WO2020190055A1 - 온라인 상품 입찰게임 장치 및 그와 연동하는 상품 입찰게임 모듈 - Google Patents
온라인 상품 입찰게임 장치 및 그와 연동하는 상품 입찰게임 모듈 Download PDFInfo
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- WO2020190055A1 WO2020190055A1 PCT/KR2020/003780 KR2020003780W WO2020190055A1 WO 2020190055 A1 WO2020190055 A1 WO 2020190055A1 KR 2020003780 W KR2020003780 W KR 2020003780W WO 2020190055 A1 WO2020190055 A1 WO 2020190055A1
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- purchaser
- buyer
- bidding
- game
- discount rate
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q30/00—Commerce
- G06Q30/02—Marketing; Price estimation or determination; Fundraising
- G06Q30/0207—Discounts or incentives, e.g. coupons or rebates
- G06Q30/0209—Incentive being awarded or redeemed in connection with the playing of a video game
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q30/00—Commerce
- G06Q30/02—Marketing; Price estimation or determination; Fundraising
- G06Q30/0207—Discounts or incentives, e.g. coupons or rebates
- G06Q30/0212—Chance discounts or incentives
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q30/00—Commerce
- G06Q30/06—Buying, selling or leasing transactions
- G06Q30/08—Auctions
Definitions
- the present invention relates to an online product bidding game device and a product bidding game module interlocking therewith, and more specifically, to enable a product to be purchased online at a low price, but to see the game progress of other buyers on a screen, and who First, it is related to a technology that provides little interest and fun to buyers by using a game that competes to see if it reaches the target bid period given to them, while presenting a new sales strategy to product sellers.
- product bidding is a method in which the person who paid the highest price (highest price), either publicly or privately, wins. Therefore, it is difficult for a bidder to win a successful bid if the economic conditions are poor. Accordingly, the inventor of the present application has proposed an invention that enables a product to be purchased at a low price by receiving a successful bid among discounted prices rather than the highest price.
- Registration Patent No. 10-0978530 hereinafter referred to as'priority document 1'
- Registration Patent No. 10-1029777 hereinafter referred to as'priority document 1'
- the person who wrote the highest price is not determined as the successful bidder.
- the auction method using a communication network that determines the first successful bidder as the successful bidder is being disclosed.
- the operation server transmits information on a randomly determined discount rate to a plurality of bidders, an order to determine a successful bid, and an order to view a bargaining bid price. It ends.
- Prior Document 2 after receiving the expected bid price from a plurality of buyers in advance, the operation server randomly generates and presents the bargaining offer price each time a buyer requests a bargain, and compares the expected bid price sent by the buyer with the bargaining price.
- the technology to determine a successful bid when they match is being disclosed.
- Prior Document 2 presented by the inventor of the present applicant, a plurality of purchasers transmits a signal requesting a bargain to the operation server, and the operation server transmits the bargaining price to the purchaser's computer. It was characterized by making it invisible. In other words, a plurality of buyers played a bidding game for the same product, but the game progress of different buyers was not known at all. This became a problem that made the bidding game boring. In addition, according to Prior Document 2, the buyer proposes the predicted winning bid price in advance. Accordingly, there was a problem in the sales that the buyer presented a very low expected bid price and made a successful bid at the expected bid price, resulting in a disadvantage to the product seller.
- the present invention provides an online product bidding game device that can increase the interest and fun of buyers by arousing interest and stimulation in the game while viewing the game progress of other buyers, and a product bidding game module linked therewith. do.
- the present invention provides an online product bidding game device and a product bidding game module interlocking with the purchaser to succeed in winning the final goal while selecting the game progression speed and strategy while viewing the game progress of other buyers.
- the purchaser does not unilaterally determine the expected bid price, but implements such that the purchaser and the operating server set the target bid period together, thereby preventing the disadvantage of the product seller due to winning the too low successful bid price. It provides an online product bidding game device and a product bidding game module interworking with it.
- An online product bidding game device implemented in an operation server connected through a communication network with a plurality of purchaser terminals according to an aspect of the present invention for achieving the above technical problem includes product information to be sold through a bidding game with a plurality of purchaser terminals. Transmitting time information to start the bidding game and first option information that the buyer can select related to the setting of the successful bid section, and each buyer's target bid at random in response to each input of the target bid section request information from a plurality of buyer terminals A bidding game participation processing unit for determining a section and transmitting the determined target successful bid section to each purchaser terminal;
- the bidding game progress information including a plurality of purchaser information, the final target bidding section of each purchaser, and second option information for the game progression that the purchaser can select is transmitted to each purchaser terminal, and each purchaser Whenever the discount rate request information is input from the terminal, the discount rate of each purchaser is determined randomly in response to the response, and whether the total discount rate and total discount rate combined by accumulating the discount rate determined for each purchaser who participated in the game are included in the final target bid period or not. , Or a bidding game processing unit that determines whether it is exceeded, generates the determination result information, and transmits it to each purchaser terminal.
- the first option information that the buyer can select related to the successful bid section setting is a graphic user interface (GUI) that guides the buyer to request the target successful bid section.
- GUI graphic user interface
- the bidding game participation processing unit is characterized in that whenever a signal of “receiving a target winning bid section” is input from a buyer's terminal, randomly determining a target bid section of the buyer in response to the input.
- the second option information for the game progress that the purchaser can select is a graphic user interface (GUI) that guides the purchaser to request a discount rate, and is used as'small' and'big'. And'deal',
- GUI graphic user interface
- the bidding game progress processing unit determines a discount rate within the range of 1% to 9%, and the'big' and'big' from the buyer's terminal.
- a discount rate within a range of 10% to 50% is determined.
- the bidding game progress processing unit is characterized in that it initializes the cumulative discount rate of the buyer whenever information requesting to play the bidding game again is input from the buyer terminal.
- the product bidding game module implemented in the first purchaser terminal connected through a communication network with the operation server includes product information to be sold through the bidding game transmitted from the operation server, information on the time to start the bidding game, and a successful bid
- the first option information that the first purchaser can select related to section setting is input and output to the display unit, and each time the first option information signal is input, the target successful bid section request information is transmitted to the operation server and in response from the operation server
- the bidding game start time is displayed in reverse count, and when the bidding game start time is reached, the first buyer information and other buyer information transmitted from the operation server, the final target bid period of each buyer, and the game progress that the first buyer can select.
- Receives the second option information for input and outputs it to the display unit transmits the discount rate to the operation server whenever the second option information signal is input from the first purchaser terminal, and receives the discount rate transmitted from the operation server in response and outputs it to the display unit and,
- the total discount rate of the first purchaser and other purchasers transmitted from the operation server is input and output to the display unit, and whether the total discount rate of the first purchaser transmitted from the operation server is included in the final target bid period of the first purchaser or is not met, or When the information on the result of the determination as to whether it exceeds is received and the total discount rate of the first purchaser is included in the final target bid period of the first purchaser, the product winning information is displayed on the display and the bidding game is terminated. If the discount rate is less than the first buyer's final target bid period, it waits for the second option information signal input, and if the first buyer's total discount rate exceeds the first buyer's final target bid period, whether to replay the bidding game with the first buyer? It includes a bidding game progress module for outputting'request' as a graphical user interface (GUI) for inquiries.
- GUI graphical user interface
- the bidding game progress module is characterized in that it transmits information for requesting to replay the bidding game to the operation server when a'do it again' signal is input.
- the online product bidding game device and the product bidding game module linked thereto according to the present invention have the following effects.
- the present invention can increase the interest and fun of buyers by arousing interest and stimulation among a plurality of buyers as to who will reach the target bid section given to them first while viewing the game progress of other buyers.
- the buyer receives the target bid section suggested by the operating server, and if he is satisfied, it is determined as the target bid section. Otherwise, the target bid section can be requested from the operating server and received again, so that the bidding game start time You can set your favorite target bid section until, and you can prevent the disadvantages of product sellers due to winning too low a successful bid price because the participant does not set the target bid section alone.
- FIG. 1 is a conceptual diagram of a random discount method related to a bidding game device according to the present invention.
- FIG. 2 is an exemplary diagram for explaining the entire system for random discount related to the bidding game device according to the present invention.
- FIG. 3 is an exemplary configuration diagram of an online product bidding game device implemented in the operation server according to the present invention.
- FIG. 4 is a diagram illustrating the configuration of a product bidding game module stored in a first purchaser terminal interlocking with an operation server according to the present invention.
- FIG. 5 is an exemplary view illustrating a bidding game preparation screen displayed on the first purchaser terminal of FIG. 4.
- FIG. 6 is an exemplary diagram illustrating a method of determining a target successful bid section in an operation server when a first purchaser terminal of FIG. 4 requests a target successful bid section.
- 7 to 11 are exemplary views for explaining a bidding game progress screen displayed on the first purchaser terminal of FIG. 4.
- FIG. 1 is a conceptual diagram of a random discount method related to a bidding game device according to the present invention.
- the entity that sells products using the open market is the seller, and the open market operator is only an online place for selling products, and it is generally the role of allowing both sellers and buyers to use the open market. to be.
- the buyer pays for the product on the open market website due to the structure of the open market in which the product is paid on the online open market website, a settlement that includes the calculation of sales fees for product sales between the open market operator and the seller is performed afterwards. Therefore, in the end, the subject of product sales is not the open market operator, but the seller. Therefore, it is also the seller who offers discounts when selling products to promote sales.
- the entity providing the random discount is an open market operator.
- the basic concept of the random discount method according to the present invention is that the purchaser terminal 101 transmits purchase intention information or payment information for product A to the open market operator terminal 110 (S10), or the seller terminal 121 is an open market.
- S15 a random discount sales request
- the open market operator terminal 110 offers a random discount opportunity between 1% and 100% of the original sales amount of product A. It is provided to the purchaser terminal 101 in the form of (S20).
- an online bidding game method in which several people first achieve the conditions given to them and thereby induce a sense of competition among each other to obtain one product at a random discount price.
- a purchaser who participates in the online bidding game according to the present invention is referred to as a "buyer”
- a terminal used by the purchaser is referred to as a "buyer terminal.”
- the random discount method according to the present invention will be described in detail, a game in which buyers compete among a plurality of buyers to see who first reaches the target bid section given to them while viewing the game progress of other buyers on the screen displayed on their terminal. Do it.
- a game in which buyers compete among a plurality of buyers to see who first reaches the target bid section given to them while viewing the game progress of other buyers on the screen displayed on their terminal. Do it.
- FIG. 2 is an exemplary diagram for explaining an entire system for random discount according to the present invention.
- the entire system according to the present invention is connected through a network with a plurality of buyer terminals 200, a plurality of seller terminals 300, and a PG (payment gateway) 400, as shown in FIG. It is configured to include an operation server 100 that provides a random discount.
- the network should be interpreted as including not only any currently released communication networks such as wired/wireless Internet networks and Wi-Fi, but also communication networks that are preparing for commercialization, such as 5G and LTE communication networks.
- Operation server 100 includes a buyer management server 110, seller management server 120, random discount server 130, payment management server 140, settlement management server 150, open market web server 160 If a function for performing a random discount service is given to a system for normal open market operation, it may be regarded as the random discount system 100.
- the online product bidding game device may be included in the random discount system 100 in the form of an additional server.
- the number of terminals or servers is illustrated as an example for effective explanation, and even when illustrated as a single terminal or server, it indicates that the user of the terminal is single, and the physical use of multiple terminals is excluded. It goes without saying that even when a plurality of terminals or servers are shown, they may be physically replaced by one integrated terminal or server. Therefore, it is obvious that even if some or all of the functions or configurations exemplarily described below are integrated and executed in a server or other component other than the corresponding server, it is not outside the scope of the present invention.
- the purchaser terminal 200 basically registers as a member in the purchaser management server 110 of the operation server 100 through a procedure of contracting to pay a monthly fee.
- the open market operator's profits and expenses are covered by paid membership fees, and the open market operator's profits and expenses are not affected by discount subsidies for random discounts provided to buyers.
- the purchaser management server 110 can designate a level of a paid member in consideration of the paid member's monthly subscription payment amount, payment status, total purchase amount, and other usage status.
- a differentiated service can be provided so that a higher discount rate on average is presented to members of the class.
- the seller terminal 300 basically registers as a seller member in the seller management server 120 of the operation server 100 through a procedure of contracting to pay a predetermined sales fee according to the sale to the open market operator, and is subject to a random discount.
- Product information such as basic product information, images, and other sales conditions, is registered in the open market web server 160 and/or the seller management server 120.
- the seller may be a paid seller member who has agreed to pay the monthly fee due, but even in such a case, the only difference is that the profit and cost of the open market operator are covered by the paid membership fee of the buyer member and the seller member.
- the open market operator's revenue and costs are not affected by the discount subsidies for random discounts provided to buyers, and the seller's revenue and costs are also not affected by the discount subsidies for random discounts.
- the open market is a random discount-only open market that provides random discount services for all products
- all products registered by the seller terminal 300 become random discount target products, but randomly go to a specific corner of the normal open market.
- the seller terminal 300 may divide the sale product into a product subject to random discount and a product not subject to random discount and register the product in the open market web server 120.
- the seller terminal 300 may set a random discount period for its own product, set an estimated sales during the period, and set a random discount rate range presented to the buyer.
- the financial burden according to the random discount is distributed with the open market operator, or registered as a high-ranking seller in the seller management server 120, and such setting rights are granted from the open market operator. Must receive.
- PG 400 refers to an electronic payment agency server, and in the present invention, the seller terminal 300, the seller in the case of electronic payment using the purchaser terminal 200 or the purchaser's credit card or other payment means in an online or offline market.
- Point Of Sales (POS) system Point Of Sales (POS) system
- payment management server 140 and/or PG's server that performs electronic payment or electronic payment in connection with an external financial institution.
- the external financial institution includes all of a credit card company, a bank, a telecommunication company, an escrow company, etc., so as to accommodate various payment methods such as credit card, account transfer, virtual account, mobile phone payment, and escrow payment.
- the PG 400 When a purchaser requests a payment at a random discount price, the PG 400 connects with the seller terminal 300, the seller's point of sales (POS) system, the payment management server 140, and/or an external financial institution. Electronic payment is performed, and in this case, it may be interlocked with the payment management server 140 so that the buyer and/or the seller can repay the corresponding product at a random discount price after initial payment.
- POS point of sales
- the operation server 100 may be implemented as a network server such as a NAS (Network-Attached Storage) or a part of servers managed by a data center.
- a network server such as a NAS or a server provided in a data center
- an authentication and security program through ID and password input is installed, so that security and data management are advantageous.
- Operation server 100 is a buyer management server 110, seller management server 120, random discount management server 130, payment management server 140, settlement management server 150, open market web server 160 and It is configured to include a bidding game device (Fig. 3, 170).
- the buyer management server 110 interlocks with the open market web server 160 to provide a web page for registration and management of buyers who wish to purchase products using a random discount service, and personal information and payment of registered buyer members. Manage information, purchase information, and grade.
- the member's personal information may include a name, date of birth, ID and password, contact information, and email address.
- the total amount of dealings (Dealing) that are paid as compensation when purchasing a product, whether or not a paid member is a paid member, and a monthly fixed amount or a ping point purchased with a deal (note: the name of the virtual currency that can be used in the present invention), the deal held Dealing), which can be converted to and used in a cryptocurrency exchange, can include the total amount of Dealing Coin holdings.
- the seller management server 120 interlocks with the open market web server 160 to provide a web page for registering and managing a seller who wants to sell a product and registering and managing a target product using a random discount service.
- the random discount management server 130 is, for example, interlocked with the open market web server 160 and communicated with the purchaser terminal 200 to allow the purchaser to provide a basic price of the product (that is, the price suggested by the seller or the seller’s own discount.
- a function of determining a random discount price may be performed by selecting a discount rate between, for example, 1% to 100%.
- the random discount management server 130 interlocks with the open market web server 160 and communicates with the purchaser terminal 200 to determine the target bid section and the range of the product, and the basic price of the product, that is, the seller If a random discount rate between 1% and 100% is repeatedly presented from the suggested price or the discount price suggested by the seller by itself, and the accumulated total discount rate is included in the buyer's target bid period, the total discount rate is applied from the basic price of the product. By doing so, it can perform the function of determining the final price of the product.
- the random discount management server 130 may receive information requesting to start from the beginning again from the purchaser terminal 200. In this case, the random discount management server 130 initializes the cumulative discount rate for the corresponding buyer, repeatedly presents the random discount rate again, and applies the total discount rate from the basic price of the product when the accumulated total discount rate is included in the target bid period of the buyer. It can perform the function of determining the final price of the product.
- the random discount management server 130 In response to a request for a random discount from the purchaser terminal 200, inquires the purchaser management server 110 and/or the seller management server 120, and determines different discount rates according to the level of the purchaser and/or seller, and provides a random discount. You can offer a price.
- the payment management server 140 receives notification from the random discount management server 130 that the final purchase price is determined, and in response thereto, connects with the purchaser terminal 200, the PG 400 and/or an external financial institution (not shown). The purchaser's random discount product payment is processed and related records are stored.
- the payment management server 140 transmits purchase history information for each purchaser to the purchaser management server 110 and transmits sales history information for each seller to the seller management server 120.
- the payment management server 140 also transmits the sales history information for each seller to the settlement management server 150 to allow the seller and the open market operator to settle a discount support fund according to a random discount and a sales fee according to product sales. .
- the settlement management server 150 preserves the discount support money to be paid to each seller based on the sales and payment information for each seller and each product received from the payment management server 140, that is, the discounted amount due to a random discount service after payment. Calculate the total amount of support funds for
- the settlement management server 150 offsets the total amount of discount support funds to be paid for each seller and the total amount of sales fees to be received from each seller, and receives the reduced sales commission from each seller.
- the total amount of discount subsidies for individual sellers may be greater than the total amount of sales fees, but in principle, the total amount of discount subsidies is less than the total amount of sales fees based on all sellers and buyers.
- the open market web server 160 is a means for providing an online open market to buyers and sellers, operates in conjunction with each server of the operation server 100, and acts as an interface between the buyer terminal 200 and the seller terminal 300 Perform.
- FIG. 3 is an exemplary configuration diagram of an online product bidding game device implemented in the operation server according to the present invention.
- the online product bidding game device 170 is implemented as an included server of the operation server 100, and is between 1% and 100% from the price suggested by the seller or the discount price provided by the seller by self-discount. It is a device that determines the final price of a product by repeatedly presenting the random discount rate and applying the total discount rate from the basic price of the product when the accumulated total discount rate is included in the target bid period of the purchaser, as shown in FIG. It may be implemented by including a communication unit 310, an input/output unit 320, a storage unit 330, and a control unit 340.
- the communication unit 310 is implemented as a communication module that can be connected to not only any currently released communication networks such as wired and wireless Internet networks and Wi-Fi, but also a communication network that is preparing for commercialization, such as a 5G LTE communication network.
- the input/output unit 320 includes an input unit and an output unit.
- the output unit is a device that converts and outputs mechanical data into data that can be visually recognized by a human, and may be implemented as a display device such as a printer, a monitor, an LCD, an LED, or an O-LED.
- the input unit may be an input device that converts a character or image into a language that can be recognized by a CPU or a program, such as a keyboard, a mouse, and a touch pen, a voice recognition device, a touch screen, and a scanner.
- the input unit may include a speaker and a photographing device that receive and process sound and light in addition to text or images.
- the storage unit 330 stores programs and data related to a product bidding game.
- the control unit 340 executes programs and data related to the product bidding game stored in the storage unit 330. As shown in FIG. 3, the control unit 340 may be implemented including a bidding game participation processing unit 341 and a bidding game progress processing unit 342.
- the bidding game participation processing unit 341 transmits product information to be sold through a bidding game, information on a time to start a bidding game, and first option information that a buyer can select related to setting a bidding section to a plurality of buyer terminals.
- the first option information that the buyer can select related to the bidding section setting is a graphic user interface (GUI) that guides the buyer to request the target successful bid section. It may include a'section range extension' that guides you to request an extension.
- GUI graphic user interface
- the bidding game participation processing unit 341 randomly determines the target bid section of each buyer in response to the input of the target bid section request information from the plurality of buyer terminals and transmits the determined target bid section to each buyer terminal.
- the bidding game progress processing unit 342 stores bidding game progress information including a plurality of purchaser information, the final target bid section of each purchaser, and second option information for game progress that the purchaser can select Send to the buyer's terminal.
- the second option information for the game progress that the buyer can select is a graphic user interface (GUI) that guides the buyer to request a discount rate, and is used as'small','big', and'deal. (deal)'.
- GUI graphic user interface
- the second option information may include'auto'.
- the bidding game progress processing unit 342 determines a discount rate within the range of 1% to 9% when'small' and'deal' signals are input from the buyer terminal, and'big' from the buyer terminal. And a'deal' signal can be implemented to determine a discount rate within the range of 10% to 50%.
- the bidding game progress processing unit 342 randomly determines the discount rate of each purchaser in response to the input of discount rate request information from each purchaser terminal, and accumulates the determined discount rate for each purchaser who participated in the game, and the total discount rate and total discount rate are It judges whether it is included in the final target bid period, is below, or exceeds, and generates the judgment result information and transmits it to each purchaser terminal.
- the bidding game progress processing unit 342 determines a random discount rate in the order of each purchaser P1, P2, P3, and P4 when the discount rate request information is input from each purchaser terminal.
- the bidding game processing unit 342 may discriminate and determine a random discount rate according to the purchaser's member information, such as the purchaser's rating and whether or not a paid member is a paid member.
- the bidding game progress processing unit 342 guides the purchaser to request to restart the game as second option information for the game progress that the purchaser can select when the accumulated total discount rate exceeds the buyer's target bid period. It can be transmitted to the purchaser's terminal'do it again', which is a graphic user interface (GUI).
- GUI graphic user interface
- the bidding game progress processing unit 342 initializes the cumulative discount rate for the corresponding purchaser whenever information requesting to replay the bidding game from the purchaser terminal is input, repeatedly presents a random discount rate, and the accumulated total discount rate is the target of the purchaser. If included in the successful bid period, the final price of the product can be determined by applying the total discount rate from the basic price of the product.
- control unit 340 may further include an additional information processing unit 343 in addition to the bidding game participation processing unit 341 and the bidding game progress processing unit 342.
- the additional information processing unit 343 is implemented to provide a predetermined benefit for participating in the game to other buyers when a product successful bidder who has reached the product target bid section first among the plurality of buyers comes out.
- the first purchaser terminal 200 is sufficient if it is a communication terminal that can be connected through a network such as a smart phone, a tablet PC, a smart watch, and a desktop PC.
- the first purchaser terminal 400 is portable, and includes various display modules such as LCD, LED, and O-LED to convert program language and machine language into a language that can be recognized by the user and output it, and use a touch pen or finger touch. It can be implemented as a communication terminal capable of recognizing and operating, recognizing light and sound, and processing an image, recognizing a human voice, and further recognizing biometrics such as iris, fingerprint, and face.
- the first purchaser terminal 200 drives basic applications provided by terminal manufacturers, such as Samsung, LG, Apple, Nokia, etc., and additional applications downloaded and loaded from various app providing servers such as App Store and Google Play, and continuously upgrades. Can be done.
- the first purchaser terminal 200 may download and drive a product bidding game software module (app, application) that is linked with an online product bidding game device implemented in the operation server 121 and continuously upgrade.
- the product bidding game module implemented in the first purchaser terminal 200 may be implemented by including a bidding game preparation module 441 and a bidding game progress module 442 as shown in FIG. 4.
- the bidding game preparation module 441, the bidding game progress module 442, and the game result processing module 443 are stored in the storage unit 440 and executed by the control unit 430.
- the bidding game preparation module 441, the bidding game progress module 442, and the game result processing module 443 are transmitted from the operation server through the communication unit 410.
- the control unit 430 displays a bidding game screen on the input/output unit 420 and proceeds with a bidding game according to an operation command input from a buyer.
- the bidding game preparation module 441 includes product information 511 to be sold through the lending game transmitted from the operation server, and time information 512 to start the lending game (that is, information on the remaining time until the lending start), and First option information that can be selected by the first purchaser related to the successful bid section setting is input and output to the display unit 510.
- the first option information that the buyer can select related to the successful bid section setting is a graphic user interface (GUI) that guides the buyer to request the target successful bid section, and the'get target successful bid section' 513 and the target winning section It may include a'section range extension' 514 for guiding to request an extension of the range of.
- GUI graphic user interface
- the bidding game preparation module 441 transmits the target successful bid section request information to the operating server, and receives the target winning bid section transmitted from the operating server in response to the input and outputs it to the display unit 510.
- Reference numeral 515 in FIG. 5 is a guide window displaying a random discount rate (ie, a discount rate randomly determined in the range of 1 to 100% of the payment amount) transmitted from the operation server.
- the target successful bid period may be determined within a range of, for example, ⁇ 0.1% based on the random discount rate indicated by reference numeral 515. If the purchaser presses the'extension of section range' 514, for example, the target bid section may be determined within a range of, for example, ⁇ 0.3% based on a random discount rate.
- the bidding game progress module 442 displays the remaining time until the bidding game start time in the bidding game start time information 512 as a reverse count (ie, a decreasing count).
- 7 to 11 are exemplary views for explaining a bidding game progress screen displayed on the first purchaser terminal of FIG. 4.
- the bidding game progress module 442 includes the first buyer information 711 and other buyer information 712 transmitted from the operation server when the bidding game start time is reached, and the final target bid periods P1 and P2 of each buyer. , P3, P4) and second option information for the game progress that can be selected by the first purchaser are input and output to the display unit 710. In other words, information on the bidding status of other buyers who participated in the bidding with themselves are simultaneously displayed on one screen.
- the second option information for the game progress that the buyer can select is a graphic user interface (GUI) that guides the buyer to request a discount rate, and is'small' (713),'big' (714). And a'deal' 715.
- GUI graphic user interface
- the second option information may include'auto' 716.
- the type of the bidding game is not limited as long as it is a game in which buyers participating in the bidding compete with each other, and the bidding game in the form of a racing game shown in FIG. 7 is merely exemplary.
- each purchaser requests a random discount multiple times, and when requested, each purchaser's icon (eg, rocket) is progressed from left to right by each random discount rate received from the server (bid game device), and a random discount rate
- each random discount rate received from the server (bid game device), and a random discount rate
- the operation server determines a discount rate within the range of 1% to 9% when “small” and “deal” signals are input from the purchaser terminal.
- the operation server may be implemented to determine a discount rate within the range of 10% to 50% when'big' and'deal' signals are input from the purchaser terminal. Since the goal of the game is to place the icon in the target bid section as quickly as possible, the'Small' and'Big' signals are combined to adjust the distance the icon travels.
- Reference numeral 717 of FIG. 7 is a guide window for displaying a random discount rate transmitted from the operation server to the display unit of the first purchaser terminal in response to a request for a random discount from the first purchaser.
- the bidding game progress module 442 displays a random discount rate transmitted from the operation server at 717.
- Reference numeral 718 of FIG. 7 denotes a product price according to a random discount rate. In other words, it shows the product price in case of 10.0% discount. Alternatively, a discounted amount may be displayed according to an embodiment.
- the bidding game progress module 442 transmits the discount rate to the bidding game device 170 of the operating server whenever a second option information signal is input from the first purchaser terminal, and in response to the operation server
- Each discount rate and total discount rate 711 of the first buyer and each discount rate and total discount rate 712 of the other buyers transmitted from the bidding game device 170 of are input and output to the display unit 710.
- the bidding game progress module 442 is provided in a rocket shape on the display unit 710 so that the first purchaser can intuitively check each discount rate and total discount rate 711 of the first purchaser and each discount rate and total discount rate 712 of another purchaser. You can display the icons by moving them. Each discount rate corresponds to the distance the icon moves every time the random discount rate is determined, and the total discount rate is the sum of the distances moved by the icon, and is displayed as the location of the current icon. For example, in FIG. 7, a 10.0% discount rate is applied to the first purchaser (Note: When the product price is 100,000 won, a 10% discount rate is applied and displayed as 90,000 won), and the icon is shown in a state in which the icon proceeds to the right.
- the bidding game progress module 442 determines whether the total discount rate of the first purchaser transmitted from the operation server is included in, falls short, or exceeds the final target bid period P1 of the first purchaser.
- the product winning information is displayed on the display and the bidding game ends.
- the bidding game progress module 442 waits for input of a second option information signal when the total discount rate of the first purchaser is less than the final target bid period of the first purchaser. It is also possible to implement a method of ending the bidding game of all buyers who participated in the bidding game when a certain buyer reaches their target bidding zone for the first time. On the contrary, only the bidding game of the buyer who has reached the target bidding zone ends and the remaining buyers Their bidding game can be continued without the successful bidder or by adding other buyers.
- the first purchaser to which the 16% discount rate is applied in FIG. 8 is again applied to the 10.0% discount rate (note: 10% of the original product price) and settled in the target bid section.
- the maximum total amount is also displayed as 74,000 won with an additional discount of 10,000 won, corresponding to 10%.
- the displayed discount rate may be a discount rate based on the original price, or otherwise, may be displayed as a discount rate based on the current price.
- the target bid period is indicated by the icon
- a'do again' is output to the display unit as a graphic user interface (GUI) that asks the first buyer whether to replay the bidding game.
- the bidding game progress module 442 requests the operation server to replay the bidding game when the buyer presses'redo', which is a graphic user interface (GUI) that guides the buyer to request to restart the game from the beginning.
- the'redo' button 720 is pressed using 20 points (P20) of the bidding related points held by the first buyer, the bidding game may be re-engaged.
- the bidding game progress module 442 inputs a command for initializing the cumulative discount rate of the buyer from the bidding game device 170 of the operation server when the first buyer requests to play the bidding game again, as shown in FIG.
- the purchaser's total discount rate 711 is reset to 0.0%, the amount is also reset to 100,000 won, the original amount, and the rocket-shaped icon position on the display unit 710 is displayed as the initial position.
- the present invention provides a random discount corresponding to 1 to 100% of the product price to buyers who wish to purchase a product in an online open market at all times.
- a new bidding game method was introduced in which the product was awarded to the buyer who reached the target bid section most quickly by receiving multiple discount rates and making each match their own target bid section.
- a bidding game is provided as a discount technique provided when shopping in an online open market to induce active participation of buyers, and a bidding game is configured as a mutual competition method between buyers, and the beauty of the game is combined with shopping.
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Abstract
Description
Claims (6)
- 복수의 구매자 단말기와 통신망을 통해 연결되는 운영 서버에 구현되는 온라인 상품 입찰게임 장치로서,복수의 구매자 단말기로 입찰게임을 통해 판매할 상품정보와 입찰게임을 시작할 시간정보와 낙찰구간설정과 관련된 구매자가 선택할 수 있는 제1 옵션정보를 전송하고, 복수의 구매자 단말기로부터 목표낙찰구간 요청정보가 입력될 때마다 그 응답으로 랜덤하게 각 구매자의 목표낙찰구간을 결정하고 결정된 목표낙찰구간을 각 구매자 단말기로 전송하는 입찰게임참가처리부와;입찰게임 시작시간이 도달하면 복수의 구매자정보와 각 구매자의 최종 목표낙찰구간과 구매자가 선택할 수 있는 게임진행을 위한 제2 옵션정보를 포함하는 입찰게임진행정보를 각 구매자 단말기로 전송하고, 각 구매자 단말기로부터 할인율 요청정보가 입력될 때마다 그 응답으로 랜덤하게 각 구매자의 할인율을 결정하고 게임에 참가한 구매자별로 결정된 각 할인율을 누적하여 합산한 총할인율과 총할인율이 최종 목표낙찰구간에 포함되는지, 미달하는지, 또는 초과하는지를 판단하고 판단결과정보를 생성하여 각 구매자 단말기로 전송하는 입찰게임진행처리부;를 포함하는 온라인 상품 입찰게임 장치.
- 청구항 1 에 있어서,상기 낙찰구간설정과 관련된 구매자가 선택할 수 있는 제1 옵션정보는,구매자로 하여금 목표낙찰구간을 요청하도록 안내하는 그래픽 유저 인터페이스(GUI)로서 ‘목표낙찰구간받기’ 와 목표낙찰구간의 범위의 확장을 요청하도록 안내하는 ‘구간범위확장’ 을 포함하며,상기 입찰게임참가처리부는,구매자 단말기로부터‘목표낙찰구간받기’신호가 입력될 때마다 그 응답으로 랜덤하게 구매자의 목표낙찰구간을 결정하는 것을 특징으로 하는,온라인 상품 입찰게임 장치.
- 청구항 1 에 있어서,상기 구매자가 선택할 수 있는 게임진행을 위한 제2 옵션정보는,구매자로 하여금 할인율을 요청하도록 안내하는 그래픽 유저 인터페이스(GUI)로서 ‘스몰(small)’, ‘빅(big)’ 및 ‘딜(deal)’을 포함하며,상기 입찰게임진행처리부는,구매자 단말기로부터‘스몰(small)’과 ‘딜(deal)’신호가 입력되면 1%∼9% 범위 내에 있는 할인율을 결정하고,구매자 단말기로부터‘빅(big)’과 ‘딜(deal)’신호가 입력되면 10%∼50% 범위 내에 있는 할인율을 결정하는 것을 특징으로 하는,온라인 상품 입찰게임 장치.
- 청구항 1 에 있어서,상기 입찰게임진행처리부는,구매자 단말기로부터 입찰게임을 다시하기를 요청하는 정보가 입력될 때마다 구매자의 누적 할인율을 초기화하는 것을 특징으로 하는,온라인 상품 입찰게임 장치.
- 청구항 1 에 기재된 운영 서버와 통신망을 통해 연결되는 제1 구매자 단말기에 구현되는 상품 입찰게임 모듈로서,운영 서버로부터 전송되는 입찰게임을 통해 판매할 상품정보와 입찰게임을 시작할 시간정보와 낙찰구간설정과 관련된 제1 구매자가 선택할 수 있는 제1 옵션정보를 입력받아 표시부로 출력하고, 제1 옵션정보 신호가 입력될 때마다 목표낙찰구간 요청정보를 운영 서버로 전송하고 그 응답으로 운영 서버로부터 전송되는 목표낙찰구간을 입력받아 표시부로 출력하는 입찰게임준비모듈과;입찰게임 시작시간을 역카운트로 표시하고, 입찰게임 시작시간이 도달하면 운영 서버로부터 전송되는 제1 구매자정보와 다른 구매자정보와 각 구매자의 최종 목표낙찰구간과 제1 구매자가 선택할 수 있는 게임진행을 위한 제2 옵션정보를 입력받아 표시부로 출력하고, 제1 구매자 단말기로부터 제2 옵션정보 신호가 입력될 때마다 할인율을 운영 서버로 전송하고 그 응답으로 운영 서버로부터 전송되는 할인율을 입력받아 표시부로 출력하고,운영 서버로부터 전송되는 제1 구매자와 다른 구매자의 총할인율을 입력받아 표시부로 출력하고,운영 서버로부터 전송되는 제1 구매자의 총할인율이 제1 구매자의 최종 목표낙찰구간에 포함되는지, 미달하는지, 또는 초과하는지에 대한 판단결과정보를 입력받아,제1 구매자의 총할인율이 제1 구매자의 최종 목표낙찰구간에 포함되면 상품낙찰당첨정보를 표시부로 출력한 후 입찰게임을 종료하고,제1 구매자의 총할인율이 제1 구매자의 최종 목표낙찰구간에 미달이면 제2 옵션정보 신호 입력을 대기하고,제1 구매자의 총할인율이 제1 구매자의 최종 목표낙찰구간을 초과하면 제1 구매자에게 입찰게임을 다시할지를 문의하는 그래픽 유저 인터페이스(GUI)로서 ‘다시하기’를 표시부로 출력하는 입찰게임진행모듈;을 포함하는 상품 입찰게임 모듈.
- 청구항 5 에 있어서,상기 입찰게임진행모듈은,레이싱 게임 형태의 입찰게임을 제공하며, 상기 각 할인율을 레이싱 게임에서 각 구매자에게 대응하는 아이콘의 이동거리에 대응되도록 표시되는 것을 특징으로 하는,상품 입찰게임 모듈.
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KR20050015010A (ko) * | 2003-08-01 | 2005-02-21 | 김용준 | 인터넷을 통한 입찰방식 제품 또는 서비스 구매방법 및그것을 위한 입찰 시스템 |
KR101029777B1 (ko) * | 2010-04-19 | 2011-04-18 | 강찬고 | 최적화 맞춤 흥정 경매 시스템 |
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KR20000024030A (ko) * | 2000-01-08 | 2000-05-06 | 박준상 | 게임결과에 따라 낙찰가가 결정되는 경매방법 |
KR20010086891A (ko) * | 2000-03-04 | 2001-09-15 | 김덕수 | 게임을 이용한 전자상거래 시스템 및 방법 |
JP2001344371A (ja) * | 2000-05-31 | 2001-12-14 | Crowd Shoji:Kk | オークションプロゲーム(相場公開ゲーム) |
KR20050015010A (ko) * | 2003-08-01 | 2005-02-21 | 김용준 | 인터넷을 통한 입찰방식 제품 또는 서비스 구매방법 및그것을 위한 입찰 시스템 |
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