WO2013100359A1 - Capsule lottery server and online capsule lottery method based on a fixed probability - Google Patents

Capsule lottery server and online capsule lottery method based on a fixed probability Download PDF

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Publication number
WO2013100359A1
WO2013100359A1 PCT/KR2012/009809 KR2012009809W WO2013100359A1 WO 2013100359 A1 WO2013100359 A1 WO 2013100359A1 KR 2012009809 W KR2012009809 W KR 2012009809W WO 2013100359 A1 WO2013100359 A1 WO 2013100359A1
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WO
WIPO (PCT)
Prior art keywords
probability
capsule
winning
lottery
item
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PCT/KR2012/009809
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French (fr)
Korean (ko)
Inventor
김우현
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(주)네오위즈게임즈
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Publication of WO2013100359A1 publication Critical patent/WO2013100359A1/en

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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q30/00Commerce
    • G06Q30/02Marketing; Price estimation or determination; Fundraising
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3286Type of games
    • G07F17/329Regular and instant lottery, e.g. electronic scratch cards
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/326Game play aspects of gaming systems

Definitions

  • the present invention relates to a capsule lottery server and a fixed probability-based online capsule lottery method. More specifically, in the case of a large number of capsules, when a capsule is drawn, a reward is provided to a user who wins a basic item, and as the number of capsules decreases. By equally reducing the probability of winning each basic item while increasing the probability of winning a representative item, the capsule draw can induce the participation of users throughout the entire process of the capsule draw and give each user a more equal chance of winning. Server and fixed probability based online capsule lottery method.
  • the existing capsule lottery service provides various items as winning prizes, and each item is matched to a capsule.
  • the capsule used for the capsule lottery service is set at a predetermined position, the capsule lottery service is progressed, and as the number of capsules decreases, the probability of winning is increased dependently. In other words, when the number of capsules is large at the beginning of the capsule lottery service, the probability of winning is low. Accordingly, there is a disadvantage in that it is difficult to attract users' participation in the early stage of the capsule lottery service.
  • measures such as increasing the probability of winning for individual users have been taken, but this is unfair to other users.
  • An object of the present invention is to artificially adjust the odds of winning to provide a fair chance for lottery throughout the process of capsule lottery, and to ensure that the user does not lose interest in capsule lottery even when the number of capsules is relatively large. It is to provide a probability-based online capsule lottery method.
  • the purpose is to determine the number of capsules, which is the total number of entries for online capsule draws; Setting at least one of a winning probability of one representative item and a winning probability of a plurality of basic items at the start of the capsule drawing; And a probability adjusting step of artificially adjusting at least one of a winning probability of the representative item and a winning probability of the basic item as the number of capsules decreases when the capsule is drawn.
  • a capsule calculator configured to determine the number of capsules, which are the total number of applications for the capsule lottery online, and count the number of capsules that change as the capsule lottery proceeds; And at least one of a winning probability of one representative item and a winning probability of a plurality of basic items; According to the capsule lottery proceeds in accordance with the decrease in the number of capsules, a probability setting unit for adjusting at least one of the probability of winning the representative item and the probability of winning the basic item; may be achieved by the capsule lottery server comprising a.
  • the winning probability of each basic item is equally reduced, and the larger the number of capsules, the more rewards other than the basic item when the basic item is won, even when the number of capsules is relatively large. User participation can be encouraged.
  • the winning probability of the representative item is artificially increased, thereby increasing the expectation of the winning of the user, promoting active activities of the user, and reducing the meandering issues, thereby increasing the game characteristics.
  • FIG. 1 is a schematic block diagram of a fixed probability based capsule lottery system according to the present invention
  • FIG. 2 is a block diagram of a capsule lottery server according to a first embodiment of the present invention.
  • 3 is a table displaying the winning probability of the representative item and each basic item according to the number of capsules
  • FIG. 4 is a block diagram of a capsule lottery server according to a second embodiment of the present invention.
  • 5 is a table displayed according to the number of users participating in the probability of winning the representative item and the base item
  • FIG. 6 is a block diagram of a user terminal according to the present invention.
  • FIG. 7 is a flowchart illustrating a process of controlling a probability of capsule drawing in a fixed probability based capsule drawing system according to a first embodiment of the present invention
  • FIG. 8 is a flowchart illustrating a process of controlling a probability of capsule drawing in a fixed probability based capsule drawing system according to a second embodiment of the present invention.
  • FIG. 1 is a schematic block diagram of a fixed probability based capsule lottery system according to the present invention.
  • the fixed probability based capsule lottery system is connected to the capsule lottery server 100 through a network and the capsule lottery server 100 that adjusts the probability of winning the representative item and the basic item according to the number of capsules or the number of participants.
  • a service providing server 200 which provides a service to the user terminal 1 participating in the lottery, and provides a capsule lottery service to the user terminal 1 in connection with the capsule lottery server 100. can do.
  • the capsule may be viewed as an opportunity for lottery entries given to the users, and the meaning of 500 capsules means that 500 entries may be made by the users.
  • each user may participate in the lottery only once, or may participate in the lottery several times depending on the conditions.
  • the representative item is the most valuable item in the capsule lottery, and generally one representative item may be used for one capsule lottery event.
  • the basic item collectively refers to items other than the representative item, and each basic item may have the same value or may have different values.
  • the capsule lottery server 100 may be dependent on a part of the service providing server 200 providing a service application installed in the user terminal 1 to provide a capsule lottery service.
  • the service providing server 200 provides a service application for a game service, a social network service (SNS) service, a shopping service, a search service, etc. to the user terminal 1, and provides a service application installed in the user terminal 1.
  • SNS social network service
  • the capsule lottery server 100 is a server built separately from the service providing server 200, and is linked to the service providing server 200 to provide a capsule lottery service in the service providing server 200.
  • the capsule lottery server 100 may be built separately from the service providing server 200, and may provide a capsule lottery service as a separate service.
  • a case where the capsule lottery server 100 is constructed separately from the service providing server 200 will be described as an example.
  • the scope of the right of the capsule lottery server 100 in the present invention is Of course, it may be included in the service providing server 200 or include all cases of providing capsule lottery services in connection with the service providing server 200.
  • the capsule lottery server 100 may artificially adjust the probability of winning according to the number of capsules, not based on the probability of dependency of naturally increasing the probability of winning an item as the capsule decreases. It can be operated based on a fixed probability. That is, the capsule lottery server 100 does not increase the winning probability of the representative item or the basic item dependently as the capsule decreases, but artificially adjusts the winning probability according to the reduced number of capsules or the number of participating users. .
  • the capsule lottery server 100 does not naturally control the probability of winning the basic item that is won, but instead of the basic item that is won and the other basic item.
  • the winning odds By adjusting the winning odds together, the winning odds of all the basic items are equalized. That is, when the basic item A wins, not only the winning probability of the basic item A is adjusted but also the winning probability of other basic items B, C, and D together.
  • the base item A win probability is 1% lower based on the existing dependent probability.
  • the winning probability of the basic items B, C, and D may not be lowered based on the existing dependent probability.
  • 1% which is a reduction rate of the winning probability of the basic item A, is divided equally among the basic items A, B, C, and D. That is, the odds of winning the basic items A, B, C, and D are equally reduced by 0.25% divided by 4 by 1%.
  • the capsule lottery server 100 according to the second embodiment of the present invention not only increases the probability of winning the representative item as the capsule lottery proceeds, but also presets the probability of winning the representative item as the number of participating users increases. Increase further using the correction value.
  • the capsule lottery server 100 according to the second embodiment adjusts such that the probability of winning of each basic item is equally lowered as the capsule lottery proceeds. The odds of winning increase.
  • the capsule lottery server 100 according to the second embodiment further increases the winning probability by using a preset correction value only for the winning probability of the representative item, thereby lowering the winning probability of the basic item.
  • the winning probability of the representative item may be primarily adjusted to increase the winning probability of the representative item from 0.5% to 15%.
  • the capsule lottery server 100 may adjust the winning probability of the representative item to 45% by multiplying the winning probability 15% of the representative item by the correction value 3 when the number of participating users increases. That is, the winning probability of the representative item may be adjusted based on the number of remaining capsules and the number of participating users.
  • the user terminal 1 accesses the capsule lottery server 100 and participates in the capsule lottery, and the capsule lottery service is provided by the service providing server 200
  • the user terminal 1 is connected to the service lottery server 200.
  • the service providing server 200 may be connected to the service providing server 200 and may participate in the capsule drawing service provided by the capsule drawing server 100 through the service providing server 200. Therefore, in this case, the service application provided by the service providing server 200 should be installed in the user terminal 1.
  • the capsule lottery server 100 itself provides a capsule lottery service
  • the user terminal 1 must access the capsule lottery server 100 to download and install the lottery application required for the capsule lottery service.
  • the user terminal 1 may be a personal digital assistant (PDA), a portable media player (PMP), a smart phone, a tablet PC, a personal digital assistant (PDA) and a mobile communication terminal, or a computer such as a desktop or a laptop. have.
  • PDA personal digital assistant
  • PMP portable media player
  • PDA smart phone
  • tablet PC tablet PC
  • PDA personal digital assistant
  • mobile communication terminal or a computer such as a desktop or a laptop. have.
  • the capsule lottery server 100 or the service providing server 200 may have compatibility with the mobile dedicated operating system for communication with the terminal equipped with the mobile dedicated operating system.
  • the above-described smart phone, tablet PC, PDA, mobile communication terminal can be connected to the network through a communication module such as a wired or wireless LAN (WiFi) or a mobile communication module.
  • a communication module such as a wired or wireless LAN (WiFi) or a mobile communication module.
  • the capsule lottery server 100, the service providing server 200 is also connected via a network.
  • the network is a wired or wireless network, an access network to which the capsule lottery server 100 or the service providing server 200 is connected, and an access network to which the user terminal 1 is connected (for example, a mobile communication network and a wireless LAN (WiFi). And the like, and a core network that may be in various forms for connecting such access networks.
  • the capsule lottery server 100 and the user terminal 1 of the capsule lottery system for providing a fixed probability based capsule lottery according to an embodiment of the present invention will be described in more detail.
  • FIG. 2 is a block diagram of the capsule lottery server 100 according to the first embodiment of the present invention.
  • the capsule lottery server 100 includes a member database 110, a lottery database 120, a capsule calculator 130, a participation rate calculator 140, a probability setting unit 150, and a reward.
  • the management unit 160 and the lottery management unit 170 may be included.
  • the member database 110 may store information about a user terminal 1 and a user who participate in the capsule lottery by accessing the capsule lottery server 100.
  • Examples of the information about the user terminal 1 include a model of the user terminal 1, a connection area, and the like.
  • the information on the user may include an ID, a password, a name, an address, an item providing history, lottery information, and the like.
  • the item provision details may include information on items that the user purchases or wins during use of the service providing server 200 associated with the capsule lottery server 100.
  • the lottery information may include information on the details of the winning prize, that is, the list of the winning items, the number of entries, the application time, etc., when the user applied for the capsule lottery through the capsule lottery server 100.
  • the lottery database 120 stores information generated during capsule lottery, information necessary for capsule lottery, and the like.
  • the information generated when the capsule is drawn includes information on the winning user, information on the winning item matched with the winning user information, a correction value applied to the winning item, information on the winning details received by the actual user, and the like.
  • the winning history received by the actual user refers to the winning history actually paid to the user, including a reward received by the user in addition to the reference item when the user wins the reference item having the reward.
  • the information required for the capsule lottery may include the number of capsules set in the capsule lottery, information on the representative item and the basic item, the number, the winning probability, the compensation details of the basic item, and the like.
  • the reward of the basic item refers to a reward provided when the basic item is won at the beginning of a capsule lottery with a large number of capsules, and a description of the compensation setting will be described later.
  • the capsule calculating unit 130 counts the number of remaining capsules as the capsule drawing proceeds.
  • the capsule calculating unit 130 counts the number of capsules remaining by subtracting the number of capsules won at the time of drawing the capsule from the total number of capsules set in advance. At this time, the capsule calculator 130 may count the number of the representative item and each basic item, respectively.
  • the participation rate calculator 140 may calculate the number of all users participating in the capsule lottery, the number of entries, and the number of the users participating in the capsule lottery in real time among the users connected to the capsule lottery server 100.
  • the participation rate calculator 140 transmits the calculated information to the probability setting unit 150 to be used for calculating and applying a fixed probability.
  • the probability setting unit 150 may adjust the winning probability of the representative item and the basic item based on the fixed probability according to the number of remaining capsules when the capsule is drawn. That is, the probability setting unit 150 sets the winning probability of the representative item and each basic item according to the number of capsules initially determined at the start of the capsule lottery, and if the number of capsules decreases as the capsule lottery proceeds, You can adjust the odds of winning items and each basic item.
  • the probability setting unit 150 adjusts the winning probability of the representative item and each basic item, the winning probability of the representative item increases as the number of capsules decreases, and the winning probability of each basic item is equally reduced. . At this time, the probability setting unit 150 sets the winning probability such that the sum of the winning probability of the representative item and the winning probability of each basic item is 100%.
  • the probability setting unit 150 sets the winning probability of each basic item to decrease as the capsule decreases. At this time, the winning probability of each basic item is set to decrease equally. That is, when the number of capsules is 500, the probability of winning the basic items A, B, C, and D is equally 24.88%, and the probability of winning each basic item drops to 22.50% when the number of capsules is 50. If only one is left, all will be 0%.
  • the probability setting unit 150 In order to equalize the winning probability of each basic item, the probability setting unit 150, if one basic item is won by the capsule lottery, the probability setting unit 150 calculates the remaining winning probability for the corresponding basic item.
  • the odds of winning the basic items can be equally distributed to reduce the probability of winning all the basic items.
  • the winning probability of the representative item increased from 1% to 2% and increased by 1%.
  • the probability of winning each of the basic items A, B, C, and D decreased by 0.25% from 24.75% to 24.50%. While 100 capsules are decreasing, the number of winnings of basic items A, B, C, and D is likely to be uneven, but for example, 40 items for basic item A, 20 items for basic item B, and 30 items for basic item C
  • the number of basic items D and 10 may vary, but the odds of winning basic items A, B, C, and D are equally reduced by 24.50%, a 0.25% reduction.
  • the reduced chance of winning is 1%, which is the increase in the chance of winning the representative item.
  • the total number of capsules used for the capsule lottery is 500, and according to the capsule lottery, the number of capsules is reduced to 400, 300, 200, 100, and one.
  • the probability setting unit 150 sets the winning probability of the representative item to start at 0.5% and increases to 1.00%, 2%, 5%, 7.5%, 10%, and 100% as the number of capsules decreases. .
  • setting the winning probability of the representative item to 100% means that if the representative item is not won even if only one capsule is left, only one remaining capsule becomes the representative item. To win the item.
  • the winning probability of the representative item set according to the number of capsules and the winning probability of each basic item may be set differently. However, as the number of capsules decreases, the probability of winning of the representative item must be increased and the probability of winning of each basic item must be decreased, and the sum of the probability of winning of the representative item and the probability of winning of each basic item according to the number of capsules is increased. Just 100%.
  • the reward manager 160 provides a reward by applying a reward value according to the winning of the basic item according to the number of capsules.
  • a reward value In the case of a lottery initial with a relatively large number of capsules, the probability of winning the representative item is relatively low. Accordingly, when the basic item wins, the compensation management unit 160 applies a predetermined correction value to compensate for winning the basic item, and gradually decreases the correction value as the number of capsules decreases.
  • the lottery management unit 170 may randomly select one of the representative item or each basic item and provide the user to the user according to the winning probability set in the probability setting unit 150. In addition, the lottery management unit 170 stops the capsule lottery system, and reset the capsule lottery service to start a new capsule lottery, even if the capsule remains, if the representative item is won. This is because if the representative item is won, the majority of users will no longer be interested in the lottery draw.
  • the lottery management unit 170 pays the representative item and the basic item won by the capsule lottery to the user.
  • the payment details are provided to the lottery database 120, and the user can use the representative item and the basic item.
  • the lottery manager 170 transmits the information generated during the lottery, for example, the number of users who participated, the total number of capsules, the number of capsules remaining, and the like to the user terminal 1, so that the user terminal 1 receives the information. To inform the user.
  • FIG. 4 is a block diagram of a capsule lottery server 100 according to a second embodiment of the present invention.
  • the capsule lottery server 100 may include a member database 110, a lottery database 120, a capsule calculator 130, a participation rate calculator 140, a probability setting unit 150, and a lottery.
  • the management unit 170 may be included.
  • the member database 110, the lottery database 120, the capsule calculator 130, the participation rate calculator 140, the lottery management unit 170 has the same role as in the capsule lottery server 100 of the first embodiment described above Therefore, repeated description will be omitted.
  • the second embodiment of the present invention since the method of adjusting the probability of winning the representative item and the basic item in the probability setting unit 150 is different, only this will be described.
  • the probability setting unit 150 artificially adjusts the winning probability of the representative item twice.
  • the probability setting unit 150 primarily increases the probability of winning the representative item as the number of capsules decreases. Then, the probability setting unit 150 artificially adjusts the winning probability of the representative item by using a preset correction value according to the number of users who participate in the capsule lottery secondarily.
  • the probability setting unit 150 increases the probability of winning the representative item. Then, when the number of participating users increases, the probability setting unit 150 multiplies the winning probability of the representative item by a preset correction value to increase the winning probability of the representative item.
  • the probability setting unit 150 increases the winning probability of the representative item from 0.50% to 15%.
  • the probability setting unit 150 adjusts the winning probability of the representative item to 45% by applying the correction value 3 at this time to the winning probability of 15% of the representative item. .
  • the probability setting unit 150 sets the correction value to 1.5. Accordingly, the probability setting unit 150 adjusts the winning probability 5% of the representative item to 7.5% by 1.5 times increase.
  • the probability setting unit 150 sets the winning probability of the basic item to 99.5% when 500 remaining capsules are used, but 55% when 200 capsules are used. Reduced to. That is, the winning probability of the basic item is adjusted such that the sum of the winning probability of the representative item and the basic item is 100%.
  • the probability setting unit 150 adjusts the final winning probability of the representative item according to the number of remaining capsules and the number of users, and adjusts the winning probability of the basic item according to the final winning probability of the representative item.
  • information about a winning probability of the representative item according to the number of remaining capsules and the number of users is stored.
  • FIG. 6 is a block diagram of the user terminal 1 according to the present invention.
  • the user terminal 1 may include a service application 30, a lottery application 40, a storage unit 10, and a terminal controller 20.
  • the service application 30 is provided from the service providing server 200 and installed in the user terminal 1, and supports the service from the service providing server 200 to be executed in the user terminal 1.
  • the lottery application 40 is an application provided from the capsule lottery server 100 and installed in the user terminal 1 to communicate with the capsule lottery server 100 during the capsule lottery so that the user terminal 1 can participate in the capsule lottery. On the other hand, it is possible to display the information from the capsule lottery server 100 on the user terminal (1).
  • the lottery application 40 may be manufactured separately from the service application 30 and installed in the user terminal 1 when the capsule lottery server 100 directly provides a capsule lottery service separately from the service providing server 200. . However, when the service providing server 200 and the capsule lottery server 100 are linked to provide a capsule lottery service, the lottery application 40 is not provided separately, and the service application 30 functions as the lottery application 40. It may include.
  • the lottery application 40 may include an interface provider 41, an app memory 43, and an app controller 45.
  • the interface providing unit 41 may receive information in real time from the capsule lottery server 100 to display a capsule lottery screen, a capsule lottery status, and the like on the user terminal 1.
  • the capsule lottery status may include the number of capsules currently remaining and the number of users who participated.
  • the app memory 43 may store information related to the capsule lottery. As information related to the capsule lottery, the number of remaining capsules provided by the capsule lottery server 100, the number of users who participated, the details of the capsule winnings related to the user, etc. It may include.
  • the app controller 45 transmits the content selected by the user through the lottery application 40 to the capsule lottery server 100, and delivers the information provided from the capsule lottery server 100 to the interface provider 41 to the user terminal. (1), it is transmitted to the app memory 43 to be stored.
  • the storage unit 10 stores the service application 30 and the lottery application 40, and may temporarily store information provided by the service providing server 200 and the capsule lottery server 100.
  • the terminal controller 20 connects to the service providing server 200 or the capsule lottery server 100, downloads information necessary for capsule lottery, and requests the lottery application 40 according to a request of the lottery application 40. ) Can be delivered.
  • the capsule calculating unit 130 of the capsule lottery server 100 counts the number of capsules that decrease according to the user's participation, and the participation rate calculating unit 140 of the user participating in the capsule lottery service The number is counted (S700).
  • the probability setting unit 150 of the capsule lottery server 100 according to the number of remaining capsules calculated by the capsule calculating unit 130, as shown in FIG. 3, the probability of winning the representative item is increased, and each basic item is increased. The probability of winning is reduced evenly (S710).
  • the lottery management unit 170 of the capsule lottery server 100 is associated with the capsule lottery screen and the capsule lottery.
  • Information is provided to the lottery application 40 of the user terminal 1 (S730).
  • the interface providing unit 41 of the lottery application 40 displays the capsule lottery screen and the information related to the capsule lottery provided from the capsule lottery server 100 on the user terminal 1. Then, the user terminal 1 displays the total number of capsules, the number of participating users, representative items, and information on each basic item.
  • the lottery manager 170 pays the basic item that is won to the user, and the compensation manager 160 according to the number of remaining capsules
  • the preset reward is provided (S745). For example, when there are 500 remaining capsules, the reward management unit 160 provides a 200% reward for the basic item to the user who won the basic item. However, if the number of remaining capsules is reduced to 100, even if the basic item is won, no separate reward is provided.
  • the capsule lottery service is reset to start a new capsule lottery service (S760).
  • FIG. 8 is a flowchart illustrating a process of controlling the probability of winning the basic item and the representative item in the capsule lottery server 100 according to the second embodiment of the present invention.
  • the capsule calculating unit 130 of the capsule lottery server 100 counts the number of capsules that decrease according to the user's participation, and the participation rate calculating unit 140 of the user participating in the capsule lottery service The number is counted (S800).
  • the probability setting unit 150 of the capsule lottery server 100 increases the probability of winning the representative item as the number of remaining capsules decreases. Then, by applying a preset correction value according to the number of participating users provided by the participation rate calculator 140, the final winning probability of the representative item is artificially increased (S810). And the probability of winning the basic item is reduced according to the final winning probability of the representative item.
  • the probability setting unit 150 increases the winning probability of the representative item to 10% when the number of remaining capsules is 300. Then, when the number of participating users increases from 100 to 150, as shown in FIG. 5, the winning probability of the representative item is multiplied by multiplying the correction value 2 by 10% of the winning probability of the representative item at 150. Increase to 20%. At the same time, the probability setting unit 150 reduces the sum of the winning odds of each basic item to 80%.
  • the lottery management unit 170 of the capsule lottery server 100 is connected to the capsule lottery screen and the capsule lottery.
  • Information is provided to the lottery application 40 of the user terminal 1 (S830).
  • the interface providing unit 41 of the lottery application 40 displays the capsule lottery screen and the information related to the capsule lottery provided from the capsule lottery server 100 on the user terminal 1. Then, the user terminal 1 displays the total number of capsules, the number of participating users, representative items, and information on each basic item.
  • the lottery management unit 170 pays the basic item to the user (S845), if the representative item is won (S850), the capsule lottery service is reset The new capsule lottery service is started (S860).
  • the winning probability of the representative item and the basic item is artificially adjusted according to the number of capsules and the number of participating users. That is, as the capsule lottery service proceeds, the probability of winning each basic item is reduced, and the probability of winning each basic item is adjusted to be equal to each other.
  • a reward other than the basic item is provided at the time of winning the basic item, thereby inducing the user's participation even when the number of capsules is relatively large.
  • the winning probability of the representative item is artificially increased, thereby increasing the expectation of the winning of the user, promoting active activities of the user, and reducing the meandering issues, thereby increasing the game characteristics.
  • the above-mentioned capsule lottery server 100 and the service providing server 200 may have the same configuration as a web server or a web application server in hardware.
  • the software may include a program module implemented through any language such as C, C ++, Java, Visual Basic, Visual C and performing various functions.
  • the aforementioned capsule lottery server 100 and the service providing server 200 are generally connected to an unspecified number of clients and / or other servers through an open computer network such as the Internet, and perform a request for performing a task of a client or another web server. It refers to a computer system that receives and derives the results of work on it and provides the computer software (server program) installed therefor.
  • server program computer software
  • a series of application programs running on a web server or a web application server and, in some cases, various databases built therein are included. It should be understood as a broad concept.
  • the capsule lottery server 100 and the service providing server 200 described above may be used in operating systems such as DOS, Windows, Linux, UNIX, Macintosh, etc. in general server hardware. It can be implemented by using various server programs that are provided in various ways, and typical examples include websites, Internet Information Server (IIS), and CERN, NCSA, and APPACH, which are used in Unix environments. Can be.
  • IIS Internet Information Server
  • CERN CERN
  • NCSA NCSA
  • APPACH which are used in Unix environments. Can be.
  • the above-described service server may classify the membership registration information and various information or data related to the content and store and manage the information in the database.
  • the database may be implemented inside or outside the server.

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Abstract

The present invention relates to a capsule lottery server and to an online capsule lottery method based on a fixed probability, and in particular to a capsule lottery server and to an online capsule lottery method based on a fixed probability wherein a user who wins a basic item is compensated when the number of capsules in the capsule lottery is large. As the number of capsules becomes smaller, the lottery winning probability for each basic item is correspondingly reduced and the lottery winning probability of a representative item is increased. Accordingly, user participation in the entire capsule lottery process can be induced, and an equal lottery winning probability can be provided to each user.

Description

캡슐 추첨 서버 및 고정 확률 기반 온라인 캡슐 추첨 방법 Capsule Lottery Server and Fixed Probability Based Online Capsule Lottery Method
본 발명은 캡슐 추첨 서버 및 고정 확률 기반 온라인 캡슐 추첨 방법에 관한 것으로서, 보다 상세하게는, 캡슐 추첨시 캡슐이 수가 많을 경우에는 기본 아이템에 당첨된 사용자에게 보상을 제공하고, 캡슐의 수가 적어짐에 따라, 각 기본 아이템의 당첨 확률을 균등하게 감소시키는 한편 대표 아이템의 당첨 확률은 증가시킴으로써, 캡슐 추첨의 전 과정에 걸쳐 사용자의 참여를 유도하고, 각 사용자에게 보다 공평한 당첨 기회를 부여할 수 있는 캡슐 추첨 서버 및 고정 확률 기반 온라인 캡슐 추첨 방법에 관한 것이다. The present invention relates to a capsule lottery server and a fixed probability-based online capsule lottery method. More specifically, in the case of a large number of capsules, when a capsule is drawn, a reward is provided to a user who wins a basic item, and as the number of capsules decreases. By equally reducing the probability of winning each basic item while increasing the probability of winning a representative item, the capsule draw can induce the participation of users throughout the entire process of the capsule draw and give each user a more equal chance of winning. Server and fixed probability based online capsule lottery method.
최근 인터넷 및 통신기술의 발달로 인하여 온라인 상에서 게임, SNS(Social Net Work), 쇼핑 등 다양한 서비스들이 제공되고 있으며, 이러한 서비스들을 제공하는 웹사이트들이 우후죽순처럼 생겨나고 있다. Recently, due to the development of the Internet and communication technology, various services such as games, social net work (SNS), shopping, etc. are provided online, and web sites providing such services are sparingly formed.
이러한 웹사이트들은 다른 웹사이트들과 비교우위의 경쟁력을 갖기 위하여 차별화된 서비스를 제공함으로써, 사용자들을 유인하려고 노력하고 있다. 그 중 하나가 이벤트 등을 통하여 사용자들에게 아이템이나 경품 등을 제공하는 것이다. 특히, 게임 서비스를 제공하는 웹사이트들의 경우에는, 게임에 사용되는 아이템이나 게임 머니 등을 추첨을 통해 지급하는 캡슐 추첨 서비스를 제공하고 있다. These websites try to attract users by providing differentiated services in order to have a competitive advantage over other websites. One of them is to provide items or prizes to users through events. In particular, in the case of websites that provide a game service, a capsule lottery service is provided for paying items or game money used for the game through a lottery.
기존의 캡슐 추첨 서비스는, 다양한 아이템을 당첨 경품으로 제공하며, 각 아이템은 캡슐에 매칭되어 있다. 캡슐 추첨 서비스에 사용되는 캡슐은 일정한 위치에 셋팅되어 있으며, 캡슐 추첨 서비스가 진행되고, 캡슐의 개수가 적어짐에 따라 당첨 확률이 종속적으로 증가하게 된다. 즉, 캡슐 추첨 서비스의 초기에 캡슐의 수가 많을 때에는 당첨 확률이 낮다. 이에 따라, 캡슐 추첨 서비스의 초기에는 사용자들의 참여를 유인하기가 어렵다는 단점이 있다. 이러한 단점에 대한 보완 방법으로 개별 사용자에 대해 당첨 확률을 증가시켜주는 등의 조치를 취하였으나, 이는 타 사용자에게 불공평한 면이 있다. The existing capsule lottery service provides various items as winning prizes, and each item is matched to a capsule. The capsule used for the capsule lottery service is set at a predetermined position, the capsule lottery service is progressed, and as the number of capsules decreases, the probability of winning is increased dependently. In other words, when the number of capsules is large at the beginning of the capsule lottery service, the probability of winning is low. Accordingly, there is a disadvantage in that it is difficult to attract users' participation in the early stage of the capsule lottery service. As a complementary method to these drawbacks, measures such as increasing the probability of winning for individual users have been taken, but this is unfair to other users.
본 발명의 목적은, 당첨 확률을 인위적으로 조절하여 캡슐 추첨의 전 과정에 걸쳐 공평한 추첨 기회를 제공하고, 캡슐의 수가 상대적으로 많을 경우에도 사용자가 캡슐 추첨에 흥미를 잃지 않도록 하는 캡슐 추첨 서버 및 고정 확률 기반 온라인 캡슐 추첨 방법을 제공하는 것이다. Summary of the Invention An object of the present invention is to artificially adjust the odds of winning to provide a fair chance for lottery throughout the process of capsule lottery, and to ensure that the user does not lose interest in capsule lottery even when the number of capsules is relatively large. It is to provide a probability-based online capsule lottery method.
상기 목적은, 온라인 상에서 캡슐 추첨을 위해 총 응모 횟수인 캡슐의 수를 결정하는 단계; 상기 캡슐 추첨의 시작시, 하나의 대표 아이템의 당첨 확률과, 복수의 기본 아이템의 당첨 확률 중 적어도 하나를 설정하는 단계; 및 상기 캡슐 추첨의 진행시 상기 캡슐 수의 감소에 따라, 상기 대표 아이템의 당첨 확률과 상기 기본 아이템의 당첨 확률 중 적어도 하나를 인위적으로 조절하는 확률 조절 단계;를 포함하는 고정 확률 기반 온라인 캡슐 추첨 방법에 의해 달성될 수 있다. The purpose is to determine the number of capsules, which is the total number of entries for online capsule draws; Setting at least one of a winning probability of one representative item and a winning probability of a plurality of basic items at the start of the capsule drawing; And a probability adjusting step of artificially adjusting at least one of a winning probability of the representative item and a winning probability of the basic item as the number of capsules decreases when the capsule is drawn. Can be achieved by
온라인 상에서 캡슐 추첨을 위해 총 응모 횟수인 캡슐의 수를 결정하고, 상기 캡슐 추첨의 진행에 따라 변화하는 상기 캡슐의 수를 카운트하는 캡슐 산출부; 및 하나의 대표 아이템의 당첨 확률과, 복수의 기본 아이템의 당첨 확률 중 적어도 하나를 설정하며; 상기 캡슐 추첨의 진행시 상기 캡슐 수의 감소에 따라, 상기 대표 아이템의 당첨 확률과 상기 기본 아이템의 당첨 확률 중 적어도 하나를 조절하는 확률 설정부;를 포함하는 캡슐 추첨 서버에 의해 달성될 수 있다. A capsule calculator configured to determine the number of capsules, which are the total number of applications for the capsule lottery online, and count the number of capsules that change as the capsule lottery proceeds; And at least one of a winning probability of one representative item and a winning probability of a plurality of basic items; According to the capsule lottery proceeds in accordance with the decrease in the number of capsules, a probability setting unit for adjusting at least one of the probability of winning the representative item and the probability of winning the basic item; may be achieved by the capsule lottery server comprising a.
본 발명에 따르면, 캡슐 추첨 서비스가 진행될수록 각 기본 아이템의 당첨 확률이 상호 균등하게 감소되도록 하며, 캡슐의 수가 많을수록 기본 아이템의 당첨시 기본 아이템 이외의 보상을 제공함으로써, 캡슐의 수가 상대적으로 많을 때에도 사용자의 참여를 유도할 수 있다. 또한, 사용자의 수가 증가할수록 대표 아이템의 당첨 확률을 인위적으로 증가시킴으로써, 사용자의 당첨 기대를 증가시켜 사용자의 능동적인 활동을 도모하고, 사행성 이슈를 감소시켜 게임적인 특징을 증대시킬 수 있다. According to the present invention, as the lottery lottery service proceeds, the winning probability of each basic item is equally reduced, and the larger the number of capsules, the more rewards other than the basic item when the basic item is won, even when the number of capsules is relatively large. User participation can be encouraged. In addition, as the number of users increases, the winning probability of the representative item is artificially increased, thereby increasing the expectation of the winning of the user, promoting active activities of the user, and reducing the meandering issues, thereby increasing the game characteristics.
도 1은 본 발명에 따른 고정 확률 기반 캡슐 추첨 시스템의 개략적 구성도, 1 is a schematic block diagram of a fixed probability based capsule lottery system according to the present invention,
도 2는 본 발명의 제1실시예에 따른 캡슐 추첨 서버의 구성 블럭도, 2 is a block diagram of a capsule lottery server according to a first embodiment of the present invention;
도 3은 대표 아이템과 각 기본 아이템의 당첨 확률을 캡슐의 개수에 따라 표시한 표, 3 is a table displaying the winning probability of the representative item and each basic item according to the number of capsules,
도 4는 본 발명의 제2실시예에 따른 캡슐 추첨 서버의 구성 블럭도, 4 is a block diagram of a capsule lottery server according to a second embodiment of the present invention;
도 5는 대표 아이템과 기본 아이템의 당첨 확률을 참여하는 사용자의 수에 따라 표시한 표, 5 is a table displayed according to the number of users participating in the probability of winning the representative item and the base item,
도 6은 본 발명에 따른 사용자 단말기의 구성 블럭도, 6 is a block diagram of a user terminal according to the present invention;
도 7은 본 발명의 제1실시예에에 따른 고정 확률 기반 캡슐 추첨 시스템에서 캡슐 추첨의 확률을 제어하는 과정을 보인 흐름도, 7 is a flowchart illustrating a process of controlling a probability of capsule drawing in a fixed probability based capsule drawing system according to a first embodiment of the present invention;
도 8은 본 발명의 제2실시예에 따른 고정 확률 기반 캡슐 추첨 시스템에서 캡슐 추첨의 확률을 제어하는 과정을 보인 흐름도이다. 8 is a flowchart illustrating a process of controlling a probability of capsule drawing in a fixed probability based capsule drawing system according to a second embodiment of the present invention.
이하, 본 발명의 일부 실시예들을 예시적인 도면을 통해 상세하게 설명한다. 각 도면의 구성요소들에 참조부호를 부가함에 있어서, 동일한 구성요소들에 대해서는 비록 다른 도면상에 표시되더라도 가능한 한 동일한 부호를 가지도록 하고 있음에 유의해야 한다. 또한, 본 발명을 설명함에 있어, 관련된 공지 구성 또는 기능에 대한 구체적인 설명이 본 발명의 요지를 흐릴 수 있다고 판단되는 경우에는 그 상세한 설명은 생략한다.Hereinafter, some embodiments of the present invention will be described in detail through exemplary drawings. In adding reference numerals to the components of each drawing, it should be noted that the same reference numerals are assigned to the same components as much as possible even though they are shown in different drawings. In addition, in describing the present invention, when it is determined that the detailed description of the related well-known configuration or function may obscure the gist of the present invention, the detailed description thereof will be omitted.
또한, 본 발명의 구성 요소를 설명하는 데 있어서, 제 1, 제 2, A, B, (a), (b) 등의 용어를 사용할 수 있다. 이러한 용어는 그 구성 요소를 다른 구성 요소와 구별하기 위한 것일 뿐, 그 용어에 의해 해당 구성 요소의 본질이나 차례 또는 순서 등이 한정되지 않는다. 어떤 구성 요소가 다른 구성요소에 "연결", "결합" 또는 "접속"된다고 기재된 경우, 그 구성 요소는 그 다른 구성요소에 직접적으로 연결되거나 또는 접속될 수 있지만, 각 구성 요소 사이에 또 다른 구성 요소가 "연결", "결합" 또는 "접속"될 수도 있다고 이해되어야 할 것이다.In addition, in describing the component of this invention, terms, such as 1st, 2nd, A, B, (a), (b), can be used. These terms are only for distinguishing the components from other components, and the nature, order or order of the components are not limited by the terms. If a component is described as being "connected", "coupled" or "connected" to another component, that component may be directly connected to or connected to that other component, but there may be another configuration between each component. It is to be understood that the elements may be "connected", "coupled" or "connected".
도 1은 본 발명에 따른 고정 확률 기반 캡슐 추첨 시스템의 개략적 구성도이다. 1 is a schematic block diagram of a fixed probability based capsule lottery system according to the present invention.
본 고정 확률 기반 캡슐 추첨 시스템은, 캡슐의 수 또는 참여자의 수에 따라 대표 아이템 및 기본 아이템의 당첨 확률을 조절하는 캡슐 추첨 서버(100)와, 네트워크를 통해 캡슐 추첨 서버(100)에 접속하여 캡슐 추첨에 참여하는 사용자 단말기(1)와, 사용자 단말기(1)로 서비스를 제공하며 캡슐 추첨 서버(100)와 연계하여 사용자 단말기(1)에 캡슐 추첨 서비스를 제공하는 서비스 제공 서버(200)를 포함할 수 있다. The fixed probability based capsule lottery system is connected to the capsule lottery server 100 through a network and the capsule lottery server 100 that adjusts the probability of winning the representative item and the basic item according to the number of capsules or the number of participants. And a service providing server 200 which provides a service to the user terminal 1 participating in the lottery, and provides a capsule lottery service to the user terminal 1 in connection with the capsule lottery server 100. can do.
여기서, 캡슐은 사용자들에게 주어지는 추첨 응모 기회로 볼 수 있으며, 캡슐이 500개라는 의미는 사용자들에 의해 500번의 응모가 가능하다는 것을 의미한다. 이때, 각 사용자는 조건에 따라 한 번만 추첨에 참여할 수도 있고, 여러 번 추첨에 참여할 수도 있음은 물론이다. Here, the capsule may be viewed as an opportunity for lottery entries given to the users, and the meaning of 500 capsules means that 500 entries may be made by the users. At this time, each user may participate in the lottery only once, or may participate in the lottery several times depending on the conditions.
대표 아이템은 캡슐 추첨에서 가장 가치가 높은 아이템으로서, 일반적으로 하나의 대표 아이템이 한 번의 캡슐 추첨 이벤트에 사용될 수 있다. 기본 아이템은, 대표 아이템 이외의 아이템을 통칭하며, 각 기본 아이템은 동일한 가치를 가질 수도 있고, 상이한 가치를 가질 수도 있음은 물론이다. The representative item is the most valuable item in the capsule lottery, and generally one representative item may be used for one capsule lottery event. The basic item collectively refers to items other than the representative item, and each basic item may have the same value or may have different values.
캡슐 추첨 서버(100)는, 사용자 단말기(1)에 설치되는 서비스 애플리케이션을 제공하는 서비스 제공 서버(200)의 일부로 종속되어 캡슐 추첨 서비스를 제공할 수 있다. 여기서, 서비스 제공 서버(200)는 게임 서비스, SNS(Social Network Service) 서비스, 쇼핑 서비스, 검색 서비스 등을 위한 서비스 애플리케이션을 사용자 단말기(1)에 제공하며, 사용자 단말기(1)에 설치된 서비스 애플리케이션을 통해 서비스를 제공한다. The capsule lottery server 100 may be dependent on a part of the service providing server 200 providing a service application installed in the user terminal 1 to provide a capsule lottery service. Here, the service providing server 200 provides a service application for a game service, a social network service (SNS) service, a shopping service, a search service, etc. to the user terminal 1, and provides a service application installed in the user terminal 1. To provide services.
또한, 캡슐 추첨 서버(100)는, 서비스 제공 서버(200)와는 별도로 구축된 서버로서, 서비스 제공 서버(200)에 연계되어 서비스 제공 서버(200)에서 캡슐 추첨 서비스를 제공할 수 있도록 한다. In addition, the capsule lottery server 100 is a server built separately from the service providing server 200, and is linked to the service providing server 200 to provide a capsule lottery service in the service providing server 200.
한편, 캡슐 추첨 서버(100)는, 서비스 제공 서버(200)와는 별도로 구축되고, 별도의 서비스로서 캡슐 추첨 서비스를 제공할 수도 있다. 본 발명의 상세한 설명에서는, 캡슐 추첨 서버(100)가 서비스 제공 서버(200)와는 별도로 구축된 경우를 예로 들어 설명하나, 상술한 바와 같이, 본 발명에서 캡슐 추첨 서버(100)의 권리범위는, 서비스 제공 서버(200)내에 설치되거나, 서비스 제공 서버(200)와 연계되어 캡슐 추첨 서비스를 제공하는 경우를 모두 포함할 수 있음은 물론이다. On the other hand, the capsule lottery server 100 may be built separately from the service providing server 200, and may provide a capsule lottery service as a separate service. In the detailed description of the present invention, a case where the capsule lottery server 100 is constructed separately from the service providing server 200 will be described as an example. As described above, the scope of the right of the capsule lottery server 100 in the present invention is Of course, it may be included in the service providing server 200 or include all cases of providing capsule lottery services in connection with the service providing server 200.
본 발명의 제1실시예에 따른 캡슐 추첨 서버(100)는, 캡슐의 감소에 따라 아이템의 당첨 확률이 자연적으로 증가하는 종속확률 기반이 아닌, 캡슐의 수에 따라 당첨확률을 인위적으로 조절할 수 있는 고정 확률을 기반으로 운용될 수 있다. 즉, 캡슐 추첨 서버(100)는, 캡슐이 감소하면서 대표 아이템이나 기본 아이템의 당첨 확률이 종속적으로 증가하는 것이 아니라, 캡슐의 감소 개수나 참여하는 사용자의 수에 따라 당첨 확률을 인위적으로 조절하게 된다. The capsule lottery server 100 according to the first embodiment of the present invention may artificially adjust the probability of winning according to the number of capsules, not based on the probability of dependency of naturally increasing the probability of winning an item as the capsule decreases. It can be operated based on a fixed probability. That is, the capsule lottery server 100 does not increase the winning probability of the representative item or the basic item dependently as the capsule decreases, but artificially adjusts the winning probability according to the reduced number of capsules or the number of participating users. .
예를 들어, 본 캡슐 추첨 서버(100)는, 캡슐의 수가 감소하면서 기본 아이템 중 하나가 당첨되면, 당첨된 기본 아이템의 당첨 확률이 자연적으로 조절되는 것이 아니라, 당첨된 기본 아이템 및 타 기본 아이템의 당첨 확률을 함께 조절함으로써, 모든 기본 아이템의 당첨 확률이 균등해지도록 한다. 즉, 기본 아이템 A가 당첨되면, 기본 아이템 A의 당첨 확률만을 조절하는 것이 아니라, 다른 기본 아이템 B, C, D의 당첨 확률을 함께 조절하는 것이다. For example, when the number of capsules is reduced and the number of capsules is reduced, for example, the capsule lottery server 100 does not naturally control the probability of winning the basic item that is won, but instead of the basic item that is won and the other basic item. By adjusting the winning odds together, the winning odds of all the basic items are equalized. That is, when the basic item A wins, not only the winning probability of the basic item A is adjusted but also the winning probability of other basic items B, C, and D together.
만약, 기본 아이템 A가 당첨되면, 기존의 종속 확률에 기반한 경우에는 기본 아이템 A의 당첨 확률이 1% 낮아진다고 가정하자. 이때, 기존의 종속 확률에 기반한 경우에는 기본 아이템 B, C, D의 당첨 확률은 낮아지지 않는다. 그러나, 본 캡슐 추첨 서버(100)에 의한 고정 확률 기반에서는 기본 아이템 A의 당첨 확률 감소율인 1%를 기본 아이템 A, B, C, D에 균등하게 나누어 분배한다. 즉, 1%를 4로 나눈 0.25% 만큼씩 기본 아이템 A, B, C, D의 당첨 확률을 균등하게 감소시킨다. If the basic item A wins, it is assumed that the base item A win probability is 1% lower based on the existing dependent probability. In this case, the winning probability of the basic items B, C, and D may not be lowered based on the existing dependent probability. However, in the fixed probability base by the capsule lottery server 100, 1%, which is a reduction rate of the winning probability of the basic item A, is divided equally among the basic items A, B, C, and D. That is, the odds of winning the basic items A, B, C, and D are equally reduced by 0.25% divided by 4 by 1%.
이에 따라, 각 기본 아이템 A, B, C, D의 당첨 확률이 균등하게 유지되므로, 사용자는 각 기본 아이템 A, B, C, D 각각에 대해 동일한 당첨 기회를 가질 것으로 기대할 수 있다. Accordingly, since the winning probability of each basic item A, B, C, and D is maintained evenly, the user can expect to have the same winning opportunity for each of the basic items A, B, C, and D.
한편, 본 발명의 제2실시예에 따른 캡슐 추첨 서버(100)는, 캡슐 추첨이 진행될수록 대표 아이템의 당첨 확률을 증가시킬 뿐만 아니라, 참여하는 사용자의 수가 증가할수록 대표 아이템의 당첨확률을 미리 설정된 보정치를 이용하여 보다 증가시킨다. 다시 말해, 본 발명의 제1실시예와 마찬가지로, 제2실시예에 따른 캡슐 추첨 서버(100)에서도 캡슐 추첨이 진행될수록 각 기본 아이템의 당첨 확률이 균등하게 낮아지도록 조절하며, 이에 따라, 대표 아이템의 당첨 확률은 증가하게 된다. 이에 더하여, 제2실시예에 따른 캡슐 추첨 서버(100)에서는 대표 아이템의 당첨 확률에만 미리 설정된 보정치를 이용하여 당첨 확률을 더 증가시키고, 이에 따라, 기본 아이템의 당첨 확률을 낮아진다. Meanwhile, the capsule lottery server 100 according to the second embodiment of the present invention not only increases the probability of winning the representative item as the capsule lottery proceeds, but also presets the probability of winning the representative item as the number of participating users increases. Increase further using the correction value. In other words, similarly to the first embodiment of the present invention, the capsule lottery server 100 according to the second embodiment adjusts such that the probability of winning of each basic item is equally lowered as the capsule lottery proceeds. The odds of winning increase. In addition, the capsule lottery server 100 according to the second embodiment further increases the winning probability by using a preset correction value only for the winning probability of the representative item, thereby lowering the winning probability of the basic item.
예를 들어, 캡슐 추첨 서버(100)에서는 캡슐 추첨이 진행되어 캡슐의 수가 500개에서 200개로 감소함에 따라, 대표 아이템의 당첨 확률이 0.5%에서 15%로 증가하도록 당첨 확률을 일차적으로 조절할 수 있다. 이와 동시에, 캡슐 추첨 서버(100)에서는 참여하는 사용자의 수가 증가하는 상황이면, 대표 아이템의 당첨 확률 15%에 보정치 3을 곱하여 대표 아이템의 당첨 확률을 45%로 조절할 수 있다. 즉, 대표 아이템의 당첨 확률을 잔여 캡슐 개수와 참여한 사용자의 수에 기반하여 조절할 수 있다.For example, in the capsule lottery server 100, as the number of capsules is reduced from 500 to 200 as the capsule lottery proceeds, the winning probability of the representative item may be primarily adjusted to increase the winning probability of the representative item from 0.5% to 15%. . At the same time, the capsule lottery server 100 may adjust the winning probability of the representative item to 45% by multiplying the winning probability 15% of the representative item by the correction value 3 when the number of participating users increases. That is, the winning probability of the representative item may be adjusted based on the number of remaining capsules and the number of participating users.
사용자 단말기(1)는, 캡슐 추첨 서버(100)에 접속하여 캡슐 추첨에 참여하며, 캡슐 추첨 서비스를 서비스 제공 서버(200)에서 제공하는 경우, 사용자 단말기(1)는 서비스 제공 서버(200)에서 제공하는 서비스 애플리케이션을 통해 서비스 제공 서버(200)에 접속하고, 서비스 제공 서버(200)를 통해 캡슐 추첨 서버(100)에서 제공하는 캡슐 추첨 서비스에 참여할 수 있다. 따라서, 이 경우 사용자 단말기(1)에는 서비스 제공 서버(200)에서 제공하는 서비스 애플리케이션이 설치되어야 한다. 반면, 캡슐 추첨 서버(100) 자체에서 캡슐 추첨 서비스를 제공하는 경우, 사용자 단말기(1)는 캡슐 추첨 서버(100)에 접속하여 캡슐 추첨 서비스에 필요한 추첨 애플리케이션을 다운로드받아 설치하여야 한다. When the user terminal 1 accesses the capsule lottery server 100 and participates in the capsule lottery, and the capsule lottery service is provided by the service providing server 200, the user terminal 1 is connected to the service lottery server 200. The service providing server 200 may be connected to the service providing server 200 and may participate in the capsule drawing service provided by the capsule drawing server 100 through the service providing server 200. Therefore, in this case, the service application provided by the service providing server 200 should be installed in the user terminal 1. On the other hand, if the capsule lottery server 100 itself provides a capsule lottery service, the user terminal 1 must access the capsule lottery server 100 to download and install the lottery application required for the capsule lottery service.
이러한 사용자 단말기(1)는, PDA(Personal Digital Assistant), PMP(Portable Media Player), 스마트 폰, 태블릿 PC, PDA(Personal Digital Assistants) 및 이동통신 단말기, 또는 데스크 탑이나 랩 탑 등의 컴퓨터 등일 수도 있다. The user terminal 1 may be a personal digital assistant (PDA), a portable media player (PMP), a smart phone, a tablet PC, a personal digital assistant (PDA) and a mobile communication terminal, or a computer such as a desktop or a laptop. have.
여기서, 사용자 단말기(1)가 스마트 폰, 태블릿 PC, PDA 또는 이동 통신 단말기인 경우, 구글(Google)의 안드로이드, 애플(Apple)의 iOS(iPhone OS), 마이크로소프트의 모바일 윈도우 등의 모바일 전용 운영체제를 탑재할 수 있으며, 이와 같이 모바일 전용 운영체제를 탑재한 단말기와의 통신을 위해 캡슐 추첨 서버(100)나 서비스 제공 서버(200)는 모바일 전용 운영체제와의 호환성을 가지고 있을 수 있다. Here, when the user terminal 1 is a smart phone, a tablet PC, a PDA or a mobile communication terminal, a mobile-specific operating system such as Google's Android, Apple's iOS (iPhone OS), or Microsoft's mobile window. In this way, the capsule lottery server 100 or the service providing server 200 may have compatibility with the mobile dedicated operating system for communication with the terminal equipped with the mobile dedicated operating system.
전술한 스마트 폰, 태블릿 PC, PDA, 이동 통신 단말기는 유선 또는 무선 랜(WiFi) 등의 통신 모듈이나 이동 통신 모듈 등을 통해 네트워크에 접속할 수 있다. The above-described smart phone, tablet PC, PDA, mobile communication terminal can be connected to the network through a communication module such as a wired or wireless LAN (WiFi) or a mobile communication module.
또한, 사용자 단말기(1)뿐만 아니라, 도 1에 도시된 바와 같이, 캡슐 추첨 서버(100), 서비스 제공 서버(200)도 네트워크를 통해 연결된다. 여기서, 네트워크는 유무선 기반의 네트워크로서, 캡슐 추첨 서버(100)나 서비스 제공 서버(200)가 연결되는 액세스 망과, 사용자 단말기(1)가 연결되는 액세스 망(예: 이동통신망, 무선 랜(WiFi) 등)과, 이러한 액세스 망들을 연결해주는 여러 형태일 수 있는 코어 망(Core Network) 등을 포함할 수 있다.In addition, as well as the user terminal 1, as shown in Figure 1, the capsule lottery server 100, the service providing server 200 is also connected via a network. Here, the network is a wired or wireless network, an access network to which the capsule lottery server 100 or the service providing server 200 is connected, and an access network to which the user terminal 1 is connected (for example, a mobile communication network and a wireless LAN (WiFi). And the like, and a core network that may be in various forms for connecting such access networks.
이하에서는, 본 발명의 실시예에 따른 고정 확률 기반 캡슐 추첨을 제공하는 캡슐 추첨 시스템의 캡슐 추첨 서버(100)와, 사용자 단말기(1)에 대하여 더욱 상세하게 설명한다. Hereinafter, the capsule lottery server 100 and the user terminal 1 of the capsule lottery system for providing a fixed probability based capsule lottery according to an embodiment of the present invention will be described in more detail.
도 2는 본 발명의 제1실시예에 따른 캡슐 추첨 서버(100)의 구성 블럭도이다. 2 is a block diagram of the capsule lottery server 100 according to the first embodiment of the present invention.
본 발명의 제1실시예에 캡슐 추첨 서버(100)는, 회원 데이터베이스(110), 추첨 데이터베이스(120), 캡슐 산출부(130), 참여율 산출부(140), 확률 설정부(150), 보상 관리부(160), 추첨 관리부(170)를 포함할 수 있다. The capsule lottery server 100 according to the first embodiment of the present invention includes a member database 110, a lottery database 120, a capsule calculator 130, a participation rate calculator 140, a probability setting unit 150, and a reward. The management unit 160 and the lottery management unit 170 may be included.
회원 데이터베이스(110)에는 캡슐 추첨 서버(100)에 접속하여 캡슐 추첨에 참여하는 사용자 단말기(1) 및 사용자에 대한 정보가 저장될 수 있다. 사용자 단말기(1)에 대한 정보로는, 사용자 단말기(1)의 기종, 접속 지역 등을 들 수 있다. The member database 110 may store information about a user terminal 1 and a user who participate in the capsule lottery by accessing the capsule lottery server 100. Examples of the information about the user terminal 1 include a model of the user terminal 1, a connection area, and the like.
사용자에 대한 정보로는, 아이디, 패스워드, 이름, 주소, 아이템 구비 내역, 추첨 정보 등을 포함할 수 있다. 아이템 구비 내역은, 사용자가 캡슐 추첨 서버(100)에 연계된 서비스 제공 서버(200)의 사용 중 구매하거나 당첨된 아이템에 대한 정보를 포함할 수 있다. 그리고 추첨 정보는, 사용자가 캡슐 추첨 서버(100)를 통해 캡슐 추첨에 응모하여 당첨된 내역, 즉, 당첨된 아이템의 목록, 응모 횟수, 응모 시기 등에 대한 정보를 포함할 수 있다. The information on the user may include an ID, a password, a name, an address, an item providing history, lottery information, and the like. The item provision details may include information on items that the user purchases or wins during use of the service providing server 200 associated with the capsule lottery server 100. In addition, the lottery information may include information on the details of the winning prize, that is, the list of the winning items, the number of entries, the application time, etc., when the user applied for the capsule lottery through the capsule lottery server 100.
추첨 데이터베이스(120)에는, 캡슐 추첨시 발생한 정보, 캡슐 추첨에 필요한 정보 등을 저장하고 있다. 캡슐 추첨시 발생한 정보로는, 당첨된 사용자에 대한 정보, 당첨된 사용자 정보에 매칭된 당첨 아이템에 대한 정보, 당첨된 아이템에 적용된 보정치, 실제 사용자가 수령한 당첨 내역에 대한 정보 등을 포함한다. 여기서, 실제 사용자가 수령한 당첨 내역은, 사용자가 보상을 갖는 기준 아이템에 당첨된 경우, 사용자가 기준 아이템 이외에 부가적으로 지급받는 보상 내역을 포함하여 사용자에게 실제로 지급된 당첨 내역을 말한다. The lottery database 120 stores information generated during capsule lottery, information necessary for capsule lottery, and the like. The information generated when the capsule is drawn includes information on the winning user, information on the winning item matched with the winning user information, a correction value applied to the winning item, information on the winning details received by the actual user, and the like. Here, the winning history received by the actual user refers to the winning history actually paid to the user, including a reward received by the user in addition to the reference item when the user wins the reference item having the reward.
캡슐 추첨에 필요한 정보로는, 캡슐 추첨에 설정된 캡슐의 수, 대표 아이템 및 기본 아이템에 대한 정보, 개수, 당첨 확률, 기본 아이템의 보상내역 등을 포함할 수 있다. 여기서, 기본 아이템의 보상내역은, 캡슐의 수가 많은 캡슐 추첨 초기에 기본 아이템이 당첨된 경우 제공되는 보상을 말하며, 보상의 설정에 대한 설명은 후술하기로 한다. The information required for the capsule lottery may include the number of capsules set in the capsule lottery, information on the representative item and the basic item, the number, the winning probability, the compensation details of the basic item, and the like. Here, the reward of the basic item refers to a reward provided when the basic item is won at the beginning of a capsule lottery with a large number of capsules, and a description of the compensation setting will be described later.
캡슐 산출부(130)는, 캡슐 추첨에 사용될 전체 캡슐의 개수가 설정되면, 캡슐 추첨의 진행에 따라, 남은 캡슐의 수를 카운트한다. 캡슐 산출부(130)에서는 미리 설정된 전체 캡슐의 개수로부터 캡슐 추첨시 당첨된 캡슐의 개수를 차감하여 남은 캡슐의 수를 카운트한다. 이때, 캡슐 산출부(130)는, 대표 아이템 및 각 기본 아이템의 개수를 각각 카운트할 수 있다. If the number of capsules to be used for capsule drawing is set, the capsule calculating unit 130 counts the number of remaining capsules as the capsule drawing proceeds. The capsule calculating unit 130 counts the number of capsules remaining by subtracting the number of capsules won at the time of drawing the capsule from the total number of capsules set in advance. At this time, the capsule calculator 130 may count the number of the representative item and each basic item, respectively.
참여율 산출부(140)는, 캡슐 추첨 서버(100)에 접속한 사용자 중, 캡슐 추첨에 참여한 전체 사용자의 숫자 및 응모 횟수, 실시간으로 캡슐 추첨에 참여하고 있는 사용자의 숫자 등을 산출할 수 있다. 참여율 산출부(140)는, 산출된 정보를 확률 설정부(150)로 전달하여 고정 확률의 산출 및 적용에 사용되도록 한다. The participation rate calculator 140 may calculate the number of all users participating in the capsule lottery, the number of entries, and the number of the users participating in the capsule lottery in real time among the users connected to the capsule lottery server 100. The participation rate calculator 140 transmits the calculated information to the probability setting unit 150 to be used for calculating and applying a fixed probability.
확률 설정부(150)는, 캡슐 추첨의 진행시 잔여 캡슐의 수에 따라 대표 아이템과 기본 아이템의 당첨 확률을 고정 확률 기반으로 조절할 수 있다. 즉, 확률 설정부(150)는 캡슐 추첨의 시작시 최초 결정된 캡슐의 수에 따라 대표 아이템과 각 기본 아이템의 당첨 확률을 설정하고, 캡슐 추첨의 진행에 따라 캡슐의 수가 감소하면, 이에 따라, 대표 아이템과 각 기본 아이템의 당첨 확률을 조절할 수 있다. The probability setting unit 150 may adjust the winning probability of the representative item and the basic item based on the fixed probability according to the number of remaining capsules when the capsule is drawn. That is, the probability setting unit 150 sets the winning probability of the representative item and each basic item according to the number of capsules initially determined at the start of the capsule lottery, and if the number of capsules decreases as the capsule lottery proceeds, You can adjust the odds of winning items and each basic item.
확률 설정부(150)에서 대표 아이템과 각 기본 아이템의 당첨 확률을 조절할 때, 캡슐의 수가 감소할수록 대표 아이템의 당첨 확률은 증가하고, 각 기본 아이템의 당첨 확률은 균등하게 감소하도록 당첨 확률을 설정한다. 이때, 확률 설정부(150)는, 대표 아이템의 당첨 확률과, 각 기본 아이템의 당첨 확률의 합이 100%가 되도록 당첨 확률을 설정한다. When the probability setting unit 150 adjusts the winning probability of the representative item and each basic item, the winning probability of the representative item increases as the number of capsules decreases, and the winning probability of each basic item is equally reduced. . At this time, the probability setting unit 150 sets the winning probability such that the sum of the winning probability of the representative item and the winning probability of each basic item is 100%.
예를 들어, 확률 설정부(150)에서 조절한 대표 아이템과 각 기본 아이템의 당첨 확률을 캡슐의 개수에 따라 표시한 도 3를 참조하여 설명하면 다음과 같다. For example, referring to FIG. 3 in which the probability of winning the representative item and each basic item adjusted by the probability setting unit 150 is displayed according to the number of capsules, the following is described.
도 3에 도시된 바와 같이, 확률 설정부(150)는 각 기본 아이템의 당첨 확률은 캡슐의 감소에 따라, 감소하도록 설정한다. 이때, 각 기본 아이템의 당첨 확률은 서로 균등하게 감소하도록 설정된다. 즉, 캡슐의 개수가 500일 때 기본 아이템 A, B, C, D의 당첨 확률은 모두 균등하게 24.88%이고, 각 기본 아이템의 당첨 확률은 캡슐이 50개일 때, 22.50%까지 내려가고, 캡슐이 한 개만 남은 상황에서는 모두 0%가 된다. As shown in FIG. 3, the probability setting unit 150 sets the winning probability of each basic item to decrease as the capsule decreases. At this time, the winning probability of each basic item is set to decrease equally. That is, when the number of capsules is 500, the probability of winning the basic items A, B, C, and D is equally 24.88%, and the probability of winning each basic item drops to 22.50% when the number of capsules is 50. If only one is left, all will be 0%.
각 기본 아이템의 당첨 확률을 균등하게 하기 위해서, 확률 설정부(150)는, 캡슐 추첨에 의해 한 가지 기본 아이템이 당첨되면, 확률 설정부(150)는 해당 기본 아이템에 대해 감소될 당첨 확률을 나머지 기본 아이템들의 당첨 확률에 균등하게 배분하여 모든 기본 아이템의 당첨 확률을 감소시킬 수 있다. In order to equalize the winning probability of each basic item, the probability setting unit 150, if one basic item is won by the capsule lottery, the probability setting unit 150 calculates the remaining winning probability for the corresponding basic item. The odds of winning the basic items can be equally distributed to reduce the probability of winning all the basic items.
예를 들어, 도 3에 도시된 바와 같이, 캡슐의 개수가 400에서 300으로 감소하는 동안, 대표 아이템의 당첨 확률은 1%에서 2%로 변화하여 1% 증가하였다. 반면, 기본 아이템 A, B, C, D 각각의 당첨 확률은, 24.75%에서 24.50%로 각각 0.25%씩 감소하였다. 캡슐 100개가 감소하는 동안 기본 아이템 A, B, C, D가 당첨된 개수는 균일하지 않을 가능성이 많지만, 예를 들어, 기본 아이템 A는 40개, 기본 아이템 B는 20개, 기본 아이템 C는 30개, 기본 아이템 D는 10개로 각각 다를 수 있지만, 기본 아이템 A, B, C, D의 당첨 확률은 똑같이 0.25% 감소된 24.50%로 동일하게 감소한다. For example, as shown in FIG. 3, while the number of capsules decreased from 400 to 300, the winning probability of the representative item increased from 1% to 2% and increased by 1%. On the other hand, the probability of winning each of the basic items A, B, C, and D decreased by 0.25% from 24.75% to 24.50%. While 100 capsules are decreasing, the number of winnings of basic items A, B, C, and D is likely to be uneven, but for example, 40 items for basic item A, 20 items for basic item B, and 30 items for basic item C The number of basic items D and 10 may vary, but the odds of winning basic items A, B, C, and D are equally reduced by 24.50%, a 0.25% reduction.
이러한 각 기본 아이템에서 감소한 당첨 확률을 합하면 1%이며, 이는 대표 아이템의 당첨 확률이 증가한 만큼이다. In each of these basic items, the reduced chance of winning is 1%, which is the increase in the chance of winning the representative item.
이렇게 각 기본 아이템의 당첨 확률을 균등하게 함으로써, 캡슐 추첨에 참여하는 사용자가 원하는 기본 아이템의 소진으로 인해 캡슐 추첨에 매력을 잃어 참여하지 않게 되는 것을 방지할 수 있다. By equalizing the winning probability of each basic item in this way, the user participating in the capsule lottery can be prevented from losing the attraction and participating in the capsule lottery due to the exhaustion of the desired basic item.
한편, 도 3에서는 캡슐 추첨에 사용된 총 캡슐의 개수가 500개이고, 캡슐 추첨에 따라, 캡슐의 개수가 400, 300, 200, 100, 1개로 감소하고 있다. 이 경우, 확률 설정부(150)는, 대표 아이템의 당첨 확률이 0.5%에서 시작하여 캡슐의 개수가 감소할수록 1.00%, 2%, 5%, 7.5%, 10%, 100%로 커지도록 설정한다. 이때, 캡슐의 개수가 1일 때, 대표 아이템의 당첨 확률이 100%로 설정하는 것은, 캡슐이 1개만 남은 상태에서도 대표 아이템이 당첨되지 않았다면, 1개만 남은 캡슐은 대표 아이템이 되도록 함으로써, 반드시 대표 아이템이 당첨되도록 하기 위한 것이다. Meanwhile, in FIG. 3, the total number of capsules used for the capsule lottery is 500, and according to the capsule lottery, the number of capsules is reduced to 400, 300, 200, 100, and one. In this case, the probability setting unit 150 sets the winning probability of the representative item to start at 0.5% and increases to 1.00%, 2%, 5%, 7.5%, 10%, and 100% as the number of capsules decreases. . At this time, when the number of capsules is 1, setting the winning probability of the representative item to 100% means that if the representative item is not won even if only one capsule is left, only one remaining capsule becomes the representative item. To win the item.
도 3의 실시예에서 각 캡슐의 수에 따라 설정된 대표 아이템의 당첨 확률과 각 기본 아이템의 당첨 확률은 얼마든지 다르게 설정될 수 있다. 다만, 캡슐의 수의 감소에 따라, 대표 아이템의 당첨 확률은 증가시키고 각 기본 아이템의 당첨 확률은 감소시켜야 하며, 각 캡슐의 수에 따른 대표 아이템의 당첨 확률과 각 기본 아이템의 당첨 확률의 합이 100%이기만 하면 된다. In the embodiment of FIG. 3, the winning probability of the representative item set according to the number of capsules and the winning probability of each basic item may be set differently. However, as the number of capsules decreases, the probability of winning of the representative item must be increased and the probability of winning of each basic item must be decreased, and the sum of the probability of winning of the representative item and the probability of winning of each basic item according to the number of capsules is increased. Just 100%.
보상 관리부(160)는, 캡슐의 수에 따라, 기본 아이템의 당첨에 따른 보상치를 적용하여 보상을 제공한다. 캡슐의 수가 상대적으로 많은 추첨 초기의 경우, 대표 아이템의 당첨 확률이 상대적으로 낮다. 이에 따라, 보상 관리부(160)는, 기본 아이템이 당첨되면 소정의 보정치를 적용하여 기본 아이템의 당첨시 보상을 하며, 캡슐의 수가 감소함에 따라 상대적으로 보정치를 점차 감소시킨다. The reward manager 160 provides a reward by applying a reward value according to the winning of the basic item according to the number of capsules. In the case of a lottery initial with a relatively large number of capsules, the probability of winning the representative item is relatively low. Accordingly, when the basic item wins, the compensation management unit 160 applies a predetermined correction value to compensate for winning the basic item, and gradually decreases the correction value as the number of capsules decreases.
예를 들어, 도 3에 도시된 바와 같이, 캡슐의 수가 500일 때 사용자가 기본 아이템 A에 당첨되었다면, 보정치가 200%이므로, 사용자는 기본 아이템 A를 2배만큼 지급받게 된다. 즉, 기본 아이템 A이 게임 머니 2000 포인트인 경우, 캡슐의 수가 500일 때 당첨되었다면, 기본 아이템 A에 당첨된 사용자는 2000 포인트에 200%의 보정치를 곱한 4000 포인트를 지급받는다. 반면, 잔여 캡슐의 수가 300일 때는 보정치가 150%이므로, 사용자는 2000 포인트에 150%를 곱한 3000 포인트를 지급받는다. For example, as shown in FIG. 3, if the user wins the basic item A when the number of capsules is 500, since the correction value is 200%, the user is twice paid for the basic item A. That is, if the basic item A is 2000 points for the game money, and if the number of capsules is won at 500, the user who wins the basic item A is paid 2,000 points multiplied by a 200% correction value. On the other hand, when the number of remaining capsules is 300, since the correction value is 150%, the user is paid 3000 points multiplied by 150% by 2000 points.
추첨 관리부(170)는 사용자가 캡슐 추첨에 참여하면, 확률 설정부(150)에서 설정된 당첨 확률에 따라 대표 아이템 또는 각 기본 아이템 중 하나를 무작위적으로 선택하여 사용자에게 제공할 수 있다. 또한, 추첨 관리부(170)는 캡슐이 남아있더라도 대표 아이템이 당첨되면, 캡슐 추첨 시스템을 중단시키고, 새로운 캡슐 추첨이 시작되도록 캡슐 추첨 서비스를 리셋한다. 이는 대표 아이템이 당첨될 경우, 대다수의 사용자들이 캡슐 추첨에 더 이상 흥미를 갖지 못할 것이기 때문이다. When the user participates in the capsule lottery, the lottery management unit 170 may randomly select one of the representative item or each basic item and provide the user to the user according to the winning probability set in the probability setting unit 150. In addition, the lottery management unit 170 stops the capsule lottery system, and reset the capsule lottery service to start a new capsule lottery, even if the capsule remains, if the representative item is won. This is because if the representative item is won, the majority of users will no longer be interested in the lottery draw.
또한, 추첨 관리부(170)는 캡슐 추첨에 의해 당첨된 대표 아이템 및 기본 아이템을 사용자에게 지급한다. 지급 내역은 추첨 데이터베이스(120)에 제공되며, 사용자는 대표 아이템 및 기본 아이템의 사용이 가능해진다. In addition, the lottery management unit 170 pays the representative item and the basic item won by the capsule lottery to the user. The payment details are provided to the lottery database 120, and the user can use the representative item and the basic item.
이러한 추첨 관리부(170)는, 추첨 도중 발생하는 정보, 예를 들면, 참여한 사용자의 수, 총 캡슐의 개수, 남아있는 캡슐의 개수 등을 사용자 단말기(1)로 전달함으로써, 사용자 단말기(1)에서 표시하여 사용자에게 알릴 수 있도록 한다. The lottery manager 170 transmits the information generated during the lottery, for example, the number of users who participated, the total number of capsules, the number of capsules remaining, and the like to the user terminal 1, so that the user terminal 1 receives the information. To inform the user.
도 4는 본 발명의 제2실시예에 따른 캡슐 추첨 서버(100)의 구성 블럭도이다. 4 is a block diagram of a capsule lottery server 100 according to a second embodiment of the present invention.
본 발명의 제2실시예에 캡슐 추첨 서버(100)는, 회원 데이터베이스(110), 추첨 데이터베이스(120), 캡슐 산출부(130), 참여율 산출부(140), 확률 설정부(150), 추첨 관리부(170)를 포함할 수 있다. According to the second embodiment of the present invention, the capsule lottery server 100 may include a member database 110, a lottery database 120, a capsule calculator 130, a participation rate calculator 140, a probability setting unit 150, and a lottery. The management unit 170 may be included.
여기서, 회원 데이터베이스(110), 추첨 데이터베이스(120), 캡슐 산출부(130), 참여율 산출부(140), 추첨 관리부(170)는 상술한 제1실시예의 캡슐 추첨 서버(100)에서와 동일한 역할을 하므로, 반복되는 설명은 생략하기로 한다. 다만, 본 발명의 제2실시예에서는 확률 설정부(150)에서 대표 아이템 및 기본 아이템의 당첨 확률을 조절하는 방식이 상이하므로, 이에 대해서만 설명하기로 한다. Here, the member database 110, the lottery database 120, the capsule calculator 130, the participation rate calculator 140, the lottery management unit 170 has the same role as in the capsule lottery server 100 of the first embodiment described above Therefore, repeated description will be omitted. However, in the second embodiment of the present invention, since the method of adjusting the probability of winning the representative item and the basic item in the probability setting unit 150 is different, only this will be described.
본 발명의 제2실시예에 따른, 확률 설정부(150)는, 두 번에 걸쳐 대표 아이템의 당첨 확률을 인위적으로 조절한다. 확률 설정부(150)는, 제1실시예에서와 마찬가지로, 일차적으로 캡슐의 수가 감소함에 따라 대표 아이템의 당첨 확률을 증가시킨다. 그런 다음, 확률 설정부(150)는 이차적으로 캡슐 추첨에 참여하는 사용자의 수에 따라, 대표 아이템의 당첨 확률을 미리 설정된 보정치를 이용하여 인위적으로 조절한다. According to the second embodiment of the present invention, the probability setting unit 150 artificially adjusts the winning probability of the representative item twice. As in the first embodiment, the probability setting unit 150 primarily increases the probability of winning the representative item as the number of capsules decreases. Then, the probability setting unit 150 artificially adjusts the winning probability of the representative item by using a preset correction value according to the number of users who participate in the capsule lottery secondarily.
다시 말해, 확률 설정부(150)는, 캡슐의 수가 감소함에 따라, 대표 아이템이 당첨될 확률을 증가시킨다. 그런 다음, 확률 설정부(150)는 참여하는 사용자의 수가 증가하면, 대표 아이템의 당첨 확률에 미리 설정된 보정치를 곱하여 대표 아이템의 당첨 확률을 증가시킨다. In other words, as the number of capsules decreases, the probability setting unit 150 increases the probability of winning the representative item. Then, when the number of participating users increases, the probability setting unit 150 multiplies the winning probability of the representative item by a preset correction value to increase the winning probability of the representative item.
예를 들어, 도 5에 도시된 바와 같이, 캡슐의 수가 500개로부터 200개로 감소함에 따라, 확률 설정부(150)는 대표 아이템의 당첨 확률을 0.50%에서 15%로 증가시킨다. For example, as shown in FIG. 5, as the number of capsules is reduced from 500 to 200, the probability setting unit 150 increases the winning probability of the representative item from 0.50% to 15%.
이렇게 캡슐의 수가 500개에서 200개로 감소하는 동안, 참여하는 사용자의 수가 50명에서 200명으로 증가하고 있다. 이에 따라, 확률 설정부(150)는, 캡슐의 수가 200개이고, 사용자의 수가 200명이면, 이때의 보정치 3을 대표 아이템의 당첨 확률 15%에 적용하여 대표 아이템의 당첨 확률을 45%로 조절한다. While the number of capsules has decreased from 500 to 200, the number of users participating has increased from 50 to 200. Accordingly, if the number of capsules is 200 and the number of users is 200, the probability setting unit 150 adjusts the winning probability of the representative item to 45% by applying the correction value 3 at this time to the winning probability of 15% of the representative item. .
한편, 확률 설정부(150)는, 사용자의 수가 100인 경우, 보정치를 1.5로 설정하고 있으며, 이에 따라, 대표 아이템의 당첨 확률 5%를 1.5배 증가시킨 7.5%로 조절한다. Meanwhile, when the number of users is 100, the probability setting unit 150 sets the correction value to 1.5. Accordingly, the probability setting unit 150 adjusts the winning probability 5% of the representative item to 7.5% by 1.5 times increase.
이렇게 대표 아이템의 당첨 확률을 보정치를 이용하여 증가시킴에 따라, 확률 설정부(150)는, 기본 아이템의 당첨 확률을 잔여 캡슐이 500개일 때의 99.5%로 설정하나, 캡슐이 200개일 때는 55%로 감소시키게 된다. 즉, 대표 아이템과 기본 아이템의 당첨 확률의 합이 100%가 되도록 기본 아이템의 당첨 확률을 조절하게 된다.As the winning probability of the representative item is increased using the correction value, the probability setting unit 150 sets the winning probability of the basic item to 99.5% when 500 remaining capsules are used, but 55% when 200 capsules are used. Reduced to. That is, the winning probability of the basic item is adjusted such that the sum of the winning probability of the representative item and the basic item is 100%.
한편, 이렇게 확률 설정부(150)에서 대표 아이템의 최종 당첨 확률을 잔여 캡슐의 수와 사용자의 수에 따라 조절하고, 대표 아이템의 최종 당첨 확률에 따라 기본 아이템의 당첨 확률을 조절함에 따라, 추첨 데이터베이스(120)에는 잔여 캡슐의 수 및 사용자의 수에 따른 대표 아이템의 당첨 확률에 대한 정보가 저장된다. Meanwhile, the probability setting unit 150 adjusts the final winning probability of the representative item according to the number of remaining capsules and the number of users, and adjusts the winning probability of the basic item according to the final winning probability of the representative item. In operation 120, information about a winning probability of the representative item according to the number of remaining capsules and the number of users is stored.
도 6은 본 발명에 따른 사용자 단말기(1)의 구성 블럭도이다. 6 is a block diagram of the user terminal 1 according to the present invention.
본 사용자 단말기(1)는, 서비스 애플리케이션(30), 추첨 애플리케이션(40), 저장부(10), 단말기 제어부(20)를 포함할 수 있다. The user terminal 1 may include a service application 30, a lottery application 40, a storage unit 10, and a terminal controller 20.
서비스 애플리케이션(30)은, 서비스 제공 서버(200)로부터 제공받아 사용자 단말기(1)에 설치되며, 서비스 제공 서버(200)로부터의 서비스를 사용자 단말기(1)에서 실행할 수 있도록 지원한다. The service application 30 is provided from the service providing server 200 and installed in the user terminal 1, and supports the service from the service providing server 200 to be executed in the user terminal 1.
추첨 애플리케이션(40)은, 캡슐 추첨 서버(100)로부터 제공되어 사용자 단말기(1)에 설치된 애플리케이션으로서, 캡슐 추첨시 캡슐 추첨 서버(100)와 통신하여 사용자 단말기(1)가 캡슐 추첨에 참여할 수 있도록 지원하는 한편, 캡슐 추첨 서버(100)로부터의 정보를 사용자 단말기(1)에 표시할 수 있도록 한다. The lottery application 40 is an application provided from the capsule lottery server 100 and installed in the user terminal 1 to communicate with the capsule lottery server 100 during the capsule lottery so that the user terminal 1 can participate in the capsule lottery. On the other hand, it is possible to display the information from the capsule lottery server 100 on the user terminal (1).
추첨 애플리케이션(40)은, 서비스 제공 서버(200)와 별도로 캡슐 추첨 서버(100)가 직접 캡슐 추첨 서비스를 제공하는 경우, 서비스 애플리케이션(30)과 별도로 제작되어 사용자 단말기(1)에 설치될 수도 있다. 그러나, 서비스 제공 서버(200)와 캡슐 추첨 서버(100)가 연계되어 캡슐 추첨 서비스를 제공하는 경우, 추첨 애플리케이션(40)은 별도로 제공되지 아니하고, 서비스 애플리케이션(30)이 추첨 애플리케이션(40)의 기능을 포함할 수 있다. The lottery application 40 may be manufactured separately from the service application 30 and installed in the user terminal 1 when the capsule lottery server 100 directly provides a capsule lottery service separately from the service providing server 200. . However, when the service providing server 200 and the capsule lottery server 100 are linked to provide a capsule lottery service, the lottery application 40 is not provided separately, and the service application 30 functions as the lottery application 40. It may include.
이러한 추첨 애플리케이션(40)은, 인터페이스 제공부(41), 앱 메모리(43), 앱 제어부(45)를 포함할 수 있다. The lottery application 40 may include an interface provider 41, an app memory 43, and an app controller 45.
인터페이스 제공부(41)는, 캡슐 추첨 서버(100)에서 실시간으로 정보를 제공받아 캡슐 추첨 화면, 캡슐 추첨 현황 등을 사용자 단말기(1)에 표시할 수 있다. 여기서, 캡슐 추첨 현황은, 현재 남은 캡슐의 개수, 참여한 사용자의 수 등을 포함할 수 있다. The interface providing unit 41 may receive information in real time from the capsule lottery server 100 to display a capsule lottery screen, a capsule lottery status, and the like on the user terminal 1. Here, the capsule lottery status may include the number of capsules currently remaining and the number of users who participated.
앱 메모리(43)는, 캡슐 추첨에 관련된 정보를 저장할 수 있다, 캡슐 추첨에 관련된 정보로는, 캡슐 추첨 서버(100)에서 제공된 남은 캡슐의 개수, 참여한 사용자의 수, 사용자에 관련된 캡슐 당첨 내역 등을 포함할 수 있다. The app memory 43 may store information related to the capsule lottery. As information related to the capsule lottery, the number of remaining capsules provided by the capsule lottery server 100, the number of users who participated, the details of the capsule winnings related to the user, etc. It may include.
앱 제어부(45)는, 사용자가 추첨 애플리케이션(40)을 통해 선택한 내용을 캡슐 추첨 서버(100)로 전달하고, 캡슐 추첨 서버(100)로부터 제공된 정보를 인터페이스 제공부(41)에 전달하여 사용자 단말기(1)에 표시하도록 하는 한편, 앱 메모리(43)에 전달하여 저장되도록 한다. The app controller 45 transmits the content selected by the user through the lottery application 40 to the capsule lottery server 100, and delivers the information provided from the capsule lottery server 100 to the interface provider 41 to the user terminal. (1), it is transmitted to the app memory 43 to be stored.
저장부(10)에는 서비스 애플리케이션(30)과 추첨 애플리케이션(40)이 저장되며, 서비스 제공 서버(200) 및 캡슐 추첨 서버(100)에서 제공하는 정보를 일시적으로 저장할 수 있다. The storage unit 10 stores the service application 30 and the lottery application 40, and may temporarily store information provided by the service providing server 200 and the capsule lottery server 100.
단말기 제어부(20)는, 추첨 애플리케이션(40)의 요청에 따라, 서비스 제공 서버(200) 또는 캡슐 추첨 서버(100)에 접속하여 캡슐 추첨에 필요한 정보를 다운로드하고, 다운로드된 정보를 추첨 애플리케이션(40)으로 전달할 수 있다. The terminal controller 20 connects to the service providing server 200 or the capsule lottery server 100, downloads information necessary for capsule lottery, and requests the lottery application 40 according to a request of the lottery application 40. ) Can be delivered.
이러한 구성에 의한 본 발명의 제1실시예에 따른 캡슐 추첨 서버(100)에서 기본 아이템 및 대표 아이템의 당첨 확률을 제어하는 과정을 도 7을 참조하여 설명하면 다음과 같다. The process of controlling the probability of winning the basic item and the representative item in the capsule lottery server 100 according to the first embodiment of the present invention by such a configuration will be described below with reference to FIG. 7.
캡슐 추첨 서비스가 시작되면, 캡슐 추첨 서버(100)의 캡슐 산출부(130)에서는 사용자들의 참여에 따라 감소하는 캡슐의 수를 카운트하고, 참여율 산출부(140)에서는 캡슐 추첨 서비스에 참여하는 사용자의 수를 카운트한다(S700). When the capsule lottery service is started, the capsule calculating unit 130 of the capsule lottery server 100 counts the number of capsules that decrease according to the user's participation, and the participation rate calculating unit 140 of the user participating in the capsule lottery service The number is counted (S700).
캡슐 추첨 서버(100)의 확률 설정부(150)에서는 캡슐 산출부(130)에서 산출된 잔여 캡슐의 수에 따라, 도 3에 도시된 바와 같이, 대표 아이템의 당첨 확률은 증가시키고, 각 기본 아이템의 당첨 확률은 균등하게 감소시킨다(S710). In the probability setting unit 150 of the capsule lottery server 100, according to the number of remaining capsules calculated by the capsule calculating unit 130, as shown in FIG. 3, the probability of winning the representative item is increased, and each basic item is increased. The probability of winning is reduced evenly (S710).
이렇게 캡슐 추첨 서비스가 진행되는 도중, 사용자 단말기(1)가 캡슐 추첨 서버(100)에 접속하면(S720), 캡슐 추첨 서버(100)의 추첨 관리부(170)는, 캡슐 추첨 화면 및 캡슐 추첨에 관련된 정보를 사용자 단말기(1)의 추첨 애플리케이션(40)으로 제공한다(S730). 추첨 애플리케이션(40)의 인터페이스 제공부(41)는 캡슐 추첨 서버(100)로부터 제공된 캡슐 추첨 화면과 캡슐 추첨에 관련된 정보를 사용자 단말기(1)에 표시한다. 그러면 사용자 단말기(1)에는 전체 캡슐의 개수, 참여하고 있는 사용자의 수, 대표 아이템 및 각 기본 아이템에 대한 정보가 표시된다. When the capsule lottery service is in progress as described above, when the user terminal 1 accesses the capsule lottery server 100 (S720), the lottery management unit 170 of the capsule lottery server 100 is associated with the capsule lottery screen and the capsule lottery. Information is provided to the lottery application 40 of the user terminal 1 (S730). The interface providing unit 41 of the lottery application 40 displays the capsule lottery screen and the information related to the capsule lottery provided from the capsule lottery server 100 on the user terminal 1. Then, the user terminal 1 displays the total number of capsules, the number of participating users, representative items, and information on each basic item.
이렇게 캡슐 추첨 서비스가 진행되는 중, 사용자가 기본 아이템에 당첨되면(S740-Y), 추첨 관리부(170)는 당첨된 기본 아이템을 사용자에게 지급하고, 보상 관리부(160)에서는 잔여 캡슐의 수에 따라 미리 설정된 보상을 제공한다(S745). 예를 들어, 잔여 캡슐이 500개일 때, 보상 관리부(160)는 기본 아이템에 당첨된 사용자에게 기본 아이템에 대해 200%의 보상을 제공한다. 그러나 잔여 캡슐의 수가 100개로 감소하면, 기본 아이템에 당첨되더라도 별도의 보상이 제공되지는 아니한다. When the capsule lottery service is in progress, when the user wins the basic item (S740-Y), the lottery manager 170 pays the basic item that is won to the user, and the compensation manager 160 according to the number of remaining capsules The preset reward is provided (S745). For example, when there are 500 remaining capsules, the reward management unit 160 provides a 200% reward for the basic item to the user who won the basic item. However, if the number of remaining capsules is reduced to 100, even if the basic item is won, no separate reward is provided.
한편, 대표 아이템이 당첨되면(S750), 캡슐 추첨 서비스는 리셋되어 새로운 캡슐 추첨 서비스가 시작된다(S760). On the other hand, if the representative item is won (S750), the capsule lottery service is reset to start a new capsule lottery service (S760).
캡슐 추첨 서비스의 진행 중, 잔여 캡슐의 수에 따른 보상에 대한 정보는, 추첨 관리부(170)를 통해 사용자 단말기(1)로 전달되어 표시됨으로써, 사용자의 참여를 유도할 수 있다. While the capsule lottery service is in progress, information on a reward according to the number of remaining capsules is transmitted to the user terminal 1 through the lottery manager 170 and displayed, thereby inducing user participation.
도 8은 본 발명의 제2실시예에 따른 캡슐 추첨 서버(100)에서 기본 아이템 및 대표 아이템의 당첨 확률을 제어하는 과정을 도시한 흐름도이다. 8 is a flowchart illustrating a process of controlling the probability of winning the basic item and the representative item in the capsule lottery server 100 according to the second embodiment of the present invention.
캡슐 추첨 서비스가 시작되면, 캡슐 추첨 서버(100)의 캡슐 산출부(130)에서는 사용자들의 참여에 따라 감소하는 캡슐의 수를 카운트하고, 참여율 산출부(140)에서는 캡슐 추첨 서비스에 참여하는 사용자의 수를 카운트한다(S800). When the capsule lottery service is started, the capsule calculating unit 130 of the capsule lottery server 100 counts the number of capsules that decrease according to the user's participation, and the participation rate calculating unit 140 of the user participating in the capsule lottery service The number is counted (S800).
캡슐 추첨 서버(100)의 확률 설정부(150)에서는 잔여 캡슐의 수가 감소함에 따라 대표 아이템의 당첨 확률을 증가시킨다. 그리고, 참여율 산출부(140)에서 제공된 참여하고 있는 사용자의 수에 따라 미리 설정된 보정치를 적용하여, 대표 아이템의 최종 당첨 확률을 인위적으로 증가시킨다(S810). 그리고 대표 아이템의 최종 당첨 확률에 따라 기본 아이템의 당첨 확률을 감소시킨다. The probability setting unit 150 of the capsule lottery server 100 increases the probability of winning the representative item as the number of remaining capsules decreases. Then, by applying a preset correction value according to the number of participating users provided by the participation rate calculator 140, the final winning probability of the representative item is artificially increased (S810). And the probability of winning the basic item is reduced according to the final winning probability of the representative item.
예를 들어, 확률 설정부(150)에서는 잔여 캡슐의 수가 300이면 대표 아이템의 당첨 확률을 10%로 증가시킨다. 그런 다음, 참여하고 있는 사용자의 수가 100명에서 150명으로 증가하면, 도 5에 도시된 바와 같이, 150명일 때의 대표 아이템의 당첨 확률 10%에 보정치인 2를 곱함으로써, 대표 아이템의 당첨 확률을 20%로 증가시킨다. 이와 동시에, 확률 설정부(150)는, 각 기본 아이템의 당첨 확률의 합을 80%로 감소시킨다.For example, the probability setting unit 150 increases the winning probability of the representative item to 10% when the number of remaining capsules is 300. Then, when the number of participating users increases from 100 to 150, as shown in FIG. 5, the winning probability of the representative item is multiplied by multiplying the correction value 2 by 10% of the winning probability of the representative item at 150. Increase to 20%. At the same time, the probability setting unit 150 reduces the sum of the winning odds of each basic item to 80%.
이렇게 캡슐 추첨 서비스가 진행되는 도중, 사용자 단말기(1)가 캡슐 추첨 서버(100)에 접속하면(S820), 캡슐 추첨 서버(100)의 추첨 관리부(170)는, 캡슐 추첨 화면 및 캡슐 추첨에 관련된 정보를 사용자 단말기(1)의 추첨 애플리케이션(40)으로 제공한다(S830). 추첨 애플리케이션(40)의 인터페이스 제공부(41)는 캡슐 추첨 서버(100)로부터 제공된 캡슐 추첨 화면과 캡슐 추첨에 관련된 정보를 사용자 단말기(1)에 표시한다. 그러면 사용자 단말기(1)에는 전체 캡슐의 개수, 참여하고 있는 사용자의 수, 대표 아이템 및 각 기본 아이템에 대한 정보가 표시된다. When the capsule lottery service is in progress like this, when the user terminal 1 accesses the capsule lottery server 100 (S820), the lottery management unit 170 of the capsule lottery server 100 is connected to the capsule lottery screen and the capsule lottery. Information is provided to the lottery application 40 of the user terminal 1 (S830). The interface providing unit 41 of the lottery application 40 displays the capsule lottery screen and the information related to the capsule lottery provided from the capsule lottery server 100 on the user terminal 1. Then, the user terminal 1 displays the total number of capsules, the number of participating users, representative items, and information on each basic item.
한편, 캡슐 추첨 서비스에 응모하여 기본 아이템이 당첨되면(S840-Y), 추첨 관리부(170)는 사용자에게 기본 아이템을 지급하고(S845), 대표 아이템이 당첨되면(S850), 캡슐 추첨 서비스는 리셋되어 새로운 캡슐 추첨 서비스가 시작된다(S860). On the other hand, if the basic item is won in the capsule lottery service (S840-Y), the lottery management unit 170 pays the basic item to the user (S845), if the representative item is won (S850), the capsule lottery service is reset The new capsule lottery service is started (S860).
이와 같이, 본 발명에서는, 캡슐의 수와 참여하고 있는 사용자의 수에 따라, 대표 아이템 및 기본 아이템의 당첨 확률을 인위적으로 조절한다. 즉, 캡슐 추첨 서비스가 진행될수록 각 기본 아이템의 당첨 확률을 감소시키고 있으며, 각 기본 아이템의 당첨 확률을 상호 균등하도록 조절한다. 그리고, 캡슐의 수가 많을수록 기본 아이템의 당첨시 기본 아이템 이외의 보상을 제공함으로써, 캡슐의 수가 상대적으로 많을 때에도 사용자의 참여를 유도할 수 있다. 또한, 사용자의 수가 증가할수록 대표 아이템의 당첨 확률을 인위적으로 증가시킴으로써, 사용자의 당첨 기대를 증가시켜 사용자의 능동적인 활동을 도모하고, 사행성 이슈를 감소시켜 게임적인 특징을 증대시킬 수 있다. As described above, in the present invention, the winning probability of the representative item and the basic item is artificially adjusted according to the number of capsules and the number of participating users. That is, as the capsule lottery service proceeds, the probability of winning each basic item is reduced, and the probability of winning each basic item is adjusted to be equal to each other. In addition, when the number of capsules is larger, a reward other than the basic item is provided at the time of winning the basic item, thereby inducing the user's participation even when the number of capsules is relatively large. In addition, as the number of users increases, the winning probability of the representative item is artificially increased, thereby increasing the expectation of the winning of the user, promoting active activities of the user, and reducing the meandering issues, thereby increasing the game characteristics.
전술한 캡슐 추첨 서버(100) 및 서비스 제공 서버(200)는, 하드웨어적으로는 웹 서버(Web Server) 또는 웹 애플리케이션 서버(Web Application Server) 등과 동일한 구성을 할 수 있다. 그러나, 소프트웨어적으로는, C, C++, Java, Visual Basic, Visual C 등 여하한 언어를 통하여 구현되어 여러 가지 기능을 하는 프로그램 모듈(Module)을 포함할 수 있다. The above-mentioned capsule lottery server 100 and the service providing server 200 may have the same configuration as a web server or a web application server in hardware. However, the software may include a program module implemented through any language such as C, C ++, Java, Visual Basic, Visual C and performing various functions.
전술한 캡슐 추첨 서버(100) 및 서비스 제공 서버(200)는, 일반적으로 인터넷과 같은 개방형 컴퓨터 네트워크를 통하여 불특정 다수 클라이언트 및/또는 다른 서버와 연결되어 있고, 클라이언트 또는 다른 웹서버의 작업수행 요청을 접수하고 그에 대한 작업 결과를 도출하여 제공하는 컴퓨터 시스템 및 그를 위하여 설치되어 있는 컴퓨터 소프트웨어(서버 프로그램)를 뜻하는 것이다. 그러나, 전술한 서버 프로그램 이외에도, 웹 서버(Web Server) 또는 웹 애플리케이션 서버(Web Application Server) 상에서 동작하는 일련의 응용 프로그램(Application Program)과, 경우에 따라서는 내부에 구축되어 있는 각종 데이터베이스를 포함하는 넓은 개념으로 이해되어야 할 것이다. The aforementioned capsule lottery server 100 and the service providing server 200 are generally connected to an unspecified number of clients and / or other servers through an open computer network such as the Internet, and perform a request for performing a task of a client or another web server. It refers to a computer system that receives and derives the results of work on it and provides the computer software (server program) installed therefor. However, in addition to the above-described server program, a series of application programs running on a web server or a web application server and, in some cases, various databases built therein are included. It should be understood as a broad concept.
또한, 전술한 캡슐 추첨 서버(100) 및 서비스 제공 서버(200)는 일반적인 서버용 하드웨어에 도스(DOS), 윈도우(windows), 리눅스(Linux), 유닉스(UNIX), 매킨토시(Macintosh)등의 운영체제에 따라 다양하게 제공되고 있는 서버 프로그램을 이용하여 구현될 수 있으며, 대표적인 것으로는 윈도우 환경에서 사용되는 웹사이트(Website), IIS(Internet Information Server)와 유닉스환경에서 사용되는 CERN, NCSA, APPACH등이 이용될 수 있다. In addition, the capsule lottery server 100 and the service providing server 200 described above may be used in operating systems such as DOS, Windows, Linux, UNIX, Macintosh, etc. in general server hardware. It can be implemented by using various server programs that are provided in various ways, and typical examples include websites, Internet Information Server (IIS), and CERN, NCSA, and APPACH, which are used in Unix environments. Can be.
또한, 전술한 서비스 서버는 회원 가입 정보와, 콘텐츠와 관련된 각종 정보나 데이터를 분류하여 데이터베이스(Database)에 저장시키고 관리할 수 있으며, 이러한 데이터베이스는 서버의 내부 또는 외부에 구현될 수 있다. In addition, the above-described service server may classify the membership registration information and various information or data related to the content and store and manage the information in the database. The database may be implemented inside or outside the server.
이상에서, 본 발명의 실시예를 구성하는 모든 구성 요소들이 하나로 결합되거나 결합되어 동작하는 것으로 설명되었다고 해서, 본 발명이 반드시 이러한 실시예에 한정되는 것은 아니다. 즉, 본 발명의 목적 범위 안에서라면, 그 모든 구성 요소들이 하나 이상으로 선택적으로 결합하여 동작할 수도 있다. 또한, 그 모든 구성 요소들이 각각 하나의 독립적인 하드웨어로 구현될 수 있지만, 각 구성 요소들의 그 일부 또는 전부가 선택적으로 조합되어 하나 또는 복수 개의 하드웨어에서 조합된 일부 또는 전부의 기능을 수행하는 프로그램 모듈을 갖는 컴퓨터 프로그램으로서 구현될 수도 있다. 그 컴퓨터 프로그램을 구성하는 코드들 및 코드 세그먼트들은 본 발명의 기술 분야의 당업자에 의해 용이하게 추론될 수 있을 것이다. 이러한 컴퓨터 프로그램은 컴퓨터가 읽을 수 있는 저장매체(Computer Readable Media)에 저장되어 컴퓨터에 의하여 읽혀지고 실행됨으로써, 본 발명의 실시예를 구현할 수 있다. 컴퓨터 프로그램의 저장매체로서는 자기 기록매체, 광 기록매체, 등이 포함될 수 있다.In the above description, all elements constituting the embodiments of the present invention are described as being combined or operating in combination, but the present invention is not necessarily limited to the embodiments. In other words, within the scope of the present invention, all of the components may be selectively operated in combination with one or more. In addition, although all of the components may be implemented in one independent hardware, each or all of the components may be selectively combined to perform some or all functions combined in one or a plurality of hardware. It may be implemented as a computer program having a. Codes and code segments constituting the computer program may be easily inferred by those skilled in the art. Such a computer program may be stored in a computer readable storage medium and read and executed by a computer, thereby implementing embodiments of the present invention. The storage medium of the computer program may include a magnetic recording medium, an optical recording medium, and the like.
또한, 이상에서 기재된 "포함하다", "구성하다" 또는 "가지다" 등의 용어는, 특별히 반대되는 기재가 없는 한, 해당 구성 요소가 내재될 수 있음을 의미하는 것이므로, 다른 구성 요소를 제외하는 것이 아니라 다른 구성 요소를 더 포함할 수 있는 것으로 해석되어야 한다. 기술적이거나 과학적인 용어를 포함한 모든 용어들은, 다르게 정의되지 않는 한, 본 발명이 속하는 기술 분야에서 통상의 지식을 가진 자에 의해 일반적으로 이해되는 것과 동일한 의미를 가진다. 사전에 정의된 용어와 같이 일반적으로 사용되는 용어들은 관련 기술의 문맥상의 의미와 일치하는 것으로 해석되어야 하며, 본 발명에서 명백하게 정의하지 않는 한, 이상적이거나 과도하게 형식적인 의미로 해석되지 않는다.In addition, the terms "comprise", "comprise" or "having" described above mean that the corresponding component may be included, unless otherwise stated, and thus excludes other components. It should be construed that it may further include other components instead. All terms, including technical and scientific terms, have the same meanings as commonly understood by one of ordinary skill in the art unless otherwise defined. Terms commonly used, such as terms defined in a dictionary, should be interpreted to coincide with the contextual meaning of the related art, and shall not be interpreted in an ideal or excessively formal sense unless explicitly defined in the present invention.
이상의 설명은 본 발명의 기술 사상을 예시적으로 설명한 것에 불과한 것으로서, 본 발명이 속하는 기술 분야에서 통상의 지식을 가진 자라면 본 발명의 본질적인 특성에서 벗어나지 않는 범위에서 다양한 수정 및 변형이 가능할 것이다. 따라서, 본 발명에 개시된 실시예들은 본 발명의 기술 사상을 한정하기 위한 것이 아니라 설명하기 위한 것이고, 이러한 실시예에 의하여 본 발명의 기술 사상의 범위가 한정되는 것은 아니다. 본 발명의 보호 범위는 아래의 청구범위에 의하여 해석되어야 하며, 그와 동등한 범위 내에 있는 모든 기술 사상은 본 발명의 권리범위에 포함되는 것으로 해석되어야 할 것이다. The above description is merely illustrative of the technical idea of the present invention, and those skilled in the art to which the present invention pertains may make various modifications and changes without departing from the essential characteristics of the present invention. Therefore, the embodiments disclosed in the present invention are not intended to limit the technical idea of the present invention but to describe the present invention, and the scope of the technical idea of the present invention is not limited by these embodiments. The protection scope of the present invention should be interpreted by the following claims, and all technical ideas within the equivalent scope should be interpreted as being included in the scope of the present invention.
[부호의 설명] [Description of the code]
1 : 사용자 단말기 100 : 캡슐 추첨 서버 1: user terminal 100: capsule lottery server
130 : 캡슐 산출부 140 : 참여율 산출부 130: capsule calculation unit 140: participation rate calculation unit
150 : 확률 설정부 160 : 보상 관리부 150: probability setting unit 160: compensation management unit
170 : 추첨 관리부170: Lottery Management Department
CROSS-REFERENCE TO RELATED APPLICATIONCROSS-REFERENCE TO RELATED APPLICATION
본 특허출원은 2011년 12월 29일 한국에 출원한 특허출원번호 제 10-2011-0145413 호에 대해 미국 특허법 119(a)조 (35 U.S.C § 119(a))에 따라 우선권을 주장하며, 그 모든 내용은 참고문헌으로 본 특허출원에 병합된다. 아울러, 본 특허출원은 미국 이외에 국가에 대해서도 위와 동일한 이유로 우선권을 주장하면 그 모든 내용은 참고문헌으로 본 특허출원에 병합된다.This patent application claims priority under No. 119 (a) (35 USC § 119 (a)) of the Patent Application No. 10-2011-0145413, filed in Korea on December 29, 2011. All content is incorporated by reference in this patent application. In addition, if this patent application claims priority for the same reason for countries other than the United States, all its contents are incorporated into this patent application by reference.

Claims (12)

  1. 온라인 상에서 캡슐 추첨을 위해 총 응모 횟수인 캡슐의 수를 결정하는 단계; Determining the number of capsules, the total number of entries for online capsule draws;
    상기 캡슐 추첨의 시작시, 하나의 대표 아이템의 당첨 확률과, 복수의 기본 아이템의 당첨 확률 중 적어도 하나를 설정하는 단계; 및Setting at least one of a winning probability of one representative item and a winning probability of a plurality of basic items at the start of the capsule drawing; And
    상기 캡슐 추첨의 진행시 상기 캡슐 수의 감소에 따라, 상기 대표 아이템의 당첨 확률과 상기 기본 아이템의 당첨 확률 중 적어도 하나를 인위적으로 조절하는 확률 조절 단계;를 포함하는 고정 확률 기반 온라인 캡슐 추첨 방법. And a probability adjusting step of artificially adjusting at least one of a winning probability of the representative item and a winning probability of the basic item as the number of capsules decreases when the capsule is drawn.
  2. 제 1 항에 있어서, The method of claim 1,
    상기 확률 조절 단계는, The probability adjustment step,
    상기 캡슐의 수가 감소함에 따라, 상기 복수의 기본 아이템 각각의 당첨 확률이 동일하게 감소하도록 상기 각 기본 아이템의 당첨 확률을 조절하는 단계;를 포함하는 고정 확률 기반 온라인 캡슐 추첨 방법. And adjusting the winning probability of each of the basic items such that the winning probability of each of the plurality of basic items decreases equally as the number of capsules decreases.
  3. 제 2 항에 있어서, The method of claim 2,
    상기 확률 조절 단계는, The probability adjustment step,
    상기 각 기본 아이템의 당첨 확률이 균등하게 낮아짐에 따라, 상기 복수의 기본 아이템의 당첨 확률과 상기 대표 아이템의 당첨 확률을 합하여 100%가 되도록 상기 대표 아이템의 당첨 확률을 증가시키는 단계;를 포함하는 고정 확률 기반 온라인 캡슐 추첨 방법. Increasing the winning probability of the representative item such that the winning probability of each of the basic items is equally lowered so that the winning probability of the plurality of basic items and the winning probability of the representative item are 100%. Probability based online capsule lottery method.
  4. 제 1 항에 있어서, The method of claim 1,
    상기 캡슐 추첨의 진행 시 남은 캡슐의 수가 총 캡슐 수보다 상대적으로 많은 시기에는 상기 기본 아이템의 당첨시 상기 기본 아이템 이외에 부가적인 보상이 제공되는 단계;를 더 포함하는 고정 확률 기반 온라인 캡슐 추첨 방법. Fixed reward-based online capsule lottery method further comprises the step of providing additional rewards in addition to the basic item when the number of capsules remaining in the progress of the capsule draw than the total number of capsules.
  5. 제 1 항에 있어서, The method of claim 1,
    상기 캡슐 추첨에 참여하는 참여자의 수가 증가하면, 상기 대표 아이템의 당첨 확률에 미리 설정된 보정치를 곱하여 상기 대표 아이템의 당첨 확률을 상승시키는 단계;를 더 포함하는 고정 확률 기반 온라인 캡슐 추첨 방법. And increasing the winning probability of the representative item by multiplying a winning probability of the representative item by a preset correction value when the number of participants participating in the capsule drawing is increased.
  6. 제 1 항에 있어서, The method of claim 1,
    상기 대표 아이템이 당첨되면, 상기 캡슐 추첨을 중단시키는 단계;를 더 포함하는 고정 확률 기반 온라인 캡슐 추첨 방법. And stopping the capsule drawing if the representative item is won.
  7. 온라인 상에서 캡슐 추첨을 위해 총 응모 횟수인 캡슐의 수를 결정하고, 상기 캡슐 추첨의 진행에 따라 변화하는 상기 캡슐의 수를 카운트하는 캡슐 산출부; 및A capsule calculator configured to determine the number of capsules, which are the total number of applications for the capsule lottery online, and count the number of capsules that change as the capsule lottery proceeds; And
    하나의 대표 아이템의 당첨 확률과, 복수의 기본 아이템의 당첨 확률 중 적어도 하나를 설정하며, 상기 캡슐 추첨의 진행시 상기 캡슐 수의 감소에 따라, 상기 대표 아이템의 당첨 확률과 상기 기본 아이템의 당첨 확률 중 적어도 하나를 조절하는 확률 설정부;를 포함하는 캡슐 추첨 서버. Set at least one of the probability of winning one representative item and the probability of winning a plurality of basic items, and the probability of winning the representative item and the probability of winning the basic item as the number of capsules decreases when the capsule is drawn. Capsule lottery server comprising; a probability setting unit for adjusting at least one of.
  8. 제 7 항에 있어서, The method of claim 7, wherein
    상기 확률 설정부는, 상기 캡슐의 수가 감소함에 따라, 상기 복수의 기본 아이템 각각의 당첨 확률이 동일하게 감소하도록 상기 각 기본 아이템의 당첨 확률을 조절하는 캡슐 추첨 서버. The probability setting unit, as the number of capsules, capsule lottery server to adjust the probability of winning of each of the basic items to reduce the probability of winning of each of the plurality of basic items equally.
  9. 제 8 항에 있어서, The method of claim 8,
    상기 확률 설정부는, 상기 기본 아이템의 당첨 확률이 균등하게 낮아짐에 따라, 상기 복수의 기본 아이템의 당첨 확률과 상기 대표 아이템의 당첨 확률을 합하여 100%가 되도록 상기 대표 아이템의 당첨 확률을 증가시키는 캡슐 추첨 서버.As the probability setting unit equally lowers the probability of winning the basic item, the capsule lottery increases the probability of winning the representative item so that the sum of the probability of winning the plurality of basic items and the probability of winning the representative item becomes 100%. server.
  10. 제 7 항에 있어서, The method of claim 7, wherein
    상기 대표 아이템이 당첨되면, 상기 캡슐 추첨을 중단시키는 추첨 관리부;를 더 포함하는 캡슐 추첨 서버. If the representative item is won, the lottery management unit for stopping the lottery; Capsule lottery server further comprising.
  11. 제 7 항에 있어서, The method of claim 7, wherein
    상기 캡슐 추첨의 진행 시 남은 캡슐의 수가 총 캡슐 수보다 상대적으로 많은 시기에는 상기 기본 아이템의 당첨시 미리 설정된 추가적인 보상을 제공하는 보상 관리부;를 더 포함하는 캡슐 추첨 서버.The capsule lottery server further comprising; a reward management unit for providing a predetermined additional reward when the basic item is the number of capsules remaining in the progress of the capsule draw than the total number of capsules.
  12. 제 7 항에 있어서, The method of claim 7, wherein
    상기 확률 설정부는, 상기 캡슐 추첨에 참여하는 참여자의 수가 증가하면, 상기 대표 아이템의 당첨 확률에 미리 설정된 보정치를 곱하여 상기 대표 아이템의 당첨 확률을 상승시키는 캡슐 추첨 서버. And the probability setting unit increases the winning probability of the representative item by multiplying a winning probability of the representative item by a preset correction value when the number of participants participating in the capsule drawing increases.
PCT/KR2012/009809 2011-12-29 2012-11-20 Capsule lottery server and online capsule lottery method based on a fixed probability WO2013100359A1 (en)

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