WO2013097463A1 - Procédé et système de génération de carte de jeu, serveur et terminal - Google Patents

Procédé et système de génération de carte de jeu, serveur et terminal Download PDF

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Publication number
WO2013097463A1
WO2013097463A1 PCT/CN2012/079926 CN2012079926W WO2013097463A1 WO 2013097463 A1 WO2013097463 A1 WO 2013097463A1 CN 2012079926 W CN2012079926 W CN 2012079926W WO 2013097463 A1 WO2013097463 A1 WO 2013097463A1
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WO
WIPO (PCT)
Prior art keywords
game
map
game map
sensor data
server
Prior art date
Application number
PCT/CN2012/079926
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English (en)
Chinese (zh)
Inventor
罗文辉
练庆葵
Original Assignee
华为技术有限公司
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
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Publication date
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Publication of WO2013097463A1 publication Critical patent/WO2013097463A1/fr

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/77Game security or game management aspects involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/65Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/213Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/216Input arrangements for video game devices characterised by their sensors, purposes or types using geographical information, e.g. location of the game device or player using GPS
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/217Input arrangements for video game devices characterised by their sensors, purposes or types using environment-related information, i.e. information generated otherwise than by the player, e.g. ambient temperature or humidity
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/218Input arrangements for video game devices characterised by their sensors, purposes or types using pressure sensors, e.g. generating a signal proportional to the pressure applied by the player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • A63F13/355Performing operations on behalf of clients with restricted processing capabilities, e.g. servers transform changing game scene into an encoded video stream for transmitting to a mobile phone or a thin client
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • A63F13/5378Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for displaying an additional top view, e.g. radar screens or maps
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/822Strategy games; Role-playing games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/53Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
    • A63F2300/538Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for performing operations on behalf of the game client, e.g. rendering
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/807Role playing or strategy games

Definitions

  • the present invention specifically relates to a game map generation method and system, a server, and a terminal.
  • the game can be started after selecting a game map and related game information.
  • the game maps are pre-generated, and the user can only use these pre-generated game maps for the game, and the user's game experience is not good.
  • the embodiment of the invention provides a game map generation method and system, a server and a terminal, so that the game server can generate a game map according to the sensor data of the location where the user is located, so that the user can use the game map to play the game, thereby improving the user's game experience. .
  • An embodiment of the present invention provides a game map generation method, including:
  • invoking the sensor device to obtain the sensor data includes:
  • Receive game map generation instructions without carrying sensor type call the default sensor device to get Get sensor data.
  • the sensor device comprises at least one of a geographic location detecting device, a light sensor, a temperature detecting device, a humidity detecting device, an image collecting device, a noise detecting device, and a barometric detecting device.
  • the method further includes:
  • the game map generation request sent to the game server further includes the map accuracy information.
  • the received game map is generated by the game server by using the following process:
  • the game map element is replaced with a real map element in the real map to obtain a game map.
  • the embodiment of the invention further provides a game map generation method, including:
  • the generated game map is transmitted to the first game client.
  • the first sensor data includes first geographic location data; and the generating the game map by using the first sensor data includes:
  • the game map element is replaced with a real map element in the real map to obtain a game map.
  • the method further includes:
  • the first game map generation request further includes map accuracy information
  • the generating the game map using the first sensor data is specifically:
  • a game map is generated using the accuracy information and the first sensor data.
  • the first game map generation request further includes correspondence information of the first game client and the second game client; the method further includes:
  • the second game map generation request including the second sensor data and the correspondence relationship information
  • the generating the game map by using the first sensor data is specifically:
  • the method further includes:
  • the method further includes:
  • the game map acquisition request including correspondence relationship information of the first game client and the third game client;
  • the embodiment of the invention further provides a terminal including a sensor device, including:
  • a communication unit configured to receive a game map generation indication
  • a calling unit configured to: after the receiving unit receives the game map generation indication, invoke the sensor device to obtain sensor data;
  • the communication unit is further configured to send a game map generation request to the game server, the game map generation request includes sensor data obtained by the calling unit, and receive a game map generated by the game server according to the sensor data. .
  • the game map generation indication received by the communication unit carries a sensor type;
  • the calling unit is specifically configured to invoke a sensor device corresponding to the sensor type to obtain sensor data;
  • the game map generation indication received by the communication unit does not carry a sensor type
  • the calling unit is specifically configured to invoke a default sensor device to obtain sensor data.
  • the communication unit is further configured to receive map accuracy information;
  • the game map generation request sent by the communication unit to the game server further includes the map accuracy information.
  • the embodiment of the invention further provides a server, including:
  • a receiving unit configured to receive a first game map generation request from the first game client, where the first game map generation request includes first sensor data;
  • a generating unit configured to generate a game map by using the first sensor data received by the receiving unit, and a sending unit, configured to send, to the first game client, a game map generated by the generating unit.
  • the first sensor data received by the receiving unit includes the first geographic location data; the generating unit specifically includes:
  • the generating unit is further configured to acquire weather information corresponding to the first geographic location data from a weather server, acquire a weather element corresponding to the weather information, and add the weather element to the game map. .
  • the first game map generation request received by the receiving unit further includes a map accuracy information
  • the generating unit is further configured to use the accuracy information when generating the game map.
  • the first game map generation request received by the receiving unit further includes correspondence information of the first game client and the second game client;
  • the receiving unit is further configured to receive a second game map generation request from the second game client, where the second game map generation request includes second sensor data and the correspondence relationship information;
  • the generating unit is specifically configured to generate a game map by using the first sensor data and the second sensor data;
  • the sending unit is further configured to send, to the second game client, the generated by the generating unit Play map.
  • the receiving unit is further configured to receive a game map acquisition request from a third game client, where the game map acquisition request includes correspondence information of the first game client and the third game client;
  • the sending unit is further configured to send, to the third game client, a game map generated by the generating unit.
  • the terminal may call the sensor device to obtain sensor data, and send the sensor data to the game server to make the game server.
  • the game map can be generated according to the sensor data of the location where the user is located, so that the user can use the game map to play the game, so that the user can feel the real environment in a familiar environment or in the game, thereby improving the user's game experience.
  • FIG. 1 is a flowchart of a method for generating a game map according to an embodiment of the present invention
  • FIG. 3 is a schematic structural diagram of a method for generating a game map according to another embodiment of the present invention.
  • FIG. 3 is a structural diagram of a terminal according to an embodiment of the present invention.
  • FIG. 4 is a structural diagram of a server according to an embodiment of the present invention.
  • the embodiment describes a processing flow of a terminal running a game client.
  • the terminal may be, for example, a mobile phone, a personal computer (PC: Personal Computer), or a personal digital assistant. (PDA: Personal Digital Assistant), TV, game console, etc.;
  • the terminal includes a sensor device, which can be a geographical location check At least one of a measuring device, a light sensor, a temperature detecting device, a humidity detecting device, an image collecting device, a noise detecting device, and a barometric detecting device, for example, the geographical position detecting device may be a Global Positioning System (GPS) positioning sensor
  • GPS Global Positioning System
  • the image acquisition device may be a camera or the like. This embodiment includes the following process:
  • the sensor device After receiving the game map generation indication, call the sensor device to obtain sensor data. After entering the game interface of the terminal, the user can select to send a game map generation instruction using the game map generation button, menu, etc. displayed on the game interface, and the sensor device can be called to obtain the sensor data.
  • the sensor device corresponding to the sensor type can be directly called to obtain the sensor data; when the received game map generation indication does not carry the sensor type, the default can be called.
  • the sensor device obtains sensor data.
  • the default sensor device may be pre-configured by the user according to the type of game, or the default configuration in the game software. It can be understood that the number of sensor devices invoked may be one or two or more.
  • the sensor data may vary according to the sensor device.
  • the geographic location detection device obtains geographic location data
  • the optical fiber sensor obtains light intensity data
  • the temperature detection device obtains temperature data
  • the humidity detection device obtains humidity.
  • Image acquisition equipment obtains image data
  • noise detection equipment obtains noise data
  • air pressure detection equipment obtains air pressure data.
  • the game map received by the terminal is provided by the game suit
  • the server is generated by the following process: obtaining a real map corresponding to the geographic location data from the real map server; acquiring a real map element of the real map; acquiring a game map element corresponding to the real map element; replacing the game map element with the real map in the real map Element, get the game map.
  • the sensor device is a geographic location detecting device, and correspondingly, the sensor data obtained by the terminal is geographic location data; at this time, the user may further generate a button, a menu, etc. through the accuracy of the game interface.
  • the map accuracy information may be further carried by the terminal in the game map generation request sent to the game server.
  • the map accuracy information may be different according to the map to be generated, for example, map scale information, environment information, etc.; and the generated map is a map of a racing game, and when the accuracy information is environmental information,
  • the game server When the game server generates the game map by using the real map, the game map may select at least one of the street, the main road, the provincial road, the national highway, and the expressway in the real map according to the environmental information to generate the game map; the accuracy information is the map scale information.
  • the game server may select at least one of the street office, the district, the city, and the province as the running range of the track.
  • the game map generating method provided by another embodiment of the present invention is described below.
  • the embodiment describes the processing flow of the game server.
  • the game server may be connected by using a wireless network connection or a wired network.
  • This embodiment includes:
  • 201 Receive a first game map generation request from a first game client, the first game map generation request including first sensor data.
  • the first sensor data when the game map is generated by using the first sensor data, the first sensor data may be directly applied to the game map, that is, the corresponding configuration of the game map is directly adjusted using the first sensor data; for example, the temperature of the first sensor is temperature
  • the temperature of the environment in the game map can be set to the temperature data, so that the game protagonist puts on the clothing corresponding to the temperature data in the game;
  • the noise data when the first sensor data is noise data, the noise data can be based on the noise data.
  • the game server may obtain the weather of the geographic location from the weather server, obtain the map of the geographic location from the map server, and obtain the traffic flow of the geographic location from the traffic flow server; of course, the game server may also store the weather, the map, and Information such as traffic flow, the game server does not need to obtain this information from a third-party server.
  • the game server can generate a game map according to the sensor data of the location where the user is located, so that the user can use the game map to play the game, so that the user can be in a familiar environment, Or feel the real environment in the game, thus improving the user's game body.
  • the first sensor data includes first geographic location data, at which time the game server can generate the game map using the first geographic location data by:
  • the real map server and the game server may be physically the same network element, or may be two different network elements in the physical.
  • the actual map elements will vary depending on the map that needs to be generated. They can be bridges, tunnels, overpasses, uphills, downhills, intersections, traffic lights, toll gates, gates, buildings, etc. For example, GPS navigation maps are now available. You can label and distinguish these real map elements.
  • the real map element After obtaining the real map element, first determine the type of the real map element, and then find the game map element corresponding to the type from the game map element library; for example, you can obtain the bridge, tunnel, and overpass in the pre-configured game map element. , uphill, downhill, crossroads, traffic lights, toll gates, gates, buildings, etc.
  • These game map elements have corresponding game logic, different game map elements
  • the game logic will be different, such as bridges, tunnels, overpasses, uphills, downhills, and intersections, etc., allowing the main characters to pass, traffic lights, gates, and buildings to break the game's main character; where, the game logic is based on game map elements. The difference may be different.
  • the bridge in the game map element can set a movement track, and the game protagon can move according to the movement track in the game; the upslope in the game map element can be set in addition to the movement track.
  • Set the moving resistance of the uphill slope (the moving resistance is greater than the moving resistance of the horizontal road), so that the main character of the game is on the uphill speed lower than the speed on the horizontal road; for example, the bridge in the real map is just a picture or a schematic diagram, and
  • the bridge in the game map can set a movement trajectory through which the game protagonist can pass through the bridge.
  • the protagonist of the game can be a racing car in a racing game, or a protagonist in an RPG game.
  • the building of the geographical location can be known, so that the game building corresponding to the building can be acquired in advance.
  • the game server can use the real map to generate a game map that can be played by the player.
  • the player can use the game map to play the game, and can not only feel the fun of the game, but also feel in the real environment, improve The fun of players playing games.
  • the game server may further acquire weather information corresponding to the first geographic location data from the weather server; acquire a weather element corresponding to the weather information, and add a weather element to the game map, thereby making the game map
  • the weather in the game map may be the same as the weather in the location where the user is located.
  • the weather in the game map may be set to be raining;
  • the weather elements corresponding to various weathers may be set in advance, and the weather element corresponding to the weather may be directly added to the game map when generating the game map; wherein, adding the weather element to the game map may Displaying corresponding weather scenes in the game screen, and also setting different game logics for different weather elements, for example, setting the error rate of the game protagonist when it is raining to be higher than the error rate of the protagonist of the game when it is sunny, thereby Reflecting different weathers has different effects on the protagonist of the game, improving user play Play experience.
  • the game server and the weather server may be physically the same network element or may be objects. Two different network elements.
  • the game map generated by the game server is a racing map.
  • the game server may further obtain a traffic congestion situation corresponding to the first geographical location data from the traffic flow server; and according to the traffic congestion situation, Add obstacles to the game map. The more traffic jams, the more obstacles are added. It can be understood that the game server and the traffic flow server may be physically the same network element, or may be two different network elements in the physical.
  • the first game map generation request received by the game server may further include map accuracy information; at this time, the game server may generate the game map using the accuracy information and the first sensor data.
  • the game server may generate the game map using the main road in the real map.
  • the map accuracy information indicates that the street office is used as the running range of the track, the road is selected as the track from the range of the street office.
  • the game server can also generate a game map based on two or more game client sensor data, so that the two or more game clients can obtain the same A game map so that users of the two or more game clients can play using the same game map.
  • the first game map generation request received by the game server further includes the correspondence relationship information of the first game client and the second game client.
  • the game map generation method provided by the embodiment of the present invention may further include:
  • the second game map generation request including second sensor data, and correspondence relationship information between the first game client and the second game client; A sensor data and second sensor data generate a game map; and the generated game map is transmitted to the first game client and the second game client.
  • the generated game map is a racing game map
  • the first sensor data and the second sensor data are geographical location data
  • the first geographic location data identifies that the first game client is in Shenzhen
  • the second geographic location data identifier If the second game client is in Guangzhou, you can select one or more roads from Shenzhen to Guangzhou to generate a game map.
  • a game map may also be generated according to sensors of one or two or more game clients, except that the game map is sent to the one or two or more game clients. You can also send the game map to other game clients to make the one or two or Users of more than two game clients can play the same game map with users of the other game clients. Therefore, the game map generating method provided by the embodiment of the present invention may further include: the game server receiving a game map obtaining request from the third game client, where the game map obtaining request includes correspondence information of the first game client and the third game client. Sending the generated game map to the third game client.
  • FIG. 3 is a diagram showing the structure of a terminal according to an embodiment of the present invention.
  • the terminal includes:
  • the communication unit 301 is configured to receive a game map generation indication.
  • the calling unit 302 is configured to invoke the sensor device 303 to obtain sensor data after the receiving unit 301 receives the game map generation indication.
  • the game map generation indication received by the communication unit 301 carries the sensor type; and the calling unit 302 is specifically configured to invoke the sensor device corresponding to the sensor type to obtain the sensor data.
  • the game map generation indication received by the communication unit 301 does not carry the sensor type; the calling unit 302 is specifically configured to invoke the default sensor device to obtain the sensor data.
  • the communication unit 301 is further configured to send a game map generation request to the game server, the game map generation request includes sensor data obtained by the calling unit 302, and receive a game map generated by the game server according to the sensor data.
  • the terminal may call the sensor device to obtain the sensor data, and send the sensor data to the game server, so that the game server can generate the game map according to the sensor data of the location of the user.
  • the communication unit 301 included in the terminal is further configured to receive map accuracy information.
  • the game map generation request sent by the communication unit 301 to the game server further includes the received map accuracy information.
  • the server provided by the embodiment of the present invention is further introduced, and the server provided by the embodiment of the present invention can be used as a game server.
  • FIG. 4 illustrates a structure of a server according to an embodiment of the present invention.
  • the server includes: a receiving unit 401, configured to receive a first game map generation request from a first game client, where the first game map generation request includes a first sensor data.
  • the generating unit 402 is configured to generate a game map using the first sensor data received by the receiving unit 401.
  • the first sensor data received by the receiving unit 401 includes the first geographic location data
  • the generating unit 402 may specifically include: a real map for acquiring the first geographic location data from the real map server. a subunit of a real map element for acquiring a real map; a subunit for acquiring a game map element corresponding to the real map element; and a real map element for replacing the game map element with the real map, obtained A sub-unit of the game map.
  • the sending unit 403 is configured to send the game map generated by the generating unit 402 to the first game client.
  • the game server can generate a game map according to the sensor data of the location where the user is located, so that the user can use the game map to play the game, so that the user can be in a familiar environment, Or feel the real environment in the game, thus improving the user's game body.
  • the generating unit 402 of the server may be further configured to: acquire weather information corresponding to the first geographic location data from the weather server; acquire a weather element corresponding to the weather information, and add the weather element to In the game map.
  • the first game map generation request received by the receiving unit 401 of the server further includes map accuracy information; and the generating unit 402 is further configured to use the accuracy information when generating the game map. .
  • the first game map generation request received by the receiving unit 401 further includes correspondence information of the first game client and the second game client; at this time, the receiving unit 401 is further configured to receive a second game map generation request from the second game client, the second The game map generation request also includes the second sensor data and the corresponding relationship information; correspondingly, the generating unit 402 may be specifically configured to generate the game map using the first sensor data and the second sensor data; correspondingly, the sending unit 403 may also be used The game map generated by the generating unit 402 is transmitted to the second game client.
  • the receiving unit 401 included in the server may be further configured to receive a game map obtaining request from the third game client, where the game map obtaining request includes the first game client and the third game client.
  • the sending unit 403 is further configured to send the game map generated by the generating unit 402 to the third game client.
  • the storage medium may be a magnetic disk, an optical disk, a read-only memory (ROM: Read Random Memory), or a random access memory (RAM).

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Instructional Devices (AREA)

Abstract

La présente invention concerne un procédé de génération de carte jeu consistant à : après la réception d'une instruction de génération de carte de jeu, utiliser un dispositif de détection afin d'obtenir des données de capteur ; envoyer une demande de génération de carte de jeu à un serveur de jeux, la demande de génération de carte de jeu comprenant les données du capteur ; et recevoir une carte de jeu générée par le serveur de jeux selon les données du capteur. La présente invention concerne un procédé de génération de carte de jeu, un terminal et un serveur correspondants. Le serveur de jeux peut générer une carte de jeu selon les données du capteur relatives à une position d'un utilisateur et un utilisateur peut utiliser la carte de jeu pour jouer à des jeux, ce qui améliore l'expérience ludique de l'utilisateur.
PCT/CN2012/079926 2011-12-31 2012-08-10 Procédé et système de génération de carte de jeu, serveur et terminal WO2013097463A1 (fr)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
CN2011104594433A CN102567642A (zh) 2011-12-31 2011-12-31 游戏地图生成方法及系统、服务器及终端
CN201110459443.3 2011-12-31

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