WO2013085164A1 - Procédé, serveur de jeu et support d'enregistrement destiné à fournir un jeu dans lequel une balle est utilisée - Google Patents

Procédé, serveur de jeu et support d'enregistrement destiné à fournir un jeu dans lequel une balle est utilisée Download PDF

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Publication number
WO2013085164A1
WO2013085164A1 PCT/KR2012/009770 KR2012009770W WO2013085164A1 WO 2013085164 A1 WO2013085164 A1 WO 2013085164A1 KR 2012009770 W KR2012009770 W KR 2012009770W WO 2013085164 A1 WO2013085164 A1 WO 2013085164A1
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WIPO (PCT)
Prior art keywords
game
ball
item
user
providing
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PCT/KR2012/009770
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English (en)
Korean (ko)
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정현초
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(주)네오위즈게임즈
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Publication of WO2013085164A1 publication Critical patent/WO2013085164A1/fr

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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services

Definitions

  • the present invention relates to a game providing method, a game server, and a recording medium to which a ball item is applied. More particularly, a user desires to purchase an item by selling a ball having a specific pattern and color and a ball item matching a predetermined point to a sports game.
  • the present invention relates to a game providing method, a game server, and a recording medium to which an empty item is applied, thereby increasing an item sales amount.
  • online games are taking a large part of the online culture industry recently due to the development of network and computer related information and communication technology. Users are accessing a game server using a user's terminal, and playing a variety of games, such as a game of operating a character online by selecting a certain character.
  • the profit model of the online game is largely a method of making the download and use of the game itself a charging structure, allowing the user to use the game after making a payment, and gaining cash or during the game in progress. There is a way to purchase an item using points that can be.
  • the content of the item is almost essential to assist the progress of the game, and users can use the item shop on the execution screen of the online game or the item shop of a website for accessing the online game. You can purchase and use various items required for progress.
  • the present invention has been made to solve the above problems, the game providing method, the game applying the ball item, which can increase the profit of the game operators by selling the ball item that can be applied to online games, especially sports games, games It is an object to provide a server and a recording medium.
  • a game providing method of applying a ball item that can increase the item sales demand by increasing the user's desire to purchase the item by selling a ball having a specific pattern and color and a ball point matched to a sports game It aims to provide a game server and a recording medium.
  • An object of the present invention is to provide a game providing method, a game server, and a recording medium.
  • Game providing method applying the ball item of the present invention for achieving the above object, in the game providing method performed by the game server, (a) a specific pattern and color to the user connected to the game server via a network Displaying and providing a ball item matching the ball with a predetermined point on an interface screen; and (b) receiving a purchase request for the ball item from the user; and (c) using the ball item from the user. And selecting a ball to be used for the game among the at least one ball to be held, and (d) displaying the selected ball on a game screen and applying the ball to the game.
  • the method may further include providing an interface screen including a game option setting window to the user before the step (c), and the step (c) may include playing the game from the user.
  • the player may further include receiving at least one of the uniforms to be worn by the player.
  • the empty item is displayed on the interface screen in the form of a pop-up window
  • the purchase request button for purchasing the empty item is preferably formed on the interface screen.
  • the ball item it is preferable to differentiate the pattern or color of the ball according to the price, and to apply a matching point differentially, it is preferable that the number of games that can use the ball is limited.
  • the game providing method applying another ball item of the present invention for achieving the above object, in the game providing method performed by a game server, (e) to a user connected to the game server via a network Providing an interface screen including a game option setting window; (f) retrieving whether the user possesses a ball item matching a predetermined point and a ball having a specific pattern and color; and (g) providing the ball to the user. Displaying and providing an item on an interface screen; (h) receiving a purchase request for the ball item from the user; and (i) using the ball item on an interface screen including the game option setting window from the user. Selecting a ball to be used in the game from among the at least one ball retained and (j) the selected ball Displayed on the game screen, it characterized in that it comprises applying to the game.
  • step (i) may further include the step of receiving at least one of the stadium, the weather, the uniform to be worn by the player from the user to proceed with the game.
  • the empty item is preferably displayed on the interface screen in the form of a pop-up window, it is preferable that the purchase request button for purchasing the empty item is formed on the interface screen.
  • the ball item it is preferable to differentiate the pattern or color of the ball according to the price, and to apply a matching point differentially, it is preferable that the number of games that can use the ball is limited.
  • the game server applying the ball item of the present invention for achieving the above object, the ball item that matches a ball with a certain pattern and color and a predetermined point to the user connected to the game server through the network on the interface screen
  • an item setting unit for applying an option setting unit and the selected ball to a game screen.
  • the game server may further include an interface unit that provides an interface screen including a ball having a specific pattern and color and a ball item matching a predetermined point, or an interface screen including a game option setting window.
  • the game option setting unit may select at least one of a stadium, weather, and a uniform to be worn by a player from the user through the game option setting window.
  • the game server may further include an item search unit for searching whether the user holds the empty item through an item DB.
  • the present invention for achieving the above object, in the game providing method performed by the game server, (a) a ball having a specific pattern and color to the user connected to the game server via a network and a predetermined point Displaying and providing a matched ball item on an interface screen; (b) receiving a purchase request for the ball item from the user; and (c) at least one held by the user using the ball item.
  • It may be implemented as a computer-readable recording medium recording a program for executing a step of selecting a ball to be used for the game from the ball of (d) and (d) displaying the selected ball on the game screen to apply to the game.
  • the present invention for achieving the above object, in the game providing method performed by the game server, (e) provides an interface screen including a game option setting window to the user connected to the game server via a network And (f) retrieving whether the user possesses a ball item having a ball having a specific pattern and color matched to a predetermined point, and (g) displaying the ball item on the interface screen to the user. And (h) receiving a purchase request for the ball item from the user, and (i) a game among at least one ball held by the ball item on the interface screen including the game option setting window. Selecting a ball to be used in the game and (j) displaying the selected ball on a game screen and applying it to a game Recording a program for execution may be implemented in a computer-readable medium.
  • the game server and the recording medium to which the empty item of the present invention is applied it is possible to increase the profit of the game operator through the increase of the item sales volume by selling the empty item applicable to the online game, especially a sports game. It works.
  • the point given with the ball increases the user's desire to purchase the item, thereby increasing the item sales volume. It works.
  • FIG. 1 is a view for explaining a game providing system including a game server to which the ball item is applied according to an embodiment of the present invention
  • FIG. 2 is a block diagram of a game server applying the ball item according to an embodiment of the present invention
  • FIG. 3 is an embodiment of an interface screen displaying a ball item having a specific pattern and color and a ball item matching a predetermined point.
  • FIG. 4 is an embodiment of an interface screen in which a ball item having a specific pattern and color and a ball item matching a predetermined point are displayed in the form of a pop-up window.
  • FIG. 5 is an embodiment of an interface screen displaying a blank item purchased by a user.
  • FIG. 6 is an embodiment of an interface screen showing a process of selecting a ball to be used for a game by applying a ball item purchased by a user.
  • FIG. 7 is an embodiment of an interface screen in which a ball to be used for a game is selected according to FIG. 6.
  • FIG. 8 is an embodiment of a game screen showing that the ball selected in FIG. 7 is applied to a game.
  • FIG. 9 is a flowchart illustrating a game providing method to which a ball item is applied according to an embodiment of the present invention.
  • FIG. 10 is a flowchart illustrating a game providing method to which a ball item is applied according to another embodiment of the present invention.
  • FIG. 11 is a flowchart illustrating a game providing method to which a ball item is applied according to another embodiment of the present invention.
  • Game providing method applying the ball item of the present invention for achieving the above object, in the game providing method performed by the game server, (a) a specific pattern and color to the user connected to the game server via a network Displaying and providing a ball item matching the ball with a predetermined point on an interface screen; and (b) receiving a purchase request for the ball item from the user; and (c) using the ball item from the user. And selecting a ball to be used for the game among the at least one ball to be held, and (d) displaying the selected ball on a game screen and applying the ball to the game.
  • the method may further include providing an interface screen including a game option setting window to the user before the step (c), and the step (c) may include playing the game from the user.
  • the player may further include receiving at least one of the uniforms to be worn by the player.
  • the empty item is displayed on the interface screen in the form of a pop-up window
  • the purchase request button for purchasing the empty item is preferably formed on the interface screen.
  • the ball item it is preferable to differentiate the pattern or color of the ball according to the price, and to apply a matching point differentially, it is preferable that the number of games that can use the ball is limited.
  • the game providing method applying another ball item of the present invention for achieving the above object, in the game providing method performed by a game server, (e) to a user connected to the game server via a network Providing an interface screen including a game option setting window; (f) retrieving whether the user possesses a ball item matching a predetermined point and a ball having a specific pattern and color; and (g) providing the ball to the user. Displaying and providing an item on an interface screen; (h) receiving a purchase request for the ball item from the user; and (i) using the ball item on an interface screen including the game option setting window from the user. Selecting a ball to be used in the game from among the at least one ball retained and (j) the selected ball Displayed on the game screen, it characterized in that it comprises applying to the game.
  • step (i) may further include the step of receiving at least one of the stadium, the weather, the uniform to be worn by the player from the user to proceed with the game.
  • the empty item is preferably displayed on the interface screen in the form of a pop-up window, it is preferable that the purchase request button for purchasing the empty item is formed on the interface screen.
  • the ball item it is preferable to differentiate the pattern or color of the ball according to the price, and to apply a matching point differentially, it is preferable that the number of games that can use the ball is limited.
  • the game server applying the ball item of the present invention for achieving the above object, the ball item that matches a ball with a certain pattern and color and a predetermined point to the user connected to the game server through the network on the interface screen
  • an item setting unit for applying an option setting unit and the selected ball to a game screen.
  • the game server may further include an interface unit that provides an interface screen including a ball having a specific pattern and color and a ball item matching a predetermined point, or an interface screen including a game option setting window.
  • the game option setting unit may select at least one of a stadium, weather, and a uniform to be worn by a player from the user through the game option setting window.
  • the game server may further include an item search unit for searching whether the user holds the empty item through an item DB.
  • the present invention for achieving the above object, in the game providing method performed by the game server, (a) a ball having a specific pattern and color to the user connected to the game server via a network and a predetermined point Displaying and providing a matched ball item on an interface screen; (b) receiving a purchase request for the ball item from the user; and (c) at least one held by the user using the ball item.
  • It may be implemented as a computer-readable recording medium recording a program for executing a step of selecting a ball to be used for the game from the ball of (d) and (d) displaying the selected ball on the game screen to apply to the game.
  • the present invention for achieving the above object, in the game providing method performed by the game server, (e) provides an interface screen including a game option setting window to the user connected to the game server via a network And (f) retrieving whether the user possesses a ball item having a ball having a specific pattern and color matched to a predetermined point, and (g) displaying the ball item on the interface screen to the user. And (h) receiving a purchase request for the ball item from the user, and (i) a game among at least one ball held by the ball item on the interface screen including the game option setting window. Selecting a ball to be used in the game and (j) displaying the selected ball on a game screen and applying it to a game Recording a program for execution may be implemented in a computer-readable medium.
  • “communication”, “communication network” and “network” may be used as the same meaning.
  • the three terms refer to wired and wireless local and wide area data transmission and reception networks capable of transmitting and receiving files between a user terminal, a terminal of other users, and a download server.
  • game server refers to a server computer to which users access to use game contents.
  • a game having a small capacity or a small number of users a plurality of game programs may be operated in one game server.
  • game servers for operating one game depending on the function of the game.
  • the game server may be connected to the server to perform the middleware or payment processing for the database, the description thereof will be omitted in the present invention.
  • the online game means game content that can be used by users by accessing the above-mentioned game server.
  • it refers to a game in which a large number of users can simultaneously access and enjoy the game, and increase the level through actions such as acquiring experience value while nurturing characters through the game.
  • it means a game that can purchase a variety of items.
  • the item means all data that can help the progress of the game and can generally be understood as an item in the game.
  • an experience value obtained when a character on behalf of a user defeats a monster, an item that allows for more gain, an item that can change the appearance of the character, and the like correspond to the item in the present invention. can do.
  • card items that can use the character In addition, in sports games, card items that can use the character, items that increase the character's stats for a certain period of time, items that restore the character's condition, and the characters are equipped to improve the game's stats while modifying the appearance.
  • items that can be used by the character in the progress of the game, or that can be reflected on the game by the user on the web will belong to the items in the present invention.
  • the item may be permanent or limited in duration of use.
  • the same item but different duration means the same item in the present invention.
  • an item "A” that raises a character's stats for one week and an item "A1" that raises two weeks may be recognized as another item in the item database, but will be recognized as the same item.
  • FIG. 1 illustrates a game server to which a ball item is applied according to an embodiment of the present invention.
  • FIG. 2 is a diagram illustrating a game providing system that includes a game server.
  • FIG. 2 is a diagram illustrating a game server to which a ball item is applied according to an exemplary embodiment.
  • the game providing system 10 applying the ball item according to an embodiment of the present invention is connected to the user terminal 20 through a wired / wireless network 30.
  • the user terminal 20 is a terminal for a user to play a game, and not only a desktop computer but also a laptop computer, a workstation, a palmtop computer, a personal digital assistant, a web pad, a mobile communication terminal, and the like. It can be implemented as a device that can send and receive information by connecting to the network 30 by wire or wireless.
  • the user terminal 20 is equipped with a separate program including the function to execute various games transmitted from the game providing system 10 through the network 30, a plurality of user terminals (21, 22 %) It may be configured to include.
  • the game providing system 10 to which the ball item is applied includes a game server 50, and may be configured to include a web server 40 or a database 60 separately from the game server 50.
  • the web server 40 provides game-related web pages to the user terminals 21, 22, ... in order to provide various games to the user via the network 30.
  • the web page provided by the web server 40 can perform operations such as membership registration, user authentication processing, game channel selection, game room selection and game start, and the user terminal 20 is connected to the game server 50. It can provide the information needed to connect.
  • the game providing system 10 may further include a user authentication server (not shown), a channel server (not shown), and the like. Each of these configuration servers may be physically all contained within one device or may be built separately as a general network server.
  • the web page provided by the user terminal 20 through the web server 40 is provided with a variety of games provided through the game server 50, to perform the user authentication Print a separate text field.
  • the input authentication data is transmitted to the web server 40 or the user authentication server (not shown), and the user of each user registered as a member. If there is a match with the ID and password data, it is determined to be a legitimate user, and the authenticated web page is sent again.
  • the web server 40, a user authentication server (not shown), etc. may be physically included in the game server 50.
  • the database 60 stores various pieces of information necessary to provide a game to a user, and provides the stored information to the web server 40 or the game server 50.
  • the various information may be game execution related information, game channel and game room related information, user information and game information.
  • the user information refers to information related to a user related to a soccer game, such as a game rating, a holding game money or a holding point of each user, a whole score, a high or low score, and a win rate.
  • the game server 50 provides a game according to the present invention when the user terminal 20 is authenticated as a party user through a user authentication process, and opens a game room or requests a game room in response to a request of the user terminal 20. In support of various functions in the game proceeds, calculates the game result and transmits to the user terminal (20).
  • the game server 50 may include a game progress unit 100, a game settlement unit 200, an item search unit 310, an item providing unit 320, a purchase request receiving unit 330, and a game option.
  • the setting unit 340, the item applying unit 350, the interface unit 360, the item DB 370, and the control unit 400 are included.
  • the game progress unit 100 progresses a game according to a user's game start request for a game selected by a user among various games provided through the game server 50 or the game providing system 10.
  • the game settlement unit 200 calculates a game by granting a game score, a game point, a capability value, and an experience value according to the result of the game to a winner's game money, a game point or level, or improving a character's condition, ability value, or stamina. .
  • the item search unit 310 searches from the item DB 370, which will be described later, to see if the user who accesses the game server via the network has a blank item.
  • the item providing unit 320 provides the interface unit 360 with the user to display a ball item having a specific pattern and color and a ball item matching a predetermined point on an interface screen.
  • the ball items 81 and 85 are matched with predetermined points along with the balls 82 and 86 having unique patterns.
  • the balls 82 and 86 have different specific patterns and colors, and differentiate the patterns or colors of the balls according to the prices of the ball items 81 and 85 and apply matching points.
  • the number of games that can use the ball by applying the ball items 81 and 85 may be limited.
  • the ball 81 ball item is more expensive than the ball 85 ball item, for example, if the number of games is limited to using only 15 games, the ball 81 ball item is 5,500 cash, The number 85 ball item is 2,300 cash. In the case of the item 81 ball, only 15 games are used. If the number of games is limited to 5,500 cache, the game can be purchased with a cheaper cache if the number of games is limited to 7 games. In addition, points matched according to the price of the ball items 81 and 85 are also differentially applied. If the number of games is limited by using only 15 games, the number of points matched to the item 81 ball is 275,000 points, but the number 85 ball is used.
  • the points matched to the item are 115,000 points, and the matching points vary depending on the number of games. That is, if the number of games is limited to using only seven games in the 81 ball item, the number of points matched to the ball item is 145,000 points, and the reference number 85 is 60,000 points.
  • 7 or 15 games, 2,300 caches or 5,500 caches, 275,000 points or 115,000 points, 145,000 points or 60,000 points are merely exemplary numbers and may be set to appropriate numbers depending on the situation or timing of the game.
  • the purchase request receiving unit 330 receives a purchase request of the empty item from the user.
  • the user may request the purchase of the empty item 81 by clicking the empty item purchase request button 93 provided on the interface screen 70.
  • the empty item present button 84 may be clicked to present the empty item 81 to another user.
  • the user may purchase the ball item in the item shop, but as shown in FIG. 4, when the user is preparing to proceed with the game or setting game options for the game to proceed, A popup window 90 for inducing a purchase may be displayed on the interface screen 70.
  • the game option setting unit 340 selects a ball to be used for the game from at least one ball held by using the ball item through the game option setting window.
  • the game option setting unit 340 receives at least one of a stadium, weather, and a uniform to be worn by a player from the user through a game option setting window.
  • the empty items 91 and 92 held on the interface screen 70 are displayed.
  • the empty items 91 and 92 held at the bottom of the interface screen 70 are displayed, but it is a matter of course that the empty items 91 and 92 may be displayed at an appropriate position.
  • the ball selection window 94 of the game option setting window 93 is basically provided, that is, a ball that can be used without purchase is set. It is.
  • the ball is displayed.
  • FIG. 6 for example, when the user selects "Match Ball 1" in the ball selection window 94, as shown in FIG. 7, "Match Ball 1" is displayed in the ball selection window 94.
  • the user may select not only the ball but also the stadium, the weather, and the uniform to be worn by the player in the game option setting window 93.
  • the item applying unit 350 applies the selected ball to the game screen. Referring to FIG. 8, when the user selects "Match Ball 1" as the ball to be used in the game, the “Match Ball 1 86” is displayed on the game screen 75 and the “Match Ball 1" until the end of a match. (86) "to play the game.
  • the interface unit 360 provides an interface screen including an interface screen on which a ball having a specific pattern and color and a ball item matching a predetermined point are displayed, or a game option setting window.
  • the game server 50 may further include an item DB 370 separately from the database 60.
  • the item DB 370 is a variety of items applied to the game, for example, in a sports game, the item to increase the player's ability for a certain period of time, the item to restore the player's condition, the player is equipped with the game's ability to improve It stores information about various items, such as an item for modifying the appearance at the same time, an empty item according to the present invention, and item information possessed by the user, and provides the same to the item search unit 310.
  • the controller 400 sets the game progress unit 100, the game settlement unit 200, the item search unit 310, the item providing unit 320, the purchase request receiving unit 330, and the game option to proceed with the game.
  • the unit 340, the item applying unit 350, the interface unit 360, and the item DB 370 are respectively controlled.
  • 9 and 10 are flowcharts illustrating a game providing method to which a ball item is applied according to an embodiment of the present invention.
  • Game providing method applying the ball item of the present invention game progress unit 100, game settlement unit 200, item search unit 310, item providing unit 320, purchase request receiving unit 330, game option setting
  • the game server 50 includes a unit 340, an item applying unit 350, an interface unit 360, an item DB 370, and a controller 400.
  • a user accesses the game server 50 through the user terminal 20 and selects a desired game (for example, a soccer game) on a web page output to the user terminal 20, the user opens the selected soccer game.
  • a desired game for example, a soccer game
  • the list of the game channels and the game room is transmitted to the user terminal 20.
  • the game server 50 transmits a game screen implemented online to the user terminal 20 so that a user can play a game. Accordingly, when the user enters the game room and a certain number of users including the user enter the game room, the soccer game starts.
  • the user Before starting the game, the user prepares a variety of ways for the game to proceed smoothly.
  • a sports game especially a soccer game
  • the player selects a player to play in the game or purchases various items and applies them to the game. Select the game, set the game options, and so on.
  • a ball item having a ball having a specific pattern and color and a predetermined point matched to a user connected to the game server through a network is displayed on an interface screen (S100).
  • the ball items 81 and 85 are matched with predetermined points along with the balls 82 and 86 having unique patterns.
  • the balls 82 and 86 have different specific patterns and colors, and differentiate the patterns or colors of the balls according to the prices of the ball items 81 and 85 and apply matching points.
  • the number of games that can use the ball by applying the ball items 81 and 85 may be limited.
  • the ball 81 ball item is more expensive than the ball 85 ball item, for example, if the number of games is limited to using only 15 games, the ball 81 ball item is 5,500 cash, The number 85 ball item is 2,300 cash. In the case of the item 81 ball, only 15 games are used, and the number of games is 2,300 cache when the number of games is limited. However, when the number of games is limited to 7 games, a cheaper cache can be purchased. In addition, points matched according to the price of the ball items 81 and 85 are also differentially applied. If the number of games is limited by using only 15 games, the number of points matched to the item 81 ball is 275,000 points, but the number 85 ball is used.
  • the points matched to the item are 115,000 points, and the matching points vary depending on the number of games. That is, if the number of games is limited to using only seven games in the 81 ball item, the number of points matched to the ball item is 145,000 points, and the reference number 85 is 60,000 points.
  • 7 or 15 games, 2,300 caches, or 5,500 caches, 275,000 points or 115,000 points, 145,000 points, or 60,000 points are just exemplary numbers, and may be set to appropriate numbers depending on the situation or timing of the game.
  • the purchase request for the empty item is received from the user (S200).
  • the user may request the purchase of the empty item 81 by clicking the empty item purchase request button 83 provided on the interface screen 70.
  • the empty item gift button 84 may be clicked to present the empty item 81 to another user.
  • the user may purchase the ball item in the item shop, but as shown in FIG. 4, when the user is preparing to proceed with the game or setting game options for the game to proceed, A popup window 90 for inducing a purchase may be displayed on the interface screen 70.
  • a user selects a ball to be used for the game from the at least one ball held using the ball item through the game option setting window (S300).
  • the empty items 91 and 92 held on the interface screen 70 are displayed.
  • the empty items 91 and 92 held at the bottom of the interface screen 70 are displayed, but it is a matter of course that the blank items 91 and 92 may be displayed at an appropriate position.
  • the ball selection window 94 of the game option setting window 93 is basically provided, that is, a ball that can be used without purchase is set. It is.
  • the ball is displayed.
  • FIG. 6 for example, when a user selects "Match Ball 1" in the ball selection window 94, as shown in FIG. 7, "Match Ball 1" is displayed in the ball selection window 94. .
  • the selected ball is displayed on the game screen and applied to the game (S400).
  • the “Match Ball 1 86” is displayed on the game screen 75 and the “Match Ball 1” until the end of a match. (86) "to play the game.
  • step S200 that is, the user clicks the empty item purchase 83 button provided on the interface screen 70 to purchase the empty item, and includes a game option setting window for the user.
  • an interface screen (S250) Provide an interface screen (S250).
  • the user selects a ball to be used for the game from among at least one ball held by using the ball item through a game option setting window (S300), and at least one of a stadium, weather, and a uniform to be worn by a player.
  • a game option setting window S300
  • At least one of a stadium, weather, and a uniform to be worn by a player One may be selected (S330).
  • the game is performed by applying the selected ball, the stadium, the weather, and the uniform to be worn by the player to the game (S430).
  • FIG. 11 is a flowchart illustrating a game providing method to which a ball item is applied according to another embodiment of the present invention.
  • Game providing method applying the ball item of the present invention game progress unit 100, game settlement unit 200, item search unit 310, item providing unit 320, purchase request receiving unit 330, game option setting
  • the game server 50 includes a unit 340, an item applying unit 350, an interface unit 360, an item DB 370, and a controller 400.
  • an interface screen including a game option setting window is provided to a user accessing the game server through a network (S10).
  • a network S10
  • the player selects a player to play in the game or purchases various items and selects An interface screen for selecting an item to be applied and setting game options.
  • the game server 50 searches whether the user holds a ball item having a ball having a specific pattern and color and a predetermined point (S20), and the user does not have the ball item.
  • the empty item is displayed on the interface screen to the user and provided (S30).
  • the pop-up window 90 for inducing the purchase of the ball items (81, 85) can be displayed on the interface screen 70 in the form of.
  • the purchase request for the empty item is received from the user (S40). 3 or 4, the user may request the purchase of the empty item 81 by clicking the empty item purchase request button 83 provided on the interface screens 70 and 90. Alternatively, the empty item present button 84 may be clicked to present the empty item 81 to another user.
  • an interface screen including a game option setting window is provided to the user (S50).
  • the user selects a ball to be used for the game from among at least one ball held by using the ball item through a game option setting window (S60), and also at least one of a stadium, weather, and a uniform to be worn by a player.
  • a game option setting window S60
  • One may select S65).
  • the game is performed by applying the selected ball, the stadium to which the game is to be performed, the weather, and the uniform to be worn by the player (S70).
  • the game providing method applying the empty item according to the embodiment of the present invention described above is executed by an application basically installed in the terminal (which may include a program included in a platform or an operating system basically mounted in the terminal). It may also be executed by an application (ie, a program) that the user directly installs on the terminal through an application providing server such as an application store server, an application, or a web server associated with the corresponding service.
  • an application providing server such as an application store server, an application, or a web server associated with the corresponding service.
  • the game providing method applying the blank item according to the embodiment of the present invention described above is implemented as an application (ie, a program) that is basically installed in a terminal or directly installed by a user, and can be read by a computer such as a terminal. Can be recorded on the medium.
  • Such a program may be recorded on a computer-readable recording medium and executed by a computer to execute the above-described functions.
  • the above-described program is encoded in a computer language such as C, C ++, JAVA, or machine language that can be read by a computer processor (CPU). Code may be included.
  • Such code may include a function code associated with a function or the like that defines the above-described functions, and may include execution procedure-related control code necessary for a processor of the computer to execute the above-described functions according to a predetermined procedure.
  • code may further include memory reference-related code for additional information or media required for a processor of the computer to execute the above-described functions at which location (address) of the internal or external memory of the computer.
  • the code indicates that the processor of the computer is a communication module of the computer (eg, a wired and / or wireless).
  • the communication code may further include communication related codes such as how to communicate with any other computer or server in the remote, and what information or media should be transmitted and received during communication.
  • codes and code segments associated therewith may be used in consideration of a system environment of a computer that reads a recording medium and executes the program. It may be easily inferred or changed by.
  • Examples of the computer-readable recording medium recording the above-described program include, for example, a ROM, a RAM, a CD-ROM, a magnetic tape, a floppy disk, and an optical media storage device.
  • the computer-readable recording medium which records the program as described above is distributed to a computer system connected through a network, so that the computer-readable code can be stored and executed in a distributed manner.
  • at least one of the plurality of distributed computers may execute some of the functions presented above, and transmit the result to at least one of the other distributed computers, and transmit the result.
  • the receiving computer may also execute some of the functions presented above, and provide the results to other distributed computers as well.
  • a computer-readable recording medium recording an application which is a program for executing a game providing method applying a blank item, according to an embodiment of the present invention, may be associated with an application store server, an application, or a corresponding service. It may be a storage medium (eg, a hard disk, etc.) included in an application provider server such as a web server or the application providing server itself.
  • the computer which can read the recording medium which recorded the application which is a program for executing the game provision method which applied the empty item which concerns on each embodiment of this invention is not only a general PC, such as a desktop or a notebook, but also a smart phone and a tablet PC. It may include mobile terminals such as PDAs (Personal Digital Assistants) and mobile communication terminals, as well as to be interpreted as all computing devices.
  • PDAs Personal Digital Assistants
  • mobile communication terminals as well as to be interpreted as all computing devices.
  • a computer capable of reading a recording medium recording an application which is a program for executing a game providing method applying a blank item according to an embodiment of the present invention may be a smart phone, a tablet PC, a personal digital assistant (PDA), a mobile communication terminal, or the like.
  • the application may be downloaded from the application providing server to a general PC and installed on the mobile terminal through a synchronization program.

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Abstract

La présente invention concerne un procédé, un serveur de jeu et un support d'enregistrement destinés à fournir un jeu dans lequel une balle est utilisée. Un procédé permettant de fournir un jeu, qui est exécuté par un serveur de jeu, comprend les étapes consistant à : (a) afficher une bille sur un écran d'interface et la fournir à un utilisateur connecté à un serveur de jeu par l'intermédiaire d'un réseau, la bille comportant une bille de motif et de couleur particuliers et un nombre prédéterminé correspondant de points sur celui-ci; (b) recevoir la demande d'achat pour une bille d'un utilisateur; (c) recevoir une sélection de bille pouvant être utilisée dans un jeu par l'utilisateur, la sélection étant faite parmi au moins une bille qui a été acquise en utilisant la bille; et (d) afficher la bille sélectionnée sur un écran de jeu et son utilisation dans le jeu. La vente d'une bille comportant un motif et des couleurs particuliers et d'un nombre prédéterminé correspondant de points, au cours d'un jeu de sport, stimule le désir d'achat d'un article des utilisateurs, ayant de ce fait l'avantage d'augmenter les ventes d'articles.
PCT/KR2012/009770 2011-12-08 2012-11-19 Procédé, serveur de jeu et support d'enregistrement destiné à fournir un jeu dans lequel une balle est utilisée WO2013085164A1 (fr)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
KR20110131056 2011-12-08
KR10-2011-0131056 2011-12-08

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Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2010136920A (ja) * 2008-12-12 2010-06-24 Konami Digital Entertainment Co Ltd ゲームシステムおよびゲームプログラム
KR20100080066A (ko) * 2008-12-31 2010-07-08 엔에이치엔(주) 게임 아이템 구매 지원 방법 및 그 시스템

Patent Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2010136920A (ja) * 2008-12-12 2010-06-24 Konami Digital Entertainment Co Ltd ゲームシステムおよびゲームプログラム
KR20100080066A (ko) * 2008-12-31 2010-07-08 엔에이치엔(주) 게임 아이템 구매 지원 방법 및 그 시스템

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Title
"Innovative Soccer Game FIFA2011", NAVER CAFE, 5 December 2010 (2010-12-05) *
"Time limited soccer ball?", NAVER CAFE, 18 December 2009 (2009-12-18) *

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