WO2016027947A1 - Système de jeu de sport participatif basé sur une analyse et une prédiction en temps réel, et procédé de jeu de sport - Google Patents

Système de jeu de sport participatif basé sur une analyse et une prédiction en temps réel, et procédé de jeu de sport Download PDF

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Publication number
WO2016027947A1
WO2016027947A1 PCT/KR2015/000184 KR2015000184W WO2016027947A1 WO 2016027947 A1 WO2016027947 A1 WO 2016027947A1 KR 2015000184 W KR2015000184 W KR 2015000184W WO 2016027947 A1 WO2016027947 A1 WO 2016027947A1
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sports game
real time
prediction value
module
game data
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PCT/KR2015/000184
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English (en)
Korean (ko)
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전욱
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전욱
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Priority claimed from KR1020140155430A external-priority patent/KR101612628B1/ko
Application filed by 전욱 filed Critical 전욱
Priority to US15/128,586 priority Critical patent/US20170223415A1/en
Publication of WO2016027947A1 publication Critical patent/WO2016027947A1/fr

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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services

Definitions

  • the present invention relates to a sports game system and a sports game method, and more particularly, to a participatory sports game system and a sports game method by real-time analysis and prediction.
  • Sports games are broadcast through various media such as personal computers (PCs), smart phones, as well as TV, or are being provided in real time streaming. Through these media, users can enjoy sports games anytime, anywhere, regardless of time and place.
  • sports lottery can analyze sports games, predicting game results, and enjoying sports in a variety of ways.
  • Sports games can be fully analyzed and predicted according to various variables such as players, game conditions, and player composition and supervision.
  • the season's winners and game results for each game are predicted and analyzed by experts, and the sports lottery also predicts every game and analyzes various games in advance.
  • Sports games can be enjoyed by users because of their excitement, excitement, and passion for the game, but they are expanding to the intellectual areas of analysis and prediction of sports games, as well as emotional areas of simple interest and fun. In particular, with the development of information and communication, various sports contents combining media and mobile are emerging.
  • broadcasting or streaming services for watching sports need not only to provide simple interests and thrills, but also to satisfy the intellectual interests of users.
  • An object of the present invention is to provide a participatory sports game system by real-time analysis and prediction.
  • Another object of the present invention to provide a participatory sports game method by real-time analysis and prediction.
  • the first embodiment of the participatory sports game system by real-time analysis and prediction comprises: a sports game streaming module for providing streaming of a video of a sports game selected by a user in real time; A sports game data aggregation module for collecting sports game data corresponding to a game record generated in real time in the sports game; A sports game data providing module for providing sports game data of the collected sports game in real time, a sports game data storage module for storing sports game data collected in real time, and a video provided by the sports game streaming module A prediction value analysis providing module that receives a prediction value for a sports game and determines whether or not to hit the received prediction value and provides a determination result, and a point providing module that provides points according to the determination result provided by the prediction value analysis providing module.
  • the server Receives and displays streaming video from the sports game streaming module in real time, receives and displays the sports game data in real time from the sports game data providing module, and receives a prediction value for the sports game of the video from the user.
  • the user terminal may be configured to include a user terminal which is transmitted to a prediction value analysis providing module, receives and displays the determination result from the prediction value analysis providing module, and receives a point according to the determination result from the point providing module.
  • the prediction value analysis providing module receives a real-time prediction value for the detailed event of the sports game and a preliminary prediction value for the final game result of the sports game from the user terminal, and determines whether to hit each other, and determines the determination result to the user. It may be configured to provide to the terminal.
  • the sports game data collected in real time from the sports game data and the prediction value received from the predictive value analysis providing module may be compared and analyzed to recognize success or failure of the detailed event.
  • a sports game data aggregation module for collecting sports game data corresponding to a game record generated in real time in a sports game;
  • a sports game data providing module for providing sports game data of the collected sports game in real time;
  • a sports game data storage module for storing sports game data collected in real time;
  • a prediction value analysis providing module for receiving a prediction value for a sports game in the video provided by the sports game streaming module and determining whether to hit the received prediction value and providing a determination result, and a determination result provided by the prediction value analysis providing module.
  • a server comprising a point providing module for providing points accordingly; Receives and displays the sports game data in real time from the sports game data providing module, receives a predicted value for the sports game of the video from the user, and transmits the predicted value analysis providing module to the predicted value analysis providing module. It may be configured to include a user terminal receiving and displaying a result and receiving a point according to the determination result from the point providing module.
  • the sports game data providing module and the predictive value analysis providing module may be configured to operate in synchronization with each other based on the sports game generated in real time.
  • the prediction value analysis providing module receives a real-time prediction value for a detailed event of the sports game and a pre-prediction value for a final game result of the sports game from the user terminal, and determines whether to hit each other, and determines a determination result of the user terminal. It may be configured to provide.
  • the prediction value analysis providing module may be configured to recognize the success of the detailed event by comparing and analyzing the sports game data collected in real time from the sports game data and the prediction value received from the prediction value analysis providing module. .
  • Participating sports game method by real-time analysis and prediction the server collecting and storing sports game data corresponding to the game record generated in real time in the sports game; Providing, by the server, streaming video of a sports game to a user terminal in real time, and providing the collected sports game data to the user terminal in real time; Receiving, by the server, a prediction value of the sports game from the user terminal in real time, determining whether the server is hit based on the prediction value received in real time, and providing a determination result to the user terminal; Generating, by the server, statistics about whether the determination result is appropriate and providing the statistics to the user terminal;
  • the server may be configured to include providing a point according to the determination result to the user terminal.
  • the server receiving the prediction value of the sports game from the user terminal in real time, and determining whether the hit on the real-time received prediction value to provide a determination result to the user terminal, the sports game from the user terminal It may be configured to receive a real-time prediction value for the detailed event of the and the previous prediction value for the final game result of the sports game to determine whether each hit, and provide the determination result to the user terminal.
  • the server may receive the prediction value of the sports game from the user terminal in real time, and determine whether or not the prediction value is hit in real time, and provide the determination result to the user terminal.
  • the sports game data aggregation module may be configured to recognize the success of the detailed event by comparing and analyzing the sports game data collected in real time with the prediction value received from the prediction value analysis providing module.
  • the participatory sports game system and the sports game method by the real-time analysis and prediction as described above, detailed events (real-time records generated during the game) and final results (various personal results generated in the game after the end of the game) during the sports game relay And the user's prediction of the recorded material and whether the hit is provided, the user can directly participate in the sports game and watch and enjoy the game. It can enjoy not only the dynamic domain but also the intellectual domain of sports games, and it is effective in identifying and immersing game results by increasing the understanding of sports games.
  • FIG. 1 is a block diagram of a participatory sports game system by real time analysis and prediction according to a first embodiment of the present invention.
  • FIG. 2 is a schematic diagram for explaining a detailed event of a pitcher and a detailed event of a batter in a baseball game according to the first embodiment of the present invention.
  • 3A to 3C are exemplary views of an interface screen for real time analysis and prediction of a baseball game according to the first embodiment of the present invention.
  • FIG 4 is an exemplary view of an interface screen for real time analysis and prediction of a volleyball game according to the first embodiment of the present invention.
  • FIG. 5 is a block diagram of a participatory sports game system by real time analysis and prediction according to a second embodiment of the present invention.
  • FIG. 6 is an exemplary view of an interface screen for real time analysis and prediction of a baseball game according to a second embodiment of the present invention.
  • FIG. 7 is a flowchart of a participatory sports game method by real-time analysis and prediction according to an embodiment of the present invention.
  • the first component may be referred to as the second component, and similarly, the second component may also be referred to as the first component.
  • FIG. 1 is a block diagram of a participatory sports game system by real-time analysis and prediction by real-time analysis and prediction according to a first embodiment of the present invention.
  • a participatory sports game system (hereinafter referred to as a “participant sports game system”) 100 by real time analysis and prediction according to a first embodiment of the present invention may include a server 110 and a user terminal 120. It is composed of
  • the server 110 is a sports game streaming module 111, sports game data aggregation module 112, sports game data storage module 113, sports game data providing module 114, predictive value analysis providing module 115, It may be configured to include a point providing module 116.
  • the user terminal 120 may be configured as a terminal capable of bidirectional communication such as a tablet PC and a smart phone, as well as a personal computer 120.
  • Participatory sports game system 100 is configured to participate in the sports game by analyzing the flow of the game while watching the sports game and predict the results of the game every moment. In addition, it is configured to participate in the sports game by predicting the final result of the sports game, that is, various personal results and records generated in the game after the end of the game before the start of the game. In addition to emotional satisfaction through sports games, the user can add intellectual fun to the game so that he can be more intimate and enjoy every moment.
  • the sports game streaming module 111 may be configured to provide a video of a sports game selected by the user to the user terminal 120 in real time.
  • the sports game may be a variety of games, such as baseball, volleyball, basketball, soccer.
  • the sports game data aggregation module 112 may be configured to collect and aggregate game records, that is, sports game data, generated in real time in the sports game.
  • the sports game data may be composed of detailed events generated in real time during the sports game, that is, real-time records generated during the game, or various final results of the sports game, that is, various personal scores and records generated after the end of the game.
  • the sports game data storage module 113 may be configured to store sports game data collected by the sports game data aggregation module 112.
  • the stored sports game data can be used for counting individual scores or counting victories.
  • the sports game data providing module 114 may be configured to provide sports game data collected by the sports game data aggregation module 112 to the user terminal 120 in real time.
  • the user terminal 120 may be configured to receive and display streaming video from the sports game streaming module 111 in real time.
  • the user terminal 120 may be configured to receive and display sports game data associated with a sports game in real time from the sports game data providing module 114.
  • the sports game may be provided streaming through a 3G / 4G network or a wired network, and should be provided through a network capable of bidirectional communication.
  • the predictive value analysis providing module 115 receives the predicted value for the sports game in the video provided by the sports game streaming module 111, determines whether the received predicted value is hit, and provides the determination result to the user smart terminal 120. It can be configured to.
  • the prediction value may be a real-time prediction value for the detailed event of the sports game or any one or both of the preliminary prediction values for the final game result of the sports game.
  • the user terminal 120 receives a real-time prediction value for each detailed event of the sports game of the video from the user and transmits it to the prediction value analysis providing module 115 or the final result of the sports game (various personal results generated in the game after the end of the game). And a pre-prediction value for the record) from the user and transmitted to the prediction value analysis providing module 115.
  • the predictive value may correspond to various personal grades and records generated in the game after the game ends.
  • the detailed event is a detailed game result (various records) generated in the game, for example, in the baseball game, the attacking team's on-base status according to the game record occurred in the batter's plate at bat , Home run, dune, walk, etc.).
  • the pitcher can be considered as a detailed event, such as the pitch of the ball thrown from the mound, the judging of the type of pitch, and where the pitched ball is pitched based on the pitching zone.
  • the attack team's attack type is detailed in terms of where to put the serve before the server puts it into the subzone, the attack method, and the type of attack (a, b, c, d quick back attack, etc.). It may correspond to an event.
  • detailed events can be established for all possible outcomes, such as whether blocking is successful.
  • the prediction value analysis providing module 115 may be configured to determine whether to hit each of the real-time prediction values and the pre-prediction values received by the prediction value analysis providing module 115 and provide the determination result to the user terminal 120.
  • weighting and swing When predicting the situation of an attacking team in a baseball game, you have two choices: weighting and swing. Based on the rule that the batter is out in the baseball rules, it can be configured to predict the situation every pitch through the choice of weighting and swinging based on the ball thrown by the pitcher from the time the batter enters the batter. At this time, whether the hitter hits the swing by selecting the swing (various records, walk, dune, single, double, triple, home run, goal, foul, ground out, fly out, double out, sacrifice, sacrifice) Burnt, etc.) to obtain a score assigned to each record.
  • the batter before the batter enters the batter's field, he enters his base (various records, walks, dunes, singles, doubles, triples, home runs, goals, fouls, ground outs, fly outs, double outs, sacrifices, sacrifice bunts, etc.). It can also be configured.
  • a score system for all cases that can emerge from the game situation is assumed, and may be configured to be selected and given points, respectively. In addition, it can be configured to predict various situational operations (runners steal, run-and-run, squeeze, send bunt, sacrificial strokes) when there are runners on the floor.
  • the pitcher predicts and selects the pitcher throws for each pitch (two pitches, four-seams, cutters, splitters, curves, sinkers, circle change-ups, palmballs, knuckleballs, sliders, scuba balls, etc.).
  • the pitching zone can be configured to predict where to throw the ball. This prediction can be analyzed through pitching system that appears in the broadcast through the pitch of the pitcher throwing, ie the grip holding the ball at the time the ball is released, and the trajectory of the ball when it reaches the home plate at the throwing point. have.
  • the attack team predicts the sub direction and success of the player who puts the sub, and may be configured to predict in advance the attack pattern (a, b, c fast attack, back attack attack, or moving attack).
  • the defensive team may be configured to predict in advance the defensive part, such as blocking success. It may also be configured to predict in advance the personal record of each player before the match. That is, it can be the prediction target for the individual scores recorded by the rules of volleyball events, such as individual scores, sub scores, open attacks, back attacks, quick scores, blocking numbers, and receive numbers for each player.
  • the receiving can be configured to predict the attack type of a team each time. And whether attacking or defending will succeed or fail is a predictable target.
  • Prediction value analysis providing module 115 is a record of the actual situation is aggregated through a data aggregation management server that collects the game records generated in real time in the game, and compares the predicted value and the recorded value shown in the actual situation through the sports participation module It can be configured to analyze the success or failure of detailed event. It is preferable that the management server is configured to input or correct the results of detailed events in real time through the manager terminal.
  • the predictive value analysis providing module 115 may be configured to provide the user terminal 120 with statistics of the determination result provided above.
  • the user terminal 120 may be configured to receive and display the determination result and statistics from the prediction value analysis providing module 115.
  • the statistics of game data may be generated and provided for each team, and the statistics may be generated and provided for each player.
  • the results may be provided against the statistics of the game data and the prediction statistics.
  • the point providing module 116 may be configured to provide the point to the user terminal 120 according to the determination result provided by the predictive value analysis providing module 115.
  • the user terminal 120 may be configured to receive a point according to the determination result from the point providing module 116.
  • the point providing module 116 may post an advertisement on a sports game viewing site and receive cash points or cash of the corresponding company from the sponsor company and provide the same to users.
  • FIG. 2 is a schematic diagram for explaining a detailed event of a pitcher and a detailed event of a batter in a baseball game according to the first embodiment of the present invention.
  • the batter may start by predicting whether to swing or wait for the pitcher's pitch. Since the batter is out by three strikes in baseball rules, three swing predictions are possible by default, and four ball predictions are basically possible because the ball is released by four balls.
  • every pitcher throws can predict by swinging and weighting. If a swing is selected and the batter hits it, points can be earned by the recording.
  • the pitcher's position may be configured to predict the pitcher's pitch at every moment before pitching. And after the ball prediction can be configured to predict where to throw the ball.
  • the pitcher's prediction of the ball thrown and the ball thrown in the pitching zone can be configured to earn points if the pitch succeeds in every pitch. And pitcher pitching and prediction of the throwing point can be analyzed through the broadcast broadcast tracking system.
  • 3A to 3C are exemplary views of an interface screen for real time analysis and prediction of a baseball game according to the first embodiment of the present invention.
  • an interface screen is illustrated so that a baseball player can select a batter's plate at bat. That is, a strikeout, a dune, a deliberate dune, a shot, a ball to fit the body, and the like are shown, and the hitter is configured to select whether to swing or wait.
  • the selection of swinging or waiting for the pitcher's pitching illustrates the points provided according to the result.
  • FIG. 3C an interface screen for predicting which ball to throw from the pitcher's point of view is shown.
  • Two-seam, four-seam, change-up, slider, forkball, splitter, sinker, cutter, curve, palmball, knuckleball, forkball, etc. are selectable and the pitch zone of the ball is also selectable.
  • FIG 4 is an exemplary view of an interface screen for real time analysis and prediction of a volleyball game according to the first embodiment of the present invention.
  • Attack types include A-Quick, B-Quick, C-Quick, Back Attack, Double Attack, Timed Attack, and Move Attack.
  • FIG. 5 is a block diagram of a participatory sports game system by real time analysis and prediction according to a second embodiment of the present invention.
  • a participatory sports game system 200 by real time analysis and prediction may include a server 210 and a user terminal 220. It is composed of
  • the server 210 includes a sports game data aggregation module 212, a sports game data storage module 213, a sports game data providing module 214, a predictive value analysis providing module 215, and a point providing module 216. It can be configured to.
  • the server 210 does not include a sports game streaming module unlike the server 110 of the first embodiment. That is, only game data is provided to the user terminal 220 in real time, and the currently playing game image is different from that provided to the user terminal 220. However, the user terminal 220 is configured to grasp and understand the current game data in real time through a predetermined interface screen.
  • the user terminal 220 may be configured as a terminal capable of two-way communication such as a tablet PC and a smart phone as well as a personal computer.
  • Participant sports game system 200 is configured to participate in the sports game by analyzing the flow of the game while watching the sports game and predict the results of the game every moment.
  • the user is configured to make predictions and obtain points every moment of the current game.
  • the current game video is not streamed and displayed on the user terminal 220
  • the game data is provided to the user terminal 120 in real time since the current game record
  • the user can grasp the current game flow and game record in real time. have.
  • the user may participate in the game through the user terminal 220 while watching the game directly in the stadium and watching the game through a television or other video medium.
  • the sports game data aggregation module 211 may be configured to collect and aggregate game records, that is, sports game data generated in real time in the sports game.
  • the sports game data may be composed of detailed events generated in real time during the sports game, that is, real-time records generated during the game, or various final results of the sports game, that is, various personal scores and records generated after the end of the game.
  • the sports game data aggregation module 211 may be configured to receive sports game data in real time through a server manager or a sports game data input terminal (not shown).
  • the sports game data storage module 222 may be configured to store sports game data collected by the sports game data aggregation module 211.
  • the stored sports game data can be used for counting individual scores or counting victories.
  • the sports game data providing module 212 may be configured to provide sports game data collected by the sports game data aggregation module 211 to the user terminal 220 in real time.
  • the user terminal 220 may be configured to receive sports game data associated with a sports game in real time from the sports game data providing module 212 and display the same on a predetermined interface screen.
  • the sports game data storage module 213 may be configured to backup and store the sports game data aggregated by the sports game data aggregation module 211.
  • the prediction value analysis providing module 214 may be configured to receive the prediction value by the user of the current game from the user terminal 220, determine whether to hit the received prediction value, and provide the determination result to the user terminal 220. .
  • the prediction value may be a real-time prediction value for the detailed event of the sports game or any one or both of the preliminary prediction values for the final game result of the sports game.
  • the user terminal 220 receives a real-time prediction value for each detailed event of the sports game of the video from the user and transmits it to the predictive value analysis providing module 214 or the final result of the sports game (various personal results generated in the game after the end of the game). And a pre-prediction value for the record) from the user and transmitted to the prediction value analysis providing module 214 in advance.
  • the predictive value may correspond to various personal grades and records generated in the game after the game ends.
  • the detailed event is a detailed game result (various records) generated in the game, for example, in the baseball game, the attacking team's on-base status according to the game record occurred in the batter's plate at bat , Home run, dune, walk, etc.).
  • the pitcher can be considered as a detailed event, such as the pitch of the ball thrown from the mound, the judging of the type of pitch, and where the pitched ball is pitched based on the pitching zone.
  • the attack team's attack type is detailed in terms of where to put the serve before the server puts it into the subzone, the attack method, and the type of attack (a, b, c, d quick back attack, etc.). It may correspond to an event.
  • detailed events can be established for all possible outcomes, such as whether blocking is successful.
  • the prediction value analysis providing module 214 may be configured to determine whether to hit each of the real-time prediction value and the pre-prediction value received by the prediction value analysis providing module 214, and provide the determination result to the user terminal 220.
  • the sports game data providing module 212 and the predictive value analysis providing module 214 should be synchronized with each other in real time.
  • the prediction value analysis providing module 214 receives the prediction value from the user terminal 220 before the detailed event occurs in the actual game in synchronization with the progress of the actual game, and the sports game data providing module 212 provides the actual value of the detailed event.
  • the result may be configured to be provided to the user terminal 220 after the occurrence of the corresponding detailed event.
  • the server 210 receives the game video in real time from the outside and the sports game data providing module 212 and the predictive value analysis providing module 214 are configured to be synchronized with each other based on the received video in real time. .
  • the predictive value analysis providing module 214 may be configured to provide the user terminal 220 with statistics of the determination result provided above.
  • the user terminal 220 may be configured to receive and display the determination result and statistics from the prediction value analysis providing module 214.
  • the statistics of game data may be generated and provided for each team, and the statistics may be generated and provided for each player.
  • the results may be provided against the statistics of the game data and the prediction statistics.
  • the point providing module 215 may be configured to provide the point to the user terminal 220 according to the determination result provided by the predictive value analysis providing module 214.
  • the user terminal 220 may be configured to receive a point according to the determination result from the point providing module 215.
  • the point providing module 215 may post an advertisement on a sports game viewing site and receive a cash point or cash of the corresponding company from a sponsor company and provide the same to users.
  • FIG. 6 is an exemplary view of an interface screen for real time analysis and prediction of a baseball game according to a second embodiment of the present invention.
  • the interface screen of FIG. 6 has no video streamed as shown in FIG. 6, the interface screen is configured to allow the user to more easily and accurately grasp the current game flow. That is, it is configured to grasp the current game flow without a game video, and also configured to predict the details of the current baseball game, for example, at bat, every pitch, and know the result.
  • the interface screen 10 of FIG. 6 includes a current batter guide area 11, a batter result prediction button 12, a prediction button 13 for each pitch at batter, an attack button 14, a defense button 15, and details.
  • the recording button 16, the overall game progress state button 17, the counterpart conversation button 18, the pitcher batting recording area 19 may be configured.
  • the current batter guide area 11 displays information on the batter of the current batter's seat.
  • the turn at bat button 12 is indicated by a button of H. When the turn at bat button 12 is pressed, a button for predicting and entering a turn at bat result is displayed above.
  • the turn at bat prediction button 13 is a button for which the user predicts and presses a record of the batter at bat. That is, the user may press one of the turn at bat prediction buttons 13 to predict one batter and two at bats of the batter.
  • the attack button 14 is a button for selecting whether a batter swings or balls, a squeeze bunt or a bunt at each batter when the user's team is an attack.
  • the detailed button displayed above the attack button 14 can be selected and pressed.
  • the defense button 15 is a button for selecting whether the pitcher's pitch is a ball or a strike when the user's team is a defense.
  • the detail record button 16 is displayed for the selection, such as three hits of the batter and four times of the ball.
  • the game status button 17 may be configured to appear when the plate at bat button 12 is pressed, providing information about the attacking and defending teams in the current game state, as well as the batter's ball count or the team's out count, score and current innings. Configured to display.
  • the counterpart talk button 18 is a start button of a chat function for the user to talk with other users who are currently participating in the league.
  • the batter recording area 19 for each pitch is an area where the actual recording of the batter for each pitcher appears.
  • the value that the user predicts and inputs the final result at the batter's plate at bat, the value that is predicted and input for every pitch, the actual pitch value, the actual batting result (points), etc. are displayed by pitch. That is, the detailed events actually recorded by the batter's batter are displayed in detail.
  • FIG. 7 is a flowchart of a participatory sports game method by real-time analysis and prediction according to an embodiment of the present invention.
  • the sports game data aggregation module 112 of the server 110 collects and stores sports game data corresponding to a game record generated in real time in a sports game (S101).
  • the sports game streaming module 111 of the server 110 provides streaming of a sports game video to the user terminal 120 in real time, and the sports game data providing module 114 of the server 110 is associated with the video. Provide sports game data to the user terminal 120 in real time (S102).
  • the predictive value analysis providing module 115 of the server 110 receives the predicted value of the sports game in real time from the user terminal 120, determines whether the hit is received against the received value in real time, and determines the determination result of the user terminal 120. Provided in (S102).
  • the prediction value analysis providing module 115 of the server 110 receives a real-time prediction value for the detailed event of the sports game or a pre-prediction value for the final game result of the sports game from the user terminal 120 to determine whether or not each hit. Can be configured.
  • the predictive value analysis providing module 115 of the server 110 may be configured to provide the determination result to the user terminal 120.
  • the predictive value analysis providing module 115 compares the sports game data collected in real time by the sports game data aggregation module 112 and the predicted value received by the predictive value analysis providing module 115 to compare and analyze the success of the detailed event. It can be configured to recognize.
  • the predictive value analysis providing module 115 of the server 110 generates the statistical value of the determination result and provides it to the user terminal 120 (S103).
  • the point providing module 116 of the server 110 provides a point according to the determination result to the user terminal 120 (S104).
  • the present invention relates to a sports game system and a sports game method, and can be used in the game industry.

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Abstract

La présente invention comprend un serveur comprenant un module de diffusion en continu de jeu de sport pour une diffusion en continu et fournir une image mobile d'un jeu de sport en temps réel, un module de collecte de données de jeu de sport pour collecter des données de jeu de sport correspondant à un enregistrement de jeu généré en temps réel dans le jeu de sport, un module de fourniture de données de jeu de sport pour fournir des données de jeu de sport en temps réel, un module de stockage de données de jeu de sport pour stocker les données de jeu de sport collectées en temps réel, un module de fourniture de données de jeu de sport pour fournir des données de jeu de sport en temps réel, un module de fourniture d'analyse de valeur de prédiction pour recevoir une valeur de prédiction associée au jeu de sport, déterminer si la valeur de prédiction reçue correspond à une prédiction précise ou non, et fournir le résultat de détermination, et un module de fourniture de point pour fournir un point selon le résultat de détermination; et un terminal utilisateur, qui reçoit l'image mobile diffusée en continu provenant du module de diffusion en continu de jeu de sport et qui l'affiche, qui reçoit des données de jeu de sport provenant du module de fourniture de données de jeu de sport en temps réel et qui les affiche, qui reçoit une valeur de prédiction associée au jeu de sport dans l'image mobile en provenance de l'utilisateur et la transmet au module de fourniture d'analyse de valeur de prédiction, qui reçoit le résultat de détermination provenant du module de fourniture d'analyse de valeur de prédiction et qui l'affiche, et qui reçoit un point provenant du module de fourniture de point.
PCT/KR2015/000184 2014-08-21 2015-01-08 Système de jeu de sport participatif basé sur une analyse et une prédiction en temps réel, et procédé de jeu de sport WO2016027947A1 (fr)

Priority Applications (1)

Application Number Priority Date Filing Date Title
US15/128,586 US20170223415A1 (en) 2014-08-21 2015-01-08 Participative sports game system and method by real-time analyzing and predicting

Applications Claiming Priority (4)

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KR10-2014-0108869 2014-08-21
KR20140108869 2014-08-21
KR10-2014-0155430 2014-11-10
KR1020140155430A KR101612628B1 (ko) 2014-08-21 2014-11-10 실시간 분석 및 예측에 의한 참여형 스포츠 게임 시스템 및 스포츠 게임 방법

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CN114264239A (zh) * 2021-12-28 2022-04-01 深圳市微特精密科技股份有限公司 一种运动平台激光校准系统
CN114264239B (zh) * 2021-12-28 2022-07-15 深圳市微特精密科技股份有限公司 一种运动平台激光校准系统

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