WO2011079451A1 - Multi-participant jumping game - Google Patents

Multi-participant jumping game Download PDF

Info

Publication number
WO2011079451A1
WO2011079451A1 PCT/CN2009/076304 CN2009076304W WO2011079451A1 WO 2011079451 A1 WO2011079451 A1 WO 2011079451A1 CN 2009076304 W CN2009076304 W CN 2009076304W WO 2011079451 A1 WO2011079451 A1 WO 2011079451A1
Authority
WO
WIPO (PCT)
Prior art keywords
game
toy
player
jumping
scan bar
Prior art date
Application number
PCT/CN2009/076304
Other languages
French (fr)
Chinese (zh)
Inventor
韩性峰
Original Assignee
孙亚凯
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 孙亚凯 filed Critical 孙亚凯
Priority to CN2009801632326A priority Critical patent/CN102781530A/en
Priority to PCT/CN2009/076304 priority patent/WO2011079451A1/en
Publication of WO2011079451A1 publication Critical patent/WO2011079451A1/en

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63GMERRY-GO-ROUNDS; SWINGS; ROCKING-HORSES; CHUTES; SWITCHBACKS; SIMILAR DEVICES FOR PUBLIC AMUSEMENT
    • A63G33/00Devices allowing competitions between several persons, not otherwise provided for

Definitions

  • the invention relates to a toy, in particular to a jumping toy which can realize multi-person participation.
  • toys has more design concepts and solutions with the innovation of various new technologies. More and more toys are more humanized, how can they interact better with the people they use, and it is best to achieve multiple people. Participating toys.
  • the present invention provides a jumping toy that can participate in multiple people.
  • the technical solution adopted by the present invention to solve the technical problem is: providing a multi-person participation jumping toy, comprising a toy stage, a central unit, a scanning rod and a plurality of game ends, wherein the central unit is disposed on the toy stage a central position, a section of the scanning rod is fixed to the central unit and rotated by the center unit, the plurality of game ends are disposed along an edge of the toy table, the game end includes a button and is disposed in the game The game toy on the end, the button is disposed at the end of the game end near the player.
  • a further technical solution adopted by the present invention to solve the technical problem is: the scanning rod is rotated clockwise or counterclockwise under the driving of the motor.
  • a further technical solution adopted by the present invention to solve the technical problem is as follows: The number of the game terminals is four. A further technical solution adopted by the present invention to solve the technical problem is as follows: The number of the game terminals is eight. The further technical solution adopted by the present invention to solve the technical problem is: When the player hits the button by hand during the playing process, the game toy in front of himself will jump and then fall back to the original position.
  • the further technical solution adopted by the present invention to solve the technical problem is: when the scanning rod rotates at the center of the center position, when the scanning rod reaches the front of each player, if the player cannot jump the game toy in front of the player, the scanning rod will Blocked by game toys.
  • a further technical solution adopted by the present invention to solve the technical problem is that: the central unit is provided with a trigger button, and when the button is triggered, the scan bar rotates.
  • a further technical solution adopted by the present invention to solve the technical problem is: uniformly arranging a plurality of infrared detectors inside the toy table for detecting the position of the scanning rods, and the infrared detectors are respectively disposed on the center line of the adjacent game ends.
  • a further technical solution adopted by the present invention to solve the technical problem is:
  • the multi-person participating jumping toy has three working modes: a sleep mode, a normal mode, and a high difficulty mode.
  • a further technical solution adopted by the present invention to solve the technical problem is: when in the sleep mode, the scanning rod is at any infrared detector; the infrared detector is turned off, and the sound amplification line is turned off.
  • the further technical solution adopted by the present invention to solve the technical problem is: playing music in the normal mode; the scan bar is in a stationary state; triggering a trigger button on the center unit, rotating the scan bar or shaking left and right at the infrared detector, and playing The sound, rotation mode, rotation direction and rotation angle are randomly selected.
  • the rotation speed is random in the low speed range.
  • the music is played; the scan bar is at rest; the trigger button on the center unit is triggered, the scan bar rotates or shakes left and right at the infrared detector, and the sound, rotation mode, rotation direction and rotation angle are randomly selected. In the high-speed range, the rotation speed is random. After the scan bar is touched, the sound similar to the failure is played, and the trigger button on the center unit is triggered again, and then restarts.
  • the multi-player jumping toy of the present invention can realize simultaneous participation of multiple people, and by setting the scan bar, the success of the game players participating in the game can be judged, and the competition and interest of the game participants are enhanced.
  • FIG. 1 is a schematic structural view of a multi-person jumping toy according to the present invention
  • FIG. 2 is a circuit diagram of a multi-person jumping toy according to the present invention. detailed description
  • the present invention provides a multi-person jumping toy comprising a toy table 11, a central unit 12, a scanning rod 13 and a plurality of game ends 14, wherein the central unit 12 is disposed at a central position of the toy table 11, A section of the scanning rod 13 is fixed to the center unit 12 and rotated about the center unit 12, and the plurality of game ends 14 are disposed along the edge of the toy table 11.
  • the game end 14 includes a button 141 and a game toy 142 disposed on the game end 14, and the button 141 is disposed at an end of the game end 14 near the player.
  • the multi-player jumping toy disclosed in the embodiment includes four game terminals 14, that is, four players can participate at the same time.
  • the number of the game terminals 14 can be set according to the situation of the player, for example, eight.
  • the game toy 142 is a teddy bear.
  • the central unit 12 is provided with a trigger button that rotates when the button is triggered.
  • the multiplayer jumping toy of the present invention has three working modes: a sleep mode, a normal mode, and a hard mode.
  • a plurality of infrared detectors are evenly arranged inside the toy table for detecting the position of the scanning rod.
  • the infrared detectors are respectively disposed on the center line of the adjacent game ends.
  • the scan bar is at any infrared detector; the infrared detector is off; the sound amplification line is off;
  • Normal mode Play music; the scan bar is at rest; trigger the trigger button on the center unit, the scan bar rotates or shakes left and right at the infrared detector, and plays the sound, the rotation mode is random, the rotation direction is random, and the rotation Random angle, rotation speed (in the low speed range) Random, after the scan bar is touched, play a sound similar to failure, trigger again The trigger button on the center unit is restarted;
  • Hard mode Play music, the scan bar is at rest; trigger the trigger button on the center unit, the scan bar rotates or shakes left and right at the center line, and plays the sound, the rotation mode is random, the rotation direction is random, rotate Random angle, rotation speed (in the high speed range) Random, after the scan bar is touched, play a sound similar to the failure, trigger the trigger button on the center unit again, and start again.
  • the multi-player jumping toy of the present invention can realize simultaneous participation of multiple people, and by setting the scan bar, the success of the game players participating in the game can be judged, and the competition and interest of the game participants are enhanced.

Abstract

A multi-participant jumping game includes a game table (11), a central unit (12), a scanning post (13) and multiple play terminals (14). The central unit (12) is arranged at the center position of the game table (11), and a segment of the scanning post (13) is fixed at the central unit (12) and rotates using the central unit (12) as the center of rotation. The multiple play terminals (14) are arranged around the edges of the game table (11), and each play terminal (14) comprises a button to be pressed (141) and a game toy (142) arranged on the play terminal (14). The button to be pressed (141) is arranged at the end of the play terminal (14) close to a player. The jumping game enables the simultaneous participation of multiple players, and judges whether players complete a level or not by means of settings of the scanning post (13), thus enhancing the spirits of rivalry and interest of the participants in the game.

Description

多人参与的跳跳玩具  Multi-person jumping toy
技术领域 Technical field
本发明涉及一种玩具,尤其是涉及一种可以实现多人参与的跳跳玩具。  The invention relates to a toy, in particular to a jumping toy which can realize multi-person participation.
背景技术 Background technique
玩具的发展随着各种新技术的革新也有了更多的设计理念与方案, 越 来越多的玩具注重人性化, 如何能与使用的人更好的进行互动, 并且最好 可以实现多人参与的玩具。  The development of toys has more design concepts and solutions with the innovation of various new technologies. More and more toys are more humanized, how can they interact better with the people they use, and it is best to achieve multiple people. Participating toys.
发明内容 Summary of the invention
为了克服上述现有技术的不足, 本发明提供一种能多人参与的跳跳玩 具。 本发明解决技术问题所采用的技术方案是: 提供一种多人参与的跳跳 玩具, 其包括玩具台, 中心单元, 扫描杆以及多个游戏端, 所述的中心单 元设置在该玩具台的中心位置, 该扫描杆的一段固定在该中心单元并以该 中心单元为圓心做转动, 所述的多个游戏端沿该玩具台的边缘设置, 所述 的游戏端包括按钮以及设置在该游戏端上的游戏玩具, 所述的按钮设置在 该游戏端的靠近游戏者的端部。  In order to overcome the above deficiencies of the prior art, the present invention provides a jumping toy that can participate in multiple people. The technical solution adopted by the present invention to solve the technical problem is: providing a multi-person participation jumping toy, comprising a toy stage, a central unit, a scanning rod and a plurality of game ends, wherein the central unit is disposed on the toy stage a central position, a section of the scanning rod is fixed to the central unit and rotated by the center unit, the plurality of game ends are disposed along an edge of the toy table, the game end includes a button and is disposed in the game The game toy on the end, the button is disposed at the end of the game end near the player.
本发明解决技术问题所采用的进一步技术方案是: 所述的扫描杆在马 达的驱动下做顺时针或者逆时针转动。  A further technical solution adopted by the present invention to solve the technical problem is: the scanning rod is rotated clockwise or counterclockwise under the driving of the motor.
本发明解决技术问题所采用的进一步技术方案是: 所述的游戏端的数 量为 4个。 本发明解决技术问题所采用的进一步技术方案是: 所述的游戏端的数 量为 8个。 本发明解决技术问题所采用的进一步技术方案是: 在玩的过程中当玩 家用手击打按钮时, 自己面前的游戏玩具将会跳起, 然后再落回原位。  A further technical solution adopted by the present invention to solve the technical problem is as follows: The number of the game terminals is four. A further technical solution adopted by the present invention to solve the technical problem is as follows: The number of the game terminals is eight. The further technical solution adopted by the present invention to solve the technical problem is: When the player hits the button by hand during the playing process, the game toy in front of himself will jump and then fall back to the original position.
本发明解决技术问题所采用的进一步技术方案是: 当扫描杆以中心位 置为圓心进行旋转, 扫描杆到达每一个玩家面前时, 若玩家不能使自己面 前的游戏玩具跳起, 则扫描杆将会被游戏玩具挡住。 本发明解决技术问题所采用的进一步技术方案是: 所述的中心单元设 有一个触发按钮, 当该按钮被触发时, 所述的扫描杆转动。 本发明解决技术问题所采用的进一步技术方案是: 在玩具台内部均匀 设置多个红外线检测器, 用于检测扫描杆的位置, 该红外线检测器分别设 置在相邻游戏端的中心线上。 本发明解决技术问题所采用的进一步技术方案是: 所述的多人参与的 跳跳玩具具有三种工作模式: 睡眠模式、 正常模式以及高难度模式。 本发明解决技术问题所采用的进一步技术方案是: 处于睡眠模式时, 扫描杆处于任一个红外线检测器处; 红外线检测器关闭, 声音放大线路关 闭。 The further technical solution adopted by the present invention to solve the technical problem is: when the scanning rod rotates at the center of the center position, when the scanning rod reaches the front of each player, if the player cannot jump the game toy in front of the player, the scanning rod will Blocked by game toys. A further technical solution adopted by the present invention to solve the technical problem is that: the central unit is provided with a trigger button, and when the button is triggered, the scan bar rotates. A further technical solution adopted by the present invention to solve the technical problem is: uniformly arranging a plurality of infrared detectors inside the toy table for detecting the position of the scanning rods, and the infrared detectors are respectively disposed on the center line of the adjacent game ends. A further technical solution adopted by the present invention to solve the technical problem is: The multi-person participating jumping toy has three working modes: a sleep mode, a normal mode, and a high difficulty mode. A further technical solution adopted by the present invention to solve the technical problem is: when in the sleep mode, the scanning rod is at any infrared detector; the infrared detector is turned off, and the sound amplification line is turned off.
本发明解决技术问题所采用的进一步技术方案是: 处于正常模式时, 播放音乐; 扫描杆处于静止状态; 触发中心单元的上的触发按钮, 扫描杆 旋转或者在红外线检测器处左右抖动, 并且播放声音, 旋转方式, 旋转方 向以及旋转角度随机选择,在低速范围内旋转速度随机,扫描杆被碰到后, 播放类似于失败的声音,再次触发中心单元的上的触发按钮,则重新开始。  The further technical solution adopted by the present invention to solve the technical problem is: playing music in the normal mode; the scan bar is in a stationary state; triggering a trigger button on the center unit, rotating the scan bar or shaking left and right at the infrared detector, and playing The sound, rotation mode, rotation direction and rotation angle are randomly selected. The rotation speed is random in the low speed range. After the scan bar is touched, the sound similar to the failure is played, and the trigger button on the center unit is triggered again to restart.
处于高难度模式时, 播放音乐; 扫描杆处于静止状态; 触发中心单元 的上的触发按钮, 扫描杆旋转或者在红外线检测器处左右抖动, 并且播放 声音, 旋转方式, 旋转方向以及旋转角度随机选择, 在高速范围内旋转速 度随机, 扫描杆被碰到后, 播放类似于失败的声音, 再次触发中心单元的 上的触发按钮, 则重新开始。  When in the high difficulty mode, the music is played; the scan bar is at rest; the trigger button on the center unit is triggered, the scan bar rotates or shakes left and right at the infrared detector, and the sound, rotation mode, rotation direction and rotation angle are randomly selected. In the high-speed range, the rotation speed is random. After the scan bar is touched, the sound similar to the failure is played, and the trigger button on the center unit is triggered again, and then restarts.
本发明的多人参与的跳跳玩具可以实现多人同时参与, 而且通过设置 扫描杆可以对参与游戏的游戏者的成功过关与否进行判断, 增强了游戏参 与者的竟争性和趣味性。  The multi-player jumping toy of the present invention can realize simultaneous participation of multiple people, and by setting the scan bar, the success of the game players participating in the game can be judged, and the competition and interest of the game participants are enhanced.
附图说明 图 1为本发明的多人参与的跳跳玩具的结构示意图; 图 2为本发明的多人参与的跳跳玩具的电路示意图。 具体实施方式 BRIEF DESCRIPTION OF THE DRAWINGS FIG. 1 is a schematic structural view of a multi-person jumping toy according to the present invention; FIG. 2 is a circuit diagram of a multi-person jumping toy according to the present invention. detailed description
以下内容是结合具体的优选实施方式对本发明所作的进一步详细说 明, 不能认定本发明的具体实施只局限于这些说明。 对于本发明所属技术 领域的普通技术人员来说, 在不脱离本发明构思的前提下, 还可以做出若 干筒单推演或替换, 都应当视为属于本发明的保护范围。 The following is a further detailed description of the present invention in conjunction with the preferred embodiments of the invention. For the technology of the present invention It will be apparent to those skilled in the art that a number of cartridge deductions or substitutions may be made without departing from the spirit of the invention.
本发明提供一种多人参与的跳跳玩具,其包括玩具台 11 ,中心单元 12, 扫描杆 13以及多个游戏端 14, 所述的中心单元 12设置在该玩具台 11的 中心位置, 该扫描杆 13的一段固定在该中心单元 12并以该中心单元 12 为圓心做转动, 所述的多个游戏端 14沿该玩具台 11的边缘设置。  The present invention provides a multi-person jumping toy comprising a toy table 11, a central unit 12, a scanning rod 13 and a plurality of game ends 14, wherein the central unit 12 is disposed at a central position of the toy table 11, A section of the scanning rod 13 is fixed to the center unit 12 and rotated about the center unit 12, and the plurality of game ends 14 are disposed along the edge of the toy table 11.
所述的游戏端 14包括按钮 141以及设置在该游戏端 14上的游戏玩具 142, 所述的按钮 141设置在该游戏端 14的靠近游戏者的端部。 本实施方式揭示的多人参与的跳跳玩具包括 4个游戏端 14, 即可以有 4个游戏者同时参与。 当然, 该游戏端 14的数量可以根据游戏者的情况设 置, 例如 8个。  The game end 14 includes a button 141 and a game toy 142 disposed on the game end 14, and the button 141 is disposed at an end of the game end 14 near the player. The multi-player jumping toy disclosed in the embodiment includes four game terminals 14, that is, four players can participate at the same time. Of course, the number of the game terminals 14 can be set according to the situation of the player, for example, eight.
所述的游戏玩具 142为玩具熊。  The game toy 142 is a teddy bear.
以四个玩家一起参与为例说明,在玩的过程中当玩家用手击打按钮时, 自己面前的游戏玩具 142将会跳起, 然后再落回原位; 当扫描杆以中心位 置为圓心进行旋转, 扫描杆到达每一个玩家面前时, 若玩家不能使自己面 前的游戏玩具 142跳起,则扫描杆 13将会被游戏玩具 142挡住,该玩家失 掉本关; 通过各玩家每一关的成功与失败来决定胜负;  Taking four players to participate as an example, when the player hits the button with the hand, the game toy 142 in front of the player will jump and then fall back to the original position; when the scan bar is centered on the center When the scan bar reaches the front of each player, if the player cannot jump the game toy 142 in front of the player, the scan bar 13 will be blocked by the game toy 142, and the player loses the pass; Success and failure to decide the outcome;
所述的中心单元 12设有一个触发按钮, 当该按钮被触发时,所述的扫 描杆转动。  The central unit 12 is provided with a trigger button that rotates when the button is triggered.
当扫描杆运动到游戏玩具 142位置时, 若游戏玩具 142不跳起, 则会 被游戏玩具 142挡住, 此时该中心单元 12则会发出类似于失败的声音。  When the scan bar moves to the position of the game toy 142, if the game toy 142 does not jump, it will be blocked by the game toy 142, and the center unit 12 will emit a sound similar to failure.
本发明的多人参与的跳跳玩具具有三种工作模式: 睡眠模式 (Sleep mode )、 正常模式(Normal mode ) 以及高难度模式(Hard mode )。  The multiplayer jumping toy of the present invention has three working modes: a sleep mode, a normal mode, and a hard mode.
在玩具台内部均匀设置多个红外线检测器, 用于检测扫描杆的位置。 本实施方式中, 该红外线检测器分别设置在相邻游戏端的中心线上。  A plurality of infrared detectors are evenly arranged inside the toy table for detecting the position of the scanning rod. In this embodiment, the infrared detectors are respectively disposed on the center line of the adjacent game ends.
睡眠模式( Sleep mode ): 扫描杆处于任一个红外线检测器处; 红外线 检测器关闭; 声音放大线路关闭;  Sleep mode: The scan bar is at any infrared detector; the infrared detector is off; the sound amplification line is off;
正常模式(Normal mode ): 播放音乐; 扫描杆处于静止状态; 触发中 心单元的上的触发按钮, 扫描杆旋转或者在红外线检测器处左右抖动, 并 且播放声音,旋转方式随机,旋转方向随机,旋转角度随机,旋转速度(在 低速范围内) 随机, 扫描杆被碰到后, 播放类似于失败的声音, 再次触发 中心单元的上的触发按钮, 则重新开始; Normal mode: Play music; the scan bar is at rest; trigger the trigger button on the center unit, the scan bar rotates or shakes left and right at the infrared detector, and plays the sound, the rotation mode is random, the rotation direction is random, and the rotation Random angle, rotation speed (in the low speed range) Random, after the scan bar is touched, play a sound similar to failure, trigger again The trigger button on the center unit is restarted;
高难度模式( Hard mode ): 播放音乐, 扫描杆处于静止状态; 触发中心单元的上的触发按钮,扫描杆旋转或者在中心线处左右抖动, 并且播放声音, 旋转方式随机, 旋转方向随机, 旋转角度随机, 旋转速度 (在高速范围内) 随机, 扫描杆被碰到后, 播放类似于失败的声音, 再次 触发中心单元的上的触发按钮, 则重新开始。  Hard mode: Play music, the scan bar is at rest; trigger the trigger button on the center unit, the scan bar rotates or shakes left and right at the center line, and plays the sound, the rotation mode is random, the rotation direction is random, rotate Random angle, rotation speed (in the high speed range) Random, after the scan bar is touched, play a sound similar to the failure, trigger the trigger button on the center unit again, and start again.
本发明的多人参与的跳跳玩具可以实现多人同时参与, 而且通过设置 扫描杆可以对参与游戏的游戏者的成功过关与否进行判断, 增强了游戏参 与者的竟争性和趣味性。  The multi-player jumping toy of the present invention can realize simultaneous participation of multiple people, and by setting the scan bar, the success of the game players participating in the game can be judged, and the competition and interest of the game participants are enhanced.

Claims

权利要求书 Claim
1. 一种多人参与的跳跳玩具, 其特征在于: 其包括玩具台, 中心单元, 扫描杆以及多个游戏端, 所述的中心单元设置在该玩具台的中心位置, 该 扫描杆的一段固定在该中心单元并以该中心单元为圓心做转动, 所述的多 个游戏端沿该玩具台的边缘设置, 所述的游戏端包括按钮以及设置在该游 戏端上的游戏玩具, 所述的按钮设置在该游戏端的靠近游戏者的端部。 A multi-person participation jumping toy, comprising: a toy table, a central unit, a scanning rod and a plurality of game ends, wherein the central unit is disposed at a center position of the toy table, the scanning rod a segment is fixed to the central unit and rotated by the central unit, the plurality of game ends are disposed along an edge of the toy table, and the game end comprises a button and a game toy disposed on the game end. The button is set at the end of the game near the player.
2. 如权利要求 1 所述的多人参与的跳跳玩具, 其特征在于: 所述的扫 描杆在马达的驱动下做顺时针或者逆时针转动。  2. The multi-player jumping toy according to claim 1, wherein: said scanning rod is rotated clockwise or counterclockwise under driving of the motor.
3. 如权利要求 1所述的多人参与的跳跳玩具, 其特征在于: 所述的游 戏端的数量为 4个。  3. The multi-player jumping toy according to claim 1, wherein: the number of the game terminals is four.
4. 如权利要求 1所述的多人参与的跳跳玩具, 其特征在于: 所述的游 戏端的数量为 8个。  4. The multi-player jumping toy according to claim 1, wherein: the number of the game terminals is eight.
5. 如权利要求 1所述的多人参与的跳跳玩具, 其特征在于: 在玩的过 程中当玩家用手击打按钮时, 自己面前的游戏玩具将会跳起, 然后再落回 原位。  5. The multi-player jumping toy according to claim 1, wherein: when the player hits the button with the hand, the game toy in front of the player will jump and then fall back to the original Bit.
6. 如权利要求 5所述的多人参与的跳跳玩具, 其特征在于: 当扫描杆 以中心位置为圓心进行旋转, 扫描杆到达每一个玩家面前时, 若玩家不能 使自己面前的游戏玩具跳起, 则扫描杆将会被游戏玩具挡住。  6. The multi-person participation jumping toy according to claim 5, wherein: when the scanning rod rotates at a center of the center position, when the scanning rod reaches each player, if the player cannot make the game toy in front of the player When jumping, the scan bar will be blocked by the game toy.
7. 如权利要求 1所述的多人参与的跳跳玩具, 其特征在于: 所述的中 心单元设有一个触发按钮, 当该按钮被触发时, 所述的扫描杆转动。  7. The multi-player jumping toy according to claim 1, wherein: said center unit is provided with a trigger button, and when said button is triggered, said scan bar rotates.
8. 如权利要求 1所述的多人参与的跳跳玩具, 其特征在于: 在玩具台 内部均匀设置多个红外线检测器, 用于检测扫描杆的位置, 该红外线检测 器分别设置在相邻游戏端的中心线上。  8. The multi-player jumping toy according to claim 1, wherein: a plurality of infrared detectors are disposed uniformly inside the toy table for detecting the position of the scanning rods, and the infrared detectors are respectively disposed adjacent to each other. The center line of the game.
9. 如权利要求 8所述的多人参与的跳跳玩具, 其特征在于: 所述的多 人参与的跳跳玩具具有三种工作模式: 睡眠模式、 正常模式以及高难度模 式。  9. The multiplayer jumping toy of claim 8, wherein: said multiplayer jumping toy has three modes of operation: a sleep mode, a normal mode, and a high difficulty mode.
10. 如权利要求 9所述的多人参与的跳跳玩具, 其特征在于: 处于睡眠 模式时, 扫描杆处于任一个红外线检测器处; 红外线检测器关闭, 声音放 大线路关闭。  10. The multiplayer jumping toy of claim 9, wherein: in the sleep mode, the scan bar is at any of the infrared detectors; the infrared detector is turned off, and the sound amplification circuit is turned off.
11. 如权利要求 9所述的多人参与的跳跳玩具, 其特征在于: 处于正常 模式时,播放音乐; 扫描杆处于静止状态; 触发中心单元的上的触发按钮, 扫描杆旋转或者在红外线检测器处左右抖动, 并且播放声音, 旋转方式, 旋转方向以及旋转角度随机选择, 在低速范围内旋转速度随机, 扫描杆被 碰到后, 播放类似于失败的声音, 再次触发中心单元的上的触发按钮, 则 重新开始。 11. The multiplayer jumping toy of claim 9, wherein: In mode, play music; the scan bar is at rest; trigger the trigger button on the center unit, rotate the scan bar or shake left and right at the infrared detector, and play the sound, rotation mode, rotation direction and rotation angle randomly selected, at low speed The rotation speed in the range is random. After the scan bar is touched, the sound similar to the failure is played, and the trigger button on the center unit is triggered again, and then restarts.
12. 如权利要求 9所述的多人参与的跳跳玩具, 其特征在于: 处于高难 度模式时, 播放音乐; 扫描杆处于静止状态; 触发中心单元的上的触发按 钮, 扫描杆旋转或者在红外线检测器处左右抖动, 并且播放声音, 旋转方 式, 旋转方向以及旋转角度随机选择, 在高速范围内旋转速度随机, 扫描 杆被碰到后,播放类似于失败的声音,再次触发中心单元的上的触发按钮, 则重新开始。  12. The multi-player jumping toy according to claim 9, wherein: in the high difficulty mode, the music is played; the scan bar is in a stationary state; the trigger button on the center unit is triggered, the scan bar rotates or The infrared detector is shaken left and right, and the sound is played, the rotation mode, the rotation direction and the rotation angle are randomly selected. The rotation speed is random in the high speed range, and after the scan bar is touched, the sound similar to the failure is played, and the center unit is triggered again. The trigger button is restarted.
PCT/CN2009/076304 2009-12-30 2009-12-30 Multi-participant jumping game WO2011079451A1 (en)

Priority Applications (2)

Application Number Priority Date Filing Date Title
CN2009801632326A CN102781530A (en) 2009-12-30 2009-12-30 Multi-participant jumping game
PCT/CN2009/076304 WO2011079451A1 (en) 2009-12-30 2009-12-30 Multi-participant jumping game

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
PCT/CN2009/076304 WO2011079451A1 (en) 2009-12-30 2009-12-30 Multi-participant jumping game

Publications (1)

Publication Number Publication Date
WO2011079451A1 true WO2011079451A1 (en) 2011-07-07

Family

ID=44226130

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/CN2009/076304 WO2011079451A1 (en) 2009-12-30 2009-12-30 Multi-participant jumping game

Country Status (2)

Country Link
CN (1) CN102781530A (en)
WO (1) WO2011079451A1 (en)

Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB413981A (en) * 1933-05-03 1934-07-26 Charles Frederick Gaunt Improvements in mechanical game apparatus
GB481326A (en) * 1937-02-05 1938-03-09 Brookes & Adams Ltd A new or improved apparatus for playing a game
CN2376972Y (en) * 1999-07-09 2000-05-10 傅慧任 Frog jumping and playing toy
CN2529680Y (en) * 2001-11-09 2003-01-08 傅慧任 Bounce animal toys
CN201157694Y (en) * 2007-11-16 2008-12-03 傅慧任 Elastic cast toy

Patent Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB413981A (en) * 1933-05-03 1934-07-26 Charles Frederick Gaunt Improvements in mechanical game apparatus
GB481326A (en) * 1937-02-05 1938-03-09 Brookes & Adams Ltd A new or improved apparatus for playing a game
CN2376972Y (en) * 1999-07-09 2000-05-10 傅慧任 Frog jumping and playing toy
CN2529680Y (en) * 2001-11-09 2003-01-08 傅慧任 Bounce animal toys
CN201157694Y (en) * 2007-11-16 2008-12-03 傅慧任 Elastic cast toy

Also Published As

Publication number Publication date
CN102781530A (en) 2012-11-14

Similar Documents

Publication Publication Date Title
US8066543B2 (en) Toy top playing apparatus
JP2013128622A (en) Pachinko game machine
JP2003079809A (en) Game machine, program therefor, and computer readable recording medium recording the same
JP2006217998A (en) Game machine
JP2007000379A (en) Pinball game machine
JP2005143916A (en) Pinball game machine
JP4543238B2 (en) Bullet ball machine
JP5622315B2 (en) Bullet ball machine
WO2011079451A1 (en) Multi-participant jumping game
JP2013017897A (en) Pinball game machine
JP2010012104A (en) Pinball game machine
CN208626567U (en) A kind of horse racing contest recreational machine
JP5828171B2 (en) Bullet ball machine
JP2007236484A (en) Pinball game machine
JP2005131297A (en) Pinball machine
JP2005006706A (en) Game machine
JP2021137216A5 (en)
JP4327904B2 (en) Bullet ball machine
JP4327906B2 (en) Bullet ball machine
JP2000354668A (en) Game machine
JP2010005478A (en) Pinball game machine
JP2003190396A (en) Game machine, game machine control method, computer- readable storage medium, and server
JP2000225271A (en) Portable tennis game toy
JP2010234148A (en) Pinball game machine
JP2012205906A (en) Pinball game machine

Legal Events

Date Code Title Description
WWE Wipo information: entry into national phase

Ref document number: 200980163232.6

Country of ref document: CN

121 Ep: the epo has been informed by wipo that ep was designated in this application

Ref document number: 09852736

Country of ref document: EP

Kind code of ref document: A1

NENP Non-entry into the national phase

Ref country code: DE

32PN Ep: public notification in the ep bulletin as address of the adressee cannot be established

Free format text: NOTING OF LOSS OF RIGHTS PURSUANT TO RULE 112(1) EPC (EPO FORM 1205A DATED 03/12/2012)

122 Ep: pct application non-entry in european phase

Ref document number: 09852736

Country of ref document: EP

Kind code of ref document: A1