WO2008007569A1 - Nacelle de manège et sa méthode de pivotement - Google Patents

Nacelle de manège et sa méthode de pivotement Download PDF

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Publication number
WO2008007569A1
WO2008007569A1 PCT/JP2007/063131 JP2007063131W WO2008007569A1 WO 2008007569 A1 WO2008007569 A1 WO 2008007569A1 JP 2007063131 W JP2007063131 W JP 2007063131W WO 2008007569 A1 WO2008007569 A1 WO 2008007569A1
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WO
WIPO (PCT)
Prior art keywords
turning
seat
seat support
vehicle
speed
Prior art date
Application number
PCT/JP2007/063131
Other languages
English (en)
Japanese (ja)
Inventor
Akihisa Aoto
Yuichi Ide
Mizuki Itoh
Hidetaka Nishimura
Original Assignee
Kabushiki Kaisha Sega Doing Business As Sega Corporation
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Kabushiki Kaisha Sega Doing Business As Sega Corporation filed Critical Kabushiki Kaisha Sega Doing Business As Sega Corporation
Publication of WO2008007569A1 publication Critical patent/WO2008007569A1/fr

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63GMERRY-GO-ROUNDS; SWINGS; ROCKING-HORSES; CHUTES; SWITCHBACKS; SIMILAR DEVICES FOR PUBLIC AMUSEMENT
    • A63G21/00Chutes; Helter-skelters
    • A63G21/04Chutes; Helter-skelters with fixed rails
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63GMERRY-GO-ROUNDS; SWINGS; ROCKING-HORSES; CHUTES; SWITCHBACKS; SIMILAR DEVICES FOR PUBLIC AMUSEMENT
    • A63G21/00Chutes; Helter-skelters
    • A63G21/08Chutes; Helter-skelters with additional rotation of cars
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63GMERRY-GO-ROUNDS; SWINGS; ROCKING-HORSES; CHUTES; SWITCHBACKS; SIMILAR DEVICES FOR PUBLIC AMUSEMENT
    • A63G7/00Up-and-down hill tracks; Switchbacks

Definitions

  • the present invention relates to an amusement vehicle and a turning method for turning a seat support that supports a player seating seat while running along a course.
  • Patent Document 1 in a game vehicle of a vehicle game facility, a seat for a player seated on the vehicle or a seat support that supports the seat is provided on the upper surface of the carriage of the vehicle. There is known one that rotates around a vertical rotation axis orthogonal to the axis.
  • Patent Document 2 it is known to provide a blinking light that blinks intermittently on an amusement vehicle.
  • Patent Document 1 Japanese Patent Application Laid-Open No. 2002-166058
  • Patent Document 2 Japanese Patent Laid-Open No. 2000-262756
  • the seat support including the seat is swung in a predetermined direction in a predetermined area of the course. It is easy for a player who repeatedly uses the game to get bored of changes in the scenery and background around the seat.
  • the seat support is forcibly turned in a predetermined area, so that there is little thrilling feeling that the turning time and turning speed do not change.
  • the present invention relates to an amusement vehicle and a turning method thereof that have overcome such difficulties, and each time the user rides the vehicle, a change occurs in the turning state of the seat depending on the seating position, the weight of the passenger, and the like.
  • the problem is to provide a V, a thrilling amusement vehicle and its turning method that will change the seat turning drive depending on the value of the seat turning speed.
  • the present invention relates to an amusement vehicle and a turning method thereof that eliminate such drawbacks, and the purpose thereof is that each time the vehicle rides, a different change occurs in the turning state of the seat, and the turning speed of the seat is increased. Therefore, the present invention provides a thrilling amusement vehicle and its turning method that does not get tired by changing the turning drive of the seat.
  • a game vehicle that travels with a turn along a traveling course in which the course direction changes vertically and horizontally has a vertical turning axis.
  • a carriage including a pivot table, a seat support that is supported by the pivot platform so as to be pivotable about the vertical pivot axis and includes a player seat, and a seat that includes the player seat
  • a game vehicle comprising: a control device that operates to cause the seat turning device to shift between the operating state and the non-operating state in accordance with a turning direction and a turning speed signal.
  • the carriage is configured to have a plurality of wheels that rotate in contact with each of a pair of left and right rails of a traveling course.
  • the seat support including the player seat is configured to have a center of gravity that is eccentric in the horizontal direction with respect to the vertical pivot axis.
  • the seat turning device includes a ring to be turned fixed to a lower surface of a seat support, a turning motor fixed on a carriage, and rotation driven by the turning motor.
  • a tire that can take a contact position that contacts both the swiveled ring and the roller, and an isolation position that is isolated from both the swiveled ring and the roller, and a contact position on the tire.
  • a drive source that acts to take any one of the isolation positions, and at the contact position, the power of the swing motor Is converted into rotation of the tire through the roller, and the operation state is obtained by applying a turning torque to the to-be-turned ring and the seat support through the tire.
  • the control device puts the seat turning device into a non-operating state, and the turning sensor When it is detected that the seat support is turning at a predetermined turning speed or less, it is possible to provide a means for operating the seat turning device to be in an operating state.
  • the control device sets the seat turning device to an operation state when the seat sensor detects that the seat support is turned, and turns torque in a selected direction. Can be provided to the sheet support.
  • an LED that is lit in conjunction with the turning of the seat support including the player seat is provided on the seat support.
  • a seat support having a seat for a player seating, which is supported by a turning drive means so as to be rotatable around a vertical turning axis, and is provided on a traveling course.
  • a turning control method for an amusement vehicle that travels with a turn wherein the turning direction and the turning speed of the seat support are detected, the fact that the amusement vehicle has reached a predetermined position on a running course, and When an amusement vehicle that has reached a predetermined position is rotating at a speed that exceeds a predetermined turning speed, the seat support body stops turning, and the amusement vehicle that has reached the predetermined position turns below a predetermined turning speed.
  • a turning control method for an amusement vehicle characterized in that the turning of the seat support is continued by the turning drive means.
  • the turning support means can turn the seat support in a predetermined direction.
  • the seat support is turned by the turning driving means in the same direction as the turning is made.
  • the invention's effect when an amusement vehicle enters a predetermined seat turning state setting area, it detects it, detects the turning direction and turning speed of the seat support, and detects the detected turning direction. Depending on the turning speed, the force for further turning the seat support is determined and controlled each time whether the turning is stopped or in which direction the turning is performed. Therefore, the manner of turning of the seat support and the player seated seat supported by the seat support can be changed each time, and the player can enjoy the thrilling game that never gets tired.
  • the center of gravity of the seat support including the seat is biased in the horizontal direction with respect to the vertical turning axis orthogonal to the upper surface of the cart of the game vehicle, and the seat support is the vertical Since it is pivotally supported around the pivot axis, if the course is tilted, the cart of the play vehicle will also tilt accordingly, and the seat or seat support will rise in the direction of the tilted slope. Turn to.
  • the seat turning speed of the seat is equal to or higher than the predetermined speed
  • the seat is not accelerated in the turning direction.
  • the speed is lower than the predetermined speed
  • the seat is accelerated in the turning direction.
  • the player can enjoy the turning state.
  • the seat turning speed exceeds the allowable range speed
  • the seat turning speed is reduced below the allowable turning speed so as not to cause discomfort to the player who has boarded the game vehicle. Can do.
  • the seat turning device when the turning of the seat is stopped, the seat turning device is operated, and the seat is randomly selected in one or the other direction to turn. Therefore, the seat can always keep the turning state, so that the player can have a combined feeling of riding on a normal roller coaster and riding on a coffee cup.
  • the LED blinks frequently, and not only the player who is on the vehicle but also other spectators. It is possible to feel that the seat is swiveling vigorously.
  • FIG. 1 is a schematic plan view of a vehicle play facility including a course on which a play vehicle according to the present invention runs.
  • FIG. 2 is a side view of the rail cut along the longitudinal direction of the course of FIG.
  • FIG. 3 is a perspective view of a sheet support.
  • FIG. 4 is a perspective view of the seat support viewed from a direction different from FIG.
  • FIG. 5 is a partial cross-sectional side view of an amusement vehicle as viewed from the side force of the rail.
  • FIG. 6 is a partial cross-sectional front view of an amusement vehicle as viewed in the direction of the rail.
  • FIG. 7 is a partial cross-sectional front view of an amusement vehicle similar to FIG. 6 with the circulation path inclined in the width direction.
  • FIG. 8 is a plan view of a sheet support.
  • FIG. 9 is a plan view of the carriage.
  • FIG. 10 is a plan view of a sheet support.
  • FIG. 11 is an enlarged view of a part of FIG.
  • FIG. 12 is a block diagram of a seat support turning control device.
  • FIG. 13 is a flowchart of the operation of the seat support turning control device.
  • Control part 71 ... Memory, 72 ... Turning direction ⁇ Turning speed detection part, 73 ... Pneumatic cylinder drive control part, 74 ... Motor drive control part, 75 ... Turning sensor, 76 ... Permanent magnet, 77 ... Field coil, 78 ⁇ “DCZDC converter, 79... battery.
  • FIGS. 1 to 13 an embodiment of the present invention shown in FIGS. 1 to 13 will be described.
  • the vehicle amusement facility 0 is installed in a building 3 whose walls are illustrated by outer lines, and the circulation path 2 constituting the traveling course of the vehicle amusement facility 0 is a building 3 meandering irregularly while avoiding a large number of pillars 4, and at the crossing part in plan view, it is formed into an endless shape that crosses in three dimensions and undulates each other, and one straight line part of the circulation path 2 is a boarding area
  • the platform area is 2a.
  • the game vehicle 1 on the circulation path 2 starts from the platform area 2a, and is driven by the difference in level of the circulation path 2 and the power acting on the game vehicle 1 in the first ascending area 2b and the second ascending area 2c. , While repeating acceleration and deceleration on circulation path 2 You can drive and return to the original platform area 2a.
  • the height of the circulation path 2 is set to a height indicated by a numerical value (in millimeters) for each specific portion of the circulation path 2 shown in FIG. Figure 2 shows the height of a number of specific locations (indicated by circles) in circulation path 2.
  • the numbers enclosed in circles in the figure are represented by the numbers in parentheses in the following explanation.
  • the circulation path 2 gently inclines downwardly through the outlet 2ae (1) force of the platform area 2a having a height of 70 cm and the inlet 2bi (2) having a height of 10 cm in the first ascending area 2b.
  • Circulation path 2 starts from exit 2be (3) of first ascending zone 2b, passes through place (4) at a height of 580cm, first low zone 2d (5) at 330cm in height, and first high zone at 560cm in height.
  • a second low zone 2f with a height of 75cm, a second high zone 2g (9) with a height of 36 Ocm, with a height of 292cm Via the place (10), the place of 310cm height (11), the third low area 2h (12) of height 60cm and the place (13) of height 100cm, the second rise area 2c 112cm height entrance 2ci Connected to (14).
  • the outlet 2ce (15) having a height of 600 cm in the second ascending zone 2c is composed of a fourth low zone 2i (16) having a height of 200 cm, a third high zone having a height of 450 cm 3 ⁇ 4 (17), and a height. 400cm place (18), height 2 50cm 5th low area 2k (19), height 347. 8cm 4th high area 21 (20), height 293. lcm place (21), height 220cm (22), 70cm high 6th low area 2m (23), 230cm high 5th high area 2n (24), 60cm high 6th low area 20 (25), 193cm high It is connected to the entrance 2ai (27) of the platform area 2a via the place (26).
  • the exit 2ce (15) force of the second ascending zone 2c and the high zone 3 ⁇ 4 (17), 21 (20), 2n (24) between the platform zones 2a are also from the outlet 2ce (15) of the second ascending zone 2c.
  • the game vehicle 1 can easily ride over these high zones 3 ⁇ 4 (17), 21 (20), 2h (24).
  • a foundation structure 6 made of steel or the like is constructed, and a rail is provided on the surface 6a of the foundation structure 6. Support 7 is laid.
  • the top surface 6a of the foundation structure 6 is formed into an inclined surface so that the inside of the curve of the circulation path 2 is low and the outside of the curve is high,
  • the maximum inclination angle with respect to the horizontal plane is about 15 ° at maximum.
  • the rail support body 7 is composed of a support column 8 standing upright on the left and right sides, and a connecting member 9 that is rigidly connected to the bottoms of the pair of left and right support columns 8 and whose both ends are integrally coupled.
  • a bracket 10 protrudes from the upper end of each column 8 toward the outside, and a circular rail 11 is attached to the end of the bracket 10 on the end.
  • a bracket 12 is provided on the body from the upper end of each support column 8 inward.
  • the platform 13 is disposed outside the platform area 2a in the circulation path 2.
  • endless chains 14 indicated by two-dot chain lines in FIG. 5 are stretched in parallel with the rails 11 in the first and second rising areas 2b and 2c.
  • the endless chain 14 is located above the center of the connecting member 9 of the rail support 7 shown in FIG.
  • the endless chain 14 forms the main part of the ascending drive 5 and extends obliquely upward along the upwardly inclined rail 11 (for example, at the exit 2ae of the platform area 2a in FIG. 1). Once the game vehicle 1 is inclined obliquely upward), the game vehicle 1 is pulled upward by the endless chain 14 in which the game vehicle 1 rotates, as described later.
  • the game vehicle 1 has a carriage 15. As shown in FIG. 9, the carriage 15 is configured by connecting a pair of horizontal frames 17 oriented in the vehicle width direction to both ends of a main frame 16 oriented in the traveling direction of the game vehicle 1 in a body.
  • the Bumpers 18 made of soft rubber are attached to the front and rear outer end surfaces of the horizontal frame 17 at both ends of the main frame 16, and the front and rear portions of the main frame 16 are arranged in the vertical direction as shown in FIGS.
  • Wheel support members 20 are pivotally attached to each other via a shaft 19 oriented toward the center. As shown in FIGS. 6 and 7, brackets 21 directed downward are fixed to the body at both ends of the wheel support member 20, and a traveling axle 22 directed outward is directed to each bracket 21.
  • a traveling wheel 23 is rotatably fitted to the traveling axle 22 through the body.
  • An upper bracket 24 is attached to the outer end of the traveling axle 22.
  • a guide shaft 25 (see FIG. 5), which is attached to the body and oriented downward, is integrally fixed to the lower end of the upper bracket 24, and guide wheels 26 are rotatably fitted to the guide shaft 25.
  • a lower bracket 27 is attached to the body at the lower end of the guide wheel 26, and a jump preventing shaft 28 pointing inwardly to the lower bracket 27 is fixed to the body so as to jump to the jump preventing shaft 28.
  • the ascending prevention wheel 29 is rotatably fitted, and the traveling wheel 23, the guide wheel 26, and the jumping prevention wheel 29 sandwich the upper and lower sides of the rail 11 and both outer sides, and the corner portion of the circulation path 2. Then, the traveling axle 22 turns around the axis 19, and the game vehicle 1 can run stably along the rail 11 which is disengaged vertically and horizontally from the rail 1!
  • a plate-shaped hollow thick width receiving member 31 is provided with projecting pieces 30 projecting downward from the central portion of the lower surface of the main frame 16 and both front and rear portions, and oriented in the front-rear direction.
  • a receiving piece 32 is projected upward from the top surface of the main frame 16 in correspondence with the protruding piece 30, and a bolt 33 penetrating both the protruding piece 30 and the receiving piece 32 is provided on the main frame 16.
  • the upper end of the hook 34 penetrating through the hollow thick width receiving member 31 from the top downward is integrally attached to the mounting piece of the frame 16, and the lower end hook portion of the hook 34 is engaged with the endless chain 14.
  • the carriage 15 defined by the upper surfaces of the main frame 16, the lateral frame 17, and the wheel support member 20 of the carriage 15.
  • a pivotal support 36 is formed in a body standing upright with respect to the upper surface of the base, and is located on the upper side of the pivotal support 36.
  • the center axis C of the vertical direction C (Fig. 8) will be described later.
  • the seat support 50 is provided so as to be pivotable.
  • the planar shape of the sheet support 50 is formed in a shape in which the opposite edges of the discs are cut in a straight line parallel to each other.
  • the frame member 51 having a shape along the outer peripheral edge of the seat support 50, the annular member 52 disposed at the center of the frame member 51, and the frame member 51 and the annular member 52 are connected to each other.
  • the frame member 51, the annular member 52, and the connecting member 53 are composed of a floor plate 54 (see FIGS. 6, 7, and 8) integrally stretched on the upper surface.
  • the connecting member 53 has a structure in which elongated members are integrally coupled to each other in a lattice shape at predetermined intervals in the vertical and horizontal directions. As shown in FIGS. 3, 4, and 8, a pair of left and right seats 55 are integrally attached to the seat support 50 along the longitudinal direction of the seat support 50 on the floor plate 54.
  • a protective frame 56 is provided on the seat support body 50, and the opening / closing door 57 is positioned in front of the seat 55 so as to be swingable about a vertical axis.
  • the outer surface of the protective frame 56 is provided with a large number of LEDs 58 as illumination lamps and other LEDs 59, and the seat 55 is provided with a restraining body 60 for protecting the seat occupant. It is.
  • the center of gravity 61 of all members provided on the seat support 50 is the center of the floor plate 54, that is, the center axis in the vertical direction of the pivot table 36 on the carriage 15, as shown in FIG. It is unevenly distributed at a location located at the rear of the sheet 55 rather than C.
  • the center of gravity 61 is always unevenly distributed behind the central axis C in the vertical direction, regardless of whether a player is seated on the seat 55 or not.
  • a mounting plate 37 is coupled to the upper surface of the pivot table 36, and the top of the mounting plate 37 is mounted.
  • the fixing ring 38 is overlapped with the mounting plate 37 by bolts 39, and the fixing ring 38 is coupled to the body, and the rotating ring 41 is centered in the vertical direction of the pivot base 36 via the ball 40 on the outer peripheral surface of the fixing ring 38. It is fitted so that it can be turned around its axis.
  • a ring plate 42 is attached to the inner peripheral surface of the annular member 52 of the seat support 50, and the rotating ring 41 and The ring plate 42 is integrally connected with a bolt 43.
  • the seat support 50 is a pivot support mechanism comprising a pivot support 36, a mounting plate 37, a fixing ring 38, a bolt 39, a ball 40, a rotating ring 41, a ring plate 42 and a bolt 43. It is pivotally supported so that it can freely turn around the direction center axis C.
  • a rotating ring 44 is attached to the lower surface of the seat support 50 so as to be concentric with the annular member 52.
  • the pivot table 36 A swing motor 45 is installed on the carriage 15 on the outside of the carriage 15, and a roller 46 is fitted to the body on the vertical rotation shaft of the swing motor 45.
  • the base of the swing lever 47 is adjacent to the roller 46 and is pivotally supported on the carriage 15 at a position outside the pivot support 36 so that the swing lever 47 can swing along a plane parallel to the floor plate 54. .
  • a pivot 48 as a rotation transmitting means is pivotally mounted substantially at the center of the swing lever 47, and a tip of a piston rod 49a of a pneumatic cylinder 49 as a drive source is pivotally mounted at the tip of the swing lever 47.
  • the base portion of the pneumatic cylinder 49 is pivotally attached to the pivot support 36 via an unillustrated coupling member.
  • an arm 62 projects from the main frame 16 in the vehicle body width direction, and a current collector 63 is provided on the lower surface of the tip of the arm 62 to supply power to the game vehicle 1.
  • the power supply trolley wire 64 is installed on the bracket 12 projecting inward from the upper end of the support column 8 at the location indicated by the thick line in FIG. Electric power is supplied to the turning motor 45 and other devices via the electronic 63.
  • the hollow thick width receiving member 31 that protrudes downward integrally with the main frame 16 as shown in FIG. 6 is provided at the turning position of the game vehicle 1, the immediately preceding position, and the platform area 2a.
  • a pair of wheels 66 are provided on the rail support 7 so as to be sandwiched between them, and when the predetermined limit traveling speed is exceeded or the control signal of the ground control center force is received, the game vehicle 1 is required. Driving braking force is applied. Therefore, the hollow thick width receiving member 31 and the pair of wheels 66 constitute a seat turning speed reducing device.
  • the forward direction of the game vehicle 1 is more forward than the feed trolley wire 64 laid along the rail 11,
  • a turning position detecting piece 67 is attached to the rail 11.
  • Dolly 15 or seat support The holding body 50 is provided with a turning position detection sensor 68 that detects that the turning position detection piece 67 has approached, and the detection signal of the turning position detection sensor 68 is a control unit of the seat support turning control device 69. It will be sent to 70.
  • the seat support turning control device 69 provided in the game vehicle 1 includes a memory 71, a turning direction 'turning speed detection unit 72, a pneumatic cylinder drive control unit 73, and a motor drive control unit 74.
  • the memory 71 stores a turning reference value indicating whether or not the turning to the seat support 50 should be accelerated, and has a function of changing the turning reference value to another value.
  • the pivot support 36 of the carriage 15 is provided with a turning sensor 75, and a large number of permanent magnets 76 are attached to the rotating ring 41 integral with the seat support 50 in the circumferential direction.
  • the pulse generated every time it passes near 75 is sent from the turning sensor 75 to the turning direction / turning speed detection unit 72.
  • a field coil 77 is attached near the rotation sensor 75 adjacent to the permanent magnet 76 of the rotating ring 41, and the field coil 77 is connected to the LED 58, and the seat support 50, that is, the rotating ring.
  • LED58 blinks at intervals corresponding to the rotation speed.
  • the current collector 63 is connected to the motor drive control unit 74 via the DCZDC converter 78 and is connected to the battery 79 via the DC / DC converter 78.
  • the battery 79 is connected to the LED 59,
  • the current collector 63 is connected to the feeding trolley wire 64, the direct current sent from the feeding trolley wire 64 is fed to the motor drive control unit 74 via the DCZDC converter 78, and the turning motor 45 can rotate.
  • the power supply trolley wire 64 power is supplied to the battery 79 with the supplied direct current.
  • FIGS. 1 to 13 Since the embodiment shown in FIGS. 1 to 13 is configured as described above, when the play vehicle 1 travels in the circulation path 2 and returns to the platform area 2a, the wheel 66 is connected to the play vehicle 1. A braking torque is generated in the wheel 66 by a control signal from the control center on the ground with the hollow thickness receiving member 65 interposed therebetween, and the game vehicle 1 can stop at a predetermined position in the platform area 2a.
  • FIG. 1 The seat support 50 of the stopped game vehicle 1 in the platform area 2a is shown in FIG. In this way, the directions are aligned all at once so that the front surface of the open / close door 57 faces the platform.
  • the operation manager of the vehicle game facility 0 confirms that the game vehicle 1
  • the player on the game vehicle 1 while being restrained with a all restraint 60 braking of the wheel 6 6 is released. Due to the downward slope facing from the platform area 2a of the circulation path 2 to the entrance 2bi of the first ascending area 2b, the game vehicle 1 starts moving forward, and the player who rides on the seat support 50, Next to the direction of travel, turn right and then turn left.
  • the vehicle amusement facility 0 operates in the same manner as the first ascending zone 2b, and the amusement vehicle 1 rises from its entrance 2d toward the exit 2ce, and is the same as described above.
  • the play vehicle 1 repeatedly descends and rises, the fourth low area 2i, the third high area 2j, the fifth low area 2k, the fourth high area 21, the sixth low area 2m, the fifth high area 2n and the seventh. Pass through low zone 2 ⁇ and return to platform zone 2a.
  • the game vehicle 1 departs from the platform area 2a, travels on the circulation path 2 and returns to the platform area 2a again, and then decelerates or stops the game vehicle 1 (platform area 2a).
  • Wheel 66 is placed at the location where the wheel 66 is hollow. By acting on the purse support member 31, the game vehicle 1 is appropriately decelerated and stopped accurately.
  • step S 1 in the flowchart of FIG. Circulation path 2 from platform zone outlet 2ae (1) to first ascending zone inlet 2bi (2) has a gentle downward slope.
  • the tire 48 is separated from the swiveled ring 44 by force, so that the seat 55 can freely turn with respect to the carriage 15.
  • This state is a non-operating state in which the turning torque of the turning motor 45 is not transmitted to the turn target ring 44 to the seat turning devices 44, 45, 46, 47, 48, 49.
  • the seat 55 starts to turn clockwise so as to face the direction opposite to the traveling direction of the game vehicle 1 due to the downward slope.
  • the direction of the seat 55 of the game vehicle 1 passing through the first ascending zone 2b is the weight of the player who rides on the game vehicle 1 and sits on the two seats 55 on the seat support 50, and the game vehicle.
  • the game vehicle 1 is not constant every time the circuit vehicle 1 circulates the circulation path 2, and by each game vehicle 1.
  • step S4 in FIG. 1 the first rising zone exit 2be (3)
  • the power supply trolley wire 64 is bridged over the curved area (4). Therefore, the turning position detection sensor 68 attached to the carriage 15 of the game vehicle 1 approaches the turning position detection piece 67 on the front side of the feeding trolley wire 64 in the traveling direction, and the seat support turning control device 69 Is switched to the operating state and proceeds to step S2 in the flowchart of FIG. Thereafter, when the current collector 63 attached to the carriage 15 is connected to the feeding trolley wire 64, the detection signal from the turning sensor 75 is detected in the turning direction and turning speed in the operating state of the seat support turning control device 69. Is transmitted to the unit 72 (step S3 in FIG. 13). In step S4 in FIG.
  • step S5 If the turning speed of the seat support 50 is 0, step S6
  • step S7 The turning motor 45 starts to rotate counterclockwise, and in step S7, the pneumatic cylinder 49 is operated, the piston rod 49a is extended, and the tire 48 is pressed against the roller 46 and the ring to be turned 44, so that the seat turning device 44, 45, 46, 47, 48, and 49 are in an operating state, and the seat support 50 is turned to the left.
  • step S8 after a predetermined time has elapsed, the process proceeds to step S9, where the pneumatic cylinder 49 returns to the non-operating state, and in step S10, the turning motor 45 is stopped.
  • step S4 if the seat support 50 is at a certain turning speed or more, the turning motor 45 and the pneumatic cylinder 49 remain inactive, and the seat turning device 44, 45, 46, 47, 48 ,Four
  • step S5 if the turning speed of the seat support 50 is not zero, step S5
  • step S11 it is determined whether the seat support 50 is turning right or left. If it is turning left, the operation proceeds to step S6, and the same operation as described above is performed.
  • step S12 If the vehicle is turning right, the process proceeds to step S12 where the turning motor 45 rotates clockwise and step S
  • step S8 The process proceeds to step S8, step S9, and step S10, and the seat support 50 is gradually turned to the right while turning right with its turning inertia.
  • the LED 58 is connected to the field coil 77, and a large number of permanent magnets 76 are provided in the circumferential direction on the rotating ring 41 integral with the sheet support 50, and the field is adjacent to the permanent magnet 76. Since the magnetic coil 77 is provided, the LED 58 flashes violently when the turning speed of the seat support 50 increases, and a player who is on the seat 55 of the seat support 50 or near the circulation path 2 The audience can easily recognize that the seat support 50 is turning at a rapid speed by flashing the LED 58 intensely.
  • the game vehicle 1 travels violently along the circulation path 2 in the same manner as an ordinary roller coaster, and the seat support 50 of the game vehicle 1 has a feeding trolley line except for the platform area 2 and the front side thereof.
  • the previous turning is accelerated according to the turning state of the seat support 50, or when the turning is stopped, the seat support 50 is driven to the left. Therefore, it is possible to experience the combined state of riding on a roller coaster and riding on a cohesive cup of amusement facilities, and can give high and fun to the player.
  • the swivel motor 45 drives the swiveled ring 44 in the swiveling direction, and there is no function for braking the swiveling of the swiveled ring 44, that is, the seat support 50.
  • the turning speed of the seat support 50 is remarkably increased, if the tire 48 is pressed against the turn ring 44 and the roller 46 without turning on the turning motor 45, the turn ring 44 Alternatively, the turning of the seat support 50 can be braked so as not to cause discomfort to the player on the game vehicle 1.
  • the force control unit 70 that always turns the seat support 50 to the left makes it random for each stop state of the seat support 50.
  • the turning direction of the seat support 50 may be set.
  • a power supply trolley wire 64 is installed over the entire length of the circulation path 2, a turning start switch is arranged near the seat 55, and a player seated on the seat 55 turns on the turning start switch as necessary.
  • the seat support 50 may be configured to pivot.

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Abstract

L'invention concerne une nacelle de manège (1) destinée à se déplacer, avec un occupant à bord, le long d'un parcours (2), et à changer la direction de sa course de haut en bas et de droite à gauche. La nacelle de manège (1) comprend un support de siège (50) équipé d'un siège (55), ledit support étant disposé sur un atterrisseur à bogie (15) muni d'un châssis articulé (36) à travers un dispositif de pivotement du siège (44, 45, 46, 47, 48 et 49) de façon à pivoter sur un axe de giration vertical (C) du châssis articulé (36) par un vireur (45). Lorsqu'un détecteur de position (68) de la nacelle de manège (1) détecte une unité de détection de position (67) occupant une position préétablie sur le parcours (2), un dispositif de commande (69) agit, en réponse à un signal de direction de pivotement et de vitesse de pivotement émis par un détecteur de pivotement (75) de la nacelle de manège (1), de manière à placer le dispositif de pivotement du siège (44, 45, 46, 47, 48 et 49) soit dans un état actif, soit dans un état inactif. Dans l'état actif, le support de siège (50) est pivoté par le vireur (45). Dans l'état inactif, le pivotement du support de siège (50) commandé par le vireur (45) est interrompu, si bien que l'état de pivotement change chaque fois dans une zone spécifique de réglage de l'état de pivotement du parcours (2).
PCT/JP2007/063131 2006-07-10 2007-06-29 Nacelle de manège et sa méthode de pivotement WO2008007569A1 (fr)

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JP2006189893A JP2008017886A (ja) 2006-07-10 2006-07-10 乗物遊戯設備
JP2006-189893 2006-07-10

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WO2008007569A1 true WO2008007569A1 (fr) 2008-01-17

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EP2682167A1 (fr) * 2012-07-03 2014-01-08 Max Eberhard Grand huit Wilde-Maus transportable avec tronçon de voie supplémentaire
EP3388120A1 (fr) * 2017-04-13 2018-10-17 Disney Enterprises, Inc. Montagnes russes à mouvement d'habitacle alimenté par l'énergie embarquée stockée
CN109421758A (zh) * 2017-08-28 2019-03-05 财团法人工业技术研究院 电动载具与其控制方法

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JP5600383B2 (ja) * 2008-05-27 2014-10-01 Jfeスチール株式会社 コークス炉の炭化室断熱方法
KR101057979B1 (ko) 2009-09-12 2011-08-19 (주)조인조경 어린이 놀이기구
CN102442318A (zh) * 2011-12-12 2012-05-09 中山市金马科技娱乐设备有限公司 悬挂式架空游览车
CN106621339B (zh) * 2016-11-23 2018-09-21 中山市金马科技娱乐设备股份有限公司 一种具有旋转锁紧装置的过山车

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JPS592782A (ja) * 1982-06-30 1984-01-09 株式会社ト−ゴ 遊戯乗物の立席装置
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JPS5955588U (ja) * 1982-10-04 1984-04-11 有限会社ア−ルアンドア−ル 遊園車輛
JPH08131658A (ja) * 1994-11-04 1996-05-28 Oriental Sangyo Kk 遊戯用乗物装置
JP2003236253A (ja) * 2002-02-21 2003-08-26 Sanoyas Hishino Meisho Corp 姿勢制御機構を備えた遊具

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JPS592782A (ja) * 1982-06-30 1984-01-09 株式会社ト−ゴ 遊戯乗物の立席装置
JPS5955587U (ja) * 1982-10-04 1984-04-11 有限会社ア−ルアンドア−ル 遊園車輛
JPS5955588U (ja) * 1982-10-04 1984-04-11 有限会社ア−ルアンドア−ル 遊園車輛
JPH08131658A (ja) * 1994-11-04 1996-05-28 Oriental Sangyo Kk 遊戯用乗物装置
JP2003236253A (ja) * 2002-02-21 2003-08-26 Sanoyas Hishino Meisho Corp 姿勢制御機構を備えた遊具

Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
EP2682167A1 (fr) * 2012-07-03 2014-01-08 Max Eberhard Grand huit Wilde-Maus transportable avec tronçon de voie supplémentaire
EP3388120A1 (fr) * 2017-04-13 2018-10-17 Disney Enterprises, Inc. Montagnes russes à mouvement d'habitacle alimenté par l'énergie embarquée stockée
US10442315B2 (en) 2017-04-13 2019-10-15 Disney Enterprises, Inc. Roller coaster with passenger compartment motion powered through stored onboard energy
CN109421758A (zh) * 2017-08-28 2019-03-05 财团法人工业技术研究院 电动载具与其控制方法

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