. 8 shows a schematic block diagram of a computer device provided by the present disclosure
- FIG. 9 shows a schematic diagram of the architecture of an exemplary computing device according to an embodiment of the present disclosure.
- FIG. 10 shows a schematic block diagram of a computer-readable storage medium provided by the present disclosure.
- first,” “second,” and similar terms do not denote any order, quantity, or importance, but are merely used to distinguish the various components.
- words like “comprising” or “comprising” mean that the elements or things appearing before the word encompass the elements or things recited after the word and their equivalents, but do not exclude other elements or things.
- Words like “connected” or “connected” are not limited to physical or mechanical connections, but may include electrical connections, whether direct or indirect.
- FIG. 1 shows a schematic diagram of a real-time interactive application system, including terminal equipment (including equipment 101 , fixed terminal 105 or mobile terminal 106 , etc.), server 103 , and networks 102 and 104 .
- terminal equipment including equipment 101 , fixed terminal 105 or mobile terminal 106 , etc.
- server 103 server 103
- networks 102 and 104 networks 102 and 104 .
- the Device 101 may interact with server 103 through network 102 .
- the server 103 can also interact with the terminal device through the network 104 for forwarding real-time data to the terminal device.
- various application programs may be installed on the terminal device, for example, a web browser application, a search application, a video playback application, a news information application, and the like.
- the terminal device can also receive user operations, and generate a service request message based on the received operation instruction. Via the network 104, the terminal device can send the above-mentioned service request message to the server 103 and receive the data returned by the server according to the service request message.
- the terminal device can display the screen according to the data returned by the server.
- the server 103 can also directly send the presentation data to the terminal device for screen presentation.
- Terminal equipment can be hardware or software.
- the terminal device When the terminal device is hardware, it can be various electronic devices that have a display screen and support program running, including but not limited to smart phones, smart TVs, tablet computers, e-book readers, MP3 (Moving Picture Experts Group Audio Layer III, dynamic Picture Experts Compression Standard Audio Layer 3) Players, MP4 (Moving Picture Experts Group AudioLayer IV, Moving Picture Experts Compression Standard Audio Layer 4) Players, Laptops and Desktops, etc.
- MP3 Moving Picture Experts Group Audio Layer III, dynamic Picture Experts Compression Standard Audio Layer 3
- MP4 Motion Picture Experts Group AudioLayer IV, Moving Picture Experts Compression Standard Audio Layer 4
- Laptops and Desktops etc.
- the terminal device When the terminal device is software, it can be installed in the electronic devices listed above, and it can be implemented as multiple software or software modules (for example, software or software modules for providing distributed services), or as a single software or software module. software module. There is no specific limitation here.
- the server 103 may be a server that provides various services, such as receiving data streams sent by the devices 101, 105, 106, etc., and performing buffering.
- the server 103 may also receive a service request message sent by the terminal device, analyze the service request message, and send the analysis result (eg, a data stream corresponding to the service request information) to the terminal device.
- terminal devices, networks and servers shown in FIG. 1 are only illustrative. According to the actual application scenario, there can be any number of terminal devices, networks and servers.
- the anchor acts as the leader of the interaction.
- the anchor can live with other anchors in the form of live broadcast. Take a quiz.
- the live broadcast room includes two participating roles, the anchor and the audience.
- the anchor can correspond to the users who participated in the answering quiz, and based on the answering results, they can obtain virtual rewards and other achievements.
- the audience corresponds to users who have not participated in the quiz, and can passively watch the interaction process and participate in the interaction in the form of comments and expressions.
- the current interaction mode is too simple, and cannot have an intuitive impact on the live broadcast process of the anchor.
- the interaction form is not intuitive and lacks a sense of participation, which makes this part of the user unable to obtain a deep interactive experience at the gameplay level.
- Some embodiments of the present disclosure provide a real-time information interaction method, apparatus, device, and storage medium, for sending an interactive page to a first secondary client corresponding to the audience user, so that the audience user can more directly use the interactive page to Participate in the interaction.
- the game server enables these users to deeply participate in real-time interaction by providing interactive pages to users corresponding to the audience in the live room, for example.
- the real-time information interaction method, device, device, and storage medium provided by the embodiments of the present disclosure send the interactive page to the clients in the application group, so that the part of users who receive the interactive page can operate based on the interactive page, and send the interactive page to the client.
- the operation results on the page are fed back to the main client, thereby making the user's interactive form more intuitive and increasing the sense of participation in the interaction, which is conducive to providing users with more ritualistic interactive products.
- FIG. 2 shows a schematic flowchart of the real-time information interaction method provided by the present disclosure.
- the real-time information interaction method includes steps S201-S206. For example, each step may be executed by the server 103 shown in FIG.
- the disclosed real-time information interaction method realizes real-time interaction with devices such as 101, 105, and 106 by performing the above steps, wherein, the device 101, 105, and 106 are used as hardware devices as examples for description.
- Real-time interactive applications can be installed.
- a first secondary client in the application group corresponding to the primary client is determined.
- Application groups can be groups constructed during real-time interaction. Taking video live broadcast as an example, the application group may correspond to a live broadcast room, and the live broadcast room includes a main client corresponding to the host and a secondary client corresponding to the audience users of the live broadcast room.
- the primary client may send an interaction request message to the server by operating the primary device, and based on the received request message, determine the secondary client in the current live room as the first secondary client for interaction. It can be understood that, the number of the determined first secondary clients may be one or multiple.
- step S202 send a first presentation message to the first secondary client, wherein the first presentation message is used to present the first interaction on the first secondary device corresponding to the first secondary client page.
- the first auxiliary device corresponding to the first auxiliary client represents a device on which the first auxiliary client logs in.
- the first display message may instruct the device to display a first interactive page, and the interactive page may include operation controls and related operation information, and the user may operate on the interactive page, such as operation controls, such as clicking a button.
- a first operation result of the first secondary client on the first interactive page is received.
- the first operation result may correspond to the user's operation on the displayed first interactive page, such as the operation result of clicking a button.
- a second presentation message is sent to the primary client, wherein the second presentation message is used to present the first operation result on the primary device corresponding to the primary client.
- the server may perform data processing on the first operation result, and send the processed data to the main client, so that on the main device corresponding to the main client Display the state of the first secondary client participating in the first interaction.
- the master device corresponding to the master client may represent a device on which the anchor account is logged in, and the first operation result may be based on the above processed data.
- the processed data may be statistical data of multiple first operation results.
- the server may send a first presentation message to each of the multiple first secondary clients, and each first secondary client will Return the first operation results for the first interactive page to the server respectively, and then, the server may, for example, perform statistics on the multiple first operation results received, and send the statistical data to the main client, so that the host can know the first operation results.
- the interactive state of the primary client may process the first operation result of the first auxiliary client and send the processing result to the master device, or the server may directly send the first operation result to the main device. The result is sent to the primary device to show the interaction state of the first secondary client to the host.
- the second presentation message sent by the server to the main device is used to reflect the interaction status of the first secondary client participating in the interaction based on the first interaction page, which is related to the operation based on the first interaction page. Corresponding responses can be made to form an interaction loop between the host and the user.
- step S205 send a third presentation message to the main client, wherein the third presentation message is used to present a second interactive page on the main device, and in step S206, receive the main client the second operation result on the second interactive page.
- determining the first secondary client may include: determining the first secondary client based on attribute values of clients within the application group.
- a user participating in the real-time interaction may have an attribute value representing his user level, for example, the user may obtain the attribute value by punching in a task, sharing a link, or the like.
- the server may directly determine one or more clients having the attribute value as the first secondary client.
- determining the first secondary client may include: determining, by the primary client, the first secondary client, for example, by the primary client selecting and instructing users whose user level exceeds a certain threshold to participate Interaction, that is, as the first secondary client.
- the host can also determine the first auxiliary client based on the type of the question bank of the quiz.
- a plurality of item bank categories (such as general knowledge of life, geographic knowledge, humanistic knowledge, etc.) may be stored in the server, and each item bank category may correspond to a plurality of item-related information.
- the host may instruct that the category of the question bank currently being answered is common sense, and the server determines the first auxiliary client to participate in the quiz interaction based on the instruction of the common sense category.
- the user can select the category attributes that he expects to participate in answering questions, such as selecting the category of common sense of life, so as to have the label of this category.
- the server determines that the current question bank category is the common sense category, the user can be determined to participate in the interaction, that is, as the first auxiliary client.
- the first presentation message includes a first presentation instruction and a first presentation content.
- the first display instruction may be used to instruct the first auxiliary device to display the first interactive page on the main display page.
- the displayed first interactive page is located above the main display page, that is, the displayed content in the first interactive page may not be blocked by the main display page.
- the first interactive page may be implemented in the form of a pop-up window.
- the first auxiliary device may display the first interactive page and display the title text as the first display content and a plurality of option controls on the first interactive page.
- the interactive page also includes parts that can be operated, such as operations in the form of triggerable controls. Through the interactive page, the user can perform corresponding operation content, and the operation result of the interactive page can also be fed back to the server, and the interactive page can be understood as a specific operation window provided by the server to the user for interaction.
- FIG. 3 shows a schematic diagram of displaying a first interactive page on top of a main display page by a first auxiliary device according to an embodiment of the present disclosure.
- the device shown in FIG. 3 may correspond to the above-mentioned first auxiliary device, which includes a main display page 301 and a first interactive page 302 .
- the first interactive page completely covers the main display page, and as another example, the first interactive page may only cover a part of the main display page, which is not limited herein.
- the title text "1, the question is XXX" is displayed, and option controls 303-305 are also displayed.
- the first operation result includes a triggering operation on one of the multiple option controls on the first interactive page or no triggering operation is received within a predetermined period of time.
- a triggering operation such as clicking one option control among the three option controls, as the first operation result.
- the user does not perform any triggering operation within a predetermined period of time (such as 10 seconds)
- it can also be returned to the server as the result of the first operation.
- the first presentation message further includes a presentation time instruction for instructing the first auxiliary device to cancel the presentation of the first interactive page after the predetermined time period (such as 10 seconds). After the display is canceled, the display content corresponding to the main display page is displayed in the first auxiliary device.
- the area of the first interactive page 302 is smaller than that of the main display page 301 and is located at the bottom of the main display page.
- the first interactive page 302 is The page 302 may also cover the entire main display page, that is, completely block the display content of the main display page, or the first interactive page may also be located at other positions on the main display page, which is not limited herein.
- the second presentation message includes a second presentation instruction and a second presentation content
- the second presentation instruction is used to instruct the master device to display the first display page on the main display page of the master device.
- Second display content, the second display content indicates the result of the first operation.
- the application group includes a plurality of first auxiliary clients, and the second display message is used to display topic text on the main device corresponding to the main client, for the topic text
- the multiple options of , and the number of choices for each option by the multiple first secondary clients, that is, the above display content is used as the above-mentioned second display content.
- FIG. 4 schematically shows a schematic diagram of a first operation result, wherein a situation where a plurality of first operation results including a plurality of first secondary clients are presented on the primary client is shown. For example, statistics may be made on multiple first operation results of multiple first secondary clients. For example, 146 viewers have performed operations on option A, 17 viewers have performed operations on option B, and 252 viewers have performed operations on option B. C performed the operation.
- the host can intuitively refer to the distribution of options of the audience participating in the answering interaction in the live broadcast room, and perform subsequent operations based on the distribution of options of the audience.
- the multiple options displayed on the second interactive page are operated piece by piece as the final answer to the current question.
- the method further includes: sending a sixth presentation message to the first secondary client, wherein the sixth presentation message is used to present the first presentation on the first secondary device and the first secondary device.
- the operation result wherein the sixth presentation message includes a sixth presentation instruction and sixth presentation content, and the sixth presentation instruction is used to instruct the first auxiliary device to display on the main display page of the first auxiliary device
- the sixth presentation content indicates the first operation result.
- the manner of displaying the first operation result on the first secondary client may be similar to the manner of displaying the first operation result on the primary client.
- the main display page of the first secondary client may also display the content as shown in FIG. 4 .
- the audience user can intuitively know the answering situation of the audience in the live room, for example, how many people have chosen the same option as themselves.
- the content reflecting the first operation result in FIG. 4 is only schematic, and the server can also perform any form of data processing, statistics, etc. on the received first operation result, and send the content reflecting the interactive state to The main device is displayed, and this article does not display content and display effects in other forms.
- a third presentation message may also be sent to the primary client.
- the third display message includes a third display instruction and third display content
- the third display instruction is used to instruct the master device to display the third display content in the second interactive page
- the third display content is displayed on the second interactive page.
- the displayed content includes topic text and multiple option controls, wherein the second operation result includes a trigger operation on one of the multiple option controls on the second interactive page or no trigger operation is received within a predetermined period of time.
- the server may also provide an interactive page to the main device by sending a third display message.
- the display effect of the second interactive page may be similar to the scene shown in FIG. 3 . .
- the sending the third presentation message to the primary client comprises: sending the third presentation message to the primary client within a predetermined time interval after sending the second presentation message .
- the predetermined time interval may be, for example, 20 seconds or 1 minute.
- the server may present the first operation result of the first secondary client serving as the viewer to the primary device, as shown in FIG. 3 , and set the presentation time to the predetermined time interval, for example, for 1 minute.
- the host may refer to the first operation result and make a decision on the final selection. For example, the host may select the option C with the largest number of people as the final operation result, that is, trigger on the second interactive page corresponding to Option C option by piece.
- the sending the third show message to the master client includes: after receiving a trigger instruction from the master client, sending the third show message to the master client .
- the user can make a decision based on the displayed first operation result, and after determining the decision, send a trigger instruction to the server, such as a request for answering a question, and after receiving the request for answering a question, the server sends a third display message to the main device for use in A second interactive page is displayed on the main device.
- the host can operate through the second interactive page, the operation is taken as the second operation result, and the second operation result is sent to the server.
- the third presentation message may further include a presentation time instruction for instructing the host device to cancel the presentation of the second interactive page after the predetermined time period (such as 10 seconds).
- the predetermined time period such as 10 seconds.
- the server may set a predetermined time period as the display time for displaying the second interactive page.
- the host performs operations on the interactive page during the display time, such as triggering the option control. If no operation is performed during the display time, that is, the interaction cannot be performed through the interactive page, this will also be sent to the server as the result of the second operation. The result of the operation can indicate that the anchor has not answered this question.
- the application group may include N first auxiliary clients, where N is greater than 1, that is, there are many audience users who perform question answering interaction in the live broadcast room, for example, N equals 415.
- the method may further include: based on the first operation result of each of the N first auxiliary clients, selecting M first auxiliary clients from among the N first auxiliary clients as The second secondary client, where M is an integer smaller than N and greater than or equal to 1.
- a fourth presentation message may be sent to the main client, where the fourth presentation message includes a fourth presentation instruction and fourth presentation content, where the fourth presentation instruction is used to instruct the main device to display on the main display page
- the fourth presentation content is displayed, where the fourth presentation content includes an identifier of each second secondary client in the selected M second secondary clients.
- the audience users participating in the answering questions may be further classified (ie, the first secondary client that receives the first interactive page). For example, the determination may be made based on the first operation result, and the audience user whose first operation result is the correct option is determined as the second secondary client. Further, the identification of the second secondary client, for example, an avatar, is displayed on the display page of the primary device.
- M second secondary clients may also be determined based on the first operation result and the time stamp at which the first operation result was generated.
- M is equal to 4.
- the operation time of the first operation result is also included, such as a time interval for performing an option button-triggered operation after the first interactive page is displayed, for example, 0.3 seconds.
- the shortest 4 first secondary clients are used as second secondary clients. It can be considered that the viewers of the four second auxiliary clients not only answered the questions accurately but also answered the questions in a short time, that is, they could select the correct choice accurately and quickly.
- FIG. 5A shows a schematic diagram of displaying the identity of the second secondary client on the main display page, where four second secondary clients 502-505 are displayed on the main display page 501.
- the user's avatar and other information may be added and displayed on the main display page 501.
- the users in the live room can intuitively know which audiences have better answers for the displayed questions, such as question 1 shown in FIG. 3 .
- the above-mentioned questions are both accurate And fast. This can increase the anchor's trust in the answer results of this part of the user, and can also increase the sense of honor of this part of the user and the sense of contribution to the game.
- the server may also generate virtual rewards, such as virtual props, for this part of the users after answering the questions, as a reward for participating in the interaction.
- the above-determined second secondary client (for example, the fourth secondary client shown in FIG. 5A , for example, may be added and displayed on the main page).
- FIG. 5B shows a schematic diagram of displaying the operation result of the second auxiliary client on the main display page.
- FIG. 5B may correspond to topic 2, and in the main display page 506, it is possible to display many
- the statistical data of the first operation result may also show the answering result of the user determined to be the second secondary client in the last round of answering, for example, 507-510 shown in FIG. 5B .
- the host can know the selection of users with better answering results in the previous round of answering questions.
- the answering results of this part of users have higher reference value and can be used as the final result of their selection of the current question 2.
- Reference Information is provided in the content shown in Figure 5B.
- the above-mentioned application group may further include a third secondary client.
- the third secondary client may be a client other than the first secondary client and the primary client in the application group.
- Such third secondary clients may correspond to non-answer audiences participating in the interaction, wherein the interaction may correspond to a comment interaction.
- the above-mentioned real-time interaction method may further include: based on the received second operation result, sending a question answering result display message to the primary client, the first secondary client and the third secondary client , the display message includes display instructions and display content.
- the presentation may include a display of the correct answer to the question, eg, showing the correct option in shading. Based on this display, both the broadcaster and the audience in the live room can understand the correct option for the current topic.
- the above-mentioned real-time interaction method may further include: based on the received second operation result, sending a fifth presentation message to the master client, wherein the fifth presentation message includes a fifth presentation message.
- the fifth display instruction is used to display a third interactive page on the main display page of the master device, and display the fifth display content on the third interactive page, wherein , the fifth display content includes display content corresponding to the second operation result.
- FIG. 6A shows a schematic diagram of display content corresponding to the second operation result according to an embodiment of the present disclosure.
- the main device includes a main display page 601 and a third interactive page 602 .
- the displayed content may include renderings showing the results of this round of quizzes, such as victory signs. Further, the displayed content may also include virtual reward controls that can be operated.
- FIG. 6B shows another schematic diagram of display content corresponding to the second operation result according to an embodiment of the present disclosure. Similarly, in FIG. 6B , the displayed content may include a rendering showing the results of this round of quizzes, such as a failure indicator. Further, the displayed content may also include virtual reward controls that can be operated.
- the main client can perform further interactive operations, such as receiving rewards.
- the part of the users who received the interactive page can perform operations based on the interactive page, and the operations on the page can be changed.
- the results are fed back to the main client, thereby making the user's interactive form more intuitive and increasing the sense of participation in the interaction, which is conducive to providing users with more ritualistic interactive products.
- the users who receive the interactive page include both the main client corresponding to the host and the first client corresponding to the interactive audience participating in the answering questions, so that this part receives the interactive page
- the audience and users can also participate in the activity through the interactive page, and the operation results can also affect the anchor's interaction process, interaction status, operation results, etc., increasing the audience's sense of interaction and participation.
- a real-time information interaction method comprising the following steps: S610 sends an interaction request of the main client; S620 responds to the interaction request, in the main client of the main client Displaying the title text and the first operation result for the title text on the display page, wherein the first operation result is obtained from the first secondary client in the application group corresponding to the primary client; S630 Displaying a main interactive page, wherein the main interactive page includes a plurality of option controls corresponding to the topic text; S640 detects second operation results on the first interactive page for the plurality of option controls; and S650 displays Display content associated with the second operation result.
- live broadcast room A for example, live broadcast room A
- live broadcast room B corresponds to the host B
- the host A can send a request to the server to start the game, and after receiving the request, the server can determine the audience users currently included in the live room as the first secondary client (which can be called the answering audience) for receiving the interactive page. And participate in the answering interaction through the interactive page. For example, there may be 415 answering audiences.
- the viewers who enter the live broadcast room A after answering the question will no longer be determined as the second auxiliary client, that is, they cannot receive the interactive page to participate in the interaction, and this part of the audience will be regarded as the non-answering audience.
- the answering process of the first question can be carried out, and an interactive page is sent to each answering audience, which includes question 1, and actionable buttons for question 1, such as options A, B, C shown in FIG. 3, this Part of the audience can participate in answering questions, ie, making choices, through the interactive page.
- a display time can be set for the interactive page, for example, 10 seconds, and the viewer needs to operate within 10 seconds, otherwise the interactive page can be cancelled, that is, an unoperated operation result is generated.
- the user who answers the question sends the operation result to the server, and the server can process the received 415 operation results, such as counting the number of choices of each option, and send the processing result to the host, for example, displaying the processed results on the display page of the main client data, such as the content shown in Figure 4.
- the host can make a decision based on the displayed content, and then the server can send an interactive page to the host, so that the host can answer the question and send the operation result to the server.
- the server can determine whether the result of the anchor is correct, and display the display content accordingly, including, for example, displaying the correct option and the selection result of the anchor.
- the server may further determine a part of the dominant answering audiences among the 415 answering audiences, that is, the above-mentioned second auxiliary client, for example, as described above, based on the answering results and answering time to determine 4 audiences The dominant audience, and the identification of this part of the audience will be displayed on the main display page.
- the operation process of the first auxiliary client is similar to that of question 1, that is, selection is made based on the interactive page, and the selection result is sent to the server, and the server sends it to the server after statistics.
- the streamer's display page for the dominant answering audience determined in the previous question, the selection result can be more intuitively displayed on the main display page, and the effect is shown in 507-510 in FIG. 5B .
- the anchor makes this round of answering decisions.
- the server After multiple rounds of answering questions, such as after answering 10 questions, the server will determine the winner based on the answering results of anchor A and anchor B, and display the results as shown in FIG. 6A or FIG. 6B accordingly.
- the audience is more directly involved in the interaction by sending the interactive page to the audience, so that the audience and the host in the live broadcast room interact as a whole team with the team in another live broadcast room, It enriches the user participation and participation forms of entertainment products.
- FIG. 7A shows a schematic block diagram of a real-time information interaction apparatus provided by the present disclosure.
- the real-time information interaction apparatus 1010 may include: a processing unit 1011 .
- the processing unit 1011 may be configured to perform the following steps: determine the first secondary client in the application group corresponding to the primary client; send the first secondary client to the first secondary client A display message, wherein the first display message is used to display a first interactive page on the first auxiliary device corresponding to the first auxiliary client; receiving the first auxiliary client on the first interactive page the first operation result on the main client; send a second presentation message to the main client, wherein the second presentation message is used to present the first operation result on the main device corresponding to the main client; to the main client
- the master client sends a third display message, wherein the third display message is used to display the second interactive page on the master device; and receives the first display message from the master client on the second interactive page. 2.
- the apparatus 1010 may correspond to the server 103 shown in FIG. 1 , and similarly, it may execute the real-time interaction method according to the present disclosure described in conjunction with FIG. 2 , which will not be repeated in detail
- FIG. 7B shows a schematic block diagram of a real-time information interaction apparatus provided by the present disclosure.
- the real-time information interaction apparatus 1020 may include: a transmission unit 1021 , a display unit 1022 , and a detection unit 1023 .
- the transmission unit 1021 may be configured to: send an interaction request of the main client; the display unit 1022: be configured to: in response to the interaction request, display the title text and the relevant information on the main display page of the main client in response to the interaction request.
- the display unit 1022 may be further configured to display display content associated with the second operation result.
- the apparatus 1020 may correspond to the terminal device shown in FIG. 1 that interacts with the server, where the terminal device corresponds to the host account, that is, corresponds to the above-mentioned host client.
- the apparatus 1020 may execute the real-time interaction method according to the present disclosure described in conjunction with FIG. 6C , and details will not be repeated here.
- FIG. 8 shows a schematic block diagram of the computer device according to an embodiment of the present disclosure.
- the computer device 2000 may include a processor 2010 and a memory 2020, wherein the memory 2020 stores computer programs (such as program instructions, codes, etc.).
- the processor 2020 can execute the computer program to implement the steps of the real-time information interaction method as described above.
- the computer device 2000 may correspond to the above-mentioned game operator server.
- the processor 2010 can perform various actions and processes in accordance with computer programs stored in the memory 2020 .
- the processor 2010 may be an integrated circuit chip with signal processing capability.
- the aforementioned processors may be general purpose processors, digital signal processors (DSPs), application specific integrated circuits (ASICs), off-the-shelf programmable gate arrays (FPGAs) or other programmable logic devices, or transistor logic devices, discrete hardware components.
- DSPs digital signal processors
- ASICs application specific integrated circuits
- FPGAs off-the-shelf programmable gate arrays
- Various methods, steps, and logical block diagrams disclosed in the embodiments of the present invention can be implemented or executed.
- the general-purpose processor may be a microprocessor or the processor may also be any conventional processor, etc., and may be an X86 architecture or an ARM architecture, or the like.
- Memory 2020 may be volatile memory or nonvolatile memory, or may include both volatile and nonvolatile memory.
- the nonvolatile memory may be read only memory (ROM), programmable read only memory (PROM), erasable programmable read only memory (EPROM), electrically erasable programmable read only memory (EEPROM), or flash memory.
- Volatile memory may be random access memory (RAM), which acts as an external cache.
- RAM Random Access Memory
- SRAM static random access memory
- DRAM dynamic random access memory
- SDRAM synchronous dynamic random access memory
- DDRSDRAM double data rate synchronous dynamic Random Access Memory
- ESDRAM Enhanced Synchronous Dynamic Random Access Memory
- SLDRAM Synchronous Link Dynamic Random Access Memory
- DR RAM Direct Memory Bus Random Access Memory
- the computer device 2000 may also include a display (not shown) to enable visualization, such as for a computer operator.
- a display not shown
- the operation information, data processing, etc. in the process of implementing the above-mentioned real-time information interaction method may be displayed on the display, or the computer program may also be displayed, which is not limited herein.
- the computer device 2000 may also include necessary components such as an interactive interface, an input device, a communication unit, etc., to realize the information interaction between the computer, the operator, and other devices. For example, the operator can modify the computer through the input device. program etc.
- the apparatus 1000 or the computer device 2000 according to the present disclosure may be implemented as a computing device as shown in FIG. 9 .
- FIG. 9 shows an architectural schematic diagram of an exemplary computing device according to an embodiment of the present disclosure.
- Computing device 3000 may include a bus 3010, one or more CPUs 3020, read only memory (ROM) 3030, random access memory (RAM) 3040, a communication port 3050 connected to a network, input/output components 3060, a hard disk 3070, and the like.
- the storage device in the computing device 3000 such as the ROM 3030 or the hard disk 3070, can store various data or files involved in the processing and/or communication of the real-time information interaction method provided by the present disclosure, as well as computer programs executed by the CPU.
- Computing device 3000 may also include user interface 3080 .
- the architecture shown in FIG. 9 is only schematic. When implementing different devices, one or more components in the computing device shown in FIG. 9 may be omitted according to actual needs, or the computing device shown in FIG. The required components are added on the basis of , which is not limited here.
- FIG. 10 shows a schematic block diagram of the computer-readable storage medium provided by the present disclosure.
- a computer program 4010 is stored on the computer readable storage medium 4000, wherein the computer program 4010 implements the steps of the above-mentioned real-time information interaction method when executed by the processor.
- computer-readable storage medium 4000 includes, but is not limited to, volatile memory and/or non-volatile memory. Volatile memory may include, for example, random access memory (RAM) and/or cache memory, among others. Non-volatile memory may include, for example, read only memory (ROM), hard disk, flash memory, and the like.
- computer-readable storage medium 4000 may be connected to a computing device such as a computer (eg, as shown in FIG. 9 ). Next, when the computing device runs the computer program 4010 stored on the computer-readable storage medium 4000, the real-time information interaction method provided by the present disclosure can be performed.
- a computer program product including a computer program.
- the computer program when executed by the processor, can implement the steps of the real-time information interaction method as described above.
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Databases & Information Systems (AREA)
- Signal Processing (AREA)
- Information Transfer Between Computers (AREA)
Abstract
一种信息交互方法及装置、设备、存储介质。该实时信息交互方法包括:确定对应于主客户端的应用群组中的第一辅客户端(S201);向所述第一辅客户端发送第一展示消息(S202),其中,所述第一展示消息用于在与所述第一辅客户端对应的第一辅设备上展示第一互动页面;接收所述第一辅客户端在所述第一互动页面上的第一操作结果(S203);向所述主客户端发送第二展示消息(S204),其中,所述第二展示消息用于在与所述主客户端对应的主设备上展示所述第一操作结果;向所述主客户端发送第三展示消息(S205),其中,所述第三展示消息用于在所述主设备上展示第二互动页面;以及接收所述主客户端在所述第二互动页面上的第二操作结果(S206)。
Description
本申请要求于2020年12月30日递交的第202011616257.1号中国专利申请的优先权,在此全文引用上述中国专利申请公开的内容以作为本申请的一部分。
本公开的一些实施例涉及一种实时信息交互方法及装置、设备、存储介质。
在线实时互动娱乐产品基于互联网网络资源进行实时数据传输,用户可以作为主播角色与应用群组内的其他用户进行聊天互动、游戏直播、答题竞猜等娱乐项目。然而,目前应用群组内的观众用户仅能以发表文字评论、表情图等形式来参与互动,对于主播的直播进程无法产生直观地影响,互动形式不直观且缺少参与感,这使得此部分用户无法获得游戏玩法层面的深度交互体验。
发明内容
根据本公开的一方面,提供了一种实时信息交互方法,包括:确定对应于主客户端的应用群组中的第一辅客户端;向所述第一辅客户端发送第一展示消息,其中,所述第一展示消息用于在与所述第一辅客户端对应的第一辅设备上展示第一互动页面;接收所述第一辅客户端在所述第一互动页面上的第一操作结果;向所述主客户端发送第二展示消息,其中,所述第二展示消息用于在与所述主客户端对应的主设备上展示所述第一操作结果;向所述主客户端发送第三展示消息,其中,所述第三展示消息用于在所述主设备上展示第二互动页面;以及接收所述主客户端在所述第二互动页面上的第二操作结果。
根据本公开的另一方面,提供了一种实时信息交互装置,包括:处理单 元,所述处理单元配置成:确定对应于主客户端的应用群组中的第一辅客户端;向所述第一辅客户端发送第一展示消息,其中,所述第一展示消息用于在与所述第一辅客户端对应的第一辅设备上展示第一互动页面;接收所述第一辅客户端在所述第一互动页面上的第一操作结果;向所述主客户端发送第二展示消息,其中,所述第二展示消息用于在与所述主客户端对应的主设备上展示所述第一操作结果;向所述主客户端发送第三展示消息,其中,所述第三展示消息用于在所述主设备上展示第二互动页面;以及接收所述主客户端在所述第二互动页面上的第二操作结果。
根据本公开的另一方面,还提供了一种实时信息交互方法,包括:发送主客户端的交互请求;响应于所述交互请求,在所述主客户端的主显示页面上展示题目文本以及针对所述题目文本的第一操作结果,其中,所述第一操作结果是从与所述主客户端对应的应用群组中的第一辅客户端获取的;展示主互动页面,其中,所述主互动页面包括对应于所述题目文本的多个选项控件;检测所述第一互动页面上针对所述多个选项控件的第二操作结果;以及展示与所述第二操作结果相关联的显示内容。
根据本公开的另一方面,还提供了一种实时信息交互装置,包括:传输单元,配置成:发送主客户端的交互请求;显示单元:配置成:响应于所述交互请求,在所述主客户端的主显示页面上展示题目文本以及针对所述题目文本的第一操作结果,其中,所述第一操作结果是从与所述主客户端对应的应用群组中的第一辅客户端获取的;展示主互动页面,其中,所述主互动页面包括对应于所述题目文本的多个选项控件;检测单元,配置成:检测所述第一互动页面上针对所述多个选项控件的第二操作结果;以及所述显示单元进一步配置成展示与所述第二操作结果相关联的显示内容。
根据本公开的又一方面,提供了一种计算机设备,包括存储器、处理器及存储在存储器上的计算机程序,其中,处理器执行该计算机程序以实现如上所述的实时信息交互方法的步骤。
根据本公开的又一方面,还提供了一种计算机可读存储介质,其上存储有计算机程序,其中,该计算机程序被处理器执行时实现如上所述的实时信息交互方法的步骤。
为了更清楚地说明本公开实施例或现有技术中的技术方案,下面将对实施例或现有技术描述中所需要使用的附图作简单地介绍,显而易见地,下面描述中的附图仅仅是本公开的一些实施例,对于本领域普通技术人员来讲,在不付出创造性劳动的前提下,还可以根据这些附图获得其他的附图。
图1示出了实时互动应用场景的示意图;
图2示出了本公开提供的实时信息交互方法的示意性流程图;
图3示出了根据本公开实施例的第一辅设备在主显示页面之上展示第一互动页面的示意图;
图4示意性地示出了第一操作结果的示意图;
图5A示出了在主显示页面上展示第二辅客户端的标识的示意图;
图5B示出了在主显示页面上展示第二辅客户端的操作结果的示意图;
图6A示出了根据本公开实施例的与第二操作结果对应的显示内容的一个示意图;
图6B示出了根据本公开实施例的与第二操作结果对应的显示内容的另一示意图;
图6C示出了本公开提供的另一种实时信息交互方法的示意性流程图;
图7A示出了本公开提供的一种实时信息交互装置的示意性框图;
图7B示出了本公开提供的一种实时信息交互装置的示意性框图;
图8示出了本公开提供的计算机设备的示意性框图;
图9示出了根据本公开实施例的示例性计算设备的架构示意图;
图10示出了本公开提供的计算机可读存储介质的示意性框图。
下面将结合本公开实施例中的附图,对本公开实施例中的技术方案进行清楚、完整地描述。显然,所描述的实施例仅是本公开一部分的实施例,而不是全部的实施例。基于本公开中的实施例,本领域普通技术人员在无需创造性劳动的前提下所获得的所有其他实施例,都属于本公开保护的范围。
本公开中使用的“第一”、“第二”以及类似的词语并不表示任何顺序、数量或者重要性,而只是用来区分不同的组成部分。同样,“包括”或者“包 含”等类似的词语意指出现该词前面的元件或者物件涵盖出现在该词后面列举的元件或者物件及其等同,而不排除其他元件或者物件。“连接”或者“相连”等类似的词语并非限定于物理的或者机械的连接,而是可以包括电性的连接,不管是直接的还是间接的。
图1示出了实时互动应用系统的示意图,包括终端设备(包括设备101、固定终端105或移动终端106等)、服务器103、以及网络102和104。
设备101可以通过网络102与服务器103交互。服务器103也可以通过网络104与终端设备进行交互,用于将实时数据转发至终端设备。其中,终端设备上可以安装有各种应用程序,例如网页浏览器应用、搜索类应用、视频播放类应用、新闻资讯类应用等。此外,终端设备还可以接收用户操作,并基于接收的操作指令,生成服务请求消息,经由网络104,终端设备可以将上述服务请求消息发送给服务器103,并接收服务器根据服务请求消息返回的数据。终端设备可以根据服务器返回的数据来进行画面展示。此外,服务器103也可以直接地将展示数据发送给终端设备,以进行画面展示。
终端设备可以是硬件,也可以是软件。当终端设备为硬件时,可以是具有显示屏并且支持程序运行的各种电子设备,包括但不限于智能手机、智能电视、平板电脑、电子书阅读器、MP3(Moving Picture Experts Group Audio LayerIII,动态影像专家压缩标准音频层面3)播放器、MP4(Moving Picture Experts Group AudioLayer IV,动态影像专家压缩标准音频层面4)播放器、膝上型便携计算机和台式计算机等等。当终端设备为软件时,可以安装在上述所列举的电子设备中,其可以实现成多个软件或软件模块(例如用来提供分布式服务的软件或软件模块),也可以实现成单个软件或软件模块。在此不做具体限定。
服务器103可以是提供各种服务的服务器,例如接收设备101、105、106等发送的数据流,并进行缓存。此外,服务器103还可以接收终端设备发送的服务请求消息,对服务请求消息进行分析,将分析结果(例如与服务请求信息对应的数据流)发送给终端设备。
可以理解的是,图1中示出的终端设备、网络和服务器的数目仅仅是示意性的。根据实际的应用场景,可以具有任意数目的终端设备、网络和服务器。
具体的,在实时互动类应用过程中,通常包括主播、观众这两种参与角色,其中,主播作为互动的主导者,例如在答题竞猜类的互动场景中,主播可以与其他主播以直播的形式进行答题竞猜。在此情形中,直播间中包括主播、观众这两种参与角色。主播可以对应于参与到答题竞猜的用户,基于答题结果,其可以获得虚拟奖励等成果等。观众对应于未参与答题竞猜的用户,可以被动式地观看互动过程,并以发表评论、表情的形式参与到互动中。
然而,对于观众而言,当前的互动模式过于单一,对于主播的直播进程无法产生直观地影响,互动形式不直观且缺少参与感,这使得此部分用户无法获得游戏玩法层面的深度交互体验。
本公开的一些实施例提供了一种实时信息交互方法及装置、设备、存储介质,用于通过向对应于观众用户的第一辅客户端发送互动页面,使得观众用户通过该互动页面更直接地参与互动。
具体的,利用根据本公开一些实施例提供的实时信息交互方法,诸如游戏服务器通过向例如直播间内对应于观众的用户提供互动页面的形式来使得这部分用户深入参与到实时互动之中。
本公开实施例提供的实时信息交互方法及装置、设备、存储介质,通过向应用群组内的客户端发送互动页面,使得接收到互动页面的这部分用户可以基于互动页面来进行操作,并将页面上的操作结果反馈给主客户端,从而使得用户的互动形式更直观、增加互动的参与感,这有利于为用户提供更有仪式感的互动产品。
图2示出了本公开提供的实时信息交互方法的示意性流程图,该实时信息交互方法包括步骤S201-S206,例如,可以由图1中示出的服务器103来执行各步骤以实现根据本公开的实时信息交互方法,通过执行上述步骤来实现与诸如101、105、106等设备之间的实时交互,其中,以设备101、105、106为硬件设备为例进行说明,进一步地,设备上可以安装有实时交互应用程序。
首先,在步骤S201,确定对应于主客户端的应用群组中的第一辅客户端。应用群组可以是实时交互过程中构建的群组。以视频直播为例,应用群组可以对应于直播间,直播间包括对应于主播的主客户端以及对应于此直播间的观众用户的辅客户端。例如,主客户端可以通过操作主设备的方式来向服务 器发送交互请求消息,基于接收到的请求消息,将当前直播间内的辅客户端确定为进行互动的第一辅客户端。可以理解的是,确定的第一辅客户端的数目可以是一个也可以是多个。
接着,在步骤S202,向所述第一辅客户端发送第一展示消息,其中,所述第一展示消息用于在与所述第一辅客户端对应的第一辅设备上展示第一互动页面。其中,与第一辅客户端对应的第一辅设备表示第一辅客户端在其上登录的设备。第一展示消息可以指令该设备展示第一互动页面,互动页面中可以包括操作控件以及相关操作信息,用户可以在互动页面上对诸如操作控件进行操作,诸如点击按钮。
接着,如图2所示,在步骤S203,接收所述第一辅客户端在所述第一互动页面上的第一操作结果。第一操作结果可以对应于用户在展示的第一互动页面上的操作,诸如点击按钮的操作结果。在步骤S204,向所述主客户端发送第二展示消息,其中,所述第二展示消息用于在与所述主客户端对应的主设备上展示所述第一操作结果。在接收到来自第一互动页面的第一操作结果之后,服务器可以对该第一操作结果进行数据处理,并将处理后的数据发送给主客户端,从而在与主客户端对应的主设备上展示第一辅客户端参与第一交互的状态。该与主客户端对应的主设备可以表示主播账户在其上登录的设备,第一操作结果可以是基于上述处理后的数据。例如,在包括多个第一辅客户端的情况下,所述处理后的数据可以是对多个第一操作结果的统计数据。
作为一个示例,在存在多个第一辅客户端的情形中,服务器可以向多个第一辅客户端中的每个第一辅客户端分别发送第一展示消息,每个第一辅客户端将分别返回对于第一互动页面的第一操作结果至服务器,接着,服务器例如可以对接收到的多个第一操作结果进行统计,并将统计数据发送至主客户端,以使得主播可以了解到第一辅客户端的互动状态。作为另一示例,存在一个第一辅客户端的情形中,服务器可以对该第一辅客户端的第一操作结果进行处理并将处理结果发送至该主设备,或者,服务器也可以直接将第一操作结果发送至主设备,以向主播展示第一辅客户端的交互状态。可以理解的,服务器发送至主设备的第二展示消息用于体现第一辅客户端参与基于第一交互页面的交互状态,其与基于第一互动页面进行的操作相关,基于该交互状态,主播可以进行相应的响应,从而形成主播与用户之间的互动循环。
接着,在步骤S205,向所述主客户端发送第三展示消息,其中,所述第三展示消息用于在所述主设备上展示第二互动页面,以及在步骤S206,接收所述主客户端在所述第二互动页面上的第二操作结果。
根据本公开一些实施例,确定第一辅客户端可以包括:基于应用群组内的客户端的属性值来确定第一辅客户端。作为示例,参与实时互动的用户可以具有表示其用户等级的属性值,例如,用户可以通过打卡任务、分享链接等方式来获取该属性值。在确定第一辅客户端时,服务器可以直接将具有该属性值的一个或多个客户端确定为第一辅客户端。
根据本公开一些实施例,确定第一辅客户端可以包括:由所述主客户端确定所述第一辅客户端,例如,由主客户端来选择并指令用户等级超过某一阈值的用户参与互动,即作为第一辅客户端。
类似地,在例如答题竞猜类的直播应用中,主播还可以基于答题的题库类别确定第一辅客户端。例如,服务器中可以存储多个题库类别(诸如生活常识、地理知识、人文知识等),每个题库类别可以对应于多个题目相关信息。作为示例,主播可以直播过程中指令当前进行答题的题库类别为生活常识,服务器基于该生活常识类的指令来确定参与答题竞猜互动的第一辅客户端。例如,在进行直播答题互动应用场景中,用户可以选择其期望参与答题的类别属性,例如选择生活常识类,从而具备该类别的标签。在服务器确定当前题库类别为生活常识类后,可以将该用户确定为参与互动,即作为第一辅客户端。
以上描述了确定第一辅客户端的示例方式,可以理解的是,还可以采用其他方式来确定第一辅客户端,例如,以随机分配的方式来确定,在此不作限制。
根据本公开实施例,第一展示消息包括第一展示指令以及第一展示内容。第一展示指令可以用于指示第一辅设备在主显示页面之上展示第一互动页面。其中,展示的第一互动页面位于主显示页面的上方,即,第一互动页面中的展示内容可以不受主显示页面的遮挡,例如,第一互动页面可以实现为弹出窗口的形式。具体的,基于接收到第一展示消息,第一辅设备可以展示第一互动页面并在第一互动页面中展示作为第一展示内容的题目文本以及多个选项控件。相比于主显示页面上的显示内容,互动页面中还包括有可以进 行操作的部分,诸如以可触发控件的形式进行操作。通过该互动页面,用户可以进行相应的操作内容,并且,互动页面的操作结果也可以反馈给服务器,可以将互动页面理解为服务器提供给用户进行互动的特定操作窗口。
图3示出了根据本公开实施例的第一辅设备在主显示页面之上展示第一互动页面的示意图。如图3所示的设备可以对应于上述第一辅设备,其中,包括主显示页面301以及第一互动页面302。作为示例,第一互动页面完全覆盖主显示页面,作为其他示例,第一互动页面还可以只覆盖主显示页面的一部分,在此不做限制。在第一互动页面302中,展示有题目文本“1、问题是XXX”,还展示有选项控件303-305。
根据本公开实施例,第一操作结果包括在第一互动页面对多个选项控件之一的触发操作或者在预定时间段未接收到触发操作。例如,在图3中,基于该第一互动页面上的选项控件,用户可以进行触发操作,诸如点击三个选项控件中的一个选项控件,以作为第一操作结果。或者,如果用户在预定时间段内(诸如,10秒)并未进行任何出触发操作,也可以作为该第一操作结果返回至服务器。所述第一展示消息还包括展示时间指令,所述展示时间指令用于指示所述第一辅设备在所述预定时间段(诸如,10秒)之后取消展示所述第一互动页面。在取消展示之后,第一辅设备中展示与主显示页面对应的显示内容。
可以理解的是,对于图3中的示意效果中,第一互动页面302的面积小于主显示页面301的面积,并位于主显示页面的底部,然而,在其他的示例示意效果中,第一互动页面302还可以覆盖主显示页面的全部,即,完全遮挡主显示页面的显示内容,或者,第一互动页面还可以位于主显示页面的其他位置,在此不作限制。
根据本公开实施例,所述第二展示消息包括第二展示指令以及第二展示内容,所述第二展示指令用于指示所述主设备在所述主设备的主显示页面上展示所述第二展示内容,所述第二展示内容指示所述第一操作结果。
根据本公开实施例,所述应用群组中包括多个第一辅客户端,所述第二展示消息用于在与所述主客户端对应的主设备上展示题目文本、针对所述题目文本的多个选项,以及所述多个第一辅客户端对于每个选项的选择数目,即以上展示内容作为上述第二展示内容。
图4示意性地示出了第一操作结果的示意图,其中,示出了在主客户端展示包括多个第一辅客户端的多个第一操作结果的情形。例如,可以对多个第一辅客户端的多个第一操作结果进行统计,例如,有146个观众针对选项A进行了操作,有17个观众针对选项B进行了操作,有252个观众针对选项C进行了操作。
通过在主客户端展示如图4所示的第一操作结果,主播可以直观地参考直播间内参与答题互动的观众的选项分布,并基于观众的选项分布进行后续操作。例如,在第二互动页面上针对展示的多个选项按件进行操作,以作为当前题目的最终答案。
根据本公开实施例,所述方法还包括:向所述第一辅客户端发送第六展示消息,其中,所述第六展示消息用于在与所述第一辅设备上展示所述第一操作结果,其中,所述第六展示消息包括第六展示指令以及第六展示内容,所述第六展示指令用于指示所述第一辅设备在所述第一辅设备的主显示页面上展示所述第六展示内容,所述第六展示内容指示所述第一操作结果。
在第一辅客户端上展示第一操作结果的方式可以与在主客户端展示第一操作结果的方式类似,例如,第一辅客户端的主显示页面上也可以展示有如图4所述的内容,基于该内容,观众用户可以直观地了解到直播间的观众的答题情形,例如,了解到有多少人选择了与自己相同的选项。
可以理解的是,图4中反应第一操作结果的内容仅是示意性的,服务器还可以对接收的第一操作结果进行任何形式的数据处理、统计等,并将反应交互状态的内容发送至主设备进行显示,本文并不其他形式的展示内容以及展示效果。
根据本公开一些实施例,在向主客户端展示了第一操作结果之后,还可以向主客户端发送第三展示消息。所述第三展示消息包括第三展示指令以及第三展示内容,所述第三展示指令用于指示所述主设备在所述第二互动页面中展示所述第三展示内容,所述第三展示内容包括题目文本以及多个选项控件,其中,所述第二操作结果包括在所述第二互动页面对所述多个选项控件之一的触发操作或者在预定时间段未接收到触发操作。
类似于关于第一辅设备的描述,服务器还可以以发送第三展示消息的方式向主设备提供互动页面,在此步骤中,第二互动页面的展示效果可以类似 于图3所示出的场景。
根据本公开一些实施例,所述向所述主客户端发送第三展示消息包括:在发送所述第二展示消息之后的预定时间间隔内,向所述主客户端发送所述第三展示消息。所述预定时间间隔例如可以是20秒或者是1分钟。例如,服务器可以向主设备展示作为观众的第一辅客户端的第一操作结果,如图3所示,并设置展示时间为该预定时间间隔,例如展示1分钟。在预定时间间隔内,主播可以参考第一操作结果,并对最终的选择进行决策,例如,主播可以将选择人数最多的选项C作为最终的操作结果,即,在第二互动页面上触发对应于选项C的选项按件。
根据本公开的另一些实施例,所述向所述主客户端发送第三展示消息包括:在接收到来自所述主客户端的触发指令之后,向所述主客户端发送所述第三展示消息。例如,用户可以基于展示的第一操作结果进行决策,并在确定决策之后,向服务器发送触发指令,例如答题请求,在接收到答题请求后,服务器向主设备发送第三展示消息,用于在所述主设备上展示第二互动页面。主播可以通过该第二互动页面进行操作,该操作作为第二操作结果,并将第二操作结果发送至服务器。
此外,所述第三展示消息还可以包括展示时间指令,所述展示时间指令用于指示所述主设备在所述预定时间段(诸如,10秒)之后取消展示所述第二互动页面。在取消展示之后,主设备中展示与主显示页面对应的显示内容。例如,服务器可以通过设置预定时间段作为展示第二互动页面的展示时间。主播在该展示时间内在互动页面上进行操作,例如触发选项控件,如果在展示时间内未作出操作,即,无法通过互动页面进行互动,此也将作为第二操作结果发送给服务器,该无操作的操作结果可以表示该主播此题未作答。
根据本公开的一些实施例,所述应用群组中可以包括N个第一辅客户端,N大于1,即,直播间内进行答题互动的观众用户较多,例如,N等于415。所述方法还可以包括:基于所述N个第一辅客户端中每个第一辅客户端的第一操作结果,在所述N个第一辅客户端中选择M个第一辅客户端作为第二辅客户端,其中,M为小于N大于等于1的整数。接着,可以向所述主客户端发送第四展示消息,所述第四展示消息包括第四展示指令以及第四展示内容,所述第四展示指令用于指示所述主设备在主显示页面中展示所述第四展 示内容,所述第四展示内容包括所选择的M个第二辅客户端中每个第二辅客户端的标识。
在此情形中,可以进一步地将参与答题的观众用户进行等级划分(即,收到第一互动页面的第一辅客户端)。例如,可以基于第一操作结果进行确定,将第一操作结果为正确选项的观众用户确定为第二辅客户端。进一步的,在主设备的显示页面上展示第二辅客户端的标识,例如,头像。
此外,在答对题目的用户较多的情况下,还可以基于第一操作结果以及产生该第一操作结果的时间戳来确定M个第二辅客户端。作为示例,M等于4。在接收每个第一操作结果时,还包括该第一操作结果的操作时间,诸如,在展示第一互动页面之后进行选项按件触发操作的时间间隔,例如0.3秒。作为示例,N=415个用户中,存在252个用户选择了正确的选项C,接着,服务器在需要确定4个第二辅客户端的情形下,可以在此252个选对的用户中确定操作时间最短的4个第一辅客户端作为第二辅客户端。可以认为,该4个第二辅客户端的观众不仅答题准确而且答题时间短,即,能够准确、快速地选出正确选择。
根据本公开实施例,在确定了第二辅客户端之后,可以在直播间内的用户的主页面上增加显示确定的第二辅客户端的标识。图5A示出了在主显示页面上展示第二辅客户端的标识的示意图,其中,在主显示页面501中展示有4个第二辅客户端502-505,作为示例,其中可以显示有用户的头像等信息。
通过展示如图5A所示内容,直播间内的用户可以直观的了解到针对显示的题目,诸如图3中示出的问题1,哪些观众的答题效果较好,例如,如上所述的既准确又快速。这可以增加主播对此部分用户的答题结果的信任度,还可以增加此部分用户的荣誉感以及参与游戏的贡献感。此外,服务器还可以针对此部分用户在答题结束后发生虚拟奖励,例如虚拟道具等,作为参与互动的奖励。
进一步地,根据本公开的其他实施例中,在进行下一轮的问题回答过程中,还可以在主页面上增加显示上述确定的第二辅客户端(例如图5A中示出的4个第二辅客户端502-505)的对应操作结果。图5B示出了在主显示页面上展示第二辅客户端的操作结果的示意图,例如,图5B可以对应于题目2, 在主显示页面506中,既可以展示多个第一辅客户端中多个第一操作结果的统计数据,还可以展示在上一轮答题中确定为第二辅客户端的用户的答题结果,例如,图5B中示出的507-510。基于图5B中展示的内容,主播可以了解到上一轮答题中答题效果较好的用户的选择情况,此部分用户的答题结果的参考价值更高,可以作为其选择当前题目2的最终结果的参考信息。
根据本公开的一些实施例,上述应用群组内还可以包括第三辅客户端。第三辅客户端可以是应用群组内除第一辅客户端以及主客户端之外的客户端。此类第三辅客户端可以对应于参与互动的非答题观众,其中,该互动可以对应于评论互动。换句话说,在应用群组内,包括对应于主播的主客户端,用于主导直播互动,还包括对应于答题互动观众的第一辅客户端以及对应于仅评论互动的观众的第三辅客户端。
根据本公开的另一些实施例,上述实时互动方法还可以包括:基于接收的所述第二操作结果,向所述主客户端、第一辅客户端和第三辅客户端发送答题结果展示消息,该展示消息包括展示指令和展示内容。展示内容可以包括针对此题目的正确答案的显示内容,例如,以阴影的形式示出正确的选项。基于此显示内容,直播间的主播和观众均可以了解的当前题目的正确选项。
根据本公开的另一些实施例,上述实时互动方法还可以包括:基于接收的所述第二操作结果,向所述主客户端发送第五展示消息,其中,所述第五展示消息包括第五展示指令以及第五展示内容,所述第五展示指令用于在所述主设备的主显示页面上展示第三互动页面,并在所述第三互动页面中展示所述第五展示内容,其中,所述第五展示内容包括与所述第二操作结果对应的显示内容。
作为一个示例,图6A示出了根据本公开实施例的与第二操作结果对应的显示内容的一个示意图。在图6A中,主设备包括主显示页面601以及第三互动页面602。在互动页面602中,显示的内容可以包括示出此轮答题结果的效果图,诸如胜利标识。进一步的,显示的内容还可以包括能够进行操作的虚拟奖励控件。作为另一示例,图6B示出了根据本公开实施例的与第二操作结果对应的显示内容的另一示意图。类似地,在图6B中,显示的内容可以包括示出此轮答题结果的效果图,诸如失败标识。进一步的,显示的内容还可以包括能够进行操作的虚拟奖励控件。通过该第三互动页面,主客 户端可以进行进一步的互动操作,诸如领取奖励。
在根据本公开实施例提供的实时信息交互方法中,通过向应用群组内的客户端发送互动页面,使得接收到互动页面的这部分用户可以基于互动页面来进行操作,并将页面上的操作结果反馈给主客户端,从而使得用户的的互动形式更直观、增加互动的参与感,这有利于为用户提供更有仪式感的互动产品。
具体的,在根据本公开实施例的方法中,接收到互动页面的用户既包括对应于主播的主客户端,还包括对应于参与答题互动观众的第一客户端,使得此部分接收到互动页面的观众用户也可以通过互动页面参与到活动中来,其操作结果也能够影响主播的互动进程、互动状态、操作结果等,增加了观众的互动参与感。
根据本公开的另一方面,还提供一种实时信息交互方法,如图6C所示,包括以下步骤:S610发送主客户端的交互请求;S620响应于所述交互请求,在所述主客户端的主显示页面上展示题目文本以及针对所述题目文本的第一操作结果,其中,所述第一操作结果是从与所述主客户端对应的应用群组中的第一辅客户端获取的;S630展示主互动页面,其中,所述主互动页面包括对应于所述题目文本的多个选项控件;S640检测所述第一互动页面上针对所述多个选项控件的第二操作结果;以及S650展示与所述第二操作结果相关联的显示内容。
以下将具体描述实施根据本公开提供的方法的应用场景,以更好的理解根据本公开的实时交互方法。在此应用场景中,以两个直播间的主播进行答题竞猜为具体示例,需要注意的是,本公开的方法不仅限于此场景。
以两个直播间(例如,直播间A和直播间B)中的一个直播间(例如,直播间A)为例进行描述,另一直播间进行的操作过程类似,其中,直播间A对应于主播A,直播间B对应于主播B。首先,主播A可以向服务器发出开始游戏请求,接收到请求后,服务器可以将该直播间内的当前包括的观众用户确定为第一辅客户端(可以称为答题观众),用于接收互动页面并通过互动页面参与答题互动。例如,可以具有415个答题观众。在进行答题之后再进入到直播间A的观众将不再确定为第二辅客户端,即,无法接收互动页面进行参与互动,此部分观众作为非答题观众。
接着,可以进行第一题的答题过程,向每个答题观众发送互动页面,其中包括题目1,以及针对题目1的可操作按件,诸如图3中示出的选项A、B、C,此部分观众可以通过互动页面来参与答题,即,进行选择。此外,可以为互动页面设置显示时间,例如10秒,观众需要在10秒的时间内进行操作,否则可以取消该互动页面,即,产生未操作的操作结果。
答题用户将操作结果发送至服务器,服务器可以对接收的415个操作结果进行处理,例如统计每个选项的选择数目,并将处理结果发送给主播,例如,在主客户端的显示页面上展示处理的数据,例如图4所示的内容。主播可以根据展示的内容来进行决策,接着,服务器可以向主播发送互动页面,以使得主播进行答题操作,并将操作结果发送至服务器。
基于主播的操作结果,服务器可以确定该主播的结果是否正确,并相应的展示显示内容,例如包括显示正确选项,以及主播的选择结果。
在此轮答题的基础上,服务器还可以进一步在415个答题观众中确定一部分的优势答题观众,即,上述第二辅客户端,例如,如上文所描述的基于答题结果以及答题时间确定4个优势答题观众,并将此部分观众的标识展示在主显示页面上。
在进行下一轮的题目中,即,题目2,第一辅客户端进行操作过程与题目1类似,即基于互动页面进行选择,并将选择结果发送给服务器,并由服务器经统计后发送至主播的显示页面。此外,针对在上一题中确定的优势答题观众,其选择结果可以更直观的显示在主显示页面上,效果如图5B中的507-510所示。参考图5B中的显示内容,主播进行此轮答题决策。
经过多轮答题过后,诸如回答10道题目之后,服务器将基于主播A与主播B的答题结果确定赢家,并相应展示如图6A或图6B所示的结果。
在根据本公开的方法中,通过向观众发送互动页面的方式,将观众更直接地参与到互动中来,使得直播间内的观众与主播作为一整个团队与另一直播间的团队进行互动,丰富了娱乐产品的用户参与度以及参与形式。
根据本公开的另一方面,还提供了一种实时信息交互装置。图7A示出了本公开提供的一种实时信息交互装置的示意性框图,如图7所示,该实时信息交互装置1010可以包括:处理单元1011。
根据本公开实施例,在至少一个示例中,处理单元1011可以配置成执行 以下步骤:确定对应于主客户端的应用群组中的第一辅客户端;向所述第一辅客户端发送第一展示消息,其中,所述第一展示消息用于在与所述第一辅客户端对应的第一辅设备上展示第一互动页面;接收所述第一辅客户端在所述第一互动页面上的第一操作结果;向所述主客户端发送第二展示消息,其中,所述第二展示消息用于在与所述主客户端对应的主设备上展示所述第一操作结果;向所述主客户端发送第三展示消息,其中,所述第三展示消息用于在所述主设备上展示第二互动页面;以及接收所述主客户端在所述第二互动页面上的第二操作结果。例如,该装置1010可以对应于图1中所示出的服务器103,类似地,其可以执行结合图2所描述的根据本公开的实时交互方法,具体不再赘述。
根据本公开的另一方面,还提供了一种实时信息交互装置。图7B示出了本公开提供的一种实时信息交互装置的示意性框图,如图7B所示,该实时信息交互装置1020可以包括:传输单元1021、显示单元1022、检测单元1023。根据本公开实施例,传输单元1021可以配置成:发送主客户端的交互请求;显示单元1022:配置成:响应于所述交互请求,在所述主客户端的主显示页面上展示题目文本以及针对所述题目文本的第一操作结果,其中,所述第一操作结果是从与所述主客户端对应的应用群组中的第一辅客户端获取的;展示主互动页面,其中,所述主互动页面包括对应于所述题目文本的多个选项控件;检测单元1023配置成:检测所述第一互动页面上针对所述多个选项控件的第二操作结果。此外,所述显示单元1022可以进一步配置成展示与所述第二操作结果相关联的显示内容。
例如,该装置1020可以对应于图1中所示出的与服务器进行交互的终端设备,该终端设备对应于主播账户,即对应于上述主客户端。类似地,该装置1020可以执行结合图6C所描述的根据本公开的实时交互方法,具体不再赘述。
根据本公开的又一方面,还提供了一种计算机设备,图8示出了根据本公开实施例的计算机设备的示意性框图。
如图8所示,计算机设备2000可以包括处理器2010以及存储器2020,其中,存储器2020上存储有计算机程序(诸如程序指令、代码等)。处理器2020能够执行该计算机程序以实现如上所述的实时信息交互方法的步骤。例 如,计算机设备2000可以对应于上述游戏运营商服务器。
在至少一个示例中,处理器2010可以根据存储在存储器2020中的计算机程序执行各种动作和处理。例如,处理器2010可以是一种集成电路芯片,具有信号的处理能力。上述处理器可以是通用处理器、数字信号处理器(DSP)、专用集成电路(ASIC)、现成可编程门阵列(FPGA)或者其他可编程逻辑器件、或者晶体管逻辑器件、分立硬件组件。可以实现或者执行本发明实施例中公开的各种方法、步骤及逻辑框图。通用处理器可以是微处理器或者该处理器也可以是任何常规的处理器等,可以是X86架构或者是ARM架构等。
存储器2020中存储有计算机可执行的计算机程序,该计算机程序在被处理器2010执行时可以实现根据本公开实施例提供的实时信息交互方法。存储器2020可以是易失性存储器或非易失性存储器,或可包括易失性和非易失性存储器两者。非易失性存储器可以是只读存储器(ROM)、可编程只读存储器(PROM)、可擦除可编程只读存储器(EPROM)、电可擦除可编程只读存储器(EEPROM)或闪存。易失性存储器可以是随机存取存储器(RAM),其用作外部高速缓存。通过示例性但不是限制性说明,许多形式的RAM可用,例如静态随机存取存储器(SRAM)、动态随机存取存储器(DRAM)、同步动态随机存取存储器(SDRAM)、双倍数据速率同步动态随机存取存储器(DDRSDRAM)、增强型同步动态随机存取存储器(ESDRAM)、同步连接动态随机存取存储器(SLDRAM)和直接内存总线随机存取存储器(DR RAM)。应注意,本文描述的方法的存储器旨在包括但不限于这些和任意其它适合类型的存储器。
根据本公开的其他实施例,计算机设备2000还可以包括显示器(未示出),以实现对于诸如计算机操作者的可视化。例如,可以在显示器上显示实现上述实时信息交互方法过程中的运行信息、数据处理等,或者,还可以显示该计算机程序,在此不作限制。此外,该计算机设备2000还可以包括交互接口、输入设备、通信单元等必要的组件,用于实现计算机与操作者、其他设备之间的信息交互,例如,操作者可以通过该输入设备修改该计算机程序等。
作为一种示例性的实施方式,根据本公开的装置1000或者计算机设备 2000可以实施为如图9所示的计算设备。
图9示出了根据本公开实施例的示例性计算设备的架构示意图。计算设备3000可以包括总线3010、一个或多个CPU 3020、只读存储器(ROM)3030、随机存取存储器(RAM)3040、连接到网络的通信端口3050、输入/输出组件3060、硬盘3070等。计算设备3000中的存储设备,例如ROM 3030或硬盘3070可以存储本公开提供的实时信息交互方法的处理和/或通信所涉及的各种数据或文件、以及CPU所执行的计算机程序。计算设备3000还可以包括用户界面3080。当然,图9所示的架构只是示意性的,在实现不同的设备时,根据实际需要,可以省略图9示出的计算设备中的一个或多个组件,或者在图9示出的计算设备的基础上增加所需的组件,在此不作限制。
根据本公开的又一方面,还提供了一种计算机可读存储介质,图10示出了本公开提供的计算机可读存储介质的示意性框图。
如图10所示,计算机可读存储介质4000上存储有计算机程序4010,其中,该计算机程序4010被处理器执行时实现如上所述的实时信息交互方法的步骤。在至少一个示例中,计算机可读存储介质4000包括但不限于易失性存储器和/或非易失性存储器。易失性存储器例如可以包括随机存取存储器(RAM)和/或高速缓冲存储器(cache)等。非易失性存储器例如可以包括只读存储器(ROM)、硬盘、闪存等。例如,计算机可读存储介质4000可以连接于诸如计算机等的计算设备(例如,如图9所示)。接着,在计算设备运行该计算机可读存储介质4000上存储的计算机程序4010的情况下,可以进行本公开提供的实时信息交互方法。
根据本公开的又一方面,还提供了一种计算机程序产品,包括计算机程序。在至少一个示例中,该计算机程序被处理器执行时可以实现如上所述的实时信息交互方法的步骤。
本领域技术人员能够理解,本公开所披露的内容可以出现多种变型和改进。例如,以上所描述的各种设备或组件可以通过硬件实现,也可以通过软件、固件、或者三者中的一些或全部的组合实现。
此外,虽然本公开对根据本公开的实施例的系统中的某些单元做出了各种引用,然而,任何数量的不同单元可以被使用并运行在客户端和/或服务器上。单元仅是说明性的,并且系统和方法的不同方面可以使用不同单元。
本公开中使用了流程图用来说明根据本公开的实施例的方法的步骤。应当理解的是,前面或后面的步骤不一定按照顺序来精确的进行。相反,可以按照倒序或同时处理各种步骤。同时,也可以将其他操作添加到这些过程中。
本领域普通技术人员可以理解上述方法中的全部或部分的步骤可通过计算机程序来指令相关硬件完成,程序可以存储于计算机可读存储介质中,如只读存储器、磁盘或光盘等。可选地,上述实施例的全部或部分步骤也可以使用一个或多个集成电路来实现。相应地,上述实施例中的各模块/单元可以采用硬件的形式实现,也可以采用软件功能模块的形式实现。本公开并不限制于任何特定形式的硬件和软件的结合。
除非另有定义,这里使用的所有术具有与本公开所属领域的普通技术人员共同理解的相同含义。还应当理解,诸如在通常字典里定义的那些术语应当被解释为具有与它们在相关技术的上下文中的含义相一致的含义,而不应用理想化或极度形式化的意义来解释,除非这里明确地这样定义。
以上是对本公开的说明,而不应被认为是对其的限制。尽管描述了本公开的若干示例性实施例,但本领域技术人员将容易地理解,在不背离本公开的新颖教学和优点的前提下可以对示例性实施例进行许多修改。因此,所有这些修改都意图包含在权利要求书所限定的本公开范围内。应当理解,上面是对本公开的说明,而不应被认为是限于所公开的特定实施例,并且对所公开的实施例以及其他实施例的修改意图包含在所附权利要求书的范围内。本公开由所附权利要求书限定。
Claims (18)
- 一种实时信息交互方法,包括:确定对应于主客户端的应用群组中的第一辅客户端(S201);向所述第一辅客户端发送第一展示消息,其中,所述第一展示消息用于在与所述第一辅客户端对应的第一辅设备上展示第一互动页面(S202);接收所述第一辅客户端在所述第一互动页面上的第一操作结果(S203);向所述主客户端发送第二展示消息,其中,所述第二展示消息用于在与所述主客户端对应的主设备上展示所述第一操作结果(S204);向所述主客户端发送第三展示消息,其中,所述第三展示消息用于在所述主设备上展示第二互动页面(S205);以及接收所述主客户端在所述第二互动页面上的第二操作结果(S206)。
- 根据权利要求1所述的方法,其中,所述第一展示消息包括第一展示指令以及第一展示内容,所述第一展示指令用于指示所述第一辅设备在所述第一互动页面中展示所述第一展示内容,所述第一展示内容包括题目文本以及多个选项控件。
- 根据权利要求2所述的方法,其中,所述第一操作结果包括在所述第一互动页面对所述多个选项控件之一的触发操作或者在预定时间段未接收到触发操作。
- 根据权利要求1-3中任一项所述的方法,其中,所述第二展示消息包括第二展示指令以及第二展示内容,所述第二展示指令用于指示所述主设备在所述主设备的主显示页面上展示所述第二展示内容,所述第二展示内容指示所述第一操作结果。
- 根据权利要求1-4中任一项所述的方法,其中,所述第三展示消息包括第三展示指令以及第三展示内容,所述第三展示指令用于指示所述主设备在所述第二互动页面中展示所述第三展示内容,所述第三展示内容包括题目文本以及多个选项控件,其中,所述第二操作结果包括在所述第二互动页面对所述多个选项控件之一的触发操作或者在预定时间段未接收到触发操作。
- 根据权利要求1-5中任一项所述的方法,其中,所述应用群组中包括 多个第一辅客户端,所述第二展示消息用于在与所述主客户端对应的所述主设备上展示题目文本、针对所述题目文本的多个选项,以及所述多个第一辅客户端对于每个选项的选择数目。
- 根据权利要求1-6中任一项所述的方法,其中,所述应用群组中包括N个第一辅客户端,N大于1,所述方法还包括:基于所述N个第一辅客户端中每个第一辅客户端的第一操作结果,在所述N个第一辅客户端中选择M个第一辅客户端作为第二辅客户端,其中,M为小于N大于等于1的整数。
- 根据权利要求1-7中任一项所述的方法,还包括:向所述主客户端发送第四展示消息,所述第四展示消息包括第四展示指令以及第四展示内容,所述第四展示指令用于指示所述主设备在主显示页面中展示所述第四展示内容,所述第四展示内容包括所选择的M个第二辅客户端中每个第二辅客户端的标识。
- 根据权利要求1-8中任一项所述的方法,其中,所述向所述主客户端发送第三展示消息包括:在发送所述第二展示消息之后的预定时间间隔内,向所述主客户端发送所述第三展示消息;或者在接收到来自所述主客户端的触发指令之后,向所述主客户端发送所述第三展示消息。
- 根据权利要求1-9中任一项所述的方法,还包括:基于接收的所述第二操作结果,向所述主客户端发送第五展示消息,其中,所述第五展示消息包括第五展示指令以及第五展示内容,所述第五展示指令用于在所述主设备的主显示页面上展示第三互动页面,并在所述第三互动页面中展示所述第五展示内容,其中,所述第五展示内容包括与所述第二操作结果对应的显示内容。
- 根据权利要求1-10中任一项所述的方法,还包括:向所述第一辅端发送第六展示消息,其中,所述第六展示消息用于在与所述第一辅设备上展示所述第一操作结果,其中,所述第六展示消息包括第六展示指令以及第六展示内容,所述第六展示指令用于指示所述第一辅设备在所述第一辅设备的主显示页面上展示所述第六展示内容,所述第六展示内 容指示所述第一操作结果。
- 根据权利要求2所述的方法,其中,所述第一展示消息还包括展示时间指令,所述展示时间指令用于指示所述第一辅设备在所述预定时间段之后取消展示所述第一互动页面。
- 一种实时信息交互装置,包括:处理单元(1011),所述处理单元配置成:确定对应于主客户端的应用群组中的第一辅客户端;向所述第一辅客户端发送第一展示消息,其中,所述第一展示消息用于在与所述第一辅客户端对应的第一辅设备上展示第一互动页面;接收所述第一辅客户端在所述第一互动页面上的第一操作结果;向所述主客户端发送第二展示消息,其中,所述第二展示消息用于在与所述主客户端对应的主设备上展示所述第一操作结果;向所述主客户端发送第三展示消息,其中,所述第三展示消息用于在所述主设备上展示第二互动页面;以及接收所述主客户端在所述第二互动页面上的第二操作结果。
- 一种实时信息交互方法,包括:发送主客户端的交互请求(S610);响应于所述交互请求,在所述主客户端的主显示页面上展示题目文本以及针对所述题目文本的第一操作结果(S620),其中,所述第一操作结果是从与所述主客户端对应的应用群组中的第一辅客户端获取的;展示主互动页面(S630),其中,所述主互动页面包括对应于所述题目文本的多个选项控件;检测所述第一互动页面上针对所述多个选项控件的第二操作结果(S640);以及展示与所述第二操作结果相关联的显示内容(S650)。
- 根据权利要求14所述的方法,其中,所述第一操作结果是通过在所述第一辅客户端中展示的辅互动页面上进行的操作获取的,其中,所述辅互动页面包括所述题目文本以及对应于所述题目文本的多个选项控件。
- 一种实时信息交互装置,包括:传输单元(1021),配置成:发送主客户端的交互请求;显示单元(1022):配置成:响应于所述交互请求,在所述主客户端的主显示页面上展示题目文本以及针对所述题目文本的第一操作结果,其中,所述第一操作结果是从与所述主客户端对应的应用群组中的第一辅客户端获取的;展示主互动页面,其中,所述主互动页面包括对应于所述题目文本的多个选项控件;检测单元(1023),配置成:检测所述第一互动页面上针对所述多个选项控件的第二操作结果;以及所述显示单元进一步配置成展示与所述第二操作结果相关联的显示内容。
- 一种计算机设备,包括处理器(1010)、存储器(2020)及存储在所述存储器上的计算机程序,其中,所述处理器执行所述计算机程序以实现如权利要求1-12中的任一项所述的实时信息交互方法、或者实现如权利要求14或15所述的实时信息交互方法步骤。
- 一种计算机可读存储介质,其上存储有计算机程序,其中,所述计算机程序被处理器执行时实现如权利要求1-12中的任一项所述的实时信息交互方法、或者实现如权利要求14或15所述的实时信息交互方法的步骤。
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US18/013,746 US20240058709A1 (en) | 2020-12-30 | 2021-12-20 | Method, apparatus and device and storage medium for real-time information interaction |
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN202011616257.1A CN112717422B (zh) | 2020-12-30 | 2020-12-30 | 实时信息交互方法及装置、设备、存储介质 |
CN202011616257.1 | 2020-12-30 |
Publications (1)
Publication Number | Publication Date |
---|---|
WO2022143255A1 true WO2022143255A1 (zh) | 2022-07-07 |
Family
ID=75610385
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/CN2021/139615 WO2022143255A1 (zh) | 2020-12-30 | 2021-12-20 | 实时信息交互方法及装置、设备、存储介质 |
Country Status (3)
Country | Link |
---|---|
US (1) | US20240058709A1 (zh) |
CN (1) | CN112717422B (zh) |
WO (1) | WO2022143255A1 (zh) |
Families Citing this family (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN112717422B (zh) * | 2020-12-30 | 2022-05-03 | 北京字跳网络技术有限公司 | 实时信息交互方法及装置、设备、存储介质 |
Citations (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
WO2017166517A1 (zh) * | 2016-03-30 | 2017-10-05 | 乐视控股(北京)有限公司 | 一种在直播中进行交互的方法及装置 |
CN108347653A (zh) * | 2018-01-29 | 2018-07-31 | 广州虎牙信息科技有限公司 | 一种互动方法、装置、设备及存储介质 |
CN108391155A (zh) * | 2018-02-07 | 2018-08-10 | 北京密境和风科技有限公司 | 互动直播方法、客户端、服务器和系统 |
CN110446115A (zh) * | 2019-07-22 | 2019-11-12 | 腾讯科技(深圳)有限公司 | 直播互动方法、装置、电子设备及存储介质 |
CN112717422A (zh) * | 2020-12-30 | 2021-04-30 | 北京字跳网络技术有限公司 | 实时信息交互方法及装置、设备、存储介质 |
Family Cites Families (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US10417289B2 (en) * | 2012-06-12 | 2019-09-17 | Oath Inc. | Systems and methods involving integration/creation of search results media modules |
CN104423814A (zh) * | 2013-08-20 | 2015-03-18 | 腾讯科技(深圳)有限公司 | 控制网络媒体信息互动的方法及浏览器 |
CN103997691B (zh) * | 2014-06-02 | 2016-01-13 | 合一网络技术(北京)有限公司 | 视频交互的方法和系统 |
CN111870935B (zh) * | 2020-06-08 | 2022-04-01 | 腾讯科技(深圳)有限公司 | 业务数据处理方法、装置、计算机设备以及存储介质 |
CN111950670A (zh) * | 2020-08-26 | 2020-11-17 | 腾讯科技(深圳)有限公司 | 虚拟互动任务的执行方法及装置、存储介质和电子装置 |
-
2020
- 2020-12-30 CN CN202011616257.1A patent/CN112717422B/zh active Active
-
2021
- 2021-12-20 WO PCT/CN2021/139615 patent/WO2022143255A1/zh active Application Filing
- 2021-12-20 US US18/013,746 patent/US20240058709A1/en active Pending
Patent Citations (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
WO2017166517A1 (zh) * | 2016-03-30 | 2017-10-05 | 乐视控股(北京)有限公司 | 一种在直播中进行交互的方法及装置 |
CN108347653A (zh) * | 2018-01-29 | 2018-07-31 | 广州虎牙信息科技有限公司 | 一种互动方法、装置、设备及存储介质 |
CN108391155A (zh) * | 2018-02-07 | 2018-08-10 | 北京密境和风科技有限公司 | 互动直播方法、客户端、服务器和系统 |
CN110446115A (zh) * | 2019-07-22 | 2019-11-12 | 腾讯科技(深圳)有限公司 | 直播互动方法、装置、电子设备及存储介质 |
CN112717422A (zh) * | 2020-12-30 | 2021-04-30 | 北京字跳网络技术有限公司 | 实时信息交互方法及装置、设备、存储介质 |
Also Published As
Publication number | Publication date |
---|---|
US20240058709A1 (en) | 2024-02-22 |
CN112717422A (zh) | 2021-04-30 |
CN112717422B (zh) | 2022-05-03 |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
US10985853B2 (en) | Method and system for real-time broadcast audience engagement | |
US11140106B2 (en) | Method, device and storage medium for interactive message in video page | |
EP4087258A1 (en) | Method and apparatus for displaying live broadcast data, and device and storage medium | |
US9681099B1 (en) | Multiplex live group communication | |
US9923937B2 (en) | Dynamic personalized content presentation to re-engage users during online sessions | |
US10897637B1 (en) | Synchronize and present multiple live content streams | |
US11025967B2 (en) | Method for inserting information push into live video streaming, server, and terminal | |
US9686329B2 (en) | Method and apparatus for displaying webcast rooms | |
US20200289947A1 (en) | Message push method and apparatus, device, and storage medium | |
US20170026470A1 (en) | Intercloud audience and content analytics | |
KR101642550B1 (ko) | 네크워크 시스템 및 그 동작 방법 | |
US20140372179A1 (en) | Real-time social analysis for multimedia content service | |
US20230412853A1 (en) | Multi-user live streaming method, terminal, server, and storage medium | |
WO2016074327A1 (zh) | 一种媒体流的控制方法、装置和系统 | |
BR102013011558A2 (pt) | gravação e publicação de conteúdo em sítios de rede de mídias sociais | |
WO2016074325A1 (zh) | 一种观众分组关联的方法、装置和系统 | |
KR20070005690A (ko) | 네트워크 채팅 환경에서의 채팅 부하 관리 시스템 및 방법 | |
US20230285854A1 (en) | Live video-based interaction method and apparatus, device and storage medium | |
CN109819268B (zh) | 视频直播中的直播间播放控制方法、装置、介质及设备 | |
WO2022143255A1 (zh) | 实时信息交互方法及装置、设备、存储介质 | |
EP4284003A1 (en) | Systems and methods for synchronous group device transmission of live streaming media and related user interfaces | |
CN116600151A (zh) | 直播间的直播互动方法、装置及视频直播系统 | |
WO2021104396A1 (zh) | 交互方法和客户端设备 | |
US20240291877A1 (en) | Data processing method and apparatus, electronic device, storage medium, and program product | |
JP7549758B2 (ja) | グループ内及びグループ間でテキストを送受しながら視聴可能なライブ配信 |
Legal Events
Date | Code | Title | Description |
---|---|---|---|
121 | Ep: the epo has been informed by wipo that ep was designated in this application |
Ref document number: 21913996 Country of ref document: EP Kind code of ref document: A1 |
|
NENP | Non-entry into the national phase |
Ref country code: DE |
|
32PN | Ep: public notification in the ep bulletin as address of the adressee cannot be established |
Free format text: NOTING OF LOSS OF RIGHTS PURSUANT TO RULE 112(1) EPC (EPO FORM 1205A DATED 24.10.2023) |
|
122 | Ep: pct application non-entry in european phase |
Ref document number: 21913996 Country of ref document: EP Kind code of ref document: A1 |