WO2016195447A1 - 게임 서비스 제공 장치, 방법 및 컴퓨터 프로그램 - Google Patents
게임 서비스 제공 장치, 방법 및 컴퓨터 프로그램 Download PDFInfo
- Publication number
- WO2016195447A1 WO2016195447A1 PCT/KR2016/005974 KR2016005974W WO2016195447A1 WO 2016195447 A1 WO2016195447 A1 WO 2016195447A1 KR 2016005974 W KR2016005974 W KR 2016005974W WO 2016195447 A1 WO2016195447 A1 WO 2016195447A1
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- WIPO (PCT)
- Prior art keywords
- card
- information
- level
- reader
- card reader
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Classifications
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3225—Data transfer within a gaming system, e.g. data sent between gaming machines and users
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/49—Saving the game status; Pausing or ending the game
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/63—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/65—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/69—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/73—Authorising game programs or game devices, e.g. checking authenticity
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
- A63F13/792—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/822—Strategy games; Role-playing games
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F17/00—Digital computing or data processing equipment or methods, specially adapted for specific functions
- G06F17/10—Complex mathematical operations
- G06F17/18—Complex mathematical operations for evaluating statistical data, e.g. average values, frequency distributions, probability functions, regression analysis
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3244—Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes
- G07F17/3251—Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes involving media of variable value, e.g. programmable cards, programmable tokens
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F1/00—Card games
- A63F2001/008—Card games adapted for being playable on a screen
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/206—Game information storage, e.g. cartridges, CD ROM's, DVD's, smart cards
Definitions
- Embodiments of the present invention relate to a game service providing apparatus, a method and a computer program.
- An online game item is a tool that exists in various ways in order to add enjoyment to a user who enjoys a game through the Internet by wire or wirelessly.
- Such items may be traded online or offline in the form of cards or toys.
- Various methods have been developed in which items traded in the form of cards or toys are obtained in online games.
- Embodiments of the present invention provide a game service providing apparatus, a method, and a computer program.
- a game service providing apparatus provides a game service, the method comprising: receiving identification information of a card reader connected to the user terminal from a user terminal; Receiving level information of the card reader from a database using the identification information of the card reader; Receiving first card information read by the card reader from the user terminal as target card information, and receiving second card information as first source card information; And changing the property of the first card using the second card information, wherein the changing comprises changing the property of the first card differently or changing the property of the first card according to the level information of the card reader.
- a method of providing a game service wherein the success rate of attribute change of one card is set differently.
- Another embodiment of the present invention receives identification information of a card reader connected to the user terminal from a user terminal, receives first card information read by the card reader from the user terminal as target card information, and second card information.
- An account manager that receives level information of the card reader from a database by using identification information of the card reader, and changes an attribute of the first card by using the second card information;
- the present invention provides a game service providing apparatus, characterized in that the attribute of the first card is changed differently or the success rate of attribute change of the first card is set differently according to the level information of the card reader.
- a game service providing apparatus provides a game service, the method comprising: receiving identification information of a card reader connected to the user terminal from a user terminal; Receiving level information of the card reader from a database using the identification information of the card reader; Receiving first card information read by the card reader from the user terminal; Receiving item information corresponding to the first card information from the database, and applying the item to a game by changing the attribute of the item according to the level information of the card reader; do.
- Another embodiment of the present invention discloses a computer program stored in a medium for executing the above-described game service providing method using a computer.
- a game service providing apparatus a method, and a computer program may be provided.
- FIG. 1 is a block diagram schematically illustrating an apparatus for providing a game service according to an exemplary embodiment.
- FIG. 2 schematically shows a card reader 30.
- FIG. 3 is a flowchart illustrating a game service providing method according to an exemplary embodiment.
- FIG. 4 is a flowchart illustrating a game service providing method according to another exemplary embodiment.
- a method of providing a game service by a game service providing apparatus includes: receiving identification information of a card reader mounted on the user terminal from a user terminal, by using identification information of the card reader, Receiving level information of the card reader from a database, receiving first card information read from the first card by the card reader from the user terminal as target card information, and reading the second card from the second card by the card reader; Receiving the second card information as first source card information, and changing the attribute of the first card using the second card information and the level information of the card reader, wherein the changing comprises: Change the attribute of the first card differently according to the level information of the card reader, or Characterized in that differently set property change success rate.
- communication may be used as the same meaning.
- the terms refer to wired and wireless local area and wide area data transmission and reception networks capable of transmitting and receiving files between a user terminal, a terminal of other users, and a download server.
- the component when one component 'transmits' data to another component, the component may directly transmit the data to the other component, or the data through at least one other component. Means that it may be transmitted to the other component.
- ⁇ part may mean a functional and structural combination of hardware for performing the technical idea of the present invention and software for driving the hardware.
- ⁇ part may mean a logical unit of a predetermined code and a hardware resource for performing the predetermined code, and means a code that is physically connected or one kind of hardware. It can be easily deduced by the average expert in the technical field of the present invention.
- FIG. 1 is a block diagram schematically illustrating a game service providing system according to an exemplary embodiment.
- a game service providing system includes a game service providing apparatus 10, a user terminal 20, and a card reader 30.
- the user terminal 20 reads information from the card to be read and transmits the information to the game service providing apparatus 10 using the card reader 30 mounted on the user terminal 20.
- the user terminal 20 may communicate with the game service providing apparatus 10 through a communication network.
- the user terminal 20 executes a game program downloaded from the game service providing apparatus 10 and communicates with the game service providing apparatus 10 to provide a game to the user.
- the user terminal 20 refers to an electronic device that can use a communication service in a wired or wireless communication environment.
- the user terminal 20 may be a user's personal computer or a user's portable terminal.
- the user terminal 20 is illustrated as a smart phone in FIG. 1, the spirit of the present invention is not limited thereto, and a game program provided by the game service providing apparatus 10 may be executed and a communication service may be used.
- Electronic devices that can be employed can be borrowed without limitation.
- the user terminal 20 may read identification information of the card reader 30 from the card reader 30.
- the card reader 30 is mounted in a port of the user terminal 20 and can be mounted and detached.
- the card reader 30 may be mounted on an audio pin of the user terminal 20 and may receive power from the user terminal 20 through the audio pin.
- the user terminal 20 transmits the identification information of the card reader 30 to the game service providing apparatus 10, and correspondingly receives the level information of the card reader 30 from the game service providing apparatus 10 on the screen. I can display it.
- the game service providing apparatus 10 includes a communication unit 11, an account manager 12, and a database 13.
- the communication unit 11 communicates with the user terminal 20 to transmit and receive packet data.
- the communication unit 11 can receive the identification information of the card reader 30 and the information read from the card to be read using the card reader 30 from the user terminal 20.
- the identification information of the card reader 30 is unique identification information given to each card reader 30 existing in kind, and is information used for specifying the card reader 30.
- Information regarding the card reader 30, for example, user account information associated with the card reader 30, level information of the card reader 30, and the like, may be stored in the database 13 in association with identification information of the card reader 30.
- the database 13 may store a card reader account, may include a plurality of fields for the card reader account, and each field may include a card reader identification number, user account information associated with the card reader, card reader level information, and the like. Can be stored.
- the card reader 30 may be assigned a level, and the level of the card reader 30 may be changed by a level change source (eg, a source card including a function of changing the level of the card reader). have.
- the user may proceed with the game using the card read using the card reader 30, the level of the card reader 30 may affect the game progress.
- the level of the card reader 30 may determine the performance of the item included in the card, or determine the level change success rate when changing the level of the target card using the source card.
- the information read using the card reader 30 may include payment code reading information or card reading information of the card.
- the present invention is not limited thereto, and the payment code reading information may be read using a separate payment code reader (not shown) and then transmitted to the game service providing apparatus 10.
- the payment code reader (not shown) may be mounted on the user terminal 20 or may be mounted on the seller's terminal (not shown).
- the card to be read may include a radio frequency module between the skins, and a payment code may be displayed on the skins.
- the payment code reader (not shown) may obtain payment code reading information by reading the payment code displayed on the card envelope.
- the payment code may include a code that can be displayed in two dimensions, such as a barcode and a QR code, but is not limited thereto.
- the card reader 30 may obtain card reading information from a radio frequency module provided between the outer skin of the card.
- An RF communication method may be used as the method for the card reader 30 to obtain read information from the card, but is not limited thereto. If the reading information mounted on the card without a separate power source can be wirelessly read by the card reader 30 to which power is supplied, it may be employed without limitation.
- the payment code reading information includes information on the act of purchasing a card, and may include, for example, transaction information such as transaction identification information, merchant code, product information, and transaction amount.
- the transaction identification information is a unique transaction number generated when a request for approval of the transaction is made to the financial server.
- the transaction identification information is used for tracking or error tracking of the transaction, and is required when canceling the transaction.
- Merchant code is a code consisting of a combination of English and / or numbers assigned to the merchant, it is used to distinguish the merchant at the time of transaction processing.
- the product information is a code for identifying a product, and one payment code reading information may include product information for one card or product information for one card bundle.
- the product information for one card bundle may include a plurality of product information respectively corresponding to a plurality of cards included in one card bundle, but is not limited thereto.
- Card reading information includes information about the card itself, and may include, for example, card information and / or item information.
- the card information may include card identification information for identifying a card and card function information for identifying a function of a card
- the item information may include item identification information for identifying an item included in the card.
- the card information received from the user terminal 20 may include only card identification information. In this case, the remaining card function information and item information may be stored in the database 13 in association with the card identification information.
- a card is a spot containing an item that can be utilized in a game. However, the card may not include an item, and may include only a function that can be used to change the level of another card. Each card can be given a level. Cards containing items (hereinafter, referred to as "target cards") may determine the performance of the item depending on the level.
- the source card used to change the level of another card may vary in value depending on the level.
- the level of the source card determines variables such as the number of times that the level of another card can be changed and how much the level of the other card can be changed.
- the source card can be used not only to change the level of the target card but also to change the level of the card reader.
- the source card having the level changing function of the target card and the source card having the level changing function of the card reader may be distinguished, but may be implemented as one source card.
- the card function information is whether the card is the target card to which the level is to be changed, the first source card used to change the level of the target card, or the second source card used to change the level of the card reader. May include information related to the card function.
- the source card can be used to change the level of the level change target card, or used to change the level of the card reader, and then the value can be extinguished.
- the card may be designed to include only one of the functions of the target card, the first source card, and the second source card, but the present invention is not limited thereto.
- the card may include two or more functions of a target card, a first source card, and a second source card. That is, the card may be used as the target card according to the user's selection, or may be used as the first source card or the second source card.
- the first card is a target card including a specific item and at the same time has a function of the first source card
- the user may determine that the item included in the first card is an item helpful to the game.
- the first card can be used in the game while the other card having the function continues to raise the level of the first card.
- the first card can be used as a source card for changing the level of another card.
- the communication unit 11 may transmit at least one of the card account creation notification, the card level change indication information, and the reader level change indication information to the user terminal 20.
- the communication unit 11 may transmit a card account creation notification corresponding to the payment code reading information to the user terminal 20 that generates and transmits the payment code reading information.
- the communication unit 11 may transmit the card level change indication information corresponding to the card read information to the user terminal 20 which generated and transmitted the card read information.
- the communication unit 11 transmits the level change indication information of the reader corresponding to the reader identification information and the card level change indication information corresponding to the card reading information to the user terminal 20 which has transmitted the reader identification information and the card reading information. Can be.
- the account manager 12 generates a card account corresponding to the card based on the payment code reading information received through the communication unit 11. For example, the account manager 12 may generate a card account corresponding to one card based on payment code reading information of one card. For another example, the account manager 12 may generate a plurality of card accounts corresponding to each of a plurality of cards included in the card bundle, based on payment code reading information for one card bundle.
- the account manager 12 may generate a card account by generating a field for storing information on the card account in the database 13 to be described later.
- the field may mean a predetermined data storage designation area among the storage areas of the database 13.
- Information about the card account includes card identification information identifying the card, card function information indicating whether the card is a level change target card or a level change source card, card level information indicating the current level of the card, and items included in the card. It may include at least one of the item identification information to identify.
- the account manager 12 may generate at least one of a card identification information field, a card function information field, a card level information field, and an item identification information field in the database 13.
- the account manager 12 may determine the first card account corresponding to the first card based on the first card reading information. Can be generated. For example, when the first card is a level change target card, the account manager 12 stores the first card identification information in a card identification information field, or indicates that the first card is a level change target card in a card function information field.
- the first card function information may be stored, the first card level information, for example, default information may be stored in the card level information field, or the item identification information of the first card may be stored in the item identification information field.
- the account manager 12 may generate a second card corresponding to the second card based on the second card reading information. You can create an account. For example, when the second card is a source card for changing the level of the level change target card, the account manager 12 stores the second card identification information in the card identification information field or the first card in the card function information field. 2 stores second card function information indicating that the card is a level changing source card, or storing second card level information indicating the value of the second card as a source card for changing the level of the level change target card in the card level information field. Alternatively, information indicating that there is no item may be stored in the item identification information field.
- the account manager 12 may generate a card account creation notification indicating that a card account has been created, and the communication unit 11 may transmit a card account creation notification to the user terminal 20.
- the account manager 12 inquires the card reader account corresponding to the card reader identification information in the database 13 based on the card reader identification information received through the communication unit 11. If there is no card reader account corresponding to the card reader identification information, a card reader account corresponding to the card reader identification information is created.
- the account manager 12 may generate a card reader account by generating a field for storing information about the card reader account in the database 13.
- the card reader account information may include a card reader identification number, user account information associated with the card reader, card reader level information, and the like.
- the account manager 12 may generate at least one of a card reader identification number field, a user account information field, and a card reader level information field in the database 13.
- the account manager 12 inquires the account of the first card reader in the database 13 based on the identification information. If there is no account of the first card reader, the account manager 12 may create a first card reader account corresponding to the first card reader.
- the account manager 12 may include identification information of the first card reader in the card reader identification number field, first card reader identification information in the user account information field, and level information of the first card reader in the card reader level information field, for example, default. Information can be stored.
- the account manager 12 may generate a card reader account creation notification indicating that the card reader account has been created, and the communication unit 11 may transmit a card reader account creation notification to the user terminal 20.
- the account manager 12 changes the attributes of the target card based on the first card reading information which is card reading information of the first card which is the target card and the second card reading information which is card reading information of the second card which is the source card.
- the second card may be a first source card usable as a level change source of the target card.
- the attribute of the target card may include an attribute of an item included in the target card, level information of the target card, and the like.
- the first card reading information may include target card identification information.
- the account manager 12 may inquire at least one of function information, level information, and item identification information of the target card from the database 13 using the target card identification information.
- the second card read information may include source card identification information.
- the account manager 12 may inquire at least one of the source card function information and the source card level information from the database 13 using the source card identification information.
- the information stored in the database 13 may be directly stored in the card, and read by the user terminal 20 to be included in the card reading information.
- the account manager 12 changes the level of the first card by storing the newly changed level information in the card level information field of the first card based on the first card reading information and the second card reading information.
- the account manager 12 may generate new level information of the first card based on the first card reading information and the second card reading information.
- the account manager 12 specifies, as the first card, a target card whose level is to be changed based on the first card read information, and inquires from the database 13 of the current card level of the first card.
- the method of obtaining the card level of the first card by the account manager 12 is not necessarily limited to querying from the database 13, and may be obtained in the form included in the first card reading information.
- the account manager 12 acquires second card level information indicating the value of the second card as a source card for changing the level of the target card based on the second card read information, and determines the value of the first card which is the specified target card.
- the second card level information may be applied to the current card level to generate level information of the newly changed first card.
- the account manager 12 may store the newly changed first card level information in the card level information field of the first card account.
- the account manager 12 adds level 1 of the second card to the default level of the first card.
- the level of the first card may be changed to 1 and the level information of the changed first card may be stored in the card level information field of the first card account.
- the level of the second card may be subtracted as much as spent on changing the level of the first card. For example, if level 1 of the second card was used to raise the level of the first card by one, the level of the second card may be zero.
- the account manager 12 receives new card level information indicating that there is no value as a level change source. It may be stored in the card level information field of the second card.
- "enhancing" the target card means an operation of raising the level of the target card using the source card.
- the communication unit 11 may further obtain source card usage information from the user terminal 20.
- the source card usage information is information indicating how much of the value of the source card will be used to change the target card level. For example, if the current card level of the first card is the default level, the level of the second card is 2, and the source card usage information is 1, the account manager 12 may set the default value of the first card from the user. Of the level 2 of the second card, only level 1 is consumed, and the level of the first card is changed to 1 by adding 1 to the default (0), and the level information of the first card thus changed is changed to 1 It can be stored in the card level information field. In addition, the account manager 12 may change the level of the second card from 1 to 2 remaining after spending 2 to 1, and store the changed level information of the second card in the card level information field of the second card account.
- the source card usage information may be directly input to the user terminal 20 by the user, but may be set to a preset default value.
- the account manager 12 may generate card level change indication information, and the communication unit 11 may transmit card level change indication information to the user terminal 20. .
- the account manager 12 may generate new target card level display information. For example, when the level information of "level 1" is stored in the card level information field of the first card account which is the target card, the account manager 12 may display display information indicating that the card level of the first card has been changed to "level 1". It may be generated and transmitted to the user terminal 20 through the communication unit 11.
- the account manager 12 may generate new source card level indication information when the new source card level information of the source card is stored in the card level information field of the source card account as the source card is used. . For example, if the level information of "level 0" is stored in the card level information field of the second card account which is the source card, the account manager 12 generates display information indicating that the second card can no longer be used as the source card. In this case, the communication unit 11 may transmit the user terminal 20 to the user terminal 20.
- the account management unit 12 stores level information such as “level 1” that has a value as a level change source in the card level information field of the second card account which is the source card, the second card may be selected. Display information indicating whether it can be used as a source card or a source can be generated and transmitted to the user terminal 20 through the communication unit 11.
- the account manager 12 may directly change the level information of the target card as described above, but may also change the experience information that can change the level.
- the level of the target card may be set to be upgraded only when a predetermined amount of experience is filled.
- the level of the target card may be increased by 1 when the experience value is 100% filled.
- the account manager 12 uses the first card reading information as the card reading information of the first card as the target card and the second card reading information as the card reading information as the card reading information of the second card as the source card. You can change the experience information. That is, in the above description, the level information may be replaced with the experience value information.
- the degree of change of the experience value information of the first card may be determined according to the current level of the first card, the level of the second card, the source card usage information, and the level of the card reader.
- the account manager 12 may change the attribute of the card reader based on the identification information of the card reader and the third card reading information which is the card reading information of the third card which is the second source card.
- the third card may be a second source card usable as a level change source of the card reader.
- the attribute of the card reader may be level information of the card reader.
- the level information of the card reader may be stored in the database 13.
- the communication unit 11 receives the third card information read from the user terminal 20 using the card reader 30 as the second source card information.
- the communication unit 11 receiving the third card information as the second source card information means that the user inputs the second source card information reception request from the user terminal 20 so that the user terminal 20 receives the second source card information.
- the card reader 30 receives the read information of the third card, so that the user terminal 20 receives the third card read information and the third card read information as the second source card. This may mean transmitting information including the content to the communication unit 11.
- the account manager 12 may inquire the card reader level information from the database 13 by using the identification information of the card reader.
- the third card read information may include source card identification information.
- the account manager 12 may inquire at least one of the source card function information and the source card level information from the database 13 using the source card identification information.
- the information stored in the database 13 may be directly stored in the card, and read by the user terminal 20 to be included in the card reading information.
- the account manager 12 changes the level information of the card reader stored in the level information field of the card reader in the database based on the card reader identification information and the third card reading information.
- the account manager 12 may generate new level information of the card reader based on the card reader identification information and the third card reading information.
- the account manager 12 specifies the target card reader whose level is to be changed based on the card reader identification information, and queries the database 13 for the current level of the card reader.
- the account manager 12 acquires third card level information indicating the value of the third card as a source card for changing the level of the card reader based on the third card reading information, and sets the third card to the current level of the card reader.
- the level information of the newly changed card reader can be generated by applying the level information.
- the account manager 12 may store the newly changed card reader level information in the level information field of the card reader account.
- the account manager 12 adds the level 1 of the second card to the default level of the card reader, thereby adding the card reader. May be changed to 1, and the level information of the card reader changed in this way may be stored in the level information field of the card reader account.
- the level of the third card can be deducted as much as spent on changing the level of the card reader. For example, if level 1 of the third card was used to raise the level of the card reader by 1, the level of the third card may be zero.
- the account manager 12 removes new card level information indicating that there is no value as a level change source. 3 Can be stored in the card level information field of a card.
- to "enhance" the card reader means the operation of raising the level of the card reader using the source card.
- the communication unit 11 may further obtain source card usage information from the user terminal 20.
- the source card usage information is information indicating how much of the value of the source card will be used to change the card reader level. For example, when the current card level of the card reader is the default level, the level of the third card is 2, and the source card usage information is 1, the account manager 12 may determine whether the third card is in level 2 of the third card. By consuming only Level 1, the level of the card reader can be changed to 1 by adding 1 to the default (0), and the level information of the card reader thus changed can be stored in the card level information field of the card reader account. In addition, the account manager 12 may change the level of the third card from 1 to 2 remaining after spending 2 to 1, and store the changed level information of the third card in the card level information field of the third card account in the database.
- the source card usage information may be directly input to the user terminal 20 by the user, but may be set to a preset default value, for example, “1”.
- the account manager 12 may generate card reader level change indication information, and the communication unit 11 transmits the card reader level change indication information to the user terminal 20. can do.
- the operation of reinforcing the target card or the card reader is described on the assumption that the success rate is 100%, but the present invention is not limited thereto.
- the success rate may be set to a value less than 100%. Accordingly, when attempting the strengthening using the source card, the strengthening succeeds or fails. Even if the strengthening fails, the level information of the source card is deducted by the amount used.
- the level of the card reader may determine the reinforcement success rate of the target card that reads the card information using the card reader.
- the higher the level of the card reader the higher the reinforcement rate can be determined when the target card and the source card are read using the corresponding card reader and the target card is reinforced using the read source card. That is, even if the target card is strengthened using the same target card and the source card, the enhancement rate varies depending on the level of the card reader.
- the level of the card reader may be any one of 1, 2, and 3, but is not limited thereto.
- the level of the card reader may determine the degree of attribute change, for example, the degree of reinforcement, of the target card that reads card information using the card reader.
- the degree of attribute change for example, the degree of reinforcement
- the amount of attributes to be changed may be determined differently. That is, the amount of level to be enhanced may be determined differently.
- the higher the level of the reader the more the level of the target card can be strengthened.
- the level of the reader is 2 out of 1, 2, 3, the level of the target card may be increased by twice the amount of level consumed by the source card. If the level of the reader is 3, which is the highest level, the level of the target card can be increased by three times the amount of level consumed by the source card. Since this is a specific example for description, the present invention is not limited thereto.
- the account management unit 12 changes the experience value for changing the level of the target card without directly changing the level of the target card, the higher the attribute change degree, the more experience value for changing the level of the target card may be increased. Can be.
- the account manager 12 determines the attributes of the target card based on the first card reading information which is card reading information of the first card which is the target card and the second card reading information which is card reading information of the second card which is the source card. Can be changed.
- the account manager may change the attribute of the target card by further considering the level information of the card reader that reads the first card reading information and the second card reading information.
- the communication unit may receive all of the identification information, the first card reading information, and the second card reading information of the card reader from the user terminal 20.
- the attribute may mean level information of the target card or an attribute of an item included in the target card.
- the account manager 12 may acquire the level information of the card reader from the database 13 using the identification information of the card reader, and change the attribute of the item included in the target card by further considering the level information of the card reader.
- changing the property of the item does not mean changing the property of the item stored in the card account of the database 13, but means that the property of the item is applied differently when the item is utilized in the game. That is, even if the game is played using the same card, depending on the level of the card reader that reads the card, the item may be applied to other properties when the item is applied to the game. For example, the higher the level of the card reader, the higher the capability value of the item included in the card read using the card reader can be applied to the game.
- the account manager 12 may inquire the level of the card reader from the database 13 using the identification information of the card reader. When the account manager 12 changes the level of the first card using the second card, the account manager 12 may set the success rate of strengthening the first card differently according to the level of the card reader. The account manager 12 may probably change the level of the first card according to the reinforcement success rate. The account manager 12 may set a higher target card reinforcement success rate as the level of the card reader increases.
- the target card reinforcement success rate may be basically set to a predetermined default value, but may be set using variables such as a card reader level, a target card level, a source card level, and source card usage information. Even if the target card reinforcement fails, the account manager 12 subtracts the level information of the second card, which is the source card, as much as used to attempt to change the first card level, which is the target card.
- the level of the target card or the card reader has been described as being changed in stages as the source card is consumed, but the present invention is not limited thereto.
- the level change may be more difficult than the target card.
- the level of the card reader may be one of 1, 2, and 3, and the experience value corresponding to each level is increased by using the second source card. You can change the level by doing so.
- the level of the card reader can be increased by one level only by filling 100 experience points for each level, and the experience values can be filled by consuming the level of the second source card.
- This level change method can be applied to the level change of the target card, of course.
- the level of the target card can be changed only by increasing the experience value corresponding to each level of the target card using the first source card.
- the level of the target card can be increased by one level only by filling 100 experience points for each level, and the experience values can be filled by consuming the level of the first source card.
- the degree of experience increase may vary depending on the level of the card reader. For example, even if the experience value of the target card is increased using the same first source card, the higher the level of the card reader, the greater the experience value of the target card can be.
- the manner in which the level of the second source code affects the change of the level of the card reader can be designed in various ways.
- a source item that can be physically coupled to a card reader to convey source information to the card reader can replace the source card, or a variety of structures that can be equipped with a radio frequency module can replace the source card.
- the card reader may read source information by communicating with a radio frequency module.
- the account manager 12 may change the level of the target card by a plurality of levels based on the target card reading information of the target card and the plurality of source card reading information of the plurality of source cards.
- the database 13 stores information about the card account.
- the database 13 may store and change information on at least one card account under the control of the account manager 12.
- the utility of the game card can be improved.
- the card reader 30 may include a main body 31 and a connector 32.
- the main body 31 includes a reading module for reading card information and a storage module for storing identification information of the card reader 30.
- the reading module may read card reading information from the card in a contact or contactless manner, and the read card reading information may be transmitted to the user terminal 20 through the connector 32.
- the reading module may read card information in an RF manner, but is not limited thereto. Identification information of the card reader 30 may also be transmitted to the user terminal 20 through the connector 32.
- the connector 32 is attached to the main body 31 to transmit and receive information through the connection port of the user terminal 20.
- the connection port may include a microphone connection terminal or an earphone connection terminal.
- the connector 32 may be manufactured in a form conforming to the standard of the connection port of the user terminal 20.
- FIG. 3 is a flowchart illustrating a game service providing method according to an exemplary embodiment.
- the flowchart shown in FIG. 3 is composed of steps that are processed in time series in the game service providing apparatus 10 shown in FIG. 1, the user terminal 20, and the card reader 30 shown in FIGS. 1 and 2. do. Therefore, even if omitted below, it can be seen that the above descriptions with respect to the components shown in FIGS. 1 and 2 also apply to the flowchart shown in FIG. 3.
- the card reader 30 when the card reader 30 is mounted on the user terminal 20 in step S31, the card reader 30 transmits card reader identification information to the user terminal 20.
- the card reader 30 After the card reader 30 is mounted on the user terminal 20, when the user inputs a card reader identification information transmission request to the user terminal 20, the user terminal 20 may read the card reader 30. Card reader identification information can be received from.
- step S32 the user terminal 20 transmits the card reader identification information received in step S31 to the game service providing apparatus 10.
- step S33 the game service providing apparatus 10 inquires the level information of the card reader 30 from the database using the card reader identification information received in step S32. Since various information related to the card reader corresponding to the card reader identification information are stored in the database, the game service providing apparatus 10 may inquire the level information of the corresponding card reader using the card reader identification information.
- the card reader 30 reads the first card information from the first card in proximity or contact with the card reader 30, and reads the second card information from the second card in proximity or contact with the card reader 30. It reads out and transmits to the user terminal 20.
- the card reader 30 may transmit the first card information as the target card information, and transmit the second card information as the first source card information. For example, after a user inputs a target card information transmission request to the user terminal 20, when the card reader 30 transmits the first card information to the user terminal 20, the first card information is used as the target card information. When the user inputs the first source card information transmission request to the user terminal 20, and the card reader 30 transmits the second card information to the user terminal 20, the second terminal 20 may be transmitted to the user terminal 20.
- the card information may be transmitted to the user terminal 20 as first source card information.
- the first source card means a card that can be used to change the level of the target card as described above.
- the card information includes identification information unique to the card.
- the user terminal 20 transmits the first card information and the second card information received in operation S34 to the game service providing apparatus 10.
- the user terminal 20 receives source card usage information indicating how much of the value of the second card is to be used to change the attribute of the first card, and transmits it to the game service providing apparatus 10. Can be.
- step S36 the game service providing apparatus 10 uses the first card information and the second card information to query the database for the functional information of the first card, and queries the database for the functional information of the second card.
- the game service providing apparatus 10 determines whether the first card to which information is input as the target card actually corresponds to the target card, and whether the second card to which information is input as the first source card actually corresponds to the first source card. To judge. In detail, it is determined whether the target card function is included in the function information of the first card queried in the database, and whether the first source card function is included in the function information of the second card. If the first card includes the target card function and the second card includes the first source card function, the flow proceeds to step S381. If any condition is not satisfied, the flow advances to step S392.
- the game service providing apparatus 10 changes the attribute of the first card using the card reader level information, the information of the first card and the second card.
- the game service providing apparatus 10 inquires the level information of the first card in the database using the information of the first card, and inquires the level information of the second card in the database using the information of the second card. Then, the level information of the first card is changed. In detail, the level of the first card can be raised and the level of the second card can be lowered.
- the game service providing apparatus 10 receives the level information of the second card corresponding to the identification information of the second card, and the first card.
- the level information of the first card may be changed in consideration of the level information of the first card and the source card usage information corresponding to the identification information of the card.
- the level corresponding to the source card usage information may be added to the level of the first card, and the level corresponding to the source card usage information may be subtracted from the level of the second card. If the level of the second card is exhausted, for example, when the level reaches zero, the second card can no longer function as the first source card.
- the game service providing apparatus 10 does not unconditionally change the level information of the first card, sets a predetermined attribute change success rate, and probably changes the attribute of the first card according to the attribute change success rate. Can be.
- the attribute change success rate may be set higher as the level information of the card reader 30 becomes higher.
- the game service providing apparatus 10 transmits the first card and the second card level change information to the user terminal 20.
- step S392 the game service providing apparatus 10 transmits to the user terminal 20 that the level change attempt has failed in step S392.
- the user terminal 20 displays information received from the game service providing apparatus 10 in step S391 or S392 on the screen.
- FIG. 4 is a flowchart illustrating a game service providing method according to another exemplary embodiment.
- the flowchart shown in FIG. 4 includes steps that are processed in time series in the game service providing apparatus 10 shown in FIG. 1, the user terminal 20, and the card reader 30 shown in FIGS. 1 and 2. do. Therefore, even if omitted below, it can be seen that the above descriptions with respect to the components shown in FIGS. 1 and 2 also apply to the flowchart shown in FIG. 4.
- the card reader 30 when the card reader 30 is mounted on the user terminal 20 in step S41, the card reader 30 transmits the card reader identification information to the user terminal 20.
- the card reader 30 After the card reader 30 is mounted on the user terminal 20, when the user inputs a card reader identification information transmission request to the user terminal 20, the user terminal 20 may read the card reader 30. Card reader identification information can be received from.
- step S42 the user terminal 20 transmits the card reader identification information received in step S41 to the game service providing apparatus 10.
- step S43 the game service providing apparatus 10 inquires the level information of the card reader 30 from the database using the card reader identification information received in step S42. Since various information related to the card reader corresponding to the card reader identification information are stored in the database, the game service providing apparatus 10 may inquire the level information of the corresponding card reader using the card reader identification information.
- the card reader 30 reads the first card information from the first card in proximity to or contacts the card reader 30, and transmits the first card information to the user terminal 20.
- the card reader 30 may transmit the first card information as the item card information. For example, after a user inputs a request for transmitting item card information to the user terminal 20 and the card reader 30 transmits the first card information to the user terminal 20, the first card information is used as the item card information. It may be transmitted to the terminal 20.
- the first card may be a card including an item available for the game, and the card information includes unique identification information of the card.
- the user terminal 20 transmits the first card information received in operation S44 to the game service providing apparatus 10.
- step S46 the game service providing apparatus 10 queries the database for item information of the first card, using the first card information.
- the item information corresponding to the identification information of the first card is inquired from the database and received.
- the game service providing apparatus 10 determines whether the first card is a card including an item. In detail, it is determined whether one or more items are included in the item information of the first card queried in the database. If the first card contains an item, the flow proceeds to step S481. Otherwise, the flow advances to step S492.
- the game service providing apparatus 10 applies the item included in the first card to the game using the card reader level information and the information of the first card. Applying the item included in the first card to the game is a game provided by the game service providing apparatus 10 using a user account currently logged in the user terminal 20 or a user account associated with a card reader and the first card. When performing, it means processing so that the item included in the first card can be used.
- the game service providing apparatus 10 inquires the item information of the first card in the database using the information of the first card, and applies the item included in the first card to the game.
- the game service providing apparatus 10 may apply the item to the game by changing the attribute of the item according to the card reader level information. That is, even if the item is applied to the game using the same card, the item attribute may be applied differently depending on which card reader is used to read the card information. For example, the game service providing apparatus 10 may apply the game by further improving the item attribute as the level of the card reader 30 is higher.
- the game service providing apparatus 10 transmits the first card item attribute information to the user terminal 20.
- the user terminal 20 may receive information on which attribute is applied when an item included in the first card is applied to the game.
- step S492 the game service providing apparatus 10 transmits to the user terminal 20 that the application of the item has failed.
- information indicating that an item is not included in the first card is transmitted to the user terminal 20.
- the user terminal 20 displays information received from the game service providing apparatus 10 in step S491 or step S492 on the screen.
- the level of the target card or card reader has been described as being expressed in numbers, but the present invention is not limited thereto.
- the level of the target card or card reader may be expressed as a grade of sewage, heavy water, cilantro, or the like, or may be represented as race information such as hearts, diamonds, clover, or the like.
- the superiority relationship between each class or race may be preset.
- races may be set to have different advantages and disadvantages regardless of superiority.
- the race of the first card when the first card is strengthened using the second card, the race of the first card may be changed to be the same as the race of the second card. .
- the race of the first card when the game is played using the first card, the race of the first card may be changed to be the same as the race of the card reader.
- the game service providing method according to the embodiments of the present invention shown in Figures 3 and 4 can be written as a program that can be executed in a computer, a general-purpose digital for operating the program using a computer-readable recording medium It can be implemented on a computer.
- the computer-readable recording medium may include a storage medium such as a magnetic storage medium (eg, a ROM, a floppy disk, a hard disk, etc.) and an optical reading medium (eg, a CD-ROM, a DVD, etc.).
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Abstract
Description
Claims (12)
- 게임 서비스 제공 장치가 게임 서비스를 제공하는 방법에 있어서,사용자 단말로부터 상기 사용자 단말에 장착된 카드 리더기의 식별 정보를 수신하는 단계;상기 카드 리더기의 식별 정보를 이용하여, 데이터베이스로부터 상기 카드 리더기의 레벨 정보를 수신하는 단계;상기 사용자 단말로부터 상기 카드 리더기가 제1 카드로부터 독출한 제1 카드 정보를 대상 카드 정보로써 수신하고, 상기 카드 리더기가 제2 카드로부터 독출한 제2 카드 정보를 제1 소스 카드 정보로써 수신하는 단계;상기 제2 카드 정보 및 상기 카드 리더기의 레벨 정보를 이용하여 상기 제1 카드의 속성을 변경하는 단계;를 포함하고,상기 변경하는 단계는, 상기 카드 리더기의 레벨 정보에 따라 상기 제1 카드의 속성을 다르게 변경하거나, 상기 제1 카드의 속성 변경 성공률을 다르게 설정하는 것을 특징으로 하는게임 서비스 제공 방법.
- 제1 항에 있어서,상기 제1 카드 정보 및 상기 제2 카드 정보를 수신하는 단계 이후에,상기 제1 카드 정보 및 상기 제2 카드 정보를 이용하여 상기 제1 카드 및 상기 제2 카드의 기능 정보와 상기 제1 카드의 레벨 정보를 상기 데이터베이스에서 조회하는 단계;를 더 포함하고,상기 변경하는 단계는, 상기 제1 카드의 기능 정보가 대상 카드 기능을 포함하고, 상기 제2 카드의 기능 정보가 소스 카드 기능을 포함하면, 상기 제1 카드의 레벨 정보 또는 상기 레벨 정보를 변경하기 위한 경험치 정보를 변경하는 것을 특징으로 하는게임 서비스 제공 방법.
- 제1 항에 있어서,상기 변경하는 단계는, 상기 카드 리더기의 레벨 정보가 높을수록 속성 변경 성공률을 높게 설정하고,상기 속성 변경 성공률에 따라 확률적으로 상기 제1 카드의 속성을 변경하는 것을 특징으로 하는게임 서비스 제공 방법.
- 제1 항에 있어서,상기 변경하는 단계는, 상기 카드 리더기의 레벨 정보가 높을수록 속성 변경 정도를 높게 설정하고,상기 속성 변경 정도가 높을수록 상기 제1 카드의 속성을 많이 변경하는 것을 특징으로 하는게임 서비스 제공 방법.
- 제1 항에 있어서,상기 제1 카드 정보는 상기 제1 카드의 식별 정보를 포함하고, 상기 제2 카드 정보는 상기 제2 카드의 식별 정보를 포함하고,상기 제1 카드 정보 및 상기 제2 카드 정보를 수신하는 단계는, 상기 제2 카드의 가치 중 얼마만큼의 가치를 상기 제1 카드의 속성 변경에 사용할 것인지를 나타내는 소스 카드 사용 정보를 더 수신하고,상기 제1 카드의 속성을 변경하는 단계는, 상기 제2 카드의 식별 정보에 대응되는 상기 제2 카드의 레벨 정보, 상기 제1 카드의 식별 정보에 대응되는 상기 제1 카드의 레벨 정보, 및 상기 소스 카드 사용 정보를 고려하여, 상기 제1 카드의 레벨 정보를 변경하는 것을 특징으로 하는게임 서비스 제공 방법.
- 사용자 단말로부터 상기 사용자 단말에 장착된 카드 리더기의 식별 정보를 수신하고, 상기 사용자 단말로부터 상기 카드 리더기가 제1 카드로부터 독출한 제1 카드 정보를 대상 카드 정보로써 수신하고, 상기 카드 리더기가 제2 카드로부터 독출한 제2 카드 정보를 제1 소스 카드 정보로써 수신하는 통신부;상기 카드 리더기의 식별 정보를 이용하여, 데이터베이스로부터 상기 카드 리더기의 레벨 정보를 수신하고, 상기 제2 카드 정보 및 상기 카드 리더기의 레벨 정보를 이용하여 상기 제1 카드의 속성을 변경하는 계정 관리부;를 포함하고,상기 계정 관리부는, 상기 카드 리더기의 레벨 정보에 따라 상기 제1 카드의 속성을 다르게 변경하거나, 상기 제1 카드의 속성 변경 성공률을 다르게 설정하는 것을 특징으로 하는게임 서비스 제공 장치.
- 제6 항에 있어서,상기 계정 관리부는,상기 제1 카드 정보 및 상기 제2 카드 정보를 이용하여 상기 제1 카드 및 상기 제2 카드의 기능 정보와 상기 제1 카드의 레벨 정보를 상기 데이터베이스에서 조회하고, 조회 결과 상기 제1 카드의 기능 정보가 대상 카드 기능을 포함하고 상기 제2 카드의 기능 정보가 소스 카드 기능을 포함하면, 상기 제1 카드의 레벨 정보를 변경하는 것을 특징으로 하는게임 서비스 제공 장치.
- 제6 항에 있어서,상기 계정 관리부는, 상기 카드 리더기의 레벨 정보가 높을수록 속성 변경 성공률을 높게 설정하고, 상기 속성 변경 성공률에 따라 확률적으로 상기 제1 카드의 속성을 변경하는 것을 특징으로 하는게임 서비스 제공 장치.
- 제6 항에 있어서,상기 계정 관리부는, 상기 카드 리더기의 레벨 정보가 높을수록 속성 변경 정도를 높게 설정하고, 상기 속성 변경 정도가 높을수록 상기 제1 카드의 속성을 많이 변경하는 것을 특징으로 하는게임 서비스 제공 장치.
- 제6 항에 있어서,상기 제1 카드 정보는 상기 제1 카드의 식별 정보를 포함하고, 상기 제2 카드 정보는 상기 제2 카드의 식별 정보를 포함하고,상기 통신부는, 상기 제2 카드의 가치 중 얼마만큼의 가치를 상기 제1 카드의 속성 변경에 사용할 것인지를 나타내는 소스 카드 사용 정보를 더 수신하고,상기 제1 카드의 속성을 변경하는 단계는, 상기 제2 카드의 식별 정보에 대응되는 상기 제2 카드의 레벨 정보, 상기 제1 카드의 식별 정보에 대응되는 상기 제1 카드의 레벨 정보, 및 상기 소스 카드 사용 정보를 고려하여, 상기 제1 카드의 레벨 정보를 변경하는 것을 특징으로 하는게임 서비스 제공 장치.
- 게임 서비스 제공 장치가 게임 서비스를 제공하는 방법에 있어서,사용자 단말로부터 상기 사용자 단말에 장착된 카드 리더기의 식별 정보를 수신하는 단계;상기 카드 리더기의 식별 정보를 이용하여, 데이터베이스로부터 상기 카드 리더기의 레벨 정보를 수신하는 단계;상기 사용자 단말로부터 상기 카드 리더기가 제1 카드로부터 독출한 제1 카드 정보를 수신하는 단계;상기 데이터베이스로부터 상기 제1 카드 정보에 대응되는 아이템 정보를 수신하고, 상기 카드 리더기의 레벨 정보에 따라 상기 아이템의 속성을 다르게 하여 상기 아이템을 게임에 적용하는 단계;를 포함하는게임 서비스 제공 방법.
- 컴퓨터를 이용하여 제1 항 내지 제5 항 중 어느 한 항 또는 제11 항의 방법을 실행하기 위하여 매체에 저장된 컴퓨터 프로그램.
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US15/579,880 US20180174397A1 (en) | 2015-06-05 | 2016-06-07 | Device, method, and computer program for providing game service |
JP2018515753A JP2018521816A (ja) | 2015-06-05 | 2016-06-07 | ゲームサービス提供装置、その方法及びそのコンピュータプログラム |
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KR1020150080036A KR101592497B1 (ko) | 2015-06-05 | 2015-06-05 | 게임 서비스 제공 장치, 방법 및 컴퓨터 프로그램 |
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JP (1) | JP2018521816A (ko) |
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- 2016-06-07 WO PCT/KR2016/005974 patent/WO2016195447A1/ko active Application Filing
- 2016-06-07 JP JP2018515753A patent/JP2018521816A/ja active Pending
- 2016-06-07 US US15/579,880 patent/US20180174397A1/en not_active Abandoned
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US20180174397A1 (en) | 2018-06-21 |
JP2018521816A (ja) | 2018-08-09 |
KR101592497B1 (ko) | 2016-02-05 |
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