WO2018010590A1 - 用于投杯球游戏的自动计分系统以及在线式投杯球游戏系统 - Google Patents

用于投杯球游戏的自动计分系统以及在线式投杯球游戏系统 Download PDF

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Publication number
WO2018010590A1
WO2018010590A1 PCT/CN2017/091946 CN2017091946W WO2018010590A1 WO 2018010590 A1 WO2018010590 A1 WO 2018010590A1 CN 2017091946 W CN2017091946 W CN 2017091946W WO 2018010590 A1 WO2018010590 A1 WO 2018010590A1
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Prior art keywords
game
ball
cup
pitching
rfid
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PCT/CN2017/091946
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English (en)
French (fr)
Inventor
叶嘉兴
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雅达朗知识产权有限公司
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Family has litigation
First worldwide family litigation filed litigation Critical https://patents.darts-ip.com/?family=60952252&utm_source=google_patent&utm_medium=platform_link&utm_campaign=public_patent_search&patent=WO2018010590(A1) "Global patent litigation dataset” by Darts-ip is licensed under a Creative Commons Attribution 4.0 International License.
Application filed by 雅达朗知识产权有限公司 filed Critical 雅达朗知识产权有限公司
Priority to JP2017544871A priority Critical patent/JP6562080B2/ja
Priority to US15/557,815 priority patent/US10441862B2/en
Priority to SG11201705776QA priority patent/SG11201705776QA/en
Priority to EP17765349.0A priority patent/EP3485949B1/en
Priority to AU2017219096A priority patent/AU2017219096B2/en
Publication of WO2018010590A1 publication Critical patent/WO2018010590A1/zh

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B67/00Sporting games or accessories therefor, not provided for in groups A63B1/00 - A63B65/00
    • A63B67/06Ring or disc tossing games, e.g. quoits; Throwing or tossing games, e.g. using balls; Games for manually rolling balls, e.g. marbles
    • A63B67/066Ring or disc tossing games, e.g. quoits; Throwing or tossing games, e.g. using balls; Games for manually rolling balls, e.g. marbles using balls on a horizontal playing ground, e.g. petanque
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B71/00Games or sports accessories not covered in groups A63B1/00 - A63B69/00
    • A63B71/06Indicating or scoring devices for games or players, or for other sports activities
    • A63B71/0605Decision makers and devices using detection means facilitating arbitration
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B63/00Targets or goals for ball games
    • A63B63/08Targets or goals for ball games with substantially horizontal opening for ball, e.g. for basketball
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B67/00Sporting games or accessories therefor, not provided for in groups A63B1/00 - A63B65/00
    • A63B67/002Games using balls, not otherwise provided for
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B67/00Sporting games or accessories therefor, not provided for in groups A63B1/00 - A63B65/00
    • A63B67/06Ring or disc tossing games, e.g. quoits; Throwing or tossing games, e.g. using balls; Games for manually rolling balls, e.g. marbles
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B71/00Games or sports accessories not covered in groups A63B1/00 - A63B69/00
    • A63B71/06Indicating or scoring devices for games or players, or for other sports activities
    • A63B71/0619Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
    • A63B71/0669Score-keepers or score display devices
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F7/00Indoor games using small moving playing bodies, e.g. balls, discs or blocks
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F7/00Indoor games using small moving playing bodies, e.g. balls, discs or blocks
    • A63F7/22Accessories; Details
    • A63F7/30Details of the playing surface, e.g. obstacles; Goal posts; Targets; Scoring or pocketing devices; Playing-body-actuated sensors, e.g. switches; Tilt indicators; Means for detecting misuse or errors
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B71/00Games or sports accessories not covered in groups A63B1/00 - A63B69/00
    • A63B71/06Indicating or scoring devices for games or players, or for other sports activities
    • A63B71/0619Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
    • A63B71/0622Visual, audio or audio-visual systems for entertaining, instructing or motivating the user
    • A63B2071/0625Emitting sound, noise or music
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2225/00Miscellaneous features of sport apparatus, devices or equipment
    • A63B2225/15Miscellaneous features of sport apparatus, devices or equipment with identification means that can be read by electronic means
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2225/00Miscellaneous features of sport apparatus, devices or equipment
    • A63B2225/50Wireless data transmission, e.g. by radio transmitters or telemetry
    • A63B2225/54Transponders, e.g. RFID
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2225/00Miscellaneous features of sport apparatus, devices or equipment
    • A63B2225/68Miscellaneous features of sport apparatus, devices or equipment with article holders
    • A63B2225/682Miscellaneous features of sport apparatus, devices or equipment with article holders for beverages
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2225/00Miscellaneous features of sport apparatus, devices or equipment
    • A63B2225/74Miscellaneous features of sport apparatus, devices or equipment with powered illuminating means, e.g. lights
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B71/00Games or sports accessories not covered in groups A63B1/00 - A63B69/00
    • A63B71/06Indicating or scoring devices for games or players, or for other sports activities
    • A63B71/0619Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
    • A63B71/0622Visual, audio or audio-visual systems for entertaining, instructing or motivating the user
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2250/00Miscellaneous game characteristics
    • A63F2250/02Miscellaneous game characteristics having an effect on the human senses
    • A63F2250/022Miscellaneous game characteristics having an effect on the human senses with edible parts
    • A63F2250/024Miscellaneous game characteristics having an effect on the human senses with edible parts drinkable

Definitions

  • the present invention relates to an online pitching ball game system, and more particularly to an automatic scoring system for a pitching ball game and an online pitching ball game system having the automatic scoring system.
  • the Beer Pong Game evolved from the drinking culture of the Dartmouth University Brotherhood in the 1950s and 1960s and has become a popular drinking game in young people's culture.
  • the original version is very similar to the table tennis game, except that there are one or several beer mugs on either side of the table.
  • the standard pitching table is generally an ordinary table tennis table, but any rectangular table is fine. Some people use plastic tables with foldable legs, some use their own wood to make tables, and some people will spend a lot of time building their own pitching tables, such as they will show their art on the table. Talent. At present, the pitching game has evolved from a table game to a competition. Because there are no restrictions on age and gender, there is not much physical strength. From children to the elderly, it can be universally accepted. welcome.
  • the rules and tools for playing in each place may be different, but in general, there are six or ten beer glasses in the game of drinking and throwing a cup, in the table tennis table. Some similar long tables are arranged in triangles at both ends.
  • the pitching game usually has two parties. When the ball is successfully dropped into the cup, the defending party will drink all the beer in the cup. Then you can take the cup. Which side of the cup was first taken, and which side lost the game. The losing party will solve all the beer in the remaining cup of the winner.
  • the pitching ball game currently seen on the market does not have an automatic scoring function, and all players are required to judge whether or not to enter the ball through the naked eye, so that the pitching ball game cannot be truly electronicized. Therefore, the existing pitching ball game cannot be played like other common electronic game machines, for example, automatically playing music or displaying animations after the competitor successfully enters the ball, thereby enhancing the game atmosphere and improving the fun of participating in the game.
  • the current pitching game on the market is also limited by space. The two sides of the contestant can only start the pitching game without being in the same place, and cannot participate in the pitching game remotely like other online online games.
  • the competition data such as the results of the contestants' competitions cannot be stored in the cloud in real time, so it is not possible to rank and rank according to the results of the competition like many online online games.
  • the object of the present invention is to break through the inconveniences and limitations of the above-mentioned existing pitching ball game, and realize the automatic scoring function of the pitching ball game by means of radio frequency identification (RFID) technology, and provide a kind for casting An automatic scoring system for cup games and a fully electronic pitching ball game system with automatic scoring.
  • RFID radio frequency identification
  • the present invention further integrates the cloud storage technology and the smart phone application based on the above automatic scoring function, and provides an online cast ball game system in which the user can participate in the game remotely.
  • an automatic scoring system for a pitching ball game which realizes automatic scoring function of a pitching ball game by means of radio frequency identification (RFID) technology, including: equipment a game table having an RFID reader and a plurality of RFID antennas; a plurality of game cups with electronic tags attached to the bottom; at least one game ball internally embedded with an electronic tag, and said reader from said a computer that processes the data read by the electronic tag and controls the scoring process of the pitching ball game, wherein the RFID antenna is disposed at a plurality of predetermined positions in the game zone of the game table, the plurality of The predetermined positions correspond to locations where the gaming cups may be placed according to the rules of the game.
  • RFID radio frequency identification
  • the size of the electronic tag of the game cup is selected such that it is only located in the corresponding working area of the RFID antenna; selecting the game
  • the electronic tag of the ball is sized such that the electronic tag of the gaming ball that floats on the liquid surface falling into the gaming cup is located only within the corresponding working area of the RFID antenna.
  • the respective electronic tags of the game cup and the game ball belong to a 13.56 MHz high frequency passive tag conforming to the ISO 15693 standard, the game
  • the electronic tag diameter of the cup is much smaller than the diameter of the electronic tag of the game ball.
  • the data storage format identification code (DSFID) and the application family identification code (AFI) of the respective electronic tags of the game cup and the game ball are used.
  • DFID data storage format identification code
  • AFI application family identification code
  • the computer determines that the game ball falls into the game cup and automatically scores according to a game rule, and the plurality of RFID antennas of the RFID reader simultaneously recognize the electronic ball of the game ball At the time of labeling, the computer determines that the game ball has not fallen into the game cup and ignores the goal.
  • Another technical solution of the present invention discloses an online pitching ball game system, including the above automatic scoring system for a pitching ball game, and automatically scoring from the above by using cloud storage technology and a mobile phone application.
  • the computer of the system obtains the game data in real time so that the entrant of the pitching ball game can participate in the game online.
  • the light control subsystem, the information display subsystem and/or the sound control subsystem are further included, and the lighting result is correspondingly implemented according to the scoring result of the automatic scoring system. , animated display and / or sound effects.
  • Another technical solution of the present invention discloses a cupping game game cup, which is dedicated to the above automatic scoring system for a cup ball game, and an electronic tag is attached to the bottom of the cup ball game cup.
  • Another technical solution of the present invention discloses a pitching ball game ball, which is dedicated to the above-mentioned automatic scoring system for a pitching ball game, in which an electronic tag is implanted inside the ball for ball game.
  • Another technical solution of the present invention discloses a pitching ball game table dedicated to the above automatic scoring system for a pitching ball game, the pitching ball game table being equipped with an RFID reader and a plurality of RFID antenna.
  • the online pitching ball game integrates the lighting effect, the sound effect, the animation display, the game control, the account management, and the automatic scoring technology, and after downloading the special mobile phone application, the competition is entered.
  • the player does not just participate in the game. It is the end of the game. If you log in and connect to the mobile app before the game starts, the scores of each game will be automatically recorded for cloud storage, so that you can follow the world in the leaderboard. Participants from different places are at a high level.
  • the online cast ball game gives the contestant a new interactive game experience that is more interactive, interesting and convenient to participate, thereby constructing a new pitching ball game network, breaking
  • the specifications and limitations of the traditional pitching ball game can extend the culture of the ball to the world.
  • 1A is a schematic view showing the overall structure of a pitching ball game system according to the present invention.
  • 1B is a functional block diagram of a pitching ball game system in accordance with the present invention.
  • FIGS. 2A and 2B are schematic views of a ball detection subsystem of a pitching ball game system of the present invention.
  • FIG. 3 is a schematic view showing the use state of the game cup in the ball detecting subsystem shown in FIG. 2B.
  • FIG. 4 is a cross-sectional view of the game ball in the ball detection subsystem shown in FIG. 2B.
  • 5A and 5B are flow charts of the ball detection process of the pitching ball game system of the present invention.
  • Figure 6 is a schematic illustration of the operation panel of the pitching ball game system in accordance with the present invention.
  • FIG. 1A shows an overall schematic diagram of an online cast ball game system 10 in an exploded state in accordance with a preferred embodiment of the present invention.
  • the online pitching ball game system 10 includes: an integrated game table 100 integrating lighting, animation display and sound effects; placed on the game table 100 and automatically enabled by radio frequency identification (RFID) technology.
  • RFID radio frequency identification
  • RFID radio frequency identification
  • 1A can be roughly divided into three areas, namely, a game mark area 101 located at the center of the table top; game work areas 1021, 1022 located at both ends of the table top; and respectively located in the game mark area 101 and two Information display areas 1031, 1032 between game work areas 1021, 1022.
  • the information display areas 1031, 1032 on the integrated game station 100 can display a ranking list, mobile application download information or advertisement information according to the past game results, and at the integrated game station 100.
  • the game workspaces 1021, 1022 promptly place the appropriate positions of the game cup 200 in a conspicuous manner.
  • white and RGB color LED strips are disposed on the four edges of the game logo area 101 and the game work areas 1021, 1022 and the rectangular table, and these LED strips can be controlled by a game control program installed in a computer. , with custom patterns and colors to illuminate.
  • an LED navigation screen 104 is disposed around the integrated game station 100. The LED navigation screen 104 can scroll through subtitles or advertisement information and the like as needed under the control of the computer.
  • the game control program can also be as needed
  • the player information is displayed in the information display areas 1031, 1032, and a sound file or the like from the computer is played through a signal amplifier, a speaker, or the like, so that the game table 100 can integrally have many functions such as lighting, animation, and sound effects.
  • FIG. 1B shows a functional block diagram of the various subsystems that make up the online cast ball game system 10 of the present invention.
  • the entire online pitching ball game system 10 further includes: detecting a game cup by means of a radio frequency identification (RFID) technology, specifically, an RFID reader 11-1 and an RFID antenna 11-2.
  • RFID radio frequency identification
  • the button detecting system 12 that responds or detects when the button of the operation panel 12-1 on the outside/the both ends of the game table 100 or the external push button 12-2 is activated; the various LED lamps 13-1 for the integrated game table 100 a lighting control system 13 for performing lighting control; a computer 14 for controlling the operations of the respective parts of the pitching ball game system; and a screen display control system for displaying information on the LED display screen 15-1 disposed around the integrated gaming table 100 a display screen control system 16 that displays game information on the information display areas 1031, 1032 of the integrated game station 100; a music system 17 that provides sound effects; Cloud storage technology 18-1 and mobile application 18-2 enable contestants to participate in the online functional system 18 of the pitching game online.
  • the online cast ball game system 10 it is the inventor who creatively implements the automatic scoring function of the pitching ball game by means of radio frequency identification (RFID) technology (ie, RFID entry).
  • RFID radio frequency identification
  • the ball detection subsystem 11 such that other subsystems including the online function subsystem 18 work together under the control of the computer, making the traditional pitching ball game truly electronic.
  • it can be like other common electronic game machines, such as automatically playing music or displaying animations after the competitor successfully enters the ball, to enhance the game atmosphere and enhance the fun of participating games, and further resort to cloud storage technology.
  • the mobile app makes the traditional pitching ball game break through the space constraints, allowing both participants to participate in the pitching game remotely like other online online games.
  • the RFID ball detecting subsystem 11 which is the core of the present invention will be described in detail with reference to the accompanying drawings. It is considered that those skilled in the art can easily realize the related functions of other subsystems according to the prior art, and do not involve other cores of the invention. The specific structure of the subsystem will be described briefly or briefly. In addition, since the rules of the game for pitching the ball vary from region to region, the following will be used for the two parties (two players from each team in the doubles, one for each team and two for the singles).
  • the case where the ten game cups 200 are placed in a triangular shape in the game work area 1021 and 1022 respectively in the start of the game is taken as an example to explain in detail the RFID ball detection system of the pitching ball game system 10 of the present invention. 11 details.
  • FIG. 2A and 2B are schematic diagrams of the RFID ball detection subsystem 11 of the pitching ball game system 10 of the present invention, wherein FIG. 2A shows the target position of the ball detection subsystem 11 to be detected, and FIG. 2B shows the RFID input. Connection relationship and position between the various parts of the ball detecting subsystem 11 In the relationship, only one game cup at the position number 10 is schematically shown in the figure, and the number of game cups changes during the actual game and the shapes are rearranged according to the rules of the game. It should be noted that although each competitor uses ten game cups at the beginning of the game, according to the rules of the game, when the game proceeds until only two game cups remain, the second game cup is placed at the number shown in FIG. 2A.
  • the RFID ball detecting subsystem 11 includes: a plexiglass plate 111 correspondingly provided with eleven circular RFID antennas 1111 on the surface; and eleven circles respectively through coaxial cables
  • the RFID antenna 1111 is connected to an RFID reader 112 which also serves as a multiplexer, and the RFID reader 112 is further connected to the computer 15 via a USB cable or the like to correspondingly read the read data by a specific application software. deal with.
  • the RFID ball detection subsystem 11 further includes: a plurality of game cups 200 to which an RFID tag is attached at the bottom, and at least one game ball 300 in which an RFID tag is implanted, which is only schematically shown in the figure for simplicity of explanation.
  • the game cup 200 is placed at number 10 and two game balls 300 are placed therein, and the structural details of the game cup 200 and the game ball 300 with the RFID tag will be described below.
  • RGB Lighting Plates are respectively arranged at the above 11 to-be-detected positions, and each RGB illuminating sheet includes one A light guide tab and two RGB color LEDs. It will be readily understood by those skilled in the art that other ways can be used to pleasing the entrant to place the game cup in the proper position, such as by affixing a circular pattern or the like at the corresponding location.
  • FIG. 3 is a schematic diagram showing the use state of the game cup 200 in which the two game balls 300 have been used in the RFID ball detection subsystem 11, and in the actual pitching game, the game cup 200 is the most Will fall into two game balls 300.
  • the height of the water level in the game cup 200 is about 60 mm.
  • the height of the center of the game ball 300 floating in the liquid surface of the game cup 200 firstly is about 60 mm, and the game for the subsequent ball is used.
  • the center of the ball 300 is approximately 90 mm from the bottom of the cup. Since the passive electronic tag 201 is respectively embedded in the center of the two game balls 300, the electronic tag in the lower game ball 300 has a height of about 60 mm from the RFID antenna, and the higher position.
  • the height of the RFID tag in the game ball 300 is about 90 mm from the height of the RFID antenna.
  • the high frequency RFID product of 13.56 MHz is selected such that the reading range of the RFID reader 112, that is, the operating range of the RFID antenna 1111 is 0-11 cm, thus, the entire pitching cup During the ball game, whether one or two game balls 300 fall into the game cup 200 can be reliably detected by the corresponding RFID antenna to determine the goal, if the game ball 300 misses the game cup 200 directly Dropping on the gaming station 100 will be detected simultaneously by multiple RFID antennas, and the RFID ball detecting subsystem 11 will determine that the ball misses and ignores the goal.
  • the game cup 200 has a standard shape of an inverted truncated cone shape, a cup height of about 135 mm, a cup bottom diameter of about 60 mm, and a waterproof plastic button type circular label 201 attached to the bottom.
  • the circular label 201 is a 7 mm circular label conforming to the ISO 15693 standard, and the size is such that the electronic label of the game cup 200 is only located in the working area of the corresponding RFID antenna, and is not subjected to multiple RFID antennas. Also detected at the same time.
  • FIG. 4 is a cross-sectional view of the game ball 300 in the RFID ball detection subsystem 11.
  • the standard diameter of the game ball 300 is 40 mm
  • a coiled electronic label (Coil Tag) 301 is implanted in the center of the game ball 300, and an embedded label may alternatively be used.
  • (Inlay Tag) specifically, the coiled electronic tag 301 is a 33 mm circular tag conforming to the ISO 15693 standard.
  • both the game cup 200 and the game ball 300 are selected to have a circular label conforming to the ISO 15693 standard, but the diameter of the electronic label 201 of the game cup 200 is 7 mm is much smaller than the diameter 33 mm of the electronic tag 301 of the game ball 300.
  • the RFID antenna 1111 at each position of the RFID reader 112 does not simultaneously detect the electronic tag 201 of the same game cup 200. Thereby, it is possible to reliably determine the presence or absence of the game cup 200 at the position of a certain RFID antenna 1111.
  • the specific effects played by the respective electronic tags of the game cup 200 and the game ball 300 in the ball detection process will be further described below.
  • the electronic tag 201 of the game cup 200 and the electronic tag 301 of the game ball 300 are not only circular tags of different sizes of 7 mm and 33 mm, but also the values defined by the contents are different, specifically
  • the data storage format identifier (DSFID) is different, and the application family identification code (AFI) is also different.
  • the RFID reader 112 uses the value of the DSFID to determine whether they belong to the game cup or the game ball, for example, 0x0C and 0x34, respectively, and their AFIs are, for example, 0xC0 and 0x43, respectively, for the RFID reader 112 to specify a certain A category of tags is detected.
  • the electronic tag of each of the game cup 200 and the game ball 300 also has a unique identification code (UID) for recording the game cup 200 or the game ball in the process of the computer performing the RFID ball detection.
  • UID unique identification code
  • RFID Radio Frequency Identification
  • RFID also known as radio frequency identification
  • the principle of RFID communication can be divided into electromagnetic induction and microwave resonance.
  • electromagnetic induction when the current passes through the antenna of the reader, a magnetic field is generated around the antenna. At this time, once the RFID tag enters the magnetic field, it will induce on the label due to the change of the magnetic field.
  • Current is the source of power for tag operation; as for UHF and microwave RFID, microwave resonance is used.
  • the antenna of such reader is positive and negative poles. When the current passes, it will generate electric waves, making the remote tag antenna Electricity is generated because of the energy of resonance.
  • the above working principle introduction can be known that the communication principle of RFID is based on the change of electric field and magnetic field to generate electric energy, and the communication mode of electromagnetic induction makes the transmission distance short. If long-distance communication is required, microwave resonance is mostly used. According to the special application of the present invention described above, it is necessary to avoid the misalignment of the reader antenna by the excessive working range of the reader antenna. Therefore, the 13.56 MHz RFID product conforming to the ISO 15693 standard using the electromagnetic induction communication method is selected.
  • the RFID ball shooting detection process of the pitching ball game system of the present invention will be described with reference to the flowcharts shown in FIGS. 5A and 5B.
  • the number of participants can be changed according to the rules of the game, and there will be multiple rounds in each round of the game. Therefore, in order to facilitate understanding, each team will pitch twice for each round (each team in doubles) Each of the two team members pitches the ball once and throws the ball twice in the single game. This is an example to illustrate the entire process of the RFID ball detection process of the pitching ball game system.
  • the game control program When the participating party starts to pitch by pressing a button on the operation panel or pressing an external push button provided at both ends of the integrated game table, the game control program displays the initial information of the game in the information display area of the integrated game station. And through the screen or sound, etc., the contestant can pitch the ball. Start the timer at the same time to start the game timing for each round. It should be noted that during the actual game, there may be a special case where the player's pitching misses the game cup 200 and completely leaves the game table 100, so that the RFID ball detection system fails to detect the game ball 300 at all. The case of electronic tags. In this case, the participating party will press the own party to start the pitching button to restart the ball detection process. In the following process, it is necessary to judge such a special situation.
  • the game control program installed in the computer first determines whether the opponent has pressed the pitching start button (STEP 1). If it is judged as "Y (Y)" in step S1, the current ball detection process is directly ended, otherwise the game control program performs the initialization of the ball detection process, that is, clears the electronic label of the game cup (hereinafter referred to as the cup label). UID and the electronic tag of the game ball (hereinafter referred to as the ball tag) UID record (STEP2). Next, the game control program scans all target antennas from position number 1 to number 11 with the cup type AFI value (application family identification code), and proceeds to the next step to determine whether any cup labels are found to judge the work at the target antenna.
  • the cup label the electronic label of the game cup
  • UID and the electronic tag of the game ball hereinafter referred to as the ball tag UID record
  • step S 4 it is judged whether the detected DSFID value (data storage format identification code) of the electronic label is equal to the DSFID definition value of the game cup (STEP 4). If it is judged as "Y (Y)" in the step S4, the game control program records the detected cup label UID and the corresponding detection antenna array (STEP 5). If the determination in step S4 is "NO", the game control program skips step S5 and proceeds to the next step to scan all the target antennas from position number 1 to number 11 with the ball AFI value (STEP 6).
  • DSFID value data storage format identification code
  • the game control program proceeds to the next step to determine whether any ball tags are found to determine whether there is a ball tag in the working area of the target antenna, specifically, the DSFID value (data storage format identification code) of the detected electronic tag. Is it equal to the DSFID definition value of the game ball (STEP7). If it is judged as "Yes (Y)" in the step S7, the game control program records The detected ball label UID and the corresponding detection antenna array (STEP 8), if it is judged as "NO (N)" in the step S7, the game control program returns to the flow start next ball detection cycle.
  • the DSFID value data storage format identification code
  • the game control program needs to further judge whether a new ball label is found in a ball detection cycle, that is, to judge the detection.
  • the ball label is the first new ball label or the old ball label that was detected (STEP9). If the determination in step S9 is "NO", the game control program ignores the current detection result (STEP 14) and returns to the start of the next ball detection cycle. If it is judged as "Y (Y)" in the step S9, the game control program further judges whether or not the antenna corresponding to the ball label has only one (STEP 10), and immediately determines whether the corresponding antenna has a cup label (STEP 11).
  • step S10 is for verifying whether the game ball falls into the game cup. If the game ball falls into the game cup, the water level in the game cup allows the game ball to be used. The antenna distance is about 6-7cm. This distance will only allow one antenna position to detect the same game ball. If there is a cup label on the antenna, it can be further determined that the game ball falls into the game cup. In order to determine the effective goal. If there is no cup label, the game ball may be lower than 6cm and multiple antennas are detected at the same time. At this time, the system judges that the game ball misses the game cup and ignores the goal, even if only one antenna detects the game. The ball is used, but since there is no cup label in the working range on the antenna, the result of the test is also considered to be ignored without a goal.
  • step S10 or step S11 If the determination in step S10 or step S11 is "NO", the game control program ignores the current detection result (STEP 14) and returns to the start of the next ball detection cycle. If it is judged as "Y (Y)” in both of step S10 and step S11, the game control program will record the valid ball and the corresponding antenna (STEP 12). Next, the game control program goes to the next In the step, it is judged whether two valid goals have been found (STEP 13). If it is judged as "Y (Y)" in step S13, the game control program ends the current ball detection process and determines the game score, otherwise the system returns to the start. A ball detection loop is completed until the competitor presses the pitch start button according to the system prompt. The above is the entire flow of the RFID ball detection process of the pitching ball game system of the present invention.
  • the traditional ball-casting game can be made on the basis of the automatic ball-in detection function of the pitching ball game system by means of the RFID core technology. Realizes the automatic scoring function and is truly electronic, so that it can play music or display animation automatically, such as after the competitor successfully enters the ball, to enhance the game atmosphere and enhance the fun of participating in the game. .
  • FIG. 6 is a schematic diagram of the operation panel of the pitching ball game system.
  • the operation panel disposed on one side of the integrated game table 100 has a plurality of buttons, and the operation panel control system 12-00 in the figure serves as a key input control system, in response to the entrant operating the relevant buttons during the game. Control the entire process of the online pitching ball game system.
  • the operation panel control system 12-00 in the figure serves as a key input control system, in response to the entrant operating the relevant buttons during the game. Control the entire process of the online pitching ball game system.
  • the following is a brief introduction to the use of each button shown in Figure 6.
  • the "GAME START" button 12-01 is used to start and pause the game, specifically when the competitor presses the "GAME START” button 12-01 for the first time,
  • the game control program in computer 14 will initiate the game start mode with a boot animation with lighting and sound effects.
  • the game control program causes the LED strips disposed at the four edges of the game logo area 101 and the game work areas 1021, 1022 and the rectangular table by the light control system 13 to emit light in a customized pattern and color.
  • the game control program plays the relevant sound file from the audio port of the computer 14 through the music system 17.
  • the "POWER OFF" button 12-02 is used to cut off the power of the entire pitching ball game system to stop working, and when the button 12-01 is pressed simultaneously with the "GAME START" button 12-01, the game and the computer are turned on. power supply.
  • the selection buttons 12-03 in the up, down, left, and right directions are used to select the number of participants, etc., and by pressing Button 12-04 or Press button 12-05 to confirm or cancel.
  • the "END GAME” button 12-06 is used to end the game of the authority and calculate the score of the goal.
  • the "CANCEL GAME” button 12-07 is used to end and cancel the authority game score.
  • the "CANCEL ROUND” button 12-08 is used to cancel all the goals of the current round.
  • the "+" button 12-09 and the “-” button 12-10 are used to select to increase or decrease the number of game cups used during the game.
  • the triangular "TEAM A” button 12-11 and the “TEAM B” button 12-12 located on both sides of the upper part of the operation panel are used for the two sides of the competition to start pitching in each round, and are integrated in order to facilitate the operation of the competitor.
  • External push buttons are provided at both ends of the game table, and their functions correspond to the two buttons respectively.
  • the management user or the entrant can be counted as a game cup at the position by pressing the ball button at the corresponding position on the operation panel, for example.
  • the ball scores can be particularly noted that the ball recovery operation corresponding to the number 11 position of the station can be replaced by the buttons 12-13, 12-14 at the position 2 or 3 of the operation panel 12-1, because In the case of a cup game, if there is a game cup at the number 11 position, the game cup will not be placed at the number 2 or 3.
  • the mobile phone application (BPCONNECT) dedicated to the online pitching ball game system 10 includes a number of simple and clear user interface, after the contestant downloads the mobile application, and By using a smartphone to scan a specific QR code generated for each competitor and each game before each start, the entrant's profile can be associated with the current game through cloud storage technology.
  • a smartphone to scan a specific QR code generated for each competitor and each game before each start
  • the entrant's profile can be associated with the current game through cloud storage technology.
  • the scores of the contestants participating in the online pitching ball game will be recorded in real time, and they can know their scores and rankings at any time through the mobile app.
  • the embodiment of the present invention it is possible for a person skilled in the art to save all information related to the game, such as scoring situation, entrant, place of entry, etc., through the cloud in the computer of the pitching game system, and through the cloud.
  • Long-distance sharing between storage technology and smartphone apps can make traditional pitching games break through space constraints, so that like other online online games, contestants can not only participate in the pitching game online, but even Both sides can also participate in the pitching ball game remotely.
  • the competition data such as the contestant's competition results can be stored in the cloud in real time, so that it can be ranked and rated according to the results of the competition like many online online games.

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Abstract

一种用于投杯球游戏的自动计分系统,借助于无线射频识别(RFID)技术来实现投杯球游戏的自动计分功能,包括:装备有RFID读取器(11-1)和多个RFID天线(11-2)的游戏用桌(100);多个底部粘贴有电子标签的游戏用杯(200);至少一个内部植入有电子标签的游戏用球(300),以及对读取器(11-1)从电子标签读取到的数据进行处理并控制投杯球游戏的计分过程的计算机(14),其中,所述RFID天线设置于所述游戏用桌的游戏区中的多个预定位置,所述多个预定位置对应于所述游戏用杯(200)按照游戏规则可能放置的位置。还公开了一种在线式投杯球游戏系统(10),包括上述用于投杯球游戏的自动计分系统,并通过利用云端存储技术(18-1)和手机应用程序(18-2),从自动计分系统的计算机实时地获得比赛数据,以使投杯球游戏的参赛者可以在线地参与游戏。

Description

用于投杯球游戏的自动计分系统以及在线式投杯球游戏系统 技术领域
本发明涉及一种在线式投杯球游戏系统,具体而言涉及一种用于投杯球游戏的自动计分系统以及具有该自动计分系统的在线式投杯球游戏系统。
背景技术
投杯球游戏(Beer Pong Game)是从达特茂斯大学五六十年代兄弟会的饮酒文化演变而来的,已经成为年轻人文化中流行的一款饮酒游戏。最初的版本和乒乓球游戏十分相似,只是桌子的两边有一个或者几个啤酒杯。标准的投杯球桌一般来说就是普通的乒乓球桌,但是任何长方形的桌子都可以。有些人会使用带有可折叠桌脚的塑料桌子,有些人自己用木头造桌子,还有一些人会花许多心思来建造自己的投杯球桌,譬如他们会在桌面上一展自己的艺术才华。目前投杯球游戏已经从一个球桌游戏进一步演变成一项竞赛运动,由于没有年龄及性别的限制,体力上亦没有太大的要求,从小孩到老人都可以参加,在全世界范围内受到普遍欢迎。
投杯球游戏存在许多地方规则,每个地方的玩法规则及用具都可能有所不同,但是一般来说,在饮酒玩投杯球游戏时将六个或者十个啤酒杯,在跟乒乓球桌有些类似的长桌两端排成三角形,投杯球游戏一般有两方参加,当球成功落到杯子里,防守的一方就要把这个杯子里所有的啤酒喝光, 然后就可以拿下那个杯子。哪一方的杯子先被拿光,哪一方就输掉了游戏。而输掉的一方就要把赢家余下杯子里的啤酒全部解决。考虑到在游戏或比赛过程中参与者需要用手直接接触球,并且球也可能掉落到地上,出于公共卫生健康上的原因,例如在酒吧的饮酒游戏中,投杯球的比赛环节已经用水取代了传统的啤酒,同时根据比赛结果参与者再另行饮酒或进行其他娱乐活动。
但是,目前市面上所见的投杯球游戏并不具有自动计分功能,均需要参赛者通过肉眼来判断是否入球,从而无法令投杯球游戏真正实现电子化。因此现有的投杯球游戏无法像其他常见的电子游戏机那样,例如在参赛者成功入球后自动地播放音乐或显示动画等,以烘托游戏气氛并提高参与游戏的趣味性。另外,目前市面上的投杯球游戏还受到空间上的限制,参赛者双方只处于同一地点方可开始投杯球游戏,无法像其他在线式网络游戏那样远程地参与到投杯球游戏中。进而,参赛者的当局比赛结果等参赛数据无法实时地进行云端存储,所以无法像目前许多在线式网络游戏那样根据比赛结果进行排名和定级。
发明内容
本发明的目的就是要突破上述现有的投杯球游戏中存在的诸多不便和限制,借助于无线射频识别(RFID)技术来实现投杯球游戏的自动计分功能,提供一种用于投杯球游戏的自动计分系统以及具有自动计分功能的完全电子化的投杯球游戏系统。另外,本发明在上述自动计分功能的基础上进一步集成了云端存储技术和智能手机应用程序,提供一种用户可以远程参与游戏的在线式投杯球游戏系统。
为了实现上述目的,本发明的技术方案公开了一种用于投杯球游戏的自动计分系统,借助于无线射频识别(RFID)技术来实现投杯球游戏的自动计分功能,包括:装备有RFID读取器和多个RFID天线的游戏用桌;多个底部粘贴有电子标签的游戏用杯;至少一个内部植入有电子标签的游戏用球,以及对所述读取器从所述电子标签读取到的数据进行处理并控制所述投杯球游戏的计分过程的计算机,其中,所述RFID天线设置于所述游戏用桌的游戏区中的多个预定位置,所述多个预定位置对应于所述游戏用杯按照游戏规则可能放置的位置。
优选地,在上述用于投杯球游戏的自动计分系统中,选择所述游戏用杯的电子标签的尺寸以使之仅位于相对应的所述RFID天线的工作区域内;选择所述游戏用球的电子标签的尺寸以使得落入所述游戏用杯中而漂浮于液面上的所述游戏用球的电子标签仅位于相对应的所述RFID天线的工作区域内。
优选地,在上述用于投杯球游戏的自动计分系统中,所述游戏用杯和所述游戏用球各自的电子标签均属于遵照ISO 15693标准的13.56MHz高频被动式标签,所述游戏用杯的电子标签直径远远小于所述游戏用球的电子标签直径。
优选地,在上述用于投杯球游戏的自动计分系统中,所述游戏用杯和所述游戏用球各自的电子标签的数据存储格式识别码(DSFID)和应用家族识别码(AFI)不同,以使得所述RFID读取器能够仅仅读取所述游戏用杯和所述游戏用球的电子标签,并且能够根据所述电子标签回传的信息来判断其属于所述游戏用杯还是所述游戏用球。
优选地,在上述用于投杯球游戏的自动计分系统中,在所述RFID读取器的单个RFID天线同时识别出所述游戏用杯的电子标签和所述游戏用球的电子标签时,所述计算机判断为所述游戏用球落入所述游戏用杯中并按照游戏规则自动进行计分,在所述RFID读取器的多个RFID天线同时识别出所述游戏用球的电子标签时,所述计算机判断为所述游戏用球未落入所述游戏用杯中而忽略进球。
本发明的另一技术方案公开了一种在线式投杯球游戏系统,包括上述用于投杯球游戏的自动计分系统,并通过利用云端存储技术和手机应用程序,从所述自动计分系统的计算机实时地获得比赛数据,以使所述投杯球游戏的参赛者可以在线地参与游戏。
优选地,在上述在线式投杯球游戏系统中,还包括灯光控制子系统、信息显示子系统和/或音响控制子系统,并配合所述自动计分系统的计分结果相应地实现灯光照明、动画显示和/或音响效果。
本发明的又一技术方案公开了一种投杯球游戏用杯,专用于上述用于投杯球游戏的自动计分系统,所述投杯球游戏用杯的底部粘贴有电子标签。
本发明的又一技术方案公开了一种投杯球游戏用球,专用于上述用于投杯球游戏的自动计分系统,所述投杯球游戏用球的内部植入有电子标签。
本发明的又一技术方案公开了一种投杯球游戏用桌,专用于上述用于投杯球游戏的自动计分系统,所述投杯球游戏用桌装备有RFID读取器和多个RFID天线。
根据本发明的技术方案,所述在线式投杯球游戏通过组合发光效果、音响效果、动画显示、游戏控制、账户管理、自动计分技术于一体,在下载了特设手机应用程序之后,参赛者不是单单参与一局游戏便告结束,只要在游戏开局前登录并连接该手机应用程序,那么参赛者每局游戏的分数都会被自动记录下来进行云端存储,从而可以以排行榜的方式跟世界不同地方的参赛者一比高低。根据本发明的技术方案的所述在线式投杯球游戏给参赛者崭新演绎了更具互动性、趣味性和参与方便性的深度游戏体验,从而构建了一个新的投杯球游戏网络,打破了传统投杯球游戏的规格和局限,可以将投杯球文化延伸至世界各地。
本发明的特征、技术效果和其他优点将通过下面结合附图的进一步说明而变得显而易见。
附图说明
现在将参考附图通过示例的方式来描述本发明,其中:
图1A为根据本发明的投杯球游戏系统的整体结构示意图。
图1B为根据本发明的投杯球游戏系统的功能模块示意图。
图2A和图2B为本发明的投杯球游戏系统的入球检测子系统的示意图。
图3为图2B所示的入球检测子系统中的游戏用杯的使用状态示意图。
图4为图2B所示的入球检测子系统中的游戏用球的剖视示意图。
图5A和图5B为本发明的投杯球游戏系统的入球检测过程流程图。
图6为根据本发明的投杯球游戏系统的操作面板示意图。
具体实施方式
下面,结合附图详细地说明本发明优选实施例的技术内容、构造特征以及所达到的技术目的和技术效果。
图1A显示了根据本发明优选实施例的在线式投杯球游戏系统10在分解状态下的整体结构示意图。如图1A所示,在线式投杯球游戏系统10包括:集灯光照明、动画显示和音响效果于一体的集成化游戏台100;放置在游戏台100上可通过无线射频识别(RFID)技术自动感应入球的多个带有电子标签的游戏用杯200;以及与所述游戏用杯200配套使用的至少一个带有电子标签的游戏用球300。图1A所示的游戏台100的长方形台面可以大体上分成三种区域,即位于台面中央的游戏标志区101;位于台面两端的游戏工作区1021、1022;以及分别位于游戏标志区101和两个游戏工作区1021、1022之间的信息显示区1031、1032。在投杯球游戏系统10处于待机状态下,集成化游戏台100上的信息显示区1031、1032可以根据以往比赛结果显示排名列表、手机应用程序下载信息或者广告信息,并且在集成化游戏台100的游戏工作区1021、1022以醒目的方式提示放置游戏用杯200的适当位置。另外,在所述游戏标志区101和游戏工作区1021、1022以及长方形台面的四个边缘设置有白色和RGB彩色LED灯带,这些LED灯带可以在安装于计算机中的游戏控制程序的控制下,以客户定制的图案和颜色进行发光。除此之外,在集成化游戏台100的四周还设置有LED走字屏104,该LED走字屏104可以在计算机的控制下根据需要滚动播放字幕或广告信息等。另外,游戏控制程序还可以根据需要 在信息显示区1031、1032显示参赛者信息并通过信号放大器和扬声器等播放来自于计算机的声音文件等,从而使得游戏台100能够集成地具有灯光照明、动画显示和音响效果等诸多功能。
在实际组装状态下,在线式投杯球游戏系统所涉及的许多硬件,例如多信道RFID读取器11-1、多个圆形天线11-2、作为控制核心单元的计算机14、各种驱动电路板、液晶显示器、矩阵LED显示屏、电源以及音响系统等都设置在集成化游戏台100的内部,因此在正常使用状态下它们均不可见。另外,特别需要指出的是,设置在所述集成化游戏台100内部并且实时地保存参赛数据的计算机14还可以通过云端存储技术18-1与手机应用程序18-2协同工作,从而构成完整的在线式投杯球游戏系统。
图1B显示了构成本发明的在线式投杯球游戏系统10的各个子系统的功能模块图。如图1B所示,整个在线式投杯球游戏系统10进一步包括:借助于无线射频识别(RFID)技术,具体而言通过RFID读取器11-1和RFID天线11-2来检测游戏用杯200和游戏用球300中的电子标签,进而判断游戏用杯和游戏用球的相互位置状态,以实现投杯球游戏自动计分功能的RFID入球检测子系统11;当用户操作设置在集成化游戏台100外侧/两端的操作面板12-1的按键或外部推压式按钮12-2时进行响应或检测的按键检测系统12;对集成化游戏台100的各种LED灯13-1带进行发光控制的灯光控制系统13;控制整个投杯球游戏系统的各部动作的计算机14;在设置于集成化游戏台100四周的LED走字屏15-1上显示有关信息的走字屏控制系统15;在集成化游戏台100的信息显示区1031、1032上显示比赛信息的显示屏控制系统16;提供音响效果的音乐系统17;以及通过 云端存储技术18-1和手机应用程序18-2使参赛者可以在线参与投杯球游戏的在线功能系统18。
在此需要特别指出的是,在上述在线式投杯球游戏系统10中,正是发明人创造性地借助于无线射频识别(RFID)技术实现了投杯球游戏的自动计分功能(即RFID入球检测子系统11),从而使得包括在线功能子系统18在内的其他子系统在计算机的控制下协同工作,令传统的投杯球游戏真正实现电子化。例如,使之能够像其他常见的电子游戏机那样,例如在参赛者成功入球后自动地播放音乐或显示动画等,以烘托游戏气氛并提高参与游戏的趣味性,并且进一步借助于云端存储技术和手机应用程序使传统的投杯球游戏突破了空间上的限制,使参赛者双方可以像其他在线式网络游戏那样远程地参与到投杯球游戏中。
下面,结合附图详细地阐述作为本发明的核心的RFID入球检测子系统11,考虑到本领域技术人员不难根据现有的公知技术实现其他子系统的有关功能,对于不涉及发明核心其他子系统的具体结构将从略或简要说明。另外,由于投杯球的游戏规则因地区而异,下文以参赛双方(双人赛时每队各两名队员每人投球一次,单人赛时则投球两次)均使用十个游戏杯的情况为例,也就是以开局时分别在游戏工作区1021、1022中整体呈三角形放置十个游戏杯200的情况为例,详细地说明本发明的投杯球游戏系统10的RFID入球检测子系统11的细节。
图2A和图2B为本发明的投杯球游戏系统10的RFID入球检测子系统11的示意图,其中,图2A显示了入球检测子系统11待检测的目标位置,图2B显示了RFID入球检测子系统11的各部分之间的连接关系及位 置关系,在图中仅仅示意性地显示了位于编号10位置处的一个游戏用杯,在实际比赛过程中,游戏用杯的数量会发生变化并根据游戏规则重新排列形状。需要说明的是,虽然每个参赛方在开局时使用十个游戏杯,但是根据游戏规则当游戏进行到只剩下两只游戏杯时,第二个游戏杯要放置在图2A所示的编号11的位置处,因此在图2A中显示了RFID入球检测子系统11可能实施检测的编号1~11的总计11个待检测位置。进一步,如图2B所示,RFID入球检测子系统11包括:表面上相对应地设置了十一个圆形RFID天线1111的有机玻璃板111;以及通过同轴电缆分别与十一个圆形RFID天线1111相连接的兼用作多路转接器的RFID读取器112,该RFID读取器112进一步通过USB电缆等连接到计算机15以便通过特定的应用软件对读取到的数据做相应的处理。RFID入球检测子系统11还包括:底部粘贴有RFID标签的多个游戏用杯200以及内部植入有RFID标签的至少一个游戏用球300,为了简化说明在图中仅仅示意性地显示放在编号10位置上一个游戏用杯200,并在其中投入了两个游戏用球300,关于带有RFID标签的游戏用杯200和游戏用球300的结构细节将在下文加以说明。另外,为了便于参赛者将游戏用杯放置在恰当的位置并增加LED灯光照明效果,在上述11个待检测位置处还分别设置了RGB发光片(RGB Lighting Plate),每个RGB发光片包括一个发光引导片和两个RGB彩色LED。本领域人员不难理解,还可以采用其他方式来醒目地提示参赛者将游戏用杯放置在恰当的位置,例如在相应的位置粘贴圆形图案等。
图3为RFID入球检测子系统11中所使用的其中已投入两个游戏用球300的游戏用杯200的使用状态示意图,在实际的投杯球游戏比赛过程中,在游戏用杯200最多会落入两个游戏用球300。如图3所示,在比赛过程 中游戏用杯200中的水位高度约为60mm左右,首先入球而漂浮于游戏用杯200中液面上的游戏用球300中心距离杯底的高度约为60mm,而后续入球的游戏用球300中心距离杯底的高度约为90mm。由于在两个游戏用球300中央分别植入有被动式电子标签201,所以图中位置较低的那个游戏用球300中的电子标签距离RFID天线的高度约为60mm左右,而位置较高的那个游戏用球300中的电子标签距离RFID天线的高度约为90mm左右。
根据本发明的优选实施例,通过选择13.56MHz的高频RFID产品,以使得RFID读取器112的读取范围也就是RFID天线1111的工作范围为0-11cm,这样一来,在整个投杯球游戏过程中,无论一个还是两个游戏用球300落入游戏用杯200中都能够可靠地被相应的RFID天线检测出来从而确定进球,如果游戏用球300未命中游戏用杯200而直接掉落在游戏台100上则会被多个RFID天线同时检测到,RFID入球检测子系统11将会判断为球未命中而忽略进球。附带说明在这里,游戏用杯200为呈倒截头圆锥状的标准形状,杯身高度为约135mm杯底直径约为60mm,并在底部粘贴有可防水的塑胶纽扣式圆形标签201。具体而言,该圆形标签201为遵照ISO 15693标准的7mm圆形标签,这一尺寸使得游戏用杯200的电子标签仅仅位于相对应的RFID天线的工作区域内,不会被多个RFID天线同时检测到。
图4为RFID入球检测子系统11中的游戏用球300的剖视示意图。如图4所示,游戏用球300的标准直径为40mm,在游戏用球300的中央植入有盘绕式电子标签(Coil Tag)301,也可以替代地采用嵌入式标签 (Inlay Tag),具体而言,该盘绕式电子标签301为遵照ISO 15693标准的33mm圆形标签。需要特别指出的是,根据本实施方式的优选实施例,无论是游戏用杯200还是游戏用球300,均选择遵照ISO 15693标准的圆形标签,但是游戏用杯200的电子标签201的直径为7mm,要远远小于游戏用球300的电子标签301的直径33mm。这样一来,由于粘贴于游戏用杯200底部的电子标签201直径较小,所以RFID读取器112的每个位置的RFID天线1111就不会同时检测到同一游戏用杯200的电子标签201,从而能够可靠地确定在某个RFID天线1111位置上有无游戏用杯200存在。另外,关于游戏用杯200和游戏用球300各自的电子标签在入球检测过程中所发挥的具体功效将在下文进一步加以说明。
特别需要指出的是,游戏用杯200的电子标签201和游戏用球300的电子标签301,两者不仅尺寸不同分别为7mm和33mm的圆形标签,其內容定义的值也有差别,具体而言其数据存储格式识别码(DSFID)不同,并且应用家族识别码(AFI)也不同。RFID读取器112利用DSFID的数值去判断它们属于游戏用杯还是游戏用球,数值例如分别为0x0C和0x34,而它们的AFI例如分别为0xC0和0x43,用以让RFID读取器112指定某一类别的标签才被检测出来。除此之外,每个游戏用杯200和游戏用球300的电子标签还具有唯一识别码(UID),用于在计算机进行RFID入球检测的过程中分别记录游戏用杯200或游戏用球300与目标天线的对应关系,以便准确地判断在游戏过程中可能出现的各种入球情况。
下面,对RFID入球检测子系统11的工作原理和检测流程进行说明。首先,对RFID技术的工作原理进行简要说明。RFID(Radio Frequency  Identification)又称为无线射频识别是一种通信技术,可通过无线电讯号识别特定目标并读写相关数据,而无需识别系统与特定目标之间建立机械或光学接触。RFID通讯原理可分为电磁感应和微波共振两种。通常低频和高频RFID是采用电磁感应的方式:当电流通过读取器的天线之后,会在天线周围产生磁场,此时RFID标签一旦进入该磁场就会因为磁场的改变而在标签上产生感应电流,成为标签工作的电力来源;至于超高频和微波RFID则是采用微波共振的方式,此类读取器的天线为正负两极状,当电流通过时会产生电波,使得远方的标签天线因为共振的能量而产生电力。有上述工作原理简介可得知,RFID的通讯原理是依据电场和磁场的变化而产生电能,而电磁感应的通讯方式使得传输距离较短,如果需要长距离的通讯则大多采用微波共振的方式。根据上述本发明的特殊应用场合,恰恰需要避免读取器天线的工作范围过大而发生入球误判,因此选择了采用电磁感应通讯方式的遵照ISO 15693标准的13.56MHz的RFID产品。
接着,参照图5A和图5B所示的流程图来说明本发明的投杯球游戏系统的RFID入球检测过程。在实际的投杯球游戏过程中,参赛人数可以根据游戏规则变化,并且每局完整比赛会存在多个回合,因此为了便于理解,以参赛双方每个回合分别投球两次(双人赛时每队各两名队员每人投球一次,单人赛时则投球两次)为例来说明投杯球游戏系统的RFID入球检测过程的整个流程。
当参赛一方通过按下操作面板的按键或按下设置于集成化游戏台两端的外置式推压按钮开始投球时,游戏控制程序在集成化游戏台的信息显示区显示该局游戏的初始信息,并通过画面或声音等提示该参赛者可以投球, 同时启动计时器以开始每个回合的比赛计时。需要注意的是,在实际比赛过程中,可能发生参赛一方的投球未命中游戏用杯200而完全脱离游戏台100的特殊情况,从而存在RFID入球检测系统根本未能检测到游戏用球300的电子标签的情况。在此情况下,参赛对方将会按下自己一方开始投球按键从而重新启动入球检测过程,在下面的流程中需要对这样的特殊情况进行判断。
首先,安装在计算机中的游戏控制程序首先判断参赛对手是否按下了投球开始按键(STEP1)。如果在步骤S1中判断为“是(Y)”则直接结束本次入球检测过程,否则游戏控制程序进行入球检测过程的初始化,也就是清空游戏用杯的电子标签(下面简称为杯标签)UID和游戏用球的电子标签(下面简称为球标签)UID的记录(STEP2)。接着,游戏控制程序以杯类AFI值(应用家族识别码)从位置编号1至编号11扫描所有目标天线(STEP3),并进入下一步骤判断是否发现任何杯标签,以判断在目标天线的工作区域中是否存在杯标签,具体而言就是判断检测到的电子标签的DSFID值(数据存储格式识别码)是否等于游戏用杯的DSFID定义值(STEP4)。如果在步骤S4中判断为“是(Y)”,则游戏控制程序记录检测到的杯标签UID与对应检测天线阵列(STEP5)。如果在步骤S4中判断为“否(N)”,则游戏控制程序跳过步骤S5进入一下步骤以球类AFI值从位置编号1至编号11扫描所有目标天线(STEP6)。接着,游戏控制程序进入下一步骤判断是否发现任何球标签,以判断在目标天线的工作区域中是否存在球标签,具体而言就是判断检测到的电子标签的DSFID值(数据存储格式识别码)是否等于游戏用球的DSFID定义值(STEP7)。如果在步骤S7中判断为“是(Y)”,则游戏控制程序记录 检测到的球标签UID与对应检测天线阵列(STEP8),如果在步骤S7中判断为“否(N)”则游戏控制程序返回到流程开始下一入球检测循环。
在此需要特别指出的是,根据比赛规则参赛双方每个回合分别投球两次,因此游戏控制程序需要在一次入球检测循环中进一步判断是否发现了新的球标签,也就是判断本次检测到的球标签是首次发现的新球标签还是曾经检测到的旧球标签(STEP9)。如果在步骤S9中判断为“否(N)”,则游戏控制程序忽略本次检测结果(STEP14),并返回到开始下一入球检测循环。如果在步骤S9中判断为“是(Y)”,则游戏控制程序进一步判断该球标签所对应的天线是否只有一个(STEP10),并且紧接着判断该对应天线是否有杯标签(STEP11)。在此需要加以说明的是,步骤S10的判断是用于核实游戏用球是否落入游戏用杯中,假若游戏用球落入游戏用杯中,则游戏用杯中的水位让游戏用球跟天线距离约为6-7cm,这个距离只会让一个天线位置能够检测到同一游戏用球,如果该天线上同时还有杯标签存在,就能进一步确定游戏用球是落入了该游戏用杯中从而确定有效进球。假若没有杯标签存在,游戏用球就可能低于6cm而让多个天线同时检测得到,此时系统就判断为游戏用球未命中游戏用杯中而忽略进球,即使只有一个天线检测到游戏用球,但由于在该天线上的工作范围内没有杯标签存在,该检测结果也被视为没有进球而忽略。
如果在步骤S10或步骤S11中判断为“否(N)”,则游戏控制程序忽略本次检测结果(STEP14)并返回到开始进行下一入球检测循环。如果在步骤S10和步骤S11中均判断为“是(Y)”,则游戏控制程序将记录有效入球与对应的天线(STEP12)。接下来,游戏控制程序进入下一 步骤中判断是否已发现两个有效入球(STEP13),如果在步骤S13中判断为“是(Y)”则游戏控制程序结束本次入球检测过程并确定比赛得分,否则系统返回到开始下一入球检测循环,直到参赛对手根据系统提示按下投球开始按键为止。以上就是本发明的投杯球游戏系统的RFID入球检测过程的整个流程。
根据本发明如上所述的实施例,本领域技术人员不难理解,在借助于RFID核心技术实现了投杯球游戏系统的自动入球检测功能的基础上,就可以使传统的投杯球游戏实现全自动计分功能而真正电子化,从而能够像其他常见的电子游戏机那样,例如在参赛者成功入球后自动地播放音乐或显示动画等,以烘托游戏气氛并提高参与游戏的趣味性。
下面,结合图6对基于自动入球检测功能的在线式投杯球游戏系统的操作面板的具体操作的有关功能加以说明,其中,图6为投杯球游戏系统的操作面板示意图。
如图6所示,设置在集成化游戏台100一侧的操作面板具有许多按键,图中的操作面板控制系统12-00作为按键输入控制系统,响应于参赛者在游戏过程中操作有关按键,对在线式投杯球游戏系统的整个过程进行控制。下面就图6中显示的各个按键的用途进行简要介绍。
在设于操作面板12-1下部的按键组中,“GAME START”按键12-01用于开始和暂停游戏,具体而言当参赛者首次按下“GAME START”按键12-01时,安装在计算机14中的游戏控制程序将启动游戏开始模式,伴随有带有灯光和音响效果的开机动画。这时,游戏控制程序通过灯光控制系 统13使设置在游戏标志区101和游戏工作区1021、1022以及长方形台面的四个边缘的LED灯带,以客户定制的图案和颜色进行发光。同时,游戏控制程序通过音乐系统17从计算机14的音频端口播放有关声音文件。另外,“POWER OFF”按键12-02用于切断整个投杯球游戏系统的电源使其停止工作,当该按键12-01与“GAME START”按键12-01同时按下时则开启游戏和计算机电源。另外,上下左右四个方向的选择按键12-03用于选择参赛人数等,并通过按下
Figure PCTCN2017091946-appb-000001
按键12-04或
Figure PCTCN2017091946-appb-000002
按键12-05来进行确认或取消。
在设于操作面板上部的按键组中,“END GAME”按键12-06用于结束当局游戏并计算入球得分。“CANCEL GAME”按键12-07用于结束并取消当局游戏得分。“CANCEL ROUND”按键12-08用于取消当前回合的所有入球。“+”按键12-09、“-”按键12-10用来选择增加或减少在比赛过程中使用的游戏用杯的数量。此外,位于操作面板上部两侧的三角形状的“TEAM A”按键12-11和“TEAM B”按键12-12用于参赛双方在各个回合中选择开始投球,为了方便参赛者进行操作而在集成化游戏台两端设置了外置式推压按钮,其功能分别对应于这两个按键。
此外,作为自动入球检测未能正确工作时的额外补救措施,管理用户或参赛者例如可以通过按下操作面板上的相应位置处的入球按键来算作在该位置的游戏用杯中入球得分。需要特别说明的是,对应于游戏台的编号11位置的入球补救操作可以通过操作面板12-1的编号2或3位置处的按键12-13、12-14来代替完成,这是因为根据投杯球游戏规则,在编号11位置存在游戏用杯的情况下,不会在编号2或3位置处放置游戏用杯。
最后,如常见的各类手机应用程序那样,专用于在线式投杯球游戏系统10的手机应用程序(BPCONNECT)包括若干简单清晰的用户操作界面,在参赛者下载了该手机应用程序后,并在每次开局前用智能手机扫描针对每个参赛方和每局游戏所生成的特定二维码(QR Code),便可以通过云端存储技术将参赛者个人信息(Profile)与当前的比赛关联起来,从而可以实现在线或远程(需要进一步可选地配备摄像头)参与投杯球游戏。这样一来,参赛者每次参与在线式投杯球游戏的分数就会被实时地记录下来,并且可以随时通过该手机应用程序知道自己的分数和排名。另外,本领域人员不难理解,还可以根据游戏用户的各种需求在手机应用程序中容易地追加其他功能,从而极大地丰富了用户体验。
根据本发明如上所述的实施例,对于本领域技术人员而言,通过在投杯球游戏系统的计算机中保存与比赛有关的全部信息,例如得分情况、参赛人员、参赛地点等,并通过云端存储技术和智能手机应用程序进行远距离共享,就可以使传统的投杯球游戏突破空间上的限制,从而像其他在线式网络游戏那样,参赛者不仅可以在线地参与投杯球游戏,而且即便双方身处异地也可以远程地参与到投杯球游戏中。另外,参赛者的当局比赛结果等参赛数据可以实时地进行云端存储,从而能够像目前许多在线式网络游戏那样根据比赛结果进行排名和定级。
以上所揭露的仅为本发明的优选实施例而已,当然不能以此来限定本发明之权利范围,因此依本发明申请专利范围所作的等同变化,仍属本发明所涵盖的范围。应当理解,以上的描述意图在于说明而非限制。例如,上述实施例(和/或其方面)可以彼此组合使用。此外,根据本发明的启示可 以做出很多改型以适于具体的情形或材料而没有偏离本发明的范围。通过阅读上述描述,权利要求的范围和精神内的很多其它的实施例和改型对本领域技术人员是显而易见的。

Claims (10)

  1. 一种用于投杯球游戏的自动计分系统,借助于无线射频识别(RFID)技术来实现投杯球游戏的自动计分功能,包括:装备有RFID读取器和多个RFID天线的游戏用桌;多个底部粘贴有电子标签的游戏用杯;至少一个内部植入有电子标签的游戏用球,以及对所述RFID读取器读取到的数据进行处理并控制所述投杯球游戏的计分过程的计算机,其中,所述多个RFID天线设置于所述游戏用桌的游戏区中的多个预定位置,所述多个预定位置对应于所述游戏用杯按照游戏规则可能放置的位置。
  2. 如权利要求1所述的用于投杯球游戏的自动计分系统,其特征在于:设定所述游戏用杯的电子标签的尺寸,以使所述游戏用杯的电子标签仅位于相对应的单个所述RFID天线的工作区域内;设定所述游戏用球的电子标签的尺寸,以使得落入所述游戏用杯中而漂浮于液面上的所述游戏用球的电子标签仅位于相对应的单个所述RFID天线的工作区域内。
  3. 如权利要求2所述的用于投杯球游戏的自动计分系统,其特征在于:所述游戏用杯和所述游戏用球各自的电子标签均属于遵照ISO15693标准的13.56MHz高频被动式标签,所述游戏用杯的电子标签直径远远小于所述游戏用球的电子标签直径。
  4. 如权利要求3所述的用于投杯球游戏的自动计分系统,其特征在于:所述游戏用杯和所述游戏用球各自的电子标签的数据存储格式识别码(DSFID)和应用家族识别码(AFI)不同,以使得所述RFID读取器能够 仅仅读取所述游戏用杯和所述游戏用球的电子标签,并且能够根据所述电子标签回传的信息来判断其属于所述游戏用杯还是所述游戏用球。
  5. 如权利要求4所述的用于投杯球游戏的自动计分系统,其特征在于:在单个所述RFID天线同时识别出所述游戏用杯的电子标签和所述游戏用球的电子标签时,所述计算机判断为所述游戏用球落入所述游戏用杯中并按照游戏规则自动进行计分;在多个所述RFID天线识别出所述游戏用球的电子标签时,所述计算机判断为所述游戏用球未落入所述游戏用杯中。
  6. 一种在线式投杯球游戏系统,其特征在于,包括权利要求1-5中任意一项所述的用于投杯球游戏的自动计分系统,并通过利用云端存储技术和手机应用程序,从所述自动计分系统的计算机实时地获得比赛数据,以使所述投杯球游戏的参赛者可以在线地参与游戏。
  7. 如权利要求6所述的在线式投杯球游戏系统,其特征在于,还包括灯光控制子系统、信息显示子系统和/或音响控制子系统,并配合所述自动计分系统的计分结果相应地实现灯光照明、动画显示和/或音响效果。
  8. 一种投杯球游戏用杯,专用于权利要求1-5中任意一项所述的用于投杯球游戏的自动计分系统,其特征在于:所述投杯球游戏用杯的底部粘贴有电子标签。
  9. 一种投杯球游戏用球,专用于权利要求1-5中任意一项所述的用于投杯球游戏的自动计分系统,其特征在于:所述投杯球游戏用球的内部植入有电子标签。
  10. 一种投杯球游戏用桌,专用于权利要求1-5中任意一项所述的用于投杯球游戏的自动计分系统,其特征在于:所述投杯球游戏用桌装备有RFID读取器和多个RFID天线。
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CN115212538A (zh) * 2022-07-20 2022-10-21 山东财经大学 一种用于体育教学管理激发学生学习兴趣装置
CN115212538B (zh) * 2022-07-20 2023-04-28 山东财经大学 一种用于体育教学管理激发学生学习兴趣装置

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AU2017219096A1 (en) 2018-02-01
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