CN109219471B - Game device, game article, and recording medium - Google Patents

Game device, game article, and recording medium Download PDF

Info

Publication number
CN109219471B
CN109219471B CN201780034077.2A CN201780034077A CN109219471B CN 109219471 B CN109219471 B CN 109219471B CN 201780034077 A CN201780034077 A CN 201780034077A CN 109219471 B CN109219471 B CN 109219471B
Authority
CN
China
Prior art keywords
information
item
game
type
article
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Active
Application number
CN201780034077.2A
Other languages
Chinese (zh)
Other versions
CN109219471A (en
Inventor
广瀬刚
门田侑树
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Bandai Co Ltd
Original Assignee
Bandai Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Bandai Co Ltd filed Critical Bandai Co Ltd
Publication of CN109219471A publication Critical patent/CN109219471A/en
Application granted granted Critical
Publication of CN109219471B publication Critical patent/CN109219471B/en
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Images

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/69Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • User Interface Of Digital Computer (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

The interest of the game is improved, and the convenience of the user is ensured. The game device presents a game element corresponding to the item information acquired from the item, and executes a game based on the item information. The article capable of being acquired with the article information includes a first type of article and a second type of article different from the first type, and the game device includes: a first acquisition section that acquires article information from a first type of article and a second type of article; and a second acquisition section that acquires article information from an article of a second type other than the article of the first type.

Description

Game device, game article, and recording medium
Technical Field
The present invention relates to a game device, a game article, and a program, and more particularly to a game device that provides a game based on information acquired from an article.
Background
There is a game device: by reading information from an article such as a card, a game is provided in which a character, a prop, or the like corresponding to the article is put out. For example, in patent document 1, a barcode is provided on one side of the back surface of a card, and a user can enter the barcode into a reading unit such as a reader to make a game device recognize the card.
Since a card used in a game device such as patent document 1 is configured such that a card design and a barcode corresponding to the card are determined in advance, a plurality of the same cards are manufactured and distributed in a printing factory or the like, for example. In the case of adopting such a manufacturing method, it is possible to provide a card which is inexpensive in manufacturing cost, and which has a quality of improving the collection will of the user, such as adding a hologram pattern and performing a hot stamping process.
Patent document 1: japanese patent laid-open publication No. 2013-240452
Disclosure of Invention
Problems to be solved by the invention
However, the card provided by the above-described manufacturing method is not likely to have a difference in game progress when the content is fixed, that is, the card is used (during multiple games or between users), and therefore, the interest of the game may be reduced.
In contrast, for example, a game element that varies the progress of a game can be provided by providing a card with a recording medium incorporated therein and also providing a dedicated reader/writer that can read and write data in the recording medium in a game device, but making the recording medium incorporated in all the cards makes the manufacturing cost of the card for the game expensive.
On the other hand, by incorporating a recording medium in only some types of cards, the manufacturing cost of the cards related to the game can be suppressed. However, in this method, the reader needs to be different depending on the card, and the user is required to perform a troublesome operation. In particular, it is difficult for a user such as a young child to understand that it is necessary to read a card by a reader corresponding to the card after determining which structure the card has, and there is a possibility that interest in a game may be reduced.
The present invention has been made in view of the above-described problems, and an object of the present invention is to provide a game device, a game article, and a program that improve the interest of a game and ensure the convenience of a user.
Means for solving the problems
In order to achieve the above object, a game device according to the present invention includes: an acquisition unit that acquires article information from an article; a presentation unit that presents the game element corresponding to the article information acquired by the acquisition unit; and an execution unit that executes a game based on the acquired item information, wherein items for which the item information can be acquired include a first type of item and a second type of item different from the first type, the acquisition unit including: a first acquisition unit that acquires item information from a first type of item and a second type of item; and a second acquisition unit that acquires the item information from an item of a second type other than the item of the first type.
ADVANTAGEOUS EFFECTS OF INVENTION
With this configuration, according to the present invention, the interest of the game can be increased and the convenience of the user can be ensured.
Drawings
Fig. 1 is a block diagram showing a functional configuration of a game device 100 according to an embodiment of the present invention.
Fig. 2 is a diagram showing an external configuration of the game device 100 according to the embodiment of the present invention.
Fig. 3 is a diagram illustrating an article (card) that can be used in the game according to the embodiment of the present invention.
Fig. 4 illustrates a flowchart of a game play providing process executed in the game device 100 according to the embodiment of the present invention.
Fig. 5 is a flowchart illustrating a registration process according to embodiment 1 of the present invention.
Fig. 6 is a diagram showing an example of screen presentation in the registration process according to embodiment 1 of the present invention.
Fig. 7 is a diagram showing an example of screen presentation after the game is played according to the embodiment of the present invention.
Fig. 8 is a diagram showing a data structure of various information according to the embodiment of the present invention.
Fig. 9 is a flowchart illustrating a registration process according to embodiment 2 of the present invention.
Fig. 10 is a diagram showing an example of screen presentation in the registration processing according to embodiment 2 of the present invention.
Detailed Description
Embodiment 1 an exemplary embodiment of the present invention will be described in detail below with reference to the drawings. In addition, an embodiment described below describes an example in which the present invention is applied to a game device that can provide a game based on information acquired from an article, as an example of the game device. However, the present invention can be applied to any device that can execute a game based on information acquired from an article.
In the present embodiment, the description is given assuming that the article discharged by the game device and usable in the game is a card, but the article is not limited to a card as long as it is configured to be able to acquire article information described later. The article may be a shaped object such as a hand having the appearance of a game element (character or prop). In this case, the article information can be acquired from a code attached to the bottom surface or a predetermined surface of the shaped object in a visible state such as labeling or printing, or can be acquired from a recording medium inside the shaped object. In addition, the article may be not only a handheld article but also any article such as a toy and a sticker.
In the present embodiment, the following configuration is explained: on all cards usable in games, first item information as information of a first format according to the present invention is converted into a one-dimensional or multi-dimensional pattern (code) by applying a predetermined conversion operation, and is attached to the card so as to be formed (printed) on the card surface. The following configuration is explained: the code of the card is configured to be read by a first reader described later, so that the first article information can be acquired. The following configuration is explained: in addition to the code relating to the first item information, the second item information, which is the information of the second format according to the present invention, is added to the "part" of the card that can be used in the game as well as the code relating to the first item information, in the form of a tag for Near Field Communication (NFC) that is stored in the card. The NFC tag as a card is configured to be read by a second reader (reader/writer) described later so as to be able to acquire the second item information.
However, the method of attaching the first article information and the second article information to the card is not limited to this, and for example, printing using invisible ink, forming a predetermined identification pattern on an intermediate layer, or holding as data a recording medium such as an IC chip recorded on an NFC tag and included in the card may be used, and any method may be used as long as the method of acquiring the respective pieces of information is different. In particular, when the main group of users of the game is children, the first item information is preferably attached to the card as visible information corresponding to the content from the viewpoint of allowing the user to easily understand the behavior of the card and the method of identifying the behavior by the game device, and the second item information is preferably attached to the card as invisible information corresponding to at least a part of the content from the viewpoint of ensuring the design of the card and providing the game with interest.
In the present embodiment, the following configuration is explained: a game element that can be presented by using a card in a game executed by a game device is a character, and a pattern (character image) of the corresponding character is attached to the card. However, it goes without saying that the implementation of the present invention is not limited to this, and the cards for specifying the use of the game elements of the executed game are not limited to cards configured to be able to specify characters related to the game, and may be cards for specifying other game elements such as props and effects.
Here, the functional configuration of the game device 100 will be described with reference to the block diagram of fig. 1.
The control unit 101 is, for example, a CPU, and controls the operation of each module included in the game device 100. Specifically, the control unit 101 reads out an operation program of each module recorded in the recording medium 102, for example, and controls the operation of each module by expanding and executing the operation program in the memory 103.
The recording medium 102 is a recording device capable of permanently holding data, such as a nonvolatile memory or an HDD. The recording medium 102 stores, in addition to the operation programs of the respective modules included in the game device 100, information such as parameters necessary for the operation of the respective modules and various kinds of graphic data used in the game executed by the game device 100. The memory 103 is a storage device for temporarily storing data, such as a volatile memory. The memory 103 is used not only as an expansion area for the operation program of each module but also as a storage area for temporarily storing data and the like output during the operation of each module.
The payout detecting unit 104 detects that payout of the value is performed in the game apparatus 100. For example, payment of the consideration can be determined by detecting completion of a settlement process based on communication between a coin (coin) or a corresponding coin (coin) of a predetermined amount of money inserted into a coin slot or a chip related to a predetermined electronic money. The game device 100 of the present embodiment is described as starting the provision of the service accompanying the card ejection to the user based on the payment of the value, but the payment of the value is not an essential requirement and the provision of the service may be started based on a predetermined start instruction.
When playing the game provided by the game device 100 of the present embodiment, the acquisition unit 105 acquires information of a character used in the game as item information (first item information, or first item information and second item information). The item information is acquired from a card as an item for game via a first reader 120 and a second reader (reader/writer) 130 which are in the same housing as the game device 100 or detachably connected to the outside of the game device 100. In this case, predetermined data conversion processing or the like may be performed to convert the article information acquired from the card into a format suitable for use in processing related to the game. While the first reader 120 and the second reader (reader/writer) 130 are controlled to be in a state in which information can be acquired from the card, for example, the presence of the card at a predetermined position is detected by an imaging device and predetermined image processing, and the article is identified or information is acquired from the article. In the present embodiment, the first reader 120 acquires first item information from a code attached to a card, and the second reader (reader/writer) 130 acquires second item information from a card having an NFC tag if the tag is attached. In the game device 100 of the present embodiment, the second reader (reader/writer) 130 has not only a function of acquiring (reading) information from the NFC tag of the card but also a function of rewriting (writing) information in the NFC tag.
As shown in fig. 2(a), in the game device 100 of the present embodiment, the first reader 120 and the second reader (reader/writer) 130 are provided at different positions on the operation panel, and information is acquired at the respective positions in different manners. Basically, all cards are configured such that provision of a play experience related to a once-ended play can be established by information acquisition by the first reader 120, but when a card has an NFC tag, by acquiring second item information from the card by the second reader (reader/writer) 130 and/or writing the second item information to the card by the second reader (reader/writer) 130, it is possible to further additionally provide a persistent game element related to a plurality of times of play. The second reader (reader/writer) 130 can also write the second item information to the card or change at least part of the second item information, and therefore can also function as a changing means.
The character DB 106 is a database for managing character information for each character that is determined to be present in the game in advance. In the game provided by the game device 100 of the present embodiment, two types of cards, an NFC tag card and an untagged card, are provided for one character, and the presentation mode of the character is different when the cards are used separately. That is, even if the cards are cards related to the same character, the pattern and decoration of the character presented in the game device 100 may be different depending on whether or not the card has an NFC tag, and may indicate that the card used by the user is different in rarity. Therefore, although details will be described later, the character information managed in the character DB 106 according to the present embodiment includes, for one character, information in the case where an NFC tag is included in a card subjected to information acquisition and information in the case where an NFC tag is not included in the card. In the present embodiment, the description is made so that the presentation form of the character presented in association with the card in the game device 100 is different depending on whether or not the card acquired with the information has the second item information.
The presentation control unit 107 controls presentation of various information to the user in the game device 100. In the game device 100 of the present embodiment, the display unit 140 for displaying images (game screen images, menu screen images, and the like) and the sound output unit 150 for outputting sound are provided as means for presenting various information to the user, but the means for presenting information is not limited to these, and may be replaced or added, needless to say.
The presentation control unit 107 includes a drawing device such as a GPU, for example, and performs predetermined drawing processing when generating a screen to be displayed on the display unit 140. Specifically, the presentation control unit 107 performs appropriate arithmetic processing on a necessary drawing object based on processing and commands performed by the control unit 101 during operation of the game device 100 (during game play or in a standby state), and draws a screen. The generated screen is output to the display unit 140 which is a display device in the same housing as the game device 100 or detachably connected to the outside of the game device 100, and is displayed in a predetermined display area to be presented to the user.
The presentation control unit 107 includes a circuit for outputting and amplifying an audio signal, such as a sound card and a microphone, and performs a predetermined process when generating an audio to be output by the audio output unit 150. Specifically, the presentation control unit 107 determines audio data to be simultaneously output, for example, based on audio data recorded in advance in the recording medium 102, converts (D/a converts) the audio data into an electric audio signal, and outputs the electric audio signal to the audio output unit 150, thereby outputting audio. The audio output unit 150 may be a predetermined speaker or the like, and outputs an audio wave based on the input audio signal.
The ejection control unit 108 controls ejection of the card for one play based on the payout of the value. The cards discharged from the game device 100 are, for example, cards that are discharged before the start of a game sequence related to the provision of a predetermined game (a match-up game), that is, cards having first item information (fixed) predetermined for each card substantially irrespective of the contents of the game. The discharge portion 160 is, for example, a card dispenser, and may have the following structure: the card ejection apparatus includes a storage box, not shown, for vertically stacking cards, and a mechanism for ejecting one card held at the lowermost portion of the storage box in response to an ejection command issued by the ejection control unit 108. In the case where the ejection unit 160 is built in the same housing as the game device 100, the ejected card can be provided to the user by being guided to an ejection port 201 (fig. 2(a)) accessible from the outside of the game device 100. The cards discharged from the game device 100 of the present embodiment are ready-made cards printed in advance, and the designs of character images, parameters, and the like printed on the surfaces of the cards are fixed regardless of the presence or absence of the NFC tag, and all the cards are formed in the same shape and the same size.
The operation input unit 109 is, for example, a user interface included in the game device 100, such as an operation member for direction input, an operation member for determination input, and various sensors. When detecting that an operation input to the operation member is performed, the operation input unit 109 outputs a control signal corresponding to the operation input to the control unit 101. In the present embodiment, the game device 100 is described as including various interfaces as physical operation members, but may include a touch input detection sensor or the like for detecting a touch input performed on the screen of the display unit 140, for example.
The communication unit 110 is a communication interface with an external device included in the game device 100. The communication unit 110 can be connected to an external device via a communication network such as the internet, not shown, or a wired or wireless communication medium such as a cable, and can transmit and receive data. The communication unit 110 converts information input as a transmission target into data of a predetermined format, for example, and transmits the data to an external device such as a server via a network. When receiving information from an external device via a network, for example, the communication unit 110 decodes the information and stores the decoded information in the memory 103. The game device 100 according to the present embodiment is configured to be able to receive program data obtained by encapsulating a program of processing related to a game from an external device via the communication unit 110. When the program data is received by the communication unit 110 and a request for updating the program is received, the control unit 101 can update the program of the game-related process currently stored in the recording medium 102 using the received program data in accordance with the update request. In addition to the above, the update process of the program of the game-related process may be automatically executed when program data recorded in a recording medium is inserted into an optical drive, not shown, of the game device, or may be executed by a start command from the administrator after the insertion.
Next, the details of the cards that can be used in the game and the article information attached to the cards in the game device 100 according to the present embodiment will be described with reference to the drawings.
Fig. 3 illustrates the front surface (fig. 3(a)) and the back surface (fig. 3(b)) of a card with an NFC tag (labeled card) related to a second type of article related to the present invention, and the front surface (fig. 3(c)) and the back surface (fig. 3(d)) of a card without an NFC tag (unlabeled card) related to a first type of article related to the present invention, among cards that can be used in a game, and that are provided in correspondence with one character.
As shown in the figure, the front surface of the card is configured to include character images 301 and 321 and character names 302 and 322 of characters that can be presented in the game in correspondence with the card. The back surface of the card includes parameters 312 and 332 on the game when the character is present, adequacy techniques 313 and 333 that can be activated when a predetermined condition is satisfied in the game, and codes 314 and 334 that can be read by the first reader 120 to acquire the first item information attached to the card, in addition to the character names 311 and 331 of the characters corresponding to the card. As described above, the card that can be used in the game device 100 of the present embodiment is basically configured with the same design elements regardless of the presence or absence of the NFC tag.
On the other hand, as can be understood from a detailed comparison of fig. 3(b) and 3(d), the parameter labels are partially different between the labeled card and the unlabeled card. On a non-tag card that provides game play with fixed parameters each time when it has been used, only a scale of numbers representing the values of the parameters is shown for each parameter. On the other hand, in the case of a labeled card that has been used, and provides a play, that is, a persistent game element with a variable parameter according to the play content, only the scale of the number of variable value ranges of the parameter is shown for each parameter, and only the scale of the number indicating the initial value among the scales is shown in the same color as the unlabeled card.
In addition, in order to clearly indicate whether a card is a labeled card or an unlabeled card, a label 315 that is not included in the unlabeled card is shown on the labeled card. However, the present invention is not limited to this, and it is not necessary to configure the card so as to be able to strictly distinguish whether the card is a labeled card or a non-labeled card.
The first item information attached to the card in the form of a code may be, for example, a data structure shown in fig. 8 (a). In the example of fig. 8(a), the first item information attached to the card includes, in association with a card ID 801 for identifying the card, a character ID 802 for specifying a character corresponding to the card, and a labeled flag 803 indicating whether or not the card has second item information, that is, whether or not the card is a labeled card. In the present embodiment, the labeled flag 803 is configured as, for example, logical information, and the labeled flag 803 indicates true (true) when the second item information is present and indicates false (false) when the second item information is not present, but the practice of the present invention is not limited to this. For example, the labeled mark 803 may be information included only in the first article information of the labeled card, and blank information of the same data length may be added to the first article information of the unlabeled card.
The second item information recorded in the NFC tag in the tagged card may have a data structure shown in fig. 8(b), for example. In the example of fig. 8(b), the second item information attached to the card includes, in association with a card ID 811 for identifying the card, a character ID 812 for specifying a character corresponding to the card, and level information 813 indicating a growth state of the character corresponding to the card.
As described above, in the game device 100 of the present embodiment, since all the cards that can be used in the provided game have the first item information, the user does not need to pay attention to whether or not the card has the NFC tag, and only needs to cause the first reader 120 to read the code on the card at the time of use. At this time, when the card has second item information, that is, when the card has an NFC tag and can provide a persistent game element, the game device 100 notifies the user to move the card to the second reader (reader/writer) 130 and additionally acquire information from the second reader 130, as will be described later. On the other hand, since the user may miss the card to be placed on the second reader (reader/writer) 130 during the movement, both the first article information and the second article information have the same card ID in the present embodiment, and the identity of the card is determined by the correspondence between the card IDs.
In the present embodiment, for the sake of simplicity, the description is made assuming that the character ID 802 in the first item information and the character ID 812 in the second item information which are contained in the same card are the same, but for example, when the form change, the evolution, and the like of the character are included in association with the culture element of the character, the character ID 812 may be changed depending on the game content, and as a result, the character ID may be in a different state.
In the present embodiment, the level information is simply set to the character level (value indicating the growth stage) in the game, and various parameters on the game according to the growth state of the character can be specified based on the character level. For example, a stage in the game indicating an increase (growth) from a reference value may be set for various parameters such as physical strength, offensive power, skill and skill, and the level information 813 may be information configured in various ways such as information for specifying the stage.
In order to determine various kinds of information of characters present in the game in the provided game play based on the item information acquired from the card in this manner, the character information in the character DB 106 may have a data structure shown in fig. 8(c), for example. In the example of fig. 8(c), in the character information managed for one character, basic parameters 822 indicating initial values (reference values: values of various parameters in a state of, for example, a level of 1) of various parameters unique to the character, such as physical strength, offensive power, skills, and skills, predetermined for a state in which the growth state is not considered, and growth time change information 823 indicating the increase and decrease width of the basic parameters according to the growth state (character level, number of times of game play, and game play contents) and additionally assignable skills, and the like are managed in association with a character ID 821 for specifying the character.
In addition, the character information includes information for presenting a character image (or a 3D model of a character), character name data, and sound data, which are presented when a character is registered during a game or during a game, for each of the unlabeled cards and the labeled cards. That is, the character information includes first presentation information 824 when the card used for character registration is a non-tag card and second presentation information 825 when the card used for character registration is a tag card. Note that the character images attached to the front surfaces of the non-labeled card and the labeled card for one character may correspond to the character images represented by the first presentation information 824 and the second presentation information 825, respectively.
In the present embodiment, for simplicity, the first presentation information 824 and the second presentation information 825 are provided for each character, but the implementation of the present invention is not limited to this. For example, when an NFC tag is attached to a card for which a predetermined level or more of the value is determined, depending on the role, the card with the NFC tag may not be provided or only the card with the NFC tag may be provided. That is, the role information may be configured to have only the role ID 821, the basic parameter 822, and the first presentation information 824, or to have only the role ID 821, the basic parameter 822, the growth time change information 823, and the second presentation information 825, depending on the role.
In the present embodiment, in order to notify the user of a game element that can utilize persistence or to enhance the interest of the game, even if the same character is used, the description will be made such that the presentation form of the character is different depending on whether or not the card used at the time of character registration has an NFC tag.
The game providing process executed in association with one game play in the game device 100 of the present embodiment having such a configuration will be described with reference to a flowchart of fig. 4. The processing corresponding to this flowchart can be realized by the control unit 101 reading out a corresponding processing program stored in the recording medium 102, for example, and expanding and executing the program in the memory 103. For example, the present game providing process is started when the payout detecting unit 104 detects that a consideration is paid for a single play. In the execution of the present game providing process, unless otherwise mentioned, the presentation control unit 107 appropriately generates a screen corresponding to the progress, displays the screen on the display unit 140, and outputs sound from the sound output unit 150 based on corresponding sound data, based on the process or the command performed by the control unit 101.
In S401, the discharge control unit 108 causes the discharge unit 160 to discharge the card for the present play under the control of the control unit 101.
In S402, the control unit 101 executes registration processing for registering a character (character operated by the user) to be present in the game for the present game play. The registration process is performed by causing the first reader 120 (or the first reader 120 and the second reader (reader/writer) 130) to read a card (acquiring article information from the card) relating to a character desired to be present by the user.
Here, regarding the registration process executed in S402 of the play game providing process, the details will be described using the flowchart of fig. 5.
In S501, the control unit 101 controls the first reader 120 to be in a state in which information can be acquired, and controls the second reader (reader/writer) 130 to be in a state in which information cannot be acquired. Further, the control section 101 controls the presentation control section 107 so that the display section 140 and the sound output section 150 perform notification for prompting loading of the card to the first reader 120. As described above, in the game device 100 of the present embodiment, the first item information is added to the card that can be used in the game in the form of a code that can be read by the first reader 120 regardless of the presence or absence of the NFC tag, and therefore, in the present registration process, the card that the user desires to use is first read by the first reader 120. The notification performed on the display unit 140 may be, for example, a notification as shown in fig. 6 (a).
In S502, the control unit 101 determines whether or not the first reader 120 has read a card (target card). The control unit 101 determines the present step based on whether or not the first article information is acquired by the acquisition unit 105. The control unit 101 shifts the process to S503 when determining that the reading of the target card is performed in the first reader 120, and repeats the process of this step when determining that the reading of the target card is not performed in the first reader 120.
In the game device 100 of the present embodiment, for the sake of simplicity, a match-up game, which will be described later, is provided in which the user uses one operation character, and the user can play a game in which the character corresponding to the card is present as the operation character by reading only one card. Therefore, in the game device 100 of the present embodiment, since the cards are discharged in S401 of the play providing process before the registration process is started, the user has at least one card that can be used in the game and the present step is repeatedly performed until the card is read, but the present invention is not limited to this, and for example, the following may be used: due to the registration skip operation, a predetermined decimation process is executed over a limit time, and the determined character is registered. The number of characters that can be registered by the user is not limited to one, and the number of characters that can be registered by the user may be set so that the user can read the characters a plurality of times and perform the processing similarly when the number of characters registered by the card is insufficient.
In S503, the control unit 101 determines whether or not the target card is a card having second item information (a tag-containing card). Specifically, the control unit 101 refers to the labeled flag 803 in the first article information acquired for the target card to perform the determination in this step. The control unit 101 shifts the process to S507 if it determines that the target card is a card having second item information, and shifts the process to S504 if it determines that the target card is not a card having second item information.
In S504, the control unit 101 refers to the character ID 802 included in the first article information acquired for the target card, and acquires character information related to the target card from the character DB 106. Specifically, the control unit 101 identifies, among the character information managed in the character DB 106, character information in which the character ID 821 is the character ID 802 included in the first item information, and acquires information on the non-tag card (the character ID 821, the basic parameter 822, and the first presentation information 824) from the identified information. Then, the control unit 101 registers the use character information referred to in the battle game in the memory 103 based on the acquired information on the unlabeled card. The usage role information may be, for example, a data structure as shown in fig. 8 (d). In the example of fig. 8(d), the used character information includes, in association with the character ID 831, a play time parameter 832 to be referred to when determining the progress of the battle game, presentation information 833, a tagged registration flag 834 indicating whether or not the tagged card is registered, and level information 835 recorded on the target card at the time of reading. In this step, the control unit 101 substitutes the character ID 821 in the acquired information on the unlabeled card into the character ID 831, substitutes the basic parameter 822 into the play parameter 832, substitutes the first presentation information 824 into the presentation information 833, sets the labeled registration flag 834 to false (false), and sets the level information 835 as blank information, thereby performing registration of the used character information.
In S505, the control unit 101 controls the first reader 120 to be in a state in which information cannot be acquired.
In S506, the presentation control unit 107 performs presentation of characters and parameters corresponding to the target card (non-tag card) under the control of the control unit 101, and completes the present registration process. As described above, the presentation of the character can be performed by displaying the character image and various parameters, the reading sound of the character name by the sound output unit 150, the speech sound unique to the character, the sound output of the theme song, and the like on the display unit 140 based on the presentation information 833 (the first presentation information 824). The display on the display unit 140 may be, for example, as shown in fig. 6 (b). Although not shown in the present embodiment, the present registration process may be terminated after the character to be used in the game is finally confirmed to the user after the presentation.
On the other hand, when it is determined in S503 that the target card is a card having second item information, the control unit 101 acquires character information related to the target card from the character DB 106 with reference to the character ID 802 included in the first item information acquired for the target card in S507. Specifically, the control unit 101 identifies, among the character information managed in the character DB 106, character information in which the character ID 821 is the character ID 802 included in the acquired first item information, and acquires information relating to the tagged card from the identified information (the character ID 821, the basic parameter 822, the growth time change information 823, and the second presentation information 825).
In S508, the presentation control unit 107 presents the character corresponding to the target card (labeled card) under the control of the control unit 101. The character can be presented by displaying a character image on the display unit 140, outputting audio from the audio output unit 150, and the like in the same manner as in S506. Since it is already known that the tag card is present, the display to the display unit 140 performed at this time may be based on the second presentation information 825 instead of the first presentation information 824, and for example, even with the same character, the display to the display unit 140 may be the display of the character image in the form of fig. 6(c) which is different from that of fig. 6 (b).
In order to acquire the item information of the tag card, it is necessary to acquire the information by the second reader (reader/writer) 130 in addition to the first reader 120. However, in a manner in which the presentation of the character corresponding to the card is not performed until the information acquisition by the two readers is completed, the user may misunderstand that the reading of the card in the first reader 120 is not properly performed. Therefore, in the game device 100 of the present embodiment, if it is determined that the card has the second item information at the time point when the reading by the first reader 120 is completed, at least the character image corresponding to the card having the tag is displayed on the display unit 140 before the reading of the card by the second reader (reader/writer) 130 is performed.
In S509, the control unit 101 controls the first reader 120 to be in a state where information cannot be acquired, and controls the second reader (reader/writer) 130 to be in a state where information can be acquired. The control unit 101 controls the presentation control unit 107 so that the display unit 140 and the sound output unit 150 give a notification for prompting the target card read by the first reader 120 to move and place the target card on the second reader (reader/writer) 130. The notification performed on the display unit 140 may be, for example, a notification as shown in fig. 6 (d).
In S510, the control unit 101 determines whether or not the second reader (reader/writer) 130 has read the target card. The control unit 101 determines the present step based on whether or not the second item information is acquired by the acquisition unit 105. At this time, the control unit 101 checks the correspondence between the card ID 801 in the first item information and the card ID 811 in the second item information in order to check whether or not the first item information acquired in S502 and the second item information acquired in this step are acquired from the same target card. The control unit 101 shifts the process to S511 when determining that the second reader (reader/writer) 130 has read the target card, and repeats the process of this step when determining that the second reader (reader/writer) 130 has not read the target card.
In S511, the control unit 101 controls the second reader (reader/writer) 130 to be in a state where information cannot be acquired.
In S512, the control unit 101 registers the used character information in the memory 103 based on the character information (information on the labeled card) acquired in S507 and the second item information acquired for the target card. In this step, the control unit 101 substitutes the character ID 821 of the acquired information on the tagged card into the character ID 831, substitutes the second presentation information 825 into the presentation information 833, substitutes the level information 813 of the second item information into the level information 835, and sets the tagged registration flag 834 to true (true) to register the used character information. The play time parameter 832 in the use character information may be substituted by changing the basic parameter 822 based on the level information 813 in the second item information in accordance with the growth time change information 823 in the acquired information on the labeled card. That is, in the registration using the non-tag card and the registration using the tag card, even if the same character is used, the level information 813 is reflected in the determination of the parameter 832 at the time of playing the game, thereby causing a difference. The level information may be, for example, a state that makes the game progress more favorably than the basic parameters even at the time of the initial game play to ensure the superiority of the user who owns the tag card. That is, in the case where the target card is a tagged card, the user can play a game that progresses more favorably than the case where the game is played using a untagged card related to the same character, as long as the level information 813 is changed regardless of the level information 813 included in the second item information thereof or so as to reflect the content of the past play.
In S513, the presentation control unit 107 further performs parameter presentation of the character corresponding to the target card under the control of the control unit 101, and completes the present registration process. The parameter presentation to the display unit 140 may be performed by superimposing a display of various parameters on the screen including the character image displayed in S509, as shown in fig. 6 (e).
When the registration processing is completed in this manner, the control unit 101 executes game processing relating to the battle game of the present embodiment in which the game progresses by the user operating the registered user character in S403. In the match game, the user can cause the user character to execute the operation assigned to each button by the button operation, and the effect produced on the game in relation to the operation is determined based on the play time parameter 832 in the use character information and the parameter of the opponent character as the opponent to the opponent. In addition, the user can launch the adequacy skill when the launch condition of the adequacy skill marked on the target card is determined by using the character and the condition is satisfied in the battle game. When the game processing related to the battle game is completed, that is, when the game progresses to a state in which the success or failure of the battle game related to one play is to be determined, the control unit 101 shifts the process to S404.
In S404, the control unit 101 determines whether or not the use character is registered based on the tagged card. Specifically, the control unit 101 determines in this step based on the use of the tagged registration flag 834 in the character information. The control unit 101 shifts the process to S405 when determining that the character to be used is registered based on the labeled card, and finishes the game providing process when determining that the character to be used is not registered based on the labeled card.
In S405, the control unit 101 changes the growth state of the character to be used based on the play content of the match-up game that has been already played, updates the second item information of the tag card used for registration of the character, and completes the present play providing process. Specifically, the control unit 101 writes data to the NFC tag of the target card placed on the second reader 130 via the second reader 130 so that the level information 835 in the used character information is changed according to the game play content and the level information 813 in the second information is changed to the changed level information 835. In this case, for example, after a growing state that changes with the result of the game play is displayed on the display unit 140 as shown in fig. 7(a), a notification may be further performed as shown in fig. 7(b) so as to prevent the target card from being removed from the second reader 130 before the writing is completed.
In the one-time game play provided by the game device 100 of the present embodiment, the target card that is determined to have the tag card in the registration process and is placed on the second reader (reader/writer) 130 to acquire the second item information is not removed from the second reader (reader/writer) 130 during the period of the game play. However, the present invention is not limited to this, and may be configured such that: when a different card is placed or a card is not placed at the time of writing, the card used at the time of registration is requested to be placed again in the second reader (reader/writer) 130, and writing is performed after the identity of the card is confirmed.
As described above, in the game device of the present embodiment, the user is not allowed to determine which type of card the card is, and the game experience is performed, but basically, information acquisition can be performed by one reader, and information acquisition by a different reader is prompted only when necessary, so that the interest of the game can be increased, and convenience of the user can be ensured.
Embodiment 2 has been described above with respect to the above-described embodiment, in which a user can play a game in which one user character is present using one card at a time of playing the game. In this embodiment, the following modes are explained: the characteristic that the second article information of the label card can be rewritten is utilized to provide game elements with higher interestingness. Note that the functional configuration of the game device 100 may be the same as that of embodiment 1, but in the game device 100 of this embodiment, as shown in fig. 2(b), second readers (readers/writers) 130 are provided at different positions at a plurality of places on the operation panel (at two places on the left and right sides of the operation panel as viewed from the front of the game device 100 in the drawing).
"synthetic reinforcement of character" in the game provided by the game device 100 of the present embodiment, not only is a game play experience in which a character on a tag card grows (rewrite level information 813) according to the game play content of the game as in embodiment 1 and the growth state is reflected in the next and subsequent game plays, but also the growth state between characters can be inherited, and a more interesting game play experience can be provided. More specifically, for example, in a game mode in which a character after synthesis (integration of a growing state) is used as a character to be used, the user uses two labeled cards for registration to generate new second item information based on the second item information of one labeled card and the second item information of the other labeled card, and records the new second item information as the second item information on one of the labeled cards. In brief, two characters corresponding to a labeled card used in composition are classified into a main character (which is enhanced after composition and inherits a growing state) which becomes a reference of composition and a sub character for delivering the growing state, and the level information 813 related to the main character is changed into a state (for example, rise or addition of character level or various parameters, addition or movement of strong skill or special effect) in which a game favorably progresses based on the level information 813 related to the sub character.
Here, if the same cards are repeatedly approved to be handed over to a growth state, one character may be easily set to a growth state after strengthening due to the composition, and therefore, the second item information is rewritten for the labeled card that has been used once in the composition as the sub-character, so that the growth state is reset (the level information 813 is restored to the initial state), and the card cannot be used again as the sub-character. Similarly, since such rewriting cannot be performed, the non-tag card cannot be used for synthesis. In the present embodiment, the restriction conditions are determined for the character synthesis as described above, but the present invention is not limited to this, and for example, an upper limit may be set to the number of times that a tab card can be used as a subordinate character, and the effect of the synthesis using a tab-less card may be limited to be reflected only during the game play and not reflected (without rewriting the second item information) in the next and subsequent game plays, thereby ensuring the game difficulty and the game balance.
In addition, in order to facilitate intuitive understanding of the enhancement by the composition and increase the interest, it is necessary that a plurality of characters to be combined are different characters. In the game, the appearance such as the form and the appearance of a character image in the game is determined as the presentation information for each character, but the appearance is changed by combining different characters, for example, to a new appearance that inherits the appearance components of each character. That is, since the appearance components are common in the composition of the same character, even if each appearance component is obtained from any one of two characters, for example, the character after the composition does not change in appearance, and the user recognizes the enhancement of the growth state by the composition only by parameters or the like, it is necessary to associate a plurality of labeled cards used in the composition with different character IDs in order to change in appearance.
In order to reduce the amount of data relating to the appearance held in the recording medium 102 and the processing load on the character image formation, the data relating to the appearance of the combined character may be stored in advance as data for one character, and the presentation information to which a different character ID is assigned may be stored in the character DB 106 as character information. In this case, for example, information for determining which role the combined role is to be changed to may be stored in the recording medium 102 for the combination of roles, and the presentation information may be acquired based on the role ID associated with the combined role. Further, by rewriting the character ID 812 in the second item information of the tagged card related to the main character to the character ID related to the synthesized character, it is possible to present the synthesized character image or the like in accordance with the acquisition of the second item information at the time of the next or later play.
Here, the registration process performed when the game mode in which the character after the combination is used as the character is selected in the game device 100 of the present embodiment will be described in detail with reference to the flowchart of fig. 9. In the registration processing of the present embodiment, steps for performing the same processing as in embodiment 1 are denoted by the same reference numerals, and the description thereof is omitted, and the description is focused on steps for performing the processing specific to the present embodiment.
If it is determined in S502 that the first reader 120 has read the target card, the control unit 101 determines in S901 whether the target card is a card having second item information. If it is determined that the target card is a card having second item information, the control unit 101 advances the process to S507. When determining that the target card is not a card having second item information, the control unit 101 notifies the presentation control unit 107 that the card is not a synthesis target, and returns the process to S502.
After presenting the character corresponding to the target card in S508, the control unit 101 determines whether or not the current reading of the target card is the reading for setting the first character for the composition in S902. In the following, for the sake of simplicity, the present embodiment will be described with a configuration in which a character corresponding to a card that has been initially acquired is set as a master character in the composition. The control unit 101 shifts the process to S903 when determining that the current reading is a reading for setting a first role for composition, and shifts the process to S907 when determining that the current reading is a reading for setting a second role, which is not the first role.
In S903, the control unit 101 controls the first reader 120 to be in a state where information cannot be acquired, and controls both the second readers (readers/writers) 130 to be in a state where information can be acquired. The control unit 101 controls the presentation control unit 107 so that the display unit 140 and the sound output unit 150 give a notification for urging the target card read by the first reader 120 to be moved and placed on one of the right and left second readers (readers/writers) 130.
In S904, the control unit 101 determines whether or not the target card is read by any of the second readers (readers/writers) 130, in the same manner as in S510. The control unit 101 shifts the process to S905 when determining that the reading of the target card is performed by any of the second readers (readers/writers) 130, and repeats the process of this step when determining that the reading of the target card is not performed.
In S905, the control unit 101 controls both the two second readers (readers/writers) 130 to be in a state where information cannot be acquired.
In S906, the control unit 101 stores the character information (information on the tagged card) acquired in S507, the second item information acquired for the target card, and information (left or right side) for identifying the second reader (reader/writer) 130 that has read the target card, in the memory 103 as information of the main character. After storing the information of the main character, the control unit 101 returns the process to S501 to acquire information on the second character (sub character), and performs a reading process on the card corresponding to the sub character in the same manner as the main character.
On the other hand, when it is determined in S902 that the current reading is for setting the second role for the composition, the control unit 101 controls the first reader 120 in S907 to be in a state in which information cannot be acquired, and controls the second reader (reader/writer) 130, which is not performing reading of the card associated with the main role, to be in a state in which information can be acquired. The control unit 101 controls the presentation control unit 107 so that the display unit 140 and the sound output unit 150 give a notification for urging the target card that has been read by the first reader 120 to be moved and placed on the second reader (reader/writer) 130 that has not performed reading related to the main character. It is sufficient to refer to the information of the master role stored in S906 as to which second reader (reader/writer) 130 is the second reader (reader/writer) 130 that has not performed reading related to the master role.
In S908, the control unit 101 determines whether or not the target card has been read by the second reader (reader/writer) 130 that has not performed reading related to the main character, as in S510. The control unit 101 shifts the process to S909 if it is determined that the reading of the target card is performed by the second reader (reader/writer) 130 that does not perform the reading related to the main role, and repeats the process of this step if it is determined that the reading of the target card is not performed by the second reader (reader/writer) 130.
In S909, the control unit 101 controls the second reader 130 in the state in which information can be acquired to the state in which information cannot be acquired.
In S910, the control unit 101 stores the character information (information on the tagged card) acquired in S507 for the second character, the second item information acquired for the target card, and information for identifying the second reader (reader/writer) 130 that has read the target card, as the information of the sub-character, in the memory 103.
In S911, the control unit 101 registers the use character information for the character that is synthesized and enhanced based on the primary character and the secondary character. In the present embodiment, as to the character in which the main character and the sub character are combined, which character the main character is and which character the combination of the main character and the sub character is are determined in advance. When the role ID of the role synthesized based on the role ID of the master role and the role ID of the slave role is specified, the control unit 101 acquires role information relating to the synthesized role from the role DB 106. Then, the control unit 101 determines information on the character to be used based on the character information on the combined character, the information on the master character, and the information on the slave character. Specifically, the control unit 101 substitutes the character ID of the synthesized character into the character ID 831, substitutes the second presentation information 825 related to the synthesized character into the presentation information 833, and sets the tagged registration flag 834 to true (true) to perform registration using the character information. The control unit 101 may determine to use the play time parameter 832 and the level information 835 in the character information based on the information of the master character and the information of the slave character. For example, the play time parameter 832 and the level information 835 may be set in the use character information by determining a character level related to the synthesized character based on a level obtained by multiplying a character level determined from the level information 813 related to the sub-character by a predetermined coefficient and adding a character level determined from the level information 813 related to the main character. It is needless to say that the method of determining the character generated by the synthesis enhancement and the various parameters of the character are not limited to this, and various methods may be used.
In S912, the presentation control unit 107 performs information presentation (character image display of the main character and the sub-character, character image display of the character after the synthesis, parameter display, and other audio output) related to the synthesis-enhanced performance under the control of the control unit 101, and completes the present registration processing. As information presentation related to the synthesis-enhanced performance, for example, as shown in fig. 10(a), on the screen of the display unit 140, a screen in which a character image related to the main character is arranged in an area corresponding to the position of the second reader (reader/writer) 130 (left side) on which the card related to the main character is placed and a character image related to the sub character is arranged in an area corresponding to the position of the second reader (reader/writer) 130 (right side) on which the card related to the sub character is placed is displayed on the display unit 140. After the rendering related to the synthesis has been performed, a screen including a character image related to the synthesized character (corresponding to the evolved main character and having an appearance different from the main character (and the sub-character)) and various parameters of the character, for example, as shown in fig. 10(b), may be displayed on the display unit 140.
As described above, according to the game device of the present embodiment, not only is it possible to provide a game play experience in which characters related to a tag card grow in accordance with the game play content of a game and the growth state is reflected in the next and subsequent game plays as in embodiment 1, but also it is possible to realize inheritance of the growth state between characters and elements of the evolution of the characters, and it is possible to provide a game play experience with higher interest.
Further, in the case of an article having a recording medium configured to be capable of changing information via non-contact communication, such as an NFC tag, communication with not only a game device but also another device other than the game device is also possible. Therefore, for example, the labeled cards according to embodiment 1 and embodiment 2 may be configured such that: for example, when communication is performed in another device such as a toy configured to be capable of non-contact communication, second item information (association information associated with an item or a game element corresponding to the item) of the card is updated. In this case, the following toy may be constructed: for example, in the case where the toy is used in a game, the toy can perform an update process of adding predetermined information to second item information so that a battle game is provided in a state where an initiation condition of an excellent skill marked on a card has been satisfied. By doing so, the user who owns the toy can make the game progress more favorably, and a better game experience can be obtained. On the other hand, for example, when content related to a game including sales of a toy is developed, in order to keep the user continuously interested in the toy, the change of the second item information of the card in response to the starting condition of the skill may be returned to a state where the starting condition is not satisfied after the game is played, and the user may be guided to play the toy again using the card.
Other embodiments the present invention is not limited to the above-described embodiments, and various changes and modifications can be made without departing from the spirit and scope of the present invention. The game device according to the present invention can be realized by a program that causes one or more computers to function as the game device. The program can be provided/distributed by recording the program in a computer-readable recording medium or through an electric communication line.
Description of the reference numerals
100: a game device; 101: a control unit; 102: a recording medium; 103: a memory; 104: a payment detection section; 105: an acquisition unit; 106: a role DB; 107: a presentation control section; 108: a discharge control unit; 109: an operation input unit; 110: a communication unit; 120: a first reader; 130: a second reader; 140: a display unit; 150: a sound output unit; 160: a discharge unit.

Claims (15)

1. A game device is provided with:
an acquisition unit that acquires article information from an article;
a presentation unit that presents a game element corresponding to the article information acquired by the acquisition unit; and
an execution unit that executes a game based on the acquired item information,
wherein the items for which item information can be obtained include a first type of item and a second type of item different from the first type,
the acquisition unit includes:
a first acquisition unit that acquires item information from the first type of item and the second type of item; and
a second acquisition unit that acquires item information from the item of the second type other than the item of the first type,
wherein the item information of the first type of item is constituted by information of a first form, and the item information of the second type of item is constituted by information of the first form and information of a second form different from the first form,
the first acquiring unit acquires the information of the first form from the items of the first type and the items of the second type,
the second acquiring unit acquires the second form of information from the second type of item,
wherein the game device further includes a changing unit that changes the information of the second format included in the second type of article,
the changing unit changes at least part of the information of the second format of the item according to the play content of the game based on the item information acquired from the item of the second type.
2. Gaming apparatus according to claim 1,
at least in the item information of the second type item, the information of the first format includes information indicating the existence of the information of the second format.
3. Gaming apparatus according to claim 2,
the first acquiring unit and the second acquiring unit are configured to acquire article information from articles at different positions of the game device,
when the information in the first format acquired by the first acquisition unit includes information indicating the presence of the information in the second format, the presentation unit presents information for urging the article to move to a position where the acquisition of the article information is performed by the second acquisition unit.
4. Gaming apparatus according to claim 1,
the information of the second format included in the second type of item includes association information associated with the item or the game element corresponding to the item, wherein, when communication is performed with another device different from the game device, the association information is changed by the other device,
the execution unit controls the progress of the game according to the association information in a case where the information of the second form is acquired by the second acquisition unit.
5. Game apparatus according to any one of claims 1 to 4,
the information processing apparatus further includes a control unit that controls operations of the first acquisition unit and the second acquisition unit, and when the first acquisition unit acquires the information of the first format from the article of the second type, the control unit operates the second acquisition unit so that the second acquisition unit acquires the information of the second format from the article.
6. Game apparatus according to claim 5,
the presentation unit presents the game element corresponding to the item information according to the information in the first form acquired by the first acquisition unit,
the game element presented by the presentation unit is different in a case where the item for which the first form of information is acquired by the first acquisition unit is the first type of item than in a case where the item for which the first form of information is acquired by the first acquisition unit is the second type of item.
7. Game apparatus according to claim 6,
in a case where the information in the first form is acquired from the item of the second type by the first acquisition unit, the presentation unit presents the game element corresponding to the item of the second type before the information in the second form is acquired from the item of the second type by the second acquisition unit.
8. Game apparatus according to any one of claims 1 to 4,
further comprises a control unit for controlling the actions of the first acquisition unit and the second acquisition unit,
the control unit controls the operation of the first acquisition unit so that the first acquisition unit does not acquire the item information in a case where the second acquisition unit is acquiring the item information from the second type of item,
the control unit controls the operation of the second acquisition unit so that the second acquisition unit does not acquire the article information when the first acquisition unit is acquiring the article information from the article of the first type or the second type.
9. Game apparatus according to any one of claims 1 to 4,
in a case where the item, for which the item information corresponding to a game element is acquired, is the item of the second type, the execution unit advances the game more favorably than in a case where the item, for which the item information corresponding to the same game element is acquired, is the item of the first type.
10. Game apparatus according to any one of claims 1 to 4,
the acquisition unit includes a plurality of the second acquisition units,
in a case where item information is acquired from the item of the second type by each of the plurality of second acquisition units, the presentation unit presents one game element based on the acquired plurality of item information.
11. Gaming apparatus according to claim 10,
when a plurality of items of information respectively corresponding to different game elements are acquired by a plurality of second acquisition units, the presentation unit presents one game element based on the plurality of items of information.
12. Game apparatus according to any one of claims 1 to 4,
the acquisition unit includes a plurality of the second acquisition units configured to acquire item information from the second type of item at different positions of the game device from each other,
when the item information is acquired from the second type of item by the second acquisition unit, the presentation unit presents a game element corresponding to the item information so as to correspond to a position of the second acquisition unit that acquired the item information in the game device.
13. A game article configured to have article information acquired by an acquisition unit of a game device, wherein the game device comprises: an acquisition unit that acquires article information from an article; a presentation unit that presents a game element corresponding to the article information acquired by the acquisition unit; and an execution unit that executes a game based on the acquired item information, wherein items for which item information can be acquired include a first type of item and a second type of item different from the first type, the acquisition unit including: a first acquisition unit that acquires item information from the first type of item and the second type of item; and a second acquisition unit that acquires item information from the item of the second type other than the item of the first type,
when the item information is composed of information of a first format and information of a second format, the information of the first format is configured as visible information in the game item, and the information of the second format is configured as invisible information in the game item.
14. The article for game use according to claim 13,
the game article includes the first type of article and the second type of article formed in the same shape and the same size,
the first type of article and the second type of article have a code corresponding to the information of the first form on one surface, and the appearance of a game element corresponding to the article information of the article is formed on a portion other than the one surface.
15. A recording medium storing a program for causing a computer to function as each unit of a game device according to any one of claims 1 to 12.
CN201780034077.2A 2016-07-01 2017-05-23 Game device, game article, and recording medium Active CN109219471B (en)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
JP2016-132003 2016-07-01
JP2016132003A JP6175544B1 (en) 2016-07-01 2016-07-01 GAME DEVICE, GAME SYSTEM, AND PROGRAM
PCT/JP2017/019275 WO2018003351A1 (en) 2016-07-01 2017-05-23 Game device, articles for game, and program

Publications (2)

Publication Number Publication Date
CN109219471A CN109219471A (en) 2019-01-15
CN109219471B true CN109219471B (en) 2022-04-01

Family

ID=59505225

Family Applications (1)

Application Number Title Priority Date Filing Date
CN201780034077.2A Active CN109219471B (en) 2016-07-01 2017-05-23 Game device, game article, and recording medium

Country Status (3)

Country Link
JP (1) JP6175544B1 (en)
CN (1) CN109219471B (en)
WO (1) WO2018003351A1 (en)

Families Citing this family (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP7236579B1 (en) 2022-03-31 2023-03-09 株式会社バンダイ Program, game device and game system

Family Cites Families (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP5565606B2 (en) * 2009-04-28 2014-08-06 株式会社セガ Game device
JP5680708B2 (en) * 2013-06-11 2015-03-04 株式会社コナミデジタルエンタテインメント Game machine, control method and computer program used therefor
JP2015202134A (en) * 2014-04-11 2015-11-16 株式会社タカラトミーアーツ game apparatus
CN109395383B (en) * 2015-07-31 2022-07-01 北京奇虎科技有限公司 Game scoring method and device
CN105597317B (en) * 2015-12-24 2017-07-21 腾讯科技(深圳)有限公司 Virtual objects display methods, apparatus and system

Also Published As

Publication number Publication date
WO2018003351A1 (en) 2018-01-04
JP6175544B1 (en) 2017-08-02
CN109219471A (en) 2019-01-15
JP2018000578A (en) 2018-01-11

Similar Documents

Publication Publication Date Title
CN109219472B (en) Game device, game article, and recording medium
JP6392929B1 (en) GAME DEVICE, GAME ARTICLE, AND PROGRAM
JP6673874B2 (en) Game device, program and game system
JP6189503B1 (en) GAME DEVICE AND PROGRAM
CN111432901B (en) Game device, game system, and recording medium
CN109219471B (en) Game device, game article, and recording medium
US11517809B2 (en) Game device, program product, game system and article for games
CN109310928B (en) Game device and recording medium
JP6673876B2 (en) Game device, game system and program
JP6688261B2 (en) Game device and program
JP6682482B2 (en) Game device, game system and program
CN109195677B (en) Game device, game article, and recording medium
WO2017208551A1 (en) Game device and program
JP2018020117A (en) Game device and program
JP2017213344A (en) Game device and program
JP2018187458A (en) Game device, game article, and program
JP6814836B2 (en) Game equipment, programs and game systems
CN110337317B (en) Game system, game device, toy body, game article, and recording medium

Legal Events

Date Code Title Description
PB01 Publication
PB01 Publication
SE01 Entry into force of request for substantive examination
SE01 Entry into force of request for substantive examination
REG Reference to a national code

Ref country code: HK

Ref legal event code: DE

Ref document number: 1259822

Country of ref document: HK

GR01 Patent grant
GR01 Patent grant