CN110998221A - Throwing game device - Google Patents

Throwing game device Download PDF

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Publication number
CN110998221A
CN110998221A CN201880049124.5A CN201880049124A CN110998221A CN 110998221 A CN110998221 A CN 110998221A CN 201880049124 A CN201880049124 A CN 201880049124A CN 110998221 A CN110998221 A CN 110998221A
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CN
China
Prior art keywords
dart
throwing
game
display
holes
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CN201880049124.5A
Other languages
Chinese (zh)
Inventor
山本真一郎
内山雅文
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Sega Corp
Dartslive Co Ltd
Original Assignee
Dartslive Co Ltd
Sega Games Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Dartslive Co Ltd, Sega Games Co Ltd filed Critical Dartslive Co Ltd
Publication of CN110998221A publication Critical patent/CN110998221A/en
Pending legal-status Critical Current

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B65/00Implements for throwing  ; Mechanical projectors, e.g. using spring force
    • A63B65/02Spears or the like ; Javelins
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/213Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/426Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/837Shooting of targets
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/02Shooting or hurling games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for
    • FMECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
    • F41WEAPONS
    • F41JTARGETS; TARGET RANGES; BULLET CATCHERS
    • F41J3/00Targets for arrows or darts, e.g. for sporting or amusement purposes

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Mechanical Engineering (AREA)
  • Health & Medical Sciences (AREA)
  • General Health & Medical Sciences (AREA)
  • Physical Education & Sports Medicine (AREA)
  • General Engineering & Computer Science (AREA)
  • Aiming, Guidance, Guns With A Light Source, Armor, Camouflage, And Targets (AREA)
  • Toys (AREA)
  • Display Devices Of Pinball Game Machines (AREA)

Abstract

The invention provides a game device which can improve interest guidance of a throwing game by changing a display mode of an image of the throwing game. The device for controlling a throw game using a throw tool having a magnet, comprising: a display unit that displays an image including a target in accordance with progress of a throwing game; a throwing implement holding unit which is disposed so as to cover at least a part of the display unit, contains a ferromagnetic material, can hold a throwing implement, and is provided with a plurality of through holes so that an image displayed on the display unit can be visually recognized; and a position detection unit that detects the position of the projectile held by the projectile holding unit.

Description

Throwing game device
Technical Field
The present invention relates to a throwing game apparatus.
Background
Conventionally, a throwing game is known in which a player throws a throwing implement having a magnet toward a target made of a ferromagnetic material and determines a score corresponding to a position in the target to which the throwing implement is magnetically attracted, thereby allowing the player to play a throwing game.
For example, patent document 1 discloses a plate as a target of a thrower using a magnet, which contains a predetermined amount of ferromagnetic powder and has a surface layer on which a target mark of a dart game is printed.
Documents of the prior art
Patent document
Patent document 1: japanese patent No. 3820363
Disclosure of Invention
Problems to be solved by the invention
In the above-mentioned board, the target mark is printed in advance on the surface layer, and therefore its style is fixed without change, and there is a lack of interest in the guidance of the game. Further, in order to provide a situation in which the player is more involved in the throwing game, it is desirable to perform various kinds of performance display in correspondence with the throwing game.
Accordingly, the present invention provides a game device capable of improving the interest guidance of a throwing game by changing the display mode of an image of the throwing game.
Means for solving the problems
A projectile throwing game apparatus according to an aspect of the present invention is a projectile throwing game apparatus for controlling a progress of a projectile throwing game using a projectile throwing apparatus having a magnet, including: a display unit that displays an image including a target in a style corresponding to a throwing game; a throwing implement holding unit which is disposed so as to cover at least a part of the display unit, contains a ferromagnetic material, can hold a throwing implement, and is provided with a plurality of through holes so that an image displayed on the display unit can be visually recognized; and a position detection unit that detects the position of the projectile held by the projectile holding unit.
According to this aspect, since the display mode of the image of the projectile game can be changed, the interest guidance of the projectile game is improved.
Effects of the invention
According to the present invention, it is possible to provide a game device capable of improving the interest guidance of a projectile game by changing the display mode of an image of the projectile game.
Drawings
Fig. 1 is a perspective view of a dart game apparatus 1 according to embodiment 1 of the present invention.
Fig. 2 is a block diagram showing an example of hardware of the dart game apparatus 1.
Fig. 3 is an exploded perspective view of the panel section 202.
Fig. 4 is a schematic front view of the panel section 202.
Fig. 5 (a) is an enlarged plan view of the dart holding portion 30, and (b) is a sectional view of the dart holding portion 30 at the line a-a' shown in fig. 5 (a).
Fig. 6 (a) is a side view of the magnetic dart 4, and (b) is a diagram for explaining a state in which the magnetic dart 4 is held on the panel portion 202.
Fig. 7 is a schematic front view of the position detector 50.
Fig. 8 (a) to (d) are diagrams for explaining examples of images displayed in accordance with the progress of the dart game.
Fig. 9 is a diagram for explaining another example of the dart holding portion.
Detailed Description
Preferred embodiments of the present invention are described with reference to the accompanying drawings. (Note that, in the drawings, the same reference numerals denote the same or equivalent components.)
[ embodiment 1 ]
Fig. 1 is a perspective view of a dart game apparatus 1 according to embodiment 1 of the present invention.
The dart game device 1 is an example of a throw game device that controls the progress of a dart game, and includes a housing 2 and components described later provided in the housing 2. An operation unit 203 and a coin inserting device 204 are provided on the front surface of the housing 2. A display region 3 (a 1 st display region 3A and a 2 nd display region 3B) inclined at a predetermined angle to the rear with respect to the vertical direction is provided in an upper portion of the housing 2. The dart game apparatus 1 may have a mechanism capable of changing the inclination angle of the display area 3. Images related to the dart game, such as a target and various shows, are displayed in the display area 3 in a manner corresponding to the progress of the dart game.
Fig. 2 is a block diagram showing an example of hardware of the dart game apparatus 1.
The dart game apparatus 1 includes, for example, a computing apparatus 100, an audio output apparatus 201, a panel portion 202, an operation portion 203, and a coin insertion apparatus 204.
The computing device 100 comprehensively controls the dart game device 1. The computing apparatus 100 is configured by various processors, memories, and the like, and is a computer circuit element including, for example, a chipset.
The computing apparatus 100 includes, for example, a CPU (control unit) 101, a main memory 102, a BIOS-ROM103, a storage device 104, an audio processing unit 105, an image processing unit 106, a communication interface 107, a peripheral interface 108, and a system bus 110 connecting these components.
The CPU101, for example, executes a game program of a dart game developed on the main memory 102 to cause the computing apparatus 100 to realize various functions, thereby controlling the progress of the dart game.
The storage device 104 includes, for example, at least one of a magnetic tape device, a magnetic disk device, or an optical disk device to store a program and various data. The sound processing section 105 transmits sound data corresponding to the progress of the dart game to the audio output device 201 under the control of the CPU 101.
The image processing section 106 transmits image data corresponding to the progress of the dart game to the image display section 10 under the control of the CPU 101. The image related to the image data is an image displaying a target of a dart game, and a plurality of performances corresponding to the progress of the dart game.
The communication interface 107 includes a communication interface circuit for connecting the dart game apparatus 1 to a communication network such as the internet, and is capable of communicating with a server or another game apparatus. The peripheral interface 108 is an interface capable of communicating with peripheral devices such as the position detection unit 50, the operation unit 203, and the coin insertion device 204 included in the panel unit 202.
The audio output device 201 outputs the sound of the dart game based on the sound data of the dart game received from the sound processing section 105. The panel portion 202 displays an image corresponding to the progress of the dart game as described later, and holds the magnetic dart 4 thrown by the player with magnetic force. The operation unit 203 may be any device as long as it can operate the dart game apparatus 1, and may be, for example, a touch panel, a key button, or the like. The operation unit 203 receives an operation by a player and supplies a signal corresponding to the operation to the computing apparatus 100. The coin insertion device 204 includes an insertion slot into which a player inserts coins and a sensor that detects coins inserted from the insertion slot.
Fig. 3 is an exploded perspective view of the panel section 202. Hereinafter, as shown in fig. 3, the short side direction of the panel portion 202 is referred to as the X axis, the long side direction of the panel portion 202 is referred to as the Y axis, and the direction perpendicular to the X axis and the Y axis is referred to as the Z axis. In addition, the X-axis positive direction may be referred to as a right direction, the X-axis negative direction may be referred to as a left direction, the Y-axis positive direction may be referred to as an up direction, and the Y-axis negative direction may be referred to as a down direction.
The panel portion 202 is configured by sequentially laminating the image display portion 10, the image display portion protection sheet 20, the dart holding portion 30, the dart holding portion protection sheet 40, and the position detection portion 50.
The image display unit 10 is a display unit such as a liquid crystal display or an organic EL (Electro-Luminescence) display having a lateral direction (length in the X-axis direction) of about 529mm, a longitudinal direction (length in the Y-axis direction) of about 940mm, and a thickness (length in the Z-axis direction) of about 50 mm. The image display section 10 displays an image based on the image data corresponding to the progress of the dart game received from the image processing section 106.
The image display portion protecting sheet 20 is, for example, a film sheet made of a transparent acrylic resin having substantially the same size as the image display portion 10 in an XY plan view and having a thickness (length in the Z axis direction) of about 5 mm. The image display portion protecting sheet 20 protects the surface of the image display portion 10 from the impact of the magnetic dart 4 and the like.
The dart holding portion 30 is, for example, a perforated metal plate having a transverse direction (length in the X-axis direction) of about 500mm, a longitudinal direction (length in the Y-axis direction) of about 500mm, and a thickness (length in the Z-axis direction) of about 0.6 mm. The dart holding portion 30 is disposed so as to cover a portion of the image display portion 10 having a predetermined height (a predetermined position in the Y-axis direction) or less. The dart holding portion 30 is described in detail below.
The dart-holding portion protection sheet 40 is, for example, a film sheet made of a transparent acrylic resin having substantially the same size as the dart-holding portion 30 in an XY plan view and having a thickness (Z-axis direction length) of about 0.5 mm. The dart-holding portion protecting sheet 40 protects the surface of the dart-holding portion 30 from the impact of the magnetic dart 4.
The position detection unit 50 is, for example, substantially the same size as the image display unit 10 in an XY plan view, and has an opening 50H at the center. The position detection portion 50 detects the position of the magnetic dart 4 held on the panel portion 202. The position detection unit 50 is described in detail below.
Fig. 4 is a schematic front view of the panel section 202.
As shown in fig. 4, the panel portion 202 forms a display region 3 in the opening 50H of the position detection portion 50.
The display region 3 is divided into a 1 st display region 3A disposed above a predetermined height (a predetermined position in the Y-axis direction) of the panel portion 202 and a 2 nd display region 3B disposed below the predetermined height. The 1 st display region 3A is a region in the display region 3 where the above-described dart holding portion 30 and dart holding portion protection sheet 40 are not laminated. The 2 nd display region 3B is a region in the display region 3 where the above-described dart holding portion 30 and dart holding portion protection sheet 40 are laminated.
In the 1 st display area 3A and the 2 nd display area 3B (display area 3), an image corresponding to the progress of the dart game is displayed by the image display section 10. The image displayed by the image display unit 10 and included in the 1 st display area 3A is visually recognized by the player through the image display unit protection sheet 20. In addition, the image displayed by the image display portion 10 and contained in the 2 nd display region 3B is visually recognized by the player via the image display portion protection sheet 20, the dart holding portion 30, and the dart holding portion protection sheet 40.
In addition, if the magnetic dart 4 thrown by the player reaches the 2 nd display region 3B, the magnetic dart 4 is held at the panel portion 202 at the corresponding reaching position within the 2 nd display region 3B due to the magnetic force generated between the magnetic dart 4 and the dart holding portion 30.
Fig. 5 (a) is an enlarged plan view of the dart holding portion 30, and fig. 5 (b) is a sectional view of the dart holding portion 30 at the line a-a' shown in fig. 5 (a).
The dart holding portion 30 is, for example, a perforated metal plate composed of a base portion 30M provided with a plurality of holes 30H. The base portion 30M contains a predetermined amount of ferromagnetic material, and can hold the magnetic dart 4 thrown by the player and reaching the surface of the panel portion 202 by magnetic force. The material of the base 30M may be any material as long as it has properties of a ferromagnetic body so as to be able to hold the magnetic dart 4, and may be, for example, iron, cobalt, nickel, an alloy of these metals, or the like. Each hole 30H is substantially cylindrical with an axis toward the thickness direction (Z-axis direction) of the dart holding portion 30 as a center. The opening portion of each hole 30H is smaller in size than the front end portion of the magnetic dart 4. Specifically, for example, the diameter D of the opening of each hole 30H in an XY plan view is about 2 mm.
The plurality of holes 30H are arranged at predetermined intervals in the X-axis direction and the Y-axis direction, respectively. Specifically, for example, the interval P in the X-axis direction of the holes 30HXIs 3mm, and has a distance P in the Y-axis directionYIs 3 mm. The plurality of holes 30H are arranged such that each hole 30H is disposed in the middle of two holes 30H included in the upper row or the lower row. However, the plurality of holes 30H may be arranged such that the holes 30H are arranged at the same position in the X-axis direction as one hole 30H included in the upper row or the lower row. Alternatively, the plurality of holes 30H may be arranged in any other pattern.
The hole 30H transmits at least a part of the light emitted from the image display unit 10. Therefore, the hole 30H transmits at least a part of the image displayed on the image display unit 10. Therefore, the player can visually recognize the image related to the dart game displayed by the image display section 10 via the dart holding section 30.
Fig. 6 (a) is a side view of the magnetic dart 4, and fig. 6 (b) is a view for explaining a state in which the magnetic dart 4 is held to the panel portion 202.
As shown in fig. 6 (a), the magnetic dart 4 is composed of a dart needle 4T, a dart tube 4B, and a dart wing 4F. The dart needle 4T is a member made of a magnet and has a shape in which two substantially cylindrical bodies having the same central axis and different diameters are connected in the direction of the central axis. The front end portion of the dart needle 4T has a size such that the dart needle 4T is not contained in each hole 30H provided in the dart holding portion 30. The dart tube 4B is a substantially cylindrical resin member connected to the rear end of the dart needle 4T. The dart wing 4F is a plurality of resin feather members connected to the rear end of the dart tube 4B. The dart needle 4T, dart tube 4B, and dart wing 4F may be configured to be detachable from each other. The shape and size of the magnetic dart 4 described above are examples, and other arbitrary shapes and sizes may be used.
When the magnetic dart 4 thrown by the player reaches the 2 nd display area 3B of the panel portion 202, as shown in (B) of fig. 6, the magnetic force generated between the magnetic dart 4 and the dart holding portion 30 is held at the panel portion 202. Specifically, the magnetic dart 4 is held substantially perpendicularly to the panel portion 202 in such a manner that the dart needle 4T is in contact with the dart-holding-portion protection sheet 40.
Fig. 7 is a schematic front view of the position detector 50.
The position detection unit 50 includes: a frame 50F formed in a rectangular shape so as to surround the display region 3; a retroreflective member 51 disposed along the circumferential direction inside the housing 50F so as to face the inside; and a plurality of light emitting/receiving elements 52 embedded at four corners (upper left, upper right, lower left, and lower right) in the housing 50F.
The light emitting/receiving element 52 is configured by laminating a light emitting body (for example, an infrared light emitting diode) and a light receiving body (for example, a PIN photodiode) capable of receiving light emitted from the light emitting body in the Z-axis direction. The light receptor can determine the incidence direction of the received light. The retroreflective member 51 is a reflective member capable of reflecting the light in a direction opposite to the incident direction of the light when the light is incident, and is configured by, for example, a glass bead reflective member, a microlens reflective member, or the like.
The light emitter of each light emitting/receiving element 52 is controlled by the computing device 100 and is always in an energized light emitting state during the game. The light receiving body of each light emitting/receiving element 52 is controlled by the computing device 100 and is always in a light receiving state during the game. The light receiving signal of the light receiver of each light emitting/receiving element 52 is transmitted to the computing device 100.
When the magnetic dart 4 thrown by the player is held at the panel portion 202 at a position indicated by the symbol P in fig. 7, light directed to the position P among the light emitted from the light emitting/receiving elements 52 is blocked at the position P. Thus, the computing apparatus 100 detects a decrease in the intensity of the light received from the position P by each light emitting/receiving element 52, and specifies the direction of the position P. Then, the calculation apparatus 100 detects X, Y coordinates of the position P of the magnetic dart 4 according to the principle of triangulation.
Fig. 8 (a) to 8 (d) are views for explaining examples of images displayed in accordance with the progress of the dart game. The following describes the pattern of images corresponding to the progress of the dart game displayed on the display area 3, with reference to fig. 8 (a) to 8 (d).
Fig. 8 (a) shows an example of an image related to a dart game displayed on the display area 3 by the image display unit 10. For example, the number of rounds and the score are displayed in the 1 st display area 3A. In addition, the target 300 of the dart game is displayed in, for example, the 2 nd display area 3B.
The image display unit 10 may change the display mode of the target 300 before the player throws the magnetic dart 4. For example, as shown in fig. 8 (b), the target 300 may be displayed so as to gradually move to the right side of the screen. Alternatively, as shown in fig. 8 (c), the display may be such that the size of the target 300 is gradually changed. According to this configuration, the player throws the magnetic dart 4 while aiming at the target 300 whose style changes at a moment, and therefore the interesting guidance of the dart game is improved. The above-described variation of the display mode of the target 300 is an example, and any other variation may be adopted.
The image display unit 10 may change the display mode of the target 300 after the magnetic dart 4 thrown by the player hits the target 300. For example, as shown in fig. 8 (d), the section 310 hit by the magnetic dart 4 may be displayed in various patterns with emphasis. With this configuration, the player can feel more realistic that the magnetic darts 4 hit the targets 300, and thus the guidance of interest in the dart game is improved. The highlight pattern described above is an example, and other arbitrary highlight patterns may be used.
The image display unit 10 may display a plurality of types of objects for performance in accordance with the progress of the dart game. For example, as shown in fig. 8 (d), a performance object 320 (shown in a schematic view showing a mountain in the figure) may be displayed in the 1 st display area 3A. In addition, as shown in (d) of fig. 8, for example, a show object 330 (shown in a schematic view representing lightning in the figure) may also be displayed in the 2 nd display area 3B. According to this configuration, since the player can perceive a plurality of kinds of performances in accordance with the progress of the dart game, the interest guidance of the dart game is improved. The above-described object for performance is an example, and any other object for performance may be used.
[ modified examples ]
In embodiment 1, the image display unit 10 is substantially rectangular in XY plan view. However, the shape of the image display unit 10 in the XY plan view may be a polygon such as a substantially triangular shape or a substantially pentagonal shape, a circular shape, an elliptical shape, a shape including a linear portion and a curved portion, or any other irregular shape.
In embodiment 1, the dart holding portion 30 is disposed so as to cover a portion of the image display portion 10 having a predetermined height (a predetermined position in the Y-axis direction) or less. However, the dart holding section 30 may be disposed so as to cover any portion of the image display section 10, such as a portion having a predetermined height (a predetermined position in the Y-axis direction) or more. Alternatively, the dart holding portion 30 may be disposed so as to cover the entire image display portion 10.
The shape, size, interval, arrangement pattern, and other parameters of the holes 30H provided in the dart holding portion 30 may be set arbitrarily as long as the image displayed on the image display portion 10 can be visually recognized through the dart holding portion 30.
For example, in embodiment 1, the hole 30H is substantially cylindrical. That is, the hole 30H has a substantially circular shape in the XY plan view. However, the shape of the hole 30H in the XY plan view may be an ellipse, a substantially polygonal shape, or other irregular shapes.
In addition, for example, in embodiment 1, the diameter in the thickness direction (Z-axis direction) of the dart holding portion 30 of each hole 30H is constant. However, the diameter of the dart holding portion 30 of each hole 30H in the thickness direction may not be constant. For example, as shown in fig. 9, the diameter D1 of the opening on the player side (the side opposite to the image display unit 10, i.e., the Z-axis negative direction side) may be larger than the diameter D2 of the opening on the side opposite to the player (the side of the image display unit 10, i.e., the Z-axis positive direction side). According to this configuration, the view angle of the panel portion 202 is enlarged. Therefore, the player can select a standing position for the throwing with a predetermined width, and the interest guidance of the game is improved.
For example, in embodiment 1, a plurality of holes 30H are arranged at predetermined intervals in the X-axis direction and the Y-axis direction, respectively. That is, the density (the ratio of the total value of the areas of the plurality of holes 30H included in a unit area) on the XY plane of the holes 30H is constant regardless of the position on the dart holding portion 30. Without being limited thereto, for example, the density on the XY plane of the holes 30H may also be different and be different corresponding to the position on the dart holding portion 30. According to this aspect, the force with which the dart holding portion 30 holds the magnetic dart 4 varies in accordance with the position within the display area 3, and therefore the interesting guide of the throwing game improves. Further, according to this aspect, the visibility of the image relating to the dart game changes in accordance with the position within the display area 3, so the interesting guide of the throw game improves.
The dart game is exemplified in embodiment 1. However, the present invention is not limited to the dart game, and can be applied to any throw game using a thrower having a magnet.
The above-described embodiments are intended to facilitate understanding of the present invention and are not intended to limit the present invention. The elements provided in the embodiments, and the arrangement, materials, conditions, shapes, sizes, and the like thereof are not limited to the examples and can be appropriately modified. In addition, the configurations described in the different embodiments can be partially replaced or combined with each other.
Description of the reference numerals
1 … dart game device, 2 … frame body, 3 … display region, 3a … 1 st display region, 3B … 2 nd display region, 4 … magnetic dart, 10 … image display portion, 20 … image display portion protection sheet, 30 … dart holding portion, 40 … dart holding portion protection sheet, 50 … position detection portion, 51 … retro reflection member, 52 … light emitting/light receiving element, 100 … calculation device, 102 … main memory, 103 … BIOS-ROM, 104 … storage device, 105 … sound processing portion, 106 … image processing portion, 107 … communication interface, 108 … peripheral interface, 110 … system bus, 201 … audio output device, 202 … panel portion, 203 … operation portion, 204 … coin throw-in device, 300 …, 310 … segment, 320, 330 … performance object

Claims (7)

1. A throwing game device for controlling the progress of a throwing game using a throwing implement having a magnet, comprising:
a display unit that displays an image including a target in a style corresponding to a throwing game; and
and a projectile holder which is disposed so as to cover at least a part of the display unit, includes a ferromagnetic body and can hold the projectile, and is provided with a plurality of through holes so that an image displayed on the display unit can be visually recognized.
2. The pitching game apparatus of claim 1,
the throwing device includes a throwing device holding portion for holding the throwing device, and a position detecting portion for detecting a position of the throwing device held by the throwing device holding portion.
3. The pitching game apparatus according to claim 1 or 2,
the display device further comprises a display section protection sheet laminated on the display section.
4. The pitching game apparatus according to any one of claims 1 to 3,
and a projectile thrower holding section protection sheet laminated with the projectile thrower holding section.
5. The pitching game apparatus according to any one of claims 1 to 4,
at least some of the through holes have an opening on the side opposite to the display section, which is larger than the opening of the at least some of the through holes on the display section side.
6. The pitching game apparatus according to any one of claims 1 to 5,
the throwing implement holding part comprises a 1 st area and a 2 nd area different from the 1 st area,
the density of the plurality of through holes in the 1 st region is different from the density of the plurality of through holes in the 2 nd region.
7. The pitching game apparatus of any one of claims 1 to 6,
the image displayed by the display section includes a display related to a performance.
CN201880049124.5A 2017-08-31 2018-08-17 Throwing game device Pending CN110998221A (en)

Applications Claiming Priority (3)

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JP2017167140A JP7037300B2 (en) 2017-08-31 2017-08-31 Throwing game device
JP2017-167140 2017-08-31
PCT/JP2018/030515 WO2019044543A1 (en) 2017-08-31 2018-08-17 Throwing game device

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Publication Number Publication Date
CN110998221A true CN110998221A (en) 2020-04-10

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JP (1) JP7037300B2 (en)
CN (1) CN110998221A (en)
SG (1) SG11202000006RA (en)
TW (1) TWI759535B (en)
WO (1) WO2019044543A1 (en)

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TW201919743A (en) 2019-06-01
TWI759535B (en) 2022-04-01

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