WO2013085093A1 - Procédé et système d'établissement de prix d'articles - Google Patents

Procédé et système d'établissement de prix d'articles Download PDF

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Publication number
WO2013085093A1
WO2013085093A1 PCT/KR2011/009803 KR2011009803W WO2013085093A1 WO 2013085093 A1 WO2013085093 A1 WO 2013085093A1 KR 2011009803 W KR2011009803 W KR 2011009803W WO 2013085093 A1 WO2013085093 A1 WO 2013085093A1
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Prior art keywords
price
item
setting
transaction
lower limit
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PCT/KR2011/009803
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English (en)
Korean (ko)
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김정훈
장기철
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(주)네오위즈게임즈
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q30/00Commerce
    • G06Q30/06Buying, selling or leasing transactions
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services

Definitions

  • the present invention relates to a technology for controlling the trading of items using in-game cyber money among users on an online game, and specifically, by limiting the range of sales price that can be set for the item, cyber money It relates to technology for preventing the illegal transfer of goods and the illegal transfer of cyber money.
  • users can grow their character to compete with others, play cooperatively, and use various items to grow or decorate the character. Users can use or hold items that are superior to others to speed up the growth of the character or to give them an edge over other people.
  • Cyber money used for item trading with various items.
  • Cyber money can be purchased at game sites or as a reward in game play. Users can purchase various items through cyber money.
  • the act of illegally exchanging cyber money is increasing due to the increase in the number of users of online games. For example, more and more acts of giving cash and buying cyber money.
  • the server operating a specific online game intends to prevent such behaviors by fundamentally prohibiting the exchange of cyber money between users.
  • the need for new methods is increasing.
  • an object of the present invention is to prevent illegal transactions of cyber money and enable the play of sound games.
  • the item transaction price setting method from the item trading server receives information about the price that the item that can be traded on the online game traded between users, Setting a transaction price for the item; receiving fee rate information of a price range to which the transaction price information belongs, among the fee rate information charged according to a transaction price during item trading, and using the transaction price and the fee rate information, And setting an upper limit price and a lower limit price of a sale price that a user can set when trading.
  • the setting of the trading price may include collecting price information on which the item is traded among users for a preset period of time, and setting an average value of the price information as a trading price for the item. Do.
  • the setting of the upper limit price and the lower limit price may include setting an upper and lower limit ratios for transaction quotes set in the item, and setting a value obtained by increasing the transaction quotes by the upper and lower limit ratios as the upper limit value, and setting the transaction quotes as the upper and lower limit rates. It is preferred to include the step of setting the value reduced by the lower limit.
  • the upper limit and the lower limit it is preferable to set the upper limit and the lower limit so that a value obtained by reducing the upper limit by the fee rate is less than the lower limit.
  • the setting of the trading price may include loading a trading price set for at least one level existing for each basic version item for each item when setting the trading price of an item of another version of the same item.
  • Calculating a multiplier of the trade quotes of the other grades except the base grade for the trade quotes of the item of the base grade of the at least one grade of and the trade quotes of the item of the base grade of the other version Preferably, the value multiplied by the respective magnification for the grades comprises setting each grade of the different version of the item to a trading quote.
  • the setting of the transaction price may include: whether the number of transactions of a user having a specific address for one item exceeds one, and whether the price of selling the single item and the price of the purchased price exceed a threshold deviation. It is desirable to judge.
  • the setting of the transaction price may include: more than one transaction number of a user having a specific address with respect to the one item, and a deviation between a price for selling the one item and a purchased price exceeds a threshold deviation. In this case, it is preferable to set the average value of the remaining transaction price information except the transaction price information of the user having the specific address as the transaction price.
  • the system for setting an item transaction price receives information about a price that an item tradeable on an online game trades among users from an item transaction server, and uses the transaction price for the item using the same.
  • a transaction information setting unit for setting a fee information receiving unit for receiving fee rate information of a price range to which the transaction price information belongs among the fee rate information charged when the item is traded between the users and the transaction price and the fee rate information By using, it characterized in that it comprises a high and low limit setting unit for setting the upper and lower limits of the selling price that can be set by the user during the transaction for the item.
  • the transaction price setting unit may collect price information on which the item is traded among users for a predetermined period, and set an average value of the price information as a transaction price for the item.
  • the transaction price setting unit if there is no number of transactions for the item, the transaction price for the basic price of the item and the transaction price that is less than a predetermined error range, for each level set for other items set as the transaction price of the basic level It is preferable to set the trading quote set for the same grade as the rank of the item among the trade quotes as the trade quote of the item.
  • the upper and lower limit price setting unit may set an upper and lower limit ratio for the item, and set a value obtained by increasing the transaction price by the upper and lower limit ratios to the upper limit value and a value that decreases the transaction price by the upper and lower limit ratios as the lower limit price. Do.
  • the upper and lower limit setting units set different upper and lower limits for at least one of the type, version, and grade of the item.
  • the said upper limit and lower limit set part sets the said upper limit and the lower limit so that the value which reduced the said upper limit by the said fee rate may become a value less than the said lower limit.
  • the price setting unit loads the trading prices set for each of the at least one level existing for each basic version item for each item, Multiplying each of the trade prices of other grades except the base grade with respect to the trade price of the item of the base grade among at least one grade, so as to trade the price of the item of the base grade of the different version, It is preferable to set the value of the product multiplied by each multiplier for each grade of the different version of the item as a trading quote.
  • the transaction price setting unit determines whether the number of transactions of a user having a specific address with respect to one item exceeds one, and whether the price of selling the single item and the price of the purchased price exceed a threshold deviation. desirable.
  • the transaction price setting unit when the number of transactions of the user having a specific address for the one item is more than one, the price of selling the one item, and the deviation of the purchased price exceeds the threshold deviation, the It is preferable to set the average value of the remaining transaction price information except the transaction price information of the user having a specific address as the transaction price.
  • the upper limit price and the lower limit price are determined according to the fee rate, and therefore, when buying and selling the same item, the trader can lose all cyber money between traders. It can block the action, there is an effect that can lead to the use of a healthy game.
  • FIG. 1 is a flowchart of a method of setting an item transaction price according to an embodiment of the present invention.
  • Figure 2 shows an example of determining the upper limit and the lower limit for the implementation of an embodiment of the present invention.
  • Figure 3 illustrates a flow of setting the trading price according to the number of item trading for the implementation of one embodiment of the present invention.
  • Figure 4 shows another example of determining the upper and lower limits for the implementation of one embodiment of the present invention.
  • FIG. 5 illustrates an example of setting trading quotes for different versions of a homogeneous item for implementation of one embodiment of the present invention.
  • Figure 6 illustrates a flow for establishing transaction quotes for implementation of one embodiment of the present invention.
  • FIG. 7 is an example of a data structure for determining an upper limit value and a lower limit value for each item according to an embodiment of the present invention.
  • FIG. 8 illustrates an example of determining an upper limit value and a lower limit value of an item according to an embodiment of the present invention.
  • Figure 9 illustrates an example of the effect that the transaction of the cyber money is blocked in accordance with the implementation of one embodiment of the present invention.
  • FIG. 10 is a block diagram of a system for setting an item transaction price according to an embodiment of the present invention.
  • “communication”, “communication network” and “network” may be used as the same meaning.
  • the three terms refer to wired and wireless local and wide area data transmission and reception networks capable of transmitting and receiving files between a user terminal, a terminal of other users, and a download server.
  • game server refers to a server computer to which users are connected to access game contents.
  • a plurality of game programs may be operated in one game server.
  • the game server may be connected to a server that performs middleware or payment processing for the database, the description thereof will be omitted in the present invention.
  • the online game means game content that can be used by users by accessing the above-mentioned game server.
  • it refers to a game in which a large number of users can simultaneously access and enjoy the game, and increase the level through actions such as acquiring experience value while nurturing characters through the game.
  • it means a game that can purchase a variety of items.
  • the item means all data that can help the progress of the game and can generally be understood as an item in the game.
  • an experience value obtained when a character on behalf of a user defeats a monster, an item that allows for more gain, an item that can change the appearance of the character, and the like correspond to the item in the present invention. can do.
  • card items that can use the character In addition, in sports games, card items that can use the character, items that increase the character's stats for a certain period of time, items that restore the character's condition, and the characters are equipped to improve the game's stats while modifying the appearance.
  • items that can be used by the character in the progress of the game, or that can be reflected on the game by the user on the web will belong to the items in the present invention.
  • the item may be rated at least one version and at least one rating. That is, even if an item of the same name, for example, the version of the item to suit the particular event, such as the 'Chuseok commemorative version', 'World Cup version', for example, the size and type of the effect of the item may vary .
  • a card item that can be used by a player in a sports game may be an item that can be used by default in the general version.
  • the stats may have higher stats than the regular version.
  • an effect of an item may be greatly increased through an action of calling the same item as 'enhancement' or 'smelting'.
  • role-playing games can be strengthened by using gems or reinforcing materials on items that a character can equip, and a grade change mark such as '+1' is added to the item's name.
  • a transaction between users for an item is a cyber money between users through an item auction house or an item transaction interface provided between the users for items available in an online game as mentioned above. And the act of exchanging items.
  • a user who wants to sell the item puts the item on the transaction window, and a user who wants to buy the item has the price of the item negotiated among the users.
  • the cyber money corresponding to the transaction is placed in the transaction window.
  • the price of the item may be expressed as a positive integer. Therefore, the upper limit means the highest selling price that the user can set, and the lower limit means the lowest selling price.
  • the original auction refers to a system in which a plurality of users bid a purchase price for an item to be sold for a predetermined time, so that the item is sold to the successful user.
  • the purchase price can be purchased regardless of the auction when paying the price at the time of purchase.
  • the price that can be purchased directly can be set higher than the upper limit.
  • the present invention proposes a technique for blocking such a phenomenon in advance.
  • FIG. 1 is a flowchart of a method of setting an item transaction price according to an embodiment of the present invention.
  • a transaction price between users for an item is set (S10).
  • the transaction quote between users refers to a reference price set for an item when the item is traded between users.
  • the item is traded within a predetermined time (for example, 24 hours) among users for the item.
  • the average value of the transaction price may be set as the transaction price.
  • a transaction price in which the number of transactions is detected among the transaction prices may be set as a transaction price.
  • the transaction price of the current cycle is set as a result of analyzing the transaction price of the previous cycle (for example, from 0 to 24 hours on the previous day). Therefore, in order to determine the trading price, the user analyzes the transaction history for the item in the entire cycle (for example, 1 day ago), and sets the trading price by extracting the trading price.
  • step S20 of receiving fee rate information set for the item transaction is performed.
  • the commission rate means a certain amount of money that the game server takes when the items are traded between users. For example, if a user who sells an item decides to sell the item for 10000 cyber money and receives 10000 cyber money from another user, the game server deducts a commission rate (for example, 10%) set by the selling price of the item. A 9000 cyber money is paid to the user who sold the item.
  • the commission rate may be a value less than the maximum commission rate (eg 40%), the maximum commission rate is the same rate applied if the transaction price results in a predetermined threshold transaction price (eg 1000000 cyber money) Means. If an item is traded between users below a predetermined threshold transaction price, the deductible fee rate is applied according to the price range.
  • a predetermined threshold transaction price eg 1000000 cyber money
  • the minimum fee rate eg 10% may also be set equally.
  • transaction prices, average values, transaction prices, etc. refer to prices as viewed from the buyer's point of view, where no commission rate is applied.
  • step S10 Since the trading price for the item is determined by the step S10, it is determined which price range the trading price for the item belongs to by the item trading system, and the fee rate set for the price range to which the trading price belongs is determined in step S20. Is received.
  • the step of setting the upper and lower limits of the selling price that can be set by the user at the time of trading on the item is performed (S30).
  • Figure 2 shows an example of determining the upper limit and the lower limit for the implementation of an embodiment of the present invention. In the following description, portions that overlap with the description of FIG. 1 will be omitted.
  • the transaction prices and the fee rate information are extracted (S10 and S20).
  • the step of setting the upper limit and the lower limit so that a value obtained by subtracting the amount of the commission rate from the upper limit of the item sale is less than the lower limit is performed (S30). do.
  • the cyber money is traded in such a way that the price of the lower limit is paid from the cyber money purchaser. If the value is less than the lower limit, cyber money will be impossible to trade.
  • the error of the upper and lower limits should be small.
  • the upper and lower limits should be set within a range that does not harm the existing general transactions. That is, the description of FIG. 2 should be understood as a description of an embodiment that can block the transaction of cyber money in principle.
  • Figure 3 illustrates a flow of setting the trading price according to the number of item trading for the implementation of one embodiment of the present invention.
  • portions that overlap with the description of FIGS. 1 and 2 will be omitted.
  • 3 is an example of a method of obtaining a trading price indirectly when there is no transaction number for an item and thus it is impossible to determine a trading price.
  • the item in the present invention will include at least one rating by way of 'enhancing' the same item.
  • an item whose level is a basic grade because it is not strengthened has a higher number of transactions than the number of transactions of an item that is not a basic grade.
  • a certain amount of cyber money or reinforcement auxiliary items are consumed in order to reinforce the rating of the item, and a system in which reinforcement has a probability of success is generally applied.
  • the higher the rank the more cyber money or reinforcement auxiliary items are consumed, and the probability of success of reinforcement is also reduced. This is to increase the rare value of high-rank items to increase the user's interest in using the game.
  • a transaction may not be made between users for a predetermined period of time (for example, from 0 o'clock to 24 o'clock of the previous day). Therefore, there may be a case in which a trading price for a high grade item cannot also be set.
  • the number of existence itself is small, so that the transaction price registered in the auction system or the item trading system may be registered too cheaply or too expensive.
  • step S11 transaction price information between users of the entire period of the item is collected (S11). Thereafter, a step S12 of determining whether there is a transaction number for the item is performed.
  • step S13 of setting the average transaction price of the registered transaction price for each transaction number as the transaction price of the corresponding item is performed.
  • step S12 If it is determined that the number of transactions does not exist in step S12, after analyzing the transaction price information for the base class of the item, the selling price for the base class is similar within an error range (for example, within 1%).
  • step S14 of setting transaction price information of the same grade as that of the item to be set as the transaction price of the corresponding item is performed.
  • an item that has a high rating and may not have a number of transactions first analyzes the selling price information or the trading price for the basic rating of the item, and the price information or the trading price is in an error range (for example, 1%). Select another item of a similar basic class within, and set the trading price set for the class of the item of the selected item as the trading price of the item.
  • an error range for example, 1%
  • Figure 4 shows another example of determining the upper and lower limits for the implementation of one embodiment of the present invention. In the following description, portions overlapping with the description of FIGS. 1 to 3 will be omitted.
  • the upper limit price and the lower limit price in setting the upper limit price and the lower limit price, may be separately set according to the transaction price, and the transaction price is the upper limit plus the constant price, and the value obtained by subtracting the above-mentioned constant price is the lower limit. Can also be set.
  • a step S32 of differently setting an upper and lower limit ratio (n, unit is%) for each version, type, and grade of the item is performed through the transaction price and the fee rate.
  • the upper limit value and the lower limit value may be set differently according to at least one of the type, version, and grade of the item. That is, in the description of FIG. 1, the upper limit price and the lower limit price are set according to the commission rate and the transaction price. However, as mentioned above, the upper limit price and the lower limit price setting ratio may affect general users' transactions.
  • the upper and lower limits may be set differently according to the item type, version or rating. It is.
  • the upper and lower limit ratio n is a ratio value set without setting the upper and lower limit values separately. Using the upper and lower ratio, the upper limit is set to the value of the transaction price (1 + n%), which increases the transaction price by the upper and lower limit ratio, and the lower limit is set to the value of the transaction price (1-n%), which is decreased by the upper and lower limit rates. (S33).
  • the upper limit price and the lower limit price are different from the reference price by the same price.
  • the difference between the upper and lower reference prices may vary.
  • FIG. 5 illustrates an example of setting trading quotes for different versions of a homogeneous item for implementation of one embodiment of the present invention.
  • portions overlapping with the description of FIGS. 1 to 4 will be omitted.
  • a transaction price Pi of each grade of a basic version item is received (S15).
  • P is the trading quote and i is the rating.
  • N is the ratio and i likewise means rating.
  • the transaction price for each grade of the item of the different version of the same item can be easily calculated, thereby reducing the number of analysis unnecessary to set the transaction price.
  • Figure 6 illustrates a flow for establishing transaction quotes for implementation of one embodiment of the present invention.
  • portions overlapping with the description of FIGS. 1 to 5 will be omitted.
  • a step (S11) of collecting transaction price information between users for a predetermined period of time (for example, from 0 o'clock to 24 o'clock of the previous day) for an item is performed.
  • the server performs the step (S111) of determining whether the number of transactions by the user of a specific address for an item exceeds one.
  • the number of transactions determined in S111 refers to the number of transactions including both sales and purchases. For example, when one item is sold once and purchased once, the number of transactions is twice.
  • step S111 If it is determined by step S111 that the value exceeds 1, the deviation between the price at which the user of the specific address sells the item and the price purchased is a threshold deviation (e.g., more than three times the deviation of the calculated average prices). It is determined whether or not to exceed (S112).
  • a threshold deviation e.g., more than three times the deviation of the calculated average prices
  • steps S111 and S112 it is determined whether a user by a specific address has traded an item for the purpose of trading cyber money. If one of the steps S111 and S112 is not satisfied, the user determines that the cyber money has not been traded and includes price information at the time of the user's transaction in calculating the average transaction price.
  • step S114 of setting the average value of the collected price information as the transaction price is performed.
  • FIG. 7 is an example of a data structure for determining an upper limit value and a lower limit value for each item according to an embodiment of the present invention. In the following description, portions that overlap with the description of FIGS. 1 to 6 will be omitted. 7 will also be understood to illustrate the data structure for illustration.
  • the serial number is information such as an index for determining which table the item's transaction price belongs to.
  • Character information about a version displayed on the user terminal is displayed as a number in the table 1000, and each number is information for identifying a version.
  • the information on the transaction price section 1300 is information used to determine which price range the set transaction price belongs to.
  • the trading quote interval 1300 it is determined whether the upper and lower limit ratios of the items for which the trading quote is set are set.
  • the grade information 1400 is first displayed, and the magnification information 1410 and the upper and lower limit ratio information 1420 are displayed.
  • the grade information 1400 the basic grade is +1, and the grade information 1400 is also increased by one every time the grade is raised.
  • the basic grade is not displayed, but the upper and lower ratios of the basic grade may be set in the table 1000 as a matter of course.
  • the magnification information 1410 displays information on the magnification Ni mentioned in the description of FIG. 5. Magnification has rational units. The magnification allows you to know the trading price.
  • the upper and lower limit ratio information 1420 displays information indicating the upper and lower limit ratios in rational units.
  • the upper limit is set by increasing the transaction price by the upper and lower limit ratios
  • the lower limit is set by decreasing the transaction price by the upper and lower limit ratios.
  • the table 1000 may also include fee rate information of each item.
  • FIG. 8 illustrates an example of determining an upper limit value and a lower limit value of an item according to an embodiment of the present invention.
  • an upper limit value and a lower limit value for item A may be calculated.
  • the average transaction price information 1500 of the entire period, which is the preset period for the item A is displayed.
  • the average transaction price information will be set as the transaction price of item A, and the table 1000 sets the upper and lower limit ratios according to the serial numbers through the version and the transaction price.
  • the upper and lower limit ratios for the item A are set to 0.5 (that is, 50%). Therefore, the upper limit value and the lower limit value information 1700 indicate that the calculation result upper limit value is 2135 and the lower limit value is determined as cyber money of 712.
  • Figure 9 illustrates an example of the effect that the transaction of the cyber money is blocked in accordance with the implementation of one embodiment of the present invention.
  • the transaction price is set at 869565 cyber money, the upper and lower limit is 15%, and the commission is set at 28%.
  • the user A 2200 and the user B 2230 attempts to trade cyber money through the item, the user A 2200 first sells the item to the user B 2230 at the upper limit.
  • the upper limit will be 1000000 cyber money, and as a result of applying the commission rate, the item I 2000 is traded by the upper limit so that the user A 2200 obtains 720,000 cyber money.
  • User B 2230 loses 1000000 cyber money (S100).
  • the item A 2000 is purchased by the user A 2200 at the lower limit again (S200).
  • the lower limit of the item I 2000 is the calculation result 739130 cyber money, so that the user A 2200 loses the 739130 cyber money, and the user B 2230 obtains the 532174 cyber money by applying a fee rate.
  • FIGS. 1 to 9 show a block diagram of a system 10 for setting item transaction prices in accordance with one embodiment of the present invention.
  • portions that overlap with the description of FIGS. 1 to 9 will be omitted.
  • the item transaction price setting system 10 includes a transaction price setting unit 11, a fee information receiving unit 12, and an upper and lower limit setting unit 13. It features.
  • the transaction price setting unit 11 receives information on a price for which an item that can be traded on an online game is traded among users from the item transaction server 20, and sets a transaction price for the item.
  • the transaction price setting unit 11 sets the transaction price for the item by using at least one method of determining the transaction price mentioned in the description of FIGS. 3, 5, and 6.
  • the fee information receiving unit 12 receives fee rate information imposed upon the item transaction among users, and specifically, receives information about the fee rate of the price range to which the transaction price information belongs, from the item transaction server 20.
  • the upper and lower limit price setting unit 13 performs a function of setting an upper limit price and a lower limit price at the time of item sale using the transaction price and fee rate information.
  • the upper and lower limit setting unit 13 may set the upper limit and the lower limit at the time of item trading by performing the functions mentioned in the description of FIGS. 2 and 4.
  • the method of setting an item transaction price according to the above-described embodiment of the present invention may be executed by an application basically installed in the terminal (which may include a program included in a platform or an operating system, which is basically installed in the terminal).
  • the application may be executed by an application (ie, a program) directly installed on a terminal by an application providing server such as an application store server, an application, or a web server related to the corresponding service.
  • the method for setting the item transaction price according to the embodiment of the present invention described above is implemented as an application (ie, a program) that is basically installed in a terminal or directly installed by a user, and is a computer-readable recording medium such as a terminal. Can be recorded.
  • Such a program is recorded on a recording medium readable by a computer and executed by a computer so that the above functions can be executed.
  • the above-described program is coded in a computer language such as C, C ++, JAVA, machine language, etc., which can be read by the computer's processor (CPU). It may include a code (Code).
  • Such code may include a function code associated with a function or the like that defines the above-described functions, and may include execution procedure-related control code necessary for a processor of the computer to execute the above-described functions according to a predetermined procedure.
  • the code may further include memory reference-related code for additional information or media required for a processor of the computer to execute the above-described functions at which location (address address) of the computer's internal or external memory. .
  • the code indicates that the processor of the computer is a communication module of the computer (eg, a wired and / or wireless).
  • the communication code may further include communication related codes such as how to communicate with any other computer or server in the remote, and what information or media should be transmitted and received during communication.
  • codes and code segments associated therewith may be used in consideration of a system environment of a computer that reads a recording medium and executes the program. It may be easily inferred or changed by.
  • Examples of recording media that can be read by a computer recording a program as described above include, for example, a ROM, a RAM, a CD-ROM, a magnetic tape, a floppy disk, an optical media storage device, and the like.
  • a computer-readable recording medium having recorded a program as described above may be distributed to computer systems connected through a network so that computer-readable codes may be stored and executed in a distributed manner.
  • at least one of the plurality of distributed computers may execute some of the functions presented above, and transmit the result to at least one of the other distributed computers, and transmit the result.
  • the receiving computer may also perform some of the functions presented above, and provide the results to other distributed computers as well.
  • a computer-readable recording medium recording an application which is a program for executing the method for setting an item transaction price
  • an application store server may be an application store server, an application, or a web associated with a corresponding service. It may be a storage medium (eg, a hard disk, etc.) included in an application provider server such as a server, or the application providing server itself.
  • the computer which can read the recording medium which recorded the application which is a program for executing the method of setting the item transaction price which concerns on each embodiment of this invention is not only a general PC, such as a desktop or a notebook, but also a smart phone, a tablet PC, It may include mobile terminals such as PDAs (Personal Digital Assistants) and mobile communication terminals, as well as to be interpreted as all computing devices.
  • a general PC such as a desktop or a notebook, but also a smart phone, a tablet PC
  • mobile terminals such as PDAs (Personal Digital Assistants) and mobile communication terminals, as well as to be interpreted as all computing devices.
  • a computer capable of reading a recording medium recording an application which is a program for executing an item transaction price setting method according to an embodiment of the present invention
  • an application which is a program for executing an item transaction price setting method according to an embodiment of the present invention
  • the application may be downloaded from the application providing server to a general PC and installed on the mobile terminal through a synchronization program.

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  • Primary Health Care (AREA)
  • Financial Or Insurance-Related Operations Such As Payment And Settlement (AREA)

Abstract

La présente invention concerne une technique pour bloquer les transactions illégales avec l'argent électronique via le commerce d'articles. Un procédé pour fixer le prix d'un article selon un mode de réalisation de la présente invention comprend les étapes consistant à: fixer le prix de marché négocié pour l'article par la réception d'informations concernant un prix auquel un article négociable a été échangé entre utilisateurs; recevoir, au moment de la négociation de l'article, des informations relatives au taux des frais pour la catégorie de prix correspondant aux informations sur le prix de marché, le taux étant appliqué conformément à la catégorie de prix; et fixer, au moyen des informations relatives aux prix de marché négociés et aux taux, les prix de vente maximum et minimum qu'un utilisateur peut fixer lors de la négociation d'un article.
PCT/KR2011/009803 2011-12-08 2011-12-19 Procédé et système d'établissement de prix d'articles WO2013085093A1 (fr)

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KR10-2011-0131236 2011-12-08
KR1020110131236A KR101290536B1 (ko) 2011-12-08 2011-12-08 아이템 가격 설정 방법 및 시스템

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KR102656325B1 (ko) * 2016-07-08 2024-04-09 주식회사 넥슨코리아 아이템 제공 장치 및 아이템 제공 방법
KR102618484B1 (ko) * 2016-11-30 2023-12-27 주식회사 넥슨코리아 디지털 컨텐츠 대여 방법 및 서버
KR102643903B1 (ko) * 2016-12-20 2024-03-07 주식회사 엔씨소프트 게임 콘텐츠와 연동하는 실시간 아이템 가격 변동 방법 및 이를 위한 인터넷 방송 시스템
US10636082B2 (en) * 2017-03-23 2020-04-28 Electronics Arts Inc. Proxy agent for distributed computing transactions

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