WO2020181925A1 - 一种三角形游戏回弹架 - Google Patents

一种三角形游戏回弹架 Download PDF

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Publication number
WO2020181925A1
WO2020181925A1 PCT/CN2020/073158 CN2020073158W WO2020181925A1 WO 2020181925 A1 WO2020181925 A1 WO 2020181925A1 CN 2020073158 W CN2020073158 W CN 2020073158W WO 2020181925 A1 WO2020181925 A1 WO 2020181925A1
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game
mode
seconds
light
time
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PCT/CN2020/073158
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English (en)
French (fr)
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黎耀豪
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德机(香港)有限公司
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Publication of WO2020181925A1 publication Critical patent/WO2020181925A1/zh

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for

Definitions

  • the invention relates to game props, in particular to a triangular game rebound frame.
  • Games and amusement machines are simple and common leisure and entertainment equipment, which are widely used in public entertainment places such as playgrounds, game halls, supermarkets, parks, and Internet cafes. It is a good choice for modern people to entertain, relax and release pressure. However, a single type and gameplay cannot meet the needs of modern people who are increasingly seeking new ones.
  • the purpose of the present invention is to provide a triangular game rebound frame for the above-mentioned defects of the prior art.
  • the present invention can be used in real ice rinks and roller skating rinks.
  • a triangular game rebound frame comprising a triangular face shell and a triangular bottom shell, the upper end of the face shell is arranged in a triangle arrangement
  • the light board and the middle of the light board arranged in a triangle are equipped with mode buttons, charging switches, time display, switch buttons, score display transistors and speakers.
  • the bottom of the bottom shell is provided with three silicone strips, and the three silicone strips are arranged in triangles.
  • the three corners of the bottom shell are provided with silicone strip fixing seats, each of the fixing seats is provided with an infrared sensor switch or a mechanical touch switch, and the mode button has four mode switching.
  • the bottom of the bottom shell is also provided with three replaceable foot pads at intervals, and the foot pads can be replaced with fixed nails or rolling wheels.
  • the three edges of the face shell are provided with silicone strip appearance protective covers.
  • the two ends of the silicone strip are respectively connected to the fixing seat through metal fixing positions of the silicone sheet.
  • the mode button switches the mode, it enters the training mode, the light board flashes 3 times for 5 seconds, and enters the game.
  • the light color of the light board in mode 1 is Orange, no matter which side of the light board is lit, it hits the silicone strip on that side. After hitting the silicone strip on the side of the light, the horn will make a beep.
  • the score shows that the transistor will score one point. Randomly lights up, the orange light flashes 3 times when the light board lights up, the time is 5 seconds, the entire game time of mode 1 is 45 seconds, there will be a continuous beep in the last 10 seconds, and a beep in the last 5 seconds The sound became swift, until the end.
  • the mode button when the mode button is switched to mode 2, it enters the scoring mode. After mode 2 is selected, the light board flashes 3 times for 5 seconds and enters the game. The total game time is 45 seconds. During the game, the orange light on the light board is 1 minute, the green light is 3 minutes, and the blue light is 5 minutes. There will be 2 random lights in the middle of the game. When the lights appear, you can hit them at will. It takes 8 minutes to hit the silica gel strip once and make a beeping sound.
  • the mode button enters the training coordination mode when switching mode 3, after selecting mode 3, the light flashes 3 times for 5 seconds to enter the game, and the total game time of mode 3 is For 45 seconds, in the game, you have to hit two silica gel strips that turn on in order to score.
  • the light board lights up randomly. After hitting one side of the silica gel strip, it will make a beep, and the light board will be on. It will not go off. At this time, the other side of the light board will be randomly lit, and it will hit the silica gel strip at the other side of the light board and make a "beep" sound.
  • the score shows that the transistor gets one point, each time is 5 seconds , No score for more than 5 seconds, enter the next cycle, in the last 10 seconds, there will be a continuous beep sound, in the last 5 seconds, the beep sound will become rapid until the end.
  • the mode button switches to mode 4 when it enters the practice reaction mode.
  • the light flashes 3 times and the time is 5 seconds to enter the game.
  • the total game time of mode 4 It’s 45 seconds.
  • the three light boards will light up in the form of revolving lanterns. The light boards will stop randomly during the game. At this time, as long as the light board stops on that side, hit the silicone strip on that side. There will be a beep, and the score will show that the transistor scores one point. Each time is 2 seconds, no score is given for more than 2 seconds and enters the next cycle; when the light board stops running, no matter what color light is on, it hits the silicone strip You can get 1 point. In the last 10 seconds, there will be a continuous beep sound, and in the last 5 seconds, the beep sound will become rapid until the end.
  • the present invention is fashionable in shape, different from the rigid shape in the past; small in size and convenient to carry; infrared or mechanical touch sensing, allowing trainers to adjust their hitting skills in real time; various training modes , Make the training more interesting and authentic; it can be single-person training, two-person cooperative training, multi-person group training; foot pads can be replaced (fixed nails, rolling wheels), the product can be fixed position training during training, products You can also move with the trainer's ideas. Added the function of timing and scoring, allowing trainers to quantify data and compare data in a centralized manner.
  • Figure 1 is a schematic diagram of the three-dimensional structure of the present invention.
  • Figure 2 is a rear view of the present invention.
  • Figure 3 is a front view of the present invention.
  • a triangular game rebound frame includes a triangular face shell 1 and a triangular bottom shell 2.
  • the upper end of the face shell 1 is provided with a triangular arrangement of light panels 3,
  • a mode button 4 a charging switch 5, a time display 6, a switch button 7, a score display transistor 8 and a speaker 9.
  • the three corners of the bottom shell 2 are equipped with silicone strip fixing seats 11, and each fixing seat 11 is equipped with an infrared sensor switch or a mechanical touch switch 12, and the mode button 4 has four types. Mode switching.
  • the mode button 4, the charging switch 5, the time display 6, the switch button 7, the score display transistor 8 and the speaker 9 are all connected to the control circuit, and the control information is transmitted through the control circuit. Press the switch button, the display will light up (time display transistor, fraction display transistor).
  • three replaceable foot pads 13 are provided at intervals at the bottom of the bottom shell 2, and the foot pads 13 can be replaced with fixed nails or rolling wheels.
  • all three edges of the face shell 1 are provided with a silicone strip appearance protective cover 14.
  • both ends of the silicone strip 10 are respectively connected to the fixing seat 11 through the metal fixing position 15 of the silicone sheet.
  • the mode button 4 when the mode button 4 switches the mode, it enters the training mode, the light board light flashes 3 times for 5 seconds, and enters the game.
  • the light board in mode 1 lights up in orange, and the light board on the three sides lights up regardless of which side Just hit the silica gel strip over there, the speaker will beep when hitting the silica gel strip on the side of the light, the score shows that the transistor will count one point, and the three light boards will light up randomly, and the orange light will flash 3 when the light board lights up.
  • the time is 5 seconds
  • the entire game time of mode 1 is 45 seconds. In the last 10 seconds, there will be a continuous beep sound, and the last 5 seconds the beep sound will become rapid until the end.
  • the mode button switches to mode 2
  • enter the scoring mode the light board flashes 3 times for 5 seconds to enter the game.
  • the total game time of mode 2 is 45 seconds.
  • the light board A bright orange light is 1 point
  • a green light is 3 points
  • a blue light is 5 points.
  • the mode button when the mode button is switched to Mode 3, enter the training coordination mode. After selecting Mode 3, the light flashes 3 times for 5 seconds to enter the game.
  • the total game time of Mode 3 is 45 seconds.
  • the silica gel strip in the direction of the lamp can only be scored.
  • the lamp board lights up randomly. After hitting one side of the silica gel strip, it will make a beep.
  • the lamp board will stay on forever. At this time, the other side will be randomly lit. Board, hit the silica gel strip on the other side of the light board with the light on, and make a "beep" sound.
  • the score shows that the transistor scores one point. Each time is 5 seconds. If more than 5 seconds, no score is scored, and the next cycle is entered. In the last 10 seconds, there was a continuous beep sound, and in the last 5 seconds, the beep sound became rapid until the end.
  • the mode button switches to Mode 4, it enters the practice reaction mode.
  • the light flashes 3 times for 5 seconds to enter the game.
  • the total game time of Mode 4 is 45 seconds.
  • the three light boards are In the form of a revolving lantern, the light board will stop randomly in the game. At this time, as long as the light board stops on that side, hit the silicone strip on that side. After hitting, it will make a beep.
  • One minute, each time is 2 seconds, no score for more than 2 seconds, enter the next cycle; when the light board stops running, no matter what color light is on, you can get 1 point when you hit the silica gel strip.

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Rehabilitation Tools (AREA)
  • Pinball Game Machines (AREA)

Abstract

一种三角形游戏回弹架,包括呈三角形的面壳(1)和三角形的底壳(2),面壳(1)上端面设有呈三角排布的灯板(3)、位于三角排布的灯板(3)中部设有模式按钮(4)、充电开关(5)、时间显示器(6)、开关按钮(7)、分数显示晶管(8)和喇叭(9),底壳(2)的底部设有三条硅胶条(10),三条硅胶条(10)呈三角形排布,底壳(2)的三个转角处均设有硅胶条固定座(11),每个固定座(11)上均设有红外感应开关或机械式触碰开关(12),模式按钮(4)具有四种模式切换。该三角形游戏回弹架体积小、携带方便;红外或机械触碰感应,让训练者实时调准自己击球技巧;训练模式多样、让训练增加趣味性和真实性;可单人训练、可双人配合训练、可多人组团训练;脚垫可换、训练时产品可固定位置训练,产品也可以跟随训练者的想法移动。

Description

一种三角形游戏回弹架 技术领域
本发明涉及游戏道具,特别涉及一种三角形游戏回弹架。
背景技术
游戏、游艺机作为一种简单、常见的休闲娱乐设备,广泛的应用于游乐场、游戏厅、超市、公园、网吧等公共娱乐场所。是现代人休闲娱乐、放松心情,释放压力不错选择。但单一的种类和游戏玩法难以满足日益求新的现代人需要。
发明内容
本发明的目的是针对现有技术的上述缺陷,提供一种三角形游戏回弹架,本发明可以在真冰场和旱冰场使用。
为解决现有技术的上述缺陷,本发明提供的技术方案是:一种三角形游戏回弹架,包括呈三角形的面壳和三角形的底壳,所述面壳上端面设有呈三角排布的灯板、位于三角排布的灯板中部设有模式按钮、充电开关、时间显示器、开关按钮、分数显示晶管和喇叭,所述底壳的底部设有三条硅胶条,三条硅胶条呈三角形排布,所述底壳的三个转角处均设有硅胶条固定座,每个所述固定座上均设有红外感应开关或机械式触碰开关,所述模式按钮具有四种模式切换。
作为本发明三角形游戏回弹架的一种改进,所述底壳底部还间隔设有三个能够更换的脚垫,所述脚垫能够更换为固定钉或是滚动轮。
作为本发明三角形游戏回弹架的一种改进,所述面壳的三条边缘均设有硅胶条外观保护套。
作为本发明三角形游戏回弹架的一种改进,所述硅胶条的两端分别通过硅胶片金属固定位连接所述固定座。
作为本发明三角形游戏回弹架的一种改进,所述模式按钮切换模式一时,进入训练模式,灯板灯闪3下,时间为5秒,进入游戏,模式一中的灯板亮灯颜色是橙色,三边灯板不管哪边亮灯就击中那边的硅胶条,击中亮灯一边的硅胶条后所述喇叭会发出“滴”一声,分数显示晶管记一分,三条灯板随机亮灯,灯板亮灯时橙色灯闪3下,时间为5秒,模式一的整个游戏时间为45秒,到最后10秒时有连续“滴”声发出,到最后5秒“滴”声变急促,直至结束。
作为本发明三角形游戏回弹架的一种改进,所述模式按钮切换模式二时,进入打分数模式,选择模式二后,灯板灯闪3下、时间为5秒、进入游戏,模式二的游戏总时间是45秒,游戏时,灯板亮橙色灯是1分、绿色灯是3分、蓝色灯是5分,游戏中间会随机出现2次走马灯,出现走马灯时可以随意击打,每击中一次硅胶条并发出“滴”声得8分,每次走马灯时间是5秒,到最后10秒时有连续“滴”声发出,到最后5秒“滴”声变急促,直至结束;模式二游戏中灯板的灯亮的颜色和方向是随机的,有时会2边2个颜色或3边3个颜色同时亮,模式二游戏中选择颜色击打得分,以达到分数领先优势。
作为本发明三角形游戏回弹架的一种改进,所述模式按钮切换模式三时,进入训练配合模式,选择模式3后,灯闪3下、时间5秒进入游戏,模 式三的游戏总时间是45秒,游戏中要击中两个依次亮灯方向的硅胶条方可得分,灯板亮灯是随机的,击中一边亮灯硅胶条后,会发出“滴”的一声,灯板长亮不灭,这时会随机亮另一边的灯板,要击中另一边亮灯的灯板处硅胶条、并发出“滴”声,这时分数显示晶管得一分,每次时间5秒,超过5秒不得分,进入下一个循环,到最后10秒时有连续“滴”声发出,到最后5秒“滴”声变急促,直至结束。
作为本发明三角形游戏回弹架的一种改进,所述模式按钮切换模式四时,进入练反应模式,选择模式4后,灯闪3下、时间为5秒进入游戏,模式四的游戏总时间为45秒,游戏时,三条灯板是以走马灯的形式亮灯,游戏中灯板会随机停住,这时只要灯板停在那条边就击打那条边的硅胶条,击中后会发出“滴”一声,分数显示晶管得一分,每次时间为2秒,超过2秒不得分,进入下一个循环;灯板停止走马时,不管亮什么的颜色灯,击中硅胶条就可得1分,到最后10秒时有连续“滴”声发出,到最后5秒“滴”声变急促,直至结束。
与现有技术相比,本发明的优点是:本发明造型时尚、不同以往呆板形状;体积小、携带方便;红外或机械触碰感应,让训练者实时调准自己击球技巧;训练模式多样、让训练增加趣味性和真实性;可单人训练、可双人配合训练、可多人组团训练;脚垫可换(有固定钉、滚动轮两种)、训练时产品可固定位置训练,产品也可以跟随训练者的想法移动。增加了计时计分功能,让训练者数据量化,数据集中对比。
附图说明
下面就根据附图和具体实施方式对本发明及其有益的技术效果作进一 步详细的描述,其中:
图1是本发明立体结构示意图。
图2是本发明后视图。
图3是本发明主视图。
附图标记名称:1、面壳 2、底壳 3、灯板 4、模式按钮 5、充电开关 6、时间显示器 7、开关按钮 8、分数显示晶管 9、喇叭 10、硅胶条 11、硅胶条固定座 12、红外感应开关或机械式触碰开关 13、脚垫 14、硅胶条外观保护套 15、硅胶片金属固定位。
具体实施方式
下面就根据附图和具体实施例对本发明作进一步描述,但本发明的实施方式不局限于此。
如图1、图2和图3所示,一种三角形游戏回弹架,包括呈三角形的面壳1和三角形的底壳2,面壳1上端面设有呈三角排布的灯板3、位于三角排布的灯板3中部设有模式按钮4、充电开关5、时间显示器6、开关按钮7、分数显示晶管8和喇叭9,底壳2的底部设有三条硅胶条10,三条硅胶条10呈三角形排布,底壳2的三个转角处均设有硅胶条固定座11,每个固定座11上均设有红外感应开关或机械式触碰开关12,模式按钮4具有四种模式切换。模式按钮4、充电开关5、时间显示器6、开关按钮7、分数显示晶管8和喇叭9均与控制电路连接,通过控制电路来传递控制信息。按开关按钮,显示屏亮灯(时间显示晶管、分数显示晶管)。
优选的,底壳2底部还间隔设有三个能够更换的脚垫13,脚垫13能够更换为固定钉或是滚动轮。
优选的,面壳1的三条边缘均设有硅胶条外观保护套14。
优选的,硅胶条10的两端分别通过硅胶片金属固定位15连接固定座11。
优选的,模式按钮4切换模式一时,进入训练模式,灯板灯闪3下,时间为5秒,进入游戏,模式一中的灯板亮灯颜色是橙色,三边灯板不管哪边亮灯就击中那边的硅胶条,击中亮灯一边的硅胶条后喇叭会发出“滴”一声,分数显示晶管记一分,三条灯板随机亮灯,灯板亮灯时橙色灯闪3下,时间为5秒,模式一的整个游戏时间为45秒,到最后10秒时有连续“滴”声发出,到最后5秒“滴”声变急促,直至结束。
优选的,模式按钮切换模式二时,进入打分数模式,选择模式二后,灯板灯闪3下、时间为5秒、进入游戏,模式二的游戏总时间是45秒,游戏时,灯板亮橙色灯是1分、绿色灯是3分、蓝色灯是5分,游戏中间会随机出现2次走马灯,出现走马灯时可以随意击打,每击中一次硅胶条并发出“滴”声得8分,每次走马灯时间是5秒,到最后10秒时有连续“滴”声发出,到最后5秒“滴”声变急促,直至结束;模式二游戏中灯板的灯亮的颜色和方向是随机的,有时会2边2个颜色或3边3个颜色同时亮,模式二游戏中选择颜色击打得分,以达到分数领先优势。
优选的,模式按钮切换模式三时,进入训练配合模式,选择模式3后,灯闪3下、时间5秒进入游戏,模式三的游戏总时间是45秒,游戏中要击中两个依次亮灯方向的硅胶条方可得分,灯板亮灯是随机的,击中一边亮灯硅胶条后,会发出“滴”的一声,灯板长亮不灭,这时会随机亮另一边的灯板,要击中另一边亮灯的灯板处硅胶条、并发出“滴”声,这时分数显示晶管得一分,每次时间5秒,超过5秒不得分,进入下一个循环,到最后10 秒时有连续“滴”声发出,到最后5秒“滴”声变急促,直至结束。
优选的,模式按钮切换模式四时,进入练反应模式,选择模式4后,灯闪3下、时间为5秒进入游戏,模式四的游戏总时间为45秒,游戏时,三条灯板是以走马灯的形式亮灯,游戏中灯板会随机停住,这时只要灯板停在那条边就击打那条边的硅胶条,击中后会发出“滴”一声,分数显示晶管得一分,每次时间为2秒,超过2秒不得分,进入下一个循环;灯板停止走马时,不管亮什么的颜色灯,击中硅胶条就可得1分,到最后10秒时有连续“滴”声发出,到最后5秒“滴”声变急促,直至结束。
尽管已经示出和描述了本发明的实施例,对于本领域的普通技术人员而言,可以理解在不脱离本发明的原理和结构的情况下可以对这些实施例进行多种变化、修改、替换和变型,本发明的范围由所附权利要求及其等同范围限定。

Claims (8)

  1. 一种三角形游戏回弹架,包括呈三角形的面壳和三角形的底壳,其特征在于,所述面壳上端面设有呈三角排布的灯板、位于三角排布的灯板中部设有模式按钮、充电开关、时间显示器、开关按钮、分数显示晶管和喇叭,所述底壳的底部设有三条硅胶条,三条硅胶条呈三角形排布,所述底壳的三个转角处均设有硅胶条固定座,每个所述固定座上均设有红外感应开关或机械式触碰开关,所述模式按钮具有四种模式切换。
  2. 根据权利要求1所述的三角形游戏回弹架,其特征在于,所述底壳底部还间隔设有三个能够更换的脚垫,所述脚垫能够更换为固定钉或是滚动轮。
  3. 根据权利要求2所述的三角形游戏回弹架,其特征在于,所述面壳的三条边缘均设有硅胶条外观保护套。
  4. 根据权利要求3所述的三角形游戏回弹架,其特征在于,所述硅胶条的两端分别通过硅胶片金属固定位连接所述固定座。
  5. 根据权利要求1所述的三角形游戏回弹架,其特征在于,所述模式按钮切换模式一时,进入训练模式,灯板灯闪3下,时间为5秒,进入游戏,模式一中的灯板亮灯颜色是橙色,三边灯板不管哪边亮灯就击中那边的硅胶条,击中亮灯一边的硅胶条后所述喇叭会发出“滴”一声,分数显示晶管记一分,三条灯板随机亮灯,灯板亮灯时橙色灯闪3下,时间为5秒,模式一的整个游戏时间为45秒,到最后10秒时有连续“滴”声发出,到最后5秒“滴”声变急促,直至结束。
  6. 根据权利要求1所述的三角形游戏回弹架,其特征在于,所述模式按钮切换模式二时,进入打分数模式,选择模式二后,灯板灯闪3下、时间为5秒、进入游戏,模式二的游戏总时间是45秒,游戏时,灯板亮橙色灯是1分、绿色灯是3分、蓝色灯是5分,游戏中间会随机出现2次走马灯,出现走马灯时可以随意击打,每击中一次硅胶条并发出“滴”声得8分,每次走马灯时间是5秒,到最后10秒时有连续“滴”声发出,到最后5秒“滴”声变急促,直至结束;模式二游戏中灯板的灯亮的颜色和方向是随机的,有时会2边2个颜色或3边3个颜色同时亮,模式二游戏中选择颜色击打得分,以达到分数领先优势。
  7. 根据权利要求1所述的三角形游戏回弹架,其特征在于,所述模式按钮切换模式三时,进入训练配合模式,选择模式3后,灯闪3下、时间5秒进入游戏,模式三的游戏总时间是45秒,游戏中要击中两个依次亮灯方向的硅胶条方可得分,灯板亮灯是随机的,击中一边亮灯硅胶条后,会发出“滴”的一声,灯板长亮不灭,这时会随机亮另一边的灯板,要击中另一边亮灯的灯板处硅胶条、并发出“滴”声,这时分数显示晶管得一分,每次时间5秒,超过5秒不得分,进入下一个循环,到最后10秒时有连续“滴”声发出,到最后5秒“滴”声变急促,直至结束。
  8. 根据权利要求1所述的三角形游戏回弹架,其特征在于,所述模式按钮切换模式四时,进入练反应模式,选择模式4后,灯闪3下、时间为5秒进入游戏,模式四的游戏总时间为45秒,游戏时,三条灯板是以走马灯的形式亮灯,游戏中灯板会随机停住,这时只要灯板停在那条边就击打那条边的硅胶条,击中后会发出“滴”一声,分数显示晶管得一分,每次时间为 2秒,超过2秒不得分,进入下一个循环;灯板停止走马时,不管亮什么的颜色灯,击中硅胶条就可得1分,到最后10秒时有连续“滴”声发出,到最后5秒“滴”声变急促,直至结束。
PCT/CN2020/073158 2019-03-13 2020-01-20 一种三角形游戏回弹架 WO2020181925A1 (zh)

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US4421314A (en) * 1982-06-28 1983-12-20 Roger Stancill Board game apparatus
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CN205031872U (zh) * 2015-09-14 2016-02-17 北京汇智云博展示设计有限公司 一种弹球桌
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