WO2012111239A1 - 対価計算システム及び対価計算用のコンピュータプログラム - Google Patents
対価計算システム及び対価計算用のコンピュータプログラム Download PDFInfo
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- WO2012111239A1 WO2012111239A1 PCT/JP2011/080416 JP2011080416W WO2012111239A1 WO 2012111239 A1 WO2012111239 A1 WO 2012111239A1 JP 2011080416 W JP2011080416 W JP 2011080416W WO 2012111239 A1 WO2012111239 A1 WO 2012111239A1
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- Prior art keywords
- consumption
- operator
- user
- service
- monetary value
- Prior art date
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- 238000004590 computer program Methods 0.000 title claims description 9
- 238000012545 processing Methods 0.000 claims abstract description 45
- 238000006243 chemical reaction Methods 0.000 claims abstract description 40
- 238000004364 calculation method Methods 0.000 claims description 35
- 238000000034 method Methods 0.000 abstract description 29
- 230000008569 process Effects 0.000 description 13
- 238000003780 insertion Methods 0.000 description 12
- 230000037431 insertion Effects 0.000 description 12
- 230000008859 change Effects 0.000 description 5
- 230000004044 response Effects 0.000 description 3
- 238000010586 diagram Methods 0.000 description 2
- 230000001939 inductive effect Effects 0.000 description 2
- 230000005540 biological transmission Effects 0.000 description 1
- 230000006866 deterioration Effects 0.000 description 1
- 238000011161 development Methods 0.000 description 1
- PCHJSUWPFVWCPO-UHFFFAOYSA-N gold Chemical compound [Au] PCHJSUWPFVWCPO-UHFFFAOYSA-N 0.000 description 1
- 239000010931 gold Substances 0.000 description 1
- 229910052737 gold Inorganic materials 0.000 description 1
- 238000012986 modification Methods 0.000 description 1
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/63—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07D—HANDLING OF COINS OR VALUABLE PAPERS, e.g. TESTING, SORTING BY DENOMINATIONS, COUNTING, DISPENSING, CHANGING OR DEPOSITING
- G07D7/00—Testing specially adapted to determine the identity or genuineness of valuable papers or for segregating those which are unacceptable, e.g. banknotes that are alien to a currency
- G07D7/06—Testing specially adapted to determine the identity or genuineness of valuable papers or for segregating those which are unacceptable, e.g. banknotes that are alien to a currency using wave or particle radiation
- G07D7/12—Visible light, infrared or ultraviolet radiation
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3244—Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes
Definitions
- the present invention is applied to a system in which a plurality of providers cooperate to provide a service to a user, and from a provider that provides at least some of the elements necessary to use the service, to a provider that provides the service.
- the present invention relates to a system for calculating a consideration to be charged.
- an arcade game machine that allows a user to play a game for a fee
- the user is requested to pay a play fee in coins (cash currency), and a credit amount corresponding to a predetermined number of coins inserted by the user is obtained.
- a settlement means for collecting a monetary value equivalent to a play fee from the user by generating and consuming the credit is employed. That is, it is generally performed to manage the consumption by replacing the play fee with a value of a unit system having a larger value per unit than the minimum unit of currency.
- an arcade game system has also been proposed that enables payment of a play fee using virtual currency (see, for example, Patent Documents 1 to 3).
- the monetary value is a value corresponding to an amount when quantified according to a currency unit. For example, if one 100 yen coin is replaced with one credit, the one credit has a monetary value of 100 yen.
- the same operator does not prepare all the elements necessary to use the service, but the operator provides at least some elements to other operators.
- a business operator receiving the provision provides a service to a user and distributes the monetary value consumed by the user among the business operators.
- the game facility operator prepares a game machine as hardware, while the holder lends the content to be used on the game machine to the operator, depending on the content usage by the user
- an operator pays a holder for content usage.
- the consideration to be paid by the operator for the use of the service is calculated by a method of quantifying the service usage according to some standard and multiplying the obtained value by a predetermined unit price. For example, when the user is allowed to play a game as a service, the number of times the game has been played is counted, and the consideration is calculated based on the counted value. However, in some cases, such a calculation method cannot set an appropriate price. As an example, there is a case where a high play fee is set at a time when the game is popular, and variable charge is applied to reduce the play fee and recover the popularity when the popularity falls below a predetermined level. In that case, even if the play fee is reduced, the consideration that the operator should pay for one play does not change, and the operator's profit is unilaterally pressed. For this reason, it is difficult for operators to lower prices due to concerns about the deterioration of profits.
- the minimum unit for counting consumption is a monetary value with a large number of digits compared to the minimum unit of currency, such that 100 yen is counted as one credit. It is associated.
- the unit for counting the consumption amount of the virtual currency often counts the consumption amount in a unit equivalent to the currency unit from the viewpoint of functioning the virtual currency in the same manner as the actual currency.
- the virtual currency counting unit is called a point
- a setting is made such that one yen is associated with one point.
- the consumption value of the monetary value by the user the consumption value counted in units of credits and the consumption amount counted in units of virtual currency points are mixed.
- Each unit system has a different monetary value corresponding to the unit of counting, so if you want to calculate the consideration by multiplying each consumption amount by the unit price, you need to change the number of digits of the unit price according to the payment method This increases the risk of inducing miscalculation due to an error in the number of digits when setting the unit price.
- the present invention has been made in view of the above-described circumstances, and it is possible for an operator providing a service to a user to appropriately calculate a consideration to be paid to another operator in connection with the provision of the service.
- One of the purposes is to provide a reasonable consideration calculation system.
- a plurality of settlement methods are prepared for the consumption of monetary value by the user, and even if the correspondence relationship between the unit for counting consumption and the monetary value is different between settlement methods, the difference is the unit price setting.
- Another object of the present invention is to provide a price calculation system or the like that can calculate the price according to the consumption while eliminating the influence.
- At least a part of elements necessary for allowing a user to use a service is provided from a first provider to a second provider, and the second project
- the user is charged a fee for the service
- the second operator causes the user to consume a monetary value corresponding to the fee for the service via a predetermined settlement device, and the money consumed by the user.
- Consideration according to the target value is charged from the first operator to the second operator, and the settlement apparatus counts the consumption of the monetary value by the user according to a predetermined unit.
- the consumption record data acquisition means for acquiring consumption record data including the consumption value of the target value from the settlement apparatus, the consumption amount included in the consumption record data, and a predetermined unit price Compensation discriminating means for discriminating the compensation to be charged by the second operator to the second operator.
- At least a part of elements necessary for allowing a user to use a service is provided from a first operator to a second operator,
- the service charge is charged to the user from the business operator, and the second business operator causes the user to consume a monetary value corresponding to the service charge via a predetermined settlement device, and the user consumes the service charge.
- Consideration according to monetary value is charged from the first operator to the second operator, and the settlement apparatus counts the consumption of the monetary value by the user according to a predetermined unit.
- the consumption actual data including the consumption of the monetary value counted by the settlement apparatus is acquired, and the consideration is determined based on the consumption and a predetermined unit price. Yes. Therefore, if the correspondence between the service and the consumption of monetary value that should be counted by the settlement device as the usage fee for the service is changed due to the implementation of variable charges, etc., the consideration reflecting the change is calculated. can do.
- the payment device causes the user to consume an amount of virtual currency corresponding to the fee as a payment unit that causes the user to consume a monetary value corresponding to the fee of the service.
- Means for acquiring the consumption data is obtained from the settlement device by acquiring the consumption data of the user's virtual currency for the use of the service according to a predetermined unit from the settlement device.
- the means determines a consideration to be charged from the first operator to the second operator based on a consumption amount of the virtual currency included in the virtual currency consumption performance data and a predetermined unit price. It is good also as what to do. According to this, consideration is calculated according to the amount of virtual currency consumed by the user. Therefore, even when the correspondence between the service and the virtual currency consumption that the payment device should count against the amount of li for that service is changed, an appropriate price that matches the actual virtual currency consumption must be obtained. Is possible.
- At least a part of elements necessary for allowing a user to use a service is provided from a first business operator to a second business operator, and the second business operation is performed.
- the user is charged a fee for the service, and the second operator causes the user to consume a monetary value corresponding to the fee for the service via a predetermined settlement device, and the money consumed by the user.
- the settlement apparatus includes a unit for counting consumption with respect to consumption of the monetary value by the user, and Applied to a service system configured to allow the user to select one payment method from a plurality of payment methods having different correspondences with monetary values, and from the first operator using a computer
- a consideration calculation system for calculating the consideration to be charged to the second business operator wherein consumption result data expressing the consumption amount of the monetary value as a unit number for each settlement means is obtained from the settlement device Correcting the difference in correspondence between the unit for counting consumption and the monetary value, and calculating the consumption of the monetary value for each settlement unit in the same unit system.
- the conversion coefficient storage means for storing the conversion coefficient for processing as a numerical value, the consumption amount of each settlement means included in the consumption record data, and the conversion coefficient stored in the conversion coefficient storage means
- the first business based on the count value calculating means for calculating the count value corresponding to the consumption amount for each means, the count value for each settlement means obtained by the count value calculating means, and a predetermined unit price. From the second to the second operator And consideration discriminating means for discriminating the consideration to be gold, but having a.
- At least a part of elements necessary for allowing a user to use a service is provided from a first operator to a second operator,
- the service charge is charged to the user from the business operator, and the second business operator causes the user to consume a monetary value corresponding to the service charge via a predetermined settlement device, and the user consumes the service charge.
- the settlement apparatus is a unit for counting consumption with respect to consumption of the monetary value by the user;
- the first application is applied to a service system configured such that the user can select one payment method from a plurality of payment methods having different correspondences with the monetary value.
- a computer program for calculating a consideration to be charged by the business operator to the second business operator wherein the computer represents the consumption results representing the consumption of the monetary value in units of units for each settlement means
- Consumption data acquisition means for acquiring data from the payment device, correcting the difference in correspondence between the unit for counting the consumption and the monetary value, and the consumption of the monetary value for each payment means
- Conversion coefficient acquisition means for acquiring a conversion coefficient for processing as a count value of the same unit system from the storage means, consumption of each settlement means included in the consumption performance data and the conversion coefficient storage means
- a count value calculating means for calculating the count value corresponding to the consumption amount for each settlement means based on the conversion factor, a count value for each settlement means obtained by the count value calculating means, and a predetermined value Those that are configured to function as compensation determining means for determining a fee to be charged to a second carrier from the first carrier on the basis of the unit price.
- a conversion factor for processing the consumption of monetary value for each settlement means as a count value of the same unit system is introduced, and the consumption counted for each settlement means After replacing the quantity with the count value of the same unit system, the consideration is calculated from the count value and the unit price. Therefore, it is possible to calculate the compensation according to the consumption while eliminating the influence of the difference in the correspondence between the unit for counting the consumption and the monetary value on the unit price setting.
- a first settlement unit and a second settlement unit are prepared as the plurality of settlement units, and a unit of counting the consumption amount by the first settlement unit is It may be associated with a monetary value having a number of digits larger than the unit of counting the consumption by the second settlement means.
- the conversion coefficient may be set so that the consumption counted according to the unit system of the first settlement means is combined with the consumption counted according to the unit system of the second settlement means. .
- the first and second settlement means may be appropriately configured.
- the first settlement means is a cash settlement means
- the second settlement means is a virtual currency settlement means. Also good.
- the unit for counting consumption in the case of cash settlement is associated with a monetary value having a larger number of digits than the unit for counting consumption in the case of virtual currency settlement, the number of digits
- the compensation corresponding to each consumption amount can be obtained by correcting the difference between them with a conversion coefficient. For example, even if credit consumption and virtual currency consumption in an arcade game machine can be selected, it is possible to eliminate the influence of differences in unit systems on unit price setting.
- a plurality of types of services can be used by a user, and the count value calculation means calculates a scaling factor according to the content of the service and the conversion count for the consumption amount.
- the count value may be calculated by multiplication. In this case, the value of the service, the development cost, etc. can be reflected in the calculation of the consideration by using the magnification.
- the service is provided for use by the user via a physical device operated by the second operator, and the first operator to the second operator has the element as the element. It is content used in a physical device, and the usage fee for the content may be charged as the consideration from the first operator to the second operator. Furthermore, the physical device may be an arcade game machine as an example. Thereby, the risk of miscalculation or the like when calculating the consideration for the use of content such as a game machine can be reduced according to the present invention.
- the flowchart which shows the utilization performance data generation routine which a utilization performance management part performs.
- the flowchart which shows the claim data generation routine which a claim processing system performs.
- the figure which shows an example of the flow which calculates the amount of charge of a content usage fee based on charge performance data.
- FIG. 1 shows an outline of the amusement system.
- a server device (hereinafter abbreviated as a server) 5 is connected to be communicable with each other via a network 6 such as the Internet.
- An operator terminal 7 used by the operator 2, an administrator terminal 8 used by the service manager 4, and a user terminal 10 used by the user 9 are also connected to the network 6.
- User 9 is a game player.
- the game terminal 3 is a commercial game machine that allows the user 9 to play a game within the consumed range in exchange for consuming a predetermined amount of monetary value as a play fee.
- the operator terminal 7 and the administrator terminal 8 are preferably personal computers having a network connection function.
- As the user terminal 10, a personal computer operated by the user 9, a mobile terminal (for example, a mobile phone) or the like is appropriately used.
- the game terminal 3 and the operator terminal 7 installed in the store are connected to each other via a store LAN (not shown) so that they can communicate with each other.
- each server 5 and the administrator terminal 8 are also connected so as to be able to communicate with each other via a LAN or WAN.
- the user 9 can use, for example, the card 11 as a medium provided with information storage means such as an IC chip.
- a card ID as a unique medium ID for each card 11 is electronically recorded in the information storage means of the card 11.
- a card number obtained by decoding the card ID into alphanumeric characters that can be identified by the user 9 is recorded at an appropriate location such as the back surface of the card 11.
- the card number and the card ID can be mutually codec, and both function as a medium ID.
- the card 11 is issued by the service manager 4 and distributed directly from the service manager 4 to the user 9 or via the operator 2.
- the card 11 is provided to the user 9 by a card vending machine (not shown) installed by the operator 2 or is provided to the user 9 from the game terminal 3.
- the game terminal 3 is provided with a card reader (not shown in FIG. 1) for reading the card ID from the card 11.
- a system that provides various services to the operator 2 and the user 9 is also implemented.
- play data including the results of the game is generated on the game terminal 3, and the play data is stored together with the card ID on the server 5.
- the play data saved by the server 5 can be used at the next play opportunity.
- the card 11 of the card 11 is recognized by the card reader of the game terminal 3 prior to the play, and the play data stored in association with the card ID is stored in the server. 5 can be read into the game terminal 3 and used.
- the user 9 who accesses the server 5 and applies for the battle within a predetermined period is saved in association with the users 9.
- a service in which the server 5 matches an opponent based on the played data is provided to the user 9.
- the user 9 opens a virtual currency account on the server 5, and the user 9 deposits (or charges) the virtual currency in the account, and an amount (amount) corresponding to the game play fee.
- a fee payment function that allows virtual currency to be consumed (withdrawn) from the account is also implemented. However, the play fee can be paid using not only virtual currency but also coins (actual currency).
- various hardware and software are prepared as elements necessary for allowing the user 9 to use various services. At least some of these elements are transferred or loaned from the service manager 4 to the operator 2.
- the game terminal 3 is transferred from the service manager 4 to the operator 2 for a fee.
- content such as a game program or data used in the game terminal 3 is lent (provided) to the operator 2 from the service manager 4.
- the operator 2 collects a play fee as a service usage fee when the user 9 plays the game.
- the service manager 4 pays the play fee paid by the user 9, that is, the fee according to the monetary value consumed when the user 9 plays the game, as the consideration for lending the content.
- the operator 2 is charged as follows.
- a fee charged as a consideration for the lending of the content may be referred to as a content usage fee.
- the following description will be continued by taking as an example the case where the present invention is applied to the calculation of the content usage fee.
- FIG. 2 is a functional block diagram of the amusement system 1.
- the part related to the calculation of the content usage fee described above is mainly shown, and the other parts are shown in a simplified manner or are not shown. Further, illustration of a portion corresponding to access from the user terminal 10 to the server 5 is omitted.
- the amusement system 1 can be distinguished into a store system 20 and a service system 40.
- the store system 20 is a system including the game terminal 3 and the operator terminal 7 of FIG. 1
- the service system 40 is a system including the server 5 and the administrator terminal 8 of FIG.
- the store system 20 is provided with a game control unit 21, a charge management unit 22, and a usage record management unit 23.
- the game control unit 21 is a logical device realized by a combination of computer hardware of the game terminal 3 and predetermined computer software. In other words, the game control unit 21 is a logical device configured by causing a computer unit of each game terminal 3 to execute predetermined software.
- the game control unit 21 is in charge of various calculations and input / output processes necessary for playing a predetermined game on the game terminal 3.
- Connected to the game control unit 21 are an input device 24, a display device 25, a card reader 26, and a coin insertion device 27 provided in the game terminal 3.
- the input device 24 receives an operation of the user 9 and outputs a signal corresponding to the operation content to the game control unit 21.
- the display device 25 displays a game screen and the like according to instructions from the game control unit 21.
- the card reader 26 reads information (including a card ID) of the card 11 possessed by the user and outputs a signal corresponding to the information to the game control unit 21.
- the coin insertion device 27 accepts the insertion of a predetermined amount of coins (cash) from the user 9, and determines whether the coin is true or false. Further, the coin insertion device 27 outputs a signal corresponding to the number of genuine coins inserted (the amount inserted) to the game control unit 21.
- the billing management unit 22 is a logical device provided to manage billing of the play fee for the user 9.
- the charge management unit 22 may be configured as a logical device realized by a combination of computer hardware of the game terminal 3 or the operator terminal 7 and predetermined software, or the game terminal 3 and the operator terminal 7. These may be configured as a logical device realized by a combination of both computer hardware and predetermined software.
- the charge management unit 22 receives the information associated with the charge of the play fee from the game control unit 21, the charge management unit 22 refers to the charge data 100 recorded in the storage device 28 of the store system 20 to the user 9.
- Processing necessary for consuming considerable monetary value is executed alone or in cooperation with the service system 40, and the game control unit 21 is notified whether or not the game should be permitted depending on the success or failure of the consumption. To do. Further, when the charge management unit 22 succeeds in consumption of the monetary value equivalent to the play fee, the charge management unit 22 generates the charging result data according to the consumption result.
- the accounting result data corresponds to the consumption result data of the present invention. Details of the processing of the charge management unit 22 will be described later.
- the usage record management unit 23 is a logical device provided for calculating the above-described content usage fee.
- the usage record management unit 23 may be configured as a logical device realized by a combination of computer hardware of the game terminal 3 or the operator terminal 7 and predetermined software, or the game terminal 3 and the operator terminal. 7 may be configured as a logical device realized by a combination of both the computer hardware and predetermined software.
- the usage record management unit 23 obtains the charge record data of the play fee from the charge management unit 22 and refers to the conversion data 110 recorded in the storage device 28 to perform processing necessary for calculating the content use fee. Are executed alone or in cooperation with the service system 40. Details of the processing of the usage record management unit 23 will be described later.
- the service system 40 is provided with a game management system 41, a charge management system 42, and a billing processing system 43. These systems 41 to 43 are logical devices realized by a combination of computer hardware included in the service system 40 and predetermined computer software. As the computer hardware of the service system 40, the computer unit of each server 5 and the computer unit of the administrator terminal 8 may be used alone or in appropriate combination.
- the game management system 41 cooperates with the game control unit 21 of the store system 20 to execute processing for constructing an environment for executing a game on the game terminal 3. For example, in response to a request from the game control unit 21, the game management system 41 executes processes such as transmission, reception, storage and update of play data corresponding to the card ID, and matching of opponents. Further, the game management system 41 may be in charge of processing necessary for realizing a service for the operator 2 such as a game program or data update in the game terminal 3.
- the billing management system 42 executes processing necessary for consumption of virtual currency in cooperation with the billing management system 42 of the store system 20. For example, when the billing management system 42 receives the card ID and the virtual currency withdrawal request amount (consumption request amount) from the billing management unit 22, the billing management system 42 identifies and identifies the virtual currency account associated with the card ID. Attempt to consume the required amount of virtual currency from the account. Then, the billing management system 42 notifies the billing management unit 22 of success or failure of consumption.
- the process of consuming the virtual currency is not limited to the example using the service system 40, and can be appropriately modified.
- the billing management unit 22 uses the card control unit 21 and the card reader 26 to 11 media may be accessed, and processing for reducing the amount of virtual currency corresponding to the play fee from the balance recorded on the media may be performed.
- the virtual currency withdrawal process may be changed as appropriate according to various virtual currency settlement methods that are accepted in the market as a so-called prepaid type or postpaid type.
- the billing processing system 43 cooperates with the usage record management unit 23 of the store system 20 to execute processing necessary for calculating the content usage fee.
- the billing processing system 43 is further provided with an item-by-item totaling unit 44 and a billing management unit 45 as logical devices.
- the service system 40 is provided with a storage device 46, in which an item discrimination table 120 and a unit price table 130 to be referred to in the processing of the item totaling unit 44 and the billing management unit 45 are recorded. Yes. Details of these will be described later.
- the amusement system 1 as means for causing the user 9 to consume a monetary value equivalent to the play fee, there are two types of payment means using coins (cash) and payment means using virtual currency. There are types.
- the monetary value of the play fee is generally expressed in currency units.
- the monetary value is counted according to a unit system different for each settlement means, not a currency unit, and a monetary value equivalent to a play fee is consumed according to each unit system.
- These consumption amounts are converted into billing count values of the same unit system, and based on the billing count value, the billing amount of the content usage fee from the service manager 4 to the operator 2 is calculated.
- the amount charged for the content usage fee is calculated according to the currency unit.
- game event is used as one unit for charging the user 9 with a play fee. That is, a predetermined amount of play fee is charged for one game event.
- one game event is one of contents as a target for which the service manager 4 charges the operator 2.
- Game events may be segmented according to various criteria. For example, game events may be classified according to game play time, or game events may be classified according to various divisions on the game such as stage, turn, and mode. You may divide a game event into the first play and the continuous play.
- the play fee charged for an arbitrary game event is 100 yen.
- the coin insertion device 27 counts the number of coins, and a “credit” corresponding to the number of coins is counted as a monetary value held by the user 9. Is done.
- one credit is recorded when one 100-yen coin is inserted.
- the user 9 instructs the game terminal 3 to consume 1 credit, it is determined that a monetary value equivalent to 100 yen has been consumed at the game terminal 3, and a game event corresponding to the consumption amount is played. Allowed.
- the monetary value is counted with 1 credit as the minimum unit.
- the monetary value held by the user 9 is counted in a unit smaller than “credit”, and the amount of virtual currency corresponding to the play fee is consumed. .
- the unit for counting the amount (or amount) of virtual currency is “points”, in the example of FIG. 3, 1 point is set equal to 1 yen. Therefore, when a play fee of 100 yen is required, 100 points of virtual currency is consumed.
- One point does not necessarily correspond to one yen, but one point (that is, a virtual currency consumption unit) is set to correspond to a monetary value that is one digit or more smaller than one credit.
- the coin insertion device 27 of the game terminal 3 is configured to accept only coins having a number of digits larger than the minimum unit of currency because of its mechanical restrictions.
- the coin insertion device 27 can accept only 100 yen coins, or 100 yen coins and 500 yen coins, and returns small coins less than 100 yen to the user 9 without counting them. Therefore, by setting the unit for counting consumption to the same number of digits as the number of coins, it is clear that one credit is reserved when one coin is inserted, and that one game event can be played in exchange for the consumption of one credit. The corresponding relationship is set.
- the unit for counting consumption can be easily associated with a monetary value having a smaller number of digits than that of coins. it can.
- a small monetary value equivalent to 1 yen can be set as the minimum unit of consumption.
- the game event when it is desired to continue the play at the end of one game event, the game event can only be continued with the consumption of one credit, that is, the consumption of a monetary value equivalent to 100 yen, with the payment by coins.
- the play range of the game event which can be determined according to a quantifiable concept such as time) in units equivalent to 100 yen.
- the virtual currency when the virtual currency is consumed, it is possible to set the play range after continuation in a finer unit such as a unit of 10 yen.
- the amount of consumption (number of consumption units) corresponding to the same monetary value differs by two digits between when coin settlement is selected and when virtual currency settlement is selected. . Therefore, the consumption amount of credits with a small number of digits is multiplied by a predetermined conversion coefficient, thereby aligning the number of digits of both consumption amounts.
- the converted value is the billing count value.
- the unit of the billing count value is referred to as “count”.
- one credit is converted into a billing count value of 100 counts by multiplication by a conversion coefficient 100.
- 100 points are converted directly into a billing count value of 100 counts.
- the obtained billing count value is multiplied by a predetermined unit price to calculate the billing amounts “ ⁇ ⁇ ” and “ ⁇ ⁇ ” of the content usage fee.
- FIG. 3 is an example, and appropriate changes can be made.
- the currency unit used for counting the monetary value is not limited to yen, and may be counted in various currency units such as dollars, euros, and the like.
- the amount of the play fee corresponding to one game event can be changed as appropriate.
- the unit price used for calculating the content usage fee may be the same or different between the coin settlement and the virtual currency settlement.
- FIGS. 4 shows the credit setting table 101
- FIG. 5 shows the credit consumption table 102
- FIG. 6 shows the virtual currency consumption table 103, respectively.
- the tables 101 to 103 in FIGS. 4 to 6 are included in the billing data 100.
- the credit setting table 101 in FIG. 4 is a table in which the number of coins having a predetermined amount (for example, 100 yen) is associated with the number of credits. In the example of FIG. 4, the correspondence is set such that when the user 9 inserts one coin, 1 credit is generated, and when the user 9 inserts 2 coins, 3 credit is generated.
- the game control unit 21 When a signal indicating coin insertion is output from the coin insertion device 27, the game control unit 21 notifies the billing management unit 22 of the number of coins inserted, and the billing management unit 22 refers to the credit setting table 101, The number of credits corresponding to the inserted number is generated. The number of credits is held in the storage device 28 of the store system 20.
- the credit consumption table 102 in FIG. 5 is a table in which game events are associated with credit consumption (number of consumption) necessary for playing the game event. For example, in order to play the game event Ac, consumption of the credit number Ca is necessary, and in order to play the game event Bc, consumption of the credit number Cb is necessary. 4 and 5 are data tables used when the play fee is settled with cash. By referring to the correspondence relationship between these tables 101 and 102, the monetary value to be consumed by the user 9 through the credit is specified in exchange for the play of the game.
- the virtual currency consumption table 103 in FIG. 6 is a data table used when the play fee is settled in virtual currency.
- the game event and the number of consumption units (consumption) of the virtual currency necessary for the play are described in association with each other.
- consumption of the virtual currency of the number of points Va is necessary
- consumption of the virtual currency of the point Vb is necessary.
- the setting value for the number of credits in FIGS. 4 and 5 and the setting value for the number of consumption units of the virtual currency in FIG. 6 may be appropriately changed by the operator 2. By changing the value of the number of credits in FIG.
- a subscript c is attached to a game event that can be played in exchange for consumption of credits
- a subscript v is attached to a game event that can be played in exchange for consumption of virtual currency.
- each game event may be made playable by selecting and consuming credits or virtual currency, or may be made playable limited to either credit consumption or virtual currency consumption. Good.
- the play range in comparison with game events that can be played in exchange for credit consumption) ( (Time, content) may be set narrowly.
- the number of consumption units shown in FIG. 6 may be a minimum value necessary for playing a game event.
- the play range of the game event may be expanded according to the difference between the minimum value and the consumption amount.
- FIG. 7 shows the magnification table 111 included in the conversion data 110.
- the magnification table 111 is a data table describing the correspondence between game events and the magnification Mx (see the conversion data 110 in FIG. 2).
- the magnification Ma is associated with the game event Ac
- the magnification Mb is associated with the game event Bc.
- the magnification Mx shown in FIG. 2 means a magnification corresponding to an arbitrary game event Xc.
- the magnification here is a value set to increase or decrease the price according to the value of the game event when the service manager 4 charges the operator 2 as the content usage fee.
- the magnification Mx is set in order for the service manager 4 to adjust the content usage fee rate (consideration rate) according to the content of the game event.
- the scaling factor Mx is set to a standard value 1 for a standard value game event.
- the magnification Mx is set to a value larger than the standard value. Note that FIG. 7 shows only the relationship between the game event corresponding to the credit consumption and the magnification Mx, but the magnification Mx may be set as appropriate for the game event corresponding to the virtual currency consumption.
- the conversion data 110 is also set with data of the conversion value CR in addition to the magnification Mx described above.
- the conversion value CR is a coefficient for converting the credit consumption into the billing count value. In the example of FIG. 3, if the magnification Mx is 1, the converted value CR is 100.
- the magnification Mx and the conversion value CR are both set by the service manager 4 and cannot be arbitrarily changed by the operator 2.
- FIG. 8 shows an example of the item discrimination table 120
- FIG. 9 shows an example of the unit price table 130
- the item discrimination table 120 in FIG. 8 is a data table describing the correspondence between game events and items.
- the item is either a credit item that is allowed to play in exchange for consumption of credit or a virtual currency item that is allowed to play in exchange for consumption of virtual currency.
- the unit price table 130 in FIG. 9 is a data table describing the correspondence between items and unit prices.
- a unit price Uc is associated with the credit item
- a unit price Uv is associated with the virtual currency item.
- the unit price Uc and the unit price Uv may be the same value or different values. However, the number of digits of the unit price Uc and the unit price Uv match.
- the conversion value CR of the conversion data 110 is set so that the numbers of unit prices Uc and Uv are aligned.
- FIG. 10 shows a charging processing routine executed by the charging management unit 22 in order to consume the monetary value held by the user 9 when the user 9 plays the game.
- the game control unit 21 provides charging request information including information specifying the game event to the charging management unit 22.
- the charge management unit 22 starts the routine of FIG.
- the charge management unit 22 first determines the game event selected by the user 9 in step S1, and then determines whether or not the play fee of the game event should be settled with credit in step S2.
- the game event designated by the user 9 can select either credit or virtual currency and can settle the play fee, the user 9 is made to select a payment means via the game control unit 21, and the selection result is stepped. What is necessary is just to discriminate
- step S2 If it is determined in step S2 that the credit settlement is made, the charge management unit 22 proceeds to step S3, refers to the credit consumption table 102 (FIG. 5), and the number of credits to be consumed by the user 9 in order to play the game event. Is determined. For example, in the case of the game event Ac, it is determined that the necessary credit consumption is Ca.
- billing management unit 22 executes a process of consuming the number of credits determined in step S3. The process is performed by subtracting the number of consumptions from the number of credits already held. The subtraction may be performed according to an instruction from the user 9 or may be automatically performed without receiving an instruction from the user 9. If the number of credits held is insufficient, more coins than the shortage may be inserted into the user 9.
- step S2 determines whether the payment is a credit payment, that is, if it is determined that the payment is in virtual currency.
- the charge management unit 22 proceeds to step S5 and refers to the virtual currency consumption table 103 (FIG. 6). Then, the minimum value of the virtual currency consumption (number of points) to be consumed by the user 9 to play the game event is determined. For example, in the case of the game event Av, it is determined that the minimum value of the required virtual currency consumption is Va.
- charging management unit 22 executes processing for consuming the amount of virtual currency determined in step S5.
- the card ID and the consumption amount of the virtual currency are transmitted to the billing management system 42 of the service system 40, the withdrawal of the virtual currency from the account corresponding to the card ID is requested, and a response to the request is received.
- step S7 determines whether or not the consumption is successful. In the case of credit settlement, it is sufficient to determine whether or not the required number of credits has been successfully consumed in step S4. In the case of virtual currency settlement, it is only necessary to determine whether or not the virtual currency has been successfully consumed with reference to the notification from the accounting management system 42 acquired in step S6. If it is determined in step S7 that the consumption is successful, the charge management unit 22 proceeds to step S8, and notifies the game control unit 21 of the permission of the game. When the process of step S8 is completed, the charging management unit 22 proceeds to step S9, and records the game event and the consumption result of the play fee in the charging result data.
- step S7 if it is determined in step S7 that the consumption has not been successful, the charge management unit 22 proceeds to step S10 and notifies the game control unit 21 of the non-permission of the game. Thereafter, the current routine of the charge management unit 22 ends.
- step S8 the game control unit 21 continues the process for causing the user 9 to play the selected game event.
- step S10 the game control unit 21 performs processing necessary for prohibiting the user 9 from playing the game event.
- the charging record data generated through the processing of FIG. 10 is delivered to the use record management unit 23 at an appropriate time, and then initialized.
- the usage record management unit 23 executes the usage record data generation routine of FIG. 11 using the charging record data.
- the usage record management unit 23 acquires billing record data in step S21.
- the accounting result data may be sent from the accounting management unit 22 and received by the usage history management unit 23, or the usage history management unit 23 may access the accounting result through the accounting management unit 22 or directly by accessing the storage device 28. Data may be read.
- the usage record management unit 23 selects one record included in the charging record data as a processing target.
- the usage record management unit 23 determines whether or not the play fee of the game event included in the record to be processed is credit settlement, that is, whether or not the play fee is paid due to the consumption of credit. To do. If it is a credit settlement, the usage record management unit 23 proceeds to step S24, and acquires the magnification Mx corresponding to the game event included in the processing target record from the magnification table 111. In subsequent step S25, the usage record management unit 23 multiplies the number of credit consumption by the acquired magnification Mx and the conversion value CR included in the billing data 100, and the billing count value corresponding to the number of credit consumption. Is calculated.
- step S26 the usage record management unit 23 proceeds to step S26, generates a record in which the calculated billing count value is associated with information for determining a game event, and records the record in the usage record data.
- the usage record management unit 23 skips step S24 and proceeds to step S25.
- step S25 the usage record management unit 23 sets the consumption (point number) of the virtual currency included in the processing target record as the billing count value.
- step S26 a record in which the billing count value is associated with information for determining the game event is generated, and the record is recorded in the usage record data.
- the usage record management unit 23 proceeds to step S27, and determines whether or not all records included in the charging record data have been processed. When an unprocessed record remains, the usage record management unit 23 returns to step S22. When all the records have been processed, the usage record management unit 23 proceeds to step S28 and transmits the usage record data to the billing processing system 43 of the service system 40. Thereafter, the usage record management unit 23 ends the current routine.
- the data transmitted in step S28 includes information for specifying the operator 2 who charges the content usage fee. For example, an ID uniquely set for the operator 2 or an ID uniquely set for the store is attached to the usage record data.
- the billing processing system 43 stores the sent usage result data in the storage device 46, and calculates the amount charged for the content usage fee with reference to the usage result data at an appropriate cycle.
- FIG. 12 shows a billing data generation routine executed by the billing processing system 43 at an appropriate cycle in order to calculate the billing amount of the content usage fee.
- the billing processing system 43 when the billing data generation routine is started, usage result data to be processed is acquired in step S41, and in step S42, an operator to be billed is determined. For the determination, the above-described operator 2 or store ID may be used.
- the billing processing system 43 refers to the item discrimination table 120 and classifies the game events in the records included in the usage record data into credit items and virtual currency items, The billing count value is aggregated. The processing so far is handled by the item-by-item totaling unit 44, and the subsequent processing is handled by the billing management unit 45.
- the billing processing system 43 multiplies the aggregate value of the billing count value of the credit item by the unit price Uc of the unit price table 130 to calculate the amount charged for the credit item.
- the billing processing system 43 calculates a billing amount for the virtual currency item by multiplying the aggregated value of the billing count value of the virtual currency item by the unit price Uv of the unit price table 130. Further, the billing system 43 records the billing amount calculated in step S44 and step S45 in association with the item in the billing data. In addition to the total value, the billing amount may be further recorded for each item. Thereafter, the billing system 43 ends the routine of FIG.
- billing data describing the amount of content usage fee that the service manager 4 should charge the operator 2 can be obtained. . Based on the obtained billing data, the operator 2 is billed for the content usage fee.
- FIG. 13 shows an example of processing from the above-described accounting result data to billing data.
- the record of the game event Ac generated at the charge management unit 22 is executed N1 times in exchange for the consumption of the credit number Ca per time, and the game event Av is virtual per time.
- a record that is executed N2 times in exchange for the consumption of the currency Vai points and a record that is executed N3 times in exchange for the consumption of the virtual currency Vaj points each time are included.
- the consumption unit number corresponding to the game event Av is Va, but here, the consumption unit number Va is the minimum value, and the amount of virtual currency equal to or greater than the minimum value is consumed. Assumes that That is, it is assumed that Vai and Vaj are different from each other in the consumption unit number Va.
- the charge count value is calculated by multiplying the number of credits Ca by the number N1, the magnification Ma, and the conversion value CR for the game event Ac.
- the product of the number of consumption units Vai and the number of times N2 and the product of the number of consumption units Vaj and the number of times N3 are sequentially calculated, and the sum of them is calculated as a billing count value.
- Those billing count values are included in the usage record data and passed to the item totaling unit 44 of the service system 40.
- the item totaling unit 44 calculates the charge count total value Sc of the credit item so as to include the charge count value corresponding to the game event Ac, and includes the charge count value corresponding to the game event Av so as to include the virtual currency item.
- the billing count total value Sv is calculated.
- the billing management unit 45 multiplies the aggregate values Sc and Sv by the unit prices Uc and Uv, respectively, to calculate the bill for the content usage fee for each item.
- the correspondence between the credit unit and the monetary value is different from the correspondence between the point unit and the monetary value.
- the number of credits having a large monetary value corresponding to one unit is converted into a billing count value in the same unit system as the virtual currency by the conversion value CR. Therefore, it is possible to make the number of digits equal to the unit price when calculating the consideration based on the credit consumption (content usage fee) and the unit price when calculating the consideration based on the consumption of the virtual currency.
- the content usage fee it was obtained by counting the monetary value consumed by the user in a predetermined unit, rather than counting the content usage such as the number of game event implementations (game play count).
- the consumption amount is recorded in the billing result data, the consumption amount is totaled within a predetermined period, and multiplied by the unit price to calculate the amount charged for the content usage fee. Therefore, for example, when the operator 2 changes the setting of the number of credits in FIG. 5 or the number of consumption units in FIG. 6 and performs so-called variable charging, the amount charged for the content usage fee is calculated based on the changed consumption.
- the profit sharing rate between the operator 2 and the service manager 4 does not change before and after the price reduction. Therefore, the profit of the operator 2 is not unilaterally squeezed and variable billing can be easily performed.
- an amount obtained by multiplying the actual amount of virtual currency actually consumed by the user by the unit price can be calculated as a content usage fee (virtual currency item billing amount in FIG. 13).
- the fee paid by the user can be more appropriately distributed between the operator 2 and the service manager 4.
- credit items the relationship between the number of coins and the number of credits in FIG.
- the play fee (monetary value) expressed in currency units and the consumption counted in units of credits are always proportional. There are things that do not. However, even in that case, it may be considered that the monetary value of the currency unit is counted by replacing it with the unit system of credit by taking the average value of the correspondence between the number of credit units and the currency unit. Is possible. Therefore, the content usage fee can be calculated more appropriately than the content usage fee is calculated according to the usage such as the number of times of playing and the number of times of using the content.
- the coin insertion device 27 and the billing management unit 22 cooperate to constitute a cash (coin) payment device
- the card reader 26, the billing management unit 22 and the billing management system 42 cooperate to create a virtual device. Construct a currency settlement device.
- the entire amusement system 1 corresponds to the service system of the present invention
- the service manager 4 corresponds to the first business operator
- the operator 2 corresponds to the second business operator
- the combination of the storage device 28 and the claim processing system 43 corresponds to a consideration calculation system
- the storage device 28 corresponds to a conversion coefficient storage means
- the conversion value CR recorded therein corresponds to a conversion coefficient.
- the usage record management unit 23 functions as a consumption record data acquisition unit by executing step S21 of FIG. 11, and functions as a conversion coefficient acquisition unit and a count value calculation unit by executing step S25.
- the billing processing system 43 functions as a compensation determination unit by executing steps S41 to S45 of FIG.
- the billing processing system 43 is constructed by using the server 5 of the service manager 4 or the computer of the manager terminal 8, but logical items corresponding to the item totaling unit 44 and the billing management unit 45 are provided.
- the apparatus may be configured in the store system 20, and all processes up to the calculation of the content usage fee may be executed in the store system 20, and the generated billing data may be provided to the service manager 4.
- the service system to which the present invention is applied is not limited to an amusement system, and the second provider provides a service to the user using an element provided by the first provider, and corresponds to the charge for the service.
- the second business operator consumes the monetary value and the compensation according to the monetary value consumed by the user is charged from the first business to the second business
- the present invention can be applied to other service systems.
- the service provided by the second operator is not limited to a form in which a user plays a game using a game terminal.
- the hardware or software of the device provides the second operator with physical elements such as at least a part of the wear or intellectual property for operating the device or providing intangible services.
- the present invention can also be applied when one operator charges.
- the second business operator is not limited to the entity that operates the physical device or facility used by the user, but may be a business operator that provides only intangible services. Regardless of whether the company is a natural person or a corporation, it is sufficient if it is an entity that conducts some kind of business, such as a local government, various organizations, or an educational research institution such as a university.
- the user is not limited to a natural person but may be a corporation or the like.
- the settlement means for causing the user to consume monetary value is not limited to an example in which cash settlement via coins and settlement using virtual currency can be selected, and various settlement means such as a credit card may be appropriately selected. .
- the consideration is determined based on the consumption of the monetary value counted by the settlement apparatus and the predetermined unit price.
- the consideration reflecting the change can be calculated.
- the consumption counted for each settlement means is replaced with the count value of the same unit system according to the conversion coefficient, and the consideration is calculated from the count value and the unit price. The consideration according to the consumption can be calculated while eliminating the influence of the difference in the correspondence between the unit for counting the consumption and the monetary value on the unit price setting.
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Abstract
Description
初回のプレイと、継続のプレイとでゲームイベントを区分してもよい。
一方、100ポイントはそのまま100カウントの請求カウント値に換算される。その後、得られた請求カウント値に所定の単価が乗じられてコンテンツ利用料金の請求額「¥△△」、「¥□□」が算出される。なお、図3は一例であって、適宜の変更が可能である。
例えば、金銭的価値の計数に用いる通貨単位は円に限らず、ドル、ユーロその他、各種の通貨単位で計数されてよい。一つのゲームイベントに対応するプレイ料金の額も適宜に変更可能である。コンテンツ利用料金の算出に用いる単価は、コイン決済の場合と、仮想通貨決済の場合とで一致させてもよいし、異なっていてもよい。
なお、図7では、クレジット消費に対応するゲームイベントと倍率Mxとの関係のみを示しているが、倍率Mxは仮想通貨の消費に対応するゲームイベントに対しても適宜に設定されてよい。
図13の例では、課金管理部22にて生成される課金実績データに、ゲームイベントAcを一回あたりクレジット数Caの消費と引き換えにN1回実行したレコードと、ゲームイベントAvを一回あたり仮想通貨Vaiポイントの消費と引き換えにN2回実行したレコードと、ゲームイベントAvを一回あたり仮想通貨Vajポイントの消費と引き換えにN3回実行したレコードとが含まれている。なお、図6に示したように、ゲームイベントAvに対応する消費単位数はVaであるが、ここでは、消費単位数Vaが最小値であり、その最小値以上の量の仮想通貨が消費された場合を想定している。つまり、Vai、Vajは消費単位数Va以上でかつ互いに異なる値であると仮定している。
Claims (10)
- ユーザにサービスを利用させるために必要な要素の少なくとも一部が第1の事業者から第2の事業者に提供され、前記第2の事業者から前記ユーザに前記サービスの料金が課金されて該第2の事業者が前記ユーザに所定の決済装置を介して前記サービスの料金に相当する金銭的価値を消費させ、前記ユーザが消費した金銭的価値に応じた対価が前記第1の事業者から前記第2の事業者に対して課金され、前記決済装置は、前記ユーザによる前記金銭的価値の消費量を所定の単位に従って計数するように構成され、前記ユーザに提供されるサービスと該サービスの利用に対して前記決済装置が計数すべき前記金銭的価値の消費量との対応関係が変更可能とされたサービスシステムに適用され、コンピュータを利用して前記第1の事業者から前記第2の事業者に課金されるべき前記対価を計算する対価計算システムであって、
前記サービスの利用に対して前記決済装置が計数した前記金銭的価値の消費量を含んだ消費実績データを前記決済装置から取得する消費実績データ取得手段と、
前記消費実績データに含まれている前記消費量と、所定の単価とに基づいて、前記第1の事業者から第2の事業者に課金されるべき対価を判別する対価判別手段と、
を備えた対価計算システム。 - 前記決済装置には、前記サービスの料金に相当する金銭的価値をユーザに消費させる決済手段として、前記料金に相当する量の仮想通貨を前記ユーザに消費させる決済手段が用意され、
前記消費実績データ取得手段は、前記前記サービスの利用に対する前記ユーザの仮想通貨の消費量を所定の単位に従って計数した仮想通貨消費実績データを前記決済装置から取得し、
前記対価判別手段は、前記仮想通貨消費実績データに含まれている仮想通貨の消費量と、所定の単価とに基づいて、前記第1の事業者から前記第2の事業者に課金されるべき対価を判別する請求項1に記載の対価計算システム。 - ユーザにサービスを利用させるために必要な要素の少なくとも一部が第1の事業者から第2の事業者に提供され、前記第2の事業者から前記ユーザに前記サービスの料金が課金されて該第2の事業者が前記ユーザに所定の決済装置を介して前記サービスの料金に相当する金銭的価値を消費させ、前記ユーザが消費した金銭的価値に応じた対価が前記第1の事業者から前記第2の事業者に対して課金され、前記決済装置は、前記ユーザによる前記金銭的価値の消費量を所定の単位に従って計数するように構成され、前記ユーザに提供されるサービスと該サービスの利用に対して前記決済装置が計数すべき前記金銭的価値の消費量との対応関係が変更可能とされたサービスシステムに適用され、コンピュータを利用して前記第1の事業者から前記第2の事業者に課金されるべき前記対価を計算するためのコンピュータプログラムであって、前記コンピュータを、
前記サービスの利用に対して前記決済装置が計数した前記金銭的価値の消費量を含んだ消費実績データを前記決済装置から取得する消費実績データ取得手段、及び
前記消費実績データに含まれている前記消費量と、所定の単価とに基づいて、前記第1の事業者から第2の事業者に課金されるべき対価を判別する対価判別手段、
として機能させるように構成された対価計算用のコンピュータプログラム。 - ユーザにサービスを利用させるために必要な要素の少なくとも一部が第1の事業者から第2の事業者に提供され、前記第2の事業者から前記ユーザに前記サービスの料金が課金されて該第2の事業者が前記ユーザに所定の決済装置を介して前記サービスの料金に相当する金銭的価値を消費させ、前記ユーザが消費した金銭的価値に応じた対価が前記要素の提供の対価として前記第1の事業者から前記第2の事業者に対して課金され、前記決済装置は、前記ユーザによる前記金銭的価値の消費に関して、消費量を計数する単位と前記金銭的価値との間の対応関係が相違する複数の決済手段から一の決済手段を前記ユーザが選択可能に構成されたサービスシステムに適用され、コンピュータを利用して前記第1の事業者から前記第2の事業者に課金されるべき前記対価を計算する対価計算システムであって、
前記金銭的価値の消費量を前記決済手段毎に単位数で表現した消費実績データを前記決済装置から取得する消費実績データ取得手段と、
前記消費量を計数する単位と前記金銭的価値との間の対応関係の相違を補正して、決済手段毎の前記金銭的価値の消費量を同一単位系の計数値として処理するための換算係数を記憶する換算係数記憶手段と、
前記消費実績データに含まれている各決済手段の消費量と前記換算係数記憶手段が記憶する前記換算係数とに基づいて、決済手段毎の消費量に対応する前記計数値を算出する計数値算出手段と、
前記計数値算出手段にて得られた決済手段毎の計数値と、所定の単価とに基づいて前記第1の事業者から第2の事業者に課金されるべき対価を判別する対価判別手段と、
を備えた対価計算システム。 - 前記複数の決済手段として、第1の決済手段と第2の決済手段とが用意され、前記第1の決済手段による前記消費量の計数の単位が、前記第2の決済手段による前記消費量の計数の単位よりも桁数の大きい金銭的価値と対応付けられ、前記換算係数は前記第1の決済手段の単位系に従って計数される消費量を前記第2の決済手段の単位系に従って計数される消費量と桁数を合わせるように設定されている請求項4に記載の対価計算システム。
- 前記第1の決済手段は現金による決済手段であり、前記第2の決済手段は仮想通貨による決済手段である請求項に記載5に記載の対価計算システム。
- 複数種類のサービスがユーザによって利用可能であり、前記計数値算出手段は、前記消費量に対して、前記サービスの内容に応じた倍率と前記換算計数とを乗じて前記計数値を算出する請求項4~6のいずれか一項に記載の対価計算システム。
- 前記サービスは、前記第2の事業者が運営する物理的装置を介して前記ユーザの利用に供され、前記第1の事業者から前記第2の事業者には、前記要素として、前記物理的装置にて利用されるコンテンツが提供され、前記第1の事業者から前記第2の事業者には、前記コンテンツの利用料金が前記対価として課金される請求項4~7のいずれか一項に記載の対価計算システム。
- 前記物理的装置が業務用ゲーム機である請求項8に記載の対価計算システム。
- ユーザにサービスを利用させるために必要な要素の少なくとも一部が第1の事業者から第2の事業者に提供され、前記第2の事業者から前記ユーザに前記サービスの料金が課金されて該第2の事業者が前記ユーザに所定の決済装置を介して前記サービスの料金に相当する金銭的価値を消費させ、前記ユーザが消費した金銭的価値に応じた対価が前記第1の事業者から前記第2の事業者に対して課金され、前記決済装置は、前記ユーザによる前記金銭的価値の消費に関して、消費量を計数する単位と前記金銭的価値との間の対応関係が相違する複数の決済手段から一の決済手段を前記ユーザが選択可能に構成されたサービスシステムに適用され、コンピュータを利用して前記第1の事業者から前記第2の事業者に課金されるべき前記対価を計算するためのコンピュータプログラムであって、前記コンピュータを、
前記金銭的価値の消費量を前記決済手段毎に単位数で表現した消費実績データを前記決済装置から取得する消費実績データ取得手段、
前記消費量を計数する単位と前記金銭的価値との間の対応関係の相違を補正して、決済手段毎の前記金銭的価値の消費量を同一単位系の計数値として処理するための換算係数を記憶手段から取得する換算係数取得手段、
前記消費実績データに含まれている各決済手段の消費量と前記換算係数取得手段が取得した前記換算係数とに基づいて、決済手段毎の消費量に対応する前記計数値を算出する計数値算出手段、及び
前記計数値算出手段にて得られた決済手段毎の計数値と、所定の単価とに基づいて前記第1の事業者から第2の事業者に課金されるべき対価を判別する対価判別手段、
として機能させるように構成された対価計算用のコンピュータプログラム。
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