WO2021181454A1 - 画像処理システム、プログラムおよび画像処理方法 - Google Patents

画像処理システム、プログラムおよび画像処理方法 Download PDF

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Publication number
WO2021181454A1
WO2021181454A1 PCT/JP2020/009993 JP2020009993W WO2021181454A1 WO 2021181454 A1 WO2021181454 A1 WO 2021181454A1 JP 2020009993 W JP2020009993 W JP 2020009993W WO 2021181454 A1 WO2021181454 A1 WO 2021181454A1
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Prior art keywords
game
processing
image
rendering
unit
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PCT/JP2020/009993
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English (en)
French (fr)
Japanese (ja)
Inventor
周平 小松
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株式会社A.L.I. Technologies
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Application filed by 株式会社A.L.I. Technologies filed Critical 株式会社A.L.I. Technologies
Priority to PCT/JP2020/009993 priority Critical patent/WO2021181454A1/ja
Priority to US17/905,828 priority patent/US20230118548A1/en
Priority to CN202080098266.8A priority patent/CN115279469A/zh
Priority to JP2022506996A priority patent/JPWO2021181454A1/ja
Priority to EP20924676.8A priority patent/EP4119208A4/de
Publication of WO2021181454A1 publication Critical patent/WO2021181454A1/ja

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • A63F13/355Performing operations on behalf of clients with restricted processing capabilities, e.g. servers transform changing game scene into an encoded video stream for transmitting to a mobile phone or a thin client
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • A63F13/352Details of game servers involving special game server arrangements, e.g. regional servers connected to a national server or a plurality of servers managing partitions of the game world
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • A63F13/358Adapting the game course according to the network or server load, e.g. for reducing latency due to different connection speeds between clients
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T1/00General purpose image data processing
    • G06T1/20Processor architectures; Processor configuration, e.g. pipelining
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/01Protocols
    • H04L67/131Protocols for games, networked simulations or virtual reality
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T2200/00Indexing scheme for image data processing or generation, in general
    • G06T2200/16Indexing scheme for image data processing or generation, in general involving adaptation to the client's capabilities

Definitions

  • This disclosure relates to an image processing system, a program, and an image processing method.
  • the rendering capacity is easily affected by the processing capacity of the game processing server and the user terminal. Therefore, for example, if the image processing capability of the game processing server or the user terminal is low, the game may not be fully enjoyed due to processing omissions or latency between players.
  • the present disclosure has been made in view of such a background, and an object of the present disclosure is to provide an image processing system, a program, and an image processing method capable of easily enjoying a game regardless of the image processing ability. Is.
  • an image processing system for performing real-time rendering processing of a game image displayed on a display unit of a user terminal, and is based on an acquisition unit that acquires input information for a game and the input information.
  • a game processing server including an arithmetic processing unit that executes the arithmetic processing of the game and a result output unit that outputs a processing result obtained by the arithmetic processing executed by the arithmetic processing unit, and based on the processing result.
  • An image that acquires the information of the game image generated by the rendering unit and the rendering unit that generates the information of the game image after the calculation process from the rendering unit, and outputs the information of the game image to the user terminal.
  • An image processing system comprising an information output unit and one or more rendering servers including the information output unit is provided.
  • the image processing system is a game processing server.
  • the game processing unit is provided with one or more rendering servers, and the game processing server includes an acquisition unit that acquires input information for the game, an arithmetic processing unit that executes arithmetic processing of the game based on the input information, and the arithmetic processing unit. It functions as a result output unit that outputs the processing result obtained by the arithmetic processing executed by, and the one or more rendering servers generate the information of the game image after the arithmetic processing based on the processing result.
  • a program for functioning as a rendering unit and an image information output unit that acquires the information of the game image generated by the rendering unit from the rendering unit and outputs the information of the game image to the user terminal. Provided.
  • an image processing method for performing real-time rendering processing of a game image displayed on a display unit of a user terminal, and a processor of a game processing server acquires input information for a game.
  • One or more processors of the rendering server are based on the processing result, including executing the arithmetic processing of the game based on the input information and outputting the processing result obtained by the arithmetic processing.
  • the image processing method includes generating the information of the game image after the arithmetic processing and outputting the generated information of the game image from the rendering server to the user terminal. ..
  • the game can be easily enjoyed regardless of the image processing ability.
  • FIG. 1 is a diagram showing a configuration example of an image processing system 1 according to an embodiment of the present disclosure.
  • the image processing system 1 according to the present embodiment includes a game processing server 10 and a rendering server 20.
  • the user terminal 30 is an information processing device for enjoying a game by using the image processing system 1.
  • the game processing server 10, the rendering server 20, and the user terminal 30 are communicably connected via the network NW. It should be noted that this configuration is an example, and a certain configuration may have another configuration or may include another configuration.
  • the network NW assumes the Internet.
  • the network NW is constructed by, for example, a public telephone line network, a mobile phone line network, a wireless communication network, Ethernet (registered trademark), and the like.
  • the game processing server 10 is a server that manages game programs and / or data and performs event processing based on user commands.
  • the game processing server 10 may be realized by, for example, one or more computers. Further, the game processing server 10 may be logically realized by cloud computing.
  • the game processing server 10 has a function of performing processing inside the game, such as a physics engine, among game engines such as Unity.
  • the game processing server 10 performs output processing other than the rendering processing (drawing processing) described later (for example, audio reproduction processing, processing for outputting a signal for vibrating an input device such as a controller of the user terminal 30). You may.
  • the rendering server 20 is a server that performs rendering processing based on information related to an event received from the game processing server 10 and generates a game image.
  • the rendering server 20 may be implemented by, for example, one or more computers. Further, the rendering server 20 may be logically realized by cloud computing.
  • the rendering server 20 may be a server in which a plurality of GPUs (Graphics Processing Units) are loaded and distributed processing is performed. For example, the rendering server 20 has a function of performing rendering processing such as various graphic engines among game engines.
  • the user terminal 30 is a terminal used by the user to enjoy the game provided by the game processing server 10.
  • the user terminal 30 may be, for example, a mobile phone, a smartphone, a tablet computer, a game machine, a personal computer, or the like.
  • the image processing system 1 is used for any game such as an action game, a role-playing game, a shooting game, or the like in which a character performs an action such as movement or attack in a virtual space.
  • a virtual space can be, for example, a three-dimensional virtual space.
  • real-time rendering processing is required.
  • the amount of information contained in the viewpoint and movement of the character and the projection screen projected from the virtual camera that projects the virtual space is extremely large. Therefore, the load of the real-time rendering process of the projection screen becomes large.
  • the image processing system 1 includes a configuration in which the server that performs game event processing and the server that performs real-time rendering processing are separate servers. Then, the rendering server 20 according to the present embodiment performs a rendering process, and outputs the image generated by the rendering process to the user terminal 30 in, for example, a streaming format.
  • a processor such as a GPU used for the rendering processing can be sufficiently prepared, and the load of the rendering processing can be allocated to the rendering server 20. Then, the game processing server 10 can return only other processing to the user terminal 30 without performing the rendering processing with a high load.
  • the user can enjoy the game regardless of the processing capacity of the user terminal 30 without causing a decrease in the operability of the game due to a processing delay or the like associated with the rendering process. Also, for game developers, it is no longer necessary to consider the restrictions on game development due to rendering processing power, and the range of game development can be expanded.
  • the image processing system 1 according to the present embodiment will be described.
  • FIG. 2 is a diagram showing a hardware configuration example of a computer that realizes the game processing server 10 according to the present embodiment.
  • the computer includes at least a control unit 11, a memory 12, a storage 13, a communication unit 14, an input / output unit 15, and the like. These are electrically connected to each other through the bus 16.
  • the control unit 11 is an arithmetic unit that controls the operation of the entire game processing server 10, controls the transmission and reception of data between each element, and performs information processing and the like necessary for application execution and authentication processing.
  • the control unit 11 is a processor such as a CPU (Central Processing Unit) or a GPU, and executes each information processing by executing a program or the like stored in the storage 13 and expanded in the memory 12.
  • the memory 12 includes a main memory composed of a volatile storage device such as a DRAM (Dynamic Random Access Memory) and an auxiliary memory composed of a flash memory or a non-volatile storage device such as an HDD (Hard Disc Drive). ..
  • the memory 12 is used as a work area or the like of the control unit 11, and also stores a BIOS (Basic Input / Output System) executed when the game processing server 10 is started, various setting information, and the like.
  • BIOS Basic Input / Output System
  • the storage 13 stores various programs such as application programs.
  • a database storing data used for each process may be built in the storage 13.
  • the communication unit 14 connects the game processing server 10 to the network.
  • the communication unit 14 uses, for example, a wired LAN (Local Area Network), wireless LAN, Wi-Fi (Wireless Fidelity, registered trademark), infrared communication, Bluetooth (registered trademark), short-range or non-contact communication, or the like. Communicate directly with the device or via a network access point.
  • LAN Local Area Network
  • Wi-Fi Wireless Fidelity, registered trademark
  • infrared communication Bluetooth (registered trademark)
  • short-range or non-contact communication or the like.
  • the input / output unit 15 is, for example, an information input device such as a keyboard, a mouse, and a touch panel, and an output device such as a display.
  • the bus 16 is commonly connected to each of the above elements and transmits, for example, an address signal, a data signal, and various control signals.
  • the hardware configuration of terminals such as computers and smartphones that realize the rendering server 20 and the user terminal 30 according to the present embodiment is the same as the hardware configuration example of the game processing server 10 shown in FIG. 2, the description thereof will be omitted. ..
  • the input / output unit 15 may be realized by a controller or a microphone as an input device.
  • the output device that functions as the input / output unit 15 may be realized by a display unit such as a speaker, an external display, or a television.
  • FIG. 3 is a diagram showing a software configuration example of the game processing server 10, the rendering server 20, and the user terminal 30 according to the present embodiment.
  • the game processing server 10 includes an acquisition unit 101, an arithmetic processing unit 102, and a result output unit 103.
  • the rendering server 20 includes a rendering unit 201 and an image information output unit 202.
  • the user terminal 30 includes an input unit 301 and a game output unit 302. Such a component exerts its function by, for example, a processor (for example, a control unit 11) of each server and a terminal.
  • the acquisition unit 101 has a function of acquiring input information for the game.
  • Such input information may be, for example, information based on an operation input for a game.
  • the operation input may be, for example, an input performed by an input device (controller, touch panel, etc.) to the user terminal 30.
  • the information based on the operation input can be, for example, a command for the game.
  • the command may be, for example, a command for moving or acting on a character in a game, a command for changing the viewpoint of a character or another viewpoint of a virtual camera, or the like.
  • the type of command is not particularly limited.
  • the input information may be information input to the user terminal 30 by the input unit 301, for example, information input for changing various settings during the game.
  • the input information may be information based on a command issued to the game inside the game processing server 10 in addition to the user terminal 30.
  • the acquisition unit 101 outputs the acquired input information to the arithmetic processing unit 102.
  • the arithmetic processing unit 102 has a function of executing arithmetic processing of the game based on the input information.
  • the arithmetic processing unit 102 executes arithmetic processing based on, for example, a command for a game character included in the input information, a field of view of a virtual camera that projects a virtual space, and the like.
  • the type of such arithmetic processing is not particularly limited, and for example, the arithmetic processing may be an arithmetic processing performed by a known game engine. Further, such arithmetic processing may be performed not by a known game engine but by, for example, an original program that is output based on input information regarding characters, backgrounds, fields, and the like in virtual space. However, in the present embodiment, the rendering process among the arithmetic processes is performed by the rendering server 20 described later.
  • the arithmetic processing unit 102 outputs the result of the arithmetic processing (processing result) to the result output unit 103
  • the result output unit 103 has a function of outputting the processing result obtained by the arithmetic processing executed by the arithmetic processing unit 102.
  • the result output unit 103 outputs the processing result to the rendering server 20.
  • the processing result includes, for example, the position, posture, orientation, and size of a moving object such as a character operated by a user, a character operated by another user, or a character of a CPU after arithmetic processing.
  • Information such as attributes and status, and information such as the position, posture, and orientation of the virtual camera that projects the virtual space may be included.
  • the processing result output to the rendering server 20 may include information necessary for the rendering processing described later.
  • the processing result may be directly output to the user terminal 30.
  • the rendering unit 201 has a function of generating information on the game image after the arithmetic processing based on the above processing result.
  • a known graphic engine such as OpenGL or Direct3D may be used using a processor such as a plurality of GPUs as a hardware resource.
  • Such a rendering process may be performed by a distributed process using a plurality of processors.
  • the rendering server 20 may be provided with a plurality of processors. Further, the rendering server 20 that functions the rendering unit 201 may be realized by a plurality of cloud servers or the like.
  • the rendering unit 201 changes the character's position (position after movement, attack, etc.), orientation, and posture, which is the processing result after the arithmetic processing, and changes the movement and viewpoint of the character. Generate a game image of the virtual space projected from the virtual camera that changes based on the above.
  • the real-time rendering process by the rendering unit 201 can be repeatedly executed every predetermined number of frames in the game.
  • the predetermined number is, for example, one or more.
  • the game image information (that is, the result of the rendering process) generated by the rendering unit 201 is output to the image information output unit 202.
  • the image information output unit 202 has a function of outputting the generated game image information to the user terminal 30.
  • the image information output unit 202 may output game image information to the user terminal 30 in a streaming format, for example.
  • the user terminal 30 acquires the moving image in the streaming format from the rendering server 20. That is, in this case, the information of the game image is processed in the streaming format by the image information output unit 202. Therefore, it is not necessary to perform rendering processing on the game processing server 10 or the user terminal 30, and the image of the virtual space can be viewed on the user terminal 30 in real time.
  • the resolution of the moving image may be adjusted. Such adjustment may be appropriately performed according to, for example, the communication state of the network, the ability of the graphic board of the user terminal 30 to reproduce the moving image, and the like.
  • the input unit 301 has a function of receiving an operation input to the user terminal 30 and generating input information based on the operation input.
  • the input unit 301 may generate input information based on, for example, an operation on an input device such as a touch panel or a controller provided in the user terminal 30.
  • the mode of operation is not particularly limited.
  • the operation input may be, for example, a sensor input obtained by various sensors provided in the user terminal 30.
  • the sensor can be, for example, an acceleration sensor, a gyro sensor, a microphone, a camera, a force sensor, a positioning sensor, or the like.
  • the input information generated by the input unit 301 can be output to, for example, the acquisition unit 101 of the game processing server 10.
  • the game output unit 302 has a function of outputting a game image output from the image information output unit 202.
  • the game image may be, for example, the above-mentioned streaming format moving image. Such a moving image may be displayed, for example, in the browser of the user terminal 30 or an application corresponding to the game. Even if the game output unit 302 outputs the sound of the game and information about the user in the game (for example, information indicating that the level of the character has increased or information indicating that the battle situation in the game has changed). good. These voices and information may be output based on, for example, the processing result output from the game processing server 10.
  • the game output unit 302 can output the processing result output from the game processing server 10 and the information about the game image output from the rendering server 20 in synchronization with each other.
  • FIG. 4 is a flowchart of a series of controls in the image processing system 1 according to the present embodiment.
  • an operation input command input
  • the user terminal 30 When the command is input, the user terminal 30 generates the input information and transmits it to the game processing server 10 (step S103).
  • the game processing server 10 that has acquired the input information executes the calculation processing of the game based on the input information (step S105). Then, the game processing server 10 transmits the processing result of the executed arithmetic processing to the rendering server 20. (Step S107).
  • the rendering server 20 that has acquired the processing result executes the rendering process based on the processing result (step S109). Such processing can be executed by a processor provided in the rendering server 20, which is different from the processor used in the game processing server 10.
  • the rendering server 20 outputs the information of the game image generated by executing the rendering process to the user terminal 30 (step S111).
  • the user terminal 30 directly acquires the game image information from the rendering server 20 without going through the game processing server 10. Then, the user terminal 30 outputs the acquired game image (for example, a moving image in a streaming format) (step S113).
  • the process related to at least one of the steps can be repeatedly executed as appropriate.
  • the game processing server 10 executes arithmetic processing for input information for the game and outputs the processing result, and is provided separately from the game processing server 10.
  • Rendering server 20 performs rendering processing based on the processing result.
  • the input information input by the user terminal 30 is output to the game processing server 10, and the game image obtained for such input is obtained from the rendering server 20.
  • the image processing system 1 according to the present embodiment is provided separately with a server that performs game processing and a server that performs rendering processing.
  • Such a rendering process is separately executed on a server (rendering server 20) different from the game processing server 10 by a processor different from the processor of the game processing server 10.
  • the game to be rendered is an online game played by multiple users in a virtual three-dimensional space that requires high resolution
  • a large amount of information is generated based on a plurality of input information. Or it is required to update.
  • a rendering process is executed on, for example, the same processor as the game processing server 10 or the user terminal 30, it is necessary for the side that provides the game or the side that plays the game to prepare a high-performance processor. Then, it is difficult to play such a game easily.
  • the image processing system 1 it is possible to centrally process the rendering processing, which tends to be a heavy load in the game processing, on another server.
  • the user can easily enjoy various games without worrying about the image processing ability related to the graphic of the user terminal 30.
  • game developers do not have to worry about restrictions due to rendering processing when developing games, and various games can be easily developed.
  • FIG. 5 is a diagram showing a software configuration example of the game processing server 10, the rendering server 20, and the user terminal 30'according to one modification of the present embodiment.
  • the processing result output from the game processing server 10 is relayed once to the user terminal 30 and output to the rendering server 20.
  • the functions of the components other than the relay unit 303 are the same as the functions in the above embodiment, and thus the description thereof will be omitted.
  • the relay unit 303 has a function of acquiring the processing result of the game arithmetic processing output from the result output unit 103 of the game processing server 10 and outputting it to the rendering unit 201 of the rendering server 20. That is, in this modification, the rendering unit 201 acquires the processing result from the user terminal 30.
  • the game processing server 10 and the rendering server 20 are indirectly connected via the user terminal 30. Also in such a configuration, the processor that performs the processing by the game processing server 10 and the rendering processing by the rendering server 20 can be separated as in the above embodiment. As a result, the rendering server 20 can centrally perform the rendering process, which is a heavy load.
  • the device described in the present specification may be realized as a single device, or may be realized by a plurality of devices (for example, a cloud server) in which some or all of them are connected by a network.
  • the control unit and storage of the rendering server 20 may be realized by different servers connected to each other by a network.
  • the series of processes by the apparatus described in the present specification may be realized by using any of software, hardware, and a combination of software and hardware. It is possible to create a computer program for realizing each function of the rendering server 20 according to the present embodiment and implement it on a PC or the like. It is also possible to provide a computer-readable recording medium in which such a computer program is stored.
  • the recording medium is, for example, a magnetic disk, an optical disk, a magneto-optical disk, a flash memory, or the like. Further, the above computer program may be distributed via, for example, a network without using a recording medium.
  • An image processing system for performing real-time rendering processing of game images displayed on the display unit of a user terminal.
  • An acquisition unit that acquires input information for the game, An arithmetic processing unit that executes arithmetic processing of the game based on the input information, and A result output unit that outputs the processing result obtained by the arithmetic processing executed by the arithmetic processing unit, and With a game processing server and A rendering unit that generates information on the game image after the arithmetic processing based on the processing result, and a rendering unit.
  • An image information output unit that acquires information on the game image generated by the rendering unit from the rendering unit and outputs the information on the game image to the user terminal.
  • An image processing system equipped with (Item 2) The image processing system according to item 1, wherein the information of the game image is directly output to the user terminal without going through the game processing server. (Item 3) The image processing system according to any one of items 1 or 2, wherein the image information output unit outputs information on the game image to the user terminal in a streaming format. (Item 4) The image processing system according to any one of items 1 to 3, wherein the rendering unit acquires the processing result from the user terminal. (Item 5) The image processing system according to any one of items 1 to 4, wherein the input information includes input information obtained by operation input to the user terminal.
  • the image processing system according to any one of items 1 to 5, wherein the rendering unit generates the game image by distributed processing using a plurality of processors provided in the rendering server.
  • (Item 7) A program for operating an image processing system for performing real-time rendering processing of a game image displayed on the display unit of a user terminal.
  • the image processing system includes a game processing server and one or more rendering servers.
  • the game processing server An acquisition unit that acquires input information for the game, An arithmetic processing unit that executes arithmetic processing of the game based on the input information, and A result output unit that outputs the processing result obtained by the arithmetic processing executed by the arithmetic processing unit, and To function as One or more rendering servers, A rendering unit that generates information on the game image after the arithmetic processing based on the processing result, and a rendering unit. An image information output unit that acquires information on the game image generated by the rendering unit from the rendering unit and outputs the information on the game image to the user terminal.
  • a program to function as. (Item 8) This is an image processing method for performing real-time rendering processing of a game image displayed on the display unit of a user terminal.
  • the processor of the game processing server Obtaining input information for the game and To execute the arithmetic processing of the game based on the input information, To output the processing result obtained by the above arithmetic processing and Including One or more processors on the rendering server Based on the processing result, the information of the game image after the arithmetic processing is generated, and Outputting the generated information of the game image from the rendering server to the user terminal, and Image processing methods, including.

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PCT/JP2020/009993 2020-03-09 2020-03-09 画像処理システム、プログラムおよび画像処理方法 WO2021181454A1 (ja)

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PCT/JP2020/009993 WO2021181454A1 (ja) 2020-03-09 2020-03-09 画像処理システム、プログラムおよび画像処理方法
US17/905,828 US20230118548A1 (en) 2020-03-09 2020-03-09 Image processing system, program, and image processing method
CN202080098266.8A CN115279469A (zh) 2020-03-09 2020-03-09 图像处理系统、程序及图像处理方法
JP2022506996A JPWO2021181454A1 (de) 2020-03-09 2020-03-09
EP20924676.8A EP4119208A4 (de) 2020-03-09 2020-03-09 Bildverarbeitungssystem, programm und bildverarbeitungsverfahren

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