WO2013133511A1 - Procédé et serveur de fourniture d'un service de combinaison d'éléments d'un type de sélection d'utilisateur - Google Patents

Procédé et serveur de fourniture d'un service de combinaison d'éléments d'un type de sélection d'utilisateur Download PDF

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Publication number
WO2013133511A1
WO2013133511A1 PCT/KR2012/011155 KR2012011155W WO2013133511A1 WO 2013133511 A1 WO2013133511 A1 WO 2013133511A1 KR 2012011155 W KR2012011155 W KR 2012011155W WO 2013133511 A1 WO2013133511 A1 WO 2013133511A1
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WIPO (PCT)
Prior art keywords
item
items
user terminal
user
registration
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PCT/KR2012/011155
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English (en)
Korean (ko)
Inventor
김우현
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인텔렉추얼디스커버리 주식회사
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Publication of WO2013133511A1 publication Critical patent/WO2013133511A1/fr

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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements

Definitions

  • the present invention relates to a combination of items to obtain a single item by consuming a plurality of items, more specifically, to provide the desired item as a combination result item with a certain probability, the utilization rate for the item combination service It's about technology that can be boosted.
  • item contents are essentially used to assist the progress of the game. Users can purchase and use various items necessary for game progress in an item shop on an execution screen of an online game or an item shop of a website for accessing an online game.
  • Items are used to help the game progress depending on the type of item, and depending on the item, for example, the value of the character's ability is improved. Play hard at.
  • an item lottery service in which a high quality item can be won with a certain probability, and a service for obtaining a high quality item in a certain probability when hunting a strong monster are provided.
  • an item combination service which is a service in which users consume a plurality of items that are not needed or are used as materials and obtain new items.
  • the item combination service is relatively less expensive than the item lottery service, and users may feel that they have to consume the items they own, and the technology to increase the utilization rate needs to be developed. There is.
  • the present invention is to provide a technology that can increase the utilization rate of the item combination service by increasing the expectations for the user's advanced item acquisition in the item combination service, while providing the user with a reasonableness for the item combination service.
  • the purpose is.
  • the server for providing an item combination service which is a service for consuming at least one item to obtain a new item, from the user terminal Setting an item corresponding to the selection input as a first item when receiving a selection input for any one of at least one item that can be won by the item combination service; Determining at least one item to be consumed according to the information of the first item; Receiving a registration input for each of the determined items from the user terminal; And upon receiving a registration input of the determined item, registering the winning item among the available items in the user's own item database according to a winning probability calculated for each of the plurality of available items including the first item; Characterized in that it comprises a.
  • the registering may include calculating a probability that the first item is won among a plurality of winable items including a first item according to the number of items registered by the registration input; And registering the winning item among the winning items using the calculated probability in the user's own item database.
  • the receiving of the registration input may include transmitting an item registration menu including slots capable of registering the determined item and information of the determined item to be registered for each slot to the user terminal; And receiving a registration input of an item corresponding to each of the slots, for each of the slots from the user terminal.
  • the transmitting to the user terminal may include generating the item registration menu; Matching each of the slots with each of the determined items; And transmitting the item registration menu and information of the determined item matched to each of the slots to the user terminal.
  • the transmitting to the user terminal may include: setting a predetermined number of items among the determined items as a hidden item; And transmitting the item registration menu and information of an item excluding the hidden item among the determined items to be registered for each slot to the user terminal.
  • the receiving of the registration input it is preferable to transmit information indicating that the registration input for the hidden item cannot be received to the user terminal.
  • the transmitting to the user terminal may include: receiving a selection input for a hidden item inquiry menu as a menu for inquiring information of the hidden item from the user terminal; Deducting any one of predetermined game money and cash from the user account; And transmitting the information of the hidden item to the user terminal.
  • the registering may include: when the hidden item exists among the items registered by the registration input, a numerical value that increases the probability that the first item is won by the registration of the hidden item is an item excluding the hidden item. It is preferable to set the rising numerical value such that the probability of winning the first item is greater than the rising numerical value by registration of.
  • the registering step it is preferable to calculate a probability that the first item is won in proportion to the number of registered items.
  • the registering it is preferable to calculate a probability that the first item is won in inverse proportion to the rank of the first item.
  • the probability of winning the first item is calculated by applying a probability rising value included in the probability rising item.
  • the determining of the at least one item to be consumed may include selecting an item having a lower grade by a predetermined grade than the grade of the item determined according to the grade of the first item among the items that may be set as the at least one item to be consumed. It is desirable to determine at least one item to be consumed.
  • the user-selectable item combination service providing server When the user-selectable item combination service providing server according to an embodiment of the present invention receives a selection input for any one of at least one item that can be won by the item combination service from a user terminal, an item corresponding to the selection input A first item setting unit which sets the first item as a first item; An item combination interface transmitter configured to determine the at least one item to be consumed according to the information of the first item and to transmit an item combination interface to the user terminal as an interface capable of registering the determined item; A registration receiving unit which receives a registration input for each of the determined items from the user terminal; An item winning controller which selects one of the winable items according to a win probability calculated for each of the plurality of winable items including the first item when receiving a registration input of the determined item; And an item payer that registers the selected item in a user's own item database.
  • the item winning control unit calculates a probability of winning the first item among a plurality of winable items including a first item according to the number of items registered by the registration input, and uses the calculated probability. It is preferable to select any one of the above-mentioned winning items.
  • the item combination interface may include an item registration menu including slots capable of registering the determined item, and information of the determined item to be registered for each slot.
  • the item combination interface transmitting unit sets a predetermined number of items among the determined items as a hidden item, and sets the item registration menu and information on items other than the hidden item among the determined items to be registered for each slot. It is preferable to transmit to the user terminal.
  • the item combination interface transmitting unit when receiving a selection input for a hidden item inquiry menu as a menu for inquiring information of the hidden item from the user terminal, deducts one of a predetermined game money and cash from a user account. And it is preferable to transmit the information of the hidden item to the user terminal.
  • the item winning control unit when calculating the probability of winning the first item, when the hidden item exists among the items registered by the registration input, the probability that the first item is won by the registration of the hidden item It is preferable to set the rising numerical value so that the rising numerical value is larger than the numerical value that increases the probability that the first item is won by registration of items other than the hidden item.
  • the user in the combination of items, can select a first item that can be won, thereby reducing the randomness of the combination, and using the item reward concept according to the user's investment, the user's rejection of the item combination service. Can be reduced. Accordingly, there is an effect that can increase the utilization rate for the item combination service.
  • FIG. 1 is a flowchart of a method for providing a user-selectable item combination service according to an embodiment of the present invention.
  • FIG. 2 shows a flow for providing an item combination interface for implementing one embodiment of the present invention.
  • FIG. 3 illustrates a flow of item information transmission using a hidden item for implementing an embodiment of the present invention.
  • FIG. 4 illustrates a flow of inquiring information of a hidden item according to an embodiment of the present invention.
  • 5 through 8 illustrate a flow of calculating a winning probability of the first item according to an embodiment of the present invention.
  • FIG 9 illustrates a flow for determining an item to be consumed according to an embodiment of the present invention.
  • FIG. 10 is a block diagram of a user-selectable item combination service providing server according to an embodiment of the present invention.
  • 11 to 13 illustrate examples of screens displayed on a user terminal by an embodiment of the present invention.
  • “communication”, “communication network” and “network” may be used as the same meaning.
  • the three terms refer to wired and wireless local and wide area data transmission and reception networks capable of transmitting and receiving files between a user terminal, a terminal of other users, and a download server.
  • game server means a server computer to which users access to use game contents.
  • a plurality of game programs may be operated in one game server.
  • the game server may be connected to a server that performs middleware or payment processing for the database, the description thereof will be omitted in the present invention.
  • the online game means game content that can be used by users by accessing the above-mentioned game server.
  • it refers to a game in which a large number of users can simultaneously access and enjoy the game, and increase the level through actions such as acquiring experience value while nurturing characters through the game.
  • it means a game that can purchase a variety of items.
  • the item means all data that can help the progress of the game and can generally be understood as an item in the game.
  • an experience value obtained when a character on behalf of a user defeats a monster, an item that allows for more gain, an item that can change the appearance of the character, and the like correspond to the item in the present invention. can do.
  • card items that can use the character In addition, in sports games, card items that can use the character, items that increase the character's stats for a certain period of time, items that restore the character's condition, and the characters are equipped to improve the game's stats while modifying the appearance.
  • items that can be used by the character in the progress of the game, or that can be reflected on the game by the user on the web will belong to the items in the present invention.
  • the item combination service means all services in which at least one item is registered in a virtual space such as a combination target slot and at least one registered item is deleted and a new item is paid when the combination button is selected.
  • it may be a service that consumes several items of the same kind to obtain new items of the same kind.
  • Combining several weapon items to obtain a new weapon is a typical example.
  • a steel item and a hardened item may be combined to produce a knife item in a specific virtual space (eg, a smithy).
  • the item combination service has a feature that a plurality of items are consumed and a new item is acquired when a combination menu is registered after registering a plurality of items in common.
  • the item combination service a plurality of items are consumed to obtain one new item.
  • the obtainable items may be preset according to the type of game.
  • the items that can be won according to the combined items may be transmitted and displayed to the user terminal.
  • FIG. 1 is a flowchart of a method for providing a user-selectable item combination service according to an embodiment of the present invention.
  • a server may input a selection input for at least one item that can be won by an item combination through an item combination interface.
  • setting the selected item as the first item (S10) is performed.
  • the item combination service various items can be obtained.
  • the user can select an item to be acquired by himself / herself.
  • the item combination interface may display information of items obtainable by the item combination service in the game serviced by the present invention.
  • only some of the expensive items among the obtainable items may be displayed.
  • some items determined to be popular with the user may be displayed.
  • the server determines, in the item combination service interface, at least one item required for the item combination, that is, at least one item to be consumed when the item is combined, and the item determined from the user terminal. Receiving a registration input for each of the steps, these two steps are specifically, the interface for registering the determined item to the item combination service, the step of transmitting the item registration menu and the information of the item to be consumed to the user terminal (S20).
  • transmitting various information to the user terminal means controlling to display the information transmitted from the server on the display unit of the user terminal.
  • the server determines a certain item to be consumed regardless of the first item, sets different items to be consumed according to the first item, or randomly consumes the item every time the first item is set, even if the first item is the same. Can be set differently.
  • the type and grade of the item to be consumed may be set differently according to the first item.
  • the item to be consumed may be randomly set among 8 grade weapon items.
  • the number of items to be consumed may be a predetermined number or the number may vary according to the first item.
  • the server receives the registration input from the user terminal for the item to be consumed and registers the item so that the item registration menu and item information are displayed on the item combination service interface. Can be transmitted to the user terminal.
  • the transmitted item registration menu may include a plurality of slots capable of registering an item.
  • the slot means a virtual slot for registering an item, and means an empty storage space in which the item can be registered.
  • each slot may be matched with each item to be consumed to be registered in each slot, and the item information to be transmitted may include identification information of the item and information about the slot in which the item should be registered. That is, when displayed on the user terminal, an item corresponding to the slot, that is, information of an item to be registered in the slot, may be displayed in an area adjacent to the space when each slot space is displayed.
  • the server performs a step (S30) of receiving a registration input for an item corresponding to each slot, for each slot from the user terminal.
  • the server determines the probability of winning the first item among the items that can be won including the first item and items other than the first item, that is, the item It is determined according to the number of registered slots (S40).
  • the present invention does not set the probability of winning the first item to 100%.
  • the probability of winning the first item may be set higher according to the number of registered items.
  • the server selects some of the items that can be won by the item combination, and first calculates the probability of winning the first item among the first items and the items that can be selected in addition to the first item. do. Thereafter, the server selects one of the first item and items other than the first item according to the probability of winning the first item, and registers the winning item in the item database held by the user (S50).
  • the user by selecting an item to be acquired by the user and registering the item to be consumed to increase the probability of winning the item selected by the user, the user is given a reasonableness in the item combination service and excessive randomness It is possible to prevent the use of the item combination service.
  • FIG. 2 shows a flow for providing an item combination interface for implementing one embodiment of the present invention.
  • FIG. 2 is a diagram for describing in detail providing an item combining interface to a user terminal for item combining in FIG. 1.
  • step S10 of first setting a first item by a user's selection input when step S10 of first setting a first item by a user's selection input is performed, first, the server performs step S21 of generating an item registration menu as a basic frame. In step S21, the server generates a predetermined number of empty slots in the item registration menu.
  • the server randomly selects items to be registered in each slot from among the registerable items, and performs step S22 of matching each slot.
  • the item may be selected according to the type and grade of the first item.
  • the server transmits the selected item information together with the item registration menu to the user terminal (S23).
  • the user can check the information of the item to be registered in each slot together with each slot on the display unit of the terminal.
  • FIG. 3 illustrates a flow of item information transmission using a hidden item for implementing an embodiment of the present invention.
  • the information of some items may not be delivered to the user.
  • the server first performs the setting step (S100) for the first item, and when performing the step S21 of generating an item registration menu and the step S22 of selecting each item determined as an item to be consumed and matching each slot, consumption In step S24, a predetermined number of items selected from among items determined to be items to be selected are randomly selected and set as a hidden item.
  • the server performs an operation (S25) of transmitting the information of the item except the information of the item set as the hidden item, to the user terminal, among the information of the item determined as the item to be consumed together with the item registration menu (S25).
  • the server may deactivate the slot so that the registration input for the slot is impossible to register any item for the slot corresponding to the hidden item.
  • the user terminal may transmit information indicating that the registration input for the hidden item is impossible to the user terminal.
  • FIG. 4 illustrates a flow of inquiring information of a hidden item according to an embodiment of the present invention.
  • the server sets some of the items determined as items to be consumed as hidden items, and sets the hidden item information not to be displayed on the user terminal when information of the item to be consumed is transmitted. Through this, the user can check a state in which the item cannot be registered in the corresponding slot until the hidden item information is checked.
  • the server waits for the item registration menu and the item registration input from the user terminal after performing the step S25 of transmitting the information of the item to be consumed except the hidden item to the user terminal. do.
  • a menu for querying the information of the hidden item can be transmitted to the user terminal, and the server correspondingly, the hidden item from the user terminal Receiving an input for inquiring about the information (S26) is performed.
  • the server performs a step (S27) to settle and deduct any one of the game money and cash that is predetermined as necessary for inputting the inquiry of the hidden item from the user account.
  • the server activates the slot corresponding to the hidden item so that the hidden item information is displayed, so that the user can identify the hidden item and register the hidden item.
  • the transmitting step (S28) is performed.
  • 5 through 8 illustrate a flow of calculating a winning probability of the first item according to an embodiment of the present invention.
  • the server performs a step S30 of receiving a registration input of an item for each slot corresponding to an item to be consumed from a user terminal.
  • the server analyzes the number of slots in which the item is registered (S41). Thereafter, the server calculates a probability of winning the first item in proportion to the analyzed slot number (S43).
  • the probability of winning the first item is calculated to be proportional to the number of items registered in FIG. 5, that is, the number of slots in which the item is analyzed as registered.
  • the server After receiving the item registration input (S30), the server calculates a probability that the first item is won so that the item is proportional to the number of slots in which the item is registered, rather than when an item other than the hidden item is registered when the hidden item is registered.
  • the first item may be set to have a higher probability of winning.
  • the increase in the probability of winning the first item when the hidden item is registered is greater than the increase in the probability of winning the first item by the registration of the item except the hidden item.
  • the server in calculating a probability of winning a first item, the server first receives a registration input for an item (S30), and analyzes rating information of the first item (S45).
  • a rating is set for the item of the game.
  • the grade may be a numerical grade set to the same item, and the higher the numerical grade, the higher the effect of using the same item may be.
  • to "enhance" an item means to elevate the rating of the item.
  • the rating in the present invention may refer to the setting information that is not visible to users, classified in the game content on the basis of the effect of using various items, the transaction price.
  • weapon items may be listed according to the damage increase value, and the values may be graded by interval. Users can only check the damage boost value, the weapon's level may not be able to check.
  • the server After analyzing the rating information of the first item, the server performs a step (S46) for calculating the probability that the first item is won in inverse proportion to the analyzed first item's rating.
  • the probability of winning the first item when the items are combined is set in inverse proportion to the rank of the first item.
  • the server after performing a step S30 of receiving a registration input for an item, the server performs an item combination by a combination input of items, before using the user input for a probability rising item. Receiving the step (S47) can be performed.
  • the winning probability of the first item serves as the most important factor.
  • the user may provide content that may increase the probability of winning the first item, thereby facilitating use of the item combination service.
  • a probability rising item is provided to the user terminal, and a use input for the item is received through step S47.
  • the server extracts a probability increase value according to the type of probability increase item and applies the same to the winning probability calculation of the first item (S48).
  • the server may apply a probability increase value to the winning probability of the first item calculated according to the number of items registered, or apply the probability increase value as a variable when calculating the winning probability of the first item.
  • the server wins the item using the corrected winning probability, that is, the winning probability of the first item to which the probability rising value is applied, and then pays the item to the user (S51).
  • FIG 9 illustrates a flow for determining an item to be consumed according to an embodiment of the present invention.
  • the server first sets the first item and then determines the item necessary for the item combination as the item to be consumed.
  • the server may perform a step S29 of receiving a usage input for the slot control item from the user terminal.
  • the server may provide a slot control item service to give new fun of the item combination service.
  • the item to be consumed may be differently determined according to the type and grade of the first item.
  • the server selects an item to be consumed to be registered in each slot, and the item of a lower grade by a predetermined grade than the grade of the item to be consumed set according to the grade of the first item. May be set as an item to be consumed (S291).
  • the server may select an item to be consumed among items of grade 8 when selecting an item to be consumed.
  • the user terminal detects that the slot control item is used, the item to be consumed is selected from the items of the sixth grade instead of the eighth grade.
  • a sixth grade item is lower than an eighth grade item, it is relatively easy to obtain the user, and thus, a user may use a lower price item to acquire the first item.
  • FIGS. 1 to 9 are block diagrams of a user-selectable item combination service providing server according to an embodiment of the present invention. In the following description, portions overlapping with the description of FIGS. 1 to 9 will be omitted.
  • the user-selectable item combining service providing server 10 may include a first item setting unit 11, an item combining interface transmitting unit 12, a registration receiving unit 13, It is characterized in that it comprises an item winning control unit 14 and the item dispensing unit 15.
  • the first item setting unit 11 receives a selection input for any one of at least one item that can be won by the service from the user terminal 10 using the item combination service, and selects an item corresponding to the selection input.
  • the function of setting as the first item is performed.
  • it is connected to the item database 30, it is possible to transmit the information of the item that can be set as the first item in the user terminal to the user terminal 20.
  • the item combination interface transmitting unit 12 determines at least one item to be consumed when combining according to the information of the first item, and transmits an item combination interface, which is an interface for registering the determined item, to the user terminal 20. Do this.
  • the item combination interface transmitter 12 may perform the embodiments illustrated in FIGS. 2, 3, 4, and 9.
  • an item registration menu is generated in the item combination interface, and a registerable item that receives an item to be registered for each slot included in the item registration menu from the item database 30.
  • an interface including an item registration menu and information of the selected item may be generated as an item combination interface and transmitted to the user terminal 20.
  • a preset number of items may be set as a hidden item, and when the item combination interface is transmitted, an item registration menu and information of items to be consumed except the hidden item may be transmitted to the user terminal 20. have.
  • the item combination interface transmission unit 12 may receive a hidden item information inquiry input from the user terminal. In this case, after payment of the game money or cash from the user account, the item information may be transmitted to the user terminal 20. have.
  • the item combination interface transmitting unit 12 determines the item to be consumed according to the rating of the first item, A lower grade item may be determined as an item to be consumed.
  • the registration receiving unit 13 performs a function of receiving a registration input to the item combination interface for each item determined as an item to be consumed from the user terminal 20.
  • the item winning control unit 14 calculates a probability of winning the first item according to the number of items registered by the registration input, and selects one of the plurality of winable items using the probability of being calculated. Perform the function.
  • the item winning control unit 14 may perform the embodiments shown in FIGS. 5, 6, 7, and 8.
  • the probability of winning the first item may be calculated in proportion to the number of registered items, that is, the number of slots in which the item is analyzed as registered, or may be calculated to be inversely proportional to the rank of the first item.
  • a hidden item in the case of a hidden item, it may be set to increase the winning probability of the first item to a larger value than when registering an item that is not a hidden item at the time of registration.
  • the probability of winning the first item may be increased by applying the same.
  • the item dispensing unit 15 performs a function of registering the winning item in the user's own item database.
  • FIGS. 11 to 13 illustrate examples of screens displayed on a user terminal by an embodiment of the present invention.
  • portions overlapping with the description of FIGS. 1 to 10 will be omitted.
  • FIG. 11 illustrates an interface screen 100 for selecting a first item. While checking the information 101 of the first item, the user may select the first item to be obtained by using the scroll menu 102.
  • FIG. 12 illustrates an item combination interface screen 110.
  • a slot menu 111 including information of an item determined to be registered first may be displayed.
  • the slot 112 in which the item is registered the unregistered slot 113, and the hidden item slot 114 may be displayed.
  • a graph 118 displayed to change the probability of winning the first item may be displayed.
  • the hidden item view menu 115 is present on the item combination interface screen 110. Through this, the user can check the information of the item to be registered in the hidden item slot 114.
  • the probability rising item usage menu 116 is displayed. Through the probability increase item use menu 116, the user may use a probability rise item. In this case, the probability of winning the first item is increased by a certain number, and it may be confirmed through the graph 118.
  • the slot control item usage menu 117 may be displayed. This menu may be used before each item is displayed on the slot menu 111 or another item may be displayed on the slot menu 111 when used after the display.
  • the user may then select the combining menu 119 to check the item combination result.
  • FIG. 13 shows the combination result screen 120.
  • a user may check information of an item acquired by the user as a result of the combination.
  • the above-described method for providing a user-selectable item combination service may be executed by an application basically installed in a terminal (which may include a program included in a platform or an operating system, which is basically installed in the terminal). It may also be executed by an application (ie, a program) that the user directly installs on the terminal through an application providing server such as an application store server, an application, or a web server associated with the corresponding service.
  • an application that is, a program
  • a computer such as a terminal Can be recorded on the medium.
  • Such a program is recorded on a recording medium readable by a computer and executed by a computer so that the above functions can be executed.
  • the above-described program is encoded in a computer language such as C, C ++, JAVA, or machine language, which can be read by a computer processor (CPU). Code may be included.
  • Such code may include a function code associated with a function or the like that defines the above-described functions, and may include execution procedure-related control code necessary for a processor of the computer to execute the above-described functions according to a predetermined procedure.
  • the code may further include memory reference-related code for additional information or media required for a processor of the computer to execute the above-described functions at which location (address address) of the computer's internal or external memory. .
  • the code means that the processor of the computer is a communication module of the computer (eg, a wired and / or wireless communication module).
  • the communication code may further include communication related codes such as how to communicate with any other computer or server in the remote, and what information or media should be transmitted and received during communication.
  • codes and code segments associated therewith may be used in consideration of a system environment of a computer that reads a recording medium and executes the program. It may be easily inferred or changed by.
  • Examples of recording media that can be read by a computer recording a program as described above include, for example, a ROM, a RAM, a CD-ROM, a magnetic tape, a floppy disk, an optical media storage device, and the like.
  • a computer-readable recording medium having recorded a program as described above may be distributed to computer systems connected through a network so that computer-readable codes may be stored and executed in a distributed manner.
  • at least one of the plurality of distributed computers may execute some of the functions presented above, and transmit the result to at least one of the other distributed computers, and transmit the result.
  • the receiving computer may also perform some of the functions presented above, and provide the results to other distributed computers as well.
  • a computer-readable recording medium recording an application that is a program for executing a method for providing a user-selectable item combination service according to each embodiment of the present invention may be associated with an application store server, an application, or a corresponding service. It may be a storage medium (eg, a hard disk, etc.) included in an application provider server such as a web server or the application providing server itself.
  • an application provider server such as a web server or the application providing server itself.
  • the computer which can read the recording medium which recorded the application which is a program for executing the method for providing a user-selectable item combination service according to each embodiment of the present invention is not only a general PC such as a general desktop or a notebook but also a smart phone and a tablet PC. It may include mobile terminals, such as PDA (Personal Digital Assistants) and mobile communication terminal, as well as to be interpreted as all computing devices (Computing).
  • PDA Personal Digital Assistants
  • mobile communication terminal as well as to be interpreted as all computing devices (Computing).
  • a computer capable of reading a recording medium recording an application that is a program for executing a method for providing a user-selectable item combination service may be a smart phone, a tablet PC, a personal digital assistant (PDA), a mobile communication terminal, or the like.
  • the application may be downloaded from the application providing server to a general PC and installed on the mobile terminal through a synchronization program.

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  • Human Resources & Organizations (AREA)
  • Marketing (AREA)
  • Primary Health Care (AREA)
  • Strategic Management (AREA)
  • General Business, Economics & Management (AREA)
  • Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

L'invention concerne une technique pour empêcher le caractère aléatoire extrême d'un service de combinaison d'éléments et augmenter les attentes d'utilisateurs. Un procédé de fourniture d'un service de combinaison d'éléments d'un type de sélection d'utilisateur, selon un mode de réalisation de la présente invention, comprend les étapes consistant à : fournir, par un serveur, le service de combinaison d'éléments, qui est un service pour obtenir un nouvel élément par consommation d'au moins un élément, établir un élément qui correspond à une entrée de sélection en tant que premier élément, lorsque l'entrée de sélection de l'un d'au moins un élément qui peut être tiré au sort par le service de combinaison d'éléments est reçue à partir d'un terminal utilisateur ; déterminer au moins un élément à consommer selon des informations sur le premier élément ; recevoir, à partir du terminal utilisateur, une entrée d'enregistrement pour chacun des éléments qui sont déterminés ; et enregistrer l'élément, qui est tiré au sort à partir des éléments qui peuvent être tirés au sort, dans une base de données d'éléments possédés par un utilisateur selon une probabilité de tirage au sort, qui est calculée pour chacun de la pluralité d'éléments comprenant le premier élément qui peut être tiré au sort, lorsque l'entrée d'enregistrement des éléments qui sont déterminés est reçue.
PCT/KR2012/011155 2012-03-09 2012-12-20 Procédé et serveur de fourniture d'un service de combinaison d'éléments d'un type de sélection d'utilisateur WO2013133511A1 (fr)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
KR10-2012-0024719 2012-03-09
KR1020120024719A KR101282978B1 (ko) 2012-03-09 2012-03-09 사용자 선택형 아이템 조합 서비스 제공 방법 및 서버

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WO2013133511A1 true WO2013133511A1 (fr) 2013-09-12

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KR101701127B1 (ko) 2015-05-06 2017-02-01 주식회사 엔씨소프트 스킨 조합에 따른 효과 부여 방법 및 시스템

Citations (3)

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KR20050074878A (ko) * 2004-02-28 2005-07-19 엔에이치엔(주) 온라인 게임 방법 및 온라인 게임 시스템
JP2007111319A (ja) * 2005-10-21 2007-05-10 Sony Computer Entertainment Inc ゲーム制御方法、プログラム、及びゲーム装置
KR20110027550A (ko) * 2010-07-22 2011-03-16 주식회사 레드덕 온라인 캡슐 추첨 시스템 및 그 방법

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JP2005287771A (ja) 2004-03-31 2005-10-20 Namco Ltd ゲーム装置、ゲーム処理方法およびゲーム処理プログラム

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JP2007111319A (ja) * 2005-10-21 2007-05-10 Sony Computer Entertainment Inc ゲーム制御方法、プログラム、及びゲーム装置
KR20110027550A (ko) * 2010-07-22 2011-03-16 주식회사 레드덕 온라인 캡슐 추첨 시스템 및 그 방법

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