WO2009028668A1 - ゲームシステム、通信装置、ゲーム端末、ゲーム装置およびコンピュータプログラム - Google Patents
ゲームシステム、通信装置、ゲーム端末、ゲーム装置およびコンピュータプログラム Download PDFInfo
- Publication number
- WO2009028668A1 WO2009028668A1 PCT/JP2008/065543 JP2008065543W WO2009028668A1 WO 2009028668 A1 WO2009028668 A1 WO 2009028668A1 JP 2008065543 W JP2008065543 W JP 2008065543W WO 2009028668 A1 WO2009028668 A1 WO 2009028668A1
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- game
- command
- weight coefficient
- communication device
- processor
- Prior art date
Links
Classifications
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- A63F13/12—
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/69—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/404—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network characterized by a local network connection
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5526—Game data structure
- A63F2300/5533—Game data structure using program state or machine event data, e.g. server keeps track of the state of multiple players on in a multiple player game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5586—Details of game data or player data management for enforcing rights or rules, e.g. to prevent foul play
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6045—Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/63—Methods for processing data by generating or executing the game program for controlling the execution of the game in time
- A63F2300/638—Methods for processing data by generating or executing the game program for controlling the execution of the game in time according to the timing of operation or a time limit
Abstract
ゲーム端末(20)と通信装置(30)とを有するゲームシステム(10)を提供する。ゲーム端末(20)のプロセッサ(29)は、ゲームのプレイ中にその参加プレイヤからコマンドを入力し、その入力回数をコマンド毎に計数し、その結果を示す計数結果データを通信装置(30)へ送信する。通信装置(30)のプロセッサ(33)は、これを受信して集計し、その結果に基づいて、入力回数が予め定められた基準値を上回っているコマンドを特定し、特定したコマンドに対応付けて、プレイ結果に与える影響がコマンドに設定されている重み係数よりも少ない重み係数を示す設定データを、ゲーム端末(20)へ送信する。プロセッサ(29)は、これを受信し、対応するコマンドに設定された重み係数を示す重み係数データを、受信した設定データで示される重み係数を示すように更新する。
Priority Applications (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2009530208A JP4805388B2 (ja) | 2007-08-30 | 2008-08-29 | ゲームシステム、通信装置、ゲーム端末、ゲーム装置およびコンピュータプログラム |
US12/713,788 US8262463B2 (en) | 2007-08-30 | 2010-02-26 | Game system, communication apparatus therefor, game terminal therefor, game apparatus therefor, and computer program therefor |
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2007-223918 | 2007-08-30 | ||
JP2007223918 | 2007-08-30 |
Related Child Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
US12/713,788 Continuation US8262463B2 (en) | 2007-08-30 | 2010-02-26 | Game system, communication apparatus therefor, game terminal therefor, game apparatus therefor, and computer program therefor |
Publications (1)
Publication Number | Publication Date |
---|---|
WO2009028668A1 true WO2009028668A1 (ja) | 2009-03-05 |
Family
ID=40387378
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/JP2008/065543 WO2009028668A1 (ja) | 2007-08-30 | 2008-08-29 | ゲームシステム、通信装置、ゲーム端末、ゲーム装置およびコンピュータプログラム |
Country Status (4)
Country | Link |
---|---|
US (1) | US8262463B2 (ja) |
JP (1) | JP4805388B2 (ja) |
TW (1) | TW200932318A (ja) |
WO (1) | WO2009028668A1 (ja) |
Families Citing this family (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US8998713B2 (en) * | 2012-09-21 | 2015-04-07 | Universal Entertainment Corporation | Gaming machine and gaming system having control lever |
US8998714B2 (en) * | 2012-09-21 | 2015-04-07 | Universal Entertainment Corporation | Gaming system and display control method |
US8894488B2 (en) | 2012-09-21 | 2014-11-25 | Universal Entertainment Corporation | Gaming machine and gaming system having control lever |
Citations (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
WO1999061122A1 (fr) * | 1998-05-22 | 1999-12-02 | Namco Ltd. | Systeme de jeu et support d'enregistrement d'informations |
JPH11333137A (ja) * | 1998-05-22 | 1999-12-07 | Namco Ltd | ゲームシステムおよび情報記録媒体 |
JP2000135372A (ja) * | 1998-11-02 | 2000-05-16 | Square Co Ltd | ゲーム装置、アイテム性能設定方法および記録媒体 |
JP2007325847A (ja) * | 2006-06-09 | 2007-12-20 | Copcom Co Ltd | ゲームシステム、そのゲームシステムに含まれるゲームサーバ及びゲームプログラム |
JP2008246150A (ja) * | 2007-03-30 | 2008-10-16 | Sega Corp | ネットワーク型ゲームシステム及びネットワーク型ゲームシステムにおける制御方法及びサーバープログラム |
Family Cites Families (7)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPH11156049A (ja) | 1997-11-27 | 1999-06-15 | Square Co Ltd | 攻撃及び防御の指示手段を備えた対戦格闘ゲーム装置 |
JP2897984B1 (ja) * | 1998-06-03 | 1999-05-31 | コナミ株式会社 | ビデオゲーム装置、キャラクタポジションの指定をガイドする方法及びキャラクタポジションの指定をガイドするゲームプログラムを記録した可読記録媒体 |
JP3788791B2 (ja) * | 2003-04-23 | 2006-06-21 | 株式会社ハル研究所 | ゲーム装置およびゲームプログラム |
JP2005251034A (ja) | 2004-03-05 | 2005-09-15 | Konami Co Ltd | 文字列表示システム、文字列表示方法及びプログラム |
US20070066403A1 (en) * | 2005-09-20 | 2007-03-22 | Conkwright George C | Method for dynamically adjusting an interactive application such as a videogame based on continuing assessments of user capability |
JP4125758B2 (ja) * | 2006-02-27 | 2008-07-30 | 株式会社スクウェア・エニックス | ビデオゲーム処理装置、ビデオゲーム処理方法、およびビデオゲーム処理プログラム |
JP2008237424A (ja) * | 2007-03-27 | 2008-10-09 | Taito Corp | 勝敗によりキャラクタ能力を調整するゲーム機 |
-
2008
- 2008-08-29 WO PCT/JP2008/065543 patent/WO2009028668A1/ja active Application Filing
- 2008-08-29 JP JP2009530208A patent/JP4805388B2/ja active Active
- 2008-08-29 TW TW097133420A patent/TW200932318A/zh not_active IP Right Cessation
-
2010
- 2010-02-26 US US12/713,788 patent/US8262463B2/en not_active Expired - Fee Related
Patent Citations (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
WO1999061122A1 (fr) * | 1998-05-22 | 1999-12-02 | Namco Ltd. | Systeme de jeu et support d'enregistrement d'informations |
JPH11333137A (ja) * | 1998-05-22 | 1999-12-07 | Namco Ltd | ゲームシステムおよび情報記録媒体 |
JP2000135372A (ja) * | 1998-11-02 | 2000-05-16 | Square Co Ltd | ゲーム装置、アイテム性能設定方法および記録媒体 |
JP2007325847A (ja) * | 2006-06-09 | 2007-12-20 | Copcom Co Ltd | ゲームシステム、そのゲームシステムに含まれるゲームサーバ及びゲームプログラム |
JP2008246150A (ja) * | 2007-03-30 | 2008-10-16 | Sega Corp | ネットワーク型ゲームシステム及びネットワーク型ゲームシステムにおける制御方法及びサーバープログラム |
Also Published As
Publication number | Publication date |
---|---|
US8262463B2 (en) | 2012-09-11 |
JP4805388B2 (ja) | 2011-11-02 |
TW200932318A (en) | 2009-08-01 |
TWI365093B (ja) | 2012-06-01 |
JPWO2009028668A1 (ja) | 2010-12-02 |
US20100178983A1 (en) | 2010-07-15 |
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