WO2014062003A1 - 군중 애니메이션을 생성하기 위한 방법, 시스템 및 컴퓨터 판독 가능한 기록 매체 - Google Patents
군중 애니메이션을 생성하기 위한 방법, 시스템 및 컴퓨터 판독 가능한 기록 매체 Download PDFInfo
- Publication number
- WO2014062003A1 WO2014062003A1 PCT/KR2013/009262 KR2013009262W WO2014062003A1 WO 2014062003 A1 WO2014062003 A1 WO 2014062003A1 KR 2013009262 W KR2013009262 W KR 2013009262W WO 2014062003 A1 WO2014062003 A1 WO 2014062003A1
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- guide
- crowd
- character
- path
- animation
- Prior art date
Links
Images
Classifications
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T13/00—Animation
- G06T13/20—3D [Three Dimensional] animation
- G06T13/40—3D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0484—Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T19/00—Manipulating 3D models or images for computer graphics
- G06T19/003—Navigation within 3D models or images
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T19/00—Manipulating 3D models or images for computer graphics
- G06T19/006—Mixed reality
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T19/00—Manipulating 3D models or images for computer graphics
- G06T19/20—Editing of 3D images, e.g. changing shapes or colours, aligning objects or positioning parts
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T2200/00—Indexing scheme for image data processing or generation, in general
- G06T2200/24—Indexing scheme for image data processing or generation, in general involving graphical user interfaces [GUIs]
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T2213/00—Indexing scheme for animation
- G06T2213/08—Animation software package
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T2219/00—Indexing scheme for manipulating 3D models or images for computer graphics
- G06T2219/008—Cut plane or projection plane definition
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T2219/00—Indexing scheme for manipulating 3D models or images for computer graphics
- G06T2219/20—Indexing scheme for editing of 3D models
- G06T2219/2004—Aligning objects, relative positioning of parts
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T2219/00—Indexing scheme for manipulating 3D models or images for computer graphics
- G06T2219/20—Indexing scheme for editing of 3D models
- G06T2219/2008—Assembling, disassembling
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T2219/00—Indexing scheme for manipulating 3D models or images for computer graphics
- G06T2219/20—Indexing scheme for editing of 3D models
- G06T2219/2016—Rotation, translation, scaling
Definitions
- the present invention relates to a method, a system and a computer readable recording medium for generating a crowd animation. More specifically, the present invention generates a guide shape for a crowd including at least one character with reference to the first user manipulation, and generates a guide shape with reference to a second user manipulation input to the guide figure. By generating a guide path for specifying a motion path of at least one character included in the at least one character, the at least one character included in the crowd is defined by the guide path in a large size specified by the guide figure.
- Crowd animation has been studied in various directions for decades. Among them, researches based on the agent model, which controls a group of characters or animals using a behavior model and scripted behavior, have been mainly conducted. In addition, research has been conducted on data-driven crowd simulations based on real world data.
- the object of the present invention is to solve all the above-mentioned problems.
- the present invention generates a guide shape for a crowd including at least one character with reference to the first user operation, and includes it in the crowd with reference to a second user operation input for the guide figure.
- a guide path for specifying a motion path of at least one character to be formed a predetermined path is specified according to the motion path specified by the guide path in a form in which at least one character included in the crowd is specified by the guide figure.
- Another purpose is to create a crowd animation that moves in motion.
- a method for generating a crowd animation comprising: (a) generating a guide shape for a crowd including at least one character with reference to a first user manipulation-the The guide figure specifies at least one of formation and number of at least one character included in the crowd. (B) The guide figure is assigned to the crowd with reference to a second user manipulation inputted to the guide figure. Generating a guide path for specifying a motion path of at least one character included, and (c) at least one character included in the crowd is defined by the guide figure in a large format.
- a method is provided that includes generating a crowd animation that moves along a motion path specified by.
- a system for generating crowd animation comprising: a guide shape manager for generating a guide shape for a crowd including at least one character with reference to a first user manipulation-the guide A figure specifies at least one of formation and number of at least one character included in the crowd-at least one included in the crowd with reference to a second user manipulation inputted to the guide figure A guide path manager for generating a guide path for specifying a motion path of a character of the character, and a motion path specified by the guide path in a form in which at least one character included in the crowd is specified by the guide figure; An animation generator for generating a moving crowd animation according to the A system is provided.
- the effect of being able to provide a sketch-based user interface that enables a non-expert general user to easily create a 3D crowd animation is achieved.
- the effect of being able to perform independent control in the group unit consisting of the characters included in the crowd or each character unit included in the crowd Is achieved.
- various animation attributes e.g., a path moving with a predetermined motion, a moving speed, a motion moving while moving, etc.
- a large and a motion path of a character included in a crowd are provided. The effect of being able to adjust visually and intuitively) is achieved.
- the effect of being able to edit (ie, modify) the animation properties of the large and motion paths of the characters included in the crowd in real time in a desired direction even while the crowd animation is playing is achieved. .
- FIG. 1 is a diagram illustrating an internal configuration of a crowd animation generation system according to an embodiment of the present invention by way of example.
- FIG. 2 is a diagram illustrating a configuration of generating a guide figure and a guide path according to an embodiment of the present invention.
- FIG. 3 is a diagram exemplarily illustrating a configuration for setting a degree of regularity of a guide figure or a degree of diversity of a guide path according to an embodiment of the present invention.
- FIG. 4 is a diagram exemplarily illustrating a configuration in which a character and a motion path of a character included in a crowd vary according to a degree of regularity of a guide figure and a degree of diversity of a guide path according to an embodiment of the present invention.
- 5 and 6 are diagrams exemplarily illustrating a configuration for generating a primary guide figure and a secondary guide figure according to an embodiment of the present invention.
- FIG. 7 and 8 are diagrams exemplarily illustrating a configuration for generating a guide field according to an embodiment of the present invention.
- FIGS. 9 and 10 are diagrams exemplarily illustrating a configuration of editing animation properties such as a guide figure and a guide path of a crowd animation in real time according to an embodiment of the present invention.
- 11 to 14 exemplarily show a configuration of controlling animation attributes in units of an entire crowd, in groups of characters included in a crowd, or in units of characters included in a crowd, according to an embodiment of the present invention.
- 15 is a diagram illustrating a crowd animation generated according to an embodiment of the present invention.
- a microcomputer is provided with memory means such as a personal computer (for example, a desktop computer, a notebook computer, etc.), a server, a workstation, a PDA, a web pad, a mobile phone, a smartphone, a tablet PC, and the like.
- a personal computer for example, a desktop computer, a notebook computer, etc.
- a server for example, a server, a workstation, a PDA, a web pad, a mobile phone, a smartphone, a tablet PC, and the like.
- Any device equipped with a processor having a computing power may be adopted as the crowd animation generation system of the present invention.
- the crowd animation generation system may include a touch screen for receiving a sketch manipulation from a user and display means for displaying the crowd animation.
- FIG. 1 is a diagram illustrating an internal configuration of a crowd animation generation system according to an embodiment of the present invention by way of example.
- the crowd animation generation system 100 may include a guide figure manager 110, a guide path manager 120, a guide field manager 130, and a real-time editing manager 140.
- the animation generator 150, the communicator 160, and the controller 170 may be included.
- the guide figure management unit 110, the guide path management unit 120, the guide field management unit 130, the real-time editing management unit 140, the animation generator 150, the communication unit 160 and the control unit 170 may be program modules, some of which are in communication with an external system (not shown).
- Such program modules may be included in the crowd animation generation system 100 in the form of operating systems, application modules, and other program modules, and may be physically stored on various known storage devices.
- program modules may be stored in a remote storage device that can communicate with the crowd animation generation system 100.
- program modules include, but are not limited to, routines, subroutines, programs, objects, components, data structures, etc. that perform particular tasks or execute particular abstract data types, described below, in accordance with the present invention.
- the guide figure management unit 110 refers to the first user manipulation input through the sketch-based interface, and the formation of at least one character included in the crowd and A function of generating a guide figure specifying a number may be performed.
- the guide figure may be specified on a virtual plane in which at least one character included in the crowd exists.
- the first user operation refers to an operation for specifying a virtual area including at least one character on a screen made of a touch screen, and the like, for example, drawing an area having a shape of a polygon, a circle, an ellipse, or the like. It can be an operation.
- FIG. 2 is a diagram illustrating a configuration of generating a guide figure and a guide path according to an embodiment of the present invention.
- a user may select at least one character to be included in a crowd.
- one character may be included in the crowd, or a plurality of characters may be selected according to a user's intention.
- the user uses a sketch-based interface to draw a guide figure 210 of desired size and shape on the screen in order to set a formation, that is, a formation, to be taken by at least one character included in the crowd.
- the guide figure 210 generated as described above may be projected on a virtual plane in which the character in the 3D environment exists.
- the number of characters included in the crowd may vary according to the size of the guide figure 210, and the characters included in the crowd form a predetermined large size according to the shape of the guide figure 210. Can be deployed.
- the guide figure drawn by the user is a large size initially taken by at least one character included in the crowd and simultaneously included in the crowd when the crowd moves in a predetermined motion according to a guide path to be described later. It is also a formation that is maintained by at least one character.
- the second user manipulation may be an operation of drawing a virtual line such as a straight line or a curve extending from the first point to the second point on the screen.
- the user selects a predetermined icon (eg, an icon displayed at the center of the guide figure) on the screen to select a sketch-based interface.
- a line 220 corresponding to a path to move the guide figure may be drawn (202).
- the trace of the line 220 drawn by the user may indicate a motion path of the character included in the crowd corresponding to the guide figure 210.
- the moving speed of the character included in the crowd corresponding to the guide figure 210 may be determined according to the speed at which the user draws the line 220. For example, the faster the user draws the line 220, the faster the crowd corresponding to the guide figure 210 can move.
- the type of motion performed by the character included in the crowd may be adaptively determined according to the moving speed of the crowd corresponding to the guide figure. For example, if the moving speed of the crowd is slower than the preset speed, the character included in the crowd moves with the walking motion. If the moving speed of the crowd is faster than the preset speed, the character running in the crowd runs. You can move while doing.
- the motion performed by the character included in the crowd may be arbitrarily given by the user, and specifically, the motion included in the crowd according to the speed at which the user draws a line corresponding to the guide path.
- the character may be set to perform various motions, or by drawing a line corresponding to the guide path while the user selects a specific motion, the character included in the crowd moving along the guide path may perform a specific motion.
- the user can create a guide path by selecting a guide figure using a sketch-based interface and drawing a desired path, in which the guide figure is generated
- the trajectory moving on the screen along the guide path may be displayed on the screen.
- a line drawn on the screen by the user may be projected on a plane in which a crowd exists in a three-dimensional environment, and each point on the line may be approximated according to a uniform cubic B-spline technique. Can be.
- the guide figure management unit 110 and the guide path manager 120 refer to the degree of regularity of the guide figure with reference to the third user manipulation inputted to the guide figure or the guide path. Can set the degree of diversity of the guide path.
- FIG. 3 is a diagram exemplarily illustrating a configuration for setting a degree of regularity of a guide figure or a degree of diversity of a guide path according to an embodiment of the present invention.
- a user inputs a third user manipulation 303 in a vertical direction with respect to the guide figure 310 or the guide path using a sketch-based interface, thereby crowding the crowd corresponding to the guide figure 310.
- a predetermined motion may be set in a predetermined motion while performing a predetermined motion (330).
- the user corresponds to the guide figure 310 by inputting the guide figure 310 or the third user manipulation 303 in the left and right directions with respect to the guide path using the sketch-based interface.
- the motion path may be set in various ways (340).
- the third user operation for setting the degree of regularity of the guide figure or the degree of diversity of the guide path is not necessarily limited to those listed above, and may be changed as long as the object of the present invention can be achieved. Leave it on.
- the degree of regularity of the guide figure is set by a third user manipulation inputted to the left portion based on the center of the guide figure, and the third user manipulation input to the right portion based on the center of the guide figure. It may be possible to set the degree of diversity of the guide path.
- the movement type of the crowd may be categorized into a soldier type, a police type, a free individual type, an animal type, and the like.
- a soldier with the highest degree of regularity and the lowest degree of variability would have all the characters in the crowd move in perfect motion with each other, while retaining the original set size and motion path. Can be.
- the police type with high degree of regularity and low degree of diversity the characters included in the crowd move as if they are crossing the crosswalk, while maintaining a large size within a predetermined range, and part of the motion path. Change can occur.
- the characters included in the crowd all reach the target point but may show a lot of changes in the motion path.
- the motion paths of the characters in the crowd may deviate much from the guide path and some of the characters in the crowd may not reach the target point. You may not be able to.
- FIG. 4 is a diagram exemplarily illustrating a configuration in which a character and a motion path of a character included in a crowd vary according to a degree of regularity of a guide figure and a degree of diversity of a guide path according to an embodiment of the present invention.
- the regularity value (the higher the value, the higher the regularity) of the guide figure is 1.0
- the diversity value (the higher the value, the lower the degree of diversity) of the guide path is 1.
- the characters included in the crowd can move in accordance with the motion path along the guide path while maintaining the formation according to the guide shape (see FIG. 4 (a))
- the regularity value of the guide shape Is 1.0 and the variability value of the guide path is 0.7
- the characters included in the crowd may move slightly off the motion path along the guide path, while slightly distorting the formation according to the guide shape (see FIG. 4).
- the guide figure manager 110 refers to the first guide figure for the crowd including at least one character with reference to the first user manipulation 501 input through the sketch-based interface. 510 and a second guide figure 515 for a crowd including at least one character with reference to the fourth user operation 504, wherein at least one character included in the crowd
- the large size taken may be changed from the large size specified by the primary guide figure 510 to the large size specified by the secondary guide figure 515.
- the guide figure manager 110 assigns a weight between the primary guide figure and the secondary guide figure so that the characters included in the crowd are the primary guide figure and the secondary guide figure. It may be possible to set which of the guide figures to take mainly the large.
- 5 and 6 are diagrams exemplarily illustrating a configuration for generating a primary guide figure and a secondary guide figure according to an embodiment of the present invention.
- a crowd animation having various large variations may be generated using a sketch-based interface according to a user's intention.
- a user may sketch a secondary guide shape 515 corresponding to a desired size at a point where the size of a crowd is desired to change.
- the regularity of the secondary guide figure 515 may be set together.
- the guide path may pass through the previously generated secondary guide shape, in which case the large size of the characters included in the crowd May vary from the large according to the primary guide figure 510 to the large according to the secondary guide figure 515.
- a graphical interface 650 can be provided. The user may use the graphical user interface 650 to weight a plurality of guide figures so that the crowd animation desired by the user is generated.
- the guide field management unit 130 refers to a guide field 760 that can change the crowd animation with reference to the fifth user manipulation inputted on the screen. You can perform the function to create.
- the guide field management unit 130 has a function of setting a motion to be performed when the character passing through the guide field 760 among the characters included in the crowd passes the guide field 760. Can be done.
- FIG. 7 and 8 are diagrams exemplarily illustrating a configuration for generating a guide field according to an embodiment of the present invention.
- the guide field manager 130 allows a user to perform a collective action that is performed when a character included in a crowd passes a specific area such as an area where an obstacle exists. That is, it can support to control the motion). For example, when the crowd 710 moving along the guide path 720 encounters the puddle 760, the characters 711, 712, and 713 included in the crowd jump over or avoid the puddle 760. In particular, some characters (711, 712) having a large pool width to jump should have a large jump motion, and some characters (713) having a small pool width having a jump should have a small jump. It is possible to make a motion beyond or over the pool.
- a user may pre-create a guide field at a desired point before the guide path for the crowd is generated, and guide the user to a desired point after all the guide paths for the crowd are generated. You can also create fields.
- a predetermined change may be caused to the motion of the character included in the crowd passing through the region where the guide field 760 is located.
- the water is passed through the puddle according to a distance such as a distance from the center of the guide field 760 or a length of a motion path overlapping the guide field 760.
- Changes such as large jumps, small jumps, and avoidances may occur in the motions of the characters 711, 712, 713 of the crowd, and the motion paths of the characters 711, 712, 713 of the crowds may be changed to change the pool of water. Damage may be set to go back (see FIG. 7).
- the user may input additional guide field setting information using the sketch-based interface 870 with respect to the previously generated guide field 860.
- the guide field manager 130 may provide a virtual camera module for setting a guide field. Accordingly, a user may scroll, using a sketch-based interface and a virtual camera module. While performing screen control such as zooming, it is possible to input setting information for the guide field 860 while being provided with a screen convenient for him (see FIG. 8).
- the real-time editing management unit 140 is a guide figure (1010) or guide path (applied to the crowd with reference to the sixth user operation 1060 input while the crowd animation is playing)
- the function of changing 1020 in real time may be performed.
- a so-called on-the-fly sketch-based interface capable of making various changes to crowd animation in real time
- the user may use the sketch-based interface according to the present invention to make various changes to animation attributes such as guide shapes or guide paths for the crowd, and motions performed by characters included in the crowd.
- the number, range, etc. of the character which are the objects of such a change among characters can be set.
- FIGS. 9 and 10 are diagrams exemplarily illustrating a configuration of editing attributes of a guide figure, a guide path, and the like of a crowd animation in real time according to an embodiment of the present invention.
- a user may create an edit shape (aka, shepherd shape) 980 to be used for real-time editing on a screen by using a sketch-based interface.
- An operation 1060 for real-time editing of the crowd animation may be input (see FIG. 9A).
- the user may input various setting information to the edited figure created as described above using the sketch-based interface 985 (see FIG. 9B).
- the degree (ie, intensity) of editing the crowd animation may be set by the editing figure 980.
- the editing intensity of the editing figure 980 is set to maximum, the corresponding editing figure 980 is set. All characters included in a crowd that meets and may be affected by the editing command, and if the edit intensity of the edited figure 980 is set to 50% of the intensity, the characters included in the crowd that meet the edited figure 980 are 50. There is a% chance that you will be affected by editing commands.
- a user inputs an operation 1060 of using a sketch-based interface to approach the editing figure 1080 near a guide path 1020 where the crowd moves, so that the shepherd is As the amount is driven, the large size 1010 or the motion path 1020 of the characters included in the crowd can be intuitively changed within the influence of the editing figure 1080. That is, according to an embodiment of the present invention, the user can edit the crowd animation on-the-fly to a desired point at a desired time while watching the existing crowd animation being played. It becomes possible.
- an embodiment of changing the guide figure 1010 or the guide path 1020 applied to the crowd in real time while the crowd animation is reproduced is mainly described, but embodiments of the present invention are not limited to those listed above. Make sure it's not. That is, according to another embodiment of the present invention, even when the crowd animation is not necessarily being played, while the crowd animation is displayed and visually provided to the user (for example, before the crowd animation is played or the crowd animation is played). While in this stationary state, the user can use the sketch-based interface to enter an operation to approach the edited figure near the guided path through which the crowd moves, so that the effect of the edited figure is as if the shepherd drove it. You can change the large or motion paths of the characters in the crowd on-the-fly.
- the crowd animation generation system 100 is a unit of all characters included in a crowd for editing or modification of crowd animation, and in a predetermined group unit of a plurality of characters included in a crowd. Or it can be performed by each character unit included in the crowd.
- 11 to 14 exemplarily show a configuration of controlling animation attributes in units of an entire crowd, in groups of characters included in a crowd, or in units of characters included in a crowd, according to an embodiment of the present invention.
- a user may select only at least some characters 1110 of a plurality of characters included in a crowd using a sketch-based interface, and separately attribute information such as motion, motion path 1120, etc. for the selected characters. Can be set to move the character in a different way from the rest of the crowd.
- the animation-related attribute information provided to each of the crowd, the character group or the character may be stored and managed by the crowd animation system 100, and the user later calls the attribute information stored in the crowd animation system 100 and It can be given to a desired crowd, character group, or each character.
- a crowd animation may be edited or modified for each character 1210 included in the crowd.
- the attribute value change related to the type of motion that the character performs, the motion path 1220 of the character, and the like may be made through a sketch-based interface.
- a crowd animation may be edited or modified on a group basis consisting of a plurality of characters included in the crowd.
- a user may select a character included in a group by using a sketch-based interface. For example, the user may distinguish a group by selecting a color of a line to be sketched and a predetermined figure ( By sketching 1310, you can select the characters you want to include in the group ( Figure 12).
- the attribute value change related to the type of motion that the character performs, the motion path 1320 of the character, and the like may be made in units of units through the sketch-based interface.
- the crowd may be specified by the guide figure 1410, and the motion paths of all characters included in the crowd may be specified by the guide path 1420. Editing or modifications can be made on a crowd basis.
- the animation generator 150 refers to the crowd animation attribute information such as guide figures, guide paths, guide fields, and the like described above, and includes a crowd including at least one character. It is possible to perform a function of generating a crowd animation that performs a predetermined motion with respect to the guide field while moving in a predetermined motion according to the motion path defined by the guide path while taking the large size defined by the guide figure.
- 15 is a diagram illustrating a crowd animation generated according to an embodiment of the present invention.
- an animation of a crowd moving along a first guide figure and a first guide path and an animation of a crowd moving along a second guide figure and a second guide path may be displayed.
- the communication unit 160 performs a function of allowing the crowd animation generation system 100 to communicate with an external device.
- control unit 170 is a guide figure management unit 110, guide path management unit 120, guide field management unit 130, real-time editing management unit 140, animation generation unit 150 And control the flow of data between the communication unit 160. That is, the controller 170 controls the flow of data from the outside or between each component of the crowd animation generation system 100, thereby providing the guide figure managing unit 110, the guide path managing unit 120, and the guide field managing unit 130.
- the real-time editing manager 140, the animation generator 150, and the communicator 160 control each to perform a unique function.
- Embodiments according to the present invention described above may be implemented in the form of program instructions that may be executed by various computer components, and may be recorded in a computer-readable recording medium.
- the computer-readable recording medium may include program instructions, data files, data structures, etc. alone or in combination.
- Program instructions recorded on the computer-readable recording medium may be those specially designed and configured for the present invention, or may be known and available to those skilled in the computer software arts.
- Examples of computer-readable recording media include magnetic media such as hard disks, floppy disks and magnetic tape, optical recording media such as CD-ROMs, DVDs, and magneto-optical media such as floptical disks. media), and hardware devices specifically configured to store and execute program instructions, such as ROM, RAM, flash memory, and the like.
- Examples of program instructions include not only machine code generated by a compiler, but also high-level language code that can be executed by a computer using an interpreter or the like.
- the hardware device may be configured to operate as one or more software modules to perform the process according to the invention, and vice versa.
Landscapes
- Engineering & Computer Science (AREA)
- Theoretical Computer Science (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- General Engineering & Computer Science (AREA)
- Software Systems (AREA)
- Computer Graphics (AREA)
- Computer Hardware Design (AREA)
- Architecture (AREA)
- Radar, Positioning & Navigation (AREA)
- Remote Sensing (AREA)
- Human Computer Interaction (AREA)
- Processing Or Creating Images (AREA)
Abstract
Description
Claims (13)
- 군중 애니메이션을 생성하기 위한 방법으로서,(a) 제1 사용자 조작을 참조로 하여 적어도 하나의 캐릭터를 포함하는 군중에 대한 가이드 도형(guide shape)을 생성하는 단계 - 상기 가이드 도형은 상기 군중에 포함되는 적어도 하나의 캐릭터의 대형(隊形, formation) 및 수 중 적어도 하나를 특정함 - ,(b) 상기 가이드 도형에 대하여 입력되는 제2 사용자 조작을 참조로 하여 상기 군중에 포함되는 적어도 하나의 캐릭터의 모션 경로를 특정하는 가이드 경로(guide path)를 생성하는 단계, 및(c) 상기 군중에 포함되는 적어도 하나의 캐릭터가 상기 가이드 도형에 의해 특정되는 대형으로 상기 가이드 경로에 의해 특정되는 모션 경로에 따라 이동하는 군중 애니메이션을 생성하는 단계를 포함하는 방법.
- 제1항에 있어서,상기 제1 사용자 조작은 화면 상에서 상기 적어도 하나의 캐릭터를 포함하는 가상의 영역을 특정하는 조작인 방법.
- 제1항에 있어서,상기 제2 사용자 조작은 화면 상의 제1 지점에서 제2 지점까지 이어지는 가상의 선을 특정하는 조작인 방법.
- 제1항에 있어서,상기 제1 사용자 조작 및 상기 제2 사용자 조작 중 적어도 하나는 스케치 기반 인터페이스를 통하여 입력되는 방법.
- 제1항에 있어서,상기 가이드 경로는 상기 군중에 포함되는 적어도 하나의 캐릭터가 상기 모션 경로에 따라 이동하면서 행하는 모션을 더 특정하는 방법.
- 제1항에 있어서,상기 가이드 도형 및 상기 가이드 경로 중 적어도 하나에 대하여 입력되는 제3 사용자 조작을 참조로 하여 상기 가이드 도형의 규칙성 정도 및 상기 가이드 경로의 다양성 정도 중 적어도 하나가 설정되는 방법.
- 제1항에 있어서,상기 (a) 단계는,(a1) 제1 사용자 조작을 참조로 하여 적어도 하나의 캐릭터를 포함하는 군중에 대한 1차 가이드 도형을 생성하는 단계, 및(a2) 제4 사용자 조작을 참조로 하여 상기 적어도 하나의 캐릭터를 포함하는 군중에 대한 2차 가이드 도형을 생성하는 단계를 포함하고,상기 군중에 포함되는 적어도 하나의 캐릭터가 취하는 대형이 상기 1차 가이드 도형에 의하여 특정되는 대형에서 상기 2차 가이드 도형에 의하여 특정되는 대형으로 변화되도록 하는 방법.
- 제1항에 있어서,상기 (b) 단계는,(b1) 제5 사용자 조작을 참조로 하여 상기 군중에 포함되는 적어도 하나의 캐릭터가 존재하는 가상의 평면 상에 가이드 필드(guide field)를 생성하는 단계를 포함하고,상기 가이드 필드를 지나는 캐릭터는 상기 가이드 필드에 대하여 기설정된 모션을 행하도록 하는 방법.
- 제1항에 있어서,상기 가이드 도형 및 상기 가이드 경로 중 적어도 하나는 적어도 하나의 캐릭터 단위로 수정될 수 있도록 하는 방법.
- 제1항에 있어서,(d) 상기 군중 애니메이션이 표시되는 동안에 입력되는 제6 사용자 조작을 참조로 하여 상기 가이드 대형 및 상기 가이드 경로 중 적어도 하나를 상기 군중 애니메이션이 표시되는 중에 실시간으로 변화시키는 단계를 더 포함하는 방법.
- 제10항에 있어서,상기 제6 사용자 조작은 상기 군중에 포함되는 적어도 하나의 캐릭터가 존재하는 가상의 평면 상에서 특정하는 조작 및 상기 편집 도형을 상기 가상의 평면 상에서 이동시키는 조작을 포함하는 방법.
- 제1항 내지 제11항 중 어느 한 항에 따른 방법을 실행하기 위한 컴퓨터 프로그램을 기록한 컴퓨터 판독 가능한 기록 매체.
- 군중 애니메이션을 생성하기 위한 시스템으로서,제1 사용자 조작을 참조로 하여 적어도 하나의 캐릭터를 포함하는 군중에 대한 가이드 도형(guide shape)을 생성하는 가이드 도형 관리부 - 상기 가이드 도형은 상기 군중에 포함되는 적어도 하나의 캐릭터의 대형(隊形, formation) 및 수 중 적어도 하나를 특정함 - ,상기 가이드 도형에 대하여 입력되는 제2 사용자 조작을 참조로 하여 상기 군중에 포함되는 적어도 하나의 캐릭터의 모션 경로를 특정하는 가이드 경로(guide path)를 생성하는 가이드 경로 관리부, 및상기 군중에 포함되는 적어도 하나의 캐릭터가 상기 가이드 도형에 의해 특정되는 대형으로 상기 가이드 경로에 의해 특정되는 모션 경로에 따라 이동하는 군중 애니메이션을 생성하는 애니메이션 생성부를 포함하는 시스템.
Priority Applications (4)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US14/436,086 US10013788B2 (en) | 2012-10-16 | 2013-10-16 | Method and system for generating crowd animation and computer-readable recording medium |
CN201380054235.2A CN104813267A (zh) | 2012-10-16 | 2013-10-16 | 用于生成群组动画的方法和系统以及计算机可读记录介质 |
EP13846673.5A EP2911049B1 (en) | 2012-10-16 | 2013-10-16 | Method and system for generating crowd animation and computer-readable recording medium |
JP2015538020A JP6352275B2 (ja) | 2012-10-16 | 2013-10-16 | 群集アニメーションを生成するための方法、システムおよびコンピュータ読取可能な記録媒体 |
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
KR10-2012-0114782 | 2012-10-16 | ||
KR20120114782 | 2012-10-16 |
Publications (1)
Publication Number | Publication Date |
---|---|
WO2014062003A1 true WO2014062003A1 (ko) | 2014-04-24 |
Family
ID=50488497
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/KR2013/009262 WO2014062003A1 (ko) | 2012-10-16 | 2013-10-16 | 군중 애니메이션을 생성하기 위한 방법, 시스템 및 컴퓨터 판독 가능한 기록 매체 |
Country Status (6)
Country | Link |
---|---|
US (1) | US10013788B2 (ko) |
EP (1) | EP2911049B1 (ko) |
JP (1) | JP6352275B2 (ko) |
KR (1) | KR101516084B1 (ko) |
CN (1) | CN104813267A (ko) |
WO (1) | WO2014062003A1 (ko) |
Families Citing this family (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US9734618B2 (en) * | 2013-11-25 | 2017-08-15 | Autodesk, Inc. | Animating sketches via kinetic textures |
CN105825540B (zh) * | 2016-02-01 | 2019-06-04 | 北京工业大学 | 一种人群路径编辑方法 |
CN106648347A (zh) * | 2016-09-14 | 2017-05-10 | 上海石肤网络科技有限公司深圳分公司 | 一种用于在触摸终端上触控操作移动目标对象的方法 |
US10553036B1 (en) | 2017-01-10 | 2020-02-04 | Lucasfilm Entertainment Company Ltd. | Manipulating objects within an immersive environment |
DE102020001882A1 (de) * | 2019-04-26 | 2020-11-12 | Mitutoyo Corporation | Visualisierungsvorrichtung und Programm |
US11880945B2 (en) | 2020-07-25 | 2024-01-23 | Silver Spoon Animation Inc. | System and method for populating a virtual crowd in real time using augmented and virtual reality |
Citations (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
KR20100062788A (ko) * | 2008-12-02 | 2010-06-10 | 한국전자통신연구원 | 군중 애니메이션 제작 장치 및 방법 |
Family Cites Families (7)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPH0830804A (ja) * | 1994-07-13 | 1996-02-02 | Namco Ltd | データ生成方法、コンピュータグラフィックス装置及びゲーム装置 |
US5933150A (en) | 1996-08-06 | 1999-08-03 | Interval Research Corporation | System for image manipulation and animation using embedded constraint graphics |
US20050195195A1 (en) * | 2004-03-04 | 2005-09-08 | International Business Machines Corporation | System, apparatus and method of creating control paths for animated objects |
JP2010108319A (ja) * | 2008-10-30 | 2010-05-13 | Kyushu Institute Of Technology | 描画制御装置、描画制御方法及び描画制御プログラム |
US20100134500A1 (en) * | 2008-12-02 | 2010-06-03 | Electronics And Telecommunications Research Institute | Apparatus and method for producing crowd animation |
CN101739711B (zh) * | 2010-01-15 | 2012-02-15 | 上海视金石动画有限公司 | 三维动画制作中大规模群体的产生方法及系统 |
KR101155041B1 (ko) | 2010-05-27 | 2012-06-11 | 주식회사 씩스클릭 | 애니메이션 저작 시스템 및 애니메이션 저작 방법 |
-
2013
- 2013-10-16 CN CN201380054235.2A patent/CN104813267A/zh active Pending
- 2013-10-16 US US14/436,086 patent/US10013788B2/en active Active
- 2013-10-16 WO PCT/KR2013/009262 patent/WO2014062003A1/ko active Application Filing
- 2013-10-16 KR KR1020130123567A patent/KR101516084B1/ko active IP Right Grant
- 2013-10-16 JP JP2015538020A patent/JP6352275B2/ja active Active
- 2013-10-16 EP EP13846673.5A patent/EP2911049B1/en active Active
Patent Citations (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
KR20100062788A (ko) * | 2008-12-02 | 2010-06-10 | 한국전자통신연구원 | 군중 애니메이션 제작 장치 및 방법 |
Non-Patent Citations (4)
Title |
---|
JEON JAEWOONG ET AL.: "A sketch interface to empower novices to create 3D animations", COMPUTER ANIMATION AND VIRTUAL WORLDS, vol. 21, 1 January 2010 (2010-01-01), pages 423 - 432, XP055253833 * |
OSHITA, MASAKI ET AL.: "Sketch-based Interface for Crowd Animation", 9TH INTERNATIONAL SYMPOSIUM ON SMART GRAPHICS 2009, vol. 5531, 28 May 2009 (2009-05-28), pages 253 - 262, XP019118819 * |
PARK, MIN JI: "Crowd simulation using Sketch-based Interface", SEOUL NATIONAL UNIVERSITY, ELECTRIC. COMPUTER SCIENCE AND ENGINEERING, February 2010 (2010-02-01) * |
ULICNY BRANISLAV ET AL.: "Crowdbrush: Interactive Authoring of Real-time Crowd Scenes", EUROGRAPHICS/ACM SIGGRAPH SYMPOSIUM ON COMPUTER ANIMATION, 2004, pages 243 - 252, XP055253836 * |
Also Published As
Publication number | Publication date |
---|---|
CN104813267A (zh) | 2015-07-29 |
KR20140048828A (ko) | 2014-04-24 |
KR101516084B1 (ko) | 2015-05-04 |
EP2911049A1 (en) | 2015-08-26 |
JP2015537295A (ja) | 2015-12-24 |
US20150262406A1 (en) | 2015-09-17 |
JP6352275B2 (ja) | 2018-07-04 |
EP2911049A4 (en) | 2016-07-06 |
US10013788B2 (en) | 2018-07-03 |
EP2911049B1 (en) | 2020-05-20 |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
WO2014062003A1 (ko) | 군중 애니메이션을 생성하기 위한 방법, 시스템 및 컴퓨터 판독 가능한 기록 매체 | |
WO2014116056A1 (ko) | 애니메이션의 모션 시퀀스를 생성하기 위한 방법, 시스템 및 컴퓨터 판독 가능한 기록 매체 | |
JP2023517917A (ja) | 仮想シーンの表示方法、装置、機器、及びコンピュータープログラム | |
KR20120045744A (ko) | 체험형 학습 콘텐츠 저작 장치 및 방법 | |
WO2014062001A1 (ko) | 3차원의 가상 공간 내에서 가상 카메라를 제어하기 위한 방법, 시스템 및 컴퓨터 판독 가능한 기록 매체 | |
Smelik et al. | Semantic constraints for procedural generation of virtual worlds | |
KR102095951B1 (ko) | 로봇 제어 어플리케이션 생성을 이용한 코딩 교육 시스템 | |
JP2023177310A (ja) | 3d(3次元)仮想環境においてナビゲーション支援を提供する方法及びシステム | |
CN113191184A (zh) | 实时视频处理方法、装置、电子设备及存储介质 | |
Jiang et al. | A SLAM-based 6DoF controller with smooth auto-calibration for virtual reality | |
CN101661629B (zh) | 监视三维虚拟世界中角色行为的装置和方法 | |
WO2023160015A1 (zh) | 虚拟场景中的位置标记方法、装置、设备、存储介质及程序产品 | |
Valli | Natural interaction white paper | |
Geiger et al. | HYUI: a visual framework for prototyping hybrid user interfaces | |
CN108874141A (zh) | 一种体感浏览方法和装置 | |
WO2017164511A1 (ko) | 애니메이션을 저작하기 위한 방법, 시스템 및 컴퓨터 판독 가능한 기록 매체 | |
CN104777900A (zh) | 一种基于手势趋势的图形界面响应方法 | |
WO2024085701A1 (ko) | 스케치되는 탈것의 구동 방법 및 장치 | |
CN111522439B (zh) | 一种虚拟样机的修订方法、装置、设备及计算机存储介质 | |
KR101979754B1 (ko) | 애니메이션을 저작하기 위한 방법, 시스템 및 컴퓨터 판독 가능한 기록 매체 | |
Yang | Architectural Roaming Animation Based on VR Technology | |
Pillai et al. | Belonging: Exploring Audio-Visual Cues in Real-Time 6DoF VR Narrative | |
CN117654051A (zh) | 游戏事件编辑方法、装置、存储介质与电子设备 | |
Bachmann et al. | WebTigerPython--A Low-Floor High-Ceiling Python IDE for the Browser | |
CN117224952A (zh) | 显示控制方法、显示控制装置、存储介质与电子设备 |
Legal Events
Date | Code | Title | Description |
---|---|---|---|
121 | Ep: the epo has been informed by wipo that ep was designated in this application |
Ref document number: 13846673 Country of ref document: EP Kind code of ref document: A1 |
|
ENP | Entry into the national phase |
Ref document number: 2015538020 Country of ref document: JP Kind code of ref document: A |
|
NENP | Non-entry into the national phase |
Ref country code: DE |
|
WWE | Wipo information: entry into national phase |
Ref document number: 14436086 Country of ref document: US |
|
WWE | Wipo information: entry into national phase |
Ref document number: 2013846673 Country of ref document: EP |