WO2021143255A1 - 数据处理方法、装置、计算机设备以及可读存储介质 - Google Patents
数据处理方法、装置、计算机设备以及可读存储介质 Download PDFInfo
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Definitions
- This application relates to the field of computing technology, and in particular to a data processing method, device, computer equipment, and readable storage medium.
- the game theme logic will run on the server, including the moving position of each non-player character (NPC), each The position and status of each player. These data will be selected and filtered, and sent to each game client through the "network copy" method. The game client will receive the corresponding data, and display the received data on the client screen by rendering it. .
- NPC non-player character
- the server will use the method of nine square grid division to divide the relevant surrounding players.
- the change of the data is sent to the player's client, for example, in most FPS games, it is related data within a range of about 200 meters from the player.
- the embodiments of the present application provide a data processing method, device, computer equipment, and computer-readable storage medium, which can improve the efficiency of data processing.
- the embodiments of the present application provide a data processing method, which is executed by a computer device, and includes:
- the first change data of the main virtual object is sent to the target client where the main virtual object is located, so that the target client updates and displays the frame image based on the first change data.
- One aspect of the embodiments of the present application provides a data processing device, and the device includes:
- the first obtaining module is configured to obtain the associated virtual object associated with the main virtual object, and obtain the variable belonging to the first update frequency type among the role variables of the associated virtual object as the first type variable;
- the compression module is used to compress the above-mentioned first type variables to obtain compressed data
- the first encapsulation module is configured to encapsulate the compressed data to obtain the first change data of the main virtual object
- the first sending module is configured to send the first change data of the main virtual object to the target client where the main virtual object is located, so that the target client can update and display the frame image based on the first change data.
- One aspect of the embodiments of the present application provides a computer device, including a processor, a memory, and an input and output interface;
- the above-mentioned processor is respectively connected to the above-mentioned memory and the above-mentioned input and output interface, wherein the above-mentioned input and output interface is used for inputting data and outputting data, the above-mentioned memory is used for storing program code, and the above-mentioned processor is used for calling the above-mentioned program code to execute the Embodiment of the above-mentioned data processing method.
- the embodiments of the present application provide a computer-readable storage medium.
- the computer-readable storage medium stores a computer program.
- the computer program includes program instructions. When executed by a processor, the program instructions execute as in the embodiments of the present application.
- the above-mentioned data processing method is not limited to:
- Figure 1 is a data processing architecture diagram provided by an embodiment of the present application.
- Fig. 2 is a flowchart of a data processing method provided by an embodiment of the present application
- FIG. 3 is a schematic diagram of a data processing process of a first type variable provided by an embodiment of the present application
- FIG. 4 is a data processing process of multiple virtual objects provided by an embodiment of the present application.
- FIG. 5 is a schematic diagram of a specific flow of data processing provided by an embodiment of the present application.
- FIG. 6 is a schematic diagram of a display scene of an associated virtual object provided by an embodiment of the present application.
- FIG. 7 is a schematic diagram of a first type variable determination scenario provided by an embodiment of the present application.
- FIG. 8 is a schematic diagram of data processing for updating based on historical frames according to an embodiment of the present application.
- FIG. 9 is a schematic diagram of a second-type variable trigger scenario provided by an embodiment of the present application.
- FIG. 10 is a schematic diagram of a variable division scenario provided by an embodiment of the present application.
- FIG. 11 is a schematic diagram of a data processing device provided by an embodiment of the present application.
- FIG. 12 is a schematic structural diagram of a computer device provided by an embodiment of the present application.
- FIG. 1 is a data processing architecture diagram provided by an embodiment of the present application.
- the data processing system includes a computer device 101 and a plurality of electronic devices, such as electronic device 102a and electronic device.
- the device 102b, ... and the electronic device 102c, the computer device 101 and each electronic device can communicate with each other.
- the computer device 101 obtains each connected electronic device, generates change data corresponding to each electronic device, and sends the generated change data to the corresponding electronic device, so that the electronic device can update the frame image based on the corresponding change data. show.
- the computer device 101 detects that the electronic device 102a is online, and obtains the associated virtual object associated with the main virtual object logged in the electronic device 102a, including the player or player associated with the main virtual object.
- the associated virtual object can be regarded as an object displayed in the electronic device 102a where the main virtual object is located.
- Obtain the first type variables of each associated virtual object such as the position information, view direction information, speed information, acceleration information, path information, and Ragdoll information of the corresponding associated virtual object, among which Ragdoll information is used to construct the association
- the role model of the virtual object where the first type variable is a variable belonging to the first update frequency type in the associated virtual object.
- the first update frequency type can be considered as the frequency that changes every frame.
- the changes are relatively frequent, so that the first type of variable needs to be updated when each frame is updated. Therefore, when the computer device performs data processing, it needs to obtain the first type of variable associated with the virtual object to maintain the target client's
- the data in the display page is consistent with the data in the computer equipment, realizing network replication of the first type of variables.
- the above-mentioned first type of variables can be compressed separately to obtain compressed data, including compressed data of position information, compressed data of view direction information, compressed data of path information, etc.
- the second update frequency type means that the update frequency is low and does not change every frame. Therefore, the second type of variables does not need to be processed in every frame, thereby further reducing the processing of computer equipment
- the amount of data and the amount of data transmitted with the client can improve the update efficiency.
- the electronic device 102a After receiving the first change data, the electronic device 102a restores the first change data to obtain the position information, view direction information, speed information, acceleration information, path information, and Ragdoll information of the associated virtual object.
- a type variable based on these first type variables, the current frame image is rendered. It can be considered that the state of the virtual object displayed in the current frame image is determined by each first type variable.
- the process of the computer device 101 sending the change data to the electronic device 102b,... Or the electronic device 102c is the same as the process of the computer device 101 sending the change data to the electronic device 102a.
- the computer device 101 may be a server or a client, or a system composed of a server and a client.
- the client may be an electronic device, the client and the aforementioned electronic devices (electronic device 102a, electronic device 102b, ...And electronic equipment 102c), including but not limited to mobile phones, tablet computers, desktop computers, notebook computers, handheld computers, mobile internet devices (MID), wearable devices (such as smart watches, smart bracelets, etc.), etc. .
- electronic device 102a electronic device 102a, electronic device 102b, ...And electronic equipment 102c
- MID mobile internet devices
- wearable devices such as smart watches, smart bracelets, etc.
- the method provided in the embodiments of the present application may be executed by a computer device, which includes but is not limited to a terminal or a server.
- the execution subject for data processing may be a computer device.
- the computer device when the embodiment of the application is applied to a game scene, the computer device includes but is not limited to a dedicated server (Dedicated Server, DS), where DS is a server that runs game logic and does not run tasks related to image rendering and sound. , And will send the results of data processing to the client for processing game data.
- DS dedicated Server
- the character variables of the associated virtual objects are classified based on the update frequency variables, and the first type variables belonging to the high frequency (the first update frequency type) are updated during each frame update, and the The first type of variable is compressed, and for the second type of variable belonging to the low frequency (the second update frequency type), there is no need to update every frame, thereby reducing the overhead of computer equipment for network replication and improving frame update
- the efficiency of the game scene shortens the update time of one frame in the game scene, thereby improving the frame image update performance of the game scene, making the switching between frames in the game scene smoother, and improving the user experience.
- the embodiments of the present application can reduce the data processing pressure of computer equipment (such as DS), in computer equipment with the same performance, technicians can implement more abundant game scenes through the embodiments of the present application. For example, suppose that the DS can copy 2 frames per second when the game scene of 100 players is copied over the network, which makes the switching between frames in the game scene extremely slow, making the game experience extremely poor.
- the embodiment of the application can improve the network replication performance. It can replicate dozens of frames per second, such as 40 frames. In the case of switching dozens of frames per second, it is an acceptable switching frequency for the human eye, and the player can It is observed that the frame image is switched continuously without freezing, which can enhance the game experience.
- FIG. 2 is a flowchart of a data processing method provided by an embodiment of the present application. As shown in Fig. 2, the above-mentioned computer equipment is used as the execution subject for description.
- the data processing process includes the following steps:
- Step S201 Obtain an associated virtual object associated with the main virtual object, and acquire a first type variable among the role variables of the associated virtual object.
- the associated virtual object associated with the main virtual object is acquired, and the variable belonging to the first update frequency type among the role variables of the associated virtual object is acquired as the first type variable.
- it may include at least one main virtual object, and each main virtual object may be associated with at least one associated virtual object.
- the computer device updates the frame image of the application scene, the application scene is acquired.
- the associated main virtual object, the main virtual object is a virtual object whose attribute category is the user role attribute in the application scenario. After the computer device obtains the main virtual object, it obtains the associated virtual object associated with the main virtual object, and The associated virtual object associated with the main virtual object may not be unique.
- Each associated virtual object includes a role variable, which constitutes the display state of the corresponding associated virtual object in the above application scenario, and is used to display the associated virtual object in the above application.
- Scene Taking an associated virtual object as an example, a variable belonging to the first update frequency type among the role variables of the associated virtual object is acquired as the first type variable of the associated virtual object.
- the first update frequency type may indicate an update frequency type that changes every frame, and may also indicate an update frequency type that has an update frequency greater than or equal to a first update frequency threshold.
- FIG. 3 is a schematic diagram of a data processing process of a first type variable provided in an embodiment of the present application.
- the computer device obtains the main virtual object in the application scenario, obtains the associated virtual object associated with the main virtual object, and obtains the first type variable among the role variables of the associated virtual object.
- the application scene is a game scene.
- the attribute category of each virtual object is a user role attribute or a system role attribute.
- a virtual object whose attribute category is a user character attribute is a player character
- a virtual object whose attribute category is a system character attribute is a non-player character (Non-Player-Character, NPC).
- NPC Non-Player-Character
- the main virtual object 302 corresponds to a client, and the client is used to display the application scene 301.
- the frame image corresponding to the main virtual object 302 is the main vision.
- the displayed frame images may not be completely the same, because the visual ranges of different main virtual objects are different.
- an associated virtual object set 303 associated with the main virtual object 302 is acquired.
- the associated virtual object set 303 includes at least one associated virtual object, such as an associated virtual object 3031, an associated virtual object 3032, and an associated virtual object 3033.
- Associated virtual objects 3034... and associated virtual objects 303m (m is a positive integer, and m is the number of associated virtual objects associated with the main virtual object).
- each associated virtual object included in the associated virtual object set 303 belongs to virtual objects other than the main virtual object 302 in the application scenario.
- a variable belonging to the first update frequency type among the role variables 304 of the associated virtual object 3031 is acquired as the first type variable 305, and the first type variable 305 is the role variable 304 of the associated virtual object 3031 Part of it.
- the first type variable 305 of the associated virtual object 3031 includes at least one variable, such as variable 3051, variable 3052, variable 3053, variable 3054, ... and variable 305n (n is a positive integer, n is the first type variable 305 The number of variables included).
- Step S202 Perform compression processing on the first type variable to obtain compressed data, and encapsulate the compressed data into the first change data of the main virtual object.
- the first type variable is compressed to obtain compressed data, and the compressed data is encapsulated into the first change data of the main virtual object.
- compressing the variables of the first type including but not limited to encoding the variables of the first type or reducing the numerical type of the variables of the first type, etc., to reduce the storage space occupied by the variables of the first type and reduce the need to transmit to The amount of data on the client.
- the first type variable 305 is compressed, and each variable contained in the first type variable 305 is compressed specifically to obtain compressed data 3081.
- the compression processing method for different variables can be The same or different, there is no restriction here.
- the variable 3051 in the first type variable 305 is compressed to obtain the compressed data 3061 corresponding to the variable 3051; the variable 3052 is compressed to obtain the compressed data 3062 corresponding to the variable 3052; ...; the variable 305n is performed
- the compression process obtains the compressed data 306n corresponding to the variable 305n.
- the compressed data 3061, the compressed data 3062,... and the compressed data 306n constitute the compressed data 3081 corresponding to the first type variable 305.
- the first type variable of the associated virtual object 3032 is compressed to obtain compressed data 3082; the first type variable of the associated virtual object 3033 is compressed to obtain compressed data 3083; ...; the associated virtual object 303m
- the first type of variable is compressed to obtain compressed data 308m.
- the compressed data 3081 corresponding to the associated virtual object 3031, the compressed data 3082 corresponding to the associated virtual object 3032, and the compressed data 308m corresponding to the associated virtual object 303m are encapsulated to obtain the first modified data.
- Step S203 Send the first change data of the main virtual object to the target client where the main virtual object is located.
- the first change data of the main virtual object is sent to the target client where the main virtual object is located, so that the target client updates and displays the frame image based on the first change data.
- the first change data is data used to render the associated virtual object when the target client displays in this frame.
- the computer device After the computer device generates the first change data, it sends the first change data to the target client 307 where the associated virtual object is located, so that the target client 307 can display the frame image based on the first change data. .
- the application scene includes multiple main virtual objects, take the data processing process of the main virtual object 302 as an example to obtain the first change data of other main virtual objects in the application scene, and the obtained first change data It is sent to the target client where the corresponding main virtual object is located, so that all the clients associated with the application scene can update and display the frame image based on the received first change data.
- FIG. 4 is a data processing process of multiple virtual objects provided by an embodiment of the present application.
- the above application scenario includes multiple master virtual objects, and each master virtual object is associated with more than one associated virtual object.
- the computer device 401 obtains the main virtual object 4021, the main virtual object 4022, and the main virtual object 4023 from the application scenario, obtains the associated virtual object 4031 and the associated virtual object 4032 associated with the main virtual object 4021, and obtains the first associated virtual object 4031.
- a type variable 4041 Compress the first type variable 4041 to obtain compressed data 4051.
- obtain the first type variable 4042 of the associated virtual object 4032, compress the first type variable 4042 to obtain compressed data 4052, and compress the data 4051 and compressed data 4052 are encapsulated into first modified data 4061, and the first modified data 4061 is sent to the target client 4071 where the main virtual object 4021 is located.
- the associated virtual object 4033 associated with the main virtual object 4022 obtains the first type variable 4043 of the associated virtual object 4033, compress the first type variable 4043 to obtain compressed data 4053, and encapsulate the compressed data 4053 into a first type variable 4043.
- a change data 4062, the first change data 4062 is sent to the target client 4072 where the main virtual object 4022 is located; the associated virtual object 4034 associated with the main virtual object 4023 is obtained, and the first type variable 4044 of the associated virtual object 4034 is obtained , Compress the first type variable 4044 to obtain compressed data 4054, encapsulate the compressed data 4054 into first modified data 4063, and send the first modified data 4063 to the target client 4073 where the main virtual object 4023 is located.
- the embodiment of the application realizes that the computer device obtains the associated virtual object associated with the main virtual object, and obtains the first type variable of the associated virtual object, compresses the first type variable, and obtains the compressed data.
- the compressed data is encapsulated into the first change data, and the first change data is sent to the target client where the main virtual object is located, thereby reducing the amount of data transmission during data transmission between the computer device and each target client.
- the role variables of each associated virtual object are classified, and the variables belonging to the first update frequency type (that is, the first type variables) are compressed.
- the classification of the role variables reduces the number of computers. The amount of data that the device needs to process.
- the first type of variable is compressed, which reduces the amount of data sent by the computer device to the client, so as to reduce the network data processing pressure of the computer device and reduce the time consumption of data processing, thereby increasing The efficiency of data processing.
- the network replication pressure of computer equipment can be reduced.
- the computer equipment includes but is not limited to DS.
- Network replication (Data Replication) refers to the computer equipment sending game data to the client. The process of keeping the game data of the client and computer equipment consistent.
- FIG. 5 is a schematic diagram of a specific data processing flow provided by an embodiment of the present application. As shown in Figure 5, it includes the following steps:
- Step S501 Obtain an associated virtual object associated with the main virtual object.
- the associated virtual object associated with the main virtual object can be determined by the visual range of the main virtual object, or the associated virtual object associated with the main virtual object can be determined by the attribute category of the main virtual object, or combined with the main virtual object.
- the visual range and attribute category of the virtual object determine the associated virtual object associated with the main virtual object.
- the distance information between the main virtual object and at least two original virtual objects is obtained from the distance relationship list; the distance information is obtained from the at least two original virtual objects
- determine the viewing distance angle information between the view direction information of the candidate virtual object and the main virtual object set the distance information to be less than or equal to the first distance threshold
- the original virtual object, or the candidate virtual object whose viewing distance included angle information is less than the visual angle threshold is determined as the associated virtual object associated with the main virtual object, or the original virtual object whose distance information is less than or equal to the first distance threshold
- the object, and the virtual object to be selected whose line-of-sight information is less than the visual angle threshold are determined as the associated virtual object associated with the main virtual object.
- the association between each virtual object in the application scene and the main virtual object is determined based on distance information and special logic.
- the special logic can be "within a very small angle directly in front of the main virtual object (visual range) Virtual objects".
- the original virtual object whose distance information from the main virtual object is less than or equal to the first distance threshold is the virtual object displayed on the display page of the target client where the main virtual object is located; the viewing distance included angle information is less than the visualization angle threshold
- the virtual object to be selected is a virtual object that is displayed on the display page of the target client where the main virtual object is located when the main virtual object uses the telescopic props.
- the virtual object to be selected can also have the distance information between the main virtual object and the main virtual object less than or The original virtual object equal to the second distance threshold.
- Determine the associated virtual object associated with the player by determining the visual range of the player without using the far vision range props and using the far vision range props.
- the above-mentioned viewing distance included angle information is determined according to the position information of the virtual object to be selected in the application scene and the viewing direction information of the main virtual object.
- the view direction information of the main virtual object can be a unit vector, or a unit longitude and latitude, etc.
- the representation of the view direction information of the main virtual object is determined according to the implementation of the application scenario, here No restrictions. For example, when the application scene is created based on the reference point (0, 0, 0), the orientation information of the main virtual object can be (x1, y1, z1), and x, y, and z are all between 0 and 1.
- the value indicates the orientation of the main virtual object, that is, the view direction of the main virtual object; obtain the position information (x2, y2, z2) of the virtual object to be selected in the application scene, and the position information of the main virtual object in the application scene ( x3, y3, z3), obtain the direction vector between the candidate virtual object and the main virtual object through the position information (x2, y2, z2) of the virtual object to be selected and the position information (x3, y3, z3) of the main virtual object, According to the direction vector and the field of view direction information of the main virtual object, information on the viewing distance included between the candidate virtual object and the main virtual object is determined.
- the above is a possible way of determining the angle of view information, and other ways of obtaining information about the angle of view between the virtual object to be selected and the direction of view of the main virtual object are not limited here.
- all virtual objects within the visualization range of the player can be considered to be associated virtual objects associated with the player, that is, the distance information between the player and the player is less than or equal to the first distance
- the original virtual object of the threshold when the player observes with a telescope such as a sniper scope, it will increase the player's visual range, and the virtual object within the visual range after the player uses the telescope can also be considered to be related to the player
- the second distance threshold is the farthest distance that the player can observe when using the far-sightedness props
- the visual angle threshold is the maximum viewing angle that the player can observe when the far-sightedness props are used.
- FIG. 6 is a schematic diagram of a display scene of an associated virtual object provided in an embodiment of the present application.
- the main virtual object 602 displays a frame image on the display page 601 of the target client when the far vision prop is not used.
- the received associated virtual object is displayed in, where the associated virtual object is a virtual object other than the main virtual object 602 displayed on the display page 601.
- the size of each associated virtual object displayed on the display page 601 can be adjusted according to the distance information between each associated virtual object and the main virtual object 602.
- the main virtual object 602 uses the telescopic prop 604, obtain the candidate virtual objects whose distance information is greater than the first distance threshold 603 and less than or equal to the second distance threshold 605 from at least two original virtual objects, and determine the candidate virtual object and the main The viewing distance included angle information between the visual field direction information of the virtual objects, and the candidate virtual object whose viewing distance included angle information is less than the visualization angle threshold 606 is determined as the associated virtual object associated with the main virtual object 602.
- the target The display page 601 of the client displays the associated virtual objects whose distance information is less than or equal to the first distance threshold 603, and also displays the associated virtual objects whose line-of-sight angle information is less than the visualization angle threshold 606.
- the above-mentioned first distance threshold 603 and second distance threshold 605 refer to the actual distance value in the application scenario, rather than the page display distance displayed in the display page 601, that is, the first distance threshold 603 and the second distance threshold can be considered
- the second distance threshold 605 is the distance between the location information in the application scene.
- the associated virtual object is determined by the attribute category of the main virtual object
- the attribute category of at least two original virtual objects in the application scenario is obtained, the original virtual object whose attribute category is the user role attribute is determined as the user virtual object, and The original virtual object whose attribute category is the attribute of the system role is determined as the system virtual object
- the group label of the user virtual object is obtained, and the user virtual object whose group label is the same as the group label of the main virtual object is determined as the associated user virtual object
- the associated user virtual object and the system virtual object are determined as the associated virtual object associated with the main virtual object. For example, in a game scene, for the player (the main virtual object), it may be necessary to know the location information of the virtual object that belongs to the same group as the player.
- the group tag of the player can be obtained from the original virtual object.
- the user virtual object whose attribute category is the user role attribute is obtained from the user virtual object, and the associated user virtual object with the same group tag as the main virtual object is obtained from the user virtual object.
- the user virtual object is a non-player other than the above-mentioned player in the game scene. NPC object. Wherein, when multiple user virtual objects team up to play the game scene or enter the game scene to form a team, the same group tag is added to the multiple user virtual objects in the team to indicate that the multiple user virtual objects belong to The same group.
- the associated virtual object is determined by the attribute category of the main virtual object.
- the main virtual object can be displayed on the display page of the target client and the virtual objects belonging to the same group as the main virtual object, so that the main virtual object can view the same group as the main virtual object in real time.
- the position information of the virtual objects of the group, etc., that is, the situation of one's teammates can be obtained in real time, which improves the interactivity between virtual objects in the same group.
- the visual range and attribute category of the main virtual object can be combined to determine the associated virtual object associated with the main virtual object, the original virtual object whose distance information is less than or equal to the first distance threshold, and the candidate whose viewing distance included angle information is less than the visual angle threshold
- the virtual object and the associated user virtual object are determined to be the associated virtual object associated with the main virtual object, where the associated user virtual object is determined based on the group tag, specifically obtaining the original virtual object whose attribute category is the user role attribute
- the object is determined to be a user virtual object, and the user virtual object whose group label is the same as the group label of the main virtual object is determined as the associated user virtual object.
- the distance relationship list includes distance information between each system virtual object and each user virtual object. Obtain the distance range to which the distance information between each original virtual object and the main virtual object belongs, obtain the update cache time of each original virtual object; obtain the list update time threshold corresponding to the distance range, and update the cache in at least two original virtual objects The original virtual object whose time difference between the time and the network time of the third system is greater than or equal to the list update time threshold is determined as the target virtual object; the distance information between the target virtual object and the main virtual object in the distance relationship list is updated.
- the update time threshold is updated so that when the distance information is small, the update frequency is large, and when the distance information is large, the update frequency is small, so as to reduce the impact on the distance relationship list without affecting the display of the frame image of the main virtual object.
- the update frequency reduces the amount of update data of the distance relationship list.
- Step S502 Obtain the first type variable among the role variables of the associated virtual object.
- a variable belonging to the first update frequency type among the role variables of the associated virtual object is acquired as the first type variable.
- the variable of the first update frequency type can be considered as a variable that changes every frame in the application scenario.
- the object variable subset includes variables belonging to the first update frequency type among the role variables of the associated virtual object; the first type variable of the associated virtual object is obtained from the object variable subset.
- the first type of variables can include position information, view direction information, speed information, acceleration information, path information, and Ragdoll information, etc., because the acceleration information and view direction information can be changed by the client according to the received changes The data is calculated. Therefore, it can be considered that the computer device does not need to process the acceleration information and the field of view direction information.
- the Ragdoll information is the bone information of the associated virtual object, which is used to render the character form of the corresponding associated virtual object, that is, it can be used to render the associated virtual object displayed on the display page.
- the first type variable includes historical path information
- obtain the movement trajectory of the associated virtual object within the target time range determine the movement position point of the associated virtual object based on the movement trajectory, and determine the movement position point as the path information of the associated virtual object
- the historical path information in the variable of the first type is updated to path information;
- the target time range refers to the interval length of updating the path information in the variable of the first type.
- the path update time of the path information is based on the path update time and the path information of the associated virtual object is predicted again after the target time range has passed. For example, assuming that the target time range is 2s and the recorded path update time is 6:35:05, based on the path update time, the next time the path information is updated is 6:35:07. Further, the path update time can be accurate to milliseconds, etc., and every time the path information is updated, the path update time is updated synchronously.
- FIG. 7 is a schematic diagram of a first type variable determination scenario provided by an embodiment of the present application.
- the class object set 701 corresponding to the main virtual object is obtained.
- the class object set 701 includes at least two object variable subsets, including the object variable subset 7011, the object variable subset 7012,... and the object variable Subset 7013, etc., each object variable subset includes a variable belonging to the first update frequency type among the character variables corresponding to the associated virtual object, that is, the first type variable corresponding to the associated virtual object.
- FIG. 7 is a schematic diagram of a first type variable determination scenario provided by an embodiment of the present application.
- the object variable subset 7011 includes the first type variable associated with the virtual object 1
- the object variable subset 7012 includes the first type variable associated with the virtual object 2
- the object variable subset 7013 Includes the first type variable associated with virtual object 3.
- the first type variable corresponding to the associated virtual object can be obtained from the subset of each object variable.
- the role variable 703 of the associated virtual object 1 includes a first type variable 7031, a second type variable 7032, other data 7033, and a full update time 7034.
- other virtual objects also include variables of the first type, variables of the second type, other data, and full update time, etc.
- the update process please refer to the update process of the associated virtual object 1. Therefore, after determining the associated virtual object associated with the main virtual object, the role variable of the associated virtual object can be obtained, and the first type variable can be obtained from the role variable. Taking Figure 7 as an example, the associated virtual object can be obtained. After the associated virtual object 1 is associated with the virtual object 1, the role variable 703 of the associated virtual object 1 is acquired, and the first type variable 7031 in the role variable 703 is acquired.
- This type of object collection can be considered as a Holder object collection.
- the Holder is a class that transfers variables through the copy of the original value and provides a variable packaging for immutable object references.
- each class object set corresponds to a main virtual object for processing the first type variable corresponding to the main virtual object.
- the computer device obtains the main virtual object in the application scenario, it creates a class object set for each main virtual object, and obtains the associated virtual object associated with each main virtual object, and associates the virtual object's
- the first type variable is added to the class object collection corresponding to the main virtual object.
- Step S503 Perform compression processing on the first type variable to obtain compressed data, and encapsulate the compressed data into the first change data of the main virtual object.
- the first type variable is compressed to obtain compressed data
- the compressed data is encapsulated to obtain the first change data of the main virtual object.
- the first type variable includes location information; the location information and location accuracy of the associated virtual object are acquired, the location information is converted into integer location data based on the location accuracy, and the integer location data is determined to be compressed data ,
- the integer position data is lossy.
- the variable of the first type variable whose data type is floating-point data can also be compressed by the compression method of the above-mentioned position information. Since the memory occupied by floating-point data is larger than that of integer data, it is passed In this way, the memory size occupied by the first type variable can be reduced.
- the position information is data represented by (X, Y, Z), the position accuracy is 0.2 cm, 22 bits are used to store position information X and Y, 20 bits are used to store position information, etc., and the position information is X
- the memory size of, Y and Z can be determined according to the specific implementation of the application scenario, and the position accuracy can also be other values.
- X in the location information of an associated virtual object is 1001.252
- X is compressed based on the location accuracy
- the compressed X is 1001.2
- 1001.2 is updated to X in the integer location data, which is 5006.
- the first type of variable in the frame to be updated, the first type of variable is obtained, and in the history frame where the main virtual object is located, the history buffer variable corresponding to the first type of variable is obtained, where the historical frame is the upper part of the frame to be updated.
- One frame obtain the first difference variable between the historical cache variable and the first type variable; encode the first difference variable to obtain compressed data.
- the coding can be a coding method that can compress or simplify data, such as Huffman coding.
- Huffman coding for the variables of the first type of variable whose data between adjacent frames is a gradual relationship, it can be compressed in this way. For example, the data in the second frame is changed based on the data in the first frame, and the data in the third frame is changed.
- the data of the frame is based on variables such as changes in the data of the second frame.
- the historical cache variable of the position information can be obtained, and the first difference variable between the historical cache variable and the position information can be obtained.
- the difference variable is encoded to obtain the compressed data.
- the historical cache variable of the location information is (100,201,5) and the location information is (101,201.2,5)
- the first value between the historical cache variable and the location information is obtained.
- the difference variable is (1, 0.2, 0)
- the first difference variable (1, 0.2, 0) is encoded to obtain compressed data.
- FIG. 8 is a schematic diagram of data processing for updating based on historical frames according to an embodiment of the present application.
- the associated virtual object 803a and the associated virtual object 804a are displayed on the display page 801 of the target client where the main virtual object 802 is located.
- the location information (ie, historical cache variable) of the object 803a is (201, 100, 5), and the location information (ie, the historical cache variable) of the associated virtual object 804a is (10, 21, 5).
- the position information (204, 97, 5) of the associated virtual object 803b and the position information (12, 25, 5) of the associated virtual object 804b are acquired.
- the historical frame can be considered as the previous frame of the frame to be updated
- the position information of the associated virtual object 803a is the historical cache variable of the position information of the associated virtual object 803b
- the first difference variable obtained for the associated virtual object 803b is (3,- 3, 0)
- the location information of the associated virtual object 804a is the historical cache variable of the location information of the associated virtual object 804b
- the first difference variable of the associated virtual object 804b is (2, 4, 0)
- the first difference variable ( 3, -3, 0) and the first difference variable (2, 4, 0) are encoded, and the encoding result is sent to the target client.
- the target client After the target client receives the encoding result, it restores the first difference variable (3, -3, 0) and the first difference variable (2, 4, 0), based on the first difference variable (3, -3, 0)
- the associated virtual object 803b is displayed on the display page 801
- the associated virtual object 804b is displayed on the display page 801 based on the first difference variable (2, 4, 0).
- the target client updates the associated virtual object 803a and the associated virtual object 804a in the display page 801 to obtain the associated virtual object 803b and the associated virtual object 804b.
- the associated virtual object 804a that is, the historical frame displayed in the display page 801 is changed to the frame to be updated.
- the first type of variable includes the object identifier of the associated virtual object; the object identifier of the associated virtual object's predecessor associated virtual object is obtained, and the object identifier of the associated virtual object is obtained between the object identifier of the associated virtual object and the object identifier of the previous associated virtual object.
- the second difference variable where the preceding associated virtual object and the associated virtual object are processed sequentially; the second difference variable is encoded to obtain compressed data. For example, for the object identifier of the associated virtual object, the difference between different object identifiers is small, and it can be compressed in this way.
- the object identifier of the first associated virtual object is 101
- the object identifier of the second associated virtual object is 103
- the object identifier of the third associated virtual object is 107
- the first associated virtual object can be considered as the predecessor associated virtual object of the second associated virtual object
- the second associated virtual object is the predecessor associated virtual object of the third associated virtual object.
- the second difference variable of the position information can be converted into integer position data, and the integer position data can be encoded to obtain compressed data, or
- the position information is converted into integer position data, the second difference variable of the position information is obtained according to the integer position data, and the second difference variable is encoded to obtain compressed data.
- the Ragdoll information can be directly used as compressed data.
- the Ragdoll information is related to location information. Therefore, the Ragdoll information can be regarded as a variable belonging to the first update frequency type.
- the associated virtual object includes a plurality of variables of the first type, after obtaining the compressed data of each variable of the first type, all the compressed data is encapsulated to obtain the first modified data.
- Step S504 Send the first change data of the main virtual object to the target client where the main virtual object is located.
- the first change data of the main virtual object is sent to the target client where the main virtual object is located, so that the target client updates and displays the frame image based on the first change data.
- the target client receives the first change data
- the first change data is restored to obtain the first type variable, and the frame image is updated and displayed on the display page according to the first type variable.
- step S505 it is determined that the second type variable has changed.
- step S506 if the trigger information for the second-type variable of the associated virtual object is received, it is determined that the second-type variable has changed, and step S506 is executed. Or, obtain the historical update time of the second type variable associated with the virtual object and the first system network time, where the second type variable is a variable belonging to the second update frequency type among the role variables; if the first system network time and the historical update When the time difference is greater than or equal to the second-type variable update time threshold, it is determined that the second-type variable has changed, and step S506 is executed.
- the trigger information can be considered as operation information that will cause data update of the corresponding second type variable. For example, when the associated virtual object is hit, the blood volume information and displacement animation parameters of the associated virtual object will change.
- “Hit” can be considered as trigger information for the blood volume information and displacement animation parameters of the associated virtual object. It can be determined that the second type needs to be processed when the trigger information for the second-type variable of the associated virtual object is not received, but the difference between the network time of the first system and the historical update time is greater than or equal to the second-type variable update time threshold Variable, go to step S506; alternatively, it may be determined when the trigger information for the second type variable of the associated virtual object is received, but the difference between the network time of the first system and the historical update time is less than the second type variable update time threshold
- step S506 is executed; or, when the trigger information for the second type of variable associated with the virtual object is received, and the difference between the network time of the first system and the historical update time is greater than or equal to the second type
- the variable update time threshold it is determined that the second type of variable needs to be processed, and step S506 is executed.
- Receiving the trigger information for the second type variable of the associated virtual object, or the difference between the network time of the first system and the historical update time is greater than or equal to the second type variable update time threshold.
- step S506 is executed.
- the execution sequence of the judgment process of the two conditions is not limited.
- Step S506 Obtain a second type variable among the role variables of the associated virtual object, and encapsulate the second type variable into second change data.
- the second type variable is a variable belonging to the second update frequency type among the character variables, and the second type variable is encapsulated into the second change data of the main virtual object.
- the second type of variable can be considered to be some trigger variables, such as the change of attack information, attack behavior, and displacement animation parameters in the virtual object.
- the second type of variable changes, it can be targeted to the second type of variable.
- the corresponding associated virtual object executes the Actor Replication (Actor Replication) method to fully replicate the second type of variables.
- Step S507 Send the second change data of the main virtual object to the target client where the main virtual object is located.
- the second change data is sent to the target client where the main virtual object is located, so that the target client updates and displays the frame image based on the second change data.
- the third change data is sent to the target client where the main virtual object is located, so that the target client can update and display the frame image based on the third change data.
- the second-type variable 7041 of the associated virtual object 1 when the second-type variable 7041 of the associated virtual object 1 is updated, the second-type variable 7041 is added to the full update list 704.
- the full update list 704 includes the data needed in the current data processing process.
- the second type variable of the associated virtual object to be updated. For example, in this data processing process, if the second type variable 7041 of the associated virtual object 1, the second type variable 7042 of the associated virtual object 2 and the second type variable 7043 of the associated virtual object 3 are updated, the virtual object will be associated The second type variable 7041 of 1, the second type variable 7042 of the associated virtual object 2 and the second type variable 7043 of the associated virtual object 3 are added to the full update list 704.
- FIG. 9 is a schematic diagram of a second-type variable triggering scenario provided by an embodiment of the present application.
- the second type variables of the associated virtual object 903a of the main virtual object 902 include blood volume information 904a and attacked information, etc.
- the main virtual object 902 uses the long-range shooting tool 905 to shoot at the associated virtual object 903a, where the blood volume information 904a As 100%, the long-range shooting tool 905 can be a crossbow, a firearm, a blasting tool, and the like.
- the computer device receives the operation of the associated virtual object 903a being shot, that is, receives the second type for the associated virtual object 903a
- the trigger information of the variable is used to obtain the second type variable of the associated virtual object 903b.
- the associated virtual object 903a and the associated virtual object 903b can be regarded as the same virtual object displayed in adjacent frames.
- the role variable of the virtual object has changed.
- the target client restores the blood volume information 904b based on the received second change data, and displays the associated virtual object 903b and the blood volume information 904b of the associated virtual object 903b on the display page 901.
- the displacement animation parameters of the associated virtual object 903a may also change.
- the above trigger information also refers to the associated virtual object 903a.
- the displacement animation parameter of the object 903a may be for at least one variable of the second type, which is not limited here.
- the computer device After the computer device receives the shooting operation of the associated virtual object 903a, it can be based on the damage value of the bullet 906 that hit the associated virtual object 903a, the location where the associated virtual object 903a was shot, and the blood volume information 904a of the associated virtual object 903a. And so on, the blood volume information 904b of the associated virtual object 903b is acquired.
- the computer device obtains the damage value of the bullet 906 and the position where the associated virtual object 903a was shot, determines the blood volume reduction value of the associated virtual object 903a, and encapsulates the blood volume reduction value into the second change data, and the target customer
- the blood volume information 904b is obtained based on the blood volume information 904a of the previous frame and the blood volume reduction value, and the blood volume information 904b is displayed on the display page 901.
- the above-mentioned processing procedure for the first type variable (step S502 to step S504) and the processing procedure for the second type variable (step S505 to step S507) can be executed synchronously or asynchronously, and the execution of both The order is not limited.
- the compressed data is obtained, and the second type variable is obtained by performing step S505 to step S506.
- the compressed data and the second type variable are encapsulated to obtain the target change data, and the target change data is sent to The target client where the main virtual object is located, so that the target client can update and display the frame image based on the target change data.
- the first type variable of each associated virtual object is respectively used as a subset of object variables and added to the class object set 701; Obtain the second-type variable whose data is updated during this data processing, and add the second-type variable whose data is updated to the full update list 704.
- the data of each object variable subset included in the class object set 701 is compressed to obtain compressed data corresponding to each object variable subset.
- the computer device encapsulates the compressed data obtained after processing in the class object set 701 and each second type data included in the full update list 704 to obtain the target change data, and sends the target change data to the target client where the main virtual object is located , So that the target client can update and display the frame image based on the target change data.
- step S503 After performing the above step S502, obtain the historical full update time of the first type variable associated with the virtual object and the second system network time; if the difference between the historical full update time and the second system network time is greater than or equal to the full update time threshold, Encapsulate the first type variable into full change data, and send the full change data to the target client, so that the target client can update and display the frame image based on the full change data, and update the historical full update time based on the network time of the second system; If the difference between the historical full update time and the second system network time is less than the full update time threshold, step S503 is executed to compress the first type variable to obtain compressed data.
- the historical full update time may be included in the character variable corresponding to the associated virtual object. As shown in FIG.
- the historical full update time is the full update time 7034 in the character variable 703 of the associated virtual object 1.
- the full historical update time can also be stored in other ways, which is not limited here.
- the object identifier can be associated with the corresponding associated virtual object to indicate the associated virtual object to which the role variable belongs.
- the role variables of the virtual object can also be divided into at least two categories, such as the above-mentioned first type variable belonging to the first update frequency type, and the second type variable belonging to the second update frequency type.
- the role variables can also be divided into more types of variables based on different update frequency types, such as three types of variables, or four types of variables, or five types of variables, etc., in different
- each type of variable belongs to a different update frequency type.
- different update frequency types can be managed through a tree structure, and data processing methods for variables corresponding to different update frequency types Not the same.
- FIG. 10 is a schematic diagram of a variable division scenario provided by an embodiment of the present application.
- the role variables are divided based on the first update frequency type and the second update frequency type, and a variable belonging to the first update frequency type among the role variables is used as the first type variable;
- the variable belonging to the second update frequency type among the role variables is regarded as the second type variable; among them, the data processing methods of the first type variable and the second type variable are different, and the first type variable and the second type variable can be passed through Render a complete associated virtual object.
- the role variables are divided based on the third update frequency type, the fourth update frequency type, and the fifth update frequency type, and the variables belonging to the third update frequency type among the role variables are regarded as the third type variables;
- the variable belonging to the fourth update frequency type among the role variables is regarded as the fourth type variable;
- the variable belonging to the fifth update frequency type among the role variables is regarded as the fifth type variable; among them, the third type variable, the fourth type variable and
- the data processing methods of the fifth type variables are different. Among them, a complete associated virtual object can be rendered through the third type variable, the fourth type variable, and the fifth type variable.
- role variables can also be classified by other division methods.
- the embodiment of the present application obtains the associated virtual object associated with the main virtual object, obtains the variable belonging to the first update frequency type among the role variables of the associated virtual object, as the first type variable, compresses the first type variable to obtain Compress the data, encapsulate the compressed data to obtain the first change data of the main virtual object, and send the first change data to the target client where the main virtual object is located, so that the target client updates and displays the frame image based on the first change data.
- the second type of variable changes, the second type of variable is updated, or the second type of variable is updated periodically, and the first type of variable is continuously updated periodically, so as to solve the possible loss before the full update.
- the role variables of the associated virtual objects are classified, and the first type variables belonging to the first update frequency type are compressed, which greatly reduces the amount of data that needs to be processed and the amount of data that needs to be sent. Data processing efficiency.
- FIG. 11 is a schematic diagram of a data processing apparatus provided by an embodiment of the present application.
- the above-mentioned data processing device may be a computer program (including program code) running in a computer device, for example, the data processing device is an application software; the device may be used to execute corresponding steps in the method provided in the embodiments of the present application.
- the data processing apparatus 110 may be used for the computer equipment in the embodiment corresponding to FIG. 2.
- the data processing apparatus 110 may include: a first acquisition module 11, a compression module 12, and a first package Module 13 and the first sending module 14.
- the first obtaining module 11 is configured to obtain an associated virtual object associated with the main virtual object, and obtain a variable belonging to the first update frequency type among the role variables of the associated virtual object as the first type variable;
- the compression module 12 is configured to perform compression processing on the above-mentioned first type variables to obtain compressed data
- the first encapsulation module 13 is configured to encapsulate the compressed data to obtain the first change data of the main virtual object
- the first sending module 14 is configured to send the first change data of the main virtual object to the target client where the main virtual object is located, so that the target client can update and display the frame image based on the first change data.
- the above-mentioned device 110 further includes:
- the second obtaining module 15 is configured to obtain the second type variable if the trigger information for the second type variable of the associated virtual object is received; the second type variable is the second update frequency type among the character variables variable;
- the second encapsulation module 16 is configured to encapsulate the above-mentioned second type variable into the second change data of the above-mentioned main virtual object;
- the second sending module 17 is configured to send the second changed data to the target client where the main virtual object is located, so that the target client can update and display the frame image based on the second changed data.
- the above-mentioned device 110 further includes:
- the third obtaining module 18 is configured to obtain the historical update time and the first system network time of the second type variable of the associated virtual object; the second type variable is a variable belonging to the second update frequency type among the character variables;
- the third encapsulation module 19 is configured to encapsulate the second type variable into the third of the main virtual object if the difference between the first system network time and the historical update time is greater than or equal to the second type variable update time threshold. Change data;
- the third sending module 20 is configured to send the third change data to the target client where the main virtual object is located, so that the target client can update and display the frame image based on the third change data.
- the above-mentioned first type variable includes location information
- the aforementioned compression module 12 includes:
- the first obtaining unit 121 is configured to obtain the position information and position accuracy of the associated virtual object
- the determining unit 122 is configured to convert the position information into integer position data based on the position accuracy, and determine the integer position data as the compressed data.
- the aforementioned compression module 12 includes:
- the second obtaining unit 123 is configured to obtain the first type variable in the frame to be updated, and obtain the history buffer variable corresponding to the first type variable in the history frame where the main virtual object is located; the history frame is the waiting Update the previous frame of the frame;
- the third obtaining unit 124 is configured to obtain the first difference variable between the above-mentioned historical cache variable and the above-mentioned first type variable;
- the first generating unit 125 is configured to encode the above-mentioned first difference variable to obtain the above-mentioned compressed data.
- the above-mentioned first type variable includes the object identifier of the above-mentioned associated virtual object
- the aforementioned compression module 12 includes:
- the fourth obtaining unit 126 is configured to obtain the object identifier of the preceding associated virtual object of the associated virtual object, and obtain the second difference variable between the object identifier of the associated virtual object and the object identifier of the preceding associated virtual object; Then the associated virtual object and the above-mentioned associated virtual object are processed in sequence;
- the second generating unit 127 is configured to encode the above-mentioned second difference variable to obtain the above-mentioned compressed data.
- the above-mentioned first type variable includes historical path information
- the above-mentioned first obtaining module 11 includes:
- the path acquisition unit 111 is configured to acquire the motion trajectory of the associated virtual object within the target time range, determine the motion position point of the associated virtual object based on the motion trajectory, and determine the motion position point as the path information of the associated virtual object,
- the above-mentioned historical path information in the above-mentioned first type variable is updated to the above-mentioned path information;
- the above-mentioned target time range refers to the interval length of updating the above-mentioned path information in the above-mentioned first type variable.
- the above-mentioned device 110 further includes:
- the fourth acquiring module 21 is configured to acquire the historical full update time of the first type variable of the associated virtual object and the second system network time;
- the fourth encapsulation module 22 is configured to encapsulate the parameters of the first type variable into full change data if the difference between the historical full update time and the second system network time is greater than or equal to the full update time threshold, and the full change data
- the change data is sent to the target client, so that the target client can update and display frame images based on the full amount of change data;
- the fourth encapsulation module 22 is further configured to perform compression processing on the first type variable through the compression module 12 if the difference between the historical full update time and the second system network time is less than the full update time threshold. , The steps to get compressed data.
- the above-mentioned device 110 further includes:
- the distance obtaining module 23 is configured to obtain the distance information between the main virtual object and the at least two original virtual objects from the distance relationship list;
- the viewing distance determining module 24 is configured to obtain the candidate virtual objects whose distance information is greater than the first distance threshold and less than or equal to the second distance threshold from the above-mentioned at least two original virtual objects, and determine whether the candidate virtual object is the same as the main virtual object. Information about the angle of the viewing distance between the object's field of view direction information;
- the association determination module 25 is configured to determine the original virtual object whose distance information is less than or equal to the first distance threshold, or the candidate virtual object whose line-of-sight information is less than the visualization angle threshold, as being associated with the main virtual object The above-mentioned associated virtual object.
- the above-mentioned device 110 further includes:
- the attribute classification module 26 is configured to obtain the attribute categories of at least two original virtual objects in the application scenario, determine the original virtual object whose attribute category is the user role attribute as the user virtual object, and set the attribute category as the original virtual object of the system role attribute.
- the virtual object is determined as the system virtual object;
- the user association module 27 is configured to obtain the group label of the user virtual object, and determine the user virtual object whose group label is the same as the group label of the main virtual object as the associated user virtual object;
- the association determination module 25 is further configured to determine the associated user virtual object and the system virtual object as the associated virtual object associated with the main virtual object.
- the above-mentioned device 110 further includes:
- the fifth obtaining module 28 is configured to obtain the distance range to which the distance information between each original virtual object and the above-mentioned main virtual object belongs, and obtain the update cache time of each original virtual object;
- the target determination module 29 is configured to obtain the list update time threshold corresponding to the above distance range, and determine the difference between the update cache time in the at least two original virtual objects and the network time of the third system to be greater than or equal to the original virtual object whose list update time threshold is greater than or equal to The object is determined as the target virtual object;
- the update module 30 is configured to update the distance information between the target virtual object and the main virtual object in the distance relationship list.
- the above-mentioned first obtaining module 11 includes:
- the class obtaining unit 112 is configured to obtain a class object set corresponding to the main virtual object; the class object set includes at least two object variable subsets;
- the subset acquiring unit 113 is configured to acquire the object variable subset corresponding to the associated virtual object from the at least two object variable subsets of the class object set; the object variable subset includes the role variables of the associated virtual object belonging to the above Variables of the first update frequency type;
- the variable obtaining unit 114 is configured to obtain the first type variable of the associated virtual object from the object variable subset.
- the embodiment of the application describes a data processing device.
- the above-mentioned device obtains the associated virtual object associated with the main virtual object, and obtains the variable belonging to the first update frequency type among the role variables of the associated virtual object.
- One type of variable is compressed to obtain compressed data
- the compressed data is encapsulated to obtain the first change data of the main virtual object
- the first change data is sent to the target client where the main virtual object is located, so that the target client is based on the first Change the data to update the display of the frame image.
- the role variables of the associated virtual objects are classified, and the first type variables belonging to the first update frequency type are compressed, which greatly reduces the amount of data that needs to be processed and the amount of data that needs to be sent. Data processing efficiency.
- the computer device 1200 in the embodiment of the present application may include: one or more processors 1201, a memory 1202, and an input/output interface 1203.
- the aforementioned processor 1201, memory 1202, and input/output interface 1203 are connected through a bus 1204.
- the memory 1202 is used to store a computer program, the computer program includes program instructions, the input and output interface 1203 is used to input data and output data, including data interaction between each communication client and event server, and data between the user and each communication client Interaction;
- the processor 1201 is used to execute the program instructions stored in the memory 1202, and perform the following operations:
- the first change data of the main virtual object is sent to the target client where the main virtual object is located, so that the target client updates and displays the frame image based on the first change data.
- the aforementioned processor 1201 may be a central processing unit (central processing unit, CPU), and the processor may also be other general-purpose processors, digital signal processors (digital signal processors, DSPs), and application-specific integrated circuits ( application specific integrated circuit (ASIC), field-programmable gate array (FPGA) or other programmable logic devices, discrete gates or transistor logic devices, discrete hardware components, etc.
- the general-purpose processor may be a microprocessor or the processor may also be any conventional processor or the like.
- the memory 1202 may include a read-only memory and a random access memory, and provides instructions and data to the processor 1201 and the input/output interface 1203. A part of the memory 1202 may also include a non-volatile random access memory. For example, the memory 1202 may also store device type information.
- the above-mentioned computer can execute the implementation manner provided in each step in FIG. 2 or FIG. 5 through its built-in functional modules.
- the implementation manner provided in each step in FIG. 2 or FIG. 5 please refer to the implementation manner provided in each step in FIG. 2 or FIG. 5. This will not be repeated here.
- the embodiment of the present application provides a computer including a processor, an input/output interface, and a memory.
- the processor obtains computer instructions in the memory and executes the steps of the method shown in FIG. 2 or FIG. 5 to perform data processing operations. .
- the processor executes the following steps: obtain the associated virtual object associated with the main virtual object, obtain the variable belonging to the first update frequency type among the role variables of the associated virtual object, as the first type variable, One type of variable is compressed to obtain compressed data, the compressed data is encapsulated to obtain the first change data of the main virtual object, and the first change data is sent to the target client where the main virtual object is located, so that the target client is based on the first Change the data to update the display of the frame image.
- the second type of variable changes, the second type of variable is updated, or the second type of variable is updated periodically, and the first type of variable is continuously updated periodically, so as to solve the possible loss before the full update.
- Package problem Through the above process, the role variables of the associated virtual objects are classified, and the first type variables belonging to the first update frequency type are compressed, which greatly reduces the amount of data that needs to be processed and the amount of data that needs to be sent. Data processing efficiency.
- the embodiments of the present application also provide a computer program product or computer program.
- the computer program product or computer program includes computer instructions, and the computer instructions are stored in a computer-readable storage medium.
- the processor of the computer device reads the computer instruction from the computer-readable storage medium, and the processor executes the computer instruction, so that the computer device executes the data processing method shown in FIG. 2 or FIG. 5.
- the embodiment of the present application also provides a computer-readable storage medium, the computer-readable storage medium stores a computer program, the computer program includes program instructions, and when the program instructions are executed by a processor, each step in FIG. 2 or FIG. 5 is implemented.
- the data processing method please refer to the implementation manners provided in each step of FIG. 2 or FIG. 5 for details, which will not be repeated here.
- the foregoing computer-readable storage medium may be the data processing device provided in any of the foregoing embodiments or the internal storage unit of the foregoing computer, such as the hard disk or memory of the computer.
- the computer-readable storage medium may also be an external storage device of the computer, such as a plug-in hard disk, a smart media card (SMC), a secure digital (SD) card, and a flash memory card equipped on the computer. (flash card) and so on.
- the computer-readable storage medium may also include both an internal storage unit of the computer and an external storage device.
- the computer-readable storage medium is used to store the computer program and other programs and data required by the computer.
- the computer-readable storage medium can also be used to temporarily store data that has been output or will be output.
- each process and/or structural schematic diagrams of the method flowcharts and/or structural schematic diagrams can be implemented by computer program instructions. Or a block, and a combination of processes and/or blocks in the flowcharts and/or block diagrams.
- These computer program instructions can be provided to the processor of a general-purpose computer, special-purpose computer, embedded processor, or other programmable data processing equipment to generate a machine, so that instructions executed by the processor of the computer or other programmable data processing equipment are generated for use.
- These computer program instructions can also be stored in a computer-readable memory that can guide a computer or other programmable data processing equipment to work in a specific manner, so that the instructions stored in the computer-readable memory produce an article of manufacture including the instruction device.
- the device implements the functions specified in one process or multiple processes in the flowchart and/or one block or multiple blocks in the schematic structural diagram.
- These computer program instructions can also be loaded on a computer or other programmable data processing equipment, so that a series of operation steps are executed on the computer or other programmable equipment to produce computer-implemented processing, so as to execute on the computer or other programmable equipment.
- the instructions provide steps for implementing the functions specified in one or more blocks of one or more processes in the flowchart and/or in the structural schematic diagram.
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Abstract
Description
Claims (20)
- 一种数据处理方法,由计算机设备执行,其中,所述方法包括:获取与主虚拟对象相关联的关联虚拟对象,获取所述关联虚拟对象的角色变量中属于第一更新频率类型的变量,作为第一类型变量;对所述第一类型变量进行压缩处理,得到压缩数据,将所述压缩数据进行封装得到所述主虚拟对象的第一变更数据;将所述主虚拟对象的第一变更数据发送给所述主虚拟对象所在的目标客户端,以使所述目标客户端基于所述第一变更数据进行帧图像更新显示。
- 如权利要求1所述的方法,其中,所述方法还包括:若接收到针对所述关联虚拟对象的第二类型变量的触发信息,则获取所述第二类型变量;所述第二类型变量为所述角色变量中属于第二更新频率类型的变量;将所述第二类型变量封装成所述主虚拟对象的第二变更数据,将所述第二变更数据发送给所述主虚拟对象所在的目标客户端,以使所述目标客户端基于所述第二变更数据进行帧图像更新显示。
- 如权利要求1所述的方法,其中,所述方法还包括:获取所述关联虚拟对象的第二类型变量的历史更新时间及第一系统网络时间;所述第二类型变量为所述角色变量中属于第二更新频率类型的变量;若所述第一系统网络时间与所述历史更新时间的差值大于或等于第二类型变量更新时间阈值,则将所述第二类型变量封装成所述主虚拟对象的第三变更数据,将所述第三变更数据发送给所述主虚拟对象所在的目标客户端,以使所述目标客户端基于所述第三变更数据进行帧图像更新显示。
- 如权利要求1所述的方法,其中,所述第一类型变量包括位置信息;所述对所述第一类型变量进行压缩处理,得到压缩数据,包括:获取所述关联虚拟对象的所述位置信息及位置精度,基于所述位置精度将所述位置信息转换为整型位置数据,将所述整型位置数据确定为所述压缩数据。
- 如权利要求1所述的方法,其中,所述对所述第一类型变量进行压缩处理,得到压缩数据,包括:在待更新帧中,获取所述第一类型变量,在所述主虚拟对象所在的历史帧中,获取所述第一类型变量对应的历史缓存变量;所述历史帧为所述待更新帧的上一帧;获取所述历史缓存变量与所述第一类型变量间的第一差异变量;对所述第一差异变量进行编码,得到所述压缩数据。
- 如权利要求1所述的方法,其中,所述第一类型变量包括所述关联虚拟对象的对象标识;所述对所述第一类型变量进行压缩处理,得到压缩数据,包括:获取所述关联虚拟对象的前继关联虚拟对象的对象标识,获取所述关联虚拟对象的对象标识与所述前继关联虚拟对象的对象标识间的第二差异变量;所述前继关 联虚拟对象与所述关联虚拟对象为依次处理关系;对所述第二差异变量进行编码,得到所述压缩数据。
- 如权利要求1所述的方法,其中,所述第一类型变量包括历史路径信息;所述获取所述关联虚拟对象的角色变量中属于第一更新频率类型的变量,作为第一类型变量,包括:获取所述关联虚拟对象在目标时间范围内的运动轨迹,基于所述运动轨迹确定所述关联虚拟对象的运动位置点,将所述运动位置点确定为所述关联虚拟对象的路径信息,将所述第一类型变量中的所述历史路径信息更新为所述路径信息;所述目标时间范围是指更新所述第一类型变量中的所述路径信息的间隔时长。
- 如权利要求1所述的方法,其中,所述方法还包括:获取所述关联虚拟对象的所述第一类型变量的历史全量更新时间及第二系统网络时间;若所述历史全量更新时间与所述第二系统网络时间的差值大于或等于全量更新时间阈值,则将所述第一类型变量封装成全量变更数据,将所述全量变更数据发送给所述目标客户端,以使所述目标客户端基于所述全量变更数据进行帧图像更新显示;若所述历史全量更新时间与所述第二系统网络时间的差值小于所述全量更新时间阈值,则执行对所述第一类型变量进行压缩处理,得到压缩数据的步骤。
- 如权利要求1所述的方法,其中,所述方法还包括:从距离关系列表中获取所述主虚拟对象分别与至少两个原始虚拟对象间的距离信息;从所述至少两个原始虚拟对象中获取所述距离信息大于第一距离阈值且小于或等于第二距离阈值的待选虚拟对象,确定所述待选虚拟对象与所述主虚拟对象的视野方向信息间的视距夹角信息;将所述距离信息小于或等于所述第一距离阈值的原始虚拟对象,或者所述视距夹角信息小于可视化角度阈值的待选虚拟对象,确定为与所述主虚拟对象相关联的所述关联虚拟对象。
- 如权利要求1所述的方法,其中,所述方法还包括:获取应用场景中的至少两个原始虚拟对象的属性类别,将所述属性类别为用户角色属性的原始虚拟对象确定为用户虚拟对象,将所述属性类别为系统角色属性的原始虚拟对象确定为系统虚拟对象;获取所述用户虚拟对象的群组标签,将所述群组标签与所述主虚拟对象的群组标签相同的用户虚拟对象,确定为关联用户虚拟对象;将所述关联用户虚拟对象及所述系统虚拟对象,确定为与所述主虚拟对象相关联的所述关联虚拟对象。
- 如权利要求9所述的方法,其中,所述方法还包括:获取每个原始虚拟对象与所述主虚拟对象间的距离信息所属的距离范围,获取 所述每个原始虚拟对象的更新缓存时间;获取所述距离范围对应的列表更新时间阈值,将所述至少两个原始虚拟对象中更新缓存时间与第三系统网络时间的差值大于或等于所述列表更新时间阈值的原始虚拟对象,确定为目标虚拟对象;更新所述距离关系列表中所述目标虚拟对象与所述主虚拟对象间的距离信息。
- 如权利要求1所述的方法,其中,所述获取所述关联虚拟对象的角色变量中属于第一更新频率类型的变量,作为第一类型变量,包括:获取所述主虚拟对象对应的类对象集合;所述类对象集合包括至少两个对象变量子集;从所述类对象集合的所述至少两个对象变量子集中获取所述关联虚拟对象对应的对象变量子集;所述对象变量子集包括所述关联虚拟对象的角色变量中属于所述第一更新频率类型的变量;从所述对象变量子集中获取所述关联虚拟对象的所述第一类型变量。
- 一种数据处理装置,其中,所述装置包括:第一获取模块,用于获取与主虚拟对象相关联的关联虚拟对象,获取所述关联虚拟对象的角色变量中属于第一更新频率类型的变量,作为第一类型变量;压缩模块,用于对所述第一类型变量进行压缩处理,得到压缩数据;第一封装模块,用于将所述压缩数据进行封装得到所述主虚拟对象的第一变更数据;第一发送模块,用于将所述主虚拟对象的第一变更数据发送给所述主虚拟对象所在的目标客户端,以使所述目标客户端基于所述第一变更数据进行帧图像更新显示。
- 如权利要求13所述的装置,其中,所述装置还包括:第二获取模块,用于若接收到针对所述关联虚拟对象的第二类型变量的触发信息,则获取所述第二类型变量;所述第二类型变量为所述角色变量中属于第二更新频率类型的变量;第二封装模块,用于将所述第二类型变量封装成所述主虚拟对象的第二变更数据;第二发送模块,用于将所述第二变更数据发送给所述主虚拟对象所在的目标客户端,以使所述目标客户端基于所述第二变更数据进行帧图像更新显示。
- 如权利要求13所述的装置,其中,所述装置还包括:第三获取模块,用于获取所述关联虚拟对象的第二类型变量的历史更新时间及第一系统网络时间;所述第二类型变量为所述角色变量中属于第二更新频率类型的变量;第三封装模块,用于若所述第一系统网络时间与所述历史更新时间的差值大于或等于第二类型变量更新时间阈值,则将所述第二类型变量封装成所述主虚拟对象的第三变更数据;第三发送模块,用于将所述第三变更数据发送给所述主虚拟对象所在的目标客户端,以使所述目标客户端基于所述第三变更数据进行帧图像更新显示。
- 如权利要求13所述的装置,其中,所述第一类型变量包括位置信息;所述压缩模块包括:第一获取单元,用于获取所述关联虚拟对象的所述位置信息及位置精度;确定单元,用于基于所述位置精度将所述位置信息转换为整型位置数据,将所述整型位置数据确定为所述压缩数据。
- 如权利要求13所述的装置,其中,所述压缩模块包括:第二获取单元,用于在待更新帧中,获取所述第一类型变量,在所述主虚拟对象所在的历史帧中,获取所述第一类型变量对应的历史缓存变量;所述历史帧为所述待更新帧的上一帧;第三获取单元,用于获取所述历史缓存变量与所述第一类型变量间的第一差异变量;第一生成单元,用于对所述第一差异变量进行编码,得到所述压缩数据。
- 如权利要求13所述的装置,其中,所述第一类型变量包括所述关联虚拟对象的对象标识;所述压缩模块包括:第四获取单元,用于获取所述关联虚拟对象的前继关联虚拟对象的对象标识,获取所述关联虚拟对象的对象标识与所述前继关联虚拟对象的对象标识间的第二差异变量;其中,所述前继关联虚拟对象与所述关联虚拟对象为依次处理关系;第二生成单元,用于对所述第二差异变量进行编码,得到所述压缩数据。
- 一种计算机设备,包括处理器、存储器、输入输出接口;所述处理器分别与所述存储器和所述输入输出接口相连,其中,所述输入输出接口用于输入数据和输出数据,所述存储器用于存储程序代码,所述处理器用于调用所述程序代码,以执行如权利要求1-12任一项所述的方法。
- 一种计算机可读存储介质,所述计算机可读存储介质存储有计算机程序,所述计算机程序包括程序指令,所述程序指令当被处理器执行时,执行如权利要求1-12任一项所述的方法。
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US20220168649A1 (en) | 2022-06-02 |
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US12017146B2 (en) | 2024-06-25 |
CN111228797A (zh) | 2020-06-05 |
KR20220041906A (ko) | 2022-04-01 |
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