WO2018006365A1 - 基于人工智能的虚拟游戏操作平台和方法 - Google Patents

基于人工智能的虚拟游戏操作平台和方法 Download PDF

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Publication number
WO2018006365A1
WO2018006365A1 PCT/CN2016/089208 CN2016089208W WO2018006365A1 WO 2018006365 A1 WO2018006365 A1 WO 2018006365A1 CN 2016089208 W CN2016089208 W CN 2016089208W WO 2018006365 A1 WO2018006365 A1 WO 2018006365A1
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game
voice
interaction
signal
interaction mode
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PCT/CN2016/089208
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English (en)
French (fr)
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王昊奋
邱楠
杨新宇
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深圳狗尾草智能科技有限公司
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Priority to CN201680001736.8A priority Critical patent/CN106457039A/zh
Priority to PCT/CN2016/089208 priority patent/WO2018006365A1/zh
Publication of WO2018006365A1 publication Critical patent/WO2018006365A1/zh

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/215Input arrangements for video game devices characterised by their sensors, purposes or types comprising means for detecting acoustic signals, e.g. using a microphone
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/424Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving acoustic input signals, e.g. by using the results of pitch or rhythm extraction or voice recognition
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/02Input arrangements using manually operated switches, e.g. using keyboards or dials
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/16Sound input; Sound output
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1081Input via voice recognition
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6063Methods for processing data by generating or executing the game program for sound processing
    • A63F2300/6072Methods for processing data by generating or executing the game program for sound processing of an input signal, e.g. pitch and rhythm extraction, voice recognition

Definitions

  • the invention relates to a virtual game operation platform and method based on artificial intelligence.
  • the current game operating platform still has a lot of deficiencies, especially in the visual presentation and operation control of the game, there is generally no virtual visual based rendering platform, so that the player can not have an immersive feeling; in addition, There is no voice-based operational control method, so the player needs to use both hands to operate, which damages the player's physical health and wastes player time, and there is a single variability of the operation instructions.
  • the technical solution adopted by the present invention is: a virtual game operation platform based on artificial intelligence, which is characterized in that:
  • An interaction mode setting module configured to generate a game control signal according to a game interaction mode selected by the player
  • An imaging setting module for setting an imaging position and a page design parameter
  • a VR platform setting module configured to perform VR imaging setting according to the imaging position and the page design parameter, and generate a VR imaging signal
  • control logic module configured to perform a control operation and a visual presentation according to the game control signal and the VR imaging signal.
  • the interaction mode setting module includes an interaction mode input unit, and the player selects the game interaction mode according to the need, and generates a game interaction mode selection signal, where the tour
  • the play interaction mode includes a key operation mode and a voice operation mode
  • the game interaction mode selection signal includes a key interaction signal and a voice interaction signal.
  • the interaction mode setting module further includes a button operation unit, configured to generate the game control signal according to a button input of the player when the game interaction mode selection signal is the button interaction signal.
  • a button operation unit configured to generate the game control signal according to a button input of the player when the game interaction mode selection signal is the button interaction signal.
  • the interaction mode setting module includes a voice operation unit, configured to generate the game control signal according to the voice information of the player when the game interaction mode selection signal is the voice interaction signal.
  • the voice operation unit comprises:
  • a voice collection subunit configured to start a microphone to collect a user's voice information in real time through the voice interaction signal, and convert the code into a digital file
  • a voice recognition subunit configured to identify voice information collected by the voice collection subunit, and convert the voice information into voice meaning data
  • the voice processing subunit is configured to receive the voice meaning data sent by the voice recognition subunit, and match the corresponding instruction to generate a corresponding game control signal.
  • the VR platform setting module includes an uploading module, and the game manufacturer uploads the game installation package to the virtual game operating platform according to the page design parameter.
  • the VR platform setting module includes a downloading module for the player to download the game installation package on the virtual game operating platform as needed.
  • the embodiments of the present invention have the following beneficial effects: the artificial intelligence-based virtual game operation platform provided by the present invention not only includes a traditional key input interaction mode, but also a voice interaction mode, so that the user can input voice through the game.
  • the game control can completely liberate the hands, saving the player's time and providing the diversity of interaction;
  • the artificial intelligence-based virtual game operation platform of the present invention also provides a new VR rendering platform, which enriches the game.
  • the presentation method provides the player's operation pleasure.
  • FIG. 1 is a schematic diagram of a virtual game operation platform based on artificial intelligence according to an embodiment of the present invention
  • FIG. 2 is a schematic diagram of an interaction mode setting module of a virtual game operation platform based on artificial intelligence according to an embodiment of the present invention.
  • FIG. 1 is a schematic diagram of a virtual game operation platform based on artificial intelligence according to an embodiment of the present invention.
  • the artificial intelligence-based virtual game operating platform includes:
  • the interaction mode setting module 110 is configured to generate a game control signal according to a game interaction mode selected by the player, where the game interaction mode includes a button operation mode and a voice operation mode;
  • An imaging setting module 120 configured to set an imaging position and a page design parameter
  • the VR platform setting module 130 is configured to perform VR imaging setting according to the imaging position and the page design parameter, and generate a VR imaging signal;
  • the control logic module 140 is configured to perform a control operation and a visual presentation according to the game control signal and the VR imaging signal.
  • the player 110 can select a game interaction mode that he or she likes by interactively setting the module 110. For example, in order to liberate the hands, the player can select a voice operation mode, so that the player can control the operation game through voice input. If the player wants to experience the pleasure of personal operation, he can also select the button operation mode, and control the operation game by pressing the button operation. Therefore, as shown in FIG.
  • the interaction mode setting module 110 includes an interaction mode input unit 112 for the player to select the game interaction mode according to requirements, and generate a game interaction mode selection signal, wherein the game interaction mode includes The button interaction mode and the voice operation mode, the game interaction mode selection signal includes a button interaction signal and a voice interaction signal; the interaction mode setting module 110 further includes a button operation unit 114, configured to select a signal in the game interaction mode.
  • the button interaction signal is described, the game control signal is generated according to the button input of the player; the interaction mode setting module 110 includes a voice operation unit 116, when the game interaction mode selection signal is the voice interaction signal, according to the player Voice message Into the game control signal.
  • the voice operation unit 116 includes: a voice collection subunit, configured to start a microphone to collect voice information of a user in real time through the voice interaction signal, and convert the code into a digital file; a voice recognition subunit, configured to identify voice information collected by the voice collection subunit, and convert the voice information into voice meaning data; the voice processing subunit is configured to receive the voice meaning data sent by the voice recognition subunit, Matching with the corresponding command to generate a corresponding game control signal.
  • the voice information of the user can be converted into a game control operation signal by the voice operation unit 116, so that the user frees both hands and provides a variety of user interaction modes.
  • the VR platform setting module 130 includes an uploading module, configured to upload, by the game manufacturer, the game installation package to the virtual game operating platform according to the page design parameter;
  • the module 130 includes a download module for the player to download the game installation package on the virtual game operating platform as needed.
  • the artificial intelligence-based virtual game operating platform not only includes a traditional key input interaction mode, but also a voice interaction mode, so that when the user plays the game, the game control can be performed through voice input, and the hands can be completely liberated.
  • the player saves time and provides diversity of interaction; in addition, the artificial intelligence-based virtual game operation platform of the present invention also provides a new VR rendering platform, which enriches the presentation manner of the game and provides the player's operation. pleasure.

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Theoretical Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Engineering & Computer Science (AREA)
  • General Physics & Mathematics (AREA)
  • Acoustics & Sound (AREA)
  • Health & Medical Sciences (AREA)
  • Audiology, Speech & Language Pathology (AREA)
  • General Health & Medical Sciences (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

一种基于人工智能的虚拟游戏操作平台,包括:交互方式设置模块(110),用于根据玩家选择的游戏交互方式,生成游戏控制信号;成像设置模块(120),用于设置成像位置和页面设计参数;VR平台设置模块(130),用于根据成像位置和页面设计参数,进行VR成像设置,生成VR成像信号;控制逻辑模块(140),用于根据游戏控制信号以及VR成像信号进行控制操作和视觉呈现。不仅包括传统的按键输入交互方式,还包括语音交互方式,使得用户在进行游戏时,通过语音输入即可进行游戏控制,可以完全解放双手,节约了玩家的时间,提供了交互的多样性;此外,还提供了一种新的VR呈现平台,丰富了游戏的呈现方式,提供了玩家的操作乐趣。

Description

基于人工智能的虚拟游戏操作平台和方法 技术领域
本发明涉及一种基于人工智能的虚拟游戏操作平台和方法。
背景技术
近年来,随着网络的发展和网络娱乐方式的增多,游戏的内容和功能也变得越来越丰富。
但是现在的游戏操作平台还是存在着很大的不足,特别是在游戏的视觉呈现和操作控制方面,一般都没有基于虚拟视觉的呈现平台,使得玩家不能有身临其境的感觉;此外,也没有基于语音的操作控制方法,这样玩家需要使用双手进行操作,这样即损害了玩家的身体健康又浪费玩家时间,而且存在操作指令单一无可变性的因素。
发明内容
本发明的目的在于提供一种基于人工智能的虚拟游戏操作平台和方法以提供一种新的游戏模式的传播平台。
本发明为了解决上述技术问题,采用的技术方案是:一种基于人工智能的虚拟游戏操作平台,其特征在于,包括:
交互方式设置模块,用于根据玩家选择的游戏交互方式,生成游戏控制信号;
成像设置模块,用于设置成像位置和页面设计参数;
VR平台设置模块,用于根据所述成像位置和所述页面设计参数,进行VR成像设置,生成VR成像信号;
控制逻辑模块,用于根据所述游戏控制信号以及所述VR成像信号进行控制操作和视觉呈现。
优选地,所述交互方式设置模块包括交互方式输入单元,用于所述玩家根据需要选择所述游戏交互方式,并生成游戏交互方式选择信号,其中,所述游 戏交互方式包括按键操作方式和语音操作方式,所述游戏交互方式选择信号包括按键交互信号和语音交互信号。
优选地,所述交互方式设置模块还包括按键操作单元,用于在所述游戏交互方式选择信号为所述按键交互信号时,根据玩家的按键输入来生成所述游戏控制信号。
优选地,所述交互方式设置模块包括语音操作单元,用于在所述游戏交互方式选择信号为所述语音交互信号时,根据玩家的语音信息来生成所述游戏控制信号。
优选地,所述语音操作单元包括:
语音采集子单元,用于通过所述语音交互信号,实时启动麦克风采集用户的语音信息,并编码转换压缩成数字文件;
语音识别子单元,用于识别所述语音采集子单元采集的语音信息,并将语音信息转换为语音含义数据;
语音处理子单元,用于接收语音识别子单元传来的所述语音含义数据,与相应的指令对照匹配,以产生对应的游戏控制信号。
优选地,所述VR平台设置模块包括上传模块,用于游戏厂商根据所述页面设计参数将游戏安装包上传至所述虚拟游戏操作平台。
优选地,所述VR平台设置模块包括下载模块,用于玩家根据需要下载所述虚拟游戏操作平台上的所述游戏安装包。
实施本发明实施例,具有如下有益效果:本发明提供的基于人工智能的虚拟游戏操作平台不仅包括传统的按键输入交互方式,还包括语音交互方式,使得用户在进行游戏时,通过语音输入即可进行游戏控制,可以完全解放双手,节约了玩家的时间,提供了交互的多样性;此外,本发明的基于人工智能的虚拟游戏操作平台还提供了一种新的VR呈现平台,丰富了游戏的呈现方式,提供了玩家的操作乐趣。
附图说明
为了更清楚地说明本发明实施例或现有技术中的技术方案,下面将对实施例或现有技术描述中所需要使用的附图作简单地介绍,显而易见地,下面描述中的附图仅仅是本发明的一些实施例,对于本领域普通技术人员来讲,在不付 出创造性劳动的前提下,还可以根据这些附图获得其他的附图。
图1为本发明一实施例提供的基于人工智能的虚拟游戏操作平台的原理图;
图2为本发明一实施例提供的基于人工智能的虚拟游戏操作平台的交互方式设置模块的原理图。
具体实施方式
下面将结合本发明实施例中的附图,对本发明实施例中的技术方案进行清楚、完整地描述,显然,所描述的实施例仅仅是本发明一部分实施例,而不是全部的实施例。基于本发明中的实施例,本领域普通技术人员在没有作出创造性劳动前提下所获得的所有其他实施例,都属于本发明保护的范围。
图1为本发明一实施例提供的一种基于人工智能的虚拟游戏操作平台的原理图。如图1所示,基于人工智能的虚拟游戏操作平台包括:
交互方式设置模块110,用于根据玩家选择的游戏交互方式,生成游戏控制信号,其中,所述游戏交互方式包括按键操作方式和语音操作方式;
成像设置模块120,用于设置成像位置和页面设计参数;
VR平台设置模块130,用于根据所述成像位置和所述页面设计参数,进行VR成像设置,生成VR成像信号;
控制逻辑模块140,用于根据所述游戏控制信号以及所述VR成像信号进行控制操作和视觉呈现。
具体地,在本发明一实施例中,通过交互方式设置模块110玩家可以选择其喜欢的游戏交互方式,例如,为了解放双手,玩家可以选择语音操作方式,这样玩家通过语音输入即可控制操作游戏,如果玩家想体验亲身操作的快感也可选择按键操作方式,通过按键操作来控制操作游戏。因此,如图2所示,交互方式设置模块110包括交互方式输入单元112,用于所述玩家根据需要选择所述游戏交互方式,并生成游戏交互方式选择信号,其中,所述游戏交互方式包括按键操作方式和语音操作方式,所述游戏交互方式选择信号包括按键交互信号和语音交互信号;所述交互方式设置模块110还包括按键操作单元114,用于在所述游戏交互方式选择信号为所述按键交互信号时,根据玩家的按键输入来生成所述游戏控制信号;交互方式设置模块110包括语音操作单元116,用于在所述游戏交互方式选择信号为所述语音交互信号时,根据玩家的语音信息来生 成所述游戏控制信号。
进一步地,在本发明一实施例中,所述语音操作单元116包括:语音采集子单元,用于通过所述语音交互信号,实时启动麦克风采集用户的语音信息,并编码转换压缩成数字文件;语音识别子单元,用于识别所述语音采集子单元采集的语音信息,并将语音信息转换为语音含义数据;语音处理子单元,用于接收语音识别子单元传来的所述语音含义数据,与相应的指令对照匹配,以产生对应的游戏控制信号。由此,通过语音操作单元116即可将用户的语音信息,转换为游戏控制操作信号,使得用户解放了双手,提供了用户交互方式的多样性。
具体地,在本发明一实施例中,所述VR平台设置模块130包括上传模块,用于游戏厂商根据所述页面设计参数将游戏安装包上传至所述虚拟游戏操作平台;所述VR平台设置模块130包括下载模块,用于玩家根据需要下载所述虚拟游戏操作平台上的所述游戏安装包。
有利地,本发明提供的基于人工智能的虚拟游戏操作平台不仅包括传统的按键输入交互方式,还包括语音交互方式,使得用户在进行游戏时,通过语音输入即可进行游戏控制,可以完全解放双手,节约了玩家的时间,提供了交互的多样性;此外,本发明的基于人工智能的虚拟游戏操作平台还提供了一种新的VR呈现平台,丰富了游戏的呈现方式,提供了玩家的操作乐趣。
以上所揭露的仅为本发明一种较佳实施例而已,当然不能以此来限定本发明之权利范围,本领域普通技术人员可以理解实现上述实施例的全部或部分流程,并依本发明权利要求所作的等同变化,仍属于发明所涵盖的范围。

Claims (7)

  1. 一种基于人工智能的虚拟游戏操作平台,其特征在于,包括:
    交互方式设置模块,用于根据玩家选择的游戏交互方式,生成游戏控制信号;
    成像设置模块,用于设置成像位置和页面设计参数;
    VR平台设置模块,用于根据所述成像位置和所述页面设计参数,进行VR成像设置,生成VR成像信号;
    控制逻辑模块,用于根据所述游戏控制信号以及所述VR成像信号进行控制操作和视觉呈现。
  2. 根据权利要求1所述的基于人工智能的虚拟游戏操作平台,其特征在于,所述交互方式设置模块包括交互方式输入单元,用于所述玩家根据需要选择所述游戏交互方式,并生成游戏交互方式选择信号,其中,所述游戏交互方式包括按键操作方式和语音操作方式,所述游戏交互方式选择信号包括按键交互信号和语音交互信号。
  3. 根据权利要求2所述的基于人工智能的虚拟游戏操作平台,其特征在于,所述交互方式设置模块还包括按键操作单元,用于在所述游戏交互方式选择信号为所述按键交互信号时,根据玩家的按键输入来生成所述游戏控制信号。
  4. 根据权利要求2所述的基于人工智能的虚拟游戏操作平台,其特征在于,所述交互方式设置模块包括语音操作单元,用于在所述游戏交互方式选择信号为所述语音交互信号时,根据玩家的语音信息来生成所述游戏控制信号。
  5. 根据权利要求4所述的基于人工智能的虚拟游戏操作平台,其特征在于,所述语音操作单元包括:
    语音采集子单元,用于通过所述语音交互信号,实时启动麦克风采集用户的语音信息,并编码转换压缩成数字文件;
    语音识别子单元,用于识别所述语音采集子单元采集的语音信息,并将语音信息转换为语音含义数据;
    语音处理子单元,用于接收语音识别子单元传来的所述语音含义数据,与相应的指令对照匹配,以产生对应的游戏控制信号。
  6. 根据权利要求1所述的基于人工智能的虚拟游戏操作平台,其特征在于, 所述VR平台设置模块包括上传模块,用于游戏厂商根据所述页面设计参数将游戏安装包上传至所述虚拟游戏操作平台。
  7. 根据权利要求6所述的基于人工智能的虚拟游戏操作平台,其特征在于,所述VR平台设置模块包括下载模块,用于玩家根据需要下载所述虚拟游戏操作平台上的所述游戏安装包。
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