CN114307138A - Card-based interaction method and device, computer equipment and storage medium - Google Patents

Card-based interaction method and device, computer equipment and storage medium Download PDF

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Publication number
CN114307138A
CN114307138A CN202111629475.3A CN202111629475A CN114307138A CN 114307138 A CN114307138 A CN 114307138A CN 202111629475 A CN202111629475 A CN 202111629475A CN 114307138 A CN114307138 A CN 114307138A
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China
Prior art keywords
game
target
virtual object
card
displaying
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Granted
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CN202111629475.3A
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Chinese (zh)
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CN114307138B (en
Inventor
吴双菲彦
赵梓存
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Beijing Zitiao Network Technology Co Ltd
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Beijing Zitiao Network Technology Co Ltd
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Priority to CN202111629475.3A priority Critical patent/CN114307138B/en
Publication of CN114307138A publication Critical patent/CN114307138A/en
Priority to PCT/CN2022/142533 priority patent/WO2023125581A1/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F9/00Arrangements for program control, e.g. control units
    • G06F9/06Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
    • G06F9/44Arrangements for executing specific programs
    • G06F9/451Execution arrangements for user interfaces
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T13/00Animation

Abstract

The embodiment of the disclosure relates to the technical field of internet, in particular to an interaction method and device based on a card, computer equipment and a storage medium; the card-based interaction method provided by the embodiment of the disclosure comprises the following steps: displaying a plurality of game pieces on the target virtual object; the target virtual object is a three-dimensional object, and the game cards are distributed on the target virtual object in multiple directions; in response to a triggering operation for at least one game card of the plurality of game cards, determining a target item matched with the at least one game card; and displaying the item page information corresponding to the target item.

Description

Card-based interaction method and device, computer equipment and storage medium
Technical Field
The present disclosure relates to the field of internet technologies, and in particular, to a card-based interaction method and apparatus, a computer device, and a storage medium.
Background
The existing card games are many, for example, card drawing games can determine card roles acquired by a user according to cards drawn by the user, and add corresponding role attributes or role skills to the user. The cards are usually displayed in a list mode, and a user selects the cards from the list. At present, most of card games are changed on the display content of cards, and the card display style and the use are improved little.
Disclosure of Invention
The embodiment of the disclosure at least provides a card-based interaction method, a card-based interaction device, computer equipment and a storage medium.
In a first aspect, an embodiment of the present disclosure provides a card-based interaction method, including:
displaying a plurality of game pieces on the target virtual object; the target virtual object is a three-dimensional object, and the game cards are distributed on the target virtual object in multiple directions;
in response to a triggering operation for at least one game card of the plurality of game cards, determining a target item matched with the at least one game card;
and displaying the item page information corresponding to the target item.
In one embodiment, the target virtual object is in the shape of a sphere; the sphere is provided with a plurality of display positions for displaying the game cards, and at least one game card is displayed on each display position; when a plurality of game pieces are displayed at the same display position, the piece information of the game pieces is the same.
In further embodiments, the target virtual object is surrounded by a plurality of bands; each strip-shaped body is provided with at least one display position.
In a further embodiment, after presenting the plurality of game pieces on the target virtual object, the method further comprises:
and in response to the triggering operation aiming at any one of the belts, the belts are changed from the surrounding state to the unfolding state for displaying, and the game cards on the belts are sequentially displayed on the belts in the unfolding state.
In a further embodiment, the plurality of strips have different item attribute types corresponding to different thickness strips, and the item attribute types include a main line scenario and a sub line scenario; or, include a main line task and a secondary line task.
In one embodiment, presenting a plurality of game pieces on a target virtual object includes:
determining occupation positions of the plurality of game cards according to card information of the plurality of game cards and/or historical data of target users in games; and displaying the plurality of game cards on the target virtual object according to the determined occupation position.
In one embodiment, the target item belongs to a storyline performance item or a game clearance item; the determining, in response to a triggering operation for at least one game card of the plurality of game cards, a target item that matches the at least one game card includes:
in response to a trigger operation for any game card in the plurality of game cards, determining a target scenario node or a target game stage corresponding to the any game card;
the displaying of the item page information corresponding to the target item includes:
and displaying the plot page information corresponding to the target plot or the level page information corresponding to the target game level.
In yet another embodiment, the determining the target item matching at least one of the plurality of game pieces in response to the triggering operation for the at least one game piece includes:
in response to a trigger operation for at least one game card of the plurality of game cards, determining a target item matching a combination of the at least one game card; wherein each of the game pieces corresponds to one of the virtual objects;
the displaying of the item page information corresponding to the target item includes:
displaying interactive page information for interaction of the virtual character and the combination of the virtual object corresponding to the at least one game card; the interactive page information comprises special effect information after the combination of the virtual character and the virtual object is interacted.
In one embodiment, presenting scenario page information corresponding to the target scenario node or level page information corresponding to the target game level comprises:
displaying a plot page corresponding to the target plot, and displaying plot animations on the plot page, or displaying a level page corresponding to the target game level, and displaying a level crossing animation corresponding to the level crossing on the level page;
the scenario animation or the passing animation is recorded animation or manufactured animation uploaded by a user, or is demonstration animation manufactured in advance in a background.
In one embodiment, after presenting the plurality of game pieces on the target virtual object, the method further comprises:
responding to the sliding operation acted on the target virtual object, and changing the display angle of the target virtual object to display game cards at different positions on the target virtual object; and/or the presence of a gas in the gas,
and responding to the movement operation aiming at any game card, and adjusting the occupation position of the game card.
In a second aspect, an embodiment of the present disclosure further provides a card-based interaction device, including:
the first display module is used for displaying a plurality of game cards on the target virtual object; the target virtual object is a three-dimensional object, and the game cards are distributed on the target virtual object in multiple directions;
the determining module is used for responding to the triggering operation of at least one game card in the plurality of game cards and determining a target item matched with the at least one game card;
and the second display module is used for displaying the item page information corresponding to the target item.
In one embodiment, the target virtual object is in the shape of a sphere; the sphere is provided with a plurality of display positions for displaying the game cards, and at least one game card is displayed on each display position; when a plurality of game pieces are displayed at the same display position, the piece information of the game pieces is the same.
In further embodiments, the target virtual object is surrounded by a plurality of bands; each strip-shaped body is provided with at least one display position.
In a further embodiment, the first display module is further configured to:
and after a plurality of game cards are displayed on the target virtual object, responding to the triggering operation aiming at any one of the strip-shaped bodies, changing the strip-shaped body from the surrounding state to the unfolding state for displaying, and sequentially displaying each game card on the strip-shaped body in the unfolding state.
In a further embodiment, the plurality of strips have different item attribute types corresponding to different thickness strips, and the item attribute types include a main line scenario and a sub line scenario; or, include a main line task and a secondary line task.
In one embodiment, the first display module is specifically configured to:
determining occupation positions of the plurality of game cards according to card information of the plurality of game cards and/or historical data of target users in games; and displaying the plurality of game cards on the target virtual object according to the determined occupation position.
In one embodiment, the target items include items for interaction between a virtual character and a virtual object;
the determining module is specifically configured to: in response to a trigger operation for at least one game card of the plurality of game cards, determining a target item matching a combination of the at least one game card; wherein each of the game pieces corresponds to one of the virtual objects;
the second display module is specifically configured to: displaying interactive page information for interaction of the virtual character and the combination of the virtual object corresponding to the at least one game card; the interactive page information comprises special effect information after the combination of the virtual character and the virtual object is interacted.
In one embodiment, the target item belongs to a storyline performance item or a game clearance item;
the determining module is specifically configured to: in response to a trigger operation for any game card in the plurality of game cards, determining a target scenario node or a target game stage corresponding to the any game card;
the second display module is specifically configured to: and displaying the plot page information corresponding to the target plot or the level page information corresponding to the target game level.
In an embodiment, when the second display module displays scenario page information corresponding to the target scenario node or level page information corresponding to the target game level, the second display module is specifically configured to:
displaying a plot page corresponding to the target plot, and displaying plot animations on the plot page, or displaying a level page corresponding to the target game level, and displaying a level crossing animation corresponding to the level crossing on the level page; the scenario animation or the passing animation is recorded animation or manufactured animation uploaded by a user, or is demonstration animation manufactured in advance in a background.
In one embodiment, the first display module is specifically configured to:
responding to the sliding operation acted on the target virtual object, and changing the display angle of the target virtual object to display game cards at different positions on the target virtual object; and/or adjusting the occupying position of the game card in response to the moving operation aiming at any game card.
An embodiment of the present disclosure further provides a computer device, including: a processor, a memory, the memory storing machine readable instructions executable by the processor, the processor being configured to execute the machine readable instructions stored in the memory, the processor performing the steps of the interaction method according to any of the above embodiments when the machine readable instructions are executed by the processor.
The embodiments of the present disclosure also provide a computer-readable storage medium, where a computer program is stored on the computer-readable storage medium, and when the computer program is executed by a computer device, the computer device executes the steps of the interaction method as described in any one of the above.
The card-based interaction method, the card-based interaction device, the computer equipment and the computer-readable storage medium provided by the embodiment of the disclosure can display a plurality of game cards on a target virtual object, wherein the target virtual object is a three-dimensional object, so that the plurality of game cards can be distributed on the target virtual object in a plurality of three-dimensional directions, thereby enriching the display style of the game cards; in addition, after the game card is triggered, the item page information of the target item matched with at least one game card can be displayed, so that the interactive use mode of the game card is increased.
In order to make the aforementioned objects, features and advantages of the present disclosure more comprehensible, preferred embodiments accompanied with figures are described in detail below.
Drawings
In order to more clearly illustrate the technical solutions of the embodiments of the present disclosure, the drawings required for use in the embodiments will be briefly described below, and the drawings herein incorporated in and forming a part of the specification illustrate embodiments consistent with the present disclosure and, together with the description, serve to explain the technical solutions of the present disclosure. It is appreciated that the following drawings depict only certain embodiments of the disclosure and are therefore not to be considered limiting of its scope, for those skilled in the art will be able to derive additional related drawings therefrom without the benefit of the inventive faculty.
Fig. 1 is a flowchart of a card-based interaction method provided by an embodiment of the present disclosure;
FIG. 2 is a schematic diagram of a target virtual object in the shape of a sphere;
FIG. 3 is a schematic view of a target virtual object surrounded by a plurality of bands;
FIG. 4 is a schematic view of the band transitioning from a wrapped state to an unwrapped state;
FIG. 5 is a schematic illustration of a user triggering three game pieces with text of snowflakes, white phosphorus, and roses, respectively;
FIG. 6 is a schematic diagram showing the effect of magic performance using three game cards of snowflake, white phosphorus and rose;
FIG. 7 is a schematic diagram of a card-based interaction device according to an embodiment of the present disclosure;
fig. 8 shows a schematic diagram of a computer device provided by an embodiment of the present disclosure.
Detailed Description
In order to make the objects, technical solutions and advantages of the embodiments of the present disclosure more clear, the technical solutions of the embodiments of the present disclosure will be described clearly and completely with reference to the drawings in the embodiments of the present disclosure, and it is obvious that the described embodiments are only a part of the embodiments of the present disclosure, not all of the embodiments. The components of embodiments of the present disclosure, as generally described and illustrated herein, may be arranged and designed in a wide variety of different configurations. Thus, the following detailed description of the embodiments of the present disclosure is not intended to limit the scope of the disclosure, as claimed, but is merely representative of selected embodiments of the disclosure. All other embodiments, which can be derived by a person skilled in the art from the embodiments of the disclosure without making creative efforts, shall fall within the protection scope of the disclosure.
It should be noted that: like reference numbers and letters refer to like items in the following figures, and thus, once an item is defined in one figure, it need not be further defined and explained in subsequent figures.
The disclosed embodiment provides a scheme capable of playing game card display on a specific virtual object and triggering interaction. In order to facilitate understanding of the embodiment, a detailed description is first given of a card-based interaction method disclosed in the embodiment of the present disclosure, and an execution subject of the interaction method provided in the embodiment of the present disclosure is generally a computer device with certain computing power. In some possible implementations, the interaction method may be implemented by a processor invoking computer readable instructions stored in a memory.
The card-based interaction method of the embodiments of the present disclosure is explained in detail below.
The display and interaction mode of the game cards in the embodiment of the disclosure can be applied to various game scenes, for example, scenes in which the game cards are used for extracting corresponding virtual characters, game skills, virtual props and the like to participate in game tasks, and the game tasks can be various activities in the game, such as performances, battles and the like.
As shown in fig. 1, which is a flowchart of a card-based interaction method provided in the embodiment of the present disclosure, the interaction method in the embodiment of the present disclosure may be applied to a scene in which a game card is displayed and interaction is triggered, and mainly includes the following steps S101 to S103:
s101: displaying a plurality of game pieces on the target virtual object; the target virtual object is a three-dimensional object, and the plurality of game cards are arranged on the target virtual object in a plurality of directions.
Here, the target virtual object may be a model of a built three-dimensional shape, a model corresponding to a real object existing in the real world, or a model of an object that is drawn and does not exist in the real world. The game cards are carried by the three-dimensional object, and are distributed in multiple directions of the three-dimensional object, so that the distribution of the game cards is more layered. The plurality of game pieces may be a plurality of preset game pieces, or may be some or all of the game pieces that the user has acquired in the game event among the preset game pieces.
In order to further embody the stereoscopic impression and dynamic impression of game card arrangement, as shown in fig. 2, the target virtual object may be designed to be in a spherical shape; for example, a globe-like style; the ball body can be provided with a plurality of display positions for displaying the game cards, and at least one game card is displayed in each display position; when a plurality of game pieces are displayed at the same display position, the piece information of the game pieces is the same. That is, there may be multiple game cards corresponding to the same virtual character or game skill or virtual item, and the user may obtain multiple identical game cards to enhance the same skill, or use multiple identical characters to participate in game tasks, or use multiple identical virtual items to participate in game activities, etc.
In one embodiment, the sphere may have a plurality of display positions for displaying the game pieces along the longitude direction and the latitude direction, and each display position may display one or more game pieces, and if a plurality of game pieces are displayed at the same display position, the plurality of game pieces are generally game pieces with the same piece information, such as a plurality of game pieces corresponding to the same virtual character.
In addition, the target virtual object in the shape of a sphere can be kept still when the user does not trigger, and when the trigger operation of the user is received, the target virtual object rotates according to the trigger direction (such as the sliding direction) of the user; or the game card can be automatically rotated at a slow speed (the direction of the self-transmission of the globe can be simulated) when the user is not triggered so as to display each game card in all directions, and when the triggering operation of the user is received, the game card can be stopped at a certain display angle in a static mode, and can also be quickly rotated according to the triggering direction and the triggering distance (the sliding direction and the sliding distance) of the user and stopped at a certain rotated display angle.
It should be noted that the target virtual object here is in a spherical shape, which is only to say that the target virtual object is in a spherical shape in terms of shape characteristics, and it is not to say that the target virtual object itself is a sphere; in one embodiment, the target virtual object may be surrounded by a plurality of bands; each strip-shaped body is provided with at least one display position.
As shown in fig. 3, a target virtual object surrounded by a plurality of bands and a game card on the target virtual object are displayed. Wherein, each strip-shaped body can be provided with one or more display positions for displaying the game cards; in practical use, the number of the bands contained in the target virtual object and/or the number of the game cards distributed on each band can be flexibly determined according to the number and types of the cards to be displayed. Here, each strip may display different types of game cards, for example, some strips may display game cards of virtual character type, some strips may display game cards of game skill type, some strips may display game cards related to activity type, and the like.
In one embodiment, after a plurality of game cards are displayed on the target virtual object, the strip body is changed from the surrounding state to the unfolding state for displaying in response to the triggering operation aiming at any strip body, and the game cards on the strip body are sequentially displayed on the strip body in the unfolding state.
Here, after being triggered, any one of the bands may be changed from the surrounding state to the expanding state, as shown in fig. 4, at this time, on the expanded band, the game cards may be sequentially displayed on the band according to an order corresponding to the plurality of game cards, such as a scenario logic order or a sequence in which the user acquires the game cards.
In yet another embodiment, the plurality of strips may have different item attribute types corresponding to strips with different thicknesses, and the item attribute types include a main line scenario and a sub line scenario; or, include a main line task and a secondary line task.
The strip-shaped body has a certain width, and by utilizing the characteristic, the strip-shaped body can be used for intuitively distinguishing whether the game cards correspond to main line scenarios or auxiliary line scenarios, or main line tasks and auxiliary line tasks. For example, the width of the band body in which the game piece corresponding to the main line scenario is located is greater than the width of the band body in which the game piece corresponding to the sub line scenario is located, and the width of the band body in which the game piece corresponding to the main line task is located is greater than the width of the band body in which the game piece corresponding to the sub line task is located. Here, the main line scenario may refer to a scenario of a main line of a game story, and the sub line scenario may be, for example, a scenario of an extra branch outside the main line of the game story, such as a scenario of a branch line introduction of a certain character appearing in the main line of the story, such as a scenario of a history past or family history about the character. The main line task is a main task line in the game, and the auxiliary line task can be tasks of acquiring points and scraping props, such as a copy task and the like.
If the target virtual object is static under the condition that the user does not trigger, for the three-dimensional target virtual object, the display surface facing the user and the display surface facing away from the user are provided, for the game cards needing to be highlighted, the game cards can be displayed on the display surface facing the user as much as possible, and for the game cards not needing to be highlighted, the game cards can be displayed on the display surface facing away from the user. When a plurality of game pieces are displayed on the target virtual object, which position is specifically displayed on the target virtual object may be determined by the piece information and the history data of the user in the game.
Specifically, the occupation positions of the plurality of game cards can be determined according to card information of the plurality of game cards and/or historical data of target users in games; and displaying the plurality of game cards on the target virtual object according to the determined occupation position.
Here, the card information of the game card, such as the items and characters on the card, and the historical data of the target user in the game, that is, the data corresponding to the historical game record of the player, may be, for example, characters frequently used in the game, or characters which are relatively good for the player and analyzed according to the historical game result of the player, etc.; for example, the player is better at hero of the attack class, and the game cards corresponding to hero characters of the attack class among the game cards may be displayed on the display surface facing the user. For another example, the game includes magic activities, and the game cards corresponding to each difficulty level or each level may be displayed according to the sequence of the magic triggers of each difficulty level or each level, for example, a group of game cards corresponding to the magic with the lowest difficulty level or each level (each item required for playing the magic is included in the group of game cards) may be displayed at the corresponding position on the display surface facing the user at present, and in the process of rotating the target virtual object, other groups of game cards corresponding to the magic with higher difficulty level or level may be sequentially displayed. For another example, game cards that have not been obtained by the user may also be displayed at corresponding positions on the display surface facing the user to attract the user to view or acquire the corresponding cards.
In addition, if the occupied position of each initially arranged game card needs to be adjusted, the target virtual object can be slid to change the display angle of the target virtual object, or the game card can be directly moved to change the occupied position. That is, in one embodiment, after a plurality of game pieces are displayed on a target virtual object, a display angle of the target virtual object may be changed in response to a slide operation applied to the target virtual object to display game pieces at different positions on the target virtual object; the occupying position of the game card can be adjusted in response to the moving operation aiming at any game card.
S102: in response to a triggering operation for at least one game card of the plurality of game cards, a target item matching the at least one game card is determined.
Here, one game piece may be triggered, or a plurality of game pieces may be triggered, and after the game piece is triggered, the corresponding target item may be evoked. For example, after clicking the game card, the related scenario page (e.g., the scenario page related to the virtual object or scenario node in the game card) may be entered, or the related level page (e.g., the activity page corresponding to the level that the character in the game card needs to pass, or the activity page for performing the related task level using the character in the game card) may be entered.
Specifically, the target item belongs to a plot show item or a game clearance item; at this time, in response to a trigger operation for any one of the plurality of game cards, a target scenario node or a target game level corresponding to the any one of the plurality of game cards may be determined; then, S103 may be entered to display scenario page information corresponding to the target scenario node or level page information corresponding to the target game level.
In addition, in another embodiment, the target item may further include an item for interaction between the virtual character and the virtual object, and at this time, the whole interaction process may be completed by using a plurality of game cards, that is, the virtual character may complete an item corresponding to a combination by using the combination of the virtual objects corresponding to the plurality of game cards; such as items in which the virtual character performs a magic performance using a plurality of magic items (corresponding to a plurality of game pieces), items in which the virtual character performs a stunt performance using a plurality of stunt items (corresponding to a plurality of game pieces), and so forth.
Specifically, a target item matching a combination of at least one game card of the plurality of game cards may be determined in response to a trigger operation for the at least one game card; wherein each of the game pieces corresponds to one of the virtual objects; then, S103 may be entered, and interactive page information for interaction between the virtual character and the combination of the virtual object corresponding to the at least one game card is displayed; the interactive page information comprises special effect information after the combination of the virtual character and the virtual object is interacted.
The interaction process and the interaction special effect can be displayed in an animation mode.
After the user has triggered three game pieces with characters of snow, white phosphorus and rose, as shown in fig. 5, a magic performance as shown in fig. 6 can be performed, and one rose flower can be changed out by using the three game pieces of snow, white phosphorus and rose. Here, fig. 6 only shows the final effect of the magic performance, and in actual implementation, after the user triggers a plurality of game cards, the plurality of game cards are combined together to trigger the magic performance process and the magic effect, that is, the interaction process and the final interaction effect of the virtual character using the virtual object corresponding to the plurality of game cards to perform the magic performance can be shown at this time.
S103: and displaying the item page information corresponding to the target item.
In a specific implementation, the displaying of the item page information corresponding to the target item may be displaying a scenario page corresponding to a target scenario node and displaying a scenario animation on the scenario page, or displaying a level page corresponding to a target game level and displaying a level animation corresponding to the level on the level page; the plot animation or the pass animation can be recorded animation or produced animation uploaded by a user or demonstration animation produced in advance by a background.
Here, the displayed project page information may include an animation created by the user or a demonstration animation created by a professional, that is, after the user triggers the game card, the activity information may be visually displayed to the user in the form of the animation. Such as showing a scenario animation (e.g., a scenario introduction, a classical scenario, etc.) or a level animation (i.e., a process animation that makes a level pass).
It will be understood by those skilled in the art that in the method of the present invention, the order of writing the steps does not imply a strict order of execution and any limitations on the implementation, and the specific order of execution of the steps should be determined by their function and possible inherent logic.
By adopting the card-based interaction method, a plurality of game cards can be displayed on the target virtual object, and the target virtual object is a three-dimensional object, so that the game cards can be distributed on the target virtual object in a plurality of three-dimensional directions, and the display style of the game cards is enriched; in addition, in the method, after the game card is triggered, the item page information of the target item matched with at least one game card can be displayed, so that the interactive use mode of the game card is increased.
Based on the same inventive concept, the embodiment of the present disclosure further provides an interaction device, a computer device, and a computer-readable storage medium corresponding to the card-based interaction method, and since the principle of solving the problem of the device in the embodiment of the present disclosure is similar to that of the interaction method in the embodiment of the present disclosure, the implementation of the device may refer to the implementation of the method, and repeated details are omitted.
As shown in fig. 7, a schematic diagram of a card-based interaction device provided for an embodiment of the present disclosure includes:
a first presentation module 71 for presenting a plurality of game pieces on a target virtual object; the target virtual object is a three-dimensional object, and the game cards are distributed on the target virtual object in multiple directions;
a determination module 72, configured to determine, in response to a trigger operation for at least one game card of the plurality of game cards, a target item matching the at least one game card;
and a second displaying module 73, configured to display item page information corresponding to the target item.
In one embodiment, the target virtual object is in the shape of a sphere; the sphere is provided with a plurality of display positions for displaying the game cards, and at least one game card is displayed on each display position; when a plurality of game pieces are displayed at the same display position, the piece information of the game pieces is the same.
In further embodiments, the target virtual object is surrounded by a plurality of bands; each strip-shaped body is provided with at least one display position.
In a further embodiment, the first display module 71 is further configured to:
and after a plurality of game cards are displayed on the target virtual object, responding to the triggering operation aiming at any one of the strip-shaped bodies, changing the strip-shaped body from the surrounding state to the unfolding state for displaying, and sequentially displaying each game card on the strip-shaped body in the unfolding state.
In a further embodiment, the strip bodies with different thickness have different corresponding item attribute types, and the item attribute types comprise a main line scenario and a sub line scenario; or, include a main line task and a secondary line task.
In one embodiment, the first display module 71 is specifically configured to:
determining occupation positions of the plurality of game cards according to card information of the plurality of game cards and/or historical data of target users in games; and displaying the plurality of game cards on the target virtual object according to the determined occupation position.
In one embodiment, the target items include items for interaction between a virtual character and a virtual object;
the determining module 72 is specifically configured to: in response to a trigger operation for at least one game card of the plurality of game cards, determining a target item matching a combination of the at least one game card; wherein each of the game pieces corresponds to one of the virtual objects;
the second display module 73 is specifically configured to: displaying interactive page information for interaction of the virtual character and the combination of the virtual object corresponding to the at least one game card; the interactive page information comprises special effect information after the combination of the virtual character and the virtual object is interacted.
In one embodiment, the target item belongs to a storyline performance item or a game clearance item;
the determining module 72 is specifically configured to: in response to a trigger operation for any game card in the plurality of game cards, determining a target scenario node or a target game stage corresponding to the any game card;
the second display module 73 is specifically configured to: and displaying the plot page information corresponding to the target plot or the level page information corresponding to the target game level.
In an embodiment, when the second displaying module 73 displays scenario page information corresponding to the target scenario node or level page information corresponding to the target game level, the second displaying module is specifically configured to: displaying a plot page corresponding to the target plot, and displaying plot animations on the plot page, or displaying a level page corresponding to the target game level, and displaying a level crossing animation corresponding to the level crossing on the level page; the scenario animation or the passing animation is recorded animation or manufactured animation uploaded by a user, or is demonstration animation manufactured in advance in a background.
In one embodiment, the first display module 71 is specifically configured to: responding to the sliding operation acted on the target virtual object, and changing the display angle of the target virtual object to display game cards at different positions on the target virtual object; and/or adjusting the occupying position of the game card in response to the moving operation aiming at any game card.
The description of the processing flow of each module in the device and the interaction flow between the modules may refer to the related description in the above method embodiments, and will not be described in detail here.
Based on the same technical concept, the embodiment of the disclosure also provides computer equipment. Referring to fig. 8, a schematic structural diagram of a computer device 800 provided in the embodiment of the present disclosure includes a processor 801, a memory 802, and a bus 803. The memory 802 is used for storing execution instructions and includes a memory 8021 and an external memory 8022; the memory 8021 is also referred to as an internal memory, and is used for temporarily storing operation data in the processor 801 and data exchanged with an external storage 8022 such as a hard disk, the processor 801 exchanges data with the external storage 8022 through the memory 8021, and when the computer apparatus 800 operates, the processor 801 communicates with the storage 802 through the bus 803, so that the processor 801 executes the following instructions:
displaying a plurality of game pieces on the target virtual object; the target virtual object is a three-dimensional object, and the game cards are distributed on the target virtual object in multiple directions;
in response to a triggering operation for at least one game card of the plurality of game cards, determining a target item matched with the at least one game card;
and displaying the item page information corresponding to the target item.
The embodiments of the present disclosure also provide a computer-readable storage medium, on which a computer program is stored, where the computer program is executed by a processor to perform the steps of the interaction method described in the above method embodiments. The storage medium may be a volatile or non-volatile computer-readable storage medium.
The embodiments of the present disclosure also provide a computer program product, where the computer program product carries a program code, and instructions included in the program code may be used to execute the steps of the interaction method in the foregoing method embodiments, which may be referred to specifically for the foregoing method embodiments, and are not described herein again.
The computer program product may be implemented by hardware, software or a combination thereof. In an alternative embodiment, the computer program product is embodied in a computer storage medium, and in another alternative embodiment, the computer program product is embodied in a Software product, such as a Software Development Kit (SDK), or the like.
It is clear to those skilled in the art that, for convenience and brevity of description, the specific working processes of the system and the apparatus described above may refer to the corresponding processes in the foregoing method embodiments, and are not described herein again. In the several embodiments provided in the present disclosure, it should be understood that the disclosed system, apparatus, and method may be implemented in other ways. The above-described embodiments of the apparatus are merely illustrative, and for example, the division of the units is only one logical division, and there may be other divisions when actually implemented, and for example, a plurality of units or components may be combined or integrated into another system, or some features may be omitted, or not executed. In addition, the shown or discussed mutual coupling or direct coupling or communication connection may be an indirect coupling or communication connection of devices or units through some communication interfaces, and may be in an electrical, mechanical or other form.
The units described as separate parts may or may not be physically separate, and parts displayed as units may or may not be physical units, may be located in one place, or may be distributed on a plurality of network units. Some or all of the units can be selected according to actual needs to achieve the purpose of the solution of the embodiment.
In addition, functional units in the embodiments of the present disclosure may be integrated into one processing unit, or each unit may exist alone physically, or two or more units are integrated into one unit.
The functions, if implemented in the form of software functional units and sold or used as a stand-alone product, may be stored in a non-volatile computer-readable storage medium executable by a processor. Based on such understanding, the technical solution of the present disclosure may be embodied in the form of a software product, which is stored in a storage medium and includes several instructions for causing a computer device (which may be a personal computer, a server, or a network device) to execute all or part of the steps of the method according to the embodiments of the present disclosure. And the aforementioned storage medium includes: various media capable of storing program codes, such as a usb disk, a removable hard disk, a Read-Only Memory (ROM), a Random Access Memory (RAM), a magnetic disk, or an optical disk.
Finally, it should be noted that: the above-mentioned embodiments are merely specific embodiments of the present disclosure, which are used for illustrating the technical solutions of the present disclosure and not for limiting the same, and the scope of the present disclosure is not limited thereto, and although the present disclosure is described in detail with reference to the foregoing embodiments, those skilled in the art should understand that: any person skilled in the art can modify or easily conceive of the technical solutions described in the foregoing embodiments or equivalent technical features thereof within the technical scope of the present disclosure; such modifications, changes or substitutions do not depart from the spirit and scope of the embodiments of the present disclosure, and should be construed as being included therein. Therefore, the protection scope of the present disclosure shall be subject to the protection scope of the claims.

Claims (13)

1. A card-based interaction method, comprising:
displaying a plurality of game pieces on the target virtual object; the target virtual object is a three-dimensional object, and the game cards are distributed on the target virtual object in multiple directions;
in response to a triggering operation for at least one game card of the plurality of game cards, determining a target item matched with the at least one game card;
and displaying the item page information corresponding to the target item.
2. The method of claim 1, wherein the target virtual object is in the shape of a sphere; the sphere is provided with a plurality of display positions for displaying the game cards, and at least one game card is displayed on each display position; when a plurality of game pieces are displayed at the same display position, the piece information of the game pieces is the same.
3. The method of claim 2, wherein the target virtual object is surrounded by a plurality of bands; each strip-shaped body is provided with at least one display position.
4. The method of claim 3, wherein after presenting the plurality of game pieces on the target virtual object, the method further comprises:
and in response to the triggering operation aiming at any one of the belts, the belts are changed from the surrounding state to the unfolding state for displaying, and the game cards on the belts are sequentially displayed on the belts in the unfolding state.
5. The method according to claim 3, wherein the plurality of strips have different item attribute types corresponding to strips with different thickness, wherein the item attribute types comprise a main line scenario and a sub line scenario; or, include a main line task and a secondary line task.
6. The method of claim 1, wherein presenting a plurality of game pieces on the target virtual object comprises:
determining occupation positions of the plurality of game cards according to card information of the plurality of game cards and/or historical data of target users in games; and displaying the plurality of game cards on the target virtual object according to the determined occupation position.
7. The method of claim 1, wherein the target items include items for interaction between a virtual character and a virtual object;
the determining, in response to a triggering operation for at least one game card of the plurality of game cards, a target item that matches the at least one game card includes:
in response to a trigger operation for at least one game card of the plurality of game cards, determining a target item matching a combination of the at least one game card; wherein each of the game pieces corresponds to one of the virtual objects;
the displaying of the item page information corresponding to the target item includes:
displaying interactive page information for interaction of the virtual character and the combination of the virtual object corresponding to the at least one game card; the interactive page information comprises special effect information after the combination of the virtual character and the virtual object is interacted.
8. The method of claim 1, wherein the target item belongs to a storyline performance item or a game clearance item;
the determining, in response to a triggering operation for at least one game card of the plurality of game cards, a target item that matches the at least one game card includes:
in response to a trigger operation for any game card in the plurality of game cards, determining a target scenario node or a target game stage corresponding to the any game card;
the displaying of the item page information corresponding to the target item includes:
and displaying the plot page information corresponding to the target plot or the level page information corresponding to the target game level.
9. The method of claim 1, wherein presenting scenario page information corresponding to the target scenario node or level page information corresponding to the target game level comprises:
displaying a plot page corresponding to the target plot, and displaying plot animations on the plot page, or displaying a level page corresponding to the target game level, and displaying a level crossing animation corresponding to the level crossing on the level page;
the scenario animation or the passing animation is recorded animation or manufactured animation uploaded by a user, or is demonstration animation manufactured in advance in a background.
10. The method of claim 1, wherein after presenting the plurality of game pieces on the target virtual object, the method further comprises:
responding to the sliding operation acted on the target virtual object, and changing the display angle of the target virtual object to display game cards at different positions on the target virtual object; and/or the presence of a gas in the gas,
and responding to the movement operation aiming at any game card, and adjusting the occupation position of the game card.
11. A card-based interaction device, comprising:
the first display module is used for displaying a plurality of game cards on the target virtual object; the target virtual object is a three-dimensional object, and the game cards are distributed on the target virtual object in multiple directions;
the determining module is used for responding to the triggering operation of at least one game card in the plurality of game cards and determining a target item matched with the at least one game card;
and the second display module is used for displaying the item page information corresponding to the target item.
12. A computer device, comprising: a processor, a memory storing machine-readable instructions executable by the processor, the processor for executing the machine-readable instructions stored in the memory, the processor performing the steps of the interaction method of any of claims 1 to 10 when the machine-readable instructions are executed by the processor.
13. A computer-readable storage medium, characterized in that a computer program is stored on the computer-readable storage medium, which computer program, when executed by a computer device, performs the steps of the interaction method according to any one of claims 1 to 10.
CN202111629475.3A 2021-12-28 2021-12-28 Interaction method and device based on card, computer equipment and storage medium Active CN114307138B (en)

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