WO2018066252A1 - Game device, game control device and game program - Google Patents

Game device, game control device and game program Download PDF

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Publication number
WO2018066252A1
WO2018066252A1 PCT/JP2017/030292 JP2017030292W WO2018066252A1 WO 2018066252 A1 WO2018066252 A1 WO 2018066252A1 JP 2017030292 W JP2017030292 W JP 2017030292W WO 2018066252 A1 WO2018066252 A1 WO 2018066252A1
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WO
WIPO (PCT)
Prior art keywords
game
game medium
virtual
real
player
Prior art date
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PCT/JP2017/030292
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French (fr)
Japanese (ja)
Inventor
拓宏 水野
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株式会社アルファコード
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Publication of WO2018066252A1 publication Critical patent/WO2018066252A1/en

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/211Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/212Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/428Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • A63F13/525Changing parameters of virtual cameras
    • A63F13/5255Changing parameters of virtual cameras according to dedicated instructions from a player, e.g. using a secondary joystick to rotate the camera around a player's character
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T19/00Manipulating 3D models or images for computer graphics

Definitions

  • the present invention relates to a game device, a game control device, and a game program, and more particularly, to a game device, a game control device, and a game program configured to play a game by combining a real game medium and a virtual game medium. It is.
  • Patent Document 1 a plurality of cards displayed on a liquid crystal display unit provided with an overlapped tablet input unit are selected by sequentially touching with a touch pen, and matching / mismatching of the selected cards is matched. It is disclosed to play a nervous breakdown game by judging.
  • Patent Document 2 discloses a game for competing whether a picture displayed at an indefinite position for a certain period of time can be clicked within a displayed time, in addition to a picture matching game (nervation game).
  • Patent Documents 1 and 2 Conventional game devices represented by Patent Documents 1 and 2 usually play a game using a card image (virtual card) displayed on a display.
  • a character card real card which is a piece of paper on which a character's design or design is printed
  • a card image virtual card displayed on a mobile terminal
  • a game device that uses a card game (for example, see Patent Document 3).
  • a technique is also known in which a virtual CG image is displayed so that a game using a playboard can be played while viewing the real world and the virtual world of the CG together (for example, patents).
  • Reference 4 an image is input from an imaging unit included in a see-through head mounted display worn by a player to detect a mark, and a user's line-of-sight position on the playboard is obtained.
  • the computer graphics which identifies the item on a play board and shows a game scene based on the identification result is produced. Then, computer graphics based on the line-of-sight position is displayed on the head mounted display.
  • the present invention has been made to solve such a problem, and can further enhance the interest and preference of a game performed by combining a real game medium and a virtual game medium.
  • the purpose is to do.
  • the present invention is a game device including a plurality of real game media, a game control device, and a goggle-type head-mounted display
  • the game control device is a virtual game.
  • a virtual game medium display unit for displaying a medium on a head-mounted display, an identification information input unit for inputting identification information of a real game medium selected by a game player from a plurality of real game media, and a game medium display
  • a determination unit that determines whether the virtual game medium displayed by the unit and the actual game medium indicated by the identification information input by the identification information input unit are the same.
  • a game player can check a plurality of real game media while alternately checking a virtual game media displayed on the head-mounted display and a plurality of real game media.
  • searching for and selecting the same virtual game media from the list it is determined whether or not the same game was actually selected.
  • You can enjoy the game with the image of playing.
  • the interest property and preference of the game performed by combining a real game medium and a virtual game medium can be further improved.
  • FIG. 1 It is a figure which shows the structural example of the game device by this embodiment. It is a block diagram which shows the function structural example of the game control apparatus by this embodiment. It is a figure which shows the structural example of the game board used according to the game device of this embodiment. It is a figure which shows an example of the three-dimensional space corresponding to the whole three-dimensional space image displayed by the game control apparatus of this embodiment. It is a figure which shows an example of the three-dimensional space corresponding to the whole three-dimensional space image displayed by the game control apparatus of this embodiment. It is explanatory drawing of the divided area displayed switching according to a player's head movement.
  • FIG. 1 is a diagram illustrating a configuration example of the game device according to the present embodiment.
  • the game device of this embodiment includes a game control device 100, a goggle-type head-mounted display (HMD) 200, and a plurality of actual game media 300.
  • HMD head-mounted display
  • the game device is configured to play a game by combining a real game medium 300 and a virtual game medium displayed on the HMD 200 under the control of the game control device 100.
  • a card is used as an example of the actual game medium 300.
  • the actual game medium 300 is referred to as a “real card 300”.
  • Different patterns are drawn on the plurality of reality cards 300 one by one.
  • a virtual game medium displayed on the HMD 200 an image having the same pattern as that drawn on the plurality of real cards 300 and an image having a pattern different from the pattern are used.
  • an image having a pattern different from the pattern of the reality card 300 that is similar to the pattern of the reality card 300 and is confusing.
  • the virtual game medium is referred to as a “virtual card image”. Note that even if it is a virtual card image, it is not essential that the image is in a card shape.
  • the game control device 100 is constituted by a personal computer, for example, and reproduces a predetermined spatial image and displays it on the HMD 200.
  • a virtual card image is included in the spatial image.
  • the spatial image is, for example, a parallax image for creating a virtual reality (VR) three-dimensional space, and the three-dimensional spatial image reproduced by the game control device 100 is displayed on the HMD 200 worn by the game player.
  • VR virtual reality
  • a virtual reality three-dimensional space image is displayed as an example, but a normal two-dimensional space image may be displayed.
  • the HMD 200 on which the three-dimensional space image is displayed is equipped with a gyro sensor and an acceleration sensor, and can detect the movement of the player's head. Then, the game control device 100 reproduces the three-dimensional space image so that the three-dimensional space realized on the display of the HMD 200 changes dynamically according to the movement of the player's head detected by the sensor of the HMD 200. Control.
  • the game control device 100 reproduces a three-dimensional space image in which the front three-dimensional space is expanded.
  • the game control apparatus 100 reproduces a three-dimensional space image that expands the three-dimensional space moved to the right side.
  • the game control device 100 reproduces a three-dimensional space image in which the three-dimensional space moved to the left side is expanded.
  • the three-dimensional spatial image to be displayed may be a moving image whose contents change over time or a still image whose contents do not change over time.
  • the present invention is not limited to this.
  • a smartphone in which a dedicated game application is installed may be used.
  • the HMD 200 may be a so-called VR viewer (for example, “Google Cardboard” (registered trademark) of Google Inc.) that can be used with a smartphone.
  • FIG. 2 is a block diagram illustrating a functional configuration example of the game control apparatus 100 according to the present embodiment.
  • the game control device 100 includes a game image reproduction unit 11, an identification information input unit 12, and a determination unit 13 as functional configurations.
  • Each of these functional blocks 11 to 13 can be configured by any of hardware, DSP (Digital Signal Processor), and software.
  • DSP Digital Signal Processor
  • each of the functional blocks 11 to 13 is actually configured with a CPU, a RAM, a ROM, and the like, and a game program stored in a recording medium such as a RAM, a ROM, a hard disk, or a semiconductor memory is stored. Realized by operating.
  • the game control apparatus 100 is configured with a smartphone, the game program is the dedicated game application described above, and can be downloaded from a server on the Internet and installed.
  • the game image reproduction unit 11 reproduces a spatial image for a game and displays it on the HMD 200.
  • this spatial image is, for example, a virtual reality three-dimensional spatial image.
  • the game image reproduction unit 11 displays the virtual card image in the three-dimensional space image. That is, the game image reproduction unit 11 displays the virtual card image on the goggle type HMD 200 and has the function of the virtual game medium display unit of the present invention.
  • the game image reproduction unit 11 When playing a game, a plurality of reality cards 300 are placed in front of the player. Then, with the player wearing the HMD 200, the game image reproduction unit 11 reproduces a game image composed of a virtual reality three-dimensional space image and displays the game image on the HMD 200. At this time, the game image reproduction unit 11 may display only one virtual card image in the game image, or may display a plurality of virtual card images.
  • the game image reproduction unit 11 may automatically switch or may switch according to some instruction from the player. For example, a plurality of virtual card images can be switched and displayed in accordance with the change in the display direction of the three-dimensional space according to the movement of the player's head detected by the sensor of the HMD 200.
  • the game image reproduction unit 11 displays n (n is an arbitrary number of 1 or more) virtual card images and a user interface for switching display of the virtual card images in the three-dimensional space image, and When the user interface is operated by the player, another n virtual card images may be switched and displayed.
  • the user interface can be a graphical user interface that can be operated by a controller (not shown) that is held and used by the player, for example.
  • a space switching image displayed when the player turns his head in a specific direction according to the movement of the player's head detected by the sensor of the HMD 200 may be used as the user interface.
  • it is detected that the player has continued to view the space switching image for a predetermined time or more it is switched to another three-dimensional space image and displayed, and another n virtual card images are displayed therein.
  • the player draws the same pattern as the virtual card image from the plurality of physical cards 300 while alternately checking the virtual card image displayed on the HMD 200 and the plurality of physical cards 300 arranged in front of the eyes. Find and select the ones that were found.
  • the HMD 200 used in the present embodiment is a goggle type, and only a display image of the virtual space can be seen when worn, and the actual space cannot be seen at all. Therefore, the player needs to wear the HMD 200 in order to check the virtual card image, while it is necessary to remove the HMD 200 in order to check the real card 300.
  • the player checks the virtual card image and the real card 300 alternately while wearing or removing the HMD 200, and removes the real card 300 on which the same pattern as the virtual card image displayed in the virtual space is drawn. Find and select. In this way, matching between pictures while moving back and forth between virtual space and real space is not in existing games, and in that respect, it is more interesting and more attractive than conventional games. It has become.
  • the game image reproduction unit 11 displays an image having a pattern different from that of the plurality of real cards 300 in addition to an image having the same pattern as that of the plurality of real cards 300 as a virtual card image.
  • the game image playback unit 11 displays an image with a confusing picture similar to the picture of the real card 300 as a virtual card image having a picture different from the picture of the real card 300. This prevents the player from easily selecting the real card 300 having the same pattern as that of the virtual card image. In this respect as well, it is possible to enhance the fun and interest of the game.
  • the virtual card image is not fixedly displayed, but is displayed in a constantly moving state, thereby making it possible to further enhance interest and preference.
  • the identification information input unit 12 inputs identification information of the reality card 300 selected by the game player from the plurality of reality cards 300.
  • identification information is attached to the real card 300 together with a pattern.
  • This identification information is composed of numbers or letters, for example.
  • the player visually recognizes the identification information attached to the reality card 300 selected by the player and inputs it using the input interface (touch panel, keyboard, mouse, etc.) of the game control device 100.
  • a barcode or a two-dimensional code may be attached to the real card 300 as identification information, and the identification information may be input to the game control apparatus 100 by reading it with a camera or a reader.
  • the determination unit 13 determines whether the virtual card image displayed by the game image reproduction unit 11 and the real card 300 indicated by the identification information input by the identification information input unit 12 have the same pattern. Based on the determination result, the game win / loss is determined. For example, the game image reproduction unit 11 outputs identification information of the reproduced virtual card image to the determination unit 13.
  • the determination part 13 is the same as the displayed virtual card image by determining whether or not the identification information supplied from the game image reproduction part 11 matches the identification information input by the identification information input part 12. It is determined whether or not the picture reality card 300 has been selected by the player.
  • the game win / loss may be determined based on an arbitrary rule. For example, if the rule is to select one real card 300 and the player can select the real card 300 (correct real card) with the same pattern as the virtual card image displayed in the virtual space within the time limit, the player It is possible to win the game device otherwise.
  • the rule is to select a plurality of real cards 300, and if the number of players that can select the correct real card within the time limit is half or more, the player wins. If the number is less than half, the game device wins. It is also possible to do.
  • a plurality of players may play a game at the same time, and each player may select a plurality of real cards 300 so that the player with the largest number of correct real cards can win.
  • each player may select a plurality of real cards 300 so that the player with the largest number of correct real cards can win.
  • one of them is determined as a winner according to a predetermined rule. For example, it is conceivable that a player who wins the earliest selection of a plurality of physical cards is a winner.
  • the determination unit 13 determines whether or not the virtual card image displayed in the virtual space and the real card 300 selected by the player have the same pattern. The player himself / herself may be determined based on the determination result of the determination unit 13. For example, the determination unit 13 can display the number of successful real cards that have been selected and the score calculated according to the number, and the player can determine the win or loss by viewing the display. .
  • a rectangular game board 400 as shown in FIG. 3 is used.
  • a plurality of physical cards 300 are placed as a deck 401 with the design face down, and a predetermined number of place cards 402 are placed around it.
  • Spaces 403 for placing the reality cards 300 selected by the player are provided around the four game boards 400.
  • the player draws the same pattern as the virtual card image from among the plurality of place cards 402 while alternately checking the virtual card images displayed on the HMD 200 and the plurality of real cards 300 arranged as the place cards 402. Search for and select the item that has been placed, and move it from the place tag 402 to your space 403.
  • the player selects three real cards 300.
  • the player gets the real card 300 and the number of place cards 402 decreases, the player turns the deck 401 401 and replenishes the place cards 402. The above is repeated, and when the three players have each selected three real cards 300, the game is over and the winner is determined.
  • each of the four players inputs the identification information of the actual card 300 selected by the player to the game control device 100 and receives the determination by the determination unit 13.
  • the determination unit 13 determines, for each player, the number of real cards 300 (correct real cards) having the same pattern as the virtual card image displayed in the virtual space of the HMD 200, and displays the result.
  • the player determines the player who has selected the most correct real cards as the winner.
  • the player who has completed the earliest selection of the three reality cards is determined as the winner.
  • the game image playback unit 11 displays n divided areas in the virtual reality three-dimensional space image and displays one virtual card image in one divided area.
  • the game image reproduction unit 11 displays a user interface (the above-described space switching image) for switching a three-dimensional space image as a user interface for switching the display of the virtual card image.
  • FIG. 4 is a diagram illustrating an example of the three-dimensional space 40 corresponding to the entire three-dimensional space image in this case.
  • the virtual reality three-dimensional space 40 has four divided regions 41 to 44. Of these, one virtual card image (1) to (3) is displayed in each of the three divided areas 41 to 43. In another divided area 44, a user interface (space switching image) for switching a three-dimensional space image to another three-dimensional space image is displayed.
  • space switching image space switching image
  • the game image playback unit 11 performs control so that the divided areas realized on the display of the HMD 200 dynamically change according to the movement of the head of the player detected by the sensor of the HMD 200. That is, when the player wearing the HMD 200 moves his / her head from side to side, the game image playback unit 11 switches one of the four divided areas 41 to 44 according to the movement of the head detected by the sensor of the HMD 200. Display. Thereby, one of the virtual card images (1) to (3) or the space switching image is switched and displayed.
  • the virtual card image (2) in the divided area 42 is displayed.
  • the virtual card image (1) in the divided area 41 is displayed.
  • the virtual area is displayed together with the divided area 43.
  • the virtual card image (3) inside is displayed. Further, when the player moves his head 90 degrees or more in the left or right direction, a space switching image is displayed.
  • FIG. 5 is a diagram showing a three-dimensional space 50 corresponding to the whole of another three-dimensional space image.
  • the three-dimensional space 50 shown in FIG. 5 also has four divided areas 51 to 54, and among these three divided areas 51 to 53, the virtual card image (1 Virtual card images (4) to (6) different from () to (3) are displayed one by one. In the other divided area 54, a user interface (space switching image) for switching a three-dimensional space image to another three-dimensional space image is displayed.
  • the correct real card 300 having the same pattern as the virtual card image displayed in the virtual space may be selected from the plurality of real cards 300 arranged on the place tag 402 as soon as possible. It ’s important to win the game.
  • the virtual card images displayed in a certain three-dimensional space image are in the place tag 402, it is possible to select three immediately.
  • the virtual card image being displayed in a certain three-dimensional space image is not on the place tag 402, whether the space switching image is continuously viewed for a predetermined time and switched to another three-dimensional space image to display another virtual card image.
  • the game is strategically advanced while selecting whether to wait for the virtual card image displayed in the current three-dimensional space image to be replenished to the place tag 402 at the discretion of the player. Thereby, the interest property and preference of a game can be improved.
  • the actual card 300 having the same pattern as that is used for the exchange. Become. In such a case, after a player first obtains the real card 300 from the place tag 402 and places it in his / her space 403, while that player is looking at the HMD 200, another player will play as long as it is not. If the rule is that the real card 300 in the space 403 may be stolen, there is no time to look at the virtual space of the HMD 200 carefully, so that the game is more interesting.
  • the game player can check the virtual card images displayed on the HMD 200 and the plurality of real cards 300 while alternately checking the plurality of real cards 300.
  • a virtual card image and a picture having the same design are searched for and selected, and a determination is made as to whether or not the same picture has actually been selected.
  • You can enjoy the game with the image of doing. Thereby, the interest property and preference of the game performed by combining a real game medium and a virtual game medium can be further improved.
  • one three-dimensional space image is divided into a plurality of divided areas, and one virtual card image is displayed in each divided area.
  • the present invention is not limited to this.
  • a plurality of virtual card images may be displayed in one divided area.
  • a plurality of virtual card images are displayed so as to move freely in one 3D space image, and the virtual player in the 3D space image follows and is located near the virtual player.
  • a virtual card image may be displayed.
  • the present invention is not limited to this.
  • the two divided areas 41 and 42 are displayed in half on the left and right
  • the two divided areas 42 and 43 are displayed. May be displayed in half on the left and right.
  • the virtual card images in each divided area may be displayed in half.
  • two virtual card images can be confirmed at the same time although accurate determination cannot be made by looking at the entire virtual card image.
  • the entire virtual card image may be reduced and displayed in each divided area displayed half by half. In this way, although the virtual card image becomes small and difficult to see, two virtual card images can be confirmed simultaneously. A player who intends to end the selection of the virtual card image earlier than anyone can select such a display and check the virtual card image.
  • a card is used as an example of an actual game medium.
  • the present invention is not limited to this.
  • a coin, a model, a bag, etc. may be used, and personal items of daily life may be used.
  • a virtual game medium an image obtained by shooting a real game medium with a camera or the like and an image obtained by editing a part thereof may be used.
  • Game image playback unit (virtual game media display unit) 12 identification information input unit 13 determination unit 100 game control device 200 HMD 300 Real Game Media (Reality Card) 400 game board

Abstract

The present invention is provided with: a game image reproduction unit 11 which allows a virtual card image to be displayed on HMD200; and a determining unit 13 which determines whether a virtual card displayed on the HMD200 is identical to a real card selected by a player among a plurality of real cards, wherein the game player can enjoy the game with an image for playing a concentration game or a picture matching game in combination with the real card and virtual card by alternately checking the virtual card displayed on the HMD200 and the plurality of real cards, searching for and selecting a real card among the plurality of real cards that is identical to the virtual card, and being judged as to whether the player was able to select the identical card in reality.

Description

ゲーム装置、ゲーム制御装置およびゲーム用プログラムGAME DEVICE, GAME CONTROL DEVICE, AND GAME PROGRAM
 本発明は、ゲーム装置、ゲーム制御装置およびゲーム用プログラムに関し、特に、現実のゲーム媒体と仮想のゲーム媒体とを組み合わせてゲームを行うようになされたゲーム装置、ゲーム制御装置およびゲーム用プログラムに関するものである。 The present invention relates to a game device, a game control device, and a game program, and more particularly, to a game device, a game control device, and a game program configured to play a game by combining a real game medium and a virtual game medium. It is.
 従来、カードゲーム機能を搭載したゲーム装置が種々提供されている(例えば、特許文献1,2参照)。特許文献1には、タブレット入力部を重ねて設けた液晶表示部に表示された複数のカードを、タッチペンにより順次タッチして選択することにより、その選択されたカード同士の絵柄の一致/不一致を判断して神経衰弱ゲームを行うことが開示されている。また、特許文献2には、絵合わせゲーム(神経衰弱ゲーム)のほか、不定の位置に一定時間表示された絵柄を表示された時間内にクリックできるかを競うゲームなどが開示されている。 Conventionally, various game devices equipped with a card game function have been provided (see, for example, Patent Documents 1 and 2). In Patent Document 1, a plurality of cards displayed on a liquid crystal display unit provided with an overlapped tablet input unit are selected by sequentially touching with a touch pen, and matching / mismatching of the selected cards is matched. It is disclosed to play a nervous breakdown game by judging. Patent Document 2 discloses a game for competing whether a picture displayed at an indefinite position for a certain period of time can be clicked within a displayed time, in addition to a picture matching game (nervation game).
 上記特許文献1,2に代表される従来のゲーム装置は、ディスプレイに表示されたカード画像(仮想カード)を用いてゲームを行うのが通常であった。これに対し、ゲームの興趣性および趣向性を高めるために、キャラクタの絵柄や図案が印刷された紙片であるキャラクタカード(現実カード)と、携帯端末に表示されたカード画像(仮想カード)とを用いてカードゲームを行うゲーム装置も考案されている(例えば、特許文献3参照)。 Conventional game devices represented by Patent Documents 1 and 2 usually play a game using a card image (virtual card) displayed on a display. On the other hand, in order to enhance the fun and appeal of the game, a character card (real card) which is a piece of paper on which a character's design or design is printed, and a card image (virtual card) displayed on a mobile terminal There has also been devised a game device that uses a card game (for example, see Patent Document 3).
 さらに、仮想のCG画像を表示させることにより、現実世界とCGの仮想世界とを合わせて見ながら、プレイボードを用いたゲームを行うことができるようにした技術も知られている(例えば、特許文献4参照)。具体的には、プレイヤーが装着しているシースルー・ヘッドマウントディスプレイが有する撮像部から画像を入力してマークを検出し、プレイボード上におけるユーザの視線位置を求める。さらに、プレイボード上のアイテムを識別し、その識別結果に基づきゲームシーンを示すコンピュータグラフィックスを作成する。そして、視線位置に基づくコンピュータグラフィックスをヘッドマウントディスプレイ上に表示する。 Furthermore, a technique is also known in which a virtual CG image is displayed so that a game using a playboard can be played while viewing the real world and the virtual world of the CG together (for example, patents). Reference 4). Specifically, an image is input from an imaging unit included in a see-through head mounted display worn by a player to detect a mark, and a user's line-of-sight position on the playboard is obtained. Furthermore, the computer graphics which identifies the item on a play board and shows a game scene based on the identification result is produced. Then, computer graphics based on the line-of-sight position is displayed on the head mounted display.
特開平8-323045号公報JP-A-8-323045 特開2005-143692号公報JP 2005-143692 A 特開2014-233388号公報JP 2014-233388 A 特開2003-103052号公報Japanese Patent Laid-Open No. 2003-103052
 しかしながら、上記特許文献3に記載のカードゲームでは、キャラクタカードやスキルカードが紙片で構成された現実カードに加えて、その紙片と同じ絵柄や図案が描かれた仮想カードが表示された携帯端末を、現実カードと同等の機能を有するキャラクタカードやスキルカードとして用いることができるように成されている程度であり、ゲームの興趣性および趣向性が格段に高まっているとは言えない。 However, in the card game described in the above-mentioned Patent Document 3, in addition to a real card in which a character card or skill card is composed of a piece of paper, a portable terminal on which a virtual card on which the same pattern or design as the piece of paper is drawn is displayed. In other words, the game is of such a degree that it can be used as a character card or a skill card having the same function as that of a real card, and it cannot be said that the fun and interest of the game are remarkably increased.
 また、上記特許文献4に記載の映像体験システムでは、プレイヤーがシースルー・ヘッドマウントディスプレイを通して現実世界で見ている物(ボード上のカード)を撮影画像から検出して、その見ているカードの上にCG画像を重ねて表示しているに過ぎない。すなわち、見た目の面白さはあるものの、ゲームの興趣性および趣向性が格段に高まっているとは言えない。 Also, in the video experience system described in Patent Document 4 above, the player sees what the player sees in the real world (card on the board) through the see-through head-mounted display from the photographed image, Only the CG image is displayed in a superimposed manner. In other words, although the game is interesting, it cannot be said that the fun and interest of the game have increased significantly.
 本発明は、このような問題を解決するために成されたものであり、現実のゲーム媒体と仮想のゲーム媒体とを組み合わせて行うゲームの興趣性および趣向性をより向上させることができるようにすることを目的とする。 The present invention has been made to solve such a problem, and can further enhance the interest and preference of a game performed by combining a real game medium and a virtual game medium. The purpose is to do.
 上記した課題を解決するために、本発明では、複数の現実のゲーム媒体と、ゲーム制御装置と、ゴーグル型のヘッドマウントディスプレイとを備えたゲーム装置であって、ゲーム制御装置は、仮想のゲーム媒体をヘッドマウントディスプレイに表示させる仮想ゲーム媒体表示部と、複数の現実のゲーム媒体の中からゲームのプレイヤーによって選択された現実のゲーム媒体の識別情報を入力する識別情報入力部と、ゲーム媒体表示部により表示された仮想のゲーム媒体と識別情報入力部により入力された識別情報により示される現実のゲーム媒体とが同じものか否かを判定する判定部とを備える。 In order to solve the above-described problems, the present invention is a game device including a plurality of real game media, a game control device, and a goggle-type head-mounted display, and the game control device is a virtual game. A virtual game medium display unit for displaying a medium on a head-mounted display, an identification information input unit for inputting identification information of a real game medium selected by a game player from a plurality of real game media, and a game medium display A determination unit that determines whether the virtual game medium displayed by the unit and the actual game medium indicated by the identification information input by the identification information input unit are the same.
 上記のように構成した本発明によれば、ゲームのプレイヤーは、ヘッドマウントディスプレイに表示される仮想のゲーム媒体と、複数の現実のゲーム媒体とを交互に確認しながら、複数の現実のゲーム媒体の中から仮想のゲーム媒体と同じものを探して選択し、実際に同じものを選択できたか否かの判定を受けることにより、現実のゲーム媒体と仮想のゲーム媒体との組み合わせで神経衰弱または絵合わせをするというようなイメージでゲームを楽しむことができる。これにより、現実のゲーム媒体と仮想のゲーム媒体とを組み合わせて行うゲームの興趣性および趣向性をより向上させることができる。 According to the present invention configured as described above, a game player can check a plurality of real game media while alternately checking a virtual game media displayed on the head-mounted display and a plurality of real game media. By searching for and selecting the same virtual game media from the list, it is determined whether or not the same game was actually selected. You can enjoy the game with the image of playing. Thereby, the interest property and preference of the game performed by combining a real game medium and a virtual game medium can be further improved.
本実施形態によるゲーム装置の構成例を示す図である。It is a figure which shows the structural example of the game device by this embodiment. 本実施形態によるゲーム制御装置の機能構成例を示すブロック図である。It is a block diagram which shows the function structural example of the game control apparatus by this embodiment. 本実施形態のゲーム装置に合わせて用いるゲームボードの構成例を示す図である。It is a figure which shows the structural example of the game board used according to the game device of this embodiment. 本実施形態のゲーム制御装置により表示される3次元空間画像の全体に対応した3次元空間の一例を示す図である。It is a figure which shows an example of the three-dimensional space corresponding to the whole three-dimensional space image displayed by the game control apparatus of this embodiment. 本実施形態のゲーム制御装置により表示される3次元空間画像の全体に対応した3次元空間の一例を示す図である。It is a figure which shows an example of the three-dimensional space corresponding to the whole three-dimensional space image displayed by the game control apparatus of this embodiment. プレイヤーの頭の動きに応じて切り替えて表示される分割領域の説明図である。It is explanatory drawing of the divided area displayed switching according to a player's head movement.
 以下、本発明の一実施形態を図面に基づいて説明する。図1は、本実施形態によるゲーム装置の構成例を示す図である。図1に示すように、本実施形態のゲーム装置は、ゲーム制御装置100、ゴーグル型のヘッドマウントディスプレイ(HMD)200および複数の現実のゲーム媒体300を備えて構成されている。 Hereinafter, an embodiment of the present invention will be described with reference to the drawings. FIG. 1 is a diagram illustrating a configuration example of the game device according to the present embodiment. As shown in FIG. 1, the game device of this embodiment includes a game control device 100, a goggle-type head-mounted display (HMD) 200, and a plurality of actual game media 300.
 本実施形態のゲーム装置は、現実のゲーム媒体300と、ゲーム制御装置100の制御によってHMD200に表示される仮想のゲーム媒体とを組み合わせてゲームを行うようになされたものである。なお、本実施形態では、現実のゲーム媒体300の一例として、カードを用いる。以下では、現実のゲーム媒体300を「現実カード300」と称する。複数の現実カード300には、1枚ずつ異なる絵柄が描かれている。 The game device according to the present embodiment is configured to play a game by combining a real game medium 300 and a virtual game medium displayed on the HMD 200 under the control of the game control device 100. In the present embodiment, a card is used as an example of the actual game medium 300. Hereinafter, the actual game medium 300 is referred to as a “real card 300”. Different patterns are drawn on the plurality of reality cards 300 one by one.
 また、HMD200に表示される仮想のゲーム媒体として、複数の現実カード300に描かれている絵柄と同じ絵柄の画像、および当該絵柄とは異なる絵柄の画像を用いる。ゲームの興趣性および趣向性を高めるために、現実カード300の絵柄と異なる絵柄の画像は、現実カード300の絵柄と似ていて紛らわしいものを用いるのが好ましい。以下では、仮想のゲーム媒体を「仮想カード画像」と称する。なお、仮想カード画像とは言っても、画像がカード状になっていることは必須ではない。 Further, as a virtual game medium displayed on the HMD 200, an image having the same pattern as that drawn on the plurality of real cards 300 and an image having a pattern different from the pattern are used. In order to enhance the fun and interest of the game, it is preferable to use an image having a pattern different from the pattern of the reality card 300 that is similar to the pattern of the reality card 300 and is confusing. Hereinafter, the virtual game medium is referred to as a “virtual card image”. Note that even if it is a virtual card image, it is not essential that the image is in a card shape.
 ゲーム制御装置100は、例えばパーソナルコンピュータにより構成され、所定の空間画像を再生してHMD200に表示させる。その空間画像の中に、仮想カード画像が含まれている。空間画像は、例えば、仮想現実(VR)の3次元空間を作るための視差画像であり、ゲーム制御装置100により再生された3次元空間画像は、ゲームのプレイヤーが装着したHMD200に表示される。なお、ここでは一例として仮想現実の3次元空間画像を表示するものとしているが、通常の2次元空間画像であってもよい。 The game control device 100 is constituted by a personal computer, for example, and reproduces a predetermined spatial image and displays it on the HMD 200. A virtual card image is included in the spatial image. The spatial image is, for example, a parallax image for creating a virtual reality (VR) three-dimensional space, and the three-dimensional spatial image reproduced by the game control device 100 is displayed on the HMD 200 worn by the game player. Note that, here, a virtual reality three-dimensional space image is displayed as an example, but a normal two-dimensional space image may be displayed.
 3次元空間画像が表示されるHMD200には、ジャイロセンサや加速度センサが搭載されており、プレイヤーの頭の動きを検出することが可能となっている。そして、ゲーム制御装置100は、HMD200のセンサにより検出されたプレイヤーの頭の動きに応じて、HMD200の表示上に実現される3次元空間が動的に変わるように、3次元空間画像の再生を制御する。 The HMD 200 on which the three-dimensional space image is displayed is equipped with a gyro sensor and an acceleration sensor, and can detect the movement of the player's head. Then, the game control device 100 reproduces the three-dimensional space image so that the three-dimensional space realized on the display of the HMD 200 changes dynamically according to the movement of the player's head detected by the sensor of the HMD 200. Control.
 すなわち、プレイヤーが正面を向くと、そのことがHMD200のセンサにより検出され、ゲーム制御装置100は、正面の3次元空間が広がるような3次元空間画像を再生する。プレイヤーが右の方に頭を向けると、そのことがHMD200のセンサにより検出され、ゲーム制御装置100は、右側に移動した3次元空間が広がるような3次元空間画像を再生する。また、プレイヤーが左の方に頭を向けると、そのことがHMD200のセンサにより検出され、ゲーム制御装置100は、左側に移動した3次元空間が広がるような3次元空間画像を再生する。なお、表示する3次元空間画像は、経時的に内容が変化する動画像であってもよいし、経時的に内容が変化しない静止画像であってもよい。 That is, when the player turns to the front, this is detected by the sensor of the HMD 200, and the game control device 100 reproduces a three-dimensional space image in which the front three-dimensional space is expanded. When the player turns his head to the right, this is detected by the sensor of the HMD 200, and the game control apparatus 100 reproduces a three-dimensional space image that expands the three-dimensional space moved to the right side. Further, when the player turns his head to the left, this is detected by the sensor of the HMD 200, and the game control device 100 reproduces a three-dimensional space image in which the three-dimensional space moved to the left side is expanded. Note that the three-dimensional spatial image to be displayed may be a moving image whose contents change over time or a still image whose contents do not change over time.
 なお、ここでは、ゲーム制御装置100がパーソナルコンピュータである例について説明したが、本発明はこれに限定されない。例えば、専用のゲームアプリケーションがインストールされたスマートフォンであってもよい。この場合、HMD200は、スマートフォンを装着して使用可能な、いわゆるVRビューア(例えば、グーグル社の「Google Cardboard」(登録商標))であってもよい。 In addition, although the example in which the game control apparatus 100 is a personal computer has been described here, the present invention is not limited to this. For example, a smartphone in which a dedicated game application is installed may be used. In this case, the HMD 200 may be a so-called VR viewer (for example, “Google Cardboard” (registered trademark) of Google Inc.) that can be used with a smartphone.
 図2は、本実施形態によるゲーム制御装置100の機能構成例を示すブロック図である。図2に示すように、ゲーム制御装置100は、その機能構成として、ゲーム画像再生部11、識別情報入力部12および判定部13を備えている。これらの各機能ブロック11~13は、ハードウェア、DSP(Digital Signal Processor)、ソフトウェアの何れによっても構成することが可能である。 FIG. 2 is a block diagram illustrating a functional configuration example of the game control apparatus 100 according to the present embodiment. As shown in FIG. 2, the game control device 100 includes a game image reproduction unit 11, an identification information input unit 12, and a determination unit 13 as functional configurations. Each of these functional blocks 11 to 13 can be configured by any of hardware, DSP (Digital Signal Processor), and software.
 例えばソフトウェアによって構成する場合、各機能ブロック11~13は、実際にはCPU、RAM、ROMなどを備えて構成され、RAMやROM、ハードディスクまたは半導体メモリ等の記録媒体に記憶されたゲーム用プログラムが動作することによって実現される。ゲーム制御装置100をスマートフォンで構成する場合、ゲーム用プログラムは、上述した専用のゲームアプリケーションであり、インターネット上のサーバからダウンロードしてインストールすることが可能である。 For example, when configured by software, each of the functional blocks 11 to 13 is actually configured with a CPU, a RAM, a ROM, and the like, and a game program stored in a recording medium such as a RAM, a ROM, a hard disk, or a semiconductor memory is stored. Realized by operating. When the game control apparatus 100 is configured with a smartphone, the game program is the dedicated game application described above, and can be downloaded from a server on the Internet and installed.
 ゲーム画像再生部11は、ゲーム用の空間画像を再生してHMD200に表示させる。上述したように、この空間画像は、一例として、仮想現実の3次元空間画像である。ゲーム画像再生部11は、この3次元空間画像の中に、仮想カード画像を含めて表示させる。すなわち、ゲーム画像再生部11は、仮想カード画像をゴーグル型のHMD200に表示させるものであり、本発明の仮想ゲーム媒体表示部の機能を有している。 The game image reproduction unit 11 reproduces a spatial image for a game and displays it on the HMD 200. As described above, this spatial image is, for example, a virtual reality three-dimensional spatial image. The game image reproduction unit 11 displays the virtual card image in the three-dimensional space image. That is, the game image reproduction unit 11 displays the virtual card image on the goggle type HMD 200 and has the function of the virtual game medium display unit of the present invention.
 ゲームを行うときは、複数の現実カード300をプレイヤーの前に並べて置いておく。そして、プレイヤーがHMD200を装着した状態で、ゲーム画像再生部11が仮想現実の3次元空間画像から成るゲーム画像を再生してHMD200に表示させる。このときゲーム画像再生部11は、ゲーム画像の中で1つの仮想カード画像のみを表示させるようにしてもよいし、複数の仮想カード画像を表示させるようにしてもよい。 When playing a game, a plurality of reality cards 300 are placed in front of the player. Then, with the player wearing the HMD 200, the game image reproduction unit 11 reproduces a game image composed of a virtual reality three-dimensional space image and displays the game image on the HMD 200. At this time, the game image reproduction unit 11 may display only one virtual card image in the game image, or may display a plurality of virtual card images.
 複数の仮想カード画像を表示する場合、それらを一度に表示させてもよいし、順次切り替えて表示させるようにしてもよい。複数の仮想カード画像を切り替えて表示させる場合、ゲーム画像再生部11が自動的に切り替えるようにしてもよいし、プレイヤーからの何らかの指示に応じて切り替えるようにしてもよい。例えば、HMD200のセンサにより検出されるプレイヤーの頭の動きに応じて3次元空間の表示方向が変わるのに合わせて、複数の仮想カード画像を切り替えて表示させるようにすることが可能である。 When displaying a plurality of virtual card images, they may be displayed at a time, or may be sequentially switched and displayed. When switching and displaying a plurality of virtual card images, the game image reproduction unit 11 may automatically switch or may switch according to some instruction from the player. For example, a plurality of virtual card images can be switched and displayed in accordance with the change in the display direction of the three-dimensional space according to the movement of the player's head detected by the sensor of the HMD 200.
 また、ゲーム画像再生部11は、n個(nは1以上の任意の数)の仮想カード画像と、仮想カード画像の表示を切り替えるためのユーザインタフェースとを3次元空間画像内に表示させ、当該ユーザインタフェースがプレイヤーにより操作されたときに、別のn個の仮想カード画像を切り替えて表示させるようにしてもよい。 Further, the game image reproduction unit 11 displays n (n is an arbitrary number of 1 or more) virtual card images and a user interface for switching display of the virtual card images in the three-dimensional space image, and When the user interface is operated by the player, another n virtual card images may be switched and displayed.
 このユーザインタフェースは、例えば、プレイヤーが把持して使用するコントローラ(図示せず)によって操作可能なグラフィカルユーザインタフェースとすることが可能である。別の例として、HMD200のセンサにより検出されるプレイヤーの頭の動きに応じて、プレイヤーが特定の方向に頭を向けたときに表示される空間切替用画像をユーザインタフェースとして用いるようにしてもよい。この場合、プレイヤーがその空間切替用画像を所定時間以上見続けたことを検知して、別の3次元空間画像に切り替えて表示し、その中に別のn個の仮想カード画像を表示させるようにする。 The user interface can be a graphical user interface that can be operated by a controller (not shown) that is held and used by the player, for example. As another example, a space switching image displayed when the player turns his head in a specific direction according to the movement of the player's head detected by the sensor of the HMD 200 may be used as the user interface. . In this case, when it is detected that the player has continued to view the space switching image for a predetermined time or more, it is switched to another three-dimensional space image and displayed, and another n virtual card images are displayed therein. To.
 プレイヤーは、HMD200に表示される仮想カード画像と、目の前に並べられている複数の現実カード300とを交互に確認しながら、複数の現実カード300の中から仮想カード画像と同じ絵柄が描かれたものを探して選択する。ここで、本実施形態において用いるHMD200はゴーグル型であり、装着時には仮想空間の表示画像が見えるのみで、現実の空間は全く見えなくなる。そのため、プレイヤーは、仮想カード画像を確認するためにはHMD200を装着する必要があり、その一方で現実カード300を確認するためにはHMD200を取り外す必要がある。よって、プレイヤーは、HMD200を装着したり外したりしながら、仮想カード画像と現実カード300とを交互に確認し、仮想空間内に表示された仮想カード画像と同じ絵柄が描かれた現実カード300を探して選択する。このように、仮想空間と現実空間との間を行ったり来たりしながら絵合わせをすることは、既存のゲームにはなく、その点で従来のゲームに比べて興趣性および趣向性が高いものとなっている。 The player draws the same pattern as the virtual card image from the plurality of physical cards 300 while alternately checking the virtual card image displayed on the HMD 200 and the plurality of physical cards 300 arranged in front of the eyes. Find and select the ones that were found. Here, the HMD 200 used in the present embodiment is a goggle type, and only a display image of the virtual space can be seen when worn, and the actual space cannot be seen at all. Therefore, the player needs to wear the HMD 200 in order to check the virtual card image, while it is necessary to remove the HMD 200 in order to check the real card 300. Therefore, the player checks the virtual card image and the real card 300 alternately while wearing or removing the HMD 200, and removes the real card 300 on which the same pattern as the virtual card image displayed in the virtual space is drawn. Find and select. In this way, matching between pictures while moving back and forth between virtual space and real space is not in existing games, and in that respect, it is more interesting and more attractive than conventional games. It has become.
 また、ゲーム画像再生部11は、仮想カード画像として、複数の現実カード300と同じ絵柄の画像のほかに、複数の現実カード300とは異なる絵柄の画像を表示させる。しかも、ゲーム画像再生部11は、現実カード300の絵柄とは異なる絵柄の仮想カード画像として、現実カード300の絵柄と似ていて紛らわしい絵柄の画像を表示させる。これにより、仮想カード画像と同じ絵柄の現実カード300をプレイヤーが簡単には選択できないようにしていて、この点でもゲームの興趣性および趣向性を高めることができる。なお、仮想カード画像を固定の表示とするのではなく、常時動いている状態で表示させることにより、より興趣性および趣向性を高めることができる。 Further, the game image reproduction unit 11 displays an image having a pattern different from that of the plurality of real cards 300 in addition to an image having the same pattern as that of the plurality of real cards 300 as a virtual card image. Moreover, the game image playback unit 11 displays an image with a confusing picture similar to the picture of the real card 300 as a virtual card image having a picture different from the picture of the real card 300. This prevents the player from easily selecting the real card 300 having the same pattern as that of the virtual card image. In this respect as well, it is possible to enhance the fun and interest of the game. It should be noted that the virtual card image is not fixedly displayed, but is displayed in a constantly moving state, thereby making it possible to further enhance interest and preference.
 識別情報入力部12は、複数の現実カード300の中からゲームのプレイヤーによって選択された現実カード300の識別情報を入力する。例えば、現実カード300に対して、絵柄とともに識別情報を付しておく。この識別情報は、例えば数字または文字で構成する。プレイヤーは、自分が選択した現実カード300に付されている識別情報を目視して、それをゲーム制御装置100の入力インタフェース(タッチパネル、キーボード、マウスなど)を用いて入力する。なお、識別情報としてバーコードまたは2次元コードを現実カード300に付しておき、それをカメラやリーダなどで読み取ることによって、識別情報をゲーム制御装置100に入力するようにしてもよい。 The identification information input unit 12 inputs identification information of the reality card 300 selected by the game player from the plurality of reality cards 300. For example, identification information is attached to the real card 300 together with a pattern. This identification information is composed of numbers or letters, for example. The player visually recognizes the identification information attached to the reality card 300 selected by the player and inputs it using the input interface (touch panel, keyboard, mouse, etc.) of the game control device 100. In addition, a barcode or a two-dimensional code may be attached to the real card 300 as identification information, and the identification information may be input to the game control apparatus 100 by reading it with a camera or a reader.
 判定部13は、ゲーム画像再生部11により表示された仮想カード画像と、識別情報入力部12により入力された識別情報により示される現実カード300とが同じ絵柄のものであるか否かを判定し、その判定結果に基づいてゲームの勝敗を決定する。例えば、ゲーム画像再生部11は、再生した仮想カード画像の識別情報を判定部13に出力する。判定部13は、ゲーム画像再生部11から供給された識別情報と、識別情報入力部12により入力された識別情報とが一致するか否かを判定することにより、表示された仮想カード画像と同じ絵柄の現実カード300がプレイヤーによって選択されたか否かを判定する。 The determination unit 13 determines whether the virtual card image displayed by the game image reproduction unit 11 and the real card 300 indicated by the identification information input by the identification information input unit 12 have the same pattern. Based on the determination result, the game win / loss is determined. For example, the game image reproduction unit 11 outputs identification information of the reproduced virtual card image to the determination unit 13. The determination part 13 is the same as the displayed virtual card image by determining whether or not the identification information supplied from the game image reproduction part 11 matches the identification information input by the identification information input part 12. It is determined whether or not the picture reality card 300 has been selected by the player.
 ゲームの勝敗に関しては、任意のルールに基づいて判定するようにしてよい。例えば、現実カード300を1枚選ぶルールにしておいて、仮想空間に表示された仮想カード画像と同じ絵柄の現実カード300(正解の現実カード)をプレイヤーが制限時間内に選択できた場合はプレイヤーの勝ち、そうでなければゲーム装置の勝ちとすることが可能である。または、現実カード300を複数枚選ぶルールにしておいて、プレイヤーが正解の現実カードを制限時間内に選択できた枚数が半数以上の場合はプレイヤーの勝ち、半数以下の場合はゲーム装置の勝ちとすることも可能である。 The game win / loss may be determined based on an arbitrary rule. For example, if the rule is to select one real card 300 and the player can select the real card 300 (correct real card) with the same pattern as the virtual card image displayed in the virtual space within the time limit, the player It is possible to win the game device otherwise. Alternatively, the rule is to select a plurality of real cards 300, and if the number of players that can select the correct real card within the time limit is half or more, the player wins. If the number is less than half, the game device wins. It is also possible to do.
 あるいは、複数のプレイヤーが同時にゲームを行い、各プレイヤーが現実カード300をそれぞれ複数枚選ぶルールにしておいて、正解の現実カードを選択できた枚数が最も多いプレイヤーの勝ちとするようにしてもよい。なお、正解の現実カードを選択できた枚数が最も多いプレイヤーが複数人いる場合は、その中から所定のルールによって1人を勝者に決定する。例えば、複数枚の現実カードを選択し終わるのが最も早かったプレイヤーを勝者とすることが一案として考えられる。 Alternatively, a plurality of players may play a game at the same time, and each player may select a plurality of real cards 300 so that the player with the largest number of correct real cards can win. . In addition, when there are a plurality of players who have the largest number of cards that can select the correct real card, one of them is determined as a winner according to a predetermined rule. For example, it is conceivable that a player who wins the earliest selection of a plurality of physical cards is a winner.
 なお、判定部13は、仮想空間に表示された仮想カード画像と、プレイヤーにより選択された現実カード300とが同じ絵柄のものであるか否かを判定するところまでを行い、ゲームの勝敗についてはプレイヤー自身が判定部13の判定結果に基づいて決定するようにしてもよい。例えば、判定部13は、正解の現実カードを選択できた枚数や、その枚数に応じて計算されるスコアを表示させ、プレイヤーがその表示を見て勝敗を決定するようにすることが可能である。 Note that the determination unit 13 determines whether or not the virtual card image displayed in the virtual space and the real card 300 selected by the player have the same pattern. The player himself / herself may be determined based on the determination result of the determination unit 13. For example, the determination unit 13 can display the number of successful real cards that have been selected and the score calculated according to the number, and the player can determine the win or loss by viewing the display. .
 次に、上記のように構成した本実施形態のゲーム装置を用いたゲームの実施例について説明する。以下に説明する実施例は、4人のプレイヤーが同時にゲームを行い、勝ち負けを競うものである。この実施例では、図3に示すような矩形のゲームボード400を用いる。ゲームボード400の中央には、複数の現実カード300が絵柄を伏せた状態で山札401として置かれ、その周りには所定枚数の場札402が置かれる。ゲームボード400の4つ周辺には、プレイヤーが選択した現実カード300を置くためのスペース403が設けられている。 Next, an example of a game using the game apparatus of the present embodiment configured as described above will be described. In the embodiment described below, four players play a game at the same time and compete for winning or losing. In this embodiment, a rectangular game board 400 as shown in FIG. 3 is used. In the center of the game board 400, a plurality of physical cards 300 are placed as a deck 401 with the design face down, and a predetermined number of place cards 402 are placed around it. Spaces 403 for placing the reality cards 300 selected by the player are provided around the four game boards 400.
 プレイヤーは、HMD200に表示される仮想カード画像と、場札402として並べられている複数の現実カード300とを交互に確認しながら、複数の場札402の中から仮想カード画像と同じ絵柄が描かれたものを探して選択し、場札402から自分のスペース403に移動して置く。この実施例では、プレイヤーは3枚の現実カード300を選択する。プレイヤーが現実カード300を取得することによって場札402が減ったときは、山札401をめくって場札402に補充する。以上を繰り返して行い、3人のプレイヤーがそれぞれ3枚の現実カード300を選択し終わった時点でゲーム終了となり、勝者の判定を行う。 The player draws the same pattern as the virtual card image from among the plurality of place cards 402 while alternately checking the virtual card images displayed on the HMD 200 and the plurality of real cards 300 arranged as the place cards 402. Search for and select the item that has been placed, and move it from the place tag 402 to your space 403. In this embodiment, the player selects three real cards 300. When the player gets the real card 300 and the number of place cards 402 decreases, the player turns the deck 401 401 and replenishes the place cards 402. The above is repeated, and when the three players have each selected three real cards 300, the game is over and the winner is determined.
 すなわち、4人のプレイヤーが、それぞれ自分が選択した現実カード300の識別情報をゲーム制御装置100に入力し、判定部13による判定を受ける。判定部13は、HMD200の仮想空間に表示された仮想カード画像と同じ絵柄の現実カード300(正解の現実カード)を選択できた枚数をプレイヤー毎に判定し、その結果を表示させる。プレイヤーは、正解の現実カードを最も多く選択できたプレイヤーを勝者として決定する。正解の現実カードを選択できた枚数が最も多いプレイヤーが複数人いる場合は、3枚の現実カードを選択し終わるのが最も早かったプレイヤーを勝者として決定する。 That is, each of the four players inputs the identification information of the actual card 300 selected by the player to the game control device 100 and receives the determination by the determination unit 13. The determination unit 13 determines, for each player, the number of real cards 300 (correct real cards) having the same pattern as the virtual card image displayed in the virtual space of the HMD 200, and displays the result. The player determines the player who has selected the most correct real cards as the winner. When there are a plurality of players with the largest number of cards that can select the correct reality card, the player who has completed the earliest selection of the three reality cards is determined as the winner.
 以上のようなゲームを行う際に、ゲーム画像再生部11は、仮想現実の3次元空間画像内にn個の分割領域を表示させて、1つの分割領域内に1つの仮想カード画像を表示させる。また、ゲーム画像再生部11は、仮想カード画像の表示を切り替えるためのユーザインタフェースとして、3次元空間画像を切り替えるためのユーザインタフェース(上述した空間切替用画像)を表示させる。図4は、この場合における3次元空間画像の全体に対応した3次元空間40の一例を示す図である。 When playing the game as described above, the game image playback unit 11 displays n divided areas in the virtual reality three-dimensional space image and displays one virtual card image in one divided area. . In addition, the game image reproduction unit 11 displays a user interface (the above-described space switching image) for switching a three-dimensional space image as a user interface for switching the display of the virtual card image. FIG. 4 is a diagram illustrating an example of the three-dimensional space 40 corresponding to the entire three-dimensional space image in this case.
 図4に示す例では、仮想現実の3次元空間40は、4個の分割領域41~44を有している。このうち、3個の分割領域41~43には、それぞれ1つずつ仮想カード画像(1)~(3)が表示される。もう1つの分割領域44には、3次元空間画像を別の3次元空間画像に切り替えるためのユーザインタフェース(空間切替用画像)が表示される。 In the example shown in FIG. 4, the virtual reality three-dimensional space 40 has four divided regions 41 to 44. Of these, one virtual card image (1) to (3) is displayed in each of the three divided areas 41 to 43. In another divided area 44, a user interface (space switching image) for switching a three-dimensional space image to another three-dimensional space image is displayed.
 ゲーム画像再生部11は、HMD200のセンサにより検出されるプレイヤーの頭の動きに応じて、HMD200の表示上に実現される分割領域が動的に変わるように制御する。すなわち、HMD200を装着したプレイヤーが頭を左右に動かすと、ゲーム画像再生部11は、HMD200のセンサにより検出される頭の動きに応じて、4個の分割領域41~44の何れかを切り替えて表示させる。これにより、仮想カード画像(1)~(3)または空間切替用画像の何れかが切り替えて表示される。 The game image playback unit 11 performs control so that the divided areas realized on the display of the HMD 200 dynamically change according to the movement of the head of the player detected by the sensor of the HMD 200. That is, when the player wearing the HMD 200 moves his / her head from side to side, the game image playback unit 11 switches one of the four divided areas 41 to 44 according to the movement of the head detected by the sensor of the HMD 200. Display. Thereby, one of the virtual card images (1) to (3) or the space switching image is switched and displayed.
 例えば、図6に示すように、プレイヤーが正面(真正面から左右45度の範囲内)を向いているときは、分割領域42と共にその中の仮想カード画像(2)を表示させる。また、プレイヤーが左に45度以上頭を動かしたときは、分割領域41と共にその中の仮想カード画像(1)を表示させ、右に45度以上頭を動かしたときは、分割領域43と共にその中の仮想カード画像(3)を表示させる。さらに、プレイヤーが左または右の方向に90度以上頭を動かしたときは、空間切替用画像を表示させる。 For example, as shown in FIG. 6, when the player is facing the front (within 45 degrees from the front), the virtual card image (2) in the divided area 42 is displayed. When the player moves his head 45 degrees or more to the left, the virtual card image (1) in the divided area 41 is displayed. When the player moves his head 45 degrees or more to the right, the virtual area is displayed together with the divided area 43. The virtual card image (3) inside is displayed. Further, when the player moves his head 90 degrees or more in the left or right direction, a space switching image is displayed.
 プレイヤーが空間切替用画像を所定時間以上見続けると、ゲーム制御装置100は、その空間切替用画像から成るユーザインタフェースがプレイヤーにより操作されたと判定し、別の3次元空間画像に切り替えて別の3個の仮想カード画像を表示させるように制御する。図5は、この別の3次元空間画像の全体に対応した3次元空間50を示す図である。 When the player continues to view the space switching image for a predetermined time or more, the game control apparatus 100 determines that the user interface including the space switching image has been operated by the player, switches to another three-dimensional space image, and switches to another 3D space image. Control to display one virtual card image. FIG. 5 is a diagram showing a three-dimensional space 50 corresponding to the whole of another three-dimensional space image.
 この図5に示す3次元空間50も4個の分割領域51~54を有しており、そのうち3個の分割領域51~53には、3次元空間40において表示されていた仮想カード画像(1)~(3)とは別の仮想カード画像(4)~(6)がそれぞれ1つずつ表示される。もう1つの分割領域54には、3次元空間画像を別の3次元空間画像に切り替えるためのユーザインタフェース(空間切替用画像)が表示される。 The three-dimensional space 50 shown in FIG. 5 also has four divided areas 51 to 54, and among these three divided areas 51 to 53, the virtual card image (1 Virtual card images (4) to (6) different from () to (3) are displayed one by one. In the other divided area 54, a user interface (space switching image) for switching a three-dimensional space image to another three-dimensional space image is displayed.
 実施例に係るゲームでは、場札402に並べられた複数の現実カード300の中から、仮想空間に表示された仮想カード画像と同じ絵柄となる正解の現実カード300をできるだけ早く選択し終えることが、ゲームに勝つために大事なことである。ここで、ある3次元空間画像に表示されている仮想カード画像が全て場札402にあれば、すぐに3枚を選択することが可能である。ただし、ある3次元空間画像に表示中の仮想カード画像が場札402になければ、空間切替用画像を所定時間見続けて別の3次元空間画像に切り替えて別の仮想カード画像を表示させるか、今の3次元空間画像に表示されている仮想カード画像が場札402に補充されるのを待つかをプレイヤーの判断で選択しながら、ゲームを戦略的に進めることになる。これにより、ゲームの興趣性および趣向性を高めることができる。 In the game according to the embodiment, the correct real card 300 having the same pattern as the virtual card image displayed in the virtual space may be selected from the plurality of real cards 300 arranged on the place tag 402 as soon as possible. It ’s important to win the game. Here, if all the virtual card images displayed in a certain three-dimensional space image are in the place tag 402, it is possible to select three immediately. However, if the virtual card image being displayed in a certain three-dimensional space image is not on the place tag 402, whether the space switching image is continuously viewed for a predetermined time and switched to another three-dimensional space image to display another virtual card image. The game is strategically advanced while selecting whether to wait for the virtual card image displayed in the current three-dimensional space image to be replenished to the place tag 402 at the discretion of the player. Thereby, the interest property and preference of a game can be improved.
 さらに、あるプレイヤーのHMD200に表示されている仮想カード画像と、別のプレイヤーのHMD200に表示されている仮想カード画像とが同じ場合には、それと同じ絵柄が1枚しかない現実カード300の取り合いになる。このような場合に、あるプレイヤーが最初に現実カード300を場札402から取得して自分のスペース403に置いた後、そのプレイヤーがHMD200を見ている間であれば、ばれない限り他のプレイヤーがスペース403上の現実カード300を盗んでよいというルールにしておけば、じっくりHMD200の仮想空間を見ている隙がなくなるため、ゲームの面白みが増す。 Furthermore, when the virtual card image displayed on the HMD 200 of one player and the virtual card image displayed on the HMD 200 of another player are the same, the actual card 300 having the same pattern as that is used for the exchange. Become. In such a case, after a player first obtains the real card 300 from the place tag 402 and places it in his / her space 403, while that player is looking at the HMD 200, another player will play as long as it is not. If the rule is that the real card 300 in the space 403 may be stolen, there is no time to look at the virtual space of the HMD 200 carefully, so that the game is more interesting.
 以上詳しく説明したように、本実施形態のゲーム装置によれば、ゲームのプレイヤーは、HMD200に表示される仮想カード画像と、複数の現実カード300とを交互に確認しながら、複数の現実カード300の中から仮想カード画像と絵柄が同じものを探して選択し、実際に同じものを選択できたか否かの判定を受けることにより、現実カード300と仮想カード画像との組み合わせで神経衰弱または絵合わせをするというようなイメージでゲームを楽しむことができる。これにより、現実のゲーム媒体と仮想のゲーム媒体とを組み合わせて行うゲームの興趣性および趣向性をより向上させることができる。 As described above in detail, according to the game device of the present embodiment, the game player can check the virtual card images displayed on the HMD 200 and the plurality of real cards 300 while alternately checking the plurality of real cards 300. A virtual card image and a picture having the same design are searched for and selected, and a determination is made as to whether or not the same picture has actually been selected. You can enjoy the game with the image of doing. Thereby, the interest property and preference of the game performed by combining a real game medium and a virtual game medium can be further improved.
 なお、この実施例で説明したゲームは一例に過ぎず、本発明はこれに限定されない。例えば、実施例では、1つの3次元空間画像内を複数の分割領域に分けて、それぞれの分割領域内に1つずつ仮想カード画像を表示させるようにしたが、本発明はこれに限定されない。例えば、1つの分割領域内に複数の仮想カード画像を表示させるようにしてもよい。別の例として、1つの3次元空間画像内に複数の仮想カード画像を自由に動き回るようにして表示させ、それを3次元空間画像内にいる仮想プレイヤーが追いかけて、仮想プレイヤーの近くに位置した仮想カード画像を表示させるようにしてもよい。 Note that the game described in this embodiment is merely an example, and the present invention is not limited to this. For example, in the embodiment, one three-dimensional space image is divided into a plurality of divided areas, and one virtual card image is displayed in each divided area. However, the present invention is not limited to this. For example, a plurality of virtual card images may be displayed in one divided area. As another example, a plurality of virtual card images are displayed so as to move freely in one 3D space image, and the virtual player in the 3D space image follows and is located near the virtual player. A virtual card image may be displayed.
 また、上記実施形態では、図6に示したように、3個の分割領域41~43の中から何れか1つのみをHMD200に表示させる例について説明したが、本発明はこれに限定されない。例えば、プレイヤーが左に45度程度頭を動かしたときは、2つの分割領域41,42を左右に半分ずつ表示させ、右に45度程度頭を動かしたときは、2つの分割領域42,43を左右に半分ずつ表示させるようにしてもよい。 In the above embodiment, as shown in FIG. 6, an example in which only one of the three divided areas 41 to 43 is displayed on the HMD 200 has been described, but the present invention is not limited to this. For example, when the player moves his head about 45 degrees to the left, the two divided areas 41 and 42 are displayed in half on the left and right, and when the player moves his head about 45 degrees to the right, the two divided areas 42 and 43 are displayed. May be displayed in half on the left and right.
 このように、2つの分割領域を半分ずつ表示させる場合において、各分割領域内の仮想カード画像も半分ずつ表示させるようにしてもよい。このようにすれば、仮想カード画像の全体を見て正確な判断はできないものの、2つの仮想カード画像を同時に確認することができる。あるいは、半分ずつ表示させた各分割領域内に、仮想カード画像の全体を縮小して表示させるようにしてもよい。このようにすれば、仮想カード画像が小さくなって見にくくなるものの、2つの仮想カード画像を同時に確認することができる。誰よりも早く仮想カード画像の選択を終わることを重視しようとするプレイヤーは、このような表示を選んで仮想カード画像の確認を行うことが可能となる。 In this way, when two divided areas are displayed in half, the virtual card images in each divided area may be displayed in half. In this way, two virtual card images can be confirmed at the same time although accurate determination cannot be made by looking at the entire virtual card image. Alternatively, the entire virtual card image may be reduced and displayed in each divided area displayed half by half. In this way, although the virtual card image becomes small and difficult to see, two virtual card images can be confirmed simultaneously. A player who intends to end the selection of the virtual card image earlier than anyone can select such a display and check the virtual card image.
 また、上記実施形態では、現実のゲーム媒体の一例としてカードを用いる例について説明したが、本発明はこれに限定されない。例えば、コイン、模型、牌などであってもよいし、生活の身の回り品などを用いてもよい。また、仮想のゲーム媒体として、現実のゲーム媒体をカメラなどで撮影した画像およびそれの一部を編集した画像を用いるようにしてもよい。 In the above embodiment, an example in which a card is used as an example of an actual game medium has been described. However, the present invention is not limited to this. For example, a coin, a model, a bag, etc. may be used, and personal items of daily life may be used. Further, as a virtual game medium, an image obtained by shooting a real game medium with a camera or the like and an image obtained by editing a part thereof may be used.
 その他、上記実施形態は、何れも本発明を実施するにあたっての具体化の一例を示したものに過ぎず、これによって本発明の技術的範囲が限定的に解釈されてはならないものである。すなわち、本発明はその要旨、またはその主要な特徴から逸脱することなく、様々な形で実施することができる。 In addition, each of the above-described embodiments is merely an example of implementation in carrying out the present invention, and the technical scope of the present invention should not be construed in a limited manner. That is, the present invention can be implemented in various forms without departing from the gist or the main features thereof.
 11 ゲーム画像再生部(仮想ゲーム媒体表示部)
 12 識別情報入力部
 13 判定部
 100 ゲーム制御装置
 200 HMD
 300 現実のゲーム媒体(現実カード)
 400 ゲームボード
11 Game image playback unit (virtual game media display unit)
12 identification information input unit 13 determination unit 100 game control device 200 HMD
300 Real Game Media (Reality Card)
400 game board

Claims (6)

  1.  現実のゲーム媒体と仮想のゲーム媒体とを組み合わせてゲームを行うようになされたゲーム装置であって、
     複数の上記現実のゲーム媒体と、ゲーム制御装置と、ゴーグル型のヘッドマウントディスプレイとを備え、
     上記ゲーム制御装置は、
     上記仮想のゲーム媒体を上記ヘッドマウントディスプレイに表示させる仮想ゲーム媒体表示部と、
     上記複数の現実のゲーム媒体の中からゲームのプレイヤーによって選択された上記現実のゲーム媒体の識別情報を入力する識別情報入力部と、
     上記ゲーム媒体表示部により表示された上記仮想のゲーム媒体と、上記識別情報入力部により入力された上記識別情報により示される上記現実のゲーム媒体とが同じものか否かを判定する判定部とを備えたことを特徴とするゲーム装置。
    A game device configured to play a game by combining a real game medium and a virtual game medium,
    A plurality of the above-described real game media, a game control device, and a goggle-type head-mounted display;
    The game control device
    A virtual game medium display unit for displaying the virtual game medium on the head mounted display;
    An identification information input unit for inputting identification information of the real game medium selected by the game player from the plurality of real game media;
    A determination unit configured to determine whether the virtual game medium displayed by the game medium display unit and the actual game medium indicated by the identification information input by the identification information input unit are the same. A game device characterized by comprising.
  2.  上記仮想ゲーム媒体表示部は、上記仮想のゲーム媒体として、上記複数の現実のゲーム媒体と同じもののほかに、上記複数の現実のゲーム媒体とは異なるものを含むことを特徴とする請求項1に記載のゲーム装置。 2. The virtual game medium display unit according to claim 1, wherein the virtual game medium includes a virtual game medium that is different from the plurality of real game media in addition to the same one as the plurality of real game media. The game device described.
  3.  上記仮想ゲーム媒体表示部は、n個(nは1以上の任意の数)の上記仮想のゲーム媒体と、上記仮想のゲーム媒体の表示を切り替えるためのユーザインタフェースとを表示し、上記ユーザインタフェースが上記プレイヤーにより操作されたときに、別のn個の上記仮想のゲーム媒体を表示させることを特徴とする請求項1または2に記載のゲーム装置。 The virtual game medium display unit displays n (n is an arbitrary number greater than or equal to 1) the virtual game medium and a user interface for switching display of the virtual game medium. The game apparatus according to claim 1, wherein when the player operates, another n number of the virtual game media are displayed.
  4.  上記ヘッドマウントディスプレイは、上記プレイヤーの頭の動きを検出するセンサを搭載しており、
     上記仮想ゲーム媒体表示部は、仮想現実の空間画像内に複数の分割領域を表示させて、各分割領域内にそれぞれ上記仮想のゲーム媒体を表示させるとともに、上記仮想のゲーム媒体の表示を切り替えるためのユーザインタフェースとして、上記空間画像を切り替えるためのユーザインタフェースを表示し、
     上記仮想ゲーム媒体表示部は、上記センサにより検出された上記プレイヤーの頭の動きに応じて、上記ヘッドマウントディスプレイの表示上に実現される分割領域が動的に変わるように制御するともに、上記ユーザインタフェースが上記プレイヤーにより操作されたときに、別の空間画像に切り替えて別のn個の上記仮想のゲーム媒体を表示させるように制御することを特徴とする請求項3に記載のゲーム装置。
    The head-mounted display is equipped with a sensor that detects the movement of the player's head,
    The virtual game medium display unit displays a plurality of divided areas in a virtual reality space image, displays the virtual game medium in each divided area, and switches the display of the virtual game medium. As a user interface, a user interface for switching the spatial image is displayed,
    The virtual game medium display unit controls the divided area realized on the display of the head mounted display to dynamically change according to the movement of the head of the player detected by the sensor, and also controls the user. 4. The game apparatus according to claim 3, wherein when the interface is operated by the player, the game apparatus is controlled to display another n virtual game media by switching to another space image.
  5.  現実のゲーム媒体と仮想のゲーム媒体とを組み合わせて行うゲームを制御するゲーム制御装置であって、
     上記仮想のゲーム媒体をゴーグル型のヘッドマウントディスプレイに表示させる仮想ゲーム媒体表示部と、
     複数の上記現実のゲーム媒体の中からゲームのプレイヤーによって選択された上記現実のゲーム媒体の識別情報を入力する識別情報入力部と、
     上記ゲーム媒体表示部により表示された上記仮想のゲーム媒体と、上記識別情報入力部により入力された上記識別情報により示される上記現実のゲーム媒体とが同じものか否かを判定する判定部とを備えたことを特徴とするゲーム制御装置。
    A game control device for controlling a game performed by combining a real game medium and a virtual game medium,
    A virtual game medium display unit for displaying the virtual game medium on a goggle-type head-mounted display;
    An identification information input unit for inputting identification information of the real game medium selected by the game player from the plurality of real game media;
    A determination unit configured to determine whether the virtual game medium displayed by the game medium display unit and the actual game medium indicated by the identification information input by the identification information input unit are the same. A game control apparatus comprising:
  6.  現実のゲーム媒体と仮想のゲーム媒体とを組み合わせてゲームを行うようになされたゲーム装置に用いられるゲーム用プログラムであって、
     上記仮想のゲーム媒体をゴーグル型のヘッドマウントディスプレイに表示させる仮想ゲーム媒体表示手段、
     上記複数の現実のゲーム媒体の中からゲームのプレイヤーによって選択された上記現実のゲーム媒体の識別情報を入力する識別情報入力手段、および
     上記ゲーム媒体表示手段により表示された上記仮想のゲーム媒体と、上記識別情報入力手段により入力された上記識別情報により示される上記現実のゲーム媒体とが同じものか否かを判定する判定手段
    としてコンピュータを機能させるための、コンピュータ読み取り可能なゲーム用プログラム。
    A game program used in a game apparatus configured to play a game by combining a real game medium and a virtual game medium,
    Virtual game media display means for displaying the virtual game media on a goggle-type head-mounted display;
    Identification information input means for inputting identification information of the real game medium selected by a game player from the plurality of real game media, and the virtual game medium displayed by the game medium display means; A computer-readable game program for causing a computer to function as determination means for determining whether or not the actual game medium indicated by the identification information input by the identification information input means is the same.
PCT/JP2017/030292 2016-10-06 2017-08-24 Game device, game control device and game program WO2018066252A1 (en)

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