WO2018209687A1 - Procédé et système de formation d'équipe basés sur le positionnement pour jeux en ligne - Google Patents

Procédé et système de formation d'équipe basés sur le positionnement pour jeux en ligne Download PDF

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Publication number
WO2018209687A1
WO2018209687A1 PCT/CN2017/085086 CN2017085086W WO2018209687A1 WO 2018209687 A1 WO2018209687 A1 WO 2018209687A1 CN 2017085086 W CN2017085086 W CN 2017085086W WO 2018209687 A1 WO2018209687 A1 WO 2018209687A1
Authority
WO
WIPO (PCT)
Prior art keywords
game
team
player
location
positioning
Prior art date
Application number
PCT/CN2017/085086
Other languages
English (en)
Chinese (zh)
Inventor
李炜
Original Assignee
深圳市伊特利网络科技有限公司
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 深圳市伊特利网络科技有限公司 filed Critical 深圳市伊特利网络科技有限公司
Priority to PCT/CN2017/085086 priority Critical patent/WO2018209687A1/fr
Publication of WO2018209687A1 publication Critical patent/WO2018209687A1/fr

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories

Definitions

  • the present invention relates to the field of communications, and in particular, to a network game based location-based teaming method and system.
  • Smartphones are common devices used by people every day. As the terminal usage is more and more, the game has become an important function of the terminal. The existing games cannot be assembled in real time according to the positioning coordinates, which affects the customer experience.
  • a network game location-based teaming method is provided, which solves the disadvantage of low user experience in the prior art.
  • a network game location-based teaming method comprising the steps of:
  • the player selected by the user is selected to send a team request to the selected player for team formation.
  • the method further includes:
  • the method further includes:
  • a network game location-based teaming system comprising:
  • a positioning unit configured to acquire a positioning coordinate, a game name, and a game level of the current terminal
  • a display unit configured to display a player and a level in the positioning coordinate setting range on the game page
  • the control unit is configured to receive the player selected by the user, and send a team request to the selected player to form a team.
  • system further includes:
  • system further includes:
  • the control unit is configured to acquire the location of the user in the game map, and share the location of the game map to the team members.
  • a computer readable storage medium having stored thereon a computer program that, when executed by a processor, implements the above-described network game location-based teaming method.
  • a terminal comprising one or more processors, a memory, a transceiver, and one or more programs, the one or more programs being stored in the memory and configured by the Executed by one or more processors, the program including instructions for performing the steps in the network game location-based teaming method described above.
  • the technical solution provided by the specific embodiment of the present invention acquires the positioning coordinates, the game name and the game level of the current terminal, displays the player and the level within the positioning coordinate setting range on the game page, receives the player selected by the user, and sends the group to the selected player.
  • the team requests to team up, so it has the advantage of realizing the player's teaming within the set range and improving the user's experience.
  • FIG. 1 is a flowchart of a network game location-based teaming method provided by the present invention.
  • FIG. 2 is a structural diagram of a network game location-based teaming system provided by the present invention.
  • FIG. 3 is a schematic structural diagram of hardware of a terminal provided by the present invention.
  • FIG. 1 is a flowchart of a network game location-based teaming method according to a first preferred embodiment of the present invention. The method is implemented by a terminal. The method is as shown in FIG. 1 and includes the following steps:
  • Step S101 Obtain positioning coordinates, a game name, and a game level of the current terminal;
  • Step S102 Display a player and a level in the positioning coordinate setting range on the game page;
  • Step S103 Receive a player selected by the user, and send a team request to the selected player to perform team formation.
  • the technical solution provided by the specific embodiment of the present invention acquires the positioning coordinates, the game name and the game level of the current terminal, displays the player and the level within the positioning coordinate setting range on the game page, receives the player selected by the user, and sends the group to the selected player.
  • the team requests to team up, so it has the advantage of realizing the player's teaming within the set range and improving the user's experience.
  • the method may further include:
  • the method may further include:
  • FIG. 2 is a network game location-based teaming system according to a second preferred embodiment of the present invention.
  • the system is as shown in FIG. 2, and includes:
  • the positioning unit 201 is configured to acquire positioning coordinates, a game name, and a game level of the current terminal;
  • the display unit 202 is configured to display a player and a level within the positioning coordinate setting range on the game page;
  • the control unit 203 is configured to receive a player selected by the user, and send a team request to the selected player to perform team formation.
  • the technical solution provided by the specific embodiment of the present invention acquires the positioning coordinates, the game name and the game level of the current terminal, displays the player and the level within the positioning coordinate setting range on the game page, receives the player selected by the user, and sends the group to the selected player.
  • the team requests to team up, so it has the advantage of realizing the player's teaming within the set range and improving the user's experience.
  • the above system may further include:
  • the control unit 203 is configured to share the target of the game in the team.
  • the above system may further include:
  • the control unit 203 is configured to acquire a location of the user in the game map, and share the location of the game map to the team member.
  • Embodiments of the present invention also provide a computer readable storage medium having stored thereon a computer program that, when executed by a processor, implements the above-described network game location-based teaming method.
  • a specific embodiment of the present invention further provides a terminal, as shown in FIG. 3, including one or more processors 302, a memory 301, a transceiver 303, and one or more programs, the one or more programs being stored in The memory is, and is configured to be executed by, the one or more processors, the program comprising instructions for performing the steps in the network game location-based teaming method described above.
  • Computer readable media includes both computer storage media and communication media including any medium that facilitates transfer of a computer program from one location to another.
  • a storage medium may be any available media that can be accessed by a computer.
  • the computer readable medium may include random access memory (Random) Access Memory, RAM), Read-Only Memory (ROM), Electrically Erasable Programmable Read Only Memory (Electrically Erasable Programmable Read-Only Memory, EEPROM), Compact Disc Read-Only Memory, CD-ROM, or other optical disc storage, magnetic storage medium or other magnetic storage device, or any other medium that can be used to carry or store desired program code in the form of instructions or data structures and that can be accessed by a computer. Also. Any connection may suitably be a computer readable medium.
  • a disk and a disc include a compact disc (CD), a laser disc, a compact disc, a digital versatile disc (DVD), a floppy disk, and a Blu-ray disc, wherein the disc is usually magnetically copied, and the disc is The laser is used to optically replicate the data. Combinations of the above should also be included within the scope of the computer readable media.

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Navigation (AREA)

Abstract

La présente invention concerne un procédé et un système de formation d'équipe basés sur le positionnement pour des jeux en ligne. Le procédé comprend les étapes suivantes : obtention d'une coordonnée de positionnement, d'un nom de jeu et d'un niveau de jeu d'un terminal actuel ; affichage, sur une page de jeu, d'un joueur et d'un niveau dans une plage définie de la coordonnée de positionnement ; réception d'un joueur qui est sélectionné par un utilisateur, et envoi d'une demande de formation d'équipe au joueur sélectionné pour former une équipe. La solution technique selon la présente invention offre l'avantage de procurer une bonne expérience utilisateur.
PCT/CN2017/085086 2017-05-19 2017-05-19 Procédé et système de formation d'équipe basés sur le positionnement pour jeux en ligne WO2018209687A1 (fr)

Priority Applications (1)

Application Number Priority Date Filing Date Title
PCT/CN2017/085086 WO2018209687A1 (fr) 2017-05-19 2017-05-19 Procédé et système de formation d'équipe basés sur le positionnement pour jeux en ligne

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
PCT/CN2017/085086 WO2018209687A1 (fr) 2017-05-19 2017-05-19 Procédé et système de formation d'équipe basés sur le positionnement pour jeux en ligne

Publications (1)

Publication Number Publication Date
WO2018209687A1 true WO2018209687A1 (fr) 2018-11-22

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Application Number Title Priority Date Filing Date
PCT/CN2017/085086 WO2018209687A1 (fr) 2017-05-19 2017-05-19 Procédé et système de formation d'équipe basés sur le positionnement pour jeux en ligne

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WO (1) WO2018209687A1 (fr)

Citations (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN102820976A (zh) * 2012-07-31 2012-12-12 苏州松之林网络科技有限公司 一种自动创建团队频道的方法
US20150231504A1 (en) * 2011-03-04 2015-08-20 Electronic Arts Inc. Automatic game comparison and recommendation
US20150273340A1 (en) * 2014-03-25 2015-10-01 International Business Machines Corporation Adaptive game enhancement for multiplayer online games
CN105227653A (zh) * 2015-09-25 2016-01-06 欢乐加(深圳)有限公司 一种基于智能玩具的广告推送方法及系统
CN105610892A (zh) * 2015-09-25 2016-05-25 欢乐加(深圳)有限公司 一种基于智能玩具的数据处理方法及系统
CN106101132A (zh) * 2016-07-08 2016-11-09 腾讯科技(深圳)有限公司 一种组队系统、方法及装置
CN106302684A (zh) * 2016-08-10 2017-01-04 武汉原力觉网络科技有限责任公司 一种基于儿童玩具的智能控制系统
CN107158700A (zh) * 2017-05-19 2017-09-15 深圳市伊特利网络科技有限公司 网络游戏基于定位的组队方法及系统

Patent Citations (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20150231504A1 (en) * 2011-03-04 2015-08-20 Electronic Arts Inc. Automatic game comparison and recommendation
CN102820976A (zh) * 2012-07-31 2012-12-12 苏州松之林网络科技有限公司 一种自动创建团队频道的方法
US20150273340A1 (en) * 2014-03-25 2015-10-01 International Business Machines Corporation Adaptive game enhancement for multiplayer online games
CN105227653A (zh) * 2015-09-25 2016-01-06 欢乐加(深圳)有限公司 一种基于智能玩具的广告推送方法及系统
CN105610892A (zh) * 2015-09-25 2016-05-25 欢乐加(深圳)有限公司 一种基于智能玩具的数据处理方法及系统
CN106101132A (zh) * 2016-07-08 2016-11-09 腾讯科技(深圳)有限公司 一种组队系统、方法及装置
CN106302684A (zh) * 2016-08-10 2017-01-04 武汉原力觉网络科技有限责任公司 一种基于儿童玩具的智能控制系统
CN107158700A (zh) * 2017-05-19 2017-09-15 深圳市伊特利网络科技有限公司 网络游戏基于定位的组队方法及系统

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