WO2021241853A1 - Consumer-participatory value consumption platform system - Google Patents

Consumer-participatory value consumption platform system Download PDF

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WO2021241853A1
WO2021241853A1 PCT/KR2021/002593 KR2021002593W WO2021241853A1 WO 2021241853 A1 WO2021241853 A1 WO 2021241853A1 KR 2021002593 W KR2021002593 W KR 2021002593W WO 2021241853 A1 WO2021241853 A1 WO 2021241853A1
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consumer
product
value
points
introduction information
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French (fr)
Korean (ko)
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이장욱
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이장욱
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q30/00Commerce
    • G06Q30/02Marketing; Price estimation or determination; Fundraising
    • G06Q30/0241Advertisements
    • G06Q30/0251Targeted advertisements
    • G06Q30/0267Wireless devices
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06KGRAPHICAL DATA READING; PRESENTATION OF DATA; RECORD CARRIERS; HANDLING RECORD CARRIERS
    • G06K19/00Record carriers for use with machines and with at least a part designed to carry digital markings
    • G06K19/06Record carriers for use with machines and with at least a part designed to carry digital markings characterised by the kind of the digital marking, e.g. shape, nature, code
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06KGRAPHICAL DATA READING; PRESENTATION OF DATA; RECORD CARRIERS; HANDLING RECORD CARRIERS
    • G06K19/00Record carriers for use with machines and with at least a part designed to carry digital markings
    • G06K19/06Record carriers for use with machines and with at least a part designed to carry digital markings characterised by the kind of the digital marking, e.g. shape, nature, code
    • G06K19/06009Record carriers for use with machines and with at least a part designed to carry digital markings characterised by the kind of the digital marking, e.g. shape, nature, code with optically detectable marking
    • G06K19/06037Record carriers for use with machines and with at least a part designed to carry digital markings characterised by the kind of the digital marking, e.g. shape, nature, code with optically detectable marking multi-dimensional coding
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q20/00Payment architectures, schemes or protocols
    • G06Q20/04Payment circuits
    • G06Q20/06Private payment circuits, e.g. involving electronic currency used among participants of a common payment scheme
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q20/00Payment architectures, schemes or protocols
    • G06Q20/04Payment circuits
    • G06Q20/06Private payment circuits, e.g. involving electronic currency used among participants of a common payment scheme
    • G06Q20/065Private payment circuits, e.g. involving electronic currency used among participants of a common payment scheme using e-cash
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q30/00Commerce
    • G06Q30/02Marketing; Price estimation or determination; Fundraising
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q30/00Commerce
    • G06Q30/02Marketing; Price estimation or determination; Fundraising
    • G06Q30/0207Discounts or incentives, e.g. coupons or rebates
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q40/00Finance; Insurance; Tax strategies; Processing of corporate or income taxes
    • G06Q40/06Asset management; Financial planning or analysis

Definitions

  • the present invention relates to a value consumption platform system, and more specifically, by enabling natural marketing of products through the voluntary participation of consumers without paying huge publicity costs, actively promoting high-quality small and medium-sized enterprises (SMEs) products to the public to promote sales It relates to a consumer participation-type value consumption platform system that can promote and generate reasonable consumption and income by allowing consumers who participated in product promotion to receive economic compensation.
  • SMEs small and medium-sized enterprises
  • value consumption has a strong practical and self-satisfying character, unlike conspicuous consumption that is conscious of others.
  • value consumption According to a rational consumption method in which consumers purchase products based on their own value judgments without being swayed by advertisements or brand image, they boldly consume products that they give value to, but they consume inexpensive and substantial products for products that are not. It can be called value consumption.
  • the present invention has been devised to solve the problems of the prior art, and promotes sales of excellent products through corporate product promotion through voluntary participation of consumers, while also allowing consumers who have contributed to the promotion to receive economic benefits.
  • the purpose is to provide a consumer-participating value consumption platform system for rational consumption and income generation for mutual win-win between companies and consumers.
  • the present invention provides a first consumer terminal for transmitting and receiving product introduction information;
  • the product can be immediately purchased at a discounted price according to a predetermined ratio in response to the quantity of the second consumer terminal that has received the product introduction information
  • value points in lieu of cash accumulated according to a predetermined ratio are paid to the first consumer terminal, and the first consumer terminal and a value consumption management server for providing value points to the first consumer terminal at a predetermined ratio when the second consumer terminal purchases the product for which the introduction information has been received.
  • the value consumption management server receives a product development opinion from at least one of the first and second consumer terminals, and then, when a product reflecting the product development opinion is released, a predefined ratio of contribution points for cash It is characterized in that it is provided with a prosumer opinion convergence module for feedback in a single shot.
  • the value consumption management server uploads product introduction information to be produced by the manufacturer's terminal and funds necessary for product production to raise investment funds by means of an investment promotion management module and a system directly invested in product production through the investment promotion management module and an investment management module for paying the profits according to the investment to the first or second consumer terminal as contribution points according to a predetermined period and ratio, wherein the value points and the contribution points are transferable to a third party and for a certain period of time It is characterized in that it can be accumulated and used when purchasing products online/offline.
  • the value consumption management server includes a virtual currency alliance module for enabling value points and contribution points to be used in place of other virtual currency, and a virtual currency for converting value points and contribution points into other virtual currency to be used It is characterized in that it is provided with a conversion module.
  • the value consumption management server uploads product introduction information by itself, and a product sales module for enabling the purchase of the product through value points and contribution points, and a discounted amount and accumulation when purchasing a product in response to the product introduction information It is characterized in that it includes a value consumption DB module for making at least one of the first and second consumer terminals inquirable by converting the accumulated value points and the history of contribution points accumulated according to the transmission of product development opinions into big data.
  • the value consumption management server is characterized in that it includes a QR code issuing module for issuing a QR code as a unique identifier when registering as a member with at least one of the first and second consumer terminals.
  • the consumer participatory value consumption platform system according to the present invention as described above can exhibit the following effects.
  • FIG. 1 is a diagram schematically showing a consumer participatory value consumption platform system according to the present invention
  • FIG. 2 is a view showing the main components of a value consumption management server in the consumer participation type value consumption platform system according to the present invention
  • 3 and 4 are diagrams illustrating a use case of a consumer participatory value consumption platform system according to the present invention.
  • FIG. 1 is a diagram schematically illustrating a consumer participatory value consumption platform system according to the present invention.
  • the present invention is basically configured to include a first consumer terminal, a second consumer terminal, and a value consumption management server.
  • the present invention provides a first consumer terminal for transmitting and receiving product introduction information, and a second consumer terminal receiving the product introduction information when the first consumer terminal transmits product introduction information prior to purchase to the second consumer terminal.
  • a first consumer terminal for transmitting and receiving product introduction information
  • a second consumer terminal receiving the product introduction information when the first consumer terminal transmits product introduction information prior to purchase to the second consumer terminal.
  • the first consumer terminal transmits the purchased product introduction information to the second consumer terminal, it is a substitute for cash accumulated according to a predetermined ratio value points of is paid to the first consumer terminal
  • the second consumer terminal purchases a product for which the introduction information has been received through the first consumer terminal, the value for paying the value points to the first consumer terminal at a predetermined ratio Consumption management server is included.
  • the first and second consumer terminals connect to the value consumption management server through an online network and mutually transmit and receive product introduction information, purchase products at a discount, or process value points and contribution points accumulation-related processes described below. It is interpreted to include various communication means such as a desktop, a tablet, a netbook, a personal digital assistant (PDA), a portable multimedia player (PMP), a smart phone, and a wearable smart device.
  • PDA personal digital assistant
  • PMP portable multimedia player
  • smart phone a wearable smart device.
  • Various functions provided by the value consumption management server can be executed through web-based or separate software/applications.
  • the value consumption management server may be constructed to serve as a kind of web server, database server, or mobile server, for example, to display the processed results on a web page through an online network or receive necessary input data to be transmitted through the web page.
  • the web page should be interpreted as including software for performing a specific task, such as a web application, and also applications installed on desktops, laptops, smartphones, tablet PCs, etc. It can also be built to provide an interface with
  • the online network referred to in the present invention may be a core network integrated with a wired public network, a wireless mobile communication network, or the mobile Internet, and various services existing in the TCP/IP protocol and its upper layers, that is, Hyper Text Transfer (HTTP) Protocol), HTTPS (Hyper Text Transfer Protocol Secure), Telnet, FTP (File Transfer Protocol), DNS (Domain Name System), SMTP (Simple Mail Transfer Protocol), etc. , which is not limited to these examples and refers to a data communication network capable of transmitting and receiving data in various forms comprehensively.
  • HTTP Hyper Text Transfer
  • HTTPS Hyper Text Transfer Protocol Secure
  • Telnet Telnet
  • FTP File Transfer Protocol
  • DNS Domain Name System
  • SMTP Simple Mail Transfer Protocol
  • FIG. 2 is a view showing the main components of a value consumption management server in the consumer participation type value consumption platform system according to the present invention.
  • consumer member information such as gender, name, age, resident registration number, occupation, educational background, residence, and contact information from the first and second consumer terminals for consumer membership registration
  • Consumer member information is used to check consumer identity to discount product purchase costs or to accumulate value points and contribution points individually for each consumer
  • the product is immediately discounted according to a predetermined ratio in response to the quantity of the second consumer terminal that has received the product introduction information make available for purchase
  • the first consumer terminal transmits product introduction information to several second consumer terminals before purchasing the product, a discount rate determined according to the number of second consumer terminals receiving the introduction information (eg: 0.5%, 1%, 1.5%...maximum N%) in real time to enable product purchase
  • the transmission of product introduction information from the first consumer terminal to the second consumer terminal can be performed through text messages or SNS, and the discount rate is calculated by counting it, and a discount coupon reflecting the calculated discount rate is immediately issued. to purchase products at a discounted price both online and offline (except for situations in which product introduction information is duplicated to the second consumer terminal)
  • the value points in place of cash accumulated according to a predetermined ratio are paid to the first consumer terminal.
  • the received second consumer is counted and applied at a predetermined rate (eg 0.5%, 1%, 1.5%...maximum N%). Accumulate value points in the name of the first consumer
  • value points are paid to the first consumer terminal at a predetermined ratio.
  • a product development opinion When a product development opinion is received from a consumer, it is transmitted to the manufacturer (manufacturer terminal) that manufactures the product to review whether it is reflected on the product or to make up for a problem, and a product with the product development opinion reflected is released Upon receiving a reply from the manufacturer, contribution points are credited to the consumer who has sent a product development opinion according to a predefined ratio (e.g., product sales price x 200%).
  • a predefined ratio e.g., product sales price x 200%).
  • the first or second consumer terminal invested directly in product production through the investment attraction management module, and the proceeds from the investment are paid as contribution points according to a predetermined period and ratio
  • Contribution points paid by the consumer as a profit relative to the amount invested must have a value exceeding the investment amount, while contribution points are paid according to a set period and ratio (e.g., investment amount per month for 6 months x 25% or for 6 months) monthly sales profit x 1% of cash, etc.)
  • the value points and contribution points as described above are transferable to a third party and accumulated for a certain period of time and made available for purchase on/offline, thereby increasing the utilization and value of each generated point to actively provide consumers with It would be desirable to give a sense of purpose to obtain points.
  • affiliate that manages virtual currency instead of cash
  • it supports the use of value points and contribution points at affiliates that can use the virtual currency issued by the affiliate.
  • value points and contribution points can be matched with the partner's virtual currency and converted into virtual currency
  • value standard may be different, for example, value points, contribution points, and virtual currency are calculated based on 1 won in cash, and then each point is converted into virtual currency proportionally
  • 3 and 4 are diagrams illustrating a use case of the consumer participatory value consumption platform system according to the present invention.
  • consumer B When consumer B's opinion is proactively reflected in the development and commercialization of new products, consumer B receives one contribution point according to a set ratio.
  • instant discount is possible when purchasing a product
  • the accumulated value points and contribution points are affiliated with the platform operated through the value consumption management server, department stores, marts, online shopping malls, telecommunication companies, It can be used like cash at on/off stores such as franchise stores, convenience stores, and discount stores, and can be used in the same way in connection with virtual currency.
  • the present invention can act as a value consumption platform that will lead the consumption culture of an "untact" society after Corona 19 and the situation in which alternative distribution markets such as online shopping as well as direct SNS direct transactions are expanding.
  • the product can be reasonably purchased at a discounted price immediately from the regular price.
  • Value points are accumulated by , and the accumulated value points can be used like cash on value consumption platforms, affiliated third-party on/offline stores, and SNS, etc., thereby promoting valuable consumption.
  • the "value consumption platform" directly or indirectly affects product development and distribution process by comparing and criticizing the pros and cons of the newly purchased product from various sites on the Internet to form a "prosumer” with others. to develop/produce/distribute consumer-friendly products by encouraging them to participate in In the distribution stage of production and consumption, marketing expenses such as publicity and promotion that are used regardless of consumer's profit are saved to provide direct and indirect benefits to consumers so that reasonable consumption and other income are generated by such consumption.
  • the present invention serves as an active consumer-participating business platform that can create added value by further activating consumer value consumption in the process of expanding value consumption-related data accumulated through this series of activities into big data.

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Abstract

The present invention relates to a value consumption platform system, and more particularly, to a consumer-participatory value consumption platform system for getting consumers to voluntarily participate in the organic marketing of products without paying enormous advertising expenses, thus making it possible to actively inform the public about small and medium-sized company products of high quality and boost product sales, and for financially rewarding the consumers who participated in the marketing of the products, thus enabling reasonable consumption and income generation. To this end, the present invention is characterized by comprising: a first consumer terminal for transmitting and receiving product introduction information; and a value consumption management server for enabling a product to be immediately purchased at a discounted price according to a predetermined ratio according to the number of second terminals that receive product introduction information when the first consumer terminal transmits the product introduction information to the second consumer terminals prior to the purchase of the product, paying value points, serving as a cash substitute that accumulates according to a predetermined ratio, to the first consumer terminal when the first consumer terminal transmits the introduction information about the purchased product to the second consumer terminals, and paying the value points to the first consumer terminal at a predefined ratio when the second consumer terminals that received the introduction information from the first consumer terminal purchase the product.

Description

소비자 참여형 가치소비 플랫폼 시스템Consumer participatory value consumption platform system
본 발명은 가치소비 플랫폼 시스템에 관한 것으로서, 보다 구체적으로는 막대한 홍보 비용을 지불하지 않더라도 소비자의 자발적인 참여에 의한 제품의 자연스러운 마케팅이 이루어지도록 하여 품질이 뛰어난 중소기업 제품들을 적극적으로 대중들에게 알려 판매증진을 도모할 수 있음과 아울러, 제품 홍보에 참여한 소비자가 경제적인 보상을 받도록 하여 합리적인 소비와 소득의 발생이 가능하도록 하기 위한 소비자 참여형 가치소비 플랫폼 시스템에 관한 것이다.The present invention relates to a value consumption platform system, and more specifically, by enabling natural marketing of products through the voluntary participation of consumers without paying huge publicity costs, actively promoting high-quality small and medium-sized enterprises (SMEs) products to the public to promote sales It relates to a consumer participation-type value consumption platform system that can promote and generate reasonable consumption and income by allowing consumers who participated in product promotion to receive economic compensation.
일반적으로 가치소비는 남을 의식하는 과시소비와는 다르게 실용적이고 자기만족적인 성격이 강하며, 무조건 아끼는 알뜰소비와 달리 가격 대비 만족도가 높은 제품에 대해서는 과감히 투자하는 것을 의미한다.In general, value consumption has a strong practical and self-satisfying character, unlike conspicuous consumption that is conscious of others.
다시 말해서, 소비자가 광고나 브랜드 이미지에 휘둘리지 않고 본인의 가치 판단을 토대로 제품을 구매하는 합리적인 소비 방식에 따라 본인이 가치를 부여하는 제품에 대해서는 과감하게 소비하되 그렇지 않은 제품에 대해서는 저렴하고 실속 있는 제품을 선호하는 것을 가치소비라 할 수 있다.In other words, according to a rational consumption method in which consumers purchase products based on their own value judgments without being swayed by advertisements or brand image, they boldly consume products that they give value to, but they consume inexpensive and substantial products for products that are not. It can be called value consumption.
이러한 현상은 장기적인 경기 불황, 저성장, 각종 재해 등의 여러 요인에 따른 사회적 불안감으로 인해 과거의 과시적 소비보다 합리적인 소비를 하고자 하는 소비자들이 증가하면서 나타났으며, 이로 인해 최근에는 많은 소비자들이 대기업 중소기업 제품을 가리지 않고 다양한 제품의 가성비를 따져가며 소비하는 추세이다.This phenomenon has occurred as more and more consumers want to consume more rationally than conspicuous consumption in the past due to social anxiety caused by various factors such as long-term economic recession, low growth, and various disasters. There is a trend of consuming a variety of products regardless of the cost-effectiveness.
그런데 대기업뿐만 아니라 특히 우수한 기술력을 갖춘 중소기업이라 할지라도 제품 생산 이후로 이를 홍보하는데 따른 비용이 상당할 수 있기 때문에 마케팅 비용을 중소기업 단독으로 감당하기에는 많이 부담스러울 수밖에 없으며, 이러한 사정으로 인해 홍보가 부족한 품질이 뛰어난 제품을 소비자가 인지하기까지는 매우 어려운 문제점이 있다.However, not only large companies, but also small and medium-sized enterprises with excellent technology can inevitably have a lot of burden to bear the marketing costs alone because the cost of promoting the product after production can be considerable. It is very difficult for consumers to recognize this excellent product.
본 발명은 상기한 종래 기술의 문제점을 해결하기 위해 안출된 것으로서, 소비자의 자발적인 참여에 의한 기업 제품 홍보를 통해 우수한 제품들의 판매증진을 도모하면서, 이와 더불어 홍보에 기여한 소비자가 경제적인 이익을 받도록 하여 기업 및 소비자가 상호간에 윈윈하도록 합리적인 소비 및 소득 발생되도록 하기 위한 소비자 참여형 가치소비 플랫폼 시스템을 제공하는데 그 목적이 있다.The present invention has been devised to solve the problems of the prior art, and promotes sales of excellent products through corporate product promotion through voluntary participation of consumers, while also allowing consumers who have contributed to the promotion to receive economic benefits. The purpose is to provide a consumer-participating value consumption platform system for rational consumption and income generation for mutual win-win between companies and consumers.
상기 목적을 달성하기 위하여, 본 발명은, 제품 소개정보를 송수신하기 위한 제1 소비자 단말기와; 상기 제1 소비자 단말기가 구매 이전 제품 소개정보를 제2 소비자 단말기로 송신할 경우 그 제품 소개정보를 수신한 제2 소비자 단말기의 수량에 대응하여 미리 정해진 비율에 따라 즉시 할인된 금액으로 제품을 구매 가능하도록 하고, 상기 제1 소비자 단말기가 구매한 제품 소개정보를 제2 소비자 단말기로 송신할 경우 사전에 정해진 비율에 따라 적립되는 현금 대용의 밸류 포인트를 제1 소비자 단말기로 지급하며, 상기 제1 소비자 단말기를 통해 소개정보를 수신한 제품을 제2 소비자 단말기가 구매할 경우 미리 규정된 비율로 제1 소비자 단말기에 밸류 포인트를 지급하기 위한 가치소비 관리서버;를 포함하는 것을 특징으로 한다.In order to achieve the above object, the present invention provides a first consumer terminal for transmitting and receiving product introduction information; When the first consumer terminal transmits product introduction information before purchase to the second consumer terminal, the product can be immediately purchased at a discounted price according to a predetermined ratio in response to the quantity of the second consumer terminal that has received the product introduction information When the product introduction information purchased by the first consumer terminal is transmitted to the second consumer terminal, value points in lieu of cash accumulated according to a predetermined ratio are paid to the first consumer terminal, and the first consumer terminal and a value consumption management server for providing value points to the first consumer terminal at a predetermined ratio when the second consumer terminal purchases the product for which the introduction information has been received.
여기서, 상기 가치소비 관리서버는 제1 및 제2 소비자 단말기 중 적어도 어느 하나 이상으로부터 제품 개발의견을 수신한 다음으로 상기 제품 개발의견이 반영된 제품이 출시되는 경우 현금 대용의 기여 포인트를 미리 정의된 비율에 따라 단발성으로 피드백하기 위한 프로슈머 의견 수렴모듈을 구비하는 것을 특징으로 한다.Here, the value consumption management server receives a product development opinion from at least one of the first and second consumer terminals, and then, when a product reflecting the product development opinion is released, a predefined ratio of contribution points for cash It is characterized in that it is provided with a prosumer opinion convergence module for feedback in a single shot.
또한, 상기 가치소비 관리서버는 제조사 단말기가 생산할 제품 소개정보 및 제품 생산에 필요한 자금을 업로드하여 투자금을 모집 가능하도록 하기 위한 투자유치 관리모듈과, 투자유치 관리모듈을 통해 제품 생산에 직접 투자한 제1 또는 제2 소비자 단말기로 투자분에 따른 수익금을 사전에 정해진 기간 및 비율에 따라 기여 포인트로 지급하기 위한 투자 관리모듈을 구비하며, 상기 밸류 포인트 및 기여 포인트는 제3자에게 양도 가능하고 일정기간 누적하여 온/오프라인상에서 제품 구매 시 사용 가능한 것을 특징으로 한다.In addition, the value consumption management server uploads product introduction information to be produced by the manufacturer's terminal and funds necessary for product production to raise investment funds by means of an investment promotion management module and a system directly invested in product production through the investment promotion management module and an investment management module for paying the profits according to the investment to the first or second consumer terminal as contribution points according to a predetermined period and ratio, wherein the value points and the contribution points are transferable to a third party and for a certain period of time It is characterized in that it can be accumulated and used when purchasing products online/offline.
또한, 상기 가치소비 관리서버는 밸류 포인트 및 기여 포인트를 다른 가상 화폐를 대신하여 사용 가능하도록 하기 위한 가상화폐 제휴모듈과, 밸류 포인트 및 기여 포인트를 다른 가상 화폐로 전환하여 사용 가능하도록 하기 위한 가상화폐 전환모듈을 구비하는 것을 특징으로 한다.In addition, the value consumption management server includes a virtual currency alliance module for enabling value points and contribution points to be used in place of other virtual currency, and a virtual currency for converting value points and contribution points into other virtual currency to be used It is characterized in that it is provided with a conversion module.
추가적으로, 상기 가치소비 관리서버는 자체적으로 제품 소개정보를 업로드하고 밸류 포인트 및 기여 포인트를 통해 해당 제품 구매를 가능하도록 하기 위한 제품 판매모듈과, 제품 소개정보에 대응하여 제품 구매 시 할인된 금액 및 적립된 밸류 포인트와 제품 개발의견 전송에 따라 적립된 기여 포인트 이력을 빅데이터화 하여 제1 및 제2 소비자 단말기 중 적어도 어느 하나 이상이 조회 가능하도록 하기 위한 가치소비 DB모듈을 구비하는 것을 특징으로 한다.In addition, the value consumption management server uploads product introduction information by itself, and a product sales module for enabling the purchase of the product through value points and contribution points, and a discounted amount and accumulation when purchasing a product in response to the product introduction information It is characterized in that it includes a value consumption DB module for making at least one of the first and second consumer terminals inquirable by converting the accumulated value points and the history of contribution points accumulated according to the transmission of product development opinions into big data.
더욱이, 상기 가치소비 관리서버는 제1 및 제2 소비자 단말기 중 적어도 어느 하나 이상으로 회원 가입 시 고유 식별자로 QR 코드를 발행하기 위한 QR 코드 발행모듈을 구비하는 것을 특징으로 한다.Furthermore, the value consumption management server is characterized in that it includes a QR code issuing module for issuing a QR code as a unique identifier when registering as a member with at least one of the first and second consumer terminals.
이상과 같은 본 발명에 따른 소비자 참여형 가치소비 플랫폼 시스템은 다음과 같은 효과를 나타낼 수 있다.The consumer participatory value consumption platform system according to the present invention as described above can exhibit the following effects.
1. 기업 입장에서 막대한 홍보 비용을 사용하지 않더라도 소비자의 자발적인 참여에 따라 기업 제품의 자연스러운 마케팅이 이루어지도록 함1. Even if the company does not spend huge publicity costs, it enables natural marketing of the company's products according to the voluntary participation of consumers.
2. 제품 홍보에 기여한 홍보에 기여한 소비자가 경제적인 이익을 받도록 하여 기업 및 소비자가 상호간에 윈윈할 수 있음2. Contributing to product promotion By ensuring that consumers who contributed to the promotion receive economic benefits, companies and consumers can win-win
3. 소비자간의 합리적인 제품 소비와 추천을 통해 제품 구매 시 즉시 할인을 받거나 캐시백 형태로 현금처럼 사용 가능한 포인트를 적립할 수 있음3. Through reasonable product consumption and recommendation among consumers, you can receive immediate discounts on product purchases or accumulate points that can be used like cash in the form of cash back
4. 소비자가 제품개발 및 유통과정에 직간접적으로 참여하도록 하여 프로슈머를 형성함으로써 소비자 친화적인 제품의 개발/생산/유통을 가능하게 함4. It enables the development/production/distribution of consumer-friendly products by forming prosumers by allowing consumers to directly or indirectly participate in the product development and distribution process.
5. 제품 판매에 관련한 중간 유통 마진과 비용을 홍보에 참여한 소비자에게 전환하는 방식을 통해 합리적으로 소비를 공유하면서 소비가 다시 소득이 되도록 할 수 있음5. By converting the middle distribution margin and cost related to product sales to consumers who participated in the promotion, it is possible to share consumption rationally and make consumption back into income.
도 1은 본 발명에 따른 소비자 참여형 가치소비 플랫폼 시스템을 개략적으로 도시한 도면1 is a diagram schematically showing a consumer participatory value consumption platform system according to the present invention;
도 2는 본 발명에 따른 소비자 참여형 가치소비 플랫폼 시스템 중 가치소비 관리서버의 주요 구성요소를 나타낸 도면2 is a view showing the main components of a value consumption management server in the consumer participation type value consumption platform system according to the present invention;
도 3 및 도 4는 본 발명에 따른 소비자 참여형 가치소비 플랫폼 시스템의 활용사례를 설명하기 위해 도시한 도면3 and 4 are diagrams illustrating a use case of a consumer participatory value consumption platform system according to the present invention.
본 명세서 및 청구범위에 사용된 용어나 단어는 통상적이거나 사전적인 의미로 한정해서 해석되어서는 아니 되며, 발명자는 그 자신의 발명을 가장 최선의 방법으로 설명하기 위해 용어의 개념을 적절하게 정의할 수 있다는 원칙에 입각하여 본 발명의 기술적 사상에 부합하는 의미와 개념으로 해석되어야만 한다.The terms or words used in the present specification and claims should not be construed as being limited to their ordinary or dictionary meanings, and the inventor may properly define the concept of the term in order to best describe his invention. It should be interpreted as meaning and concept consistent with the technical idea of the present invention based on the principle that there is.
따라서, 본 명세서에 기재된 실시예와 도면에 도시된 구성은 본 발명의 가장 바람직한 일 실시예에 불과할 뿐이고, 본 발명의 기술적 사상을 모두 대변하는 것은 아니므로, 본 출원시점에 있어서 이들을 대체할 수 있는 다양한 균등물과 변형예들이 있을 수 있음을 이해하여야 한다.Accordingly, the embodiments described in this specification and the configurations shown in the drawings are only the most preferred embodiment of the present invention, and do not represent all of the technical spirit of the present invention, so they can be substituted at the time of the present application It should be understood that various equivalents and modifications may exist.
이하, 도면을 참조로 하여 본 발명에 따른 소비자 참여형 가치소비 플랫폼 시스템을 설명하기로 한다.Hereinafter, a consumer participatory value consumption platform system according to the present invention will be described with reference to the drawings.
도 1은 본 발명에 따른 소비자 참여형 가치소비 플랫폼 시스템을 개략적으로 도시한 도면이다.1 is a diagram schematically illustrating a consumer participatory value consumption platform system according to the present invention.
본 발명은 기본적으로 제1 소비자 단말기, 제2 소비자 단말기 및 가치소비 관리서버를 포함하여 구성된다.The present invention is basically configured to include a first consumer terminal, a second consumer terminal, and a value consumption management server.
보다 구체적으로, 본 발명은 제품 소개정보를 송수신하기 위한 제1 소비자 단말기와, 제1 소비자 단말기가 구매 이전 제품 소개정보를 제2 소비자 단말기로 송신할 경우 그 제품 소개정보를 수신한 제2 소비자 단말기의 수량에 대응하여 미리 정해진 비율로 즉시 할인된 금액으로 제품을 구매 가능하도록 하고, 제1 소비자 단말기가 구매한 제품 소개정보를 제2 소비자 단말기로 송신할 경우 사전에 정해진 비율에 따라 적립되는 현금 대용의 밸류 포인트를 제1 소비자 단말기로 지급하며, 상기 제1 소비자 단말기를 통해 소개정보를 수신한 제품을 제2 소비자 단말기가 구매할 경우 미리 규정된 비율로 제1 소비자 단말기에 밸류 포인트를 지급하기 위한 가치소비 관리서버를 포함하여 이루어진다.More specifically, the present invention provides a first consumer terminal for transmitting and receiving product introduction information, and a second consumer terminal receiving the product introduction information when the first consumer terminal transmits product introduction information prior to purchase to the second consumer terminal. In response to the quantity of the product, it is possible to immediately purchase the product at a discounted amount at a predetermined rate, and when the first consumer terminal transmits the purchased product introduction information to the second consumer terminal, it is a substitute for cash accumulated according to a predetermined ratio value points of is paid to the first consumer terminal, and when the second consumer terminal purchases a product for which the introduction information has been received through the first consumer terminal, the value for paying the value points to the first consumer terminal at a predetermined ratio Consumption management server is included.
상기 제1 및 제2 소비자 단말기는 온라인 네트워크를 통해 가치소비 관리서버에 접속하여 상호간에 제품 소개정보를 송수신하거나 할인된 금액으로 제품을 구매하거나 밸류 포인트 및 이하 기술되는 기여 포인트 적립 관련 프로세스 등을 처리하도록 통신하게 되고, 이러한 제1 및 제2 소비자 단말기는 데스크탑, 태블릿, 넷북, PDA(personal digital assistant), PMP(portable multimedia player), 스마트폰, 웨어러블 스마트 기기 등의 다양한 통신 수단을 포함하는 것으로 해석되어야 하며, 웹 기반 또는 별도의 소프트웨어/어플리케이션 등을 통해 가치소비 관리서버에서 제공하는 각종 기능을 실행할 수 있다.The first and second consumer terminals connect to the value consumption management server through an online network and mutually transmit and receive product introduction information, purchase products at a discount, or process value points and contribution points accumulation-related processes described below. It is interpreted to include various communication means such as a desktop, a tablet, a netbook, a personal digital assistant (PDA), a portable multimedia player (PMP), a smart phone, and a wearable smart device. Various functions provided by the value consumption management server can be executed through web-based or separate software/applications.
상기 가치소비 관리서버는 일종의 웹서버, 데이터베이스 서버, 모바일 서버로서 역할을 하도록 구축될 수 있는데, 예를 들어 처리된 결과를 온라인 네트워크를 통해 웹페이지 상에서 보여주거나 필요한 입력 데이터를 웹페이지를 통해 전송받을 수 있고, 여기서 웹페이지는 단순한 텍스트, 이미지, 사운드, 동영상 등 이외에도 웹 어플리케이션과 같은 특정 작업을 수행하기 위한 소프트웨어를 포함하는 것으로 해석되어야 하며, 또한 데스크탑, 노트북, 스마트폰, 태블릿 PC 등에 설치되는 어플리케이션과 인터페이스를 제공하도록 구축될 수도 있다.The value consumption management server may be constructed to serve as a kind of web server, database server, or mobile server, for example, to display the processed results on a web page through an online network or receive necessary input data to be transmitted through the web page. In addition to simple text, image, sound, video, etc., the web page should be interpreted as including software for performing a specific task, such as a web application, and also applications installed on desktops, laptops, smartphones, tablet PCs, etc. It can also be built to provide an interface with
또한, 본 발명에서 언급하는 온라인 네트워크라 함은 유선 공중망, 무선 이동 통신망, 또는 휴대 인터넷 등과 통합된 코어 망일 수도 있고, TCP/IP 프로토콜 및 그 상위 계층에 존재하는 여러 서비스, 즉 HTTP(Hyper Text Transfer Protocol), HTTPS(Hyper Text Transfer Protocol Secure), Telnet, FTP(File Transfer Protocol), DNS(Domain Name System), SMTP(Simple Mail Transfer Protocol) 등을 제공하는 전 세계적인 개방형 컴퓨터 네트워크 구조를 의미할 수 있으며, 이러한 예에 한정하지 않고 다양한 형태로 데이터를 송수신할 수 있는 데이터 통신망을 포괄적으로 의미하는 것이다.In addition, the online network referred to in the present invention may be a core network integrated with a wired public network, a wireless mobile communication network, or the mobile Internet, and various services existing in the TCP/IP protocol and its upper layers, that is, Hyper Text Transfer (HTTP) Protocol), HTTPS (Hyper Text Transfer Protocol Secure), Telnet, FTP (File Transfer Protocol), DNS (Domain Name System), SMTP (Simple Mail Transfer Protocol), etc. , which is not limited to these examples and refers to a data communication network capable of transmitting and receiving data in various forms comprehensively.
이하에서는 상기 가치소비 관리서버에 관련된 구체적인 사항에 대해 살펴보기로 한다.Hereinafter, specific details related to the value consumption management server will be described.
도 2는 본 발명에 따른 소비자 참여형 가치소비 플랫폼 시스템 중 가치소비 관리서버의 주요 구성요소를 나타낸 도면이다.2 is a view showing the main components of a value consumption management server in the consumer participation type value consumption platform system according to the present invention.
<가치소비 관리서버의 주요 구성요소, 기능 및 효과><Main components, functions and effects of value consumption management server>
* 회원 가입모듈* Member registration module
- 소비자 회원 가입을 위해 성별, 이름, 나이, 주민등록번호, 직업, 학력, 거주지, 연락처 등과 같은 소비자 회원 정보를 제1, 제2 소비자 단말기로부터 수신함- Receive consumer member information such as gender, name, age, resident registration number, occupation, educational background, residence, and contact information from the first and second consumer terminals for consumer membership registration
- 소비자 신원을 확인하여 제품 구매비용을 할인해주거나 밸류 포인트, 기여 포인트 등을 소비자마다 개별적으로 구분하여 적립시키기 위해 소비자 회원 정보를 활용함- Consumer member information is used to check consumer identity to discount product purchase costs or to accumulate value points and contribution points individually for each consumer
* QR 코드 발행모듈* QR code issuance module
- 제1, 제2 소비자 단말기 중 적어도 어느 하나 이상으로 회원 가입 시 고유 식별자로 QR 코드를 발행하도록 기능함- Function to issue a QR code as a unique identifier when registering as a member with at least one of the first and second consumer terminals
- 회원 가입모듈과 연계하여 소비자 회원 정보를 QR 코드 형태로 발행함으로써 보안성을 향상시키면서 간편하게 소비자 회원을 인증할 수 있도록 기능함- By issuing consumer member information in the form of a QR code in conjunction with the member registration module, it functions to improve security and to authenticate consumer members conveniently
- 예로써 제품을 판매하는 매장이나 기타 소비자 회원을 확인할 필요가 있는 곳에서 단말기를 통해 소비자 회원을 확인하여 할인, 밸류 포인트, 기여 포인트 등을 적용할 수 있음- For example, in stores that sell products or other places where it is necessary to check consumer members, you can check consumer members through the terminal and apply discounts, value points, contribution points, etc.
* 할인금액 관리모듈* Discount amount management module
- 제1 소비자 단말기가 구매 이전 제품 소개정보를 적어도 하나 이상의 제2 소비자 단말기로 송신할 경우 그 제품 소개정보를 수신한 제2 소비자 단말기의 수량에 대응하여 미리 정해진 비율에 따라 즉시 할인된 금액으로 제품을 구매 가능하도록 함- When the first consumer terminal transmits product introduction information prior to purchase to at least one second consumer terminal, the product is immediately discounted according to a predetermined ratio in response to the quantity of the second consumer terminal that has received the product introduction information make available for purchase
- 제1 소비자 단말기가 제품을 구매하기 이전에 해당 제품의 소개정보를 여러 제2 소비자 단말기로 송신하게 되면, 그 소개정보를 수신하게 되는 제2 소비자 단말기의 숫자에 따라 비율이 정해진 할인율(예: 0.5%, 1%, 1.5%...최대 N%)을 실시간으로 적용하여 제품을 구매할 수 있도록 함- If the first consumer terminal transmits product introduction information to several second consumer terminals before purchasing the product, a discount rate determined according to the number of second consumer terminals receiving the introduction information (eg: 0.5%, 1%, 1.5%...maximum N%) in real time to enable product purchase
- 일례로 제1 소비자 단말기로부터 제2 소비자 단말기로의 제품 소개정보 전송은 문자, SNS 등을 통해 수행될 수 있으며, 이를 카운트하여 할인율을 산정하고 그 산청된 할인율을 반영한 할인쿠폰을 즉시 발행하는 방식으로 온오프라인상에서 할인된 금액으로 제품을 구매할 수 있도록 함(제2 소비자 단말기로 제품 소개정보를 중복 전송하는 상황은 제외) - For example, the transmission of product introduction information from the first consumer terminal to the second consumer terminal can be performed through text messages or SNS, and the discount rate is calculated by counting it, and a discount coupon reflecting the calculated discount rate is immediately issued. to purchase products at a discounted price both online and offline (except for situations in which product introduction information is duplicated to the second consumer terminal)
- 제품 구매 시 할인받기 위해 소비자들이 적극적으로 제품 소개정보를 공유하도록 동기부여를 하게 됨- Motivates consumers to actively share product introduction information in order to receive a discount when purchasing a product
* 밸류 포인트 관리모듈* Value point management module
- 제1 소비자 단말기가 구매한 제품 소개정보를 제2 소비자 단말기로 송신할 경우 사전에 정해진 비율에 따라 적립되는 현금 대용의 밸류 포인트를 제1 소비자 단말기로 지급함- When the first consumer terminal transmits purchased product introduction information to the second consumer terminal, the value points in place of cash accumulated according to a predetermined ratio are paid to the first consumer terminal.
- 제1 소비자가 제품을 구매한 이후로 제품 소개정보를 제2 소비자에게 전달하더라도 수신한 제2 소비자를 카운트하여 정해진 비율(예: 0.5%, 1%, 1.5%...최대 N%)에 따라 밸류 포인트를 제1 소비자 명의로 적립시킴- Even if the product introduction information is delivered to the second consumer after the first consumer purchases the product, the received second consumer is counted and applied at a predetermined rate (eg 0.5%, 1%, 1.5%...maximum N%). Accumulate value points in the name of the first consumer
- 또한 제1 소비자 단말기를 통해 소개정보를 수신한 제품을 제2 소비자 단말기가 구매할 경우 미리 규정된 비율로 제1 소비자 단말기에 밸류 포인트를 지급함- In addition, when the second consumer terminal purchases a product for which the introduction information has been received through the first consumer terminal, value points are paid to the first consumer terminal at a predetermined ratio.
- 소비자가 제품을 할인받아 구매하는 상황과는 상관없이 다른 소비자들에게 소개하거나 소개받은 제품을 소비자가 구매하게 되면 소개한 소비자가 현금처럼 사용 가능한 밸류 포인트를 지급받기 때문에 품질이나 기능이 우수하다가 판단되는 제품을 소비자가 주도적으로 홍보할 수 있도록 기능함- Regardless of the circumstances in which the consumer purchases the product at a discount, when a consumer purchases a product introduced or introduced to other consumers, the introduced consumer receives value points that can be used like cash, so the quality or function is judged to be excellent Functions to enable consumers to proactively promote products that are
- 제품 구매 여부는 제품 소개정보에 링크된 구매 사이트를 거쳐 제품을 구매한 이력을 통해서 확인하거나 소비자가 영수증에 기록된 제품명/구매일시/구매처/승인번호 등을 전송하면 이를 통해 확인할 수 있음- You can check whether a product has been purchased through the purchase history linked to the product introduction information, or if the consumer transmits the product name/date/time/place of purchase/approval number recorded on the receipt.
* 프로슈머 의견 수렴모듈* Prosumer opinion gathering module
- 제1, 제2 소비자 단말기로부터 제품 개발의견을 수신한 다음으로 제품 개발의견이 반영된 제품이 출시되는 경우 현금 대용의 기여 포인트를 미리 정의된 비율에 따라 단발성으로 피드백함- After receiving product development opinions from the first and second consumer terminals, when a product with product development opinions is released, the contribution points for cash substitute are fed back in a single shot according to a predefined ratio
- 소비자로부터 제품 개발의견을 수신하면 이를 해당 제품을 제조하는 제조사(제조사 단말기)로 전달하여 제품상에 반영 여부를 검토하도록 하거나 문제점을 보완할 수 있도록 하고, 제품 개발의견이 반영된 제품이 출시되는 상황을 제조사로부터 회신받게 되면 기여 포인트를 미리 정의된 비율(예: 제품 판매가 x 200%)에 따라 제품 개발의견을 전송한 소비자에게 적립함- When a product development opinion is received from a consumer, it is transmitted to the manufacturer (manufacturer terminal) that manufactures the product to review whether it is reflected on the product or to make up for a problem, and a product with the product development opinion reflected is released Upon receiving a reply from the manufacturer, contribution points are credited to the consumer who has sent a product development opinion according to a predefined ratio (e.g., product sales price x 200%).
- 제품 개발의견 제안과 이를 제품에 반영한 이력을 공개적으로 게시하여 소비자 및 제조사간 상호보완 관계의 투명성을 제공하고, 소비자가 프로슈머로 활동할 수 있는 기회를 제공하며, 기업에서 더욱 뛰어난 제품을 만드는데 도움을 줄 수 있음- Providing transparency in the complementary relationship between consumers and manufacturers, providing opportunities for consumers to act as prosumers, and helping companies to make better products by publicly posting product development opinions and the history of reflecting them in products can give
* 투자유치 관리모듈* Investment attraction management module
- 제조사 단말기가 생산할 제품 소개정보 및 제품 생산에 필요한 자금을 업로드하여 투자금을 모집 가능하도록 함- Enables the manufacturer's terminal to raise investment funds by uploading product introduction information and funds required for product production
- 소비자가 제품 소개정보를 검토하고 관심있는 제품에 대해 생산 자금을 투자할 수 있도록 함으로써 자금수급이 어려운 기업에 원활한 생산이 이루어지도록 지원할 수 있음- By allowing consumers to review product introduction information and invest production funds for products they are interested in, it can support the smooth production of companies that have difficulty in supplying funds.
- 프로슈머 의견 수렴모듈과 연계하여 소비자가 제조사로 제품 개발의견을 전달하고, 그 의견을 반영한 제품의 생산을 위해 제조사가 투자금을 모집하는 경우를 개발의견을 전달한 소비자가 확인 후 투자할 수 있도록 함으로써 소비자의 프로슈머 역할을 강화할 수 있음- In connection with the prosumer opinion gathering module, consumers send their opinion on product development to the manufacturer, and when the manufacturer raises investment money for the production of a product reflecting the opinion, the consumer can invest after confirming the development opinion. can strengthen the prosumer role of
- 투자금 모집을 요청한 기업정보(기업명, 사업장 주소, 연락처, 대표자 등 사업자등록증/법인등기부등본상에 기재된 정보 포함) 및 투자한 소비자 회원 정보 리스트를 관리할 수 있음- You can manage the company information (company name, business address, contact information, representative, etc. included on the business registration certificate/corporate registration copy) and the list of invested consumer member information
* 투자 관리모듈* Investment management module
- 투자유치 관리모듈을 통해 제품 생산에 직접 투자한 제1 또는 제2 소비자 단말기로 투자분에 따른 수익금을 사전에 정해진 기간 및 비율에 따라 기여 포인트로 지급함- The first or second consumer terminal invested directly in product production through the investment attraction management module, and the proceeds from the investment are paid as contribution points according to a predetermined period and ratio
- 소비자가 투자한 금액 대비 수익금으로 지급하는 기여 포인트가 투자금을 초과하는 가치를 지녀야 하는 한편, 정해진 기간 및 비율에 따라 기여 포인트를 지급(예: 6개월 동안 매월 투자금액 x 25% 또는 6개월 동안 매월 매출이익 x 1%의 현금에 해당하는 기여 포인트 지급 등)하기 때문에 소비자 입장에서 안정적으로 수익을 예측/수령이 가능하거나 공격적인 투자를 가능하도록 함- Contribution points paid by the consumer as a profit relative to the amount invested must have a value exceeding the investment amount, while contribution points are paid according to a set period and ratio (e.g., investment amount per month for 6 months x 25% or for 6 months) monthly sales profit x 1% of cash, etc.)
- 소비자가 투자한 투자분, 기업에서 판매한 제품의 수익금, 기간 및 비율에 따라 지급된 기여 포인트 등과 같은 수익정보를 제공할 수도 있음- Revenue information such as the amount invested by consumers, the profits of products sold by the company, and contribution points paid according to the period and ratio may be provided.
참고로, 상술된 바와 같은 밸류 포인트 및 기여 포인트는 제3자에게 양도 가능하고 일정기간 누적하여 온/오프라인상에서 제품 구매 시 사용 가능하게 함으로써, 각각의 발생된 포인트 활용도와 가치를 높여 소비자에게 적극적으로 포인트를 획득하도록 하는 목적의식을 부여하는 것이 바람직할 것이다.For reference, the value points and contribution points as described above are transferable to a third party and accumulated for a certain period of time and made available for purchase on/offline, thereby increasing the utilization and value of each generated point to actively provide consumers with It would be desirable to give a sense of purpose to obtain points.
* 가상화폐 제휴모듈* Cryptocurrency alliance module
- 밸류 포인트 및 기여 포인트를 다른 가상 화폐를 대신하여 사용 가능하도록 기능함- Function to use Value Points and Contribution Points in lieu of other virtual currencies
- 현금 대용의 가상 화폐를 관리하는 제휴사(제휴사 서버)와의 연계를 통해 그 제휴사에서 발행하는 가상 화폐를 사용할 수 있는 가맹점에서도 밸류 포인트 및 기여 포인트를 사용할 수 있도록 지원함- By linking with an affiliate (affiliate server) that manages virtual currency instead of cash, it supports the use of value points and contribution points at affiliates that can use the virtual currency issued by the affiliate.
- 제휴사와 포인트 사용 관련된 온라인 계약 체결을 진행할 수 있고, 소비자가 가상 화폐를 대신하여 밸류 포인트 및 기여 포인트를 사용할 수 있는 가맹점을 확인할 수 있음- You can enter into an online contract related to the use of points with affiliates, and you can check the merchants where consumers can use value points and contribution points in lieu of virtual currency
* 가상화폐 전환모듈* Cryptocurrency conversion module
- 밸류 포인트 및 기여 포인트를 다른 가상 화폐로 전환하여 사용 가능하도록 함- Converting Value Points and Contribution Points to other virtual currencies for use
- 가상화폐 제휴모듈과 연동하여 밸류 포인트 및 기여 포인트를 제휴사의 가상 화폐와 매칭시켜 가상 화폐로 전환할 수 있음- In conjunction with the virtual currency alliance module, value points and contribution points can be matched with the partner's virtual currency and converted into virtual currency
- 가치 기준이 상이할 수 있음에 따라 예로써 현금 1원을 기준으로 밸류 포인트, 기여 포인트, 가상 화폐를 각각 산출한 후 비례적으로 각 포인트를 가상 화폐로 전환함- As the value standard may be different, for example, value points, contribution points, and virtual currency are calculated based on 1 won in cash, and then each point is converted into virtual currency proportionally
- 가상화폐 제휴모듈과 함께 밸류 포인트 및 기여 포인트 활용도를 폭넓게 할 수 있음- The use of value points and contribution points can be broadly combined with the virtual currency alliance module
* 제품 판매모듈* Product sales module
- 자체적으로 제품 소개정보를 업로드하고 밸류 포인트 및 기여 포인트를 통해 해당 제품 구매를 가능하도록 함- Upload your own product introduction information and enable purchase of the product through value points and contribution points
- 다른 구매 사이트 뿐만 아니라 가치소비 관리서버 자체에서도 제품 소개 및 구매를 동시에 가능하도록 함으로써 소비자가 제품 구매 시 다른 사이트로 이동한 이후로 포인트로 제품을 구매해야 하거나 포인트로 구매 가능한 사이트를 찾아야 하는 등의 번거로움을 방지할 수 있음- By enabling product introduction and purchase simultaneously on the value consumption management server itself as well as on other purchase sites, consumers have to purchase products with points or find a site where they can be purchased with points after moving to another site when purchasing products. Can avoid hassle
* 가치소비 DB모듈* Value consumption DB module
- 제품 소개정보에 대응하여 제품 구매 시 할인된 금액 및 적립된 밸류 포인트와 제품 개발의견 전송에 따라 적립된 기여 포인트 이력을 빅데이터화 하여 제1, 제2 소비자 단말기가 조회 가능하도록 함- In response to product introduction information, the history of discounted amount and accumulated value points and contribution points accumulated according to the transmission of product development opinions are converted into big data so that the first and second consumer terminals can be viewed
- 제품 소개정보, 할인된 금액 이력, 적립된 밸류 포인트 이력, 제품 개발의견, 적립된 기여 포인트 이력 등을 선택적/종합적으로 통계화할 수 있고, 이를 소비자나 제조사가 확인 가능하게 하여 양자간에 필요한 정보를 확인하기 쉽도록 지원함- Product introduction information, discounted amount history, accumulated value point history, product development opinion, accumulated contribution point history, etc. can be selectively/comprehensively statisticized, and this can be checked by consumers or manufacturers to provide information necessary for both parties. Make it easy to check
도 3 및 도 4는 본 발명에 따른 소비자 참여형 가치소비 플랫폼 시스템의 활용사례를 설명하기 위해 도시한 도면이다.3 and 4 are diagrams illustrating a use case of the consumer participatory value consumption platform system according to the present invention.
아래에서는 도 3을 참조로 하여 본 발명에 따른 소비자 참여형 가치소비 플랫폼 시스템의 활용사례에 대해 살펴보기로 한다.Hereinafter, with reference to FIG. 3, a use case of the consumer participatory value consumption platform system according to the present invention will be described.
1) 소비자 A가 소비자 A1, A2에게 제품 구매 전에 제품 소개정보를 전달한 경우 소비자 A는 전달자 수에 비례해서 구매 시 1~15% 이내에서 할인받음(소비자 A가 제품 소개정보를 전달한 소비자 수가 많을수록 최대 15%의 할인 적용 받음)1) If Consumer A delivers product introduction information to Consumers A1 and A2 before purchasing the product, Consumer A receives a discount within 1~15% of the purchase in proportion to the number of forwarders. 15% discount applied)
2) 소비자 A가 제품 소개정보를 전달한 소비자 A1, A2가 제품을 구매했다면 소비자 A는 구매 제품 가격의 10~25%를 밸류 포인트로 지급받음(소비자 A로부터 제품 소개정보를 전달받아 구매한 소비자가 많을수록 최대 25%의 밸류 포인트를 지급받음)2) If consumers A1 and A2, to which consumer A delivered product introduction information, purchase the product, consumer A receives 10-25% of the price of the purchased product as value points (the consumer who purchases after receiving product introduction information from consumer A) The more you get, the more you receive up to 25% value points)
3) 소비자 A가 실구매 후 제품 소개정보를 다른 소비자들에게 (후기/추천/홍보 등의 다양한 형태로) 공유한 경우에도 그 소비자 수에 따라 정해진 비율로 5~10%의 밸류 포인트를 지급받음3) Even if Consumer A shares product introduction information with other consumers (in various forms such as reviews/recommendations/promotions, etc.)
4) 신제품 개발 및 상용화 시에 소비자 B의 의견이 주도적으로 반영된 경우 소비자 B는 정해진 비율에 따라 기여 포인트를 1회 지급받음4) When consumer B's opinion is proactively reflected in the development and commercialization of new products, consumer B receives one contribution point according to a set ratio.
5) 소비자 B1이 신제품 개발에 투자한 경우에 투자분에 따른 이익금을 기여 포인트로 정해진 기한과 비율에 따라 지급받음5) When consumer B1 invests in the development of a new product, the profit according to the investment is paid according to the set period and rate as contribution points
6) 소비자가 추천하거나 추천 홍보에 의해 구매하는 소비자는 수평으로 무한확장될 수 있으며, 추천받은 소비자가 또 다른 소비자에게 추천을 하거나 구매한 경우(소비자가 수직으로 확장되는 경우)에도 정해진 비율에 따라 밸류 포인트가 추가 지급됨6) Consumers who recommend or purchase by recommendation and promotion can expand horizontally, and even when the recommended consumer recommends or purchases another consumer (when the consumer expands vertically), Additional value points are paid
도 4를 참고로 하면, 본 발명에 따라 제품 구매시 즉시 할인이 가능함과 더불어, 적립된 밸류 포인트 및 기여 포인트는 가치소비 관리서버를 통해 운영되는 플랫폼과 제휴를 맺은 백화점, 마트, 온라인 쇼핑몰, 통신사, 프랜차이즈 매장, 편의점, 할인점 등의 On/Off 매장에서 현금처럼 사용할 수 있으며 가상 화폐와 연계하여 동일하게 사용할 수 있다.Referring to Figure 4, according to the present invention, instant discount is possible when purchasing a product, and the accumulated value points and contribution points are affiliated with the platform operated through the value consumption management server, department stores, marts, online shopping malls, telecommunication companies, It can be used like cash at on/off stores such as franchise stores, convenience stores, and discount stores, and can be used in the same way in connection with virtual currency.
상술된 바와 같은 본 발명은 온라인 쇼핑뿐만 아니라 SNS 직거래 등 대안 유통 시장이 확대되고 있는 상황과 코로나 19 이후 "언택트" 사회의 소비문화를 주도할 가치소비 플랫폼으로 작용할 수 있고, 이러한 플랫폼 내 소비자는 온라인상에서 타 소비자에게 제품을 소개(정보전달/추천/홍보 등)하여 정가의 제품에서 즉시 할인된 가격으로 제품을 합리적으로 구매할 수 있고, 제품을 소개받은 타 소비자가 해당 제품을 구매할 경우에는 정해진 비율에 의해 밸류 포인트가 적립되고, 적립된 밸류 포인트는 가치소비 플랫폼, 제휴된 타사의 온/오프라인 매장, SNS 등에서 현금처럼 사용할 수 있게 되어 가치있는 소비를 증진시키게 된다.As described above, the present invention can act as a value consumption platform that will lead the consumption culture of an "untact" society after Corona 19 and the situation in which alternative distribution markets such as online shopping as well as direct SNS direct transactions are expanding. By introducing the product to other consumers online (information delivery/recommendation/promotion, etc.), the product can be reasonably purchased at a discounted price immediately from the regular price. Value points are accumulated by , and the accumulated value points can be used like cash on value consumption platforms, affiliated third-party on/offline stores, and SNS, etc., thereby promoting valuable consumption.
더 나아가, 본 발명에 의한 "가치소비 플랫폼"은 "프로슈머"를 형성하기 위해 인터넷의 여러 사이트에서 자신이 새로 구매한 물건의 장단점 등을 다른 사람들과 비교, 비판함으로써 제품개발과 유통과정에 직간접적으로 참여(여기서 참여는 아이디어 제공, 홍보, 추천, 전달뿐만 아니라 본인이 생산하고 싶은 제품의 생산에 투자하는 것 같은 포괄적인 참여를 의미함)하도록 함으로써 소비자 친화적인 제품을 개발/생산/유통 가능하게 하며, 생산과 소비의 유통 단계에서 소비자의 이익과 상관없이 사용되는 홍보, 판촉 등의 마케팅 비용을 절약하여 소비자에게 직간접적인 이익을 제공하도록 합리적인 소비와 이러한 소비에 의해 다른 소득이 발생되도록 한다.Furthermore, the "value consumption platform" according to the present invention directly or indirectly affects product development and distribution process by comparing and criticizing the pros and cons of the newly purchased product from various sites on the Internet to form a "prosumer" with others. to develop/produce/distribute consumer-friendly products by encouraging them to participate in In the distribution stage of production and consumption, marketing expenses such as publicity and promotion that are used regardless of consumer's profit are saved to provide direct and indirect benefits to consumers so that reasonable consumption and other income are generated by such consumption.
추가적으로, 본 발명은 이러한 일련의 활동을 통해 축적된 가치소비 관련 자료를 빅데이터화 하면서 확장되는 과정에서 소비자의 가치 소비를 더욱 활성화시켜 부가가치를 창출할 수 있는 능동적인 소비자 참여형 비즈니스 플랫폼의 역할을 담당하게 될 것이다. Additionally, the present invention serves as an active consumer-participating business platform that can create added value by further activating consumer value consumption in the process of expanding value consumption-related data accumulated through this series of activities into big data. will be
이상에서 첨부된 도면을 참조하여 본 발명을 설명함에 있어 특정형상 및 방향을 위주로 설명하였으나, 본 발명은 당업자에 의하여 다양한 변형 및 변경이 가능하고, 이러한 변형 및 변경은 본 발명의 권리범위에 포함되는 것으로 해석되어야 한다.In the above description of the present invention with reference to the accompanying drawings, a specific shape and direction have been mainly described, but the present invention can be variously modified and changed by those skilled in the art, and these modifications and changes are included in the scope of the present invention. should be interpreted as

Claims (10)

  1. 제품 소개정보를 송수신하기 위한 제1 소비자 단말기와;a first consumer terminal for transmitting and receiving product introduction information;
    상기 제1 소비자 단말기가 구매 이전 제품 소개정보를 제2 소비자 단말기로 송신할 경우 그 제품 소개정보를 수신한 제2 소비자 단말기의 수량에 대응하여 미리 정해진 비율에 따라 즉시 할인된 금액으로 제품을 구매 가능하도록 하고, 상기 제1 소비자 단말기가 구매한 제품 소개정보를 제2 소비자 단말기로 송신할 경우 사전에 정해진 비율에 따라 적립되는 현금 대용의 밸류 포인트를 제1 소비자 단말기로 지급하며, 상기 제1 소비자 단말기를 통해 소개정보를 수신한 제품을 제2 소비자 단말기가 구매할 경우 미리 규정된 비율로 제1 소비자 단말기에 밸류 포인트를 지급하기 위한 가치소비 관리서버;를 포함하는 것을 특징으로 하는 소비자 참여형 가치소비 플랫폼 시스템.When the first consumer terminal transmits product introduction information to the second consumer terminal before purchase, the product can be immediately purchased at a discounted price according to a predetermined ratio in response to the quantity of the second consumer terminal that has received the product introduction information When the product introduction information purchased by the first consumer terminal is transmitted to the second consumer terminal, value points in lieu of cash accumulated according to a predetermined ratio are paid to the first consumer terminal, and the first consumer terminal Consumer participation type value consumption platform system comprising: a value consumption management server for providing value points to the first consumer terminal at a predetermined ratio when the second consumer terminal purchases a product that has received introduction information through .
  2. 청구항 1에 있어서,The method according to claim 1,
    상기 가치소비 관리서버는 제1 및 제2 소비자 단말기 중 적어도 어느 하나 이상으로부터 제품 개발의견을 수신한 다음으로 상기 제품 개발의견이 반영된 제품이 출시되는 경우 현금 대용의 기여 포인트를 미리 정의된 비율에 따라 단발성으로 피드백하기 위한 프로슈머 의견 수렴모듈을 구비하는 것을 특징으로 하는 소비자 참여형 가치소비 플랫폼 시스템.The value consumption management server receives the product development opinion from at least one of the first and second consumer terminals, and then, when a product reflecting the product development opinion is released, the contribution point of cash substitute according to a predefined ratio A consumer participatory value consumption platform system comprising a prosumer opinion convergence module for single-shot feedback.
  3. 청구항 2에 있어서,3. The method according to claim 2,
    상기 가치소비 관리서버는 제조사 단말기가 생산할 제품 소개정보 및 제품 생산에 필요한 자금을 업로드하여 투자금을 모집 가능하도록 하기 위한 투자유치 관리모듈을 구비하는 것을 특징으로 하는 소비자 참여형 가치소비 플랫폼 시스템.The value consumption management server is a consumer participatory value consumption platform system, characterized in that it includes an investment attraction management module for raising investment funds by uploading product introduction information to be produced by the manufacturer terminal and funds necessary for product production.
  4. 청구항 3에 있어서,4. The method according to claim 3,
    상기 가치소비 관리서버는 투자유치 관리모듈을 통해 제품 생산에 직접 투자한 제1 또는 제2 소비자 단말기로 투자분에 따른 수익금을 사전에 정해진 기간 및 비율에 따라 기여 포인트로 지급하기 위한 투자 관리모듈을 구비하는 것을 특징으로 하는 소비자 참여형 가치소비 플랫폼 시스템.The value consumption management server is the first or second consumer terminal directly invested in product production through the investment attraction management module, and an investment management module for paying the profits according to the investment as contribution points according to a predetermined period and ratio. A consumer participatory value consumption platform system, characterized in that it is provided.
  5. 청구항 2에 있어서,3. The method according to claim 2,
    상기 밸류 포인트 및 기여 포인트는 제3자에게 양도 가능하고 일정기간 누적하여 온/오프라인상에서 제품 구매 시 사용 가능한 것을 특징으로 하는 소비자 참여형 가치소비 플랫폼 시스템.The value point and contribution point are transferable to a third party, and are accumulated for a certain period of time and can be used when purchasing a product on/offline.
  6. 청구항 2에 있어서,3. The method according to claim 2,
    상기 가치소비 관리서버는 밸류 포인트 및 기여 포인트를 다른 가상 화폐를 대신하여 사용 가능하도록 하기 위한 가상화폐 제휴모듈을 구비하는 것을 특징으로 하는 소비자 참여형 가치소비 플랫폼 시스템.The value consumption management server is a consumer participatory value consumption platform system, characterized in that it comprises a virtual currency alliance module for enabling value points and contribution points to be used instead of other virtual currency.
  7. 청구항 2에 있어서,3. The method according to claim 2,
    상기 가치소비 관리서버는 밸류 포인트 및 기여 포인트를 다른 가상 화폐로 전환하여 사용 가능하도록 하기 위한 가상화폐 전환모듈을 구비하는 것을 특징으로 하는 소비자 참여형 가치소비 플랫폼 시스템.The value consumption management server is a consumer participatory value consumption platform system, characterized in that it includes a virtual currency conversion module for converting value points and contribution points into other virtual currency to be used.
  8. 청구항 2에 있어서,3. The method according to claim 2,
    상기 가치소비 관리서버는 자체적으로 제품 소개정보를 업로드하고 밸류 포인트 및 기여 포인트를 통해 해당 제품 구매를 가능하도록 하기 위한 제품 판매모듈을 구비하는 것을 특징으로 하는 소비자 참여형 가치소비 플랫폼 시스템.The value consumption management server uploads product introduction information by itself and includes a product sales module for enabling purchase of the corresponding product through value points and contribution points.
  9. 청구항 2에 있어서,3. The method according to claim 2,
    상기 가치소비 관리서버는 제품 소개정보에 대응하여 제품 구매 시 할인된 금액 및 적립된 밸류 포인트와 제품 개발의견 전송에 따라 적립된 기여 포인트 이력을 빅데이터화 하여 제1 및 제2 소비자 단말기 중 적어도 어느 하나 이상이 조회 가능하도록 하기 위한 가치소비 DB모듈을 구비하는 것을 특징으로 하는 소비자 참여형 가치소비 플랫폼 시스템.The value consumption management server converts the discount amount and accumulated value points when purchasing a product in response to product introduction information and the history of contribution points accumulated according to product development opinion transmission into big data, and at least one of the first and second consumer terminals A consumer participatory value consumption platform system, characterized in that it includes a value consumption DB module for enabling the above to be inquired.
  10. 청구항 1에 있어서,The method according to claim 1,
    상기 가치소비 관리서버는 제1 및 제2 소비자 단말기 중 적어도 어느 하나 이상으로 회원 가입 시 고유 식별자로 QR 코드를 발행하기 위한 QR 코드 발행모듈을 구비하는 것을 특징으로 하는 소비자 참여형 가치소비 플랫폼 시스템.The value consumption management server is a consumer participatory value consumption platform system, characterized in that it comprises a QR code issuing module for issuing a QR code as a unique identifier when registering as a member with at least one of the first and second consumer terminals.
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