WO2012074227A1 - Procédé de jeu et terminal de jeu permettant l'utilisation d'une touche de raccourci - Google Patents
Procédé de jeu et terminal de jeu permettant l'utilisation d'une touche de raccourci Download PDFInfo
- Publication number
- WO2012074227A1 WO2012074227A1 PCT/KR2011/008682 KR2011008682W WO2012074227A1 WO 2012074227 A1 WO2012074227 A1 WO 2012074227A1 KR 2011008682 W KR2011008682 W KR 2011008682W WO 2012074227 A1 WO2012074227 A1 WO 2012074227A1
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- WIPO (PCT)
- Prior art keywords
- item
- game
- character
- shortcut key
- game terminal
- Prior art date
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/22—Setup operations, e.g. calibration, key configuration or button assignment
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/63—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
- A63F13/792—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/85—Providing additional services to players
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/812—Ball games, e.g. soccer or baseball
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/92—Video game devices specially adapted to be hand-held while playing
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1018—Calibration; Key and button assignment
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/204—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform the platform being a handheld device
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
- A63F2300/5553—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history user representation in the game field, e.g. avatar
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/57—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player
- A63F2300/575—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player for trading virtual items
Definitions
- the present invention relates to a game method and a game terminal for providing a shortcut key, and more specifically, to set a shortcut key to a specific function applicable to a character in a game so that a user can simply use a specific function by inputting a shortcut key during the game.
- the present invention relates to a game method and a game terminal that provide a use of a shortcut key.
- RPG Role Playing Game
- MMORPG Massively Multiplayer Online Role Playing Game
- the currently released soccer game dedicated game terminal, online soccer game, etc. are configured not only with the soccer game played offline, but also the characters in the game are formed with the actual soccer players.
- buttons formed on a keyboard, a mouse, etc. so it is inconvenient to manipulate and enjoy personal players of soccer players. It is difficult to meet the needs.
- an object of the present invention is to provide a game method for providing a shortcut key for allowing a game user to easily apply a personal device to a character during a game by setting the type of individual device to be applied to the character during the game. It is to provide a game terminal.
- a game method for providing a shortcut key comprises the steps of the game terminal to execute the game, the game terminal to purchase an item for the action of the game character, the game terminal is Mapping and storing an item to a shortcut key; if the shortcut key is input while the game terminal is playing a game, extracting the item corresponding to the shortcut key, and applying the extracted item to the character. Characterized in that it comprises a.
- the method may further include, after extracting the item, checking whether the game terminal has directivity in an action corresponding to the extracted item, and applying the item to the character includes:
- the extracted items may be selectively applied to the character depending on whether there is a direction of the action corresponding to the extracted items.
- the applying of the item to the character may include: receiving an input for an directional key from the outside when the game terminal is determined to have directionality in an action corresponding to the item, wherein the game terminal receives the input of the character; If the moving direction and the direction for the received direction key are not the same, the action is applied to the character based on the moving direction of the character and the direction for the direction key, and the moving direction of the character and the direction for the received direction key. If the same, further comprising the step of canceling the application of the action.
- the applying of the item to the character if the game terminal is determined that the direction does not exist in the action, the action corresponding to the extracted item from the outside regardless of whether the input of the direction key from the Characterized in that the step of applying to the character.
- the game terminal After applying the item to the character, if the shortcut key is re-entered in the game terminal, determining whether the re-input shortcut key is the same as the shortcut key for the item applied to the character, the game terminal is If the shortcut key for the re-entered shortcut key and the item applied to the character are not the same, the item corresponding to the shortcut key re-entered is applied to the character, and if the shortcut key for the re-entered shortcut key and the item applied to the character is the same
- the method may further include applying the item corresponding to the re-input shortcut key to the character after a predetermined time elapses.
- the present invention provides a game terminal that provides a shortcut using the input unit having a plurality of buttons for generating an input signal corresponding to the input from the outside, purchases an item for the action of the game character, the item is specified Mapping the shortcut key and the item under a control of a controller and a controller for extracting the item corresponding to the shortcut key and applying it to the character when an input is generated to the shortcut key during the game. It characterized in that it comprises a storage unit for storing.
- the controller may determine whether the directionality exists in the action corresponding to the item mapped to the shortcut key, and selectively apply the extracted item to the character according to the presence or absence of directionality of the action corresponding to the extracted item. Characterized in that.
- control unit if the direction is present in the action as a result of the check, after receiving the input signal to the direction key of the input unit, confirming the movement direction of the character, the direction according to the movement direction of the character and the input signal If not the same, the action is applied to the character, and if the identified direction of movement of the character and the input signal is the same, it is characterized in that the application of the action to the character is cancelled.
- the controller may be further configured to apply the action corresponding to the extracted item to the character regardless of whether an input signal to the direction key of the input unit is received if the direction does not exist in the action. do.
- the controller determines whether the shortcut key for the item that has been re-entered is the same as the shortcut key for the item applied to the character. If it is not the same, the item corresponding to the re-entered shortcut is applied to the character, and if the shortcut for the re-entered shortcut and the item applied to the character is the same, the item corresponding to the re-keyed shortcut is passed for a predetermined time. After that, it is characterized in that it is applied to the character.
- the game may be an online sports game.
- the computer-readable recording medium recording the game program providing the use of the shortcut key includes the steps of the game terminal to execute the game, the game terminal to purchase an item for the action of the game character, the A step in which a game terminal maps the item to a shortcut key and stores the item; if the shortcut key is input while the game terminal is playing a game, extracting the item corresponding to the shortcut key; and the game terminal extracts the extracted item from the character. It characterized in that it comprises a step of applying to.
- the present invention has an effect that can be easily manipulated by applying the individual players of the actual football player to the character, thereby satisfying the needs (needs) of the game users.
- FIG. 1 is a system diagram illustrating a game system that provides the use of shortcut keys in accordance with an embodiment of the present invention.
- FIG. 2 is a block diagram showing the main configuration of the game terminal shown in FIG.
- FIG. 3 is a flowchart illustrating a method for setting a shortcut key according to an embodiment of the present invention.
- FIG. 4 is a flow chart illustrating a method for providing shortcut key use in accordance with an embodiment of the present invention.
- FIG 5 is an exemplary view for explaining a function application direction according to the shortcut key direction according to an embodiment of the present invention.
- 6 and 7 are screen exemplary views showing a shortcut key setting screen according to an embodiment of the present invention.
- FIG. 1 is a system diagram illustrating a game system that provides the use of a shortcut key according to an embodiment of the present invention.
- FIG. 2 is a block diagram showing the main configuration of the game terminal shown in FIG.
- a game system 10 providing a shortcut key includes a game terminal 100, a game server 200, and a communication network 300.
- the game terminal 100 accesses the game server 200, downloads and executes a game program (hereinafter referred to as a game), purchases a personal device item of a character provided in the game, sets a shortcut to the personal device item, and proceeds to the game.
- a game program hereinafter referred to as a game
- the game terminal 100 is used as a term including various terminals such as a portable terminal, a computer, a netbook, a laptop, and the like.
- the game terminal 100 is composed of a communication unit 110, the input unit 120, the display unit 130, the storage unit 140, the control unit 150, the storage unit 140 is a shortcut key DB (141)
- the control unit 150 includes a payment unit 151, a setting unit 152, a recognition unit 153, and a function processing unit 154.
- the communication unit 110 connects to the game server 200 under the control of the controller 150 to perform wired or wireless communication.
- the communication unit 110 is a communication module that can be connected to a wired or wireless Internet network.
- the communication unit 110 may be formed of a known modem and wired or wireless LAN.
- the input unit 120 controls the game terminal 100 and detects various user actions for manipulating a game, generates an input signal accordingly, and provides the input signal to the controller 150.
- the input unit 120 may be configured as an input device such as a keyboard, a mouse, a keypad including a plurality of direction keys, a key to be used as a shortcut for generating a signal for applying a personal device to a character on a game.
- the display unit 130 displays a series of operation states, operation results, and a plurality of pieces of information made in the internal block of the game terminal 100 under the control of the controller 150.
- the display unit 130 may be configured as a display device such as a liquid crystal display (LCD) and an organic light emitting diode (OLED).
- LCD liquid crystal display
- OLED organic light emitting diode
- the storage 140 stores information related to the operation of a program for controlling the game terminal 100 under the control of the controller 150, and stores a game for execution in the game terminal 100.
- the shortcut key DB 141 of the storage unit 140 maps and stores a shortcut key for applying the personal device item and the personal device item purchased by the game user to the character in order to be applied to the character of the game.
- the controller 150 controls the overall operation of the game terminal 100. Specific control functions of the controller 150 will be described together in the following description of each component.
- the payment unit 151 may use a card payment, real time account transfer, mobile terminal payment, cyber money payment, or the like. Perform payment of expenses.
- the setting unit 152 sets a shortcut key for applying the personal item to the character according to the signal received from the input unit 120.
- the recognition unit 153 extracts the personality item mapped to the shortcut from the shortcut DB 141 and checks whether there is a direction for the action corresponding to the extracted personality item. do.
- the recognition unit 153 checks the moving direction of the character currently moving and sets the execution direction of the personal device item.
- the recognition unit 153 provides the personal processor item execution signal to the function processor 154 when there is no directionality in the action corresponding to the personal device item.
- the recognition unit 153 determines whether the currently input shortcut key is the same as the previously input shortcut key, and the currently input shortcut key is the same as the previously input shortcut key. Otherwise, the personal equipment item execution signal is provided to the function processor 154 to apply the personal equipment item corresponding to the currently input shortcut key to the character.
- the recognition unit 153 applies the personal item corresponding to the currently input shortcut to the character after a predetermined time (for example, 10 seconds) has elapsed.
- the execution signal is provided to the function processor 154. This is to prevent excessive continuous use of individual items purchased by the game user.
- the function processor 154 applies an action corresponding to the personal device item to the character according to the execution direction of the personal device item set by the recognizer 153.
- the function processor 154 cancels the application of the personal device item when the recognition unit 153 determines that the moving direction of the character currently moving and the execution direction of the personal device item are the same.
- the personal device item may be applied to the character in the moving direction of the character and the execution direction of the personal device item.
- the function processor 154 executes the personal device item regardless of the moving direction of the character according to the personal device item execution signal received from the recognition unit 153.
- the game server 200 provides a game to the game terminal 100 at the request of the game terminal 100, and completes the payment when the payment request is made for the purchase of the personal device item in the game terminal 100.
- the game server 200 provides the game terminal 100 to apply the personal device item of which payment is completed to the game.
- the game server 200 is a personal information, item information, level information, the character used by the game user, the team that the character of the game user, the personal user items purchased by the game user, including the user ID and password of the game user using the game Stores and manages information such as game users.
- the individual user items purchased by the game user can be managed as shown in Table 1 below.
- Team A and Team B represent game users belonging to each team
- Slot 1, Slot 2, Slot 3, and Slot 4 represent individual user items purchased by each game user.
- the game server 200 may provide game users corresponding to Team A and Team B with personal information items purchased by opponent game users.
- the communication network 300 communicates with the game terminal 100 and the game server 200.
- FIG. 3 is a flowchart illustrating a method for setting a shortcut key according to an exemplary embodiment of the present invention.
- the game terminal 100 connects to the game server 200 through a game.
- the game terminal 100 performs a login on the main screen of the game output to the display unit 130, and in step S13 game terminal 100 as a login result, the personal information received through the game server 200 Outputs
- the personal information includes item information, level information, characters used by the game user, a team to which the game user's character belongs, and the like, which are stored in the game server 200 and stored and managed for each game user. It is preferable that the information is about.
- step S14 the game terminal 100 proceeds to step S17 when a purchase signal for purchasing an item for the personal device is received from the input unit 120, and proceeds to step S15 if a purchase signal is not received.
- step S15 the game terminal 100 proceeds to step S16 when the signal for starting the game is received from the input unit 120, and performs the game. If the signal for starting the game is not received, the process proceeds to step S13. Will continue to output.
- the game terminal 100 transmits a personal item item purchase signal input from the input unit 120 to the game server 200 to sell at least one personal item item received from the game server 200.
- the screen is output to the display unit 130.
- the list of the personal item items displayed on the sales screen may be represented as shown in Table 2 below.
- Table 2 includes information about individual items, that is, individual name, English name, Korean name, and BEtext resourceID (ID assigned to each item).
- the game terminal 100 proceeds to step S19 when a selection signal for at least one personal device item is received from the sale screen displayed by the input unit 120, and returns to step S17 when the selection signal is not received. Output continuously.
- step S19 the game terminal 100 outputs a window for requesting payment for the selected personal device item to the display unit 130, and in step S20, the game terminal 100 proceeds to step S21 when the payment for the personal device item is confirmed. do. On the contrary, if the payment completion for the personal device item is not confirmed, the game terminal 100 returns to step S19 to continuously output a window for the payment request.
- step S21 the game terminal 100 sets a shortcut for applying the payment of the personalized item to the character
- step S22 the game terminal 100 maps the personal device item and the shortcut to the shortcut DB of the storage unit 140 ( 141).
- 4 is a flowchart illustrating a method of providing a shortcut key according to an embodiment of the present invention.
- 5 is an exemplary view for explaining a function application direction according to a shortcut key direction according to an embodiment of the present invention.
- the game terminal 100 connects to the game server 200 through a game to perform a game, and in operation S32, the game terminal 100 enters the input unit 120 during game play. Confirm that the shortcut key mapped to the specific personal item is inputted from.
- step S32 if a shortcut key mapped to a specific personal item is input, the game terminal 100 proceeds to step S33. If the shortcut key is not input, the game terminal 100 returns to step S31 to continuously play the game. .
- step S33 the game terminal 100 extracts the stored personality item mapped to the shortcut key input in step S32 in the shortcut key DB 141, and in step S34, the game terminal 100 accesses the personal device item extracted in step S33. Check that the direction exists for the action.
- step S34 if there is no directionality in the action corresponding to the extracted personal equipment item, the game terminal 100 proceeds to step S38 and applies the action corresponding to the personal equipment item extracted in step S33 to the character.
- step S34 if the directionality exists in the action corresponding to the extracted personal device item as a result of step S34, the game terminal 100 receives an input for the direction key from the input unit 120 in step S35 and proceeds to step S36.
- step S36 the game terminal 100 checks the moving direction of the character currently playing the game.
- step S37 the game terminal 100 checks whether the direction of the direction key input in step S34 is the same as the movement direction of the character. To judge.
- step S37 if the direction of the direction key and the movement direction of the character is the same, the game terminal 100 proceeds to step S39 to cancel the application of the personal device.
- step S37 determines whether the direction of the direction key and the movement direction of the character is the same. If the determination result of step S37, if the direction of the direction key and the movement direction of the character is not the same, the game terminal 100 proceeds to step S38 to apply the action to the character, and subtracts the remaining number of items of personal items.
- the direction of applying the action can be shown in Table 3 below.
- the number plate shown in Figure 5 shows a key having a direction in the input unit 120.
- a shortcut key is input to extract an individual item corresponding to the shortcut key from Table 2, and receives a signal corresponding to the direction key 2 key.
- the action corresponding to the extracted personal item is Marseille, it is confirmed that the action exists in the action to check the moving direction of the character.
- the character Since the character movement direction corresponds to the No. 1 key, and the No. 2 key is input as the direction key, the character applies the action to the character so that the character performs the Marseille turn in the direction corresponding to the No. 2 key, that is, the character's left direction. do.
- the game terminal 100 applies the action on the personal item to the character, if the shortcut key is re-entered from the input unit 120, the inputted shortcut key is applied to the character in step S38. Determine if it is the same as the shortcut for the item.
- the game terminal 100 passes the personal device item corresponding to the shortcut key again for a predetermined time (for example, 10 seconds). After that, apply it to the character. This is to prevent excessive continuous use of individual items purchased by the game user.
- the game terminal 100 may apply the personal equipment item corresponding to the shortcut key re-entered after a predetermined time, if the personal key item re-input is the same as the shortcut key mapped to the character in step S38. The game user can be notified. In this case, the game terminal 100 preferably does not apply the personality item corresponding to the shortcut key re-entered after a predetermined time has elapsed to the character.
- the game terminal 100 extracts the personal device item corresponding to the shortcut key again to perform an action corresponding to the personal device item. Applies to
- 6 and 7 are screen exemplary views showing a shortcut key setting screen according to an embodiment of the present invention.
- reference numeral A is a screen displayed when a game user accesses a game.
- Reference numeral B denotes a character used by the game user
- reference numeral C denotes information of a character used by the game user.
- Reference numeral D denotes information about the formation of the team to which the character of the game user belongs, the storage player, and the personal item items possessed by the game user.
- Reference numeral E denotes information of the best eleven of the team to which the character of the game user belongs, and reference numeral F denotes information of the candidate character.
- reference numeral G denotes information for uniforms and character management in the team to which the character of the game user belongs.
- the reference numeral D which indicates information about the formation, the storage player, and the personal item items held by the game user of the team to which the character of the game user belongs, may be enlarged as shown in FIG.
- slot 1 is a slot that is open to all game users free of charge. Of course, it is preferable that the game user purchases the item to be mounted in slot 1.
- slot 2, slot 3, slot 3, and slot 4 are slots that are locked.
- the locking is displayed, and when the mouse is performed over the locked slot, the message window to purchase each slot and personal equipment item is displayed by overlaying the slot.
- the user clicks on the slot the user can buy a personal item.
- a slide popup window is displayed so that an icon of the personality item possessed by the game user can be applied to the slot.
- a description of the corresponding personal device item appears, and the number of remaining personal device items may be displayed on the lower left of the icon.
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Abstract
La présente invention porte sur un procédé de jeu et un terminal de jeu permettant l'utilisation d'une touche de raccourci. Le procédé de jeu consiste à : exécuter un jeu par l'intermédiaire d'un terminal de jeu; acheter un article en fonction d'une action d'un personnage de jeu par l'intermédiaire du terminal de jeu; mapper l'article dans une touche de raccourci et stocker l'article mappé par l'intermédiaire du terminal de jeu; extraire un article correspondant à une touche de raccourci par l'intermédiaire du terminal de jeu lorsque la touche de raccourci est entrée durant un jeu; et appliquer l'article extrait au personnage de jeu par l'intermédiaire du terminal de jeu.
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
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KR10-2010-0121129 | 2010-12-01 | ||
KR1020100121129A KR101228209B1 (ko) | 2010-12-01 | 2010-12-01 | 단축키 사용을 제공하는 게임방법 및 게임단말 |
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WO2012074227A1 true WO2012074227A1 (fr) | 2012-06-07 |
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PCT/KR2011/008682 WO2012074227A1 (fr) | 2010-12-01 | 2011-11-15 | Procédé de jeu et terminal de jeu permettant l'utilisation d'une touche de raccourci |
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WO (1) | WO2012074227A1 (fr) |
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KR101377028B1 (ko) * | 2012-12-21 | 2014-03-27 | (주)스마일게이트엔터테인먼트 | 온라인 게임의 퀵 슬롯 제공 장치 및 방법 |
Citations (4)
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KR20010001072A (ko) * | 1999-06-01 | 2001-01-05 | 부원영 | 네트웍을 이용한 온라인 축구 게임 및 그 방법 |
KR20010044757A (ko) * | 2001-03-22 | 2001-06-05 | 안종선 | 사용자 맞춤형 에이전트, 그것을 이용한 서비스 방법 및시스템 |
KR20090095111A (ko) * | 2008-03-04 | 2009-09-09 | 주식회사 엔씨소프트 | 온라인게임에서의 게임 캐릭터 원격제어장치 및 그 방법 |
KR20100115045A (ko) * | 2009-04-17 | 2010-10-27 | (주) 케이오지 | Dsk 기반의 8방향 대전 게임을 조작하기 위한 방법 및 그 시스템 |
-
2010
- 2010-12-01 KR KR1020100121129A patent/KR101228209B1/ko active IP Right Grant
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2011
- 2011-11-15 WO PCT/KR2011/008682 patent/WO2012074227A1/fr active Application Filing
Patent Citations (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
KR20010001072A (ko) * | 1999-06-01 | 2001-01-05 | 부원영 | 네트웍을 이용한 온라인 축구 게임 및 그 방법 |
KR20010044757A (ko) * | 2001-03-22 | 2001-06-05 | 안종선 | 사용자 맞춤형 에이전트, 그것을 이용한 서비스 방법 및시스템 |
KR20090095111A (ko) * | 2008-03-04 | 2009-09-09 | 주식회사 엔씨소프트 | 온라인게임에서의 게임 캐릭터 원격제어장치 및 그 방법 |
KR20100115045A (ko) * | 2009-04-17 | 2010-10-27 | (주) 케이오지 | Dsk 기반의 8방향 대전 게임을 조작하기 위한 방법 및 그 시스템 |
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KR101228209B1 (ko) | 2013-01-30 |
KR20120076552A (ko) | 2012-07-09 |
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