WO2013085221A1 - Procédé et service permettant de fournir un article pour des points gagnants - Google Patents

Procédé et service permettant de fournir un article pour des points gagnants Download PDF

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Publication number
WO2013085221A1
WO2013085221A1 PCT/KR2012/010201 KR2012010201W WO2013085221A1 WO 2013085221 A1 WO2013085221 A1 WO 2013085221A1 KR 2012010201 W KR2012010201 W KR 2012010201W WO 2013085221 A1 WO2013085221 A1 WO 2013085221A1
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WO
WIPO (PCT)
Prior art keywords
player
item
user terminal
victory
user
Prior art date
Application number
PCT/KR2012/010201
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English (en)
Korean (ko)
Inventor
김정훈
최선화
Original Assignee
(주)네오위즈게임즈
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
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Priority claimed from KR1020110145907A external-priority patent/KR101181088B1/ko
Application filed by (주)네오위즈게임즈 filed Critical (주)네오위즈게임즈
Publication of WO2013085221A1 publication Critical patent/WO2013085221A1/fr

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/46Computing the game score
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/69Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/533Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/58Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/308Details of the user interface
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/57Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/61Score computation

Definitions

  • the present invention relates to a technology for providing a method for registering an item for a victory point purchased through a victory point provided only when the game wins on an online game, and a method for providing information and service for a registered player for the victory point.
  • one mission can be cooperatively handled with other people, or content can be enjoyed through competition with other people.
  • contents that induce competition among users. This is because, in order to maintain or increase the utilization rate of the online game, it is necessary to induce competition among the users, thereby allowing the users to continuously access the online game and play the game.
  • Contents that induce competition among users largely include the level of the user character, items that can be applied to the user character, and skills that the user character implements.
  • the level and skill of the user character are items that can be developed while the user executes the game and accumulates the experience value of the character.
  • the general method of obtaining an item includes a method of purchasing through cash, a method of providing a reward item corresponding to an event when a game point and an event are paid, regardless of whether the game is won or lost.
  • the victory point item that the user can purchase through the victory point can be traded through the auction house.
  • the victory point item that can be purchased through the victory point has a high upper limit even if the player character item is not famous, and other users may bid at the lower limit even if the transaction acts to buy the upper limit and revert to the lower limit.
  • the transaction acts to buy the upper limit and revert to the lower limit There is a problem that it is easy to move to the game point because there is little probability.
  • the present invention provides a method of registering one of their player characters as a victory point player character through an item for victory points purchased through victory points acquired when the user wins an online match game, and registering There is a purpose.
  • the present invention when selecting the player character for the victory point to provide additional properties for a predetermined period, does not expose the correction menu for changing the additional property of the player character for the victory point, instructing the player character for the victory point
  • the purpose is to provide a method for displaying the characteristic information of the player character for the victory point to the user.
  • the present invention has another object to provide the user with the attribute information and player character registration condition information of the victory point item, when purchasing the item for the victory point.
  • Victory point item providing method is the user of the victory point item providing server, the item for the victory point that is purchased and retained through the victory point that can be obtained when the user wins the game in the online game Outputting, to the user terminal, information on any one player selected at least one player of at least one predetermined level upon receiving a selection input of?
  • the registering of the player for the victory point in a preset registration slot may include registering a user capability element calculated according to the capability values of all item players registered in the preset registration slot and the user's level satisfying a predetermined condition. Characterized in that.
  • the additional attribute of the player is characterized in that it comprises a bonus value for at least one of the number of games available and the player's ability improvement.
  • the on-line game is a sports game in which the player's ability falls in every game, and the item for the victory point is a player character, wherein the player's attributes are the player's ability, the player's condition, physical strength, and the remaining contract. It is characterized by the number of games.
  • the step of outputting information indicating the player for the victory point to the user terminal do.
  • the registered player character selection window so that the user terminal selects one of the registered player character, which is a player character registered in the slot provided for applying the character item on the game, and applies the item for victory points.
  • the additional attribute value is maintained by the number of available games, and the winning point item, which is an item having the fixed number of available games, is applied to the selected player character. step; And outputting a registered player character list to the user terminal as a list including a player character list to which the item for victory points has been applied.
  • the applying of the victory point item to the selected player character may include applying the victory point item if the player character corresponding to the selection input is a temporarily used player character that is a character that returns to the player character item after use for a predetermined period of time.
  • the information indicating that this impossibility is output to the user terminal.
  • the additional attribute value is a value that is corrected and applied to the game player's ability value in game, and is characterized in that it is at least one of condition, physical strength, and remaining game number.
  • the selected input is input from the management menu which is a menu capable of correcting the attributes of the user's team and the player character. And outputting a menu excluding a correction menu for correcting an attribute of a player character to which the victory point item is applied to the user terminal.
  • the victory point item providing server includes a registered item providing unit for outputting a victory point item, which is an item that is purchased and held through a victory point that can be obtained when a user wins a game on an online game, to a user terminal;
  • a user terminal input receiver configured to receive a user's selection input for the victory point item, a user's confirmation input for the selected player's information, and a user's registration input for a player of a predetermined level from the user terminal; If the user's selection input for the victory point item from the user terminal is confirmed through the user terminal input receiving unit, retaining to output the information of any player selected at least one player of the predetermined level to the user terminal Prospective player information provider; When the user confirms the user's confirmation input on the selected player's information through the user terminal input receiving unit, the player maintains additional attribute values by the number of available games, and the player has a fixed characteristic.
  • the player registration unit registers the player for the victory point to a preset registration slot when the user capability element and the user's level that are calculated according to the capability values of all item players registered in the preset registration slot meet a preset condition. It is characterized by.
  • an item use confirmation unit outputting a pop-up window for checking whether the victory point item is used or not to the user terminal. It further comprises.
  • the player registration unit registers the player for the victory point using the item for victory point, and the victory point item providing server registers the registered player list including an icon representing the player's attributes to the user terminal.
  • Player list provider and when the user's selection input for the victory point player is received from the user terminal, outputting only the correction menu for team management except for the correction menu for correcting the attribute of the selected input victory point player to the user terminal. Further comprising a team management control unit.
  • the player characteristic information providing unit for outputting information indicating that the player for the victory point to the user terminal It includes more.
  • the server may further include an auction list providing unit configured to output an auction list including a player for victory points registered through the item for victory points to a user terminal; An auction player information providing unit for outputting attribute information and player registration condition information on the player for the victory point to the user terminal when receiving the user's selection input signal for the player for the victory point from the user terminal; And an auction processing unit for providing a user to store the player for the victory point when the auction ends, when a user selection input for the player auction bid for the victory point is received from the user terminal.
  • the server reminds the registered player character selection window so that the user terminal selects one of the registered player character, which is a player character registered in the slot provided for applying the character item on the game, to register the item for the victory point.
  • a selection information providing unit for outputting to a user terminal; When the registered player character selection input is received from the user terminal, the additional attribute value is maintained by the number of available games, and the winning point item, which is an item having the fixed number of available games, is applied to the selected player character.
  • An item function providing unit And a registered player character list providing unit configured to output a registered player character list to the user terminal as a list including a player character list to which the victory point item is applied.
  • the player character corresponding to the selection input is a temporary player character that is a character that is returned to the player character item after use for a predetermined period, the registered player character cannot apply the victory point item. Characterized in that it outputs the information to the user terminal.
  • the server may further include a random selection information providing unit configured to output information of one player character selected at random among the registered player characters to a user terminal, wherein the item function providing unit may include any one selected randomly from the user terminal.
  • the additional attribute value is kept as many as the number of available games, and the item for victory points, which is an item having the fixed number of available games, is assigned to the confirmed player character.
  • the registration player character list providing unit may be configured to output a registered player character list including a list of registered player characters to which the victory point item is applied to the user terminal.
  • the random selection information providing unit is a player character registered in a slot provided for applying the player character item on the game, a character used to return to the player character item after use for a predetermined period of the registered player character, It is characterized by not selecting.
  • the server may correct the attributes of the user's team and the player character.
  • a team management controller for outputting a menu to the user terminal except for a correction menu for correcting an attribute of a player character to which the selected input victory point item is applied.
  • the item providing server for the victory point is input by the user for input of the victory point item, which is an item that is purchased and held through the victory point that can be obtained when the user wins the game in the online game.
  • recording a program for implementing the method for providing an item for victory points comprising the step.
  • an additional attribute is provided for a predetermined period by providing a method of registering a player character for victory points to a team through an item for victory points purchased through victory points acquired when a user wins an online match game. There is an excellent effect that you can experience the effect of the item in advance through the items for victory points.
  • the present invention when selecting the player character for the victory point to provide additional properties for a predetermined period, does not expose the correction menu for changing the additional property of the player character for the victory point, instructing the player character for the victory point.
  • the user by providing the user with the characteristic information of the player character for the victory point, the user can quickly identify the characteristics and characteristics of the victory point player character, and can provide the convenience of management of the victory point player character. That has an outstanding effect.
  • the present invention can not trade the items for victory points at the auction site as one of the registered players is selected, thereby having an excellent effect that can solve the problem of collecting game points by shortcut using the items for victory points.
  • 1 and 2 are flowcharts illustrating a method for providing an item for victory points according to an embodiment of the present invention.
  • FIG. 3 is a flowchart illustrating a method for providing an item for victory points according to another embodiment of the present invention.
  • FIG. 4 is a flowchart illustrating a method for providing an item for victory points according to another embodiment of the present invention.
  • FIG. 5 is a functional block diagram illustrating a configuration of an item providing server for victory points according to an embodiment of the present invention.
  • FIG. 6 to 10 illustrate screens output to a user terminal according to various embodiments of the present disclosure.
  • Victory point item providing method is the user of the victory point item providing server, the item for the victory point that is purchased and retained through the victory point that can be obtained when the user wins the game in the online game Outputting, to the user terminal, information on any one player selected at least one player of at least one predetermined level upon receiving a selection input of?
  • the registering of the player for the victory point in a preset registration slot may include registering a user capability element calculated according to the capability values of all item players registered in the preset registration slot and the user's level satisfying a predetermined condition. Characterized in that.
  • the additional attribute of the player is characterized in that it comprises a bonus value for at least one of the number of games available and the player's ability improvement.
  • the on-line game is a sports game in which the player's ability falls in every game, and the item for the victory point is a player character, wherein the player's attributes are the player's ability, the player's condition, physical strength, and the remaining contract. It is characterized by the number of games.
  • the step of outputting information indicating the player for the victory point to the user terminal do.
  • the registered player character selection window so that the user terminal selects one of the registered player character, which is a player character registered in the slot provided for applying the character item on the game, and applies the item for victory points.
  • the additional attribute value is maintained by the number of available games, and the winning point item, which is an item having the fixed number of available games, is applied to the selected player character. step; And outputting a registered player character list to the user terminal as a list including a player character list to which the item for victory points has been applied.
  • the applying of the victory point item to the selected player character may include applying the victory point item if the player character corresponding to the selection input is a temporarily used player character that is a character that returns to the player character item after use for a predetermined period of time.
  • the information indicating that this impossibility is output to the user terminal.
  • the additional attribute value is a value that is corrected and applied to the game player's ability value in game, and is characterized in that it is at least one of condition, physical strength, and remaining game number.
  • the selected input is input from the management menu which is a menu capable of correcting the attributes of the user's team and the player character. And outputting a menu excluding a correction menu for correcting an attribute of a player character to which the victory point item is applied to the user terminal.
  • the victory point item providing server includes a registered item providing unit for outputting a victory point item, which is an item that is purchased and held through a victory point that can be obtained when a user wins a game on an online game, to a user terminal;
  • a user terminal input receiver configured to receive a user's selection input for the victory point item, a user's confirmation input for the selected player's information, and a user's registration input for a player of a predetermined level from the user terminal; If the user's selection input for the victory point item from the user terminal is confirmed through the user terminal input receiving unit, retaining to output the information of any player selected at least one player of the predetermined level to the user terminal Prospective player information provider; When the user confirms the user's confirmation input on the selected player's information through the user terminal input receiving unit, the player maintains additional attribute values by the number of available games, and the player has a fixed characteristic.
  • the player registration unit registers the player for the victory point to a preset registration slot when the user capability element and the user's level that are calculated according to the capability values of all item players registered in the preset registration slot meet a preset condition. It is characterized by.
  • an item use confirmation unit outputting a pop-up window for checking whether the victory point item is used or not to the user terminal. It further comprises.
  • the player registration unit registers the player for the victory point using the item for victory point, and the victory point item providing server registers the registered player list including an icon representing the player's attributes to the user terminal.
  • Player list provider and when the user's selection input for the victory point player is received from the user terminal, outputting only the correction menu for team management except for the correction menu for correcting the attribute of the selected input victory point player to the user terminal. Further comprising a team management control unit.
  • the player characteristic information providing unit for outputting information indicating that the player for the victory point to the user terminal It includes more.
  • the server may further include an auction list providing unit configured to output an auction list including a player for victory points registered through the item for victory points to a user terminal; An auction player information providing unit for outputting attribute information and player registration condition information on the player for the victory point to the user terminal when receiving the user's selection input signal for the player for the victory point from the user terminal; And an auction processing unit for providing a user to store the player for the victory point when the auction ends, when a user selection input for the player auction bid for the victory point is received from the user terminal.
  • the server reminds the registered player character selection window so that the user terminal selects one of the registered player character, which is a player character registered in the slot provided for applying the character item on the game, to register the item for the victory point.
  • a selection information providing unit for outputting to a user terminal; When the registered player character selection input is received from the user terminal, the additional attribute value is maintained by the number of available games, and the winning point item, which is an item having the fixed number of available games, is applied to the selected player character.
  • An item function providing unit And a registered player character list providing unit configured to output a registered player character list to the user terminal as a list including a player character list to which the victory point item is applied.
  • the player character corresponding to the selection input is a temporary player character that is a character that is returned to the player character item after use for a predetermined period, the registered player character cannot apply the victory point item. Characterized in that it outputs the information to the user terminal.
  • the server may further include a random selection information providing unit configured to output information of one player character selected at random among the registered player characters to a user terminal, wherein the item function providing unit may include any one selected randomly from the user terminal.
  • the additional attribute value is kept as many as the number of available games, and the item for victory points, which is an item having the fixed number of available games, is assigned to the confirmed player character.
  • the registration player character list providing unit may be configured to output a registered player character list including a list of registered player characters to which the victory point item is applied to the user terminal.
  • the random selection information providing unit is a player character registered in a slot provided for applying the player character item on the game, a character used to return to the player character item after use for a predetermined period of the registered player character, It is characterized by not selecting.
  • the server may correct the attributes of the user's team and the player character.
  • a team management controller for outputting a menu to the user terminal except for a correction menu for correcting an attribute of a player character to which the selected input victory point item is applied.
  • the item providing server for the victory point is input by the user for input of the victory point item, which is an item that is purchased and held through the victory point that can be obtained when the user wins the game in the online game.
  • recording a program for implementing the method for providing an item for victory points comprising the step.
  • “communication”, “communication network” and “network” may be used as the same meaning.
  • the three terms refer to wired and wireless local and wide area data transmission and reception networks capable of transmitting and receiving files between a user terminal, a terminal of other users, and a download server.
  • a game server refers to a server computer to which users access to use game contents.
  • a plurality of game programs may be operated in one game server.
  • the game server may be connected to a server that performs middleware or payment processing for the database, the description thereof will be omitted in the present invention.
  • the online game means game content that can be used by users by accessing the above-mentioned game server.
  • it refers to a game in which a large number of users can simultaneously access and enjoy the game, and increase the level through actions such as acquiring experience value while nurturing characters through the game.
  • it means a game that can purchase a variety of items.
  • the item means all data that can help the progress of the game and can generally be understood as an item in the game.
  • items obtained by defeating a monster by a character on behalf of the user items that allow a greater number of items, items that can change the appearance of the character, and the like are included in the items of the present invention. This may be the case.
  • card items that can use the character In addition, in sports games, card items that can use the character, items that increase the character's stats for a certain period of time, items that restore the character's condition, and the characters are equipped to improve the game's stats while modifying the appearance.
  • items that can be used by the character in the progress of the game, or that can be reflected on the game by the user on the web will belong to the items in the present invention.
  • the item may be permanent or limited in duration of use.
  • the same item but different duration means the same item in the present invention.
  • an item called A that raises a character's stats for one week and an item called A1 that raises two weeks may be recognized as another item in the item database, but will be recognized as the same item.
  • FIG. 1 is a flowchart illustrating a method for providing an item for victory points according to an embodiment of the present invention.
  • the method for providing a victory point item according to an embodiment of the present invention is performed by the victory point item providing server 100 unless a different subject is performed.
  • the character is received from the user terminal.
  • a registered player character selection window is output to the user terminal so that one of the registered player characters, which are registered player characters in the slot provided to apply the item on the game, can apply the item for victory points (S110).
  • the registered player character selection window 201 is output to the user terminal as shown in FIG.
  • the registered player character selection window 201 includes at least one selection button 202 for selecting a player character to which the item for victory point is to be applied, and may include a confirmation button 203 for confirming this.
  • the additional attribute value is maintained by the number of available games, and the winning point item, which is an item having the fixed number of available games, is applied to the selected player character. (S120).
  • the registered player character list is output to the user terminal as a list including the player character list to which the item for victory points is applied (S130). Then, as illustrated in FIG. 12, a victory point item icon 2112, which is an icon indicating that the victory point item has been applied to the player character selected by the user, is output.
  • the instruction means of the user terminal is located in the area where the selection button 202 of the registered player character selection window 201 is displayed in order to apply the item for victory points from the user terminal, the player character corresponding to the selection input, In the case of the temporary use player character, which is a character that returns to the player character item after a predetermined period of time, information indicating that application of the victory point item is not available is output to the user terminal.
  • the additional attribute value may include a preset bonus value for the player character's ability value, and is a value that is applied by correcting and applying the player character's ability value in the game.
  • FIG. 2 is a flowchart illustrating a method for providing an item for victory points according to another embodiment of the present invention.
  • the method for providing a victory point item according to another embodiment of the present invention is performed by the victory point item providing server 100 unless a different performing entity is described.
  • the character is received from the user terminal.
  • the user selects one of the registered player characters, which are registered player characters in the slot provided to apply the item to the game, and outputs the registered player character selection window to the user terminal to apply the item for victory point (S110)
  • the user When receiving the registered player character selection input from the terminal, the additional attribute value is maintained by the number of available games, and the winning point item, which is an item having the fixed number of available games, is applied to the selected player character (S120). do.
  • the registered player character list is output to the user terminal as a list including the player character list to which the item for victory points is applied (S130).
  • the user inputs the selected input from the management menu which is a menu capable of correcting the attributes of the team and the player character.
  • the menu excluding the correction menu for correcting the attribute of the player character to which the victory point item has been applied is output to the user terminal (S140). That is, as shown in Fig. 15, only the team attribute correction 208 menu is output to the selected player character management window.
  • FIG. 3 is a flowchart illustrating a method of providing an item for victory points according to another embodiment of the present invention.
  • the method for providing a victory point item according to another embodiment of the present invention is performed by the victory point item providing server 100 unless a different subject is performed.
  • the player character item is played.
  • the user selects a confirmation button 205 to apply the item for victory points.
  • the additional attribute value is maintained by the number of games available, and the item is the item having a fixed characteristic.
  • the item for points is applied to the confirmed player character (S220).
  • the registered player character list including the list of registered player characters to which the item for victory points is applied is output to the user terminal (S230).
  • the victory point item icon 2112 which is an icon indicating that the victory point item is applied to the player character selected by the user, is output.
  • the player character item is displayed on the game. It is preferable not to select a temporarily used player character, which is a player character registered in a slot provided for application, that is a character returned to the player character item after use for a predetermined period of time.
  • the additional attribute value may include a preset bonus value for the player character's ability value, and is a value that is applied by correcting and applying the player character's ability value in the game.
  • FIG. 4 is a flowchart illustrating a method for providing an item for victory points according to an embodiment of the present invention.
  • the method for providing an item for victory points is performed by the item providing server 100 for victory points unless otherwise mentioned.
  • the additional attribute value is maintained by the number of available games, and the list of registered player characters to which the item for victory points, which is an item having the fixed number of available games, is applied to the user terminal. (S310). Then, as shown in FIG. 12, the registered player character list window including the item icon 2112 for the victory point and the card selling menu 2122 is output.
  • FIG. 5 is a functional block diagram showing the item providing server 100 for victory points according to an embodiment of the present invention. In the following description, portions overlapping with the description of FIGS. 1 to 4 will be omitted.
  • the victory point item providing server 100 is connected to the user terminal 200 and the victory point item database 300, respectively.
  • the victory point item providing server 100 includes a selection information providing unit 101, an item function providing unit 102, and a registered player character list providing unit 103.
  • the selection information providing unit 101 inputs a user's selection of an item for a victory point, which is an item purchased and retained through a victory point that can be obtained when the user wins the game on the online sports game from the user terminal 200.
  • the user terminal When receiving the user terminal, the user terminal to select the registered player character selection window, which is a player character registered in the slot provided for applying the character item to the game on the game to register the item for victory points user terminal Output to (200). Then, the registered player character selection window 201 is output to the user terminal 200 as shown in FIG.
  • the registered player character selection window 201 includes a selection button 202 for selecting a player character to which the item for victory point is to be applied, and a confirmation button 203 for confirming this.
  • the item function providing unit 102 When the item function providing unit 102 receives a registered player character selection input from the user terminal 200, the item function providing unit maintains additional attribute values as many as the number of games available, and is a victory point item that is an item having a fixed number of available games. Applies the item to the selected player character.
  • the registered player character list providing unit 103 outputs the registered player character list to the user terminal 200 as a list including the player character list to which the item for victory points is applied. Then, as illustrated in FIG. 12, the user terminal 200 outputs a victory point item icon 2112, which is an icon indicating that the victory point item has been applied to the player character selected by the user.
  • the selection information providing unit 101 if the instruction means of the user terminal 200 is located in the area where the selection button of the registered player character selection window is displayed in order to apply the item for victory points from the user terminal 200, If the player character corresponding to the selection input is a temporarily used player character that is a character that is returned to the player character item after use for a predetermined period of time, information indicating that the item for victory point is not applicable is output to the user terminal 200. do.
  • the additional attribute value may include a preset bonus value for the player character's ability value, and is a value that is applied by correcting and applying the player character's ability value in the game.
  • the item providing server 100 for victory points may include a random selection information providing unit 104, an item function providing unit 102, and a registered player character list providing unit 103.
  • the random selection information providing unit 104 selects a user for an item for the victory point, which is an item purchased and possessed through the victory point that the user can obtain when the user wins the game on the online sports game from the user terminal 200.
  • the user terminal 200 Upon receiving the input, the user terminal 200 outputs information of any player character randomly selected from among registered player characters, which is a player character registered in a slot provided for applying the player character item on the game.
  • the random selection information providing unit 104 is a player character registered in the slot provided for applying the player character item on the game, a character that is returned to the player character item after use for a predetermined period of the registered player character. It is desirable not to select a player character. Then, the registered player character information is output to the user terminal 200 as shown in FIG.
  • the user selects a confirmation button 205 to apply the item for victory points.
  • the item function providing unit 102 When the item function providing unit 102 receives a user's confirmation input about the randomly selected player character information from the user terminal 200, the item function providing unit 102 maintains the additional attribute value as the number of available games, and the number of available games is fixed.
  • the item for the Victory Point which is an item with the specified characteristics, is applied to the identified player character.
  • the registered player character list providing unit 103 outputs the registered player character list including the list of registered player characters to which the victory point item is applied to the user terminal 200. Then, as illustrated in FIG. 12, the user terminal 200 outputs a victory point item icon 2112, which is an icon indicating that the victory point item has been applied to the player character selected by the user.
  • the additional attribute value may include a preset bonus value for the player character's ability value, and is a value that is applied by correcting and applying the player character's ability value in the game.
  • Victory point item providing server 100 is an item function providing unit 102, registered player character list providing unit 103, team management control unit 106 and item processing information providing unit ( 107).
  • the item function providing unit 102 maintains additional attribute values by the number of available games using items for victory points, which are items purchased through victory points that can be obtained when a user wins a game on an online sports game. Register an item for victory points, which is an item.
  • the registered player character list providing unit 103 outputs the registered player list including the registered player character to which the victory point item held by the user is applied to the user terminal 200.
  • the team management control unit 106 uses a menu other than a correction menu for correcting the attribute of the selected victory point player character. Output to the terminal 200. Then, as shown in FIG. 14, the selection / candidate player character list window including the player character attribute icon 213 is output to the user terminal 200.
  • the registered player character list providing unit 103 when the user checks the registered player character list, the user terminal 200 to the user terminal 200 a list of registered player characters including an icon representing the item for the victory point Output
  • the item processing information providing unit 107 receives a selection signal for a sale menu for selling an item registered from the user terminal 200, and displays an icon indicating that an item for a victory point is applied to the user terminal 200. If the instruction means is located, if the player character corresponding to the selection input is a temporary use player character that is a character that returns to the player character item after use for a predetermined period of time, information indicating that the item for the victory point is not applicable. Output to the user terminal 200.
  • only the team attribute correction 208 menu is output to the selected player character management window.
  • FIG. 6 is a flowchart illustrating a method for providing an item for victory points according to an exemplary embodiment of the present invention.
  • the method for providing an item for victory points is performed by the item providing server 100 for victory points unless otherwise mentioned.
  • the victory point item 2021 which is an item purchased and held through the victory point that can be obtained when the user wins the game, is output on the quick bar menu 2011 as shown in FIG. 16. Can be.
  • the quick bar menu 2011 may output not only the item 2021 for the victory point but also other items.
  • a pop-up window for checking whether the victory point item is used may be output to the user terminal. That is, as shown in FIG. 17, a pop-up window 2031 including a use button 2041 is output to the user terminal together with a phrase such as "I will use a victory point item.” In this case, the pop-up window 2031 may be provided with a cancel button (not given a reference numeral) so as not to use the victory point item 2021.
  • the information of the corresponding player is output to the user terminal in the form of a popup window.
  • the output information of the player may include player ability information, player personal information and ability graph information.
  • a confirmation button 205 may be included for output of the user.
  • the player may maintain additional attribute values as many as the number of available games, and may have the fixed number of games.
  • the player list menu containing the list of players for the victory point is output to the user terminal 200 (S1200). Then, as shown in Fig. 18, the portable terminal outputs the exchange button 211 to the player information for the victory point and the player of the predetermined level.
  • a preset registration slot which is a slot for registering the item for use in the game for the victory point item having the above characteristics. Register at (S1300). That is, when the user selects the exchange button 211 to the player of the preset level in the list of players who can register, the player for the victory point may be registered in the preset registration slot according to whether the player can be registered.
  • the step of registering the player for the victory point having the above characteristics in a predetermined registration slot is a user capability element and the level of the user calculated in accordance with the capability value of the entire item athlete registered in the predetermined registration slot It is desirable to register if you meet the preset conditions. For example, in order to exchange a player for victory points to a level 100 player, the standard stat is 19000 when the squad is completed with famous 100 level players, and the manager's reference level is 100 level players on average. If you have a level, that is, 150 levels.
  • the additional attribute of the player preferably includes a bonus value for at least one of the available game number and the player's ability improvement.
  • FIG. 7 and 8 are flowcharts illustrating a method for providing an item for victory points according to another embodiment of the present invention.
  • a player for Victory Points a player who maintains an additional attribute value by the number of matches available by using the Victory Points item, which is an item purchased through Victory Points that can be obtained when the user wins the game, It is registered (S2101).
  • the registered player list including the icon representing the player's attributes is output to the user terminal (S2201).
  • the player property icons 206 and 207 indicating the attribute of the player for victory point are output.
  • the player attribute icon indicates that the player is for victory points.
  • the attribute of the player for the victory point has a characteristic in which the number of available games and the player's ability improvement value are preset, and the number of available games is fixed.
  • FIG. 9 is a flowchart illustrating a method for providing an item for victory points according to another embodiment of the present invention.
  • the auction list including the players is output to the user terminal (S3101). To this end, as shown in FIG. 18, when a player for victory points is selected and the card selling menu 212 is selected, an auction list including the player for victory points is output to the user terminal.
  • attribute information and player registration condition information for the victory point player are output to the user terminal (S3201).
  • the user terminal “The card is a gold uniform card (honor). If you can't recharge the remaining game, but you have a team stack of 190000 or above and manager level 150 or above, you can exchange that card for 100 players. Do you really want to bid? ”
  • FIG. 10 is a functional block diagram showing the item providing server 100 for victory points according to an embodiment of the present invention. In the following description, portions that overlap with the description of FIGS. 6 to 9 will be omitted.
  • the victory point item providing server 100 is connected to the user terminal 200 and the victory point item database 300, respectively.
  • the victory point item providing server 100 is a registered item providing unit 1011, a user terminal input receiving unit 1021, an item use confirming unit 103, holding schedule player information providing unit 1041, holding And a player list providing unit 1051 and a player registration unit 1061.
  • the registered item providing unit 1011 outputs a victory point item, which is an item that is purchased and held through a victory point that can be obtained when the user wins the game on the online game, to the user terminal 200.
  • the registered item providing unit 1011 may always be displayed on the user's screen when the game is executed, and may output an item for victory points through a quick bar that may expose the registered item.
  • the item use confirmation unit 1031 may be a popup for checking whether the victory point item is used.
  • the window is output to the user terminal 200. In this case, the process for checking whether the item for the victory point is used through the item use checking unit 1031 may be omitted.
  • the player information providing unit 1041 will retain information of any one player selected randomly from among players of at least one predetermined level. Output to the user terminal 200.
  • the player list providing unit 1051 checks a user's confirmation input for the selected player's information through the user terminal input receiving unit 1021, the player list providing unit 1051 maintains the additional attribute value as much as the number of available games and uses the user.
  • the player registration unit 1061 When the player registration unit 1061 confirms receipt of the user's selection input for the player for the victory point, the player registration unit 1061 registers the predetermined entry slot, which is a slot for registering the item for use in the game. Let's do it.
  • the additional attribute of the player may preferably include a bonus value for at least one of the available game number and the player's ability improvement value.
  • the player for the victory point registered in the predetermined registration slot through the player registration unit 1061 is registered as a player of a predetermined level.
  • the player registration unit 1061 registers a player for the victory point when the user's level and the user's level satisfy the predetermined condition calculated according to the user's capability of all items registered in the predetermined registration slot. It is desirable to register in the slot.
  • the victory point item providing server 100 may include a player registration unit 1061, a registered player list providing unit 1111, a team management control unit 1121, and a player characteristic information providing unit 1131. .
  • the player register 1061 is a player who maintains an additional attribute value by the number of available games by using an item for victory points, which is an item purchased through victory points that can be obtained when a user wins a game in an online game. Register players for points.
  • the registered player list providing unit 1111 outputs the registered player list including the icon representing the player's attributes to the user terminal 200.
  • the team management control unit 1121 performs team management except for a correction menu for correcting the attribute of the selected input victory point player. Only the correction menu for the output to the user terminal 200.
  • the player for the victory point it is preferable that the available number of games, and the ability improvement value of the player maintain a predetermined value, and the number of available games has a fixed characteristic.
  • Player characteristic information providing unit 1131 if the indicating means of the user terminal is located in the area where the icon indicating the attribute of the player for the player for the victory point from the user terminal 200, the information indicating that the player for the victory point Output to the user terminal 200.
  • the victory point item providing server 100 may include an auction list providing unit 1211, an auction player information providing unit 1221, and an auction processing unit 1231.
  • the auction list providing unit 1211 may hold the item for the victory point, which is an item purchased through the victory point that can be obtained when the user wins the game in the online game, and the additional attribute value is equal to the number of available games.
  • the auction list including the player for the victory point, which is the player to be maintained, is output to the user terminal 200.
  • the auction player information provider 1221 receives a user's selection input signal for the player for the victory point from the user terminal 200, the user terminal provides attribute information and player registration condition information for the player for the victory point. Output to (200).
  • the auction processing unit 1231 may provide the user to store the player for the victory point at the end of the auction.
  • the method for providing an item for victory points according to the above-described embodiment of the present invention may be executed by an application basically installed in a user terminal (which may include a program included in a platform or an operating system, which is basically installed in the terminal).
  • the application may be executed by an application (ie, a program) directly installed on the user terminal through an application providing server such as an application store server, an application, or a web server associated with the corresponding service.
  • an application that is, a program
  • a computer such as a user terminal. It can be recorded on the recording medium.
  • Such a program is recorded on a recording medium readable by a computer and executed by a computer so that the above functions can be executed.
  • the above-described program is coded in a computer language such as C, C ++, JAVA, or machine language, which can be read by a computer processor (CPU). It may include a code (Code).
  • Such code may include a function code associated with a function or the like that defines the above-described functions, and may include execution procedure-related control code necessary for a processor of the computer to execute the above-described functions according to a predetermined procedure.
  • the code may further include memory reference-related code for additional information or media required for a processor of the computer to execute the above-described functions at which location (address address) of the computer's internal or external memory. .
  • the code means that the processor of the computer is a communication module of the computer (eg, a wired and / or wireless communication module).
  • the communication code may further include communication related codes such as how to communicate with any other computer or server in the remote, and what information or media should be transmitted and received during communication.
  • Examples of recording media that can be read by a computer recording a program as described above include, for example, a ROM, a RAM, a CD-ROM, a magnetic tape, a floppy disk, an optical media storage device, and the like.
  • a computer-readable recording medium having recorded a program as described above may be distributed to computer systems connected through a network so that computer-readable codes may be stored and executed in a distributed manner.
  • any one or more of the plurality of distributed computers may execute some of the functions presented above, and transmit the results to one or more of the other distributed computers, and receive the results.
  • the computer may also execute some of the functions presented above, and provide the results to other distributed computers as well.
  • a computer-readable recording medium recording an application which is a program for executing the method for providing an item for victory points
  • an application which is a program for executing the method for providing an item for victory points
  • a computer that can read a recording medium recording an application which is a program for executing the method for providing a victory point item according to an embodiment of the present invention, is not only a general PC such as a desktop or a notebook computer, but also a smart phone, a tablet PC, It may include mobile terminals such as PDAs (Personal Digital Assistants) and mobile communication terminals, as well as to be interpreted as all computing devices.
  • PDAs Personal Digital Assistants
  • mobile communication terminals as well as to be interpreted as all computing devices.
  • a computer capable of reading a recording medium recording an application which is a program for executing the method for providing a victory point item according to an embodiment of the present invention
  • an application which is a program for executing the method for providing a victory point item according to an embodiment of the present invention
  • the application may be downloaded from the application providing server to a general PC and installed on the mobile terminal through a synchronization program.

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Theoretical Computer Science (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
  • Display Devices Of Pinball Game Machines (AREA)

Abstract

L'invention concerne une technologie permettant de fournir un article pour des points gagnants achetés au moyen de points gagnés lorsqu'un utilisateur gagne à un jeu. Conformément à un mode de réalisation de l'invention, le procédé permettant de fournir un article pour des points gagnants consiste à : générer une fenêtre de sélection de personnage de joueur enregistré au moyen d'un terminal utilisateur afin d'appliquer un article pour des points gagnants en sélectionnant une personne parmi les personnages des joueurs enregistrés qui sont des personnages de joueurs enregistrés dans un créneau prévu pour appliquer un article de personnage dans un jeu sur le terminal utilisateur, lorsqu'un serveur de fourniture d'articles de points gagnants reçoit une entrée de sélection utilisateur concernant un article pour des points gagnants, qui est un article acheté et possédé au moyen de points gagnants qui peuvent être obtenus du terminal utilisateur lorsque l'utilisateur gagne à un jeu de sport en ligne; conserver des valeurs de propriétés supplémentaires dans un nombre égal au nombre de jeux utilisables lorsqu'une entrée de sélection d'un personnage de joueur enregistré est reçue du terminal utilisateur, et appliquer l'article des points gagnants, qui est un article ayant la caractéristique d'un nombre fixe de jeux qui peuvent être utilisés, au personnage du joueur sélectionné; et générer la liste de personnages de joueurs enregistrés, à savoir une liste comprenant une liste de personnages de joueurs à laquelle est appliqué l'article des points gagnants, sur le terminal utilisateur.
PCT/KR2012/010201 2011-12-09 2012-11-29 Procédé et service permettant de fournir un article pour des points gagnants WO2013085221A1 (fr)

Applications Claiming Priority (4)

Application Number Priority Date Filing Date Title
KR20110132292 2011-12-09
KR10-2011-0132292 2011-12-09
KR10-2011-0145907 2011-12-29
KR1020110145907A KR101181088B1 (ko) 2011-12-29 2011-12-29 승리 포인트용 아이템 제공 방법 및 서버

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KR20070085249A (ko) * 2004-10-12 2007-08-27 가부시키가이샤 세가 게임 장치 및 게임 시스템, 그 프로그램 및 기록 매체
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WO2023103571A1 (fr) * 2021-12-10 2023-06-15 腾讯科技(深圳)有限公司 Procédé et appareil de gestion de jeu, et dispositif et support de stockage lisible par ordinateur

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