WO2023125581A1 - Card-based interaction method and apparatus, computer device and storage medium - Google Patents

Card-based interaction method and apparatus, computer device and storage medium Download PDF

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Publication number
WO2023125581A1
WO2023125581A1 PCT/CN2022/142533 CN2022142533W WO2023125581A1 WO 2023125581 A1 WO2023125581 A1 WO 2023125581A1 CN 2022142533 W CN2022142533 W CN 2022142533W WO 2023125581 A1 WO2023125581 A1 WO 2023125581A1
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WIPO (PCT)
Prior art keywords
game
target
virtual object
displaying
card
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PCT/CN2022/142533
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French (fr)
Chinese (zh)
Inventor
吴双菲彦
赵梓存
Original Assignee
北京字跳网络技术有限公司
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Publication of WO2023125581A1 publication Critical patent/WO2023125581A1/en

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F9/00Arrangements for program control, e.g. control units
    • G06F9/06Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
    • G06F9/44Arrangements for executing specific programs
    • G06F9/451Execution arrangements for user interfaces
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T13/00Animation

Definitions

  • the present disclosure relates to the technical field of the Internet, in particular, to a card-based interaction method, device, computer equipment and storage medium.
  • card games such as card-drawing games, which can determine the card characters obtained by users according to the cards drawn by users, and add corresponding character attributes or character skills for users. Cards are usually displayed in a list format, and the user selects a card from the list. At present, card games mostly change the display content of the cards, and there is little improvement in the display style and use of the cards.
  • Embodiments of the present disclosure at least provide a card-based interaction method, device, computer equipment, and storage medium.
  • the embodiment of the present disclosure provides a card-based interaction method, including:
  • a plurality of game cards are displayed on the target virtual object;
  • the target virtual object is a three-dimensional object, and the plurality of game cards are arranged on the target virtual object in multiple directions;
  • the target virtual object is in the shape of a sphere; there are multiple display positions for displaying the game cards on the sphere, and at least one game card is displayed on each of the display positions; When multiple game cards are displayed on the position, the card information of the multiple game cards is the same.
  • the target virtual object is surrounded by a plurality of strips; each of the strips is provided with at least one display position.
  • the method further includes:
  • the ribbon-shaped body In response to a trigger operation on any of the ribbon-shaped bodies, the ribbon-shaped body is displayed from the surrounding state to the unfolded state, and the ribbon-shaped bodies in the unfolded state are sequentially displayed on the ribbon-shaped body. Individual game cards.
  • strips of different thicknesses correspond to different item attribute types, and the item attribute types include main plots and auxiliary plots; or, include main plots and Auxiliary tasks.
  • a plurality of game pieces are displayed on the target virtual object, including:
  • the card information of the plurality of game cards and/or the historical data of the target user in the game determine the occupancy positions of the plurality of game cards; according to the determined occupancy positions, display the target virtual objects on the target virtual object Describe a plurality of game pieces.
  • the target item belongs to a plot performance item or a game clearance item; and in response to a trigger operation for at least one game card in the plurality of game cards, determining that it matches the at least one game card target projects, including:
  • the displaying the project page information corresponding to the target project includes:
  • the determining a target item matching the at least one game piece in response to a trigger operation on at least one game piece of the plurality of game pieces includes:
  • the displaying the project page information corresponding to the target project includes:
  • Interaction page information showing the interaction between the virtual character and the combination of virtual objects corresponding to the at least one game card; the interaction page information includes special effect information after the interaction between the virtual character and the combination of virtual objects.
  • displaying the plot page information corresponding to the target plot node, or the level page information corresponding to the target game level including:
  • the plot animation or clearance animation is recorded or produced animation uploaded by the user, or is a demonstration animation pre-produced in the background.
  • the method further includes:
  • the occupancy position of the game piece is adjusted.
  • the embodiment of the present disclosure also provides a card-based interaction device, including:
  • the first display module is used to display a plurality of game cards on the target virtual object;
  • the target virtual object is a three-dimensional object, and the plurality of game cards are arranged on the target virtual object in multiple directions;
  • a determining module configured to determine a target item matching the at least one game piece in response to a trigger operation on at least one game piece among the plurality of game pieces;
  • the second display module is used to display item page information corresponding to the target item.
  • the target virtual object is in the shape of a sphere; there are multiple display positions for displaying the game cards on the sphere, and at least one game card is displayed on each of the display positions; When multiple game cards are displayed on the position, the card information of the multiple game cards is the same.
  • the target virtual object is surrounded by a plurality of strips; each of the strips is provided with at least one display position.
  • the first display module is also used for:
  • the ribbons are displayed from the surrounding state to the unfolded state, and in the unfolded state, the Each game card on the strip is sequentially displayed on the strip.
  • strips of different thicknesses correspond to different item attribute types, and the item attribute types include main plots and auxiliary plots; or, include main plots and Auxiliary tasks.
  • the first display module is specifically used for:
  • the card information of the plurality of game cards and/or the historical data of the target user in the game determine the occupancy positions of the plurality of game cards; according to the determined occupancy positions, display the target virtual objects on the target virtual object Describe a plurality of game pieces.
  • the target item includes an item for interaction between a virtual character and a virtual object
  • the determining module is specifically configured to: in response to a trigger operation for at least one game card among the plurality of game cards, determine a target item that matches the combination of the at least one game card; wherein each of the game cards corresponds to a said virtual object;
  • the second display module is specifically used to: display interactive page information for the combination of the virtual character and the virtual object corresponding to the at least one game card to interact; the interactive page information includes the virtual character and the virtual object.
  • the target item belongs to a plot performance item or a game clearance item
  • the determining module is specifically configured to: determine a target plot node or a target game level corresponding to any game card in response to a trigger operation on any one of the plurality of game cards;
  • the second display module is specifically configured to: display plot page information corresponding to the target plot node, or level page information corresponding to the target game level.
  • the second display module when the second display module displays the plot page information corresponding to the target plot node, or the level page information corresponding to the target game level, it is specifically used for:
  • the plot animation or clearance animation is recorded or produced animation uploaded by the user, or is a demonstration animation pre-produced in the background.
  • the first display module is specifically used for:
  • An embodiment of the present disclosure also provides a computer device, including: a processor and a memory, the memory stores machine-readable instructions executable by the processor, and the processor is configured to execute the machine-readable instructions stored in the memory. Instructions, when the machine-readable instructions are executed by the processor, the processor executes the steps of the interaction method described in any one of the above-mentioned implementation manners.
  • An embodiment of the present disclosure also provides a computer-readable storage medium, where a computer program is stored on the computer-readable storage medium.
  • a computer program is stored on the computer-readable storage medium.
  • the computer device executes any of the above-mentioned embodiments. The steps of the interactive method.
  • An embodiment of the present disclosure further provides a computer program product, where the computer program product carries a program code, and the program code includes instructions for executing the steps of the interaction method described in any one of the above implementation manners.
  • An embodiment of the present disclosure also provides a computer program.
  • the computer program When the computer program is run by a computer device, the computer device executes the steps of the interaction method described in any one of the foregoing implementation manners.
  • the above-mentioned card-based interaction method, device, computer equipment, and computer-readable storage medium can realize displaying multiple game cards on the target virtual object, and the target virtual object is a three-dimensional object.
  • Each game card can be arranged on the target virtual object in multiple three-dimensional directions, thereby enriching the display style of the game card; in addition, after the game card in the embodiment of the disclosure is triggered, it can display a target that matches at least one game card. Item page information for items, thus increasing the interactive use of game cards.
  • FIG. 1 is a flowchart of a card-based interaction method provided by an embodiment of the present disclosure
  • Fig. 2 is a schematic diagram of a target virtual object in the shape of a sphere
  • Fig. 3 is a schematic diagram of a target virtual object surrounded by a plurality of strips
  • Fig. 4 is a schematic diagram of the belt-shaped body transitioning from a surrounding state to an unfolded state
  • Fig. 5 is a schematic diagram of three game cards with snowflakes, white phosphorus, and roses respectively triggered by the user;
  • Fig. 6 is a schematic diagram of the effect of using three game cards of Snowflake, White Phosphorus and Rose to perform a magic show;
  • FIG. 7 is a schematic diagram of a card-based interaction device provided by an embodiment of the present disclosure.
  • Fig. 8 shows a schematic diagram of a computer device provided by an embodiment of the present disclosure.
  • the embodiment of the present disclosure provides a solution for displaying game cards and triggering interaction on a specific virtual object.
  • a card-based interaction method disclosed in the embodiments of the present disclosure is first introduced in detail.
  • the execution subject of the interaction method provided in the embodiments of the present disclosure is generally a computer device with certain computing capabilities.
  • the interaction method may be implemented by the processor invoking computer-readable instructions stored in the memory.
  • the display and interaction methods of the game cards in the embodiments of the present disclosure can be applied to various game scenarios, such as using game cards to draw corresponding virtual characters or game skills or virtual props to participate in game tasks, and game tasks can be in-game Various activities such as performances, battles, etc.
  • FIG. 1 it is a flowchart of a card-based interaction method provided by the embodiment of the present disclosure.
  • the interaction method of the embodiment of the present disclosure can be applied to the scene of displaying game cards and triggering interaction, mainly including the following steps S101 ⁇ S103.
  • S101 Display a plurality of game cards on a target virtual object; the target virtual object is a three-dimensional object, and the plurality of game cards are arranged in multiple directions on the target virtual object.
  • the target virtual object may be a constructed three-dimensional model, a model corresponding to a real object existing in the real world, or a drawn object model that does not exist in the real world.
  • a three-dimensional object is used to carry multiple game cards, and the multiple game cards are distributed in multiple directions of the three-dimensional object, which can make the distribution of the game cards more layered.
  • the plurality of game cards here may be a plurality of preset game cards, or may be part or all of the preset game cards obtained by the user during game activities.
  • the target virtual object can be designed to be in the shape of a sphere; for example, imitating the style of a globe; there can be multiple displays for displaying the game cards on the sphere At least one game card is displayed on each display position; when multiple game cards are displayed on the same display position, the card information of the multiple game cards is the same. That is to say, there can be multiple game cards corresponding to the same virtual character or game skill or virtual prop, and the user can obtain multiple same game cards to enhance the same skill, or use multiple same characters to participate in game tasks, or use Multiple identical virtual props to participate in game activities, etc.
  • the sphere can have a plurality of display positions for displaying the game cards along the longitude direction and the latitude direction, and one or more game cards can be displayed on each display position. Multiple game cards are displayed on the position, and the multiple game cards are generally game cards with the same card information, such as multiple cards corresponding to the same virtual character.
  • the sphere-shaped target virtual object can remain still when the user is not triggered, and rotate according to the user's triggering direction (such as the sliding direction) when receiving the user's triggering operation; Automatically rotate at a slow speed (it can imitate the direction of the globe's rotation), so as to display each game card in an all-round way.
  • the user's trigger operation it can stop at a certain display angle, or according to the user's trigger direction and trigger distance (Swipe direction and slide distance) Perform a quick rotation and stay at a certain rotated display angle.
  • the target virtual object here is in the shape of a sphere, which only means that the target virtual object is in the shape of a sphere in terms of shape characteristics, not that the target virtual object itself is a sphere; in one embodiment, the target virtual object can be Surrounded by a plurality of strips; each of the strips is provided with at least one display position.
  • a target virtual object surrounded by a plurality of strips and game cards on the target virtual object are displayed.
  • one or more display positions for displaying game cards can be set on each strip; in actual use, the number of strips contained in the target virtual object can be flexibly determined according to the number and type of cards to be displayed , and/or the number of game pieces distributed on each ribbon.
  • different types of game cards can be displayed on each ribbon.
  • some ribbons can display game cards of virtual characters, some ribbons can display game cards of game skills, and some ribbons can display game cards of game skills.
  • Game cards related to the type of activity can be displayed.
  • the ribbon-shaped body is displayed from the surrounding state to the unfolded state, and Each game piece on the belt-shaped body is sequentially displayed on the belt-shaped body in the unfolded state.
  • any ribbon after any ribbon is triggered, it can change from the surrounding state to the expanded state, as shown in Figure 4.
  • the expanded ribbon it can be in the order corresponding to multiple game cards, such as Each game card is sequentially displayed on the ribbon in the logical order of the plot or the order in which the user obtains the game cards.
  • ribbons of different thicknesses may correspond to different item attribute types, and the item attribute types include main plots and auxiliary plots; or include main plots and sideline tasks.
  • the strip has a certain width, which can be used to visually distinguish whether each game card corresponds to the main story or the auxiliary story, or the main mission and the auxiliary mission.
  • the width of the strip where the game cards corresponding to the main plot are located is greater than the width of the strip where the game cards corresponding to the sub-plot are located, and the width of the strip where the game cards corresponding to the main plot is located is greater than the width of the strip corresponding to the sub-tasks.
  • the main plot can refer to the plot of the main line of the game story
  • the auxiliary plot can be, for example, the plot of an additional branch outside the main line of the game story, such as introducing the plot of a character that appears in the main line of the story, such as introducing other characters to the character.
  • the main task is the main task line in the game, and the sub-tasks can be some tasks to obtain points and accumulate props, such as dungeon tasks.
  • the target virtual object is still when the user does not trigger it, for the three-dimensional target virtual object, it has a display surface facing the user and a display surface facing away from the user.
  • which position to display on the target virtual object may be determined by card information and historical data of the user in the game.
  • the occupancy positions of the plurality of game cards may be determined according to the card information of the plurality of game cards and/or the historical data of the target user in the game;
  • the plurality of game pieces are displayed on the object.
  • the card information of the game card such as the props and characters on the card
  • the historical data of the target user in the game are also the data corresponding to the player’s historical game records.
  • the player is better at the character, etc.; for example, the player is better at the attacking hero
  • the game card corresponding to the attacking hero role can be displayed on the display surface facing the user.
  • the corresponding game cards can be displayed according to the trigger sequence of the magic of each difficulty or level. For example, the magic of the lowest difficulty/level can be displayed at the corresponding position on the display surface facing the user.
  • a group of game cards includes various props required for performing the magic
  • other groups of game cards corresponding to higher difficulty/level magic can be displayed in turn.
  • game cards that have not been obtained by the user may also be displayed at corresponding positions on the display surface facing the user, so as to attract the user to view or acquire the corresponding cards.
  • the target virtual object can be slid to change the display angle of the target virtual object, or the game card can be moved directly to change it placeholder. That is, in one embodiment, after a plurality of game cards are displayed on the target virtual object, the display angle of the target virtual object can be changed in response to a sliding operation acting on the target virtual object, so as to display the Game cards at different positions on the target virtual object; it is also possible to adjust the occupancy position of the game card in response to a movement operation for any of the game cards.
  • S102 In response to a trigger operation on at least one game card among the plurality of game cards, determine a target item matching the at least one game card.
  • one game card can be triggered, or multiple game cards can be triggered, and after the game card is triggered, the corresponding target item can be aroused. For example, after clicking on the game card, you can enter the relevant plot page (such as the plot page related to the virtual object or plot node in the game card), or enter the relevant level page (such as the level corresponding to the level that needs to be passed to obtain the character in the game card) activity page, or use the characters in the game cards to perform related task level activity pages).
  • the relevant plot page such as the plot page related to the virtual object or plot node in the game card
  • the relevant level page such as the level corresponding to the level that needs to be passed to obtain the character in the game card activity page, or use the characters in the game cards to perform related task level activity pages.
  • the target item belongs to a plot performance item or a game clearance item; at this time, in response to a trigger operation for any game card in the plurality of game cards, the target corresponding to any game card can be determined A plot node or a target game level; after that, the following S103 can be entered to display the plot page information corresponding to the target plot node, or the level page information corresponding to the target game level.
  • the target item may also include an item of interaction between the virtual character and the virtual object.
  • multiple game cards can be used to complete the entire interaction process, that is, the virtual character uses these multiple
  • the combination of virtual objects corresponding to the game cards can complete a project corresponding to the combination; for example, a virtual character uses multiple magic props (corresponding to multiple game cards) to perform magic performances, and a virtual character uses multiple stunt props (corresponding to multiple game cards). cards) to perform stunts, etc.
  • a target item matching the combination of the at least one game card may be determined; wherein each of the game cards corresponds to one of the virtual object; afterward, the following S103 can be entered to display the interaction page information of the combination of the virtual character and the virtual object corresponding to the at least one game card; the interaction page information includes the interaction between the virtual character and the virtual The special effect information after the combination of objects interacts.
  • interaction process and interaction effects may be displayed in the form of animation.
  • the magic show shown in Figure 6 can be performed, and the three game cards Snowflake, White Phosphorus, and Rose can be used to transform A rose flower came out.
  • Figure 6 only shows the final effect of the magic show.
  • these multiple game cards can be combined to trigger the magic show process and magic effect, that is, at this time
  • the interactive process and the final interactive special effects of the virtual characters using the virtual objects corresponding to the plurality of game cards to perform magic performances can be displayed.
  • displaying the item page information corresponding to the target item may be displaying the plot page corresponding to the target plot node, and displaying the plot animation on the plot page, or displaying the level page corresponding to the target game level, And display the clearance animation corresponding to the level on the level page; wherein, the plot animation or clearance animation can be recorded or produced animation uploaded by the user, or a demonstration animation pre-made in the background.
  • animations created by users themselves or demonstration animations produced by professionals that is, after the user triggers the game card, the activity information can be visually displayed to the user in the form of animation.
  • show plot animations related to game cards such as plot introductions, classic plots, etc.
  • level animations that is, process animations for level clearance
  • the writing order of each step does not mean a strict execution order and constitutes any limitation on the implementation process.
  • the specific execution order of each step should be based on its function and possible
  • the inner logic is OK.
  • multiple game cards can be displayed on the target virtual object.
  • the target virtual object is a three-dimensional object, so that multiple game cards can be arranged on the target virtual object in multiple three-dimensional directions.
  • the display style of the game card is enriched; in addition, in the above method, after the game card is triggered, the item page information of the target item matching at least one game card can be displayed, thereby increasing the interactive use of the game card.
  • embodiments of the present disclosure also provide interaction devices, computer equipment, and computer-readable storage media corresponding to the above-mentioned card-based interaction methods. Since the problem-solving principle of the devices in embodiments of the present disclosure is the same as that of the present disclosure Embodiments The above-mentioned interaction methods are similar, so the implementation of the device can refer to the implementation of the method, and repeated descriptions will not be repeated.
  • FIG. 7 it is a schematic diagram of a card-based interaction device provided by an embodiment of the present disclosure, including:
  • the first display module 71 is used to display a plurality of game cards on the target virtual object;
  • the target virtual object is a three-dimensional object, and the plurality of game cards are arranged in multiple directions on the target virtual object;
  • a determining module 72 configured to determine a target item matching the at least one game piece in response to a trigger operation on at least one game piece among the plurality of game pieces;
  • the second display module 73 is configured to display item page information corresponding to the target item.
  • the target virtual object is in the shape of a sphere; there are multiple display positions for displaying the game cards on the sphere, and at least one game card is displayed on each of the display positions; When multiple game cards are displayed on the position, the card information of the multiple game cards is the same.
  • the target virtual object is surrounded by a plurality of strips; each of the strips is provided with at least one display position.
  • the first display module 71 is also used for:
  • the ribbons are displayed from the surrounding state to the unfolded state, and in the unfolded state, the Each game card on the strip is sequentially displayed on the strip.
  • strips of different thicknesses correspond to different item attribute types, and the item attribute types include main plots and auxiliary plots; or, include main plots and auxiliary plots. line tasks.
  • the first display module 71 is specifically used for:
  • the card information of the plurality of game cards and/or the historical data of the target user in the game determine the occupancy positions of the plurality of game cards; according to the determined occupancy positions, display the target virtual objects on the target virtual object Describe a plurality of game pieces.
  • the target item includes an item for interaction between a virtual character and a virtual object
  • the determination module 72 is specifically configured to: in response to a trigger operation for at least one game card in the plurality of game cards, determine a target item that matches the combination of the at least one game card; wherein each of the game cards corresponding to one of the virtual objects;
  • the second display module 73 is specifically configured to: display interactive page information for the combination of the virtual character and the virtual object corresponding to the at least one game card to interact; the interactive page information includes the virtual character and the virtual character. The special effect information after the combination of virtual objects interacts.
  • the target item belongs to a plot performance item or a game clearance item
  • the determining module 72 is specifically configured to: determine a target plot node or a target game level corresponding to any game card in response to a trigger operation on any game card among the plurality of game cards;
  • the second display module 73 is specifically configured to: display plot page information corresponding to the target plot node, or level page information corresponding to the target game level.
  • the second display module 73 when the second display module 73 displays the plot page information corresponding to the target plot node, or the level page information corresponding to the target game level, it is specifically used to: display The plot page corresponding to the plot node, and display the plot animation on the plot page, or display the level page corresponding to the target game level, and display the clearance animation corresponding to the level on the level page; wherein, the plot animation or The clearance animation is the recorded animation or animation uploaded by the user, or the demonstration animation pre-made in the background.
  • the first display module 71 is specifically configured to: respond to a sliding operation acting on the target virtual object, change the display angle of the target virtual object to display different positions on the target virtual object and/or, in response to a movement operation on any of the game pieces, adjusting the occupied position of the game pieces.
  • FIG. 8 it is a schematic structural diagram of a computer device 800 provided by an embodiment of the present disclosure, including a processor 801 , a memory 802 , and a bus 803 .
  • the memory 802 is used to store execution instructions, including a memory 8021 and an external memory 8022; the memory 8021 here is also called an internal memory, and is used to temporarily store calculation data in the processor 801 and exchange data with an external memory 8022 such as a hard disk.
  • the processor 801 exchanges data with the external memory 8022 through the memory 8021.
  • the processor 801 communicates with the memory 802 through the bus 803, so that the processor 801 executes the following instructions:
  • a plurality of game cards are displayed on the target virtual object;
  • the target virtual object is a three-dimensional object, and the plurality of game cards are arranged on the target virtual object in multiple directions;
  • Embodiments of the present disclosure further provide a computer-readable storage medium, on which a computer program is stored.
  • the storage medium may be a volatile or non-volatile computer-readable storage medium.
  • the embodiment of the present disclosure also provides a computer program product, the computer program product carries a program code, and the instructions included in the program code can be used to execute the steps of the interaction method described in the above method embodiment, for details, please refer to the above method implementation example, which will not be repeated here.
  • the above-mentioned computer program product may be specifically implemented by means of hardware, software or a combination thereof.
  • the computer program product is embodied as a computer storage medium, and in another optional embodiment, the computer program product is embodied as a software product, such as a software development kit (Software Development Kit, SDK) etc. wait.
  • a software development kit Software Development Kit, SDK
  • Embodiments of the present disclosure also provide a computer program.
  • the computer program When the computer program is run by a computer device, the computer device executes the steps of the interaction method described in the above method embodiments.
  • the computer device executes the steps of the interaction method described in the above method embodiments.
  • the computer program executes the steps of the interaction method described in the above method embodiments.
  • the computer device executes the steps of the interaction method described in the above method embodiments.
  • the units described as separate components may or may not be physically separated, and the components shown as units may or may not be physical units, that is, they may be located in one place, or may be distributed to multiple network units. Part or all of the units can be selected according to actual needs to achieve the purpose of the solution of this embodiment.
  • each functional unit in each embodiment of the present disclosure may be integrated into one processing unit, each unit may exist separately physically, or two or more units may be integrated into one unit.
  • the functions are realized in the form of software function units and sold or used as independent products, they can be stored in a non-volatile computer-readable storage medium executable by a processor.
  • the technical solution of the present disclosure is essentially or the part that contributes to the prior art or the part of the technical solution can be embodied in the form of a software product, and the computer software product is stored in a storage medium, including Several instructions are used to make a computer device (which may be a personal computer, a server, or a network device, etc.) execute all or part of the steps of the methods described in various embodiments of the present disclosure.
  • the aforementioned storage media include: U disk, mobile hard disk, read-only memory (Read-Only Memory, ROM), random access memory (Random Access Memory, RAM), magnetic disk or optical disc and other media that can store program codes. .

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Abstract

Embodiments of the present disclosure relate to the technical field of the Internet, and in particular to a card-based interaction method and apparatus, a computer device and a storage medium. The card-based interaction method provided in the embodiments of the present disclosure comprises: displaying a plurality of game cards on a target virtual object, wherein the target virtual object is an object having a three-dimensional shape, and the plurality of game cards are arranged on the target virtual object in a plurality of directions; in response to a trigger operation for at least one game card among the plurality of game cards, determining a target item which matches the at least one game card; and displaying item page information corresponding to the target item.

Description

一种基于卡片的交互方法、装置、计算机设备及存储介质A card-based interaction method, device, computer equipment and storage medium
本申请要求于2021年12月28日提交的申请号为202111629475.3、名称为“一种基于卡片的交互方法、装置、计算机设备及存储介质”的中国专利申请的优先权,此申请的内容通过引用并入本文。This application claims the priority of the Chinese patent application with application number 202111629475.3 and titled "A Card-Based Interaction Method, Device, Computer Equipment, and Storage Medium" filed on December 28, 2021. The content of this application is incorporated by reference Incorporated into this article.
技术领域technical field
本公开涉及互联网技术领域,具体而言,涉及一种基于卡片的交互方法、装置、计算机设备及存储介质。The present disclosure relates to the technical field of the Internet, in particular, to a card-based interaction method, device, computer equipment and storage medium.
背景技术Background technique
目前的卡牌类游戏有很多,比如抽卡类游戏,可以根据用户抽取的卡牌,确定用户获取到的卡牌角色,为用户增加相应的角色属性或角色技能等。卡牌的展示方式通常采用列表式展示方式,用户从列表中进行卡牌的选取。目前卡牌类游戏多在卡牌的展示内容上进行变换,对卡牌展示样式以及使用上改进较少。There are many card games at present, such as card-drawing games, which can determine the card characters obtained by users according to the cards drawn by users, and add corresponding character attributes or character skills for users. Cards are usually displayed in a list format, and the user selects a card from the list. At present, card games mostly change the display content of the cards, and there is little improvement in the display style and use of the cards.
发明内容Contents of the invention
本公开实施例至少提供一种基于卡片的交互方法、装置、计算机设备及存储介质。Embodiments of the present disclosure at least provide a card-based interaction method, device, computer equipment, and storage medium.
第一方面,本公开实施例提供一种基于卡片的交互方法,包括:In the first aspect, the embodiment of the present disclosure provides a card-based interaction method, including:
在目标虚拟对象上展示多个游戏卡片;所述目标虚拟对象为立体形状的物体,所述多个游戏卡片分多个方向排布在所述目标虚拟对象上;A plurality of game cards are displayed on the target virtual object; the target virtual object is a three-dimensional object, and the plurality of game cards are arranged on the target virtual object in multiple directions;
响应于针对所述多个游戏卡片中的至少一个游戏卡片的触发操作,确定与所述至少一个游戏卡片匹配的目标项目;determining a target item that matches the at least one game piece in response to a trigger operation for at least one game piece of the plurality of game pieces;
展示与所述目标项目对应的项目页面信息。Displaying project page information corresponding to the target project.
在一种实施方式中,所述目标虚拟对象呈球体形状;所述球体上具有多个展示所述游戏卡片的展示位置,每个所述展示位置上展示有至少一个游戏卡片;当在同一展示位置上展示多个游戏卡片时,所述多个游戏卡片的卡片信息相同。In one embodiment, the target virtual object is in the shape of a sphere; there are multiple display positions for displaying the game cards on the sphere, and at least one game card is displayed on each of the display positions; When multiple game cards are displayed on the position, the card information of the multiple game cards is the same.
在进一步的实施方式中,所述目标虚拟对象由多个带状体围绕而成;每个所述带状体上设置有至少一个所述展示位置。In a further embodiment, the target virtual object is surrounded by a plurality of strips; each of the strips is provided with at least one display position.
在进一种实施方式中,在目标虚拟对象上展示多个游戏卡片之后,所述方法还包括:In a further embodiment, after displaying a plurality of game pieces on the target virtual object, the method further includes:
响应针对任一所述带状体的触发操作,所述带状体由所述围绕状态变为展开状态进行展示,并在处于展开状态的所述带状体上顺序展示该带状体上的各个游戏卡片。In response to a trigger operation on any of the ribbon-shaped bodies, the ribbon-shaped body is displayed from the surrounding state to the unfolded state, and the ribbon-shaped bodies in the unfolded state are sequentially displayed on the ribbon-shaped body. Individual game cards.
在又一种实施方式中,所述多个带状体中,不同粗细程度的带状体对应的项目属性类型不同,所述项目属性类型包括主线剧情和辅线剧情;或者,包括主线任务和辅线任务。In yet another embodiment, among the plurality of strips, strips of different thicknesses correspond to different item attribute types, and the item attribute types include main plots and auxiliary plots; or, include main plots and Auxiliary tasks.
在一种实施方式中,在目标虚拟对象上展示多个游戏卡片,包括:In one embodiment, a plurality of game pieces are displayed on the target virtual object, including:
根据所述多个游戏卡片的卡片信息和/或目标用户在游戏中的历史数据,确定所述多个游戏卡片的占位位置;根据确定的占位位置,在所述目标虚拟对象上展示所述多个游戏卡片。According to the card information of the plurality of game cards and/or the historical data of the target user in the game, determine the occupancy positions of the plurality of game cards; according to the determined occupancy positions, display the target virtual objects on the target virtual object Describe a plurality of game pieces.
在一种实施方式中,所述目标项目属于剧情表演项目或游戏过关项目;所述响应于针对所述多个游戏卡片中的至少一个游戏卡片的触发操作,确定与所述至少一个游戏卡片匹配的目标项目,包括:In one embodiment, the target item belongs to a plot performance item or a game clearance item; and in response to a trigger operation for at least one game card in the plurality of game cards, determining that it matches the at least one game card target projects, including:
响应于针对所述多个游戏卡片中的任一游戏卡片的触发操作,确定与所述任一游戏卡片对应的目标剧情节点或目标游戏关卡;In response to a trigger operation for any game piece in the plurality of game pieces, determine a target plot node or a target game level corresponding to the any game piece;
所述展示与所述目标项目对应的项目页面信息,包括:The displaying the project page information corresponding to the target project includes:
展示与所述目标剧情节点对应的剧情页面信息,或者与所述目标游戏关卡对应的关卡页面信息。Displaying plot page information corresponding to the target plot node, or level page information corresponding to the target game level.
在又一种实施方式中,所述响应于针对所述多个游戏卡片中的至少一个游戏卡片的触发操作,确定与所述至少一个游戏卡片匹配的目标项目,包括:In yet another embodiment, the determining a target item matching the at least one game piece in response to a trigger operation on at least one game piece of the plurality of game pieces includes:
响应于针对所述多个游戏卡片中的至少一个游戏卡片的触发操作,确定与所述至少一个游戏卡片的组合匹配的目标项目;其中每个所述游戏卡片对应一个所述虚拟物体;In response to a trigger operation for at least one of the plurality of game pieces, determining a target item matching a combination of the at least one game piece; wherein each of the game pieces corresponds to one of the virtual objects;
所述展示与所述目标项目对应的项目页面信息,包括:The displaying the project page information corresponding to the target project includes:
展示所述虚拟角色与所述至少一个游戏卡片对应的虚拟物体的组合进行交互的交互页面信息;所述交互页面信息中包括所述虚拟角色与所述虚拟物体的组合进行交互后的特效信息。Interaction page information showing the interaction between the virtual character and the combination of virtual objects corresponding to the at least one game card; the interaction page information includes special effect information after the interaction between the virtual character and the combination of virtual objects.
在一种实施方式中,展示与所述目标剧情节点对应的剧情页面信息,或者与所述目标游戏关卡对应的关卡页面信息,包括:In one embodiment, displaying the plot page information corresponding to the target plot node, or the level page information corresponding to the target game level, including:
展示与所述目标剧情节点对应的剧情页面,并在所述剧情页面展示剧情动画,或者展示与所述目标游戏关卡对应的关卡页面,并在所述关卡页面展示关卡对应的过关动画;Displaying a plot page corresponding to the target plot node, and displaying a plot animation on the plot page, or displaying a level page corresponding to the target game level, and displaying a clearance animation corresponding to the level on the level page;
其中,所述剧情动画或过关动画为用户上传的录制动画或制作动画,或者为后台预先制作的示范动画。Wherein, the plot animation or clearance animation is recorded or produced animation uploaded by the user, or is a demonstration animation pre-produced in the background.
在一种实施方式中,在目标虚拟对象上展示多个游戏卡片之后,所述方法还包括:In one embodiment, after displaying a plurality of game pieces on the target virtual object, the method further includes:
响应作用在所述目标虚拟对象的滑动操作,变换所述目标虚拟对象的展示角度,以展示所述目标虚拟对象上不同位置的游戏卡片;和/或,In response to a sliding operation acting on the target virtual object, changing the display angle of the target virtual object to display game pieces at different positions on the target virtual object; and/or,
响应针对任一所述游戏卡片的移动操作,调整所述游戏卡片的占位位置。In response to a moving operation on any one of the game pieces, the occupancy position of the game piece is adjusted.
第二方面,本公开实施例还提供一种基于卡片的交互装置,包括:In the second aspect, the embodiment of the present disclosure also provides a card-based interaction device, including:
第一展示模块,用于在目标虚拟对象上展示多个游戏卡片;所述目标虚拟对象为立体形状的物体,所述多个游戏卡片分多个方向排布在所述目标虚拟对象上;The first display module is used to display a plurality of game cards on the target virtual object; the target virtual object is a three-dimensional object, and the plurality of game cards are arranged on the target virtual object in multiple directions;
确定模块,用于响应于针对所述多个游戏卡片中的至少一个游戏卡片的触发操作,确定与所述至少一个游戏卡片匹配的目标项目;A determining module, configured to determine a target item matching the at least one game piece in response to a trigger operation on at least one game piece among the plurality of game pieces;
第二展示模块,用于展示与所述目标项目对应的项目页面信息。The second display module is used to display item page information corresponding to the target item.
在一种实施方式中,所述目标虚拟对象呈球体形状;所述球体上具有多个展示所述游戏卡片的展示位置,每个所述展示位置上展示有至少一个游戏卡片;当在同一展示位置上展示多个游戏卡片时,所述多个游戏卡片的卡片信息相同。In one embodiment, the target virtual object is in the shape of a sphere; there are multiple display positions for displaying the game cards on the sphere, and at least one game card is displayed on each of the display positions; When multiple game cards are displayed on the position, the card information of the multiple game cards is the same.
在进一步的实施方式中,所述目标虚拟对象由多个带状体围绕而成;每个所述带状体上设置有至少一个所述展示位置。In a further embodiment, the target virtual object is surrounded by a plurality of strips; each of the strips is provided with at least one display position.
在进一步的实施方式中,所述第一展示模块还用于:In a further embodiment, the first display module is also used for:
在目标虚拟对象上展示多个游戏卡片之后,响应针对任一所述带状体的触发操作,所述带状体由所述围绕状态变为展开状态进行展示,并在处于展开状态的所述带状体上顺序展示该带状体上的各个游戏卡片。After a plurality of game pieces are displayed on the target virtual object, in response to a trigger operation for any of the ribbons, the ribbons are displayed from the surrounding state to the unfolded state, and in the unfolded state, the Each game card on the strip is sequentially displayed on the strip.
在又一种实施方式中,所述多个带状体中,不同粗细程度的带状体对应的项目属性类型不同,所述项目属性类型包括主线剧情和辅线剧情;或者,包括主线任务和辅线任务。In yet another embodiment, among the plurality of strips, strips of different thicknesses correspond to different item attribute types, and the item attribute types include main plots and auxiliary plots; or, include main plots and Auxiliary tasks.
在一种实施方式中,所述第一展示模块具体用于:In one embodiment, the first display module is specifically used for:
根据所述多个游戏卡片的卡片信息和/或目标用户在游戏中的历史数据,确定所述多个游戏卡片的占位位置;根据确定的占位位置,在所述目标虚拟对象上展示所述多个游戏卡片。According to the card information of the plurality of game cards and/or the historical data of the target user in the game, determine the occupancy positions of the plurality of game cards; according to the determined occupancy positions, display the target virtual objects on the target virtual object Describe a plurality of game pieces.
在一种实施方式中,所述目标项目包括虚拟角色与虚拟物体之间进行交互的项目;In one embodiment, the target item includes an item for interaction between a virtual character and a virtual object;
所述确定模块具体用于:响应于针对所述多个游戏卡片中的至少一个游戏卡片的触发操作,确定与所述至少一个游戏卡片的组合匹配的目标项目;其中每个所述游戏卡片对应一个所述虚拟物体;The determining module is specifically configured to: in response to a trigger operation for at least one game card among the plurality of game cards, determine a target item that matches the combination of the at least one game card; wherein each of the game cards corresponds to a said virtual object;
所述第二展示模块具体用于:展示所述虚拟角色与所述至少一个游戏卡片对应的虚拟物体的组合进行交互的交互页面信息;所述交互页面信息中包括所述虚拟角色与所述虚拟物体的组合进行交互后的特效信息。The second display module is specifically used to: display interactive page information for the combination of the virtual character and the virtual object corresponding to the at least one game card to interact; the interactive page information includes the virtual character and the virtual object. The special effect information after the combination of objects interacts.
在一种实施方式中,所述目标项目属于剧情表演项目或游戏过关项目;In one embodiment, the target item belongs to a plot performance item or a game clearance item;
所述确定模块具体用于:响应于针对所述多个游戏卡片中的任一游戏卡片的触发操作,确定与所述任一游戏卡片对应的目标剧情节点或目标游戏关卡;The determining module is specifically configured to: determine a target plot node or a target game level corresponding to any game card in response to a trigger operation on any one of the plurality of game cards;
所述第二展示模块具体用于:展示与所述目标剧情节点对应的剧情页面信息,或者与所述目标游戏关卡对应的关卡页面信息。The second display module is specifically configured to: display plot page information corresponding to the target plot node, or level page information corresponding to the target game level.
在一种实施方式中,所述第二展示模块展示与所述目标剧情节点对应的剧情页面信息,或者与所述目标游戏关卡对应的关卡页面信息时,具体用于:In one embodiment, when the second display module displays the plot page information corresponding to the target plot node, or the level page information corresponding to the target game level, it is specifically used for:
展示与所述目标剧情节点对应的剧情页面,并在所述剧情页面展示剧情动画,或者展示与所述目标游戏关卡对应的关卡页面,并在所述关卡页面展示关卡对应的过关动画;其中,所述剧情动画或过关动画为用户上传的录制动画或制作动画,或者为后台预先制作的示范动画。Displaying the plot page corresponding to the target plot node, and displaying the plot animation on the plot page, or displaying the level page corresponding to the target game level, and displaying the corresponding clearance animation of the level on the level page; wherein, The plot animation or clearance animation is recorded or produced animation uploaded by the user, or is a demonstration animation pre-produced in the background.
在一种实施方式中,所述第一展示模块具体用于:In one embodiment, the first display module is specifically used for:
响应作用在所述目标虚拟对象的滑动操作,变换所述目标虚拟对象的展示角度,以展示所述目标虚拟对象上不同位置的游戏卡片;和/或,响应针对任一所述游戏卡片的移动操作,调整所述游戏卡片的占位位置。In response to a sliding operation acting on the target virtual object, change the display angle of the target virtual object to display game cards at different positions on the target virtual object; and/or, respond to movement of any of the game cards Operation, adjust the occupying position of the game card.
本公开实施例还提供一种计算机设备,包括:处理器、存储器,所述存储器存储有所述处理器可执行的机器可读指令,所述处理器用于执行所述存储器中存储的机器可读指令,所述机器可读指令被所述处理器执行时,所述处理器执行如上述任一实施方式所述的交互方法的步骤。An embodiment of the present disclosure also provides a computer device, including: a processor and a memory, the memory stores machine-readable instructions executable by the processor, and the processor is configured to execute the machine-readable instructions stored in the memory. Instructions, when the machine-readable instructions are executed by the processor, the processor executes the steps of the interaction method described in any one of the above-mentioned implementation manners.
本公开实施例还提供一种计算机可读存储介质,所述计算机可读存储介质上存储有计算机程序,所述计算机程序被计算机设备运行时,所述计算机设备执行如上述任一实施方式所述的交互方法的步骤。An embodiment of the present disclosure also provides a computer-readable storage medium, where a computer program is stored on the computer-readable storage medium. When the computer program is run by a computer device, the computer device executes any of the above-mentioned embodiments. The steps of the interactive method.
本公开实施例还提供一种计算机程序产品,所述计算机程序产品承载有程序代码,所述程序代码包括的指令用于执行如上述任一实施方式所述的交互方法的步骤。An embodiment of the present disclosure further provides a computer program product, where the computer program product carries a program code, and the program code includes instructions for executing the steps of the interaction method described in any one of the above implementation manners.
本公开实施例还提供一种计算机程序,所述计算机程序被计算机设备运行时,所述计算机设备执行如上述任一实施方式所述的交互方法的步骤。An embodiment of the present disclosure also provides a computer program. When the computer program is run by a computer device, the computer device executes the steps of the interaction method described in any one of the foregoing implementation manners.
本公开实施例提供的上述基于卡片的交互方法、装置、计算机设备、及计算机可读存储介质,可以实现在目标虚拟对象上展示多个游戏卡片,该目标虚拟对象为立体形状的物体,这样多个游戏卡片可以分多个立体方向排布在目标虚拟对象上,从而丰富了游戏卡片的展示样式;另外,本公开实施例的游戏卡片在被触发后,可以展示与至少一个游戏卡片匹配的目标项目的项目页面信息,从而增加了游戏卡片的交互使用方式。The above-mentioned card-based interaction method, device, computer equipment, and computer-readable storage medium provided by the embodiments of the present disclosure can realize displaying multiple game cards on the target virtual object, and the target virtual object is a three-dimensional object. Each game card can be arranged on the target virtual object in multiple three-dimensional directions, thereby enriching the display style of the game card; in addition, after the game card in the embodiment of the disclosure is triggered, it can display a target that matches at least one game card. Item page information for items, thus increasing the interactive use of game cards.
为使本公开的上述目的、特征和优点能更明显易懂,下文特举较佳实施例,并配合所附附图,作详细说明如下。In order to make the above-mentioned objects, features and advantages of the present disclosure more comprehensible, preferred embodiments will be described in detail below together with the accompanying drawings.
附图说明Description of drawings
为了更清楚地说明本公开实施例的技术方案,下面将对实施例中所需要使用的附图作简单地介绍,此处的附图被并入说明书中并构成本说明书中的一部分,这些附图示出了符合本公开的实施例,并与说明书一起用于说明本公开的技术方案。应当理解,以下附图仅示出了本公开的某些实施例,因此不应被看作是对范围的限定,对于本领域普通技术人员来讲,在不付出创造性劳动的前提下,还可以根据这些附图获得其他相关的附图。In order to illustrate the technical solutions of the embodiments of the present disclosure more clearly, the following will briefly introduce the accompanying drawings used in the embodiments. The accompanying drawings here are incorporated into the specification and constitute a part of the specification. The drawings show the embodiments consistent with the present disclosure, and are used together with the description to explain the technical solution of the present disclosure. It should be understood that the following drawings only show some embodiments of the present disclosure, and therefore should not be regarded as limiting the scope. For those skilled in the art, they can also make From these drawings other related drawings are obtained.
图1为本公开实施例提供的一种基于卡片的交互方法的流程图;FIG. 1 is a flowchart of a card-based interaction method provided by an embodiment of the present disclosure;
图2为球体形状的目标虚拟对象的示意图;Fig. 2 is a schematic diagram of a target virtual object in the shape of a sphere;
图3为由多个带状体围绕而成的目标虚拟对象的示意图;Fig. 3 is a schematic diagram of a target virtual object surrounded by a plurality of strips;
图4为带状体从围绕状态转变为展开状态的示意图;Fig. 4 is a schematic diagram of the belt-shaped body transitioning from a surrounding state to an unfolded state;
图5为用户触发分别带有雪花、白磷、蔷薇的文字的三个游戏卡片的示意图;Fig. 5 is a schematic diagram of three game cards with snowflakes, white phosphorus, and roses respectively triggered by the user;
图6为使用雪花、白磷、蔷薇三个游戏卡片进行魔术表演的效果示意图;Fig. 6 is a schematic diagram of the effect of using three game cards of Snowflake, White Phosphorus and Rose to perform a magic show;
图7为本公开实施例提供的一种基于卡片的交互装置示意图;FIG. 7 is a schematic diagram of a card-based interaction device provided by an embodiment of the present disclosure;
图8示出了本公开实施例所提供的一种计算机设备的示意图。Fig. 8 shows a schematic diagram of a computer device provided by an embodiment of the present disclosure.
具体实施方式Detailed ways
为使本公开实施例的目的、技术方案和优点更加清楚,下面将结合本公开实施例中附图,对本公开实施例中的技术方案进行清楚、完整地描述,显然,所描述的实施例仅仅是本公开一部分实施例,而不是全部的实施例。通常在此处描述和示出的本公开实施例的组件可以以各种不同的配置来布置和设计。因此,以下对本公开实施例的详细描述并非旨在限制要求保护的本公开的范围,而是仅仅表示本公开的选定实施例。基于本公开的实施例,本领域技术人员在没有做出创造性劳动的前提下所获得的所有其他实施例,都属于本公开保护的范围。In order to make the purpose, technical solutions and advantages of the embodiments of the present disclosure clearer, the technical solutions in the embodiments of the present disclosure will be clearly and completely described below in conjunction with the accompanying drawings in the embodiments of the present disclosure. Obviously, the described embodiments are only It is a part of the embodiments of the present disclosure, but not all of them. The components of the disclosed embodiments generally described and illustrated herein may be arranged and designed in a variety of different configurations. Therefore, the following detailed description of the embodiments of the present disclosure is not intended to limit the scope of the claimed disclosure, but merely represents selected embodiments of the present disclosure. Based on the embodiments of the present disclosure, all other embodiments obtained by those skilled in the art without creative effort shall fall within the protection scope of the present disclosure.
应注意到:相似的标号和字母在下面的附图中表示类似项,因此,一旦某一项在一个附图中被定义,则在随后的附图中不需要对其进行进一步定义和解释。It should be noted that like numerals and letters denote similar items in the following figures, therefore, once an item is defined in one figure, it does not require further definition and explanation in subsequent figures.
本公开实施例提供了一种可以在特定虚拟对象上进行游戏卡片展示并触发交互的方案。为便于对本实施例进行理解,首先对本公开实施例所公开的一种基于卡片的交互方法进行详细介绍,本公开实施例所提供的交互方法的执行主体一般为具有一定计算能力的计算机设备。 在一些可能的实现方式中,该交互方法可以通过处理器调用存储器中存储的计算机可读指令的方式来实现。The embodiment of the present disclosure provides a solution for displaying game cards and triggering interaction on a specific virtual object. To facilitate the understanding of this embodiment, a card-based interaction method disclosed in the embodiments of the present disclosure is first introduced in detail. The execution subject of the interaction method provided in the embodiments of the present disclosure is generally a computer device with certain computing capabilities. In some possible implementation manners, the interaction method may be implemented by the processor invoking computer-readable instructions stored in the memory.
下面对本公开实施例的基于卡片的交互方法做详细说明。The card-based interaction method of the embodiment of the present disclosure will be described in detail below.
本公开实施例中的游戏卡片的展示及交互方式可以应用于多种游戏场景,比如使用游戏卡片抽取对应虚拟角色或游戏技能或虚拟道具等来参与游戏任务的场景,游戏任务可以是游戏中的各种活动,比如表演、战斗等。The display and interaction methods of the game cards in the embodiments of the present disclosure can be applied to various game scenarios, such as using game cards to draw corresponding virtual characters or game skills or virtual props to participate in game tasks, and game tasks can be in-game Various activities such as performances, battles, etc.
如图1所示,为本公开实施例提供的一种基于卡片的交互方法的流程图,本公开实施例的交互方法可以应用于对游戏卡片进行展示并触发交互的场景,主要包括以下步骤S101~S103。As shown in FIG. 1 , it is a flowchart of a card-based interaction method provided by the embodiment of the present disclosure. The interaction method of the embodiment of the present disclosure can be applied to the scene of displaying game cards and triggering interaction, mainly including the following steps S101 ~S103.
S101:在目标虚拟对象上展示多个游戏卡片;所述目标虚拟对象为立体形状的物体,所述多个游戏卡片分多个方向排布在所述目标虚拟对象上。S101: Display a plurality of game cards on a target virtual object; the target virtual object is a three-dimensional object, and the plurality of game cards are arranged in multiple directions on the target virtual object.
这里,目标虚拟对象可以为构建的立体形状的模型,可以是对应现实世界中存在的真实物体的模型,也可以是绘制出的在现实世界中不存在的物体模型。采用立体形状的物体来承载多个游戏卡片,多个游戏卡片分布在该立体形状的物体的多个方向上,可以使得游戏卡片的分布变得更有层次感。另外,这里的多个游戏卡片可以是预先设置好的多个游戏卡片,也可以是在预先设置好的游戏卡片中,用户在游戏活动中获取到的部分或全部游戏卡片。Here, the target virtual object may be a constructed three-dimensional model, a model corresponding to a real object existing in the real world, or a drawn object model that does not exist in the real world. A three-dimensional object is used to carry multiple game cards, and the multiple game cards are distributed in multiple directions of the three-dimensional object, which can make the distribution of the game cards more layered. In addition, the plurality of game cards here may be a plurality of preset game cards, or may be part or all of the preset game cards obtained by the user during game activities.
为了进一步体现游戏卡片排布的立体感和动态感,如图2所示,可以将目标虚拟对象设计呈球体形状;比如,模仿地球仪的样式;球体上可以具有多个展示所述游戏卡片的展示位置,每个所述展示位置上展示有至少一个游戏卡片;当在同一展示位置上展示多个游戏卡片时,所述多个游戏卡片的卡片信息相同。也即,对应同一虚拟角色或游戏技能或虚拟道具的游戏卡片可以有多张,用户可以获取多张同样的游戏卡片,以增强同一技能,或使用多个同样的角色来参与游戏任务,或使用多个相同的虚拟道具来参加游戏活动等。In order to further reflect the three-dimensional and dynamic sense of game card arrangement, as shown in Figure 2, the target virtual object can be designed to be in the shape of a sphere; for example, imitating the style of a globe; there can be multiple displays for displaying the game cards on the sphere At least one game card is displayed on each display position; when multiple game cards are displayed on the same display position, the card information of the multiple game cards is the same. That is to say, there can be multiple game cards corresponding to the same virtual character or game skill or virtual prop, and the user can obtain multiple same game cards to enhance the same skill, or use multiple same characters to participate in game tasks, or use Multiple identical virtual props to participate in game activities, etc.
在一种实施方式中,球体上可以沿着经度方向和纬度方向分别具有多个展示所述游戏卡片的展示位置,在每个展示位置上可以展示一个或多个游戏卡片,如果在同一个展示位置上展示多个游戏卡片,这多个游戏卡片一般是相同卡片信息的游戏卡片,比如对应同一虚拟角色的多张卡片。In one embodiment, the sphere can have a plurality of display positions for displaying the game cards along the longitude direction and the latitude direction, and one or more game cards can be displayed on each display position. Multiple game cards are displayed on the position, and the multiple game cards are generally game cards with the same card information, such as multiple cards corresponding to the same virtual character.
另外,该球体形状的目标虚拟对象可以在用户未触发时保持静止,在接收到用户的触发操作时,根据用户的触发方向(比如滑动方向)进行旋转;也可以在用户未触发时保持一个较慢的速度自动旋转(可以模仿地球仪自转的方向),以便全方位展示各个游戏卡片,在接收到用户的触发操作时,可以静止停留在某个展示角度,也可以根据用户的触发方向和触发距离(滑动方向和滑动距离)进行快速旋转并停留在某个旋转后的展示角度。In addition, the sphere-shaped target virtual object can remain still when the user is not triggered, and rotate according to the user's triggering direction (such as the sliding direction) when receiving the user's triggering operation; Automatically rotate at a slow speed (it can imitate the direction of the globe's rotation), so as to display each game card in an all-round way. When receiving the user's trigger operation, it can stop at a certain display angle, or according to the user's trigger direction and trigger distance (Swipe direction and slide distance) Perform a quick rotation and stay at a certain rotated display angle.
需要说明的是,这里的目标虚拟对象呈球体形状,只是说明目标虚拟对象在形状特点上呈球体的形状,并非是说目标虚拟对象本身就是个球体;在一种实施方式中,目标虚拟对象可以由多个带状体围绕而成;每个所述带状体上设置有至少一个所述展示位置。It should be noted that the target virtual object here is in the shape of a sphere, which only means that the target virtual object is in the shape of a sphere in terms of shape characteristics, not that the target virtual object itself is a sphere; in one embodiment, the target virtual object can be Surrounded by a plurality of strips; each of the strips is provided with at least one display position.
如图3所示,展示有由多个带状体围绕而成的目标虚拟对象以及在该目标虚拟对象上的游戏卡片。其中,每个带状体上可以设置一个或多个用于展示游戏卡片的展示位置;在实际使用中,可以根据待展示的卡片数量和类型,灵活确定目标虚拟对象包含的带状体的数量,和/或每个带状体上分布的游戏卡片的数量。这里,每个带状体上可以展示不同类型的游戏卡 片,比如有的带状体可以展示虚拟角色类的游戏卡片,有的带状体可以展示游戏技能类的游戏卡片,有的带状体可以展示活动类型相关的游戏卡片等。As shown in FIG. 3 , a target virtual object surrounded by a plurality of strips and game cards on the target virtual object are displayed. Among them, one or more display positions for displaying game cards can be set on each strip; in actual use, the number of strips contained in the target virtual object can be flexibly determined according to the number and type of cards to be displayed , and/or the number of game pieces distributed on each ribbon. Here, different types of game cards can be displayed on each ribbon. For example, some ribbons can display game cards of virtual characters, some ribbons can display game cards of game skills, and some ribbons can display game cards of game skills. Game cards related to the type of activity can be displayed.
在一种实施方式中,在目标虚拟对象上展示多个游戏卡片之后,响应针对任一所述带状体的触发操作,所述带状体由所述围绕状态变为展开状态进行展示,并在处于展开状态的所述带状体上顺序展示该带状体上的各个游戏卡片。In one embodiment, after a plurality of game cards are displayed on the target virtual object, in response to a trigger operation on any of the ribbon-shaped bodies, the ribbon-shaped body is displayed from the surrounding state to the unfolded state, and Each game piece on the belt-shaped body is sequentially displayed on the belt-shaped body in the unfolded state.
这里,任一带状体在被触发后,可以由围绕状态变为展开状态,如图4所示,此时,在展开后的带状体上,可以按照多个游戏卡片对应的顺序,比如剧情逻辑顺序或者用户获取到游戏卡片的先后顺序,将各个游戏卡片依次展示在该带状体上。Here, after any ribbon is triggered, it can change from the surrounding state to the expanded state, as shown in Figure 4. At this time, on the expanded ribbon, it can be in the order corresponding to multiple game cards, such as Each game card is sequentially displayed on the ribbon in the logical order of the plot or the order in which the user obtains the game cards.
在又一种实施方式中,所述多个带状体中,不同粗细程度的带状体对应的项目属性类型可以不同,所述项目属性类型包括主线剧情和辅线剧情;或者,包括主线任务和辅线任务。In yet another embodiment, among the plurality of ribbons, ribbons of different thicknesses may correspond to different item attribute types, and the item attribute types include main plots and auxiliary plots; or include main plots and sideline tasks.
这里,带状体具有一定的宽度,利用这个特点,可以用来直观地区分各个游戏卡片对应的是主线剧情还是辅线剧情,或者是主线任务和辅线任务。比如,对应主线剧情的游戏卡片所在的带状体的宽度大于对应辅线剧情的游戏卡片所在的带状体的宽度,对应主线任务的游戏卡片所在的带状体的宽度大于对应辅线任务的游戏卡片所在的带状体的宽度。这里,主线剧情可以指游戏故事主线的剧情,辅线剧情比如可以是游戏故事主线外的额外分支的剧情,比如对在故事主线中出现的某个人物的支线介绍剧情,比如对于该人物介绍其历史过往或家族历史的剧情。主线任务是游戏中主要的任务线,辅线任务可以是一些获取积分、积攒道具的任务,比如副本任务等。Here, the strip has a certain width, which can be used to visually distinguish whether each game card corresponds to the main story or the auxiliary story, or the main mission and the auxiliary mission. For example, the width of the strip where the game cards corresponding to the main plot are located is greater than the width of the strip where the game cards corresponding to the sub-plot are located, and the width of the strip where the game cards corresponding to the main plot is located is greater than the width of the strip corresponding to the sub-tasks. The width of the ribbon where the game tiles are placed. Here, the main plot can refer to the plot of the main line of the game story, and the auxiliary plot can be, for example, the plot of an additional branch outside the main line of the game story, such as introducing the plot of a character that appears in the main line of the story, such as introducing other characters to the character. A plot of historical past or family history. The main task is the main task line in the game, and the sub-tasks can be some tasks to obtain points and accumulate props, such as dungeon tasks.
如果目标虚拟对象在用户未触发的情况下是静止的,对于立体的目标虚拟对象来说,其有朝向用户的展示面,也有背向用户的展示面,对于需要突出显示的游戏卡片,可以尽量将其展示在朝向用户的展示面,对于不需要突出显示的游戏卡片,可以将其展示在背向用户的展示面。在将多个游戏卡片展示在目标虚拟对象上时,具体展示在目标虚拟对象上的哪个位置可以由卡片信息和用户在游戏中的历史数据来决定。If the target virtual object is still when the user does not trigger it, for the three-dimensional target virtual object, it has a display surface facing the user and a display surface facing away from the user. For the game cards that need to be highlighted, you can try to Display it on the display surface facing the user, and for game cards that do not need to be highlighted, they can be displayed on the display surface facing away from the user. When displaying a plurality of game cards on the target virtual object, which position to display on the target virtual object may be determined by card information and historical data of the user in the game.
具体地,可以根据所述多个游戏卡片的卡片信息和/或目标用户在游戏中的历史数据,确定所述多个游戏卡片的占位位置;根据确定的占位位置,在所述目标虚拟对象上展示所述多个游戏卡片。Specifically, the occupancy positions of the plurality of game cards may be determined according to the card information of the plurality of game cards and/or the historical data of the target user in the game; The plurality of game pieces are displayed on the object.
这里,游戏卡片的卡片信息比如卡片上的道具、角色等,目标用户在游戏中的历史数据也即玩家的历史游戏记录对应的数据,比如可以是在游戏中经常使用的角色,或者根据玩家历史游戏结果分析得出的玩家比较擅长的角色等;比如,玩家比较擅长攻击类的英雄,可以将游戏卡片中,对应攻击类英雄角色的游戏卡片展示在朝向用户的展示面上。再比如,游戏中包含魔术活动,可以按照各个难度或等级的魔术的先后触发顺序,来展示对应的各个游戏卡片,比如可以在当前朝向用户的展示面上的对应位置展示最低难度/等级的魔术对应的一组游戏卡片(一组游戏卡片中有表演该魔术所需的各个道具),在旋转目标虚拟对象的过程中,可以依次展示更高难度/等级的魔术对应的其它组游戏卡片。再比如,还可以在朝向用户的展示面上的相应位置处展示用户尚未获得的游戏卡片,以吸引用户进行相应卡片的查看或获取。Here, the card information of the game card, such as the props and characters on the card, and the historical data of the target user in the game are also the data corresponding to the player’s historical game records. According to the analysis of the game results, the player is better at the character, etc.; for example, the player is better at the attacking hero, and the game card corresponding to the attacking hero role can be displayed on the display surface facing the user. For another example, if the game contains magic activities, the corresponding game cards can be displayed according to the trigger sequence of the magic of each difficulty or level. For example, the magic of the lowest difficulty/level can be displayed at the corresponding position on the display surface facing the user. For a corresponding group of game cards (a group of game cards includes various props required for performing the magic), during the process of rotating the target virtual object, other groups of game cards corresponding to higher difficulty/level magic can be displayed in turn. For another example, game cards that have not been obtained by the user may also be displayed at corresponding positions on the display surface facing the user, so as to attract the user to view or acquire the corresponding cards.
此外,如果对初始安排的各个游戏卡片的占位位置有调整需求,此时可以对目标虚拟对象进行滑动操作来变换目标虚拟对象的展示角度,或者也可以直接对游戏卡片进行移动,为其变换占位位置。也即,在一种实施方式中,当在目标虚拟对象上展示多个游戏卡片之后,可以响应作用在所述目标虚拟对象的滑动操作,变换所述目标虚拟对象的展示角度,以展示 所述目标虚拟对象上不同位置的游戏卡片;还可以响应针对任一所述游戏卡片的移动操作,调整所述游戏卡片的占位位置。In addition, if there is a need to adjust the position of each game card initially arranged, at this time, the target virtual object can be slid to change the display angle of the target virtual object, or the game card can be moved directly to change it placeholder. That is, in one embodiment, after a plurality of game cards are displayed on the target virtual object, the display angle of the target virtual object can be changed in response to a sliding operation acting on the target virtual object, so as to display the Game cards at different positions on the target virtual object; it is also possible to adjust the occupancy position of the game card in response to a movement operation for any of the game cards.
S102:响应于针对所述多个游戏卡片中的至少一个游戏卡片的触发操作,确定与所述至少一个游戏卡片匹配的目标项目。S102: In response to a trigger operation on at least one game card among the plurality of game cards, determine a target item matching the at least one game card.
这里,可以触发一个游戏卡片,也可以触发多个游戏卡片,触发游戏卡片之后,可以唤起对应的目标项目。比如,点击游戏卡片后可以进入相关的剧情页面(比如与游戏卡片中的虚拟对象或剧情节点相关的剧情页面),或进入相关的关卡页面(比如获取游戏卡片中的角色所需要过关的关卡对应的活动页面,或使用游戏卡片中的角色执行相关的任务关卡的活动页面)。Here, one game card can be triggered, or multiple game cards can be triggered, and after the game card is triggered, the corresponding target item can be aroused. For example, after clicking on the game card, you can enter the relevant plot page (such as the plot page related to the virtual object or plot node in the game card), or enter the relevant level page (such as the level corresponding to the level that needs to be passed to obtain the character in the game card) activity page, or use the characters in the game cards to perform related task level activity pages).
具体地,所述目标项目属于剧情表演项目或游戏过关项目;此时,可以响应于针对所述多个游戏卡片中的任一游戏卡片的触发操作,确定与所述任一游戏卡片对应的目标剧情节点或目标游戏关卡;之后,可以进入下述S103,展示与所述目标剧情节点对应的剧情页面信息,或者与所述目标游戏关卡对应的关卡页面信息。Specifically, the target item belongs to a plot performance item or a game clearance item; at this time, in response to a trigger operation for any game card in the plurality of game cards, the target corresponding to any game card can be determined A plot node or a target game level; after that, the following S103 can be entered to display the plot page information corresponding to the target plot node, or the level page information corresponding to the target game level.
此外,在另一种实施方式中,目标项目还可以包括虚拟角色与虚拟物体之间进行交互的项目,此时,可以使用多个游戏卡片来完成整个交互过程,也即虚拟角色使用这多个游戏卡片对应的虚拟物体的组合可以完成一个对应该组合的项目;比如虚拟角色使用多个魔术道具(对应多个游戏卡片)进行魔术表演的项目、虚拟角色使用多个特技道具(对应多个游戏卡片)进行特技表演的项目等。In addition, in another embodiment, the target item may also include an item of interaction between the virtual character and the virtual object. At this time, multiple game cards can be used to complete the entire interaction process, that is, the virtual character uses these multiple The combination of virtual objects corresponding to the game cards can complete a project corresponding to the combination; for example, a virtual character uses multiple magic props (corresponding to multiple game cards) to perform magic performances, and a virtual character uses multiple stunt props (corresponding to multiple game cards). cards) to perform stunts, etc.
具体地,可以响应于针对所述多个游戏卡片中的至少一个游戏卡片的触发操作,确定与所述至少一个游戏卡片的组合匹配的目标项目;其中每个所述游戏卡片对应一个所述虚拟物体;之后,可以进入下述S103,展示所述虚拟角色与所述至少一个游戏卡片对应的虚拟物体的组合进行交互的交互页面信息;所述交互页面信息中包括所述虚拟角色与所述虚拟物体的组合进行交互后的特效信息。Specifically, in response to a trigger operation on at least one game card among the plurality of game cards, a target item matching the combination of the at least one game card may be determined; wherein each of the game cards corresponds to one of the virtual object; afterward, the following S103 can be entered to display the interaction page information of the combination of the virtual character and the virtual object corresponding to the at least one game card; the interaction page information includes the interaction between the virtual character and the virtual The special effect information after the combination of objects interacts.
上述交互过程及交互特效可以采用动画形式进行展示。The above-mentioned interaction process and interaction effects may be displayed in the form of animation.
如图5所示,在用户触发了分别带有雪花、白磷、蔷薇的文字的三个游戏卡片后,可以进行如图6所示的魔术表演,使用雪花、白磷、蔷薇三个游戏卡片可以变换出一朵蔷薇花。这里,图6仅展示了魔术表演最后的效果,在实际实施中,在用户触发多个游戏卡片后,这多个游戏卡片组合在一起后,可以触发魔术表演过程及魔术效果,也即此时可以展示虚拟角色使用这多个游戏卡片对应的虚拟物体进行魔术表演的交互过程及最后的交互特效。As shown in Figure 5, after the user triggers the three game cards with the words Snowflake, White Phosphorus, and Rose, the magic show shown in Figure 6 can be performed, and the three game cards Snowflake, White Phosphorus, and Rose can be used to transform A rose flower came out. Here, Figure 6 only shows the final effect of the magic show. In actual implementation, after the user triggers multiple game cards, these multiple game cards can be combined to trigger the magic show process and magic effect, that is, at this time The interactive process and the final interactive special effects of the virtual characters using the virtual objects corresponding to the plurality of game cards to perform magic performances can be displayed.
S103:展示与所述目标项目对应的项目页面信息。S103: Display item page information corresponding to the target item.
在具体实施中,展示与所述目标项目对应的项目页面信息,可以是展示与目标剧情节点对应的剧情页面,并在所述剧情页面展示剧情动画,或者展示与目标游戏关卡对应的关卡页面,并在所述关卡页面展示关卡对应的过关动画;其中,所述剧情动画或过关动画可以是用户上传的录制动画或制作动画,或者为后台预先制作的示范动画。In a specific implementation, displaying the item page information corresponding to the target item may be displaying the plot page corresponding to the target plot node, and displaying the plot animation on the plot page, or displaying the level page corresponding to the target game level, And display the clearance animation corresponding to the level on the level page; wherein, the plot animation or clearance animation can be recorded or produced animation uploaded by the user, or a demonstration animation pre-made in the background.
这里,在展示的项目页面信息中可以有用户自主创作的动画或者专业人员制作的示范动画,也即在用户触发游戏卡片后,可以通过动画的形式向用户形象化地展示活动信息。比如展示与游戏卡片相关的剧情动画(比如剧情简介、经典剧情等)或关卡动画(也即进行关卡过关的过程动画)。Here, in the project page information displayed, there may be animations created by users themselves or demonstration animations produced by professionals, that is, after the user triggers the game card, the activity information can be visually displayed to the user in the form of animation. For example, show plot animations related to game cards (such as plot introductions, classic plots, etc.) or level animations (that is, process animations for level clearance).
本领域技术人员可以理解,在具体实施方式的上述方法中,各步骤的撰写顺序并不意味着严格的执行顺序而对实施过程构成任何限定,各步骤的具体执行顺序应当以其功能和可能的内在逻辑确定。Those skilled in the art can understand that in the above method of specific implementation, the writing order of each step does not mean a strict execution order and constitutes any limitation on the implementation process. The specific execution order of each step should be based on its function and possible The inner logic is OK.
采用上述基于卡片的交互方法,可以实现在目标虚拟对象上展示多个游戏卡片,该目标虚拟对象为立体形状的物体,这样多个游戏卡片可以分多个立体方向排布在目标虚拟对象上,从而丰富了游戏卡片的展示样式;另外,上述方法中,游戏卡片在被触发后,可以展示与至少一个游戏卡片匹配的目标项目的项目页面信息,从而增加了游戏卡片的交互使用方式。Using the card-based interaction method above, multiple game cards can be displayed on the target virtual object. The target virtual object is a three-dimensional object, so that multiple game cards can be arranged on the target virtual object in multiple three-dimensional directions. Thus, the display style of the game card is enriched; in addition, in the above method, after the game card is triggered, the item page information of the target item matching at least one game card can be displayed, thereby increasing the interactive use of the game card.
基于同一发明构思,本公开实施例中还提供了与上述基于卡片的交互方法对应的交互装置、计算机设备、以及计算机可读存储介质,由于本公开实施例中的装置解决问题的原理与本公开实施例上述交互方法相似,因此装置的实施可以参见方法的实施,重复之处不再赘述。Based on the same inventive concept, embodiments of the present disclosure also provide interaction devices, computer equipment, and computer-readable storage media corresponding to the above-mentioned card-based interaction methods. Since the problem-solving principle of the devices in embodiments of the present disclosure is the same as that of the present disclosure Embodiments The above-mentioned interaction methods are similar, so the implementation of the device can refer to the implementation of the method, and repeated descriptions will not be repeated.
如图7所示,为本公开实施例提供的一种基于卡片的交互装置示意图,包括:As shown in Figure 7, it is a schematic diagram of a card-based interaction device provided by an embodiment of the present disclosure, including:
第一展示模块71,用于在目标虚拟对象上展示多个游戏卡片;所述目标虚拟对象为立体形状的物体,所述多个游戏卡片分多个方向排布在所述目标虚拟对象上;The first display module 71 is used to display a plurality of game cards on the target virtual object; the target virtual object is a three-dimensional object, and the plurality of game cards are arranged in multiple directions on the target virtual object;
确定模块72,用于响应于针对所述多个游戏卡片中的至少一个游戏卡片的触发操作,确定与所述至少一个游戏卡片匹配的目标项目;A determining module 72, configured to determine a target item matching the at least one game piece in response to a trigger operation on at least one game piece among the plurality of game pieces;
第二展示模块73,用于展示与所述目标项目对应的项目页面信息。The second display module 73 is configured to display item page information corresponding to the target item.
在一种实施方式中,所述目标虚拟对象呈球体形状;所述球体上具有多个展示所述游戏卡片的展示位置,每个所述展示位置上展示有至少一个游戏卡片;当在同一展示位置上展示多个游戏卡片时,所述多个游戏卡片的卡片信息相同。In one embodiment, the target virtual object is in the shape of a sphere; there are multiple display positions for displaying the game cards on the sphere, and at least one game card is displayed on each of the display positions; When multiple game cards are displayed on the position, the card information of the multiple game cards is the same.
在进一步的实施方式中,所述目标虚拟对象由多个带状体围绕而成;每个所述带状体上设置有至少一个所述展示位置。In a further embodiment, the target virtual object is surrounded by a plurality of strips; each of the strips is provided with at least one display position.
在进一步的实施方式中,所述第一展示模块71还用于:In a further embodiment, the first display module 71 is also used for:
在目标虚拟对象上展示多个游戏卡片之后,响应针对任一所述带状体的触发操作,所述带状体由所述围绕状态变为展开状态进行展示,并在处于展开状态的所述带状体上顺序展示该带状体上的各个游戏卡片。After a plurality of game pieces are displayed on the target virtual object, in response to a trigger operation for any of the ribbons, the ribbons are displayed from the surrounding state to the unfolded state, and in the unfolded state, the Each game card on the strip is sequentially displayed on the strip.
在进一步的实施方式中,所述多个带状体中,不同粗细程度的带状体对应的项目属性类型不同,所述项目属性类型包括主线剧情和辅线剧情;或者,包括主线任务和辅线任务。In a further embodiment, among the plurality of strips, strips of different thicknesses correspond to different item attribute types, and the item attribute types include main plots and auxiliary plots; or, include main plots and auxiliary plots. line tasks.
在一种实施方式中,所述第一展示模块71具体用于:In one embodiment, the first display module 71 is specifically used for:
根据所述多个游戏卡片的卡片信息和/或目标用户在游戏中的历史数据,确定所述多个游戏卡片的占位位置;根据确定的占位位置,在所述目标虚拟对象上展示所述多个游戏卡片。According to the card information of the plurality of game cards and/or the historical data of the target user in the game, determine the occupancy positions of the plurality of game cards; according to the determined occupancy positions, display the target virtual objects on the target virtual object Describe a plurality of game pieces.
在一种实施方式中,所述目标项目包括虚拟角色与虚拟物体之间进行交互的项目;In one embodiment, the target item includes an item for interaction between a virtual character and a virtual object;
所述确定模块72具体用于:响应于针对所述多个游戏卡片中的至少一个游戏卡片的触发操作,确定与所述至少一个游戏卡片的组合匹配的目标项目;其中每个所述游戏卡片对应一个所述虚拟物体;The determination module 72 is specifically configured to: in response to a trigger operation for at least one game card in the plurality of game cards, determine a target item that matches the combination of the at least one game card; wherein each of the game cards corresponding to one of the virtual objects;
所述第二展示模块73具体用于:展示所述虚拟角色与所述至少一个游戏卡片对应的虚拟物体的组合进行交互的交互页面信息;所述交互页面信息中包括所述虚拟角色与所述虚拟物体的组合进行交互后的特效信息。The second display module 73 is specifically configured to: display interactive page information for the combination of the virtual character and the virtual object corresponding to the at least one game card to interact; the interactive page information includes the virtual character and the virtual character. The special effect information after the combination of virtual objects interacts.
在一种实施方式中,所述目标项目属于剧情表演项目或游戏过关项目;In one embodiment, the target item belongs to a plot performance item or a game clearance item;
所述确定模块72具体用于:响应于针对所述多个游戏卡片中的任一游戏卡片的触发操作,确定与所述任一游戏卡片对应的目标剧情节点或目标游戏关卡;The determining module 72 is specifically configured to: determine a target plot node or a target game level corresponding to any game card in response to a trigger operation on any game card among the plurality of game cards;
所述第二展示模块73具体用于:展示与所述目标剧情节点对应的剧情页面信息,或者与所述目标游戏关卡对应的关卡页面信息。The second display module 73 is specifically configured to: display plot page information corresponding to the target plot node, or level page information corresponding to the target game level.
在一种实施方式中,所述第二展示模块73展示与所述目标剧情节点对应的剧情页面信息,或者与所述目标游戏关卡对应的关卡页面信息时,具体用于:展示与所述目标剧情节点对应的剧情页面,并在所述剧情页面展示剧情动画,或者展示与所述目标游戏关卡对应的关卡页面,并在所述关卡页面展示关卡对应的过关动画;其中,所述剧情动画或过关动画为用户上传的录制动画或制作动画,或者为后台预先制作的示范动画。In one embodiment, when the second display module 73 displays the plot page information corresponding to the target plot node, or the level page information corresponding to the target game level, it is specifically used to: display The plot page corresponding to the plot node, and display the plot animation on the plot page, or display the level page corresponding to the target game level, and display the clearance animation corresponding to the level on the level page; wherein, the plot animation or The clearance animation is the recorded animation or animation uploaded by the user, or the demonstration animation pre-made in the background.
在一种实施方式中,所述第一展示模块71具体用于:响应作用在所述目标虚拟对象的滑动操作,变换所述目标虚拟对象的展示角度,以展示所述目标虚拟对象上不同位置的游戏卡片;和/或,响应针对任一所述游戏卡片的移动操作,调整所述游戏卡片的占位位置。In one embodiment, the first display module 71 is specifically configured to: respond to a sliding operation acting on the target virtual object, change the display angle of the target virtual object to display different positions on the target virtual object and/or, in response to a movement operation on any of the game pieces, adjusting the occupied position of the game pieces.
关于装置中的各模块的处理流程、以及各模块之间的交互流程的描述可以参照上述方法实施例中的相关说明,这里不再详述。For the description of the processing flow of each module in the device and the interaction flow between the modules, reference may be made to the relevant description in the above method embodiment, and details will not be described here.
基于同一技术构思,本公开实施例还提供了一种计算机设备。参照图8所示,为本公开实施例提供的计算机设备800的结构示意图,包括处理器801、存储器802、和总线803。其中,存储器802用于存储执行指令,包括内存8021和外部存储器8022;这里的内存8021也称内存储器,用于暂时存放处理器801中的运算数据,以及与硬盘等外部存储器8022交换的数据,处理器801通过内存8021与外部存储器8022进行数据交换,当计算机设备800运行时,处理器801与存储器802之间通过总线803通信,使得处理器801执行以下指令:Based on the same technical idea, the embodiment of the present disclosure also provides a computer device. Referring to FIG. 8 , it is a schematic structural diagram of a computer device 800 provided by an embodiment of the present disclosure, including a processor 801 , a memory 802 , and a bus 803 . Among them, the memory 802 is used to store execution instructions, including a memory 8021 and an external memory 8022; the memory 8021 here is also called an internal memory, and is used to temporarily store calculation data in the processor 801 and exchange data with an external memory 8022 such as a hard disk. The processor 801 exchanges data with the external memory 8022 through the memory 8021. When the computer device 800 is running, the processor 801 communicates with the memory 802 through the bus 803, so that the processor 801 executes the following instructions:
在目标虚拟对象上展示多个游戏卡片;所述目标虚拟对象为立体形状的物体,所述多个游戏卡片分多个方向排布在所述目标虚拟对象上;A plurality of game cards are displayed on the target virtual object; the target virtual object is a three-dimensional object, and the plurality of game cards are arranged on the target virtual object in multiple directions;
响应于针对所述多个游戏卡片中的至少一个游戏卡片的触发操作,确定与所述至少一个游戏卡片匹配的目标项目;determining a target item that matches the at least one game piece in response to a trigger operation for at least one game piece of the plurality of game pieces;
展示与所述目标项目对应的项目页面信息。Displaying project page information corresponding to the target project.
本公开实施例还提供一种计算机可读存储介质,该计算机可读存储介质上存储有计算机程序,该计算机程序被处理器运行时执行上述方法实施例中所述的交互方法的步骤。其中,该存储介质可以是易失性或非易失的计算机可读取存储介质。Embodiments of the present disclosure further provide a computer-readable storage medium, on which a computer program is stored. When the computer program is run by a processor, the steps of the interaction method described in the foregoing method embodiments are executed. Wherein, the storage medium may be a volatile or non-volatile computer-readable storage medium.
本公开实施例还提供一种计算机程序产品,该计算机程序产品承载有程序代码,所述程序代码包括的指令可用于执行上述方法实施例中所述的交互方法的步骤,具体可参见上述方法实施例,在此不再赘述。The embodiment of the present disclosure also provides a computer program product, the computer program product carries a program code, and the instructions included in the program code can be used to execute the steps of the interaction method described in the above method embodiment, for details, please refer to the above method implementation example, which will not be repeated here.
其中,上述计算机程序产品可以具体通过硬件、软件或其结合的方式实现。在一个可选实施例中,所述计算机程序产品具体体现为计算机存储介质,在另一个可选实施例中,计算机程序产品具体体现为软件产品,例如软件开发包(Software Development Kit,SDK)等等。Wherein, the above-mentioned computer program product may be specifically implemented by means of hardware, software or a combination thereof. In an optional embodiment, the computer program product is embodied as a computer storage medium, and in another optional embodiment, the computer program product is embodied as a software product, such as a software development kit (Software Development Kit, SDK) etc. wait.
本公开实施例还提供一种计算机程序,该计算机程序被计算机设备运行时,计算机设备执行执行上述方法实施例中所述的交互方法的步骤,具体可参见上述方法实施例,在此不再赘述。Embodiments of the present disclosure also provide a computer program. When the computer program is run by a computer device, the computer device executes the steps of the interaction method described in the above method embodiments. For details, please refer to the above method embodiments, and details will not be repeated here. .
所属领域的技术人员可以清楚地了解到,为描述的方便和简洁,上述描述的系统和装置的具体工作过程,可以参考前述方法实施例中的对应过程,在此不再赘述。在本公开所提供 的几个实施例中,应该理解到,所揭露的系统、装置和方法,可以通过其它的方式实现。以上所描述的装置实施例仅仅是示意性的,例如,所述单元的划分,仅仅为一种逻辑功能划分,实际实现时可以有另外的划分方式,又例如,多个单元或组件可以结合或者可以集成到另一个系统,或一些特征可以忽略,或不执行。另一点,所显示或讨论的相互之间的耦合或直接耦合或通信连接可以是通过一些通信接口,装置或单元的间接耦合或通信连接,可以是电性,机械或其它的形式。Those skilled in the art can clearly understand that for the convenience and brevity of description, the specific working process of the system and device described above can refer to the corresponding process in the foregoing method embodiment, and details are not repeated here. In the several embodiments provided in the present disclosure, it should be understood that the disclosed systems, devices and methods can be implemented in other ways. The device embodiments described above are only illustrative. For example, the division of the units is only a logical function division. In actual implementation, there may be other division methods. For example, multiple units or components can be combined or May be integrated into another system, or some features may be ignored, or not implemented. In another point, the mutual coupling or direct coupling or communication connection shown or discussed may be through some communication interfaces, and the indirect coupling or communication connection of devices or units may be in electrical, mechanical or other forms.
所述作为分离部件说明的单元可以是或者也可以不是物理上分开的,作为单元显示的部件可以是或者也可以不是物理单元,即可以位于一个地方,或者也可以分布到多个网络单元上。可以根据实际的需要选择其中的部分或者全部单元来实现本实施例方案的目的。The units described as separate components may or may not be physically separated, and the components shown as units may or may not be physical units, that is, they may be located in one place, or may be distributed to multiple network units. Part or all of the units can be selected according to actual needs to achieve the purpose of the solution of this embodiment.
另外,在本公开各个实施例中的各功能单元可以集成在一个处理单元中,也可以是各个单元单独物理存在,也可以两个或两个以上单元集成在一个单元中。In addition, each functional unit in each embodiment of the present disclosure may be integrated into one processing unit, each unit may exist separately physically, or two or more units may be integrated into one unit.
所述功能如果以软件功能单元的形式实现并作为独立的产品销售或使用时,可以存储在一个处理器可执行的非易失的计算机可读取存储介质中。基于这样的理解,本公开的技术方案本质上或者说对现有技术做出贡献的部分或者该技术方案的部分可以以软件产品的形式体现出来,该计算机软件产品存储在一个存储介质中,包括若干指令用以使得一台计算机设备(可以是个人计算机,服务器,或者网络设备等)执行本公开各个实施例所述方法的全部或部分步骤。而前述的存储介质包括:U盘、移动硬盘、只读存储器(Read-Only Memory,ROM)、随机存取存储器(Random Access Memory,RAM)、磁碟或者光盘等各种可以存储程序代码的介质。If the functions are realized in the form of software function units and sold or used as independent products, they can be stored in a non-volatile computer-readable storage medium executable by a processor. Based on this understanding, the technical solution of the present disclosure is essentially or the part that contributes to the prior art or the part of the technical solution can be embodied in the form of a software product, and the computer software product is stored in a storage medium, including Several instructions are used to make a computer device (which may be a personal computer, a server, or a network device, etc.) execute all or part of the steps of the methods described in various embodiments of the present disclosure. The aforementioned storage media include: U disk, mobile hard disk, read-only memory (Read-Only Memory, ROM), random access memory (Random Access Memory, RAM), magnetic disk or optical disc and other media that can store program codes. .
最后应说明的是:以上所述实施例,仅为本公开的具体实施方式,用以说明本公开的技术方案,而非对其限制,本公开的保护范围并不局限于此,尽管参照前述实施例对本公开进行了详细的说明,本领域的普通技术人员应当理解:任何熟悉本技术领域的技术人员在本公开揭露的技术范围内,其依然可以对前述实施例所记载的技术方案进行修改或可轻易想到变化,或者对其中部分技术特征进行等同替换;而这些修改、变化或者替换,并不使相应技术方案的本质脱离本公开实施例技术方案的精神和范围,都应涵盖在本公开的保护范围之内。因此,本公开的保护范围应以所述权利要求的保护范围为准。Finally, it should be noted that: the above-mentioned embodiments are only specific implementations of the present disclosure, and are used to illustrate the technical solutions of the present disclosure, rather than limit them, and the protection scope of the present disclosure is not limited thereto, although referring to the aforementioned The embodiments have described the present disclosure in detail, and those skilled in the art should understand that any person familiar with the technical field can still modify the technical solutions described in the foregoing embodiments within the technical scope disclosed in the present disclosure Changes can be easily imagined, or equivalent replacements can be made to some of the technical features; and these modifications, changes or replacements do not make the essence of the corresponding technical solutions deviate from the spirit and scope of the technical solutions of the embodiments of the present disclosure, and should be included in this disclosure. within the scope of protection. Therefore, the protection scope of the present disclosure should be determined by the protection scope of the claims.

Claims (15)

  1. 一种基于卡片的交互方法,包括:A card-based interaction method that includes:
    在目标虚拟对象上展示多个游戏卡片;所述目标虚拟对象为立体形状的物体,所述多个游戏卡片分多个方向排布在所述目标虚拟对象上;A plurality of game cards are displayed on the target virtual object; the target virtual object is a three-dimensional object, and the plurality of game cards are arranged on the target virtual object in multiple directions;
    响应于针对所述多个游戏卡片中的至少一个游戏卡片的触发操作,确定与所述至少一个游戏卡片匹配的目标项目;determining a target item that matches the at least one game piece in response to a trigger operation for at least one game piece of the plurality of game pieces;
    展示与所述目标项目对应的项目页面信息。Displaying project page information corresponding to the target project.
  2. 根据权利要求1所述的方法,其中,所述目标虚拟对象呈球体形状;所述球体上具有多个展示所述游戏卡片的展示位置,每个所述展示位置上展示有至少一个游戏卡片;当在同一展示位置上展示多个游戏卡片时,所述多个游戏卡片的卡片信息相同。The method according to claim 1, wherein the target virtual object is in the shape of a sphere; the sphere has a plurality of display positions for displaying the game cards, and at least one game card is displayed on each of the display positions; When multiple game pieces are displayed on the same display position, the card information of the multiple game pieces is the same.
  3. 根据权利要求2所述的方法,其中,所述目标虚拟对象由多个带状体围绕而成;每个所述带状体上设置有至少一个所述展示位置。The method according to claim 2, wherein the target virtual object is surrounded by a plurality of strips; each of the strips is provided with at least one display position.
  4. 根据权利要求3所述的方法,其中,在目标虚拟对象上展示多个游戏卡片之后,所述方法还包括:The method according to claim 3, wherein, after displaying a plurality of game pieces on the target virtual object, the method further comprises:
    响应针对任一所述带状体的触发操作,所述带状体由所述围绕状态变为展开状态进行展示,并在处于展开状态的所述带状体上顺序展示该带状体上的各个游戏卡片。In response to a trigger operation on any of the ribbon-shaped bodies, the ribbon-shaped body is displayed from the surrounding state to the unfolded state, and the ribbon-shaped bodies in the unfolded state are sequentially displayed on the ribbon-shaped body. Individual game cards.
  5. 根据权利要求3或4所述的方法,其特征在于,所述多个带状体中,不同粗细程度的带状体对应的项目属性类型不同,所述项目属性类型包括主线剧情和辅线剧情;或者,包括主线任务和辅线任务。The method according to claim 3 or 4, wherein among the plurality of strips, strips of different thicknesses correspond to different project attribute types, and the project attribute types include main plots and auxiliary plots ; Or, include main quests and side quests.
  6. 根据权利要求1至5任一项所述的方法,其中,在目标虚拟对象上展示多个游戏卡片,包括:The method according to any one of claims 1 to 5, wherein displaying a plurality of game pieces on the target virtual object comprises:
    根据所述多个游戏卡片的卡片信息和/或目标用户在游戏中的历史数据,确定所述多个游戏卡片的占位位置;根据确定的占位位置,在所述目标虚拟对象上展示所述多个游戏卡片。According to the card information of the plurality of game cards and/or the historical data of the target user in the game, determine the occupancy positions of the plurality of game cards; according to the determined occupancy positions, display the target virtual objects on the target virtual object Describe a plurality of game pieces.
  7. 根据权利要求1至6任一项所述的方法,其中,所述目标项目包括虚拟角色与虚拟物体之间进行交互的项目;The method according to any one of claims 1 to 6, wherein the target item includes an item for interaction between a virtual character and a virtual object;
    所述响应于针对所述多个游戏卡片中的至少一个游戏卡片的触发操作,确定与所述至少一个游戏卡片匹配的目标项目,包括:The determining a target item matching the at least one game piece in response to a trigger operation on at least one game piece in the plurality of game pieces includes:
    响应于针对所述多个游戏卡片中的至少一个游戏卡片的触发操作,确定与所述至少一个游戏卡片的组合匹配的目标项目;其中每个所述游戏卡片对应一个所述虚拟物体;In response to a trigger operation for at least one of the plurality of game pieces, determining a target item matching a combination of the at least one game piece; wherein each of the game pieces corresponds to one of the virtual objects;
    所述展示与所述目标项目对应的项目页面信息,包括:The displaying the project page information corresponding to the target project includes:
    展示所述虚拟角色与所述至少一个游戏卡片对应的虚拟物体的组合进行交互的交互页面信息;所述交互页面信息中包括所述虚拟角色与所述虚拟物体的组合进行交互后的特效信息。Interaction page information showing the interaction between the virtual character and the combination of virtual objects corresponding to the at least one game card; the interaction page information includes special effect information after the interaction between the virtual character and the combination of virtual objects.
  8. 根据权利要求1至6任一项所述的方法,其中,所述目标项目属于剧情表演项目或游戏过关项目;The method according to any one of claims 1 to 6, wherein the target item belongs to a plot performance item or a game clearance item;
    所述响应于针对所述多个游戏卡片中的至少一个游戏卡片的触发操作,确定与所述至少一个游戏卡片匹配的目标项目,包括:The determining a target item matching the at least one game piece in response to a trigger operation on at least one game piece in the plurality of game pieces includes:
    响应于针对所述多个游戏卡片中的任一游戏卡片的触发操作,确定与所述任一游戏卡片对应的目标剧情节点或目标游戏关卡;In response to a trigger operation for any game piece in the plurality of game pieces, determine a target plot node or a target game level corresponding to the any game piece;
    所述展示与所述目标项目对应的项目页面信息,包括:The displaying the project page information corresponding to the target project includes:
    展示与所述目标剧情节点对应的剧情页面信息,或者与所述目标游戏关卡对应的关卡页面信息。Displaying plot page information corresponding to the target plot node, or level page information corresponding to the target game level.
  9. 根据权利要求8所述的方法,其中,展示与所述目标剧情节点对应的剧情页面信息,或者与所述目标游戏关卡对应的关卡页面信息,包括:The method according to claim 8, wherein displaying plot page information corresponding to the target plot node, or level page information corresponding to the target game level includes:
    展示与所述目标剧情节点对应的剧情页面,并在所述剧情页面展示剧情动画,或者展示与所述目标游戏关卡对应的关卡页面,并在所述关卡页面展示关卡对应的过关动画;Displaying a plot page corresponding to the target plot node, and displaying a plot animation on the plot page, or displaying a level page corresponding to the target game level, and displaying a clearance animation corresponding to the level on the level page;
    其中,所述剧情动画或过关动画为用户上传的录制动画或制作动画,或者为后台预先制作的示范动画。Wherein, the plot animation or clearance animation is recorded or produced animation uploaded by the user, or is a demonstration animation pre-produced in the background.
  10. 根据权利要求1至9任一项所述的方法,其中,在目标虚拟对象上展示多个游戏卡片之后,所述方法还包括:The method according to any one of claims 1 to 9, wherein, after displaying a plurality of game pieces on the target virtual object, the method further comprises:
    响应作用在所述目标虚拟对象的滑动操作,变换所述目标虚拟对象的展示角度,以展示所述目标虚拟对象上不同位置的游戏卡片;和/或,In response to a sliding operation acting on the target virtual object, changing the display angle of the target virtual object to display game pieces at different positions on the target virtual object; and/or,
    响应针对任一所述游戏卡片的移动操作,调整所述游戏卡片的占位位置。In response to a moving operation on any one of the game pieces, the occupancy position of the game piece is adjusted.
  11. 一种基于卡片的交互装置,包括:A card-based interactive device comprising:
    第一展示模块,用于在目标虚拟对象上展示多个游戏卡片;所述目标虚拟对象为立体形状的物体,所述多个游戏卡片分多个方向排布在所述目标虚拟对象上;The first display module is used to display a plurality of game cards on the target virtual object; the target virtual object is a three-dimensional object, and the plurality of game cards are arranged on the target virtual object in multiple directions;
    确定模块,用于响应于针对所述多个游戏卡片中的至少一个游戏卡片的触发操作,确定与所述至少一个游戏卡片匹配的目标项目;A determining module, configured to determine a target item matching the at least one game piece in response to a trigger operation on at least one game piece among the plurality of game pieces;
    第二展示模块,用于展示与所述目标项目对应的项目页面信息。The second display module is used to display item page information corresponding to the target item.
  12. 一种计算机设备,包括:处理器、存储器,所述存储器存储有所述处理器可执行的机器可读指令,所述处理器用于执行所述存储器中存储的机器可读指令,所述机器可读指令被所述处理器执行时,所述处理器执行如权利要求1至10任一项所述的交互方法的步骤。A computer device, comprising: a processor and a memory, the memory stores machine-readable instructions executable by the processor, the processor is configured to execute the machine-readable instructions stored in the memory, and the machine can When the read instruction is executed by the processor, the processor executes the steps of the interaction method according to any one of claims 1 to 10.
  13. 一种计算机可读存储介质,所述计算机可读存储介质上存储有计算机程序,所述计算机程序被计算机设备运行时,所述计算机设备执行如权利要求1至10任一项所述的交互方法的步骤。A computer-readable storage medium, a computer program is stored on the computer-readable storage medium, and when the computer program is run by a computer device, the computer device executes the interaction method according to any one of claims 1 to 10 A step of.
  14. 一种计算机程序产品,所述计算机程序产品承载有程序代码,所述程序代码包括的指令用于执行如权利要求1至10任一项所述的交互方法的步骤。A computer program product, the computer program product carries a program code, and the program code includes instructions for executing the steps of the interaction method according to any one of claims 1 to 10.
  15. 一种计算机程序,所述计算机程序被计算机设备运行时,所述计算机设备执行如权利要求1至10任一项所述的交互方法的步骤。A computer program, when the computer program is run by a computer device, the computer device executes the steps of the interaction method according to any one of claims 1 to 10.
PCT/CN2022/142533 2021-12-28 2022-12-27 Card-based interaction method and apparatus, computer device and storage medium WO2023125581A1 (en)

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