WO2018066252A1 - Dispositif de jeu, dispositif de commande de jeu et programme de jeu - Google Patents

Dispositif de jeu, dispositif de commande de jeu et programme de jeu Download PDF

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Publication number
WO2018066252A1
WO2018066252A1 PCT/JP2017/030292 JP2017030292W WO2018066252A1 WO 2018066252 A1 WO2018066252 A1 WO 2018066252A1 JP 2017030292 W JP2017030292 W JP 2017030292W WO 2018066252 A1 WO2018066252 A1 WO 2018066252A1
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WO
WIPO (PCT)
Prior art keywords
game
game medium
virtual
real
player
Prior art date
Application number
PCT/JP2017/030292
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English (en)
Japanese (ja)
Inventor
拓宏 水野
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株式会社アルファコード
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Filing date
Publication date
Application filed by 株式会社アルファコード filed Critical 株式会社アルファコード
Publication of WO2018066252A1 publication Critical patent/WO2018066252A1/fr

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/211Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/212Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/428Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • A63F13/525Changing parameters of virtual cameras
    • A63F13/5255Changing parameters of virtual cameras according to dedicated instructions from a player, e.g. using a secondary joystick to rotate the camera around a player's character
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T19/00Manipulating 3D models or images for computer graphics

Definitions

  • the present invention relates to a game device, a game control device, and a game program, and more particularly, to a game device, a game control device, and a game program configured to play a game by combining a real game medium and a virtual game medium. It is.
  • Patent Document 1 a plurality of cards displayed on a liquid crystal display unit provided with an overlapped tablet input unit are selected by sequentially touching with a touch pen, and matching / mismatching of the selected cards is matched. It is disclosed to play a nervous breakdown game by judging.
  • Patent Document 2 discloses a game for competing whether a picture displayed at an indefinite position for a certain period of time can be clicked within a displayed time, in addition to a picture matching game (nervation game).
  • Patent Documents 1 and 2 Conventional game devices represented by Patent Documents 1 and 2 usually play a game using a card image (virtual card) displayed on a display.
  • a character card real card which is a piece of paper on which a character's design or design is printed
  • a card image virtual card displayed on a mobile terminal
  • a game device that uses a card game (for example, see Patent Document 3).
  • a technique is also known in which a virtual CG image is displayed so that a game using a playboard can be played while viewing the real world and the virtual world of the CG together (for example, patents).
  • Reference 4 an image is input from an imaging unit included in a see-through head mounted display worn by a player to detect a mark, and a user's line-of-sight position on the playboard is obtained.
  • the computer graphics which identifies the item on a play board and shows a game scene based on the identification result is produced. Then, computer graphics based on the line-of-sight position is displayed on the head mounted display.
  • the present invention has been made to solve such a problem, and can further enhance the interest and preference of a game performed by combining a real game medium and a virtual game medium.
  • the purpose is to do.
  • the present invention is a game device including a plurality of real game media, a game control device, and a goggle-type head-mounted display
  • the game control device is a virtual game.
  • a virtual game medium display unit for displaying a medium on a head-mounted display, an identification information input unit for inputting identification information of a real game medium selected by a game player from a plurality of real game media, and a game medium display
  • a determination unit that determines whether the virtual game medium displayed by the unit and the actual game medium indicated by the identification information input by the identification information input unit are the same.
  • a game player can check a plurality of real game media while alternately checking a virtual game media displayed on the head-mounted display and a plurality of real game media.
  • searching for and selecting the same virtual game media from the list it is determined whether or not the same game was actually selected.
  • You can enjoy the game with the image of playing.
  • the interest property and preference of the game performed by combining a real game medium and a virtual game medium can be further improved.
  • FIG. 1 It is a figure which shows the structural example of the game device by this embodiment. It is a block diagram which shows the function structural example of the game control apparatus by this embodiment. It is a figure which shows the structural example of the game board used according to the game device of this embodiment. It is a figure which shows an example of the three-dimensional space corresponding to the whole three-dimensional space image displayed by the game control apparatus of this embodiment. It is a figure which shows an example of the three-dimensional space corresponding to the whole three-dimensional space image displayed by the game control apparatus of this embodiment. It is explanatory drawing of the divided area displayed switching according to a player's head movement.
  • FIG. 1 is a diagram illustrating a configuration example of the game device according to the present embodiment.
  • the game device of this embodiment includes a game control device 100, a goggle-type head-mounted display (HMD) 200, and a plurality of actual game media 300.
  • HMD head-mounted display
  • the game device is configured to play a game by combining a real game medium 300 and a virtual game medium displayed on the HMD 200 under the control of the game control device 100.
  • a card is used as an example of the actual game medium 300.
  • the actual game medium 300 is referred to as a “real card 300”.
  • Different patterns are drawn on the plurality of reality cards 300 one by one.
  • a virtual game medium displayed on the HMD 200 an image having the same pattern as that drawn on the plurality of real cards 300 and an image having a pattern different from the pattern are used.
  • an image having a pattern different from the pattern of the reality card 300 that is similar to the pattern of the reality card 300 and is confusing.
  • the virtual game medium is referred to as a “virtual card image”. Note that even if it is a virtual card image, it is not essential that the image is in a card shape.
  • the game control device 100 is constituted by a personal computer, for example, and reproduces a predetermined spatial image and displays it on the HMD 200.
  • a virtual card image is included in the spatial image.
  • the spatial image is, for example, a parallax image for creating a virtual reality (VR) three-dimensional space, and the three-dimensional spatial image reproduced by the game control device 100 is displayed on the HMD 200 worn by the game player.
  • VR virtual reality
  • a virtual reality three-dimensional space image is displayed as an example, but a normal two-dimensional space image may be displayed.
  • the HMD 200 on which the three-dimensional space image is displayed is equipped with a gyro sensor and an acceleration sensor, and can detect the movement of the player's head. Then, the game control device 100 reproduces the three-dimensional space image so that the three-dimensional space realized on the display of the HMD 200 changes dynamically according to the movement of the player's head detected by the sensor of the HMD 200. Control.
  • the game control device 100 reproduces a three-dimensional space image in which the front three-dimensional space is expanded.
  • the game control apparatus 100 reproduces a three-dimensional space image that expands the three-dimensional space moved to the right side.
  • the game control device 100 reproduces a three-dimensional space image in which the three-dimensional space moved to the left side is expanded.
  • the three-dimensional spatial image to be displayed may be a moving image whose contents change over time or a still image whose contents do not change over time.
  • the present invention is not limited to this.
  • a smartphone in which a dedicated game application is installed may be used.
  • the HMD 200 may be a so-called VR viewer (for example, “Google Cardboard” (registered trademark) of Google Inc.) that can be used with a smartphone.
  • FIG. 2 is a block diagram illustrating a functional configuration example of the game control apparatus 100 according to the present embodiment.
  • the game control device 100 includes a game image reproduction unit 11, an identification information input unit 12, and a determination unit 13 as functional configurations.
  • Each of these functional blocks 11 to 13 can be configured by any of hardware, DSP (Digital Signal Processor), and software.
  • DSP Digital Signal Processor
  • each of the functional blocks 11 to 13 is actually configured with a CPU, a RAM, a ROM, and the like, and a game program stored in a recording medium such as a RAM, a ROM, a hard disk, or a semiconductor memory is stored. Realized by operating.
  • the game control apparatus 100 is configured with a smartphone, the game program is the dedicated game application described above, and can be downloaded from a server on the Internet and installed.
  • the game image reproduction unit 11 reproduces a spatial image for a game and displays it on the HMD 200.
  • this spatial image is, for example, a virtual reality three-dimensional spatial image.
  • the game image reproduction unit 11 displays the virtual card image in the three-dimensional space image. That is, the game image reproduction unit 11 displays the virtual card image on the goggle type HMD 200 and has the function of the virtual game medium display unit of the present invention.
  • the game image reproduction unit 11 When playing a game, a plurality of reality cards 300 are placed in front of the player. Then, with the player wearing the HMD 200, the game image reproduction unit 11 reproduces a game image composed of a virtual reality three-dimensional space image and displays the game image on the HMD 200. At this time, the game image reproduction unit 11 may display only one virtual card image in the game image, or may display a plurality of virtual card images.
  • the game image reproduction unit 11 may automatically switch or may switch according to some instruction from the player. For example, a plurality of virtual card images can be switched and displayed in accordance with the change in the display direction of the three-dimensional space according to the movement of the player's head detected by the sensor of the HMD 200.
  • the game image reproduction unit 11 displays n (n is an arbitrary number of 1 or more) virtual card images and a user interface for switching display of the virtual card images in the three-dimensional space image, and When the user interface is operated by the player, another n virtual card images may be switched and displayed.
  • the user interface can be a graphical user interface that can be operated by a controller (not shown) that is held and used by the player, for example.
  • a space switching image displayed when the player turns his head in a specific direction according to the movement of the player's head detected by the sensor of the HMD 200 may be used as the user interface.
  • it is detected that the player has continued to view the space switching image for a predetermined time or more it is switched to another three-dimensional space image and displayed, and another n virtual card images are displayed therein.
  • the player draws the same pattern as the virtual card image from the plurality of physical cards 300 while alternately checking the virtual card image displayed on the HMD 200 and the plurality of physical cards 300 arranged in front of the eyes. Find and select the ones that were found.
  • the HMD 200 used in the present embodiment is a goggle type, and only a display image of the virtual space can be seen when worn, and the actual space cannot be seen at all. Therefore, the player needs to wear the HMD 200 in order to check the virtual card image, while it is necessary to remove the HMD 200 in order to check the real card 300.
  • the player checks the virtual card image and the real card 300 alternately while wearing or removing the HMD 200, and removes the real card 300 on which the same pattern as the virtual card image displayed in the virtual space is drawn. Find and select. In this way, matching between pictures while moving back and forth between virtual space and real space is not in existing games, and in that respect, it is more interesting and more attractive than conventional games. It has become.
  • the game image reproduction unit 11 displays an image having a pattern different from that of the plurality of real cards 300 in addition to an image having the same pattern as that of the plurality of real cards 300 as a virtual card image.
  • the game image playback unit 11 displays an image with a confusing picture similar to the picture of the real card 300 as a virtual card image having a picture different from the picture of the real card 300. This prevents the player from easily selecting the real card 300 having the same pattern as that of the virtual card image. In this respect as well, it is possible to enhance the fun and interest of the game.
  • the virtual card image is not fixedly displayed, but is displayed in a constantly moving state, thereby making it possible to further enhance interest and preference.
  • the identification information input unit 12 inputs identification information of the reality card 300 selected by the game player from the plurality of reality cards 300.
  • identification information is attached to the real card 300 together with a pattern.
  • This identification information is composed of numbers or letters, for example.
  • the player visually recognizes the identification information attached to the reality card 300 selected by the player and inputs it using the input interface (touch panel, keyboard, mouse, etc.) of the game control device 100.
  • a barcode or a two-dimensional code may be attached to the real card 300 as identification information, and the identification information may be input to the game control apparatus 100 by reading it with a camera or a reader.
  • the determination unit 13 determines whether the virtual card image displayed by the game image reproduction unit 11 and the real card 300 indicated by the identification information input by the identification information input unit 12 have the same pattern. Based on the determination result, the game win / loss is determined. For example, the game image reproduction unit 11 outputs identification information of the reproduced virtual card image to the determination unit 13.
  • the determination part 13 is the same as the displayed virtual card image by determining whether or not the identification information supplied from the game image reproduction part 11 matches the identification information input by the identification information input part 12. It is determined whether or not the picture reality card 300 has been selected by the player.
  • the game win / loss may be determined based on an arbitrary rule. For example, if the rule is to select one real card 300 and the player can select the real card 300 (correct real card) with the same pattern as the virtual card image displayed in the virtual space within the time limit, the player It is possible to win the game device otherwise.
  • the rule is to select a plurality of real cards 300, and if the number of players that can select the correct real card within the time limit is half or more, the player wins. If the number is less than half, the game device wins. It is also possible to do.
  • a plurality of players may play a game at the same time, and each player may select a plurality of real cards 300 so that the player with the largest number of correct real cards can win.
  • each player may select a plurality of real cards 300 so that the player with the largest number of correct real cards can win.
  • one of them is determined as a winner according to a predetermined rule. For example, it is conceivable that a player who wins the earliest selection of a plurality of physical cards is a winner.
  • the determination unit 13 determines whether or not the virtual card image displayed in the virtual space and the real card 300 selected by the player have the same pattern. The player himself / herself may be determined based on the determination result of the determination unit 13. For example, the determination unit 13 can display the number of successful real cards that have been selected and the score calculated according to the number, and the player can determine the win or loss by viewing the display. .
  • a rectangular game board 400 as shown in FIG. 3 is used.
  • a plurality of physical cards 300 are placed as a deck 401 with the design face down, and a predetermined number of place cards 402 are placed around it.
  • Spaces 403 for placing the reality cards 300 selected by the player are provided around the four game boards 400.
  • the player draws the same pattern as the virtual card image from among the plurality of place cards 402 while alternately checking the virtual card images displayed on the HMD 200 and the plurality of real cards 300 arranged as the place cards 402. Search for and select the item that has been placed, and move it from the place tag 402 to your space 403.
  • the player selects three real cards 300.
  • the player gets the real card 300 and the number of place cards 402 decreases, the player turns the deck 401 401 and replenishes the place cards 402. The above is repeated, and when the three players have each selected three real cards 300, the game is over and the winner is determined.
  • each of the four players inputs the identification information of the actual card 300 selected by the player to the game control device 100 and receives the determination by the determination unit 13.
  • the determination unit 13 determines, for each player, the number of real cards 300 (correct real cards) having the same pattern as the virtual card image displayed in the virtual space of the HMD 200, and displays the result.
  • the player determines the player who has selected the most correct real cards as the winner.
  • the player who has completed the earliest selection of the three reality cards is determined as the winner.
  • the game image playback unit 11 displays n divided areas in the virtual reality three-dimensional space image and displays one virtual card image in one divided area.
  • the game image reproduction unit 11 displays a user interface (the above-described space switching image) for switching a three-dimensional space image as a user interface for switching the display of the virtual card image.
  • FIG. 4 is a diagram illustrating an example of the three-dimensional space 40 corresponding to the entire three-dimensional space image in this case.
  • the virtual reality three-dimensional space 40 has four divided regions 41 to 44. Of these, one virtual card image (1) to (3) is displayed in each of the three divided areas 41 to 43. In another divided area 44, a user interface (space switching image) for switching a three-dimensional space image to another three-dimensional space image is displayed.
  • space switching image space switching image
  • the game image playback unit 11 performs control so that the divided areas realized on the display of the HMD 200 dynamically change according to the movement of the head of the player detected by the sensor of the HMD 200. That is, when the player wearing the HMD 200 moves his / her head from side to side, the game image playback unit 11 switches one of the four divided areas 41 to 44 according to the movement of the head detected by the sensor of the HMD 200. Display. Thereby, one of the virtual card images (1) to (3) or the space switching image is switched and displayed.
  • the virtual card image (2) in the divided area 42 is displayed.
  • the virtual card image (1) in the divided area 41 is displayed.
  • the virtual area is displayed together with the divided area 43.
  • the virtual card image (3) inside is displayed. Further, when the player moves his head 90 degrees or more in the left or right direction, a space switching image is displayed.
  • FIG. 5 is a diagram showing a three-dimensional space 50 corresponding to the whole of another three-dimensional space image.
  • the three-dimensional space 50 shown in FIG. 5 also has four divided areas 51 to 54, and among these three divided areas 51 to 53, the virtual card image (1 Virtual card images (4) to (6) different from () to (3) are displayed one by one. In the other divided area 54, a user interface (space switching image) for switching a three-dimensional space image to another three-dimensional space image is displayed.
  • the correct real card 300 having the same pattern as the virtual card image displayed in the virtual space may be selected from the plurality of real cards 300 arranged on the place tag 402 as soon as possible. It ’s important to win the game.
  • the virtual card images displayed in a certain three-dimensional space image are in the place tag 402, it is possible to select three immediately.
  • the virtual card image being displayed in a certain three-dimensional space image is not on the place tag 402, whether the space switching image is continuously viewed for a predetermined time and switched to another three-dimensional space image to display another virtual card image.
  • the game is strategically advanced while selecting whether to wait for the virtual card image displayed in the current three-dimensional space image to be replenished to the place tag 402 at the discretion of the player. Thereby, the interest property and preference of a game can be improved.
  • the actual card 300 having the same pattern as that is used for the exchange. Become. In such a case, after a player first obtains the real card 300 from the place tag 402 and places it in his / her space 403, while that player is looking at the HMD 200, another player will play as long as it is not. If the rule is that the real card 300 in the space 403 may be stolen, there is no time to look at the virtual space of the HMD 200 carefully, so that the game is more interesting.
  • the game player can check the virtual card images displayed on the HMD 200 and the plurality of real cards 300 while alternately checking the plurality of real cards 300.
  • a virtual card image and a picture having the same design are searched for and selected, and a determination is made as to whether or not the same picture has actually been selected.
  • You can enjoy the game with the image of doing. Thereby, the interest property and preference of the game performed by combining a real game medium and a virtual game medium can be further improved.
  • one three-dimensional space image is divided into a plurality of divided areas, and one virtual card image is displayed in each divided area.
  • the present invention is not limited to this.
  • a plurality of virtual card images may be displayed in one divided area.
  • a plurality of virtual card images are displayed so as to move freely in one 3D space image, and the virtual player in the 3D space image follows and is located near the virtual player.
  • a virtual card image may be displayed.
  • the present invention is not limited to this.
  • the two divided areas 41 and 42 are displayed in half on the left and right
  • the two divided areas 42 and 43 are displayed. May be displayed in half on the left and right.
  • the virtual card images in each divided area may be displayed in half.
  • two virtual card images can be confirmed at the same time although accurate determination cannot be made by looking at the entire virtual card image.
  • the entire virtual card image may be reduced and displayed in each divided area displayed half by half. In this way, although the virtual card image becomes small and difficult to see, two virtual card images can be confirmed simultaneously. A player who intends to end the selection of the virtual card image earlier than anyone can select such a display and check the virtual card image.
  • a card is used as an example of an actual game medium.
  • the present invention is not limited to this.
  • a coin, a model, a bag, etc. may be used, and personal items of daily life may be used.
  • a virtual game medium an image obtained by shooting a real game medium with a camera or the like and an image obtained by editing a part thereof may be used.
  • Game image playback unit (virtual game media display unit) 12 identification information input unit 13 determination unit 100 game control device 200 HMD 300 Real Game Media (Reality Card) 400 game board

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Abstract

La présente invention comprend : une unité de reproduction d'images de jeu (11) qui permet à une image de carte virtuelle d'être affichée sur un HMD200 ; et une unité de détermination (13) qui détermine si une carte virtuelle affichée sur le HMD200 est identique à une carte réelle sélectionnée par un joueur parmi une pluralité de cartes réelles, le joueur pouvant apprécier le jeu avec une image servant à jouer à un jeu de concentration ou à un jeu de mise en correspondance d'images en combinaison avec la carte réelle et la carte virtuelle en vérifiant alternativement la carte virtuelle affichée sur le HMD200 et la pluralité de cartes réelles, en recherchant et en sélectionnant une carte réelle parmi la pluralité de cartes réelles qui est identique à la carte virtuelle, et une évaluation étant réalisée de façon à savoir si le joueur a réellement pu sélectionner la carte identique.
PCT/JP2017/030292 2016-10-06 2017-08-24 Dispositif de jeu, dispositif de commande de jeu et programme de jeu WO2018066252A1 (fr)

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JP2016197947A JP6546574B2 (ja) 2016-10-06 2016-10-06 ゲーム装置、ゲーム制御装置およびゲーム用プログラム
JP2016-197947 2016-10-06

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Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2023125581A1 (fr) * 2021-12-28 2023-07-06 北京字跳网络技术有限公司 Procédé et appareil d'interaction à base de cartes, dispositif informatique et support d'enregistrememnt

Citations (3)

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JP2006174856A (ja) * 2004-12-20 2006-07-06 Yamaha Corp コントローラ機能の切り替え手段を有する処理装置
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