WO2017169671A1 - Online game providing apparatus and program - Google Patents

Online game providing apparatus and program Download PDF

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Publication number
WO2017169671A1
WO2017169671A1 PCT/JP2017/009841 JP2017009841W WO2017169671A1 WO 2017169671 A1 WO2017169671 A1 WO 2017169671A1 JP 2017009841 W JP2017009841 W JP 2017009841W WO 2017169671 A1 WO2017169671 A1 WO 2017169671A1
Authority
WO
WIPO (PCT)
Prior art keywords
identification information
communication terminal
game
event
online game
Prior art date
Application number
PCT/JP2017/009841
Other languages
French (fr)
Japanese (ja)
Inventor
孫 正義
筒井 多圭志
康介 朝長
Original Assignee
ソフトバンク株式会社
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by ソフトバンク株式会社 filed Critical ソフトバンク株式会社
Publication of WO2017169671A1 publication Critical patent/WO2017169671A1/en

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/213Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/216Input arrangements for video game devices characterised by their sensors, purposes or types using geographical information, e.g. location of the game device or player using GPS
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/65Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition

Definitions

  • the present invention relates to an online game providing apparatus and program.
  • Patent Document 1 Japanese Patent Application Laid-Open No. 2012-235871
  • an online game providing apparatus that provides a game through a network.
  • the online game providing device is identification information necessary for causing a communication terminal of a user who plays a game to generate a specific event in the game, and the identification information commonly given to the same type of physical object You may provide the object information transmission part which transmits the object information which shows the allocated object.
  • the online game providing apparatus may include an identification information receiving unit that receives identification information acquired from a physical object by the communication terminal from the communication terminal.
  • the online game providing device includes an event generating unit that generates a specific event in the game when the identification information received by the identification information receiving unit matches the identification information necessary for generating the specific event in the game. You may prepare.
  • the online game providing apparatus may further include a condition storage unit that associates and stores identification information necessary for generating each of the plurality of events in association with each of the plurality of events in the game.
  • the object may be a product, and the identification information may be a common product code.
  • the object information transmission unit may transmit the object information indicating a position where the communication terminal should acquire the identification information and the object, and the identification information reception unit may acquire the identification information from the communication terminal.
  • the position and the identification information may be received from the communication terminal, and the event generation unit generates the specific event in the game based on the identification information and the position received by the identification information reception unit. In the case where the identification information and the position necessary for this match, the specific event may be generated in the game.
  • an online game providing device that provides a game through a network.
  • the online game providing apparatus includes a physical object in which identification information necessary for generating a specific event in the game is assigned to a communication terminal of a user who plays the game, and a position where the communication terminal should acquire the identification information. May include an object information transmission unit that transmits object information indicating.
  • the online game providing apparatus may include an identification information receiving unit that receives, from the communication terminal, the identification information acquired from the physical object by the communication terminal and the position from which the communication terminal has acquired the identification information.
  • the online game providing apparatus generates a specific event in the game when the identification information and the position received by the identification information receiving unit match the identification information and the position necessary for generating the specific event in the game.
  • An event generation unit may be provided.
  • the online game providing apparatus further includes a condition storage unit that associates each of the plurality of events in the game with each other and stores identification information and a position necessary for generating each of the plurality of events in association with each other.
  • the object may be a receipt, and the identification information may be a barcode included in the receipt.
  • the object may be an object arranged in a store, and the identification information may be a barcode described in the object.
  • the object information transmission unit may transmit object information indicating the object, the position, and a time at which the communication terminal should acquire the identification information to the communication terminal, and the identification information reception unit may transmit the communication information.
  • the terminal may receive the identification information acquired from the physical object and the position and time at which the communication terminal has acquired the identification information from the communication terminal.
  • the event generation unit may be received by the identification information reception unit. If the identification information, the position, and the time match the identification information, position, and time required to generate the specific event in the game, the specific event is generated in the game. Good.
  • the object information transmission unit may transmit the object information indicating the time different for each of the plurality of communication terminals to the plurality of communication terminals.
  • the event generation unit may generate the event related to the object.
  • the online game providing device transmits a counting unit that counts the number of receptions for each type of the identification information received by the identification information receiving unit, and the number of receptions that the counting unit counts for each type of the identification information.
  • a reception frequency transmission unit may be further
  • a program for causing a computer to function as the online game providing device for causing a computer to function as the online game providing device.
  • An example of online game providing device 100 is shown roughly.
  • An example of the flow of processing by online game providing device 100 is shown roughly.
  • An example of condition table 110 which online game providing device 100 stores is shown roughly.
  • An example of functional composition of online game providing device 100 is shown roughly.
  • An example of the total table 120 totaled by the total part 142 is shown schematically.
  • An example of the flow of processing by online game providing device 100 is shown roughly.
  • FIG. 1 schematically shows an example of an online game providing apparatus 100 according to the present embodiment.
  • the online game providing apparatus 100 provides a game through the network 10 to the communication terminal 200 of the user 30 who plays the game.
  • the network 10 includes, for example, the Internet and a telephone network.
  • the communication terminal 200 is, for example, a mobile phone such as a smartphone, a tablet terminal, a PC (Personal Computer), or the like.
  • the communication terminal 200 may be a game dedicated terminal having a communication function.
  • the communication terminal 200 downloads and executes game programs such as a game application and a browser game from the online game providing apparatus 100, for example.
  • the communication terminal 200 may download and execute a game application and a game program from other than the online game providing apparatus 100.
  • the communication terminal 200 may install and execute a game program recorded on a recording medium such as a USB memory or a DVD-ROM. Further, when the communication terminal 200 is a game dedicated terminal, the communication terminal 200 may execute a game program in the attached physical game software. And the communication terminal 200 may advance a game, communicating with the online game provision apparatus 100 suitably.
  • the online game providing apparatus 100 generates an event according to the condition while the game is in progress.
  • an event is any event that occurs in the game, such as an event for obtaining an item, an event for clearing a stage, an event for obtaining a new stage, and an event for improving the ability of a game character. It may be.
  • the online game providing apparatus 100 first presents information on real-world products necessary for generating a specific event in the game. And the online game provision apparatus 100 generate
  • the online game providing apparatus 100 is configured to read a bar code of a new product cola at a convenience store as a condition for generating an item acquisition event.
  • the user 30 who wants to generate the item acquisition event can be guided to the convenience store, and the cola of the new product can be picked up.
  • the number of visitors to the convenience store can be increased, and the cola of the new product can be advertised.
  • the online game providing apparatus 100 is based on the condition that a bar code written on a receipt for purchasing a new product cola is read at a convenience store as a condition for generating an item acquisition event.
  • the user 30 who wants to generate an item acquisition event can purchase the cola of the new product, which can contribute to the sales of the cola.
  • the game company having the online game providing device 100 can obtain a reward from the convenience store and the cola sales company because it can contribute to the improvement in the number of visitors and sales of the convenience store and the sales increase of the cola sales company.
  • the online game providing apparatus 100 receives product information directly from such a company, for example, and registers it in association with event information. Further, the online game providing apparatus 100 may receive product information from the management server 300 that manages such product information.
  • the management server 300 manages information on products applied by companies such as convenience stores and cola sales companies that wish to make products subject to event occurrence.
  • the product information includes, for example, product identification information and product description information describing the product.
  • the information such as the product may further include information on a position where the communication terminal 200 should acquire the identification information. For example, when it is desired to target a product arranged in a specific store, information indicating the location of the store is included in the information on the product. Further, the information such as the product may further include information on the time when the communication terminal 200 should acquire the identification information.
  • the management server 300 stores these pieces of information in association with each other. Information that becomes a condition for generating an event in this way may be referred to as condition information.
  • the online game providing apparatus 100 may receive the condition information registered in the management server 300 and store it in association with each of a plurality of events in the game.
  • FIG. 2 schematically shows an example of the flow of processing by the online game providing apparatus 100.
  • step (step may be abbreviated as S) 202
  • the online game providing apparatus 100 receives condition information from the management server 300.
  • the online game providing apparatus 100 stores the condition information and the event in the game in association with each other.
  • the association between the condition information and the event is performed by, for example, an employee of a game company having the online game providing apparatus 100.
  • the online game providing apparatus 100 provides a game to the communication terminal 200.
  • the communication terminal 200 advances the game while communicating with the online game providing apparatus 100 as appropriate.
  • the online game providing apparatus 100 stores the event in association with the event.
  • the object information indicating the object to which the necessary identification information is assigned is transmitted to the communication terminal 200 (S206).
  • the object may be, for example, a product
  • the object information includes, for example, product description information that describes the product, product identification information, position information where the communication terminal 200 should obtain the identification information, and the position.
  • Position explanation information to be explained may be included.
  • the position information may be, for example, latitude / longitude information or an address.
  • the position explanation information is, for example, the name of the place indicated by the position. When the position indicates a store, the position explanation information may be the name of the store.
  • the user 30 browses the object information received in S206 by the communication terminal 200, and moves to the store 40 indicated by the position explanation information of the position where the identification information should be acquired. Then, the user 30 reads the barcode of the product indicated by the product description information at the store 40 using the communication terminal 200.
  • the communication terminal 200 transmits the product identification information acquired by reading the product barcode and the position information of the communication terminal 200 when the product barcode is read to the online game providing apparatus 100.
  • the online game providing apparatus 100 determines whether the identification information and position information received in S210 match the identification information and position information included in the object information transmitted in S206, and determines that they match. A corresponding event is generated according to the result.
  • the online game providing apparatus 100 transmits the identification information received in S210 to the management server 300.
  • the management server 300 aggregates the identification information received from the plurality of communication terminals 200, thereby grasping the number of customers in the store 40, the number of product advertisements, the number of product sales, etc. contributed by the online game providing device 100. .
  • FIG. 3 schematically shows an example of the condition table 110 stored in the online game providing apparatus 100.
  • the condition table 110 a plurality of event information and condition information corresponding to the event information are registered.
  • the online game providing apparatus 100 registers event information and condition information in the condition table 110 will be described.
  • the data format is not limited to this, and other data formats may be used. Good.
  • the condition table 110 illustrated in FIG. 3 includes an event column 112, an identification information column 114, a position column 116, a time column 118, and a frequency column 119.
  • event column 112 the contents of the event are registered.
  • identification information column 114 identification information necessary for generating the event registered in the event column 112 is registered.
  • identification information column 114 text describing the identification information and the value of the identification information may be registered.
  • the text describing the identification information may include the name of the physical object to which the identification information is assigned.
  • the value of the identification information is, for example, a value indicated by a barcode assigned to the object.
  • the barcode assigned to the object is, for example, a common product code such as a JAN code (Japanese Article Number), an EAN code (European Article Number), or a UPC (Universal Product Code).
  • the identification information may be identification information commonly given to the same type of physical object.
  • the barcode assigned to the object is, for example, a barcode described in a receipt.
  • the bar code described in the receipt may include information indicating the purchased product and the position where the product is purchased.
  • the barcode described in the receipt includes information on the store that issued the receipt and information on the purchased product.
  • the barcode assigned to the object is, for example, a barcode described in the object arranged in the store or the like.
  • An object arranged in a store or the like is a poster or the like, for example.
  • the barcode may include information that can uniquely identify the store.
  • the barcode assigned to the object is a barcode described in the object presented to a person who has received services such as massage and haircut.
  • the object presented to the service recipient is, for example, an object presented from the service provider to the service receiver after receiving the service.
  • a specific example is a card or the like on which a two-dimensional barcode is written.
  • the bar code assigned to the object is a bar code written on the object presented to the person who performed the activity such as volunteer.
  • the object presented to the person who performed the activity is, for example, an object that the activity requester presents to the activity performer after the activity ends.
  • a specific example is a card or the like on which a two-dimensional barcode is written.
  • the value of the identification information is, for example, information recorded on the IC chip attached to the object.
  • the IC chip attached to the object may store identification information commonly assigned to the same type of object.
  • the IC chip attached to the object may store information that is different in content even for the same type of object, that is, information that can uniquely identify the object.
  • the identification information value is omitted.
  • the position column 116 the position information of the position where the identification information registered in the identification information column 114 should be acquired and the position explanation information describing the position are registered. In FIG. 3, the position information values are omitted.
  • the time column 118 a time for acquiring the identification information registered in the identification information column 114 is registered.
  • the number-of-times column 119 an upper limit number of times for generating the event registered in the event column 112 is registered.
  • “item juice (small recovery drug)” is registered in association with “bar code of XX juice” and “other than ⁇ ⁇ store”.
  • “Item Juice Bar Code” and “ ⁇ Near Store” are registered in association with “Item Acquisition (During Recovery Drug)”, which is a higher-ranking event than “Item Acquisition (Recovery Drug Small)”.
  • “item acquisition (recovery drug large)” which is a higher-ranked event than “item acquisition (recovery drug large)”, is associated with “XX juice receipt barcode” and “ ⁇ store”. It is registered.
  • the online game providing apparatus 100 when the online game providing apparatus 100 reads the “XX juice barcode” at any place other than the ⁇ ⁇ store, the online game providing device 100 reads the “XX juice barcode” at the ⁇ ⁇ store.
  • the online game providing device 100 when “XX juice” is purchased, events having higher ranks may be associated in this order. That is, the online game providing apparatus 100 may associate a higher-rank event with a more severe condition.
  • “item acquisition (recovery drug size)” is registered in association with “10 o'clock to 14 o'clock” and “10 times”.
  • the online game providing apparatus 100 may generate an event according to the time and the number of times registered in association with the event.
  • the online game providing apparatus 100 generates an event of item acquisition (recovery medicine large) up to 10 times when XX juice is purchased at ⁇ store between 10:00 and 14:00.
  • the online game providing apparatus 100 associates visiting a newly opened ⁇ commercial facility with an event “add new stage”. As described above, the online game providing apparatus 100 may register the event in association with the identification information for identifying the object related to the content of the event.
  • the online game providing apparatus 100 may be configured to limit the time for reading the identification information as registered in the time column 118.
  • the online game providing apparatus 100 transmits object information indicating identification information, position, and time necessary to generate an event “add new stage” to the plurality of communication terminals 200, the plurality of communication terminals 200 Object information indicating a different time every 200 may be transmitted.
  • the online game providing apparatus 100 transmits object information corresponding to the event “add new stage” to 9000 communication terminals 200
  • the object indicating 10:00 to 13:00 in the first 3,000 is displayed.
  • the object information indicating 13:00 to 16:00 is transmitted to the next 3000 units, and the object information indicating 16:00 to 19:00 is transmitted to the next 3000 units. This can alleviate congestion in ⁇ commercial facilities and in-house posters.
  • the online game providing apparatus 100 may be able to register not only products in the actual store but also products in the net store.
  • FIG. 4 schematically shows an example of the functional configuration of the online game providing apparatus 100.
  • the online game providing apparatus 100 includes a condition information receiving unit 132, a condition storage unit 134, an object information transmitting unit 136, an identification information receiving unit 138, an event generating unit 140, a totaling unit 142, and a totaling information transmitting unit 144. Note that it is not essential that the online game providing apparatus 100 has all of these configurations.
  • the condition information receiving unit 132 receives condition information from the management server 300. Each time new condition information is added, the management server 300 may transmit the added condition information to the condition information receiving unit 132, and periodically transmit new condition information to the condition information receiving unit 132. May be.
  • the condition storage unit 134 stores the condition information received by the condition information receiving unit 132.
  • the condition storage unit 134 may store each of the plurality of condition information in association with each of the plurality of events.
  • the condition storage unit 134 stores, for example, the condition table 110 illustrated in FIG.
  • the object information transmission unit 136 transmits object information to the communication terminal 200. For example, when the object information transmission unit 136 reaches the stage of determining whether or not to generate an event in a game that is progressing with the communication terminal 200, the object information transmission unit 136 displays the condition information corresponding to the event. It transmits to the communication terminal 200.
  • the object information transmission unit 136 determines whether or not to generate the event “item acquisition (in recovery drug)”. When it reaches, the object information including “Bar code of XX juice” and “Near ⁇ ⁇ store” is transmitted to the communication terminal 200. Accordingly, by reading and transmitting the bar code of XX juice in the vicinity of the ⁇ store, it is possible to notify the user 30 that an event “item acquisition (in recovery drug)” occurs.
  • the object information transmission unit 136 may collectively transmit object information for events related to each other. For example, when the stage for determining whether or not to generate an event “item acquisition (in recovery drug)” is reached, “item juice (recovery drug small)” and “XX juice barcode” and Object information including “ ⁇ not store”, “item acquisition (in recovery medicine)”, object information including “XX juice barcode” and “ ⁇ store neighborhood”, “item acquisition (recovery medicine large) ) ”, Object information including“ XX juice receipt barcode ”,“ ⁇ store ”,“ 10:00 to 14:00 ”and“ 10 times ”is transmitted to the communication terminal 200.
  • the user 30 generates “item acquisition (recovery medicine small)” by reading and transmitting the bar code of XX juice at home, or moves to the ⁇ store, and ⁇ store
  • the bar indicated on the receipt can be obtained by reading and sending the bar code of the juice displayed on the store to generate “item acquisition (in recovery drug)” or purchasing the juice from the store.
  • By reading and transmitting the code it is possible to select whether to generate “item acquisition (recovery drug size)”.
  • the association between events may be registered in advance.
  • the object information transmission unit 136 reaches the stage of determining whether or not to generate an event “item acquisition (enhancing agent)”, for example, “ ⁇ Bar code of water receipt” and “ ⁇
  • the object information including “X net store” is transmitted to the communication terminal 200.
  • User 30 purchases water at XX net store, generates "item acquisition (strengthening agent)" by reading and sending the barcode on the receipt included with the product. Can be made.
  • the object information transmission unit 136 for example, when reaching the stage of determining whether or not to generate an event “addition of a new stage”, “bar code written on the in-house poster”, “ ⁇ commercial facility” ”And“ 10:00 to 19:00 ”are transmitted to the communication terminal 200.
  • the object information transmission unit 136 the physical object to which the identification information necessary for generating the event in the game is assigned, the position where the communication terminal 200 should acquire the identification information, the communication terminal 200, May transmit object information indicating the time at which identification information should be acquired.
  • the identification information receiving unit 138 receives the identification information acquired from the physical object by the communication terminal 200 from the communication terminal 200.
  • the identification information receiving unit 138 may receive the identification information acquired from the physical object by the communication terminal 200 and the position from which the communication terminal 200 has acquired the identification information from the communication terminal 200.
  • the communication terminal 200 transmits, for example, identification information read by a camera, a barcode reader, an IC reader, and the like and position information acquired by the GPS function when reading the identification information to the communication terminal 200.
  • the identification information receiving unit 138 includes the identification information acquired from the physical object by the communication terminal 200, the position at which the communication terminal 200 has acquired the identification information, and the time at which the communication terminal 200 has acquired the identification information. You may receive from the communication terminal 200.
  • the event generation unit 140 determines whether or not to generate an event based on the object information transmitted from the object information transmission unit 136 to the communication terminal 200 and the information received by the identification information reception unit 138.
  • the event generation unit 140 includes, for example, identification information necessary for generating an event in the object information transmitted by the object information transmission unit 136, a position where the communication terminal 200 should acquire the identification information, and the communication terminal 200 Including the time when the identification information is to be acquired, an event is generated when the identification information, position, and time received by the identification information receiving unit 138 all match.
  • the event generation unit 140 includes, for example, the identification information necessary for generating the event and the position where the communication terminal 200 should acquire the identification information in the object information transmitted by the object information transmission unit 136. In this case, an event is generated when the identification information and the position received by the identification information receiving unit 138 all match. Further, for example, when the object information transmitted by the object information transmitting unit 136 includes only identification information necessary for generating an event, the event generating unit 140 matches the identification information received by the identification information receiving unit 138. If an event occurs, an event is generated.
  • the totaling unit 142 totals the number of receptions for each type of identification information received by the identification information receiving unit 138.
  • the total information transmitting unit 144 transmits the number of receptions for each type of identification information totaled by the total unit 142 to the management server 300.
  • FIG. 5 schematically shows an example of the tabulation table 120 tabulated by the tabulation unit 142.
  • the tabulation table 120 includes an identification information column 122, a position column 124, and a frequency column 126.
  • an example in which the counting unit 142 and the number of receptions for each type of identification information are registered in the counting table 120 will be described.
  • the data format is not limited to this, and other data formats may be used.
  • Identification information is registered in the identification information column 122.
  • the position column 124 the position where the identification information of the identification information column 122 is acquired is registered.
  • the number-of-times column 126 the number of receptions for each type of identification information received by the identification information receiving unit 138 is registered.
  • “12,000” is registered for “Barcode on the poster in the hall” and “ ⁇ Commercial facility”. Thereby, it is possible to grasp the number of people who visited “ ⁇ Commercial facilities” in order to generate an event in the game.
  • “8,000” is registered for “ ⁇ Bar code of water receipt” and “XX net store”. Thereby, in order to generate the event in a game, it can be grasped
  • the management server 300 When the online game providing apparatus 100 transmits the aggregation table 120 shown in FIG. 5 to the management server 300, the management server 300 counts the number of times each product is touched by the user 30 and the number of times each product is purchased by the user 30. The number of users 30 visiting the vicinity of each store can be grasped.
  • FIG. 6 schematically shows an example of the flow of processing by the online game providing apparatus 100.
  • the process illustrated in FIG. 6 will be described with a state where the communication terminal 200 has started a game as a start state.
  • Each process shown in FIG. 6 is executed mainly by a control unit included in the online game providing apparatus 100.
  • step S602 the communication terminal 200 and the online game providing device 100 advance the game.
  • step S604 it is determined whether it is a stage for determining whether or not to generate an event. If it is determined that it is a determination stage, the process proceeds to S606. If it is determined that it is not a determination stage, the process proceeds to S608.
  • step S ⁇ b> 606 the object information transmission unit 136 transmits object information corresponding to an event for determining whether to generate the object information to the communication terminal 200.
  • S608 it is determined whether or not the identification information receiving unit 138 has received the identification information from the communication terminal 200. If it is determined that it has been received, the process proceeds to S610. If it is determined that it has not been received, the process proceeds to S614.
  • the event generating unit 140 determines whether the identification information received in S608 matches the object information transmitted in S606. If it is determined that they match, the process proceeds to S612. If it is determined that they do not match, the process proceeds to S614. In S612, the event generation unit 140 generates an event determined to match.
  • the online game providing apparatus 100 generates an in-game event on the condition that a visit to a real store, a view of a product in a real store, a purchase of a product in a real store, etc. Let Thereby, it is possible to realize a game business replacing item billing. Moreover, since the user 30 can be moved to the actual store or the user 30 can purchase the product at the actual store on the condition that an event in the game occurs, it is possible to support the increase in the number of visitors and the sales increase in the actual store. It can contribute to the revitalization of the economy. Further, for example, the user 30 who is staying at home and playing an online game can be guided outside the home.
  • each unit of the online game providing apparatus 100 may be realized by hardware or may be realized by software. Further, it may be realized by a combination of hardware and software. Further, the computer may function as the online game providing apparatus 100 by executing the program.
  • the program may be installed in a computer constituting at least a part of the online game providing apparatus 100 from a computer-readable medium or a storage device connected to a network.
  • a program that is installed in a computer and causes the computer to function as the online game providing apparatus 100 according to the present embodiment works on a CPU or the like to cause the computer to function as each part of the online game providing apparatus 100.
  • Information processing described in these programs functions as a specific means in which software and hardware resources of the online game providing apparatus 100 cooperate with each other by being read by a computer.
  • 10 networks, 30 users, 40 stores, 100 online game providing devices, 110 condition table, 112 event column, 114 identification information column, 116 position column, 118 time column, 119 times column, 120 count table, 122 identification information column, 124 Location column, 126 times column, 132 condition information receiving unit, 134 condition storing unit, 136 object information transmitting unit, 138 identification information receiving unit, 140 event generating unit, 142 counting unit, 144 totaling information transmitting unit, 200 communication terminal, 300 Management server

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Environmental & Geological Engineering (AREA)
  • Radar, Positioning & Navigation (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

It is desirable for an online game to be provided that is engrossing without having to employ a system for in-game purchases of items. For that reason, the present invention provides an online game providing apparatus for providing a game over network, said apparatus comprising an object information transmission unit for transmitting, to a communication terminal of a user playing the game, object information indicating a physical object to which identification information required for triggering a specific event in the game is allocated and a location at which the communication terminal should acquire the identification information; an identification information reception unit for receiving, from the communication terminal, identification information acquired by the communication terminal from the physical object and the location at which the identification information was acquired by the communication terminal; and an event triggering unit for triggering a specific event in the game when the identification information and the location received by the identification information reception unit match the identification information and location required for triggering the specific event in the game.

Description

オンラインゲーム提供装置及びプログラムOnline game providing apparatus and program
 本発明は、オンラインゲーム提供装置及びプログラムに関する。 The present invention relates to an online game providing apparatus and program.
 ゲームをプレイするユーザに、ゲーム内で利用できる通貨及びアイテム等を販売するアイテム課金制度を採用したオンラインゲームが知られている(例えば、特許文献1参照)。
 [先行技術文献]
 [特許文献]
 [特許文献1]特開2012-235871号公報
An online game that employs an item billing system that sells currency and items that can be used in the game to users who play the game is known (see, for example, Patent Document 1).
[Prior art documents]
[Patent Literature]
[Patent Document 1] Japanese Patent Application Laid-Open No. 2012-235871
解決しようとする課題Challenges to be solved
 アイテム課金制度を用いずに魅力のあるオンラインゲームを提供できることが望ましい。 It is desirable to be able to provide attractive online games without using the item billing system.
一般的開示General disclosure
 本発明の第1の態様によれば、ネットワークを通じてゲームを提供するオンラインゲーム提供装置が提供される。オンラインゲーム提供装置は、ゲームをプレイするユーザの通信端末に、ゲーム内の特定のイベントを発生させるために必要な識別情報であり、同じ種類の物理的なオブジェクトに共通に付与された識別情報が割り当てられたオブジェクトを示すオブジェクト情報を送信するオブジェクト情報送信部を備えてよい。オンラインゲーム提供装置は、通信端末が物理的なオブジェクトから取得した識別情報を、通信端末から受信する識別情報受信部を備えてよい。オンラインゲーム提供装置は、識別情報受信部が受信した識別情報が、ゲーム内の特定のイベントを発生させるために必要な識別情報と一致する場合、ゲーム内で特定のイベントを発生させるイベント発生部を備えてよい。 According to the first aspect of the present invention, an online game providing apparatus that provides a game through a network is provided. The online game providing device is identification information necessary for causing a communication terminal of a user who plays a game to generate a specific event in the game, and the identification information commonly given to the same type of physical object You may provide the object information transmission part which transmits the object information which shows the allocated object. The online game providing apparatus may include an identification information receiving unit that receives identification information acquired from a physical object by the communication terminal from the communication terminal. The online game providing device includes an event generating unit that generates a specific event in the game when the identification information received by the identification information receiving unit matches the identification information necessary for generating the specific event in the game. You may prepare.
 上記オンラインゲーム提供装置は、上記ゲーム内の複数のイベントのそれぞれに対応付けて、上記複数のイベントのそれぞれの発生に必要な識別情報を対応付けて格納する条件格納部をさらに備えてよい。上記オブジェクトは商品であってよく、上記識別情報は共通商品コードであってよい。上記オブジェクト情報送信部は、上記通信端末が上記識別情報を取得すべき位置と上記オブジェクトとを示す上記オブジェクト情報を送信してよく、上記識別情報受信部は、上記通信端末が上記識別情報を取得した位置及び上記識別情報を、上記通信端末から受信してよく、上記イベント発生部は、上記識別情報受信部が受信した上記識別情報及び上記位置が、上記ゲーム内の上記特定のイベントを発生させるために必要な識別情報及び位置と一致する場合、上記ゲーム内で上記特定のイベントを発生させてよい。 The online game providing apparatus may further include a condition storage unit that associates and stores identification information necessary for generating each of the plurality of events in association with each of the plurality of events in the game. The object may be a product, and the identification information may be a common product code. The object information transmission unit may transmit the object information indicating a position where the communication terminal should acquire the identification information and the object, and the identification information reception unit may acquire the identification information from the communication terminal. The position and the identification information may be received from the communication terminal, and the event generation unit generates the specific event in the game based on the identification information and the position received by the identification information reception unit. In the case where the identification information and the position necessary for this match, the specific event may be generated in the game.
 本発明の第2の態様によれば、ネットワークを通じてゲームを提供するオンラインゲーム提供装置が提供される。オンラインゲーム提供装置は、ゲームをプレイするユーザの通信端末に、ゲーム内の特定のイベントを発生させるために必要な識別情報が割り当てられた物理的なオブジェクト及び通信端末が識別情報を取得すべき位置を示すオブジェクト情報を送信するオブジェクト情報送信部を備えてよい。オンラインゲーム提供装置は、通信端末が物理的なオブジェクトから取得した識別情報及び通信端末が識別情報を取得した位置を、通信端末から受信する識別情報受信部を備えてよい。オンラインゲーム提供装置は、識別情報受信部が受信した識別情報及び位置が、ゲーム内の特定のイベントを発生させるために必要な識別情報及び位置と一致する場合、ゲーム内で特定のイベントを発生させるイベント発生部を備えてよい。 According to the second aspect of the present invention, an online game providing device that provides a game through a network is provided. The online game providing apparatus includes a physical object in which identification information necessary for generating a specific event in the game is assigned to a communication terminal of a user who plays the game, and a position where the communication terminal should acquire the identification information. May include an object information transmission unit that transmits object information indicating. The online game providing apparatus may include an identification information receiving unit that receives, from the communication terminal, the identification information acquired from the physical object by the communication terminal and the position from which the communication terminal has acquired the identification information. The online game providing apparatus generates a specific event in the game when the identification information and the position received by the identification information receiving unit match the identification information and the position necessary for generating the specific event in the game. An event generation unit may be provided.
 上記オンラインゲーム提供装置は、上記ゲーム内の複数のイベントのそれぞれに対応付づけて、上記複数のイベントのそれぞれの発生に必要な識別情報及び位置を対応付けて格納する条件格納部をさらに備えてよい。上記オブジェクトは領収書であってよく、上記識別情報は上記領収書に含まれるバーコードであってよい。上記オブジェクトは店舗に配置されたオブジェクトであってよく、上記識別情報は上記オブジェクトに記載されたバーコードであってよい。 The online game providing apparatus further includes a condition storage unit that associates each of the plurality of events in the game with each other and stores identification information and a position necessary for generating each of the plurality of events in association with each other. Good. The object may be a receipt, and the identification information may be a barcode included in the receipt. The object may be an object arranged in a store, and the identification information may be a barcode described in the object.
 上記オブジェクト情報送信部は、上記通信端末に、上記オブジェクト、上記位置、及び上記通信端末が上記識別情報を取得すべき時間を示すオブジェクト情報を送信してよく、上記識別情報受信部は、上記通信端末が上記物理的なオブジェクトから取得した識別情報及び上記通信端末が上記識別情報を取得した位置及び時間を、上記通信端末から受信してよく、上記イベント発生部は、上記識別情報受信部が受信した上記識別情報、上記位置及び上記時間が、上記ゲーム内の上記特定のイベントを発生させるために必要な識別情報、位置及び時間と一致する場合、上記ゲーム内で上記特定のイベントを発生させてよい。上記オブジェクト情報送信部は、複数の通信端末に対して、複数の通信端末毎に異なる上記時間を示す上記オブジェクト情報を送信してよい。上記イベント発生部は、上記オブジェクトに関連する上記イベントを発生させてよい。上記オンラインゲーム提供装置は、上記識別情報受信部が受信した上記識別情報の種類毎の受信回数を集計する集計部と、上記識別情報の種類毎に上記集計部が集計した上記受信回数を送信する受信回数送信部とをさらに備えてよい。 The object information transmission unit may transmit object information indicating the object, the position, and a time at which the communication terminal should acquire the identification information to the communication terminal, and the identification information reception unit may transmit the communication information. The terminal may receive the identification information acquired from the physical object and the position and time at which the communication terminal has acquired the identification information from the communication terminal. The event generation unit may be received by the identification information reception unit. If the identification information, the position, and the time match the identification information, position, and time required to generate the specific event in the game, the specific event is generated in the game. Good. The object information transmission unit may transmit the object information indicating the time different for each of the plurality of communication terminals to the plurality of communication terminals. The event generation unit may generate the event related to the object. The online game providing device transmits a counting unit that counts the number of receptions for each type of the identification information received by the identification information receiving unit, and the number of receptions that the counting unit counts for each type of the identification information. A reception frequency transmission unit may be further included.
 本発明の第3の態様によれば、コンピュータを、上記オンラインゲーム提供装置として機能させるためのプログラムが提供される。 According to the third aspect of the present invention, there is provided a program for causing a computer to function as the online game providing device.
 なお、上記の発明の概要は、本発明の必要な特徴の全てを列挙したものではない。また、これらの特徴群のサブコンビネーションもまた、発明となりうる。 Note that the above summary of the invention does not enumerate all the necessary features of the present invention. In addition, a sub-combination of these feature groups can also be an invention.
オンラインゲーム提供装置100の一例を概略的に示す。An example of online game providing device 100 is shown roughly. オンラインゲーム提供装置100による処理の流れの一例を概略的に示す。An example of the flow of processing by online game providing device 100 is shown roughly. オンラインゲーム提供装置100が格納する条件テーブル110の一例を概略的に示す。An example of condition table 110 which online game providing device 100 stores is shown roughly. オンラインゲーム提供装置100の機能構成の一例を概略的に示す。An example of functional composition of online game providing device 100 is shown roughly. 集計部142によって集計された集計テーブル120の一例を概略的に示す。An example of the total table 120 totaled by the total part 142 is shown schematically. オンラインゲーム提供装置100による処理の流れの一例を概略的に示す。An example of the flow of processing by online game providing device 100 is shown roughly.
 以下、発明の実施の形態を通じて本発明を説明するが、以下の実施形態は請求の範囲にかかる発明を限定するものではない。また、実施形態の中で説明されている特徴の組み合わせの全てが発明の解決手段に必須であるとは限らない。 Hereinafter, the present invention will be described through embodiments of the invention. However, the following embodiments do not limit the invention according to the claims. In addition, not all the combinations of features described in the embodiments are essential for the solving means of the invention.
 図1は、本実施形態に係るオンラインゲーム提供装置100の一例を概略的に示す。オンラインゲーム提供装置100は、ゲームをプレイするユーザ30の通信端末200にネットワーク10を通じてゲームを提供する。ネットワーク10は、例えば、インターネット及び電話網を含む。 FIG. 1 schematically shows an example of an online game providing apparatus 100 according to the present embodiment. The online game providing apparatus 100 provides a game through the network 10 to the communication terminal 200 of the user 30 who plays the game. The network 10 includes, for example, the Internet and a telephone network.
 通信端末200は、例えば、スマートフォン等の携帯電話、タブレット端末及びPC(Personal Computer)等である。通信端末200は、通信機能を備えるゲーム専用端末であってもよい。 The communication terminal 200 is, for example, a mobile phone such as a smartphone, a tablet terminal, a PC (Personal Computer), or the like. The communication terminal 200 may be a game dedicated terminal having a communication function.
 通信端末200は、例えば、オンラインゲーム提供装置100からゲームアプリ及びブラウザゲーム等のゲームプログラムをダウンロードして実行する。通信端末200は、オンラインゲーム提供装置100以外からゲームアプリ及びゲームプログラムをダウンロードして実行してもよい。通信端末200は、USBメモリ及びDVD-ROM等の記録媒体に記録されたゲームプログラムをインストールして実行してもよい。また、通信端末200がゲーム専用端末である場合、通信端末200は、装着された物理的なゲームソフト内のゲームプログラムを実行してもよい。そして、通信端末200は、オンラインゲーム提供装置100と適宜通信しながら、ゲームを進行してよい。 The communication terminal 200 downloads and executes game programs such as a game application and a browser game from the online game providing apparatus 100, for example. The communication terminal 200 may download and execute a game application and a game program from other than the online game providing apparatus 100. The communication terminal 200 may install and execute a game program recorded on a recording medium such as a USB memory or a DVD-ROM. Further, when the communication terminal 200 is a game dedicated terminal, the communication terminal 200 may execute a game program in the attached physical game software. And the communication terminal 200 may advance a game, communicating with the online game provision apparatus 100 suitably.
 オンラインゲーム提供装置100は、ゲーム進行中に、条件に応じてイベントを発生させる。本実施形態においてイベントとは、例えば、アイテムを入手するイベント、ステージをクリアするイベント、新たなステージを入手するイベント、及びゲームキャラクタの能力を向上するイベント等、ゲーム内で発生する任意のイベントであってよい。 The online game providing apparatus 100 generates an event according to the condition while the game is in progress. In the present embodiment, an event is any event that occurs in the game, such as an event for obtaining an item, an event for clearing a stage, an event for obtaining a new stage, and an event for improving the ability of a game character. It may be.
 ここで、従来のアイテム課金制度を採用したオンラインゲームでは、このようなイベントに対して課金が行われる。それに対して、本実施形態に係るオンラインゲーム提供装置100は、例えば、まず、特定のイベントを発生させるために必要な現実世界の商品の情報をゲーム内で提示する。そして、オンラインゲーム提供装置100は、例えば、ユーザ30が当該商品を店舗で購入して、通信端末200によって当該商品のバーコードを読み取って送信した情報を受信した場合に、当該特定のイベントを発生させる。 Here, in an online game that adopts a conventional item charging system, such an event is charged. On the other hand, for example, the online game providing apparatus 100 according to the present embodiment first presents information on real-world products necessary for generating a specific event in the game. And the online game provision apparatus 100 generate | occur | produces the said specific event, for example, when the user 30 purchases the said goods in a store and receives the information which read and transmitted the barcode of the said goods with the communication terminal 200 Let
 オンラインゲーム提供装置100は、例えば、アイテム入手イベントを発生するための条件として、コンビニエンスストアで新商品のコーラのバーコードを読み取ることを条件にする。これにより、アイテム入手イベントの発生を望むユーザ30をコンビニエンスストアに誘導することができ、かつ、新商品のコーラを手にとらせることができる。この結果、コンビニエンスストアの来客数を増加させることができるとともに、新商品のコーラを宣伝することができる。 For example, the online game providing apparatus 100 is configured to read a bar code of a new product cola at a convenience store as a condition for generating an item acquisition event. Thereby, the user 30 who wants to generate the item acquisition event can be guided to the convenience store, and the cola of the new product can be picked up. As a result, the number of visitors to the convenience store can be increased, and the cola of the new product can be advertised.
 また、例えば、オンラインゲーム提供装置100は、アイテム入手イベントを発生するための条件として、コンビニエンスストアで新商品のコーラを購入した領収書に記載されたバーコードを読み取ることを条件にする。これにより、アイテム入手イベントの発生を望むユーザ30に新商品のコーラを購入させることができ、コーラの売り上げに貢献することができる。 Also, for example, the online game providing apparatus 100 is based on the condition that a bar code written on a receipt for purchasing a new product cola is read at a convenience store as a condition for generating an item acquisition event. As a result, the user 30 who wants to generate an item acquisition event can purchase the cola of the new product, which can contribute to the sales of the cola.
 このように、コンビニエンスストアの来客数向上及び売上向上と、コーラ販売会社の売上向上とに貢献できることから、オンラインゲーム提供装置100を有するゲーム会社はコンビニエンスストア及びコーラ販売会社から報酬を得ることができ、アイテム課金に代わるビジネスを実現することができる。 In this way, the game company having the online game providing device 100 can obtain a reward from the convenience store and the cola sales company because it can contribute to the improvement in the number of visitors and sales of the convenience store and the sales increase of the cola sales company. In addition, it is possible to realize a business that replaces item billing.
 ここで、ゲーム会社に報酬を支払って、商品をゲーム内のイベントの発生の対象とすることを希望する会社の商品と、ゲーム内のイベントとを対応付ける必要がある。本実施形態に係るオンラインゲーム提供装置100は、例えば、このような会社から直接商品の情報を受信して、イベントの情報と対応付けて登録する。また、オンラインゲーム提供装置100は、このような商品の情報を管理する管理サーバ300から商品の情報を受信してもよい。 Here, it is necessary to pay the game company and associate the product of the company that wants to make the product the target of the event in the game with the event in the game. The online game providing apparatus 100 according to the present embodiment receives product information directly from such a company, for example, and registers it in association with event information. Further, the online game providing apparatus 100 may receive product information from the management server 300 that manages such product information.
 管理サーバ300は、商品をイベント発生の対象とすることを希望するコンビニエンスストア及びコーラ販売会社のような会社によって申請された商品等の情報を管理する。商品等の情報とは、例えば、商品の識別情報と、当該商品を説明する商品説明情報とを含む。また、商品等の情報は、通信端末200が識別情報を取得すべき位置の情報をさらに含んでもよい。例えば、特定の店舗に配置された商品を対象としたいような場合、商品等の情報に、店舗の位置を示す情報が含まれる。また、商品等の情報は、通信端末200が識別情報を取得すべき時間の情報をさらに含んでもよい。 The management server 300 manages information on products applied by companies such as convenience stores and cola sales companies that wish to make products subject to event occurrence. The product information includes, for example, product identification information and product description information describing the product. Further, the information such as the product may further include information on a position where the communication terminal 200 should acquire the identification information. For example, when it is desired to target a product arranged in a specific store, information indicating the location of the store is included in the information on the product. Further, the information such as the product may further include information on the time when the communication terminal 200 should acquire the identification information.
 管理サーバ300は、これらの情報を対応付けて格納する。なお、このようにイベントを発生させるための条件となる情報を条件情報と呼ぶ場合がある。オンラインゲーム提供装置100は、管理サーバ300に登録された条件情報を受信して、ゲーム内の複数のイベントのそれぞれに対応付けて格納してよい。 The management server 300 stores these pieces of information in association with each other. Information that becomes a condition for generating an event in this way may be referred to as condition information. The online game providing apparatus 100 may receive the condition information registered in the management server 300 and store it in association with each of a plurality of events in the game.
 図2は、オンラインゲーム提供装置100による処理の流れの一例を概略的に示す。ステップ(ステップをSと省略して記載する場合がある。)202では、オンラインゲーム提供装置100が、管理サーバ300から条件情報を受信する。オンラインゲーム提供装置100は、条件情報と、ゲーム内のイベントとを対応付けて格納する。条件情報とイベントとの対応付けは、例えば、オンラインゲーム提供装置100を有するゲーム会社の社員等によって行われる。 FIG. 2 schematically shows an example of the flow of processing by the online game providing apparatus 100. In step (step may be abbreviated as S) 202, the online game providing apparatus 100 receives condition information from the management server 300. The online game providing apparatus 100 stores the condition information and the event in the game in association with each other. The association between the condition information and the event is performed by, for example, an employee of a game company having the online game providing apparatus 100.
 S204では、オンラインゲーム提供装置100が通信端末200にゲームを提供する。通信端末200は、オンラインゲーム提供装置100と適宜通信しながらゲームを進行する。ゲームを進行していくうちに、イベントを発生させるか否かを決定する段階に達した場合に、オンラインゲーム提供装置100は、当該イベントに対応付けて格納している、当該イベントを発生させるために必要な識別情報が割り当てられたオブジェクトを示すオブジェクト情報を通信端末200に送信する(S206)。 In S204, the online game providing apparatus 100 provides a game to the communication terminal 200. The communication terminal 200 advances the game while communicating with the online game providing apparatus 100 as appropriate. In order to generate the event stored in association with the event when the stage for determining whether or not to generate the event is reached as the game progresses, the online game providing apparatus 100 stores the event in association with the event. The object information indicating the object to which the necessary identification information is assigned is transmitted to the communication terminal 200 (S206).
 オブジェクトは、例えば商品であってよく、オブジェクト情報は、例えば、商品を説明する商品説明情報と、商品の識別情報と、通信端末200が識別情報を取得すべき位置の位置情報と、当該位置を説明する位置説明情報とを含んでよい。位置情報は、例えば、緯度経度情報であってよく、また、住所であってもよい。位置説明情報は、例えば、位置が示す場所の名称である。位置が店舗を示す場合、位置説明情報は店舗の名称であってよい。 The object may be, for example, a product, and the object information includes, for example, product description information that describes the product, product identification information, position information where the communication terminal 200 should obtain the identification information, and the position. Position explanation information to be explained may be included. The position information may be, for example, latitude / longitude information or an address. The position explanation information is, for example, the name of the place indicated by the position. When the position indicates a store, the position explanation information may be the name of the store.
 S208では、ユーザ30が、通信端末200によってS206で受信したオブジェクト情報を閲覧して、識別情報を取得すべき位置の位置説明情報が示す店舗40に移動する。そして、ユーザ30は、店舗40において、通信端末200によって、商品説明情報が示す商品のバーコードを読み取る。 In S208, the user 30 browses the object information received in S206 by the communication terminal 200, and moves to the store 40 indicated by the position explanation information of the position where the identification information should be acquired. Then, the user 30 reads the barcode of the product indicated by the product description information at the store 40 using the communication terminal 200.
 S210では、通信端末200が、商品のバーコードを読み取ることによって取得した商品の識別情報と、商品のバーコードを読み取ったときの通信端末200の位置情報とをオンラインゲーム提供装置100に送信する。S212では、オンラインゲーム提供装置100が、S210で受信した識別情報及び位置情報が、S206で送信したオブジェクト情報に含まれる識別情報及び位置情報と一致するか否かを判定して、一致すると判定した結果に従って、対応するイベントを発生させる。 In S210, the communication terminal 200 transmits the product identification information acquired by reading the product barcode and the position information of the communication terminal 200 when the product barcode is read to the online game providing apparatus 100. In S212, the online game providing apparatus 100 determines whether the identification information and position information received in S210 match the identification information and position information included in the object information transmitted in S206, and determines that they match. A corresponding event is generated according to the result.
 S214では、オンラインゲーム提供装置100が、S210で受信した識別情報を、管理サーバ300に送信する。管理サーバ300は、複数の通信端末200から受信した識別情報を集計することにより、オンラインゲーム提供装置100が貢献した、店舗40の来客数、商品の宣伝数、及び商品の販売数等を把握する。 In S214, the online game providing apparatus 100 transmits the identification information received in S210 to the management server 300. The management server 300 aggregates the identification information received from the plurality of communication terminals 200, thereby grasping the number of customers in the store 40, the number of product advertisements, the number of product sales, etc. contributed by the online game providing device 100. .
 図3は、オンラインゲーム提供装置100が格納する条件テーブル110の一例を概略的に示す。条件テーブル110には、複数のイベント情報と、イベント情報に対応する条件情報とが登録される。なお、ここでは、オンラインゲーム提供装置100が、イベント情報と、条件情報とを条件テーブル110に登録する例を挙げて説明するが、データ形式はこれに限らず、他のデータ形式であってもよい。 FIG. 3 schematically shows an example of the condition table 110 stored in the online game providing apparatus 100. In the condition table 110, a plurality of event information and condition information corresponding to the event information are registered. Here, an example in which the online game providing apparatus 100 registers event information and condition information in the condition table 110 will be described. However, the data format is not limited to this, and other data formats may be used. Good.
 図3に例示する条件テーブル110は、イベント欄112、識別情報欄114、位置欄116、時間欄118及び回数欄119を含む。イベント欄112には、イベントの内容が登録される。 The condition table 110 illustrated in FIG. 3 includes an event column 112, an identification information column 114, a position column 116, a time column 118, and a frequency column 119. In the event column 112, the contents of the event are registered.
 識別情報欄114には、イベント欄112に登録されたイベントを発生させるために必要な識別情報が登録される。識別情報欄114には、識別情報を説明するテキストと、識別情報の値とが登録されてよい。識別情報を説明するテキストは、識別情報が割り当てられた物理的なオブジェクトの名称を含んでよい。 In the identification information column 114, identification information necessary for generating the event registered in the event column 112 is registered. In the identification information column 114, text describing the identification information and the value of the identification information may be registered. The text describing the identification information may include the name of the physical object to which the identification information is assigned.
 識別情報の値は、例えば、オブジェクトに割り当てられたバーコードが示す値である。オブジェクトに割り当てられたバーコードとは、例えば、JANコード(Japanese Article Number)、EANコード(Europian Article Number)、及びUPC(Universal Product Code)等の共通商品コードである。このように、識別情報は、同じ種類の物理的なオブジェクトに共通に付与された識別情報であってよい。 The value of the identification information is, for example, a value indicated by a barcode assigned to the object. The barcode assigned to the object is, for example, a common product code such as a JAN code (Japanese Article Number), an EAN code (European Article Number), or a UPC (Universal Product Code). As described above, the identification information may be identification information commonly given to the same type of physical object.
 また、オブジェクトに割り当てられたバーコードとは、例えば、領収書に記載されたバーコードである。領収書に記載されたバーコードには、購入された商品と、商品が購入された位置とを示す情報が含まれてよい。例えば、領収書に記載されたバーコードは、領収書を発行した店舗の情報及び購入された商品の情報が含まれる。 Further, the barcode assigned to the object is, for example, a barcode described in a receipt. The bar code described in the receipt may include information indicating the purchased product and the position where the product is purchased. For example, the barcode described in the receipt includes information on the store that issued the receipt and information on the purchased product.
 また、オブジェクトに割り当てられたバーコードとは、例えば、店舗等に配置されたオブジェクトに記載されたバーコードである。店舗などに配置されたオブジェクトとは、例えば、ポスター等である。当該バーコードには、店舗を一意に識別できる情報が含まれてよい。 Further, the barcode assigned to the object is, for example, a barcode described in the object arranged in the store or the like. An object arranged in a store or the like is a poster or the like, for example. The barcode may include information that can uniquely identify the store.
 また、オブジェクトに割り当てられたバーコードとは、例えば、マッサージ及び散髪等のサービスを受けた者に提示されるオブジェクトに記載されたバーコードである。サービスを受けたものに提示されるオブジェクトとは、例えば、サービスを受けた後に、サービス提供者からサービス享受者に対して提示されるオブジェクトである。具体例としては、2次元バーコードが記載されたカード等である。 Further, the barcode assigned to the object is a barcode described in the object presented to a person who has received services such as massage and haircut. The object presented to the service recipient is, for example, an object presented from the service provider to the service receiver after receiving the service. A specific example is a card or the like on which a two-dimensional barcode is written.
 また、オブジェクトに割り当てられたバーコードとは、ボランティアなどの活動を実施した者に提示されるオブジェクトに記載されたバーコードである。活動を実施した者に提示されるオブジェクトとは、例えば、活動終了後に、活動の依頼者が活動実行者に対して提示するオブジェクトである。具体例としては、2次元バーコードが記載されたカード等である。 Also, the bar code assigned to the object is a bar code written on the object presented to the person who performed the activity such as volunteer. The object presented to the person who performed the activity is, for example, an object that the activity requester presents to the activity performer after the activity ends. A specific example is a card or the like on which a two-dimensional barcode is written.
 また、識別情報の値は、例えば、オブジェクトに付されたICチップに記録された情報である。オブジェクトに付されたICチップには、同じ種類のオブジェクトに共通に付与された識別情報が格納されていてよい。また、オブジェクトに付されたICチップには、同じ種類のオブジェクトに対しても内容が異なる情報、すなわち、オブジェクトを一意に識別可能な情報が格納されていてもよい。なお、図3では、識別情報の値を省略して表記している。 Also, the value of the identification information is, for example, information recorded on the IC chip attached to the object. The IC chip attached to the object may store identification information commonly assigned to the same type of object. In addition, the IC chip attached to the object may store information that is different in content even for the same type of object, that is, information that can uniquely identify the object. In FIG. 3, the identification information value is omitted.
 位置欄116には、識別情報欄114に登録された識別情報を取得すべき位置の位置情報及び当該位置を説明する位置説明情報が登録される。図3では、位置情報の値を省略して表記している。時間欄118には、識別情報欄114に登録された識別情報を取得すべき時間が登録される。回数欄119には、イベント欄112に登録されたイベントを発生させる上限回数が登録される。 In the position column 116, the position information of the position where the identification information registered in the identification information column 114 should be acquired and the position explanation information describing the position are registered. In FIG. 3, the position information values are omitted. In the time column 118, a time for acquiring the identification information registered in the identification information column 114 is registered. In the number-of-times column 119, an upper limit number of times for generating the event registered in the event column 112 is registered.
 図3に示す例では、「アイテム入手(回復薬小)」に、「○○ジュースのバーコード」及び「△△ストア以外」が対応付けて登録されている。また、「アイテム入手(回復薬小)」よりもランクの高いイベントである「アイテム入手(回復薬中)」に、「○○ジュースのバーコード」及び「△△ストア近辺」が対応付けて登録されている。また、「アイテム入手(回復薬大)」よりもランクの高いイベントである「アイテム入手(回復薬大)」に、「○○ジュースのレシートのバーコード」及び「△△ストア」が対応付けて登録されている。 In the example shown in FIG. 3, “item juice (small recovery drug)” is registered in association with “bar code of XX juice” and “other than △ Δ store”. In addition, “Item Juice Bar Code” and “△△ Near Store” are registered in association with “Item Acquisition (During Recovery Drug)”, which is a higher-ranking event than “Item Acquisition (Recovery Drug Small)”. Has been. In addition, “item acquisition (recovery drug large)”, which is a higher-ranked event than “item acquisition (recovery drug large)”, is associated with “XX juice receipt barcode” and “△△ store”. It is registered.
 このように、オンラインゲーム提供装置100は、「○○ジュースのバーコード」を△△ストア以外の任意の場所で読み取った場合、「○○ジュースのバーコード」を△△ストアに行って読み取った場合、「○○ジュース」を購入した場合、の順に、よりランクの高いイベントを対応付けてよい。すなわち、オンラインゲーム提供装置100は、より厳しい条件に対してよりランクの高いイベントを対応付けてよい。 As described above, when the online game providing apparatus 100 reads the “XX juice barcode” at any place other than the Δ △ store, the online game providing device 100 reads the “XX juice barcode” at the Δ △ store. In this case, when “XX juice” is purchased, events having higher ranks may be associated in this order. That is, the online game providing apparatus 100 may associate a higher-rank event with a more severe condition.
 また、図3に示す例では、「アイテム入手(回復薬大)」に、「10時~14時」及び「10回」が対応付けて登録されている。オンラインゲーム提供装置100は、イベントに対応付けて登録された時間及び回数に従ってイベントを発生させてよい。本例では、オンラインゲーム提供装置100は、10時~14時の間に△△ストアで○○ジュースが購入された場合に、10回を上限として、アイテム入手(回復薬大)のイベントを発生させる。 In the example shown in FIG. 3, “item acquisition (recovery drug size)” is registered in association with “10 o'clock to 14 o'clock” and “10 times”. The online game providing apparatus 100 may generate an event according to the time and the number of times registered in association with the event. In this example, the online game providing apparatus 100 generates an event of item acquisition (recovery medicine large) up to 10 times when XX juice is purchased at △△ store between 10:00 and 14:00.
 また、図3に示す例では、「新規ステージ追加」に、「館内ポスターに記載されたバーコード」、「□□商業施設」及び「10時~19時」が対応付けて登録されている。ここでは、□□商業施設が、新規開業した商業施設である場合を例に挙げて説明する。オンラインゲーム提供装置100は、新規開業した□□商業施設を訪れることを、「新規ステージ追加」というイベントに対応付けている。このように、オンラインゲーム提供装置100は、イベントに対して、イベントの内容に関連するオブジェクトを識別する識別情報を対応付けて登録してよい。 Further, in the example shown in FIG. 3, “addition of new stage” is registered in association with “bar code written on the poster in the hall”, “□□ commercial facility”, and “10:00 to 19:00”. Here, a case where □□ a commercial facility is a newly opened commercial facility will be described as an example. The online game providing apparatus 100 associates visiting a newly opened □□ commercial facility with an event “add new stage”. As described above, the online game providing apparatus 100 may register the event in association with the identification information for identifying the object related to the content of the event.
 また、オンラインゲーム提供装置100は、時間欄118に登録されているように、識別情報を読み取る時間を制限できるようにしてよい。オンラインゲーム提供装置100は、複数の通信端末200に対して、「新規ステージ追加」のイベントを発生させるために必要な識別情報、位置、及び時間を示すオブジェクト情報を送信する場合、複数の通信端末200毎に異なる時間を示すオブジェクト情報を送信してよい。 Moreover, the online game providing apparatus 100 may be configured to limit the time for reading the identification information as registered in the time column 118. When the online game providing apparatus 100 transmits object information indicating identification information, position, and time necessary to generate an event “add new stage” to the plurality of communication terminals 200, the plurality of communication terminals 200 Object information indicating a different time every 200 may be transmitted.
 例えば、オンラインゲーム提供装置100は、9千台の通信端末200に対して「新規ステージ追加」のイベントに対応するオブジェクト情報を送信する場合、最初の3千台に10時~13時を示すオブジェクト情報を、次の3千台に13時~16時を示すオブジェクト情報を、次の3千台に16時~19時を示すオブジェクト情報を送信する。これにより、□□商業施設及び館内ポスターの混雑を緩和することができる。 For example, when the online game providing apparatus 100 transmits object information corresponding to the event “add new stage” to 9000 communication terminals 200, the object indicating 10:00 to 13:00 in the first 3,000 is displayed. The object information indicating 13:00 to 16:00 is transmitted to the next 3000 units, and the object information indicating 16:00 to 19:00 is transmitted to the next 3000 units. This can alleviate congestion in □□ commercial facilities and in-house posters.
 また、図3に示す例では、「アイテム入手(強化剤)」に、「◎◎水のレシートのバーコード」及び「××ネットストア」が対応付けて登録されている。このように、オンラインゲーム提供装置100は、実店舗の商品のみならず、ネットストアの商品をも登録可能としてよい。 In the example shown in FIG. 3, “item acquisition (strengthening agent)” and “◎◎ water receipt barcode” and “xx net store” are registered in association with each other. As described above, the online game providing apparatus 100 may be able to register not only products in the actual store but also products in the net store.
 図4は、オンラインゲーム提供装置100の機能構成の一例を概略的に示す。オンラインゲーム提供装置100は、条件情報受信部132、条件格納部134、オブジェクト情報送信部136、識別情報受信部138、イベント発生部140、集計部142及び集計情報送信部144を備える。なお、オンラインゲーム提供装置100がこれらのすべての構成を備えることは必須とは限らない。 FIG. 4 schematically shows an example of the functional configuration of the online game providing apparatus 100. The online game providing apparatus 100 includes a condition information receiving unit 132, a condition storage unit 134, an object information transmitting unit 136, an identification information receiving unit 138, an event generating unit 140, a totaling unit 142, and a totaling information transmitting unit 144. Note that it is not essential that the online game providing apparatus 100 has all of these configurations.
 条件情報受信部132は、管理サーバ300から条件情報を受信する。管理サーバ300は、新たな条件情報が追加される毎に、追加された条件情報を条件情報受信部132に送信してよく、また、新たな条件情報を定期的に条件情報受信部132に送信してもよい。 The condition information receiving unit 132 receives condition information from the management server 300. Each time new condition information is added, the management server 300 may transmit the added condition information to the condition information receiving unit 132, and periodically transmit new condition information to the condition information receiving unit 132. May be.
 条件格納部134は、条件情報受信部132が受信した条件情報を格納する。条件格納部134は、複数のイベントのそれぞれに複数の条件情報のそれぞれを対応付けて格納してよい。条件格納部134は、例えば、図3に例示する条件テーブル110を格納する。 The condition storage unit 134 stores the condition information received by the condition information receiving unit 132. The condition storage unit 134 may store each of the plurality of condition information in association with each of the plurality of events. The condition storage unit 134 stores, for example, the condition table 110 illustrated in FIG.
 オブジェクト情報送信部136は、通信端末200にオブジェクト情報を送信する。オブジェクト情報送信部136は、例えば、通信端末200との間で進行しているゲームの中で、イベントを発生させるか否かを決定する段階に達した場合に、当該イベントに対応する条件情報を通信端末200に送信する。 The object information transmission unit 136 transmits object information to the communication terminal 200. For example, when the object information transmission unit 136 reaches the stage of determining whether or not to generate an event in a game that is progressing with the communication terminal 200, the object information transmission unit 136 displays the condition information corresponding to the event. It transmits to the communication terminal 200.
 例えば、条件格納部134が図3に示す条件テーブル110を格納している場合、オブジェクト情報送信部136は、「アイテム入手(回復薬中)」というイベントを発生させるか否かを決定する段階に達した場合に、「○○ジュースのバーコード」及び「△△ストア近辺」を含むオブジェクト情報を通信端末200に送信する。これにより、△△ストアの近辺で○○ジュースのバーコードを読み取って送信することによって、「アイテム入手(回復薬中)」というイベントが発生することをユーザ30に通知することができる。 For example, when the condition storage unit 134 stores the condition table 110 shown in FIG. 3, the object information transmission unit 136 determines whether or not to generate the event “item acquisition (in recovery drug)”. When it reaches, the object information including “Bar code of XX juice” and “Near △ Δ store” is transmitted to the communication terminal 200. Accordingly, by reading and transmitting the bar code of XX juice in the vicinity of the △△ store, it is possible to notify the user 30 that an event “item acquisition (in recovery drug)” occurs.
 オブジェクト情報送信部136は、互いに関連するイベントについて、まとめてオブジェクト情報を送信してもよい。例えば、「アイテム入手(回復薬中)」というイベントを発生させるか否かを決定する段階に達した場合に、「アイテム入手(回復薬小)」に対して「○○ジュースのバーコード」及び「△△ストア以外」を含むオブジェクト情報、「アイテム入手(回復薬中)」に対して「○○ジュースのバーコード」及び「△△ストア近辺」を含むオブジェクト情報、「アイテム入手(回復薬大)」に対して「○○ジュースのレシートのバーコード」、「△△ストア」、「10時~14時」及び「10回」を含むオブジェクト情報を通信端末200に送信する。これにより、ユーザ30は、例えば、自宅にある○○ジュースのバーコードを読み取って送信することにより「アイテム入手(回復薬小)」を発生させるか、△△ストアまで移動して、△△ストアに陳列されている○○ジュースのバーコードを読み取って送信することにより「アイテム入手(回復薬中)」を発生させるか、△△ストアで○○ジュースを購入して、レシートに記載されたバーコードを読み取って送信することにより「アイテム入手(回復薬大)」を発生させるかを選択することができる。なお、イベント間の関連は、予め登録されていてよい。 The object information transmission unit 136 may collectively transmit object information for events related to each other. For example, when the stage for determining whether or not to generate an event “item acquisition (in recovery drug)” is reached, “item juice (recovery drug small)” and “XX juice barcode” and Object information including “△△ not store”, “item acquisition (in recovery medicine)”, object information including “XX juice barcode” and “△△ store neighborhood”, “item acquisition (recovery medicine large) ) ”, Object information including“ XX juice receipt barcode ”,“ ΔΔ store ”,“ 10:00 to 14:00 ”and“ 10 times ”is transmitted to the communication terminal 200. Thereby, for example, the user 30 generates “item acquisition (recovery medicine small)” by reading and transmitting the bar code of XX juice at home, or moves to the △△ store, and △△ store The bar indicated on the receipt can be obtained by reading and sending the bar code of the juice displayed on the store to generate “item acquisition (in recovery drug)” or purchasing the juice from the store. By reading and transmitting the code, it is possible to select whether to generate “item acquisition (recovery drug size)”. The association between events may be registered in advance.
 また、オブジェクト情報送信部136は、例えば、「アイテム入手(強化剤)」というイベントを発生させるか否かを決定する段階に達した場合に、「◎◎水のレシートのバーコード」及び「××ネットストア」を含むオブジェクト情報を通信端末200に送信する。ユーザ30は、××ネットストアにて◎◎水を購入し、商品に同梱されている領収書に記載されたバーコードを読み取って送信することにより、「アイテム入手(強化剤)」を発生させることができる。 Further, when the object information transmission unit 136 reaches the stage of determining whether or not to generate an event “item acquisition (enhancing agent)”, for example, “◎◎ Bar code of water receipt” and “× The object information including “X net store” is transmitted to the communication terminal 200. User 30 purchases water at XX net store, generates "item acquisition (strengthening agent)" by reading and sending the barcode on the receipt included with the product. Can be made.
 また、オブジェクト情報送信部136は、例えば、「新規ステージ追加」というイベントを発生させるか否かを決定する段階に達した場合に、「館内ポスターに記載されたバーコード」、「□□商業施設」及び「10時~19時」を含むオブジェクト情報を通信端末200に送信する。オブジェクト情報送信部136は、このように、ゲーム内のイベントを発生させるために必要な識別情報が割り当てられた物理的なオブジェクトと、通信端末200が識別情報を取得すべき位置と、通信端末200が識別情報を取得すべき時間とを示すオブジェクト情報を送信してもよい。 In addition, the object information transmission unit 136, for example, when reaching the stage of determining whether or not to generate an event “addition of a new stage”, “bar code written on the in-house poster”, “□□ commercial facility” ”And“ 10:00 to 19:00 ”are transmitted to the communication terminal 200. In this way, the object information transmission unit 136, the physical object to which the identification information necessary for generating the event in the game is assigned, the position where the communication terminal 200 should acquire the identification information, the communication terminal 200, May transmit object information indicating the time at which identification information should be acquired.
 識別情報受信部138は、通信端末200が物理的なオブジェクトから取得した識別情報を、通信端末200から受信する。識別情報受信部138は、通信端末200が物理的なオブジェクトから取得した識別情報と、通信端末200が当該識別情報を取得した位置とを、通信端末200から受信してもよい。通信端末200は、例えば、カメラ、バーコードリーダ及びICリーダ等によって読み取った識別情報と、識別情報読取時に、GPS機能によって取得した位置情報とを通信端末200に対して送信する。また、識別情報受信部138は、通信端末200が物理的なオブジェクトから取得した識別情報と、通信端末200が当該識別情報を取得した位置と、通信端末200が当該識別情報を取得した時間とを通信端末200から受信してもよい。 The identification information receiving unit 138 receives the identification information acquired from the physical object by the communication terminal 200 from the communication terminal 200. The identification information receiving unit 138 may receive the identification information acquired from the physical object by the communication terminal 200 and the position from which the communication terminal 200 has acquired the identification information from the communication terminal 200. The communication terminal 200 transmits, for example, identification information read by a camera, a barcode reader, an IC reader, and the like and position information acquired by the GPS function when reading the identification information to the communication terminal 200. Further, the identification information receiving unit 138 includes the identification information acquired from the physical object by the communication terminal 200, the position at which the communication terminal 200 has acquired the identification information, and the time at which the communication terminal 200 has acquired the identification information. You may receive from the communication terminal 200. FIG.
 イベント発生部140は、オブジェクト情報送信部136が通信端末200に送信したオブジェクト情報と、識別情報受信部138が受信した情報とに基づいて、イベントを発生させるか否かを判定する。イベント発生部140は、例えば、オブジェクト情報送信部136が送信したオブジェクト情報に、イベントを発生させるために必要な識別情報と、通信端末200が当該識別情報を取得すべき位置と、通信端末200が当該識別情報を取得すべき時間とを含む場合、識別情報受信部138が受信した識別情報、位置及び時間がすべて一致した場合に、イベントを発生させる。 The event generation unit 140 determines whether or not to generate an event based on the object information transmitted from the object information transmission unit 136 to the communication terminal 200 and the information received by the identification information reception unit 138. The event generation unit 140 includes, for example, identification information necessary for generating an event in the object information transmitted by the object information transmission unit 136, a position where the communication terminal 200 should acquire the identification information, and the communication terminal 200 Including the time when the identification information is to be acquired, an event is generated when the identification information, position, and time received by the identification information receiving unit 138 all match.
 また、イベント発生部140は、例えば、オブジェクト情報送信部136が送信したオブジェクト情報に、イベントを発生させるために必要な識別情報と、通信端末200が当該識別情報を取得すべき位置とが含まれる場合、識別情報受信部138が受信した識別情報及び位置がすべて一致した場合に、イベントを発生させる。また、イベント発生部140は、例えば、オブジェクト情報送信部136が送信したオブジェクト情報に、イベントを発生させるために必要な識別情報のみが含まれる場合、識別情報受信部138が受信した識別情報が一致した場合に、イベントを発生させる。 In addition, the event generation unit 140 includes, for example, the identification information necessary for generating the event and the position where the communication terminal 200 should acquire the identification information in the object information transmitted by the object information transmission unit 136. In this case, an event is generated when the identification information and the position received by the identification information receiving unit 138 all match. Further, for example, when the object information transmitted by the object information transmitting unit 136 includes only identification information necessary for generating an event, the event generating unit 140 matches the identification information received by the identification information receiving unit 138. If an event occurs, an event is generated.
 集計部142は、識別情報受信部138が受信した識別情報の種類毎の受信回数を集計する。集計情報送信部144は、集計部142が集計した識別情報の種類毎の受信回数を管理サーバ300に送信する。 The totaling unit 142 totals the number of receptions for each type of identification information received by the identification information receiving unit 138. The total information transmitting unit 144 transmits the number of receptions for each type of identification information totaled by the total unit 142 to the management server 300.
 図5は、集計部142によって集計された集計テーブル120の一例を概略的に示す。集計テーブル120は、識別情報欄122、位置欄124及び回数欄126を含む。なお、ここでは、集計部142、識別情報の種類毎の受信回数を集計テーブル120に登録する例を挙げて説明するが、データ形式はこれに限らず、他のデータ形式であってもよい。 FIG. 5 schematically shows an example of the tabulation table 120 tabulated by the tabulation unit 142. The tabulation table 120 includes an identification information column 122, a position column 124, and a frequency column 126. Here, an example in which the counting unit 142 and the number of receptions for each type of identification information are registered in the counting table 120 will be described. However, the data format is not limited to this, and other data formats may be used.
 識別情報欄122には、識別情報が登録される。位置欄124には、識別情報欄122の識別情報が取得された位置が登録される。回数欄126には、識別情報受信部138が受信した識別情報の種類毎の受信回数が登録される。 Identification information is registered in the identification information column 122. In the position column 124, the position where the identification information of the identification information column 122 is acquired is registered. In the number-of-times column 126, the number of receptions for each type of identification information received by the identification information receiving unit 138 is registered.
 図5に示す例では、「○○ジュースのバーコード」及び「△△ストア以外」に対して「1万」が登録されている。これにより、ゲーム内のイベントを発生させるために○○ジュースを少なくとも目にした人数を把握することができる。また、「○○ジュースのバーコード」及び「△△ストア近辺」に対して「5千」が登録されている。これにより、ゲーム内のイベントを発生させるために△△ストアを訪問した人数及び○○ジュースを少なくとも目にした人数を把握することができる。また、「○○ジュースのレシートのバーコード」及び「△△ストア」に対して「3千」が登録されている。これにより、ゲーム内のイベントを発生させるために△△ストアにおける○○ジュースの売り上げ数を把握することができる。 In the example shown in FIG. 5, “10,000” is registered for “bar code of XX juice” and “other than △△ store”. Thereby, in order to generate the event in a game, the number of people who saw at least XX juice can be grasped. In addition, “5,000” is registered for “Bar code of XX juice” and “Near △ Δ store”. As a result, it is possible to grasp the number of people who have visited the ΔΔ store and the number of people who have seen at least XX juice in order to generate an event in the game. In addition, “3,000” is registered for “Bar code of receipt of XX juice” and “ΔΔ store”. Thereby, in order to generate the event in a game, it can grasp | ascertain the sales number of (circle) juice in (triangle | delta) store.
 また、「館内ポスターに記載されたバーコード」及び「□□商業施設」に対して「1万2千」が登録されている。これにより、ゲーム内のイベントを発生させるために「□□商業施設」を訪問した人数を把握することができる。また、「◎◎水のレシートのバーコード」及び「××ネットストア」に対して「8千」が登録されている。これにより、ゲーム内のイベントを発生させるために××ネットストアで◎◎水が購入された数を把握することができる。 Also, “12,000” is registered for “Barcode on the poster in the hall” and “□□ Commercial facility”. Thereby, it is possible to grasp the number of people who visited “□□ Commercial facilities” in order to generate an event in the game. In addition, “8,000” is registered for “◎◎ Bar code of water receipt” and “XX net store”. Thereby, in order to generate the event in a game, it can be grasped | ascertained how many ◎ * water was purchased in xx net store.
 オンラインゲーム提供装置100が図5に示す集計テーブル120を管理サーバ300に送信することによって、管理サーバ300は、各商品がユーザ30の目に触れた回数、各商品がユーザ30によって購入された数、各店舗の近辺にユーザ30が訪れた数を把握することができる。 When the online game providing apparatus 100 transmits the aggregation table 120 shown in FIG. 5 to the management server 300, the management server 300 counts the number of times each product is touched by the user 30 and the number of times each product is purchased by the user 30. The number of users 30 visiting the vicinity of each store can be grasped.
 図6は、オンラインゲーム提供装置100による処理の流れの一例を概略的に示す。図6に示す処理は、通信端末200がゲームを開始した状態を開始状態として説明する。図6に示す各処理は、オンラインゲーム提供装置100が備える制御部が主体となって実行される。 FIG. 6 schematically shows an example of the flow of processing by the online game providing apparatus 100. The process illustrated in FIG. 6 will be described with a state where the communication terminal 200 has started a game as a start state. Each process shown in FIG. 6 is executed mainly by a control unit included in the online game providing apparatus 100.
 S602では、通信端末200及びオンラインゲーム提供装置100がゲームを進行する。S604では、イベントを発生するか否かを判定する段階であるかを判断する。判定する段階であると判断した場合、S606に進み、判定する段階でないと判断した場合、S608に進む。S606では、オブジェクト情報送信部136が、発生させるか否かを判定するイベントに対応するオブジェクト情報を通信端末200に送信する。 In S602, the communication terminal 200 and the online game providing device 100 advance the game. In step S604, it is determined whether it is a stage for determining whether or not to generate an event. If it is determined that it is a determination stage, the process proceeds to S606. If it is determined that it is not a determination stage, the process proceeds to S608. In step S <b> 606, the object information transmission unit 136 transmits object information corresponding to an event for determining whether to generate the object information to the communication terminal 200.
 S608では、識別情報受信部138が通信端末200から識別情報を受信したか否かを判定する。受信したと判定した場合、S610に進み、受信していないと判定した場合、S614に進む。 In S608, it is determined whether or not the identification information receiving unit 138 has received the identification information from the communication terminal 200. If it is determined that it has been received, the process proceeds to S610. If it is determined that it has not been received, the process proceeds to S614.
 S610では、イベント発生部140が、S608で受信した識別情報と、S606で送信したオブジェクト情報とが一致するか否かを判定する。一致すると判定した場合、S612に進み、一致しないと判定した場合、S614に進む。S612では、イベント発生部140が、一致すると判定したイベントを発生させる。 In S610, the event generating unit 140 determines whether the identification information received in S608 matches the object information transmitted in S606. If it is determined that they match, the process proceeds to S612. If it is determined that they do not match, the process proceeds to S614. In S612, the event generation unit 140 generates an event determined to match.
 S614では、ゲームを終了させる指示を受領したか否かを判定する。受領していないと判定した場合、S602に戻り、受領したと判定した場合、処理を終了する。 In S614, it is determined whether or not an instruction to end the game has been received. If it is determined that it has not been received, the process returns to S602, and if it is determined that it has been received, the process ends.
 上述したように、本実施形態に係るオンラインゲーム提供装置100は、実店舗への訪問、実店舗での商品の閲覧、及び実店舗での商品の購入等を条件として、ゲーム内のイベントを発生させる。これにより、アイテム課金に代わるゲームビジネスを実現することができる。また、ゲーム内のイベントの発生を条件に、ユーザ30を実店舗に移動させたり、ユーザ30に実店舗で商品を購入させたりできるので、実店舗の来客数向上、売上向上を支援することができ、ひいては、経済の活性化に貢献することができる。また、例えば、自宅にこもってオンラインゲームをプレイしているユーザ30を、自宅外に誘導することもできる。 As described above, the online game providing apparatus 100 according to the present embodiment generates an in-game event on the condition that a visit to a real store, a view of a product in a real store, a purchase of a product in a real store, etc. Let Thereby, it is possible to realize a game business replacing item billing. Moreover, since the user 30 can be moved to the actual store or the user 30 can purchase the product at the actual store on the condition that an event in the game occurs, it is possible to support the increase in the number of visitors and the sales increase in the actual store. It can contribute to the revitalization of the economy. Further, for example, the user 30 who is staying at home and playing an online game can be guided outside the home.
 以上の説明において、オンラインゲーム提供装置100の各部は、ハードウエアにより実現されてもよく、ソフトウエアにより実現されてもよい。また、ハードウエアとソフトウエアとの組み合わせにより実現されてもよい。また、プログラムが実行されることにより、コンピュータが、オンラインゲーム提供装置100として機能してもよい。プログラムは、コンピュータ読み取り可能な媒体又はネットワークに接続された記憶装置から、オンラインゲーム提供装置100の少なくとも一部を構成するコンピュータにインストールされてよい。 In the above description, each unit of the online game providing apparatus 100 may be realized by hardware or may be realized by software. Further, it may be realized by a combination of hardware and software. Further, the computer may function as the online game providing apparatus 100 by executing the program. The program may be installed in a computer constituting at least a part of the online game providing apparatus 100 from a computer-readable medium or a storage device connected to a network.
 コンピュータにインストールされ、コンピュータを本実施形態に係るオンラインゲーム提供装置100として機能させるプログラムは、CPU等に働きかけて、コンピュータを、オンラインゲーム提供装置100の各部としてそれぞれ機能させる。これらのプログラムに記述された情報処理は、コンピュータに読込まれることにより、ソフトウエアとオンラインゲーム提供装置100のハードウエア資源とが協働した具体的手段として機能する。 A program that is installed in a computer and causes the computer to function as the online game providing apparatus 100 according to the present embodiment works on a CPU or the like to cause the computer to function as each part of the online game providing apparatus 100. Information processing described in these programs functions as a specific means in which software and hardware resources of the online game providing apparatus 100 cooperate with each other by being read by a computer.
 以上、本発明を実施の形態を用いて説明したが、本発明の技術的範囲は上記実施の形態に記載の範囲には限定されない。上記実施の形態に、多様な変更または改良を加えることが可能であることが当業者に明らかである。その様な変更または改良を加えた形態も本発明の技術的範囲に含まれ得ることが、請求の範囲の記載から明らかである。 As mentioned above, although this invention was demonstrated using embodiment, the technical scope of this invention is not limited to the range as described in the said embodiment. It will be apparent to those skilled in the art that various modifications or improvements can be added to the above-described embodiment. It is apparent from the scope of the claims that the embodiments added with such changes or improvements can be included in the technical scope of the present invention.
 請求の範囲、明細書、および図面中において示した装置、システム、プログラム、および方法における動作、手順、ステップ、および段階などの各処理の実行順序は、特段「より前に」、「先立って」などと明示しておらず、また、前の処理の出力を後の処理で用いるのでない限り、任意の順序で実現しうることに留意すべきである。請求の範囲、明細書、および図面中の動作フローに関して、便宜上「まず、」、「次に、」などを用いて説明したとしても、この順で実施することが必須であることを意味するものではない。 The execution order of each process such as operations, procedures, steps, and stages in the apparatus, system, program, and method shown in the claims, the description, and the drawings is particularly “before” or “prior”. It should be noted that it can be realized in any order unless the output of the previous process is used in the subsequent process. Regarding the operation flow in the claims, the description, and the drawings, even if it is described using “first”, “next”, etc. for the sake of convenience, it means that it is essential to carry out in this order. is not.
10 ネットワーク、30 ユーザ、40 店舗、100 オンラインゲーム提供装置、110 条件テーブル、112 イベント欄、114 識別情報欄、116 位置欄、118 時間欄、119 回数欄、120 集計テーブル、122 識別情報欄、124 位置欄、126 回数欄、132 条件情報受信部、134 条件格納部、136 オブジェクト情報送信部、138 識別情報受信部、140 イベント発生部、142 集計部、144 集計情報送信部、200 通信端末、300 管理サーバ 10 networks, 30 users, 40 stores, 100 online game providing devices, 110 condition table, 112 event column, 114 identification information column, 116 position column, 118 time column, 119 times column, 120 count table, 122 identification information column, 124 Location column, 126 times column, 132 condition information receiving unit, 134 condition storing unit, 136 object information transmitting unit, 138 identification information receiving unit, 140 event generating unit, 142 counting unit, 144 totaling information transmitting unit, 200 communication terminal, 300 Management server

Claims (12)

  1.  ネットワークを通じてゲームを提供するオンラインゲーム提供装置であって、
     前記ゲームをプレイするユーザの通信端末に、前記ゲーム内の特定のイベントを発生させるために必要な識別情報であり、同じ種類の物理的なオブジェクトに共通に付与された識別情報が割り当てられたオブジェクト及び前記通信端末が前記識別情報を取得すべき位置を示すオブジェクト情報を送信するオブジェクト情報送信部と、
     前記通信端末が前記物理的なオブジェクトから取得した識別情報及び前記通信端末が前記識別情報を取得した位置を、前記通信端末から受信する識別情報受信部と、
     前記識別情報受信部が受信した前記識別情報及び前記位置が、前記ゲーム内の前記特定のイベントを発生させるために必要な識別情報及び位置と一致する場合、前記ゲーム内で前記特定のイベントを発生させるイベント発生部と
    を備えるオンラインゲーム提供装置。
    An online game providing device that provides a game through a network,
    An object that is identification information necessary for causing a communication terminal of a user who plays the game to generate a specific event in the game, and assigned identification information commonly assigned to the same type of physical object And an object information transmitting unit that transmits object information indicating a position where the communication terminal should acquire the identification information;
    An identification information receiving unit that receives from the communication terminal the identification information acquired from the physical object by the communication terminal and the position from which the communication terminal has acquired the identification information;
    If the identification information and the position received by the identification information receiving unit match the identification information and position necessary for generating the specific event in the game, the specific event is generated in the game. An online game providing apparatus comprising an event generating unit.
  2.  前記ゲーム内の複数のイベントのそれぞれに対応付けて、前記複数のイベントのそれぞれの発生に必要な識別情報を対応付けて格納する条件格納部
     をさらに備える、請求項1に記載のオンラインゲーム提供装置。
    The online game providing device according to claim 1, further comprising: a condition storage unit that associates and stores identification information necessary for generating each of the plurality of events in association with each of the plurality of events in the game. .
  3.  前記オブジェクトは商品であり、
     前記識別情報は共通商品コードである、請求項1又は2に記載のオンラインゲーム提供装置。
    The object is a product,
    The online game providing apparatus according to claim 1, wherein the identification information is a common product code.
  4.  ネットワークを通じてゲームを提供するオンラインゲーム提供装置であって、
     前記ゲームをプレイするユーザの通信端末に、前記ゲーム内の特定のイベントを発生させるために必要な識別情報が割り当てられた物理的なオブジェクト及び前記通信端末が前記識別情報を取得すべき位置を示すオブジェクト情報を送信するオブジェクト情報送信部と、
     前記通信端末が前記物理的なオブジェクトから取得した識別情報及び前記通信端末が前記識別情報を取得した位置を、前記通信端末から受信する識別情報受信部と、
     前記識別情報受信部が受信した前記識別情報及び前記位置が、前記ゲーム内の前記特定のイベントを発生させるために必要な識別情報及び位置と一致する場合、前記ゲーム内で前記特定のイベントを発生させるイベント発生部と
    を備えるオンラインゲーム提供装置。
    An online game providing device that provides a game through a network,
    A physical object to which identification information necessary for generating a specific event in the game is assigned to a communication terminal of a user who plays the game, and a position where the communication terminal should acquire the identification information are indicated. An object information transmission unit for transmitting object information;
    An identification information receiving unit that receives from the communication terminal the identification information acquired from the physical object by the communication terminal and the position from which the communication terminal has acquired the identification information;
    If the identification information and the position received by the identification information receiving unit match the identification information and position necessary for generating the specific event in the game, the specific event is generated in the game. An online game providing apparatus comprising an event generating unit.
  5.  前記ゲーム内の複数のイベントのそれぞれに対応付けて、前記複数のイベントのそれぞれの発生に必要な識別情報及び位置を対応付けて格納する条件格納部
     をさらに備える、請求項4に記載のオンラインゲーム提供装置。
    The online game according to claim 4, further comprising: a condition storage unit that associates and stores identification information and positions necessary for generating each of the plurality of events in association with each of the plurality of events in the game. Providing device.
  6.  前記オブジェクトは領収書であり、
     前記識別情報は前記領収書に含まれるバーコードである、請求項4又は5に記載のオンラインゲーム提供装置。
    The object is a receipt;
    6. The online game providing device according to claim 4, wherein the identification information is a barcode included in the receipt.
  7.  前記オブジェクトは店舗に配置されたオブジェクトであり、
     前記識別情報は前記オブジェクトに記載されたバーコードである、請求項4から6のいずれか一項に記載のオンラインゲーム提供装置。
    The object is an object placed in a store,
    The online game providing apparatus according to claim 4, wherein the identification information is a barcode described in the object.
  8.  前記オブジェクト情報送信部は、前記通信端末に、前記オブジェクト、前記位置、及び前記通信端末が前記識別情報を取得すべき時間を示すオブジェクト情報を送信し、
     前記識別情報受信部は、前記通信端末が前記物理的なオブジェクトから取得した識別情報及び前記通信端末が前記識別情報を取得した位置及び時間を、前記通信端末から受信し、
     前記イベント発生部は、前記識別情報受信部が受信した前記識別情報、前記位置及び前記時間が、前記ゲーム内の前記特定のイベントを発生させるために必要な識別情報、位置及び時間と一致する場合、前記ゲーム内で前記特定のイベントを発生させる、請求項4から7のいずれか一項に記載のオンラインゲーム提供装置。
    The object information transmission unit transmits object information indicating the object, the position, and a time when the communication terminal should acquire the identification information to the communication terminal,
    The identification information receiving unit receives the identification information acquired from the physical object by the communication terminal and the position and time at which the communication terminal has acquired the identification information from the communication terminal,
    The event generation unit is configured such that the identification information, the position, and the time received by the identification information receiving unit coincide with the identification information, position, and time necessary for generating the specific event in the game. The online game providing device according to any one of claims 4 to 7, wherein the specific event is generated in the game.
  9.  前記オブジェクト情報送信部は、複数の通信端末に対して、複数の通信端末毎に異なる前記時間を示す前記オブジェクト情報を送信する、請求項8に記載のオンラインゲーム提供装置。 9. The online game providing device according to claim 8, wherein the object information transmitting unit transmits the object information indicating the time different for each of a plurality of communication terminals to a plurality of communication terminals.
  10.  前記イベント発生部は、前記オブジェクトに関連する前記イベントを発生させる、請求項1から9のいずれか一項に記載のオンラインゲーム提供装置。 10. The online game providing device according to any one of claims 1 to 9, wherein the event generating unit generates the event related to the object.
  11.  前記識別情報受信部が受信した前記識別情報の種類毎の受信回数を集計する集計部と、
     前記識別情報の種類毎に前記集計部が集計した前記受信回数を送信する受信回数送信部と
     をさらに備える、請求項1から10のいずれか一項に記載のオンラインゲーム提供装置。
    A counting unit that counts the number of receptions for each type of the identification information received by the identification information receiving unit;
    The online game providing device according to any one of claims 1 to 10, further comprising: a reception frequency transmission unit that transmits the reception frequency totalized by the aggregation unit for each type of the identification information.
  12.  コンピュータを、請求項1から11のいずれか一項に記載のオンラインゲーム提供装置として機能させるためのプログラム。 A program for causing a computer to function as the online game providing device according to any one of claims 1 to 11.
PCT/JP2017/009841 2016-03-30 2017-03-10 Online game providing apparatus and program WO2017169671A1 (en)

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