WO2010010827A1 - プレイ結果処理システム - Google Patents
プレイ結果処理システム Download PDFInfo
- Publication number
- WO2010010827A1 WO2010010827A1 PCT/JP2009/062709 JP2009062709W WO2010010827A1 WO 2010010827 A1 WO2010010827 A1 WO 2010010827A1 JP 2009062709 W JP2009062709 W JP 2009062709W WO 2010010827 A1 WO2010010827 A1 WO 2010010827A1
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- WO
- WIPO (PCT)
- Prior art keywords
- player
- play
- play result
- identifier
- web page
- Prior art date
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Classifications
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- A63F13/12—
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/33—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
- A63F13/335—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1068—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
- A63F2300/1075—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad using a touch screen
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/206—Game information storage, e.g. cartridges, CD ROM's, DVD's, smart cards
- A63F2300/208—Game information storage, e.g. cartridges, CD ROM's, DVD's, smart cards for storing personal settings or data of the player
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/407—Data transfer via internet
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/53—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
- A63F2300/537—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for exchanging game data using a messaging service, e.g. e-mail, SMS, MMS
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/57—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player
- A63F2300/572—Communication between players during game play of non game information, e.g. e-mail, chat, file transfer, streaming of audio and streaming of video
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/61—Score computation
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8047—Music games
Definitions
- the present invention relates to a technique for processing a result of playing a computer game.
- Patent Document 1 discloses a network game system that creates a web page describing a result of playing a computer game for each client computer that has entered a game server that executes the computer game. Patent Document 1 describes that a player is specified using an ID and a password. JP 2008-36242 A
- a system is assumed in which a player is identified using an ID and a password, and a web page describing a result of playing a computer game is created for each identified player.
- this system is referred to as a “first system”.
- the advantage of the first system is that since a web page is created for each player (web site), it is clear who the web page is even if one client computer is used by multiple players. .
- a web page creation system in which a user can create a web page using an account assigned to the user and add (register) it to a website unique to the account has become widespread.
- a web page creation system is referred to as a “second system”. Assuming that the second system is used, it is possible to simplify the configuration of a system that automatically creates a web page that presents a result of playing a computer game.
- a game system is known.
- One type of this game system is a game system in which one player can own a plurality of information recording media.
- this system is referred to as a “third system”.
- the advantage of the third system is that a player who owns a plurality of information recording media can manage the results of playing the computer game for each medium identifier by using different information recording media.
- the present invention has been made in view of such circumstances, and with a simple configuration, a web page describing a result of a player's play can be automatically created and added to the player's only website.
- An object is to provide a play result processing system.
- the present invention receives a message indicating information in a format specific to a user related to the information, creates a web page describing the information using the message,
- a play result processing system for transmitting a message to a web page creation system for adding a web page to the user's website, a player identifier unique to a computer game player, and information used for playing the computer game
- a first storage unit that stores a medium identifier unique to a recording medium so that one player identifier corresponds to at least one medium identifier, data of the player identifier, and data indicating a message in a format unique to the player
- the information for generation that is essential for generation is displayed by one player identifier of one player.
- the medium identifier included in the set indicated by the data received by the receiving unit, the receiving unit receiving data indicating the data, and the play result included in the set indicated by the data received by the receiving unit A generating unit that generates data indicated in a format unique to the player in accordance with the generation information associated with the player identifier associated with the first storage unit in the second storage unit;
- a play result processing system including a transmission unit that transmits the message generated in the unit to the web page creation system.
- the “message shown in a format unique to the user or player” includes, for example, a message to which information that can identify the user or player is given. Specifically, the user can be identified as information that can identify the user or player. Alternatively, it includes an e-mail to which the player's e-mail address is assigned.
- the “message shown in a format specific to the user or player” may be a message whose arrangement or style is specific to the user or player.
- the generation information is an e-mail address of a player
- the generation unit stores the first storage in the medium identifier included in the set indicated by the data received by the reception unit.
- the generation information associated with the player identifier associated with the second storage unit is set as a transmission source mail address, and an e-mail including the play result included in the set in the body or title is generated.
- the transmission unit may transmit the electronic mail to the web page creation system.
- the message transmitted to the web page creation system is an electronic mail. Since the e-mail communication protocol is widely used, the play result processing system according to this aspect of the present invention has a play result process as compared with the case where a message must be transmitted using a communication protocol that is not widely used. In addition to reducing the time and labor required for system construction, many web page creation systems can be used.
- FIG. 1 is a block diagram showing a configuration of a communication system 1 according to an embodiment of the present invention.
- the communication system 1 is a system for causing a player to play a specific computer game, automatically creating a web page describing the result of the play, and adding (registering) it to the only website of the player.
- An ID pass 2 a plurality of game terminals 3, a play result processing system 4, and a web page creation system 5 are included.
- An example of a computer game is a music video game in which an operator is operated in accordance with music to be played.
- the ID pass 2 is an information recording medium used for playing a specific computer game, and its shape is preferably a card shape that is easy to carry. Although the number of ID paths 2 shown in this figure is one, there are actually many ID paths 2. Each ID pass 2 has a unique pass ID (pass ID, medium identifier) recorded therein. For example, in the ID path 2 shown in the figure, “1” is recorded as the path ID. One player can own one or a plurality of ID passes 2.
- the game terminal 3 is a computer used to realize play of a specific computer game.
- the game terminal 3 is a business game machine (arcade game machine) that allows a player to play a specific computer game for a fee, and is provided at a plurality of game fields A, B,... Visited by an unspecified number of people. One or more are installed.
- FIG. 2 is a perspective view showing the external appearance of the game terminal 3.
- the casing 31 of the game terminal 3 is provided with a pass reader 32 that reads the pass ID from the ID pass 2 and a predetermined coin insertion slot 33.
- the reading method of the path ID by the pass reader 32 is arbitrary, but it is necessary to correspond to the information recording method of the ID pass 2.
- the predetermined coin is one or a plurality of coins having a value equivalent to a fee for playing a specific computer game, for example, a coin (hard ⁇ ⁇ ⁇ ⁇ money) or a token coin (token coin) sold by a game company. .
- the player causes the pass reader 32 to read and temporarily store the pass ID of the desired ID pass 2 out of the owned ID pass 2, and inserts a predetermined coin sufficient for the computer game play fee into the slot 33.
- a specific computer game can be played.
- the casing 31 is provided with a screen 34, a plurality of speakers 35, and 16 operation buttons 36 arranged in 4 rows and 4 columns.
- the player listens to music reproduced using a plurality of speakers 35 and observes an image displayed on the screen 34 according to the music, and performs an appropriate operation at an appropriate time.
- the button 36 is operated.
- the result of playing a specific computer game (hereinafter referred to as “play result”) is improved when an operation with a high degree of appropriateness is performed, and worsened when an operation with a low degree of appropriateness is performed.
- FIG. 3 is a diagram showing the positional relationship between the screen 34 and the operation buttons 36.
- the 16 operation buttons 36 overlap the screen 34, respectively.
- the operation button 16 is made of a material having a high light transmittance. Therefore, the player displays not only the image displayed in the area 341 where the play result is displayed, but also the image displayed in the 4 ⁇ 4 area 342 indicating the operation time and the operation button 36 on the display surface 34. Is also visible.
- FIG. 4 is a diagram illustrating an example of an image displayed in each area 342.
- the operation button 36 that overlaps the area 342 should be operated.
- FIG. 5 is a diagram illustrating an example of an image displayed in the area 341. The score shown in this figure is a parameter that increases when an operation with a high degree of appropriateness is performed and decreases when an operation with a low degree of appropriateness is performed, and is updated at any time during the play of a specific computer game.
- the score at the end of play of a specific computer game is the play result related to this play.
- the game terminal 3 finishes playing the specific computer game, the game terminal 3 transmits a set of the path ID recorded in the ID path 2 used for the play and the play result related to the play to the play result processing system 4. To do. This transmission is performed by transmitting data indicating a set.
- the web page creation system 5 is an existing system that allows the user to construct a website.
- the web page creation system 5 A web page in which the title and text of the mail are described in a document description language such as HTML (HyperText Markup Language) is created and added to the user's website.
- HTML HyperText Markup Language
- the “web page” is a document constituting the WWW (World Wide Web), and the “web site” is a collection of web pages.
- the play result processing system 4 is a computer system composed of one or a plurality of computers, and includes a first communication interface 41 that transmits / receives data to / from each game terminal 3, and a second that transmits / receives data to / from the web page creation system 5. It has the communication interface 42, the memory
- the storage unit 43 is configured by, for example, a rewritable memory (for example, RAM (Random Access Memory) or a hard disk).
- the storage area of the storage unit 43 includes a play result management table 431, a first association table (first storage unit) 432, a second association table (second storage unit) 432, and an e-mail transmission queue (e -mail (transmission queue) 434 is secured.
- FIG. 6 is a diagram schematically showing the configuration of the play result management table 431.
- the play result management table 431 for each set of pass ID and play result, the pass ID, the play result, the reception time that is the time when the set is received, and the play A generation flag indicating whether or not an e-mail including the result in the body (hereinafter referred to as “play result notification mail”) is generated is stored in association with each other.
- This storage is performed, for example, by writing data indicating a path ID, a play result, a reception time, and a generation flag corresponding to each other to the play result management table 431.
- FIG. 7 is a diagram schematically illustrating the configuration of the first association table 432.
- a player ID player identifier
- a pass ID recorded in one or more ID paths 2 owned by that player.
- This storage is performed, for example, by writing data indicating a player ID and a pass ID corresponding to each other into the first association table 432.
- the following description of the e-mail generation process is based on the assumption that the player ID and pass ID necessary for the e-mail generation process are already stored.
- FIG. 8 is a diagram schematically showing the configuration of the second association table 433.
- the player ID of the player and the generation information essential for generating the play result notification mail related to the play result by the player correspond to each other. It is memorized.
- This storage is performed, for example, by writing data indicating a player ID and generation information corresponding to each other into the second association table 433.
- the generation information is specifically an e-mail address of the player.
- the generation information related to a certain player is an e-mail address registered by the player in the web page creation system 5.
- the following description of the e-mail generation process assumes that the player ID and generation information necessary for the e-mail generation process are already stored.
- the e-mail transmission queue 434 in FIG. 1 is a queue for transmitting a play result notification mail, and holds the generated play result notification mail.
- the processing program 435 is a computer program executed by the processing unit 43.
- the processing unit 43 is composed of, for example, one or a plurality of processors, and implements the functions described below by executing the processing program 435.
- the processing unit 43 receives a timer that counts the current time in cooperation with a real time clock (not shown) and a set of a play result and a pass ID from each game terminal 3 in cooperation with the first communication interface 41. , And the play result notification mail held in the e-mail transmission queue 434, in cooperation with the second communication interface 42, functions as a transmission unit that sequentially transmits to the web page creation system 5.
- the processing unit 43 executes the processing program 435 to play a result storing process for storing information such as a playing result, an e-mail generating process for generating a play result notification mail, and playing from the e-mail transmission queue 434.
- the e-mail transmission process for extracting and sending the result notification mail in order is executed in parallel. Since the electronic mail transmission process is the same as a general process, the play result storage process and the electronic mail generation process will be described in detail below.
- FIG. 9 is a flowchart showing the flow of the play result storing process.
- the processing unit 44 first determines whether or not a pair of a pass ID and a play result has been received (S11). If the determination result is “NO”, the process returns to step S11. That is, the processing unit 44 stands by until a set of a pass ID and a play result is received. When the determination result of step S11 is “YES”, the processing unit 44 specifies the current time as the reception time of the received set (S12). The processing unit 44 associates the received pair (pass ID and play result), the reception time specified in step S12, and the generation flag indicating non-generation, and stores them in the play result management table 431 (S13). Thereafter, the process returns to step S11.
- FIG. 10 is a flowchart showing the flow of e-mail generation processing.
- the processing unit 44 first determines whether or not the generation time of the play result notification mail has come (S21). If this determination result is "NO", the process returns to step S21. That is, the processing unit 44 waits until the generation time of the play result notification mail comes.
- the processing program 435 is designed so that the generation time of the play result notification mail arrives at a constant cycle. Therefore, the determination result of step S21 is “YES” at a constant cycle.
- the processing unit 44 tries to specify a play result that has not been generated and has not timed out (a predetermined time has not elapsed since the reception time) (S22). .
- the processing unit 44 is a play result associated with a generation flag indicating non-generation from the play result management table 431, and a time that is a predetermined time (for example, 24 hours) before the current time. An attempt is made to specify a play result associated with a reception time indicating a subsequent time.
- the processing unit 44 determines whether or not the identification in Step S23 is successful (S23). When this determination result is “YES”, the processing unit 44 determines whether or not the generation information is associated with the path ID associated with the identified play result (S24). In this determination, the player ID corresponding to the path ID associated with the identified play result is identified with reference to the first association table 432, and the identified player is identified with reference to the second association table 433. This is performed by trying a process for specifying information for generation corresponding to the ID.
- step S24 If the decision result in the step S24 is “NO”, the process returns to the step S22. However, the play result in which the determination result in step S24 is “NO” is not specified in step S22 until the next generation time comes.
- a method for realizing such control is arbitrary. For example, in the play result management table 431 in FIG. 6, each play result is associated with a specific flag that is reset every time the generation time comes, and the determination result in step S24 is “NO”. Such a specific flag may be set, and in the specification in step S22, the play result in which the specific flag is set may be excluded from the target.
- step S24 when the determination result in step S24 is “YES”, the processing unit 44 specifies using the generation information (e-mail address) associated with the path ID associated with the identified play result.
- a play result notification mail including the play result in the text is generated (S25). That is, the processing unit 44 uses the generation information associated with the player ID associated with the path ID included in the set received by the receiving unit, and plays the play result included in the set in the text. Functions as a generation unit that generates a result notification mail.
- the processing unit 44 has a title “play result of a specific computer game” and the first line of the text is “play result of December 25, 2007 is as follows.
- the second line is “SCORE 7256”, and an e-mail is generated with the generation information associated with the path ID associated with the specified play result as the transmission source e-mail address.
- “December 25, 2007” is a character string indicating the date indicated by the reception time associated with the specified play result
- “7256” indicates the specified play result (score). It is a string.
- step S21 the processing unit 44 puts the generated play result notification mail in the e-mail transmission queue 434 (S26), and updates the generation flag associated with the specified play result to indicate that it has been generated (S27). Thereafter, the process returns to step S22.
- steps S22 to S27 are repeatedly performed until it fails to specify a play result that has not been generated and has not timed out. Then, when the ungenerated and untimed play result is unsuccessfully specified and the determination result in step S23 is “NO”, the process returns to step S21.
- play result notification e-mails are sequentially placed in the e-mail transmission queue 434. These play result notification mails are sequentially transmitted to the web page creation system 5.
- the web page creation system 5 determines whether or not the transmission source mail address of the play result notification mail is a pre-registered e-mail address, and the pre-registered e-mail If it is an address, a web page describing the title and body of this play result notification mail is generated and added to the user's website corresponding to this sender mail address.
- FIG. 12 is a diagram illustrating a display image of a web page generated by the web page creation system 5, and corresponds to FIG. As is clear from these figures, the title of the play result notification mail is the title of the web page, and the text of the play result notification mail is the content of the web page.
- the communication system 1 has the play result processing system 4, and the play result processing system 4 receives an e-mail with the e-mail address unique to the user as a sender e-mail address. Is used to create a web page describing the title and body of the e-mail, and to send a message to an existing web page creation system 5 to be added to the user's website.
- a first association storing a player ID unique to each player and a pass ID unique to ID pass 2 used for playing a specific computer game so that one player ID corresponds to at least one pass ID Table 432, player ID, and e-mail address specific to the player (information for generation) )
- one player ID corresponds to the e-mail address of the player, a play result relating to the play of a specific computer game, and an ID path used for the play
- the first association table 432 and the second association table correspond to the reception unit that receives data indicating the pair of the two path IDs, and the path ID included in the group indicated by the data received by the reception unit.
- a generating unit that generates an e-mail including the play result included in the set as a body, and transmits the generated e-mail to the web page creation system 5. And a transmission unit. Therefore, according to the present embodiment, it is possible to realize a process of automatically creating a web page describing a player's play result and adding it to the player's only website with a simple configuration.
- the message transmitted from the play result processing system 4 to the web page creation system 5 is an e-mail, and the e-mail communication protocol is widely used. Compared to a mode in which a message must be transmitted using a communication protocol that is not widespread, it is possible to reduce the time and effort required to construct the play result processing system 4 and to use many web page creation systems.
- the communication system 1 when one player owns a plurality of ID passes (information recording media) 2, as shown in FIG. 7, one player ID (player) is assigned to a plurality of pass IDs (medium identifiers). Identifier). In the communication system 1, the generation information is associated with the player ID, not the pass ID. Therefore, according to the communication system 1, even when one player uses a plurality of ID paths 2, a web page that is automatically generated for the player's play is distributed to a plurality of websites. Can be avoided.
- Modification One embodiment described above may be modified and applied to a computer game other than a specific computer game.
- the present invention may be applied to a computer game in which a plurality of players participate in one play.
- a plurality of sets are accumulated in the play result processing system 4 for one play.
- a play ID unique to the play is associated with each set, and the play ID is sent to the play result notification mail.
- a plurality of web pages related to the same play may be associated with each other by tags or links.
- the above-described embodiment may be modified and applied to a plurality of different computer games.
- a player who has one ID pass (information recording medium) 2 uses this ID pass 2 in common for a plurality of computer games, and uses a plurality of ID passes (information recording media) 2.
- the owning player uses these ID passes 2 for each computer game, or uses one ID pass 2 in common for a plurality of computer games.
- one player ID (player identifier) is associated with a plurality of path IDs (medium identifiers), and the generation information is associated with this player ID. If it is a play of a certain player, the web page describing the play result will be added to the only website of the player regardless of the play of the computer game.
- a parameter other than the score for example, win / loss, rank, or a plurality of parameters may be employed as the play result described on the web page.
- a parameter other than the score for example, win / loss, rank, or a plurality of parameters
- the score and stage number for each stage may be adopted as the play result.
- points other than the score or evaluation are given in the play, these points and evaluation may be adopted as the game result.
- the embodiment described above may be modified so that the play result processing system 4 transmits a play result notification mail with the title blank, or a play result notification mail that does not include the reception time. . Moreover, it is good also as a form which the play result processing system 4 contains a play result in a title and transmits the play result notification mail which made the text blank, a certain play result is included in a title, and another play result is included in a text. It is good also as a form which transmits a play result notification mail.
- the above-described embodiment may be modified so that a play result notification mail including information other than the play result and the reception time in the title or the text is transmitted.
- information other than the play result and the reception time for example, a link to an image file corresponding to music reproduced in the play, the name of the game place, and the name of the player can be exemplified.
- a form relating to the game place and the names of the players will be described with reference to the drawings.
- a play result processing system 4 capable of transmitting a play result notification mail including the name of the game hall in the title or text
- a play result processing system 4 having a data table having the configuration shown in FIG. 13 can be exemplified.
- the play result processing system 4 is based on the premise that a combination of a game terminal ID, a pass ID, and a game result unique to the game terminal 3 is transmitted from the game terminal 3, and the game terminal included in the received set
- a play result notification mail including the game place name for example, “Minato-ku, Tokyo, Akasaka Branch”, Tokyo
- a play result processing system 4 capable of transmitting a play result notification mail including the player name in the title or text
- a play result processing system 4 having a data table having the configuration shown in FIG. 14 can be exemplified.
- a play result including a player name for example, “Ichiro Suzuki”
- the player ID corresponding to the pass ID included in the received group together with the game result included in the group or the text.
- the embodiment described above may be modified so that the play result processing system 4 transmits a message in a format different from that of the e-mail to the web page creation system.
- the message transmitted from the play result processing system 4 to the web page creation system is a message indicating information in a format unique to the user (for example, information that can identify the user is added).
- the generation information stored in association with the player ID is information unique to the player associated with the player ID. This information is indispensable for generating a message in a format (that is, information that can identify a user).
- One embodiment described above is modified, and before the game terminal 3 transmits the pair of the pass ID and the play result, the player is instructed whether to generate a web page describing the play result, This instruction is associated with the set and transmitted to the play result processing system 4.
- the play result processing system 4 the play result transmitted in association with the instruction not to generate the web page is displayed in the step of FIG. It is good also as a form of excluding from the specific object in S22.
- One embodiment described above may be modified so that the pass ID and the play result are separately transmitted from the game terminal 3 to the play result processing system 4.
- the pass ID may be transmitted before the start of play, and the play result may be transmitted after the end of the play.
- the play result processing system 4 may be composed of a plurality of computers, but in this case, the play result processing system 4 does not include a communication path that connects the plurality of computers to each other.
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Abstract
Description
図1は、本発明の一実施形態に係る通信システム1の構成を示すブロック図である。通信システム1は、プレイヤに特定のコンピュータゲームのプレイを行わせ、そのプレイの結果を記述したウェブページを自動的に作成して当該プレイヤの唯一のウェブサイトに追加(登録)するシステムであり、IDパス(ID pass)2と、複数のゲーム端末3と、プレイ結果処理システム4と、ウェブページ作成システム5とを有する。コンピュータゲームの例には、再生される音楽に合わせて操作子を操作する音楽ゲーム(music video game)がある。
上述した一実施形態を変形し、特定のコンピュータゲーム以外のコンピュータゲームに適用してもよい。例えば、一つのプレイに複数のプレイヤが参加する形態のコンピュータゲームに適用してもよい。この場合、一つのプレイについて複数の組がプレイ結果処理システム4に蓄積されることになるが、各組に、当該プレイに固有のプレイIDを対応付けておき、このプレイIDをプレイ結果通知メールのタイトルまたは本文に含め、同一のプレイに係る複数のウェブページが、タグまたはリンクによって、互いに関連付けられるようにしてもよい。
Claims (2)
- 情報をその情報に関連する利用者に固有の形式で示すメッセージを受信し、当該メッセージを用いて当該情報を記述したウェブページを作成し、当該ウェブページを当該利用者のウェブサイトに追加するウェブページ作成システムへ、
メッセージを送信するプレイ結果処理システムであって、
コンピュータゲームのプレイヤに固有のプレイヤ識別子と、前記コンピュータゲームのプレイに用いられる情報記録媒体に固有の媒体識別子とを、1つのプレイヤ識別子が少なくとも1つの媒体識別子に対応するように、記憶する第1記憶部と、
前記プレイヤ識別子と、メッセージをプレイヤに固有の形式で示すデータの生成に必須の生成用情報とを、1人のプレイヤの1つのプレイヤ識別子がそのプレイヤの1つの生成用情報に対応するように、記憶する第2記憶部と、
前記コンピュータゲームのプレイの結果であるプレイ結果と当該プレイに用いられた前記情報記録媒体の前記媒体識別子との組を示すデータを受信する受信部と、
前記受信部に受信されたデータで示された組に含まれる前記プレイ結果を、前記受信部に受信されたデータで示された組に含まれる前記媒体識別子に前記第1記憶部で対応付けられた前記プレイヤ識別子に前記第2記憶部で対応付けられた前記生成用情報に応じた、プレイヤに固有の形式で示すデータを生成する生成部と、
前記生成部に生成されたメッセージを前記ウェブページ作成システムへ送信する送信部と
を有するプレイ結果処理システム。 - 前記生成用情報はプレイヤの電子メールアドレスであり、
前記生成部は、前記受信部に受信されたデータで示された組に含まれる前記媒体識別子に前記第1記憶部で対応付けられた前記プレイヤ識別子に前記第2記憶部で対応付けられた前記生成用情報を送信元メールアドレスとし、当該組に含まれる前記プレイ結果を本文またはタイトルに含む電子メールを生成し、
前記送信部は前記電子メールを前記ウェブページ作成システムへ送信する、
ことを特徴とする請求項1に記載のプレイ結果処理システム。
Priority Applications (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US13/055,396 US20110124416A1 (en) | 2008-07-23 | 2009-07-14 | Play result processing system |
CN200980126256.4A CN102089049B (zh) | 2008-07-23 | 2009-07-14 | 玩游戏结果处理系统 |
Applications Claiming Priority (2)
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JP2008190221A JP2010022718A (ja) | 2008-07-23 | 2008-07-23 | プレイ結果処理システム |
JP2008-190221 | 2008-07-23 |
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WO2010010827A1 true WO2010010827A1 (ja) | 2010-01-28 |
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PCT/JP2009/062709 WO2010010827A1 (ja) | 2008-07-23 | 2009-07-14 | プレイ結果処理システム |
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US (1) | US20110124416A1 (ja) |
JP (1) | JP2010022718A (ja) |
CN (1) | CN102089049B (ja) |
TW (1) | TWI391169B (ja) |
WO (1) | WO2010010827A1 (ja) |
Families Citing this family (2)
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US10099115B2 (en) * | 2012-12-06 | 2018-10-16 | Sony Interactive Entertainment America Llc | System and method for user creation of digital objects |
JP6189503B1 (ja) * | 2016-08-03 | 2017-08-30 | 株式会社バンダイ | ゲーム装置、及びプログラム |
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JP2001320400A (ja) * | 2000-05-09 | 2001-11-16 | Hopemoon:Kk | 通信方法、通信システム、コンピュータ、メールサーバ、記録媒体及び伝送媒体 |
JP2004097610A (ja) * | 2002-09-11 | 2004-04-02 | Konami Co Ltd | ゲームシステム、サーバ装置及び登録端末 |
JP2005253891A (ja) * | 2004-03-15 | 2005-09-22 | Konami Co Ltd | ゲームサーバシステム、ゲーム要素提供方法、ゲーム装置及びプログラム |
JP2008036242A (ja) * | 2006-08-08 | 2008-02-21 | Sega Corp | 個別ウェブページの表示更新システム |
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US20080113805A1 (en) * | 2006-11-15 | 2008-05-15 | Microsoft Corporation | Console based leaderboard rendering |
JP4308283B2 (ja) * | 2007-06-29 | 2009-08-05 | 株式会社スクウェア・エニックス | サーバ装置、携帯電話機、対戦者選定システム及び方法、プログラム及び記録媒体 |
US8197313B2 (en) * | 2007-10-29 | 2012-06-12 | Microsoft Corporation | User to user game referrals |
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2008
- 2008-07-23 JP JP2008190221A patent/JP2010022718A/ja active Pending
-
2009
- 2009-07-14 CN CN200980126256.4A patent/CN102089049B/zh not_active Expired - Fee Related
- 2009-07-14 WO PCT/JP2009/062709 patent/WO2010010827A1/ja active Application Filing
- 2009-07-14 US US13/055,396 patent/US20110124416A1/en not_active Abandoned
- 2009-07-20 TW TW098124426A patent/TWI391169B/zh not_active IP Right Cessation
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JP2001320400A (ja) * | 2000-05-09 | 2001-11-16 | Hopemoon:Kk | 通信方法、通信システム、コンピュータ、メールサーバ、記録媒体及び伝送媒体 |
JP2004097610A (ja) * | 2002-09-11 | 2004-04-02 | Konami Co Ltd | ゲームシステム、サーバ装置及び登録端末 |
JP2005253891A (ja) * | 2004-03-15 | 2005-09-22 | Konami Co Ltd | ゲームサーバシステム、ゲーム要素提供方法、ゲーム装置及びプログラム |
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CN102089049B (zh) | 2014-07-16 |
JP2010022718A (ja) | 2010-02-04 |
TWI391169B (zh) | 2013-04-01 |
TW201016279A (en) | 2010-05-01 |
US20110124416A1 (en) | 2011-05-26 |
CN102089049A (zh) | 2011-06-08 |
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