WO2013100359A1 - Serveur de loterie à capsules et procédé de loterie à capsules en ligne basés sur une probabilité fixée - Google Patents

Serveur de loterie à capsules et procédé de loterie à capsules en ligne basés sur une probabilité fixée Download PDF

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Publication number
WO2013100359A1
WO2013100359A1 PCT/KR2012/009809 KR2012009809W WO2013100359A1 WO 2013100359 A1 WO2013100359 A1 WO 2013100359A1 KR 2012009809 W KR2012009809 W KR 2012009809W WO 2013100359 A1 WO2013100359 A1 WO 2013100359A1
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WIPO (PCT)
Prior art keywords
probability
capsule
winning
lottery
item
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PCT/KR2012/009809
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English (en)
Korean (ko)
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김우현
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(주)네오위즈게임즈
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Publication of WO2013100359A1 publication Critical patent/WO2013100359A1/fr

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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q30/00Commerce
    • G06Q30/02Marketing; Price estimation or determination; Fundraising
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3286Type of games
    • G07F17/329Regular and instant lottery, e.g. electronic scratch cards
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/326Game play aspects of gaming systems

Definitions

  • the present invention relates to a capsule lottery server and a fixed probability-based online capsule lottery method. More specifically, in the case of a large number of capsules, when a capsule is drawn, a reward is provided to a user who wins a basic item, and as the number of capsules decreases. By equally reducing the probability of winning each basic item while increasing the probability of winning a representative item, the capsule draw can induce the participation of users throughout the entire process of the capsule draw and give each user a more equal chance of winning. Server and fixed probability based online capsule lottery method.
  • the existing capsule lottery service provides various items as winning prizes, and each item is matched to a capsule.
  • the capsule used for the capsule lottery service is set at a predetermined position, the capsule lottery service is progressed, and as the number of capsules decreases, the probability of winning is increased dependently. In other words, when the number of capsules is large at the beginning of the capsule lottery service, the probability of winning is low. Accordingly, there is a disadvantage in that it is difficult to attract users' participation in the early stage of the capsule lottery service.
  • measures such as increasing the probability of winning for individual users have been taken, but this is unfair to other users.
  • An object of the present invention is to artificially adjust the odds of winning to provide a fair chance for lottery throughout the process of capsule lottery, and to ensure that the user does not lose interest in capsule lottery even when the number of capsules is relatively large. It is to provide a probability-based online capsule lottery method.
  • the purpose is to determine the number of capsules, which is the total number of entries for online capsule draws; Setting at least one of a winning probability of one representative item and a winning probability of a plurality of basic items at the start of the capsule drawing; And a probability adjusting step of artificially adjusting at least one of a winning probability of the representative item and a winning probability of the basic item as the number of capsules decreases when the capsule is drawn.
  • a capsule calculator configured to determine the number of capsules, which are the total number of applications for the capsule lottery online, and count the number of capsules that change as the capsule lottery proceeds; And at least one of a winning probability of one representative item and a winning probability of a plurality of basic items; According to the capsule lottery proceeds in accordance with the decrease in the number of capsules, a probability setting unit for adjusting at least one of the probability of winning the representative item and the probability of winning the basic item; may be achieved by the capsule lottery server comprising a.
  • the winning probability of each basic item is equally reduced, and the larger the number of capsules, the more rewards other than the basic item when the basic item is won, even when the number of capsules is relatively large. User participation can be encouraged.
  • the winning probability of the representative item is artificially increased, thereby increasing the expectation of the winning of the user, promoting active activities of the user, and reducing the meandering issues, thereby increasing the game characteristics.
  • FIG. 1 is a schematic block diagram of a fixed probability based capsule lottery system according to the present invention
  • FIG. 2 is a block diagram of a capsule lottery server according to a first embodiment of the present invention.
  • 3 is a table displaying the winning probability of the representative item and each basic item according to the number of capsules
  • FIG. 4 is a block diagram of a capsule lottery server according to a second embodiment of the present invention.
  • 5 is a table displayed according to the number of users participating in the probability of winning the representative item and the base item
  • FIG. 6 is a block diagram of a user terminal according to the present invention.
  • FIG. 7 is a flowchart illustrating a process of controlling a probability of capsule drawing in a fixed probability based capsule drawing system according to a first embodiment of the present invention
  • FIG. 8 is a flowchart illustrating a process of controlling a probability of capsule drawing in a fixed probability based capsule drawing system according to a second embodiment of the present invention.
  • FIG. 1 is a schematic block diagram of a fixed probability based capsule lottery system according to the present invention.
  • the fixed probability based capsule lottery system is connected to the capsule lottery server 100 through a network and the capsule lottery server 100 that adjusts the probability of winning the representative item and the basic item according to the number of capsules or the number of participants.
  • a service providing server 200 which provides a service to the user terminal 1 participating in the lottery, and provides a capsule lottery service to the user terminal 1 in connection with the capsule lottery server 100. can do.
  • the capsule may be viewed as an opportunity for lottery entries given to the users, and the meaning of 500 capsules means that 500 entries may be made by the users.
  • each user may participate in the lottery only once, or may participate in the lottery several times depending on the conditions.
  • the representative item is the most valuable item in the capsule lottery, and generally one representative item may be used for one capsule lottery event.
  • the basic item collectively refers to items other than the representative item, and each basic item may have the same value or may have different values.
  • the capsule lottery server 100 may be dependent on a part of the service providing server 200 providing a service application installed in the user terminal 1 to provide a capsule lottery service.
  • the service providing server 200 provides a service application for a game service, a social network service (SNS) service, a shopping service, a search service, etc. to the user terminal 1, and provides a service application installed in the user terminal 1.
  • SNS social network service
  • the capsule lottery server 100 is a server built separately from the service providing server 200, and is linked to the service providing server 200 to provide a capsule lottery service in the service providing server 200.
  • the capsule lottery server 100 may be built separately from the service providing server 200, and may provide a capsule lottery service as a separate service.
  • a case where the capsule lottery server 100 is constructed separately from the service providing server 200 will be described as an example.
  • the scope of the right of the capsule lottery server 100 in the present invention is Of course, it may be included in the service providing server 200 or include all cases of providing capsule lottery services in connection with the service providing server 200.
  • the capsule lottery server 100 may artificially adjust the probability of winning according to the number of capsules, not based on the probability of dependency of naturally increasing the probability of winning an item as the capsule decreases. It can be operated based on a fixed probability. That is, the capsule lottery server 100 does not increase the winning probability of the representative item or the basic item dependently as the capsule decreases, but artificially adjusts the winning probability according to the reduced number of capsules or the number of participating users. .
  • the capsule lottery server 100 does not naturally control the probability of winning the basic item that is won, but instead of the basic item that is won and the other basic item.
  • the winning odds By adjusting the winning odds together, the winning odds of all the basic items are equalized. That is, when the basic item A wins, not only the winning probability of the basic item A is adjusted but also the winning probability of other basic items B, C, and D together.
  • the base item A win probability is 1% lower based on the existing dependent probability.
  • the winning probability of the basic items B, C, and D may not be lowered based on the existing dependent probability.
  • 1% which is a reduction rate of the winning probability of the basic item A, is divided equally among the basic items A, B, C, and D. That is, the odds of winning the basic items A, B, C, and D are equally reduced by 0.25% divided by 4 by 1%.
  • the capsule lottery server 100 according to the second embodiment of the present invention not only increases the probability of winning the representative item as the capsule lottery proceeds, but also presets the probability of winning the representative item as the number of participating users increases. Increase further using the correction value.
  • the capsule lottery server 100 according to the second embodiment adjusts such that the probability of winning of each basic item is equally lowered as the capsule lottery proceeds. The odds of winning increase.
  • the capsule lottery server 100 according to the second embodiment further increases the winning probability by using a preset correction value only for the winning probability of the representative item, thereby lowering the winning probability of the basic item.
  • the winning probability of the representative item may be primarily adjusted to increase the winning probability of the representative item from 0.5% to 15%.
  • the capsule lottery server 100 may adjust the winning probability of the representative item to 45% by multiplying the winning probability 15% of the representative item by the correction value 3 when the number of participating users increases. That is, the winning probability of the representative item may be adjusted based on the number of remaining capsules and the number of participating users.
  • the user terminal 1 accesses the capsule lottery server 100 and participates in the capsule lottery, and the capsule lottery service is provided by the service providing server 200
  • the user terminal 1 is connected to the service lottery server 200.
  • the service providing server 200 may be connected to the service providing server 200 and may participate in the capsule drawing service provided by the capsule drawing server 100 through the service providing server 200. Therefore, in this case, the service application provided by the service providing server 200 should be installed in the user terminal 1.
  • the capsule lottery server 100 itself provides a capsule lottery service
  • the user terminal 1 must access the capsule lottery server 100 to download and install the lottery application required for the capsule lottery service.
  • the user terminal 1 may be a personal digital assistant (PDA), a portable media player (PMP), a smart phone, a tablet PC, a personal digital assistant (PDA) and a mobile communication terminal, or a computer such as a desktop or a laptop. have.
  • PDA personal digital assistant
  • PMP portable media player
  • PDA smart phone
  • tablet PC tablet PC
  • PDA personal digital assistant
  • mobile communication terminal or a computer such as a desktop or a laptop. have.
  • the capsule lottery server 100 or the service providing server 200 may have compatibility with the mobile dedicated operating system for communication with the terminal equipped with the mobile dedicated operating system.
  • the above-described smart phone, tablet PC, PDA, mobile communication terminal can be connected to the network through a communication module such as a wired or wireless LAN (WiFi) or a mobile communication module.
  • a communication module such as a wired or wireless LAN (WiFi) or a mobile communication module.
  • the capsule lottery server 100, the service providing server 200 is also connected via a network.
  • the network is a wired or wireless network, an access network to which the capsule lottery server 100 or the service providing server 200 is connected, and an access network to which the user terminal 1 is connected (for example, a mobile communication network and a wireless LAN (WiFi). And the like, and a core network that may be in various forms for connecting such access networks.
  • the capsule lottery server 100 and the user terminal 1 of the capsule lottery system for providing a fixed probability based capsule lottery according to an embodiment of the present invention will be described in more detail.
  • FIG. 2 is a block diagram of the capsule lottery server 100 according to the first embodiment of the present invention.
  • the capsule lottery server 100 includes a member database 110, a lottery database 120, a capsule calculator 130, a participation rate calculator 140, a probability setting unit 150, and a reward.
  • the management unit 160 and the lottery management unit 170 may be included.
  • the member database 110 may store information about a user terminal 1 and a user who participate in the capsule lottery by accessing the capsule lottery server 100.
  • Examples of the information about the user terminal 1 include a model of the user terminal 1, a connection area, and the like.
  • the information on the user may include an ID, a password, a name, an address, an item providing history, lottery information, and the like.
  • the item provision details may include information on items that the user purchases or wins during use of the service providing server 200 associated with the capsule lottery server 100.
  • the lottery information may include information on the details of the winning prize, that is, the list of the winning items, the number of entries, the application time, etc., when the user applied for the capsule lottery through the capsule lottery server 100.
  • the lottery database 120 stores information generated during capsule lottery, information necessary for capsule lottery, and the like.
  • the information generated when the capsule is drawn includes information on the winning user, information on the winning item matched with the winning user information, a correction value applied to the winning item, information on the winning details received by the actual user, and the like.
  • the winning history received by the actual user refers to the winning history actually paid to the user, including a reward received by the user in addition to the reference item when the user wins the reference item having the reward.
  • the information required for the capsule lottery may include the number of capsules set in the capsule lottery, information on the representative item and the basic item, the number, the winning probability, the compensation details of the basic item, and the like.
  • the reward of the basic item refers to a reward provided when the basic item is won at the beginning of a capsule lottery with a large number of capsules, and a description of the compensation setting will be described later.
  • the capsule calculating unit 130 counts the number of remaining capsules as the capsule drawing proceeds.
  • the capsule calculating unit 130 counts the number of capsules remaining by subtracting the number of capsules won at the time of drawing the capsule from the total number of capsules set in advance. At this time, the capsule calculator 130 may count the number of the representative item and each basic item, respectively.
  • the participation rate calculator 140 may calculate the number of all users participating in the capsule lottery, the number of entries, and the number of the users participating in the capsule lottery in real time among the users connected to the capsule lottery server 100.
  • the participation rate calculator 140 transmits the calculated information to the probability setting unit 150 to be used for calculating and applying a fixed probability.
  • the probability setting unit 150 may adjust the winning probability of the representative item and the basic item based on the fixed probability according to the number of remaining capsules when the capsule is drawn. That is, the probability setting unit 150 sets the winning probability of the representative item and each basic item according to the number of capsules initially determined at the start of the capsule lottery, and if the number of capsules decreases as the capsule lottery proceeds, You can adjust the odds of winning items and each basic item.
  • the probability setting unit 150 adjusts the winning probability of the representative item and each basic item, the winning probability of the representative item increases as the number of capsules decreases, and the winning probability of each basic item is equally reduced. . At this time, the probability setting unit 150 sets the winning probability such that the sum of the winning probability of the representative item and the winning probability of each basic item is 100%.
  • the probability setting unit 150 sets the winning probability of each basic item to decrease as the capsule decreases. At this time, the winning probability of each basic item is set to decrease equally. That is, when the number of capsules is 500, the probability of winning the basic items A, B, C, and D is equally 24.88%, and the probability of winning each basic item drops to 22.50% when the number of capsules is 50. If only one is left, all will be 0%.
  • the probability setting unit 150 In order to equalize the winning probability of each basic item, the probability setting unit 150, if one basic item is won by the capsule lottery, the probability setting unit 150 calculates the remaining winning probability for the corresponding basic item.
  • the odds of winning the basic items can be equally distributed to reduce the probability of winning all the basic items.
  • the winning probability of the representative item increased from 1% to 2% and increased by 1%.
  • the probability of winning each of the basic items A, B, C, and D decreased by 0.25% from 24.75% to 24.50%. While 100 capsules are decreasing, the number of winnings of basic items A, B, C, and D is likely to be uneven, but for example, 40 items for basic item A, 20 items for basic item B, and 30 items for basic item C
  • the number of basic items D and 10 may vary, but the odds of winning basic items A, B, C, and D are equally reduced by 24.50%, a 0.25% reduction.
  • the reduced chance of winning is 1%, which is the increase in the chance of winning the representative item.
  • the total number of capsules used for the capsule lottery is 500, and according to the capsule lottery, the number of capsules is reduced to 400, 300, 200, 100, and one.
  • the probability setting unit 150 sets the winning probability of the representative item to start at 0.5% and increases to 1.00%, 2%, 5%, 7.5%, 10%, and 100% as the number of capsules decreases. .
  • setting the winning probability of the representative item to 100% means that if the representative item is not won even if only one capsule is left, only one remaining capsule becomes the representative item. To win the item.
  • the winning probability of the representative item set according to the number of capsules and the winning probability of each basic item may be set differently. However, as the number of capsules decreases, the probability of winning of the representative item must be increased and the probability of winning of each basic item must be decreased, and the sum of the probability of winning of the representative item and the probability of winning of each basic item according to the number of capsules is increased. Just 100%.
  • the reward manager 160 provides a reward by applying a reward value according to the winning of the basic item according to the number of capsules.
  • a reward value In the case of a lottery initial with a relatively large number of capsules, the probability of winning the representative item is relatively low. Accordingly, when the basic item wins, the compensation management unit 160 applies a predetermined correction value to compensate for winning the basic item, and gradually decreases the correction value as the number of capsules decreases.
  • the lottery management unit 170 may randomly select one of the representative item or each basic item and provide the user to the user according to the winning probability set in the probability setting unit 150. In addition, the lottery management unit 170 stops the capsule lottery system, and reset the capsule lottery service to start a new capsule lottery, even if the capsule remains, if the representative item is won. This is because if the representative item is won, the majority of users will no longer be interested in the lottery draw.
  • the lottery management unit 170 pays the representative item and the basic item won by the capsule lottery to the user.
  • the payment details are provided to the lottery database 120, and the user can use the representative item and the basic item.
  • the lottery manager 170 transmits the information generated during the lottery, for example, the number of users who participated, the total number of capsules, the number of capsules remaining, and the like to the user terminal 1, so that the user terminal 1 receives the information. To inform the user.
  • FIG. 4 is a block diagram of a capsule lottery server 100 according to a second embodiment of the present invention.
  • the capsule lottery server 100 may include a member database 110, a lottery database 120, a capsule calculator 130, a participation rate calculator 140, a probability setting unit 150, and a lottery.
  • the management unit 170 may be included.
  • the member database 110, the lottery database 120, the capsule calculator 130, the participation rate calculator 140, the lottery management unit 170 has the same role as in the capsule lottery server 100 of the first embodiment described above Therefore, repeated description will be omitted.
  • the second embodiment of the present invention since the method of adjusting the probability of winning the representative item and the basic item in the probability setting unit 150 is different, only this will be described.
  • the probability setting unit 150 artificially adjusts the winning probability of the representative item twice.
  • the probability setting unit 150 primarily increases the probability of winning the representative item as the number of capsules decreases. Then, the probability setting unit 150 artificially adjusts the winning probability of the representative item by using a preset correction value according to the number of users who participate in the capsule lottery secondarily.
  • the probability setting unit 150 increases the probability of winning the representative item. Then, when the number of participating users increases, the probability setting unit 150 multiplies the winning probability of the representative item by a preset correction value to increase the winning probability of the representative item.
  • the probability setting unit 150 increases the winning probability of the representative item from 0.50% to 15%.
  • the probability setting unit 150 adjusts the winning probability of the representative item to 45% by applying the correction value 3 at this time to the winning probability of 15% of the representative item. .
  • the probability setting unit 150 sets the correction value to 1.5. Accordingly, the probability setting unit 150 adjusts the winning probability 5% of the representative item to 7.5% by 1.5 times increase.
  • the probability setting unit 150 sets the winning probability of the basic item to 99.5% when 500 remaining capsules are used, but 55% when 200 capsules are used. Reduced to. That is, the winning probability of the basic item is adjusted such that the sum of the winning probability of the representative item and the basic item is 100%.
  • the probability setting unit 150 adjusts the final winning probability of the representative item according to the number of remaining capsules and the number of users, and adjusts the winning probability of the basic item according to the final winning probability of the representative item.
  • information about a winning probability of the representative item according to the number of remaining capsules and the number of users is stored.
  • FIG. 6 is a block diagram of the user terminal 1 according to the present invention.
  • the user terminal 1 may include a service application 30, a lottery application 40, a storage unit 10, and a terminal controller 20.
  • the service application 30 is provided from the service providing server 200 and installed in the user terminal 1, and supports the service from the service providing server 200 to be executed in the user terminal 1.
  • the lottery application 40 is an application provided from the capsule lottery server 100 and installed in the user terminal 1 to communicate with the capsule lottery server 100 during the capsule lottery so that the user terminal 1 can participate in the capsule lottery. On the other hand, it is possible to display the information from the capsule lottery server 100 on the user terminal (1).
  • the lottery application 40 may be manufactured separately from the service application 30 and installed in the user terminal 1 when the capsule lottery server 100 directly provides a capsule lottery service separately from the service providing server 200. . However, when the service providing server 200 and the capsule lottery server 100 are linked to provide a capsule lottery service, the lottery application 40 is not provided separately, and the service application 30 functions as the lottery application 40. It may include.
  • the lottery application 40 may include an interface provider 41, an app memory 43, and an app controller 45.
  • the interface providing unit 41 may receive information in real time from the capsule lottery server 100 to display a capsule lottery screen, a capsule lottery status, and the like on the user terminal 1.
  • the capsule lottery status may include the number of capsules currently remaining and the number of users who participated.
  • the app memory 43 may store information related to the capsule lottery. As information related to the capsule lottery, the number of remaining capsules provided by the capsule lottery server 100, the number of users who participated, the details of the capsule winnings related to the user, etc. It may include.
  • the app controller 45 transmits the content selected by the user through the lottery application 40 to the capsule lottery server 100, and delivers the information provided from the capsule lottery server 100 to the interface provider 41 to the user terminal. (1), it is transmitted to the app memory 43 to be stored.
  • the storage unit 10 stores the service application 30 and the lottery application 40, and may temporarily store information provided by the service providing server 200 and the capsule lottery server 100.
  • the terminal controller 20 connects to the service providing server 200 or the capsule lottery server 100, downloads information necessary for capsule lottery, and requests the lottery application 40 according to a request of the lottery application 40. ) Can be delivered.
  • the capsule calculating unit 130 of the capsule lottery server 100 counts the number of capsules that decrease according to the user's participation, and the participation rate calculating unit 140 of the user participating in the capsule lottery service The number is counted (S700).
  • the probability setting unit 150 of the capsule lottery server 100 according to the number of remaining capsules calculated by the capsule calculating unit 130, as shown in FIG. 3, the probability of winning the representative item is increased, and each basic item is increased. The probability of winning is reduced evenly (S710).
  • the lottery management unit 170 of the capsule lottery server 100 is associated with the capsule lottery screen and the capsule lottery.
  • Information is provided to the lottery application 40 of the user terminal 1 (S730).
  • the interface providing unit 41 of the lottery application 40 displays the capsule lottery screen and the information related to the capsule lottery provided from the capsule lottery server 100 on the user terminal 1. Then, the user terminal 1 displays the total number of capsules, the number of participating users, representative items, and information on each basic item.
  • the lottery manager 170 pays the basic item that is won to the user, and the compensation manager 160 according to the number of remaining capsules
  • the preset reward is provided (S745). For example, when there are 500 remaining capsules, the reward management unit 160 provides a 200% reward for the basic item to the user who won the basic item. However, if the number of remaining capsules is reduced to 100, even if the basic item is won, no separate reward is provided.
  • the capsule lottery service is reset to start a new capsule lottery service (S760).
  • FIG. 8 is a flowchart illustrating a process of controlling the probability of winning the basic item and the representative item in the capsule lottery server 100 according to the second embodiment of the present invention.
  • the capsule calculating unit 130 of the capsule lottery server 100 counts the number of capsules that decrease according to the user's participation, and the participation rate calculating unit 140 of the user participating in the capsule lottery service The number is counted (S800).
  • the probability setting unit 150 of the capsule lottery server 100 increases the probability of winning the representative item as the number of remaining capsules decreases. Then, by applying a preset correction value according to the number of participating users provided by the participation rate calculator 140, the final winning probability of the representative item is artificially increased (S810). And the probability of winning the basic item is reduced according to the final winning probability of the representative item.
  • the probability setting unit 150 increases the winning probability of the representative item to 10% when the number of remaining capsules is 300. Then, when the number of participating users increases from 100 to 150, as shown in FIG. 5, the winning probability of the representative item is multiplied by multiplying the correction value 2 by 10% of the winning probability of the representative item at 150. Increase to 20%. At the same time, the probability setting unit 150 reduces the sum of the winning odds of each basic item to 80%.
  • the lottery management unit 170 of the capsule lottery server 100 is connected to the capsule lottery screen and the capsule lottery.
  • Information is provided to the lottery application 40 of the user terminal 1 (S830).
  • the interface providing unit 41 of the lottery application 40 displays the capsule lottery screen and the information related to the capsule lottery provided from the capsule lottery server 100 on the user terminal 1. Then, the user terminal 1 displays the total number of capsules, the number of participating users, representative items, and information on each basic item.
  • the lottery management unit 170 pays the basic item to the user (S845), if the representative item is won (S850), the capsule lottery service is reset The new capsule lottery service is started (S860).
  • the winning probability of the representative item and the basic item is artificially adjusted according to the number of capsules and the number of participating users. That is, as the capsule lottery service proceeds, the probability of winning each basic item is reduced, and the probability of winning each basic item is adjusted to be equal to each other.
  • a reward other than the basic item is provided at the time of winning the basic item, thereby inducing the user's participation even when the number of capsules is relatively large.
  • the winning probability of the representative item is artificially increased, thereby increasing the expectation of the winning of the user, promoting active activities of the user, and reducing the meandering issues, thereby increasing the game characteristics.
  • the above-mentioned capsule lottery server 100 and the service providing server 200 may have the same configuration as a web server or a web application server in hardware.
  • the software may include a program module implemented through any language such as C, C ++, Java, Visual Basic, Visual C and performing various functions.
  • the aforementioned capsule lottery server 100 and the service providing server 200 are generally connected to an unspecified number of clients and / or other servers through an open computer network such as the Internet, and perform a request for performing a task of a client or another web server. It refers to a computer system that receives and derives the results of work on it and provides the computer software (server program) installed therefor.
  • server program computer software
  • a series of application programs running on a web server or a web application server and, in some cases, various databases built therein are included. It should be understood as a broad concept.
  • the capsule lottery server 100 and the service providing server 200 described above may be used in operating systems such as DOS, Windows, Linux, UNIX, Macintosh, etc. in general server hardware. It can be implemented by using various server programs that are provided in various ways, and typical examples include websites, Internet Information Server (IIS), and CERN, NCSA, and APPACH, which are used in Unix environments. Can be.
  • IIS Internet Information Server
  • CERN CERN
  • NCSA NCSA
  • APPACH which are used in Unix environments. Can be.
  • the above-described service server may classify the membership registration information and various information or data related to the content and store and manage the information in the database.
  • the database may be implemented inside or outside the server.

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  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

La présente invention concerne un serveur de loterie à capsules et un procédé de loterie à capsules en ligne basés sur une probabilité fixée, et, en particulier, un serveur de loterie à capsules et un procédé de loterie à capsules en ligne basés sur une probabilité fixée selon lesquels un utilisateur qui gagne un article de base reçoit une compensation lorsque le nombre de capsules dans la loterie à capsules est grand. Lorsque le nombre de capsules devient plus petit, la probabilité de gagner à la loterie pour chaque article de base est réduite de manière correspondante et la probabilité de gagner à la loterie un article représentatif est augmentée. Par conséquent, on peut inciter un utilisateur à participer au processus complet de loterie à capsules et on peut fournir à chaque utilisateur une probabilité égale de gagner à la loterie.
PCT/KR2012/009809 2011-12-29 2012-11-20 Serveur de loterie à capsules et procédé de loterie à capsules en ligne basés sur une probabilité fixée WO2013100359A1 (fr)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
KR1020110145413A KR101307484B1 (ko) 2011-12-29 2011-12-29 캡슐 추첨 서버 및 고정 확률 기반 온라인 캡슐 추첨 방법
KR10-2011-0145413 2011-12-29

Publications (1)

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WO2013100359A1 true WO2013100359A1 (fr) 2013-07-04

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PCT/KR2012/009809 WO2013100359A1 (fr) 2011-12-29 2012-11-20 Serveur de loterie à capsules et procédé de loterie à capsules en ligne basés sur une probabilité fixée

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Country Link
KR (1) KR101307484B1 (fr)
WO (1) WO2013100359A1 (fr)

Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR20010020694A (ko) * 1999-03-31 2001-03-15 가부시키가이샤 반프레스토 경품지급 게임기
KR20080038421A (ko) * 2005-10-31 2008-05-06 가부시키가이샤 코나미 데지타루 엔타테인멘토 추첨 장치 및 이를 이용한 게임 장치
KR20080041708A (ko) * 2005-10-31 2008-05-13 가부시키가이샤 코나미 데지타루 엔타테인멘토 추첨 장치 및 이를 이용한 게임 장치
KR20110027550A (ko) * 2010-07-22 2011-03-16 주식회사 레드덕 온라인 캡슐 추첨 시스템 및 그 방법

Patent Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR20010020694A (ko) * 1999-03-31 2001-03-15 가부시키가이샤 반프레스토 경품지급 게임기
KR20080038421A (ko) * 2005-10-31 2008-05-06 가부시키가이샤 코나미 데지타루 엔타테인멘토 추첨 장치 및 이를 이용한 게임 장치
KR20080041708A (ko) * 2005-10-31 2008-05-13 가부시키가이샤 코나미 데지타루 엔타테인멘토 추첨 장치 및 이를 이용한 게임 장치
KR20110027550A (ko) * 2010-07-22 2011-03-16 주식회사 레드덕 온라인 캡슐 추첨 시스템 및 그 방법

Also Published As

Publication number Publication date
KR101307484B1 (ko) 2013-09-11
KR20130089683A (ko) 2013-08-13

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