CN104516487A - Game simulator based on motion-sensing technology - Google Patents

Game simulator based on motion-sensing technology Download PDF

Info

Publication number
CN104516487A
CN104516487A CN201310450974.5A CN201310450974A CN104516487A CN 104516487 A CN104516487 A CN 104516487A CN 201310450974 A CN201310450974 A CN 201310450974A CN 104516487 A CN104516487 A CN 104516487A
Authority
CN
China
Prior art keywords
behavior
operator
action
virtual space
motion
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CN201310450974.5A
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Chinese (zh)
Inventor
娄保东
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Nanjing Zhuanchuang Intellectual Property Service Co Ltd
Original Assignee
Nanjing Zhuanchuang Intellectual Property Service Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Nanjing Zhuanchuang Intellectual Property Service Co Ltd filed Critical Nanjing Zhuanchuang Intellectual Property Service Co Ltd
Priority to CN201310450974.5A priority Critical patent/CN104516487A/en
Publication of CN104516487A publication Critical patent/CN104516487A/en
Pending legal-status Critical Current

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Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality

Abstract

Provided is a game method based on motion-sensing technology. The input method comprises the following steps: setting a behavior library including traces of each operation; configuring a motion-sensing device, and defining a virtual space within an induction area; identifying an input action of an operator; acting by the operator to input behavior information; judging, by the motion-sensing device, the ending of a single input action by the pause of the operator; inducting the behavior left in the virtual space after finished sensing an action; characteristically matching, by a computer, the action with the behavior in the behavior library, listing out candidate behaviors, and selecting a pre-selection action having the highest matching rate under the intelligent selection of the computer. The game simulator based on motion-sensing technology does not depend on conventional fixed input and output devices such as keyboard, mouse and earphone; induction tools needs to be held in hand; information input and output are finished in the induction space of the motion-sensing device; the induction is free; the operation is comfortable; the playability and entertainment of games are greatly increased.

Description

Based on the game simulator of body sense technology
Technical field
The present invention relates to a kind of game simulator, specifically relates to a kind of game simulator based on body sense technology.
Background technology
Along with development and the maturation of body sense technology, body sense technology is applied to entertainment field and is achieved, for the mankind provide more significant amusing method.Inspiration Sources of the present invention is in the Leap 3D of Kinect and the Leap Motion company of Microsoft.Under user needs use sense to answer the prerequisite of stage property, to be caught by camera and sensor, the action of identifying operation person.The actual act of induction and identification player, to control the corresponding actions of role in game, can bring good game experiencing for player.Make player's one synchronous with game character, experience the pleasant sensation of fighting at close quarters heartily.
Summary of the invention
The object of the invention is to overcome deficiency of the prior art, provide a kind of without the need to using mouse, keyboard, under the prerequisites such as earphone, by sensor, exchanges the signal of self with exported information.Thus experience better, game pleasant sensation more true to nature.
In order to solve the problems of the technologies described above, the present invention is achieved through the following technical solutions:
Based on the application of body sense technology, it comprises the following steps:
(1) the behavior storehouse comprising the track of each action is set;
(2) an individual sense equipment is set, and defines a Virtual Space in the inductive spacing of body sense equipment
(3) operating state of identifying operation person, it comprises the following steps:
S11: the hand of operator sends action signal to virtual spatial location direction, contact Virtual Space;
S12: the hand of operator regains action signal in the other direction to virtual spatial location, leaves Virtual Space;
(4) operator sends action action, meanwhile, shows position corresponding to operator and operating state over the display;
(5) body sense equipment judges individual part end of input by the pause of operator;
(6), after completing a certain item action, computing machine senses by body sense equipment the track that operator existed on Virtual Space;
(7) in the computing machine track of operator being taken action and the behavior storehouse that prestores, the track of each behavior carries out characteristic matching;
(8) each candidate's behavior is listed in behavior candidate bar from high to low according to matching degree;
(9) computer intelligence selects to work with operator the highest candidate's behavior of matching degree.
Compared with prior art, the invention has the beneficial effects as follows:
The present invention, without the need to using external instrument, makes user convenient, experiences gaming world more really, on the spot in person.The great playability and recreational increasing game.
Accompanying drawing explanation
Fig. 1 is the operating process of the game simulator that the present invention is based on body sense technology.
Embodiment
Below in conjunction with accompanying drawing and embodiment, the present invention is described in further detail:
(1) the behavior storehouse comprising the track of each action is set;
(2) an individual sense equipment is set, and defines a Virtual Space in the inductive spacing of body sense equipment
(3) operating state of identifying operation person, it comprises the following steps:
S11: the hand of operator sends action signal to virtual spatial location direction, contact Virtual Space;
S12: the hand of operator regains action signal in the other direction to virtual spatial location, leaves Virtual Space;
(4) operator sends action action, meanwhile, shows position corresponding to operator and operating state over the display;
(5) body sense equipment judges individual part end of input by the pause of operator;
(6), after completing a certain item action, computing machine senses by body sense equipment the track that operator existed on Virtual Space;
(7) in the computing machine track of operator being taken action and the behavior storehouse that prestores, the track of each behavior carries out characteristic matching;
(8) each candidate's behavior is listed in behavior candidate bar from high to low according to matching degree;
(9) computer intelligence selects to work with operator the highest candidate's behavior of matching degree.
The undeclared part related in the present invention is same as the prior art or adopt prior art to be realized.

Claims (2)

1., based on the game behavior signal inputting method of body sense technology, it is characterized in that: it comprises the following steps
(1) the behavior storehouse comprising the track of each action is set;
(2) an individual sense equipment is set, and defines a Virtual Space in the inductive spacing of body sense equipment
(3) operating state of identifying operation person, it comprises the following steps:
S11: the hand of operator sends action signal to virtual spatial location direction, contact Virtual Space;
S12: the hand of operator regains action signal in the other direction to virtual spatial location, leaves Virtual Space;
(4) operator sends action action, meanwhile, shows position corresponding to operator and operating state over the display;
(5) body sense equipment judges individual part end of input by the pause of operator;
(6), after completing a certain item action, computing machine senses by body sense equipment the track that operator existed on Virtual Space;
(7) in the computing machine track of operator being taken action and the behavior storehouse that prestores, the track of each behavior carries out characteristic matching;
(8) each candidate's behavior is listed in behavior candidate bar from high to low according to matching degree;
(9) computer intelligence selects to work with operator the highest candidate's behavior of matching degree.
2. according to the behavior signal inputting method based on body sense technology described in claim 1, it is characterized in that: described Virtual Space, represent that the dead time value of single behavior end of input is by the self-defined setting of operator.
CN201310450974.5A 2013-09-28 2013-09-28 Game simulator based on motion-sensing technology Pending CN104516487A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN201310450974.5A CN104516487A (en) 2013-09-28 2013-09-28 Game simulator based on motion-sensing technology

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN201310450974.5A CN104516487A (en) 2013-09-28 2013-09-28 Game simulator based on motion-sensing technology

Publications (1)

Publication Number Publication Date
CN104516487A true CN104516487A (en) 2015-04-15

Family

ID=52791939

Family Applications (1)

Application Number Title Priority Date Filing Date
CN201310450974.5A Pending CN104516487A (en) 2013-09-28 2013-09-28 Game simulator based on motion-sensing technology

Country Status (1)

Country Link
CN (1) CN104516487A (en)

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN106155324A (en) * 2016-07-13 2016-11-23 中国人民解放军海军医学研究所 A kind of man-machine interaction householder method operating Underwater Battery equipment and system
CN107016347A (en) * 2017-03-09 2017-08-04 腾讯科技(深圳)有限公司 A kind of body-sensing action identification method, device and system

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN106155324A (en) * 2016-07-13 2016-11-23 中国人民解放军海军医学研究所 A kind of man-machine interaction householder method operating Underwater Battery equipment and system
CN106155324B (en) * 2016-07-13 2019-05-31 中国人民解放军海军医学研究所 A kind of the human-computer interaction householder method and system of operation Underwater Battery equipment
CN107016347A (en) * 2017-03-09 2017-08-04 腾讯科技(深圳)有限公司 A kind of body-sensing action identification method, device and system

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Legal Events

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PB01 Publication
WD01 Invention patent application deemed withdrawn after publication

Application publication date: 20150415

WD01 Invention patent application deemed withdrawn after publication