WO2015078199A1 - Live interaction method and device, client, server and system - Google Patents

Live interaction method and device, client, server and system Download PDF

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Publication number
WO2015078199A1
WO2015078199A1 PCT/CN2014/083897 CN2014083897W WO2015078199A1 WO 2015078199 A1 WO2015078199 A1 WO 2015078199A1 CN 2014083897 W CN2014083897 W CN 2014083897W WO 2015078199 A1 WO2015078199 A1 WO 2015078199A1
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WO
WIPO (PCT)
Prior art keywords
client
interactive
data
interaction
user
Prior art date
Application number
PCT/CN2014/083897
Other languages
French (fr)
Chinese (zh)
Inventor
王欢
Original Assignee
腾讯科技(深圳)有限公司
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Publication of WO2015078199A1 publication Critical patent/WO2015078199A1/en

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Classifications

    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/478Supplemental services, e.g. displaying phone caller identification, shopping application
    • H04N21/4788Supplemental services, e.g. displaying phone caller identification, shopping application communicating with other users, e.g. chatting
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/21Server components or server architectures
    • H04N21/218Source of audio or video content, e.g. local disk arrays
    • H04N21/2187Live feed
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/43Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
    • H04N21/431Generation of visual interfaces for content selection or interaction; Content or additional data rendering
    • H04N21/4312Generation of visual interfaces for content selection or interaction; Content or additional data rendering involving specific graphical features, e.g. screen layout, special fonts or colors, blinking icons, highlights or animations
    • H04N21/4316Generation of visual interfaces for content selection or interaction; Content or additional data rendering involving specific graphical features, e.g. screen layout, special fonts or colors, blinking icons, highlights or animations for displaying supplemental content in a region of the screen, e.g. an advertisement in a separate window

Definitions

  • the present invention relates to the field of network communication technologies, and in particular, to a live interaction method, device, client, server, and system. Background technique
  • the Team Voice Tool is a network tool that supports multi-person online voice communication and video communication. It has the characteristics of small bandwidth and high voice service quality.
  • the team voice tool usually divides the team according to the room (also called the channel).
  • Each room includes at least one anchor client and at least one user client, and the anchor client and the client client can interact online.
  • the live interaction method in the team voice tool includes: the anchor client and the user client are in the same room, the anchor client communicates with each user client in the same room by the live video, and the user client in the same room uses the text information. Communicate with anchor clients and other user clients. As shown in FIG. 1, both the anchor client and the user client display the same or similar user interface 10, on which the video area 12 is used to display live video, and the chat area 14 is used to display each user client. The text information, the gift area 16 is used to display the gifts sent by the respective user client to the anchor client.
  • the inventor finds that the live interaction between the user client and the anchor client is displayed in different areas of the user interface according to the interaction type, for example, the live video is displayed in the video area 12, and the text information is displayed.
  • the chat area 14, etc. when the user obtains information of a plurality of areas in the user interface, it is necessary to switch the line of sight back and forth between the plurality of areas. When the user's line of sight switches to a certain area, it is easy to miss the display content of other areas in the user interface, resulting in a low information acquisition rate.
  • the embodiment of the present invention provides a Live interactive methods, devices, clients, servers and systems.
  • the embodiment of the present invention provides a live broadcast interaction method, which is used in a client, where the client includes an anchor client or a user client that belongs to the same room, and the method includes:
  • All or part of the interactive display content is fused with the live video in the same area for display.
  • an embodiment of the present invention provides a live interaction method, which is used in a server, where the method includes:
  • the embodiment of the present invention provides a live interactive participation device, which is used in a client, where the client includes an anchor client or a user client that belongs to the same room, and the device includes: a data switching module. Used for receiving, by the server, a live video from the anchor client and interaction data originating from at least one of the user clients in the room;
  • a content generating module configured to generate an interactive display content according to the interaction data received by the data switching module, where the interactive display content is used to display an interaction between the anchor client and the user client;
  • the interactive display module is configured to merge all or part of the interactive display content generated by the content generating module with the live video received by the data switching module in a same area for display.
  • the embodiment of the present invention provides a live broadcast interactive service device, which is used in a server, where the device includes: a data receiving module, configured to receive a live video from the anchor client and interaction data from at least one user client in the room, where the room includes the anchor client and at least one user client;
  • a data forwarding module configured to forward the live video and the interaction data received by the data receiving module to each client in the room, so that each client in the room generates according to the interaction data
  • the interactive display content is used to display the interaction between the anchor client and the user client, and all or part of the interactive display content is merged with the live video in the same area for display.
  • the client includes the anchor client or the user client belonging to the room.
  • the embodiment of the present invention provides a client, where the client includes an anchor client or a user client that belongs to the same room, and the client includes the live interactive participation device according to the third aspect.
  • an embodiment of the present invention provides a server, where the server includes the live interactive service device according to the fourth aspect.
  • the seventh aspect the embodiment of the present invention provides a live interactive system, the system comprising the client according to the fifth aspect and the server according to the sixth aspect.
  • the line of sight is switched back and forth between the areas.
  • FIG. 1 is an application scenario diagram of a live interaction method conventionally provided
  • FIG. 2 is a schematic structural diagram of a team voice tool according to an embodiment of the present invention.
  • FIG. 3 is a flowchart of a method for a live interaction method according to an embodiment of the present invention.
  • FIG. 4 is a flowchart of a method for a live interaction method according to an embodiment of the present invention.
  • FIG. 5A is a flowchart of a method for a live interaction method according to an embodiment of the present invention.
  • FIG. 5B is a first application scenario diagram of a live interaction method according to an embodiment of the present invention
  • FIG. 5C is a second application scenario diagram of a live interaction method according to an embodiment of the present invention
  • FIG. 5E is a fourth application scenario diagram of a live interaction method according to an embodiment of the present invention
  • FIG. 5F is a fifth application scenario diagram of a live interaction method according to an embodiment of the present invention
  • FIG. 5 is a sixth application scenario diagram of a live interaction method according to an embodiment of the present invention
  • FIG. 5 is a seventh application scenario diagram of a live interaction method according to an embodiment of the present invention
  • FIG. 5C is a second application scenario diagram of a live interaction method according to an embodiment of the present invention
  • FIG. 5E is a fourth application scenario diagram of a live interaction method according to an embodiment of the present invention
  • FIG. 5F is a fifth application scenario diagram of a live interaction method according to an embodiment of the present invention
  • FIG. 5 is a sixth application scenario diagram of a
  • Figure 7 is a structural block diagram of a live interactive participation device according to another embodiment of the present invention
  • Figure 8 is a structural block diagram of a live interactive service device according to an embodiment of the present invention
  • It is a structural framework diagram of a live interactive service device provided by another embodiment of the present invention
  • FIG. 10 is a diagram of a server provided by an embodiment of the present invention.
  • FIG. 11 is a structural diagram of a live interactive system according to an embodiment of the present invention. detailed description
  • FIG. 2 shows a schematic structural diagram of a team voice tool according to an embodiment of the present invention.
  • the team voice tool typically includes at least one client 220 and server 240.
  • the client 220 can be an electronic device such as a computer, a smart phone, a tablet, and an e-book reader.
  • the electronic device can be installed with an application client of the team voice tool, or a web browser with a browser installed and then accessing the team voice tool through a browser.
  • the client 220 can be divided according to the user: the anchor client used by the anchor and the user client used by the viewer. Among them, the anchor is a user who has the right to upload live video, and can upload the video collected by the local camera.
  • the data is forwarded to the server 240, and then forwarded by the server 240 to the user client 220.
  • the viewer is a user with interactive rights, and the interactive data can be uploaded to the server 240, and the interactive data is forwarded by the server 240 to the anchor client 220. And the user client 220, the user client 220 can receive the live video and interaction data sent by the server 240, and then display.
  • the client used by the anchor is basically the same as the client, and one team voice tool has one to multiple clients, such as one million clients or ten million clients.
  • Server 240 can be coupled to client 220 via a wireless or wired network.
  • Server 240 can be one or more servers or a cloud computing center.
  • the server 240 may be implemented by a single server; may be realized by a combination of a plurality of servers, each server functions bear the same or different, such as a server used to register and login for the server to save the user's avatar
  • the server for storing channel information and configuration information, the server for saving pictures or videos, and the like; the server 240 can also be implemented by a cloud computing center, which is a virtual computing platform formed by a whole service cluster.
  • FIG. 3 is a flowchart of a method for a live interaction method according to an embodiment of the present invention.
  • the live interaction method may be applied to a client, where the client includes an anchor client or a user client belonging to the same room. .
  • the live interaction method includes:
  • Step 301 The live video from the anchor client sent by the server and the interaction data from at least one user client in the room are received;
  • the live video is captured by the anchor through a local camera.
  • the anchor records the behavior of the camera through the camera and transmits the recorded content to the server.
  • the interactive data is generated based on the interactions provided by the user's client and the viewer's choices.
  • the interaction is used to interact with the anchor, such as giving gifts to the anchor, chatting with the anchor or other viewers.
  • the user client provides an option for interactive operation in the displayed user interface. If the viewer selects the option, the user client generates interaction data according to the interaction operation, and sends the interaction data to the server.
  • Step 302 Generate an interactive display content according to the interaction data, where the interactive display content is used to display an interaction between the anchor client and the user client;
  • Step 303 Integrate all or part of the interactive display content with the live video in the same area for display.
  • the client can display the interactive display content and the live video in different areas.
  • the user needs to switch the line of sight between the multiple areas, and switch the user's line of sight to a certain one.
  • the display area is displayed, it is easy to miss the display content of other display areas in the user interface, resulting in a problem that the information acquisition rate is not high, and all or part of the interactive display content may be merged with the anchor video in the same area for display.
  • the live interaction method receives the live video from the anchor client and the interaction data from at least one user client in the room, and generates interactive display content according to the interaction data.
  • the display content is used to display the interaction between the anchor client and the user client Lu; the whole or part of the interactive display content is integrated with the live video in the same area for display, so that the user can pay attention to an area to obtain live interaction, which can be solved.
  • displaying live interactions in multiple areas causes the user to switch back and forth between the multiple areas. When the user's line of sight switches to a certain display area, it is easy to miss the display content of other display areas in the user interface, resulting in information acquisition rate.
  • FIG. 4 illustrates a method flow diagram of a live interaction method according to another embodiment of the present invention, where the live interaction method can be applied to a server.
  • the live interaction method includes:
  • Step 401 Receive a live video from the anchor client and interaction data from at least one user client in the room, where the room includes an anchor client and at least one user client.
  • Live video is provided by the anchor client.
  • the anchor broadcasts its own behavior through the camera, and sends the recorded content to the server, and the server receives the live video sent by the anchor client.
  • Interactive data is provided by the user's client.
  • Interactive data can be generated based on the interactions provided by the user's client and the viewer's choices. The interaction is used to interact with the viewer, such as giving gifts to the anchor, chatting with the anchor or other viewers.
  • the user client provides an option of interactive operation in the displayed user interface. If the viewer selects the option, the user client generates interaction data according to the interaction operation, and sends the interaction data to the server, and the server receives the user client to send.
  • Interactive data is provided by the user's client.
  • Interactive data can be generated based on the interactions provided by the user's client and the viewer's choices. The interaction is used to interact with the viewer, such as giving gifts to the anchor, chatting with the anchor or other viewers.
  • the user client provides an option of interactive operation in the displayed user interface. If the viewer selects the option, the user client generates interaction data according to the interaction operation, and sends the interaction data to the server, and the server receives the user client to send.
  • Step 402 Forward the live video and the interactive data to each client in the room, so that each client in the room generates an interactive display content according to the interaction data, and the interactive display content is used to display the host broadcaster.
  • the server forwards the received live video and interactive data to each client in the room, and the client integrates all or part of the live video and the interactive display content generated according to the interaction data in one area to avoid live interaction. Displaying in multiple areas causes the user to switch back and forth between the multiple areas. When the user's line of sight switches to a certain display area, it is easy to miss the display content of other display areas in the user interface, resulting in a problem that the information acquisition rate is not high.
  • the client includes an anchor client or a user client belonging to the room.
  • the live interaction method forwards the live video and the interactive data to each client in the room, so that each client in the room generates an interactive display content according to the interaction data, and interactively displays the content.
  • Displaying in multiple areas causes the user to switch back and forth between the multiple areas. When the user's line of sight switches to a certain display area, it is easy to miss the display content of other display areas in the user interface, resulting in a problem that the information acquisition rate is not high.
  • FIG. 5A illustrates a method flowchart of a live interaction method provided by another embodiment.
  • the live interaction method can be applied to a live interactive system including a client and a server, and the client includes An anchor client or user client in the same room.
  • the live interaction method includes: Step 501: If the client is a user client, send interaction data to the server; if the client is an anchor client, send a live video to the server;
  • the client in this embodiment includes an anchor client used by the anchor and a user client used by the viewer. Since the anchor and the viewer have different rights in the team voice tool, the anchor client and the client client according to their respective rights are The data sent by the server is different.
  • the anchor client can send a live video to the server.
  • the video is captured by a local camera.
  • the anchor's own behavior is recorded by the camera, and the recorded content is sent to the server.
  • the user client can send a message to the server for displaying the user.
  • Interactive data for interaction between the client and the anchor client The interactive data is generated based on the interactions provided by the user's client and the viewer's choices. The interaction is used to interact with the viewer, such as giving gifts to the anchor, chatting with the anchor or other viewers.
  • the user client provides an option of interactive operation in the displayed user interface. If the viewer selects the option, the user client generates interaction data according to the interaction operation, and sends the interaction data to the server.
  • an interaction scenario may be defined for each interaction operation.
  • the user client When the viewer selects an interaction operation, the user client generates interaction data according to the interaction scenario corresponding to the interaction. For example, if the interactive operation is "send flowers to the anchor", the predefined "send flower scene” in the user client can be called, and the interactive data generated according to the scene includes the flower type, the flower color, and the display duration of the flowers. And the display position of the flowers in the user interface, etc.
  • the user client can obtain the obtained
  • the scenario identifier of the interaction scenario corresponding to the interaction is sent to the server in the interaction data, and the scenario identifier is used to identify the scenario in the client client.
  • viewers can also customize interactive scenes based on the material of the interactive scene provided by the user's client. Specifically, when the viewer performs an interactive action, the viewer can select the corresponding material to generate an interactive scene. Still taking the interactive operation as an example of "sending flowers to the anchor", the viewer can select the flower type, the flower color, and input the display duration and the display position in the user interface in the material library provided by the user client. The user client can generate interactive data based on the material customized by the viewer.
  • the viewer's own published content may be added to the interactive data by text, picture, audio or video to be sent to the server.
  • the published content is information transmitted by the viewer to the anchor.
  • the published content may be the text of the viewer's love to the anchor, the content of the prompt in the interaction with the anchor, the content of the audience participating in the discussion, or the talent performance requirement presented by the viewer to the anchor. Wait.
  • the method further includes:
  • sending the interaction data to the server may include: sending the interaction data to the server according to the authority.
  • the user client can also set the permission to send the interactive data, so that the user client having the right to send the interactive data can participate in the live interaction, thereby achieving the fun effect of increasing the live interaction.
  • the viewer applies for the interaction authority to the server through the user client, and after the server subtracts the account value or the point in the account information corresponding to the user client from the predetermined value, the account information corresponding to the user client is sent.
  • the permission of the interactive data the server feeds back the permission to the user client, and the user client can send the interaction data to the server according to the permission.
  • the predetermined value is used to redeem the authority to send interactive data.
  • the value of the redemption may be set according to the type of the interactive operation. For example, the redemption value of "send the flower to the anchor" is 100, and the redemption value of the "fireworks” is 200 or the like, which is not limited in this embodiment.
  • the account information of the account may be sent to the server, and the server detects whether the account information identifies the user client having the right to send interactive data, and if the account is detected The information identifies that the user client has the right to send data, and then adds the account information to the rights forwarding list and feeds the permission to the user client.
  • the user client can be fed back to the entry of the interactive operation, and the user client selects an interactive operation through the portal of the server feedback to send the interactive data.
  • step 501 is an optional step. That is, for the user client that does not participate in the interaction but only watches the interaction between the other user client and the anchor client, step 501 does not need to be performed.
  • Step 502 The server receives the live video from the anchor client and the interaction data from at least one user client in the room, where the room includes an anchor client and at least one user client; the server receives the originating anchor through the wired network or the wireless network respectively.
  • the live video of the client and the interactive data from at least one user client is not limited to the Internet.
  • the method before receiving the live video from the anchor client and the interaction data from the at least one user client in the room, the method further includes: detecting whether the account information has the right to send the interaction data by the user client;
  • the account information is added to the interaction permission list, and the interaction permission list is used to determine at least one user client having the permission to send the interaction data; the client Send interactive data based on permissions.
  • Step 503 Forward the live video and the interactive data to each client in the room.
  • the server can forward the live video and interactive data to the room after receiving the live video and interactive data.
  • All or part of the content is displayed in the same area as the live video, and the client includes an anchor client or a user client belonging to the room.
  • the server may only send the interaction data to the anchor client and the anchor client obtains the local
  • the live video generated by the server may send the live video and the interaction data sent by other user clients only to the user client, so that the user client obtains the interaction data generated by the local user.
  • Step 504 The client receives the live video from the anchor client and the interaction data from the at least one user client in the room.
  • the client can receive live video and interactive data sent by the server over a wired or wireless network.
  • the anchor client can only receive the interactive data and obtain the live broadcast generated by the local itself.
  • Video the user client can only receive the live video and step 505, the client generates an interactive display content according to the interaction data, and the interactive display content is used to display the interaction between the anchor client and the user client;
  • generating interactive display content according to the interaction data including:
  • the interaction data includes text data and/or image data
  • the interaction data is added to the display template to generate an interactive display content
  • the display template includes at least one of a frame, a banner, a bubble, and a dialog box
  • the audio data of the user client acquires the personal information of the user client as an interactive display content, and the personal information includes at least one of an avatar, a nickname, and a username;
  • the animation data is displayed as an interactive display.
  • the client can convert the text data. And/or image data as interactive display content.
  • a display template may also be set for the interaction data, for example, at least one of a frame, a banner, a bubble, and a dialog box, and the user client may also generate the interaction data by adding the interaction data to the display template.
  • the personal information of the user client may also be obtained, for example, in the avatar, nickname and user name. At least one, and personal information as interactive display content, to increase the audience's exposure, and enhance the enthusiasm of the audience to participate in the interaction.
  • the interactive display content of the audio data can be set to null.
  • the personal information of the viewer who sent the audio data for example, at least one of an avatar, a nickname, and a username, may be obtained, and the personal information is used as an interactive display content to increase the audience's exposure and enhance the audience's participation in the interaction. Enthusiasm.
  • the video data can be displayed as an interactive display.
  • such interactive data may be animation data, such as a FLASH animation, etc., which is not limited in this embodiment.
  • the personal information of the user client for example, at least one of an avatar, a nickname, and a username, may be acquired, and the personal information is used as an interaction. Display content to increase viewers' exposure and increase viewers' enthusiasm for engaging in interactions.
  • the interactive display content generated by the client may be an interactive scenario; or the interactive display content generated by the client may be the user's published content, and the interactive data also includes the data of the interactive scenario, and the user client also
  • the local pre-defined interactive scene indicated by the interactive data can be read, or the user client can read the material indicated by the interactive data to generate a customized interactive scene, and embed the interactive display content into the interactive scene.
  • the interactive scene and/or interactive display content can be displayed through the window, and the size of the window can be adjusted.
  • Step 506 The client displays all or part of the interactive display content in the same area as the live video.
  • the user In order to avoid displaying the live interaction in multiple areas, the user needs to switch the line of sight between the multiple areas. When the user's line of sight switches to a certain display area, it is easy to miss the display content of other display areas in the user interface, resulting in information acquisition. The problem is not high.
  • all or part of the interactive display content and the live video are fused in the same area for display.
  • the user client can display all or part of the interactive display content and the live video in the same area by means of fusion, overlay or overlay.
  • the superimposed manner is taken as an example, and all or part of the interactive display content is displayed in the same area as the live video, including: superimposing all or part of the interactive display content on the live video for display.
  • the interaction data includes text data and/or image data
  • all or part of the generated interactive display content may be superimposed on the live video for display.
  • FIG. 5B A schematic diagram of a first application scenario of the method.
  • a dialog box of the user client in the video area 12 displays text information of "supporting anchor one" sent by the user F.
  • FIG. 5C a schematic diagram of a second application scenario of the live interaction method provided by the embodiment of the present invention is shown in FIG. 5C.
  • a dialog box of the user client in the video area 12 shows that "the user G has gone through many hardships. On the top of the list, applause encourages "text information.”
  • all or part of the interactive display content is superimposed on the live video for display, including: if the interactive data includes audio data originating from the user client, all or part of the interactive display content is superimposed on the live video for display. And play audio data.
  • the user client may superimpose the personal information of the viewer who sent the audio data as all or part of the interactive display content on the live video for display, and acquire the audio data for playing.
  • FIG. 5D a third application scenario of the live interaction method provided by the embodiment of the present invention is shown.
  • the user client displays the avatar of the user G in the video area 12, and displays it in the chat area 14.
  • the prompt message of "User G and the anchor is connected to Mai,” can play the audio data sent by User G at this time.
  • the animation data is a gift animation
  • all or part of the gift animation corresponding to the gift type is superimposed on the live video for playing, and the gift animation is used to indicate that the user client sends a gift to the anchor client;
  • the interaction data includes animation data, Then, all or part of the interactive display content may be superimposed on the live video for display according to the type of the animation data.
  • the animation data is a switch curtain animation
  • the user client can superimpose the switch curtain animation on the live video for playback.
  • the anchor and the viewer are playing a game of "you are guessing", the anchor interprets a word by doing an action, and the viewer guesses the word according to the action of the anchor.
  • the anchor starts to do the action, when the timing of the guessing of a certain word reaches a predetermined threshold, you can slowly close the curtain, in the form of a stage play. Make guesses and improve the fun of the game.
  • the screen of the video area 12 is closed in FIG. 5E; please refer to the live broadcast provided by the embodiment of the present invention shown in FIG. 5F.
  • the fifth application scenario of the interactive method the curtain of the video zone 12 in Figure 5F is open.
  • the animation data is a gift animation
  • the user client can superimpose the gift animation on the live video for playback.
  • gifts such as flowers, fireworks, and cupids.
  • different gift-giving animations can be set according to the type of gift.
  • the gift is a fireworks and a cupid as an example.
  • FIG. 5G a sixth application scenario diagram of the live interaction method provided by the embodiment of the present invention is shown.
  • the animation of the live fire video is played on the live video of FIG. 5G, and the animation may partially or completely overlap with the live video.
  • FIG. 5H a seventh application scenario diagram of the live interaction method provided by the embodiment of the present invention is shown. In the live video of FIG. 5H, three cupids are played on the screen, and the arrow is shot from the screen of the live video to the screen. Animation of the anchor inside.
  • the interactive data is derived from at least two user clients, all or part of the interactive display content is superimposed on the live video for display, including:
  • the user client may obtain the sending time of the interaction data, and select the interaction data with the earliest transmission time among all the received interaction data, on the live video.
  • the interactive display content generated according to the interactive data is displayed. After the interactive display content is displayed, the interactive data with the earliest sending time is selected in the remaining interactive data for display, and so on, until all the interactive data is displayed.
  • the interactive display content can be the same or different.
  • the user client may also obtain the sending time of the interactive data, generate the interactive display content in the order from the morning to the night according to the sending time, and superimpose the first generated interactive display content on the live video.
  • the subsequent generated interactive display content is superimposed on the live video after the overlay, and so on, until all the interactive display content is superimposed on the live video and then displayed.
  • directly superimposing audio data is likely to cause interference. Therefore, the present display mode can be applied to audio data after being processed by some means. All interactive display content is integrated into an interactive display content for display. Wherein, each interactive display content may be the same or different.
  • the server can also receive the color of the screen, the closing time of the screen to increase the time of guessing, and the change of the bow of the cupid, etc., which is not limited in this embodiment.
  • chat area 14 and the gift area 16 are still retained in the user interface, so as to facilitate communication between the anchor and the audience.
  • the live interaction method receives the live video from the anchor client and the interaction data from at least one user client in the room, and generates interactive display content according to the interaction data.
  • the display content is used to display the interaction between the anchor client and the user client; the whole or part of the interactive display content is integrated with the live video in the same area for display, so that the user can pay attention to an area to obtain a live interaction, which can solve, for example, Displaying the live interaction in multiple areas causes the user to switch back and forth between the multiple areas.
  • the user's line of sight switches to a certain display area, it is easy to miss the display content of other display areas in the user interface, resulting in no information acquisition rate.
  • the high problem has achieved the effect of improving the access rate of information.
  • FIG. 6 is a structural diagram of a live interactive participation device provided by an embodiment of the present invention.
  • the live interactive participation device can be applied to a client, where the client includes an anchor client or user belonging to the same room. Client.
  • the live interactive participation device includes:
  • the data switching module 610 is configured to receive a live video sent by the server and originated from the anchor client. From interactive data from at least one user client in the room;
  • the content generating module 620 is configured to generate an interactive display content according to the interaction data received by the data switching module 610, where the interactive display content is used to display an interaction between the anchor client and the user client;
  • the interactive display module 630 is configured to merge all or part of the interactive display content generated by the content generating module 620 with the live video received by the data switching module 610 in the same area for display.
  • the live interactive participation device receives the live video from the anchor client and the interaction data from at least one user client in the room, and generates interactive display content according to the interaction data.
  • the interactive display content is used to display the interaction between the anchor client and the user client; and all or part of the interactive display content is integrated with the live video in the same area for display, so that the user can obtain live interaction by focusing on one area, which can be solved.
  • displaying live interactions in multiple areas causes the user to switch back and forth between the multiple areas. When the user's line of sight switches to a certain display area, it is easy to miss the display content of other display areas in the user interface, resulting in information acquisition rate.
  • FIG. 7 is a structural diagram of a live interactive participation device according to another embodiment of the present invention.
  • the live interactive participation device may be applied to a client, where the client includes an anchor client belonging to the same room or User client.
  • the live interactive participation device includes: a data transfer module 610, a content generation module 620, and an interactive display module 630.
  • the data switching module 610 is configured to receive, by the server, a live video from the anchor client and interaction data originating from at least one user client in the room;
  • the content generating module 620 is configured to generate an interactive display content according to the interaction data received by the data switching module 610, where the interactive display content is used to display an interaction between the anchor client and the user client;
  • the interactive display module 630 is configured to merge all or part of the interactive display content generated by the content generating module 620 with the live video received by the data switching module 610 in the same area for display.
  • the content generation module 620 includes:
  • the first generating unit 621 is configured to: if the interaction data includes text data and/or image data, add the interaction data to the display template to generate the interactive display content, where the display template includes at least one of a frame, a banner, a bubble, and a dialog box.
  • the second generating unit 622 is configured to: if the interaction data includes audio data originating from the user client, obtain the personal information of the user client as the interactive display content, where the personal information includes an avatar, a nickname, and At least one of the account names;
  • the third generating unit 623 is configured to display the animation data as an interactive display if the interactive data includes animation data.
  • the interactive display module 630 is configured to superimpose the interactive display content on the live video for display.
  • the interactive display module 630 includes:
  • the first display unit 631 is configured to: if the interactive data includes audio data originating from the user client, superimpose all or part of the interactive display content on the live video for display, and play the audio data.
  • the interactive display module 630 includes:
  • a second display unit 632 configured to: if the animation data is a switch curtain animation, superimpose the switch curtain animation on the live video for playing;
  • the third display unit 633 is configured to: if the animation data is a gift animation, overlay all or part of the gift animation corresponding to the gift type on the live video, and the gift animation is used to indicate that the user client is to the main client. Send a Gift.
  • the interactive display module 630 includes: between all the parts of the interactive display content corresponding to the respective user clients in the order of sending time from morning to night. Superimposed on the live video for display; or, all or part of an interactive display is superimposed on the live video for display.
  • the device further includes:
  • the first sending module 640 is configured to: if the client is a user client, the data switching module 610 sends the live video from the anchor client sent by the server and the interaction data from the at least one user client in the room, and sends the data to the server. Interactive data;
  • the second sending module 650 is configured to: if the client is an anchor client, the data switching module 610 sends the live video from the anchor client sent by the server and the interaction data from the at least one user client in the room, and sends the data to the server. Live video.
  • the device further includes:
  • the third sending module 660 is configured to: before the first sending module 640 sends the interaction data to the server, send the account information corresponding to the user client to the server, so that the server detects that the user information has sent the interactive data by detecting the account information.
  • the account information is added to the interactive privilege list, and the privilege privilege list is used to determine at least one user client having the privilege to send the interactive data.
  • the privilege obtaining module 670 is configured to obtain the server 4 according to the third sending module 660. The permission to send interactive data in the interactive permission list;
  • the first sending module 640 is specifically configured to send the interaction data to the server according to the authority acquired by the permission acquiring module.
  • the live interactive participation device receives the live video from the anchor client and the interaction data from at least one user client in the room, and generates interactive display content according to the interaction data.
  • the interactive display content is used to display the interaction between the anchor client and the user client; and all or part of the interactive display content is integrated with the live video in the same area for display, so that the user can obtain live interaction by focusing on one area, which can be solved.
  • displaying live interactions in multiple areas causes the user to switch back and forth between the multiple areas. When the user's line of sight switches to a certain display area, it is easy to miss the display content of other display areas in the user interface, resulting in information acquisition rate.
  • the problem is not high, and the effect of improving the access rate of information is achieved.
  • the client can be granted the right to send the interaction data, and the client can participate in the live interaction by sending the interaction data.
  • the fun effect of increasing live interaction is achieved.
  • FIG. 8 a structural block diagram of a live interactive service device according to an embodiment of the present invention is shown.
  • the live interactive service device can be applied to a server.
  • the live interactive service device includes: a data receiving module 810, configured to receive a live video from the anchor client and interaction data derived from at least one user client in the room, the room including an anchor client and at least one user client;
  • the data forwarding module 820 is configured to forward the live video and the interaction data received by the data receiving module to each client in the room, so that each client in the room generates an interactive display content according to the interaction data, and the interactive display content is used to display the anchor.
  • the interaction between the client and the client client, and all or part of the interactive display content is displayed in the same area as the live video, and the client includes an anchor client or a user client belonging to the room.
  • the live interactive service device provided by the embodiment of the present invention forwards the live video and the interactive data to each client in the room, so that each client in the room generates an interactive display content according to the interaction data, and interactively displays the content.
  • FIG. 9 is a structural diagram of a live interactive service device according to another embodiment of the present invention.
  • the live interactive service device can be applied to a server.
  • the live interactive service device includes: a data receiving module 810 and a data forwarding module 820.
  • the data receiving module 810 is configured to receive a live video from the anchor client and interaction data from at least one user client in the room, where the room includes an anchor client and at least one user client.
  • the data forwarding module 820 is configured to forward the live video and the interaction data received by the data receiving module to each client in the room, so that each client in the room generates an interactive display content according to the interaction data, and the interactive display content is used to display the anchor.
  • the interaction between the client and the client client, and all or part of the interactive display content is displayed in the same area as the live video, and the client includes an anchor client or a user client belonging to the room.
  • the device further includes:
  • the information receiving module 830 is configured to receive, by the data receiving module 810, the account information corresponding to the user client sent by the user client before receiving the live video from the anchor client and the interaction data from the at least one user client in the room;
  • the permission detecting module 840 is configured to detect whether the account information received by the information receiving module 830 identifies that the user client has the right to send interactive data;
  • the permission adding module 850 is configured to add the account information to the interactive permission list when the user terminal has the right to send the interactive data, and the permission feedback module 860 is used according to the permission. Add the interactive permission list generated by module 850 to the user The client feedback is used to send interactive data permissions so that the user client can send interactive data based on the permissions.
  • the live interactive service device provided by the embodiment of the present invention forwards the live video and the interactive data to each client in the room, so that each client in the room generates an interactive display content according to the interaction data, and interactively displays the content.
  • the interactive display in multiple areas causes the user to switch the line of sight between the multiple areas.
  • the user's line of sight switches to a certain display area, it is easy to miss the display content of other display areas in the user interface, resulting in low information acquisition rate.
  • the problem is that the effect of improving the access rate of information is achieved.
  • the client can participate in the live interaction by sending the interactive data, thereby achieving the interesting effect of increasing the live interaction.
  • FIG. 10 is a schematic structural diagram of a server according to an embodiment of the present invention.
  • the server 1000 includes a central processing unit (CPU) 1001, a system memory 1004 including a random access memory (RAM) 1002 and a read only memory (ROM) 1003, and a system bus 1005 that connects the system memory 1004 and the central processing unit 1001.
  • the server 1000 also includes a basic input/output system (I/O system) 1006 that facilitates the transfer of information between various devices within the computer, and mass storage for storing the operating system 1013, the application 1014, and other program modules 1015.
  • I/O system basic input/output system
  • the basic input/output system 1006 includes a display 1008 for displaying information and an input device 1009 such as a mouse, a keyboard for inputting information by a user.
  • the display 1008 and the input device 1009 are both connected to the central processing unit 1001 via an input/output controller 1010 connected to the system bus 1005.
  • the basic input/output system 1006 can also include an input output controller 1010 for receiving and processing input from a plurality of other devices, such as a keyboard, mouse, or electronic stylus.
  • input/output controller 1010 also provides output to a display screen, printer, or other type of output device.
  • the mass storage device 1007 is connected to a mass storage controller of the system bus 1005
  • the mass storage device 1007 and its associated computer readable medium provide non-volatile storage for the server 1000. That is, the mass storage device 1007 may include a computer readable medium (not shown) such as a hard disk or a CD-ROM drive.
  • the computer readable medium can include computer storage media and communication media.
  • Computer storage media includes volatile and nonvolatile, removable and non-removable media implemented in any method or technology for storage of information such as computer readable instructions, data structures, program modules or other data.
  • Computer storage media includes RAM, ROM, EPROM, EEPROM, flash memory or other solid state storage technologies, CD-ROM, DVD or other optical storage, magnetic tape cartridges, magnetic tape, magnetic disk storage or other magnetic storage devices.
  • RAM random access memory
  • ROM read only memory
  • EPROM Erasable programmable read-only memory
  • EEPROM electrically erasable programmable read-only memory
  • the server 1000 may also be operated by a remote computer connected to the network through a network such as the Internet. That is, the server 1000 can be connected to the network 1012 through the network interface unit 1011 connected to the system bus 1005, or the network interface unit 1011 can be used to connect to other types of networks or remote computer systems (not shown). .
  • the memory also includes one or more programs, the one or more programs being stored in a memory and configured to be executed by one or more central processing units 1001.
  • the above one or more programs have the following functions:
  • the live video and interactive data are forwarded to each client in the room, so that each client in the room generates an interactive display content according to the interaction data, and the interactive display content is used to display the interaction between the anchor client and the user client, and the interaction will be All or part of the displayed content is merged with the live video in the same area i or into the display.
  • the method before receiving the live video from the anchor client and the interaction data originating from at least one user client in the room, the method further includes:
  • the account information is added to the interaction permission list, and the interaction permission list is used to determine at least one user client having the permission to send the interaction data;
  • FIG. 11 is a structural diagram of a live interactive system provided by an embodiment of the present invention.
  • the live interactive system includes: a client 1110 and a server 1120, and the client 1110 can include an anchor client or a user client belonging to the same room.
  • the client 1110 may be the client shown in FIG. 6 or FIG. 7, and the server 1120 may be the server shown in FIG. 8 or FIG. 9 or FIG.
  • the live interactive system receives the live video from the anchor client and the interaction data from at least one user client in the room, and generates interactive display content according to the interaction data.
  • the display content is used to display the interaction between the anchor client and the user client; the whole or part of the interactive display content is integrated with the live video in the same area for display, so that the user can pay attention to an area to obtain a live interaction, which can solve, for example, Displaying the live interaction in multiple areas causes the user to switch back and forth between the multiple areas.
  • the user's line of sight switches to a certain display area, it is easy to miss the display content of other display areas in the user interface, resulting in no information acquisition rate.
  • the high problem has achieved the effect of improving the access rate of information.
  • the client can be granted the right to send interactive data, and the client can participate in the live interaction by sending the interactive data, which can increase the interesting effect of the live interaction.
  • the live interaction device provided by the foregoing embodiment performs the live interaction, only the division of the above functional modules is illustrated. In actual applications, the function distribution may be completed by different functional modules as needed.
  • the internal structure of the live interactive device is divided into different functional modules to complete all or part of the functions described above.
  • the embodiment of the live broadcast interaction device and the live broadcast interaction method provided by the foregoing embodiments are in the same concept, and the specific implementation process is described in the method embodiment, and details are not described herein again.
  • a person skilled in the art may understand that all or part of the steps of implementing the above embodiments may be completed by hardware, or may be instructed by a program to execute related hardware, and the program may be stored in a computer readable storage medium.
  • the storage medium mentioned may be a read only memory, a magnetic disk or an optical disk or the like.

Abstract

Disclosed are a live interaction method and device, a client, a server and a system, which belong to the technical field of network communications. The method is used in a client which comprises a main broadcasting client or a user client belonging to the same room, and the method comprises: receiving a live video which comes from the main broadcasting client and is sent by a server, and interaction data which comes from at least one user client in the room; according to the interaction data, generating interaction display content, the interaction display content being used for displaying the interaction between the main broadcasting client and the user client; and merging all or some of the interaction display content with the live video in the same region for display. The present invention can solve the problems of the easy omission of display contents of other display regions and the low information acquisition rate when the line of sight of a user is switched back and forth between a plurality of regions, due to the fact that the live interaction is displayed in the plurality of regions, and then the line of sight of the user is switched to a certain display region, thereby achieving the effect of increasing the information acquisition rate.

Description

直播互动方法、 装置、 客户端、 服务器及系统 技术领域  Live interactive method, device, client, server and system
本发明涉及网络通信技术领域, 特别涉及一种直播互动方法、 装置、 客户 端、 服务器及系统。 背景技术  The present invention relates to the field of network communication technologies, and in particular, to a live interaction method, device, client, server, and system. Background technique
团队语音工具是一种支持多人在线语音通信以及视频通信的网络工具, 具 有宽带占用小、 语音服务质量高的特点。 团队语音工具通常按照房间 (也称频 道)来划分团队, 每个房间包括至少一个主播客户端和至少一个用户客户端, 主播客户端与用户客户端之间可以在线互动。  The Team Voice Tool is a network tool that supports multi-person online voice communication and video communication. It has the characteristics of small bandwidth and high voice service quality. The team voice tool usually divides the team according to the room (also called the channel). Each room includes at least one anchor client and at least one user client, and the anchor client and the client client can interact online.
在团队语音工具中的直播互动方法包括: 主播客户端和用户客户端同处一 个房间, 主播客户端以直播视频与同一房间的各个用户客户端进行交流, 而同 一房间的用户客户端以文字信息与主播客户端以及其它用户客户端进行交流。 结合图 1可知, 主播客户端和用户客户端均会显示相同或相似的用户界面 10, 在该用户界面 10上, 视频区 12用于显示直播视频, 聊天区 14用于显示各个用 户客户端发送的文字信息, 礼物区 16用于显示各个用户客户端给主播客户端送 的礼物。  The live interaction method in the team voice tool includes: the anchor client and the user client are in the same room, the anchor client communicates with each user client in the same room by the live video, and the user client in the same room uses the text information. Communicate with anchor clients and other user clients. As shown in FIG. 1, both the anchor client and the user client display the same or similar user interface 10, on which the video area 12 is used to display live video, and the chat area 14 is used to display each user client. The text information, the gift area 16 is used to display the gifts sent by the respective user client to the anchor client.
在实现本发明的发明过程中, 发明人发现, 用户客户端与主播客户端之间 的直播互动按照互动类型显示在用户界面上的不同区域, 比如, 直播视频显示 在视频区 12、 文字信息显示在聊天区 14等, 导致用户获取用户界面中多个区域 的信息时, 需要在这多个区域之间来回切换视线。 在用户视线切换到某一个区 域时, 容易遗漏用户界面中其它区域的显示内容, 导致信息获取率不高。 发明内容  In the process of implementing the invention of the present invention, the inventor finds that the live interaction between the user client and the anchor client is displayed in different areas of the user interface according to the interaction type, for example, the live video is displayed in the video area 12, and the text information is displayed. In the chat area 14, etc., when the user obtains information of a plurality of areas in the user interface, it is necessary to switch the line of sight back and forth between the plurality of areas. When the user's line of sight switches to a certain area, it is easy to miss the display content of other areas in the user interface, resulting in a low information acquisition rate. Summary of the invention
传统上, 当将直播互动展示在多个区域导致用户需要在这多个区域之间来 回切换视线, 在用户视线切换到某一个显示区域时, 容易遗漏用户界面中其它 显示区域的显示内容, 导致信息获取率不高, 因而, 本发明实施例提供了一种 直播互动方法、 装置、 客户端、 服务器及系统。 Traditionally, when the live interaction is displayed in multiple areas, the user needs to switch the line of sight between the multiple areas. When the user's line of sight switches to a certain display area, it is easy to miss the display content of other display areas in the user interface, resulting in The information acquisition rate is not high. Therefore, the embodiment of the present invention provides a Live interactive methods, devices, clients, servers and systems.
第一方面, 本发明实施例提供了一种直播互动方法, 用于客户端中, 所述 客户端包括属于同一房间的主播客户端或用户客户端, 所述方法包括:  In a first aspect, the embodiment of the present invention provides a live broadcast interaction method, which is used in a client, where the client includes an anchor client or a user client that belongs to the same room, and the method includes:
接收服务器发送的来源于所述主播客户端的直播视频和来源于所述房间内 至少一个所述用户客户端的互动数据;  Receiving, by the receiving server, a live video from the anchor client and interaction data originating from at least one of the user clients in the room;
根据所述互动数据生成互动显示内容, 所述互动显示内容用于展示所述主 播客户端与所述用户客户端之间的互动;  And generating interactive display content according to the interaction data, where the interactive display content is used to display an interaction between the anchor client and the user client;
将所述互动显示内容的全部或部分与所述直播视频融合在同一个区域进行 展示。、  All or part of the interactive display content is fused with the live video in the same area for display. ,
第二方面, 本发明实施例提供了一种直播互动方法, 用于服务器中, 所述 方法包括:  In a second aspect, an embodiment of the present invention provides a live interaction method, which is used in a server, where the method includes:
接收来源于主播客户端的直播视频和来源于房间内至少一个用户客户端的 互动数据, 所述房间包括所述主播客户端和至少一个用户客户端;  Receiving a live video from the anchor client and interaction data from at least one user client in the room, the room including the anchor client and at least one user client;
将所述直播视频和所述互动数据转发给所述房间内的各个客户端, 以便所 述房间内的各个客户端根据所述互动数据生成互动显示内容, 所述互动显示内 容用于展示所述主播客户端与所述用户客户端之间的互动, 将所述互动显示内 容的全部或部分与所述直播视频融合在同一个区域进行展示, 所述客户端包括 属于所述房间的所述主播客户端或所述用户客户端。  Forwarding the live video and the interaction data to each client in the room, so that each client in the room generates an interactive display content according to the interaction data, and the interactive display content is used to display the An interaction between the anchor client and the user client, and all or part of the interactive display content is displayed in the same area as the live video, the client including the anchor belonging to the room Client or the user client.
第三方面, 本发明实施例提供了一种直播互动参与装置, 用于客户端中, 所述客户端包括属于同一房间的主播客户端或用户客户端, 所述装置包括: 数据转接模块, 用于接收服务器发送的来源于所述主播客户端的直播视频 和来源于所述房间内至少一个所述用户客户端的互动数据;  In a third aspect, the embodiment of the present invention provides a live interactive participation device, which is used in a client, where the client includes an anchor client or a user client that belongs to the same room, and the device includes: a data switching module. Used for receiving, by the server, a live video from the anchor client and interaction data originating from at least one of the user clients in the room;
内容生成模块, 用于根据所述数据转接模块接收到的所述互动数据生成互 动显示内容, 所述互动显示内容用于展示所述主播客户端与所述用户客户端之 间的互动;  a content generating module, configured to generate an interactive display content according to the interaction data received by the data switching module, where the interactive display content is used to display an interaction between the anchor client and the user client;
互动展示模块, 用于将所述内容生成模块生成的所述互动显示内容的全部 或部分与所述数据转接模块接收到的所述直播视频融合在同一个区域进行展 示。  The interactive display module is configured to merge all or part of the interactive display content generated by the content generating module with the live video received by the data switching module in a same area for display.
第四方面, 本发明实施例提供了一种直播互动服务装置, 用于服务器中, 所述装置包括: 数据接收模块, 用于接收来源于主播客户端的直播视频和来源于房间内至 少一个用户客户端的互动数据, 所述房间包括所述主播客户端和至少一个用户 客户端; In a fourth aspect, the embodiment of the present invention provides a live broadcast interactive service device, which is used in a server, where the device includes: a data receiving module, configured to receive a live video from the anchor client and interaction data from at least one user client in the room, where the room includes the anchor client and at least one user client;
数据转发模块, 用于将所述数据接收模块接收到的所述直播视频和所述互 动数据转发给所述房间内的各个客户端, 以便所述房间内的各个客户端根据所 述互动数据生成互动显示内容, 所述互动显示内容用于展示所述主播客户端与 所述用户客户端之间的互动, 将所述互动显示内容的全部或部分与所述直播视 频融合在同一个区域进行展示, 所述客户端包括属于所述房间的所述主播客户 端或所述用户客户端。  a data forwarding module, configured to forward the live video and the interaction data received by the data receiving module to each client in the room, so that each client in the room generates according to the interaction data The interactive display content is used to display the interaction between the anchor client and the user client, and all or part of the interactive display content is merged with the live video in the same area for display. The client includes the anchor client or the user client belonging to the room.
第五方面, 本发明实施例提供了一种客户端, 所述客户端包括属于同一房 间的主播客户端或用户客户端, 所述客户端包括如第三方面所述的直播互动参 与装置。  In a fifth aspect, the embodiment of the present invention provides a client, where the client includes an anchor client or a user client that belongs to the same room, and the client includes the live interactive participation device according to the third aspect.
第六方面, 本发明实施例提供了一种服务器, 所述服务器包括如第四方面 所述的直播互动服务装置。  According to a sixth aspect, an embodiment of the present invention provides a server, where the server includes the live interactive service device according to the fourth aspect.
第七方面, 本发明实施例提供了一种直播互动系统, 所述系统包括如第五 方面所述的客户端和如第六方面所述的服务器。  The seventh aspect, the embodiment of the present invention provides a live interactive system, the system comprising the client according to the fifth aspect and the server according to the sixth aspect.
通过接收服务器发送的来源于主播客户端的直播视频和来源于房间内至少 一个用户客户端的互动数据; 根据互动数据生成互动显示内容, 该互动显示内 容用于展示主播客户端与用户客户端之间的互动; 将互动显示内容的全部或部 分与直播视频融合在同一个区域进行展示, 使得用户关注一个区域即可获取直 播互动, 可以解决例如将直播互动展示在多个区域导致用户需要在这多个区域 之间来回切换视线, 在用户视线切换到某一个显示区域时, 容易遗漏用户界面 中其它显示区域的显示内容, 导致信息获取率不高的问题, 达到了提高信息的 获取率的效果。 附图说明  Receiving live video from the anchor client and interaction data from at least one user client in the room by the receiving server; generating interactive display content according to the interaction data, the interactive display content is used to display between the anchor client and the client client Interactive; integrate all or part of the interactive display content with the live video in the same area for display, so that the user can focus on one area to obtain live interaction, which can solve, for example, displaying the live interaction in multiple areas, causing the user to need more than The line of sight is switched back and forth between the areas. When the user's line of sight switches to a certain display area, it is easy to miss the display content of other display areas in the user interface, resulting in a problem that the information acquisition rate is not high, and the effect of improving the information acquisition rate is achieved. DRAWINGS
为了更清楚地说明本发明实施例中的技术方案, 下面将对实施例描述中所 需要使用的附图作简单地介绍, 显而易见地, 下面描述中的附图仅仅是本发明 的一些实施例, 对于本领域普通技术人员来讲, 在不付出创造性劳动的前提下, 还可以根据这些附图获得其他的附图。 图 1是传统上提供的直播互动方法的应用场景图; In order to more clearly illustrate the technical solutions in the embodiments of the present invention, the drawings used in the description of the embodiments will be briefly described. It is obvious that the drawings in the following description are only some embodiments of the present invention. Other drawings may also be obtained from those of ordinary skill in the art in view of the drawings. FIG. 1 is an application scenario diagram of a live interaction method conventionally provided;
图 2是本发明实施例提供的团队语音工具的结构示意图;  2 is a schematic structural diagram of a team voice tool according to an embodiment of the present invention;
图 3是本发明一个实施例提供的直播互动方法的方法流程图;  3 is a flowchart of a method for a live interaction method according to an embodiment of the present invention;
图 4是本发明一个实施例提供的直播互动方法的方法流程图;  4 is a flowchart of a method for a live interaction method according to an embodiment of the present invention;
图 5A是本发明一个实施例提供的直播互动方法的方法流程图;  FIG. 5A is a flowchart of a method for a live interaction method according to an embodiment of the present invention; FIG.
图 5B是本发明实施例提供的直播互动方法的第一种应用场景图; 图 5C是本发明实施例提供的直播互动方法的第二种应用场景图; 图 5D是本发明实施例提供的直播互动方法的第三种应用场景图; 图 5E是本发明实施例提供的直播互动方法的第四种应用场景图; 图 5F是本发明实施例提供的直播互动方法的第五种应用场景图; 图 5G是本发明实施例提供的直播互动方法的第六种应用场景图; 图 5H是本发明实施例提供的直播互动方法的第七种应用场景图; 图 6是本发明一个实施例提供的直播互动参与装置的结构框架图; 图 7是本发明再一实施例提供的直播互动参与装置的结构框架图; 图 8是本发明一个实施例提供的直播互动服务装置的结构框架图; 图 9是本发明再一实施例提供的直播互动服务装置的结构框架图; 图 10是本发明一个实施例提供的服务器的结构框架图;  5B is a first application scenario diagram of a live interaction method according to an embodiment of the present invention; FIG. 5C is a second application scenario diagram of a live interaction method according to an embodiment of the present invention; FIG. 5E is a fourth application scenario diagram of a live interaction method according to an embodiment of the present invention; FIG. 5F is a fifth application scenario diagram of a live interaction method according to an embodiment of the present invention; FIG. 5 is a sixth application scenario diagram of a live interaction method according to an embodiment of the present invention; FIG. 5 is a seventh application scenario diagram of a live interaction method according to an embodiment of the present invention; FIG. Figure 7 is a structural block diagram of a live interactive participation device according to another embodiment of the present invention; Figure 8 is a structural block diagram of a live interactive service device according to an embodiment of the present invention; It is a structural framework diagram of a live interactive service device provided by another embodiment of the present invention; FIG. 10 is a diagram of a server provided by an embodiment of the present invention; Frame diagram
图 11是本发明一个实施例提供的直播互动系统的结构框架图。 具体实施方式  FIG. 11 is a structural diagram of a live interactive system according to an embodiment of the present invention. detailed description
为使本发明的目的、 技术方案和优点更加清楚, 下面将结合附图对本发明 实施方式作进一步地详细描述。 请参考图 2, 其示出了本发明实施例所涉及的团队语音工具的结构示意图。 团队语音工具通常包括至少一个客户端 220和服务器 240。  The embodiments of the present invention will be further described in detail below with reference to the accompanying drawings. Please refer to FIG. 2, which shows a schematic structural diagram of a team voice tool according to an embodiment of the present invention. The team voice tool typically includes at least one client 220 and server 240.
客户端 220可以为诸如电脑, 智能手机、 平板电脑和电子书阅读器之类的 电子设备。 该电子设备可以安装有团队语音工具的应用程序客户端, 或者安装 有浏览器, 然后通过浏览器访问团队语音工具的网页客户端。 客户端 220 可以 根据用户的不同而分为: 主播使用的主播客户端和观众使用的用户客户端。 其 中, 主播是拥有直播视频上传权限的用户, 可以将本地摄像头采集到的视频上 传给服务器 240, 然后由服务器 240将该直播视频转发给用户客户端 220; 观众 是拥有互动权限的用户, 可以将互动数据上传给服务器 240, 由服务器 240将该 互动数据转发给主播客户端 220和用户客户端 220,用户客户端 220可以接收到 服务器 240发送的直播视频和互动数据, 然后进行展示。 除此之外, 主播使用 的客户端和观众使用的客户端基本相同, 一个团队语音工具中有一个到多个客 户端, 比如百万个客户端或者千万个客户端。 The client 220 can be an electronic device such as a computer, a smart phone, a tablet, and an e-book reader. The electronic device can be installed with an application client of the team voice tool, or a web browser with a browser installed and then accessing the team voice tool through a browser. The client 220 can be divided according to the user: the anchor client used by the anchor and the user client used by the viewer. Among them, the anchor is a user who has the right to upload live video, and can upload the video collected by the local camera. The data is forwarded to the server 240, and then forwarded by the server 240 to the user client 220. The viewer is a user with interactive rights, and the interactive data can be uploaded to the server 240, and the interactive data is forwarded by the server 240 to the anchor client 220. And the user client 220, the user client 220 can receive the live video and interaction data sent by the server 240, and then display. In addition, the client used by the anchor is basically the same as the client, and one team voice tool has one to multiple clients, such as one million clients or ten million clients.
服务器 240可以通过无线或者有线网络和客户端 220相连。 服务器 240可 以是一台或者多台服务器, 还可以是一个云计算中心。 换句话说, 服务器 240 可以由一台服务器实现; 也可以由多台服务器组合实现, 每台服务器承担相同 或者不同的功能, 比如有用于注册和登录的服务器、 用于保存用户头像的服务 器、 用于保存频道信息及配置信息的服务器、 用于保存图片或视频的服务器等 等; 服务器 240也可以采用云计算中心实现, 云计算中心是一整片服务集群所 形成的虚拟计算平台。 请参考图 3, 其示出了本发明一个实施例提供的直播互动方法的方法流程 图, 该直播互动方法可以应用于客户端中, 该客户端包括属于同一房间的主播 客户端或用户客户端。 该直播互动方法, 包括: Server 240 can be coupled to client 220 via a wireless or wired network. Server 240 can be one or more servers or a cloud computing center. In other words, the server 240 may be implemented by a single server; may be realized by a combination of a plurality of servers, each server functions bear the same or different, such as a server used to register and login for the server to save the user's avatar The server for storing channel information and configuration information, the server for saving pictures or videos, and the like; the server 240 can also be implemented by a cloud computing center, which is a virtual computing platform formed by a whole service cluster. Please refer to FIG. 3, which is a flowchart of a method for a live interaction method according to an embodiment of the present invention. The live interaction method may be applied to a client, where the client includes an anchor client or a user client belonging to the same room. . The live interaction method includes:
步骤 301,接收服务器发送的来源于主播客户端的直播视频和来源于房间内 至少一个用户客户端的互动数据;  Step 301: The live video from the anchor client sent by the server and the interaction data from at least one user client in the room are received;
直播视频由主播通过本地摄像头采集得到。 具体地, 主播通过摄像头对自 己的行为进行录像, 并将录像内容发送给服务器。  The live video is captured by the anchor through a local camera. Specifically, the anchor records the behavior of the camera through the camera and transmits the recorded content to the server.
互动数据根据用户客户端提供的互动操作和观众的选择来生成, 互动操作 用于主播与观众之间进行互动, 比如, 给主播送礼、 与主播或其他观众聊天等。 具体地, 用户客户端在展示的用户界面中提供互动操作的选项, 若观众选择该 选项, 则用户客户端根据互动操作生成互动数据, 并将该互动数据发送给服务 器。  The interactive data is generated based on the interactions provided by the user's client and the viewer's choices. The interaction is used to interact with the anchor, such as giving gifts to the anchor, chatting with the anchor or other viewers. Specifically, the user client provides an option for interactive operation in the displayed user interface. If the viewer selects the option, the user client generates interaction data according to the interaction operation, and sends the interaction data to the server.
步骤 302, 根据互动数据生成互动显示内容, 该互动显示内容用于展示主播 客户端与用户客户端之间的互动;  Step 302: Generate an interactive display content according to the interaction data, where the interactive display content is used to display an interaction between the anchor client and the user client;
客户端接收到互动数据之后, 根据互动数据生成本次互动操作的互动显示 内容。 步骤 303 ,将互动显示内容的全部或部分与直播视频融合在同一个区域进行 展示。 After the client receives the interactive data, the interactive display content of the interactive operation is generated according to the interaction data. Step 303: Integrate all or part of the interactive display content with the live video in the same area for display.
客户端可以将互动显示内容和直播视频显示在不同的区域, 优选地, 为了 避免将直播互动展示在多个区域导致用户需要在这多个区域之间来回切换视 线, 在用户视线切换到某一个显示区域时, 容易遗漏用户界面中其它显示区域 的显示内容, 导致信息获取率不高的问题, 可以将互动显示内容的全部或部分 与主播视频融合在同一个区域进行展示。  The client can display the interactive display content and the live video in different areas. Preferably, in order to avoid displaying the live interaction in multiple areas, the user needs to switch the line of sight between the multiple areas, and switch the user's line of sight to a certain one. When the display area is displayed, it is easy to miss the display content of other display areas in the user interface, resulting in a problem that the information acquisition rate is not high, and all or part of the interactive display content may be merged with the anchor video in the same area for display.
综上所述, 本发明实施例提供的直播互动方法, 通过接收服务器发送的来 源于主播客户端的直播视频和来源于房间内至少一个用户客户端的互动数据; 根据互动数据生成互动显示内容, 该互动显示内容用于展示主播客户端与用户 客卢端之间的互动; 将互动显示内容的全部或部分与直播视频融合在同一个区 域进行展示, 使得用户关注一个区域即可获取直播互动, 可以解决例如将直播 互动展示在多个区域导致用户需要在这多个区域之间来回切换视线, 在用户视 线切换到某一个显示区域时, 容易遗漏用户界面中其它显示区域的显示内容, 导致信息获取率不高的问题, 达到了提高信息的获取率的效果。 请参考图 4, 其示出了本发明另一实施例提供的直播互动方法的方法流程 图, 该直播互动方法可以应用于服务器中。 该直播互动方法, 包括:  In summary, the live interaction method provided by the embodiment of the present invention receives the live video from the anchor client and the interaction data from at least one user client in the room, and generates interactive display content according to the interaction data. The display content is used to display the interaction between the anchor client and the user client Lu; the whole or part of the interactive display content is integrated with the live video in the same area for display, so that the user can pay attention to an area to obtain live interaction, which can be solved. For example, displaying live interactions in multiple areas causes the user to switch back and forth between the multiple areas. When the user's line of sight switches to a certain display area, it is easy to miss the display content of other display areas in the user interface, resulting in information acquisition rate. The problem is not high, and the effect of improving the access rate of information is achieved. Please refer to FIG. 4, which illustrates a method flow diagram of a live interaction method according to another embodiment of the present invention, where the live interaction method can be applied to a server. The live interaction method includes:
步骤 401 ,接收来源于主播客户端的直播视频和来源于房间内至少一个用户 客户端的互动数据, 该房间包括主播客户端和至少一个用户客户端;  Step 401: Receive a live video from the anchor client and interaction data from at least one user client in the room, where the room includes an anchor client and at least one user client.
直播视频由主播客户端提供。 具体地, 主播通过摄像头对自己的行为进行 录像, 并将录像内容发送给服务器, 服务器接收主播客户端发送的直播视频。  Live video is provided by the anchor client. Specifically, the anchor broadcasts its own behavior through the camera, and sends the recorded content to the server, and the server receives the live video sent by the anchor client.
互动数据由用户客户端提供。 可以根据用户客户端提供的互动操作和观众 的选择来生成互动数据, 互动操作用于主播与观众之间进行互动, 比如, 给主 播送礼、 与主播或其他观众聊天等。 具体地, 用户客户端在展示的用户界面中 提供互动操作的选项, 若观众选择该选项, 则用户客户端根据互动操作生成互 动数据, 并将该互动数据发送给服务器, 服务器接收用户客户端发送的互动数 据。  Interactive data is provided by the user's client. Interactive data can be generated based on the interactions provided by the user's client and the viewer's choices. The interaction is used to interact with the viewer, such as giving gifts to the anchor, chatting with the anchor or other viewers. Specifically, the user client provides an option of interactive operation in the displayed user interface. If the viewer selects the option, the user client generates interaction data according to the interaction operation, and sends the interaction data to the server, and the server receives the user client to send. Interactive data.
步骤 402, 将直播视频和互动数据转发给房间内的各个客户端 , 以便房间内 的各个客户端根据互动数据生成互动显示内容, 互动显示内容用于展示主播客 户端与用户客户端之间的互动, 并且各个客户端将互动显示内容的全部或部分 与直播视频融合在同一个区域进行展示, 客户端包括属于该房间的主播客户端 或用户客户端。 Step 402: Forward the live video and the interactive data to each client in the room, so that each client in the room generates an interactive display content according to the interaction data, and the interactive display content is used to display the host broadcaster. The interaction between the client and the client client, and each client displays all or part of the interactive display content in the same area as the live video, and the client includes an anchor client or a user client belonging to the room.
服务器将接收到的直播视频和互动数据转发给房间内的各个客户端, 客户 端将直播视频和根据互动数据生成的互动显示内容的全部或部分融合在一个区 域内进行展示, 以避免将直播互动展示在多个区域导致用户需要在这多个区域 之间来回切换视线, 在用户视线切换到某一个显示区域时, 容易遗漏用户界面 中其它显示区域的显示内容, 导致信息获取率不高的问题。 其中, 客户端包括 属于该房间的主播客户端或用户客户端。  The server forwards the received live video and interactive data to each client in the room, and the client integrates all or part of the live video and the interactive display content generated according to the interaction data in one area to avoid live interaction. Displaying in multiple areas causes the user to switch back and forth between the multiple areas. When the user's line of sight switches to a certain display area, it is easy to miss the display content of other display areas in the user interface, resulting in a problem that the information acquisition rate is not high. . The client includes an anchor client or a user client belonging to the room.
综上所述, 本发明实施例提供的直播互动方法, 通过将直播视频和互动数 据转发给房间内的各个客户端, 以便房间内的各个客户端根据互动数据生成互 动显示内容, 互动显示内容用于展示主播客户端与用户客户端之间的互动, 将 互动显示内容的全部或部分与直播视频融合在同一个区域进行展示 , 使得用户 关注一个区域即可获取直播互动, 可以解决例如将直播互动展示在多个区域导 致用户需要在这多个区域之间来回切换视线, 在用户视线切换到某一个显示区 域时, 容易遗漏用户界面中其它显示区域的显示内容, 导致信息获取率不高的 问题, 达到了提高信息的获取率的效果。 请参考图 5A, 其示出了本; ^明另一实施例提供的直播互动方法的方法流程 图, 该直播互动方法可以应用于包括客户端和服务器的直播互动系统中, 该客 户端包括属于同一房间的主播客户端或用户客户端。 该直播互动方法, 包括: 步骤 501, 若客户端是用户客户端, 则向服务器发送互动数据; 若客户端是 主播客户端, 则向服务器发送直播视频;  In summary, the live interaction method provided by the embodiment of the present invention forwards the live video and the interactive data to each client in the room, so that each client in the room generates an interactive display content according to the interaction data, and interactively displays the content. Displaying the interaction between the anchor client and the user client, and integrating all or part of the interactive display content with the live video in the same area for display, so that the user can obtain a live interaction by focusing on one area, and can solve, for example, live interaction. Displaying in multiple areas causes the user to switch back and forth between the multiple areas. When the user's line of sight switches to a certain display area, it is easy to miss the display content of other display areas in the user interface, resulting in a problem that the information acquisition rate is not high. , to achieve the effect of improving the access rate of information. Please refer to FIG. 5A, which illustrates a method flowchart of a live interaction method provided by another embodiment. The live interaction method can be applied to a live interactive system including a client and a server, and the client includes An anchor client or user client in the same room. The live interaction method includes: Step 501: If the client is a user client, send interaction data to the server; if the client is an anchor client, send a live video to the server;
本实施例中的客户端包括主播使用的主播客户端和观众使用的用户客户 端, 由于主播和观众在团队语音工具中拥有的权限不同, 因此, 主播客户端和 用户客户端根据各自的权限向服务器发送的数据不同。  The client in this embodiment includes an anchor client used by the anchor and a user client used by the viewer. Since the anchor and the viewer have different rights in the team voice tool, the anchor client and the client client according to their respective rights are The data sent by the server is different.
当客户端是主播客户端时, 主播客户端可以向服务器发送直播视频。 该直 播视频通过本地摄像头采集得到。 具体地, 通过摄像头对主播自己的行为进行 录像, 并将录像内容发送给服务器。  When the client is the anchor client, the anchor client can send a live video to the server. The video is captured by a local camera. Specifically, the anchor's own behavior is recorded by the camera, and the recorded content is sent to the server.
当客户端是用户客户端时, 用户客户端可以向服务器发送用于展示用户客 户端与主播客户端之间互动的互动数据。 该互动数据根据用户客户端提供的互 动操作和观众的选择来生成, 互动操作用于主播与观众之间进行互动, 比如, 给主播送礼、 与主播或其他观众聊天等。 具体地, 用户客户端在展示的用户界 面中提供互动操作的选项, 若观众选择该选项, 则用户客户端根据互动操作生 成互动数据, 并将该互动数据发送给服务器。 When the client is a user client, the user client can send a message to the server for displaying the user. Interactive data for interaction between the client and the anchor client. The interactive data is generated based on the interactions provided by the user's client and the viewer's choices. The interaction is used to interact with the viewer, such as giving gifts to the anchor, chatting with the anchor or other viewers. Specifically, the user client provides an option of interactive operation in the displayed user interface. If the viewer selects the option, the user client generates interaction data according to the interaction operation, and sends the interaction data to the server.
本实施例中, 可以为每一项互动操作定义一个互动场景, 则当观众选择某 一项互动操作时, 用户客户端根据与该互动搡作对应的互动场景生成互动数据。 比如,互动操作是"给主播送鲜花",则可以调用用户客户端中预先定义好的 "送 花场景,,, 才艮据该场景生成的互动数据包括鲜花类型、 鲜花颜色、 鲜花的显示时 长以及鲜花在用户界面中的显示位置等。 优选地, 当其他用户客户端中也包括 "送花场景" 时, 为了节省传输互动场景的数据造成的资源浪费, 用户客户端 可以将获取到的与互动搡作对应的互动场景的场景标识携带在互动数据中发送 给服务器, 该场景标识用于标识用户客户端中的场景。  In this embodiment, an interaction scenario may be defined for each interaction operation. When the viewer selects an interaction operation, the user client generates interaction data according to the interaction scenario corresponding to the interaction. For example, if the interactive operation is "send flowers to the anchor", the predefined "send flower scene" in the user client can be called, and the interactive data generated according to the scene includes the flower type, the flower color, and the display duration of the flowers. And the display position of the flowers in the user interface, etc. Preferably, when the other user client also includes the "send flower scene", in order to save the waste of resources caused by transmitting the data of the interactive scene, the user client can obtain the obtained The scenario identifier of the interaction scenario corresponding to the interaction is sent to the server in the interaction data, and the scenario identifier is used to identify the scenario in the client client.
为了提高直播互动的趣味性, 观众还可以根据用户客户端提供的互动场景 的素材自定义互动场景。 具体地, 观众在进行互动搡作时, 可以自行选择相应 的素材生成互动场景。 仍然以互动操作是 "给主播送鲜花" 为例进行说明, 则 观众可以在用户客户端提供的素材库中选择鲜花类型、 鲜花颜色, 并输入显示 时长和在用户界面中的显示位置等参数, 则用户客户端可以根据观众自定义的 素材生成互动数据。  In order to improve the fun of live interaction, viewers can also customize interactive scenes based on the material of the interactive scene provided by the user's client. Specifically, when the viewer performs an interactive action, the viewer can select the corresponding material to generate an interactive scene. Still taking the interactive operation as an example of "sending flowers to the anchor", the viewer can select the flower type, the flower color, and input the display duration and the display position in the user interface in the material library provided by the user client. The user client can generate interactive data based on the material customized by the viewer.
进一步地, 还可以将观众自己的发表内容通过文字、 图片、 音频或视频的 方式添加到互动数据中发送给服务器。 其中, 发表内容是观众向主播传递的信 息, 比如, 发表内容可以是观众向主播发表爱意的文字、 与主播的互动中的提 示内容、 观众参与讨论的内容或观众向主播提出的才艺表演要求等。  Further, the viewer's own published content may be added to the interactive data by text, picture, audio or video to be sent to the server. The published content is information transmitted by the viewer to the anchor. For example, the published content may be the text of the viewer's love to the anchor, the content of the prompt in the interaction with the anchor, the content of the audience participating in the discussion, or the talent performance requirement presented by the viewer to the anchor. Wait.
进一步地, 向服务器发送互动数据之前, 还包括:  Further, before sending the interactive data to the server, the method further includes:
将与用户客户端对应的账户信息发送给服务器, 以便服务器在检测出账户 信息标识了用户客户端具有发送互动数据的权限后, 将账户信息添加至互动权 户端;  Sending account information corresponding to the user client to the server, so that the server adds the account information to the interactive right after detecting that the account information identifies that the user client has the right to send interactive data;
获取服务器根据互动权限列表反馈的用于发送互动数据的权限。  Get the permissions that the server uses to send interactive data based on the list of interaction permissions.
因此, 向服务器发送互动数据可以包括: 根据权限向服务器发送互动数据。 本实施例中, 还可以设置用户客户端发送互动数据的权限, 使得具有发送 互动数据的权限的用户客户端可以参与到直播互动中, 达到了增加直播互动的 趣味性的效果。 具体地, 观众通过用户客户端向服务器申请互动权限, 在服务 器将与该用户客户端对应的账户信息中的账户数值或积分减去预定数值后, 标 识与该用户客户端对应的账户信息具有发送互动数据的权限, 服务器向用户客 户端反馈该权限, 用户客户端可以根据该权限向服务器发送互动数据。 其中, 预定数值用于兑换发送互动数据的权限。 进一步地, 还可以根据互动操作的类 型设置兑换的数值, 比如, "给主播送花" 的兑换数值为 100, "放烟花" 的兑换 数值为 200等, 本实施例不作限定。 Therefore, sending the interaction data to the server may include: sending the interaction data to the server according to the authority. In this embodiment, the user client can also set the permission to send the interactive data, so that the user client having the right to send the interactive data can participate in the live interaction, thereby achieving the fun effect of increasing the live interaction. Specifically, the viewer applies for the interaction authority to the server through the user client, and after the server subtracts the account value or the point in the account information corresponding to the user client from the predetermined value, the account information corresponding to the user client is sent. The permission of the interactive data, the server feeds back the permission to the user client, and the user client can send the interaction data to the server according to the permission. Among them, the predetermined value is used to redeem the authority to send interactive data. Further, the value of the redemption may be set according to the type of the interactive operation. For example, the redemption value of "send the flower to the anchor" is 100, and the redemption value of the "fireworks" is 200 or the like, which is not limited in this embodiment.
在实际应用中, 观众在用户客户端中登录账户时, 可以将该账户的账户信 息发送给服务器, 由服务器检测该账户信息是否标识了用户客户端具有发送互 动数据的权限, 若检测到该账户信息标识了用户客户端具有发送数据的权限, 则将该账户信息添加到权限转发列表中并向用户客户端反馈该权限。 具体可以 是向用户客户端反馈互动操作的入口, 用户客户端通过服务器反馈的入口选择 互动操作, 从而发送互动数据。  In an actual application, when the viewer logs in to the account in the user client, the account information of the account may be sent to the server, and the server detects whether the account information identifies the user client having the right to send interactive data, and if the account is detected The information identifies that the user client has the right to send data, and then adds the account information to the rights forwarding list and feeds the permission to the user client. Specifically, the user client can be fed back to the entry of the interactive operation, and the user client selects an interactive operation through the portal of the server feedback to send the interactive data.
其中, 步骤 501是可选步骤。 即对于不参与互动而仅仅是观看其他用户客 户端与主播客户端之间的互动的用户客户端, 不需要执行步骤 501。  Wherein step 501 is an optional step. That is, for the user client that does not participate in the interaction but only watches the interaction between the other user client and the anchor client, step 501 does not need to be performed.
步骤 502,服务器接收来源于主播客户端的直播视频和来源于房间内至少一 个用户客户端的互动数据, 该房间包括主播客户端和至少一个用户客户端; 服务器通过有线网络或无线网络分别接收来源于主播客户端的直播视频和 来源于至少一个用户客户端的互动数据。  Step 502: The server receives the live video from the anchor client and the interaction data from at least one user client in the room, where the room includes an anchor client and at least one user client; the server receives the originating anchor through the wired network or the wireless network respectively. The live video of the client and the interactive data from at least one user client.
进一步地, 接收来源于主播客户端的直播视频和来源于房间内至少一个用 户客户端的互动数据之前, 还包括: 检测账户信息是否标识了用户客户端具有发送互动数据的权限;  Further, before receiving the live video from the anchor client and the interaction data from the at least one user client in the room, the method further includes: detecting whether the account information has the right to send the interaction data by the user client;
若检测结果为账户信息标识了用户客户端具有发送互动数据的权限, 则将 账户信息添加到互动权限列表中, 互动权限列表用于确定具有发送互动数据的 权限的至少一个用户客户端; 客户端根据权限发送互动数据。 服务器向用户客户端反馈权限的具体流程详见步骤 501 中的描述, 此处不 赘述。 If the detection result indicates that the user client has the right to send the interaction data, the account information is added to the interaction permission list, and the interaction permission list is used to determine at least one user client having the permission to send the interaction data; the client Send interactive data based on permissions. For details about the process for the server to send feedback to the user client, see the description in step 501, and details are not described here.
步骤 503, 将直播视频和互动数据转发给房间内的各个客户端。  Step 503: Forward the live video and the interactive data to each client in the room.
由于服务器会预先记录加入该房间的主播客户端和用户客户端, 因此, 服 务器在接收到直播视频和互动数据之后, 可以将直播视频和互动数据转发给房  Since the server pre-records the anchor client and the user client that join the room, the server can forward the live video and interactive data to the room after receiving the live video and interactive data.
容的全部或部分与直播视频融合在同一个区域进行展示, 客户端包括属于该房 间的主播客户端或用户客户端。 All or part of the content is displayed in the same area as the live video, and the client includes an anchor client or a user client belonging to the room.
对于发送直播视频的主播客户端和发送互动数据的用户客户端来说, 为了 节省接收自身发送的数据造成的传输资源的浪费, 服务器可以仅向主播客户端 发送互动数据而使主播客户端获取本地自身生成的直播视频, 服务器可以仅向 用户客户端发送直播视频和其他用户客户端发送的互动数据而使该用户客户端 获取本地自身生成的互动数据。  For the anchor client that sends the live video and the user client that sends the interactive data, in order to save the waste of transmission resources caused by receiving the data sent by itself, the server may only send the interaction data to the anchor client and the anchor client obtains the local The live video generated by the server may send the live video and the interaction data sent by other user clients only to the user client, so that the user client obtains the interaction data generated by the local user.
步骤 504,客户端接收服务器发送的来源于主播客户端的直播视频和来源于 房间内至少一个用户客户端的互动数据;  Step 504: The client receives the live video from the anchor client and the interaction data from the at least one user client in the room.
客户端可以通过有线网络或无线网络接收服务器发送的直播视频和互动数 据。 或者, 对于发送直播视频的主播客户端和发送互动数据的用户客户端来说, 为了节省接收自身发送的数据造成的传输资源的浪费, 主播客户端可以仅接收 互动数据而获取本地自身生成的直播视频, 用户客户端可以仅接收直播视频和 步骤 505, 客户端根据互动数据生成互动显示内容, 该互动显示内容用于展 示主播客户端与用户客户端之间的互动;  The client can receive live video and interactive data sent by the server over a wired or wireless network. Alternatively, for the anchor client that sends the live video and the user client that sends the interactive data, in order to save the waste of transmission resources caused by receiving the data sent by itself, the anchor client can only receive the interactive data and obtain the live broadcast generated by the local itself. Video, the user client can only receive the live video and step 505, the client generates an interactive display content according to the interaction data, and the interactive display content is used to display the interaction between the anchor client and the user client;
具体地, 根据互动数据生成互动显示内容, 包括:  Specifically, generating interactive display content according to the interaction data, including:
若互动数据包括文字数据和 /或图片数据, 则将互动数据添加到显示模板中 生成互动显示内容, 显示模板包括画框、 横幅、 气泡和对话框中的至少一种; 若互动数据包括来源于用户客户端的音频数据, 则获取用户客户端的个人 信息作为互动显示内容, 个人信息包括头像、 昵称和用户名中的至少一种;  If the interaction data includes text data and/or image data, the interaction data is added to the display template to generate an interactive display content, and the display template includes at least one of a frame, a banner, a bubble, and a dialog box; The audio data of the user client acquires the personal information of the user client as an interactive display content, and the personal information includes at least one of an avatar, a nickname, and a username;
若互动数据包括动画数据, 则将动画数据作为互动显示内容。  If the interactive data includes animation data, the animation data is displayed as an interactive display.
第一, 若互动数据包括文字数据和 /或图片数据, 则客户端可以将文字数据 和 /或图片数据作为互动显示内容。 进一步地, 为了增强显示效果, 还可以为互 动数据设置显示模板, 比如, 画框、 横幅、 气泡和对话框中的至少一种, 则用 户客户端还可以在将互动数据添加到显示模板中生成互动显示内容。 First, if the interactive data includes text data and/or image data, the client can convert the text data. And/or image data as interactive display content. Further, in order to enhance the display effect, a display template may also be set for the interaction data, for example, at least one of a frame, a banner, a bubble, and a dialog box, and the user client may also generate the interaction data by adding the interaction data to the display template. Interactive display of content.
进一步地, 在根据文字数据和 /或图片数据生成互动显示内容时, 为了明确 发送文字数据和 /或图片数据的观众, 还可以获取用户客户端的个人信息, 比如, 头像、 昵称和用户名中的至少一种, 并将个人信息作为互动显示内容, 以增加 观众的曝光率, 提高观众参与互动的积极性。  Further, when generating the interactive display content according to the text data and/or the image data, in order to explicitly send the text data and/or the image data to the viewer, the personal information of the user client may also be obtained, for example, in the avatar, nickname and user name. At least one, and personal information as interactive display content, to increase the audience's exposure, and enhance the enthusiasm of the audience to participate in the interaction.
第二, 若互动数据包括音频数据, 由于音频数据不需要在用户界面中显示, 则可以将音频数据的互动显示内容设置为空。 或者, 还可以获取发送该音频数 据的观众的个人信息, 比如, 头像、 昵称和用户名中的至少一种, 并将个人信 息作为互动显示内容, 以增加观众的曝光率, 提高观众参与互动的积极性。  Second, if the interactive data includes audio data, since the audio data does not need to be displayed in the user interface, the interactive display content of the audio data can be set to null. Alternatively, the personal information of the viewer who sent the audio data, for example, at least one of an avatar, a nickname, and a username, may be obtained, and the personal information is used as an interactive display content to increase the audience's exposure and enhance the audience's participation in the interaction. Enthusiasm.
第三, 若互动数据包括视频数据, 则可以将视频数据作为互动显示内容。 通常, 这样的互动数据可以是动画数据, 比如, FLASH动画等, 本实施例不作 限定。  Third, if the interactive data includes video data, the video data can be displayed as an interactive display. In general, such interactive data may be animation data, such as a FLASH animation, etc., which is not limited in this embodiment.
进一步地, 在根据动画数据生成互动显示内容时, 为了明确发送动画数据 的观众, 还可以获取用户客户端的个人信息, 比如, 头像、 昵称和用户名中的 至少一种, 并将个人信息作为互动显示内容, 以增加观众的曝光率, 提高观众 参与互动的积极性。  Further, when the interactive display content is generated according to the animation data, in order to explicitly clear the viewer who sends the animation data, the personal information of the user client, for example, at least one of an avatar, a nickname, and a username, may be acquired, and the personal information is used as an interaction. Display content to increase viewers' exposure and increase viewers' enthusiasm for engaging in interactions.
需要补充说明的是, 客户端生成的上述互动显示内容可以是互动场景; 或 者, 客户端生成的上述互动显示内容可以是用户的发表内容, 互动数据还包括 互动场景的数据, 则用户客户端还可以读取互动数据所指示的本地预先定义的 互动场景, 或用户客户端可以读取互动数据所指示的素材生成自定义的互动场 景, 并将互动显示内容嵌入到互动场景中。 具体地, 可以通过窗口展示互动场 景和 /或互动显示内容, 且窗口的大小可调。  It should be noted that the interactive display content generated by the client may be an interactive scenario; or the interactive display content generated by the client may be the user's published content, and the interactive data also includes the data of the interactive scenario, and the user client also The local pre-defined interactive scene indicated by the interactive data can be read, or the user client can read the material indicated by the interactive data to generate a customized interactive scene, and embed the interactive display content into the interactive scene. Specifically, the interactive scene and/or interactive display content can be displayed through the window, and the size of the window can be adjusted.
步骤 506,客户端将互动显示内容的全部或部分与直播视频融合在同一个区 域进行展示。  Step 506: The client displays all or part of the interactive display content in the same area as the live video.
为了避免将直播互动展示在多个区域导致用户需要在这多个区域之间来回 切换视线, 在用户视线切换到某一个显示区域时, 容易遗漏用户界面中其它显 示区域的显示内容, 导致信息获取率不高的问题, 本实施例将互动显示内容的 全部或部分和直播视频融合在同一个区域进行展示。 用户客户端可以通过融合、 叠加或覆盖等方式将互动显示内容的全部或部 分和直播视频展示在同一个区域中。 本实施例以叠加方式为例进行说明, 则将 互动显示内容的全部或部分与直播视频融合在同一个区域进行展示, 包括: 将 互动显示内容的全部或部分叠加在直播视频上进行展示。 In order to avoid displaying the live interaction in multiple areas, the user needs to switch the line of sight between the multiple areas. When the user's line of sight switches to a certain display area, it is easy to miss the display content of other display areas in the user interface, resulting in information acquisition. The problem is not high. In this embodiment, all or part of the interactive display content and the live video are fused in the same area for display. The user client can display all or part of the interactive display content and the live video in the same area by means of fusion, overlay or overlay. In this embodiment, the superimposed manner is taken as an example, and all or part of the interactive display content is displayed in the same area as the live video, including: superimposing all or part of the interactive display content on the live video for display.
第一, 若互动数据包括文字数据和 /或图片数据, 则可以将生成的互动显示 内容的全部或部分叠加在直播视频上进行展示,请参考图 5B所示的本发明实施 例提供的直播互动方法的第一种应用场景示意图, 图 5B中, 用户客户端在视频 区 12中的对话框展示了用户 F发送的 "支持主播一"的文字信息。请参考图 5C 所示的本发明实施例提供的直播互动方法的第二种应用场景示意图, 图 5C中, 用户客户端在视频区 12中的对话框展示了 "用户 G历经千辛万苦登上榜首, 掌 声鼓励" 的文字信息。  First, if the interaction data includes text data and/or image data, all or part of the generated interactive display content may be superimposed on the live video for display. Please refer to the live interaction provided by the embodiment of the present invention shown in FIG. 5B. A schematic diagram of a first application scenario of the method. In FIG. 5B, a dialog box of the user client in the video area 12 displays text information of "supporting anchor one" sent by the user F. Referring to FIG. 5C, a schematic diagram of a second application scenario of the live interaction method provided by the embodiment of the present invention is shown in FIG. 5C. In FIG. 5C, a dialog box of the user client in the video area 12 shows that "the user G has gone through many hardships. On the top of the list, applause encourages "text information."
第二, 将互动显示内容的全部或部分叠加在直播视频上进行展示, 包括: 若互动数据包括来源于用户客户端的音频数据, 则将互动显示内容的全部 或部分叠加在直播视频上进行显示, 并对音频数据进行播放。  Secondly, all or part of the interactive display content is superimposed on the live video for display, including: if the interactive data includes audio data originating from the user client, all or part of the interactive display content is superimposed on the live video for display. And play audio data.
若互动数据包括音频数据, 则用户客户端可以将发送该音频数据的观众的 个人信息作为互动显示内容的全部或部分叠加在直播视频上进行显示, 并获取 音频数据进行播放。请参考图 5D所示的本发明实施例提供的直播互动方法的第 三种应用场景示意图, 图 5D中, 用户客户端在视频区 12中展示了用户 G的头 像, 并在聊天区 14中展示了 "用户 G与主播连麦成功,, 的提示信息, 此时可以 播放用户 G发送的音频数据。  If the interactive data includes audio data, the user client may superimpose the personal information of the viewer who sent the audio data as all or part of the interactive display content on the live video for display, and acquire the audio data for playing. Referring to FIG. 5D, a third application scenario of the live interaction method provided by the embodiment of the present invention is shown. In FIG. 5D, the user client displays the avatar of the user G in the video area 12, and displays it in the chat area 14. The prompt message of "User G and the anchor is connected to Mai," can play the audio data sent by User G at this time.
第三, 将互动显示内容的全部或部分叠加在直播视频上进行展示, 包括: 若动画数据是开关帷幕动画, 则将开关帷幕动画叠加在直播视频上进行播 放;  Third, superimposing all or part of the interactive display content on the live video for display, including: if the animation data is a switch curtain animation, superimposing the switch curtain animation on the live video for playing;
若动画数据是送礼动画, 则将与礼物类型对应的送礼动画的全部或部分叠 加在直播视频上进行播放, 送礼动画用于表示用户客户端向主播客户端送礼物; 若互动数据包括动画数据, 则可以根据动画数据的类型将互动显示内容的 全部或部分叠加在直播视频上进行展示。  If the animation data is a gift animation, all or part of the gift animation corresponding to the gift type is superimposed on the live video for playing, and the gift animation is used to indicate that the user client sends a gift to the anchor client; if the interaction data includes animation data, Then, all or part of the interactive display content may be superimposed on the live video for display according to the type of the animation data.
若动画数据是开关帷幕动画, 则用户客户端可以将开关帷幕动画叠加在直 播视频上进行播放。 在一个具体的实例中, 主播与观众在玩 "你动我猜" 的游 戏, 主播通过做动作解释一个词语, 观众根据主播的动作猜词语。 在主播开始 一个新的词语之前, 可以关上帷幕, 在游戏开始时慢慢打开帷幕, 主播开始做 动作, 当对某一个词语的猜词计时达到预定阈值时, 可以慢慢关上帷幕, 以类 似舞台剧的形式进行猜词, 提高游戏的趣味性。 请参考图 5E所示的本发明实施 例提供的直播互动方法的第四种应用场景图, 图 5E中视频区 12的帷幕处于关 闭状态; 请参考图 5F所示的本发明实施例提供的直播互动方法的第五种应用场 景图, 图 5F中视频区 12的帷幕处于打开状态。 If the animation data is a switch curtain animation, the user client can superimpose the switch curtain animation on the live video for playback. In a specific example, the anchor and the viewer are playing a game of "you are guessing", the anchor interprets a word by doing an action, and the viewer guesses the word according to the action of the anchor. At the start of the anchor Before a new word, you can close the curtain, slowly open the curtain at the beginning of the game, the anchor starts to do the action, when the timing of the guessing of a certain word reaches a predetermined threshold, you can slowly close the curtain, in the form of a stage play. Make guesses and improve the fun of the game. Referring to the fourth application scenario of the live interaction method provided by the embodiment of the present invention shown in FIG. 5E, the screen of the video area 12 is closed in FIG. 5E; please refer to the live broadcast provided by the embodiment of the present invention shown in FIG. 5F. The fifth application scenario of the interactive method, the curtain of the video zone 12 in Figure 5F is open.
若动画数据是送礼动画, 则用户客户端可以将送礼动画叠加在直播视频上 进行播放。 于礼物的类型可以有很多种, 比如, 鲜花、 烟花和丘比特等, 为 了增强送礼效果, 可以根据礼物类型设置不同的送礼动画。  If the animation data is a gift animation, the user client can superimpose the gift animation on the live video for playback. There are many types of gifts, such as flowers, fireworks, and cupids. In order to enhance the gift-giving effect, different gift-giving animations can be set according to the type of gift.
本实施例以礼物是烟花和丘比特为例进行说明。请参考图 5G所示的本发明 实施例提供的直播互动方法的第六种应用场景图,图 5G中的直播视频的画面上 播放了烟花盛开的动画, 该动画可以与直播视频部分或全部重叠; 请参考图 5H 所示的本发明实施例提供的直播互动方法的第七种应用场景图,图 5H中的直播 视频的画面上播放了三个丘比特将箭由直播视频的画面外射向画面内的主播的 动画。  In this embodiment, the gift is a fireworks and a cupid as an example. Referring to FIG. 5G, a sixth application scenario diagram of the live interaction method provided by the embodiment of the present invention is shown. The animation of the live fire video is played on the live video of FIG. 5G, and the animation may partially or completely overlap with the live video. Referring to FIG. 5H, a seventh application scenario diagram of the live interaction method provided by the embodiment of the present invention is shown. In the live video of FIG. 5H, three cupids are played on the screen, and the arrow is shot from the screen of the live video to the screen. Animation of the anchor inside.
第四, 若互动数据来源于至少两个用户客户端, 则将互动显示内容的全部 或部分叠加在直播视频上进行展示, 包括:  Fourth, if the interactive data is derived from at least two user clients, all or part of the interactive display content is superimposed on the live video for display, including:
获取来源于各个用户客户端的互动数据的发送时间, 按照发送时间由早到 晚的顺序将与各个用户客户端分别对应的互动显示内容的全部或部分依次叠加 在直播视频上进行展示; 或,  Obtaining the sending time of the interactive data from each user client, and superimposing all or part of the interactive display content corresponding to each user client in the order of sending time in the order of the sending time on the live video; or
将来源于各个用户客户端的互动显示内容综合成的一个互动显示内容的全 部或部分叠加在直播视频上进行展示。  All or part of an interactive display content integrated into interactive display content from various user clients is superimposed on the live video for display.
若用户客户端接收到来源于至少两个用户客户端的互动数据, 则用户客户 端可以获取互动数据的发送时间, 在接收到的所有的互动数据中选择发送时间 最早的互动数据, 在直播视频上展示根据该互动数据生成的互动显示内容, 待 该互动显示内容展示完成后, 再在剩余的互动数据中选择发送时间最早的互动 数据进行展示, 以此类推, 直至展示完所有的互动数据。 其中, 互动显示内容 可以相同或不同。  If the user client receives the interaction data from the at least two user clients, the user client may obtain the sending time of the interaction data, and select the interaction data with the earliest transmission time among all the received interaction data, on the live video. The interactive display content generated according to the interactive data is displayed. After the interactive display content is displayed, the interactive data with the earliest sending time is selected in the remaining interactive data for display, and so on, until all the interactive data is displayed. Among them, the interactive display content can be the same or different.
或者, 用户客户端还可以获取互动数据的发送时间, 按照发送时间由早到 晚的顺序依次生成互动显示内容, 将最早生成的互动显示内容叠加在直播视频 上, 将后续生成的互动显示内容依次叠加在叠加之后的直播视频上, 以此类推, 直至将所有的互动显示内容叠加至直播视频上之后进行展示。 其中, 一般情况 下, 直接叠加音频数据容易造成干扰, 因此, 本展示方式在通过某些手段进行 处理后可适用于音频数据。 所有的互动显示内容综合成的一个互动显示内容进行展示。 其中, 各个互动显 示内容可以相同或不同。 Alternatively, the user client may also obtain the sending time of the interactive data, generate the interactive display content in the order from the morning to the night according to the sending time, and superimpose the first generated interactive display content on the live video. On the top, the subsequent generated interactive display content is superimposed on the live video after the overlay, and so on, until all the interactive display content is superimposed on the live video and then displayed. In general, directly superimposing audio data is likely to cause interference. Therefore, the present display mode can be applied to audio data after being processed by some means. All interactive display content is integrated into an interactive display content for display. Wherein, each interactive display content may be the same or different.
进一步地, 在展示直播视频和互动显示内容的过程中, 服务器还可以接收 改帷幕的颜色、 延长帷幕的关闭时间以增加猜词时间和更改丘比特的弓箭等, 本实施例不作限定。  Further, in the process of displaying the live video and the interactive display content, the server can also receive the color of the screen, the closing time of the screen to increase the time of guessing, and the change of the bow of the cupid, etc., which is not limited in this embodiment.
需要补充说明的是, 由于某些观众没有发送互动数据的权限, 因此, 为了 便于这些用户参与直播互动, 用户界面中仍然保留聊天区 14和礼物区 16, 以便 于主播与这些观众之间的交流。  It should be added that since some viewers do not have the right to send interactive data, in order to facilitate these users to participate in the live interaction, the chat area 14 and the gift area 16 are still retained in the user interface, so as to facilitate communication between the anchor and the audience. .
综上所述, 本发明实施例提供的直播互动方法, 通过接收服务器发送的来 源于主播客户端的直播视频和来源于房间内至少一个用户客户端的互动数据; 根据互动数据生成互动显示内容, 该互动显示内容用于展示主播客户端与用户 客户端之间的互动; 将互动显示内容的全部或部分与直播视频融合在同一个区 域进行展示, 使得用户关注一个区域即可获取直播互动, 可以解决例如将直播 互动展示在多个区域导致用户需要在这多个区域之间来回切换视线, 在用户视 线切换到某一个显示区域时, 容易遗漏用户界面中其它显示区域的显示内容, 导致信息获取率不高的问题, 达到了提高信息的获取率的效果。 另外, 通过获 务器发送互动数据, 可以为客户端授予发送互动数据的权限, 客户端通过发送 互动数据可以参与到直播互动中, 达到了增加直播互动的趣味性的效果。 请参考图 6,其示出了本发明一个实施例提供的直播互动参与装置的结构框 架图, 该直播互动参与装置可以应用于客户端中, 该客户端包括属于同一房间 的主播客户端或用户客户端。 该直播互动参与装置, 包括:  In summary, the live interaction method provided by the embodiment of the present invention receives the live video from the anchor client and the interaction data from at least one user client in the room, and generates interactive display content according to the interaction data. The display content is used to display the interaction between the anchor client and the user client; the whole or part of the interactive display content is integrated with the live video in the same area for display, so that the user can pay attention to an area to obtain a live interaction, which can solve, for example, Displaying the live interaction in multiple areas causes the user to switch back and forth between the multiple areas. When the user's line of sight switches to a certain display area, it is easy to miss the display content of other display areas in the user interface, resulting in no information acquisition rate. The high problem has achieved the effect of improving the access rate of information. In addition, by sending interactive data through the server, the client can be granted the right to send interactive data, and the client can participate in the live interaction by sending the interactive data, thereby achieving the interesting effect of increasing the live interaction. Please refer to FIG. 6 , which is a structural diagram of a live interactive participation device provided by an embodiment of the present invention. The live interactive participation device can be applied to a client, where the client includes an anchor client or user belonging to the same room. Client. The live interactive participation device includes:
数据转接模块 610,用于接收服务器发送的来源于主播客户端的直播视频和 来源于房间内至少一个用户客户端的互动数据; The data switching module 610 is configured to receive a live video sent by the server and originated from the anchor client. From interactive data from at least one user client in the room;
内容生成模块 620,用于根据数据转接模块 610接收到的互动数据生成互动 显示内容, 互动显示内容用于展示主播客户端与用户客户端之间的互动;  The content generating module 620 is configured to generate an interactive display content according to the interaction data received by the data switching module 610, where the interactive display content is used to display an interaction between the anchor client and the user client;
互动展示模块 630,用于将内容生成模块 620生成的互动显示内容的全部或 部分与数据转接模块 610接收到的直播视频融合在同一个区域进行展示。  The interactive display module 630 is configured to merge all or part of the interactive display content generated by the content generating module 620 with the live video received by the data switching module 610 in the same area for display.
综上所述, 本发明实施例提供的直播互动参与装置, 通过接收服务器发送 的来源于主播客户端的直播视频和来源于房间内至少一个用户客户端的互动数 据; 根据互动数据生成互动显示内容, 该互动显示内容用于展示主播客户端与 用户客户端之间的互动; 将互动显示内容的全部或部分与直播视频融合在同一 个区域进行展示, 使得用户关注一个区域即可获取直播互动, 可以解决例如将 直播互动展示在多个区域导致用户需要在这多个区域之间来回切换视线, 在用 户视线切换到某一个显示区域时, 容易遗漏用户界面中其它显示区域的显示内 容, 导致信息获取率不高的问题, 达到了提高信息的获取率的效果。 请参考图 7,其示出了本发明再一实施例提供的直播互动参与装置的结构框 架图, 该直播互动参与装置可以应用于客户端中, 该客户端包括属于同一房间 的主播客户端或用户客户端。 该直播互动参与装置, 包括: 数据转接模块 610、 内容生成模块 620和互动展示模块 630。  In summary, the live interactive participation device provided by the embodiment of the present invention receives the live video from the anchor client and the interaction data from at least one user client in the room, and generates interactive display content according to the interaction data. The interactive display content is used to display the interaction between the anchor client and the user client; and all or part of the interactive display content is integrated with the live video in the same area for display, so that the user can obtain live interaction by focusing on one area, which can be solved. For example, displaying live interactions in multiple areas causes the user to switch back and forth between the multiple areas. When the user's line of sight switches to a certain display area, it is easy to miss the display content of other display areas in the user interface, resulting in information acquisition rate. The problem is not high, and the effect of improving the access rate of information is achieved. Please refer to FIG. 7 , which is a structural diagram of a live interactive participation device according to another embodiment of the present invention. The live interactive participation device may be applied to a client, where the client includes an anchor client belonging to the same room or User client. The live interactive participation device includes: a data transfer module 610, a content generation module 620, and an interactive display module 630.
数据转接模块 610,用于接收服务器发送的来源于主播客户端的直播视频和 来源于房间内至少一个用户客户端的互动数据;  The data switching module 610 is configured to receive, by the server, a live video from the anchor client and interaction data originating from at least one user client in the room;
内容生成模块 620,用于根据数据转接模块 610接收到的互动数据生成互动 显示内容, 互动显示内容用于展示主播客户端与用户客户端之间的互动;  The content generating module 620 is configured to generate an interactive display content according to the interaction data received by the data switching module 610, where the interactive display content is used to display an interaction between the anchor client and the user client;
互动展示模块 630,用于将内容生成模块 620生成的互动显示内容的全部或 部分与数据转接模块 610接收到的直播视频融合在同一个区域进行展示。  The interactive display module 630 is configured to merge all or part of the interactive display content generated by the content generating module 620 with the live video received by the data switching module 610 in the same area for display.
进一步地, 内容生成模块 620, 包括:  Further, the content generation module 620 includes:
第一生成单元 621, 用于若互动数据包括文字数据和 /或图片数据, 则将互 动数据添加到显示模板中生成互动显示内容, 显示模板包括画框、 横幅、 气泡 和对话框中的至少一种;  The first generating unit 621 is configured to: if the interaction data includes text data and/or image data, add the interaction data to the display template to generate the interactive display content, where the display template includes at least one of a frame, a banner, a bubble, and a dialog box. Species
第二生成单元 622, 用于若互动数据包括来源于用户客户端的音频数据, 则 获取用户客户端的个人信息作为互动显示内容, 个人信息包括头像、 昵称和用 户名中的至少一种; The second generating unit 622 is configured to: if the interaction data includes audio data originating from the user client, obtain the personal information of the user client as the interactive display content, where the personal information includes an avatar, a nickname, and At least one of the account names;
第三生成单元 623, 用于若互动数据包括动画数据, 则将动画数据作为互动 显示内容。  The third generating unit 623 is configured to display the animation data as an interactive display if the interactive data includes animation data.
进一步地, 互动展示模块 630, 用于将互动显示内容叠加在直播视频上进行 展示。  Further, the interactive display module 630 is configured to superimpose the interactive display content on the live video for display.
具体地, 互动展示模块 630, 包括:  Specifically, the interactive display module 630 includes:
第一展示单元 631, 用于若互动数据包括来源于用户客户端的音频数据, 则 将互动显示内容的全部或部分叠加在直播视频上进行显示, 并对音频数据进行 播放。  The first display unit 631 is configured to: if the interactive data includes audio data originating from the user client, superimpose all or part of the interactive display content on the live video for display, and play the audio data.
具体地, 互动展示模块 630, 包括:  Specifically, the interactive display module 630 includes:
第二展示单元 632, 用于若动画数据是开关帷幕动画, 则将开关帷幕动画叠 加在直播视频上进行播放;  a second display unit 632, configured to: if the animation data is a switch curtain animation, superimpose the switch curtain animation on the live video for playing;
第三展示单元 633, 用于若动画数据是送礼动画, 则将与礼物类型对应的送 礼动画的全部或部分叠加在直播视频上进行播放, 送礼动画用于表示用户客户 端向主 4番客户端送礼物。  The third display unit 633 is configured to: if the animation data is a gift animation, overlay all or part of the gift animation corresponding to the gift type on the live video, and the gift animation is used to indicate that the user client is to the main client. Send a Gift.
具体地, 若互动数据来源于至少两个用户客户端, 则互动展示模块 630, 包 括: 间, 按照发送时间由早到晚的顺序将与各个用户客户端分别对应的互动显示内 容的全部或部分依次叠加在直播视频上进行展示; 或, 一个互动显示内容的全部或部分叠加在直播视频上进行展示。  Specifically, if the interaction data is derived from at least two user clients, the interactive display module 630 includes: between all the parts of the interactive display content corresponding to the respective user clients in the order of sending time from morning to night. Superimposed on the live video for display; or, all or part of an interactive display is superimposed on the live video for display.
进一步地, 该装置还包括:  Further, the device further includes:
第一发送模块 640, 用于若客户端是用户客户端, 则数据转接模块 610接收 服务器发送的来源于主播客户端的直播视频和来源于房间内至少一个用户客户 端的互动数据之前, 向服务器发送互动数据;  The first sending module 640 is configured to: if the client is a user client, the data switching module 610 sends the live video from the anchor client sent by the server and the interaction data from the at least one user client in the room, and sends the data to the server. Interactive data;
第二发送模块 650, 用于若客户端是主播客户端, 则数据转接模块 610接收 服务器发送的来源于主播客户端的直播视频和来源于房间内至少一个用户客户 端的互动数据之前, 向服务器发送直播视频。  The second sending module 650 is configured to: if the client is an anchor client, the data switching module 610 sends the live video from the anchor client sent by the server and the interaction data from the at least one user client in the room, and sends the data to the server. Live video.
进一步地, 该装置还包括: 第三发送模块 660, 用于第一发送模块 640向服务器发送互动数据之前, 将 与用户客户端对应的账户信息发送给服务器 , 以便服务器在检测出账户信息标 识了用户客户端具有发送互动数据的权限后, 将账户信息添加至互动权限列表 中, 互动权限列表用于确定具有发送互动数据的权限的至少一个用户客户端; 权限获取模块 670,用于获取服务器 4 据第三发送模块 660生成的互动权限 列表反馈的用于发送互动数据的权限; Further, the device further includes: The third sending module 660 is configured to: before the first sending module 640 sends the interaction data to the server, send the account information corresponding to the user client to the server, so that the server detects that the user information has sent the interactive data by detecting the account information. After the privilege, the account information is added to the interactive privilege list, and the privilege privilege list is used to determine at least one user client having the privilege to send the interactive data. The privilege obtaining module 670 is configured to obtain the server 4 according to the third sending module 660. The permission to send interactive data in the interactive permission list;
第一发送模块 640,具体用于根据权限获取模块获取到的权限向服务器发送 互动数据。  The first sending module 640 is specifically configured to send the interaction data to the server according to the authority acquired by the permission acquiring module.
综上所述, 本发明实施例提供的直播互动参与装置, 通过接收服务器发送 的来源于主播客户端的直播视频和来源于房间内至少一个用户客户端的互动数 据; 根据互动数据生成互动显示内容, 该互动显示内容用于展示主播客户端与 用户客户端之间的互动; 将互动显示内容的全部或部分与直播视频融合在同一 个区域进行展示, 使得用户关注一个区域即可获取直播互动, 可以解决例如将 直播互动展示在多个区域导致用户需要在这多个区域之间来回切换视线, 在用 户视线切换到某一个显示区域时, 容易遗漏用户界面中其它显示区域的显示内 容, 导致信息获取率不高的问题, 达到了提高信息的获取率的效果。 另外, 通 过获取服务器根据互动权限列表反馈的用于发送互动数据的权限, 根据该权限 向服务器发送互动数据, 可以为客户端授予发送互动数据的权限, 客户端通过 发送互动数据可以参与到直播互动中, 达到了增加直播互动的趣味性的效果。 请参考图 8,其示出了本发明一个实施例提供的直播互动服务装置的结构框 架图, 该直播互动服务装置可以应用于服务器中。 该直播互动服务装置, 包括: 数据接收模块 810,用于接收来源于主播客户端的直播视频和来源于房间内 至少一个用户客户端的互动数据, 该房间包括主播客户端和至少一个用户客户 端;  In summary, the live interactive participation device provided by the embodiment of the present invention receives the live video from the anchor client and the interaction data from at least one user client in the room, and generates interactive display content according to the interaction data. The interactive display content is used to display the interaction between the anchor client and the user client; and all or part of the interactive display content is integrated with the live video in the same area for display, so that the user can obtain live interaction by focusing on one area, which can be solved. For example, displaying live interactions in multiple areas causes the user to switch back and forth between the multiple areas. When the user's line of sight switches to a certain display area, it is easy to miss the display content of other display areas in the user interface, resulting in information acquisition rate. The problem is not high, and the effect of improving the access rate of information is achieved. In addition, by obtaining the permission for the server to send the interactive data according to the interaction permission list, and sending the interaction data to the server according to the permission, the client can be granted the right to send the interaction data, and the client can participate in the live interaction by sending the interaction data. In the middle, the fun effect of increasing live interaction is achieved. Referring to FIG. 8, a structural block diagram of a live interactive service device according to an embodiment of the present invention is shown. The live interactive service device can be applied to a server. The live interactive service device includes: a data receiving module 810, configured to receive a live video from the anchor client and interaction data derived from at least one user client in the room, the room including an anchor client and at least one user client;
数据转发模块 820,用于将数据接收模块接收到的直播视频和互动数据转发 给房间内的各个客户端, 以便房间内的各个客户端根据互动数据生成互动显示 内容, 互动显示内容用于展示主播客户端与用户客户端之间的互动, 将互动显 示内容的全部或部分与直播视频融合在同一个区域进行展示, 客户端包括属于 房间的主播客户端或用户客户端。 综上所述, 本发明实施例提供的直播互动服务装置, 通过将直播视频和互 动数据转发给房间内的各个客户端, 以便房间内的各个客户端根据互动数据生 成互动显示内容, 互动显示内容用于展示主播客户端与用户客户端之间的互动, 将互动显示内容的全部或部分与直播视频融合在同一个区域进行展示, 使得用 户关注一个区域即可获取直播互动, 可以解决例如将直播互动展示在多个区域 导致用户需要在这多个区域之间来回切换视线, 在用户视线切换到某一个显示 区域时, 容易遗漏用户界面中其它显示区域的显示内容, 导致信息获取率不高 的问题, 达到了提高信息的获取率的效果。 请参考图 9,其示出了本发明再一实施例提供的直播互动服务装置的结构框 架图, 该直播互动服务装置可以应用于服务器中。 该直播互动服务装置, 包括: 数据接收模块 810和数据转发模块 820。 The data forwarding module 820 is configured to forward the live video and the interaction data received by the data receiving module to each client in the room, so that each client in the room generates an interactive display content according to the interaction data, and the interactive display content is used to display the anchor. The interaction between the client and the client client, and all or part of the interactive display content is displayed in the same area as the live video, and the client includes an anchor client or a user client belonging to the room. In summary, the live interactive service device provided by the embodiment of the present invention forwards the live video and the interactive data to each client in the room, so that each client in the room generates an interactive display content according to the interaction data, and interactively displays the content. It is used to display the interaction between the anchor client and the user client, and integrate all or part of the interactive display content with the live video in the same area for display, so that the user can obtain the live interaction by focusing on one area, and can solve the live broadcast, for example. The interactive display in multiple areas causes the user to switch the line of sight between the multiple areas. When the user's line of sight switches to a certain display area, it is easy to miss the display content of other display areas in the user interface, resulting in low information acquisition rate. The problem is that the effect of improving the access rate of information is achieved. Please refer to FIG. 9 , which is a structural diagram of a live interactive service device according to another embodiment of the present invention. The live interactive service device can be applied to a server. The live interactive service device includes: a data receiving module 810 and a data forwarding module 820.
数据接收模块 810,用于接收来源于主播客户端的直播视频和来源于房间内 至少一个用户客户端的互动数据, 该房间包括主播客户端和至少一个用户客户 端。 '  The data receiving module 810 is configured to receive a live video from the anchor client and interaction data from at least one user client in the room, where the room includes an anchor client and at least one user client. '
数据转发模块 820,用于将数据接收模块接收到的直播视频和互动数据转发 给房间内的各个客户端, 以便房间内的各个客户端根据互动数据生成互动显示 内容, 互动显示内容用于展示主播客户端与用户客户端之间的互动, 将互动显 示内容的全部或部分与直播视频融合在同一个区域进行展示, 客户端包括属于 房间的主播客户端或用户客户端。  The data forwarding module 820 is configured to forward the live video and the interaction data received by the data receiving module to each client in the room, so that each client in the room generates an interactive display content according to the interaction data, and the interactive display content is used to display the anchor. The interaction between the client and the client client, and all or part of the interactive display content is displayed in the same area as the live video, and the client includes an anchor client or a user client belonging to the room.
进一步地, 该装置还包括:  Further, the device further includes:
信息接收模块 830,用于数据接收模块 810接收来源于主播客户端的直播视 频和来源于房间内至少一个用户客户端的互动数据之前, 接收用户客户端发送 的与用户客户端对应的账户信息;  The information receiving module 830 is configured to receive, by the data receiving module 810, the account information corresponding to the user client sent by the user client before receiving the live video from the anchor client and the interaction data from the at least one user client in the room;
权限检测模块 840,用于检测信息接收模块 830接收到的账户信息是否标识 了用户客户端具有发送互动数据的权限;  The permission detecting module 840 is configured to detect whether the account information received by the information receiving module 830 identifies that the user client has the right to send interactive data;
权限添加模块 850,用于在权限检测模块 840检测的结果为账户信息标识了 用户客户端具有发送互动数据的权限时, 将账户信息添加到互动权限列表中, 权限反馈模块 860,用于根据权限添加模块 850生成的互动权限列表向用户 客户端反馈用于发送互动数据的权限, 以便用户客户端根据权限发送互动数据。 综上所述, 本发明实施例提供的直播互动服务装置, 通过将直播视频和互 动数据转发给房间内的各个客户端, 以便房间内的各个客户端根据互动数据生 成互动显示内容, 互动显示内容用于展示主播客户端与用户客户端之间的互动, 将互动显示内容的全部或部分与直播视频融合在同一个区域进行展示, 使得用 户关注一个区域即可获取直播互动, 可以解决例如将直播互动展示在多个区域 导致用户需要在这多个区域之间来回切换视线, 在用户视线切换到某一个显示 区域时, 容易遗漏用户界面中其它显示区域的显示内容, 导致信息获取率不高 的问题, 达到了提高信息的获取率的效果。 另外, 通过根据互动权限列表向用 户客户端反馈用于发送互动数据的权限, 使得客户端通过发送互动数据可以参 与到直播互动中, 达到了增加直播互动的趣味性的效果。 请参考图 10, 其示出了本发明一个实施例提供的服务器的结构示意图。 所 述服务器 1000包括中央处理单元(CPU ) 1001、 包括随机存取存储器 (RAM ) 1002和只读存储器(ROM ) 1003的系统存储器 1004,以及连接系统存储器 1004 和中央处理单元 1001的系统总线 1005。 所述服务器 1000还包括帮助计算机内 的各个器件之间传输信息的基本输入 /输出系统( I/O系统) 1006, 和用于存储操 作系统 1013、 应用程序 1014和其他程序模块 1015的大容量存储设备 1007。 The permission adding module 850 is configured to add the account information to the interactive permission list when the user terminal has the right to send the interactive data, and the permission feedback module 860 is used according to the permission. Add the interactive permission list generated by module 850 to the user The client feedback is used to send interactive data permissions so that the user client can send interactive data based on the permissions. In summary, the live interactive service device provided by the embodiment of the present invention forwards the live video and the interactive data to each client in the room, so that each client in the room generates an interactive display content according to the interaction data, and interactively displays the content. It is used to display the interaction between the anchor client and the user client, and integrate all or part of the interactive display content with the live video in the same area for display, so that the user can obtain the live interaction by focusing on one area, and can solve the live broadcast, for example. The interactive display in multiple areas causes the user to switch the line of sight between the multiple areas. When the user's line of sight switches to a certain display area, it is easy to miss the display content of other display areas in the user interface, resulting in low information acquisition rate. The problem is that the effect of improving the access rate of information is achieved. In addition, by feeding back the user's authority to send interactive data according to the interactive permission list, the client can participate in the live interaction by sending the interactive data, thereby achieving the interesting effect of increasing the live interaction. Please refer to FIG. 10, which is a schematic structural diagram of a server according to an embodiment of the present invention. The server 1000 includes a central processing unit (CPU) 1001, a system memory 1004 including a random access memory (RAM) 1002 and a read only memory (ROM) 1003, and a system bus 1005 that connects the system memory 1004 and the central processing unit 1001. The server 1000 also includes a basic input/output system (I/O system) 1006 that facilitates the transfer of information between various devices within the computer, and mass storage for storing the operating system 1013, the application 1014, and other program modules 1015. Device 1007.
所述基本输入 /输出系统 1006包括有用于显示信息的显示器 1008和用于用 户输入信息的诸如鼠标、键盘之类的输入设备 1009。 其中所述显示器 1008和输 入设备 1009都通过连接到系统总线 1005的输入输出控制器 1010连接到中央处 理单元 1001。 所述基本输入 /输出系统 1006还可以包括输入输出控制器 1010以 用于接收和处理来自键盘、 鼠标、 或电子触控笔等多个其他设备的输入。 类似 地,输入输出控制器 1010还提供输出到显示屏、打印机或其他类型的输出设备。  The basic input/output system 1006 includes a display 1008 for displaying information and an input device 1009 such as a mouse, a keyboard for inputting information by a user. The display 1008 and the input device 1009 are both connected to the central processing unit 1001 via an input/output controller 1010 connected to the system bus 1005. The basic input/output system 1006 can also include an input output controller 1010 for receiving and processing input from a plurality of other devices, such as a keyboard, mouse, or electronic stylus. Similarly, input/output controller 1010 also provides output to a display screen, printer, or other type of output device.
所述大容量存储设备 1007通过连接到系统总线 1005的大容量存储控制器 The mass storage device 1007 is connected to a mass storage controller of the system bus 1005
(未示出)连接到中央处理单元 1001。 所述大容量存储设备 1007及其相关联的 计算机可读介质为服务器 1000提供非易失性存储。 也就是说, 所述大容量存储 设备 1007可以包括诸如硬盘或者 CD-ROM驱动器之类的计算机可读介质 (未 示出)。 (not shown) is connected to the central processing unit 1001. The mass storage device 1007 and its associated computer readable medium provide non-volatile storage for the server 1000. That is, the mass storage device 1007 may include a computer readable medium (not shown) such as a hard disk or a CD-ROM drive.
不失一般性, 所述计算机可读介质可以包括计算机存储介质和通信介质。 计算机存储介质包括以用于存储诸如计算机可读指令、 数据结构、 程序模块或 其他数据等信息的任何方法或技术实现的易失性和非易失性、 可移动和不可移 动介质。 计算机存储介质包括 RAM、 ROM、 EPROM、 EEPROM, 闪存或其他 固态存储其技术, CD-ROM、 DVD或其他光学存储、 磁带盒、 磁带、 磁盘存储 或其他磁性存储设备。 当然, 本领域技术人员可知所述计算机存储介质不局限 于上述几种。 上述的系统存储器 1004和大容量存储设备 1007可以统称为存储 器。 Without loss of generality, the computer readable medium can include computer storage media and communication media. Computer storage media includes volatile and nonvolatile, removable and non-removable media implemented in any method or technology for storage of information such as computer readable instructions, data structures, program modules or other data. Computer storage media includes RAM, ROM, EPROM, EEPROM, flash memory or other solid state storage technologies, CD-ROM, DVD or other optical storage, magnetic tape cartridges, magnetic tape, magnetic disk storage or other magnetic storage devices. Of course, those skilled in the art will appreciate that the computer storage medium is not limited to the above. The system memory 1004 and the mass storage device 1007 described above may be collectively referred to as a memory.
根据本发明的各种实施例, 所述服务器 1000还可以通过诸如因特网等网络 连接到网络上的远程计算机运行。 也即服务器 1000可以通过连接在所述系统总 线 1005上的网络接口单元 1011连接到网络 1012, 或者说, 也可以使用网络接 口单元 1011来连接到其他类型的网络或远程计算机系统(未示出)。  According to various embodiments of the present invention, the server 1000 may also be operated by a remote computer connected to the network through a network such as the Internet. That is, the server 1000 can be connected to the network 1012 through the network interface unit 1011 connected to the system bus 1005, or the network interface unit 1011 can be used to connect to other types of networks or remote computer systems (not shown). .
所述存储器还包括一个或者一个以上的程序, 所述一个或者一个以上程序 存储于存储器中, 并被配置成由一个或者一个以上中央处理单元 1001执行。 上 述一个或者多个程序具有如下功能:  The memory also includes one or more programs, the one or more programs being stored in a memory and configured to be executed by one or more central processing units 1001. The above one or more programs have the following functions:
接收来源于主播客户端的直播视频和来源于房间内至少一个用户客户端的 互动数据, 房间包括主播客户端和至少一个用户客户端;  Receiving a live video from the anchor client and interaction data derived from at least one user client in the room, the room including an anchor client and at least one user client;
将直播视频和互动数据转发给房间内的各个客户端, 以便房间内的各个客 户端根据互动数据生成互动显示内容, 互动显示内容用于展示主播客户端与用 户客户端之间的互动, 将互动显示内容的全部或部分与直播视频融合在同一个 区 i或进^"展示。  The live video and interactive data are forwarded to each client in the room, so that each client in the room generates an interactive display content according to the interaction data, and the interactive display content is used to display the interaction between the anchor client and the user client, and the interaction will be All or part of the displayed content is merged with the live video in the same area i or into the display.
进一步地, 接收来源于主播客户端的直播视频和来源于房间内至少一个用 户客户端的互动数据之前, 还包括:  Further, before receiving the live video from the anchor client and the interaction data originating from at least one user client in the room, the method further includes:
接收用户客户端发送的与用户客户端对应的账户信息;  Receiving account information corresponding to the user client sent by the user client;
检^账户信息是否标识了用户客户端具有发送互动数据的权限;  Check if the account information identifies the user client has the right to send interactive data;
若检测结果为账户信息标识了用户客户端具有发送互动数据的权限, 则将 账户信息添加到互动权限列表中, 互动权限列表用于确定具有发送互动数据的 权限的至少一个用户客户端;  If the detection result indicates that the user client has the right to send the interaction data, the account information is added to the interaction permission list, and the interaction permission list is used to determine at least one user client having the permission to send the interaction data;
根据互动权限列表向用户客户端反馈用于发送互动数据的权限, 以便用户 客户端根据权限发送互动数据。 请参考图 11, 其示出了本发明一个实施例提供的直播互动系统的结构框架 图。 该直播互动系统, 包括: 客户端 1110和服务器 1120, 该客户端 1110可以 包括属于同一房间的主播客户端或用户客户端。 The user's client is fed back the right to send interactive data according to the interactive permission list, so that the user client sends the interactive data according to the permission. Please refer to FIG. 11 , which is a structural diagram of a live interactive system provided by an embodiment of the present invention. The live interactive system includes: a client 1110 and a server 1120, and the client 1110 can include an anchor client or a user client belonging to the same room.
其中,客户端 1110可以是图 6或图 7所示的客户端,服务器 1120可以是图 8或图 9或图 10所示的服务器。  The client 1110 may be the client shown in FIG. 6 or FIG. 7, and the server 1120 may be the server shown in FIG. 8 or FIG. 9 or FIG.
综上所述, 本发明实施例提供的直播互动系统, 通过接收服务器发送的来 源于主播客户端的直播视频和来源于房间内至少一个用户客户端的互动数据; 根据互动数据生成互动显示内容, 该互动显示内容用于展示主播客户端与用户 客户端之间的互动; 将互动显示内容的全部或部分与直播视频融合在同一个区 域进行展示, 使得用户关注一个区域即可获取直播互动, 可以解决例如将直播 互动展示在多个区域导致用户需要在这多个区域之间来回切换视线, 在用户视 线切换到某一个显示区域时, 容易遗漏用户界面中其它显示区域的显示内容, 导致信息获取率不高的问题, 达到了提高信息的获取率的效果。 另外, 通过获 务器发送互动数据, 可以为客户端授予发送互动数据的权限, 客户端通过发送 互动数据可以参与到直播互动中, 可以达到增加直播互动的趣味性的效果。 需要说明的是: 上述实施例提供的直播互动装置在进行直播互动时, 仅以 上述各功能模块的划分进行举例说明, 实际应用中, 可以根据需要而将上述功 能分配由不同的功能模块完成, 即将直播互动装置的内部结构划分成不同的功 能模块, 以完成以上描述的全部或者部分功能。 另外, 上述实施例提供的直播 互动装置与直播互动方法实施例属于同一构思, 其具体实现过程详见方法实施 例, 这里不再赘述。  In summary, the live interactive system provided by the embodiment of the present invention receives the live video from the anchor client and the interaction data from at least one user client in the room, and generates interactive display content according to the interaction data. The display content is used to display the interaction between the anchor client and the user client; the whole or part of the interactive display content is integrated with the live video in the same area for display, so that the user can pay attention to an area to obtain a live interaction, which can solve, for example, Displaying the live interaction in multiple areas causes the user to switch back and forth between the multiple areas. When the user's line of sight switches to a certain display area, it is easy to miss the display content of other display areas in the user interface, resulting in no information acquisition rate. The high problem has achieved the effect of improving the access rate of information. In addition, by sending interactive data through the server, the client can be granted the right to send interactive data, and the client can participate in the live interaction by sending the interactive data, which can increase the interesting effect of the live interaction. It should be noted that, when the live interaction device provided by the foregoing embodiment performs the live interaction, only the division of the above functional modules is illustrated. In actual applications, the function distribution may be completed by different functional modules as needed. The internal structure of the live interactive device is divided into different functional modules to complete all or part of the functions described above. In addition, the embodiment of the live broadcast interaction device and the live broadcast interaction method provided by the foregoing embodiments are in the same concept, and the specific implementation process is described in the method embodiment, and details are not described herein again.
上述本发明实施例序号仅仅为了描述, 不代表实施例的优劣。  The serial numbers of the embodiments of the present invention are merely for the description, and do not represent the advantages and disadvantages of the embodiments.
本领域普通技术人员可以理解实现上述实施例的全部或部分步骤可以通过 硬件来完成, 也可以通过程序来指令相关的硬件完成, 所述的程序可以存储于 一种计算机可读存储介质中, 上述提到的存储介质可以是只读存储器, 磁盘或 光盘等。  A person skilled in the art may understand that all or part of the steps of implementing the above embodiments may be completed by hardware, or may be instructed by a program to execute related hardware, and the program may be stored in a computer readable storage medium. The storage medium mentioned may be a read only memory, a magnetic disk or an optical disk or the like.
以上所述仅为本发明的较佳实施例, 并不用以限制本发明, 凡在本发明的 精神和原则之内, 所作的任何修改、 等同替换、 改进等, 均应包含在本发明的 保护范围之内。 The above is only the preferred embodiment of the present invention, and is not intended to limit the present invention. Any modifications, equivalent substitutions, improvements, etc., which are included in the spirit and scope of the present invention, should be included in the present invention. Within the scope of protection.

Claims

权 利 要 求 书 claims
1、 一种直播互动方法, 用于客户端中, 所述客户端包括主播客户端或用户 客户端, 所述方法包括: 1. A live broadcast interaction method, used in clients. The clients include anchor clients or user clients. The method includes:
接收服务器发送的来源于所述主播客户端的直播视频和来源于至少一个所 述用户客户端的互动数据; Receive live video from the host client and interactive data from at least one of the user clients sent by the server;
根据所述互动数据生成互动显示内容, 所述互动显示内容用于展示所述主 播客户端与所述用户客户端之间的互动; Generate interactive display content based on the interactive data, and the interactive display content is used to display the interaction between the anchor client and the user client;
将所述互动显示内容的全部或部分与所述直播视频融合在同一个区域进行 展示。 All or part of the interactive display content and the live video are integrated in the same area for display.
2、 根据权利要求 1所述的方法, 其中, 所述根据所述互动数据生成互动显 示内容, 包括: 2. The method according to claim 1, wherein generating interactive display content based on the interactive data includes:
若所述互动数据包括文字数据和 /或图片数据, 则将所述互动数据添加到显 示模板中生成所述互动显示内容, 所述显示模板包括画框、 横幅、 气泡和对话 框中的至少一种; If the interactive data includes text data and/or picture data, the interactive data is added to a display template to generate the interactive display content. The display template includes at least one of a frame, a banner, a bubble, and a dialog box. kind;
若所述互动数据包括来源于所述用户客户端的音频数据, 则获取所述用户 客户端的个人信息作为所述互动显示内容, 所述个人信息包括头像、 昵称和用 户名中的至少一种; If the interactive data includes audio data originating from the user client, then obtain the personal information of the user client as the interactive display content, and the personal information includes at least one of an avatar, a nickname, and a user name;
若所述互动数据包括动画数据, 则将所述动画数据作为所述互动显示内容。 If the interactive data includes animation data, the animation data is used as the interactive display content.
3、 根据权利要求 2所述的方法, 其中, 所述将所述互动显示内容的全部或 部分与所述直播视频融合在同一个区域进行展示, 包括: 3. The method according to claim 2, wherein the integrating all or part of the interactive display content with the live video for display in the same area includes:
将所述互动显示内容的全部或部分叠加在所述直播视频上进 ^于展示。 All or part of the interactive display content is superimposed on the live video for display.
4、 根据权利要求 3所述的方法, 其中, 所述将所述互动显示内容的全部或 部分叠加在所述直播视频上进行展示, 包括: 4. The method according to claim 3, wherein superimposing all or part of the interactive display content on the live video for display includes:
若所述互动数据包括来源于所述用户客户端的音频数据, 则将所述互动显 示内容的全部或部分叠加在所述直播视频上进行显示, 并对所述音频数据进行 播放。 If the interactive data includes audio data from the user client, all or part of the interactive display content is superimposed on the live video for display, and the audio data is played.
5、 根据权利要求 3所述的方法, 其中, 所述将所述互动显示内容的全部或 部分叠加在所述直播视频上进行展示, 包括: 5. The method according to claim 3, wherein superimposing all or part of the interactive display content on the live video for display includes:
若所述动画数据是开关帷幕动画, 则将所述开关帷幕动画叠加在所述直播 视频上进行播放; If the animation data is a curtain opening and closing animation, the curtain opening and closing animation is superimposed on the live video for playback;
若所述动画数据是送礼动画, 则将与礼物类型对应的送礼动画的全部或部 分叠加在所述直播视频上进行播放, 所述送礼动画用于表示所述用户客户端向 所述主播客户端送礼物。 If the animation data is a gift-giving animation, all or part of the gift-giving animation corresponding to the gift type is superimposed on the live video for playback. The gift-giving animation is used to represent the user client to the anchor client. Send a Gift.
6、 根据权利要求 3所述的方法, 其中, 若所述互动数据来源于至少两个用 户客户端, 则所述将所述互动显示内容的全部或部分叠加在所述直播视频上进 行展示, 包括: 6. The method according to claim 3, wherein if the interactive data comes from at least two user clients, then all or part of the interactive display content is superimposed on the live video for display, include:
获取来源于各个用户客户端的所述互动数据的发送时间, 按照所述发送时 部分依次叠加在所述直播视频上进行展示; 或 部或部分叠加在所述直播视频上进行展示。 Obtain the sending time of the interactive data from each user client, and partially superimpose it on the live video for display according to the sending time; or partially or partially superimpose it on the live video for display.
7、 根据权利要求 1至 6任一项所述的方法, 其中, 所述接收服务器发送的 来源于所述主播客户端的直播视频和来源于至少一个所述用户客户端的互动数 据之前, 还包括: 7. The method according to any one of claims 1 to 6, wherein before receiving the live video from the anchor client and the interaction data from at least one of the user clients sent by the server, the method further includes:
若所述客户端是用户客户端, 则向所述服务器发送所述互动数据; 若所述客户端是主播客户端, 则向所述服务器发送所述直播视频。 If the client is a user client, the interactive data is sent to the server; if the client is a host client, the live video is sent to the server.
8、 根据权利要求 7所述的方法, 其中, 所述向所述服务器发送所述互动数 据之前, 还包括: 8. The method according to claim 7, wherein before sending the interactive data to the server, further comprising:
将与所述用户客户端对应的账户信息发送给所述服务器, 以便所述服务器 在检测出所述账户信息标识了所述用户客户端具有发送所述互动数据的权限 后, 将所述账户信息添加至互动权限列表中, 所述互动权限列表用于确定具有 发送所述互动数据的权限的至少一个用户客户端; 获取所述服务器根据所述互动权限列表反馈的用于发送所述互动数据的权 限; 并且其中 Send the account information corresponding to the user client to the server, so that after the server detects that the account information identifies that the user client has the authority to send the interaction data, the server sends the account information to the server. Added to the interaction permission list, the interaction permission list is used to determine at least one user client with the permission to send the interaction data; Obtain the permissions for sending the interaction data fed back by the server according to the interaction permissions list; and wherein
所述向所述服务器发送所述互动数据, 包括: The sending of the interactive data to the server includes:
根据所述权限向所述服务器发送所述互动数据。 Send the interaction data to the server according to the permission.
9、 一种直播互动方法, 用于服务器中, 所述方法包括: 9. A live broadcast interaction method, used in the server, the method includes:
接收来源于主播客户端的直播视频和来源于至少一个用户客户端的互动数 据; Receive live video from the anchor client and interactive data from at least one user client;
将所述直播视频和所述互动数据转发给各个客户端, 以便所述各个客户端 根据所述互动数据生成互动显示内容, 所述互动显示内容用于展示所述主播客 户端与所述用户客户端之间的互动, 将所述互动显示内容的全部或部分与所述 直播视频融合在同一个区域进行展示, 所述客户端包括所述主播客户端或所述 用户客户端。 Forward the live video and the interactive data to each client, so that each client generates interactive display content based on the interactive data, and the interactive display content is used to display the anchor client and the user client Through interaction between clients, all or part of the interactive display content and the live video are integrated in the same area for display, and the client includes the anchor client or the user client.
10、 根据权利要求 9所述的方法, 其中, 所述接收来源于主播客户端的直 播视频和来源于至少一个用户客户端的互动数据之前 , 还包括: 10. The method according to claim 9, wherein before receiving the live video from the anchor client and the interactive data from at least one user client, it further includes:
接收所述用户客户端发送的与所述用户客户端对应的账户信息; Receive account information corresponding to the user client sent by the user client;
检测所述账户信息是否标识了所述用户客户端具有发送所述互动数据的权 限; Detect whether the account information identifies that the user client has the authority to send the interactive data;
若检测结果为所述账户信息标识了所述用户客户端具有发送所述互动数据 的权限, 则将所述账户信息添加到互动权限列表中, 所述互动权限列表用于确 定具有发送所述互动数据的权限的至少一个用户客户端; If the detection result is that the account information identifies that the user client has the authority to send the interaction data, then the account information is added to the interaction authority list, and the interaction authority list is used to determine that the user client has the authority to send the interaction data. Data permissions for at least one user client;
根据所述互动权限列表向所述用户客户端反馈用于发送所述互动数据的权 限, 以便所述用户客户端根据所述权限发送所述互动数据。 Feedback the permission for sending the interactive data to the user client according to the interactive permission list, so that the user client sends the interactive data according to the permission.
11、 一种直播互动参与装置, 用于客户端中, 所述客户端包括主播客户端 或用户客户端, 所述装置包括: 11. A live broadcast interactive participation device, used in a client. The client includes a host client or a user client. The device includes:
数据转接模块, 用于接收服务器发送的来源于所述主播客户端的直播视频 和来源于至少一个所述用户客户端的互动数据; A data transfer module, configured to receive live video from the host client and interactive data from at least one of the user clients sent by the server;
内容生成模块, 用于根据所述数据转接模块接收到的所述互动数据生成互 动显示内容, 所述互动显示内容用于展示所述主播客户端与所述用户客户端之 间的互动; A content generation module, configured to generate interactive content based on the interactive data received by the data transfer module. Dynamic display content, the interactive display content is used to display the interaction between the anchor client and the user client;
互动展示模块, 用于将所述内容生成模块生成的所述互动显示内容的全部 或部分与所述数据转接模块接收到的所述直播视频融合在同一个区域进行展 示- An interactive display module, used to integrate all or part of the interactive display content generated by the content generation module with the live video received by the data transfer module for display in the same area -
12、 ^^据权利要求 11所述的装置, 其中, 所述内容生成模块包括: 第一生成单元, 用于若所述互动数据包括文字数据和 /或图片数据, 则将所 述互动数据添加到显示模板中生成所述互动显示内容, 所述显示模板包括画框、 横幅、 气泡和对话框中的至少一种; 12. The device according to claim 11, wherein the content generation module includes: a first generation unit, configured to add the interactive data if the interactive data includes text data and/or picture data. Generate the interactive display content in a display template, where the display template includes at least one of a frame, a banner, a bubble, and a dialog box;
第二生成单元, 用于若所述互动数据包括来源于所述用户客户端的音频数 据, 则获取所述用户客户端的个人信息作为所述互动显示内容, 所述个人信息 包括头像、 昵称和用户名中的至少一种; The second generation unit is configured to obtain the personal information of the user client as the interactive display content if the interactive data includes audio data from the user client. The personal information includes an avatar, a nickname and a user name. at least one of;
第三生成单元, 用于若所述互动数据包括动画数据, 则将所述动画数据作 为所述互动显示内容。 The third generation unit is configured to use the animation data as the interactive display content if the interactive data includes animation data.
13、 根据权利要求 12所述的装置, 其中, 所述互动展示模块用于将所述互 动显示内容的全部或部分叠加在所述直播视频上进行展示。 13. The device according to claim 12, wherein the interactive display module is configured to superimpose all or part of the interactive display content on the live video for display.
14、 根据权利要求 13所述的装置, 其中, 所述互动展示模块包括: 第一展示单元, 用于若所述互动数据包括来源于所述用户客户端的音频数 据, 则将所述互动显示内容的全部或部分叠加在所述直播视频上进行显示, 并 对所述音频数据进行播放。 14. The device according to claim 13, wherein the interactive display module includes: a first display unit, configured to display the interactive content if the interactive data includes audio data originating from the user client. All or part of the video is superimposed on the live video for display, and the audio data is played.
15、 根据权利要求 13所述的装置, 其中, 所述互动展示模块包括: 第二展示单元, 用于若所述动画数据是开关帷幕动画, 则将所述开关帷幕 动画叠加在所述直播视频上进行播放; 15. The device according to claim 13, wherein the interactive display module includes: a second display unit, configured to superimpose the curtain opening animation on the live video if the animation data is a curtain opening animation. play on;
第三展示单元, 用于若所述动画数据是送礼动画, 则将与礼物类型对应的 送礼动画的全部或部分叠加在所述直播视频上进行播放, 所述送礼动画用于表 示所述用户客户端向所述主播客户端送礼物。 The third display unit is used to superimpose all or part of the gift animation corresponding to the gift type on the live video for playback if the animation data is a gift animation, and the gift animation is used to represent the user customer The client sends a gift to the anchor client.
16、 根据权利要求 13所述的装置, 其中, 若所述互动数据来源于至少两个 用户客户端, 则所述互动展示模块, 包括: 间, 按照所述发送时间由早到晚的顺序将与所述各个用户客户端分别对应的互 动显示内容的全部或部分依次叠加在所述直播视频上进行展示; 或 16. The device according to claim 13, wherein if the interactive data comes from at least two user clients, then the interactive display module includes: time, according to the order of the sending time from early to late. All or part of the interactive display content corresponding to each user client is sequentially superimposed on the live video for display; or
第五展示单元, 用于将来源于各个用户客户端的互动显示内容综合成的一 个互动显示内容的全部或部分叠加在所述直播视频上进行展示。 The fifth display unit is used to superimpose all or part of the interactive display content from the interactive display content from each user client onto the live video for display.
17、 根据权利要求 11至 16任一项所述的装置, 其中, 所述装置还包括: 第一发送模块, 用于若所述客户端是用户客户端, 则所述数据转接模块接 收服务器发送的来源于所述主播客户端的直播视频和来源于至少一个所述用户 客户端的互动数据之前, 向所述服务器发送所述互动数据; 17. The device according to any one of claims 11 to 16, wherein the device further includes: a first sending module, configured to: if the client is a user client, the data transfer module receives the server Before sending the live video from the anchor client and the interaction data from at least one of the user clients, send the interaction data to the server;
第二发送模块, 用于若所述客户端是主播客户端, 则所述数据转接模块接 收服务器发送的来源于所述主播客户端的直播视频和来源于至少一个所述用户 客户端的互动数据之前, 向所述服务器发送所述直播视频。 The second sending module is used to, if the client is a host client, the data transfer module before receiving the live video from the host client and the interactive data from at least one of the user clients sent by the server. , sending the live video to the server.
18、 根据权利要求 17所述的装置, 其中, 所述装置还包括: 18. The device according to claim 17, wherein the device further includes:
第三发送模块, 用于所述第一发送模块向所述服务器发送所述互动数据之 前, 将与所述用户客户端对应的账户信息发送给所述服务器, 以便所述服务器 在检测出所述账户信息标识了所述用户客户端具有发送所述互动数据的权限 后, 将所述账户信息添加至互动权限列表中, 所述互动权限列表用于确定具有 发送所述互动数据的权限的至少一个用户客户端; The third sending module is configured to send the account information corresponding to the user client to the server before the first sending module sends the interactive data to the server, so that when the server detects the After the account information identifies that the user client has the authority to send the interaction data, the account information is added to an interaction authority list, and the interaction authority list is used to determine at least one client that has the authority to send the interaction data. user client;
权限获取模块, 用于获取所述服务器根据所述第三发送模块生成的所述互 动权限列表反馈的用于发送所述互动数据的权限; 并且其中 A permission acquisition module, configured to obtain the permission for sending the interactive data fed back by the server according to the interactive permission list generated by the third sending module; and wherein
所述第一发送模块, 具体用于根据所述权限荻取模块获取到的所述权限向 所述服务器发送所述互动数据。 The first sending module is specifically configured to send the interactive data to the server according to the permission obtained by the permission acquisition module.
19、 一种直播互动服务装置, 用于服务器中, 所述装置包括: 19. A live interactive service device used in a server. The device includes:
数据接收模块, 用于接收来源于主播客户端的直播视频和来源于至少一个 用户客户端的互动数据; Data receiving module, used to receive live video from the anchor client and from at least one User client interaction data;
数据转发模块, 用于将所述数据接收模块接收到的所述直播视频和所述互 动数据转发给各个客户端, 以便所述各个客户端根据所述互动数据生成互动显 示内容, 所述互动显示内容用于展示所述主播客户端与所述用户客户端之间的 互动, 将所述互动显示内容的全部或部分与所述直播视频融合在同一个区域进 行展示, 所述客户端包括所述主播客户端或所述用户客户端。 A data forwarding module, configured to forward the live video and the interactive data received by the data receiving module to each client, so that each client generates interactive display content based on the interactive data, the interactive display The content is used to display the interaction between the anchor client and the user client, and all or part of the interactive display content is integrated with the live video for display in the same area, and the client includes the Anchor client or said user client.
20、 根据权利要求 19所述的装置, 其中, 所述装置还包括: 20. The device according to claim 19, wherein the device further includes:
信息接收模块, 用于所述数据接收模块接收来源于主播客户端的直播视频 和来源于至少一个用户客户端的互动数据之前, 接收所述用户客户端发送的与 所述用户客户端对应的账户信息; An information receiving module, configured to receive the account information corresponding to the user client sent by the user client before the data receiving module receives the live video from the anchor client and the interactive data from at least one user client;
权限检测模块, 用于检测所述信息接收模块接收到的所述账户信息是否标 识了所述用户客户端具有发送所述互动数据的权限; An authority detection module, configured to detect whether the account information received by the information receiving module identifies that the user client has the authority to send the interactive data;
权限添加模块, 用于在所述权限检测模块检测的结果为所述账户信息标识 了所述用户客户端具有发送所述互动数据的权限时, 将所述账户信息添加到互 少一个用户客户端; A permission adding module, configured to add the account information to one less user client when the detection result of the permission detection module is that the account information identifies that the user client has the permission to send the interactive data. ;
权限反馈模块, 用于根据所述权限添加模块生成的所述互动权限列表向所 述用户客户端反馈用于发送所述互动数据的权限, 以便所述用户客户端根据所 述权限发送所述互动数据。 A permission feedback module, configured to feedback permissions for sending the interaction data to the user client according to the interaction permission list generated by the permission adding module, so that the user client sends the interaction according to the permissions. data.
21、 一种客户端, 所述客户端包括主播客户端或用户客户端, 所述客户端 包括如权利要求 11至 18任一项所述的直播互动参与装置。 21. A client, the client includes a host client or a user client, and the client includes the live interactive participation device as claimed in any one of claims 11 to 18.
12、 一种服务器, 所述服务器包括如权利要求 19或 20所述的直播互动服 务装置。 12. A server, the server comprising the live interactive service device as claimed in claim 19 or 20.
23、 一种直播互动系统, 所述系统包括如权利要求 21所述的客户端和如权 利要求 22所述的服务器。 23. A live interactive system, the system comprising the client as claimed in claim 21 and the server as claimed in claim 22.
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