WO2020250805A1 - Game card, game device, and game program - Google Patents

Game card, game device, and game program Download PDF

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Publication number
WO2020250805A1
WO2020250805A1 PCT/JP2020/022158 JP2020022158W WO2020250805A1 WO 2020250805 A1 WO2020250805 A1 WO 2020250805A1 JP 2020022158 W JP2020022158 W JP 2020022158W WO 2020250805 A1 WO2020250805 A1 WO 2020250805A1
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WO
WIPO (PCT)
Prior art keywords
unit
scratch
identification information
game
game card
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Application number
PCT/JP2020/022158
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French (fr)
Japanese (ja)
Inventor
勝太郎 松野
敏 北川
一樹 扇谷
裕貴 畑山
雄太 阿部
Original Assignee
株式会社バンダイ
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Publication of WO2020250805A1 publication Critical patent/WO2020250805A1/en

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06KGRAPHICAL DATA READING; PRESENTATION OF DATA; RECORD CARRIERS; HANDLING RECORD CARRIERS
    • G06K19/00Record carriers for use with machines and with at least a part designed to carry digital markings
    • G06K19/06Record carriers for use with machines and with at least a part designed to carry digital markings characterised by the kind of the digital marking, e.g. shape, nature, code
    • G06K19/06009Record carriers for use with machines and with at least a part designed to carry digital markings characterised by the kind of the digital marking, e.g. shape, nature, code with optically detectable marking
    • G06K19/06037Record carriers for use with machines and with at least a part designed to carry digital markings characterised by the kind of the digital marking, e.g. shape, nature, code with optically detectable marking multi-dimensional coding

Definitions

  • the present invention relates to a game card, a game device using the game card, and a game program that can be executed by the game device.
  • Patent Document 1 discloses a scratch image of a winning lottery substitute distributed to a receiving terminal via the Internet and displayed on the screen of the receiving terminal. Further, Patent Document 2 discloses a scratch image delivered to a receiving terminal together with an advertisement mail to be displayed on the screen of the receiving terminal.
  • An object to be solved by the present invention is to provide a game card, a game device, and a game program in which the original enjoyment of a scratch card can be enjoyed.
  • the game card according to the present invention is a game card having a unique title, and includes an identification information unit having identification information corresponding to the unique title in a form that can be optically read.
  • the game device according to the present invention is a game device using the above-mentioned card, and is read by an identification information reading means capable of optically reading the identification information possessed by the identification information unit of the game card.
  • the scratch image display means capable of extracting the scratch image corresponding to the unique title from the storage unit based on the identification information and displaying it on the image display unit, and the scratch image of the scratch image displayed on the image display unit. It is equipped with a scratch action giving means that can give a scratch action.
  • the game program according to the present invention causes a computer to function as each means of the above-mentioned game device.
  • the original enjoyment of the scratch card can be enjoyed.
  • FIG. 1A is a diagram showing the front surface of the game card according to the present invention
  • FIG. 1B is a diagram showing the back surface of the game card
  • 2 (A) and 2 (B) are enlarged views showing a preferable example of the identification information unit of FIG. 1 (B).
  • FIG. 3 is a diagram showing a control system of the amusement device according to the present invention.
  • FIG. 4 is a diagram showing the flow of the game.
  • FIG. 5 is a diagram showing a display image of the image display unit during the game.
  • FIG. 6 is a diagram showing a display image of the image display unit during the game.
  • FIG. 7 is a diagram showing a display image of the image display unit of the game method.
  • FIG. 8 is a diagram showing a display image of the image display unit of the game method.
  • the game card 100 illustrated in FIGS. 1 and 2 is formed of paper, synthetic resin, or the like, and has a title portion 101, a picture portion 102, and a comment portion 103 on the front surface (one surface) 100a, and the back surface (one surface).
  • the other surface) 100b is provided with an identification information unit 105 and a virtual scratch unit 105.
  • the game card 100 of the illustrated example is prepared in various ways with the motif of real or fantasy fish, a unique title (name of real or fantasy fish, etc.) is posted in the title section 101, and the picture section 102 contains a unique title (name of real or fantasy fish, etc.).
  • Unique pictures corresponding to unique titles are posted, and explanations related to the unique titles and unique pictures (origins, attributes, etc. of real or fantasy fish names) are posted in the comment section 103. Habitat, rarity, etc.) are listed.
  • the identification information unit 104 has the identification information corresponding to the unique title in a form that can be optically read.
  • the identification information possessed by the identification information unit 104 is used when extracting the scratch image IM1 corresponding to the unique title (see FIG. 5).
  • the form of the identification information unit 104 is not particularly limited as long as the identification information can be optically read, but is preferably exemplified by the two-dimensional code 104-1 or FIG. 2 (B) illustrated in FIG. 2 (A). It consists of the one-dimensional code 104-2.
  • the virtual scratch portion 105 is a virtual scratch portion provided on the game card 100, and has a trace line 105a represented by an arrow as a guide display.
  • the trace line 105a of the virtual scratch portion 105 is used when giving a scratch action to the scratch portion IM1a of the scratch image IM1 (see FIG. 6).
  • FIG. 1B illustrates an example in which a virtual scratch unit 105 is provided so as to surround the identification information unit 104, but the identification information unit 104 and the virtual scratch unit 105 are arranged side by side or vertically or vertically. May be good. Further, in FIG.
  • a line and an arrow formed of a rectangular spiral shape are illustrated as a trace line 105a, but a line and an arrow formed of a circular spiral shape, a line and an arrow formed of a zigzag line, and the like.
  • a line composed of wavy lines, an arrow, or the like may be adopted as the tracing line 105a.
  • characters, images, marks, etc. that indicate the operation content can be used as the guide display.
  • the game device illustrated in FIG. 3 is composed of a device main unit 200 and an operation unit 300.
  • the device main unit 200 includes a main control unit 201 having a microcomputer configuration in which a desired operation program is stored, an image display unit 202 such as a color liquid crystal display, an audio output unit 203 such as a speaker, and a storage unit 204. It includes a transmission / reception unit 205 for wireless communication.
  • a form in which the main control unit 201, the image display unit 202, the audio output unit 203, the storage unit 204, and the transmission / reception unit 205 are housed in a stationary unit housing can be adopted.
  • the apparatus main unit 200 also includes an interface for using an existing color television instead of the image display unit 202.
  • the transmission / reception unit 205 uses a device compliant with short-range wireless communication standards such as Bluetooth (registered trademark) and NFC, and enables wireless communication with the operation unit 300.
  • short-range wireless communication standards such as Bluetooth (registered trademark) and NFC
  • the operation unit 300 includes a main control unit 301 having a microcomputer configuration in which the desired operation program is stored, an identification information reading unit 302, a displacement detecting unit 303, an indicating unit 304, and a transmitting / receiving unit 305. ing.
  • a main control unit 301, a displacement detection unit 303, an identification information reading unit 302, a displacement detection unit 303, an instruction unit 304, and a transmission / reception unit 305 are preferably housed in a handheld unit housing. The form can be adopted.
  • the identification information reading unit 302 is capable of optically reading the identification information from the identification information unit 104 of the game card 100, and the identification information unit 104 shows the two-dimensional code 104-1 or the bar code 104 shown in FIG. When it consists of -2, it is a function that binarizes the image captured by a code reader or digital camera that uses or does not use infrared rays, recognizes the identification information (binary data) from the binarized image, and outputs it. have.
  • the displacement detection unit 303 is used for detecting a scratch action, for example, obtains a three-dimensional displacement of the operation unit 300 itself from a detection signal of a three-dimensional displacement detection sensor composed of a gyro sensor, an acceleration sensor, or the like, and said that It has a function to output the three-dimensional displacement as a scratch action.
  • the displacement detection unit 303 obtains a two-dimensional displacement according to the movement of the movable stick from a detection signal of a two-dimensional displacement detection sensor composed of, for example, a combination device of four switching elements and a movable stick, and said 2 Since it is possible to use a displacement detection unit 303 having a function of outputting a dimensional displacement as a scratch action, the displacement detection unit 303 may have both a displacement detection unit 303 using a three-dimensional displacement detection sensor and a displacement detection unit 303 using a two-dimensional displacement detection sensor. ..
  • the instruction unit 304 is for giving a desired instruction according to the characters and voice messages displayed on the image display unit 202 of the device main unit 200 during the game, and is, for example, a combination device of a switching element and a movable button. It has a function to output the detection signals of a plurality of button switches including the above as desired instructions.
  • the transmission / reception unit 305 uses a device compliant with short-range wireless communication standards such as Bluetooth (registered trademark) and NFC, and enables wireless communication with the device main unit 200.
  • short-range wireless communication standards such as Bluetooth (registered trademark) and NFC
  • a character message such as "Please start reading the identification information of the game card" extracted from the storage unit 204 is displayed on the image display unit 202 of the device main unit 200.
  • the voice message is output from the voice output unit 203 of the device main unit 200 (see step ST11 in FIG. 4).
  • the player Based on this message output, the player points the identification information reading unit 302 of the operation unit 300 at the identification information unit 200 of the game card 100 on hand, and presses the designated instruction unit 304 (one of a plurality of button switches). The identification information contained in the identification information unit 200 is read.
  • the recognized identification information (binary data) is sent from the operation unit 300 to the device main unit 200, and corresponds to the unique title of the game card 100 based on the identification information.
  • the scratch image IM1 is extracted from the storage unit 204 of the device main unit 200, and the extracted scratch image IM1 is displayed on the image display unit 202 of the device main unit 200 (see steps ST12 and ST14 in FIG. 4, FIG. 5). See).
  • the scratch image IM1 shown in FIG. 5 matches or substantially matches the back surface 100b of the game card 100 and has a scratch portion IM1a corresponding to the virtual scratch portion 105, but the line corresponding to the trace line 105a is the scratch portion IM1a. It does not have to be.
  • a character message such as "The identification information cannot be recognized. Please read again" extracted from the storage unit 204 is sent to the device main unit 200. While being displayed on the image display unit 202, the voice message is output from the voice output unit 203 of the apparatus main unit 200 (see step ST13 in FIG. 4).
  • the “trace line (105a) of the virtual scratch unit (105) of the game card” extracted from the storage unit 204 is displayed on the screen as a reference.
  • a character message such as "Please move the pointer to scratch” is displayed on the image display unit 202 of the device main unit 200, and the voice message is output from the voice output unit 203 of the device main unit 200 (FIG. FIG. See step ST15 in step 4).
  • the player moves the operation unit 300 itself along the trace line 105a of the virtual scratch unit 105 of the game card 100 while pressing the designated indicator unit 304 (one of a plurality of button switches).
  • the pointer displayed on the image display unit 202 is moved, or the operation unit 300 itself is moved at a position away from the game card 100 (for example, in the air) so as to have a trajectory similar to the trace line 105a.
  • the pointer displayed on the display unit 202 is moved.
  • the pointer Since the operation unit 300 is provided with a displacement detection unit 303 using a three-dimensional displacement detection sensor, the pointer is moved based on the detection signal of the three-dimensional displacement detection sensor obtained when the operation unit 300 itself is moved. Scratch action can be given). Further, when the operation unit 300 is provided with a displacement detection unit using a two-dimensional displacement detection sensor, the pointer can be moved (scratch action is given) even if the movable stick is moved.
  • the scratch unit IM1a of the scratch image IM1 displayed on the image display unit 202 is given a scratch action accompanying the pointer movement, and the scratch unit IM1a is given a scratch action.
  • IM1b (see FIG. 6) is displayed as it is gradually scratched in accordance with the above.
  • the scratch portion IM1a shown in FIG. 6 is gradually scratched according to the scratch action.
  • the IM1b displays an image of the scratch portion IM1a superimposed on the scratch image IM1, and the scratch portion IM1a is displayed in accordance with the pointer movement. It can be represented by a method of partially erasing the image of.
  • the item image IM3 shown in FIG. 8 corresponds to the unique title of the above-mentioned game card 100, and is extracted from the storage unit 204 of the device main unit 200 based on the identification information and is opened with the treasure box image IM2a. Displayed together.
  • the game card 100 is prepared with various motifs of real or fantasy fish, images of fishing rods, fishing lines, lures, reels, etc. are exemplified as the item image IM3. can do.
  • a mode for example, scratch mode
  • images of fishing spots, fishing boats, various medicines, etc. are used as item image IM3. It can be exemplified.
  • a character message such as "Please press the registration button when registering the item and the non-registration button when not registering" extracted from the storage unit 204 is displayed as the image of the device main unit 200.
  • the voice message is output from the voice output unit 203 of the device main unit 200 (see step ST19 in FIG. 4).
  • the player presses the designated indicator 304 (one of the plurality of button switches) when registering, and the designated indicator 304 (one of the plurality of button switches) when not registering. Press one).
  • the item image IM3 is registered in a folder such as an item picture book provided in the storage unit 204 of the device main unit 200, and the "item registration is completed. Continued” extracted from the storage unit 204. If you want to read the identification information of the game card, press the continue button. If you do not, press the end button. ”A text message such as“ is displayed on the image display unit 202 of the device main unit 200, and the message is displayed. The voice message is output from the voice output unit 203 of the apparatus main unit 200 (see steps ST20, ST22, and ST23 in FIG. 4).
  • the player presses the designated indicator 304 (one of the plurality of button switches) to continue, and the designated indicator 304 (one of the plurality of button switches) to end. Press one). If continuation is selected, the process returns to step S11, and if end is selected, a series of processes is completed.
  • the player presses the designated indicator 304 (one of the plurality of button switches) to continue, and the designated indicator 304 (one of the plurality of button switches) to end. Press one). If continuation is selected, the process returns to step S11, and if end is selected, a series of processes ends.
  • the existing game card 100 is provided with an identification information unit 104 having identification information corresponding to a unique title in a form that can be optically read, while the identification information reading unit 302 of the operation unit 300 of the game device identifies the game card 100.
  • the identification information is read from the information unit 104, the scratch image IM1 corresponding to the unique title is displayed on the image display unit 202 of the apparatus main unit 200 based on the read identification information, and the scratch image IM1 displayed on the image display unit is displayed. Since the scratch action can be given to the scratch portion IM1a by using the operation unit 300, the player can enjoy the same enjoyment as when scratching the scratch portion of an existing card (the original enjoyment of the scratch card). ..
  • the item image IM3 corresponding to the unique title of the game card 100 is displayed on the image display unit 202 of the device main unit 200 based on the identification information, and the item image IM3 is selectively selected.
  • the game card 100 is prepared with various motifs of real or fantasy fish, if images of fishing rods, fishing lines, lures, reels, etc. are prepared with the item image IM3, it is related to the game card 100. The fun is further improved because you can get items.
  • the game card 100 is illustrated with a fish motif, but even if the game card has various motifs such as creatures other than fish, inanimate objects, landscapes, virtual life forms, and fantasy worlds. Good.
  • the title section 111, the picture section 102, and the comment section 103 are appropriately posted according to the motif.
  • the game card 100 can be used as a general battle card regardless of the motif. The game used is also possible.
  • a device consisting of a device main unit 200 capable of wireless communication and an operation unit 300 has been illustrated.
  • the device main unit 200 and the operation unit 300 are connected by a cable to perform mutual communication through the cable. You may do it.
  • the apparatus configuration may be such that the apparatus main unit 200 and the operation unit 300 are integrated.
  • the trace line 105a provided in the virtual scratch portion 105 of the game card 100 is used as a reference when giving a scratch action, but a simplified version of the trace line 105a, for example, left-right reciprocating displacement and up-down reciprocation.
  • the difficulty level of giving a scratch action may be lowered as the displacement or the like. In this case, the display of the scratch pointer of the image display unit 202 may be eliminated.

Abstract

[Problem] To provide a game card with which it is possible to enjoy the essential fun of a scratch card. [Solution] A game card 100 is a game card having a unique title, and is provided with an identification information portion 104 including, in a mode capable of being read optically, identification information corresponding to the unique title, wherein the identification information is used when extracting a scratch image corresponding to the unique title.

Description

遊戯カード、遊戯装置および遊戯プログラムGame cards, game devices and game programs
 本発明は、遊戯カードと、当該遊戯カードを用いた遊戯装置と、当該遊戯装置で実行可能な遊戯プロラムに関する。 The present invention relates to a game card, a game device using the game card, and a game program that can be executed by the game device.
 特許文献1には、インターネットを通じて受信側端末に配信された当たり外れくじ代用のスクラッチ画像を当該受信側端末の画面に表示するものが開示されている。また、特許文献2には、受信側端末に広告メールと一緒に配信されたスクラッチ画像を当該受信側端末の画面に表示するものが開示されている。 Patent Document 1 discloses a scratch image of a winning lottery substitute distributed to a receiving terminal via the Internet and displayed on the screen of the receiving terminal. Further, Patent Document 2 discloses a scratch image delivered to a receiving terminal together with an advertisement mail to be displayed on the screen of the receiving terminal.
 しかしながら、特許文献1および2に記載のものは、いずれも、配信されたスクラッチ画像が受信側端末の画面に表示されるだけであるため、カードは現実には存在しない。スクラッチカード本来の楽しさは実存するカードのスクラッチ部分をスクラッチすることあるため、遊戯上は、これに近い所作を行えるようにしてスクラッチカード本来の楽しさを味わえるようにすることが望ましい。 However, in each of the patent documents 1 and 2, since the delivered scratch image is only displayed on the screen of the receiving terminal, the card does not actually exist. Since the original enjoyment of a scratch card is to scratch the scratched part of an existing card, it is desirable to be able to perform actions similar to this in terms of play so that the original enjoyment of a scratch card can be enjoyed.
特開平11-197361号公報Japanese Unexamined Patent Publication No. 11-197361 特開2005-222514号公報Japanese Unexamined Patent Publication No. 2005-222514
 本発明が解決しようとする課題は、スクラッチカード本来の楽しさを味わうことができる遊戯カード、遊戯装置および遊戯プログラムを提供することにある。 An object to be solved by the present invention is to provide a game card, a game device, and a game program in which the original enjoyment of a scratch card can be enjoyed.
 本発明に係る遊戯カードは、固有タイトルを有する遊戯カードであって、前記固有タイトルに対応した識別情報を光学的に読み取り可能な形態で有する識別情報部を備えている。一方、本発明に係る遊戯装置は、前掲のカードを用いた遊戯装置であって、前記遊戯カードの前記識別情報部が有する前記識別情報を光学的に読み取り可能な識別情報読み取り手段と、読み取った前記識別情報に基づいて前記固有タイトルに対応したスクラッチ画像を記憶部から抽出して画像表示部に表示可能なスクラッチ画像表示手段と、前記画像表示部に表示された前記スクラッチ画像のスクラッチ部に対してスクラッチ所作を付与可能なスクラッチ所作付与手段とを備えている。本発明に係る遊戯プログラムは、コンピュータを前掲の遊戯装置の各手段として機能させる。 The game card according to the present invention is a game card having a unique title, and includes an identification information unit having identification information corresponding to the unique title in a form that can be optically read. On the other hand, the game device according to the present invention is a game device using the above-mentioned card, and is read by an identification information reading means capable of optically reading the identification information possessed by the identification information unit of the game card. With respect to the scratch image display means capable of extracting the scratch image corresponding to the unique title from the storage unit based on the identification information and displaying it on the image display unit, and the scratch image of the scratch image displayed on the image display unit. It is equipped with a scratch action giving means that can give a scratch action. The game program according to the present invention causes a computer to function as each means of the above-mentioned game device.
 本発明に係る遊戯カード、遊戯装置および遊戯プログラムによれば、スクラッチカード本来の楽しさを味わうことができる。 According to the game card, the game device, and the game program according to the present invention, the original enjoyment of the scratch card can be enjoyed.
図1(A)は本発明に係る遊戯カードの表面を示す図、図1(B)は同遊戯カードの裏面を示す図である。FIG. 1A is a diagram showing the front surface of the game card according to the present invention, and FIG. 1B is a diagram showing the back surface of the game card. 図2(A)および図2(B)は図1(B)の識別情報部の好ましい例を示す拡大図である。2 (A) and 2 (B) are enlarged views showing a preferable example of the identification information unit of FIG. 1 (B). 図3は本発明に係る遊戯装置の制御系を示す図である。FIG. 3 is a diagram showing a control system of the amusement device according to the present invention. 図4は遊戯の流れを示す図である。FIG. 4 is a diagram showing the flow of the game. 図5は遊戯途中の画像表示部の表示画像を示す図である。FIG. 5 is a diagram showing a display image of the image display unit during the game. 図6は遊戯途中の画像表示部の表示画像を示す図である。FIG. 6 is a diagram showing a display image of the image display unit during the game. 図7は遊戯方法の画像表示部の表示画像を示す図である。FIG. 7 is a diagram showing a display image of the image display unit of the game method. 図8は遊戯方法の画像表示部の表示画像を示す図である。FIG. 8 is a diagram showing a display image of the image display unit of the game method.
《遊戯カード》
 まず、図1および図2を用いて、本発明に係る遊戯カード100の一例について説明する。図1および図2に例示した遊戯カード100は紙や合成樹脂等を材料として形成されており、表面(一方の面)100aにタイトル部101とピクチャー部102とコメント部103とを備え、裏面(他方の面)100bに識別情報部105と仮想スクラッチ部105とを備えている。
《Game card》
First, an example of the game card 100 according to the present invention will be described with reference to FIGS. 1 and 2. The game card 100 illustrated in FIGS. 1 and 2 is formed of paper, synthetic resin, or the like, and has a title portion 101, a picture portion 102, and a comment portion 103 on the front surface (one surface) 100a, and the back surface (one surface). The other surface) 100b is provided with an identification information unit 105 and a virtual scratch unit 105.
 図示例の遊戯カード100は、現実または空想の魚類をモチーフとして各種用意されたものであるため、タイトル部101には固有タイトル(現実または空想の魚の名前等)が掲載され、ピクチャー部102には固有タイトルに対応した固有ピクチャー(現実または空想の魚の絵、写真またはイラストレーション等)が掲載され、コメント部103には固有タイトルおよび固有ピクチャーに関係した説明(現実または空想の魚の名前の由来、属性、生息地、レア度等)が掲載されている。 Since the game card 100 of the illustrated example is prepared in various ways with the motif of real or fantasy fish, a unique title (name of real or fantasy fish, etc.) is posted in the title section 101, and the picture section 102 contains a unique title (name of real or fantasy fish, etc.). Unique pictures corresponding to unique titles (real or fantasy fish pictures, photos or illustrations, etc.) are posted, and explanations related to the unique titles and unique pictures (origins, attributes, etc. of real or fantasy fish names) are posted in the comment section 103. Habitat, rarity, etc.) are listed.
 識別情報部104は、固有タイトルに対応した識別情報を光学的に読み取り可能な形態で有している。この識別情報部104が有する識別情報は、固有タイトルに対応したスクラッチ画像IM1を抽出する際(図5を参照)に用いられる。識別情報部104の形態は識別情報の光学的な読み取りが可能であれば特段の制限は無いが、好ましくは図2(A)に例示した2次元コード104-1または図2(B)に例示した1次元コード104-2から成る。 The identification information unit 104 has the identification information corresponding to the unique title in a form that can be optically read. The identification information possessed by the identification information unit 104 is used when extracting the scratch image IM1 corresponding to the unique title (see FIG. 5). The form of the identification information unit 104 is not particularly limited as long as the identification information can be optically read, but is preferably exemplified by the two-dimensional code 104-1 or FIG. 2 (B) illustrated in FIG. 2 (A). It consists of the one-dimensional code 104-2.
 図2(A)に例示した2次元コード104-1について補足すると、マトリックス式のものとしては、データマトリックスやQRコード(登録商標)やベリコード等の公知のものが適宜使用可能であり、スタック式のものとしては、PDF417やCODE49等の公知のものが適宜使用可能である。また、図2(B)に例示した1次元コードについて補足すると、JANやITFやNW-7やCODE39やCODE128等の公知のものが適宜使用可能である。 Supplementing the two-dimensional code 104-1 illustrated in FIG. 2 (A), as the matrix type, known ones such as a data matrix, a QR code (registered trademark), and a vericcode can be appropriately used, and a stack type can be used as appropriate. As the material, known ones such as PDF417 and CODE49 can be appropriately used. Further, supplementing the one-dimensional code illustrated in FIG. 2B, known ones such as JAN, ITF, NW-7, CODE39, and CODE128 can be appropriately used.
 仮想スクラッチ部105は、遊戯カード100に設けられた仮想のスクラッチ部分であって、ガイド表示として矢印で表されたなぞり線105aを有している。この仮想スクラッチ部105のなぞり線105aは、スクラッチ画像IM1のスクラッチ部IM1aに対してスクラッチ所作を付与する際(図6を参照)に用いられる。図1(B)には識別情報部104を囲むように仮想スクラッチ部105を設けたものものを例示しているが、識別情報部104と仮想スクラッチ部105は左右または上下に並設されていてもよい。また、図1(B)にはなぞり線105aとして矩形状の螺旋形から成る線および矢印を例示しているが、円状の螺旋形から成る線および矢印や、ジグザグ線から成る線および矢印や、波線から成る線および矢印等をなぞり線105aとして採用してもよい。またガイド表示として、なぞり線以外にも動作内容を指示した文字や画像・マーク等を採用することもできる。 The virtual scratch portion 105 is a virtual scratch portion provided on the game card 100, and has a trace line 105a represented by an arrow as a guide display. The trace line 105a of the virtual scratch portion 105 is used when giving a scratch action to the scratch portion IM1a of the scratch image IM1 (see FIG. 6). FIG. 1B illustrates an example in which a virtual scratch unit 105 is provided so as to surround the identification information unit 104, but the identification information unit 104 and the virtual scratch unit 105 are arranged side by side or vertically or vertically. May be good. Further, in FIG. 1B, a line and an arrow formed of a rectangular spiral shape are illustrated as a trace line 105a, but a line and an arrow formed of a circular spiral shape, a line and an arrow formed of a zigzag line, and the like. , A line composed of wavy lines, an arrow, or the like may be adopted as the tracing line 105a. In addition to the trace line, characters, images, marks, etc. that indicate the operation content can be used as the guide display.
《遊戯装置》
 次に、図3を用いて、本発明に係る遊戯装置(符号省略)の一例について説明する。図3に例示した遊戯装置は、装置本体ユニット200と操作ユニット300とから構成されている。
《Amusement device》
Next, an example of a game device (reference numeral omitted) according to the present invention will be described with reference to FIG. The game device illustrated in FIG. 3 is composed of a device main unit 200 and an operation unit 300.
 装置本体ユニット200は、所期の動作プログラムが格納されたマイクロコンピュータ構成の主制御部201と、カラー液晶ディスプレイ等の画像表示部202と、スピーカ等の音声出力部203と、記憶部204と、無線通信用の送受信部205とを備えている。この装置本体ユニット200の形態には、好ましくは据え置き可能なユニット筐体に主制御部201と画像表示部202と音声出力部203と記憶部204と送受信部205とを収容した形態が採用できる。図示を省略したが、装置本体ユニット200は、画像表示部202の代わりに既存のカラーテレビを使用するためのインターフェースも備えている。 The device main unit 200 includes a main control unit 201 having a microcomputer configuration in which a desired operation program is stored, an image display unit 202 such as a color liquid crystal display, an audio output unit 203 such as a speaker, and a storage unit 204. It includes a transmission / reception unit 205 for wireless communication. As the form of the device main unit 200, preferably, a form in which the main control unit 201, the image display unit 202, the audio output unit 203, the storage unit 204, and the transmission / reception unit 205 are housed in a stationary unit housing can be adopted. Although not shown, the apparatus main unit 200 also includes an interface for using an existing color television instead of the image display unit 202.
 記憶部204には、画像表示部202に表示可能な[1]各種遊戯カード100の固有タイトルに対応した各種スクラッチ画像IM1(図5を参照)、[2]宝箱画像IM2およびIM2a(図7および図8を参照)、および[3]各種遊戯カード100の固有タイトルに対応した各種アイテム画像IM3(図8を参照)の他、画像表示部202に表示可能な各種文字メッセージと、音声出力203から出力可能な各種音声メーセージが記憶されている。 In the storage unit 204, [1] various scratch images IM1 (see FIG. 5) corresponding to the unique titles of the various game cards 100 that can be displayed on the image display unit 202, [2] treasure chest images IM2 and IM2a (FIG. 7 and FIG. (See FIG. 8) and [3] Various item images IM3 (see FIG. 8) corresponding to the unique titles of the various game cards 100, various character messages that can be displayed on the image display unit 202, and audio output 203. Various audio messages that can be output are stored.
 送受信部205は、近距離無線通信規格、例えばBluetooth(登録商標)やNFC等に準拠のデバイスを使用したものであって、操作ユニット300との無線通信を可能としている。 The transmission / reception unit 205 uses a device compliant with short-range wireless communication standards such as Bluetooth (registered trademark) and NFC, and enables wireless communication with the operation unit 300.
 一方、操作ユニット300は、所期の動作プログラムが格納されたマイクロコンピュータ構成の主制御部301と、識別情報読み取り部302と、変位検出部303と、指示部304と、送受信部305とを備えている。この操作ユニット300の形態には、好ましくは手持ち可能なユニット筐体に主制御部301と変位検出部303と識別情報読み取り部302と変位検出部303と指示部304と送受信部305とを収容した形態が採用できる。 On the other hand, the operation unit 300 includes a main control unit 301 having a microcomputer configuration in which the desired operation program is stored, an identification information reading unit 302, a displacement detecting unit 303, an indicating unit 304, and a transmitting / receiving unit 305. ing. In the form of the operation unit 300, a main control unit 301, a displacement detection unit 303, an identification information reading unit 302, a displacement detection unit 303, an instruction unit 304, and a transmission / reception unit 305 are preferably housed in a handheld unit housing. The form can be adopted.
 識別情報読み取り部302は、遊戯カード100の識別情報部104から識別情報を光学的に読み取り可能なものであって、識別情報部104が図2に示した2次元コード104-1またはバーコード104-2から成る場合には、赤外線利用または赤外線非利用のコードリーダやデジタルカメラ等で撮像した画像を2値化して当該2値化画像から識別情報(2値データ)を認識して出力する機能を有している。 The identification information reading unit 302 is capable of optically reading the identification information from the identification information unit 104 of the game card 100, and the identification information unit 104 shows the two-dimensional code 104-1 or the bar code 104 shown in FIG. When it consists of -2, it is a function that binarizes the image captured by a code reader or digital camera that uses or does not use infrared rays, recognizes the identification information (binary data) from the binarized image, and outputs it. have.
 変位検出部303は、スクラッチ所作の検出に用いられるものであって、例えばジャイロセンサや加速度センサ等から成る3次元変位検出センサの検出信号から操作ユニット300それ自体の3次元変位を得て、当該3次元変位をスクラッチ所作として出力する機能を有している。 The displacement detection unit 303 is used for detecting a scratch action, for example, obtains a three-dimensional displacement of the operation unit 300 itself from a detection signal of a three-dimensional displacement detection sensor composed of a gyro sensor, an acceleration sensor, or the like, and said that It has a function to output the three-dimensional displacement as a scratch action.
 ちなみに、変位検出部303には、例えば4個のスイッチング素子と可動スティックとの組み合わせデバイス等から成る2次元変位検出センサの検出信号から可動スティックの動きに応じた2次元変位を得て、当該2次元変位をスクラッチ所作として出力する機能を有するものも使用可能であるため、変位検出部303を3次元変位検出センサを用いたものと2次元変位検出センサを用いたものの両方を有するものとしてもよい。 By the way, the displacement detection unit 303 obtains a two-dimensional displacement according to the movement of the movable stick from a detection signal of a two-dimensional displacement detection sensor composed of, for example, a combination device of four switching elements and a movable stick, and said 2 Since it is possible to use a displacement detection unit 303 having a function of outputting a dimensional displacement as a scratch action, the displacement detection unit 303 may have both a displacement detection unit 303 using a three-dimensional displacement detection sensor and a displacement detection unit 303 using a two-dimensional displacement detection sensor. ..
 指示部304は、遊戯途中で装置本体ユニット200の画像表示部202に表示された文字および音声メッセージに応じて所望の指示を行うためのものであって、例えばスイッチング素子と可動ボタンとの組み合わせデバイス等から成る複数のボタンスイッチの検出信号を所望の指示として出力する機能を有している。 The instruction unit 304 is for giving a desired instruction according to the characters and voice messages displayed on the image display unit 202 of the device main unit 200 during the game, and is, for example, a combination device of a switching element and a movable button. It has a function to output the detection signals of a plurality of button switches including the above as desired instructions.
 送受信部305は、近距離無線通信規格、例えばBluetooth(登録商標)やNFC等に準拠のデバイスを使用したものであって、装置本体ユニット200との無線通信を可能としている。 The transmission / reception unit 305 uses a device compliant with short-range wireless communication standards such as Bluetooth (registered trademark) and NFC, and enables wireless communication with the device main unit 200.
《遊戯方法》
 次に、図4~図8を用いて、前述の遊戯カード100および遊戯装置(装置本体ユニット200と操作ユニット300)による遊戯方法の一例について説明する。
《How to play》
Next, an example of a game method using the above-mentioned game card 100 and a game device (device main unit 200 and operation unit 300) will be described with reference to FIGS.
 遊戯に際して装置本体ユニット200および操作ユニット300を起動すると、記憶部204から抽出された「遊戯カードの識別情報の読み取りを開始してください」等の文字メーセージが装置本体ユニット200の画像表示部202に表示されるとともに、その音声メッセージが装置本体ユニット200の音声出力部203から出力される(図4のステップST11を参照)。 When the device main unit 200 and the operation unit 300 are activated during a game, a character message such as "Please start reading the identification information of the game card" extracted from the storage unit 204 is displayed on the image display unit 202 of the device main unit 200. At the same time, the voice message is output from the voice output unit 203 of the device main unit 200 (see step ST11 in FIG. 4).
 遊戯者はこのメッセージ出力に基づき、手持ちの遊戯カード100の識別情報部200に操作ユニット300の識別情報読み取り部302を向け、指定された指示部304(複数のボタンスイッチの1つ)を押して、識別情報部200が有する識別情報の読み取りを行う。 Based on this message output, the player points the identification information reading unit 302 of the operation unit 300 at the identification information unit 200 of the game card 100 on hand, and presses the designated instruction unit 304 (one of a plurality of button switches). The identification information contained in the identification information unit 200 is read.
 識別情報の読み取りおよび認識が正常に行われると、認識された識別情報(2値データ)が操作ユニット300から装置本体ユニット200に送られ、当該識別情報に基づいて遊戯カード100の固有タイトルに対応したスクラッチ画像IM1が装置本体ユニット200の記憶部204から抽出され、抽出されたスクラッチ画像IM1が装置本体ユニット200の画像表示部202に表示される(図4のステップST12およびST14を参照、図5を参照)。図5に示したスクラッチ画像IM1は遊戯カード100の裏面100bに一致または略一致し、仮想スクラッチ部105に対応したスクラッチ部IM1aを有しているが、なぞり線105aに該当する線はスクラッチ部IM1aに無くてもよい。 When the identification information is read and recognized normally, the recognized identification information (binary data) is sent from the operation unit 300 to the device main unit 200, and corresponds to the unique title of the game card 100 based on the identification information. The scratch image IM1 is extracted from the storage unit 204 of the device main unit 200, and the extracted scratch image IM1 is displayed on the image display unit 202 of the device main unit 200 (see steps ST12 and ST14 in FIG. 4, FIG. 5). See). The scratch image IM1 shown in FIG. 5 matches or substantially matches the back surface 100b of the game card 100 and has a scratch portion IM1a corresponding to the virtual scratch portion 105, but the line corresponding to the trace line 105a is the scratch portion IM1a. It does not have to be.
 なお、読み取りが行われても識別情報の認識が正常に行えないときには、記憶部204から抽出された「識別情報が認識できません。再度読み取りを行ってください」等の文字メーセージが装置本体ユニット200の画像表示部202に表示されるともに、その音声メッセージが装置本体ユニット200の音声出力部203から出力される(図4のステップST13を参照)。 If the identification information cannot be recognized normally even after reading, a character message such as "The identification information cannot be recognized. Please read again" extracted from the storage unit 204 is sent to the device main unit 200. While being displayed on the image display unit 202, the voice message is output from the voice output unit 203 of the apparatus main unit 200 (see step ST13 in FIG. 4).
 抽出されたスクラッチ画像IM1が装置本体ユニット200の画像表示部202に表示れると、記憶部204から抽出された「遊戯カードの仮想スクラッチ部(105)のなぞり線(105a)を参考として画面上のポインタを移動させてスクラッチを行ってください」等の文字メーセージが装置本体ユニット200の画像表示部202に表示されるとともに、その音声メッセージが装置本体ユニット200の音声出力部203から出力される(図4のステップST15を参照)。 When the extracted scratch image IM1 is displayed on the image display unit 202 of the device main unit 200, the “trace line (105a) of the virtual scratch unit (105) of the game card” extracted from the storage unit 204 is displayed on the screen as a reference. A character message such as "Please move the pointer to scratch" is displayed on the image display unit 202 of the device main unit 200, and the voice message is output from the voice output unit 203 of the device main unit 200 (FIG. FIG. See step ST15 in step 4).
 遊戯者はこのメッセージ出力に基づき、指定された指示部304(複数のボタンスイッチの1つ)を押しながら、遊戯カード100の仮想スクラッチ部105のなぞり線105aに沿って操作ユニット300それ自体を動かして画像表示部202に表示されているポインタを移動させるか、あるいは、なぞり線105aと類似の軌跡となるように遊戯カード100から離れた位置(例えば空中)で操作ユニット300それ自体を動かして画像表示部202に表示されているポインタを移動させる。 Based on this message output, the player moves the operation unit 300 itself along the trace line 105a of the virtual scratch unit 105 of the game card 100 while pressing the designated indicator unit 304 (one of a plurality of button switches). The pointer displayed on the image display unit 202 is moved, or the operation unit 300 itself is moved at a position away from the game card 100 (for example, in the air) so as to have a trajectory similar to the trace line 105a. The pointer displayed on the display unit 202 is moved.
 操作ユニット300には3次元変位検出センサを用いた変位検出部303が設けられているため、操作ユニット300それ自体を動かしたときに得られる3次元変位検出センサの検出信号に基づいてポインタ移動(スクラッチ所作の付与)を行うことができる。また、操作ユニット300に2次元変位検出センサを用いた変位検出部が併設されている場合には、可動スティックを動かしてもポインタ移動(スクラッチ所作の付与)を行うことができる。 Since the operation unit 300 is provided with a displacement detection unit 303 using a three-dimensional displacement detection sensor, the pointer is moved based on the detection signal of the three-dimensional displacement detection sensor obtained when the operation unit 300 itself is moved. Scratch action can be given). Further, when the operation unit 300 is provided with a displacement detection unit using a two-dimensional displacement detection sensor, the pointer can be moved (scratch action is given) even if the movable stick is moved.
 画像表示部202に表示されているポインタが移動すると、当該画像表示部202に表示されているスクラッチ画像IM1のスクラッチ部IM1aにポインタ移動に伴うスクラッチ所作が付与されて、当該スクラッチ部IM1aがスクラッチ所作に合わせて徐々にスクラッチされていく様子IM1b(図6を参照)が表示される。 When the pointer displayed on the image display unit 202 moves, the scratch unit IM1a of the scratch image IM1 displayed on the image display unit 202 is given a scratch action accompanying the pointer movement, and the scratch unit IM1a is given a scratch action. IM1b (see FIG. 6) is displayed as it is gradually scratched in accordance with the above.
 図6に示したスクラッチ部IM1aがスクラッチ所作に合わせて徐々にスクラッチされていく様子IM1bは、スクラッチ部IM1aの画像をスクラッチ画像IM1の上に重ねて表示し、ポインタ移動に合わせて当該スクラッチ部IM1aの画像を部分的に消去する方法にて表すことができる。 The scratch portion IM1a shown in FIG. 6 is gradually scratched according to the scratch action. The IM1b displays an image of the scratch portion IM1a superimposed on the scratch image IM1, and the scratch portion IM1a is displayed in accordance with the pointer movement. It can be represented by a method of partially erasing the image of.
 スクラッチ所作が正常に付与されると(ここでの「正常に付与」はポインタの移動軌跡がなぞり線105aと完全一致することを意味するものではなく、ポインタの移動軌跡がなぞり線105aの形および長さと概ね合っていることを意味する)、画像表示部202に表示されているスクラッチ画像IM1のスクラッチ部IM1aが閉塞した宝箱画像IM2に切り替わり、その後に当該宝箱画像IM2が開放した宝箱画像IM2aに切り替わるとともに当該開放した宝箱画像IM2aと一緒にアイテム画像IM3が装置本体ユニット200の画像表示部202に表示される(図4のステップST16およびST18、図7および図8を参照)。図7および図8に示した閉塞した宝箱画像IM2および開放した宝箱画像IM2aは遊戯カード100の固有タイトルに拘わらず全てで共通としてもよい。一方、図8に示したアイテム画像IM3は前述の遊戯カード100の固有タイトルに対応したものであって、識別情報に基づいて装置本体ユニット200の記憶部204から抽出され、開放した宝箱画像IM2aと一緒に表示される。 When the scratch action is normally given (“normally given” here does not mean that the movement locus of the pointer exactly matches the trace line 105a, and the movement locus of the pointer is the shape of the trace line 105a and The scratch image IM1a of the scratch image IM1 displayed on the image display unit 202 is switched to the closed treasure box image IM2, and then the treasure box image IM2 is opened to the treasure box image IM2a. The item image IM3 is displayed on the image display unit 202 of the apparatus main unit 200 together with the treasure box image IM2a that has been switched and opened (see steps ST16 and ST18, FIGS. 7 and 8 in FIG. 4). The closed treasure chest image IM2 and the open treasure chest image IM2a shown in FIGS. 7 and 8 may be common to all regardless of the unique title of the game card 100. On the other hand, the item image IM3 shown in FIG. 8 corresponds to the unique title of the above-mentioned game card 100, and is extracted from the storage unit 204 of the device main unit 200 based on the identification information and is opened with the treasure box image IM2a. Displayed together.
 ちなみに、アイテム画像IM3に特段の制限はないが、遊戯カード100が現実または空想の魚類をモチーフとして各種用意されたものの場合には、釣り竿、釣り糸、ルアー、リール等の画像をアイテム画像IM3として例示することができる。また、遊戯カード100が釣り関連のゲームソフトウェアで選択可能なモード(例えばスクラッチモード等)と関係している場合には、前記に加えて、釣り場、釣り船、各種薬等の画像をアイテム画像IM3として例示することができる。 By the way, there are no particular restrictions on the item image IM3, but if the game card 100 is prepared with various motifs of real or fantasy fish, images of fishing rods, fishing lines, lures, reels, etc. are exemplified as the item image IM3. can do. When the game card 100 is related to a mode (for example, scratch mode) that can be selected by fishing-related game software, in addition to the above, images of fishing spots, fishing boats, various medicines, etc. are used as item image IM3. It can be exemplified.
 なお、スクラッチ所作が正常に付与されていないときには(ここでの「正常に付与されていない」はポインタの移動軌跡がなぞり線105aの形および長さと明らかに異なっていることを意味する)、記憶部204から抽出された「スクラッチが行えません。再度スクラッチを行ってください」等の文字メーセージが装置本体ユニット200の画像表示部202に表示されるともに、その音声メッセージが装置本体ユニット200の音声出力部203から出力される(図4のステップST17を参照)。 When the scratch action is not normally given (“not normally given” here means that the movement trajectory of the pointer is clearly different from the shape and length of the trace line 105a), the memory is stored. A text message such as "Scratch cannot be performed. Please scratch again" extracted from unit 204 is displayed on the image display unit 202 of the device main unit 200, and the voice message is the voice of the device main unit 200. It is output from the output unit 203 (see step ST17 in FIG. 4).
 アイテム画像IM3が表示されると、記憶部204から抽出された「アイテムを登録するときは登録ボタンを、登録しないときは非登録ボタンを押してください」等の文字メーセージが装置本体ユニット200の画像表示部202に表示されるとともに、その音声メッセージが装置本体ユニット200の音声出力部203から出力される(図4のステップST19を参照)。 When the item image IM3 is displayed, a character message such as "Please press the registration button when registering the item and the non-registration button when not registering" extracted from the storage unit 204 is displayed as the image of the device main unit 200. Along with being displayed in the unit 202, the voice message is output from the voice output unit 203 of the device main unit 200 (see step ST19 in FIG. 4).
 遊戯者はこのメッセージ出力に基づき、登録する場合には指定された指示部304(複数のボタンスイッチの1つ)を押し、登録しない場合には指定された指示部304(複数のボタンスイッチの1つ)を押す。 Based on this message output, the player presses the designated indicator 304 (one of the plurality of button switches) when registering, and the designated indicator 304 (one of the plurality of button switches) when not registering. Press one).
 アイテム登録が選択されると、アイテム画像IM3が装置本体ユニット200の記憶部204に設けられたアイテム図鑑等のフォルダに登録され、記憶部204から抽出された「アイテムの登録が完了しました。続けて、遊戯カードの識別情報の読み取りを行う場合には継続ボタンを、行わない場合には終了ボタンを押してください」等の文字メーセージが装置本体ユニット200の画像表示部202に表示されるとともに、その音声メッセージが装置本体ユニット200の音声出力部203から出力される(図4のステップST20、ST22およびST23を参照)。 When item registration is selected, the item image IM3 is registered in a folder such as an item picture book provided in the storage unit 204 of the device main unit 200, and the "item registration is completed. Continued" extracted from the storage unit 204. If you want to read the identification information of the game card, press the continue button. If you do not, press the end button. ”A text message such as“ is displayed on the image display unit 202 of the device main unit 200, and the message is displayed. The voice message is output from the voice output unit 203 of the apparatus main unit 200 (see steps ST20, ST22, and ST23 in FIG. 4).
 遊戯者はこのメッセージ出力に基づき、継続する場合には指定された指示部304(複数のボタンスイッチの1つ)を押し、終了する場合には指定された指示部304(複数のボタンスイッチの1つ)を押す。継続が選択された場合にはステップS11に戻り、終了が選択された場合には一連の処理が終了する。 Based on this message output, the player presses the designated indicator 304 (one of the plurality of button switches) to continue, and the designated indicator 304 (one of the plurality of button switches) to end. Press one). If continuation is selected, the process returns to step S11, and if end is selected, a series of processes is completed.
 一方、アイテム非登録が選択されると、記憶部204から抽出された「続けて、遊戯カードの識別情報の読み取りを行う場合には継続ボタンを、行わない場合には終了ボタンを押してください」等の文字メーセージが装置本体ユニット200の画像表示部202に表示されるとともに、その音声メッセージが装置本体ユニット200の音声出力部203から出力される(図4のステップST21を参照)。 On the other hand, when item non-registration is selected, "Please press the continue button if you want to continue reading the identification information of the game card, or press the end button if you do not want to continue reading" etc. extracted from the storage unit 204. Is displayed on the image display unit 202 of the device main unit 200, and the voice message is output from the voice output unit 203 of the device main unit 200 (see step ST21 in FIG. 4).
 遊戯者はこのメッセージ出力に基づき、継続する場合には指定された指示部304(複数のボタンスイッチの1つ)を押し、終了する場合には指定された指示部304(複数のボタンスイッチの1つ)を押す。継続が選択された場合にはステップS11に戻り、終了が選択された場合には一連の処理が終了する。 Based on this message output, the player presses the designated indicator 304 (one of the plurality of button switches) to continue, and the designated indicator 304 (one of the plurality of button switches) to end. Press one). If continuation is selected, the process returns to step S11, and if end is selected, a series of processes ends.
《主たる作用効果》
 次に、前述の遊戯カード100および遊戯装置(装置本体ユニット200と操作ユニット300)によって得られる主たる作用効果について説明する。
《Main action effect》
Next, the main effects obtained by the above-mentioned game card 100 and the game device (device main unit 200 and operation unit 300) will be described.
 実存する遊戯カード100に、固有タイトルに対応した識別情報を光学的に読み取り可能な形態で有する識別情報部104を設ける一方、遊戯装置の操作ユニット300の識別情報読み取り部302によって遊戯カード100の識別情報部104から識別情報を読み取って、読み取った識別情報に基づいて固有タイトルに対応したスクラッチ画像IM1を装置本体ユニット200の画像表示部202に表示し、画像表示部に表示されたスクラッチ画像IM1のスクラッチ部IM1aに対し操作ユニット300を利用してスクラッチ所作を付与できるため、遊戯者は実存するカードのスクラッチ部分をスクラッチする場合と同様の楽しさ(スクラッチカード本来の楽しさ)を味わうことができる。 The existing game card 100 is provided with an identification information unit 104 having identification information corresponding to a unique title in a form that can be optically read, while the identification information reading unit 302 of the operation unit 300 of the game device identifies the game card 100. The identification information is read from the information unit 104, the scratch image IM1 corresponding to the unique title is displayed on the image display unit 202 of the apparatus main unit 200 based on the read identification information, and the scratch image IM1 displayed on the image display unit is displayed. Since the scratch action can be given to the scratch portion IM1a by using the operation unit 300, the player can enjoy the same enjoyment as when scratching the scratch portion of an existing card (the original enjoyment of the scratch card). ..
 また、スクラッチが完了したときに、前記識別情報に基づいて遊戯カード100の固有タイトルに対応したアイテム画像IM3を装置本体ユニット200の画像表示部202に表示し、しかも、当該アイテム画像IM3を選択的に登録できるため、前掲の楽しさに加えて、アイテム取得の楽しさも併せて味わうことができる。とりわけ、遊戯カード100が現実または空想の魚類をモチーフとして各種用意されたものの場合には、釣り竿、釣り糸、ルアー、リール等の画像をアイテム画像IM3と準備しておけば、遊戯カード100に関連するアイテムを取得できるため楽しさがより一層向上する。 Further, when the scratch is completed, the item image IM3 corresponding to the unique title of the game card 100 is displayed on the image display unit 202 of the device main unit 200 based on the identification information, and the item image IM3 is selectively selected. In addition to the fun mentioned above, you can also enjoy the fun of acquiring items. In particular, when the game card 100 is prepared with various motifs of real or fantasy fish, if images of fishing rods, fishing lines, lures, reels, etc. are prepared with the item image IM3, it is related to the game card 100. The fun is further improved because you can get items.
《変形例》
 次に、前述の遊戯カード100および遊戯装置(装置本体ユニット200と操作ユニット300)の変形例について説明する。
<< Modification example >>
Next, a modified example of the game card 100 and the game device (device main unit 200 and operation unit 300) described above will be described.
(1)遊戯カード100として魚類をモチーフとしたものを例示したが、当該遊戯カードは魚類以外の生物や無生物、景色、仮想生命体、空想世界等の様々なものをモチーフとしたものあってもよい。この場合のタイトル部111とピクチャー部102とコメント部103にはモチーフに応じたものが適宜掲載される。 (1) The game card 100 is illustrated with a fish motif, but even if the game card has various motifs such as creatures other than fish, inanimate objects, landscapes, virtual life forms, and fantasy worlds. Good. In this case, the title section 111, the picture section 102, and the comment section 103 are appropriately posted according to the motif.
(2)遊戯カード100のピクチャー部102に掲載された固有ピクチャーに係る攻撃力や防御力等をコメント部103または別箇所に記載すれば、モチーフに拘わらず、遊戯カード100を一般の対戦カードとして用いた遊戯も可能となる。 (2) If the attack power, defense power, etc. related to the unique picture posted on the picture unit 102 of the game card 100 are described in the comment unit 103 or another place, the game card 100 can be used as a general battle card regardless of the motif. The game used is also possible.
(3)遊戯装置として、無線通信可能な装置本体ユニット200と操作ユニット300とから構成されたものを例示したが、装置本体ユニット200と操作ユニット300とをケーブルによって接続し当該ケーブルを通じて相互通信を行うようにしてもよい。また、装置本体ユニット200と操作ユニット300が一体化された装置構成としてもよい。 (3) As an example of a game device, a device consisting of a device main unit 200 capable of wireless communication and an operation unit 300 has been illustrated. However, the device main unit 200 and the operation unit 300 are connected by a cable to perform mutual communication through the cable. You may do it. Further, the apparatus configuration may be such that the apparatus main unit 200 and the operation unit 300 are integrated.
(4)遊戯カード100の仮想スクラッチ部105に設けたなぞり線105aをスクラッチ所作を付与する際の参考とするものを例示したが、なぞり線105aを簡略化したもの、例えば左右往復変位や上下往復変位等に準じたものとして、スクラッチ所作の付与の難易度を下げてもよい。この場合、画像表示部202のスクラッチ用のポインタの表示を無くしてもよい。 (4) The trace line 105a provided in the virtual scratch portion 105 of the game card 100 is used as a reference when giving a scratch action, but a simplified version of the trace line 105a, for example, left-right reciprocating displacement and up-down reciprocation. The difficulty level of giving a scratch action may be lowered as the displacement or the like. In this case, the display of the scratch pointer of the image display unit 202 may be eliminated.
 10…遊戯カード、101…タイトル部、102…ピクチャー部、104…識別情報部105…仮想スクラッチ部、105a…なぞり線、200…装置本体ユニット、201…主制御部、202…画像表示部、203…音声出力部、204…記憶部、205…送受信部、300…操作ユニット、301…主制御部、302…識別情報読み取り部、303…変位検出部、304…指示部、305…送受信部。 10 ... Game card, 101 ... Title section, 102 ... Picture section, 104 ... Identification information section 105 ... Virtual scratch section, 105a ... Trace line, 200 ... Device main unit, 201 ... Main control section, 202 ... Image display section, 203 ... Voice output unit, 204 ... Storage unit, 205 ... Transmission / reception unit, 300 ... Operation unit, 301 ... Main control unit, 302 ... Identification information reading unit, 303 ... Displacement detection unit, 304 ... Indicator unit, 305 ... Transmission / reception unit.

Claims (15)

  1.  固有タイトルを有する遊戯カードであって、
     前記固有タイトルに対応した識別情報を光学的に読み取り可能な形態で有する識別情報部を備え、
     前記識別情報は、前記固有タイトルに対応したスクラッチ画像を抽出する際に用いられるものである、
     請求項1に記載の遊戯カード。
    A game card with a unique title
    An identification information unit having an identification information corresponding to the unique title in an optically readable form is provided.
    The identification information is used when extracting a scratch image corresponding to the unique title.
    The game card according to claim 1.
  2.  前記識別情報部は、2次元コードから成る、
     請求項1に記載の遊戯カード。
    The identification information unit is composed of a two-dimensional code.
    The game card according to claim 1.
  3.  前記識別情報部は、1次元コードから成る、
     請求項1に記載の遊戯カード。
    The identification information unit is composed of a one-dimensional code.
    The game card according to claim 1.
  4.  仮想スクラッチ部をさらに備える、
     請求項1~3のいずれか1項に記載の遊戯カード。
    Further equipped with a virtual scratch part,
    The game card according to any one of claims 1 to 3.
  5.  前記仮想スクラッチ部は、前記識別情報部を囲むように設けられている、
     請求項4に記載の遊戯カード。
    The virtual scratch unit is provided so as to surround the identification information unit.
    The game card according to claim 4.
  6.  前記仮想スクラッチ部は、スクラッチ所作を行う際に使用可能なガイド表示を有する、
     請求項4または5に記載の遊戯カード。
    The virtual scratch unit has a guide display that can be used when performing a scratch action.
    The game card according to claim 4 or 5.
  7.  前記固有タイトルが掲載されたタイトル部と、前記固有タイトルに対応した固有ピクチャーが掲載されたピクチャー部とをさらに備える、
     請求項1~6のいずれか1項に記載の遊戯カード。
    A title section on which the unique title is posted and a picture section on which a unique picture corresponding to the unique title is posted are further provided.
    The game card according to any one of claims 1 to 6.
  8.  請求項1~7のいずれか1項に記載の遊戯カードを用いた遊戯装置であって、
     前記遊戯カードの前記識別情報部が有する前記識別情報を光学的に読み取り可能な識別情報読み取り手段と、
     読み取った前記識別情報に基づいて前記固有タイトルに対応したスクラッチ画像を記憶部から抽出して画像表示部に表示可能なスクラッチ画像表示手段と、
     前記画像表示部に表示された前記スクラッチ画像のスクラッチ部に対してスクラッチ所作を付与可能なスクラッチ所作付与手段とを備える、
     遊戯装置。
    A game device using the game card according to any one of claims 1 to 7.
    An identification information reading means capable of optically reading the identification information possessed by the identification information unit of the game card,
    A scratch image display means capable of extracting a scratch image corresponding to the unique title from the storage unit based on the read identification information and displaying it on the image display unit.
    It is provided with a scratch action giving means capable of giving a scratch action to the scratch part of the scratch image displayed on the image display unit.
    Amusement device.
  9.  前記スクラッチ画像の前記スクラッチ部のスクラッチ操作が完了したときに、前記識別情報に基づいて前記固有タイトルに対応したアイテム画像を前記記憶部から抽出して前記画像表示部に表示可能なアイテム画像表示手段をさらに備える、
     請求項8に記載の遊戯装置。
    An item image display means capable of extracting an item image corresponding to the unique title from the storage unit based on the identification information and displaying the item image on the image display unit when the scratch operation of the scratch unit of the scratch image is completed. Further prepare,
    The amusement device according to claim 8.
  10.  前記画像表示部に表示された前記アイテム画像を登録するアイテム登録手段をさらに備える、
     請求項9に記載の遊戯装置。
    An item registration means for registering the item image displayed on the image display unit is further provided.
    The amusement device according to claim 9.
  11.  前記遊戯装置は、装置本体ユニットと操作ユニットとを有し、
     前記情報読み取り手段と前記スクラッチ所作付与手段は前記操作ユニットに設けられている、
     請求項8~10のいずれか1項に記載の遊戯装置。
    The game device has a device main unit and an operation unit, and has an operation unit.
    The information reading means and the scratch action imparting means are provided in the operation unit.
    The amusement device according to any one of claims 8 to 10.
  12.  前記スクラッチ所作付与手段は、前記操作ユニットに設けられた変位検出部からの検出信号に基づいて前記スクラッチ所作を付与可能に構成されている、
     請求項11に記載の遊戯装置。
    The scratch action giving means is configured to be able to give the scratch action based on a detection signal from a displacement detection unit provided in the operation unit.
    The amusement device according to claim 11.
  13.  前記変位検出部は、3次元変位検出センサを含む、
     請求項12に記載の遊戯装置。
    The displacement detection unit includes a three-dimensional displacement detection sensor.
    The amusement device according to claim 12.
  14.  前記変位検出部は、2次元変位検出センサを含む、
     請求項13に記載の遊戯装置。
    The displacement detection unit includes a two-dimensional displacement detection sensor.
    The amusement device according to claim 13.
  15.  コンピュータを、請求項8~14のいずれか1項に記載の遊戯装置の各手段として機能させるための遊戯プログラム。 A game program for making a computer function as each means of the game device according to any one of claims 8 to 14.
PCT/JP2020/022158 2019-06-12 2020-06-04 Game card, game device, and game program WO2020250805A1 (en)

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