WO2009028668A1 - ゲームシステム、通信装置、ゲーム端末、ゲーム装置およびコンピュータプログラム - Google Patents

ゲームシステム、通信装置、ゲーム端末、ゲーム装置およびコンピュータプログラム Download PDF

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Publication number
WO2009028668A1
WO2009028668A1 PCT/JP2008/065543 JP2008065543W WO2009028668A1 WO 2009028668 A1 WO2009028668 A1 WO 2009028668A1 JP 2008065543 W JP2008065543 W JP 2008065543W WO 2009028668 A1 WO2009028668 A1 WO 2009028668A1
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WO
WIPO (PCT)
Prior art keywords
game
command
weight coefficient
communication device
processor
Prior art date
Application number
PCT/JP2008/065543
Other languages
English (en)
French (fr)
Inventor
Yohei Marufuji
Original Assignee
Konami Digital Entertainment Co., Ltd.
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Konami Digital Entertainment Co., Ltd. filed Critical Konami Digital Entertainment Co., Ltd.
Priority to JP2009530208A priority Critical patent/JP4805388B2/ja
Publication of WO2009028668A1 publication Critical patent/WO2009028668A1/ja
Priority to US12/713,788 priority patent/US8262463B2/en

Links

Classifications

    • A63F13/12
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/69Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/404Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network characterized by a local network connection
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5526Game data structure
    • A63F2300/5533Game data structure using program state or machine event data, e.g. server keeps track of the state of multiple players on in a multiple player game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5586Details of game data or player data management for enforcing rights or rules, e.g. to prevent foul play
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6045Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/63Methods for processing data by generating or executing the game program for controlling the execution of the game in time
    • A63F2300/638Methods for processing data by generating or executing the game program for controlling the execution of the game in time according to the timing of operation or a time limit

Abstract

 ゲーム端末(20)と通信装置(30)とを有するゲームシステム(10)を提供する。ゲーム端末(20)のプロセッサ(29)は、ゲームのプレイ中にその参加プレイヤからコマンドを入力し、その入力回数をコマンド毎に計数し、その結果を示す計数結果データを通信装置(30)へ送信する。通信装置(30)のプロセッサ(33)は、これを受信して集計し、その結果に基づいて、入力回数が予め定められた基準値を上回っているコマンドを特定し、特定したコマンドに対応付けて、プレイ結果に与える影響がコマンドに設定されている重み係数よりも少ない重み係数を示す設定データを、ゲーム端末(20)へ送信する。プロセッサ(29)は、これを受信し、対応するコマンドに設定された重み係数を示す重み係数データを、受信した設定データで示される重み係数を示すように更新する。  
PCT/JP2008/065543 2007-08-30 2008-08-29 ゲームシステム、通信装置、ゲーム端末、ゲーム装置およびコンピュータプログラム WO2009028668A1 (ja)

Priority Applications (2)

Application Number Priority Date Filing Date Title
JP2009530208A JP4805388B2 (ja) 2007-08-30 2008-08-29 ゲームシステム、通信装置、ゲーム端末、ゲーム装置およびコンピュータプログラム
US12/713,788 US8262463B2 (en) 2007-08-30 2010-02-26 Game system, communication apparatus therefor, game terminal therefor, game apparatus therefor, and computer program therefor

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
JP2007-223918 2007-08-30
JP2007223918 2007-08-30

Related Child Applications (1)

Application Number Title Priority Date Filing Date
US12/713,788 Continuation US8262463B2 (en) 2007-08-30 2010-02-26 Game system, communication apparatus therefor, game terminal therefor, game apparatus therefor, and computer program therefor

Publications (1)

Publication Number Publication Date
WO2009028668A1 true WO2009028668A1 (ja) 2009-03-05

Family

ID=40387378

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/JP2008/065543 WO2009028668A1 (ja) 2007-08-30 2008-08-29 ゲームシステム、通信装置、ゲーム端末、ゲーム装置およびコンピュータプログラム

Country Status (4)

Country Link
US (1) US8262463B2 (ja)
JP (1) JP4805388B2 (ja)
TW (1) TW200932318A (ja)
WO (1) WO2009028668A1 (ja)

Families Citing this family (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US8998713B2 (en) * 2012-09-21 2015-04-07 Universal Entertainment Corporation Gaming machine and gaming system having control lever
US8998714B2 (en) * 2012-09-21 2015-04-07 Universal Entertainment Corporation Gaming system and display control method
US8894488B2 (en) 2012-09-21 2014-11-25 Universal Entertainment Corporation Gaming machine and gaming system having control lever

Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO1999061122A1 (fr) * 1998-05-22 1999-12-02 Namco Ltd. Systeme de jeu et support d'enregistrement d'informations
JPH11333137A (ja) * 1998-05-22 1999-12-07 Namco Ltd ゲームシステムおよび情報記録媒体
JP2000135372A (ja) * 1998-11-02 2000-05-16 Square Co Ltd ゲーム装置、アイテム性能設定方法および記録媒体
JP2007325847A (ja) * 2006-06-09 2007-12-20 Copcom Co Ltd ゲームシステム、そのゲームシステムに含まれるゲームサーバ及びゲームプログラム
JP2008246150A (ja) * 2007-03-30 2008-10-16 Sega Corp ネットワーク型ゲームシステム及びネットワーク型ゲームシステムにおける制御方法及びサーバープログラム

Family Cites Families (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH11156049A (ja) 1997-11-27 1999-06-15 Square Co Ltd 攻撃及び防御の指示手段を備えた対戦格闘ゲーム装置
JP2897984B1 (ja) * 1998-06-03 1999-05-31 コナミ株式会社 ビデオゲーム装置、キャラクタポジションの指定をガイドする方法及びキャラクタポジションの指定をガイドするゲームプログラムを記録した可読記録媒体
JP3788791B2 (ja) * 2003-04-23 2006-06-21 株式会社ハル研究所 ゲーム装置およびゲームプログラム
JP2005251034A (ja) 2004-03-05 2005-09-15 Konami Co Ltd 文字列表示システム、文字列表示方法及びプログラム
US20070066403A1 (en) * 2005-09-20 2007-03-22 Conkwright George C Method for dynamically adjusting an interactive application such as a videogame based on continuing assessments of user capability
JP4125758B2 (ja) * 2006-02-27 2008-07-30 株式会社スクウェア・エニックス ビデオゲーム処理装置、ビデオゲーム処理方法、およびビデオゲーム処理プログラム
JP2008237424A (ja) * 2007-03-27 2008-10-09 Taito Corp 勝敗によりキャラクタ能力を調整するゲーム機

Patent Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO1999061122A1 (fr) * 1998-05-22 1999-12-02 Namco Ltd. Systeme de jeu et support d'enregistrement d'informations
JPH11333137A (ja) * 1998-05-22 1999-12-07 Namco Ltd ゲームシステムおよび情報記録媒体
JP2000135372A (ja) * 1998-11-02 2000-05-16 Square Co Ltd ゲーム装置、アイテム性能設定方法および記録媒体
JP2007325847A (ja) * 2006-06-09 2007-12-20 Copcom Co Ltd ゲームシステム、そのゲームシステムに含まれるゲームサーバ及びゲームプログラム
JP2008246150A (ja) * 2007-03-30 2008-10-16 Sega Corp ネットワーク型ゲームシステム及びネットワーク型ゲームシステムにおける制御方法及びサーバープログラム

Also Published As

Publication number Publication date
US8262463B2 (en) 2012-09-11
JP4805388B2 (ja) 2011-11-02
TW200932318A (en) 2009-08-01
TWI365093B (ja) 2012-06-01
JPWO2009028668A1 (ja) 2010-12-02
US20100178983A1 (en) 2010-07-15

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