WO2007041066A3 - Method and apparatus for monitoring user game-playing behavior and reporting game play data in a gaming environment - Google Patents
Method and apparatus for monitoring user game-playing behavior and reporting game play data in a gaming environment Download PDFInfo
- Publication number
- WO2007041066A3 WO2007041066A3 PCT/US2006/037271 US2006037271W WO2007041066A3 WO 2007041066 A3 WO2007041066 A3 WO 2007041066A3 US 2006037271 W US2006037271 W US 2006037271W WO 2007041066 A3 WO2007041066 A3 WO 2007041066A3
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- game
- play data
- game play
- gaming environment
- reporting
- Prior art date
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
-
- A63F13/12—
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/71—Game security or game management aspects using secure communication between game devices and game servers, e.g. by encrypting game data or authenticating players
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network arrangements or protocols for supporting network services or applications
- H04L67/2866—Architectures; Arrangements
- H04L67/30—Profiles
- H04L67/306—User profiles
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network arrangements or protocols for supporting network services or applications
- H04L67/50—Network services
- H04L67/54—Presence management, e.g. monitoring or registration for receipt of user log-on information, or the connection status of the users
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/85—Providing additional services to players
- A63F13/87—Communicating with other players during game play, e.g. by e-mail or chat
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/08—Raffle games that can be played by a fairly large number of people
- A63F3/081—Raffle games that can be played by a fairly large number of people electric
- A63F2003/082—Raffle games that can be played by a fairly large number of people electric with remote participants
- A63F2003/086—Raffle games that can be played by a fairly large number of people electric with remote participants played via telephone, e.g. using a modem
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/206—Game information storage, e.g. cartridges, CD ROM's, DVD's, smart cards
- A63F2300/208—Game information storage, e.g. cartridges, CD ROM's, DVD's, smart cards for storing personal settings or data of the player
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/53—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
- A63F2300/532—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing using secure communication, e.g. by encryption, authentication
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5513—Details of game data or player data management involving billing
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/57—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player
- A63F2300/572—Communication between players during game play of non game information, e.g. e-mail, chat, file transfer, streaming of audio and streaming of video
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Computer Networks & Wireless Communication (AREA)
- Signal Processing (AREA)
- Business, Economics & Management (AREA)
- Computer Security & Cryptography (AREA)
- General Business, Economics & Management (AREA)
- Information Transfer Between Computers (AREA)
- Debugging And Monitoring (AREA)
Abstract
Priority Applications (4)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
EP06825099A EP1928565A2 (en) | 2005-09-30 | 2006-09-22 | Method and apparatus for monitoring user game-playing behavior and reporting game play data in a gaming environment |
CA002623570A CA2623570A1 (en) | 2005-09-30 | 2006-09-22 | Method and apparatus for monitoring user game-playing behavior and reporting game play data in a gaming environment |
AU2006297370A AU2006297370A1 (en) | 2005-09-30 | 2006-09-22 | Method and apparatus for monitoring user game-playing behavior and reporting game play data in a gaming environment |
JP2008533484A JP2009509647A (en) | 2005-09-30 | 2006-09-22 | Method and apparatus for monitoring user gameplay behavior and reporting gameplay data in a game environment |
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US11/239,862 | 2005-09-30 | ||
US11/239,862 US20070077992A1 (en) | 2005-09-30 | 2005-09-30 | Method and apparatus for monitoring user game-playing behavior and reporting game play data in a gaming environment |
Publications (2)
Publication Number | Publication Date |
---|---|
WO2007041066A2 WO2007041066A2 (en) | 2007-04-12 |
WO2007041066A3 true WO2007041066A3 (en) | 2007-12-06 |
Family
ID=37902578
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/US2006/037271 WO2007041066A2 (en) | 2005-09-30 | 2006-09-22 | Method and apparatus for monitoring user game-playing behavior and reporting game play data in a gaming environment |
Country Status (7)
Country | Link |
---|---|
US (1) | US20070077992A1 (en) |
EP (1) | EP1928565A2 (en) |
JP (1) | JP2009509647A (en) |
KR (1) | KR20080056257A (en) |
AU (1) | AU2006297370A1 (en) |
CA (1) | CA2623570A1 (en) |
WO (1) | WO2007041066A2 (en) |
Families Citing this family (11)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20070238522A1 (en) * | 2006-03-31 | 2007-10-11 | Chandranmenon Girish P | Methods and devices for quickly launching applications |
US9026638B2 (en) * | 2007-02-05 | 2015-05-05 | Novell, Inc. | Stealth entropy collection |
JP5363498B2 (en) * | 2008-10-07 | 2013-12-11 | インターナショナル・ビジネス・マシーンズ・コーポレーション | Apparatus and method for notifying user status |
US8348733B2 (en) * | 2009-12-21 | 2013-01-08 | Electronics And Telecommunications Research Institute | Apparatus and method for analyzing characteristic of game player in real time |
US20110250949A1 (en) * | 2010-04-07 | 2011-10-13 | Van Os Marcel | Methods and systems for providing a game center having player specific options and game access |
US10554709B2 (en) * | 2014-07-08 | 2020-02-04 | Microsoft Technology Licensing, Llc | Stream processing utilizing virtual processing agents |
US10291685B2 (en) * | 2016-05-27 | 2019-05-14 | Tencent Technology (Shenzhen) Company Limited | Method and apparatus for controlling running of service |
US10675544B2 (en) | 2017-03-31 | 2020-06-09 | Sony Interactive Entertainment LLC | Personalized user interface based on in-application behavior |
US10688399B2 (en) * | 2018-02-21 | 2020-06-23 | Roblox Corporation | Group gameplay with users in proximity using a gaming platform |
CN112579033B (en) * | 2019-09-27 | 2024-09-20 | 阿里巴巴集团控股有限公司 | Business object switching method and device, electronic equipment and computer storage medium |
US11918918B2 (en) * | 2021-12-21 | 2024-03-05 | At&T Intellectual Property I, L.P. | Apparatuses and methods for protecting users and devices from nefarious actors via a use of secondary networks and address translation |
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US6640284B1 (en) * | 2000-05-12 | 2003-10-28 | Nortel Networks Limited | System and method of dynamic online session caching |
US6745236B1 (en) * | 1996-05-09 | 2004-06-01 | William M. Hawkins, III | Networked computer game system with persistent playing objects |
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-
2005
- 2005-09-30 US US11/239,862 patent/US20070077992A1/en not_active Abandoned
-
2006
- 2006-09-22 JP JP2008533484A patent/JP2009509647A/en active Pending
- 2006-09-22 KR KR1020087010264A patent/KR20080056257A/en not_active Application Discontinuation
- 2006-09-22 EP EP06825099A patent/EP1928565A2/en not_active Withdrawn
- 2006-09-22 CA CA002623570A patent/CA2623570A1/en not_active Abandoned
- 2006-09-22 WO PCT/US2006/037271 patent/WO2007041066A2/en active Application Filing
- 2006-09-22 AU AU2006297370A patent/AU2006297370A1/en not_active Abandoned
Patent Citations (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US6745236B1 (en) * | 1996-05-09 | 2004-06-01 | William M. Hawkins, III | Networked computer game system with persistent playing objects |
US6352479B1 (en) * | 1999-08-31 | 2002-03-05 | Nvidia U.S. Investment Company | Interactive gaming server and online community forum |
US20020083179A1 (en) * | 2000-05-12 | 2002-06-27 | Shaw Venson M . | System and method of personalizing communication sessions based on user behavior |
US6640284B1 (en) * | 2000-05-12 | 2003-10-28 | Nortel Networks Limited | System and method of dynamic online session caching |
US20030050113A1 (en) * | 2001-07-13 | 2003-03-13 | Leen Fergus A. | System and method for generating statistics for a user of a gaming application |
GB2387692A (en) * | 2002-04-04 | 2003-10-22 | Igt Reno Nev | Monitoring of game play |
Also Published As
Publication number | Publication date |
---|---|
JP2009509647A (en) | 2009-03-12 |
CA2623570A1 (en) | 2007-04-12 |
AU2006297370A1 (en) | 2007-04-12 |
KR20080056257A (en) | 2008-06-20 |
US20070077992A1 (en) | 2007-04-05 |
WO2007041066A2 (en) | 2007-04-12 |
EP1928565A2 (en) | 2008-06-11 |
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