WO2019044543A1 - Throwing game device - Google Patents

Throwing game device Download PDF

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Publication number
WO2019044543A1
WO2019044543A1 PCT/JP2018/030515 JP2018030515W WO2019044543A1 WO 2019044543 A1 WO2019044543 A1 WO 2019044543A1 JP 2018030515 W JP2018030515 W JP 2018030515W WO 2019044543 A1 WO2019044543 A1 WO 2019044543A1
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WO
WIPO (PCT)
Prior art keywords
throwing
dart
game
display unit
unit
Prior art date
Application number
PCT/JP2018/030515
Other languages
French (fr)
Japanese (ja)
Inventor
真一郎 山本
雅文 内山
Original Assignee
株式会社セガゲームス
株式会社ダーツライブ
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 株式会社セガゲームス, 株式会社ダーツライブ filed Critical 株式会社セガゲームス
Priority to CN201880049124.5A priority Critical patent/CN110998221A/en
Priority to SG11202000006RA priority patent/SG11202000006RA/en
Publication of WO2019044543A1 publication Critical patent/WO2019044543A1/en

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B65/00Implements for throwing  ; Mechanical projectors, e.g. using spring force
    • A63B65/02Spears or the like ; Javelins
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/213Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/426Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/837Shooting of targets
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/02Shooting or hurling games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for
    • FMECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
    • F41WEAPONS
    • F41JTARGETS; TARGET RANGES; BULLET CATCHERS
    • F41J3/00Targets for arrows or darts, e.g. for sporting or amusement purposes

Definitions

  • the present invention relates to a throwing game device.
  • the throwing skill of a player is determined by throwing a throwing device having a magnet toward a target made of a ferromagnetic material and determining the score according to the position in the target to which the throwing device is attracted by magnetic force.
  • a throwing game to compete is known.
  • Patent Document 1 discloses a target plate to be a target of an anchor device using a magnet, which has a surface layer containing a predetermined amount of ferromagnetic powder and printed with an indication of a dart game target.
  • a board is disclosed.
  • Patent No. 3820363 gazette
  • the aspect is fixed without change and lacks in the taste of the game. Furthermore, in order to provide a situation in which the player is more addicted to the throwing game, there is a demand for performing various presentation effects according to the throwing game.
  • an object of the present invention is to provide a game device capable of improving the concept of the throwing game by changing the display mode of the image of the throwing game.
  • the throwing game device is a throwing game device that controls the progress of a throwing game using a throwing device having a magnet, and a display unit that displays an image including a target in a mode according to the throwing game And a plurality of through holes are provided so as to cover at least a part of the display unit, contain a ferromagnetic material and can hold the anchoring device, and allow the image displayed by the display unit to be visible.
  • the anchor device holding part and the position detection part which detects the position of the anchor device held by the anchor device holding part are provided.
  • the present invention it is possible to provide a game device capable of improving the taste of the throwing game by changing the display mode of the image of the throwing game.
  • FIG. 1 is a perspective view of a dart game device 1 according to a first embodiment of the present invention.
  • FIG. 2 is a block diagram showing an example of hardware of the dart game device 1;
  • FIG. 2 is an exploded perspective view of a panel section 202.
  • FIG. 2 is a front schematic view of a panel section 202.
  • (A) is an enlarged plan view of the dart holding portion 30, and
  • (b) is a cross-sectional view of the dart holding portion 30 taken along the line AA 'shown in FIG. 5 (a).
  • (A) is a side view of the magnet dart 4,
  • (b) is a figure for demonstrating a mode that the magnet dart 4 is hold
  • FIG. FIG. 5 is a schematic front view of a position detection unit 50.
  • (A) to (d) are diagrams for explaining examples of images displayed according to the progress of the dart game. It is a figure for demonstrating the other example of
  • FIG. 1 is a perspective view of a dart game device 1 according to a first embodiment of the present invention.
  • the dart game device 1 is an example of a throwing game device that controls the progress of a dart game, and includes a housing 2 and members described later provided in the housing 2. At the front of the housing 2, an operation unit 203 and a coin insertion device 204 are provided. In the upper part of the housing 2, display areas 3 (a first display area 3A and a second display area 3B) inclined at a predetermined angle rearward with respect to the vertical direction are provided.
  • the dart game device 1 may have a mechanism capable of changing the inclination angle of the display area 3.
  • an image relating to a dart game such as a target or various effects is displayed in a mode according to the progress of the dart game.
  • FIG. 2 is a block diagram showing an example of hardware of the dart game device 1.
  • the dart game device 1 includes, for example, a computing device 100, an audio output device 201, a panel unit 202, an operation unit 203, and a coin insertion device 204.
  • the computing device 100 centrally controls the dart game device 1.
  • the computing device 100 is a computer circuit element that includes, for example, a chipset, and includes various processors, memories, and the like.
  • the computing device 100 includes, for example, a CPU (control unit) 101, a main memory 102, a BIOS-ROM 103, a storage device 104, an audio processing unit 105, an image processing unit 106, a communication interface 107, and a peripheral interface. And a system bus 110 connecting them.
  • the CPU 101 executes, for example, a game program related to the dart game developed on the main memory 102, and controls the progress of the dart game by causing the computing device 100 to realize various functions.
  • the storage device 104 includes, for example, at least one of a magnetic tape device, a magnetic disk device, or an optical disk device, and stores programs and various data.
  • the audio processing unit 105 transmits audio data corresponding to the progress of the dart game to the audio output device 201 under the control of the CPU 101.
  • the image processing unit 106 transmits, to the image display unit 10, image data corresponding to the progress of the dart game under the control of the CPU 101.
  • the image according to the image data is an image displaying a target of the dart game and various effects according to the progress of the dart game.
  • the communication interface 107 includes a communication interface circuit for connecting the dart game apparatus 1 to a communication network such as the Internet, and enables communication with a server or another game apparatus.
  • the peripheral interface 108 is an interface that enables communication with peripheral devices such as the position detection unit 50, the operation unit 203, and the coin insertion device 204, which the panel unit 202 has.
  • the audio output device 201 outputs a sound related to the dart game based on the sound data related to the dart game received from the sound processing unit 105.
  • the panel unit 202 displays an image according to the progress of the dart game, and holds the magnetic dart 4 thrown by the player with a magnetic force.
  • the operation unit 203 may be any device as long as the dart game device 1 can be operated, and is, for example, a touch panel, a key button, or the like.
  • the operation unit 203 receives an operation by the player and supplies a signal corresponding to the operation to the computing device 100.
  • the coin insertion device 204 includes an insertion slot through which a player inserts a coin, and a sensor that detects a coin inserted from the insertion slot.
  • FIG. 3 is an exploded perspective view of the panel section 202.
  • the lateral direction of the panel portion 202 is taken as an X axis
  • the longitudinal direction of the panel portion 202 as a Y axis
  • the direction perpendicular to the X axis and the Y axis as a Z axis.
  • the X-axis positive direction may be referred to as the right
  • the X-axis negative direction as the left
  • the Y-axis positive direction as the upper
  • the Y-axis negative direction as the lower.
  • the panel unit 202 is configured by sequentially stacking the image display unit 10, the image display unit protection sheet 20, the dart holding unit 30, the dart holding unit protection sheet 40, and the position detection unit 50.
  • the image display unit 10 is, for example, a liquid crystal display or an organic EL (Electro EL) having a width (length in the X-axis direction) of about 529 mm, a length (length in the Y-axis direction) of about 940 mm, and a thickness (length in the Z-axis direction) of -Luminescence)
  • a display unit such as a display.
  • the image display unit 10 displays an image based on the image data according to the progress of the dart game received from the image processing unit 106.
  • the image display unit protection sheet 20 is, for example, a thin film sheet made of a transparent acrylic resin, having substantially the same size and a thickness (length in the Z-axis direction) of about 5 mm in the XY plane view.
  • the image display unit protection sheet 20 protects the surface of the image display unit 10 from the impact or the like of the magnet dart 4.
  • the dart holding portion 30 is, for example, a punching metal plate having a width (length in the X-axis direction) of about 500 mm, a length (length in the Y-axis direction) of about 500 mm, and a thickness (length in the Z-axis direction) of about 0.6 mm. .
  • the dart holding unit 30 is disposed so as to cover a portion of the image display unit 10 that is equal to or less than a predetermined height (a predetermined position in the Y-axis direction). The detailed configuration of the dart holding unit 30 will be described later.
  • the dart holding portion protection sheet 40 is, for example, a thin film sheet made of a transparent acrylic resin, having substantially the same size and a thickness (length in the Z-axis direction) of about 0.5 mm in the XY plan view.
  • the dart holder protection sheet 40 protects the surface of the dart holder 30 from the impact of the magnet dart 4.
  • the position detection unit 50 is, for example, a member having an opening 50H at the center, which has substantially the same size as the image display unit 10 in the XY plan view.
  • the position detection unit 50 detects the position of the magnet dart 4 held by the panel unit 202. The detailed configuration of the position detection unit 50 will be described later.
  • FIG. 4 is a schematic front view of the panel section 202. As shown in FIG.
  • the display area 3 is formed in the opening 50H of the position detection unit 50.
  • the display area 3 is disposed at a predetermined height (a predetermined position in the Y-axis direction) of the panel unit 202, and a first display area 3A disposed above the predetermined height and a position lower than the predetermined height. And the second display area 3B.
  • the first display area 3A is an area of the display area 3 where the dart holding portion 30 and the dart holding portion protection sheet 40 described above are not stacked.
  • the second display area 3B is an area of the display area 3 in which the dart holding portion 30 and the dart holding portion protection sheet 40 described above are stacked.
  • the image display unit 10 displays an image according to the progress of the dart game.
  • the image displayed by the image display unit 10 and included in the first display area 3A is visually recognized by the player through the image display unit protection sheet 20. Further, the image displayed by the image display unit 10 and included in the second display area 3B is visually recognized by the player via the image display unit protection sheet 20, the dart holding unit 30, and the dart holding unit protection sheet 40.
  • the magnetic dart 4 thrown by the player reaches the second display area 3B
  • the magnetic dart 4 reaches the target position in the second display area 3B by the magnetic force acting between the magnetic dart 4 and the dart holding portion 30.
  • the panel unit 202 are held by the panel unit 202.
  • FIG. 5 (a) is an enlarged plan view of the dart holding portion 30, and FIG. 5 (b) is a cross-sectional view of the dart holding portion 30 taken along line AA 'shown in FIG. 5 (a).
  • the dart holding portion 30 is, for example, a punching metal plate made of a base portion 30M provided with a plurality of holes 30H.
  • the base 30 ⁇ / b> M contains a predetermined amount of ferromagnetic material, and can hold the magnet dart 4 which the player has thrown and reached the surface of the panel portion 202 by magnetic force.
  • the material of the base 30M may be any material as long as it has the property of a ferromagnetic material to the extent that the magnetic dart 4 can be held, for example, iron, cobalt, nickel and their alloys etc. May be there.
  • Each hole 30H has a substantially cylindrical shape centered on an axis facing the thickness direction (Z-axis direction) of the dart holding portion 30.
  • the opening of each hole 30H has a smaller dimension than the tip of the magnet dart 4. Specifically, for example, the diameter D of the opening in the XY plan view of each hole 30H is about 2 mm.
  • the plurality of holes 30H are arranged at a predetermined pitch in each of the X axis direction and the Y axis direction. Specifically, for example, the pitch P X in the X-axis direction of the holes 30H is 3 mm, and the pitch P Y in the Y-axis direction is 3 mm.
  • the plurality of holes 30H are arranged such that each hole 30H is disposed in the middle of two holes 30H included in the upper row or the lower row.
  • the present invention is not limited to this, and the plurality of holes 30H may be arranged such that each hole 30H is arranged at the same X axial direction position as one hole 30H included in the upper row or lower row .
  • the plurality of holes 30H may be arranged in any other manner.
  • the hole 30H transmits at least a part of the light emitted by the image display unit 10. Therefore, the hole 30H transmits at least a part of the image displayed by the image display unit 10. Therefore, the player can visually recognize the image according to the dart game displayed by the image display unit 10 through the dart holding unit 30.
  • FIG. 6 (a) is a side view of the magnet dart 4
  • FIG. 6 (b) is a view for explaining how the magnet dart 4 is held by the panel section 202.
  • FIG. 6 (a) is a side view of the magnet dart 4
  • FIG. 6 (b) is a view for explaining how the magnet dart 4 is held by the panel section 202.
  • the magnet dart 4 is composed of a tip 4T, a barrel 4B, and a flight 4F.
  • the tip 4T is a member made of a magnet having a shape in which two approximately cylinders having different diameters having the same central axis are connected in the central axis direction.
  • the tip of the tip 4T has a dimension such that the tip 4T is not included in each hole 30H provided in the dart holding portion 30.
  • the barrel 4B is a substantially cylindrical member made of resin and connected to the rear end of the tip 4T.
  • the flight 4F is a plurality of resin blade members connected to the rear end of the barrel 4B.
  • the tip 4T, the barrel 4B, and the flight 4F may be configured to be removable from one another.
  • the shape and dimension of the magnet dart 4 which were demonstrated are an example, and another arbitrary shape and dimension may be employ
  • the panel section 202 is moved by the magnetic force acting between the magnetic dart 4 and the dart holding section 30.
  • the magnet dart 4 is held so as to be substantially perpendicular to the panel portion 202 by bringing the tip 4T into contact with the dart holding portion protection sheet 40.
  • FIG. 7 is a schematic front view of the position detection unit 50. As shown in FIG.
  • the position detection unit 50 includes a frame 50F formed in a rectangular shape so as to surround the display area 3, and a retroreflecting material 51 disposed to face inside along the circumferential direction in the frame 50F.
  • a plurality of light emitting and receiving elements 52 embedded at four corners (upper left, upper right, lower left and lower right) in the frame 50F are provided.
  • the light emitting / receiving element 52 is configured by laminating a light emitting body (for example, an infrared light emitting diode) and a light receiving body (for example, a PIN photodiode) capable of receiving the light emitted by the light emitting body in the Z axis direction. Ru.
  • the light receiver can specify the incident direction of the light to be received.
  • the retroreflecting material 51 is a reflecting material capable of reflecting the light in the direction opposite to the incident direction of the light when the light is incident, and is made of, for example, a glass bead reflecting material, a micro prism reflecting material, etc. Be done.
  • the light emitters of the respective light emitting and receiving elements 52 are controlled by the computing device 100, and are constantly in the light emitting state where power is supplied during the game. Further, the light receiving element of each light emitting and receiving element 52 is controlled by the computing device 100, and is always in a light receiving state during the game. The light reception signal of the light receiver of each light emitting and receiving element 52 is sent to the computing device 100.
  • the computing device 100 specifies the direction of the position P by detecting that the intensity of the light received from the position P decreases via the light emitting and receiving elements 52. Then, the computing device 100 detects the X, Y coordinates of the position P of the magnet dart 4 according to the principle of triangulation.
  • FIGS. 8A to 8D are diagrams for explaining an example of an image displayed as the dart game progresses.
  • FIG. 8A to FIG. 8D an aspect of the image according to the progress of the dart game displayed in the display area 3 will be described.
  • FIG. 8A is an example of an image according to the dart game displayed on the display area 3 by the image display unit 10. For example, the number of rounds and the score are displayed in the first display area 3A. Further, for example, the target 300 of the dart game is displayed in the second display area 3B.
  • the image display unit 10 may change the display mode of the target 300 before the player throws the magnet dart 4.
  • the target 300 may be displayed so as to gradually move to the right side of the screen.
  • the dimensions of the target 300 may be displayed so as to gradually change.
  • the player aims at the target 300 whose aspect changes from time to time and throws the magnet dart 4 on it, so that the dart game's taste improves.
  • the manner of change of the display aspect of the target 300 described is one example, and any other manner of change may be adopted.
  • the image display unit 10 may change the display mode of the target 300 after the magnetic dart 4 thrown by the player hits the target 300.
  • the segment 310 to which the magnetic dart 4 is applied may be displayed so as to be highlighted in various manners. With this configuration, the player can more realistically perceive that the magnet dart 4 has hit the target 300, so that the dart game's ingenuity is improved.
  • the highlighting aspect described is an example, and any other highlighting aspect may be adopted.
  • the image display unit 10 may display various effect objects in accordance with the progress of the dart game. For example, as shown in FIG. 8D, in the first display area 3A, a rendering object 320 (shown as a schematic diagram representing a mountain in the figure) may be displayed. Further, for example, as shown in FIG. 8D, in the second display area 3B, a rendering object 330 (shown as a schematic diagram representing lightning in the figure) may be displayed. According to this configuration, the player can perceive various effects in accordance with the progress of the dart game, and thus the dart game is improved in taste.
  • the described rendering object is an example, and any other rendering object may be adopted.
  • the image display unit 10 is substantially rectangular in the XY plan view.
  • the shape of the image display unit 10 in the XY plan view is a substantially triangular shape, a polygonal shape such as a substantially pentagonal shape, a circular shape, an elliptical shape, a linear portion and a curved portion, or any other arbitrary shape. May be
  • the dart holding unit 30 is disposed so as to cover a portion equal to or less than a predetermined height (a predetermined position in the Y-axis direction) of the image display unit 10.
  • the present invention is not limited to this, and the dart holding unit 30 may be disposed so as to cover an arbitrary portion such as a portion having a predetermined height (a predetermined position in the Y-axis direction) or more of the image display unit 10.
  • the dart holding unit 30 may be arranged to cover the entire image display unit 10.
  • each hole 30H provided in the dart holding unit 30 are arbitrarily determined as long as the image displayed by the image display unit 10 can be viewed through the dart holding unit 30. It may be set.
  • the holes 30H have a substantially cylindrical shape. That is, the shape of the hole 30H in an XY plan view is a substantially circular shape.
  • the present invention is not limited to this, and the shape of the hole 30H in an XY plan view may be an ellipse, a substantially polygonal shape, or another irregular shape.
  • the diameter of each hole 30H in the thickness direction (Z-axis direction) of the dart holding portion 30 is constant.
  • the diameter is not limited to this, and the diameter in the thickness direction of the dart holding portion 30 of each hole 30H may not be constant.
  • the diameter D1 of the opening on the player side (the side opposite to the image display unit 10, ie, the negative direction of the Z axis) is the side opposite to the player (the side of the image display unit 10, ie, the Z axis) It may be larger than the diameter D2 of the opening on the positive direction side).
  • the viewing angle of the panel unit 202 is expanded. Therefore, the player can select the standing position at which the player throws a ball with a predetermined width, and the game's ingenuity is improved.
  • the plurality of holes 30H are arranged at a predetermined pitch in each of the X-axis direction and the Y-axis direction. That is, the density of the holes 30H in the XY plane (the ratio of the total value of the areas of the plurality of holes 30H included in a unit area) is constant regardless of the position on the dart holding portion 30.
  • the present invention is not limited to this.
  • the density of the holes 30H in the XY plane may not be uniform, and may be different depending on the position on the dart holder 30.
  • the force of holding the magnet darts 4 by the dart holding unit 30 changes in accordance with the position in the display area 3, the attractiveness of the throwing game is improved. Furthermore, according to this aspect, since the visibility of the image according to the dart game changes in accordance with the position in the display area 3, the attractiveness of the throwing game is improved.
  • the dart game has been described as an example.
  • the present invention is applicable not only to dart games but also to any throwing games using a throwing device having a magnet.
  • SYMBOLS 1 ... dart game device, 2 ... housing
  • storage device 105 voice processing unit 106: image processing unit 107: communication interface 108: peripheral interface 110: system bus 201: audio output device 202: panel unit 203: operation unit 204: coin Input device, 300 ... target, 310 ... segment, 320, 330 ... object for presentation

Abstract

Provided is a game device with which a throwing game can be made more entertaining by changing the display mode of an image in the throwing game. This throwing game device, which controls the progress of a throwing game that uses a throwing implement having a magnet, comprises: a display unit for displaying, in a mode in accordance with the progress of the throwing game, an image that includes a target; a throwing implement holding unit, which is arranged so as to cover at least a portion of the display unit, includes a ferromagnetic body, is capable of holding the throwing implement, and is provided with a plurality of through-holes such that an image displayed by the display unit is visible; and a position detection unit for detecting the position of the throwing implement held in the throwing implement holding unit.

Description

投擲ゲーム装置Throwing game device
 本発明は、投擲ゲーム装置に関する。 The present invention relates to a throwing game device.
 従来から、プレイヤが磁石を有する投擲器具を強磁性体から成る標的に向かって投擲し、投擲器具が磁力により吸着された標的内の位置に応じた得点を決定することにより、プレイヤの投擲の技量を競う投擲ゲームが知られている。 2. Description of the Related Art Conventionally, the throwing skill of a player is determined by throwing a throwing device having a magnet toward a target made of a ferromagnetic material and determining the score according to the position in the target to which the throwing device is attracted by magnetic force. A throwing game to compete is known.
 例えば、特許文献1には、磁石を用いた投擲器具の標的となる的板であって、所定量の強磁性体粉末を含有し且つダーツゲームの標的の表示が印刷された表面層を有する的板が開示されている。 For example, Patent Document 1 discloses a target plate to be a target of an anchor device using a magnet, which has a surface layer containing a predetermined amount of ferromagnetic powder and printed with an indication of a dart game target. A board is disclosed.
特許第3820363号公報Patent No. 3820363 gazette
 上記的板においては、標的の表示は予め表面層に印刷されているため、その態様は変化の無い固定的なものであって、ゲームの趣向性に欠ける。更に、プレイヤがより投擲ゲームに熱中する様な状況を提供するために、投擲ゲームに応じて様々な演出表示を行いたいという要望がある。 In the above-mentioned target board, since the display of the target is printed on the surface layer in advance, the aspect is fixed without change and lacks in the taste of the game. Furthermore, in order to provide a situation in which the player is more addicted to the throwing game, there is a demand for performing various presentation effects according to the throwing game.
 そこで、本発明は、投擲ゲームの画像の表示態様を変化させることにより投擲ゲームの趣向性を向上させることができるゲーム装置を提供することにある。 Therefore, an object of the present invention is to provide a game device capable of improving the concept of the throwing game by changing the display mode of the image of the throwing game.
 本発明の一態様に係る投擲ゲーム装置は、磁石を有する投擲器具を用いた投擲ゲームの進行を制御する投擲ゲーム装置であって、標的を含む画像を投擲ゲームに応じた態様で表示する表示部と、表示部の少なくとも一部を覆う様に配置され、強磁性体を含有して投擲器具を保持可能であって、表示部が表示する画像を視認可能な様に複数の貫通孔が設けられた投擲器具保持部と、投擲器具保持部に保持された投擲器具の位置を検出する位置検出部とを備える。 The throwing game device according to one aspect of the present invention is a throwing game device that controls the progress of a throwing game using a throwing device having a magnet, and a display unit that displays an image including a target in a mode according to the throwing game And a plurality of through holes are provided so as to cover at least a part of the display unit, contain a ferromagnetic material and can hold the anchoring device, and allow the image displayed by the display unit to be visible. The anchor device holding part and the position detection part which detects the position of the anchor device held by the anchor device holding part are provided.
 この態様によれば、投擲ゲームの画像の表示態様を変化させることが可能となるため、投擲ゲームの趣向性が向上する。 According to this aspect, since it is possible to change the display mode of the image of the throwing game, the usability of the throwing game is improved.
 本発明によれば、投擲ゲームの画像の表示態様を変化させることにより投擲ゲームの趣向性を向上させることができるゲーム装置を提供することができる。 According to the present invention, it is possible to provide a game device capable of improving the taste of the throwing game by changing the display mode of the image of the throwing game.
本発明の第1実施形態に係るダーツゲーム装置1の斜視図である。1 is a perspective view of a dart game device 1 according to a first embodiment of the present invention. ダーツゲーム装置1のハードウェアの一例を示すブロック図である。FIG. 2 is a block diagram showing an example of hardware of the dart game device 1; パネル部202の分解斜視図である。FIG. 2 is an exploded perspective view of a panel section 202. パネル部202の正面概略図である。FIG. 2 is a front schematic view of a panel section 202. (a)は、ダーツ保持部30の拡大平面図であり、(b)は、図5(a)に示すA-A'線におけるダーツ保持部30の断面図である。(A) is an enlarged plan view of the dart holding portion 30, and (b) is a cross-sectional view of the dart holding portion 30 taken along the line AA 'shown in FIG. 5 (a). (a)は、マグネットダーツ4の側面図であり、(b)は、マグネットダーツ4がパネル部202に保持される様子を説明するための図である。(A) is a side view of the magnet dart 4, (b) is a figure for demonstrating a mode that the magnet dart 4 is hold | maintained at the panel part 202. FIG. 位置検出部50の正面概略図である。FIG. 5 is a schematic front view of a position detection unit 50. (a)~(d)は、ダーツゲームの進行に応じて表示される画像の例を説明するための図である。(A) to (d) are diagrams for explaining examples of images displayed according to the progress of the dart game. ダーツ保持部の他の例を説明するための図である。It is a figure for demonstrating the other example of a dart holding part.
 添付図面を参照して、本発明の好適な実施形態について説明する。(なお、各図において、同一の符号を付したものは、同一又は同様の構成を有する。) Preferred embodiments of the present invention will be described with reference to the accompanying drawings. (In addition, in each figure, what attached the same code | symbol has the same or same structure.)
[第1実施形態]
 図1は、本発明の第1実施形態に係るダーツゲーム装置1の斜視図である。
First Embodiment
FIG. 1 is a perspective view of a dart game device 1 according to a first embodiment of the present invention.
 ダーツゲーム装置1は、ダーツゲームの進行を制御する投擲ゲーム装置の一例であり、筐体2と、筐体2に設けられた後述する各部材とを備える。筐体2の正面には、操作部203と、コイン投入装置204とが設けられている。筐体2の上部には、鉛直方向に対して後方に所定の角度で傾斜した表示エリア3(第1表示エリア3A及び第2表示エリア3B)が設けられている。なお、ダーツゲーム装置1は、表示エリア3の傾斜の角度を変更できる機構を有してもよい。表示エリア3には、標的や各種演出等のダーツゲームに係る画像が、ダーツゲームの進行に応じた態様で表示される。 The dart game device 1 is an example of a throwing game device that controls the progress of a dart game, and includes a housing 2 and members described later provided in the housing 2. At the front of the housing 2, an operation unit 203 and a coin insertion device 204 are provided. In the upper part of the housing 2, display areas 3 (a first display area 3A and a second display area 3B) inclined at a predetermined angle rearward with respect to the vertical direction are provided. The dart game device 1 may have a mechanism capable of changing the inclination angle of the display area 3. In the display area 3, an image relating to a dart game such as a target or various effects is displayed in a mode according to the progress of the dart game.
 図2は、ダーツゲーム装置1のハードウェアの一例を示すブロック図である。 FIG. 2 is a block diagram showing an example of hardware of the dart game device 1.
 ダーツゲーム装置1は、例えば、コンピューティング装置100と、オーディオ出力装置201と、パネル部202と、操作部203と、コイン投入装置204とを備える。 The dart game device 1 includes, for example, a computing device 100, an audio output device 201, a panel unit 202, an operation unit 203, and a coin insertion device 204.
 コンピューティング装置100は、ダーツゲーム装置1を統括的に制御する。コンピューティング装置100は、各種のプロセッサおよびメモリ等からなる、例えばチップセットを含むコンピュータ回路要素である。 The computing device 100 centrally controls the dart game device 1. The computing device 100 is a computer circuit element that includes, for example, a chipset, and includes various processors, memories, and the like.
 コンピューティング装置100は、例えば、CPU(制御部)101と、メインメモリ102と、BIOS-ROM103と、記憶装置104と、音声処理部105と、画像処理部106と、通信インタフェース107と、ペリフェラルインタフェース108と、これらを接続するシステムバス110とを含む。 The computing device 100 includes, for example, a CPU (control unit) 101, a main memory 102, a BIOS-ROM 103, a storage device 104, an audio processing unit 105, an image processing unit 106, a communication interface 107, and a peripheral interface. And a system bus 110 connecting them.
 CPU101は、例えば、メインメモリ102上に展開されたダーツゲームに係るゲームプログラムを実行し、コンピューティング装置100に各種の機能を実現させることにより、ダーツゲームの進行を制御する。 The CPU 101 executes, for example, a game program related to the dart game developed on the main memory 102, and controls the progress of the dart game by causing the computing device 100 to realize various functions.
 記憶装置104は、例えば、磁気テープ装置、磁気ディスク装置、又は光ディスク装置のうちの少なくとも一つを備え、プログラムや各種データを格納する。音声処理部105は、CPU101の制御の下、ダーツゲームの進行に応じた音声データをオーディオ出力装置201に送信する。 The storage device 104 includes, for example, at least one of a magnetic tape device, a magnetic disk device, or an optical disk device, and stores programs and various data. The audio processing unit 105 transmits audio data corresponding to the progress of the dart game to the audio output device 201 under the control of the CPU 101.
 画像処理部106は、CPU101の制御の下、ダーツゲームの進行に応じた画像データを画像表示部10に送信する。当該画像データに係る画像は、ダーツゲームの標的や、ダーツゲームの進行に応じた種々の演出を表示する画像である。 The image processing unit 106 transmits, to the image display unit 10, image data corresponding to the progress of the dart game under the control of the CPU 101. The image according to the image data is an image displaying a target of the dart game and various effects according to the progress of the dart game.
 通信インタフェース107は、ダーツゲーム装置1をインターネット等の通信ネットワークに接続するための通信インタフェース回路を備え、サーバや他のゲーム装置との通信を可能にする。ペリフェラルインタフェース108は、パネル部202が有する位置検出部50、操作部203及びコイン投入装置204等の周辺機器との通信を可能にするインタフェースである。 The communication interface 107 includes a communication interface circuit for connecting the dart game apparatus 1 to a communication network such as the Internet, and enables communication with a server or another game apparatus. The peripheral interface 108 is an interface that enables communication with peripheral devices such as the position detection unit 50, the operation unit 203, and the coin insertion device 204, which the panel unit 202 has.
 オーディオ出力装置201は、音声処理部105から受信したダーツゲームに係る音声データに基づいて、当該ダーツゲームに係る音声を出力する。パネル部202は、後述するとおり、ダーツゲームの進行に応じた画像を表示し、また、プレイヤが投擲したマグネットダーツ4を磁力により保持する。操作部203は、ダーツゲーム装置1の操作が可能であればどのようなデバイスでもよく、例えば、タッチパネル、キーボタン等である。操作部203は、プレイヤによる操作を受け付けると共に、当該操作に対応する信号をコンピューティング装置100に供給する。コイン投入装置204は、プレイヤがコインを投入する投入口と、投入口から投入されたコインを検出するセンサーとを備えている。 The audio output device 201 outputs a sound related to the dart game based on the sound data related to the dart game received from the sound processing unit 105. As described later, the panel unit 202 displays an image according to the progress of the dart game, and holds the magnetic dart 4 thrown by the player with a magnetic force. The operation unit 203 may be any device as long as the dart game device 1 can be operated, and is, for example, a touch panel, a key button, or the like. The operation unit 203 receives an operation by the player and supplies a signal corresponding to the operation to the computing device 100. The coin insertion device 204 includes an insertion slot through which a player inserts a coin, and a sensor that detects a coin inserted from the insertion slot.
 図3は、パネル部202の分解斜視図である。以下では、図3に示すとおり、パネル部202の短手方向をX軸とし、パネル部202の長手方向をY軸とし、X軸及びY軸に垂直な方向をZ軸とする。また、X軸正方向を右、X軸負方向を左、Y軸正方向を上、Y軸負方向を下と称する場合がある。 FIG. 3 is an exploded perspective view of the panel section 202. As shown in FIG. In the following, as shown in FIG. 3, the lateral direction of the panel portion 202 is taken as an X axis, the longitudinal direction of the panel portion 202 as a Y axis, and the direction perpendicular to the X axis and the Y axis as a Z axis. Also, the X-axis positive direction may be referred to as the right, the X-axis negative direction as the left, the Y-axis positive direction as the upper, and the Y-axis negative direction as the lower.
 パネル部202は、画像表示部10と、画像表示部保護シート20と、ダーツ保持部30と、ダーツ保持部保護シート40と、位置検出部50とが順次積層されて構成される。 The panel unit 202 is configured by sequentially stacking the image display unit 10, the image display unit protection sheet 20, the dart holding unit 30, the dart holding unit protection sheet 40, and the position detection unit 50.
 画像表示部10は、例えば、横(X軸方向長さ)約529mm、縦(Y軸方向長さ)約940mm、厚さ(Z軸方向長さ)約50mmの、液晶ディスプレイや有機EL(Electro-Luminescence)ディスプレイ等の表示部である。画像表示部10は、画像処理部106から受信したダーツゲームの進行に応じた画像データに基づいて、画像を表示する。 The image display unit 10 is, for example, a liquid crystal display or an organic EL (Electro EL) having a width (length in the X-axis direction) of about 529 mm, a length (length in the Y-axis direction) of about 940 mm, and a thickness (length in the Z-axis direction) of -Luminescence) A display unit such as a display. The image display unit 10 displays an image based on the image data according to the progress of the dart game received from the image processing unit 106.
 画像表示部保護シート20は、例えば、画像表示部10とXY平面視において略同寸法且つ厚さ(Z軸方向長さ)約5mmの、透明なアクリル樹脂から成る薄膜シートである。画像表示部保護シート20は、画像表示部10の表面をマグネットダーツ4の衝撃等から保護する。 The image display unit protection sheet 20 is, for example, a thin film sheet made of a transparent acrylic resin, having substantially the same size and a thickness (length in the Z-axis direction) of about 5 mm in the XY plane view. The image display unit protection sheet 20 protects the surface of the image display unit 10 from the impact or the like of the magnet dart 4.
 ダーツ保持部30は、例えば、横(X軸方向長さ)約500mm、縦(Y軸方向長さ)約500mm、厚さ(Z軸方向長さ)約0.6mmの、パンチングメタル板である。ダーツ保持部30は、画像表示部10の所定の高さ(Y軸方向の所定位置)以下の部分を覆うように配置される。ダーツ保持部30の詳細な構成は後述する。 The dart holding portion 30 is, for example, a punching metal plate having a width (length in the X-axis direction) of about 500 mm, a length (length in the Y-axis direction) of about 500 mm, and a thickness (length in the Z-axis direction) of about 0.6 mm. . The dart holding unit 30 is disposed so as to cover a portion of the image display unit 10 that is equal to or less than a predetermined height (a predetermined position in the Y-axis direction). The detailed configuration of the dart holding unit 30 will be described later.
 ダーツ保持部保護シート40は、例えば、ダーツ保持部30とXY平面視において略同寸法且つ厚さ(Z軸方向長さ)約0.5mmの、透明なアクリル樹脂からなる薄膜シートである。ダーツ保持部保護シート40は、ダーツ保持部30の表面をマグネットダーツ4の衝撃から保護する。 The dart holding portion protection sheet 40 is, for example, a thin film sheet made of a transparent acrylic resin, having substantially the same size and a thickness (length in the Z-axis direction) of about 0.5 mm in the XY plan view. The dart holder protection sheet 40 protects the surface of the dart holder 30 from the impact of the magnet dart 4.
 位置検出部50は、例えば、画像表示部10とXY平面視において略同寸法の、中央に開口部50Hが設けられた部材である。位置検出部50は、パネル部202に保持されたマグネットダーツ4の位置を検出する。位置検出部50の詳細な構成は後述する。 The position detection unit 50 is, for example, a member having an opening 50H at the center, which has substantially the same size as the image display unit 10 in the XY plan view. The position detection unit 50 detects the position of the magnet dart 4 held by the panel unit 202. The detailed configuration of the position detection unit 50 will be described later.
 図4は、パネル部202の正面概略図である。 FIG. 4 is a schematic front view of the panel section 202. As shown in FIG.
 図4に示すとおり、パネル部202において、位置検出部50の開口部50H内に表示エリア3が構成される。 As shown in FIG. 4, in the panel unit 202, the display area 3 is formed in the opening 50H of the position detection unit 50.
 表示エリア3は、パネル部202の所定の高さ(Y軸方向における所定の位置)において、当該所定の高さより上側に配置される第1表示エリア3Aと、当該所定の高さより下側に配置される第2表示エリア3Bとに区分される。第1表示エリア3Aは、表示エリア3のうち、上述したダーツ保持部30及びダーツ保持部保護シート40が積層されていない領域である。第2表示エリア3Bは、表示エリア3のうち、上述したダーツ保持部30及びダーツ保持部保護シート40が積層されている領域である。 The display area 3 is disposed at a predetermined height (a predetermined position in the Y-axis direction) of the panel unit 202, and a first display area 3A disposed above the predetermined height and a position lower than the predetermined height. And the second display area 3B. The first display area 3A is an area of the display area 3 where the dart holding portion 30 and the dart holding portion protection sheet 40 described above are not stacked. The second display area 3B is an area of the display area 3 in which the dart holding portion 30 and the dart holding portion protection sheet 40 described above are stacked.
 第1表示エリア3A及び第2表示エリア3B(表示エリア3)には、画像表示部10によってダーツゲームの進行に応じた画像が表示される。画像表示部10によって表示され第1表示エリア3Aに含まれる画像は、画像表示部保護シート20を介してプレイヤに視認される。また、画像表示部10によって表示され第2表示エリア3Bに含まれる画像は、画像表示部保護シート20と、ダーツ保持部30と、ダーツ保持部保護シート40とを介してプレイヤに視認される。 In the first display area 3A and the second display area 3B (display area 3), the image display unit 10 displays an image according to the progress of the dart game. The image displayed by the image display unit 10 and included in the first display area 3A is visually recognized by the player through the image display unit protection sheet 20. Further, the image displayed by the image display unit 10 and included in the second display area 3B is visually recognized by the player via the image display unit protection sheet 20, the dart holding unit 30, and the dart holding unit protection sheet 40.
 また、プレイヤが投擲したマグネットダーツ4が第2表示エリア3Bに到達すると、マグネットダーツ4は、マグネットダーツ4とダーツ保持部30との間に働く磁力により、第2表示エリア3B内の当該到達位置においてパネル部202に保持される。 In addition, when the magnetic dart 4 thrown by the player reaches the second display area 3B, the magnetic dart 4 reaches the target position in the second display area 3B by the magnetic force acting between the magnetic dart 4 and the dart holding portion 30. Are held by the panel unit 202.
 図5(a)は、ダーツ保持部30の拡大平面図であり、図5(b)は、図5(a)に示すA-A'線におけるダーツ保持部30の断面図である。 FIG. 5 (a) is an enlarged plan view of the dart holding portion 30, and FIG. 5 (b) is a cross-sectional view of the dart holding portion 30 taken along line AA 'shown in FIG. 5 (a).
 ダーツ保持部30は、例えば、複数のホール30Hが設けられた基部30Mから成るパンチングメタル板である。基部30Mは、所定量の強磁性体を含有しており、プレイヤが投擲しパネル部202の表面に到達したマグネットダーツ4を磁力により保持することができる。基部30Mの素材としては、マグネットダーツ4を保持可能な程度に強磁性体の性質を有していれば、任意のものであってよいが、例えば、鉄、コバルト、ニッケル及びこれらの合金等であってよい。各ホール30Hは、ダーツ保持部30の厚み方向(Z軸方向)を向く軸を中心とする略円筒形である。各ホール30Hの開口部は、マグネットダーツ4の先端部よりも小さい寸法を有する。具体的には、例えば、各ホール30HのXY平面視における開口部の径Dは約2mmである。 The dart holding portion 30 is, for example, a punching metal plate made of a base portion 30M provided with a plurality of holes 30H. The base 30 </ b> M contains a predetermined amount of ferromagnetic material, and can hold the magnet dart 4 which the player has thrown and reached the surface of the panel portion 202 by magnetic force. The material of the base 30M may be any material as long as it has the property of a ferromagnetic material to the extent that the magnetic dart 4 can be held, for example, iron, cobalt, nickel and their alloys etc. May be there. Each hole 30H has a substantially cylindrical shape centered on an axis facing the thickness direction (Z-axis direction) of the dart holding portion 30. The opening of each hole 30H has a smaller dimension than the tip of the magnet dart 4. Specifically, for example, the diameter D of the opening in the XY plan view of each hole 30H is about 2 mm.
 複数のホール30Hは、X軸方向及びY軸方向それぞれにおいて所定のピッチで配列している。具体的には、例えば、ホール30HのX軸方向におけるピッチPXは3mm、Y軸方向におけるピッチPYは3mmである。複数のホール30Hは、各ホール30Hが上の列又は下の列に含まれる2つのホール30Hの中間に配置されるように、配列される。しかしながら、これに限らず、複数のホール30Hは、各ホール30Hが上の列又は下の列に含まれる1つのホール30Hと同一のX軸方向位置に配置されるように、配列されてもよい。或いは、複数のホール30Hは、他の任意の態様で配列されてもよい。 The plurality of holes 30H are arranged at a predetermined pitch in each of the X axis direction and the Y axis direction. Specifically, for example, the pitch P X in the X-axis direction of the holes 30H is 3 mm, and the pitch P Y in the Y-axis direction is 3 mm. The plurality of holes 30H are arranged such that each hole 30H is disposed in the middle of two holes 30H included in the upper row or the lower row. However, the present invention is not limited to this, and the plurality of holes 30H may be arranged such that each hole 30H is arranged at the same X axial direction position as one hole 30H included in the upper row or lower row . Alternatively, the plurality of holes 30H may be arranged in any other manner.
 ホール30Hは、画像表示部10が発する光の少なくとも一部を透過させる。そのため、ホール30Hは、画像表示部10が表示する画像の少なくとも一部を透過させる。したがって、プレイヤは、画像表示部10によって表示されるダーツゲームに係る画像を、ダーツ保持部30を介して視認することができる。 The hole 30H transmits at least a part of the light emitted by the image display unit 10. Therefore, the hole 30H transmits at least a part of the image displayed by the image display unit 10. Therefore, the player can visually recognize the image according to the dart game displayed by the image display unit 10 through the dart holding unit 30.
 図6(a)は、マグネットダーツ4の側面図であり、図6(b)は、マグネットダーツ4がパネル部202に保持される様子を説明するための図である。 6 (a) is a side view of the magnet dart 4, and FIG. 6 (b) is a view for explaining how the magnet dart 4 is held by the panel section 202. FIG.
 図6(a)に示すとおり、マグネットダーツ4は、ティップ4Tと、バレル4Bと、フライト4Fとから構成される。ティップ4Tは、中心軸を同じくする径の異なる二つの略円筒が当該中心軸方向に連結した形状を呈した、磁石から成る部材である。ティップ4Tの先端部は、ティップ4Tがダーツ保持部30に設けられた各ホール30Hに包含されないような寸法を有する。バレル4Bは、ティップ4Tの後端に接続された、樹脂製の略円筒状の部材である。フライト4Fは、バレル4Bの後端に接続された、複数枚の樹脂製の羽根部材である。ティップ4Tと、バレル4Bと、フライト4Fとは、互いに着脱可能に構成されていてもよい。なお、説明したマグネットダーツ4の形状及び寸法は一例であり、他の任意の形状及び寸法を採用してもよい。 As shown in FIG. 6A, the magnet dart 4 is composed of a tip 4T, a barrel 4B, and a flight 4F. The tip 4T is a member made of a magnet having a shape in which two approximately cylinders having different diameters having the same central axis are connected in the central axis direction. The tip of the tip 4T has a dimension such that the tip 4T is not included in each hole 30H provided in the dart holding portion 30. The barrel 4B is a substantially cylindrical member made of resin and connected to the rear end of the tip 4T. The flight 4F is a plurality of resin blade members connected to the rear end of the barrel 4B. The tip 4T, the barrel 4B, and the flight 4F may be configured to be removable from one another. In addition, the shape and dimension of the magnet dart 4 which were demonstrated are an example, and another arbitrary shape and dimension may be employ | adopted.
 プレイヤが投擲したマグネットダーツ4は、パネル部202の第2表示エリア3Bに到達すると、図6(b)に示すとおり、マグネットダーツ4とダーツ保持部30との間に働く磁力により、パネル部202に保持される。具体的には、マグネットダーツ4は、ティップ4Tをダーツ保持部保護シート40に接触させるようにして、パネル部202と略垂直となるように保持される。 When the magnetic dart 4 thrown by the player reaches the second display area 3B of the panel section 202, as shown in FIG. 6 (b), the panel section 202 is moved by the magnetic force acting between the magnetic dart 4 and the dart holding section 30. Will be held by Specifically, the magnet dart 4 is held so as to be substantially perpendicular to the panel portion 202 by bringing the tip 4T into contact with the dart holding portion protection sheet 40.
 図7は、位置検出部50の正面概略図である。 FIG. 7 is a schematic front view of the position detection unit 50. As shown in FIG.
 位置検出部50は、表示エリア3を囲うように長方形状に形成された枠体50Fと、枠体50F内の周方向に沿って内側に対向するように配置された再帰性反射材51と、枠体50F内の四隅(左上、右上、左下及び右下)に埋め込まれた複数の発光受光素子52とを有している。 The position detection unit 50 includes a frame 50F formed in a rectangular shape so as to surround the display area 3, and a retroreflecting material 51 disposed to face inside along the circumferential direction in the frame 50F. A plurality of light emitting and receiving elements 52 embedded at four corners (upper left, upper right, lower left and lower right) in the frame 50F are provided.
 発光受光素子52は、発光体(例えば、赤外線発光ダイオード)と、当該発光体が発する光を受光することのできる受光体(例えば、PINフォトダイオード)とが、Z軸方向に積層して構成される。当該受光体は、受光する光の入射方向を特定することができる。再帰性反射材51は、光が入射すると、当該光の入射方向とは逆向きに当該光を反射することのできる反射材であって、例えば、ガラスビーズ反射材やマイクロプリズム反射材等により構成される。 The light emitting / receiving element 52 is configured by laminating a light emitting body (for example, an infrared light emitting diode) and a light receiving body (for example, a PIN photodiode) capable of receiving the light emitted by the light emitting body in the Z axis direction. Ru. The light receiver can specify the incident direction of the light to be received. The retroreflecting material 51 is a reflecting material capable of reflecting the light in the direction opposite to the incident direction of the light when the light is incident, and is made of, for example, a glass bead reflecting material, a micro prism reflecting material, etc. Be done.
 各発光受光素子52の発光体は、コンピューティング装置100により制御され、ゲーム中は常に通電された発光状態にある。また、各発光受光素子52の受光体は、コンピューティング装置100により制御され、ゲーム中は常に受光状態にある。各発光受光素子52の受光体の受光信号は、コンピューティング装置100に送られる。 The light emitters of the respective light emitting and receiving elements 52 are controlled by the computing device 100, and are constantly in the light emitting state where power is supplied during the game. Further, the light receiving element of each light emitting and receiving element 52 is controlled by the computing device 100, and is always in a light receiving state during the game. The light reception signal of the light receiver of each light emitting and receiving element 52 is sent to the computing device 100.
 プレイヤが投擲したマグネットダーツ4が、図7において記号Pで示した位置においてパネル部202に保持されると、各発光受光素子52が発した光のうち位置Pに向かう光は、当該位置Pで遮られる。これにより、コンピューティング装置100は、各発光受光素子52を介して位置Pから受光する光の強度が下がることを検出することで、位置Pの方向を特定する。そして、コンピューティング装置100は、三角測量の原理により、マグネットダーツ4の位置PのX、Y座標を検出する。 When the magnet darts 4 thrown by the player are held by the panel section 202 at the position indicated by the symbol P in FIG. 7, the light directed to the position P among the light emitted from the light emitting / receiving elements 52 is at the position P It is blocked. Thereby, the computing device 100 specifies the direction of the position P by detecting that the intensity of the light received from the position P decreases via the light emitting and receiving elements 52. Then, the computing device 100 detects the X, Y coordinates of the position P of the magnet dart 4 according to the principle of triangulation.
 図8(a)~図8(d)は、ダーツゲームの進行に応じて表示される画像の例を説明するための図である。以下、図8(a)~図8(d)を用いて、表示エリア3に表示されるダーツゲームの進行に応じた画像の態様を説明する。 FIGS. 8A to 8D are diagrams for explaining an example of an image displayed as the dart game progresses. Hereinafter, with reference to FIG. 8A to FIG. 8D, an aspect of the image according to the progress of the dart game displayed in the display area 3 will be described.
 図8(a)は、画像表示部10によって表示エリア3に表示されるダーツゲームに係る画像の一例である。例えば、第1表示エリア3Aにはラウンド数やスコアが表示される。また、例えば、第2表示エリア3Bには、ダーツゲームの標的300が表示される。 FIG. 8A is an example of an image according to the dart game displayed on the display area 3 by the image display unit 10. For example, the number of rounds and the score are displayed in the first display area 3A. Further, for example, the target 300 of the dart game is displayed in the second display area 3B.
 画像表示部10は、プレイヤがマグネットダーツ4を投擲する前において、標的300の表示態様を変化させてもよい。例えば、図8(b)に示すとおり、標的300が画面右側へ徐々に移動するように表示してもよい。或いは、図8(c)に示すとおり、標的300の寸法が徐々に変化するように表示してもよい。当該構成により、プレイヤは時々刻々と態様が変化する標的300を狙ってマグネットダーツ4を投擲することとなるため、ダーツゲームの趣向性が向上する。説明した標的300の表示態様の変化の仕方は一例であって、他の任意の変化の仕方を採用してもよい。 The image display unit 10 may change the display mode of the target 300 before the player throws the magnet dart 4. For example, as shown in FIG. 8B, the target 300 may be displayed so as to gradually move to the right side of the screen. Alternatively, as shown in FIG. 8C, the dimensions of the target 300 may be displayed so as to gradually change. With this configuration, the player aims at the target 300 whose aspect changes from time to time and throws the magnet dart 4 on it, so that the dart game's taste improves. The manner of change of the display aspect of the target 300 described is one example, and any other manner of change may be adopted.
 画像表示部10は、プレイヤが投擲したマグネットダーツ4が標的300に当的した後において、標的300の表示態様を変化させてもよい。例えば、図8(d)に示すとおり、マグネットダーツ4が当的したセグメント310が種々の態様で強調表示されるように表示してもよい。当該構成により、プレイヤはマグネットダーツ4が標的300に当的したことを、より臨場感をもって知覚できるため、ダーツゲームの趣向性が向上する。説明した強調表示の態様は一例であって、他の任意の強調表示の態様を採用してもよい。 The image display unit 10 may change the display mode of the target 300 after the magnetic dart 4 thrown by the player hits the target 300. For example, as shown in FIG. 8D, the segment 310 to which the magnetic dart 4 is applied may be displayed so as to be highlighted in various manners. With this configuration, the player can more realistically perceive that the magnet dart 4 has hit the target 300, so that the dart game's ingenuity is improved. The highlighting aspect described is an example, and any other highlighting aspect may be adopted.
 画像表示部10は、ダーツゲームの進行に応じて、種々の演出用オブジェクトを表示してもよい。例えば、図8(d)に示すとおり、第1表示エリア3Aにおいて、演出用オブジェクト320(当該図では山を表す模式図として示されている)を表示してもよい。また、例えば、図8(d)に示すとおり、第2表示エリア3Bにおいて、演出用オブジェクト330(当該図では稲妻を表す模式図として示されている)を表示してもよい。当該構成により、プレイヤはダーツゲームの進行に応じて種々の演出を知覚できるため、ダーツゲームの趣向性が向上する。説明した演出用オブジェクトは一例であって、他の任意の演出用オブジェクトを採用してもよい。 The image display unit 10 may display various effect objects in accordance with the progress of the dart game. For example, as shown in FIG. 8D, in the first display area 3A, a rendering object 320 (shown as a schematic diagram representing a mountain in the figure) may be displayed. Further, for example, as shown in FIG. 8D, in the second display area 3B, a rendering object 330 (shown as a schematic diagram representing lightning in the figure) may be displayed. According to this configuration, the player can perceive various effects in accordance with the progress of the dart game, and thus the dart game is improved in taste. The described rendering object is an example, and any other rendering object may be adopted.
[変形例]
 第1実施形態においては、画像表示部10はXY平面視において略矩形であった。しかしながら、これに限られず、画像表示部10のXY平面視の形状は、略三角形、略五角形等の多角形、円形、楕円形、直線部及び曲線部からなる形状、その他任意の不定形であってもよい。
[Modification]
In the first embodiment, the image display unit 10 is substantially rectangular in the XY plan view. However, the present invention is not limited to this, the shape of the image display unit 10 in the XY plan view is a substantially triangular shape, a polygonal shape such as a substantially pentagonal shape, a circular shape, an elliptical shape, a linear portion and a curved portion, or any other arbitrary shape. May be
 第1実施形態においては、ダーツ保持部30は、画像表示部10の所定の高さ(Y軸方向の所定位置)以下の部分を覆うように配置されるものとした。しかしながら、これに限られず、ダーツ保持部30は、画像表示部10の所定の高さ(Y軸方向の所定位置)以上の部分等、任意の部分を覆うように配置されてもよい。或いは、ダーツ保持部30は、画像表示部10の全体を覆うように配置されてもよい。 In the first embodiment, the dart holding unit 30 is disposed so as to cover a portion equal to or less than a predetermined height (a predetermined position in the Y-axis direction) of the image display unit 10. However, the present invention is not limited to this, and the dart holding unit 30 may be disposed so as to cover an arbitrary portion such as a portion having a predetermined height (a predetermined position in the Y-axis direction) or more of the image display unit 10. Alternatively, the dart holding unit 30 may be arranged to cover the entire image display unit 10.
 ダーツ保持部30に設けられた各ホール30Hの形状、寸法、ピッチ、配列態様、その他のパラメータは、画像表示部10が表示する画像がダーツ保持部30を介して視認可能であれば、任意に設定してもよい。 The shape, size, pitch, arrangement mode, and other parameters of each hole 30H provided in the dart holding unit 30 are arbitrarily determined as long as the image displayed by the image display unit 10 can be viewed through the dart holding unit 30. It may be set.
 例えば、第1実施形態においては、ホール30Hは略円筒状であるものとした。すなわち、ホール30HのXY平面視の形状が略円であるものとした。しかしながら、これに限られず、ホール30HのXY平面視の形状は、楕円、略多角形、その他の不定形であってもよい。 For example, in the first embodiment, the holes 30H have a substantially cylindrical shape. That is, the shape of the hole 30H in an XY plan view is a substantially circular shape. However, the present invention is not limited to this, and the shape of the hole 30H in an XY plan view may be an ellipse, a substantially polygonal shape, or another irregular shape.
 また、例えば、第1実施形態においては、各ホール30Hは、ダーツ保持部30の厚み方向(Z軸方向)における径が一定であるものとした。しかしながら、これに限られず、各ホール30Hのダーツ保持部30の厚み方向における径は、一定でなくてもよい。例えば、図9に示すとおり、プレイヤ側(画像表示部10とは反対側、すなわちZ軸負方向側)における開口部の径D1が、プレイヤとは反対側(画像表示部10側、すなわちZ軸正方向側)における開口部の径D2よりも大きいものとしてもよい。この態様によれば、パネル部202の視野角が広がる。そのため、プレイヤは投擲を行う立ち位置を所定の幅をもって選択することができるようになり、ゲームの趣向性が向上する。 Further, for example, in the first embodiment, the diameter of each hole 30H in the thickness direction (Z-axis direction) of the dart holding portion 30 is constant. However, the diameter is not limited to this, and the diameter in the thickness direction of the dart holding portion 30 of each hole 30H may not be constant. For example, as shown in FIG. 9, the diameter D1 of the opening on the player side (the side opposite to the image display unit 10, ie, the negative direction of the Z axis) is the side opposite to the player (the side of the image display unit 10, ie, the Z axis) It may be larger than the diameter D2 of the opening on the positive direction side). According to this aspect, the viewing angle of the panel unit 202 is expanded. Therefore, the player can select the standing position at which the player throws a ball with a predetermined width, and the game's ingenuity is improved.
 また、例えば、第1実施形態においては、複数のホール30Hは、X軸方向及びY軸方向それぞれにおいて所定のピッチで配列されるものとした。すなわち、ホール30HのXY平面における密度(単位面積当たりに含まれる複数のホール30Hの面積の合計値の割合)がダーツ保持部30上の位置に寄らず一定であるものとした。しかしながら、これに限られず、例えば、ホール30HのXY平面における密度は、一様でなく、ダーツ保持部30上の位置に応じて異なるものとしてもよい。この態様によれば、ダーツ保持部30によるマグネットダーツ4を保持する力が表示エリア3内の位置に応じて変化するため、投擲ゲームの趣向性が向上する。更に、この態様によれば、ダーツゲームに係る画像の視認性が表示エリア3内の位置に応じて変化するため、投擲ゲームの趣向性が向上する。 Further, for example, in the first embodiment, the plurality of holes 30H are arranged at a predetermined pitch in each of the X-axis direction and the Y-axis direction. That is, the density of the holes 30H in the XY plane (the ratio of the total value of the areas of the plurality of holes 30H included in a unit area) is constant regardless of the position on the dart holding portion 30. However, the present invention is not limited to this. For example, the density of the holes 30H in the XY plane may not be uniform, and may be different depending on the position on the dart holder 30. According to this aspect, since the force of holding the magnet darts 4 by the dart holding unit 30 changes in accordance with the position in the display area 3, the attractiveness of the throwing game is improved. Furthermore, according to this aspect, since the visibility of the image according to the dart game changes in accordance with the position in the display area 3, the attractiveness of the throwing game is improved.
 第1実施形態においては、ダーツゲームを例に説明を行った。しかしながら、本発明は、ダーツゲームに限らず、磁石を有する投擲器具を用いた任意の投擲ゲームに適用可能である。 In the first embodiment, the dart game has been described as an example. However, the present invention is applicable not only to dart games but also to any throwing games using a throwing device having a magnet.
 以上説明した実施形態は、本発明の理解を容易にするためのものであり、本発明を限定して解釈するためのものではない。実施形態が備える各要素並びにその配置、材料、条件、形状及びサイズ等は、例示したものに限定されるわけではなく適宜変更することができる。また、異なる実施形態で示した構成同士を部分的に置換し又は組み合わせることが可能である。 The embodiments described above are for the purpose of facilitating the understanding of the present invention, and are not for the purpose of limiting the present invention. The elements included in the embodiment and the arrangement, the material, the conditions, the shape, the size, and the like of the elements are not limited to those illustrated, and can be changed as appropriate. In addition, configurations shown in different embodiments can be partially substituted or combined with each other.
 1…ダーツゲーム装置、2…筐体、3…表示エリア、3A…第1表示エリア、3B…第2表示エリア、4…マグネットダーツ、10…画像表示部、20…画像表示部保護シート、30…ダーツ保持部、40…ダーツ保持部保護シート、50…位置検出部、51…再帰性反射材、52…発光受光素子、100…コンピューティング装置、102…メインメモリ、103…BIOS-ROM、104…記憶装置、105…音声処理部、106…画像処理部、107…通信インタフェース、108…ペリフェラルインタフェース、110…システムバス、201…オーディオ出力装置、202…パネル部、203…操作部、204…コイン投入装置、300…標的、310…セグメント、320、330…演出用オブジェクト DESCRIPTION OF SYMBOLS 1 ... dart game device, 2 ... housing | casing, 3 ... display area, 3A ... 1st display area, 3B ... 2nd display area, 4 ... magnet dart, 10 ... image display part, 20 ... image display part protection sheet, 30 ... dart holding portion, 40 ... dart holding portion protection sheet, 50 ... position detection portion, 51 ... retroreflecting material, 52 ... light emitting / receiving element, 100 ... computing device, 102 ... main memory, 103 ... BIOS-ROM, 104 ... storage device 105: voice processing unit 106: image processing unit 107: communication interface 108: peripheral interface 110: system bus 201: audio output device 202: panel unit 203: operation unit 204: coin Input device, 300 ... target, 310 ... segment, 320, 330 ... object for presentation

Claims (7)

  1.  磁石を有する投擲器具を用いた投擲ゲームの進行を制御する投擲ゲーム装置であって、
     標的を含む画像を投擲ゲームに応じた態様で表示する表示部と、
     前記表示部の少なくとも一部を覆う様に配置され、強磁性体を含有して前記投擲器具を保持可能であって、前記表示部が表示する画像を視認可能な様に複数の貫通孔が設けられた投擲器具保持部と、
     を備えることを特徴とする投擲ゲーム装置。
    A throwing game device for controlling the progress of a throwing game using a throwing device having a magnet,
    A display unit that displays an image including a target in a mode according to the throwing game;
    A plurality of through holes are provided so as to cover at least a part of the display unit, contain a ferromagnetic material, can hold the anchoring device, and allow the image displayed by the display unit to be visible. The anchor device holder,
    A throwing game apparatus comprising:
  2.  更に、前記投擲器具保持部に保持された前記投擲器具の位置を検出する位置検出部を備える、請求項1に記載の投擲ゲーム装置。 The throwing game device according to claim 1, further comprising a position detection unit that detects the position of the throwing device held by the throwing device holding unit.
  3.  更に、前記表示部に積層された表示部保護シートを備える、請求項1又は2に記載の投擲ゲーム装置。 The throwing game device according to claim 1, further comprising a display unit protection sheet stacked on the display unit.
  4.  更に、前記投擲器具保持部に積層された投擲器具保持部保護シートを備える、請求項1から3のいずれか一項に記載の投擲ゲーム装置。 The throwing game apparatus according to any one of claims 1 to 3, further comprising a throwing instrument holding portion protection sheet stacked on the throwing instrument holding portion.
  5.  前記複数の貫通孔のうち少なくとも一部の貫通孔の前記表示部とは反対側の開口部の寸法は、前記少なくとも一部の貫通孔の前記表示部側の開口部の寸法より大きい、請求項1から4のいずれか一項に記載の投擲ゲーム装置。 The dimension of the opening on the opposite side to the display of the at least one through hole of the plurality of through holes is larger than the size of the opening on the side of the display of the at least partial through hole. The throwing game device according to any one of 1 to 4.
  6.  前記投擲器具保持部は、第1の領域と、前記第1の領域とは異なる第2の領域とを含み、
     前記第1の領域における前記複数の貫通孔の密度は、前記第2の領域における前記複数の貫通孔の密度と異なる密度、請求項1から5のいずれか一項に記載の投擲ゲーム装置。
    The anchoring device holding part includes a first area and a second area different from the first area,
    The throwing game device according to any one of claims 1 to 5, wherein the density of the plurality of through holes in the first region is different from the density of the plurality of through holes in the second region.
  7.  前記表示部が表示する前記画像は、演出に係る表示を含む、請求項1から6のいずれか一項に記載の投擲ゲーム装置。 The throwing game device according to any one of claims 1 to 6, wherein the image displayed by the display unit includes a display related to an effect.
PCT/JP2018/030515 2017-08-31 2018-08-17 Throwing game device WO2019044543A1 (en)

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TW201919743A (en) 2019-06-01
TWI759535B (en) 2022-04-01

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