WO2014024386A1 - 情報処理装置 - Google Patents
情報処理装置 Download PDFInfo
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- WO2014024386A1 WO2014024386A1 PCT/JP2013/004387 JP2013004387W WO2014024386A1 WO 2014024386 A1 WO2014024386 A1 WO 2014024386A1 JP 2013004387 W JP2013004387 W JP 2013004387W WO 2014024386 A1 WO2014024386 A1 WO 2014024386A1
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- WIPO (PCT)
- Prior art keywords
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- information
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- processing apparatus
- information processing
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F21/00—Security arrangements for protecting computers, components thereof, programs or data against unauthorised activity
- G06F21/30—Authentication, i.e. establishing the identity or authorisation of security principals
- G06F21/31—User authentication
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/71—Game security or game management aspects using secure communication between game devices and game servers, e.g. by encrypting game data or authenticating players
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/75—Enforcing rules, e.g. detecting foul play or generating lists of cheating players
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F21/00—Security arrangements for protecting computers, components thereof, programs or data against unauthorised activity
- G06F21/30—Authentication, i.e. establishing the identity or authorisation of security principals
- G06F21/31—User authentication
- G06F21/34—User authentication involving the use of external additional devices, e.g. dongles or smart cards
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L63/00—Network architectures or network communication protocols for network security
- H04L63/08—Network architectures or network communication protocols for network security for authentication of entities
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L63/00—Network architectures or network communication protocols for network security
- H04L63/08—Network architectures or network communication protocols for network security for authentication of entities
- H04L63/0815—Network architectures or network communication protocols for network security for authentication of entities providing single-sign-on or federations
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L63/00—Network architectures or network communication protocols for network security
- H04L63/08—Network architectures or network communication protocols for network security for authentication of entities
- H04L63/0861—Network architectures or network communication protocols for network security for authentication of entities using biometrical features, e.g. fingerprint, retina-scan
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L63/00—Network architectures or network communication protocols for network security
- H04L63/08—Network architectures or network communication protocols for network security for authentication of entities
- H04L63/083—Network architectures or network communication protocols for network security for authentication of entities using passwords
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L63/00—Network architectures or network communication protocols for network security
- H04L63/08—Network architectures or network communication protocols for network security for authentication of entities
- H04L63/0876—Network architectures or network communication protocols for network security for authentication of entities based on the identity of the terminal or configuration, e.g. MAC address, hardware or software configuration or device fingerprint
Definitions
- the present invention relates to an information processing apparatus such as a game apparatus.
- the game can be given a trophy for each user, but user management performed by the game becomes very complicated. Therefore, it is preferable to provide a mechanism that reduces the burden of game development. From the user's standpoint, for example, when playing a game at a friend's house, it is cumbersome to always register his information to log in, so that the user can easily play the game. It is also desirable to provide a mechanism.
- an object of the present invention is to provide a technique for facilitating user management and allowing a user to easily play a game.
- an information processing apparatus receives a registration user information holding unit that holds user information of a user registered in the information processing apparatus, and a connection request from a device.
- a communication unit that connects a device and the information processing apparatus, and a login control unit that determines whether or not a user is permitted to log in using the user information held in the registered user information holding unit when the communication unit receives a connection request from the device.
- the login control unit includes a storage unit that stores information for specifying the first user who has logged in first, and information for specifying one or more second users who have logged in second or later during the login of the first user. Have.
- the storage unit stores information specifying the first user in association with information indicating that the user has logged in first.
- An information processing device includes a registered user information holding unit that holds user information of a user registered in the information processing device, a connection request from the device, and the device and the information processing device. And a login control unit that determines whether or not the user can log in.
- the login control unit performs authentication using the user information held in the registered user information holding unit, identifies the user account, and performs authentication by the login authentication unit that permits login and the login authentication unit.
- An account granting unit for granting a temporary account to a user who did not exist.
- FIG. 1 It is a figure which shows the information processing system concerning the Example of this invention. It is a figure which shows the functional block of information processing apparatus. It is a figure which shows the functional block of information processing apparatus. It is a figure which shows the functional block of information processing apparatus.
- (A)-(c) is a figure which shows an example of the screen displayed.
- (A)-(b) is a figure which shows an example of the screen displayed.
- (A)-(c) is a figure which shows an example of the screen displayed.
- A)-(b) is a figure which shows an example of the screen displayed.
- (A)-(c) is a figure which shows an example of the screen displayed. It is a figure which shows another example of a selection screen.
- FIG. 1 shows an information processing system 1 according to an embodiment of the present invention.
- the information processing system 1 includes an information processing apparatus 10 that is a user terminal and a server 5.
- the auxiliary storage device 2 is a large-capacity storage device such as an HDD (hard disk drive) or a flash memory, and may be an external storage device connected to the information processing device 10 by USB (Universal Serial Bus) or the like. It may be a device.
- the output device 4 may be a television having a display for outputting an image and a speaker for outputting sound, or may be a computer display.
- the output device 4 may be connected to the information processing device 10 by a wired cable, or may be wirelessly connected by a wireless LAN.
- the information processing apparatus 10 is wirelessly connected to the input device 6 operated by the user and receives an operation signal from the input device 6.
- the information processing device 10 reflects the operation signal from the input device 6 in the processing of the application, and causes the output device 4 to output the processing result.
- the input device 6 includes a plurality of input units such as a plurality of push-type operation buttons, an analog stick that can input an analog amount, and a rotary button.
- the information processing device 10 may be a game device that executes a game, and the input device 6 may be a game controller.
- the camera 7 is provided in the vicinity of the output device 4 and images the space around the output device 4.
- An access point (hereinafter referred to as “AP”) 8 has functions of a wireless access point and a router, and the information processing apparatus 10 communicates with the server 5 on the network 3 by connecting to the AP 8 wirelessly or via a wire. Connect as possible.
- the server 5 provides a network service to the user of the information processing system 1.
- the server 5 manages a network account for identifying each user, and each user signs in to a network service provided by the server 5 using the network account. By signing in to the network service from the information processing apparatus 10, the user can register game save data and a trophy, which is a virtual award item acquired during game play, in the server 5.
- a plurality of users can participate in an online game using different information processing apparatuses 10, but the server 5 functions as a game server that manages game sessions. May be.
- the server 5 is expressed as a server that aggregates these functions. Therefore, the server 5 may be physically composed of a plurality of servers, and each server may be maintained and managed by a subject according to the function.
- FIG. 1 three users A, B, and C play a game using the same information processing apparatus 10.
- Each user is logged in to the OS of the information processing apparatus 10, stores the save data in the information processing apparatus 10, and can acquire a trophy that is a virtual prize when the mission in the game is achieved.
- the OS associates the device with the user.
- the user of the input device 6a is the user A
- the user of the input device 6b is the user B
- the OS associates that the user of the input device 6c is the user C. Therefore, the game can specify the user from information (for example, game controller ID) that specifies the input device 6.
- FIG. 2 shows a functional block diagram of the information processing apparatus 10.
- the information processing apparatus 10 includes a main power button 20, a power ON LED 21, a standby LED 22, a system controller 24, a clock 26, a device controller 30, a media drive 32, a USB module 34, a flash memory 36, a wireless communication module 38, and wired communication.
- a module 40, a subsystem 50, and a main system 60 are included.
- the main system 60 includes a main CPU (Central Processing Unit), and the subsystem 50 includes a sub CPU.
- the main CPU and the sub CPU operate exclusively, that is, while the main CPU is activated and in the active state, the sub CPU is in the standby state, while the sub CPU is activated and is in the active state.
- the CPU is in a standby state.
- the main CPU executes various processes such as applications in an environment generated by an operating system (OS: Operating System), while the sub CPU sleeps.
- OS Operating System
- the main CPU activates the sub CPU and the main CPU sleeps.
- the main CPU and the sub CPU operate exclusively.
- the main power button 20 is an input unit through which an operation input from a user is performed.
- the main power button 20 is provided on the front surface of the housing of the information processing apparatus 10 and turns on or off the power supply to the main system 60 of the information processing apparatus 10.
- the main power supply being in the on state means that the main system 60 is in the active state
- the main power supply in the off state means that the main system 60 is in the standby state.
- the power ON LED 21 is lit when the main power button 20 is turned on, and the standby LED 22 is lit when the main power button 20 is turned off.
- the system controller 24 detects pressing of the main power button 20 by the user.
- the system controller 24 acquires the pressing operation as an “on instruction”, while when the main power is in the on state, the main power button 20 is pressed.
- the button 20 is pressed, the system controller 24 acquires the pressing operation as an “off instruction”.
- the on / off of the main power supply can be controlled from the input device 6, and a predetermined button (hereinafter referred to as "HOME button") of the input device 6 is pressed when the main power supply is in the off state. Then, the system controller 24 acquires the button operation as an “on instruction”.
- the system controller 24 performs the button operation as an “off instruction”. "
- the subsystem 50 is in an active state when the main power source is in an off state, while the main system 60 is in an active state when the main power source is in an on state.
- the system controller 24 obtains the ON instruction, the detection result is notified to the subsystem 50 in the active state, the standby LED 22 is turned off, and the power ON LED 21 is turned on. At this time, the subsystem 50 starts the main system 60 and enters the standby mode.
- the system controller 24 acquires an off instruction, the main system 60 in the active state is notified of the detection result, the power-on LED 21 is turned off, and the standby LED 22 is turned on. At this time, the main system 60 activates the subsystem 50 and enters the standby mode.
- the main CPU has a function of executing a game program installed in the auxiliary storage device 2, while the sub CPU does not have such a function.
- the sub CPU has a function of accessing the auxiliary storage device 2 and a function of transmitting and receiving information to and from the server 5.
- the sub CPU is configured to have only such limited processing functions, and therefore can operate with less power consumption than the main CPU.
- the clock 26 is a real-time clock, generates current date and time information, and supplies it to the system controller 24, the subsystem 50, and the main system 60.
- the device controller 30 is configured as an LSI (Large-Scale Integrated Circuit) that exchanges information between devices like a South Bridge. As illustrated, devices such as a system controller 24, a media drive 32, a USB module 34, a flash memory 36, a wireless communication module 38, a wired communication module 40, a subsystem 50, and a main system 60 are connected to the device controller 30.
- the device controller 30 absorbs the difference in electrical characteristics of each device and the difference in data transfer speed, and controls the timing of data transfer.
- the media drive 32 is a drive device that loads and drives a ROM medium 44 in which application software such as a game is recorded and reads programs and data from the ROM medium 44.
- the ROM medium 44 is a read-only recording medium such as an optical disc, a magneto-optical disc, or a Blu-ray disc.
- the USB module 34 is a module that is connected to an external device with a USB cable.
- the USB module 34 may be connected to the auxiliary storage device 2 that is, for example, a hard disk drive by a USB cable.
- the flash memory 36 is an auxiliary storage device that constitutes an internal storage.
- the wireless communication module 38 wirelessly communicates with, for example, the input device 6 using a communication protocol such as a Bluetooth (registered trademark) protocol or an IEEE802.11 protocol.
- the wireless communication module 38 corresponds to the third generation (3rd Generation) digital mobile phone system conforming to the IMT-2000 (International Mobile Telecommunication 2000) standard defined by the ITU (International Telecommunication Union). Also good.
- the wired communication module 40 performs wired communication with an external device, and connects to the network 3 via, for example, the AP 8.
- the main system 60 includes a main CPU, a memory and a memory controller which are main storage devices, a GPU (Graphics Processing Unit), and the like. These functions may be configured as a system on chip and formed on a single chip.
- the main CPU has a function of starting up the OS and executing an application installed in the auxiliary storage device 2 in an environment provided by the OS.
- the subsystem 50 includes a sub CPU, a memory that is a main storage device, a memory controller, and the like, and does not include a GPU.
- the number of circuit gates of the sub CPU is smaller than the number of circuit gates of the main CPU, and the operation power consumption of the sub CPU is smaller than the operation power consumption of the main CPU.
- the sub CPU operates while the main CPU is in the standby state, and its processing function is limited in order to keep power consumption low.
- the sub CPU and the memory may be formed on separate chips.
- FIG. 3 shows functional blocks of the information processing apparatus 10.
- the information processing apparatus 10 includes a communication unit 90, an input reception unit 92, an application activation unit 94, a login control unit 100, a registered user information holding unit 130, and a state management unit 132.
- the login control unit 100 is realized by the OS of the information processing apparatus 10, and includes an initial registration unit 102, a selection screen generation unit 104, a login authentication unit 106, a link processing unit 108, a guest account assignment unit 110, a message display unit 112, a sign-in It has a processing unit 114, a logoff management unit 116, and a login user storage unit 120.
- the communication unit 90 shows the functions of the wireless communication module 38 and the wired communication module 40 shown in FIG.
- each element described as a functional block for performing various processes can be configured by a circuit block, a memory, and other LSIs in terms of hardware, and loaded into the memory in terms of software. Realized by programs. Therefore, it is understood by those skilled in the art that these functional blocks can be realized in various forms by hardware only, software only, or a combination thereof, and is not limited to any one.
- One feature of the OS of the information processing apparatus 10 according to the present embodiment is that a plurality of users can log in. Each user needs to acquire a user account in order to log in to the OS of the information processing apparatus 10.
- a user account for logging in to the information processing apparatus 10 is referred to as a “local account”.
- the user uses the information processing apparatus 10 for the first time, the user registers a local account in the information processing apparatus 10 according to a predetermined procedure.
- the server 5 registers an account of a user who uses the information processing system 1 (hereinafter referred to as “network account”).
- This network account is associated with the user and is associated with the user's online ID (nickname on the network) and the like. If the user has used an old generation information processing device (game device) in the past, the user already has a network account in the information processing system 1 in many cases.
- the information processing apparatus 10 associates the local account with a network account.
- the user can store the trophies and game save data acquired by the information processing apparatus 10 in the server 5.
- the user signs up to the server 5 using the information processing apparatus 10, and specifically registers a sign-in ID (email address) and password.
- the server 5 is given a network account.
- the initial registration unit 102 provides a user interface for registering a local account from the display of the output device 4.
- FIG. 4B, FIG. 4C, FIG. 5A, and FIG. 5B are examples of guidance screens displayed on the output device 4, and the user can input the input device 6.
- the registration process of the local account is advanced by operating the input unit provided in. First, as shown in FIG. 4A, a screen for inquiring whether or not the user has a network account is displayed.
- local account registration work when the user already has a network account will be described.
- the input screen shown in FIG. 4B is displayed.
- the user inputs information input when a network account was acquired in the past, that is, a sign-in ID (e-mail address) and a password.
- a screen asking for the key combination setting shown in FIG. 4C is displayed.
- a key input screen shown in FIG. 5A is displayed.
- the key combination is used as a password for authentication at the time of user login.
- the input device 6 has a ⁇ button, a ⁇ button, a ⁇ button, and a ⁇ button, when the user presses ⁇ ⁇ ⁇ ⁇ ⁇ ⁇ , this key combination is used for user login authentication.
- the initial registration unit 102 When the sign-in ID and password are input, the initial registration unit 102 generates a local account and gives it to the user.
- the initial registration unit 102 connects to the server 5 to notify the server 5 of the local account, and receives data associated with the network account from the server 5.
- This data includes at least the user's online ID.
- TARO is acquired as the online ID of the user A is shown.
- the server 5 holds the notified local account in association with the network account.
- the initial registration unit 102 stores the user's local account, key combination information, network account, sign-in ID, password, and online ID in the registered user information holding unit 130 as registered user information.
- the local account is used when the user logs in to the OS of the information processing apparatus 10, and the network account is used when the user signs in to the server 5.
- This status screen presents the user's login status and sign-in status, and is generated by the message display unit 112.
- the local account “TARO” is registered in the information processing apparatus 10 and that “TARO” is online.
- the above shows the work procedure when the user logs in for the first time.
- the initial registration unit 102 sets the local account in the registered user information holding unit 130, the user does not need to perform this work thereafter.
- a plurality of users A, B, and C register local accounts, and these users can log in to the information processing apparatus 10 at the same time. It is assumed that the online ID of user B is “HANAKO” and the online ID of user C is “JIRO”.
- ⁇ Login process> processing when a registered user logs in to the OS of the information processing apparatus 10 will be described.
- the communication unit 90 receives the press information as a connection request, and connects the input device 6 and the communication unit 90.
- pressing information of the HOME button is transmitted to the input receiving unit 92, and the input receiving unit 92 receives the pressing information as a login request from the user, and transmits it to the login control unit 100 that determines whether the user is permitted to log in.
- the selection screen generation unit 104 reads the registered user information held in the registered user information holding unit 130 and generates a selection screen for selecting a user registered in the information processing apparatus 10. Specifically, the selection screen generation unit 104 reads the online ID from the registered user information and generates a selection screen in which the online IDs of registered users are arranged in a list format.
- FIG. 6A shows an example of the selection screen.
- the selection screen generation unit 104 reads the online IDs of all registered users held in the registered user information holding unit 130, and displays the read online IDs in a list format so that the user can select them. For example, on the selection screen, a focus frame surrounding one online ID is displayed so as to be movable, and the user operates the input unit of the input device 6a to move the focus frame to the display area of his / her online ID. By pressing the enter key, the user's online ID can be selected.
- the selection screen generation unit 104 inputs the key combination shown in FIG. Generate a screen.
- the login authentication unit 106 determines whether or not the key combination of the user A held in the registered user information holding unit 130 is the same, and whether or not the login of the user A is permitted. Determine.
- the selection screen shown in FIG. 6A is provided with an account setting area (not shown) for initial registration of a local account.
- an account setting area (not shown) for initial registration of a local account.
- the user selects an account setting area using the input device 6, the user performs a local account registration operation according to the guidance screens shown in FIGS.
- the account setting area on the selection screen is selected by moving the focus frame to the account setting area and pressing the enter key of the input device 6a as described above.
- the user selection on the selection screen may be performed using a captured image of the camera 7.
- the registered user information holding unit 130 stores the registered user's face photo in advance, and when the selection screen generation unit 104 displays the selection screen, the login authentication unit 106 performs face authentication processing from the captured image of the camera 7. By doing so, the user may be specified, and the focus frame may be arranged in the specified user's online ID display area.
- the login authentication unit 106 performs face authentication processing, the login authentication unit 106 does not generate a selection screen, and the login authentication unit 106 stores the registered user face stored in the registered user information holding unit 130.
- a user may be specified by performing a matching process between a photograph and a user's face image included in the captured image, and only the online ID of the specified user may be displayed on the confirmation screen.
- a confirmation message “Can you be Mr. TARO?” And an area for selecting “YES” or “NO” are displayed. If the user selects “NO” at this time, the selection screen generation unit 104 may display the selection screen. Thereby, even when the face authentication process is not successful, the user can select his / her online ID from the selection screen.
- a fingerprint sensor may be provided in the input device 6 and the login authentication unit 106 may specify a user based on sensor information acquired by the fingerprint sensor.
- the registered user information holding unit 130 stores the registered user's fingerprint information in advance, and when the selection screen generation unit 104 displays the selection screen, the login authentication unit 106 performs fingerprint authentication processing from the sensor information. By doing so, the user may be specified, and the focus frame may be arranged in the specified user's online ID display area.
- the login authentication unit 106 performs fingerprint authentication processing, the login authentication unit 106 does not generate a selection screen, and the login authentication unit 106 does not generate the selection screen.
- the confirmation screen displays a confirmation message “Are you Taro-san?” And an area for selecting “YES” or “NO”, and when the user selects “NO”
- the selection screen generation unit 104 displays a selection screen.
- the login authentication unit 106 After a user is selected by an online ID selection operation on the selection screen by the user or a user specifying process using a camera image or fingerprint sensor information by the login authentication unit 106, the user performs login authentication on the key combination input screen.
- the login authentication unit 106 When the user information (key combination) is input, the login authentication unit 106, when the input user information (key combination) corresponds to the user information (key combination) held in the registered user information holding unit 130, Identify the user's account and allow login. For example, compared to entering passwords consisting of alphabets etc. during login authentication, authentication by key combination is highly secure because it is difficult for other users to see the key to enter, and input work can be completed in an instant. There are advantages. Since the user wants to play the game as soon as possible, the authentication by the key combination matches the user's needs.
- the login authentication unit 106 performs authentication using the user information held in the registered user information holding unit 130 to identify the user account and permit the user to log in.
- authentication by key combination is an option, and in particular when face authentication or fingerprint authentication is performed, authentication by key combination may not be performed.
- the link processing unit 108 associates the user A with the input device 6a used by the user A.
- the OS can specify that the user of the input device 6a is the user A, and notifies the game of the correspondence between the user A and the input device 6a. It is possible to grasp that the operation signal from the user A is from the user A, and it becomes possible to manage the save data and the acquired trophy.
- the sign-in processing unit 114 automatically signs in the user A to the network service provided by the server 5. This automatic sign-in is performed using user information (network account) registered in the registered user information holding unit 130.
- user information network account registered in the registered user information holding unit 130.
- FIG. 6C shows an example of a message displayed after login.
- the message display unit 112 displays a message indicating that the user A (TARO) is online. If the information processing apparatus 10 is not connected to the network 3 or the AP 8 is malfunctioning, the user A cannot sign in, but in this case, a message indicating that the user is offline is displayed. Will be.
- the login authentication unit 106 stores the login information in the login user storage unit 120. Specifically, the login authentication unit 106 stores information specifying the user A in association with information indicating that the user has logged in first, and also stores information specifying the device used by the user A.
- the information processing system 1 since a plurality of users log in to the information processing apparatus 10 at the same time, user management is complicated as compared with the case where only one user is permitted to log in.
- the user management in the OS when viewed from the viewpoint of the game developer, if the user who started the game is different from the user who plays the game, management of save data and trophies becomes complicated.
- a user who has logged in first is distinguished from one or more users who have logged in second or later during the login of the first logged-in user.
- the first logged-in user is referred to as a “primary user”
- the second and subsequent logged-in users are referred to as “secondary users”.
- a case where user B logs in as a secondary user while user A is already logged in as a primary user will be described.
- the communication unit 90 receives the press information as a connection request, and connects the input device 6 b and the communication unit 90. Further, pressing information of the HOME button is transmitted to the input receiving unit 92, and the input receiving unit 92 receives the pressing information as a login request from the user and transmits it to the login control unit 100.
- the selection screen generation unit 104 reads the user's online ID held in the registered user information holding unit 130 and generates a selection screen for selecting a user registered in the information processing apparatus 10. At this time, the selection screen generation unit 104 does not include the already logged-in user in the selection screen. In this example, the user A whose online ID is TARO has already logged in, and therefore the selection screen generation unit 104 generates a selection screen in which the user A is excluded from the list. Thereby, the possibility that the user B selects the online ID of the user A by mistake can be eliminated.
- FIG. 7A shows an example of the selection screen.
- the selection screen generation unit 104 reads the online IDs of users who are not logged in, which are stored in the registered user information storage unit 130, and displays the read online IDs in a list format so that the user can select them.
- the selection screen generation unit 104 displays the key shown in FIG. Generate a combination input screen.
- the login authentication unit 106 determines whether the key combination of the user B held in the registered user information holding unit 130 is the same, and whether or not the login of the user B is permitted. Determine.
- the user selection may be performed by the login authentication unit 106 using face authentication using a camera image, fingerprint authentication using a detection result of a fingerprint sensor, or the like.
- the link processing unit 108 associates the user B with the input device 6b used by the user B.
- the OS can specify that the user of the input device 6b is the user B, and the game is notified of the correspondence between the user B and the input device 6b to the game. It can be understood that the operation signal from the user B is from the user B, and user management of saved data and acquired trophies becomes possible.
- the sign-in processing unit 114 automatically signs in the user B to the network service provided by the server 5. This automatic sign-in is performed using user information (network account) registered in the registered user information holding unit 130.
- the login authentication unit 106 stores the login information of the user B in the login user storage unit 120. Specifically, the login authentication unit 106 stores information specifying the user B in association with information indicating the secondary user, and also stores information specifying the device used by the user B.
- the login authentication unit 106 distinguishes the information for specifying the user A who has logged in first from the information for specifying the user B who has logged in the second time and stores the information in the login user storage unit 120. Specifically, the login authentication unit 106 stores information specifying the user A in the login user storage unit 120 together with information indicating that the user has logged in first, that is, information indicating that the user is a primary user. The login authentication unit 106 stores information specifying the user B in the login user storage unit 120 together with information indicating that the user has logged in for the second time or later, that is, information indicating that the user is a secondary user.
- the login user storage unit 120 In the login user storage unit 120, device information used by the login user is also stored in association with the login user. Accordingly, the login user storage unit 120 stores information for identifying the login user (local account), device information used by the login user, and information indicating whether or not the user is a primary user in association with each other.
- the input device 6 transmits an operation signal from the user
- the input device 6 includes information (device information) for identifying the input device 6 in the transmission packet.
- the OS or application game
- the application activation unit 94 activates an application such as a game based on an operation signal from the input device 6.
- the application activation unit 94 activates the application in response to the activation instruction from the input device 6 used by the primary user, but does not activate the application even when the activation instruction from the input device 6 used by the secondary user is received. . That is, in the information processing apparatus 10, the application activation authority is given only to the primary user, and the secondary user cannot activate the application.
- the application activation unit 94 Upon receiving an application activation instruction from the input device 6, the application activation unit 94 extracts device information included in the activation instruction, and determines whether the user associated with the apparatus information is a primary user or a login user storage. The determination is made with reference to the stored contents of the unit 120. Thereby, if it is a primary user, an application will be started, and if it is a secondary user, an application will not be started. Only the primary user can give an instruction to end the application.
- the state management unit 132 manages the system operation state of the information processing apparatus 10.
- the system operating state means whether the main power supply is in an on state or an off state, and specifically means whether the main system 60 is in an active state or a standby (stopped) state. .
- the logoff management unit 116 logs the user off. Specifically, the logoff management unit 116 identifies the user by referring to the stored contents of the login user storage unit 120 from the device information included in the logoff request, deletes information related to the user from the login user storage unit 120, and Log off.
- the state management unit 132 sets the system operation state to the standby state. That is, when the primary user logs off, even if the secondary user is logged in, the system operating state is set to the standby state, and the secondary user is also forced to log off.
- the state management unit 132 does not change the system operation state and maintains the active state.
- the information processing apparatus 10 is forced to be in the standby state, thereby avoiding the state where the primary user is absent.
- the logoff management unit 116 may control so that an arbitrary secondary user becomes the primary user.
- the secondary user is restricted such as not having the authority to start the application, access to the save data and trophy information associated with the local account and / or the network account can be freely made.
- the saved data can be deleted.
- the selection screen generation unit 104 includes a list of registered users and a skip area 140 for the user to skip an online ID selection operation on the selection screen.
- the online ID of the user D is not included in the user list.
- an account setting area (not shown) for initial registration of a local account is also provided on the selection screen shown in FIG. 7A.
- User D may select an account setting area and register user information according to the guidance screens shown in FIGS. 4 to 5 to acquire a local account, but it takes time. Therefore, in the information processing apparatus 10 according to the present embodiment, the user D can select the skip area 140 and skip the online ID selection operation.
- the information processing apparatus 10 does not permit the use of a user who does not have a local account. Therefore, the guest account assignment unit 110 assigns a temporary account to the user who skips the user selection operation. A user who is given a temporary account in this way is called a “guest user”.
- the “guest user” is a concept for the “registered user” and is not authenticated by the login authentication unit 106.
- the guest user selects the skip area 140 and the guest account granting unit 110 grants a temporary account to the user.
- the login authentication unit 106 permits the user to log in temporarily based on the temporary account. As a result, the user D can use the OS of the information processing apparatus 10 without having a unique local account.
- FIG. 8A shows an example of an inquiry screen displayed after the user D selects the skip area 140.
- the guest user is a user who is permitted to log in temporarily in the information processing apparatus 10 and is not a registered user, so that save data or the like cannot be recorded in the information processing apparatus 10.
- the guest user can register the game save data and the trophies acquired during the game play in the server 5 by signing in to the network service from the information processing apparatus 10, and the guest user's information processing apparatus is powered on. If it is turned on, the save data and trophy information recorded in the information processing apparatus can be used.
- an inquiry is made as to whether or not user D uses a network account.
- a screen shown in FIG. 8B is displayed. On this screen, options for two input methods of a sign-in ID and a password are shown.
- a sign-in ID and password input screen as shown in FIG. 4B is presented.
- the sign-in processing unit 114 signs the user D into the network service provided by the server 5.
- the user D can register the save data and the acquired trophy information in the server 5 even if the user D plays a game on the information processing apparatus 10 that has not registered a local account.
- the screen is switched to a captured image of the camera.
- the sign-in processing unit 114 Reads the information of the two-dimensional code.
- the two-dimensional code includes at least information on the sign-in ID and password of the user D, and may further include information on the local account of the user D.
- the sign-in processing unit 114 is captured. By analyzing the two-dimensional code, the sign-in ID and password information of the user D are acquired, and the user D is signed in to the network service provided by the server 5. As a result, the user D can register the save data and the acquired trophy information in the server 5 even if the user D plays a game on the information processing apparatus 10 that has not registered a local account.
- the two-dimensional code is generated by the server 5 in response to a request from the user D and provided to the user D in advance.
- the server 5 transmits a two-dimensional code image to a portable terminal device including a mobile phone of the user D, and the user D displays a two-dimensional barcode on the portable terminal device and displays it on the camera 7. You may make it hold up.
- the sign-in ID and password By inputting the sign-in ID and password using the two-dimensional code, the user's trouble of manually inputting them can be omitted.
- the guest user can use the saved data registered in the server 5 and can also view the content registered in the server 5.
- a guest user who has signed in in this way can access save data and trophy information associated with a local account and / or a network account via the server 5.
- the saved data can be deleted.
- the guest user can sign in to save data and the like in the information processing apparatus 10 that plays the game, but can send and receive data to and from the server 5 and play the game in an environment close to the registered user. be able to.
- FIG. 8 (a) In the inquiry screen shown in FIG. 8 (a), when the user presses the X button of the input device 6, a message shown in FIG. 8 (c) is displayed.
- the user D cannot send and receive data to and from the server 5 without using a network account. Therefore, when the login authentication unit 106 logs in the guest user, the message display unit 112 displays a predetermined message on the output device 4 indicating that the login is as a guest user who does not use the network account.
- the user D who is not signed in can be notified of the function limitation of the guest user by notifying that the save data cannot be saved and that the trophies cannot be acquired.
- the login authentication unit 106 distinguishes between information for specifying a user having a local account and information for specifying a user to which a temporary account is assigned, and stores the information in the login user storage unit 120. Specifically, the login authentication unit 106 stores information specifying the user A in the login user storage unit 120 in association with the information indicating that the user is a registered user and the device information, and also specifies information specifying the user D. The login user storage unit 120 stores the information indicating that the user is not a registered user (information indicating that the user is a guest user) and the device information. As a result, when an operation signal is transmitted from the input device 6, the OS or application (game) identifies the user from the device information included in the operation signal, and whether the user is a registered user or a guest user. Can be determined.
- the logoff management unit 116 deletes the temporary account when the guest user logs off.
- the selection screen shown in FIG. 6A is a screen for selecting a primary user, and the primary user in the information processing apparatus 10 is the only user who can start an application. Therefore, the user who logs in first must always log in as a primary user, and the option of logging in as a guest user is given only to the second and subsequent users who log in during the login of the primary user.
- the selection screen generation unit 104 excludes a user who has already logged in from the registered user list.
- a game controller is assumed as the input device 6.
- the user A can use a game controller and a headset. Therefore, the selection screen generation unit 104 refers to the device information included in the connection request from the device, and excludes the already logged-in user from the registered user list when the connection request is from the same type of device. It may be. Therefore, if the connection request is from a different device, the selection screen generation unit 104 does not exclude the user who has already logged in from the registered user list.
- the selection screen generation unit 104 displays the login user associated with the device information of the headset. After confirming that it does not exist, all registered user information held in the registered user information holding unit 130 is read, and a selection screen for selecting a user registered in the information processing apparatus 10 is generated. When a user is selected on the selection screen, the link processing unit 108 associates the selected user with the device information of the headset.
- the information processing apparatus 10 can also be controlled by voice from the headset, and the information processing apparatus 10 can identify the headset that has received the voice input, so that the login user associated with the headset Can be recognized.
- the link processing unit 108 associates the user with the input device 6 used by the user, and the corresponding relationship is stored in the login user storage unit 120.
- the link processing unit 108 may determine the type of the device that has generated the connection request, and associate the user with the device information according to the type.
- the game controller is an input device to be associated with the user, and as described above, the user and the game controller are associated with each other by selecting the user's online ID from the selection screen.
- the link processing unit 108 may automatically link to the primary user.
- the link processing unit 108 holds information indicating whether only one device can be connected or a plurality of devices can be connected for each device type, and only one device can be connected. About linking to the primary user.
- the device type may be specified by, for example, device information (device ID) included in each device.
- Each device has information (type ID) for specifying the device type, and the link processing unit 108 receives the type ID. May be specified.
- the link processing unit 108 may not be linked to any user, not linked to the primary user.
- the selection screen generation unit 104 selects a user even if the mouse or keyboard is connected. There is no need to generate a selection screen to do.
- the present Example demonstrated linking a user and an apparatus
- the link processing unit 108 may display a message indicating the change of the user on the output device 4 in response to an instruction from the game.
- the link processing unit 108 displays a message “Please hit the user B (HANAKO)”, and the user The correspondence between B and the device information is stored in the login user storage unit 120.
- the link processing unit 108 displays a message “Please give user A (TARO),” and stores the correspondence between the user A and the device information in the login user storage unit 120.
- the correspondence between the user B and the device information is deleted from the login user storage unit 120. In this way, the link processing unit 108 performs user management, so that one device can be shared by a plurality of users.
- the user when the user logs in, it is assumed that the user operates the input device 6 so that the input device 6 and the information processing device 10 are directly connected. However, the user uses another terminal device to perform information You may log in to the processing apparatus 10. For example, the user has a portable terminal device and can log in to the information processing apparatus 10 via the server 5.
- FIG. 6A shows a user selection screen.
- the purchaser of the game basically has the authority to start the game. Therefore, the game that can be executed differs depending on whether the user A logs in as the primary user or the user B logs in as the primary user. Therefore, it is preferable that a game title that can be executed by the user indicated by each online ID is displayed on the selection screen of the primary user who logs in first.
- a game title that can be executed by the user indicated by each online ID is displayed on the selection screen of the primary user who logs in first.
- an icon of a game title that can be executed may be displayed in association with the online ID, and when the focus frame is arranged in the online ID, It may be displayed. This makes it possible to know who should be the primary user when a user wants to play a specific game.
- the login user storage unit 120 stores information indicating whether the login user is a primary user, a secondary user, or a guest user in association with the login user. For example, when displaying a list of login users using this user attribute information, each user's online ID is displayed in association with information indicating whether the user is a primary user, a secondary user, or a guest user. May be.
- FIG. 9 shows another example of the selection screen.
- the selection screen generation unit 104 reads the registered user information held in the registered user information holding unit 130 and generates a selection screen for selecting a user registered in the information processing apparatus 10.
- device information used by the login user is stored in association with the login user.
- the selection screen generation unit 104 reads login information from the login user storage unit 120. Specifically, the selection screen generation unit 104 reads information for identifying a logged-in user and device information used by the user, and for each registered user. Then, a selection screen for displaying the corresponding information is generated.
- a user A whose online ID is TARO is logging in uses a plurality of input devices 6, specifically a game controller and a headset, and a user B whose online ID is HANAKO logs in.
- one input device 6, specifically, a game controller is used.
- the information for specifying the device used by the login user is held in the login user storage unit 120, and the selection screen generation unit 104 reads the login information from the login user storage unit 120, 9 is generated.
- the selection screen in association with TARO, information 146 indicating that TARO is logged in, controller mark 142 indicating that the game controller is being used, and headset mark 144 indicating that the headset is being used. Is displayed.
- controller mark 142 indicating that the game controller is being used are displayed in association with HANAKO.
- the controller mark 142 and the headset mark 144 are prepared in advance for each device type, and may be in the form of an image as shown in FIG. 9 or in the form of a text. In any case, these marks may be any marks that allow the user to grasp the device.
- the selection screen generation unit 104 when displaying the registered user on the selection screen, the selection screen generation unit 104, if the registered user is logged in, information specifying the device used by the user, such as the controller mark 142 and the head It is preferable to display the set mark 144 in association with the user.
- the selection screen generation unit 104 refers to the device information included in the connection request from the device, and has explained that the logged-in user using the device may be excluded from the registered user list. However, as shown in FIG. 9, when displaying information specifying the device used by the logged-in user, the logged-in user may not be excluded from the registered user list.
- information (mark) that identifies the device used by the logged-in user may be displayed in association with the user.
- DESCRIPTION OF SYMBOLS 1 ... Information processing system, 4 ... Output device, 5 ... Server, 6 ... Input device, 10 ... Information processing device, 60 ... Main system, 90 ... Communication part, 92... Input accepting unit, 94... Application launching unit, 100... Login control unit, 102... Initial registration unit, 104. ... Link processing unit, 110 ... Guest account granting unit, 112 ... Message display unit, 114 ... Sign-in processing unit, 116 ... Logoff management unit, 120 ... Login user storage unit, 130... Registered user information holding unit, 132... State management unit, 140.
- the present invention can be used in the field of information processing technology for managing user login.
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Abstract
Description
ユーザが情報処理装置10にはじめてログインする場合、初期登録部102が、ローカルアカウントを登録するためのユーザインタフェースを出力装置4のディスプレイから提供する。図4(a)、図4(b)、図4(c)、図5(a)および図5(b)は、出力装置4に表示される案内画面の一例であり、ユーザは入力装置6に設けられた入力部を操作して、ローカルアカウントの登録作業を進める。
まず図4(a)に示すように、ユーザがネットワークアカウントを有しているか否かを問い合わせる画面が表示される。以下では、ユーザがネットワークアカウントを既に有している場合のローカルアカウント登録作業について説明する。
以下、登録されたユーザが情報処理装置10のOSにログインする際の処理について説明する。
ユーザが入力装置6の所定のボタン(HOMEボタン)を押下すると、その押下情報が情報処理装置10に送信される。情報処理装置10において、通信部90が押下情報を接続要求として受け付けて、入力装置6と通信部90とを接続する。またHOMEボタンの押下情報は入力受付部92に伝達され、入力受付部92は、この押下情報を、ユーザからのログイン要求として受け付け、ユーザのログインの許否を判定するログイン制御部100に伝える。
以上は、情報処理装置10においてユーザ登録がなされており、ユーザが、選択画面から自分のオンラインIDを選択してログインする流れについて説明した。ところで、友達の家で情報処理装置10を利用する場合、その情報処理装置10には、自分の情報がユーザ登録されていないことが多い。そのような場合でも、ユーザがゲームプレイできるようにするため、情報処理装置10は、「ゲストユーザ」という概念を導入して、登録ユーザでなくても、簡単に情報処理装置10を利用できるようにする。
Claims (15)
- 情報処理装置であって、
当該情報処理装置に登録されたユーザのユーザ情報を保持する登録ユーザ情報保持部と、
機器からの接続要求を受け付けて、機器と当該情報処理装置とを接続する通信部と、
前記通信部が機器から接続要求を受けると、前記登録ユーザ情報保持部に保持されたユーザ情報を用いてユーザのログインの許否を判定するログイン制御部と、を備え、
前記ログイン制御部は、最初にログインした第1ユーザを特定する情報と、第1ユーザのログイン中に2番目以降にログインした1または2以上の第2ユーザを特定する情報とを記憶する記憶部を有し、
前記記憶部は、第1ユーザを特定する情報を、最初にログインしたことを示す情報に関連付けて記憶することを特徴とする情報処理装置。 - 前記記憶部は、ログインしたユーザを特定する情報と、そのユーザが使用する機器情報とを対応付けて記憶することを特徴とする請求項1に記載の情報処理装置。
- アプリケーションを起動するアプリケーション起動部をさらに備え、
前記アプリケーション起動部は、第1ユーザが使用する機器からの起動指示を受けてアプリケーションを起動する一方で、第2ユーザが使用する機器からの起動指示を受けてもアプリケーションを起動しないことを特徴とする請求項1または2に記載の情報処理装置。 - 当該情報処理装置のシステム動作状態を管理する状態管理部をさらに備え、
前記ログイン制御部は、ユーザからのログオフ要求を受け付けると、そのユーザをログオフさせるものであって、
前記ログイン制御部が第1ユーザをログオフさせると、前記状態管理部が、システム動作状態をスタンバイ状態とし、一方で、前記ログイン制御部が第2ユーザをログオフさせても、前記状態管理部は、システム動作状態を変更しないことを特徴とする請求項1から3のいずれかに記載の情報処理装置。 - 前記ログイン制御部は、登録されたユーザを選択するための選択画面を提供するものであって、既にログインしているユーザについては、選択画面に含めないことを特徴とする請求項1から4のいずれかに記載の情報処理装置。
- コンピュータに、
機器からの接続要求を受け付けて、機器と当該コンピュータとを接続する機能と、
機器から接続要求を受けると、当該コンピュータに登録されたユーザのユーザ情報を保持する保持部に保持されたユーザ情報を用いてユーザのログインの許否を判定する機能と、
最初にログインした第1ユーザを特定する情報を、最初にログインしたことを示す情報に関連付けて記憶する機能と、
第1ユーザのログイン中に2番目以降にログインした1または2以上の第2ユーザを特定する情報を、2番目以降にログインしたことを示す情報に関連付けて記憶する機能と、
を実現するためのプログラム。 - 請求項6に記載のプログラムを記録したコンピュータ読み取り可能な記録媒体。
- 情報処理装置であって、
当該情報処理装置に登録されたユーザのユーザ情報を保持する登録ユーザ情報保持部と、
機器からの接続要求を受け付けて、機器と当該情報処理装置とを接続する通信部と、
ユーザのログインの許否を判定するログイン制御部と、を備え、
前記ログイン制御部は、
前記登録ユーザ情報保持部に保持されたユーザ情報を用いた認証を行うことで、ユーザのアカウントを特定して、ログインを許可するログイン認証部と、
前記ログイン認証部による認証が行われなかったユーザに対して一時的なアカウントを付与するアカウント付与部と、
を備えることを特徴とする情報処理装置。 - 前記ログイン認証部は、一時的なアカウントを付与されたユーザのログインを許可することを特徴とする請求項8に記載の情報処理装置。
- 前記ログイン制御部は、一時的なアカウントを付与されたユーザをログインさせる際に、所定のメッセージを表示するメッセージ表示部をさらに備えることを特徴とする請求項8または9に記載の情報処理装置。
- 前記ログイン制御部は、登録アカウントを有するユーザを特定する情報と、一時的なアカウントを付与されたユーザを特定する情報とを記憶する記憶部を有し、
前記記憶部は、一時的なアカウントを付与されたユーザを、登録ユーザではないことを示す情報に関連付けて記憶することを特徴とする請求項8から10のいずれかに記載の情報処理装置。 - 前記ログイン制御部は、前記通信部が機器から接続要求を受けると、登録されたユーザを選択するための選択画面を提供する選択画面生成部を有し、
前記アカウント付与部は、選択画面において選択操作を行わなかったユーザに対して一時的なアカウントを付与することを特徴とする請求項8から11のいずれかに記載の情報処理装置。 - 前記選択画面生成部は、選択画面に、登録されたユーザのリストとともに、ユーザが選択操作をスキップするためのスキップ領域を含め、
前記アカウント付与部は、選択画面においてユーザがスキップ領域を選択すると、一時的なアカウントを付与する、
ことを特徴とする請求項12に記載の情報処理装置。 - コンピュータに、
機器からの接続要求を受け付けて、機器と当該コンピュータとを接続する機能と、
機器から接続要求を受けると、当該コンピュータに登録されたユーザのユーザ情報を保持する保持部に保持されたユーザ情報を用いた認証を行う機能と、
認証後、ユーザのアカウントを特定して、ユーザのログインを許可する機能と、
保持部に保持されたユーザ情報を用いた認証が行われなかったユーザに対して一時的なアカウントを付与する機能と、
を実現するためのプログラム。 - 請求項14に記載のプログラムを記録したコンピュータ読み取り可能な記録媒体。
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US (1) | US10166480B2 (ja) |
EP (1) | EP2884397B1 (ja) |
JP (2) | JP5795442B2 (ja) |
CN (1) | CN104520827B (ja) |
WO (1) | WO2014024386A1 (ja) |
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US10282682B2 (en) * | 2016-08-29 | 2019-05-07 | Axon Enterprise, Inc. | Systems and methods for assignment of equipment to an officer |
JP6808157B2 (ja) * | 2017-03-15 | 2021-01-06 | 株式会社コナミデジタルエンタテインメント | サーバ装置、及びそれに用いられるコンピュータプログラム |
US10715523B2 (en) * | 2017-09-07 | 2020-07-14 | Microsoft Technology Licensing, Llc | Default to signed-in state |
TWI679541B (zh) * | 2018-06-08 | 2019-12-11 | 廣達電腦股份有限公司 | 共用擴充裝置、控制方法與應用其之電腦 |
JP7234063B2 (ja) * | 2019-07-16 | 2023-03-07 | 株式会社ソニー・インタラクティブエンタテインメント | 情報処理装置およびログイン許可方法 |
US11444949B1 (en) * | 2020-01-15 | 2022-09-13 | Verizon Patent And Licensing Inc. | Systems and methods for secure selection of a user profile in a shared context |
US20230084581A1 (en) * | 2021-09-16 | 2023-03-16 | Voyetra Turtle Beach Inc. | Video game controller with a graphical user interface |
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Publication number | Publication date |
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CN104520827B (zh) | 2017-12-29 |
US10166480B2 (en) | 2019-01-01 |
JP2015165910A (ja) | 2015-09-24 |
JPWO2014024386A1 (ja) | 2016-07-25 |
EP2884397A1 (en) | 2015-06-17 |
EP2884397A4 (en) | 2016-12-07 |
CN104520827A (zh) | 2015-04-15 |
EP2884397B1 (en) | 2018-08-22 |
JP6001132B2 (ja) | 2016-10-05 |
US20150209676A1 (en) | 2015-07-30 |
JP5795442B2 (ja) | 2015-10-14 |
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