WO2021190322A1 - 特效处理方法及装置 - Google Patents
特效处理方法及装置 Download PDFInfo
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- WO2021190322A1 WO2021190322A1 PCT/CN2021/080308 CN2021080308W WO2021190322A1 WO 2021190322 A1 WO2021190322 A1 WO 2021190322A1 CN 2021080308 W CN2021080308 W CN 2021080308W WO 2021190322 A1 WO2021190322 A1 WO 2021190322A1
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Definitions
- the present disclosure relates to the technical field of image special effect processing, and in particular to a special effect processing method, device, and computer-readable storage medium.
- the technical problem solved by the present disclosure is to provide a special effect processing method to at least partially solve the technical problem of insufficient scalability of special effect processing in the prior art.
- a sticker processing device a sticker processing hardware device, a computer-readable storage medium, and a sticker processing terminal are also provided.
- a special effect processing method including:
- a special effect behavior window is displayed; wherein the special effect behavior window includes a special effect adding button and a trigger adding button;
- At least one trigger operation is set for the special effect behavior corresponding to the special effect behavior window; wherein the at least one trigger operation is used to trigger the special effect behavior to be displayed, and the special effect behavior Including at least one special effect object added in the special effect behavior window;
- a special effect event is generated according to the special effect behavior.
- a sticker processing device including:
- the special effect behavior window display module is used to display the special effect behavior window in response to the special effect adding operation of the special effect configuration window; wherein the special effect behavior window includes a special effect adding button and a trigger adding button;
- a special effect adding module for adding at least one special effect object in the special effect behavior window in response to the special effect adding operation of the special effect adding button
- the trigger adding module is configured to respond to the trigger adding operation of the trigger adding button to set at least one trigger operation for the special effect behavior corresponding to the special effect behavior window; wherein, the at least one trigger operation is used to trigger the special effect behavior to perform Show that the special effect behavior includes at least one special effect object added in the special effect behavior window;
- the special effect event generating module is used to generate a special effect event according to the special effect behavior.
- An electronic device including:
- Memory for storing non-transitory computer readable instructions
- the processor is configured to run the computer-readable instructions, so that the processor implements any of the above-mentioned special effect processing methods when executed.
- a computer-readable storage medium is used to store non-transitory computer-readable instructions.
- the non-transitory computer-readable instructions are executed by a computer, the computer executes any of the above-mentioned special effect processing methods.
- a computer program product includes computer program instructions that cause a computer to execute any of the above-mentioned special effect processing methods.
- a computer program when the computer program runs on a computer, causes the computer to execute the special effect processing method described in any one of the above items.
- a sticker processing terminal includes any sticker processing device described above.
- the embodiment of the present disclosure displays the special effect behavior window in response to the special effect addition operation of the special effect configuration window, responds to the special effect addition operation of the special effect addition button of the special effect behavior window, adds at least one special effect object in the special effect behavior window, and responds
- the trigger adding operation of the trigger adding button at least one trigger operation is set for the special effect behavior corresponding to the special effect behavior window, a special effect event is generated according to the special effect behavior, and the special effect can be triggered by the at least one trigger operation through the above configuration
- the display of at least one special effect object in the behavior has good scalability.
- Fig. 1a is a schematic flowchart of a special effect processing method according to an embodiment of the present disclosure
- FIG. 1b is a schematic diagram of a special effect behavior window in a special effect processing method according to an embodiment of the present disclosure
- Fig. 1c is a schematic diagram of special effect addition in a special effect processing method according to an embodiment of the present disclosure
- Fig. 1d is a schematic diagram of setting special effect parameters in a special effect processing method according to an embodiment of the present disclosure
- Fig. 1e is a schematic diagram of trigger types in a special effect processing method according to an embodiment of the present disclosure
- FIG. 1f is a schematic diagram of series triggering of multiple special effect behaviors in a special effect processing method according to an embodiment of the present disclosure
- FIG. 1g is a schematic diagram of a special effect behavior attribute setting window in a special effect processing method according to an embodiment of the present disclosure
- Fig. 2 is a schematic flowchart of a sticker processing device according to an embodiment of the present disclosure
- Fig. 3 is a schematic structural diagram of an electronic device according to an embodiment of the present disclosure.
- the special effect processing method mainly includes the following steps S11 to S14.
- Step S11 In response to the special effect adding operation of the special effect configuration window, a special effect behavior window is displayed; wherein the special effect behavior window includes a special effect adding button and a trigger adding button.
- the special effect configuration window is the main special effect processing window, and specifically may be a card window.
- the special effect configuration window includes a special effect configuration button, and the user triggers the special effect configuration button to display the special effect behavior window.
- the special effect behavior window is a child window of the special effect configuration window, and specifically may be a card window.
- the special effect behavior window includes a special effect adding button and a trigger adding button.
- the special effect adding button is used to add special effect objects, and/or control the delayed playback of special effect events, and/or add special effects to those connected in series with the special effect events.
- Other special effect events send notification messages, and the special effect object may specifically be an animation effect, a sticker-type special effect, or a filter-type special effect.
- the trigger add button is used to add a trigger operation, and the trigger operation is used to trigger the display of the added special effect object.
- the animation effect can be a special effect designed on the design panel of Effect Creator.
- the addition of animation effects and special effects is shown in FIG. 1c.
- special effect objects such as face stickers
- the extended attributes supported by each special effect are different.
- Step S12 In response to the special effect adding operation of the special effect adding button, at least one special effect object is added to the special effect behavior window.
- a special effect object is added to the special effect behavior window, that is, each time the special effect adding button performs a special effect adding operation.
- the special effect adding button is required to perform multiple special effect adding operations.
- the user can trigger the special effect adding button once to obtain at least one special effect object, that is, the special effect adding button performs one special effect adding operation to obtain at least one special effect object.
- the user only needs to trigger the special effect adding button once, which can greatly improve the efficiency of adding special effect objects.
- Step S13 In response to the trigger adding operation of the trigger adding button, at least one trigger operation is set for the special effect behavior corresponding to the special effect behavior window; wherein the at least one trigger operation is used to trigger the special effect behavior to be displayed, so
- the special effect behavior includes at least one special effect object added in the special effect behavior window.
- a special effect behavior window can be a special effect behavior card, and a special effect behavior card corresponds to a special effect behavior, that is, one or more special effect objects and at least one trigger operation set in the special effect behavior card are combined to form a whole special effect.
- Behavior the special effect behavior can be attributed as a whole, for example, setting trigger conditions, playback attributes, etc.
- a special effect behavior card corresponds to a special effect behavior, that is, one or more special effect objects and at least one trigger operation set in the special effect behavior card are combined to form a whole special effect.
- Behavior the special effect behavior can be attributed as a whole, for example, setting trigger conditions, playback attributes, etc.
- users can add trigger operations as required. Specifically, the user can get a trigger operation every time the trigger add button is triggered, that is, each time the trigger add button performs a trigger add operation, a trigger operation can be obtained.
- the trigger add The button executes multiple times to trigger the add operation.
- the user can trigger the trigger addition button once to obtain at least one trigger operation, that is, the trigger addition button performs one trigger addition operation to obtain at least one trigger operation.
- the user only needs to trigger the trigger addition button once, which can greatly improve the efficiency of trigger operation addition.
- any one of the at least one trigger operation can be used to trigger the display of at least one special effect object in the special effect behavior; or, any combination of trigger operations in the multiple trigger operations can be used to trigger the special effect behavior At least one special effect object in the display.
- Step S14 Generate a special effect event according to the special effect behavior.
- the script corresponding to the special effect event can be generated according to a preset format (for example, effect_sdk) as the dynamic control content of the special effect package.
- effect_sdk a preset format
- the special effect behavior window is displayed in response to the special effect adding operation of the special effect configuration window, and in response to the special effect adding operation of the special effect adding button of the special effect behavior window, at least one special effect object is added to the special effect behavior window, and in response to The trigger adding operation of the trigger adding button sets at least one trigger operation for the special effect behavior corresponding to the special effect behavior window, generates a special effect event according to the special effect behavior, and the at least one trigger operation can trigger the special effect behavior through the above configuration
- the display of at least one special effect object in, the scalability is good.
- step S13 specifically includes:
- Step S131 In response to the trigger operation of the trigger adding button, a trigger type setting window is displayed.
- the trigger type setting window may specifically be a card window.
- the trigger type can be selected on the trigger type setting window, as shown in Figure 1e, the selectable trigger types include algorithm type trigger (for example, expression trigger, or gesture trigger), input type trigger (for example, tap the screen, or slide the screen) ), business logic type trigger (for example, start shooting), control type trigger (for example, play preset duration trigger, timer trigger), notification message trigger, etc.
- algorithm type trigger for example, expression trigger, or gesture trigger
- input type trigger for example, tap the screen, or slide the screen
- business logic type trigger for example, start shooting
- control type trigger for example, play preset duration trigger, timer trigger
- notification message trigger etc.
- Step S132 In response to the selection operation of the trigger type option on the trigger type setting window, the selected trigger type is obtained.
- users can select the trigger type according to their own needs. For example, it can be triggered by an algorithm.
- Step S133 In response to at least one trigger addition operation corresponding to the selected trigger type on the trigger addition button, at least one trigger operation is added to the special effect behavior corresponding to the special effect behavior window.
- the expression trigger and/or gesture trigger may be further selected as the trigger operation.
- the method further includes:
- Step S15 In response to the setting operation of the trigger setting option on the trigger setting window, a trigger condition is set for the special effect behavior corresponding to the special effect behavior window; wherein the at least one trigger operation triggers the special effect when the trigger condition is satisfied Behave for display.
- the trigger setting window may specifically be a card-type window, and the trigger setting window may be the same window as the trigger type setting window, and both are windows generated in response to the trigger operation of the trigger adding button.
- the trigger condition may be triggering of the at least one special effect trigger operation, any combination of special effect trigger operations in the at least one special effect trigger operation, or any trigger operation trigger of the at least one special effect trigger operation.
- step S15 specifically includes: in response to the setting operation of the delay setting option on the delay setting window, setting a delay time for the special effect behavior corresponding to the special effect behavior window, and using the delay time as The trigger condition.
- the delay setting window may specifically be a card window, and a window generated by a button trigger may be added to a special effect.
- the user can set the delay time on the delay setting window.
- the special effect event will be played after the delay time.
- the subsequent special effect events can only be played after the delay time has elapsed.
- step S15 specifically includes: in response to the setting operation of the notification setting option on the notification setting window, generating a notification message of the special effect behavior corresponding to the special effect behavior window; wherein the notification message is used for Notifying the display of special effect behaviors in other special effect events in series with the special effect event.
- the notification setting window may specifically be a card-type window, and a window generated by a button trigger may be added to a special effect.
- step S14 specifically includes:
- Step S141 In response to the setting operation of the attribute setting option on the special effect behavior attribute setting window, the playback attribute of the special effect behavior is obtained.
- FIG. 1g it is an example of the special effect behavior property setting window, including loop options.
- the three options under Play Reset are resetting the special effect every time shooting starts, resetting the special effect only when shooting the first time, and starting shooting without resetting the special effect.
- loop When loop is selected, all special effect objects and trigger operations included in the special effect behavior will start playing again after the playback is complete. If loop is not selected, the special effect objects and trigger operations in the special effect behavior cannot be played again after the playback ends.
- the special effect object and trigger operation in the special effect behavior will restart after you press the shooting button; After a shooting button is pressed, the special effect will be played again, and the subsequent shooting button will be pressed, the special effect will no longer be played again; when you choose to start shooting without resetting the special effect, no matter how many times the shooting button is pressed, it will not restart Play the special effect behavior. Therefore, when a series of trigger operations and special effect objects are combined to support looping or shooting reset, they can be accommodated in a special effect behavior.
- Step S142 Generate a special effect event according to the special effect behavior and the playback attribute.
- the device embodiments of the present disclosure can be used to perform the steps implemented by the method embodiments of the present disclosure.
- an embodiment of the present disclosure provides a sticker processing device.
- the device can execute the steps in the special effect processing method embodiment described in the first embodiment.
- the device mainly includes: a special effect behavior window display module 21, a special effect adding module 22, a trigger adding module 23, and a special effect event generating module 24; among them,
- the special effect behavior window display module 21 is configured to display the special effect behavior window in response to the special effect adding operation of the special effect configuration window; wherein, the special effect behavior window includes a special effect adding button and a trigger adding button;
- the special effect adding module 22 is configured to add at least one special effect object in the special effect behavior window in response to the special effect adding operation of the special effect adding button;
- the trigger adding module 23 is configured to respond to the trigger adding operation of the trigger adding button to set at least one trigger operation for the special effect behavior corresponding to the special effect behavior window; wherein, the at least one trigger operation is used to trigger the special effect behavior to perform Show that the special effect behavior includes at least one special effect object added in the special effect behavior window;
- the special effect event generating module 24 is configured to generate a special effect event according to the special effect behavior.
- the trigger adding module 23 is specifically configured to: in response to the trigger operation of the trigger adding button, display a trigger type setting window; in response to the selection operation of the trigger type option on the trigger type setting window, obtain the selected Trigger type; in response to at least one trigger addition operation corresponding to the selected trigger type on the trigger addition button, at least one trigger operation is added to the special effect behavior corresponding to the special effect behavior window.
- the trigger adding module 23 is further configured to: in response to the setting operation of the trigger setting option on the trigger setting window, set a trigger condition for the special effect behavior corresponding to the special effect behavior window; wherein, the at least one trigger operation is When the trigger condition is met, the special effect behavior is triggered to be displayed.
- the trigger adding module 23 is specifically configured to: in response to the setting operation of the delay setting option on the delay setting window, set a delay time for the special effect behavior corresponding to the special effect behavior window, and use the delay time as the delay time.
- the trigger conditions in response to the setting operation of the delay setting option on the delay setting window, set a delay time for the special effect behavior corresponding to the special effect behavior window, and use the delay time as the delay time.
- the trigger adding module 23 is specifically configured to: in response to the setting operation of the notification setting options on the notification setting window, generate a notification message of the special effect behavior corresponding to the special effect behavior window, and use the notification message as the trigger Conditions; wherein the notification message is used to notify the display of special effect behaviors in other special effect events in series with the special effect event.
- the special effect event generating module 24 is specifically configured to: in response to the setting operation of the attribute setting options on the special effect behavior attribute setting window, obtain the playback attribute of the special effect behavior; generate according to the special effect behavior and the playback attribute Special effects events.
- the terminal devices in the embodiments of the present disclosure may include, but are not limited to, mobile phones, notebook computers, digital broadcast receivers, PDAs (Personal Digital Assistant), PAD (Portable Android Device, tablet computers), PMP (Portable Multimedia Players, Personal Multimedia Player, mobile terminals such as vehicle-mounted terminals (for example, car navigation terminals), and fixed terminals such as digital TVs, desktop computers, etc.
- the electronic device shown in FIG. 3 is only an example, and should not bring any limitation to the function and scope of use of the embodiments of the present disclosure.
- the electronic device 300 may include a processing device (such as a central processing unit, a graphics processor, etc.) 301, which may be based on a program stored in a read-only memory (Read-Only Memory, ROM) 302 or from a storage device 308 is loaded into a random access memory (Random Access Memory, RAM) 303 program to execute various appropriate actions and processing.
- a processing device such as a central processing unit, a graphics processor, etc.
- ROM read-only memory
- RAM Random Access Memory
- various programs and data required for the operation of the electronic device 300 are also stored.
- the processing device 301, the ROM 302, and the RAM 303 are connected to each other through a bus 304.
- An input/output (Input/Output, I/O) interface 305 is also connected to the bus 304.
- the following devices can be connected to the I/O interface 305: including input devices 306 such as touch screens, touch panels, keyboards, mice, cameras, microphones, accelerometers, gyroscopes, etc.; including, for example, liquid crystal displays (LCD) Output devices 307 such as speakers, vibrators, etc.; storage devices 308 including, for example, magnetic tapes, hard disks, etc.; and communication devices 309.
- the communication device 309 may allow the electronic device 300 to perform wireless or wired communication with other devices to exchange data.
- FIG. 3 shows an electronic device 300 having various devices, it should be understood that it is not required to implement or have all of the illustrated devices. It may be implemented alternatively or provided with more or fewer devices.
- an embodiment of the present disclosure includes a computer program product, which includes a computer program carried on a non-transitory computer readable medium, and the computer program contains program code for executing the method shown in the flowchart.
- the computer program may be downloaded and installed from the network through the communication device 309, or installed from the storage device 308, or installed from the ROM 302.
- the processing device 301 When the computer program is executed by the processing device 301, the above-mentioned functions defined in the method of the embodiment of the present disclosure are executed.
- the above-mentioned computer-readable medium in the present disclosure may be a computer-readable signal medium or a computer-readable storage medium or any superposition of the two.
- the computer-readable storage medium may be, for example, but not limited to, an electrical, magnetic, optical, electromagnetic, infrared, or semiconductor system, device, or device, or a superposition of any of the above.
- Computer-readable storage media may include, but are not limited to: electrical connections with one or more wires, portable computer disks, hard disks, random access memory (RAM), read-only memory (ROM), erasable Programmable read-only memory (Electrical Programmable ROM, EPROM or flash memory), optical fiber, portable compact disc read-only memory (Compact Disc ROM, CD-ROM), optical storage device, magnetic storage device, or any suitable overlay of the above.
- a computer-readable storage medium may be any tangible medium that contains or stores a program, and the program may be used by or in combination with an instruction execution system, apparatus, or device.
- a computer-readable signal medium may include a data signal propagated in a baseband or as a part of a carrier wave, and a computer-readable program code is carried therein.
- This propagated data signal can take many forms, including but not limited to electromagnetic signals, optical signals, or any suitable superposition of the foregoing.
- the computer-readable signal medium may also be any computer-readable medium other than the computer-readable storage medium.
- the computer-readable signal medium may send, propagate, or transmit the program for use by or in combination with the instruction execution system, apparatus, or device .
- the program code contained on the computer-readable medium can be transmitted by any suitable medium, including but not limited to: wire, optical cable, RF (Radio Frequency), etc., or any suitable superposition of the above.
- the client and server can communicate with any currently known or future developed network protocol such as HTTP (HyperText Transfer Protocol), and can communicate with digital data in any form or medium.
- Communication e.g., communication network
- Examples of communication networks include local area networks (Local Area Network, "LAN”), Wide Area Networks ("WAN”), the Internet (for example, the Internet), and end-to-end networks (for example, ad hoc end-to-end networks), And any networks currently known or developed in the future.
- LAN Local Area Network
- WAN Wide Area Networks
- the Internet for example, the Internet
- end-to-end networks for example, ad hoc end-to-end networks
- the above-mentioned computer-readable medium may be included in the above-mentioned electronic device; or it may exist alone without being assembled into the electronic device.
- the above-mentioned computer-readable medium carries one or more programs.
- the electronic device responds to the special effect adding operation of the special effect configuration window, and displays the special effect behavior window;
- the special effect behavior window includes a special effect adding button and a trigger adding button; in response to the special effect adding operation of the special effect adding button, at least one special effect object is added to the special effect behavior window; in response to the trigger adding operation of the trigger adding button , Setting at least one trigger operation for the special effect behavior corresponding to the special effect behavior window; wherein the at least one trigger operation is used to trigger the special effect behavior to be displayed, and the special effect behavior includes at least one added in the special effect behavior window.
- a special effect object; a special effect event is generated according to the special effect behavior.
- the computer program code for performing the operations of the present disclosure can be written in one or more programming languages or their superpositions.
- the above-mentioned programming languages include, but are not limited to, object-oriented programming languages such as Java, Smalltalk, C++, and Including conventional procedural programming languages-such as "C" language or similar programming languages.
- the program code can be executed entirely on the user's computer, partly on the user's computer, executed as an independent software package, partly on the user's computer and partly executed on a remote computer, or entirely executed on the remote computer or server.
- the remote computer can be connected to the user's computer through any kind of network, including a local area network (LAN) or a wide area network (WAN), or it can be connected to an external computer (for example, using an Internet service provider to pass Internet connection).
- LAN local area network
- WAN wide area network
- each block in the flowchart or block diagram can represent a module, program segment, or part of code, and the module, program segment, or part of code contains one or more for realizing the specified logic function.
- Executable instructions can also occur in a different order from the order marked in the drawings. For example, two blocks shown one after another can actually be executed substantially in parallel, and they can sometimes be executed in the reverse order, depending on the functions involved.
- each block in the block diagram or flowchart, and the superposition of the blocks in the block diagram or flowchart can be implemented by a dedicated hardware-based system that performs the specified functions or operations, or can be implemented by It is realized by superposition of dedicated hardware and computer instructions.
- the units involved in the embodiments described in the present disclosure can be implemented in software or hardware. Wherein, the name of the unit does not constitute a limitation on the unit itself under certain circumstances.
- the first obtaining unit can also be described as "a unit for obtaining at least two Internet Protocol addresses.”
- exemplary types of hardware logic components include: Field Programmable Gate Array (FPGA), Application Specific Integrated Circuit (ASIC), and application specific standard products (Application Specific Standard Parts, ASSP), System on Chip (SOC), Complex Programming Logic Device (CPLD), etc.
- FPGA Field Programmable Gate Array
- ASIC Application Specific Integrated Circuit
- ASSP Application Specific Standard Parts
- SOC System on Chip
- CPLD Complex Programming Logic Device
- a machine-readable medium may be a tangible medium, which may contain or store a program for use by the instruction execution system, apparatus, or device or in combination with the instruction execution system, apparatus, or device.
- the machine-readable medium may be a machine-readable signal medium or a machine-readable storage medium.
- the machine-readable medium may include, but is not limited to, electronic, magnetic, optical, electromagnetic, infrared, or semiconductor systems, devices, or equipment, or any suitable superposition of the foregoing.
- machine-readable storage media would include electrical connections based on one or more wires, portable computer disks, hard disks, random access memory (RAM), read-only memory (ROM), erasable programmable read-only memory (EPROM or flash memory), optical fiber, portable compact disk read only memory (CD-ROM), optical storage device, magnetic storage device, or any suitable superposition of the foregoing.
- RAM random access memory
- ROM read-only memory
- EPROM or flash memory erasable programmable read-only memory
- CD-ROM compact disk read only memory
- magnetic storage device magnetic storage device, or any suitable superposition of the foregoing.
- a special effect processing method including:
- a special effect behavior window is displayed; wherein the special effect behavior window includes a special effect adding button and a trigger adding button;
- At least one trigger operation is set for the special effect behavior corresponding to the special effect behavior window; wherein the at least one trigger operation is used to trigger the special effect behavior to be displayed, and the special effect behavior Including at least one special effect object added in the special effect behavior window;
- a special effect event is generated according to the special effect behavior.
- setting at least one trigger operation for the special effect behavior corresponding to the special effect behavior window includes:
- a trigger type setting window is displayed
- the selected trigger type is obtained
- At least one trigger addition operation corresponding to the selected trigger type on the trigger addition button is added to the special effect behavior corresponding to the special effect behavior window.
- the method further includes:
- a trigger condition is set for the special effect behavior corresponding to the special effect behavior window; wherein the at least one trigger operation triggers the special effect behavior to be displayed when the trigger condition is satisfied .
- the setting the trigger condition for the special effect behavior corresponding to the special effect behavior window in response to the setting operation of the trigger setting option on the trigger setting window includes:
- a delay time is set for the special effect behavior corresponding to the special effect behavior window, and the delay time is used as the trigger condition.
- the setting the trigger condition for the special effect behavior corresponding to the special effect behavior window in response to the setting operation of the trigger setting option on the trigger setting window includes:
- a notification message of the special effect behavior corresponding to the special effect behavior window is generated, and the notification message is used as the trigger condition; wherein, the notification message is used to notify and Describes the display of special effect behaviors in other special effect events in series with special effect events.
- the generating a special effect event according to the special effect behavior includes:
- a special effect event is generated according to the special effect behavior and the playback attribute.
- a sticker processing device including:
- the special effect behavior window display module is used to display the special effect behavior window in response to the special effect adding operation of the special effect configuration window; wherein the special effect behavior window includes a special effect adding button and a trigger adding button;
- a special effect adding module for adding at least one special effect object in the special effect behavior window in response to the special effect adding operation of the special effect adding button
- the trigger adding module is configured to respond to the trigger adding operation of the trigger adding button to set at least one trigger operation for the special effect behavior corresponding to the special effect behavior window; wherein, the at least one trigger operation is used to trigger the special effect behavior to perform Show that the special effect behavior includes at least one special effect object added in the special effect behavior window;
- the special effect event generating module is used to generate a special effect event according to the special effect behavior.
- the trigger adding module is specifically configured to: display a trigger type setting window in response to the trigger operation of the trigger adding button; and obtain the selected trigger in response to the selection operation of the trigger type option on the trigger type setting window Type; in response to at least one trigger addition operation corresponding to the selected trigger type on the trigger addition button, at least one trigger operation is added to the special effect behavior corresponding to the special effect behavior window.
- the trigger adding module is further configured to: in response to the setting operation of the trigger setting option on the trigger setting window, set a trigger condition for the special effect behavior corresponding to the special effect behavior window; wherein, the at least one trigger operation is satisfying The special effect behavior is triggered when the trigger condition is displayed.
- the trigger adding module is specifically configured to: in response to the setting operation of the delay setting option on the delay setting window, set a delay time for the special effect behavior corresponding to the special effect behavior window, and use the delay time as the delay time. Triggering conditions.
- the trigger adding module is specifically configured to: in response to the setting operation of the notification setting option on the notification setting window, generate a notification message of the special effect behavior corresponding to the special effect behavior window, and use the notification message as the trigger condition ; Wherein, the notification message is used to notify the display of special effect behaviors in other special effect events in series with the special effect event.
- the special effect event generating module is specifically configured to: in response to the setting operation of the attribute setting option on the special effect behavior attribute setting window, obtain the playback attribute of the special effect behavior; and generate the special effect according to the special effect behavior and the playback attribute. event.
- an electronic device including:
- Memory for storing non-transitory computer readable instructions
- the processor is configured to run the computer-readable instructions so that the processor implements the above-mentioned special effect processing method when executed.
- a computer-readable storage medium for storing non-transitory computer-readable instructions.
- the non-transitory computer-readable instructions are executed by a computer, the The computer executes the above-mentioned special effect processing method.
- a computer program which when the computer program runs on a computer, causes the computer to execute the above-mentioned special effect processing method.
- a computer program product including computer program instructions, the computer program instructions causing a computer to execute the above-mentioned special effect processing method.
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Abstract
Description
Claims (11)
- 一种特效处理方法,其特征在于,包括:响应于特效配置窗口的特效添加操作,显示特效行为窗口;其中,所述特效行为窗口中包含特效添加按钮和触发添加按钮;响应于所述特效添加按钮的特效添加操作,在所述特效行为窗口中添加至少一个特效对象;响应于所述触发添加按钮的触发添加操作,为所述特效行为窗口对应的特效行为设置至少一个触发操作;其中,所述至少一个触发操作用于触发所述特效行为进行展示,所述特效行为包括在所述特效行为窗口中添加的至少一个特效对象;根据所述特效行为生成特效事件。
- 根据权利要求1所述的方法,其特征在于,所述响应于所述触发添加按钮的触发添加操作,为所述特效行为窗口对应的特效行为设置至少一个触发操作,包括:响应于所述触发添加按钮的触发操作,显示触发类型设置窗口;响应于所述触发类型设置窗口上的触发类型选项的选择操作,得到选中的触发类型;响应于所述触发添加按钮上与所述选中的触发类型对应的至少一个触发添加操作,为所述特效行为窗口对应的特效行为添加至少一个触发操作。
- 根据权利要求1或2所述的方法,其特征在于,所述方法还包括:响应于触发设置窗口上的触发设置选项的设置操作,为所述特效行为窗口对应的特效行为设置触发条件;其中,所述至少一个触发操作在满足所述触发条件时触发所述特效行为进行展示。
- 根据权利要求3所述的方法,其特征在于,所述响应于触发设置窗口上的触发设置选项的设置操作,为所述特效行为窗口对应的特效行为设置触发条件,包括:响应于延时设置窗口上的延时设置选项的设置操作,为所述特效行为窗口对应的特效行为设置延迟时间,将所述延迟时间作为所述触发条件。
- 根据权利要求3或4所述的方法,其特征在于,所述响应于触发设置窗口上的触发设置选项的设置操作,为所述特效行为窗口对应的特效行为设置触发条件,包括:响应于通知设置窗口上的通知设置选项的设置操作,生成所述特效行为窗口对应的特效行为的通知消息,将所述通知消息作为所述触发条件;其中,所述通知消息用于通知与所述特效事件串联的其它特效事件中的特效行为的展示。
- 根据权利要求1-5任一项所述的方法,其特征在于,所述根据所述特效行为生成特效事件,包括:响应于特效行为属性设置窗口上的属性设置选项的设置操作,得到所述特效行为的播放属性;根据所述特效行为及所述播放属性生成特效事件。
- 一种贴纸处理装置,其特征在于,包括:特效行为窗口显示模块,用于响应于特效配置窗口的特效添加操作,显示特效行为窗口;其中,所述特效行为窗口中包含特效添加按钮和触发添加按钮;特效添加模块,用于响应于所述特效添加按钮的特效添加操作,在所述特效行为窗口中添加至少一个特效对象;触发添加模块,用于响应于所述触发添加按钮的触发添加操作,为所述特效行为窗口对应的特效行为设置至少一个触发操作;其中,所述至少一个触发操作用于触发所述特效行为进行展示,所述特效行为包括在所述特效行为窗口中添加的至少一个特效对象;特效事件生成模块,用于根据所述特效行为生成特效事件。
- 一种电子设备,包括:存储器,用于存储非暂时性计算机可读指令;以及处理器,用于运行所述计算机可读指令,使得所述处理器执行时实现根据权利要求1-6任一项所述的特效处理方法。
- 一种计算机可读存储介质,用于存储非暂时性计算机可读指令,当所述非暂时性计算机可读指令由计算机执行时,使得所述计算机执行根据权利要求1-6任一项所述的特效处理方法。
- 一种计算机程序产品,其特征在于,包括计算机程序指令,该计算机程序指令使得计算机执行根据权利要求1-6任一项所述的特效处理方法。
- 一种计算机程序,其特征在于,所述计算机程序使得计算机执行根据权利要求1-6任一项所述的特效处理方法。
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BR112022019092A BR112022019092A2 (pt) | 2020-03-23 | 2021-03-11 | Método de processamento de efeito especial e aparelho |
JP2022558033A JP7473674B2 (ja) | 2020-03-23 | 2021-03-11 | 特殊効果処理方法及び装置 |
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JP2023518878A (ja) | 2023-05-08 |
EP4130993A4 (en) | 2023-08-30 |
EP4130993A1 (en) | 2023-02-08 |
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