WO2016109914A1 - Gesture based card game man-machine interaction method and system - Google Patents

Gesture based card game man-machine interaction method and system Download PDF

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Publication number
WO2016109914A1
WO2016109914A1 PCT/CN2015/070079 CN2015070079W WO2016109914A1 WO 2016109914 A1 WO2016109914 A1 WO 2016109914A1 CN 2015070079 W CN2015070079 W CN 2015070079W WO 2016109914 A1 WO2016109914 A1 WO 2016109914A1
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WIPO (PCT)
Prior art keywords
hand
gesture
card game
depth
information
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PCT/CN2015/070079
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French (fr)
Chinese (zh)
Inventor
周谆
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周谆
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Priority to PCT/CN2015/070079 priority Critical patent/WO2016109914A1/en
Publication of WO2016109914A1 publication Critical patent/WO2016109914A1/en

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    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/033Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor

Abstract

A gesture based card game man-machine interaction method and system, for achieving a real experience when playing a card game by using devices such as a computer and a game console. The method comprises: receiving hand depth information obtained by a depth sensor in a perception space thereof; analyzing a motion of the hand according to the hand depth information; obtaining a gesture corresponding to the motion of the hand according to the motion of the hand; and finally, on the basis of the gesture, controlling whether to deal in the card game. The hand of a game participant is located within the perception space of the depth sensor; when "hit me" or "stand" is required to be indicated to the computer or the game console, switching the gestures to indicate the intention to the computer or the game console as participating in a real-person game; the depth sensor acquires the hand depth information and feeds back the same to a master control system of the computer or the game console; and the master control system analyzes the gesture of the game participant, thus enabling real game experience of the game participant.

Description

Gesture-based card game methods and systems for human-computer interaction FIELD

This invention relates to the field of virtual reality technology, in particular to a gesture-based human-computer interaction method of card games and systems.

Background technique

Card Games is one of public entertainment, or general use of a multi-decks of cards were each deck of cards include a total of four suits of 52 cards.

There are a variety of card games, which, 21:00 aka BlackJack card game played by 2 to more than one person, the first to join the game as the dealer, and the rest for the players, the game's goal is to make the participants' hands card points and no more than 21:00 and is as large as possible; wherein each playing card has a number of points, the number of cards 2 to 10 points is its card surface, J, Q, K is the number of points 10, a there are two algorithms , 11 or 1, if A is greater than the total number of 11 21, is counted as A 1. Course of the game, the dealer or the player based on the total points of cards in my own hands to decide whether "to brand (hit me)" or "suspension (stand)".

If the game was between a real person, the player can use gestures to communicate with the dealer, but the real games need to be in place to meet the participants and many other conditions; and computers, game consoles and other smart devices are equipped with a simulated 21 point games, computers, game consoles as the dealer, the player is with the computer or game console blackjack game, especially after the computer networking, many players can participate in the network game, the players get the game with live dealer similar game experience. Course of the game, players need physical buttons or touch screen to click, game consoles indicate to the computer is to "brand" or "suspended", this computer, video game interactive manner, or different from the live dealer course of the game, making the game the participants experience a sense not true.

SUMMARY

The purpose of the invention is to provide a gesture-based human-computer interaction method of card games and systems implementation experience is a sense of real technical effect when card games and computers, game consoles and other devices.

Object of the present invention is achieved by the following technical solution:

Presents a gesture-based interactive card game method comprising the steps of: receiving a hand deep depth sensor information acquired within a spatial perception thereof; depth information, the hand motion analysis based on the hand; in accordance with the hand motion portion, corresponding to the obtained movement of a hand gesture; based on the gesture, to generate the human-machine interaction instruction corresponding to the gesture, the interactive control command whether the card game licensing; wherein the hand said depth information includes depth information and depth information of each palm fingers.

Further, according to the depth information of the hand, the hand motion analysis, specifically: the hand based on the depth information, and speed information to obtain three-dimensional coordinates of the hand; three-dimensional coordinates of the hand , displacement of the hand; a speed information of the moving direction of the hand, the hand according to the analysis.

Further, if the control of the card game licensing, if the gesture corresponds to the palm or reciprocating vertical movement up and down within the depth sensor senses space.

Further, if the control of the card game licensing, if the gesture corresponds to moving up and down or vertically reciprocates within the finger sensor senses the depth of the space.

Further, if the control is not in the card game licensing, the gesture corresponding to the palm-side movement within the space of a depth sensor senses motion or reciprocating about.

Further, if the control is not in the card game licensing, if the finger motion gesture corresponding to about the depth of the sensor within the sensing space around or reciprocating motion.

Further, if the control of the card game licensing, said method further comprising: a playing card in a random or in multiple decks of playing cards dealt.

Further, prior to the random playing card in a one or multiple decks of playing cards, the method further comprising: establishing a model and introduced into the card.

Further, the process of the card game displayed on a display screen.

Further, the method further comprising: depth information based on the hand, the hand of the obtained feature information; wherein the hand information determining whether changes; if, changes flip portion corresponding to the gesture motion is not performed interactive instruction; wherein the characteristic information includes information of the skeleton of each finger and palm; the skeleton information including bone width and / or length.

Presents a gesture-based interactive card game, the system comprising: a depth sensor for sensing the space within its hand acquiring depth information; master control system, for receiving the hand of the acquired depth sensor depth information, the depth based on the motion information of the hand, the hand of the analysis; according to the motion of the hand to give the hand movement corresponding to the gesture; based on the gesture, the gesture corresponding to generate the human-machine interactive command, the interactive control command whether the card game licensing; wherein the hand palm depth information includes depth information and depth information of each finger.

Further, the main control system according to the hand movement depth information, analyzing the hand, specifically: the hand based on the depth information, and speed information to obtain three-dimensional coordinates of the hand; in accordance with the hand three-dimensional coordinates, the hand shift analysis; speed information of the moving direction of the hand, the hand according to the analysis.

Further, if the master control system in the card game licensing, then the gesture corresponding to the palm is moved up and down within the space of a depth sensor senses or reciprocating vertical movement.

Further, if the master control system in the card game licensing, if the gesture corresponds to moving a finger up and down or vertically reciprocates within the depth sensor senses space.

Further, if the master control system is not in the card game licensing, if the gesture corresponds to moving around the palm or back and forth in the left depth sensor senses the movement space.

Further, if the master control system in the card game licensing is not, then the gesture is a finger corresponding to movement within about perception of the depth sensor space or reciprocating motion about.

Further, if after the master control system in the card game licensing, the main control system is further configured to: in a randomly selected card or a plurality of decks of cards dealt.

Further, the system further comprises a construction unit, said construction unit for establishing a model for the card, a playing card before the randomly selected in a main control system or a multiple decks of playing cards in the building from the introducing said card unit model.

Further, the system further comprises a display unit for the display thereon during a card game on the display screen.

Further, the main control system is further configured to: the hand based on the depth information, obtaining information characteristic of the hand; wherein the hand information determining whether changes; if, changes flip portion is not performed the gesture motion correspondence interactive instruction; wherein the characteristic information includes information of the skeleton of each finger and palm; the skeleton information includes a width and / or length of the bone.

Advantageous effect or advantage of the solution provided by the invention are: card game performed in the computer, other devices during a game machine, the game participant's hand is located in a space perceived depth sensor, when the game participants need to computer games when the machine (the dealer) indicates that "to card" or "suspended", like when you can participate in reality games, by transforming a gesture to show intent, depth sensor to collect information in the hands of their depth perception of space to a computer or game console, and the hand deep feedback to the computer or game machine main control system, a computer or game machine main control system to analyze the game participant's gesture based on the depth information, and determines a game participant is required by gesture "to card" or need to "suspension", which can continue or stop licensing the licensing game participants, the course of the game, making the game as players in the game with a real dealer and experience the real sense.

BRIEF DESCRIPTION

FIG 1 the present application gesture based interactive card game proposed embodiment of a flowchart of a method embodiment;

2 embodiment of the present application proposed a depth sensor sensing space a schematic embodiment;

FIG 3 of the present application, "to" brand schematic diagram of the proposed embodiment;

FIG 4 of the present application, "to" brand schematic diagram of the proposed embodiment;

FIG 5 a schematic view of the present application, "suspension" provided by the embodiments;

6 a further embodiment of the present application proposed embodiment of the card game based on a gesture interactive flowchart of a method;

System block diagram of FIG. 7 gesture based interactive card game system provided by the embodiments of the present application.

detailed description

It will be described in detail in conjunction with the accompanying drawings, technical solutions provided in embodiments of the present invention.

In embodiments of the present application, the player's hand is located within the space perceived depth sensor, when the game player (player typically) involved in human player image motion as a gesture, a depth sensor acquisition game participant's hand depth information, depth information transmitted to the computer, a game machine, or the like smart game device main control system and the hand portion, the main control system according to the depth information corresponding to the gesture determination hand, to understand the intention of the player, the dealer or stopping execution licensing , making the game experience a sense of real players.

Gesture-based interactive card game method of the present embodiment application of the proposed embodiment, shown in Figure 1, comprising the steps of:

Step S11: receiving a hand deep depth sensor information acquired in their perceptual space.

A hand (palm and each finger includes a) obtaining depth information is provided by a game machine or the like around the intelligent computer game device implemented depth sensor; current depth sensor may acquire hand portion, each comprising a part of the palm and fingers, etc. three-dimensional coordinate space velocity information and the like, to kinect sensor as an example, it can obtain information of the hand at a frequency of several tens of frames per second, and more LeapMotion sensor can be obtained in more than one hundred per second frequency.

As shown in FIG. 2, to the front end of the depth sensor 1 is placed in a computer, a game machine interface device such as a display 21, for example, which can be perceived in front of the display range interface (right in front of person involved in the game) and forming a palm can perceive when the perceptual space of each finger, hand operated game participants perceive this space, each of which palm and finger position and velocity information can be perceived by the depth sensor. Of course, in the case where a depth sensor and computers, game consoles and other devices to achieve a wireless connection, not necessarily limited to the depth sensor placed around computers, game consoles and other devices, but it is placed in accordance with the spatial position of the actual operation of the hand, not necessary to hand gesture operation limited to a fixed position.

Step S12: The depth information hand, the hand motion analysis.

Depth sensor acquired three-dimensional coordinate space and velocity information in the palm and fingers of each three-dimensional space, comprising speed information rate and velocity direction;

DETAILED one embodiment is based on the hand depth information, a three-dimensional coordinate and speed information of the hand; and the three-dimensional coordinates of the hand, analyzing the displacement of the hand, as well as information, motion analysis hand according to the speed of the hand direction.

Collection depth information depth sensor sensing an inner space of the hand, therefore, the three-dimensional coordinates acquired depth information forming a portion of the hand motion displacement on the time axis, and the direction and rate of speed in the speed information is in space Construction of a moving direction and moving speed of the hand portion.

Step S13: The motion of the hand to give the hand movement corresponding to the gesture;

Step S14: Based on the gesture, the gesture corresponding to the generated interactive command, the interactive control command whether the card game licensing.

Based on movement of the hand portion, it can be calculated to give a hand movement corresponding to the gesture; specific binding motion displacement and a moving direction and moving speed of the hand portion can be constructed gesture model shot portion occurring in a space, different corresponding gesture model interactive commands, e.g., moving up and down gesture corresponding to cards, and the motion gesture corresponding to the left and right suspension and the like, and specific corresponding relationship between the gesture commands interactive game may be determined based on the actual situation, the program will not be limiting.

In a specific embodiment, as shown in FIGS. 3 and 4, when the control licensing in a card game, the gesture corresponding to the palm or reciprocating vertical movement up and down within the sensor senses the depth of the space, includes a finger or natural stretch condition Natural outstretched finger portion (FIG. 3); or, a depth sensor senses the finger space or reciprocating vertical movement up and down (as shown in FIG. 4, is shown in FIG forefinger); FIG. 4 gesture also it includes the following: a finger portion of the finger natural or natural stretch stretched, outstretched finger up and down or reciprocating vertical movement in the space depth perception sensor.

In another particular embodiment, shown in Figure 5, if the control is not in a card game licensing, the gesture corresponding to the palm-side movement about the depth sensor senses the space or reciprocating motion, includes a finger or natural stretch NATURAL portion of the finger outstretched condition; or, in the left and right finger motion sensor senses the depth of the space around or reciprocating motion, includes a finger portion of the finger natural or natural stretch when stretched, stretched around the fingers in the space depth sensor senses left and right motion or reciprocating motion.

In application of the present embodiment, when the control card game licensing, further comprising Step S15: a randomly selected card or in a plurality of decks of cards dealt. But before licensing, and import the cards need to build the model; if the game is running in the computer or game machine, you can create two-dimensional or three-dimensional model based on the actual card model display cases and display, if the game is with the computer or three-dimensional virtual space outside of games, we need to build a three-dimensional model of the card and display.

In the actual blackjack card games, computers or game consoles and other devices after the execution of the licensing or suspension to the game players, game players to continue comprehensive judgment or dealer (themselves or other players) of the total number of points, and compare the game participation persons and dealer's compare the outcome.

Typically by the process of the game display screen to improve the realism of the game, the computer or the gaming machine, the computer or the gaming machine interface display screen; depth sensor is typically placed around the display screen, but the actual situation It is not limited thereto, as long as the player's hand can sense the depth information, and transmits the collected information to the master hand portion of the depth to the system or the apparatus computer game machine, a game machine or the like with the computer apparatus the main control system to transmit information through the hand depth way wired or wireless Internet.

In addition to the main control system performs complete control and card games, as shown in Figure 6, can also perform the step S51: the depth information based on the hand, the hand portion to obtain characteristic information; skeleton information including characteristic information of each finger and palm, skeleton information including equal width and / or length of the bone, specifically, the depth of each finger and palm information, by identifying and calculating to obtain the value of each finger and palm bone width, length and the like.

If the hand sensor senses the depth of the inner space is changed, the depth information is no longer a hand after the game participant hand, the change in the depth sensor is collected; Characteristics hand information determining whether or not occur: Step S52 , human-computer interaction based on the depth information to make it possible misuse of the game, affect the game. Therefore, a certain frequency of the comparison process, the current feature hand feature information on one hand and the obtained information is compared, if there is no change, then the normal game players participate in games still, if changed, step S53: change instruction is not executed interactive flip portion corresponding to the gesture motion.

Embodiments of the present application further provides a gesture-based interactive card game system shown in Figure 7, including a depth sensor and a main control system 61; the main control system typically controls operation of the system the game system, such as a main computer control systems, game consoles or master system. Hand host system for receiving a depth information acquired by the depth sensor, the depth information in accordance with the hand, the hand motion analysis; according to the motion of the hand to give the hand movement corresponding to the gesture; based on the gesture, to generate a corresponding gesture interactive instruction, the instruction control human-computer interaction in a card game if the dealer; where the hand palm depth information includes depth information and depth information of each finger.

One specific embodiment, the depth information based on the hand, and speed information to obtain three-dimensional coordinates of the hand; three-dimensional coordinates of the hand, the analysis of the displacement of the hand, and the information, the hand motion analysis based on the speed of the hand direction.

If the main control system determines the need to control the licensing in a card game according to the game participant gesture, then the gesture corresponding to the palm or the finger is moved up and down in the space or the depth sensor senses the vertical reciprocating motion; if the main control system according to the game participants gesture control stop determination requires licensing in a card game, the palm or finger gesture corresponding to about the depth sensor detects motion within a space or reciprocated right and left.

If the master control system in a card game licensing, then randomly selected a card from the deck or multiple decks of playing cards dealt.

Corresponding to the above-described system further comprises a construction unit 62; card for establishing a model construction unit, main control system before a random playing card in a deck of cards or multiple decks, introduced from the card unit model building, and display card in a card game.

Corresponding to the above-described system further includes a display unit 63 for display thereon during a card game on the display screen.

Based on the above-mentioned master control system further configured to hand the depth information, the characteristic information obtaining section of the hand; and determines whether the hand feature information changes; if not performed corresponding to changes in the gesture motion portion flip interactive instruction. Wherein the characteristic information includes information of the skeleton of each finger and palm; skeleton information includes a width and / or length of the bone.

Specific work process of the system has been described in detail in the gesture-based card game in human-computer interaction method described above, will not repeat them here.

Gesture-based interactive card game proposed method and system according to the embodiment of the present application, the game participant computer device such as a smart card like the game of blackjack, a key or without the need for operation such as clicking on a touch interface participate in the game, instead of using the same operation gesture game and reality to reality schematic computers, smart game device "to brand" or "suspension" to achieve a sense of the experience when card games and computers, game consoles and other smart devices real game technical effect.

The method of the present invention with reference to the embodiment of the present invention, apparatus (systems) and computer program products flowchart and / or block diagrams described. It should be understood and implemented by computer program instructions and block, and the flowchart / or block diagrams each process and / or flowchart illustrations and / or block diagrams of processes and / or blocks. These computer program instructions may be provided to a processor a general purpose computer, special purpose computer, embedded processor or other programmable data processing apparatus to produce a machine, such that the instructions executed by the processor of the computer or other programmable data processing apparatus generating in a device for implementing the flow chart or more flows and / or block diagram block or blocks in a specified functions.

These computer program instructions may also be stored in a can direct a computer or other programmable data processing apparatus to function in a particular manner a computer-readable memory, such that the instructions stored in the computer-readable memory produce an article of manufacture including instruction means, the instruction means implemented in a flowchart or more flows and / or block diagram block or blocks in a specified function.

These computer program instructions may also be loaded onto a computer or other programmable data processing apparatus to cause a series of operational steps on the computer or other programmable apparatus to produce a computer implemented process to perform on the computer or other programmable apparatus providing instructions for implementing a step in the flowchart or more flows and / or block diagram block or blocks in a specified functions.

While the present invention has been described with preferred embodiments, but those skilled in the art from the underlying inventive concept can make other modifications and variations to these embodiments. Therefore, the appended claims are intended to explain embodiments including the preferred embodiment as fall within the scope of the invention and all changes and modifications.

Obviously, those skilled in the art can make various modifications and variations to the invention without departing from the spirit and scope of the invention. Thus, if these modifications and variations of the present invention fall within the claims of the invention and the scope of equivalents thereof, the present invention intends to include these modifications and variations.

Claims (20)

  1. The method of card game gesture-based human-machine interaction, characterized by comprising the steps of:
    Receiving depth sensor information acquired by a hand in its depth perception space;
    The depth information of the hand, the hand motion analysis unit;
    The movement of the hand to give the hand movement corresponding to the gesture;
    Based on the gesture, to generate interactive command corresponding to the gesture, the interactive control command whether the dealer card game;
    Wherein the hand palm depth information includes depth information and depth information of each finger.
  2. The card game according to claim gesture-based interactive method, wherein the 1, according to the depth information of the hand, the hand motion analysis, specifically:
    Depth information based on the hand, and speed information to obtain three-dimensional coordinates of the hand;
    The three-dimensional coordinates of the hand, the analysis of the displacement of the hand;
    The speed information of the hand, the analysis of the direction of movement of the hand.
  3. The method of card game gesture-based human-machine interaction, wherein said 1, if the control of the card game licensing, if the gesture corresponds to the sensing space in the palm of the depth sensor as claimed in claim or reciprocating vertical movement up and down.
  4. The card game according to claim gesture-based interactive method, of claim 1 wherein, when said control card game licensing, if the gesture corresponds to moving a finger up and down within the depth sensor senses space or vertically reciprocates.
  5. The card game according to claim gesture-based interactive method, of claim 1 wherein, if the control is not in the card game licensing, if the gesture corresponds approximately to the depth within the palm sensor senses space left and right motion or reciprocating motion.
  6. The method of card game gesture-based human-machine interaction, wherein said 1, if the control is not in the card game licensing claim, then the left and right finger gesture corresponds to depth within said sensor senses space left and right motion or reciprocating motion.
  7. The card game according to claim gesture-based interactive method, of claim 1 wherein, when the control of the card game licensing, said method further comprising:
    Randomly selected from a deck of cards in one or multiple decks of playing cards dealt.
  8. 7 previously described interactive card game gesture-based method, wherein a random playing card in one or multiple decks of playing cards in the claims, the method further comprising:
    Card establish and import models.
  9. Gesture-based interactive card game method of claim 1, wherein, during the card game displayed on a display screen.
  10. The card game according to claim gesture-based interactive method, of claim 1 wherein the method further comprises:
    The hand based on the depth information, obtaining information characteristic of the hand;
    Wherein the hand information determining whether changes;
    If, HCI command change flip portion corresponding to the gesture motion is not performed.
    Wherein the characteristic information includes information of the skeleton of each finger and palm; the skeleton information includes a width and / or length of the bone.
  11. Card game gesture-based interactive system, wherein, said system comprising:
    Depth sensor for sensing the space within its hand acquiring depth information;
    Main control system, for receiving the hand depth information acquired by the depth sensor, the motion of the hand portion depth information, analyzing the hand; and the motion of the hand, the hand movement corresponding to obtain gesture; based on the gesture, to generate the human-machine interaction instruction corresponding to the gesture, the interactive control command whether the dealer card game;
    Wherein the hand palm depth information includes depth information and depth information of each finger.
  12. The card game claim gesture-based interactive system, wherein said 11, the main control system according to the hand movement depth information, analyzing the hand, specifically:
    Depth information based on the hand, and speed information to obtain three-dimensional coordinates of the hand;
    The three-dimensional coordinates of the hand, the analysis of the displacement of the hand;
    The speed information of the hand, the analysis of the direction of movement of the hand.
  13. The card game gesture-based interactive system, characterized in that 11, if the master control system in the card game licensing claim, then the gesture corresponding to the depth of the palm or reciprocating vertical movement up and down within the sensor sensing space.
  14. The card game gesture-based interactive system, characterized in that 11, if the master control system in the card game licensing claim, then the gesture is a finger corresponding to the perceived depth sensor up and down motion or reciprocating vertical movement in the space.
  15. The card game claims gesture-based interactive system, characterized in that 11, if the master control system in the card game licensing is not, then the gesture corresponding to the palm of the depth sensor about sports or about reciprocating motion in the perception of space.
  16. The card game gesture-based interactive system, characterized in that 11, if the master control system is not in the card game licensing claim, then the gesture is a finger corresponding to the depth sensor about sports or about reciprocating motion in the perception of space.
  17. 11 according to the card game gesture-based interactive system, wherein, if after the master control system in the card game licensing, the main control system for further claims:
    Randomly selected from a deck of cards in one or multiple decks of playing cards dealt.
  18. In the random according to claim 17 in a gesture of the card game based interactive system, wherein said system further comprises a construction unit, said construction unit for establishing a model card, the main control system before pairing, or multiple decks of playing cards in a playing card extraction unit model from said card introducing the construct.
  19. The gesture-based interactive card game system according to claim 11, characterized in that the system further comprises a display unit, the card game procedure for displaying on its display screen.
  20. The card game claim gesture-based interactive system, wherein said 11, the master system further configured to:
    The hand based on the depth information, obtaining information characteristic of the hand;
    Wherein the hand information determining whether changes;
    If, HCI command corresponding to the gesture motion change flip part is not performed;
    Wherein the characteristic information includes information of the skeleton of each finger and palm; the skeleton information includes a width and / or length of the bone.
PCT/CN2015/070079 2015-01-05 2015-01-05 Gesture based card game man-machine interaction method and system WO2016109914A1 (en)

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Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN101517514A (en) * 2006-09-13 2009-08-26 伊梅森公司 Systems and methods for casino gaming haptics
CN101593018A (en) * 2008-05-27 2009-12-02 盛大计算机(上海)有限公司 Human-computer interface device and controlling method
US7815507B2 (en) * 2004-06-18 2010-10-19 Igt Game machine user interface using a non-contact eye motion recognition device

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US7815507B2 (en) * 2004-06-18 2010-10-19 Igt Game machine user interface using a non-contact eye motion recognition device
CN101517514A (en) * 2006-09-13 2009-08-26 伊梅森公司 Systems and methods for casino gaming haptics
CN101593018A (en) * 2008-05-27 2009-12-02 盛大计算机(上海)有限公司 Human-computer interface device and controlling method

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