WO2013100399A1 - Procédé et appareil de gestion d'une simulation de jeu - Google Patents
Procédé et appareil de gestion d'une simulation de jeu Download PDFInfo
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- WO2013100399A1 WO2013100399A1 PCT/KR2012/010129 KR2012010129W WO2013100399A1 WO 2013100399 A1 WO2013100399 A1 WO 2013100399A1 KR 2012010129 W KR2012010129 W KR 2012010129W WO 2013100399 A1 WO2013100399 A1 WO 2013100399A1
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- Prior art keywords
- game
- simulation
- user
- item
- team
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- 238000004088 simulation Methods 0.000 title claims abstract description 220
- 238000000034 method Methods 0.000 title claims abstract description 113
- 238000013473 artificial intelligence Methods 0.000 claims abstract description 54
- 238000007726 management method Methods 0.000 claims description 54
- 238000000605 extraction Methods 0.000 claims description 5
- 230000006870 function Effects 0.000 description 13
- 238000010586 diagram Methods 0.000 description 8
- 238000004891 communication Methods 0.000 description 7
- 238000004590 computer program Methods 0.000 description 4
- 238000005516 engineering process Methods 0.000 description 4
- 230000008859 change Effects 0.000 description 2
- 238000011161 development Methods 0.000 description 2
- 230000000694 effects Effects 0.000 description 2
- 238000010295 mobile communication Methods 0.000 description 2
- 230000003287 optical effect Effects 0.000 description 2
- 241000169170 Boreogadus saida Species 0.000 description 1
- 230000005540 biological transmission Effects 0.000 description 1
- 230000002860 competitive effect Effects 0.000 description 1
- 238000010227 cup method (microbiological evaluation) Methods 0.000 description 1
- 238000007654 immersion Methods 0.000 description 1
- 239000000203 mixture Substances 0.000 description 1
- 238000012986 modification Methods 0.000 description 1
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- 230000002250 progressing effect Effects 0.000 description 1
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q50/00—Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
- G06Q50/10—Services
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/69—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8052—Ball team management
Definitions
- the present invention relates to a game simulation management method and management apparatus, and more particularly, to a game simulation management method and management apparatus that enables the user to effectively manage the game progress method and simulation results by the method of inputting and selecting items. will be.
- the user can feel the stress in the real world in the virtual world, and have fun.
- various kinds of items that can be used in the game content are provided in order to facilitate users' use of the game and to be differentiated from other users in using the game.
- the present invention is to provide a game simulation management method and apparatus that can effectively manage the game progress method and simulation results in a manner that the user selects and inputs items.
- the game simulation management method in the online sports game, between the team operated by the user and the plurality of teams operated by the artificial intelligence of the game server, the odds determination method and tournament A game included in a predetermined game mode that covers the winning team through at least one game played according to any one of the methods, wherein the artificial intelligence of the server simulates a game result of playing the user's team on behalf of the user.
- the step of simulating the game at least
- the step of providing to the user terminal and provides the simulation results for the at least one game to the user terminal together.
- the winner is at least one game of the tournament system, the winner of the final.
- the winning team is the team having the highest win rate among all the teams included in the predetermined game mode when all of the at least one game is completed.
- the game simulation management method is an online sports game, at least one game played between a team operated by the user and a plurality of teams operated by the artificial intelligence of the game server
- the user inputs a selection input for a simulation item, which is an item that allows the artificial intelligence of the server to simulate a game result of playing the user's team on behalf of the user, for a game included in a preset game mode that covers the winning team through the user.
- the determining of the matching may include canceling the simulation of the game when the game mode corresponding to the selected input item is different from the preset game mode.
- a message informing that the simulation is impossible is transmitted to the user terminal.
- the step of simulating a game simulates a game after a game already played by a user, and the step of simulating the game simulates at least one game.
- the step of simulating a game simulates the at least one game simultaneously or sequentially.
- the step of providing to the user terminal and provides the simulation results for the at least one game to the user terminal together.
- the predetermined game mode is determined according to a method of determining a winning team of the game.
- the predetermined game mode is any one of a winning rate determination method and a tournament method.
- the winning team is a winner of a final game among at least one game of the tournament system, and the winning team is one of all teams of the winning percentage determination method when all of the at least one game is completed. , The team with the highest odds.
- different simulation items correspond to each of the preset game modes.
- the present invention is played in accordance with any one of the odds determination method and the tournament method between the team operated by the user and the plurality of teams operated by the artificial intelligence of the game server in an online sports game.
- a selection input for a simulation item which is an item that allows the artificial intelligence of the server to simulate a game result of playing a user's team on behalf of the user, for a game included in a preset game mode that covers the winning team through at least one game.
- An item receiving unit which receives the information from the user terminal;
- a game mode extracting unit extracting the predetermined game mode from an item for which an input signal is received from the item receiving unit;
- a game simulation unit for playing a game between any one of a team operated by the user and a plurality of teams operated by the artificial intelligence according to the progress mode of the game extracted by the game mode extraction unit;
- a simulation result providing unit for providing a simulation result to the user terminal of the game simulation unit.
- the simulation unit simulates at least one game
- the simulation result providing unit provides a simulation result for the at least one game together with the user terminal.
- the winning team is the winning team of the final game among the at least one game included in the tournament-type game mode.
- the winning team is the team having the highest win rate among all the teams included in the winning mode determining game mode when all of the at least one game is completed.
- the present invention provides a predetermined game mode for selecting a winning team through at least one game played between a team operated by a user and a plurality of teams operated by an artificial intelligence of a game server.
- An item receiver configured to receive an included game from a user terminal with a selection input for a simulation item, which is an item that allows an artificial intelligence of the server to simulate a game result of playing a team of a user on behalf of the user;
- An item matching determination unit determining whether a game mode corresponding to the selected input item, included in the selected input item information, matches the preset game mode; If a game mode corresponding to the selected input item matches the preset game mode, a game between one of a team operated by the user and a plurality of teams operated by the artificial intelligence according to the matched game mode is played.
- a game simulation unit for simulating;
- a simulation result providing unit for providing a simulation result to the user terminal of the game simulation unit.
- the simulation unit does not perform the simulation.
- the management apparatus determines that the game mode corresponding to the selected input item does not match the preset game mode, and the simulation unit does not perform the simulation unit.
- the display unit may further include a display unit displaying a message indicating that the simulation is impossible.
- the simulation unit simulates a game after a game already played by the user.
- the preset game mode is determined according to a user's selection input.
- the simulation unit simulates at least one game and simultaneously or sequentially simulates the at least one game.
- the simulation result providing unit provides a simulation result for the at least one game to the user terminal together, and the game mode is determined according to a method of determining a final winning team.
- the game mode is a winning rate determining method or a tournament type
- the winning team is the winning rate among all the teams included in the winning rate determining game mode when all of the at least one game is completed. It is the highest team.
- the championship team may be the championship team of the final game among the at least one game included in the tournament-type game mode.
- the present invention also relates to a winning team in an online sports game through at least one game played according to any one of a winning rate determination method and a tournament method between a team operated by a user and a plurality of teams operated by an AI of a game server.
- Receiving a selection input for a simulation item which is an item that allows the artificial intelligence of the server to simulate a game result of playing a team of a user on behalf of the user, for a game included in a predetermined game mode that is hidden; Simulating a game between any one of a team operated by the user and a plurality of teams operated by the artificial intelligence according to the preset game mode; And providing the simulated game result to a user terminal.
- the computer-readable recording medium having recorded thereon program instructions for implementing the game simulation management method, comprising: a.
- a game included in a preset game mode that selects a winning team through at least one game played between a team operated by a user and a plurality of teams operated by an artificial intelligence of a game server.
- a selection input for a simulation item which is an item that causes the artificial intelligence of the server to simulate a game result of playing a team of the user on behalf of the user; Determining whether a game mode corresponding to the selected input item included in the selected input item information matches the preset game mode; If a game mode corresponding to the selected input item matches the preset game mode, a game between one of a team operated by the user and a plurality of teams operated by the artificial intelligence according to the matched game mode is played. Simulating; And providing the simulated game result to a user terminal.
- the computer-readable recording medium having recorded thereon program instructions for implementing a game simulation management method comprising: a.
- an item capable of obtaining a simulation result is configured differently according to a game progression method. That is, the present invention allows the user to obtain the simulation result according to the game method that he proceeds through the technology configuration that can effectively manage the game progress method and the simulation result in a manner in which the user selects and inputs an item, You can increase your immersion and interest in the game.
- FIG. 1 is a flowchart of a game simulation management method according to an embodiment of the present invention.
- FIGS 2 to 4 are diagrams showing an example of the use of the simulation item according to an embodiment of the present invention.
- 5 and 6 are diagrams showing simulation results according to the game modes of the winning rate determination method and the tournament method, respectively.
- FIG. 7 is a flowchart of a simulation management method according to an embodiment of the present invention.
- FIG. 8 is a block diagram of a game simulation management apparatus according to an embodiment of the present invention.
- FIG. 9 is a block diagram of a game simulation management apparatus according to an embodiment of the present invention.
- the game simulation management method in the online sports game, between the team operated by the user and the plurality of teams operated by the artificial intelligence of the game server, the odds determination method and tournament A game included in a predetermined game mode that covers the winning team through at least one game played according to any one of the methods, wherein the artificial intelligence of the server simulates a game result of playing the user's team on behalf of the user.
- the step of simulating the game at least
- the step of providing to the user terminal and provides the simulation results for the at least one game to the user terminal together.
- the winner is at least one game of the tournament system, the winner of the final.
- the winning team is the team having the highest win rate among all the teams included in the predetermined game mode when all of the at least one game is completed.
- the game simulation management method is an online sports game, at least one game played between a team operated by the user and a plurality of teams operated by the artificial intelligence of the game server
- the user inputs a selection input for a simulation item, which is an item that allows the artificial intelligence of the server to simulate a game result of playing the user's team on behalf of the user, for a game included in a preset game mode that covers the winning team through the user.
- the determining of the matching may include canceling the simulation of the game when the game mode corresponding to the selected input item is different from the preset game mode.
- a message informing that the simulation is impossible is transmitted to the user terminal.
- the step of simulating a game simulates a game after a game already played by a user, and the step of simulating the game simulates at least one game.
- the step of simulating a game simulates the at least one game simultaneously or sequentially.
- the step of providing to the user terminal and provides the simulation results for the at least one game to the user terminal together.
- the predetermined game mode is determined according to a method of determining a winning team of the game.
- the predetermined game mode is any one of a winning rate determination method and a tournament method.
- the winning team is a winner of a final game among at least one game of the tournament system, and the winning team is one of all teams of the winning percentage determination method when all of the at least one game is completed. , The team with the highest odds.
- different simulation items correspond to each of the preset game modes.
- the present invention is played in accordance with any one of the odds determination method and the tournament method between the team operated by the user and the plurality of teams operated by the artificial intelligence of the game server in an online sports game.
- a selection input for a simulation item which is an item that allows the artificial intelligence of the server to simulate a game result of playing a user's team on behalf of the user, for a game included in a preset game mode that covers the winning team through at least one game.
- An item receiving unit which receives the information from the user terminal;
- a game mode extracting unit extracting the predetermined game mode from an item for which an input signal is received from the item receiving unit;
- a game simulation unit for playing a game between any one of a team operated by the user and a plurality of teams operated by the artificial intelligence according to the progress mode of the game extracted by the game mode extraction unit;
- a simulation result providing unit for providing a simulation result to the user terminal of the game simulation unit.
- the simulation unit simulates at least one game
- the simulation result providing unit provides a simulation result for the at least one game together with the user terminal.
- the winning team is the winning team of the final game among the at least one game included in the tournament-type game mode.
- the winning team is the team having the highest win rate among all the teams included in the winning mode determining game mode when all of the at least one game is completed.
- the present invention provides a predetermined game mode for selecting a winning team through at least one game played between a team operated by a user and a plurality of teams operated by an artificial intelligence of a game server.
- An item receiver configured to receive an included game from a user terminal with a selection input for a simulation item, which is an item that allows an artificial intelligence of the server to simulate a game result of playing a team of a user on behalf of the user;
- An item matching determination unit determining whether a game mode corresponding to the selected input item, included in the selected input item information, matches the preset game mode; If a game mode corresponding to the selected input item matches the preset game mode, a game between one of a team operated by the user and a plurality of teams operated by the artificial intelligence according to the matched game mode is played.
- a game simulation unit for simulating;
- a simulation result providing unit for providing a simulation result to the user terminal of the game simulation unit.
- the simulation unit does not perform the simulation.
- the management apparatus determines that the game mode corresponding to the selected input item does not match the preset game mode, and the simulation unit does not perform the simulation unit.
- the display unit may further include a display unit displaying a message indicating that the simulation is impossible.
- the simulation unit simulates a game after a game already played by the user.
- the preset game mode is determined according to a user's selection input.
- the simulation unit simulates at least one game and simultaneously or sequentially simulates the at least one game.
- the simulation result providing unit provides a simulation result for the at least one game to the user terminal together, and the game mode is determined according to a method of determining a final winning team.
- the game mode is a winning rate determining method or a tournament type
- the winning team is the winning rate among all the teams included in the winning rate determining game mode when all of the at least one game is completed. It is the highest team.
- the championship team may be the championship team of the final game among the at least one game included in the tournament-type game mode.
- the present invention also relates to a winning team in an online sports game through at least one game played according to any one of a winning rate determination method and a tournament method between a team operated by a user and a plurality of teams operated by an AI of a game server.
- Receiving a selection input for a simulation item which is an item that allows the artificial intelligence of the server to simulate a game result of playing a team of a user on behalf of the user, for a game included in a predetermined game mode that is hidden; Simulating a game between any one of a team operated by the user and a plurality of teams operated by the artificial intelligence according to the preset game mode; And providing the simulated game result to a user terminal.
- the computer-readable recording medium having recorded thereon program instructions for implementing the game simulation management method, comprising: a.
- a game included in a preset game mode that selects a winning team through at least one game played between a team operated by a user and a plurality of teams operated by an artificial intelligence of a game server.
- a selection input for a simulation item which is an item that causes the artificial intelligence of the server to simulate a game result of playing a team of the user on behalf of the user; Determining whether a game mode corresponding to the selected input item included in the selected input item information matches the preset game mode; If a game mode corresponding to the selected input item matches the preset game mode, a game between one of a team operated by the user and a plurality of teams operated by the artificial intelligence according to the matched game mode is played. Simulating; And providing the simulated game result to a user terminal.
- the computer-readable recording medium having recorded thereon program instructions for implementing a game simulation management method comprising: a.
- “communication”, “communication network” and “network” may be used as the same meaning.
- the three terms refer to wired and wireless local and wide area data transmission and reception networks capable of transmitting and receiving files between a user terminal, a terminal of other users, and a download server.
- game server means a server computer to which users access to use game contents.
- a plurality of game programs may be operated in one game server.
- the game server may be connected to a server that performs middleware or payment processing for the database, the description thereof will be omitted in the present invention.
- the online sports game means game contents of a sports item that can be used by users by accessing the above-mentioned game server.
- it means a content that a plurality of users in the game can be connected at the same time to enjoy sports competition.
- various types of items may be purchased to facilitate the progress of the game on the game.
- the item means all data that can help the progress of the game and can generally be understood as an item in the game.
- an item that can change the experience value of the character appearing in the game or change the appearance of the character may correspond to the item in the present invention.
- an item according to the present invention has a function of simulating a virtual game result between a team to which it belongs and a team operated by a virtual server, or a team operated by a virtual server by a user inputting the selected item. It can be displayed as part of the menu.
- the item may be permanent or limited in terms of the use effect.
- the same item but different in usage period means the same item in the present invention.
- an item called "A” that raises a character's stats for one week and an item "A1" that raises two weeks may be recognized as another item in the item's database, but will be recognized as the same item.
- the simulation items are displayed as different items according to the game progression method. For example, the item for which the simulation is conducted in the tournament manner and the item for which the simulation is performed in the league manner are displayed on the user terminal as different items.
- the usage period may be set by the administrator as a restriction in using the item by the user.
- the user may renew the usage period of the item or remove it without using it.
- the usage period may be actual time or time on the game, but in the case of a sports game, it may be a fixed number of games. For example, an item for which the use period is set to 10 games is expired when the user uses the item when playing 10 games in the sports game.
- the usage period of the item may include the number of uses.
- extending the usage period means extending the actual time, the time in the game, the number of games, the number of times of use, and the like, wherein the extended usage period is set by the administrator for at least one kind of period. May be selected and extended, or a predetermined period of time may be extended at the time of extension.
- the "game mode” refers to a game progression method, i.e., a method of covering a final winner between a team operated by a user and a team operated by a game server.
- a game progression method i.e., a method of covering a final winner between a team operated by a user and a team operated by a game server.
- a plurality of teams each play a plurality of games, and there is a winning method for determining the final winner according to the winning rate, and a tournament method in which the winning team advances to the next game after the game play.
- the winning rate determination method and the tournament method may be mixed, for example, in the preliminary match, the winning method may be determined, and in the final game, the tournament mode may also be used.
- the present invention configures a separate item corresponding to each of the "game modes", and performs simulation according to the progressing game mode according to a user input of the item.
- FIG. 1 is a flowchart of a game simulation management method according to an embodiment of the present invention.
- a selection input for a simulation item which is an item that simulates a game result, is received from a user terminal in an online sports game.
- the simulation is the result of a game between a team operated by the user and a plurality of teams operated by the AI of the game server.
- the game result proceeds according to a game mode according to any one of a winning rate determination method and a tournament method. Therefore, in the present invention, the simulation item is configured differently according to each game mode, and the tournament-type simulation item and the winning-number determination method simulation item are displayed as separate items on the user terminal.
- a step of simulating a game between any one of a team operated by the user and a plurality of teams operated by the artificial intelligence is performed (S120).
- the simulation simulates the results for at least one or more games simultaneously or sequentially. That is, in the league method, after extracting a plurality of game results in which each of the plurality of teams played against different opponent teams, the winning team may be shown to the user according to the winning rate. In contrast, in the tournament method, a combination of a plurality of teams is formed first, and then, each team's confrontation is sequentially simulated.
- the simulation items according to the present invention correspond to different game modes, and the simulation results provided to the user terminal according to each game mode may be slightly different.
- FIGS 2 to 4 are diagrams showing an example of the use of the simulation item according to an embodiment of the present invention.
- a user terminal 210 and a game server 220 networked to the user terminal are disclosed.
- the game server 220 provides online sports game contents to a user terminal, and executes the game contents according to a user manipulation at the user terminal.
- simulation items 241 and 242 are displayed on the user terminal.
- simulation items 241 and 242 for a tournament-type game mode and a winning rate determination method are displayed, respectively.
- the tournament method is a method in which the winning team is determined in a relatively short time.
- the simulation item 241 for the game mode of the tournament method is represented as an item (xx cup simulation) indicating the winning team of a specific cup.
- the winning rate determination method is a method in which the winning team is determined over a relatively long time, for example, a league method in soccer, which corresponds to the league item 242 in FIG. 2.
- the user selects a “xx cup simulation” item 241 which is a tournament-type game simulation item among the displayed items.
- the game server 220 receiving the selection signal performs a game simulation in a tournament manner. Thereafter, the game server 220 provides the simulation result to the user terminal 210, so that the user can check the winning team for the particular cup and its ranking (see FIG. 4).
- the winning team according to the simulation is determined differently in the tournament method and the odds determination method.
- the championship team may be the championship team of the final game in at least one game of the tournament system (tournament system).
- the winning team when all of the at least one game is completed, the winning team may be a team having the highest win rate among all the teams included in the preset game mode.
- the simulation result provided to the user terminal 230 is a game win or lose result for at least one or more games, where the game win or lose result may be displayed differently according to the game mode.
- 5 and 6 are diagrams showing simulation results according to the game modes of the winning rate determination method and the tournament method, respectively.
- the winning rate information may be provided for each ranking team (x win x lose, win rate 61%).
- a game win / loss record for each round of the winning team may be provided to the user terminal and displayed.
- Another embodiment of the present invention provides a simulation management method in which a simulation is selectively performed according to a game mode played by a user and a game mode of an actually input simulation item.
- FIG. 7 is a flowchart of a simulation management method according to an embodiment of the present invention.
- the game server receives a selection input for a simulation item from a user terminal (S210).
- the simulation is performed in the online sports game, a game included in a predetermined game mode that covers the winning team through at least one game played between a team operated by the user and a plurality of teams operated by the AI of the game server.
- a game included in a predetermined game mode that covers the winning team through at least one game played between a team operated by the user and a plurality of teams operated by the AI of the game server.
- the game mode corresponds to the method of covering the winning team.
- the “preset game mode” is a game mode determined by selecting and inputting a game mode that the user plays in advance. Before game play, the user selects one of a tournament method and a league method from a selection menu. Game mode can be set in advance.
- step S220 it is determined whether a game mode corresponding to the selection input item included in the selection input item information matches the preset game mode (S220). That is, in step S220, it is determined whether the game mode of the game played by the user and the game mode of the item are the same, and whether or not the simulation proceeds is determined according to the determination result.
- the game mode corresponding to the selected input item matches the preset game mode according to the determination result in step S220, the team operated by the user and the artificial intelligence operating according to the matched game mode are operated.
- the game between any one of the plurality of teams is simulated (S230) and the result is displayed on the user terminal (S260).
- the simulation item is in a league game mode as shown in FIG. 2 or the like, and the game that the user plays next belongs to the same league method, the simulation proceeds. However, if the simulation item is a cup method, and the game played by the user belongs to the league method, the simulation step is minimized and no further progresses (S240).
- the game server transmits a message indicating that the simulation is impossible to the user terminal (S250).
- the user can recognize that the game mode of the currently playing game is different from that of the simulation item.
- the message may further include information about which game mode simulation should be performed as well as information that current simulation is not possible.
- the game to be the simulation target is a game after a game already played by the user among a plurality of games. For example, if a user has actually played a game of 16 rounds out of a total of 50 rounds of games, the game simulated starts from the 17th round.
- the range of the simulated game varies according to the level of the simulation item. For example, in the case of level 1, only a total of 5 games can be simulated after a game that the user has already played. The five games may be continuous or discontinuous depending on user selection.
- the number and time of games simulated gradually increase. This allows the user to intentionally avoid a game with a weak team if the team he manages is strong, thereby increasing user interest in the game.
- the “preset game mode” is a game mode determined by selecting and inputting a game mode that the user plays in advance. Before game play, the user selects one of a tournament method and a league method from a selection menu. You can set the game mode in advance.
- the simulation simulates the results for at least one or more games simultaneously or sequentially. That is, in the league method, after extracting a plurality of game results in which each of the plurality of teams played against different opponent teams, the winning team may be shown to the user according to the winning rate. In contrast, in the tournament method, a combination of a plurality of teams is formed first, and then, each team's confrontation is sequentially simulated.
- the simulation items according to the present invention correspond to different game modes, and the simulation results provided to the user terminal according to each game mode may be different.
- a management device that can manage game simulation in an online sports game.
- FIG. 8 is a block diagram of a game simulation management apparatus according to an embodiment of the present invention.
- the management device may be one of a winning rate determining method and a tournament method between a team operated by a user and a plurality of teams operated by an artificial intelligence of a game server. Simulate a game included in a predetermined game mode that covers a winning team through at least one game played according to one, wherein the artificial intelligence of the server simulates a game result of playing a user's team on behalf of the user.
- An item receiving unit 310 for receiving a selection input for the item from the user terminal.
- the item receiver 310 is provided in a game server connected to a user terminal through a network, and the item receiver 310 receives a user selection input signal of a simulation item displayed on the user terminal.
- Game simulation management apparatus includes a game mode extraction unit 320 for extracting a game mode from the simulation item received an input signal from the item receiving unit 310.
- the game mode relates to a method of determining the winner of the game, and the game mode is determined according to the tournament or the odds determination method or a mixture thereof.
- the management device is a game simulation unit 330 to play a game between any one of a team operated by the user and a plurality of teams operated by the artificial intelligence according to the game progress mode extracted by the game mode extraction unit 320 Include.
- the game simulation unit 330 simulates a game that proceeds from the next rather than a game played by the user, and the game simulation proceeds according to the game mode of the selected item.
- the simulation is conducted in such a way that the victorious team advances to the next game as in the tournament.
- the odds determination method all teams in the league play with each other and then calculate the odds. This is going on.
- the game simulation unit 330 of the management apparatus according to the present invention simulates at least one game simultaneously or sequentially, and the result is provided to the user terminal by the following simulation result providing unit.
- the winning team becomes the winning team of the final game among the at least one game included in the game mode.
- the winning team becomes the team having the highest win rate among all the teams included in the winning rate determining game mode when all of the at least one game is completed.
- the game simulation management apparatus includes a simulation result providing unit 340 for providing a simulation result by the game simulation unit 330 to the user terminal as described above.
- the simulation result display method also varies depending on the game mode, as shown in FIGS. 5 and 6.
- the game simulation management apparatus compares the game mode of the item selected and input by the user with the game mode of the game played by the actual user, and proceeds with the simulation in the same game mode. If not, provide a technique that does not proceed with the simulation.
- FIG. 9 is a block diagram of a game simulation management apparatus according to an embodiment of the present invention.
- the management device may be configured in a preset game mode that covers a winning team through at least one game played between a team operated by a user and a plurality of teams operated by an artificial intelligence of a game server.
- the included game includes an item receiving unit 410 for receiving a selection input for a simulation item, which is an item that allows the artificial intelligence of the server to simulate a game result of playing a team of a user on behalf of the user. .
- the item receiver 410 receives a user selection input signal of a simulation item displayed on the user terminal.
- the game simulation management apparatus comprises an item matching determination unit 420 that determines whether a game mode corresponding to the selected input item included in the selected input item information matches the predetermined game mode.
- the item matching determination unit 420 is a game mode of the game currently played by the user, that is, the preset game mode and the game mode of the item previously selected by the user in the game settings Determine if it matches. For example, when a user selects a league simulation item during a tournament game, the preset game mode (tournament) and the game mode (league) of the simulation item selected by the user do not match each other. On the contrary, when the user selects a tournament simulation item, the preset game mode (tournament) and the game mode (tournament) of the simulation item selected by the user are matched with each other.
- the management device When the item matching determination unit 420 determines that the game mode corresponding to the selected input item matches the predetermined game mode, the management device according to the present invention operates the user according to the matched game mode. And a game simulation unit 430 for simulating a game between any one of a team and a plurality of teams operated by the artificial intelligence. On the contrary, if the item matching determination unit 420 determines that the game mode corresponding to the selected input item does not match the preset game mode, the simulation unit 430 does not perform the simulation.
- the game simulation unit 430 simulates a game that proceeds from the next instead of the game that the user has previously played, and the game simulation proceeds according to the game mode of the selected item.
- the simulation is conducted in such a way that the victorious team advances to the next game as in the tournament.
- the odds determination method all teams in the league play with each other and then calculate the odds. This is going on.
- the game simulation unit 430 of the management apparatus according to the present invention simulates at least one game simultaneously or sequentially, and the result is provided to the user terminal by the following simulation result providing unit 440.
- the management apparatus includes a simulation result providing unit 450 for providing a simulation result of the game simulation unit 440 to the user terminal.
- the management device determines that the game mode corresponding to the item selected by the item matching determination unit 420 does not match the predetermined game mode, the simulation unit 430 Since the controller does not perform the simulation unit, the display unit 450 further displays a message indicating that the simulation is impossible on the user terminal. Furthermore, the display unit may further display a message on the user terminal informing which mode of the item should be selected to enable simulation. For example, when a user selects a simulation item of a league mode among the tournament-type game modes, or vice versa, when a user selects a simulation item of a tournament mode among the league game modes, the simulation by the simulation unit does not proceed.
- the display unit 450 included in the management apparatus according to the present invention sends a message indicating that the simulation is impossible to the user terminal to display the message.
- the game simulation management method according to the embodiment of the present invention described above may be executed by an application (which may include a program included in a platform or an operating system, etc., which is basically installed in the terminal),
- the user may be executed by an application (ie, a program) installed directly on the terminal through an application providing server such as an application store server, an application, or a web server related to the corresponding service.
- an application ie, a program
- the method for controlling the item usage period according to the embodiment of the present invention described above is implemented as an application (that is, a program) that is basically installed in a terminal or directly installed by a user, and is applied to a computer-readable recording medium such as a terminal. Can be recorded.
- Such a program is recorded on a recording medium readable by a computer and executed by a computer so that the above functions can be executed.
- the above-described program may be coded in a computer language such as C, C ++, JAVA, or machine language, which can be read by a computer processor (CPU). Code) may be included.
- Such code may include a function code associated with a function or the like that defines the above-described functions, and may include execution procedure-related control code necessary for a processor of the computer to execute the above-described functions according to a predetermined procedure.
- the code may further include memory reference-related code for additional information or media required for a processor of the computer to execute the above-described functions at which location (address address) of the computer's internal or external memory. .
- the code means that the processor of the computer is a communication module of the computer (eg, a wired and / or wireless communication module).
- the communication code may further include communication related codes such as how to communicate with any other computer or server in the remote, and what information or media should be transmitted and received during communication.
- codes and code segments associated therewith may be used in consideration of a system environment of a computer that reads a recording medium and executes the program. It may be easily inferred or changed by.
- Examples of recording media that can be read by a computer recording a program as described above include, for example, a ROM, a RAM, a CD-ROM, a magnetic tape, a floppy disk, an optical media storage device, and the like.
- a computer-readable recording medium having recorded a program as described above may be distributed to computer systems connected through a network so that computer-readable codes may be stored and executed in a distributed manner.
- at least one of the plurality of distributed computers may execute some of the functions presented above, and transmit the result to at least one of the other distributed computers, and transmit the result.
- the receiving computer may also perform some of the functions presented above, and provide the results to other distributed computers as well.
- the computer-readable recording medium recording the application which is a program for executing the game simulation management method according to each embodiment of the present invention, may be an application store server, an application or a web server associated with a corresponding service. It may be a storage medium (for example, a hard disk) included in the application provider server of the application server or the application providing server itself.
- the computer which can read the recording medium which recorded the application which is a program for implementing the game simulation management method which concerns on each embodiment of this invention is not only general PCs, such as a desktop or a notebook, but smart phones, tablet PCs, PDAs ( It may include mobile terminals such as Personal Digital Assistants) and mobile communication terminals, as well as to be interpreted as all computing devices.
- a computer capable of reading a recording medium recording an application which is a program for executing a game simulation management method according to an embodiment of the present invention is a mobile terminal such as a smart phone, a tablet PC, a personal digital assistant (PDA) and a mobile communication terminal.
- the application may be downloaded from the application providing server to a general PC and installed on the mobile terminal through a synchronization program.
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Abstract
La présente invention concerne un procédé et un appareil de gestion d'une simulation de jeu. D'après la présente invention, le procédé de gestion de la simulation d'un jeu de sport en ligne comprend les étapes consistant à : recevoir d'un terminal d'utilisateur une entrée de sélection d'un élément de simulation, autrement dit un élément permettant de simuler un résultat d'une rencontre entre une équipe gérée par un utilisateur et une équipe gérée par une intelligence artificielle plutôt que par l'utilisateur, le jeu étant associé à un mode de jeu prédéfini qui détermine une équipe gagnante, par au moins une rencontre achevée, en fonction d'un procédé de détermination d'un pourcentage gagnant ou d'un procédé de tournoi entre une pluralité d'équipes gérées par l'utilisateur et une pluralité d'équipes gérées par l'intelligence artificielle d'un serveur de jeu ; simuler une rencontre entre une équipe gérée par l'utilisateur et une équipe parmi une pluralité d'équipes gérées par l'intelligence artificielle en fonction du mode de jeu prédéfini ; et transmettre un résultat de la rencontre simulée à un terminal d'utilisateur.
Applications Claiming Priority (2)
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KR10-2011-0145915 | 2011-12-29 | ||
KR1020110145915A KR101285743B1 (ko) | 2011-12-29 | 2011-12-29 | 게임 시뮬레이션 관리 방법 및 관리 장치 |
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WO2013100399A1 true WO2013100399A1 (fr) | 2013-07-04 |
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PCT/KR2012/010129 WO2013100399A1 (fr) | 2011-12-29 | 2012-11-28 | Procédé et appareil de gestion d'une simulation de jeu |
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KR (1) | KR101285743B1 (fr) |
WO (1) | WO2013100399A1 (fr) |
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KR102537278B1 (ko) * | 2015-11-02 | 2023-05-25 | 주식회사 넥슨코리아 | 게임에서 적응적 인공지능을 갖는 인공캐릭터를 제공하는 방법 및 장치 |
Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
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JP2006110203A (ja) * | 2004-10-15 | 2006-04-27 | Nintendo Co Ltd | ゲームプログラムおよびゲーム装置 |
KR20070020843A (ko) * | 2005-08-17 | 2007-02-22 | (주) 시선커뮤니티 | 논플레이어블캐릭터 제어방법 |
KR20080039867A (ko) * | 2008-04-22 | 2008-05-07 | 엔에이치엔(주) | 온라인 토너먼트 게임 개최 시스템 및 그 개최방법, 및랭킹 결정 시스템 및 그 랭킹 결정방법 |
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2011
- 2011-12-29 KR KR1020110145915A patent/KR101285743B1/ko active IP Right Grant
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JP2006110203A (ja) * | 2004-10-15 | 2006-04-27 | Nintendo Co Ltd | ゲームプログラムおよびゲーム装置 |
KR20070020843A (ko) * | 2005-08-17 | 2007-02-22 | (주) 시선커뮤니티 | 논플레이어블캐릭터 제어방법 |
KR20080039867A (ko) * | 2008-04-22 | 2008-05-07 | 엔에이치엔(주) | 온라인 토너먼트 게임 개최 시스템 및 그 개최방법, 및랭킹 결정 시스템 및 그 랭킹 결정방법 |
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KR20130089706A (ko) | 2013-08-13 |
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