WO2014003266A1 - Procédé et serveur pour fournir des informations sur un article cible d'échange - Google Patents

Procédé et serveur pour fournir des informations sur un article cible d'échange Download PDF

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Publication number
WO2014003266A1
WO2014003266A1 PCT/KR2012/011240 KR2012011240W WO2014003266A1 WO 2014003266 A1 WO2014003266 A1 WO 2014003266A1 KR 2012011240 W KR2012011240 W KR 2012011240W WO 2014003266 A1 WO2014003266 A1 WO 2014003266A1
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WO
WIPO (PCT)
Prior art keywords
item
items
information
list
user
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PCT/KR2012/011240
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English (en)
Korean (ko)
Inventor
남동현
Original Assignee
인텔렉추얼디스커버리 주식회사
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Publication of WO2014003266A1 publication Critical patent/WO2014003266A1/fr

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q30/00Commerce
    • G06Q30/02Marketing; Price estimation or determination; Fundraising
    • G06Q30/0207Discounts or incentives, e.g. coupons or rebates
    • G06Q30/0209Incentive being awarded or redeemed in connection with the playing of a video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/792Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q30/00Commerce
    • G06Q30/06Buying, selling or leasing transactions
    • G06Q30/0601Electronic shopping [e-shopping]
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/57Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player
    • A63F2300/575Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player for trading virtual items

Definitions

  • the present invention relates to an item trading service for buying and selling items among users in an online game. Specifically, the present invention provides information on items required by a user and induces a user to purchase an item, thereby providing a game with an utilization rate of the item trading service. It relates to a technique for increasing the utilization rate.
  • users can grow their character to compete with others, play cooperatively, and use various items to grow or decorate the character. Users can use or hold items that are superior to others to speed up the growth of the character or to give them an edge over other people.
  • Cyber money used for item trading with various items.
  • Cyber money can be purchased at game sites or as a reward in game play. Users can purchase various items through cyber money.
  • an item trading service commonly used in the word “auction house” as a service capable of trading items between users is provided as an important service for each game.
  • the present invention increases the exposure of items that may be of interest to users among items that are being traded in the item trading service, thereby inducing the use of the item trading service, thereby increasing interest in the game.
  • the purpose is to provide technology that can increase revenues using game services.
  • the server that provides information on the transaction target item, the game money information held by the user among the information of the user registered in the online game Extracting; Receiving a list of items that can be purchased with a game money held by the user from a server operating an item trading service, which is a service that can trade items among users in the online game; Selecting a predetermined number of items from among items included in the received item list based on attribute information of the item; And controlling the list of the selected items to be output on the online game use screen of the user terminal.
  • the selecting of the predetermined number of items may include: sorting items included in the item list in order of high abilities applied when the items are used in the online game; And selecting the predetermined number of items in the sorted order among the sorted items.
  • the selecting of the predetermined number of items may include: sorting items included in the item list in order of increasing additional abilities added to the items in the online game; And selecting the predetermined number of items in the sorted order among the sorted items.
  • the selecting of the predetermined number of items may include: extracting an item currently available for purchase among items included in the item list; And selecting the predetermined number of items from the extracted currently available items.
  • the controlling of the output may include an item transaction service using interface as an interface for purchasing an item corresponding to the selection input upon receiving a user's selection input for a portion of an area where the list of the selected items is displayed. It is preferable to provide to.
  • the item-to-trade item providing server an item list receiving unit for receiving a list of items to be sold from a server operating an item trading service, a service that can trade items between users in an online game. ;
  • a transaction information analyzer configured to receive sale history information of an item included in the sale target item list;
  • An item filtering unit which selects a predetermined number of items from the items included in the item list based on the sale history information;
  • a list providing unit for controlling the information of the selected item to be output on the online game using screen of the user terminal.
  • the item filtering unit sorts the items included in the item list in the order of large fluctuations in the selling price for a predetermined period of time, using the sales history information of the items, and the predetermined number of the sorted items. It is preferable to select the items in the sorted order.
  • the item filtering unit sorts the items included in the item list in the order of transaction volume for a preset period of time, and sorts the predetermined number of items among the sorted items in the sorted order, using the sales history information. It is desirable to choose.
  • the item filtering unit may sort the items included in the item list in order of the fluctuation of the transaction amount during at least one predetermined unit period using the sales history information, and the predetermined number of the sorted items. It is preferable to select the items of in the sorted order.
  • the item filtering unit may sort the items included in the item list in order of increasing increase in the analyzed transaction amount.
  • the item list receiving unit preferably receives a list of items currently available for purchase among the items to be sold as the list of items to be sold.
  • the list providing unit may provide an item transaction service using interface to the user terminal as an interface for purchasing an item corresponding to the selection input upon receiving a user's selection input on a portion of the area where the information of the selected item is displayed. It is preferable.
  • the list providing unit when receiving a user's selection input on a portion of the area in which the information of the selected item is displayed, confirms the sales history as a menu for displaying sales history information of the item corresponding to the selection input on the user terminal. It is preferable to control to output a menu to the user terminal.
  • the user can conveniently check the list of items selected according to the recent transaction volume and the change in the transaction price on the game screen, so as to easily obtain information on the noticed item that is actively traded in the item trading service. Can be.
  • FIG. 1 is a flowchart of a method for providing transaction target item information according to an exemplary embodiment of the present invention.
  • FIG. 2 is a flowchart of a method of providing transaction target item information according to another exemplary embodiment of the present invention.
  • 3 and 4 illustrate an example of a flow of selecting an item according to each embodiment of the present invention.
  • 5 and 6 illustrate examples of specific flows of selecting items in accordance with one embodiment of the present invention.
  • FIG. 10 is a block diagram of a transaction target item information providing server according to an embodiment of the present invention.
  • FIG. 11 is a block diagram of a transaction target item information providing server according to another exemplary embodiment of the present invention.
  • “communication”, “communication network” and “network” may be used as the same meaning.
  • the three terms refer to wired and wireless local and wide area data transmission and reception networks capable of transmitting and receiving files between a user terminal, a terminal of other users, and a download server.
  • game server means a server computer to which users access to use game contents.
  • a plurality of game programs may be operated in one game server.
  • the game server may be connected to a server that performs middleware or payment processing for the database, the description thereof will be omitted in the present invention.
  • the online game means game content that can be used by users by accessing the above-mentioned game server.
  • it refers to a game in which a large number of users can simultaneously access and enjoy the game, and increase the level through actions such as acquiring experience value while nurturing characters through the game.
  • it means a game that can purchase a variety of items.
  • the item means all data that can help the progress of the game and can generally be understood as an item in the game.
  • an experience value obtained when a character on behalf of a user defeats a monster, an item that allows for more gain, an item that can change the appearance of the character, and the like correspond to the item in the present invention. can do.
  • card items that can use the character In addition, in sports games, card items that can use the character, items that increase the character's stats for a certain period of time, items that restore the character's condition, and the characters are equipped to improve the game's stats while modifying the appearance.
  • items that can be used by the character in the progress of the game, or that can be reflected on the game by the user on the web will belong to the items in the present invention.
  • the item may be rated at least one version and at least one rating. That is, even if an item of the same name, the version of the item to fit the specific event, such as "Chuseok Memorial Version", "World Cup version", for example, the size and type of the effect of the item may vary depending on the version .
  • a card item that can be used by a player in a sports game may be an item that can be used by default in the general version.
  • the stats may have higher stats than the regular version.
  • role-playing games sports games, and the like
  • the effect of the item can be greatly increased through an action of calling the same item "enhanced” or "smelted".
  • role-playing games can be strengthened by using jewels, reinforcing materials, and the like, which can be equipped with a character, and a grade change mark such as "+1" is added to the item's name.
  • a transaction between users for an item is a service that is separately serviced by a game operation server for an item auction house provided by the game content or an item auction between users, which can be used in an online game as mentioned above.
  • a game operation server for an item auction house provided by the game content or an item auction between users, which can be used in an online game as mentioned above.
  • the cyber money and the item are exchanged between users.
  • a user who wants to sell the item puts the item on the transaction window, and a user who wants to buy the item has the price of the item negotiated among the users.
  • the cyber money corresponding to the transaction is placed in the transaction window.
  • the price of the item may be expressed as a positive integer. Therefore, the upper limit means the highest selling price that the user can set, and the lower limit means the lowest selling price.
  • the user may set a price between the upper limit price and the lower limit price to induce a transaction of the item.
  • an item When an item is traded through an auction, it may be an immediate purchase method.
  • the original auction refers to a system in which a plurality of users bid a purchase price for an item to be sold for a predetermined time, so that the item is sold to the successful user.
  • the immediate purchase method when used, the purchase is possible regardless of the auction when paying the instant purchase price set for the instant purchase.
  • the immediate purchase price may be priced higher so as to be close to the upper limit of the auction.
  • the item trading service in the present invention means a service that can use a service that can be used selectively or in combination with the auction and the instant purchase method.
  • FIG. 1 is a flowchart of a method for providing transaction target item information according to an exemplary embodiment of the present invention.
  • a server that provides information on transaction target items may be used for game money that can be used in an online game.
  • a step S10 of extracting game money information held by the user from the user information is performed.
  • item sale information registered by a plurality of users to sell an item is managed.
  • the item sales information may include bid start price, current bid, and immediate purchase price information as sale price information for the item, together with specific information for identifying the item such as item identification information, rating information, and version information.
  • specific information for identifying the item such as item identification information, rating information, and version information.
  • information on sales deadlines can also be managed.
  • the current bid and the immediate purchase price information is an important problem for users who want to purchase an item in the item trading service, the user needs to check the items that can be purchased with the game money he owns.
  • the transaction target item information providing server connected to the item transaction service operation server first analyzes current bids and immediate purchase price information of items registered as items to be sold in the item transaction service operation server, so that the current user is unique. Items with a current bid of less than one game money and an immediate purchase price can be filtered and then received as an item list.
  • the server After the step S20 is performed, the server performs a step (S30) of selecting a predetermined number of items based on the attribute information of the item among the items included in the received item list, and then lists the selected items.
  • the list of selected items is controlled to be output on the online game use screen of the user terminal.
  • the list of selected items may include information on the current selling price along with identification information, rating information, and version information of the items.
  • the online game use screen on which the list is output may include at least one screen for using an item transaction service, and may be displayed on all general game use screens.
  • the list of selected items output on the online game use screen may include link information. That is, when a user's selection input is performed by the user terminal in a part of the area where the list is displayed, the server detects this and purchases the item displayed in the area corresponding to the selection input. It can be provided to the user terminal.
  • the user can easily check the good items among the items that he can purchase and at the same time use the service that can be immediately purchased, thereby stimulating the user's desire to purchase items, and increase the utilization rate of the item trading service It can be effective.
  • FIG. 2 is a flowchart of a method of providing transaction target item information according to another exemplary embodiment of the present invention.
  • the server providing item information for trading is first performed a step (S50) of receiving an item list for sale from an item trading server.
  • the server may additionally receive sales history information of each item included in the sale target item list.
  • the sales history information is information on at least one pre-sale of the corresponding item for a predetermined period and may include each sale price and the number of sales.
  • the selling price and the selling frequency may collect information for a plurality of predetermined unit periods. For example, using 24 hours as a unit period, the sales price information and the number of sales information for each of the last three 24 hours, that is, the first three days, may be grouped and collected.
  • step S50 the server selects a predetermined number of items based on the collected sales history information, that is, the transaction information, among the items included in the item list (S60), and then the information of the selected items is In step S70, the control is performed to output the online game using screen of the user terminal.
  • the information of the items output in step S70 may be a list of selected items, and the list of items includes link information so that when the user inputs any one of the items included in the list, the server The user terminal may provide an interface for purchasing the corresponding item to the user terminal.
  • identification information, rating information, and version information for identifying the item, sale price information, and sale history information serving as a selection criteria may be displayed.
  • the user can easily check on the game screen the items that have recently been sold well, or the price risend or plunged, and can immediately purchase the item according to his or her taste, so that the user's utilization rate and interest in the item trading service Can increase.
  • FIGS. 1 and 2 are separately described, but in another embodiment, the embodiments of FIGS. 1 and 2 may be applied together in a single game, and the embodiments of FIGS. 1 and 2 may be applied at a time, Of course, it may be applied separately and provided as a separate screen on one game screen.
  • the list of selected items may include a menu for additionally confirming sales history information in addition to link information. That is, upon receiving a selection input of the user terminal for a part of the region where the information of the selected item is displayed, the server may control to display the sales history information of the item corresponding to the selection input on the user terminal separately.
  • the sales history information for at least one predetermined unit period may be graphed and output on a separate screen, so that the user may easily check specific sales history information about the item.
  • 3 and 4 illustrate an example of a flow of selecting an item according to each embodiment of the present invention.
  • the server first selects a predetermined number of items based on the attribute information of the item (S30). Thereafter, a step (S41) of selecting a currently available item from among the selected items is performed. Thereafter, the step (S42) of transmitting the list of selected items to the user terminal is performed.
  • the user selects and displays items whose status information is determined to be currently available for sale, that is, the current bidding is in progress or immediately available for purchase. At the same time, you can eliminate the inconvenience when purchasing items.
  • a predetermined number of items are selected and items currently available for purchase are selected.
  • items currently included in the item list are first extracted. Thereafter, a predetermined number of items may be selected based on attribute information of the item among the extracted items.
  • step S60 of FIG. 2 the server selects a predetermined number of items based on sales history information, that is, transaction information (S60), and selects items currently available for purchase from among them (S71).
  • the step S72 of transmitting the list of users to the user terminal is performed.
  • FIG. 3 is an example of a flow for selecting a currently available item in the embodiment of FIG. 1
  • FIG. 4 is a view showing a flow for selecting a currently available item for purchase in the embodiment of FIG. 2.
  • first of all items that are currently available for purchase among items included in a list of items to be sold are first extracted, and then sales details of the extracted items are first extracted.
  • a predetermined number of items may be selected based on the information.
  • users can check the information of the item in the game screen and immediately purchase the item using the item transaction service, thereby rethinking the reliability in providing the item information. It works.
  • 5 and 6 illustrate examples of specific flows of selecting items in accordance with one embodiment of the present invention.
  • the server performs a step (S20) of receiving a list of items that can be purchased with a game money owned by a user from an item transaction server.
  • the server selects a predetermined number of items based on the attribute information of the item.
  • the items included in the received item list are applied when the items are used in the online game.
  • Step S31 is performed in order of high statistic.
  • an item's ability corresponds to an effect value that raises the character or team's ability when the item is used in the game.
  • an average value of the capability values, or a comprehensive capability value calculated based on each capability value may be used as the capability value of the item that is the sorting criteria.
  • the server After sorting the items in order of abilities, the server performs a step (S32) of selecting a predetermined number of items in the sorted order from among the sorted items. That is, a predetermined number of items are selected in order of high stats.
  • step (S40) of controlling the list of selected items to be displayed on the game use screen of the user terminal is performed.
  • the list of items to be displayed may be displayed in the order in which the items are sorted in order of ability value. That is, when the list of items is output to the user terminal in step S40, the higher the item, the better the capability value.
  • the user when the user checks the list of items, the user can easily identify the item having a good effect among the items that the user can purchase, and thus, the convenience of purchasing the item can be provided.
  • the server performs a step (S20) of receiving a list of items that can be purchased through the game money held by the user from the item transaction server as in FIG. 5.
  • the server performs the step S33 of sorting the additional abilities added to the items in the game from the items included in the received item list in ascending order. Afterwards, in operation S34, a preset number of items is selected from the sorted items.
  • the preset number of items is selected based on the capability value added to the item through an event in the game, but not the capability value of the item itself. For example, if an event related to an offline game is in progress, and an stat is added to a specific item, the item is first exposed to the user to increase the user's desire to purchase the item. Can be.
  • the server first receives a list of items to be sold from the item transaction server and additionally, sales details information about each item (S50).
  • the server sorts the items included in the item list in order of the fluctuation of the selling price during the established period (S61), and then sorts the predetermined number of items among the sorted items.
  • Step S62 is performed in order.
  • the server specifically extracts at least one selling price information for a predetermined period of each of the items included in the item list. There may be a plurality of sales history items for one same item, and the change in the selling price is calculated by using the selling price information of the previously sold items.
  • sales price information of the corresponding item may be extracted for 24 hours through the sales history of pre-sale items for one item for 24 hours. Thereafter, the minimum selling price and the maximum selling price are analyzed to calculate the variation in the selling price.
  • the fluctuation range of the selling price is calculated for all the items to be sold, the items are sorted in the order of the fluctuation and then a predetermined number of items are selected in the sorting order, that is, the order in which the fluctuation is the largest.
  • Items with high price fluctuations are items that have been released for a while or whose value has not been accurately evaluated, so that users can look at profits when prices are stabilized later. It is possible to expect the difference between the profits, it can be expected to increase the purchase of the item.
  • the server receives sales history information of each item along with a list of items for sale (S50).
  • the server After that, the server performs the step (S63) of sorting the items included in the item list in the order of transaction volume during the predetermined period of the sales history information, and then sorts the preset number of items in the sorted order.
  • the step S64 of selecting is performed.
  • the transaction volume for the predetermined period may be determined by calculating the number of sales for the predetermined period for the corresponding item.
  • the server extracts information on the number of times that each item included in the item list is sold for a predetermined period of time by using each sale history information, and sets the transaction amount to sort the items.
  • the user can easily check the most recently sold items in the order of sales, through this to check the information on the currently popular items in the game, the opportunity to buy or sell them There is an effect that can be obtained.
  • the server first performs a step of receiving a list of items for sale (S50), and then receives information on each transaction volume for at least one predetermined unit period of items included in the item list, and receives each unit.
  • step S65 the items are sorted in the order of fluctuation of the transaction volume during the period. Thereafter, the server selects a predetermined number of items among the sorted items in sorted order (S66).
  • the server analyzes each item's transaction volume of each item in the last three days, based on a unit period of 24 hours.
  • the volume of the I1 item that is, the number of sales
  • the server calculates the fluctuation range of A, B, and C to calculate the fluctuation range of the transaction amount during at least one predetermined unit period of the item.
  • the server sorts the items in the order of the largest fluctuation in the calculated transaction volume.
  • the items may be arranged in order of increasing amount of the transaction amount among the fluctuation ranges of the calculated transaction amount.
  • items may be sorted in order of decreasing amount of trading volume.
  • the user can easily check whether the item's transaction volume has increased or decreased during the recent unit periods, so that the user can easily identify the items that are currently in fashion or are declining in popularity, There is an effect that can be used to purchase the item or to use the item trading service to sell the items owned by them.
  • FIGS. 1 to 9 are block diagrams of a transaction target item information providing server according to an embodiment of the present invention. In the following description, portions overlapping with the description of FIGS. 1 to 9 will be omitted.
  • the transaction target item information providing server 10 may include a user information analyzer 11, an item list receiver 12, an item filter 13, and a list provider. It characterized by including (14).
  • the user information analyzer 11 receives user information from the game server 40 to provide the user terminal 30 with the list of the selected items mentioned above. Done. In this case, as shown in FIG. 1, information about the game money held by the user is also received.
  • the item list receiving unit 12 performs a function of receiving a list of items that can be purchased with the game money owned by the user from a server operating an item transaction service connected to the game server 40 or included in the game server 40. To this end, the user receives information about the game money held by the user information analysis unit 11, accesses the game server 40, and the sale price below the game money held by the user in the sales list, that is, the current bid or the immediate purchase price The item having the extracted items is received.
  • the item list receiving unit 12 may first extract items currently available for purchase from among items that can be purchased through the game money held by the user, and receive a list.
  • the item filtering unit 13 receives the item list received by the item list receiving unit 12 and performs a function of selecting a preset number of items based on the attribute information of the item among the items included in the item list. .
  • a method of selecting a currently available item a method of selecting a predetermined number of items in order of the item's ability, and an additional ability value added to the item
  • the item may be selected using a method of selecting a predetermined number of items or the like.
  • the list providing unit 14 provides the user terminal 30 with a list of items selected by the at least one method mentioned above by the item filtering unit 13, so that the information of the items included in the list is displayed in the user terminal 30. Control to output on the game screen through the display unit.
  • the list providing unit 14 may include link information to provide an interface for purchasing the corresponding item when the user selects any one of the items included in the list through the input means of the user terminal 30. Can be.
  • FIG. 11 is a block diagram of a transaction target item information providing server according to another exemplary embodiment of the present invention. In the following description, portions overlapping with the description of FIGS. 1 to 10 will be omitted.
  • the transaction target item information providing server 20 may include an item list receiving unit 21, a transaction information analyzing unit 22, an item filtering unit 23, and a list providing unit. It characterized by including (24).
  • the item list receiving unit 21 is connected to the game server 40, the item included in the game server 40, or from a server operating an item trading service connected to the game server 40, the item that is to be sold through the item trading service Perform a function to receive a list.
  • the item list receiving unit 21 may first extract an item determined to be currently available for purchase and receive a list of the corresponding item.
  • the transaction information analyzer 22 performs a function of receiving, through the game server 40, sales history information of each of the items included in the item list received by the item list receiver 21, that is, transaction information. Meanwhile, the item filtering unit 23 may perform a function of calculating the reference information by using the sales history information as a reference for selecting the item.
  • the item filtering unit 23 performs a function of selecting a predetermined number of items based on the sales history information. Specifically, as mentioned in the description of FIGS. 7 to 9, a method of selecting a predetermined number of items in order of increasing fluctuation in sales price for a predetermined period, and a predetermined number of orders in order of transaction volume for the predetermined period.
  • the item may be selected using at least one of a method of selecting an item and a method of selecting a predetermined number of items in order of fluctuation in the transaction amount during at least one predetermined unit period.
  • the list providing unit 24 provides the user terminal 30 with a list of preset items selected by the item filtering unit 23, and the items included in the list on the game screen displayed on the display unit of the user terminal 30. Function to control the information to be displayed.
  • At least one of the link information and the sale history display menu may be displayed.
  • the item transaction service using screen 100 may display a sales list screen 110 and an item search menu 140.
  • a part of the item transaction service using screen 100 may display list information of a predetermined number of items selected based on the attribute information of the item among items currently determined to be available for purchase by the user. 1
  • the recommended item screen 120 may be displayed.
  • the first recommendation item screen 120 may display items in a slide show format by sorting the items in the order of the higher abilities or additional abilities among items determined to be available for purchase by the user.
  • the user may click an item icon or identification information displayed on the first recommendation item screen 120 to switch to an interface for purchasing the corresponding item.
  • a sales list screen 110, an item search menu 140, and a graph view menu 130 may be displayed on the item transaction service using screen 100 as in FIG. 12.
  • the second recommendation item screen 121 different from the first recommendation item screen 120 of FIG. 12 may be displayed as time passes or by a user's selection input.
  • the second recommendation item screen 121 information of items preset in the order of price fluctuation is displayed. In this case, the price fluctuation information of each item may be displayed together.
  • the same sales list screen 110, the graph view menu 130, and the item search menu 140 may be checked as in FIGS. 12 and 13.
  • a third recommendation item screen 122 different from the first and second recommendation item screens 120 and 121 may be displayed.
  • the third recommendation item screen 122 displays information on the preset item in order of soaring transaction volume for at least one predetermined unit period. Also, the fluctuation of the trading volume is displayed for each item.
  • the variation in the transaction volume of the corresponding item may be checked in a graph.
  • the third recommendation item screen 122 not only the fluctuation range of the transaction amount but also information of an item preset in order of the transaction amount may be displayed.
  • FIG. 15 illustrates an example of a graph that may be displayed when the graph view menu 130 is selected in FIGS. 13 and 14.
  • a graph 200 for the range of price changes that can be seen in the embodiment of FIG. 13.
  • the preset period is set to three days, and thus, how the price is changed from three days ago is displayed.
  • FIG. 16 illustrates an example of a recommended item screen 300 in which various above-described embodiments of the present invention are applied at the same time so that items are displayed on different screens.
  • the transaction volume maximum item screen 320 displays information on one item that is determined to have the highest transaction volume during the predetermined period.
  • the season recommendation item screen 330 displays information on an item having the highest ability value added according to an event occurring in each season.
  • a list of a predetermined number of items selected in the present invention, including one item currently displayed, may be displayed in the order sorted by each criterion.
  • the method for providing transaction target item information according to the above-described embodiment of the present invention may be executed by an application basically installed in the terminal (which may include a program included in a platform or an operating system, which is basically installed in the terminal).
  • the application may be executed by an application (ie, a program) directly installed on a terminal by an application providing server such as an application store server, an application, or a web server related to the corresponding service.
  • an application providing server such as an application store server, an application, or a web server related to the corresponding service.
  • the method for providing transaction target item information according to the embodiment of the present invention described above is implemented as an application (ie, a program) that is basically installed in a terminal or directly installed by a user, and can be read by a computer such as a terminal. Can be recorded.
  • Such a program is recorded on a recording medium readable by a computer and executed by a computer so that the above functions can be executed.
  • the above-described program is coded in a computer language such as C, C ++, JAVA, or machine language, which can be read by a processor (CPU) of a computer. It may include a code (Code).
  • Such code may include a function code associated with a function or the like that defines the above-described functions, and may include execution procedure-related control code necessary for a processor of the computer to execute the above-described functions according to a predetermined procedure.
  • the code may further include memory reference-related code for additional information or media required for a processor of the computer to execute the above-described functions at which location (address address) of the computer's internal or external memory. .
  • the code indicates that the processor of the computer is a communication module of the computer (eg, a wired and / or wireless communication module).
  • the communication code may further include communication related codes such as how to communicate with any other computer or server in the remote, and what information or media should be transmitted and received during communication.
  • codes and code segments associated therewith may be used in consideration of a system environment of a computer that reads a recording medium and executes the program. It may be easily inferred or changed by.
  • Examples of recording media that can be read by a computer recording a program as described above include, for example, a ROM, a RAM, a CD-ROM, a magnetic tape, a floppy disk, an optical media storage device, and the like.
  • a computer-readable recording medium having recorded a program as described above may be distributed to computer systems connected through a network so that computer-readable codes may be stored and executed in a distributed manner.
  • at least one of the plurality of distributed computers may execute some of the functions presented above, and transmit the result to at least one of the other distributed computers, and transmit the result.
  • the receiving computer may also execute some of the functions presented above, and provide the results to other distributed computers as well.
  • a computer-readable recording medium recording an application which is a program for executing the method for providing item information of a transaction, may include an application store server, an application, or a web associated with a corresponding service. It may be a storage medium (eg, a hard disk, etc.) included in an application provider server such as a server, or the application providing server itself.
  • the computer which can read the recording medium which recorded the application which is a program for implementing the method for providing the transaction target item information which concerns on each Example of this invention is not only general PCs, such as a desktop or a notebook, but also smart phones, tablet PCs, It may include mobile terminals such as PDAs (Personal Digital Assistants) and mobile communication terminals, as well as to be interpreted as all computing devices.
  • PDAs Personal Digital Assistants
  • mobile communication terminals as well as to be interpreted as all computing devices.
  • a computer capable of reading a recording medium recording an application which is a program for executing the method for providing transaction target item information according to an embodiment of the present invention
  • an application which is a program for executing the method for providing transaction target item information according to an embodiment of the present invention
  • the application may be downloaded from the application providing server to a general PC and installed on the mobile terminal through a synchronization program.

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Abstract

La présente invention concerne une technique pour fournir des informations sur un article dans lequel des utilisateurs ont un intérêt de façon à augmenter le taux d'utilisation d'un service d'échange d'article et d'un jeu. Le procédé de fourniture d'informations sur un article cible d'échange, selon un mode de réalisation de la présente invention, comprend les étapes consistant à : extraire, par un serveur qui fournit des informations sur un article cible d'échange, des informations sur de l'argent de jeu possédé par un utilisateur, lesdites informations provenant des informations sur un utilisateur enregistré dans un jeu en ligne ; recevoir une liste d'articles qui peuvent être achetés avec l'argent de jeu possédé par l'utilisateur à partir d'un serveur qui fournit le service d'échange d'article au moyen duquel des articles peuvent être échangés entre utilisateurs dans le jeu en ligne ; sélectionner, parmi les articles inclus dans la liste d'articles reçue, le nombre préréglé d'articles sur la base des informations d'attribut sur les articles ; et commander une liste des articles sélectionnés de telle sorte que la liste est délivrée sur un écran d'utilisation de jeu en ligne d'un terminal utilisateur.
PCT/KR2012/011240 2012-06-29 2012-12-21 Procédé et serveur pour fournir des informations sur un article cible d'échange WO2014003266A1 (fr)

Applications Claiming Priority (2)

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KR10-2012-0070479 2012-06-29
KR20120070479 2012-06-29

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Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR100774851B1 (ko) * 2006-12-08 2007-11-07 여호진 아이템거래 중계사이트 서버에서의 게시물 자동등록 시스템 및 방법
JP2012113505A (ja) * 2010-11-24 2012-06-14 Jvc Kenwood Corp アイテム選択装置、アイテム選択方法およびコンピュータプログラム

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Publication number Priority date Publication date Assignee Title
KR100774851B1 (ko) * 2006-12-08 2007-11-07 여호진 아이템거래 중계사이트 서버에서의 게시물 자동등록 시스템 및 방법
JP2012113505A (ja) * 2010-11-24 2012-06-14 Jvc Kenwood Corp アイテム選択装置、アイテム選択方法およびコンピュータプログラム

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"[Mirae Asset Securities HTS] Use Customized Screen for Stock transaction 2- Customized Screen for User(0450)", TISTORY BLOG, 4 May 2010 (2010-05-04), Retrieved from the Internet <URL:http://www.m-stockblog.com/85#recentComments> *
"Diablo 3, Purchasing Guide of Auction house item, Inventory of Rare Item!", GAME MECHA, 16 May 2012 (2012-05-16), Retrieved from the Internet <URL:http://dia3.gamemeca.com/mecareport.php?gid=22713> *

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