WO2014156466A1 - Terminal control system, server device and terminal control method - Google Patents

Terminal control system, server device and terminal control method Download PDF

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Publication number
WO2014156466A1
WO2014156466A1 PCT/JP2014/055037 JP2014055037W WO2014156466A1 WO 2014156466 A1 WO2014156466 A1 WO 2014156466A1 JP 2014055037 W JP2014055037 W JP 2014055037W WO 2014156466 A1 WO2014156466 A1 WO 2014156466A1
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WO
WIPO (PCT)
Prior art keywords
game
terminal
terminal device
unit
terminal devices
Prior art date
Application number
PCT/JP2014/055037
Other languages
French (fr)
Japanese (ja)
Inventor
佑史 高木
俊治 矢部
健治 井口
琢也 甲斐
Original Assignee
グリー株式会社
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
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Application filed by グリー株式会社 filed Critical グリー株式会社
Publication of WO2014156466A1 publication Critical patent/WO2014156466A1/en

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • A63F13/2145Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • A63F13/28Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
    • A63F13/285Generating tactile feedback signals via the game input device, e.g. force feedback
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/92Video game devices specially adapted to be hand-held while playing

Definitions

  • the present invention relates to a terminal control system using a smartphone or a tablet terminal, a server device that provides a game to the system, and a terminal control method executed by the server device.
  • Patent Document 1 a technique for easily controlling the difficulty level of a game has been proposed (for example, Patent Document 1).
  • an operation area can be set by dividing the operation area into a plurality of areas on the game device and combining the areas divided according to the difficulty level of the game.
  • a mobile terminal called a smartphone has been widely used instead of a conventional mobile phone called a feature phone.
  • the smartphone has a touch panel integrated with a display having a relatively large display screen with a diagonal of about 4 inches or more, and a substantial data communication function.
  • tablette terminals having a display screen larger than a smartphone with a diagonal of about 10 inches and a communication function.
  • An object of the present invention is to provide a terminal control system, a server device, and a terminal control method capable of effectively using a terminal device owned by a user and realizing an environment for enjoying various games.
  • One aspect of the present invention is a terminal control system for executing a game between a plurality of terminal devices, wherein the plurality of terminal devices display a controller image for accepting an operation in the game, the display unit And at least one of the plurality of terminal devices further includes a determination unit for determining the presence or absence of priority in the progress of the game, and the determination unit determines that there is priority.
  • the display unit that indicates that the other terminal device can be disturbed is indicated on the display unit and when the operation on the touch panel instructs the other terminal device to interfere with the progress of the game, the obstacle is executed.
  • An interference requesting unit for requesting execution of the interference.
  • Tsu DOO in accordance with a request execution of the disturbance, and an interference execution units that interfere with operation on the touch panel in accordance with the controller image.
  • Another aspect of the present invention is a terminal control system that executes a game between a plurality of terminal devices, and each of the plurality of terminal devices includes a display unit, a touch panel integrated with the display unit, and a game.
  • An operation transmission unit for transmitting a signal based on an operation in accordance with an input on the touch panel in a state where an image of a controller for receiving the operation is displayed on the display unit, of the plurality of terminal devices
  • At least one further includes an operation receiving unit that receives the signal, an acquisition unit that acquires the proficiency level of the game for each terminal device, and a game progress unit that creates a game image that reflects the operation indicated by the signal in the game content
  • an operation control unit that performs processing according to the operation determined to be effective based on the activation rate according to the proficiency level. And a door.
  • FIG. 1 is a diagram illustrating an example of an environment in which an online game system according to an embodiment of the present invention is used.
  • FIG. 2 is a block diagram illustrating a functional hardware configuration of the electronic circuit common to the tablet terminal and the portable terminal according to the embodiment.
  • FIG. 3A is a flowchart showing the processing contents in the first operation example according to the embodiment.
  • FIG. 3B is a flowchart showing the processing contents in the first operation example according to the embodiment.
  • FIG. 4 is a diagram illustrating an operation executed on the tablet terminal and the mobile terminal and a game image to be displayed in the first operation example according to the embodiment.
  • FIG. 5A is a flowchart illustrating the processing contents in the second operation example according to the embodiment.
  • FIG. 5B is a flowchart showing the processing contents in the second operation example according to the embodiment.
  • FIG. 6 is a diagram illustrating an operation executed on the tablet terminal and the mobile terminal and a game image to be displayed in the second operation example according to the embodiment.
  • FIG. 7A is a flowchart illustrating processing contents in the third operation example according to the embodiment.
  • FIG. 7B is a flowchart showing the processing contents in the third operation example according to the embodiment.
  • FIG. 8A is a diagram illustrating an operation executed on the tablet terminal and the mobile terminal and a game image to be displayed in the third operation example according to the embodiment.
  • FIG. 8B is a diagram illustrating an operation executed on the tablet terminal and the portable terminal and a game image to be displayed in the third operation example according to the embodiment.
  • FIG. 9A is a flowchart showing the processing contents in the fourth operation example according to the embodiment.
  • FIG. 9B is a flowchart showing the processing contents in the fourth operation example according to the embodiment.
  • FIG. 10 is a diagram illustrating an operation executed on the tablet terminal and the mobile terminal and a game image to be displayed in the fourth operation example according to the embodiment.
  • FIG. 11A is a diagram illustrating an operation executed on the tablet terminal and the portable terminal and a game image to be displayed in the fourth operation example according to the embodiment.
  • FIG. 11B is a diagram illustrating an operation executed on the tablet terminal and the mobile terminal in the fourth operation example according to the embodiment and a game image to be displayed.
  • FIG. 12A is a flowchart illustrating the processing contents in the fifth operation example according to the embodiment.
  • FIG. 12A is a flowchart illustrating the processing contents in the fifth operation example according to the embodiment.
  • FIG. 12B is a flowchart showing the processing contents in the fifth operation example according to the embodiment.
  • FIG. 13A is a diagram illustrating an operation executed on the tablet terminal and the mobile terminal and a game image to be displayed in the fifth operation example according to the embodiment.
  • FIG. 13B is a diagram illustrating an operation executed on the tablet terminal and the mobile terminal in the fifth operation example according to the embodiment and a game image to be displayed.
  • FIG. 1 is a diagram illustrating an example of an environment in which the online game system according to the present embodiment is used.
  • a web server device 2 is connected to a network 1 including the Internet.
  • a client device used by a user in this system is connected to the network 1 via a wireless LAN access point (AP) 5 or a base station 6.
  • the client terminal includes, for example, a tablet terminal 3 and a plurality of (for example, four) mobile terminals 4A to 4D.
  • the web server device 2 is a computer that implements the online game system according to the present embodiment.
  • the web server device 2 is installed so that, for example, a company operating SNS (Social Networking Service) provides an online game service as part of the service.
  • SNS Social Networking Service
  • the client-side tablet terminal 3 includes a tablet PC, a liquid crystal television having a bidirectional communication function that can be connected to the network 1, and the like.
  • the tablet terminal 3 desirably has a larger display screen than the mobile terminals 4A to 4D.
  • the tablet terminal 3 may be a portable terminal having the same form as the portable terminals 4A to 4D, and displays, for example, an image of a battle venue in a battle game on the screen.
  • the mobile terminals 4A to 4D on the client side may be, for example, smartphones, mobile phones, notebook personal computers, mobile computers, and the like.
  • the mobile terminals 4A to 4D operate on an OS such as Android (registered trademark) or iOS (registered trademark), for example.
  • OS such as Android (registered trademark) or iOS (registered trademark)
  • the mobile terminals 4A to 4D will be described as being smartphones each having a touch panel.
  • the tablet terminal 3 and the portable terminals 4A to 4D are connected to the network 1 through the base station 6, and for example, Wi-Fi (registered trademark), which is a wireless LAN of IEEE802.11a / b / g / n standard, is given priority. It is assumed that the network 1 can be connected via the access point 5.
  • Wi-Fi registered trademark
  • the mobile terminals 4A to 4D execute a game in a game environment provided from the web server device 2.
  • the tablet terminal 3 operates as a master machine that becomes a “parent” in the progress of the game.
  • the tablet terminal 3 operates as a shared terminal that displays a game image reflecting the operation content of the other mobile terminals 4A to 4D, and includes a guide message that governs the progress of the game for the other mobile terminals 4A to 4D. Display game images.
  • the mobile terminals 4A to 4D have a variety of model-specific hardware configurations, OSs used, and installed applications. It is assumed that the web server device 2 can distribute various application programs for online games corresponding to the mobile terminals 4A to 4D having various configurations. For example, the mobile terminals 4A to 4D can receive information indicating a controller image used in the game from the web server device 2, display the controller image based on this information, and output the content operated on the touch panel. .
  • the controller image includes, for example, an operator for accepting an operation in a game.
  • FIG. 2 is a block diagram showing a functional hardware configuration of the electronic circuit of the tablet terminal 3. Note that the portable terminals 4A to 4D have the hardware configuration shown in FIG.
  • the CPU 11 controls the overall operation of the tablet terminal 3.
  • the CPU 11 is connected to the main memory 12, the solid state drive (SSD) 13, the 3G & 4G communication unit 14, the wireless LAN communication unit 15, the short-range wireless communication unit 16, the external memory card 17, the display unit 18, and the touch panel via the system bus SB.
  • the input unit 19, the key input unit 20, the sound processing unit 21, the image processing unit 22, the triaxial acceleration sensor 23, and the vibrator 24 are connected.
  • the CPU 11 reads a program (OS (operating system) and an application program operating on the OS) and data stored in the solid state drive 13, develops and stores the data in the main memory 12, and executes the program.
  • OS operating system
  • data stored in the solid state drive 13 develops and stores the data in the main memory 12, and executes the program.
  • the main memory 12 is composed of, for example, an SRAM and functions as a work memory for the CPU 11.
  • the solid state drive 13 is composed of a nonvolatile memory, for example, a flash memory.
  • the solid state drive 13 stores various contents including, for example, image data and music data in addition to programs and various data.
  • the 3G & 4G communication unit 14 operates in a dual mode based on a third generation mobile communication system compliant with the IMT-2000 standard and a fourth generation mobile communication system compliant with the IMT-Advanced standard.
  • the 3G & 4G communication unit 14 transmits / receives data to / from a nearby base station (not shown) via the antenna 25.
  • the wireless LAN communication unit 15 transmits / receives data to / from an nearest access point (not shown) via the antenna 26 based on, for example, the IEEE 802.11a / b / g / n standard.
  • the short-range wireless communication unit 16 transmits / receives data to / from other Bluetooth (registered trademark) equipment within the range of, for example, class 2 (within a radius of about 10 m) via the antenna 27.
  • Bluetooth registered trademark
  • the external memory card 17 is a storage medium that is detachable by the user of the tablet terminal 3.
  • the external memory card 17 is mounted to expand the storage capacity of the solid state drive 13.
  • the display unit 18 is composed of a TFT color liquid crystal panel with a backlight and its driving unit, and displays various images.
  • the touch panel input unit 19 is configured integrally with the display unit 18 using a transparent electrode, and generates and outputs two-dimensional position coordinate information corresponding to a user's touch operation.
  • the key input unit 20 includes several key switches including a power key and a shutter key for a camera function provided on the outer surface of the casing of the tablet terminal 3 (or the mobile terminals 4A to 4D) and a driving circuit thereof.
  • the audio processing unit 21 converts the digital audio data given via the system bus SB into an analog signal and outputs it from the speaker 28, while sampling an analog audio signal input from the microphone 29, converts it into digital data, and outputs it.
  • the image processing unit 22 converts the image signal output from the solid-state image sensor 31 into digital data according to the optical image focused on the imaging surface of the solid-state image sensor 31 via the optical lens system 30.
  • the solid-state imaging device 31 is configured by, for example, a CCD (Charge Coupled Device) or a CMOS image sensor.
  • the image processing unit 22 creates and outputs file data in which the data amount is compressed by a preset file format, for example, JPEG (Joint Photographic Experts Group) for a still image.
  • JPEG Joint Photographic Experts Group
  • FIG. 3A and 3B are flowcharts showing the processing contents of the web server device 2 that provides the game environment.
  • FIG. 3A shows processing of the web server device 2 for the mobile terminal 4B on the disturbing side
  • FIG. 3B shows processing of the web server device 2 on the mobile terminal A on the disturbing side.
  • the web server device 2 confirms that the portable terminal 4B has the right (priority) to interfere with the opponent in the course of the game, for example, has obtained an obstructing item (step A101), then the portable terminal In 4B, it is determined whether or not an operation for using the disturbing item has been performed (step A102).
  • FIG. 4 is a diagram illustrating a game image of a game being executed on the tablet terminal 3 and the mobile terminals 4A and 4B.
  • the character CA operated by the player using the mobile terminal 4A and the character CB operated by the player using the mobile terminal 4B are displayed on the display unit 18 while running side by side toward the goal line.
  • An image of a progressing game is displayed.
  • the disturbing mobile terminal 4B displays a “disturb” button DT for instructing execution of a disturbing event at the end of the screen.
  • a “disturb” button DT By displaying the “disturb” button DT, it is suggested that interference with other terminal devices is possible.
  • FIG. 4 shows a state where the player of the portable terminal 4B touches the “disturb” button DT with a finger.
  • the web server device 2 receives an operation signal corresponding to the “jamming” button DT by a touch operation on the touch panel input unit 19 of the mobile terminal 4B.
  • the web server device 2 determines that an operation using a disturbing item has been performed in step A102, and sets a disturbing event for the mobile terminal 4A on the disturbing side (step A103).
  • step A102 if the button DT is not operated for a certain period of time despite the display of the “disturb” button DT in the disturbing portable terminal 4B, the web server device 2 Is not used, and the process of step A103 is not performed.
  • the web server device 2 determines whether or not a disturbing event has been set for the mobile terminal 4A by an operation on the disturbing side (step A201).
  • the web server device 2 temporarily terminates the process assuming that no jamming process is performed on the mobile terminal 4A.
  • step A201 If it is determined in step A201 that a jamming event has been set, the web server device 2 judges whether or not the set jamming event definition exists in advance (step A202). If it is determined that there is no definition of the corresponding disturbing event at this time, the web server device 2 makes a nop command (actually invalid without doing anything) for the touch operation on the “disturbing” button DT on the portable terminal 4B. Process) (step A205), and the process of the disturbance event to the portable terminal 4A is once ended.
  • the web server device 2 instructs the mobile terminal 4A to execute the jamming event according to the definition. For example, after instructing vibration to the portable terminal 4A (step A203), the web server device 2 determines whether or not a time set in advance in the definition of the disturbance event has elapsed (step A203). A204).
  • the web server device 2 returns to the process from step A203 and continues the vibration instruction to the portable terminal 4A.
  • the portable terminal 4A activates the vibrator 24 for a certain period of time to vibrate the apparatus housing itself. Meanwhile, the touch operation on the touch panel input unit 19 of the portable terminal 4A becomes very inaccurate due to the vibration of the apparatus housing.
  • step A104 When it is determined in step A104 that the predetermined time has elapsed, the web server device 2 once ends the processing of the disturbance event to the mobile terminal 4A.
  • the mobile terminal 4A continues the vibration state by the vibrator 24 for a certain period of time. Therefore, as shown in FIG. 4, in order to advance the character CA displayed on the tablet terminal 3 in the goal direction, even when the touch panel input unit 19 of the mobile terminal 4A is slid rightward, Due to the vibration of the casing of the portable terminal 4A, a sliding operation whose direction is not determined as shown in the drawing is performed.
  • the tablet terminal 3 that has received the instruction for the slide operation displays the character CA in a state of straying and zigzagging toward the goal. As a result, the interference by the portable terminal 4B is surely executed.
  • FIG. 5A and 5B are flowcharts showing processing contents in the web server device 2 that provides a game environment.
  • FIG. 5A shows processing of the web server device 2 for the mobile terminal 4B on the disturbing side
  • FIG. 5B shows processing of the web server device 2 on the mobile terminal 4A on the disturbing side.
  • the web server device 2 confirms that the portable terminal 4B has the right (priority) to interfere with the opponent during the progress of the game, for example, after obtaining the obstructing item (step B101). In 4B, it is determined whether or not an operation for using the disturbing item has been performed (step B102).
  • FIG. 6 is a diagram illustrating a game image of a game being executed on the tablet terminal 3 and the mobile terminals 4A and 4B.
  • the tablet terminal 3 serving as a shared terminal avoids an obstacle OB while the character CA operated by the player using the portable terminal 4A and the character CB operated by the player using the portable terminal 4B run together on the display unit 18.
  • the image of the game progressing toward the goal line is displayed.
  • the portable terminals 4A and 4B display a cross key CK for instructing a direction by a touch operation of the player.
  • the cross key CK includes up, down, left, and right direction keys.
  • the disturbing mobile terminal 4B displays a “disturb” button DT for instructing execution of a disturbing event at the end of the screen.
  • a “disturb” button DT By displaying the “disturb” button DT, it is suggested that interference with other terminal devices is possible.
  • FIG. 6 shows a state where the player of the mobile terminal 4B touches the “disturb” button DT with a finger.
  • the web server device 2 receives an operation signal corresponding to the “jamming” button DT by a touch operation on the touch panel input unit 19 of the mobile terminal 4B.
  • the web server device 2 determines that an operation using a disturbing item has been performed in step B102, and sets a disturbing event for the mobile terminal 4A on the disturbing side (step B103).
  • step B102 if the button DT is not operated for a certain period of time in spite of displaying the “disturb” button DT on the disturbing mobile terminal 4B, the web server device 2 Is not used, and the process of step B103 is not performed.
  • the web server device 2 determines whether or not an interference event has been set for the mobile terminal 4A by an operation on the interference side (step B201).
  • the web server device 2 temporarily terminates the process assuming that no jamming process is performed on the mobile terminal 4A.
  • step B201 If it is determined in step B201 that a jamming event has been set, the web server device 2 judges whether or not the set jamming event definition exists in advance (step B202).
  • the web server device 2 makes a nop command (actually invalid without doing anything) for the touch operation on the “disturbing” button DT on the portable terminal 4B. Process) (step B206), and the process of the obstruction event to the portable terminal 4A is once ended.
  • the web server device 2 instructs the mobile terminal 4A to execute the jamming event according to the definition. For example, after instructing the portable terminal 4A to reduce the size of the cross key CK (step B203), the web server device 2 determines whether or not the time set in advance has elapsed as a jamming event. (Step B204).
  • the web server device 2 waits until a predetermined time has elapsed by repeatedly executing the process of step B204. Therefore, in the portable terminal 4A, the reduction of the size of the cross key CK is maintained for a certain time, and the operability at the touch panel input unit 19 is extremely deteriorated during that period.
  • step B204 If it is determined in step B204 that the predetermined time has elapsed, the web server device 2 instructs the portable terminal 4A to set the size of the cross key CK to the original size, and cancels the reduction of the cross key CK. (Step B205). The web server device 2 once ends the processing of the disturbance event to the mobile terminal 4A.
  • the display size of the cross key CK is reduced for a certain time in the mobile terminal 4A. Therefore, as shown in FIG. 6, in order to advance the character CA displayed on the tablet terminal 3 in the direction of the goal while avoiding the obstacle OB, the cross key is suddenly operated while the cross key CK is being operated. Instead of CK, a cross key CKs whose size is greatly reduced is displayed. Therefore, even if the character is operating to avoid the obstacle OB by operating the operation key in the “down” direction of the cross key CK, the operation becomes invalid. Since the tablet terminal 3 is not operated to avoid the obstacle OB in the portable terminal 4A, the tablet CA 3 displays the character CA so as to collide with the obstacle OB. As a result, the interference by the portable terminal 4B is surely executed.
  • FIG. 7A and 7B are flowcharts showing processing contents in the web server device 2 that provides a game environment.
  • FIG. 7A shows processing of the web server device 2 for the disturbing portable terminal 4B
  • FIG. 7B shows processing of the web server device 2 for the disturbing portable terminal 4A.
  • the web server device 2 confirms that the portable terminal 4B has the right (priority) to interfere with the opponent during the progress of the game, for example, after obtaining the obstructing item (step C101). In 4B, it is determined whether or not an operation for using the disturbing item has been performed (step C102).
  • FIG. 8A is a diagram illustrating an initial state of a game image of a game being executed on the tablet terminal 3 and the mobile terminals 4A and 4B.
  • the character CA operated by the player using the mobile terminal 4A and the character CB operated by the player using the mobile terminal 4B in the display unit 18 proceed toward the goal line while running side by side.
  • a game image is displayed.
  • the portable terminals 4A and 4B display a cross key CK for instructing a direction by a touch operation of the player.
  • the cross key CK includes up, down, left, and right direction keys.
  • the disturbing mobile terminal 4B displays a “disturb” button TO for instructing execution of a disturb event at the end of the screen.
  • FIG. 8A shows a state after the player of the portable terminal 4B touches the “interference” button TO with a finger.
  • the web server device 2 receives an operation signal corresponding to the “interference” button TO by a touch operation on the touch panel input unit 19 of the mobile terminal 4B.
  • the web server device 2 determines that an operation using a disturbing item has been performed in step C102, and sets a disturbing event for the mobile terminal 4A on the disturbing side (step C103).
  • step C102 when the disturbing mobile terminal 4B displays the “disturb” button TO but does not operate the button for a certain period of time, the web server device 2 displays the disturbing item. Since it is determined that it has not been used, the process of step C103 is not performed.
  • the web server device 2 instructs the jamming portable terminal 4B to display a manipulation key for jamming (step C104).
  • the mobile terminal 4 ⁇ / b> B displays an interference cross key (interference cross key) FCK, for example, as shown in FIG. 8B, and accepts a touch operation on the interference cross key FCK.
  • the disturbing cross key FCK displayed on the mobile terminal 4B invalidates the operation on the cross key CK displayed on the mobile terminal 4A and can accept the operation in place of the cross key CK of the mobile terminal 4A. That is, the disturbing cross key FCK can take over the portable terminal 4A and control the movement of the character CA in the portable terminal 4B.
  • the web server device 2 After displaying the disturbing cross key FCK, the web server device 2 determines whether or not the time defined by the disturbing event has elapsed (step C107).
  • the web server device 2 reflects the operation on the disturbing key received in Step C106 on the character CA of the other party mobile terminal 4A to be disturbed. (Step C108), the process returns to Step C106 again.
  • the disturbing portable terminal 4B can take over the movement of the opponent character CA for a certain period of time.
  • the web server device 2 sets an event (interference end event) for terminating the disturbing state in the opponent mobile terminal 4A (step C109), and sets the mobile terminal 4B to the mobile terminal 4B.
  • the disturbing operation key is erased (step C110). The web server device 2 once terminates the process of obstructing the mobile terminal 4A by the mobile terminal 4B.
  • the web server device 2 determines whether or not a disturbing event has been set for the mobile terminal 4A by an operation on the disturbing side (step C201).
  • the web server device 2 when it is determined that no jamming event is set, temporarily terminates the processing of the jamming event on the assumption that no jamming processing is performed on the mobile terminal 4A.
  • step C201 If it is determined in step C201 that a jamming event has been set, the web server device 2 judges whether or not the set jamming event definition exists in advance (step C202). If it is determined that there is no definition of the corresponding jamming event at this time, the web server device 2 responds to the operation of the “jamming” button TO on the portable terminal 4B by a nop command (a process for invalidating without doing anything). Is executed (step C209), and the processing of the disturbance event to the portable terminal 4A is once ended.
  • the web server device 2 instructs the mobile terminal 4A to execute the jamming event according to the definition. For example, after invalidating the operation on the cross key CK displayed on the portable terminal 4A as the interference event (step C203), the web server device 2 determines whether or not a time set in advance by definition has elapsed. (Step C204).
  • FIG. 8A is a display example at the timing when the operation on the cross key CK is invalidated in the portable terminal 4A.
  • the tablet terminal 3 uses the portable terminal 4A. Since the key operation is disabled, a game image in which the character CA is not moving is displayed.
  • step C204 If it is determined in step C204 that the preset time has not elapsed, the web server device 2 determines whether or not an interruption end event has been set by the processing of the disturbing portable terminal 4B (step C205). ).
  • the web server device 2 judges whether or not an operation signal is received from the portable terminal 4B by an operation on the jamming cross key FCK (step C206).
  • the web server device 2 If it is determined that the operation signal from the interfering cross key FCK has not been received, the web server device 2 returns to the process of step C204.
  • the web server device 2 repeatedly executes the processes of steps C204 to C206, so that a preset time has elapsed, an interruption end event is set from the portable terminal 4B, or an operation with the interference cross key FCK is performed. Wait for signal to be received.
  • step C206 When the operation signal by the disturbing cross key FCK is received (step C206), the web server apparatus 2 reflects the operation content for the disturbing cross key FCK on the character CA of the mobile terminal 4A on the disturbing side (step C206). C207), the process returns to step C204 again.
  • FIG. 8B is a display example when an operation in the “up” direction of the interfering cross key FCK is executed on the mobile terminal 4B on the interfering side.
  • the movement of the character CA in the right direction (goal direction) is instructed by the operation of the cross key CK in the “right” direction, this is invalidated. Has been.
  • the tablet terminal 3 displays a game image that moves the character CA of the mobile terminal 4A upward in response to an operation on the disturbing cross key FCK.
  • step C204 If it is determined in step C204 that a certain time has elapsed, or if it is determined in step C205 that an interruption end event has been set, the web server device 2 operates the operation key on the obstructed portable terminal 4A. Is canceled (step C208), and the processing of the disturbing event to the portable terminal 4A is temporarily ended.
  • the obstruction instruction and the takeover operation in the portable terminal 4B not only invalidate the operation on the cross key CK in the portable terminal 4A, but also control the movement of the character CA by the player of the portable terminal 4B. As a result, the interference by the portable terminal 4B is surely executed.
  • the web server device 2 controls the game through the network 1, the game image is displayed on the tablet terminal 3, and the mobile terminals 4A to 4D are displayed.
  • the controller image is displayed and the key operation corresponding to the controller image is input.
  • the game control operation is executed in a closed system composed of the tablet terminal 3 and the mobile terminals 4A to 4D. Specifically, the game control operation is executed on both the tablet terminal 3 and the mobile terminals 4A to 4D, and the game can be continued even if the connection with the web server device 2 is interrupted.
  • an example of such an operation will be described.
  • FIG. 9A and FIG. 9B are flowcharts showing the contents of each process in the portable terminals 4A to 4D that are operation terminals and the tablet terminal 3 that is a display terminal.
  • FIG. 9A shows processing performed by, for example, the portable terminal on the operation terminal side during the game
  • FIG. 9B shows processing performed by the tablet terminal 3 handled as a display terminal that is a sharing machine.
  • two mobile terminals 4A and 4B are used as operation terminals will be described.
  • each of the mobile terminals 4A and 4B acquires proficiency level information k for the game to be executed (step D101).
  • the proficiency level information k may be stored for each of the mobile terminals 4A and 4B, or may be acquired from the web server device 2 via the network 1 as necessary.
  • the portable terminals 4A and 4B set a threshold value N for the number of operations corresponding to the proficiency level information k (step D102).
  • the mobile terminals 4A and 4B are set so that the value of the threshold value N increases as the proficiency level information k indicates a high proficiency level.
  • the threshold value N corresponds to an activation rate for the operation.
  • the portable terminals 4A and 4B determine whether or not there is a key input (step D103).
  • the mobile terminals 4A and 4B further determine whether or not there is a notification of the end of the battle from the operation terminals of the opponents (step D108). If there is no notification of the end of the match, the portable terminals 4A and 4B return to the process of step D103.
  • the mobile terminals 4A and 4B wait for a key input and a notice of the end of the battle from the mobile terminal as the opponent.
  • step D103 If it is determined in step D103 that there is a key input, the mobile terminals 4A and 4B update the value of the variable n for counting the number of key inputs to “+1” (step D104), and then update the variable n. It is determined whether or not the value is a threshold value N (step D105). That is, the mobile terminals 4A and 4B determine whether or not to enable key input.
  • the mobile terminals 4A and 4B invalidate the key input by the “thinning” process, and give a notification corresponding to the key input. do not do.
  • the portable terminals 4A and 4B proceed to the process of step D108 to prepare for the next key input.
  • step D108 when it is determined in step D108 that the opponent terminal device has notified the battle end, the portable terminals 4A and 4B once terminate the process in the game.
  • the tablet terminal 3 as a display terminal repeatedly determines whether or not a notification corresponding to a valid key input has been received from the mobile terminal 4A or the mobile terminal 4B (step D201), and waits for a key input. To do.
  • the tablet terminal 3 displays a game image advanced by a preset movement width by the player character corresponding to the notification on the display unit 18 (step D202). Then, it is determined whether or not the character advanced in the game image has reached the goal, that is, whether or not the game has ended (step D203).
  • the tablet terminal 3 returns to the process of step D201 to prepare for notification from the mobile terminal 4A or the mobile terminal 4B.
  • steps D201 to D203 are repeatedly executed, and the tablet terminal 3 sequentially advances the characters CA and CB corresponding to the players of the portable terminals 4A and 4B in the game screen in accordance with the key input.
  • step D203 When it is determined in step D203 that any character has reached the goal in the game screen, the tablet terminal 3 notifies the mobile terminals 4A and 4B of the end of the game (step D204). The tablet terminal 3 once ends the process in the game progress.
  • FIG. 10 is a diagram illustrating an example of operations and game images executed on the tablet terminal 3 and the mobile terminals 4A and 4B.
  • “3” is set as the threshold value N according to the proficiency level k in the mobile terminal 4A
  • “1” is set as the threshold value N according to the proficiency level k in the mobile terminal 4B.
  • the character CA operated by the player of the mobile terminal 4A and the character CB operated by the player of the mobile terminal 4B run side by side and move rightward to a goal at the same distance. Is shown.
  • FIG. 11A and FIG. 11B are diagrams showing examples of operations and game images executed on the tablet terminal 3 and the mobile terminals 4A and 4B.
  • 11A and 11B for example, the threshold value N is set to “1” according to the proficiency level k in the mobile terminal 4A, and the threshold value N is set to “1” according to the proficiency level k in the mobile terminal 4B. This shows the difference in operability.
  • the character CA operated by the player of the portable terminal 4A and the character CB operated by the player of the portable terminal 4B both climb the tree to a goal at the same height. Shows the game moving up.
  • FIG. 12A and FIG. 12B are flowcharts showing the processing contents in the mobile terminals 4A to 4D that are operation terminals and the tablet terminal 3 that is a display terminal.
  • FIG. 12A shows a process performed by, for example, the portable terminal on the operation terminal side during the game
  • FIG. 12B shows a process performed by the tablet terminal 3 handled as a display terminal that is a sharing machine.
  • two mobile terminals 4A and 4B are used as operation terminals will be described.
  • the portable terminals 4A and 4B determine whether or not there is a key input (step E101).
  • the mobile terminals 4A and 4B further determine whether or not there is a notification of the end of the battle from each other's opponent's operation terminal (step E103). If there is no notification of the end of the match, the portable terminals 4A and 4B return to the process of step E101.
  • the mobile terminals 4A and 4B wait for key input and notification of the end of the battle from the mobile terminal as the opponent.
  • step E101 If it is determined in step E101 that there has been a key input, the portable terminals 4A and 4B notify the tablet terminal 3 that there has been one key input (step E102), and then prepare for the next key input. Therefore, the process proceeds to step E103.
  • step E103 When it is determined in step E103 that the opponent terminal device has notified the battle end, the portable terminals 4A and 4B once terminate the process in the game.
  • the tablet terminal 3 acquires the proficiency level information k at the mobile terminals 4A and 4B used by each player at the beginning of the game (step E201).
  • the proficiency level information k may be stored for each of the mobile terminals 4A and 4B, or may be acquired from the web server device 2 via the network 1 as necessary.
  • the tablet terminal 3 sets a threshold value N for the number of operations for each of the mobile terminals 4A and 4B in correspondence with the proficiency level information k of each of the mobile terminals 4A and 4B (step E202).
  • the tablet terminal 3 is set so that the value of the threshold value N increases as the proficiency level information k indicates a higher proficiency level.
  • the value of the proficiency level information k is higher, and the terminal device used by the user who is proficient in the game has a higher value of N, and the ratio of the operation being “decimated” is set larger.
  • the threshold value N corresponds to an activation rate for the operation.
  • the tablet terminal 3 After setting the threshold value N, the tablet terminal 3 repeatedly determines whether or not there is a key input notification from the portable terminals 4A and 4B (step E203).
  • step E203 If it is determined in step E203 that there is a key input notification from either of the portable terminals 4A and 4B, the tablet terminal 3 updates the value of the variable n for counting the number of key inputs on the operation terminal to “+1”. After that (step E204), it is determined whether or not the value of the updated variable n has reached the threshold value N set in the operation terminal (step E205). That is, the tablet terminal 3 determines whether or not to validate the key input (step E205).
  • the tablet terminal 3 When it is determined that the value of the updated variable n is not equal to the threshold value N, the tablet terminal 3 invalidates the key input on the operation terminal by “thinning” processing and responds to the key input. Do not process. The tablet terminal 3 returns to the process of step E203 to prepare for the next key input.
  • the tablet terminal 3 determines whether or not the character advanced in the game image has reached the goal, that is, whether or not the game has ended (step E208).
  • the tablet terminal 3 returns to the process of step E203 to prepare for the next key input.
  • steps E203 to E208 are repeatedly executed, and the tablet terminal 3 sequentially advances the characters CA and CB corresponding to the players of the mobile terminals 4A and 4B in the game screen in accordance with the key input.
  • step E208 If it is determined in step E208 that any character has reached the goal in the game screen, the tablet terminal 3 notifies the mobile terminals 4A and 4B of the end of the game (step E209). The tablet terminal 3 once ends the process in the game progress.
  • FIG. 13A and 13B are diagrams showing examples of operations and game images executed on the tablet terminal 3 and the portable terminals 4A and 4B.
  • the tablet terminal 3 sets “3” as the threshold value N according to the proficiency level information k for the mobile terminal 4A, and responds to the proficiency level information k for the mobile terminal 4B.
  • the difference in operability when the threshold value N is set to “1” is shown.
  • the character CA operated by the player of the mobile terminal 4A and the character CB operated by the player of the mobile terminal 4B both climb the tree to a goal at the same height. Shows the game moving up.
  • the tablet terminal 3 is effective for one key input out of three key input notifications.
  • the movement of the character CA is controlled by thinning out and processing.
  • the touch operation on the touch button TB is required three times as many times as the portable terminal 4B. It becomes.
  • each operation is enabled, and the character is moved by changing the character movement amount according to the threshold value N.
  • the control is performed according to the amount of movement so that the amount of movement of the character for one operation is 1 / N according to the threshold value N.
  • the movement amount of the character CA change amount of the game image
  • the single touch operation of the character CB It is set to 1/3 of the movement amount according to.
  • the web server device 2 performs overall control of the game via the network 1 when there is a disturbing side and a disturbing side between the mobile terminals. It is assumed that the tablet terminal 3 displays a game image, and the portable terminals 4A to 4D display a controller image and input a key operation corresponding to the controller image.
  • the involvement of the web server device 2 is not required at least after the game is started, and the tablet terminal 3 and the mobile terminals 4A to 4D are configured.
  • the game control operation is executed on both the tablet terminal 3 and the mobile terminals 4A to 4D.
  • the tablet terminal 3 serving as the shared terminal may not be provided.
  • any system that can display a game image reflecting the operation content of each terminal device together with the controller image in each portable terminal can be similarly realized.
  • the vibration of the device casing serving as the operation terminal the reduction or deletion of the operation element in the controller image, and the temporary operation of the operation element are performed. Since it includes at least one of invalidation and acceptance of the activation of the operation on the other terminal device with respect to the same operation element, including the bargaining with what is supposed to be disturbed, An environment where you can enjoy more diverse games can be provided.
  • a plurality of processes for operations are performed according to the activation rate (threshold value N) calculated according to the proficiency level set for each operation terminal. Treat as a valid operation once a time. Therefore, the player with different proficiency can enjoy the game equally by taking into account the handicap of each terminal device by the control that is very simple and has a low processing load.
  • the processing amount on the game for one operation is changed according to the handicap. It is good also as what controls. In this case, since the amount of movement of each character is displayed in a different state, the movement in the vicinity of the goal, for example, in the vicinity of the goal can be expressed very realistically according to the handicap.
  • the web server device 2 connected to the network 1 executes the main control of the game at once
  • the control is described as being performed by the tablet terminal 3 and the mobile terminals 4A and 4B
  • the present invention is not limited to this, and is controlled by a server device connected via a network and each terminal device that executes a game. It is conceivable to adopt a configuration in which the processes are distributed and executed on both sides.
  • the present invention is not limited to the above-described embodiment, and various modifications can be made without departing from the scope of the invention in the implementation stage. Further, the functions executed in the above-described embodiments may be combined as appropriate as possible.
  • the above-described embodiment includes various stages, and various inventions can be extracted by an appropriate combination of a plurality of disclosed constituent elements. For example, even if some constituent requirements are deleted from all the constituent requirements shown in the embodiment, if the effect is obtained, a configuration from which the constituent requirements are deleted can be extracted as an invention.

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Abstract

The objective of the present invention is to effectively utilize a smartphone, a tablet terminal, or the like possessed by a user in order to achieve an environment in which operability of an opponent is also taken into consideration so that a variety of games are enjoyed. A terminal device (4B) of an obstructing-side of terminal devices, upon determining presence or absence of a priority in progress of a game, instructs obstruction (DT) in game progress for another terminal device by way of an operation at a touch panel, whereupon the terminal device (4A) of the obstructed-side, upon receiving execution of the obstruction, obstructs operation on a touch panel corresponding to a controller image on a display unit, for example, executing pre-set behavior such as vibration.

Description

端末制御システム、サーバ装置及び端末制御方法Terminal control system, server device, and terminal control method
 本発明は、スマートフォンやタブレット端末などを用いた端末制御システム、当該システムにゲームを提供するサーバ装置及び当該サーバ装置が実行する端末制御方法に関する。 The present invention relates to a terminal control system using a smartphone or a tablet terminal, a server device that provides a game to the system, and a terminal control method executed by the server device.
 従来、ゲームの難易度制御を容易に行なうための技術が提案されている(例えば、特許文献1)。特許文献1に記載された技術では、ゲーム装置で操作領域を複数に分割し、ゲームの難易度に応じて分割した領域を組み合わせることにより、操作が有効となる領域を設定することができる。 Conventionally, a technique for easily controlling the difficulty level of a game has been proposed (for example, Patent Document 1). In the technique described in Patent Literature 1, an operation area can be set by dividing the operation area into a plurality of areas on the game device and combining the areas divided according to the difficulty level of the game.
特開2008-119301号公報JP 2008-119301 A
 特許文献1に記載された技術を含め、ゲーム装置単体でゲームの難易度に応じて操作性を変化させるための技術が数多く提案されている。一方、オンラインでの対戦型ゲームでは、ゲームに参加するユーザの数が拡大し、また対戦相手との関係もあるため、上記したような操作性を変化させる技術を端末毎に採用することが難しい。 Many techniques for changing the operability according to the difficulty level of a game with a single game device have been proposed, including the technique described in Patent Document 1. On the other hand, in online battle-type games, the number of users participating in the game is increased and there is also a relationship with the opponent, so it is difficult to adopt the technology for changing the operability as described above for each terminal. .
 ところで近年では、フィーチャー・フォン(feature phone)と呼ばれる従来からの携帯電話に代わり、スマートフォンと呼ばれる携帯端末が広く普及している。スマートフォンは、対角が4インチ程度以上の比較的大きな表示画面を有するディスプレイと一体化したタッチパネルと、充実したデータ通信機能とを有している。 By the way, in recent years, a mobile terminal called a smartphone has been widely used instead of a conventional mobile phone called a feature phone. The smartphone has a touch panel integrated with a display having a relatively large display screen with a diagonal of about 4 inches or more, and a substantial data communication function.
 加えて、対角が10インチ程度のスマートフォンよりもさらに大きな表示画面のディスプレイと、通信機能とを備えたタブレット型のパーソナルコンピュータ(以下「タブレット端末」と称する)を携帯する人々も増えている。 In addition, an increasing number of people carry tablet-type personal computers (hereinafter referred to as “tablet terminals”) having a display screen larger than a smartphone with a diagonal of about 10 inches and a communication function.
 本発明の目的は、ユーザが所有する端末装置を有効に活用し、多彩なゲームを楽しむ環境を実現可能な端末制御システム、サーバ装置及び端末制御方法を提供することにある。 An object of the present invention is to provide a terminal control system, a server device, and a terminal control method capable of effectively using a terminal device owned by a user and realizing an environment for enjoying various games.
 本発明の一態様は、複数の端末装置間でゲームを実行する端末制御システムであって、上記複数の端末装置は、ゲームでの操作を受け付けるためのコントローラ画像を表示する表示ユニット、上記表示ユニットと一体化したタッチパネルを備え、上記複数の端末装置のうちの少なくとも1台はさらに、ゲーム進行上の優先権の有無を判断する判断ユニットと、上記判断ユニットにより優先権があると判断した場合に他の端末装置に対する妨害が可能であることを上記表示ユニットにおいて提示する提示ユニットと、上記タッチパネルでの操作により上記他の端末装置に対するゲーム進行上の妨害を指示された場合に、妨害の実行を要求する妨害要求手段とを備え、上記他の端末装置はさらに、上記妨害の実行の要求を受け付ける妨害受付ユニットと、上記妨害の実行の要求に従い、上記コントローラ画像に応じた上記タッチパネルでの操作を妨害する妨害実行ユニットとを備える。 One aspect of the present invention is a terminal control system for executing a game between a plurality of terminal devices, wherein the plurality of terminal devices display a controller image for accepting an operation in the game, the display unit And at least one of the plurality of terminal devices further includes a determination unit for determining the presence or absence of priority in the progress of the game, and the determination unit determines that there is priority. When the display unit that indicates that the other terminal device can be disturbed is indicated on the display unit and when the operation on the touch panel instructs the other terminal device to interfere with the progress of the game, the obstacle is executed. An interference requesting unit for requesting execution of the interference. And Tsu DOO in accordance with a request execution of the disturbance, and an interference execution units that interfere with operation on the touch panel in accordance with the controller image.
 本発明の他の一態様は、複数の端末装置間でゲームを実行する端末制御システムであって、上記複数の端末装置はそれぞれ、表示ユニットと、上記表示ユニットと一体化したタッチパネルと、ゲームでの操作を受け付けるためのコントローラの画像を上記表示ユニットで表示させた状態で、上記タッチパネルでの入力に応じた操作に基づく信号を発信する操作発信ユニットとを備え、上記複数の端末装置のうちの少なくとも1台は、さらに上記信号を受け付ける操作受付ユニットと、上記端末装置毎のゲームの習熟度を取得する取得ユニットと、上記信号が示す操作をゲーム内容に反映したゲーム画像を作成するゲーム進行ユニットと、上記習熟度に応じた有効化率に基づいて、有効と判断される上記操作に応じた処理をする操作制御ユニットとを備える。 Another aspect of the present invention is a terminal control system that executes a game between a plurality of terminal devices, and each of the plurality of terminal devices includes a display unit, a touch panel integrated with the display unit, and a game. An operation transmission unit for transmitting a signal based on an operation in accordance with an input on the touch panel in a state where an image of a controller for receiving the operation is displayed on the display unit, of the plurality of terminal devices At least one further includes an operation receiving unit that receives the signal, an acquisition unit that acquires the proficiency level of the game for each terminal device, and a game progress unit that creates a game image that reflects the operation indicated by the signal in the game content And an operation control unit that performs processing according to the operation determined to be effective based on the activation rate according to the proficiency level. And a door.
 本発明によれば、ユーザが所有する端末装置を有効に活用し、多彩なゲームを楽しむ環境を実現可能となる。 According to the present invention, it is possible to realize an environment for enjoying various games by effectively utilizing a terminal device owned by a user.
図1は、本発明の一実施形態に係るオンラインゲームシステムが使用される環境の一例を説明する図である。FIG. 1 is a diagram illustrating an example of an environment in which an online game system according to an embodiment of the present invention is used. 図2は、実施形態に係るタブレット端末及び携帯端末に共通する、電子回路の機能上のハードウェア構成を示すブロック図である。FIG. 2 is a block diagram illustrating a functional hardware configuration of the electronic circuit common to the tablet terminal and the portable terminal according to the embodiment. 図3Aは、実施形態に係る第1の動作例での処理内容を示すフローチャートである。FIG. 3A is a flowchart showing the processing contents in the first operation example according to the embodiment. 図3Bは、実施形態に係る第1の動作例での処理内容を示すフローチャートである。FIG. 3B is a flowchart showing the processing contents in the first operation example according to the embodiment. 図4は、実施形態に係る第1の動作例でのタブレット端末と携帯端末で実行される操作と表示されるゲーム画像とを例示する図である。FIG. 4 is a diagram illustrating an operation executed on the tablet terminal and the mobile terminal and a game image to be displayed in the first operation example according to the embodiment. 図5Aは、実施形態に係る第2の動作例での処理内容を示すフローチャートである。FIG. 5A is a flowchart illustrating the processing contents in the second operation example according to the embodiment. 図5Bは、実施形態に係る第2の動作例での処理内容を示すフローチャートである。FIG. 5B is a flowchart showing the processing contents in the second operation example according to the embodiment. 図6は、実施形態に係る第2の動作例でのタブレット端末と携帯端末で実行される操作と表示されるゲーム画像とを例示する図である。FIG. 6 is a diagram illustrating an operation executed on the tablet terminal and the mobile terminal and a game image to be displayed in the second operation example according to the embodiment. 図7Aは、実施形態に係る第3の動作例での処理内容を示すフローチャートである。FIG. 7A is a flowchart illustrating processing contents in the third operation example according to the embodiment. 図7Bは、実施形態に係る第3の動作例での処理内容を示すフローチャートである。FIG. 7B is a flowchart showing the processing contents in the third operation example according to the embodiment. 図8Aは、実施形態に係る第3の動作例でのタブレット端末と携帯端末で実行される操作と表示されるゲーム画像とを例示する図である。FIG. 8A is a diagram illustrating an operation executed on the tablet terminal and the mobile terminal and a game image to be displayed in the third operation example according to the embodiment. 図8Bは、実施形態に係る第3の動作例でのタブレット端末と携帯端末で実行される操作と表示されるゲーム画像とを例示する図である。FIG. 8B is a diagram illustrating an operation executed on the tablet terminal and the portable terminal and a game image to be displayed in the third operation example according to the embodiment. 図9Aは、実施形態に係る第4の動作例での処理内容を示すフローチャートである。FIG. 9A is a flowchart showing the processing contents in the fourth operation example according to the embodiment. 図9Bは、実施形態に係る第4の動作例での処理内容を示すフローチャートである。FIG. 9B is a flowchart showing the processing contents in the fourth operation example according to the embodiment. 図10は、実施形態に係る第4の動作例でのタブレット端末と携帯端末で実行される操作と表示されるゲーム画像とを例示する図である。FIG. 10 is a diagram illustrating an operation executed on the tablet terminal and the mobile terminal and a game image to be displayed in the fourth operation example according to the embodiment. 図11Aは、実施形態に係る第4の動作例でのタブレット端末と携帯端末で実行される操作と表示されるゲーム画像とを例示する図である。FIG. 11A is a diagram illustrating an operation executed on the tablet terminal and the portable terminal and a game image to be displayed in the fourth operation example according to the embodiment. 図11Bは、実施形態に係る第4の動作例でのタブレット端末と携帯端末で実行される操作と表示されるゲーム画像とを例示する図である。FIG. 11B is a diagram illustrating an operation executed on the tablet terminal and the mobile terminal in the fourth operation example according to the embodiment and a game image to be displayed. 図12Aは、実施形態に係る第5の動作例での処理内容を示すフローチャートである。FIG. 12A is a flowchart illustrating the processing contents in the fifth operation example according to the embodiment. 図12Bは、実施形態に係る第5の動作例での処理内容を示すフローチャートである。FIG. 12B is a flowchart showing the processing contents in the fifth operation example according to the embodiment. 図13Aは、実施形態に係る第5の動作例でのタブレット端末と携帯端末で実行される操作と表示されるゲーム画像とを例示する図である。FIG. 13A is a diagram illustrating an operation executed on the tablet terminal and the mobile terminal and a game image to be displayed in the fifth operation example according to the embodiment. 図13Bは、実施形態に係る第5の動作例でのタブレット端末と携帯端末で実行される操作と表示されるゲーム画像とを例示する図である。FIG. 13B is a diagram illustrating an operation executed on the tablet terminal and the mobile terminal in the fifth operation example according to the embodiment and a game image to be displayed.
 以下、本発明をゲームシステムに適用した場合の一実施形態について図面を参照して説明する。 
 図1は、本実施形態に係るオンラインゲームシステムが使用される環境の一例を説明する図である。図1において、ウェブサーバ装置2は、インターネットなどを含むネットワーク1と接続される。また、本システムでユーザが使用するクライアント装置は、無線LANのアクセスポイント(AP)5、あるいは基地局6を介して、ネットワーク1と接続される。クライアント端末には、例えばタブレット端末3、及び複数(例えば4台)の携帯端末4A~4Dが含まれる。
Hereinafter, an embodiment when the present invention is applied to a game system will be described with reference to the drawings.
FIG. 1 is a diagram illustrating an example of an environment in which the online game system according to the present embodiment is used. In FIG. 1, a web server device 2 is connected to a network 1 including the Internet. A client device used by a user in this system is connected to the network 1 via a wireless LAN access point (AP) 5 or a base station 6. The client terminal includes, for example, a tablet terminal 3 and a plurality of (for example, four) mobile terminals 4A to 4D.
 ウェブサーバ装置2は、本実施形態に係るオンラインゲームシステムを実現するコンピュータである。ウェブサーバ装置2は、例えばSNS(Social Networking Service)を運営する企業が、サービスの一環としてオンラインゲームのサービスを提供するために設置される。 The web server device 2 is a computer that implements the online game system according to the present embodiment. The web server device 2 is installed so that, for example, a company operating SNS (Social Networking Service) provides an online game service as part of the service.
 一方、クライアント側のタブレット端末3は、タブレットPCや、ネットワーク1に接続可能な双方向通信機能を有する液晶テレビなどで構成される。タブレット端末3は、携帯端末4A~4Dよりも大きなディスプレイ画面を有することが望ましい。また、タブレット端末3は、携帯端末4A~4Dと同じ形態の携帯端末であっても良く、その画面に例えば対戦ゲームにおける対戦会場などの画像を表示する。 On the other hand, the client-side tablet terminal 3 includes a tablet PC, a liquid crystal television having a bidirectional communication function that can be connected to the network 1, and the like. The tablet terminal 3 desirably has a larger display screen than the mobile terminals 4A to 4D. The tablet terminal 3 may be a portable terminal having the same form as the portable terminals 4A to 4D, and displays, for example, an image of a battle venue in a battle game on the screen.
 クライアント側の携帯端末4A~4Dは、例えばスマートフォン、携帯電話、ノートブック型のパーソナルコンピュータ、モバイルコンピュータなどであっても良い。携帯端末4A~4Dは、例えば、Android(登録商標)、iOS(登録商標)などのOS上で動作する。以下の実施形態では、説明を簡略化するために、携帯端末4A~4Dはいずれもタッチパネルを有するスマートフォンであるものとして説明する。 The mobile terminals 4A to 4D on the client side may be, for example, smartphones, mobile phones, notebook personal computers, mobile computers, and the like. The mobile terminals 4A to 4D operate on an OS such as Android (registered trademark) or iOS (registered trademark), for example. In the following embodiment, in order to simplify the description, the mobile terminals 4A to 4D will be described as being smartphones each having a touch panel.
 タブレット端末3及び携帯端末4A~4Dは、基地局6を介してネットワーク1と接続する他、例えばIEEE802.11a/b/g/n規格の無線LANであるWi-Fi(登録商標)を優先的に選択して、アクセスポイント5を介してネットワーク1と接続が可能であるものとする。 The tablet terminal 3 and the portable terminals 4A to 4D are connected to the network 1 through the base station 6, and for example, Wi-Fi (registered trademark), which is a wireless LAN of IEEE802.11a / b / g / n standard, is given priority. It is assumed that the network 1 can be connected via the access point 5.
 携帯端末4A~4Dは、ウェブサーバ装置2から提供されるゲーム環境上でゲームを実行するものである。また、タブレット端末3は、ゲーム進行上の「親」となるマスタ機として動作する。タブレット端末3は、他の携帯端末4A~4Dでの操作内容を反映したゲーム画像を表示する共有端末として動作し、他の携帯端末4A~4Dに対するゲームの進行を司るようなガイドメッセージ等を含むゲーム画像を表示する。 The mobile terminals 4A to 4D execute a game in a game environment provided from the web server device 2. The tablet terminal 3 operates as a master machine that becomes a “parent” in the progress of the game. The tablet terminal 3 operates as a shared terminal that displays a game image reflecting the operation content of the other mobile terminals 4A to 4D, and includes a guide message that governs the progress of the game for the other mobile terminals 4A to 4D. Display game images.
 携帯端末4A~4Dは、機種固有のハードウェア構成、採用しているOS、インストールされているアプリケーション等が多岐にわたる。ウェブサーバ装置2は、多様な構成を有する携帯端末4A~4Dに対応した、オンラインゲーム用の各種アプリケーションプログラムをそれぞれに配信可能であるものとする。携帯端末4A~4Dは、例えばウェブサーバ装置2からゲームで使用するコントローラ画像を示す情報を受け付け、この情報をもとにコントローラ画像を表示して、タッチパネルで操作された内容を出力することができる。コントローラ画像には、例えば、ゲームでの操作を受け付けるための操作子を含む。 The mobile terminals 4A to 4D have a variety of model-specific hardware configurations, OSs used, and installed applications. It is assumed that the web server device 2 can distribute various application programs for online games corresponding to the mobile terminals 4A to 4D having various configurations. For example, the mobile terminals 4A to 4D can receive information indicating a controller image used in the game from the web server device 2, display the controller image based on this information, and output the content operated on the touch panel. . The controller image includes, for example, an operator for accepting an operation in a game.
 図2は、タブレット端末3の電子回路の機能上のハードウェア構成を示すブロック図である。なお、携帯端末4A~4Dは、タブレット端末3と共通する、図2に示すハードウェア構成を有するものとして説明を省略する。 FIG. 2 is a block diagram showing a functional hardware configuration of the electronic circuit of the tablet terminal 3. Note that the portable terminals 4A to 4D have the hardware configuration shown in FIG.
 図2において、CPU11は、タブレット端末3全体の制御動作を司るものである。CPU11は、システムバスSBを介して、メインメモリ12、ソリッドステートドライブ(SSD)13、3G&4G通信部14、無線LAN通信部15、近距離無線通信部16、外部メモリカード17、表示部18、タッチパネル入力部19、キー入力部20、音声処理部21、画像処理部22、3軸加速度センサ23、及びバイブレータ24と接続される。 In FIG. 2, the CPU 11 controls the overall operation of the tablet terminal 3. The CPU 11 is connected to the main memory 12, the solid state drive (SSD) 13, the 3G & 4G communication unit 14, the wireless LAN communication unit 15, the short-range wireless communication unit 16, the external memory card 17, the display unit 18, and the touch panel via the system bus SB. The input unit 19, the key input unit 20, the sound processing unit 21, the image processing unit 22, the triaxial acceleration sensor 23, and the vibrator 24 are connected.
 CPU11は、ソリッドステートドライブ13に記憶されたプログラム(OS(オペレーティングシステム)とOS上で動作するアプリケーションプログラム)及びデータ等を読出し、メインメモリ12に展開して記憶させた上でプログラムを実行することにより、このタブレット端末3の動作全体を統括して制御する。 The CPU 11 reads a program (OS (operating system) and an application program operating on the OS) and data stored in the solid state drive 13, develops and stores the data in the main memory 12, and executes the program. Thus, the overall operation of the tablet terminal 3 is controlled in an integrated manner.
 メインメモリ12は、例えばSRAMで構成され、CPU11のワークメモリとして機能する。ソリッドステートドライブ13は、不揮発性のメモリ、例えばフラッシュメモリで構成される。ソリッドステートドライブ13は、プログラムや各種データの他、例えば画像データや楽曲データ等を含む各種コンテンツを記憶する。 The main memory 12 is composed of, for example, an SRAM and functions as a work memory for the CPU 11. The solid state drive 13 is composed of a nonvolatile memory, for example, a flash memory. The solid state drive 13 stores various contents including, for example, image data and music data in addition to programs and various data.
 3G&4G通信部14は、IMT-2000規格に準拠した第3世代移動通信システム、及びIMT-Advance規格に準拠した第4世代移動通信システムに基づき、デュアルモードで動作する。3G&4G通信部14は、アンテナ25を介して最寄りの図示しない基地局との間でデータを送受する。 The 3G & 4G communication unit 14 operates in a dual mode based on a third generation mobile communication system compliant with the IMT-2000 standard and a fourth generation mobile communication system compliant with the IMT-Advanced standard. The 3G & 4G communication unit 14 transmits / receives data to / from a nearby base station (not shown) via the antenna 25.
 無線LAN通信部15は、例えばIEEE802.11a/b/g/n規格に基づき、アンテナ26を介して最寄りの図示しないアクセスポイント等との間でデータを送受する。 The wireless LAN communication unit 15 transmits / receives data to / from an nearest access point (not shown) via the antenna 26 based on, for example, the IEEE 802.11a / b / g / n standard.
 近距離無線通信部16は、アンテナ27を介して、例えばクラス2(半径約10m内)の範囲内にある他のBluetooth(登録商標)規格の機器との間でデータを送受する。 The short-range wireless communication unit 16 transmits / receives data to / from other Bluetooth (registered trademark) equipment within the range of, for example, class 2 (within a radius of about 10 m) via the antenna 27.
 外部メモリカード17は、タブレット端末3のユーザにより着脱自在の記憶媒体である。外部メモリカード17は、ソリッドステートドライブ13の記憶容量を拡張するために装着される。 The external memory card 17 is a storage medium that is detachable by the user of the tablet terminal 3. The external memory card 17 is mounted to expand the storage capacity of the solid state drive 13.
 表示部18は、バックライト付きのTFTカラー液晶パネルとその駆動部とで構成され、各種画像を表示する。 The display unit 18 is composed of a TFT color liquid crystal panel with a backlight and its driving unit, and displays various images.
 タッチパネル入力部19は、透明電極を用いて表示部18と一体にして構成され、ユーザのタッチ操作に対応した2次元の位置座標情報を生成して出力する。 The touch panel input unit 19 is configured integrally with the display unit 18 using a transparent electrode, and generates and outputs two-dimensional position coordinate information corresponding to a user's touch operation.
 キー入力部20は、タブレット端末3(または携帯端末4A~4D)のケーシング外面に設けられた、電源キーやカメラ機能のシャッタキーを含むいくつかのキースイッチとその駆動回路で構成される。 The key input unit 20 includes several key switches including a power key and a shutter key for a camera function provided on the outer surface of the casing of the tablet terminal 3 (or the mobile terminals 4A to 4D) and a driving circuit thereof.
 音声処理部21は、システムバスSBを介して与えられるデジタル音声データをアナログ化してスピーカ28より出力させる一方で、マイクロホン29から入力されたアナログの音声信号をサンプリングし、デジタルデータ化して出力する。 The audio processing unit 21 converts the digital audio data given via the system bus SB into an analog signal and outputs it from the speaker 28, while sampling an analog audio signal input from the microphone 29, converts it into digital data, and outputs it.
 画像処理部22は、光学レンズ系30を介して、固体撮像素子31の撮像面に合焦された光像に応じて固体撮像素子31から出力される画像信号をデジタルデータ化する。固体撮像素子31は、例えばCCD(Charge Coupled Device:電荷結合素子)またはCMOSイメージセンサなどで構成される。画像処理部22は、予め設定されたファイル形式、例えば静止画像であればJPEG(Joint Photographic Experts Group)などによりデータ量を圧縮したファイルデータを作成して出力する。 
 なお、ウェブサーバ装置2の電子回路のハードウェア構成自体は、きわめて一般的で周知であるものとして、その記載及び説明を省略する。
The image processing unit 22 converts the image signal output from the solid-state image sensor 31 into digital data according to the optical image focused on the imaging surface of the solid-state image sensor 31 via the optical lens system 30. The solid-state imaging device 31 is configured by, for example, a CCD (Charge Coupled Device) or a CMOS image sensor. The image processing unit 22 creates and outputs file data in which the data amount is compressed by a preset file format, for example, JPEG (Joint Photographic Experts Group) for a still image.
Note that the hardware configuration of the electronic circuit of the web server device 2 is very general and well known, and the description and description thereof are omitted.
 次に、実施形態での動作について説明する。 
 以下、タブレット端末3及び携帯端末4A~4Dによりネットワーク1を介してオンラインでゲームを行なう場合の動作について図面を用いて説明する。
Next, the operation in the embodiment will be described.
Hereinafter, an operation when a game is played online via the network 1 by the tablet terminal 3 and the mobile terminals 4A to 4D will be described with reference to the drawings.
(第1の動作例) 
 図3A及び図3Bは、ゲーム環境を提供するウェブサーバ装置2の処理内容を示すフローチャートである。ここでは、ゲーム進行中に携帯端末4Bが携帯端末4Aに対して妨害を行なう場合を例にして説明する。図3Aは、妨害する側の携帯端末4Bに対するウェブサーバ装置2の処理を示し、図3Bは、妨害される側の携帯端末Aに対するウェブサーバ装置2の処理を示している。
(First operation example)
3A and 3B are flowcharts showing the processing contents of the web server device 2 that provides the game environment. Here, a case where the mobile terminal 4B interferes with the mobile terminal 4A while the game is in progress will be described as an example. FIG. 3A shows processing of the web server device 2 for the mobile terminal 4B on the disturbing side, and FIG. 3B shows processing of the web server device 2 on the mobile terminal A on the disturbing side.
 その当初にウェブサーバ装置2は、携帯端末4Bがゲーム進行上で対戦相手に対する妨害を行なう権利(優先権)を有する、例えば妨害アイテムを入手したことを確認した上で(ステップA101)、携帯端末4Bにおいて、妨害アイテムを使用するための操作がなされたか否かを判断する(ステップA102)。 At the beginning, the web server device 2 confirms that the portable terminal 4B has the right (priority) to interfere with the opponent in the course of the game, for example, has obtained an obstructing item (step A101), then the portable terminal In 4B, it is determined whether or not an operation for using the disturbing item has been performed (step A102).
 図4は、タブレット端末3と携帯端末4A,4Bで実行されているゲームのゲーム画像を例示する図である。共有端末となるタブレット端末3は、表示部18において、携帯端末4Aを使用するプレーヤが操作するキャラクタCAと携帯端末4Bを使用するプレーヤが操作するキャラクタCBとが、併走しながらゴールラインに向かって進行するゲームの画像を表示している。 FIG. 4 is a diagram illustrating a game image of a game being executed on the tablet terminal 3 and the mobile terminals 4A and 4B. In the tablet terminal 3 serving as a shared terminal, the character CA operated by the player using the mobile terminal 4A and the character CB operated by the player using the mobile terminal 4B are displayed on the display unit 18 while running side by side toward the goal line. An image of a progressing game is displayed.
 妨害アイテムを使用するための操作がなされた場合、妨害する側の携帯端末4Bは、画面の端部に妨害イベントの実行を指示するための「妨害」ボタンDTを表示する。「妨害」ボタンDTを表示することによって、他の端末装置に対する妨害が可能であることが提示される。図4は、携帯端末4Bのプレーヤが手指で「妨害」ボタンDTをタッチ操作した状態を示している。 When an operation for using a disturbing item is performed, the disturbing mobile terminal 4B displays a “disturb” button DT for instructing execution of a disturbing event at the end of the screen. By displaying the “disturb” button DT, it is suggested that interference with other terminal devices is possible. FIG. 4 shows a state where the player of the portable terminal 4B touches the “disturb” button DT with a finger.
 ウェブサーバ装置2は、携帯端末4Bのタッチパネル入力部19へのタッチ操作により、「妨害」ボタンDTに対応する操作信号を受け取る。ウェブサーバ装置2は、ステップA102で妨害アイテムを使用する操作がなされたと判断し、妨害される側の携帯端末4Aに対する、妨害イベントを設定する(ステップA103)。 The web server device 2 receives an operation signal corresponding to the “jamming” button DT by a touch operation on the touch panel input unit 19 of the mobile terminal 4B. The web server device 2 determines that an operation using a disturbing item has been performed in step A102, and sets a disturbing event for the mobile terminal 4A on the disturbing side (step A103).
 なお、ステップA102で、妨害する側の携帯端末4Bにおいて、「妨害」ボタンDTを表示させたにも拘わらず当該ボタンDTが一定時間操作されなかった場合には、ウェブサーバ装置2は、妨害アイテムが使用されなかったと判断し、ステップA103の処理は行なわない。 In step A102, if the button DT is not operated for a certain period of time despite the display of the “disturb” button DT in the disturbing portable terminal 4B, the web server device 2 Is not used, and the process of step A103 is not performed.
 一方、ウェブサーバ装置2は、携帯端末4Aに対して、妨害する側の操作により妨害イベントが設定されたか否かを判断する(ステップA201)。 On the other hand, the web server device 2 determines whether or not a disturbing event has been set for the mobile terminal 4A by an operation on the disturbing side (step A201).
 ここで妨害イベントが設定されていないと判断した場合、ウェブサーバ装置2は、携帯端末4Aに対する妨害処理を行なわないものとして処理を一旦終了する。 If it is determined that the jamming event is not set here, the web server device 2 temporarily terminates the process assuming that no jamming process is performed on the mobile terminal 4A.
 またステップA201で妨害イベントが設定されたと判断した場合、ウェブサーバ装置2は、設定された妨害イベントの定義が予め存在するか否かを判断する(ステップA202)。 
 このとき該当する妨害イベントの定義が存在しないと判断した場合、ウェブサーバ装置2は、携帯端末4Bでの「妨害」ボタンDTへのタッチ操作に対し、nop命令(何もせずに実質無効とする処理)を実行し(ステップA205)、携帯端末4Aへの妨害イベントの処理を一旦終了する。
If it is determined in step A201 that a jamming event has been set, the web server device 2 judges whether or not the set jamming event definition exists in advance (step A202).
If it is determined that there is no definition of the corresponding disturbing event at this time, the web server device 2 makes a nop command (actually invalid without doing anything) for the touch operation on the “disturbing” button DT on the portable terminal 4B. Process) (step A205), and the process of the disturbance event to the portable terminal 4A is once ended.
 また、ステップA202で妨害イベントの定義が存在していると判断した場合、ウェブサーバ装置2は、その定義にしたがった妨害イベントの実行を携帯端末4Aに指示する。ウェブサーバ装置2は、妨害イベントして、例えば携帯端末4Aに対して振動を指示した後(ステップA203)、妨害イベントの定義で予め設定されている時間が経過したか否かを判断する(ステップA204)。 If it is determined in step A202 that the definition of the jamming event exists, the web server device 2 instructs the mobile terminal 4A to execute the jamming event according to the definition. For example, after instructing vibration to the portable terminal 4A (step A203), the web server device 2 determines whether or not a time set in advance in the definition of the disturbance event has elapsed (step A203). A204).
 ここで、当該時間が経過していないと判断した場合、ウェブサーバ装置2は、ステップA203からの処理に戻って、携帯端末4Aへの振動の指示を続行する。 Here, if it is determined that the time has not elapsed, the web server device 2 returns to the process from step A203 and continues the vibration instruction to the portable terminal 4A.
 こうしてステップA203,A204の処理が繰返し実行されることにより、携帯端末4Aは、一定時間だけバイブレータ24を起動して装置筐体自体を振動させる。その間、携帯端末4Aのタッチパネル入力部19でのタッチ操作は、装置筐体が振動することによって非常に不正確なものとなる。 Thus, by repeatedly executing the processes of steps A203 and A204, the portable terminal 4A activates the vibrator 24 for a certain period of time to vibrate the apparatus housing itself. Meanwhile, the touch operation on the touch panel input unit 19 of the portable terminal 4A becomes very inaccurate due to the vibration of the apparatus housing.
 そして、ステップA104で一定時間が経過したと判断すると、ウェブサーバ装置2は、携帯端末4Aへの妨害イベントの処理を一旦終了する。 When it is determined in step A104 that the predetermined time has elapsed, the web server device 2 once ends the processing of the disturbance event to the mobile terminal 4A.
 上記したように、携帯端末4Bにおいて妨害イベントの実行が指示されると、携帯端末4Aは、バイブレータ24による振動状態を一定時間継続する。 
 そのため、図4に示すように、タブレット端末3に表示されるキャラクタCAをゴールの方向に進行させるために、携帯端末4Aのタッチパネル入力部19に対して右方向にスライドさせる操作をした場合でも、携帯端末4Aの筐体の振動により、図示する如く方向が定まらないスライド操作となってしまう。このスライド操作の指示を受けたタブレット端末3は、キャラクタCAを、迷走してジグザグにゴールに向かうような状態で表示する。結果として、携帯端末4Bによる妨害が確実に実行される。
As described above, when the execution of the disturbance event is instructed in the mobile terminal 4B, the mobile terminal 4A continues the vibration state by the vibrator 24 for a certain period of time.
Therefore, as shown in FIG. 4, in order to advance the character CA displayed on the tablet terminal 3 in the goal direction, even when the touch panel input unit 19 of the mobile terminal 4A is slid rightward, Due to the vibration of the casing of the portable terminal 4A, a sliding operation whose direction is not determined as shown in the drawing is performed. The tablet terminal 3 that has received the instruction for the slide operation displays the character CA in a state of straying and zigzagging toward the goal. As a result, the interference by the portable terminal 4B is surely executed.
(第2の動作例) 
 図5A及び図5Bは、ゲーム環境を提供するウェブサーバ装置2での処理内容を示すフローチャートである。ここでは、ゲーム進行中に携帯端末4Bが携帯端末4Aに対して妨害を行なう場合を例にして説明する。図5Aは、妨害する側の携帯端末4Bに対するウェブサーバ装置2の処理を示し、図5Bは、妨害される側の携帯端末4Aに対するウェブサーバ装置2の処理を示している。
(Second operation example)
5A and 5B are flowcharts showing processing contents in the web server device 2 that provides a game environment. Here, a case where the mobile terminal 4B interferes with the mobile terminal 4A while the game is in progress will be described as an example. FIG. 5A shows processing of the web server device 2 for the mobile terminal 4B on the disturbing side, and FIG. 5B shows processing of the web server device 2 on the mobile terminal 4A on the disturbing side.
 その当初にウェブサーバ装置2は、携帯端末4Bがゲーム進行上で対戦相手に対する妨害を行なう権利(優先権)を有する、例えば妨害アイテムを入手したことを確認した上で(ステップB101)、携帯端末4Bにおいて、妨害アイテムを使用するための操作がなされたか否かを判断する(ステップB102)。 At the beginning, the web server device 2 confirms that the portable terminal 4B has the right (priority) to interfere with the opponent during the progress of the game, for example, after obtaining the obstructing item (step B101). In 4B, it is determined whether or not an operation for using the disturbing item has been performed (step B102).
 図6は、タブレット端末3と携帯端末4A,4Bで実行されているゲームのゲーム画像を例示する図である。共有端末となるタブレット端末3は、表示部18において携帯端末4Aを使用するプレーヤが操作するキャラクタCAと携帯端末4Bを使用するプレーヤが操作するキャラクタCBとが、併走しながら、障害物OBを避けてゴールラインに向かって進行するゲームの画像を表示している。また、携帯端末4A,4Bは、プレーヤのタッチ操作により方向を指示するための十字キーCKを表示する。十字キーCKは、上下左右の各方向の方向キーを含む。 FIG. 6 is a diagram illustrating a game image of a game being executed on the tablet terminal 3 and the mobile terminals 4A and 4B. The tablet terminal 3 serving as a shared terminal avoids an obstacle OB while the character CA operated by the player using the portable terminal 4A and the character CB operated by the player using the portable terminal 4B run together on the display unit 18. The image of the game progressing toward the goal line is displayed. In addition, the portable terminals 4A and 4B display a cross key CK for instructing a direction by a touch operation of the player. The cross key CK includes up, down, left, and right direction keys.
 妨害アイテムを使用するための操作がなされた場合、妨害する側の携帯端末4Bは、画面の端部に妨害イベントの実行を指示するための「妨害」ボタンDTを表示する。「妨害」ボタンDTを表示することによって、他の端末装置に対する妨害が可能であることが提示される。図6は、携帯端末4Bのプレーヤが手指で「妨害」ボタンDTをタッチ操作した状態を示している。 When an operation for using a disturbing item is performed, the disturbing mobile terminal 4B displays a “disturb” button DT for instructing execution of a disturbing event at the end of the screen. By displaying the “disturb” button DT, it is suggested that interference with other terminal devices is possible. FIG. 6 shows a state where the player of the mobile terminal 4B touches the “disturb” button DT with a finger.
 ウェブサーバ装置2は、携帯端末4Bのタッチパネル入力部19へのタッチ操作により、「妨害」ボタンDTに対応する操作信号を受け取る。ウェブサーバ装置2は、ステップB102で妨害アイテムを使用する操作がなされたと判断し、妨害される側の携帯端末4Aに対する、妨害イベントを設定する(ステップB103)。 The web server device 2 receives an operation signal corresponding to the “jamming” button DT by a touch operation on the touch panel input unit 19 of the mobile terminal 4B. The web server device 2 determines that an operation using a disturbing item has been performed in step B102, and sets a disturbing event for the mobile terminal 4A on the disturbing side (step B103).
 なお、ステップB102で、妨害する側の携帯端末4Bにおいて、「妨害」ボタンDTを表示させたにも拘わらず当該ボタンDTが一定時間操作されなかった場合には、ウェブサーバ装置2は、妨害アイテムが使用されなかったと判断し、ステップB103の処理は行なわない。 In step B102, if the button DT is not operated for a certain period of time in spite of displaying the “disturb” button DT on the disturbing mobile terminal 4B, the web server device 2 Is not used, and the process of step B103 is not performed.
 一方、ウェブサーバ装置2は、携帯端末4Aに対して、妨害する側の操作により妨害イベントが設定されたか否かを判断する(ステップB201)。 On the other hand, the web server device 2 determines whether or not an interference event has been set for the mobile terminal 4A by an operation on the interference side (step B201).
 ここで妨害イベントが設定されていないと判断した場合、ウェブサーバ装置2は、携帯端末4Aに対する妨害処理を行なわないものとして処理を一旦終了する。 If it is determined that the jamming event is not set here, the web server device 2 temporarily terminates the process assuming that no jamming process is performed on the mobile terminal 4A.
 またステップB201で妨害イベントが設定されたと判断した場合、ウェブサーバ装置2は、設定された妨害イベントの定義が予め存在するか否かを判断する(ステップB202)。 If it is determined in step B201 that a jamming event has been set, the web server device 2 judges whether or not the set jamming event definition exists in advance (step B202).
 このとき該当する妨害イベントの定義が存在しないと判断した場合、ウェブサーバ装置2は、携帯端末4Bでの「妨害」ボタンDTへのタッチ操作に対し、nop命令(何もせずに実質無効とする処理)を実行し(ステップB206)、携帯端末4Aへの妨害イベントの処理を一旦終了する。 If it is determined that there is no definition of the corresponding disturbing event at this time, the web server device 2 makes a nop command (actually invalid without doing anything) for the touch operation on the “disturbing” button DT on the portable terminal 4B. Process) (step B206), and the process of the obstruction event to the portable terminal 4A is once ended.
 また、ステップB202で妨害イベントの定義が存在していると判断した場合、ウェブサーバ装置2は、その定義にしたがった妨害イベントの実行を携帯端末4Aに指示する。ウェブサーバ装置2は、妨害イベントとして、例えば携帯端末4Aに対して十字キーCKのサイズの縮小を指示した後(ステップB203)、定義で予め設定されている時間が経過したか否かを判断する(ステップB204)。 If it is determined in step B202 that the definition of the jamming event exists, the web server device 2 instructs the mobile terminal 4A to execute the jamming event according to the definition. For example, after instructing the portable terminal 4A to reduce the size of the cross key CK (step B203), the web server device 2 determines whether or not the time set in advance has elapsed as a jamming event. (Step B204).
 ここで、当該時間が経過していないと判断した場合、ウェブサーバ装置2は、ステップB204の処理を繰返し実行することにより、定義されている一定時間が経過するまで待機する。従って、携帯端末4Aは、一定時間だけ十字キーCKのサイズの縮小が維持され、その間はタッチパネル入力部19での操作性が非常に悪化する。 Here, if it is determined that the time has not elapsed, the web server device 2 waits until a predetermined time has elapsed by repeatedly executing the process of step B204. Therefore, in the portable terminal 4A, the reduction of the size of the cross key CK is maintained for a certain time, and the operability at the touch panel input unit 19 is extremely deteriorated during that period.
 そして、ステップB204で一定時間が経過したと判断すると、ウェブサーバ装置2は、携帯端末4Aに対して、十字キーCKのサイズを元の大きさとなるよう指示し、十字キーCKの縮小を解除する(ステップB205)。ウェブサーバ装置2は、携帯端末4Aへの妨害イベントの処理を一旦終了する。 If it is determined in step B204 that the predetermined time has elapsed, the web server device 2 instructs the portable terminal 4A to set the size of the cross key CK to the original size, and cancels the reduction of the cross key CK. (Step B205). The web server device 2 once ends the processing of the disturbance event to the mobile terminal 4A.
 上記したように、携帯端末4Bにおいて妨害イベントの実行が指示されると、携帯端末4Aは、十字キーCKの表示サイズが一定時間縮小される。 
 そのため、図6に示すように、タブレット端末3に表示されるキャラクタCAを、障害物OBを避けつつゴールの方向に進行させるために、十字キーCKを操作している途中で、突然に十字キーCKに代わって、大幅にサイズが縮小された十字キーCKsが表示されるようになる。このため、十字キーCKの「下」方向への操作キーを操作してキャラクタが障害物OBを避けるようと操作している最中であっても、その操作が無効となる。タブレット端末3は、携帯端末4Aにおいて障害物OBを避ける操作がされないため、キャラクタCAが障害物OBに衝突するように表示する。結果として、携帯端末4Bによる妨害が確実に実行される。
As described above, when the execution of the disturbance event is instructed in the mobile terminal 4B, the display size of the cross key CK is reduced for a certain time in the mobile terminal 4A.
Therefore, as shown in FIG. 6, in order to advance the character CA displayed on the tablet terminal 3 in the direction of the goal while avoiding the obstacle OB, the cross key is suddenly operated while the cross key CK is being operated. Instead of CK, a cross key CKs whose size is greatly reduced is displayed. Therefore, even if the character is operating to avoid the obstacle OB by operating the operation key in the “down” direction of the cross key CK, the operation becomes invalid. Since the tablet terminal 3 is not operated to avoid the obstacle OB in the portable terminal 4A, the tablet CA 3 displays the character CA so as to collide with the obstacle OB. As a result, the interference by the portable terminal 4B is surely executed.
(第3の動作例) 
 図7A及び図7Bは、ゲーム環境を提供するウェブサーバ装置2での処理内容を示すフローチャートである。ここでは、ゲーム進行中に携帯端末4Bが携帯端末4Aに対して妨害を行なう場合を例にして説明する。図7Aは、妨害する側の携帯端末4Bに対するウェブサーバ装置2の処理を示し、図7Bは、妨害される側の携帯端末4Aに対するウェブサーバ装置2の処理を示している。
(Third operation example)
7A and 7B are flowcharts showing processing contents in the web server device 2 that provides a game environment. Here, a case where the mobile terminal 4B interferes with the mobile terminal 4A while the game is in progress will be described as an example. FIG. 7A shows processing of the web server device 2 for the disturbing portable terminal 4B, and FIG. 7B shows processing of the web server device 2 for the disturbing portable terminal 4A.
 その当初にウェブサーバ装置2は、携帯端末4Bがゲーム進行上で対戦相手に対する妨害を行なう権利(優先権)を有する、例えば妨害アイテムを入手したことを確認した上で(ステップC101)、携帯端末4Bにおいて、妨害アイテムを使用するための操作がなされたか否かを判断する(ステップC102)。 At the beginning, the web server device 2 confirms that the portable terminal 4B has the right (priority) to interfere with the opponent during the progress of the game, for example, after obtaining the obstructing item (step C101). In 4B, it is determined whether or not an operation for using the disturbing item has been performed (step C102).
 図8Aは、タブレット端末3と携帯端末4A,4Bで実行されているゲームのゲーム画像の初期状態を例示する図である。共有端末となるタブレット端末3は、表示部18において携帯端末4Aを使用するプレーヤが操作するキャラクタCAと携帯端末4Bを使用するプレーヤが操作するキャラクタCBとが、併走しながらゴールラインに向かって進行するゲームの画像を表示している。また、携帯端末4A,4Bは、プレーヤのタッチ操作により方向を指示するための十字キーCKを表示する。十字キーCKは、上下左右の各方向の方向キーを含む。 FIG. 8A is a diagram illustrating an initial state of a game image of a game being executed on the tablet terminal 3 and the mobile terminals 4A and 4B. In the tablet terminal 3 serving as a shared terminal, the character CA operated by the player using the mobile terminal 4A and the character CB operated by the player using the mobile terminal 4B in the display unit 18 proceed toward the goal line while running side by side. A game image is displayed. In addition, the portable terminals 4A and 4B display a cross key CK for instructing a direction by a touch operation of the player. The cross key CK includes up, down, left, and right direction keys.
 妨害する側の携帯端末4Bは、画面の端部に妨害イベントの実行を指示するための「妨害」ボタンTOを表示する。図8Aは、携帯端末4Bのプレーヤが手指で「妨害」ボタンTOをタッチ操作した後の状態を示している。 The disturbing mobile terminal 4B displays a “disturb” button TO for instructing execution of a disturb event at the end of the screen. FIG. 8A shows a state after the player of the portable terminal 4B touches the “interference” button TO with a finger.
 ウェブサーバ装置2は、携帯端末4Bのタッチパネル入力部19へのタッチ操作により、「妨害」ボタンTOに対応する操作信号を受け取る。ウェブサーバ装置2は、ステップC102で妨害アイテムを使用する操作がなされたと判断し、妨害される側の携帯端末4Aに対する、妨害イベントを設定する(ステップC103)。 The web server device 2 receives an operation signal corresponding to the “interference” button TO by a touch operation on the touch panel input unit 19 of the mobile terminal 4B. The web server device 2 determines that an operation using a disturbing item has been performed in step C102, and sets a disturbing event for the mobile terminal 4A on the disturbing side (step C103).
 なお、ステップC102で、妨害する側の携帯端末4Bにおいて、「妨害」ボタンTOを表示させたにも拘わらず当該ボタンが一定時間操作されなかった場合には、ウェブサーバ装置2は、妨害アイテムが使用されなかったと判断して、ステップC103の処理は行なわない。 In step C102, when the disturbing mobile terminal 4B displays the “disturb” button TO but does not operate the button for a certain period of time, the web server device 2 displays the disturbing item. Since it is determined that it has not been used, the process of step C103 is not performed.
 一方、ステップC103において妨害イベントを設定すると、ウェブサーバ装置2は、妨害する側の携帯端末4Bに対して、妨害用の操作キーの表示を指示する(ステップC104)。携帯端末4Bは、ウェブサーバ装置2からの指示に応じて、例えば図8Bに示すように、妨害用の十字キー(妨害十字キー)FCKを表示させて、妨害十字キーFCKへのタッチ操作を受け付ける(ステップC106)。携帯端末4Bに表示された妨害十字キーFCKは、携帯端末4Aに表示された十字キーCKへの操作を無効にすると共に、携帯端末4Aの十字キーCKに代わって操作を受け付けることができる。すなわち、妨害十字キーFCKは、携帯端末4Aを乗っ取って、携帯端末4BにおいてキャラクタCAの動きをコントロールすることができる。 On the other hand, when a jamming event is set in step C103, the web server device 2 instructs the jamming portable terminal 4B to display a manipulation key for jamming (step C104). In response to an instruction from the web server device 2, the mobile terminal 4 </ b> B displays an interference cross key (interference cross key) FCK, for example, as shown in FIG. 8B, and accepts a touch operation on the interference cross key FCK. (Step C106). The disturbing cross key FCK displayed on the mobile terminal 4B invalidates the operation on the cross key CK displayed on the mobile terminal 4A and can accept the operation in place of the cross key CK of the mobile terminal 4A. That is, the disturbing cross key FCK can take over the portable terminal 4A and control the movement of the character CA in the portable terminal 4B.
 ウェブサーバ装置2は、妨害十字キーFCKを表示させた後、妨害イベントで定義されている時間が経過したか否かを判断する(ステップC107)。 After displaying the disturbing cross key FCK, the web server device 2 determines whether or not the time defined by the disturbing event has elapsed (step C107).
 ここで、当該時間が経過していないと判断した場合、ウェブサーバ装置2は、ステップC106で受け付けた妨害キーへの操作を、妨害される相手側の携帯端末4AのキャラクタCAに反映させた上で(ステップC108)、再度ステップC106からの処理に戻る。 Here, when it is determined that the time has not elapsed, the web server device 2 reflects the operation on the disturbing key received in Step C106 on the character CA of the other party mobile terminal 4A to be disturbed. (Step C108), the process returns to Step C106 again.
 こうして、ステップステップC106~C108の処理を繰返し実行することにより、妨害する側の携帯端末4Bは、一定時間だけ、相手側のキャラクタCAの動きを乗っ取ることができる。 Thus, by repeatedly executing the processing of steps C106 to C108, the disturbing portable terminal 4B can take over the movement of the opponent character CA for a certain period of time.
 そして、ステップC107で一定時間が経過したと判断すると、ウェブサーバ装置2は、対戦相手の携帯端末4Aに妨害状態を終了するイベント(妨害終了イベント)を設定し(ステップC109)、携帯端末4Bに妨害用の操作キーを消去させる(ステップC110)。ウェブサーバ装置2は、携帯端末4Bによる携帯端末4Aへの妨害の処理を一旦終了する。 When it is determined in step C107 that the predetermined time has elapsed, the web server device 2 sets an event (interference end event) for terminating the disturbing state in the opponent mobile terminal 4A (step C109), and sets the mobile terminal 4B to the mobile terminal 4B. The disturbing operation key is erased (step C110). The web server device 2 once terminates the process of obstructing the mobile terminal 4A by the mobile terminal 4B.
 一方、ウェブサーバ装置2は、携帯端末4Aに対して、妨害する側の操作により妨害イベントが設定されたか否かを判断する(ステップC201)。 On the other hand, the web server device 2 determines whether or not a disturbing event has been set for the mobile terminal 4A by an operation on the disturbing side (step C201).
 ここで、妨害イベントが設定されていないと判断した場合、ウェブサーバ装置2は、携帯端末4Aに対する妨害処理を行なわないものとして、この妨害イベントの処理を一旦終了する。 Here, when it is determined that no jamming event is set, the web server device 2 temporarily terminates the processing of the jamming event on the assumption that no jamming processing is performed on the mobile terminal 4A.
 また、ステップC201で妨害イベントが設定されたと判断した場合、ウェブサーバ装置2は、設定された妨害イベントの定義が予め存在するか否かを判断する(ステップC202)。 
 このとき該当する妨害イベントの定義が存在しないと判断した場合、ウェブサーバ装置2は、携帯端末4Bでの「妨害」ボタンTOの操作に対し、nop命令(何もせずに実質無効とする処理)を実行し(ステップC209)、携帯端末4Aへの妨害イベントの処理を一旦終了する。
If it is determined in step C201 that a jamming event has been set, the web server device 2 judges whether or not the set jamming event definition exists in advance (step C202).
If it is determined that there is no definition of the corresponding jamming event at this time, the web server device 2 responds to the operation of the “jamming” button TO on the portable terminal 4B by a nop command (a process for invalidating without doing anything). Is executed (step C209), and the processing of the disturbance event to the portable terminal 4A is once ended.
 また、ステップC202で妨害イベントの定義が存在していると判断した場合、ウェブサーバ装置2は、その定義にしたがった妨害イベントの実行を携帯端末4Aに指示する。ウェブサーバ装置2は、妨害イベントとして、例えば携帯端末4Aに表示された十字キーCKに対する操作を無効化させた後(ステップC203)、定義で予め設定されている時間が経過したか否かを判断する(ステップC204)。 If it is determined in step C202 that the definition of the jamming event exists, the web server device 2 instructs the mobile terminal 4A to execute the jamming event according to the definition. For example, after invalidating the operation on the cross key CK displayed on the portable terminal 4A as the interference event (step C203), the web server device 2 determines whether or not a time set in advance by definition has elapsed. (Step C204).
 図8Aは、携帯端末4Aにおいて十字キーCKへの操作が無効化されたタイミングでの表示例である。図8Aに示す例では、携帯端末4Aにおいて、十字キーCKの操作によりキャラクタCAを右方向(ゴールの方向)への移動を指示しているにも拘わらず、タブレット端末3では、携帯端末4Aでのキー操作が無効化されているため、キャラクタCAが移動していないゲーム画像を表示している。 FIG. 8A is a display example at the timing when the operation on the cross key CK is invalidated in the portable terminal 4A. In the example shown in FIG. 8A, in the portable terminal 4A, although the character CA is instructed to move in the right direction (goal direction) by operating the cross key CK, the tablet terminal 3 uses the portable terminal 4A. Since the key operation is disabled, a game image in which the character CA is not moving is displayed.
 ステップC204で予め設定されている時間が経過していないと判断した場合、ウェブサーバ装置2は、妨害する側の携帯端末4Bの処理によって妨害終了イベントが設定されたか否かを判断する(ステップC205)。 If it is determined in step C204 that the preset time has not elapsed, the web server device 2 determines whether or not an interruption end event has been set by the processing of the disturbing portable terminal 4B (step C205). ).
 ここで妨害終了イベントが設定されていないと判断すると、ウェブサーバ装置2は、携帯端末4Bから妨害十字キーFCKに対する操作による操作信号を受け取ったか否かを判断する(ステップC206)。 If it is determined that the jamming end event is not set here, the web server device 2 judges whether or not an operation signal is received from the portable terminal 4B by an operation on the jamming cross key FCK (step C206).
 妨害十字キーFCKによる操作信号を受け取っていないと判断した場合、ウェブサーバ装置2は、ステップC204の処理に戻る。 If it is determined that the operation signal from the interfering cross key FCK has not been received, the web server device 2 returns to the process of step C204.
 ウェブサーバ装置2は、ステップC204~C206の処理を繰返し実行することで、予め設定されている時間が経過するか、携帯端末4Bから妨害終了イベントが設定されるか、あるいは妨害十字キーFCKによる操作信号の受け取りを待機する。 The web server device 2 repeatedly executes the processes of steps C204 to C206, so that a preset time has elapsed, an interruption end event is set from the portable terminal 4B, or an operation with the interference cross key FCK is performed. Wait for signal to be received.
 妨害十字キーFCKによる操作信号を受け取った場合(ステップC206)、ウェブサーバ装置2は、妨害十字キーFCKに対する操作内容を、妨害される側の携帯端末4AのキャラクタCAに反映させた上で(ステップC207)、再度ステップC204からの処理に戻る。 When the operation signal by the disturbing cross key FCK is received (step C206), the web server apparatus 2 reflects the operation content for the disturbing cross key FCK on the character CA of the mobile terminal 4A on the disturbing side (step C206). C207), the process returns to step C204 again.
 図8Bは、妨害する側の携帯端末4Bで妨害十字キーFCKの「上」方向への操作が実行された場合の表示例である。図8Bに示す例では、携帯端末4Aでは、十字キーCKの「右」方向への操作によりキャラクタCAの右方向(ゴールの方向)への移動を指示しているにも拘わらず、これが無効化されている。 FIG. 8B is a display example when an operation in the “up” direction of the interfering cross key FCK is executed on the mobile terminal 4B on the interfering side. In the example shown in FIG. 8B, in the portable terminal 4A, although the movement of the character CA in the right direction (goal direction) is instructed by the operation of the cross key CK in the “right” direction, this is invalidated. Has been.
 加えて、妨害する側の携帯端末4Bでは、妨害十字キーFCKの「上」方向への操作が実行されている。このため、タブレット端末3は、妨害十字キーFCKに対する操作に応じて、携帯端末4AのキャラクタCAを上方向に移動するゲーム画像を表示させる。 In addition, in the disturbing mobile terminal 4B, the operation of the disturbing cross key FCK in the “up” direction is executed. Therefore, the tablet terminal 3 displays a game image that moves the character CA of the mobile terminal 4A upward in response to an operation on the disturbing cross key FCK.
 こうして妨害する側のキー操作により妨害される側のキャラクタの動き等を制御することで、携帯端末4Aでは操作が無効化された上に、ゲーム展開上でも明らかに不利な状態となる。 By controlling the movement or the like of the character on the side that is obstructed by the key operation on the obstructing side in this way, the operation is invalidated on the portable terminal 4A, and the game development is clearly disadvantageous.
 そして、ステップC204で一定時間が経過したと判断するか、またはステップC205で妨害終了イベントが設定されたと判断すると、ウェブサーバ装置2は、妨害される側の携帯端末4Aでの操作キーへの操作の無効化を解除し(ステップC208)、携帯端末4Aへの妨害イベントの処理を一旦終了する。 If it is determined in step C204 that a certain time has elapsed, or if it is determined in step C205 that an interruption end event has been set, the web server device 2 operates the operation key on the obstructed portable terminal 4A. Is canceled (step C208), and the processing of the disturbing event to the portable terminal 4A is temporarily ended.
 上記したように携帯端末4Bにおける妨害指示と乗っ取り操作により、携帯端末4Aでは十字キーCKへの操作が無効となるだけでなく、携帯端末4BのプレーヤによりキャラクタCAの動きが制御されてしまう。結果として、携帯端末4Bによる妨害が確実に実行されたこととなる。 As described above, the obstruction instruction and the takeover operation in the portable terminal 4B not only invalidate the operation on the cross key CK in the portable terminal 4A, but also control the movement of the character CA by the player of the portable terminal 4B. As a result, the interference by the portable terminal 4B is surely executed.
 以上に述べた第1乃至第3の動作例では、ネットワーク1を介してウェブサーバ装置2が統括してゲームを制御するものとし、タブレット端末3ではゲーム画像を表示し、携帯端末4A~4Dではコントローラ画像の表示とコントローラ画像に応じたキー操作の入力とを行なうものとして説明した。以下の第4及び第5の動作例では、ゲームを開始した後は、タブレット端末3と携帯端末4A~4Dで構成される閉じたシステムでゲームの制御動作を実行する。具体的には、タブレット端末3及び携帯端末4A~4Dの双方でゲームの制御動作を実行し、ウェブサーバ装置2との接続が途絶えてもゲームを続行できる。 
 以下、そのような動作例について説明する。
In the first to third operation examples described above, the web server device 2 controls the game through the network 1, the game image is displayed on the tablet terminal 3, and the mobile terminals 4A to 4D are displayed. In the above description, it is assumed that the controller image is displayed and the key operation corresponding to the controller image is input. In the following fourth and fifth operation examples, after the game is started, the game control operation is executed in a closed system composed of the tablet terminal 3 and the mobile terminals 4A to 4D. Specifically, the game control operation is executed on both the tablet terminal 3 and the mobile terminals 4A to 4D, and the game can be continued even if the connection with the web server device 2 is interrupted.
Hereinafter, an example of such an operation will be described.
(第4の動作例) 
 図9A及び図9Bは、操作端末である携帯端末4A~4Dと、表示端末であるタブレット端末3での各処理内容を示すフローチャートである。図9Aは、ゲーム進行中に例えば操作端末側の携帯端末が行なう処理を示し、図9Bは、共有機である表示端末として取扱われるタブレット端末3が行なう処理を示している。以下では、2台の携帯端末4A,4Bを操作端末として使用する例について説明する。
(Fourth operation example)
FIG. 9A and FIG. 9B are flowcharts showing the contents of each process in the portable terminals 4A to 4D that are operation terminals and the tablet terminal 3 that is a display terminal. FIG. 9A shows processing performed by, for example, the portable terminal on the operation terminal side during the game, and FIG. 9B shows processing performed by the tablet terminal 3 handled as a display terminal that is a sharing machine. Hereinafter, an example in which two mobile terminals 4A and 4B are used as operation terminals will be described.
 まず、携帯端末4A,4Bは、それぞれ実行しようとするゲームについて自機での習熟度情報kを取得する(ステップD101)。習熟度情報kは、携帯端末4A,4B毎に記憶していても良いし、必要に応じてウェブサーバ装置2からネットワーク1を介して取得しても良い。次いで、携帯端末4A,4Bは、習熟度情報kに対応して、操作回数に対するしきい値Nを設定する(ステップD102)。携帯端末4A,4Bは、習熟度情報kが高い習熟度を示すほど、しきい値Nの値が大きくなるように設定する。 First, each of the mobile terminals 4A and 4B acquires proficiency level information k for the game to be executed (step D101). The proficiency level information k may be stored for each of the mobile terminals 4A and 4B, or may be acquired from the web server device 2 via the network 1 as necessary. Next, the portable terminals 4A and 4B set a threshold value N for the number of operations corresponding to the proficiency level information k (step D102). The mobile terminals 4A and 4B are set so that the value of the threshold value N increases as the proficiency level information k indicates a high proficiency level.
 第4の動作例において、しきい値Nは、N回の操作に対し、1回の操作のみを有効な操作とし、残る「N-1」回の操作を無効であるものとして「間引く」ための値である。例えば、しきい値N=2である場合、操作端末での2回の操作のうち1回の操作を有効として取扱う。 In the fourth operation example, the threshold value N is “thinned” by assuming that only one operation is a valid operation and the remaining “N−1” operations are invalid for N operations. Is the value of For example, when the threshold value N = 2, one of the two operations on the operation terminal is treated as valid.
 したがって、習熟度情報kの値が高く、当該ゲームに習熟している場合ほど、Nの値が大きくなり、操作が「間引かれる」割合が大きく設定される。しきい値Nは、操作に対する有効化率に相当する。 Therefore, the value of the proficiency level information k is higher, and the more proficient the game is, the larger the value of N is, and the larger the ratio of operations “decimated” is set. The threshold value N corresponds to an activation rate for the operation.
 しきい値Nの設定後、携帯端末4A,4Bは、キー入力があったか否かを判断する(ステップD103)。 After setting the threshold value N, the portable terminals 4A and 4B determine whether or not there is a key input (step D103).
 ここでキー入力がないと判断した場合、携帯端末4A,4Bは、さらに互いの対戦相手の操作端末から対戦終了の通知があったか否かを判断する(ステップD108)。対戦終了の通知がなければ、携帯端末4A,4Bは、ステップD103の処理に戻る。 If it is determined that there is no key input, the mobile terminals 4A and 4B further determine whether or not there is a notification of the end of the battle from the operation terminals of the opponents (step D108). If there is no notification of the end of the match, the portable terminals 4A and 4B return to the process of step D103.
 こうしてステップD103,D108の処理を繰返し実行することで、携帯端末4A,4Bは、キー入力と、対戦相手となる携帯端末からの対戦終了の通知がなされるのを待機する。 Thus, by repeatedly executing the processes of steps D103 and D108, the mobile terminals 4A and 4B wait for a key input and a notice of the end of the battle from the mobile terminal as the opponent.
 キー入力があったことをステップD103で判断すると、携帯端末4A,4Bは、キー入力回数をカウントする変数nの値を「+1」に更新した上で(ステップD104)、更新後の変数nの値がしきい値Nとなったか否かを判断する(ステップD105)。すなわち、携帯端末4A,4Bは、キー入力を有効とするか否かを判断する。 If it is determined in step D103 that there is a key input, the mobile terminals 4A and 4B update the value of the variable n for counting the number of key inputs to “+1” (step D104), and then update the variable n. It is determined whether or not the value is a threshold value N (step D105). That is, the mobile terminals 4A and 4B determine whether or not to enable key input.
 ここで更新後の変数nの値がしきい値Nとはなっていないと判断した場合、携帯端末4A,4Bは、キー入力を「間引く」処理により無効にして、キー入力に応じた通知をしない。携帯端末4A,4Bは、次のキー入力に備えるためステップD108の処理に進む。 Here, when it is determined that the value of the updated variable n is not equal to the threshold value N, the mobile terminals 4A and 4B invalidate the key input by the “thinning” process, and give a notification corresponding to the key input. do not do. The portable terminals 4A and 4B proceed to the process of step D108 to prepare for the next key input.
 またステップD105で更新後の変数nの値がしきい値Nに到達したと判断すると、携帯端末4A,4Bは、キー入力を有効と判断し、1回分のキー入力があったことをタブレット端末3に対して通知した後(ステップD106)、変数nをリセット(n=0)する(ステップD107)。携帯端末4A,4Bは、さらなるキー入力に備えるためステップD108の処理に進む。 If it is determined in step D105 that the value of the updated variable n has reached the threshold value N, the mobile terminals 4A and 4B determine that the key input is valid, and that the tablet terminal indicates that there has been one key input. 3 (step D106), the variable n is reset (n = 0) (step D107). The portable terminals 4A and 4B proceed to the process of step D108 to prepare for further key input.
 そして、ステップD108において対戦相手の端末装置から対戦終了の通知があったことを判断すると、携帯端末4A,4Bは、当該ゲームでの処理を一旦終了する。 Then, when it is determined in step D108 that the opponent terminal device has notified the battle end, the portable terminals 4A and 4B once terminate the process in the game.
 一方、表示端末であるタブレット端末3は、携帯端末4Aまたは携帯端末4Bから有効なキー入力に応じた通知を受け取ったか否かを繰返し判断することで(ステップD201)、キー入力があるのを待機する。 On the other hand, the tablet terminal 3 as a display terminal repeatedly determines whether or not a notification corresponding to a valid key input has been received from the mobile terminal 4A or the mobile terminal 4B (step D201), and waits for a key input. To do.
 そして、キー入力の通知があったと判断した時点で、タブレット端末3は、通知に対応するプレーヤのキャラクタが予め設定した移動幅分だけ進んだゲーム画像を表示部18に表示した後(ステップD202)、ゲーム画像中で進めたキャラクタがゴールに達したか否か、すなわちゲームが終了したか否かを判断する(ステップD203)。 When it is determined that there is a key input notification, the tablet terminal 3 displays a game image advanced by a preset movement width by the player character corresponding to the notification on the display unit 18 (step D202). Then, it is determined whether or not the character advanced in the game image has reached the goal, that is, whether or not the game has ended (step D203).
 ここでゴールに達していないと判断した場合、タブレット端末3は、携帯端末4Aまたは携帯端末4Bからの通知に備えるためステップD201の処理に戻る。 If it is determined that the goal has not been reached, the tablet terminal 3 returns to the process of step D201 to prepare for notification from the mobile terminal 4A or the mobile terminal 4B.
 以後、ステップD201~D203の処理を繰返し実行し、タブレット端末3は、携帯端末4A,4Bのプレーヤに応じたキャラクタCA,CBをキー入力に応じてゲーム画面中で順次進めていく。 Thereafter, the processing of steps D201 to D203 is repeatedly executed, and the tablet terminal 3 sequentially advances the characters CA and CB corresponding to the players of the portable terminals 4A and 4B in the game screen in accordance with the key input.
 そしてステップD203においてゲーム画面中でいずれかのキャラクタがゴールに達したことを判断すると、タブレット端末3は、携帯端末4A,4Bに対してゲーム終了を通知する(ステップD204)。タブレット端末3は、ゲーム進行上での処理を一旦終了する。 When it is determined in step D203 that any character has reached the goal in the game screen, the tablet terminal 3 notifies the mobile terminals 4A and 4B of the end of the game (step D204). The tablet terminal 3 once ends the process in the game progress.
 図10は、タブレット端末3と携帯端末4A,4Bで実行される操作とゲーム画像の例を示す図である。図10では、例えば携帯端末4Aにおいて習熟度kに応じてしきい値Nに「3」が設定され、携帯端末4Bにおいて習熟度kに応じてしきい値Nが「1」に設定された場合の操作性の違いを説明している。 FIG. 10 is a diagram illustrating an example of operations and game images executed on the tablet terminal 3 and the mobile terminals 4A and 4B. In FIG. 10, for example, “3” is set as the threshold value N according to the proficiency level k in the mobile terminal 4A, and “1” is set as the threshold value N according to the proficiency level k in the mobile terminal 4B. Explains the difference in operability.
 図10に示すタブレット端末3においては、携帯端末4Aのプレーヤが操作するキャラクタCAと、携帯端末4Bのプレーヤが操作するキャラクタCBとが併走して、同じ距離にあるゴールまで右方向に移動するゲームを示している。 In the tablet terminal 3 shown in FIG. 10, the character CA operated by the player of the mobile terminal 4A and the character CB operated by the player of the mobile terminal 4B run side by side and move rightward to a goal at the same distance. Is shown.
 ここで、しきい値の低い(N=1)携帯端末4Bにおいて、プレーヤが右方向への長いスライド操作をすると、1回のスライド操作毎にタブレット端末3ではキャラクタCBが移動するように表示される。 Here, when the player performs a long slide operation in the right direction on the portable terminal 4B having a low threshold (N = 1), the character CB is displayed to move on the tablet terminal 3 for each slide operation. The
 一方のしきい値の高い(N=3)携帯端末4Aにおいて、プレーヤが右方向への長いスライド操作をすると、3回のスライド操作のうち1回のスライド操作が有効とするように間引いて処理される。このため、タブレット端末3においてキャラクタCBと同じようにキャラクタCAを移動させるためには、携帯端末4Bに比べて3倍の回数だけのスライド操作が必要となり、大きなハンディキャップとなる。 On the other hand, in the portable terminal 4A having a high threshold (N = 3), when the player performs a long slide operation to the right, thinning is performed so that one of the three slide operations is valid. Is done. For this reason, in order to move the character CA in the tablet terminal 3 in the same manner as the character CB, a sliding operation is required three times as many times as the portable terminal 4B, resulting in a large handicap.
 図11A及び図11Bは、タブレット端末3と携帯端末4A,4Bで実行される操作とゲーム画像の例を示す図である。図11A及び図11Bでは、例えば携帯端末4Aにおいて習熟度kに応じてしきい値Nに「3」が設定され、携帯端末4Bにおいて習熟度kに応じてしきい値Nが「1」に設定された場合の操作性の違いを示している。 FIG. 11A and FIG. 11B are diagrams showing examples of operations and game images executed on the tablet terminal 3 and the mobile terminals 4A and 4B. 11A and 11B, for example, the threshold value N is set to “1” according to the proficiency level k in the mobile terminal 4A, and the threshold value N is set to “1” according to the proficiency level k in the mobile terminal 4B. This shows the difference in operability.
 図11A及び図11Bに示すタブレット端末3においては、携帯端末4Aのプレーヤが操作するキャラクタCAと、携帯端末4Bのプレーヤが操作するキャラクタCBとが共に、同じ高さにあるゴールまで木登りして上に移動するゲームを示している。 In the tablet terminal 3 shown in FIGS. 11A and 11B, the character CA operated by the player of the portable terminal 4A and the character CB operated by the player of the portable terminal 4B both climb the tree to a goal at the same height. Shows the game moving up.
 ここで、しきい値の低い(N=1)携帯端末4Bにおいて、プレーヤが表示部18で表示されるタッチボタンTBへのタッチ操作をすると、1回のタッチ操作毎にタブレット端末3ではキャラクタCBが、図11Bに示すように上方向に移動するように表示される。 Here, in the portable terminal 4B having a low threshold (N = 1), when the player performs a touch operation on the touch button TB displayed on the display unit 18, the character CB is displayed on the tablet terminal 3 for each touch operation. Is displayed so as to move upward as shown in FIG. 11B.
 一方のしきい値の高い(N=3)携帯端末4Aにおいて、プレーヤがタッチボタンTBへのタッチ操作をすると、3回のタッチ操作のうち1回のタッチ操作が有効とするように間引いて処理される。このため、図11Bに示すように、タブレット端末3においてキャラクタCBと同じようにキャラクタCAを移動させるためには、携帯端末4Bに比べて3倍の回数だけのタッチボタンTBに対するタッチ操作が必要となり、大きなハンディキャップとなる。 On the other hand, in the portable terminal 4A having a high threshold (N = 3), when the player performs a touch operation on the touch button TB, the thinning process is performed so that one of the three touch operations is valid. Is done. For this reason, as shown in FIG. 11B, in order to move the character CA in the tablet terminal 3 in the same manner as the character CB, the touch operation on the touch button TB is required three times as many times as the portable terminal 4B. It becomes a big handicap.
(第5の動作例) 
 図12A及び図12Bは、操作端末である携帯端末4A~4Dと、表示端末であるタブレット端末3での各処理内容を示すフローチャートである。図12Aは、ゲーム進行中に例えば操作端末側の携帯端末が行なう処理を示し、図12Bは、共有機である表示端末として取扱われるタブレット端末3が行なう処理を示している。以下では、2台の携帯端末4A,4Bを操作端末として使用する例について説明する。
(Fifth operation example)
FIG. 12A and FIG. 12B are flowcharts showing the processing contents in the mobile terminals 4A to 4D that are operation terminals and the tablet terminal 3 that is a display terminal. FIG. 12A shows a process performed by, for example, the portable terminal on the operation terminal side during the game, and FIG. 12B shows a process performed by the tablet terminal 3 handled as a display terminal that is a sharing machine. Hereinafter, an example in which two mobile terminals 4A and 4B are used as operation terminals will be described.
 まず、携帯端末4A,4Bは、キー入力があったか否かを判断する(ステップE101)。 First, the portable terminals 4A and 4B determine whether or not there is a key input (step E101).
 ここでキー入力がないと判断した場合、携帯端末4A,4Bは、さらに互いの対戦相手の操作端末から対戦終了の通知があったか否かを判断する(ステップE103)。対戦終了の通知がなければ、携帯端末4A,4Bは、ステップE101の処理に戻る。 If it is determined that there is no key input, the mobile terminals 4A and 4B further determine whether or not there is a notification of the end of the battle from each other's opponent's operation terminal (step E103). If there is no notification of the end of the match, the portable terminals 4A and 4B return to the process of step E101.
 こうしてステップE101,E103の処理を繰返し実行することで、携帯端末4A,4Bは、キー入力と、対戦相手となる携帯端末からの対戦終了の通知がなされるのを待機する。 Thus, by repeatedly executing the processing of steps E101 and E103, the mobile terminals 4A and 4B wait for key input and notification of the end of the battle from the mobile terminal as the opponent.
 キー入力があったことをステップE101で判断すると、携帯端末4A,4Bは、1回分のキー入力があったことをタブレット端末3に対して通知した後(ステップE102)、次のキー入力に備えるためステップE103の処理に進む。 If it is determined in step E101 that there has been a key input, the portable terminals 4A and 4B notify the tablet terminal 3 that there has been one key input (step E102), and then prepare for the next key input. Therefore, the process proceeds to step E103.
 そして、ステップE103において対戦相手の端末装置から対戦終了の通知があったことを判断すると、携帯端末4A,4Bは、当該ゲームでの処理を一旦終了する。 When it is determined in step E103 that the opponent terminal device has notified the battle end, the portable terminals 4A and 4B once terminate the process in the game.
 一方、表示端末であるタブレット端末3は、ゲームの当初に各プレーヤが使用する携帯端末4A,4Bでの習熟度情報kを取得する(ステップE201)。習熟度情報kは、携帯端末4A,4B毎に記憶していても良いし、必要に応じてウェブサーバ装置2からネットワーク1を介して取得しても良い。次いで、タブレット端末3は、各携帯端末4A,4Bの習熟度情報kに対応して、操作回数に対するしきい値Nを、携帯端末4A,4Bのそれぞれに対して設定する(ステップE202)。タブレット端末3は、習熟度情報kが高い習熟度を示すほど、しきい値Nの値が大きくなるように設定する。 On the other hand, the tablet terminal 3 as a display terminal acquires the proficiency level information k at the mobile terminals 4A and 4B used by each player at the beginning of the game (step E201). The proficiency level information k may be stored for each of the mobile terminals 4A and 4B, or may be acquired from the web server device 2 via the network 1 as necessary. Next, the tablet terminal 3 sets a threshold value N for the number of operations for each of the mobile terminals 4A and 4B in correspondence with the proficiency level information k of each of the mobile terminals 4A and 4B (step E202). The tablet terminal 3 is set so that the value of the threshold value N increases as the proficiency level information k indicates a higher proficiency level.
 第5の動作例において、しきい値Nは、N回の操作に対し、1回の操作のみを有効な操作とし、残る「N-1」回の操作を無効であるものとして「間引く」ための値である。例えば、しきい値N=2である場合、操作端末での2回の操作のうち1回の操作を有効として取扱う。 In the fifth operation example, the threshold value N is “thinned” by assuming that only one operation is a valid operation and the remaining “N−1” operations are invalid for N operations. Is the value of For example, when the threshold value N = 2, one of the two operations on the operation terminal is treated as valid.
 したがって、習熟度情報kの値が高く、当該ゲームに習熟しているユーザが使用する端末装置ほど、上記Nの値が大きくなり、操作が「間引かれる」割合が大きく設定される。しきい値Nは、操作に対する有効化率に相当する。 Therefore, the value of the proficiency level information k is higher, and the terminal device used by the user who is proficient in the game has a higher value of N, and the ratio of the operation being “decimated” is set larger. The threshold value N corresponds to an activation rate for the operation.
 しきい値Nの設定後、タブレット端末3は、携帯端末4A,4Bからキー入力の通知があるか否かを繰返し判断する(ステップE203)。 After setting the threshold value N, the tablet terminal 3 repeatedly determines whether or not there is a key input notification from the portable terminals 4A and 4B (step E203).
 携帯端末4A,4Bのいずれかからキー入力の通知があったことをステップE203で判断すると、タブレット端末3は、当該操作端末でのキー入力回数をカウントする変数nの値を「+1」に更新した上で(ステップE204)、更新後の変数nの値が、操作端末に設定されたしきい値Nとなったか否かを判断する(ステップE205)。すなわち、タブレット端末3は、キー入力を有効とするか否かを判断する(ステップE205)。 If it is determined in step E203 that there is a key input notification from either of the portable terminals 4A and 4B, the tablet terminal 3 updates the value of the variable n for counting the number of key inputs on the operation terminal to “+1”. After that (step E204), it is determined whether or not the value of the updated variable n has reached the threshold value N set in the operation terminal (step E205). That is, the tablet terminal 3 determines whether or not to validate the key input (step E205).
 ここで更新後の変数nの値がしきい値Nとはなっていないと判断した場合、タブレット端末3は、当該操作端末でのキー入力を「間引く」処理により無効にして、キー入力に応じた処理をしない。タブレット端末3は、次のキー入力に備えるためステップE203の処理に戻る。 When it is determined that the value of the updated variable n is not equal to the threshold value N, the tablet terminal 3 invalidates the key input on the operation terminal by “thinning” processing and responds to the key input. Do not process. The tablet terminal 3 returns to the process of step E203 to prepare for the next key input.
 またステップE205で更新後の変数nの値がしきい値Nに到達したと判断すると、タブレット端末3は、キー入力を有効と判断し、キー入力に対応するプレーヤのキャラクタが予め設定した移動幅分だけ進んだゲーム画像を表示部18に表示させた後(ステップE206)、操作端末の変数nをリセット(n=0)する(ステップE207)。 If it is determined in step E205 that the updated value of the variable n has reached the threshold value N, the tablet terminal 3 determines that the key input is valid, and the movement width set in advance by the player character corresponding to the key input. After the game image advanced by the amount is displayed on the display unit 18 (step E206), the variable n of the operation terminal is reset (n = 0) (step E207).
 さらにタブレット端末3は、ゲーム画像中で進めたキャラクタがゴールに達したか否か、すなわちゲームが終了したか否かを判断する(ステップE208)。 Further, the tablet terminal 3 determines whether or not the character advanced in the game image has reached the goal, that is, whether or not the game has ended (step E208).
 ここでゴールに達していないと判断した場合、タブレット端末3は、次のキー入力に備えるためステップE203の処理に戻る。 If it is determined that the goal has not been reached, the tablet terminal 3 returns to the process of step E203 to prepare for the next key input.
 以後、ステップE203~E208の処理を繰返し実行し、タブレット端末3は、各携帯端末4A,4Bのプレーヤに応じたキャラクタCA,CBをキー入力に応じてゲーム画面中で順次進めていく。 Thereafter, the processing of steps E203 to E208 is repeatedly executed, and the tablet terminal 3 sequentially advances the characters CA and CB corresponding to the players of the mobile terminals 4A and 4B in the game screen in accordance with the key input.
 そしてステップE208においてゲーム画面中でいずれかのキャラクタがゴールに達したことを判断すると、タブレット端末3は、携帯端末4A,4Bに対してゲーム終了を通知する(ステップE209)。タブレット端末3は、ゲーム進行上での処理を一旦終了する。 If it is determined in step E208 that any character has reached the goal in the game screen, the tablet terminal 3 notifies the mobile terminals 4A and 4B of the end of the game (step E209). The tablet terminal 3 once ends the process in the game progress.
 図13A及び図13Bは、タブレット端末3と携帯端末4A,4Bで実行される操作とゲーム画像の例を示す図である。図13A及び図13Bでは、例えばタブレット端末3が携帯端末4Aに対して習熟度情報kに応じてしきい値Nに「3」を設定しで、携帯端末4Bに対して習熟度情報kに応じてしきい値Nを「1」に設定した場合の操作性の違いを示している。 13A and 13B are diagrams showing examples of operations and game images executed on the tablet terminal 3 and the portable terminals 4A and 4B. In FIG. 13A and FIG. 13B, for example, the tablet terminal 3 sets “3” as the threshold value N according to the proficiency level information k for the mobile terminal 4A, and responds to the proficiency level information k for the mobile terminal 4B. The difference in operability when the threshold value N is set to “1” is shown.
 ここでは図11A,11Bと同じく、タブレット端末3において、携帯端末4Aのプレーヤが操作するキャラクタCAと、携帯端末4Bのプレーヤが操作するキャラクタCBとが共に、同じ高さにあるゴールまで木登りして上に移動するゲームを示している。 Here, as in FIGS. 11A and 11B, in the tablet terminal 3, the character CA operated by the player of the mobile terminal 4A and the character CB operated by the player of the mobile terminal 4B both climb the tree to a goal at the same height. Shows the game moving up.
 ここで、しきい値が低く(N=1)設定されている携帯端末4Bのキー入力の通知に対して、タブレット端末3は、1回のキー入力の通知毎に、キャラクタCBが上方向に移動するように表示させる。 Here, in response to the key input notification of the portable terminal 4B set with a low threshold (N = 1), the tablet terminal 3 causes the character CB to move upward for each key input notification. Display to move.
 一方のしきい値の高く(N=3)設定されている携帯端末4Aからのキー入力の通知に対して、タブレット端末3は、3回のキー入力の通知のうち1回のキー入力が有効となるように間引いて処理して、キャラクタCAの移動を制御する。 On the other hand, for the key input notification from the mobile terminal 4A set with a high threshold (N = 3), the tablet terminal 3 is effective for one key input out of three key input notifications. The movement of the character CA is controlled by thinning out and processing.
 そのため、結果的に携帯端末4Aでは、キャラクタCBと同じようにキャラクタCAを移動させるためには、携帯端末4Bに比べて3倍の回数だけのタッチボタンTBに対するタッチ操作が必要となり、大きなハンディキャップとなる。 Therefore, in the portable terminal 4A, in order to move the character CA in the same manner as the character CB, the touch operation on the touch button TB is required three times as many times as the portable terminal 4B. It becomes.
 なお、第4及び第5の動作例はいずれも、しきい値N回の操作のうちの1回のみを有効とし、残る「N-1」回の操作を無効として、操作を間引く制御を実行する場合について説明したが、一部でも操作が無効化されるとゲームの展開上、ユーザにとっては好ましくない場合がある。 In each of the fourth and fifth operation examples, only one of the threshold N operations is enabled, and the remaining “N−1” operations are disabled, and the operation is thinned out. Although the case where it does is demonstrated, when operation is invalidated even if it partially, it may be unpreferable for a user on development of a game.
 この場合、N回の操作のうちの1回のみを有効とする制御に代えて、各操作をいずれも有効にして、キャラクタ移動量をしきい値Nに応じて変更してキャラクタを移動させる制御にしても良い。例えば、しきい値Nに応じて1回の操作に対するキャラクタの移動量を1/Nとするように、移動量に応じて制御を行なう。図13Bでは、携帯端末4AのタッチボタンTBに対する1回のタッチ操作に応じて、タブレット端末3のゲーム画像ではキャラクタCAの移動量(ゲーム画像の変化量)を、キャラクタCBの1回のタッチ操作に応じた移動量の1/3にしている。 In this case, instead of the control for enabling only one of the N operations, each operation is enabled, and the character is moved by changing the character movement amount according to the threshold value N. Anyway. For example, the control is performed according to the amount of movement so that the amount of movement of the character for one operation is 1 / N according to the threshold value N. In FIG. 13B, in response to a single touch operation on the touch button TB of the mobile terminal 4A, the movement amount of the character CA (change amount of the game image) in the game image of the tablet terminal 3 is changed to the single touch operation of the character CB. It is set to 1/3 of the movement amount according to.
 さらに第1乃至第3の動作例では、携帯端末相互間で妨害する側と妨害される側とが存在する場合について、ネットワーク1を介してウェブサーバ装置2がゲームの制御を統括して実行するものとし、タブレット端末3ではゲーム画像を表示し、携帯端末4A~4Dではコントローラ画像の表示とコントローラ画像に応じたキー操作の入力とを行なうものとして説明した。 Furthermore, in the first to third operation examples, the web server device 2 performs overall control of the game via the network 1 when there is a disturbing side and a disturbing side between the mobile terminals. It is assumed that the tablet terminal 3 displays a game image, and the portable terminals 4A to 4D display a controller image and input a key operation corresponding to the controller image.
 また、第4及び第5の動作例では、操作端末と表示端末との制御に関して、少なくともゲームを開始した後はウェブサーバ装置2の関与を不要とし、タブレット端末3と携帯端末4A~4Dで構成される閉じたシステム内、具体的にはタブレット端末3及び携帯端末4A~4Dの双方でゲームの制御動作を実行するものとして説明した。 Further, in the fourth and fifth operation examples, regarding the control of the operation terminal and the display terminal, the involvement of the web server device 2 is not required at least after the game is started, and the tablet terminal 3 and the mobile terminals 4A to 4D are configured. In the closed system, specifically, it is assumed that the game control operation is executed on both the tablet terminal 3 and the mobile terminals 4A to 4D.
 しかしながら、本発明は第4及び第5の動作例で説明したような動作をウェブサーバ装置2の制御に基づいて実行することも可能である。また、第1乃至第3の動作例で示したような動作を、ウェブサーバ装置2の関与なしにタブレット端末3及び携帯端末4A,4Bの閉じたシステム内で実行することも可能である。 However, in the present invention, it is also possible to execute the operations described in the fourth and fifth operation examples based on the control of the web server device 2. It is also possible to execute the operations as shown in the first to third operation examples in the closed system of the tablet terminal 3 and the portable terminals 4A and 4B without the involvement of the web server device 2.
 さらに、第1乃至第5の動作例では、共有端末となるタブレット端末3が設定されるものとして説明を行なったが、いずれの動作例においても、共有端末となるタブレット端末3がなくても良い。この場合、各携帯端末においてコントローラ画像と共に各端末装置での操作内容を反映したゲーム画像を表示できるシステムであれば、同様に実現可能となる。 Furthermore, in the first to fifth operation examples, the description has been made on the assumption that the tablet terminal 3 serving as the shared terminal is set. However, in any operation example, the tablet terminal 3 serving as the shared terminal may not be provided. . In this case, any system that can display a game image reflecting the operation content of each terminal device together with the controller image in each portable terminal can be similarly realized.
 以上詳述した如く本実施形態によれば、一般ユーザが所有するスマートフォンやタブレット端末などを有効に活用し、対戦相手の操作性も考慮して多彩なゲームを楽しむ環境を実現可能となる。 As described above in detail, according to the present embodiment, it is possible to effectively use a smartphone or a tablet terminal owned by a general user and realize an environment for enjoying various games in consideration of the operability of the opponent.
 加えて上記実施形態では、例えば第1~第3の実施形態で説明した如く、操作端末となる装置筐体の振動や、コントローラ画像中の操作子の縮小または削除、同操作子の一時的な無効化、及び同操作子に対する他の端末装置での操作の有効化の受け付けのうちの少なくとも1つを含むものとしたので、妨害するものとされるものとの間での駆け引きを含めて、より多彩なゲームを楽しむ環境を提供できる。 In addition, in the above embodiment, for example, as described in the first to third embodiments, the vibration of the device casing serving as the operation terminal, the reduction or deletion of the operation element in the controller image, and the temporary operation of the operation element are performed. Since it includes at least one of invalidation and acceptance of the activation of the operation on the other terminal device with respect to the same operation element, including the bargaining with what is supposed to be disturbed, An environment where you can enjoy more diverse games can be provided.
 さらに上記実施形態では、例えば第4及び第5の動作例で説明した如く、操作端末毎に設定された習熟度に応じて算定した有効化率(しきい値N)に従い、操作に対する処理を複数回に1回、有効な操作として処理する。従って、非常にシンプルで処理負担の少ない制御によって、端末装置毎のハンディキャップを勘案して、習熟度の異なるプレーヤ同士が平等にゲームを楽しむことができる。 Furthermore, in the above embodiment, for example, as described in the fourth and fifth operation examples, a plurality of processes for operations are performed according to the activation rate (threshold value N) calculated according to the proficiency level set for each operation terminal. Treat as a valid operation once a time. Therefore, the player with different proficiency can enjoy the game equally by taking into account the handicap of each terminal device by the control that is very simple and has a low processing load.
 また上記実施形態では具体的に説明しなかったが、上記のようにしきい値Nに応じて操作を間引くのではなく、ハンディキャップに応じて1回の操作に対するゲーム上での処理量を変えるべく制御を行なうものとしても良い。この場合には、キャラクタの各移動量等がそれぞれ異なる状態で表示されるため、ゲーム進行上、例えば特にゴール付近での動きなどをハンディキャップに応じて非常にリアルに表現できる。 Although not specifically described in the above embodiment, instead of thinning out the operation according to the threshold value N as described above, the processing amount on the game for one operation is changed according to the handicap. It is good also as what controls. In this case, since the amount of movement of each character is displayed in a different state, the movement in the vicinity of the goal, for example, in the vicinity of the goal can be expressed very realistically according to the handicap.
 さらに、第1~第3の動作例では、ゲームの主体的な制御を一括してネットワーク1に接続されたウェブサーバ装置2が実行するものとして説明し、第4及び第5の動作例では、同制御をタブレット端末3及び携帯端末4A,4Bが実行するものとして説明したが、本発明はこれに限らず、ネットワークを介して接続されたサーバ装置と、ゲームを実行する各端末装置とで制御を分散して双方で実行するような構成を採ることも考えられる。 Further, in the first to third operation examples, it is assumed that the web server device 2 connected to the network 1 executes the main control of the game at once, and in the fourth and fifth operation examples, Although the control is described as being performed by the tablet terminal 3 and the mobile terminals 4A and 4B, the present invention is not limited to this, and is controlled by a server device connected via a network and each terminal device that executes a game. It is conceivable to adopt a configuration in which the processes are distributed and executed on both sides.
 その他、本発明は上述した実施形態に限定されるものではなく、実施段階ではその要旨を逸脱しない範囲で種々に変形することが可能である。また、上述した実施形態で実行される機能は可能な限り適宜組み合わせて実施しても良い。上述した実施形態には種々の段階が含まれており、開示される複数の構成要件による適宜の組み合せにより種々の発明が抽出され得る。例えば、実施形態に示される全構成要件からいくつかの構成要件が削除されても、効果が得られるのであれば、この構成要件が削除された構成が発明として抽出され得る。 In addition, the present invention is not limited to the above-described embodiment, and various modifications can be made without departing from the scope of the invention in the implementation stage. Further, the functions executed in the above-described embodiments may be combined as appropriate as possible. The above-described embodiment includes various stages, and various inventions can be extracted by an appropriate combination of a plurality of disclosed constituent elements. For example, even if some constituent requirements are deleted from all the constituent requirements shown in the embodiment, if the effect is obtained, a configuration from which the constituent requirements are deleted can be extracted as an invention.

Claims (12)

  1.  複数の端末装置間でゲームを実行する端末制御システムであって、
     上記複数の端末装置は、ゲームでの操作を受け付けるためのコントローラ画像を表示する表示ユニット、上記表示ユニットと一体化したタッチパネルを備え、
     上記複数の端末装置のうちの少なくとも1台はさらに、
     ゲーム進行上の優先権の有無を判断する判断ユニットと、
     上記判断ユニットにより優先権があると判断した場合に他の端末装置に対する妨害が可能であることを上記表示ユニットにおいて提示する提示ユニットと、
     上記タッチパネルでの操作により上記他の端末装置に対するゲーム進行上の妨害を指示された場合に、妨害の実行を要求する妨害要求手段とを備え、
     上記他の端末装置はさらに、
     上記妨害の実行の要求を受け付ける妨害受付ユニットと、
     上記妨害の実行の要求に従い、上記コントローラ画像に応じた上記タッチパネルでの操作を妨害する妨害実行ユニットとを備える端末制御システム。
    A terminal control system for executing a game between a plurality of terminal devices,
    The plurality of terminal devices include a display unit that displays a controller image for accepting an operation in a game, a touch panel integrated with the display unit,
    At least one of the plurality of terminal devices further includes
    A judgment unit for judging whether or not the game has priority,
    A presentation unit that presents in the display unit that interference with other terminal devices is possible when it is determined that the determination unit has priority;
    An interference requesting means for requesting execution of interference when an instruction is given to interfere with the progress of the game with respect to the other terminal device by an operation on the touch panel;
    The other terminal device further includes
    An interference acceptance unit that accepts the request for execution of the interference;
    A terminal control system comprising: a disturbance execution unit that obstructs an operation on the touch panel according to the controller image in accordance with a request for execution of the disturbance.
  2.  上記妨害実行ユニットは、装置筐体の振動、上記コントローラ画像中の操作子の縮小または削除、上記操作子の一時的な無効化、及び上記操作子に対する他の端末装置での操作の有効化の受け付けのうちの少なくとも1つにより操作を妨害する請求項1記載の端末制御システム。 The disturbance execution unit is for vibration of the device casing, reduction or deletion of the operation element in the controller image, temporary invalidation of the operation element, and validation of the operation on the other terminal device for the operation element. The terminal control system according to claim 1, wherein the operation is obstructed by at least one of the receptions.
  3.  複数の端末装置間でゲームを実行する端末制御システムであって、
     上記複数の端末装置はそれぞれ、
     表示ユニットと、
     上記表示ユニットと一体化したタッチパネルと、
     ゲームでの操作を受け付けるためのコントローラの画像を上記表示ユニットで表示させた状態で、上記タッチパネルでの入力に応じた操作に基づく信号を発信する操作発信ユニットとを備え、
     上記複数の端末装置のうちの少なくとも1台は、さらに
     上記信号を受け付ける操作受付ユニットと、
     上記端末装置毎のゲームの習熟度を取得する取得ユニットと、
     上記信号が示す操作をゲーム内容に反映したゲーム画像を作成するゲーム進行ユニットと、
     上記習熟度に応じた有効化率に基づいて、有効と判断される上記操作に応じた処理をする操作制御ユニットとを備える端末制御システム。
    A terminal control system for executing a game between a plurality of terminal devices,
    Each of the plurality of terminal devices is
    A display unit;
    A touch panel integrated with the display unit;
    An operation transmission unit that transmits a signal based on an operation according to an input on the touch panel in a state where an image of a controller for accepting an operation in a game is displayed on the display unit;
    At least one of the plurality of terminal devices further includes an operation receiving unit that receives the signal,
    An acquisition unit for acquiring the proficiency level of the game for each terminal device;
    A game progression unit for creating a game image reflecting the operation indicated by the signal in the game content;
    A terminal control system comprising: an operation control unit that performs processing according to the operation determined to be valid based on an activation rate according to the proficiency level.
  4.  上記複数の端末装置のうちの少なくとも1台の端末装置は共有機であり、
     上記共有機は、
     上記共有機以外の他の端末装置での前記操作制御ユニットにより処理された上記操作に基づく情報を受け付ける操作受付ユニットと、
     上記情報をゲーム内容に反映したゲーム画像を表示するゲーム画像表示ユニットとを有する請求項3記載の端末制御システム。
    At least one terminal device of the plurality of terminal devices is a shared machine,
    The shared machine
    An operation accepting unit for accepting information based on the operation processed by the operation control unit in a terminal device other than the shared device;
    The terminal control system according to claim 3, further comprising a game image display unit that displays a game image in which the information is reflected in the game content.
  5.  上記操作制御ユニットは、上記有効化率に従い、上記操作を複数回に1回、有効な操作として処理する請求項3記載の端末制御システム。 The terminal control system according to claim 3, wherein the operation control unit processes the operation as an effective operation once every plural times according to the activation rate.
  6.  上記操作制御ユニットは、上記有効化率に従い、上記操作に応じたゲーム画像の変化量を変える請求項3記載の端末制御システム。 4. The terminal control system according to claim 3, wherein the operation control unit changes a change amount of the game image according to the operation according to the activation rate.
  7.  複数の端末装置にゲームを提供するサーバ装置であって、
     上記複数の端末装置のうちの少なくとも1台に対して、ゲーム進行上の優先権の有無を判断する判断ユニットと、
     上記判断ユニットにより優先権があると判断した第1の端末装置に対し、上記第1の端末装置以外の第2の端末装置への妨害が可能であることを提示させる提示ユニットと、
     上記第1の端末装置から、上記第2の端末装置に対するゲーム進行上の妨害の実行の要求を受け付ける妨害要求受付ユニットと、
     上記第2の端末装置に対し、上記第2の端末装置での操作を妨害する妨害実行ユニットとを備えたサーバ装置。
    A server device that provides a game to a plurality of terminal devices,
    A determination unit that determines the presence or absence of priority in the game progression for at least one of the plurality of terminal devices;
    A presentation unit that presents to the first terminal device that has been determined to have priority by the determination unit that the second terminal device other than the first terminal device can be obstructed;
    An obstruction request accepting unit for accepting a request for execution of an obstruction on the progress of the game from the first terminal device to the second terminal device;
    The server apparatus provided with the interference execution unit which interferes with operation with the said 2nd terminal device with respect to the said 2nd terminal device.
  8.  複数の端末装置にゲームを提供するサーバ装置であって、
     上記複数の端末装置での操作に基づく信号を受け付ける操作受付ユニットと、
     上記信号が示す操作をゲーム内容に反映したゲーム画像を作成して上記端末装置に送信するゲーム進行ユニットと、
     上記複数の端末装置毎のゲームの習熟度を記憶する記憶ユニットと、
     上記習熟度に応じた有効化率に基づいて、上記複数の端末装置のそれぞれについて、有効と判断される上記操作に応じた処理をした上で上記ゲーム進行ユニットに供する操作制御ユニットとを備えるサーバ装置。
    A server device that provides a game to a plurality of terminal devices,
    An operation accepting unit for accepting signals based on operations on the plurality of terminal devices;
    A game progress unit that creates a game image reflecting the operation indicated by the signal in the game content and transmits the game image to the terminal device;
    A storage unit for storing the proficiency level of the game for each of the plurality of terminal devices;
    A server comprising: an operation control unit provided to the game progression unit after performing processing corresponding to the operation determined to be effective for each of the plurality of terminal devices based on the activation rate according to the proficiency level apparatus.
  9.  上記複数の端末装置のうちの少なくとも1台の端末装置は共有機であって、
     上記ゲーム進行ユニットは、上記ゲーム画像を上記共有機に送信する請求項8記載のサーバ装置。
    At least one terminal device of the plurality of terminal devices is a sharing machine,
    The server device according to claim 8, wherein the game progress unit transmits the game image to the sharing device.
  10.  複数の端末装置にゲームを提供するサーバ装置が実行する端末制御方法であって、
     上記複数の端末装置のうちの少なくとも1台に対して、ゲーム進行上の優先権の有無を判断する判断ステップと、
     上記判断ステップで優先権があると判断した第1の端末装置に対し、上記第1の端末装置以外の第2の端末装置への妨害が可能であることを提示させる提示ステップと、
     上記第1の端末装置から、上記第2の端末装置に対するゲーム進行上の妨害の実行の要求を受け付ける妨害要求受付ステップと、
     上記第2の端末装置に対し、上記第2の端末装置での操作を妨害する妨害実行ステップとを備える端末制御方法。
    A terminal control method executed by a server device that provides a game to a plurality of terminal devices,
    A determination step of determining presence / absence of priority in game progress for at least one of the plurality of terminal devices;
    A presenting step for causing the first terminal device determined to have priority in the determining step to present that the second terminal device other than the first terminal device can be disturbed;
    An obstruction request accepting step for accepting a request for execution of an obstruction on the progress of the game from the first terminal device to the second terminal device;
    A terminal control method comprising: an interference execution step that interferes with the operation of the second terminal device with respect to the second terminal device.
  11.  複数の端末装置にゲームを提供するサーバ装置が実行する端末制御方法であって、
     上記複数の端末装置での操作に基づく信号を受け付ける操作受付ステップと、
     上記複数の端末装置毎のゲームの習熟度に応じた有効化率に基づいて、上記複数の端末装置のそれぞれについて、有効と判断される上記操作に応じた処理をする操作制御ステップと、
     上記操作制御ステップにより処理された操作をゲーム内容に反映したゲーム画像を作成して上記端末装置に送信するゲーム進行ステップとを備えることを特徴とする端末制御方法。
    A terminal control method executed by a server device that provides a game to a plurality of terminal devices,
    An operation accepting step for accepting signals based on operations on the plurality of terminal devices;
    An operation control step for performing processing according to the operation determined to be effective for each of the plurality of terminal devices, based on the activation rate according to the proficiency level of the game for each of the plurality of terminal devices;
    A terminal control method comprising: a game progress step of creating a game image reflecting the operation processed in the operation control step in game content and transmitting the game image to the terminal device.
  12.  複数の端末装置にゲームを提供するコンピュータが実行するプログラムを記憶する、コンピュータ読み取り可能な記録媒体であって、
     上記コンピュータに、
     上記複数の端末装置のうちの少なくとも1台に対して、ゲーム進行上の優先権の有無を判断する判断ステップと、
     上記判断ステップにより優先権があると判断した第1の端末装置に対し、上記第1の端末装置以外の第2の端末装置への妨害が可能であることを提示させる提示ステップと、
     上記第1の端末装置から、上記第2の端末装置に対するゲーム進行上の妨害の実行の要求を受け付ける妨害要求受付ステップと、
     上記第2の端末装置に対し、上記第2の端末装置での操作を妨害する妨害実行ステップとを実行させるプログラムを記憶する記憶媒体。
    A computer-readable recording medium for storing a program executed by a computer that provides a game to a plurality of terminal devices,
    In the above computer,
    A determination step of determining presence / absence of priority in game progress for at least one of the plurality of terminal devices;
    A presenting step for causing the first terminal device determined to have priority in the determining step to present that the second terminal device other than the first terminal device can be obstructed;
    An obstruction request accepting step for accepting a request for execution of an obstruction on the progress of the game from the first terminal device to the second terminal device;
    A storage medium for storing a program that causes the second terminal device to execute an interference execution step that interferes with an operation on the second terminal device.
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