WO2020020388A1 - A player figurine for tabletop ball games - Google Patents

A player figurine for tabletop ball games Download PDF

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Publication number
WO2020020388A1
WO2020020388A1 PCT/CZ2019/000034 CZ2019000034W WO2020020388A1 WO 2020020388 A1 WO2020020388 A1 WO 2020020388A1 CZ 2019000034 W CZ2019000034 W CZ 2019000034W WO 2020020388 A1 WO2020020388 A1 WO 2020020388A1
Authority
WO
WIPO (PCT)
Prior art keywords
toothed
shaft
figurine
rotary
head
Prior art date
Application number
PCT/CZ2019/000034
Other languages
English (en)
French (fr)
Inventor
Petr Svoboda
Original Assignee
Petr Svoboda
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Petr Svoboda filed Critical Petr Svoboda
Publication of WO2020020388A1 publication Critical patent/WO2020020388A1/en

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F7/00Indoor games using small moving playing bodies, e.g. balls, discs or blocks
    • A63F7/06Games simulating outdoor ball games, e.g. hockey or football
    • A63F7/0604Type of ball game
    • A63F7/0616Football or soccer
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F7/00Indoor games using small moving playing bodies, e.g. balls, discs or blocks
    • A63F7/0017Indoor games using small moving playing bodies, e.g. balls, discs or blocks played on a table by two players from opposite sides of the table
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F7/00Indoor games using small moving playing bodies, e.g. balls, discs or blocks
    • A63F7/06Games simulating outdoor ball games, e.g. hockey or football
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F7/00Indoor games using small moving playing bodies, e.g. balls, discs or blocks
    • A63F7/06Games simulating outdoor ball games, e.g. hockey or football
    • A63F7/0684Games simulating outdoor ball games, e.g. hockey or football with play figures slidable or rotatable about a vertical axis
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F7/00Indoor games using small moving playing bodies, e.g. balls, discs or blocks
    • A63F7/06Games simulating outdoor ball games, e.g. hockey or football
    • A63F7/068Games simulating outdoor ball games, e.g. hockey or football using magnetic power

Definitions

  • the invention relates to a player figurine for tabletop ball games, especially football, comprising the figurine body and a motion mechanism to direct the movement of the ball.
  • Tabletop ball games with moving figurines can be divided into two basic groups.
  • the first group comprises a playing field that player figurines are fixed to.
  • the figurines are partly movable in such a way that the whole body of a figurine is tilted or turned at the same time.
  • the figurines are attached to the playing field e.g. on a spring, or they are fixed to a turning rod, or they are connected to a draw-bar and move inside grooves in the playing field.
  • the documents DE 3025193 A1 and US 3817523 A describe tabletop football comprising moving figurines having one leg attached to a rotary base and the other leg being inclined from the first leg. Turning the rotary base makes the moving figurine turn around its vertical axis in the range of 0-360°. The other, inclined leg kicks the ball during the turning of the figurine.
  • the turning mechanism of the rotary base is situated under the playing field and comprises a control rod and a transmission mechanism to convert the movement of the control rod to the rotary movement of the rotary base.
  • the document WO2017/153791 describes tabletop football comprising moving figurines with moving limbs. These figurines are fitted with an opening in their centre where a motion mechanism is situated.
  • the mechanism consists of a moving toothed rod connected to the top gear located in the centre of the figurines as well as to the bottom gear situated under the surface of the playing field.
  • the bottom gear is connected to the control rod to control the movement of the figurine.
  • the toothed rod engages with the top and bottom gear.
  • the document CS 143196 B1 describes tabletop football with electromagnetically controlled figurines wherein the game proceeds spontaneously.
  • the control electromagnets of the figurines are activated by a ball with a conductive surface via their control contact that the ball hits during its movement on the playing field.
  • the ball hitting the contact of an electromagnet activates a movement of the figurine that rebounds the ball to another figurine or to the goal.
  • the other group of ball games is represented by games with player figurines with moving limbs, supplied with a playing field or without a playing field.
  • a table or another suitable, usually flat surface can be e.g. used as the playing field.
  • These games comprise more other playing means depending on the type of the ball game, as e.g. balls, goals and baskets.
  • moving figurines for tabletop football are offered that have one moving bottom limb (leg) that can move in one (forward) direction.
  • the leg movement activation impetus issued by a player either acts directly upon the moving leg or acts upon a draw-bar that is connected to the moving leg (see e.g. the Peter Upton ' s Subbuteo Tribute Website. Rival Games 1950s-1970s, http://www.peter-upton.co.uk/rivals01.htm).
  • the document EP 1279422 A1 describes a player figurine for kicking the ball that is placed on a base with one leg of the figurine and the other leg of the figurine is movable from the waist down in a rotary manner forwards by means of a motor and gear mechanism installed inside the figurine.
  • the document GB819036 A describes a playing figurine for tabletop football whose both bottom limbs are moving, while only one of the limbs or both the limbs at the same time can be moved.
  • the motion mechanism consists of a push rod, that in a preferred embodiment pushes a damping element consisting of a cross member having two ends, that are in contact with the arms of the thighs, that rotate around a shaft.
  • the push rod is fitted with a spring and a pin passes through it, that enables deflection of the push rod into the two positions to move one or the other limb.
  • just one of its ends acts upon the thigh arm while the other end is idle in a niche next to the second thigh arm.
  • a disadvantage of the said embodiments is a limited movement of the player figurines. Either the player figurine is fixed in one place without the possibility of moving on the playing field, or the figurine can be moved on the playing field, but the movement of one bottom limb in one direction is only possible, or the figurine can be moved on the playing field and enables movement of any bottom limb, but it is less comfortable to control because to move one limb only, the control member must be pushed in two directions (laterally and downwards).
  • the above-mentioned embodiments have limited movement variability during the game and some of them pose higher demands on movement control.
  • the limited motion mechanism of the figurine further does not make it possible to use the figurine for other tabletop ball games.
  • the object of the invention is to design a player figurine with higher limb motion variability to direct the movement of the ball and with simple motion control.
  • a player figurine for tabletop ball games comprising the figurine body and a motion mechanism to direct the movement of the ball according to the invention the principle of which is that the motion mechanism comprises a shaft seated in the figurine body in a sliding manner in the direction of its axis wherein the first toothed head is arranged on the shaft and at least a segment of the first toothed wheel is mounted in a rotary way at the shaft as well as at least a segment of the second toothed wheel, arranged symmetrically with respect to the first toothed wheel in such a way that the toothed wheels are designed to engage with the first toothed head to convert the linear motion of the shaft to rotary motion of the toothed wheels while the first rotary limb of the figurine is connected to the first toothed wheel and the other rotary limb is connected to the second toothed wheel, wherein the first toothed head is divided along its perimeter into the first sections with teeth and first sections without teeth, and wherein the turning of the first toothed head with respect to the toothe
  • the player figurine has two moving limbs whose movement is controlled simultaneously or individually by means of one common shaft by moving it in the direction of its axis only. Rotation of the shaft around its axis can be used to set a combination of the limbs that will move. Simultaneous movement of both the limbs, or only one of the limbs or no limb can be set. In the position for simultaneous movement of both the limbs, the limbs can be set identically, or they may be swivelled with respect to each other. This mutual swivelling is maintained during the simultaneous movement of the limbs.
  • the motion mechanism comprises the second toothed head arranged on the shaft in a mutual distance from the first toothed head, at least a segment of the third toothed wheel and at least a segment of the fourth toothed wheel arranged mutually symmetrically at the shaft in such a way to engage with the second toothed head, and it further comprises the third rotary limb connected to the third toothed wheel and the fourth rotary limb connected to the fourth toothed wheel, the second toothed head being divided along its perimeter to the second sections with teeth and the second sections without teeth and the turning of the second toothed head with respect to the toothed wheels being adjustable.
  • the player figurine has four moving limbs whose movement is controlled simultaneously or independently by means of one common shaft by moving it in the direction of its axis. Rotating the shaft around its axis can be used to set a combination of the limbs that will move. Simultaneous movement of all the limbs, of only some of the limbs, movement of one limb only or no limb can be set.
  • the mutual arrangement of the shaft and toothed wheel is such that they have concurrent axes for the forward and backward movement of the rotary limbs. In a preferred embodiment, the mutual arrangement of the shaft and toothed wheel is such that they have skew axes for the movement of the rotary limbs sideways and back.
  • the advantage of the selection of concurrent or skew axes of the shaft and toothed wheel is the possibility of setting whether the limbs move forwards/backwards or sideways and back. Or a combination of both the movements of one player figurine can be set.
  • the rotary limbs are designed to kick the ball and at their free end they have a rotatably attached kicking member.
  • the kicking member is an imitation of a football boot. By turning the boot and with its shape, the figurine can kick the ball with the inner or outer side or the tip of the boot.
  • the body of the player figurine comprises an pull-out elastic member to shoot the ball.
  • the elastic member of the figurine according to the invention imitates the footballer’s hands to throw in the ball after it left the field, which the player figurine can also do.
  • the shaft is set into linear motion with an external impetus, which is mechanical and/or electric and/or hydraulic.
  • An advantage of this embodiment is variability of the external impetus of the figurine.
  • the type of the external impetus can be selected e.g. with respect to the size of the player figurine and thus the demand for the intensity of the impetus to accomplish the movement, or with respect to the distance between the player figurine and the motion control element, which does not have to be situated directly on the figurine.
  • Another advantage is the possibility of simultaneous implementation of e.g. two different embodiments of the external impetus wherein one of them may serve as the backup in case of a failure of the other one. If stepper electric motors are used to control the movement of the limbs, they can be advantageously connected directly to individual limbs.
  • Fig. 1 shows the arrangement of the motion mechanism of the player figurine according to the invention for the forward/backward movement of two bottom limbs in a front view.
  • Fig. 2 shows the arrangement of the motion mechanism of the player figurine according to the invention for the forward/backward movement of two bottom limbs in a side view.
  • Figs. 3a to 3c show variants of turning of the toothed head with the sections with teeth and without teeth with respect to the toothed wheels for the control of the motion of the two bottom limbs in the ground plan view.
  • Fig. 4 shows the arrangement of the motion mechanism of the player figurine according to the invention for the movement of the two bottom limbs and the two top limbs sideways and back in a front view.
  • Fig. 5 shows the arrangement of the motion mechanism of the player figurine according to the invention for the movement of the two bottom limbs and the two top limbs sideways and back in a side view.
  • Figs. 6a to 6d show variants of turning of the toothed heads with the sections with teeth and without teeth with respect to the toothed wheels for the control of the motion of the two bottom limbs and the two top limbs in the ground plan view.
  • Fig. 7 shows the attachment of the rotatable boot to the bottom limb.
  • the player figurine for tabletop ball games has a figurine body 10 and a motion mechanism 1 to direct the ball movement.
  • the motion mechanism 1 comprises a shaft 2 seated in the figurine body 0 in a sliding way in the direction of its axis.
  • the shaft 2 passes vertically through the figurine body 10.
  • a polyhedral termination 30 of the shaft 2 is arranged that can be inserted into the head 22, where it fits into a polyhedral bushing 28 of the figurine head 22, and the bottom end of the shaft 2 ends in the bottom part of the figurine body 10.
  • the shaft 2 passes through the attachment 26 of the shaft 2 in the figurine body 10 to ensure rotary movement of the shaft 2 around its axis on the one hand and movement of the shaft 2 in its axial direction on the other hand.
  • the first toothed head 3 is arranged and toothed wheels 4, 14 are mounted in a rotary way at the shaft 2.
  • the toothed wheels do not have to be complete because at least segments of the toothed wheels in the form of a sector of a circle will be sufficient.
  • the toothed wheels 4, 14 engage with the first toothed head 3 to convert the linear movement of the shaft 2 to the rotary movement of the toothed wheels 4, 14.
  • the shaft 2 and the toothed wheels 4, 14 have axes that are concurrent.
  • the first rotary limb 5 of the figurine is connected to the first toothed wheel 4 and the second rotary limb 15 of the figurine is connected to the second toothed wheel 14.
  • the axes of the shaft 2 and the toothed wheels 4, 14 that are concurrent are installed to transmit the movement of the shaft 2 in the direction of its axis to the movement of the rotary limbs 5, 15 forwards and backwards.
  • On the shaft 2, above the first toothed head 3, means for the input 20 of the mechanical impetus of limb movement control are arranged.
  • the first toothed head 3 is divided along its perimeter into the first sections 6 with teeth and the first sections 7 without teeth. The exact configuration of the first sections 6, 7 is clear from Fig. 3.
  • the player figurine of the embodiment of Fig. 1 is a figurine of a football forward.
  • the forward can kick with the right and left leg (inner and outer side and tip of the boot) and throw the ball in.
  • the arms are not movable.
  • Fig. 1 shows the input 20 of the mechanical impetus to cause a downward movement of the shaft.
  • the size of the sent impetus determines the speed of the kick.
  • the limb that will be used to kick the ball is selected by means of the arrangement of the first toothed head 3, which is divided into the first sections 6 with teeth and the first sections 7 without teeth.
  • the first sections 6, 7 are arranged in such a way that in one position (displacement) of the toothed head 3, the teeth on the first toothed head 3 engage with the first toothed wheel 4 only and in another position, they engage with the second toothed wheel 14 only.
  • the arrangement of the first sections 6, 7 is shown in detail in Fig. 3, where the variant of a simultaneous kick with both the rotary limbs 5, 15 is also shown though in real football, this variant is not realistic.
  • the turning of the first toothed head 3 with respect to the toothed wheels 4, 14 is set by means of the figurine head 22.
  • a polyhedral bushing 28 of the head 22 is arranged which the polyhedral termination 30 of the shaft 2 fits into. This way, a connection is produced when a turning of the head 22 causes a turning of the shaft 2 with the first toothed head 3 at the same time.
  • an engagement setting indicator 27 is arranged on the shaft 2 indicating which of the toothed wheels 4, 14 is currently set engaged with the toothed head 3, or which limb 5, 15 is selected to perform the movement.
  • the issued mechanical impetus for the control of the vertical movement of the shaft 2 is brought to the figurine body 10 from an external handle (not shown) connected to the figurine body 10 e.g. with a flexible pipe or a Bowden cable (not shown). The length of the connection can be selectable.
  • the handle is also used to move the player figurine on the playing field.
  • a return member 25 of the shaft 2 can be used to delimit the rest position of the rotary limbs 5, 5.
  • the rotary limbs 5, 15 can be individually rotated on the toothed wheels 4, 14 up to 90° with respect to the vertical position.
  • a kicking member H which is shown in detail in Fig. 7, is attached in a rotary manner to the rotary limb 5, 15.
  • the kicking member H is set, in a rotary way, on a pin 23 attached to the rotary limb 5, 15 and by means of a return member 24 of the kicking member V ⁇ _ it is attached to the rotary limb 5, 15.
  • the kicking member H can be turned and locked in various working positions. The kicking member H is partly drawn away from the rotary limb 5, 15, rotated and the return member 24 of the kicking member H will draw it back to the rotary limb 5, 15 again.
  • a polyhedral retractable member 31 is used that is connected to the kicking member 1_1 and situated in the rotary limb 5,15, where it fits into the polyhedral bushing 32 of the rotary limb 5, 15.
  • the kicking member H is made of a material that fulfils the ballast function. In the front part, it is pointed, on the inner part (facing the other rotary limb), it is straight, the top (instep) part is also tapered and the rear part (heel) is perpendicular to the bottom straight part. This shape of the kicking member H supports kicks with the inner and outer side or tip.
  • a mechanical impetus controlling the movement of the rotary limbs 5, 1_5 other systems can be used, e.g. an electric or a hydraulic one (not shown). If an electric drive of the shaft 2 is applied, an electromagnet installed on the shaft 2 can be used. The intensity of the issued kicking impetus can be controlled by means of a rheostat. Pushing out of the core from the coil of the electromagnet can be unilateral or bilateral. In the bilateral design, a magnetic force returns the kicking rotary limb 5, 15 into the rest position.
  • Another electric drive possibility consists in using stepper motors to move the shaft 2 both in the direction of its axis, and to rotate it around its axis to select the kicking rotary limb 5, 15.
  • the electric power is obtained from a battery integrated in the figurine body 10 or from an external power supply e.g. in the control handle.
  • a mechanical impetus source can be installed on the player figurine together with another, e.g. electric system, as a backup method of controlling the movement of the rotary limbs of the player figurine.
  • Fig. 2 shows a pull-out elastic member 12 that can be retracted into the elastic member holder 21
  • the pull-out elastic member 12 is used to throw the ball in, when it is released from the elastic member holder 21, the ball is placed on the end of the pull-out elastic member 12, the pull-out elastic member 12 is spring-loaded and subsequently released, which will shoot the ball.
  • Figs. 3a to 3c show, in a ground plan view, variants of turning of the first toothed head 3 with the first sections 6 with teeth and the first sections 7 without teeth with respect to the toothed wheels 4, 14.
  • the first sections 6 with teeth are indicated by hatching, the first sections 7 without teeth are without hatching.
  • the first sections 6, 7 are arranged in such a way that a turning of the first toothed head 3 should achieve the engaging position of the first toothed head 3 with the first toothed wheel 4 only, or with the second toothed wheel 14 only, or with both the toothed wheels 4, 14 at the same time.
  • Fig. 3a shows engaging with both the toothed wheels 4, 14, Fig. 3b engaging with the first toothed wheel 4 only and Fig. 3c engaging with the second toothed wheel 14 only.
  • the player figurine for tabletop ball games according to the second embodiment example of Fig. 4 is based on the first embodiment of Fig. 1.
  • This embodiment additionally has the second toothed head 13 arranged on the shaft 2 in a mutual distance over the first moving head 3. Toothed wheels 8, 8 are further mounted in a rotary way at the shaft 2 in such a manner that they engage with the second toothed head 13 to convert the linear movement of the shaft 2 to the rotary movement of the toothed wheels 8, 18.
  • the third rotary limb 9 is connected to the third toothed wheel 8 and the fourth rotary limb 19 is connected to the fourth toothed wheel 18.
  • the shaft 2 has skew axes with the toothed wheels 4, 8, 14, 18.
  • the skew axes of the shaft 2 with the toothed wheels 4, 8, 14, 18 are installed for the transmission of the shaft 2 movement in the direction of its axis to the movement of the rotary limbs 5, 9, 15, 19 sideways and back.
  • the second toothed head 13 is also divided along its perimeter into the second sections 16 with teeth and the second sections 17 without teeth. The exact mutual arrangement of the sections 6, 7, 16, 17 is clear from Fig. 6.
  • the player figurine according to the second embodiment example of Fig. 4 is the figurine of a football goalkeeper.
  • the goalkeeper can spread the legs and arms and can kick. It has four moving limbs that can be moved independently or together.
  • the goalkeeper may prevent the ball from moving into the goal by movements of its limbs or by displacing of the goalkeeper’s body by 90° the figurine may kick the ball away from the goal.
  • the goalkeeper can also be used to throw in balls on the ground or above the head.
  • the goalkeeper’s arms are interrupted at the elbows and in the interruption place, elastic members are integrated (not shown) that support the throwing-in.
  • the goalkeeper is controlled in a similar way as the forward of the first embodiment.
  • the toothed heads 3, 13, which are firmly connected to the shaft 2, must have more sections 6, 16 with teeth and sections 7, 17 without teeth to allow adjustment of all combinations of the independent or combined movement of the rotary limbs 5, 9, 15, 19.
  • the rotary limbs 9, 19 can also be individually displaced by up to 90° with respect to the vertical position on the toothed wheels 8, 18.
  • Fig. 5 shows the player figurine of Fig. 4 in a side view.
  • Figs. 6a to 6d show, in a ground plan view, variants of turning of the toothed heads
  • Figs. 6b and 6c show the turning of the toothed heads 3, 13 for engaging with the toothed wheels 8, 18.
  • Fig. 6d shows the turning of the toothed heads 3, 13 for engaging with the toothed wheel 4.
  • Balls that can be used for the player figurines according to the invention can be hollow or partly filled with heavy balls or sand. This will make the game more attractive. List of reference signs

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Toys (AREA)
PCT/CZ2019/000034 2018-07-27 2019-07-22 A player figurine for tabletop ball games WO2020020388A1 (en)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
CZPV2018-378 2018-07-27
CZ2018-378A CZ308086B6 (cs) 2018-07-27 2018-07-27 Hrací figurka pro stolní míčové hry

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WO2020020388A1 true WO2020020388A1 (en) 2020-01-30

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PCT/CZ2019/000034 WO2020020388A1 (en) 2018-07-27 2019-07-22 A player figurine for tabletop ball games

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Citations (9)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB819036A (en) 1955-04-01 1959-08-26 Rudolph Gubik Mechanical figure for use in a table game
US3817523A (en) 1972-02-18 1974-06-18 Stroh P Table ball game with alternatively operated rotatable attack and defense players
FR2321914A1 (fr) * 1975-08-25 1977-03-25 Boudeville Jean Jeu de boules miniature sur table
DE3025193A1 (de) 1980-07-03 1982-02-04 Markus 7121 Cleebronn Weiß Tischfussball
CZ143196A3 (en) 1995-05-22 1996-12-11 Linde Ag Perlite liquidation process
EP1279422A1 (en) 2001-07-27 2003-01-29 Disenadora Juguetera Valenciana, S.L. Ball-shooting toy
US20060160466A1 (en) * 2003-12-23 2006-07-20 Bellon Michael L Omnidirectional toy manipulator
GB2544765A (en) * 2015-11-25 2017-05-31 The Minimaster Sports Company Ltd A Mechanical Toy
WO2017153791A1 (en) 2016-03-10 2017-09-14 Verő György Football simulating mechanical tabletop soccer game with under-field control rods

Patent Citations (9)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB819036A (en) 1955-04-01 1959-08-26 Rudolph Gubik Mechanical figure for use in a table game
US3817523A (en) 1972-02-18 1974-06-18 Stroh P Table ball game with alternatively operated rotatable attack and defense players
FR2321914A1 (fr) * 1975-08-25 1977-03-25 Boudeville Jean Jeu de boules miniature sur table
DE3025193A1 (de) 1980-07-03 1982-02-04 Markus 7121 Cleebronn Weiß Tischfussball
CZ143196A3 (en) 1995-05-22 1996-12-11 Linde Ag Perlite liquidation process
EP1279422A1 (en) 2001-07-27 2003-01-29 Disenadora Juguetera Valenciana, S.L. Ball-shooting toy
US20060160466A1 (en) * 2003-12-23 2006-07-20 Bellon Michael L Omnidirectional toy manipulator
GB2544765A (en) * 2015-11-25 2017-05-31 The Minimaster Sports Company Ltd A Mechanical Toy
WO2017153791A1 (en) 2016-03-10 2017-09-14 Verő György Football simulating mechanical tabletop soccer game with under-field control rods

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CZ308086B6 (cs) 2019-12-27

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