WO2008007569A1 - Play ride, and its turning method - Google Patents

Play ride, and its turning method Download PDF

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Publication number
WO2008007569A1
WO2008007569A1 PCT/JP2007/063131 JP2007063131W WO2008007569A1 WO 2008007569 A1 WO2008007569 A1 WO 2008007569A1 JP 2007063131 W JP2007063131 W JP 2007063131W WO 2008007569 A1 WO2008007569 A1 WO 2008007569A1
Authority
WO
WIPO (PCT)
Prior art keywords
turning
seat
seat support
vehicle
speed
Prior art date
Application number
PCT/JP2007/063131
Other languages
French (fr)
Japanese (ja)
Inventor
Akihisa Aoto
Yuichi Ide
Mizuki Itoh
Hidetaka Nishimura
Original Assignee
Kabushiki Kaisha Sega Doing Business As Sega Corporation
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Kabushiki Kaisha Sega Doing Business As Sega Corporation filed Critical Kabushiki Kaisha Sega Doing Business As Sega Corporation
Publication of WO2008007569A1 publication Critical patent/WO2008007569A1/en

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63GMERRY-GO-ROUNDS; SWINGS; ROCKING-HORSES; CHUTES; SWITCHBACKS; SIMILAR DEVICES FOR PUBLIC AMUSEMENT
    • A63G21/00Chutes; Helter-skelters
    • A63G21/04Chutes; Helter-skelters with fixed rails
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63GMERRY-GO-ROUNDS; SWINGS; ROCKING-HORSES; CHUTES; SWITCHBACKS; SIMILAR DEVICES FOR PUBLIC AMUSEMENT
    • A63G21/00Chutes; Helter-skelters
    • A63G21/08Chutes; Helter-skelters with additional rotation of cars
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63GMERRY-GO-ROUNDS; SWINGS; ROCKING-HORSES; CHUTES; SWITCHBACKS; SIMILAR DEVICES FOR PUBLIC AMUSEMENT
    • A63G7/00Up-and-down hill tracks; Switchbacks

Definitions

  • the present invention relates to an amusement vehicle and a turning method for turning a seat support that supports a player seating seat while running along a course.
  • Patent Document 1 in a game vehicle of a vehicle game facility, a seat for a player seated on the vehicle or a seat support that supports the seat is provided on the upper surface of the carriage of the vehicle. There is known one that rotates around a vertical rotation axis orthogonal to the axis.
  • Patent Document 2 it is known to provide a blinking light that blinks intermittently on an amusement vehicle.
  • Patent Document 1 Japanese Patent Application Laid-Open No. 2002-166058
  • Patent Document 2 Japanese Patent Laid-Open No. 2000-262756
  • the seat support including the seat is swung in a predetermined direction in a predetermined area of the course. It is easy for a player who repeatedly uses the game to get bored of changes in the scenery and background around the seat.
  • the seat support is forcibly turned in a predetermined area, so that there is little thrilling feeling that the turning time and turning speed do not change.
  • the present invention relates to an amusement vehicle and a turning method thereof that have overcome such difficulties, and each time the user rides the vehicle, a change occurs in the turning state of the seat depending on the seating position, the weight of the passenger, and the like.
  • the problem is to provide a V, a thrilling amusement vehicle and its turning method that will change the seat turning drive depending on the value of the seat turning speed.
  • the present invention relates to an amusement vehicle and a turning method thereof that eliminate such drawbacks, and the purpose thereof is that each time the vehicle rides, a different change occurs in the turning state of the seat, and the turning speed of the seat is increased. Therefore, the present invention provides a thrilling amusement vehicle and its turning method that does not get tired by changing the turning drive of the seat.
  • a game vehicle that travels with a turn along a traveling course in which the course direction changes vertically and horizontally has a vertical turning axis.
  • a carriage including a pivot table, a seat support that is supported by the pivot platform so as to be pivotable about the vertical pivot axis and includes a player seat, and a seat that includes the player seat
  • a game vehicle comprising: a control device that operates to cause the seat turning device to shift between the operating state and the non-operating state in accordance with a turning direction and a turning speed signal.
  • the carriage is configured to have a plurality of wheels that rotate in contact with each of a pair of left and right rails of a traveling course.
  • the seat support including the player seat is configured to have a center of gravity that is eccentric in the horizontal direction with respect to the vertical pivot axis.
  • the seat turning device includes a ring to be turned fixed to a lower surface of a seat support, a turning motor fixed on a carriage, and rotation driven by the turning motor.
  • a tire that can take a contact position that contacts both the swiveled ring and the roller, and an isolation position that is isolated from both the swiveled ring and the roller, and a contact position on the tire.
  • a drive source that acts to take any one of the isolation positions, and at the contact position, the power of the swing motor Is converted into rotation of the tire through the roller, and the operation state is obtained by applying a turning torque to the to-be-turned ring and the seat support through the tire.
  • the control device puts the seat turning device into a non-operating state, and the turning sensor When it is detected that the seat support is turning at a predetermined turning speed or less, it is possible to provide a means for operating the seat turning device to be in an operating state.
  • the control device sets the seat turning device to an operation state when the seat sensor detects that the seat support is turned, and turns torque in a selected direction. Can be provided to the sheet support.
  • an LED that is lit in conjunction with the turning of the seat support including the player seat is provided on the seat support.
  • a seat support having a seat for a player seating, which is supported by a turning drive means so as to be rotatable around a vertical turning axis, and is provided on a traveling course.
  • a turning control method for an amusement vehicle that travels with a turn wherein the turning direction and the turning speed of the seat support are detected, the fact that the amusement vehicle has reached a predetermined position on a running course, and When an amusement vehicle that has reached a predetermined position is rotating at a speed that exceeds a predetermined turning speed, the seat support body stops turning, and the amusement vehicle that has reached the predetermined position turns below a predetermined turning speed.
  • a turning control method for an amusement vehicle characterized in that the turning of the seat support is continued by the turning drive means.
  • the turning support means can turn the seat support in a predetermined direction.
  • the seat support is turned by the turning driving means in the same direction as the turning is made.
  • the invention's effect when an amusement vehicle enters a predetermined seat turning state setting area, it detects it, detects the turning direction and turning speed of the seat support, and detects the detected turning direction. Depending on the turning speed, the force for further turning the seat support is determined and controlled each time whether the turning is stopped or in which direction the turning is performed. Therefore, the manner of turning of the seat support and the player seated seat supported by the seat support can be changed each time, and the player can enjoy the thrilling game that never gets tired.
  • the center of gravity of the seat support including the seat is biased in the horizontal direction with respect to the vertical turning axis orthogonal to the upper surface of the cart of the game vehicle, and the seat support is the vertical Since it is pivotally supported around the pivot axis, if the course is tilted, the cart of the play vehicle will also tilt accordingly, and the seat or seat support will rise in the direction of the tilted slope. Turn to.
  • the seat turning speed of the seat is equal to or higher than the predetermined speed
  • the seat is not accelerated in the turning direction.
  • the speed is lower than the predetermined speed
  • the seat is accelerated in the turning direction.
  • the player can enjoy the turning state.
  • the seat turning speed exceeds the allowable range speed
  • the seat turning speed is reduced below the allowable turning speed so as not to cause discomfort to the player who has boarded the game vehicle. Can do.
  • the seat turning device when the turning of the seat is stopped, the seat turning device is operated, and the seat is randomly selected in one or the other direction to turn. Therefore, the seat can always keep the turning state, so that the player can have a combined feeling of riding on a normal roller coaster and riding on a coffee cup.
  • the LED blinks frequently, and not only the player who is on the vehicle but also other spectators. It is possible to feel that the seat is swiveling vigorously.
  • FIG. 1 is a schematic plan view of a vehicle play facility including a course on which a play vehicle according to the present invention runs.
  • FIG. 2 is a side view of the rail cut along the longitudinal direction of the course of FIG.
  • FIG. 3 is a perspective view of a sheet support.
  • FIG. 4 is a perspective view of the seat support viewed from a direction different from FIG.
  • FIG. 5 is a partial cross-sectional side view of an amusement vehicle as viewed from the side force of the rail.
  • FIG. 6 is a partial cross-sectional front view of an amusement vehicle as viewed in the direction of the rail.
  • FIG. 7 is a partial cross-sectional front view of an amusement vehicle similar to FIG. 6 with the circulation path inclined in the width direction.
  • FIG. 8 is a plan view of a sheet support.
  • FIG. 9 is a plan view of the carriage.
  • FIG. 10 is a plan view of a sheet support.
  • FIG. 11 is an enlarged view of a part of FIG.
  • FIG. 12 is a block diagram of a seat support turning control device.
  • FIG. 13 is a flowchart of the operation of the seat support turning control device.
  • Control part 71 ... Memory, 72 ... Turning direction ⁇ Turning speed detection part, 73 ... Pneumatic cylinder drive control part, 74 ... Motor drive control part, 75 ... Turning sensor, 76 ... Permanent magnet, 77 ... Field coil, 78 ⁇ “DCZDC converter, 79... battery.
  • FIGS. 1 to 13 an embodiment of the present invention shown in FIGS. 1 to 13 will be described.
  • the vehicle amusement facility 0 is installed in a building 3 whose walls are illustrated by outer lines, and the circulation path 2 constituting the traveling course of the vehicle amusement facility 0 is a building 3 meandering irregularly while avoiding a large number of pillars 4, and at the crossing part in plan view, it is formed into an endless shape that crosses in three dimensions and undulates each other, and one straight line part of the circulation path 2 is a boarding area
  • the platform area is 2a.
  • the game vehicle 1 on the circulation path 2 starts from the platform area 2a, and is driven by the difference in level of the circulation path 2 and the power acting on the game vehicle 1 in the first ascending area 2b and the second ascending area 2c. , While repeating acceleration and deceleration on circulation path 2 You can drive and return to the original platform area 2a.
  • the height of the circulation path 2 is set to a height indicated by a numerical value (in millimeters) for each specific portion of the circulation path 2 shown in FIG. Figure 2 shows the height of a number of specific locations (indicated by circles) in circulation path 2.
  • the numbers enclosed in circles in the figure are represented by the numbers in parentheses in the following explanation.
  • the circulation path 2 gently inclines downwardly through the outlet 2ae (1) force of the platform area 2a having a height of 70 cm and the inlet 2bi (2) having a height of 10 cm in the first ascending area 2b.
  • Circulation path 2 starts from exit 2be (3) of first ascending zone 2b, passes through place (4) at a height of 580cm, first low zone 2d (5) at 330cm in height, and first high zone at 560cm in height.
  • a second low zone 2f with a height of 75cm, a second high zone 2g (9) with a height of 36 Ocm, with a height of 292cm Via the place (10), the place of 310cm height (11), the third low area 2h (12) of height 60cm and the place (13) of height 100cm, the second rise area 2c 112cm height entrance 2ci Connected to (14).
  • the outlet 2ce (15) having a height of 600 cm in the second ascending zone 2c is composed of a fourth low zone 2i (16) having a height of 200 cm, a third high zone having a height of 450 cm 3 ⁇ 4 (17), and a height. 400cm place (18), height 2 50cm 5th low area 2k (19), height 347. 8cm 4th high area 21 (20), height 293. lcm place (21), height 220cm (22), 70cm high 6th low area 2m (23), 230cm high 5th high area 2n (24), 60cm high 6th low area 20 (25), 193cm high It is connected to the entrance 2ai (27) of the platform area 2a via the place (26).
  • the exit 2ce (15) force of the second ascending zone 2c and the high zone 3 ⁇ 4 (17), 21 (20), 2n (24) between the platform zones 2a are also from the outlet 2ce (15) of the second ascending zone 2c.
  • the game vehicle 1 can easily ride over these high zones 3 ⁇ 4 (17), 21 (20), 2h (24).
  • a foundation structure 6 made of steel or the like is constructed, and a rail is provided on the surface 6a of the foundation structure 6. Support 7 is laid.
  • the top surface 6a of the foundation structure 6 is formed into an inclined surface so that the inside of the curve of the circulation path 2 is low and the outside of the curve is high,
  • the maximum inclination angle with respect to the horizontal plane is about 15 ° at maximum.
  • the rail support body 7 is composed of a support column 8 standing upright on the left and right sides, and a connecting member 9 that is rigidly connected to the bottoms of the pair of left and right support columns 8 and whose both ends are integrally coupled.
  • a bracket 10 protrudes from the upper end of each column 8 toward the outside, and a circular rail 11 is attached to the end of the bracket 10 on the end.
  • a bracket 12 is provided on the body from the upper end of each support column 8 inward.
  • the platform 13 is disposed outside the platform area 2a in the circulation path 2.
  • endless chains 14 indicated by two-dot chain lines in FIG. 5 are stretched in parallel with the rails 11 in the first and second rising areas 2b and 2c.
  • the endless chain 14 is located above the center of the connecting member 9 of the rail support 7 shown in FIG.
  • the endless chain 14 forms the main part of the ascending drive 5 and extends obliquely upward along the upwardly inclined rail 11 (for example, at the exit 2ae of the platform area 2a in FIG. 1). Once the game vehicle 1 is inclined obliquely upward), the game vehicle 1 is pulled upward by the endless chain 14 in which the game vehicle 1 rotates, as described later.
  • the game vehicle 1 has a carriage 15. As shown in FIG. 9, the carriage 15 is configured by connecting a pair of horizontal frames 17 oriented in the vehicle width direction to both ends of a main frame 16 oriented in the traveling direction of the game vehicle 1 in a body.
  • the Bumpers 18 made of soft rubber are attached to the front and rear outer end surfaces of the horizontal frame 17 at both ends of the main frame 16, and the front and rear portions of the main frame 16 are arranged in the vertical direction as shown in FIGS.
  • Wheel support members 20 are pivotally attached to each other via a shaft 19 oriented toward the center. As shown in FIGS. 6 and 7, brackets 21 directed downward are fixed to the body at both ends of the wheel support member 20, and a traveling axle 22 directed outward is directed to each bracket 21.
  • a traveling wheel 23 is rotatably fitted to the traveling axle 22 through the body.
  • An upper bracket 24 is attached to the outer end of the traveling axle 22.
  • a guide shaft 25 (see FIG. 5), which is attached to the body and oriented downward, is integrally fixed to the lower end of the upper bracket 24, and guide wheels 26 are rotatably fitted to the guide shaft 25.
  • a lower bracket 27 is attached to the body at the lower end of the guide wheel 26, and a jump preventing shaft 28 pointing inwardly to the lower bracket 27 is fixed to the body so as to jump to the jump preventing shaft 28.
  • the ascending prevention wheel 29 is rotatably fitted, and the traveling wheel 23, the guide wheel 26, and the jumping prevention wheel 29 sandwich the upper and lower sides of the rail 11 and both outer sides, and the corner portion of the circulation path 2. Then, the traveling axle 22 turns around the axis 19, and the game vehicle 1 can run stably along the rail 11 which is disengaged vertically and horizontally from the rail 1!
  • a plate-shaped hollow thick width receiving member 31 is provided with projecting pieces 30 projecting downward from the central portion of the lower surface of the main frame 16 and both front and rear portions, and oriented in the front-rear direction.
  • a receiving piece 32 is projected upward from the top surface of the main frame 16 in correspondence with the protruding piece 30, and a bolt 33 penetrating both the protruding piece 30 and the receiving piece 32 is provided on the main frame 16.
  • the upper end of the hook 34 penetrating through the hollow thick width receiving member 31 from the top downward is integrally attached to the mounting piece of the frame 16, and the lower end hook portion of the hook 34 is engaged with the endless chain 14.
  • the carriage 15 defined by the upper surfaces of the main frame 16, the lateral frame 17, and the wheel support member 20 of the carriage 15.
  • a pivotal support 36 is formed in a body standing upright with respect to the upper surface of the base, and is located on the upper side of the pivotal support 36.
  • the center axis C of the vertical direction C (Fig. 8) will be described later.
  • the seat support 50 is provided so as to be pivotable.
  • the planar shape of the sheet support 50 is formed in a shape in which the opposite edges of the discs are cut in a straight line parallel to each other.
  • the frame member 51 having a shape along the outer peripheral edge of the seat support 50, the annular member 52 disposed at the center of the frame member 51, and the frame member 51 and the annular member 52 are connected to each other.
  • the frame member 51, the annular member 52, and the connecting member 53 are composed of a floor plate 54 (see FIGS. 6, 7, and 8) integrally stretched on the upper surface.
  • the connecting member 53 has a structure in which elongated members are integrally coupled to each other in a lattice shape at predetermined intervals in the vertical and horizontal directions. As shown in FIGS. 3, 4, and 8, a pair of left and right seats 55 are integrally attached to the seat support 50 along the longitudinal direction of the seat support 50 on the floor plate 54.
  • a protective frame 56 is provided on the seat support body 50, and the opening / closing door 57 is positioned in front of the seat 55 so as to be swingable about a vertical axis.
  • the outer surface of the protective frame 56 is provided with a large number of LEDs 58 as illumination lamps and other LEDs 59, and the seat 55 is provided with a restraining body 60 for protecting the seat occupant. It is.
  • the center of gravity 61 of all members provided on the seat support 50 is the center of the floor plate 54, that is, the center axis in the vertical direction of the pivot table 36 on the carriage 15, as shown in FIG. It is unevenly distributed at a location located at the rear of the sheet 55 rather than C.
  • the center of gravity 61 is always unevenly distributed behind the central axis C in the vertical direction, regardless of whether a player is seated on the seat 55 or not.
  • a mounting plate 37 is coupled to the upper surface of the pivot table 36, and the top of the mounting plate 37 is mounted.
  • the fixing ring 38 is overlapped with the mounting plate 37 by bolts 39, and the fixing ring 38 is coupled to the body, and the rotating ring 41 is centered in the vertical direction of the pivot base 36 via the ball 40 on the outer peripheral surface of the fixing ring 38. It is fitted so that it can be turned around its axis.
  • a ring plate 42 is attached to the inner peripheral surface of the annular member 52 of the seat support 50, and the rotating ring 41 and The ring plate 42 is integrally connected with a bolt 43.
  • the seat support 50 is a pivot support mechanism comprising a pivot support 36, a mounting plate 37, a fixing ring 38, a bolt 39, a ball 40, a rotating ring 41, a ring plate 42 and a bolt 43. It is pivotally supported so that it can freely turn around the direction center axis C.
  • a rotating ring 44 is attached to the lower surface of the seat support 50 so as to be concentric with the annular member 52.
  • the pivot table 36 A swing motor 45 is installed on the carriage 15 on the outside of the carriage 15, and a roller 46 is fitted to the body on the vertical rotation shaft of the swing motor 45.
  • the base of the swing lever 47 is adjacent to the roller 46 and is pivotally supported on the carriage 15 at a position outside the pivot support 36 so that the swing lever 47 can swing along a plane parallel to the floor plate 54. .
  • a pivot 48 as a rotation transmitting means is pivotally mounted substantially at the center of the swing lever 47, and a tip of a piston rod 49a of a pneumatic cylinder 49 as a drive source is pivotally mounted at the tip of the swing lever 47.
  • the base portion of the pneumatic cylinder 49 is pivotally attached to the pivot support 36 via an unillustrated coupling member.
  • an arm 62 projects from the main frame 16 in the vehicle body width direction, and a current collector 63 is provided on the lower surface of the tip of the arm 62 to supply power to the game vehicle 1.
  • the power supply trolley wire 64 is installed on the bracket 12 projecting inward from the upper end of the support column 8 at the location indicated by the thick line in FIG. Electric power is supplied to the turning motor 45 and other devices via the electronic 63.
  • the hollow thick width receiving member 31 that protrudes downward integrally with the main frame 16 as shown in FIG. 6 is provided at the turning position of the game vehicle 1, the immediately preceding position, and the platform area 2a.
  • a pair of wheels 66 are provided on the rail support 7 so as to be sandwiched between them, and when the predetermined limit traveling speed is exceeded or the control signal of the ground control center force is received, the game vehicle 1 is required. Driving braking force is applied. Therefore, the hollow thick width receiving member 31 and the pair of wheels 66 constitute a seat turning speed reducing device.
  • the forward direction of the game vehicle 1 is more forward than the feed trolley wire 64 laid along the rail 11,
  • a turning position detecting piece 67 is attached to the rail 11.
  • Dolly 15 or seat support The holding body 50 is provided with a turning position detection sensor 68 that detects that the turning position detection piece 67 has approached, and the detection signal of the turning position detection sensor 68 is a control unit of the seat support turning control device 69. It will be sent to 70.
  • the seat support turning control device 69 provided in the game vehicle 1 includes a memory 71, a turning direction 'turning speed detection unit 72, a pneumatic cylinder drive control unit 73, and a motor drive control unit 74.
  • the memory 71 stores a turning reference value indicating whether or not the turning to the seat support 50 should be accelerated, and has a function of changing the turning reference value to another value.
  • the pivot support 36 of the carriage 15 is provided with a turning sensor 75, and a large number of permanent magnets 76 are attached to the rotating ring 41 integral with the seat support 50 in the circumferential direction.
  • the pulse generated every time it passes near 75 is sent from the turning sensor 75 to the turning direction / turning speed detection unit 72.
  • a field coil 77 is attached near the rotation sensor 75 adjacent to the permanent magnet 76 of the rotating ring 41, and the field coil 77 is connected to the LED 58, and the seat support 50, that is, the rotating ring.
  • LED58 blinks at intervals corresponding to the rotation speed.
  • the current collector 63 is connected to the motor drive control unit 74 via the DCZDC converter 78 and is connected to the battery 79 via the DC / DC converter 78.
  • the battery 79 is connected to the LED 59,
  • the current collector 63 is connected to the feeding trolley wire 64, the direct current sent from the feeding trolley wire 64 is fed to the motor drive control unit 74 via the DCZDC converter 78, and the turning motor 45 can rotate.
  • the power supply trolley wire 64 power is supplied to the battery 79 with the supplied direct current.
  • FIGS. 1 to 13 Since the embodiment shown in FIGS. 1 to 13 is configured as described above, when the play vehicle 1 travels in the circulation path 2 and returns to the platform area 2a, the wheel 66 is connected to the play vehicle 1. A braking torque is generated in the wheel 66 by a control signal from the control center on the ground with the hollow thickness receiving member 65 interposed therebetween, and the game vehicle 1 can stop at a predetermined position in the platform area 2a.
  • FIG. 1 The seat support 50 of the stopped game vehicle 1 in the platform area 2a is shown in FIG. In this way, the directions are aligned all at once so that the front surface of the open / close door 57 faces the platform.
  • the operation manager of the vehicle game facility 0 confirms that the game vehicle 1
  • the player on the game vehicle 1 while being restrained with a all restraint 60 braking of the wheel 6 6 is released. Due to the downward slope facing from the platform area 2a of the circulation path 2 to the entrance 2bi of the first ascending area 2b, the game vehicle 1 starts moving forward, and the player who rides on the seat support 50, Next to the direction of travel, turn right and then turn left.
  • the vehicle amusement facility 0 operates in the same manner as the first ascending zone 2b, and the amusement vehicle 1 rises from its entrance 2d toward the exit 2ce, and is the same as described above.
  • the play vehicle 1 repeatedly descends and rises, the fourth low area 2i, the third high area 2j, the fifth low area 2k, the fourth high area 21, the sixth low area 2m, the fifth high area 2n and the seventh. Pass through low zone 2 ⁇ and return to platform zone 2a.
  • the game vehicle 1 departs from the platform area 2a, travels on the circulation path 2 and returns to the platform area 2a again, and then decelerates or stops the game vehicle 1 (platform area 2a).
  • Wheel 66 is placed at the location where the wheel 66 is hollow. By acting on the purse support member 31, the game vehicle 1 is appropriately decelerated and stopped accurately.
  • step S 1 in the flowchart of FIG. Circulation path 2 from platform zone outlet 2ae (1) to first ascending zone inlet 2bi (2) has a gentle downward slope.
  • the tire 48 is separated from the swiveled ring 44 by force, so that the seat 55 can freely turn with respect to the carriage 15.
  • This state is a non-operating state in which the turning torque of the turning motor 45 is not transmitted to the turn target ring 44 to the seat turning devices 44, 45, 46, 47, 48, 49.
  • the seat 55 starts to turn clockwise so as to face the direction opposite to the traveling direction of the game vehicle 1 due to the downward slope.
  • the direction of the seat 55 of the game vehicle 1 passing through the first ascending zone 2b is the weight of the player who rides on the game vehicle 1 and sits on the two seats 55 on the seat support 50, and the game vehicle.
  • the game vehicle 1 is not constant every time the circuit vehicle 1 circulates the circulation path 2, and by each game vehicle 1.
  • step S4 in FIG. 1 the first rising zone exit 2be (3)
  • the power supply trolley wire 64 is bridged over the curved area (4). Therefore, the turning position detection sensor 68 attached to the carriage 15 of the game vehicle 1 approaches the turning position detection piece 67 on the front side of the feeding trolley wire 64 in the traveling direction, and the seat support turning control device 69 Is switched to the operating state and proceeds to step S2 in the flowchart of FIG. Thereafter, when the current collector 63 attached to the carriage 15 is connected to the feeding trolley wire 64, the detection signal from the turning sensor 75 is detected in the turning direction and turning speed in the operating state of the seat support turning control device 69. Is transmitted to the unit 72 (step S3 in FIG. 13). In step S4 in FIG.
  • step S5 If the turning speed of the seat support 50 is 0, step S6
  • step S7 The turning motor 45 starts to rotate counterclockwise, and in step S7, the pneumatic cylinder 49 is operated, the piston rod 49a is extended, and the tire 48 is pressed against the roller 46 and the ring to be turned 44, so that the seat turning device 44, 45, 46, 47, 48, and 49 are in an operating state, and the seat support 50 is turned to the left.
  • step S8 after a predetermined time has elapsed, the process proceeds to step S9, where the pneumatic cylinder 49 returns to the non-operating state, and in step S10, the turning motor 45 is stopped.
  • step S4 if the seat support 50 is at a certain turning speed or more, the turning motor 45 and the pneumatic cylinder 49 remain inactive, and the seat turning device 44, 45, 46, 47, 48 ,Four
  • step S5 if the turning speed of the seat support 50 is not zero, step S5
  • step S11 it is determined whether the seat support 50 is turning right or left. If it is turning left, the operation proceeds to step S6, and the same operation as described above is performed.
  • step S12 If the vehicle is turning right, the process proceeds to step S12 where the turning motor 45 rotates clockwise and step S
  • step S8 The process proceeds to step S8, step S9, and step S10, and the seat support 50 is gradually turned to the right while turning right with its turning inertia.
  • the LED 58 is connected to the field coil 77, and a large number of permanent magnets 76 are provided in the circumferential direction on the rotating ring 41 integral with the sheet support 50, and the field is adjacent to the permanent magnet 76. Since the magnetic coil 77 is provided, the LED 58 flashes violently when the turning speed of the seat support 50 increases, and a player who is on the seat 55 of the seat support 50 or near the circulation path 2 The audience can easily recognize that the seat support 50 is turning at a rapid speed by flashing the LED 58 intensely.
  • the game vehicle 1 travels violently along the circulation path 2 in the same manner as an ordinary roller coaster, and the seat support 50 of the game vehicle 1 has a feeding trolley line except for the platform area 2 and the front side thereof.
  • the previous turning is accelerated according to the turning state of the seat support 50, or when the turning is stopped, the seat support 50 is driven to the left. Therefore, it is possible to experience the combined state of riding on a roller coaster and riding on a cohesive cup of amusement facilities, and can give high and fun to the player.
  • the swivel motor 45 drives the swiveled ring 44 in the swiveling direction, and there is no function for braking the swiveling of the swiveled ring 44, that is, the seat support 50.
  • the turning speed of the seat support 50 is remarkably increased, if the tire 48 is pressed against the turn ring 44 and the roller 46 without turning on the turning motor 45, the turn ring 44 Alternatively, the turning of the seat support 50 can be braked so as not to cause discomfort to the player on the game vehicle 1.
  • the force control unit 70 that always turns the seat support 50 to the left makes it random for each stop state of the seat support 50.
  • the turning direction of the seat support 50 may be set.
  • a power supply trolley wire 64 is installed over the entire length of the circulation path 2, a turning start switch is arranged near the seat 55, and a player seated on the seat 55 turns on the turning start switch as necessary.
  • the seat support 50 may be configured to pivot.

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Abstract

Provided is a play ride (1) for running while carrying a player along a running course (2) changing its running direction up and down and to the right and left. In the play ride (1), a seat support (50) including a player's seat (55) is so supported on a bogie (15) having a hinged bed (36) through a seat turning device (44, 45, 46, 47, 48 and 49) as can be driven to turn on a vertical turning axis (C) of the hinged bed (36) by a turning motor (45). When a position detecting sensor (68) of the play ride (1) detects a position detecting unit (67) disposed at a predetermined position on the running course (2), a control device (69) acts, in response to a turning direction and a turning speed signal issued from a turning sensor (75) of the play ride (1), so that the seat turning device (44, 45, 46, 47, 48 and 49) may take either an active state or an inactive state. In the active state, the seat support (50) is turned by the turning motor (45). In the inactive state, the turn of the seat support (50) by the turning motor (45) is interrupted. As a result, it is possible to realize the turning state which changes each time in a specific turning state setting area of the running course (2).

Description

明 細 書  Specification
遊戯乗物およびその旋回方法  Play vehicle and its turning method
技術分野  Technical field
[0001] 本発明は、コースに沿って走行しつつ、遊戯者着席用シートを支持するシート支持 部を旋回させる遊戯乗物およびその旋回方法に関する。  TECHNICAL FIELD [0001] The present invention relates to an amusement vehicle and a turning method for turning a seat support that supports a player seating seat while running along a course.
背景技術  Background art
[0002] 特許文献 1に開示されるように、乗物遊戯設備の遊戯乗物において、この乗物に搭 載された遊戯者着席用シートまたはこのシートを支持するシート支持体を、前記乗物 の台車の上面に対し直交する垂直旋回軸を中心に旋回させるものが知られている。  [0002] As disclosed in Patent Document 1, in a game vehicle of a vehicle game facility, a seat for a player seated on the vehicle or a seat support that supports the seat is provided on the upper surface of the carriage of the vehicle. There is known one that rotates around a vertical rotation axis orthogonal to the axis.
[0003] また、特許文献 2に開示されるように、遊戯乗物に、間欠的に点滅する点滅灯を設 けることち知られている。  [0003] Further, as disclosed in Patent Document 2, it is known to provide a blinking light that blinks intermittently on an amusement vehicle.
[0004] 特許文献 1:特開 2002— 166058号公報  [0004] Patent Document 1: Japanese Patent Application Laid-Open No. 2002-166058
特許文献 2:特開 2000 - 262756号公報  Patent Document 2: Japanese Patent Laid-Open No. 2000-262756
発明の開示  Disclosure of the invention
発明が解決しょうとする課題  Problems to be solved by the invention
[0005] 前述の特許文献 1記載の遊戯乗物が走行する乗物遊戯設備では、コースの所定 の区域において、シートを含むシート支持体を所定の方向に旋回させるようにしたた め、この乗物遊戯設備を何回も反覆利用する遊戯者にとっては、シート周囲の風景、 背景に変化がなぐ飽きが来易い。  [0005] In the vehicle amusement facility in which the amusement vehicle described in the above-mentioned Patent Document 1 runs, the seat support including the seat is swung in a predetermined direction in a predetermined area of the course. It is easy for a player who repeatedly uses the game to get bored of changes in the scenery and background around the seat.
[0006] また、この公知の乗物遊戯設備では、所定の区域でシート支持体を強制的に旋回 させるため、旋回の時期、旋回速度に変化がなぐスリル感が少ない。  [0006] Further, in this known vehicle amusement facility, the seat support is forcibly turned in a predetermined area, so that there is little thrilling feeling that the turning time and turning speed do not change.
[0007] 本発明は、このような難点を克服した遊戯乗物およびその旋回方法に係り、乗物に 乗る度に、着席位置や、搭乗者の体重等によって、シートの旋回状態に変化が生じ、 また、シートの旋回速度の値によって、シートの旋回駆動に変化が起き、飽きの来な V、スリルに富んだ遊戯乗物およびその旋回方法を提供することを課題として!/、る。  [0007] The present invention relates to an amusement vehicle and a turning method thereof that have overcome such difficulties, and each time the user rides the vehicle, a change occurs in the turning state of the seat depending on the seating position, the weight of the passenger, and the like. The problem is to provide a V, a thrilling amusement vehicle and its turning method that will change the seat turning drive depending on the value of the seat turning speed.
[0008] さらに、特許文献 2記載の遊戯乗物では、乗物の走行状態と無関係に点滅灯が点 滅するため、この乗物の搭乗遊戯者や他の観客に乗物の走行状態を簡単に識別す ることができなかった。 [0008] Furthermore, in the game vehicle described in Patent Document 2, the blinking light flashes regardless of the traveling state of the vehicle, so that the traveling state of the vehicle can be easily identified to the player and other spectators on the vehicle. I couldn't.
課題を解決するための手段  Means for solving the problem
[0009] 本発明は、このような欠点を解消した遊戯乗物およびその旋回方法に係り、その目 的は、乗物に乗る度に、シートの旋回状態に異なる変化が生じ、また、シートの旋回 速度によって、シートの旋回駆動に変化が起き、飽きの来ないスリルに富んだ遊戯乗 物およびその旋回方法を提供することにある。  [0009] The present invention relates to an amusement vehicle and a turning method thereof that eliminate such drawbacks, and the purpose thereof is that each time the vehicle rides, a different change occurs in the turning state of the seat, and the turning speed of the seat is increased. Therefore, the present invention provides a thrilling amusement vehicle and its turning method that does not get tired by changing the turning drive of the seat.
[0010] この目的を達成するため、本発明によれば、コースの向きが上下および左右に変化 する走行コースに沿 、旋回を伴って走行する遊戯乗物にぉ 、て、垂直旋回軸を有 する枢支台を備えた台車と、前記垂直旋回軸を中心に旋回可能に前記枢支台に支 持され、かつ遊戯者着席用シートを備えるシート支持体と、前記遊戯者着席用シート を含むシート支持体に旋回トルクを与える動作状態、および該遊戯者着席用シートを 含むシート支持体に旋回トルクを与えな 、非動作状態の 、ずれかをとり得るシート旋 回装置と、前記シート支持体の旋回方向と旋回速度を検出する旋回センサと、前記 走行コース上の特定の位置に設けられた位置検出部を検出する位置検出センサと、 前記位置検出センサ力 の位置検出信号および前記旋回センサからの旋回方向お よび旋回速度信号に応じて、前記シート旋回装置に、前記動作状態および前記非 動作状態の 、ずれかをとらせるように動作する制御装置とを具備することを特徴とす る遊戯乗物が提供される。  In order to achieve this object, according to the present invention, a game vehicle that travels with a turn along a traveling course in which the course direction changes vertically and horizontally has a vertical turning axis. A carriage including a pivot table, a seat support that is supported by the pivot platform so as to be pivotable about the vertical pivot axis and includes a player seat, and a seat that includes the player seat An operating state in which a turning torque is applied to the support, and a seat turning device that can be shifted in a non-operating state without applying a turning torque to the seat support including the player seating seat, and the seat support From a turning sensor that detects a turning direction and a turning speed, a position detection sensor that detects a position detector provided at a specific position on the traveling course, a position detection signal of the position detection sensor force, and the turning sensor A game vehicle comprising: a control device that operates to cause the seat turning device to shift between the operating state and the non-operating state in accordance with a turning direction and a turning speed signal. Is provided.
[0011] 好適には、前記台車は、走行コースの左右 1対のレールの各々に接して回転する 複数の車輪を有するように構成される。  [0011] Preferably, the carriage is configured to have a plurality of wheels that rotate in contact with each of a pair of left and right rails of a traveling course.
[0012] 前記遊戯者着席用シートを含む前記シート支持体は、前記垂直旋回軸に対して水 平方向に偏心した重心を有するように構成するのが望まし 、。  [0012] It is desirable that the seat support including the player seat is configured to have a center of gravity that is eccentric in the horizontal direction with respect to the vertical pivot axis.
[0013] 本発明の好ましい実施の形態では、前記シート旋回装置は、シート支持体の下面 に固定された被旋回リングと、台車上に固定された旋回モータと、該旋回モータによ り回転駆動されるローラと、前記被旋回リングおよび前記ローラの双方に当接する当 接位置および前記被旋回リングおよび前記ローラの双方から隔離される隔離位置を とりうるタイヤと、該タイヤに、前記当接位置および前記隔離位置のいずれかをとらせ るように作用する駆動源とを備え、前記当接位置において、前記旋回モータの動力 が前記ローラを経て前記タイヤの回転に変換され、該タイヤを介して、前記被旋回リ ングおよび前記シート支持体に旋回トルクが与えられて前記動作状態が得られるよう にされる。 [0013] In a preferred embodiment of the present invention, the seat turning device includes a ring to be turned fixed to a lower surface of a seat support, a turning motor fixed on a carriage, and rotation driven by the turning motor. , A tire that can take a contact position that contacts both the swiveled ring and the roller, and an isolation position that is isolated from both the swiveled ring and the roller, and a contact position on the tire. And a drive source that acts to take any one of the isolation positions, and at the contact position, the power of the swing motor Is converted into rotation of the tire through the roller, and the operation state is obtained by applying a turning torque to the to-be-turned ring and the seat support through the tire.
[0014] 前記制御装置は、前記旋回センサが、シート支持体が所定の旋回速度を超える速 度で旋回していることを検出した場合、前記シート旋回装置を非動作状態にし、前記 旋回センサが、シート支持体が所定の旋回速度以下で旋回していることを検出した 場合には、前記シート旋回装置を動作状態にするように動作する手段を備えるように 構成することができる。  [0014] When the turning sensor detects that the seat support is turning at a speed exceeding a predetermined turning speed, the control device puts the seat turning device into a non-operating state, and the turning sensor When it is detected that the seat support is turning at a predetermined turning speed or less, it is possible to provide a means for operating the seat turning device to be in an operating state.
[0015] 前記制御装置は、前記シート支持体が旋回して 、な 、ことを前記旋回センサが検 出した場合に、前記シート旋回装置を動作状態に設定して、選択された方向の旋回 トルクを前記シート支持体に与える手段を備えることができる。  [0015] The control device sets the seat turning device to an operation state when the seat sensor detects that the seat support is turned, and turns torque in a selected direction. Can be provided to the sheet support.
好ましくは、前記遊戯者着席用シートを含む前記シート支持体の旋回に連動して点 灯される LEDが前記シート支持体に設けられる。  Preferably, an LED that is lit in conjunction with the turning of the seat support including the player seat is provided on the seat support.
[0016] 本発明の他の態様 (aspect)によれば、旋回駆動手段により垂直旋回軸を中心に旋 回可能に支持された、遊戯者着席用シートを有するシート支持体を備え、走行コース に沿 、旋回を伴って走行する遊戯乗物の旋回制御方法であって、前記シート支持 体の旋回方向と旋回速度を検出し、遊戯乗物が走行コースの所定位置に到達したこ とを検出し、前記所定位置に到達した遊戯乗物が、所定旋回速度を超える速度で旋 回している場合に、前記シート支持体の旋回を中止し、前記所定位置に到達した遊 戯乗物が、所定旋回速度以下で旋回している場合には、前記シート支持体の旋回を 前記旋回駆動手段により続けることを特徴とする遊戯乗物の旋回制御方法が提供さ れる。  [0016] According to another aspect of the present invention, there is provided a seat support having a seat for a player seating, which is supported by a turning drive means so as to be rotatable around a vertical turning axis, and is provided on a traveling course. A turning control method for an amusement vehicle that travels with a turn, wherein the turning direction and the turning speed of the seat support are detected, the fact that the amusement vehicle has reached a predetermined position on a running course, and When an amusement vehicle that has reached a predetermined position is rotating at a speed that exceeds a predetermined turning speed, the seat support body stops turning, and the amusement vehicle that has reached the predetermined position turns below a predetermined turning speed. In this case, there is provided a turning control method for an amusement vehicle characterized in that the turning of the seat support is continued by the turning drive means.
[0017] 前記所定位置に到達した遊戯乗物の旋回速度が 0である場合は、前記シート支持 体の所定方向への旋回を前記旋回駆動手段により行うことができる。  [0017] When the turning speed of the game vehicle that has reached the predetermined position is 0, the turning support means can turn the seat support in a predetermined direction.
好ましくは、前記所定位置に到達した遊戯乗物の旋回速度が所定旋回速度以下で 0ではない場合は、前記シート支持体を、それが旋回していたと同じ方向に前記旋回 駆動手段により旋回させる。  Preferably, when the turning speed of the game vehicle that has reached the predetermined position is equal to or lower than the predetermined turning speed and is not 0, the seat support is turned by the turning driving means in the same direction as the turning is made.
発明の効果 [0018] 本発明によれば、遊戯乗物が所定のシート旋回状態設定区域に進入したときに、 それを検出するとともに、シート支持体の旋回方向と旋回速度を検出し、検出された 旋回方向と旋回速度に応じて、シート支持体をさらに旋回させる力 その旋回を中止 するか、あるいはその旋回をどの方向に行うかを、その都度判断して制御することに なる。したがって、シート支持体およびそれに支持される遊戯者着席シートの旋回の 態様は、その都度異ならせることができ、遊戯者は、飽きの来ないスリルに富んだ遊 戯を楽しむことができる。 The invention's effect [0018] According to the present invention, when an amusement vehicle enters a predetermined seat turning state setting area, it detects it, detects the turning direction and turning speed of the seat support, and detects the detected turning direction. Depending on the turning speed, the force for further turning the seat support is determined and controlled each time whether the turning is stopped or in which direction the turning is performed. Therefore, the manner of turning of the seat support and the player seated seat supported by the seat support can be changed each time, and the player can enjoy the thrilling game that never gets tired.
[0019] 本発明の実施形態によれば、遊戯乗物の台車の上面と直交する垂直旋回軸に対 し、シートを含むシート支持部の重心が水平方向へ偏して、シート支持部が前記垂直 旋回軸を中心に旋回可能に枢支されているので、コースが傾斜していると、これに対 応して遊戯乗物の台車も傾斜し、シートまたはシート支持部は傾斜した斜面の昇り方 向を向く。  [0019] According to the embodiment of the present invention, the center of gravity of the seat support including the seat is biased in the horizontal direction with respect to the vertical turning axis orthogonal to the upper surface of the cart of the game vehicle, and the seat support is the vertical Since it is pivotally supported around the pivot axis, if the course is tilted, the cart of the play vehicle will also tilt accordingly, and the seat or seat support will rise in the direction of the tilted slope. Turn to.
[0020] また、走行コースの湾曲部を遊戯乗物が走行すると、その際の走行速度が大きい 場合には、走行コースの左右バンクによる傾斜方向の力よりも遠心力が上回り、走行 コースの湾曲内側にシートまたはシート支持部が向く。このため、シート旋回状態設 定区域を遊戯乗物が通過する場合、シートの旋回状態に応じてシート旋回装置が適 宜動作し、遊戯乗物に搭乗している遊戯者は、予測できない旋回状態に置かれ、遊 戯者の興趣が著しく高い。  [0020] Further, when an amusement vehicle travels on the curved portion of the traveling course, if the traveling speed at that time is high, the centrifugal force is greater than the force in the inclination direction by the left and right banks of the traveling course, and the inside of the traveling course is curved. The sheet or the sheet support part is suitable. For this reason, when the game vehicle passes through the seat turning state setting area, the seat turning device operates appropriately according to the seat turning state, and the player who is on the game vehicle is placed in an unpredictable turning state. Moreover, the interest of the player is extremely high.
[0021] また、遊戯乗物が所定のシート旋回状態設定区域に進入したときに、シートが所定 の旋回速度を越えて旋回した場合には、シート旋回装置は非動作状態となり、シート に旋回トルクが与えられず、シートの旋回慣性モーメントで旋回を続けることができる [0021] Further, when the game vehicle enters a predetermined seat turning state setting area, if the seat turns beyond a predetermined turning speed, the seat turning device is in an inoperative state, and the turning torque is applied to the seat. Can not continue to turn with the moment of inertia of the seat
[0022] そして、シートが所定の旋回速度以下に旋回した場合には、シート旋回装置は動 作状態となり、シートにこれ迄の旋回方向と同じ方向に旋回トルクが加えられ、シート の旋回速度が加速される。 [0022] Then, when the seat turns below the predetermined turning speed, the seat turning device is in an operating state, turning torque is applied to the seat in the same direction as the turning direction so far, and the turning speed of the seat is reduced. Accelerated.
[0023] したがって、シートの旋回速度が所定速度以上の場合には、その旋回方向には加 速されないが、所定速度以下の場合には、その旋回方向に加速されるので、シート に搭乗して 、る遊戯者は、旋回状態を楽しむことができる。 [0024] 本発明では、シート旋回速度が許容範囲速度を越えた場合に、シート旋回速度を 許容旋回速度以下に減速させて、遊戯乗物に搭乗した遊戯者に不快感を与えない ようにすることができる。 [0023] Accordingly, when the turning speed of the seat is equal to or higher than the predetermined speed, the seat is not accelerated in the turning direction. However, when the speed is lower than the predetermined speed, the seat is accelerated in the turning direction. The player can enjoy the turning state. [0024] In the present invention, when the seat turning speed exceeds the allowable range speed, the seat turning speed is reduced below the allowable turning speed so as not to cause discomfort to the player who has boarded the game vehicle. Can do.
[0025] 本発明の実施形態によれば、シートの旋回が停止している場合には、シート旋回装 置が動作して、いずれか一方または他方の方向にシートが無作為に選択されて旋回 されるので、シートは常に旋回状態を保持でき、したがって、通常のジェットコースタ 一に乗った状態とコーヒーカップとに乗った状態の複合された感覚を遊戯者が持つ ことができる。  [0025] According to the embodiment of the present invention, when the turning of the seat is stopped, the seat turning device is operated, and the seat is randomly selected in one or the other direction to turn. Therefore, the seat can always keep the turning state, so that the player can have a combined feeling of riding on a normal roller coaster and riding on a coffee cup.
[0026] 本発明の実施形態によれば、シートの旋回速度に対応して、シートが高速で旋回 すると、 LEDが頻繁に点滅し、乗物に搭乗している遊戯者のみならず、他の観客も シートが勢 ヽ良く旋回して ヽることを実感することができる。  [0026] According to the embodiment of the present invention, when the seat turns at a high speed corresponding to the turning speed of the seat, the LED blinks frequently, and not only the player who is on the vehicle but also other spectators. It is possible to feel that the seat is swiveling vigorously.
図面の簡単な説明  Brief Description of Drawings
[0027] [図 1]本発明による遊戯乗物が走行するコースを含む乗物遊戯設備の概略平面図で ある。  [0027] FIG. 1 is a schematic plan view of a vehicle play facility including a course on which a play vehicle according to the present invention runs.
[図 2]図 1のコースの長手方向に沿って裁断したレールの側面図である。  FIG. 2 is a side view of the rail cut along the longitudinal direction of the course of FIG.
[図 3]シート支持体の斜視図である。  FIG. 3 is a perspective view of a sheet support.
[図 4]図 3とは異なった方向から見たシート支持体の斜視図である。  FIG. 4 is a perspective view of the seat support viewed from a direction different from FIG.
[図 5]レールの側面力 見た遊戯乗物の一部断面側面図である。  FIG. 5 is a partial cross-sectional side view of an amusement vehicle as viewed from the side force of the rail.
[図 6]レールの方向に見た遊戯乗物の一部断面正面図である。  FIG. 6 is a partial cross-sectional front view of an amusement vehicle as viewed in the direction of the rail.
[図 7]循環経路が巾方向に傾斜した状態における図 6と同様な遊戯乗物の一部断面 正面図である。  FIG. 7 is a partial cross-sectional front view of an amusement vehicle similar to FIG. 6 with the circulation path inclined in the width direction.
[図 8]シート支持体の平面図である。  FIG. 8 is a plan view of a sheet support.
[図 9]台車の平面図である。  FIG. 9 is a plan view of the carriage.
[図 10]シート支持体の平面図である。  FIG. 10 is a plan view of a sheet support.
[図 11]図 5の一部の拡大図である。  FIG. 11 is an enlarged view of a part of FIG.
[図 12]シート支持体旋回制御装置のブロック図である。  FIG. 12 is a block diagram of a seat support turning control device.
[図 13]シート支持体旋回制御装置の動作のフローチャートである。  FIG. 13 is a flowchart of the operation of the seat support turning control device.
符号の説明 [0028] 0…乗物遊戯設備、 1…遊戯乗物、 2…循環経路、 3…建物、 4···柱、 5…上昇駆動 機構、 6…基礎構造物、 7···レール支持体、 8…支柱、 9…連結部材、 10…ブラケット 、 11· "レール、 12…ブラケット、 13…プラットフォーム、 14…無端チェーン、 15…台車、 16···主フレーム、 17···横フレーム、 18···バンパー、 19···軸、 Explanation of symbols [0028] 0 ... Vehicle amusement equipment, 1 ... Amusement vehicle, 2 ... Circulating route, 3 ... Building, 4 ... Pole, 5 ... Uplift drive mechanism, 6 ... Substructure, 7 ... Rail support, 8 ... posts, 9 ... connecting members, 10 ... brackets, 11 "rails, 12 ... brackets, 13 ... platforms, 14 ... endless chains, 15 ... carts, 16 ... main frames, 17 ... horizontal frames, 18 ... Bumper, 19 axis
20…車輪支持部材、 21…ブラケット、 22, 23…走行車輪、 24…上方ブラケット、 25〜 ガイド軸、 26…ガイド車輪、 27…下方ブラケット、 28…跳上り防止軸、 29…跳上り防止 車輪、  20 ... Wheel support member, 21 ... Bracket, 22, 23 ... Running wheel, 24 ... Upper bracket, 25 ~ Guide shaft, 26 ... Guide wheel, 27 ... Lower bracket, 28 ... Jump prevention shaft, 29 ... Jump prevention wheel ,
30…突片、 31…中空厚巾受け部材、 32…受片、 33·· 'ボルト、 34·· 'フック、 35…取付 け片、 36…枢支台、 37…取付け板、 38…固定リング、 39…ボルト、  30 ... Projection piece, 31 ... Hollow thickness receiving member, 32 ... Reception piece, 33 ... 'Bolt, 34 ...' Hook, 35 ... Mounting piece, 36 ... Pivot, 37 ... Mounting plate, 38 ... Fixed Ring, 39 ... bolt,
40···ボーノレ、 41···回転リング、 42···リング、 43···ボノレ卜、 44···被旋回リング、 45···旋 回モータ、 46…ローラ、 47…揺動レバー、 48· "タイヤ、 49…空気圧シリンダ、  40 ··· Bonoré, 41 ··· Rotating ring, 42 ··· Ring, 43 ··· Bonole 卜, 44 ··· Swivel ring, 45 ··· Rotating motor, 46… roller, 47… oscillation Lever, 48 "tire, 49 ... pneumatic cylinder,
50···シート支持体、 51…枠部材、 52…環状部材、 53…連結部材、 54…床板、 55··· シート、 56···保護枠、 57···開閉扉、 58· -LED, 59"'LED、  50 ··· Seat support, 51 ··· Frame member, 52 ··· Ring member, 53 ··· Connecting member, 54 ··· Floor plate ·························· LED, 59 "'LED,
60…拘束体、 61…重心、 62…アーム、 63…集電子、 64…給電トロリー線、 65…中空 厚巾受け部材、 66…ホイール、 67…旋回位置検出片、 68…旋回位置検出センサ、 69 • ··シート支持体旋回制御装置、  60 ... restraint body 61 ... centroid, 62 ... arm, 63 ... collector, 64 ... feed trolley wire, 65 ... hollow thick width receiving member, 66 ... wheel, 67 ... turning position detection piece, 68 ... turning position detection sensor, 69 · · · Seat support turning control device,
70···制御部、 71···メモリ、 72…旋回方向 ·旋回速度検出部、 73…空気圧シリンダ駆 動制御部、 74…モータ駆動制御部、 75…旋回センサ、 76…永久磁石、 77…界磁コィ ル、 78· "DCZDCコンバータ、 79···バッテリ。  70 ... Control part, 71 ... Memory, 72 ... Turning direction · Turning speed detection part, 73 ... Pneumatic cylinder drive control part, 74 ... Motor drive control part, 75 ... Turning sensor, 76 ... Permanent magnet, 77 … Field coil, 78 · “DCZDC converter, 79… battery.
発明を実施するための最良の形態  BEST MODE FOR CARRYING OUT THE INVENTION
[0029] 以下、図 1ないし図 13に示された本発明の一実施の形態について説明する。 Hereinafter, an embodiment of the present invention shown in FIGS. 1 to 13 will be described.
[0030] 図 1に示されるように、乗物遊戯設備 0は、外側の線で壁を図示した建物 3内に設 置され、該乗物遊戯設備 0の走行コースを構成する循環経路 2は、建物 3内の多数 の柱 4を避けながら不規則に蛇行するとともに平面視の交叉部では立体的に交叉し て相互に起伏した無端状に形成され、該循環経路 2の 1つの直線部は乗降区域たる プラットフォーム区域 2aとなっている。該循環経路 2上の遊戯乗物 1は、プラットフォ ーム区域 2aを出発して、循環経路 2の高低差と、第 1上昇区域 2b,第 2上昇区域 2c において遊戯乗物 1に働く動力とにより、循環経路 2上を加速、減速を繰返しながら 走行し、元のプラットフォーム区域 2aに復帰しうるようになっている。 [0030] As shown in FIG. 1, the vehicle amusement facility 0 is installed in a building 3 whose walls are illustrated by outer lines, and the circulation path 2 constituting the traveling course of the vehicle amusement facility 0 is a building 3 meandering irregularly while avoiding a large number of pillars 4, and at the crossing part in plan view, it is formed into an endless shape that crosses in three dimensions and undulates each other, and one straight line part of the circulation path 2 is a boarding area The platform area is 2a. The game vehicle 1 on the circulation path 2 starts from the platform area 2a, and is driven by the difference in level of the circulation path 2 and the power acting on the game vehicle 1 in the first ascending area 2b and the second ascending area 2c. , While repeating acceleration and deceleration on circulation path 2 You can drive and return to the original platform area 2a.
[0031] そして、循環経路 2の高さは、図 1に示される循環経路 2の特定個所毎に数値 (ミリメ 一トル単位)で示された高さに設定されている。図 2は、循環経路 2の多数の特定箇 所 (〇で囲んだ数字で示す)の高さを示している。なお、図中〇で囲んだ数字は、以 下の説明では括弧で囲んだ数字で表されている。図 1において、高さ 70cmのプラッ トフオーム区域 2aの出口 2ae (1)力も第 1上昇区域 2bにおける高さ 10cmの入口 2bi (2)に亘つて循環経路 2は緩やかに下方へ傾斜する。第 1上昇区域 2bにおいては、 後述する上昇駆動装置 5が設けられ、第 1上昇区域 2bの出口 2be (3)の高さは 620c mに設定され、この第 1上昇区域 2bの傾斜角度が 25° で、循環経路 2中で最も傾斜 角度が大きい。循環経路 2は、第 1上昇区域 2bの出口 2be (3)から、高さ 580cmの 場所 (4)を経て、高さ 330cmの第 1低区域 2d (5)、高さ 560cmの第 1高区域 2e (6) 、高さ 485cmの場所(7)を経由し、次いで、高さ 75cmの第 2低区域 2f (8)、高さ 36 Ocmの第 2高区域 2g (9)、高さ 292cmの場所(10)、高さ 310cmの場所(11)、高さ 60cmの第 3低区域 2h ( 12)および高さ 100cmの場所( 13)を経て、第 2上昇区域 2c の高さ 112cmの入口 2ci (14)に接続される。第 1上昇区域 2bの出口 2be (3)力 第 2上昇区域 2cの入口 2ci (14)間の高区域 2e (6)、 2g (9)は、いずれも第 1上昇区域 2bの出口 2be (3)よりも低く設定されており、遊戯乗物 1は、これらの高区域 2e (6)、 2g (9)を何等の上昇駆動装置を必要とせずに、これらの高区域 2e (6)、 2g (9)を乗 り越えることができるようになって!/、る。 [0031] The height of the circulation path 2 is set to a height indicated by a numerical value (in millimeters) for each specific portion of the circulation path 2 shown in FIG. Figure 2 shows the height of a number of specific locations (indicated by circles) in circulation path 2. The numbers enclosed in circles in the figure are represented by the numbers in parentheses in the following explanation. In Fig. 1, the circulation path 2 gently inclines downwardly through the outlet 2ae (1) force of the platform area 2a having a height of 70 cm and the inlet 2bi (2) having a height of 10 cm in the first ascending area 2b. In the first ascending zone 2b, an ascending drive 5 described later is provided, the height of the outlet 2be (3) of the first ascending zone 2b is set to 620 cm, and the inclination angle of the first ascending zone 2b is 25. °, with the largest inclination angle in circulation path 2. Circulation path 2 starts from exit 2be (3) of first ascending zone 2b, passes through place (4) at a height of 580cm, first low zone 2d (5) at 330cm in height, and first high zone at 560cm in height. 2e (6), via a location (7) with a height of 485cm, then a second low zone 2f (8) with a height of 75cm, a second high zone 2g (9) with a height of 36 Ocm, with a height of 292cm Via the place (10), the place of 310cm height (11), the third low area 2h (12) of height 60cm and the place (13) of height 100cm, the second rise area 2c 112cm height entrance 2ci Connected to (14). 1st rising area 2b outlet 2be (3) force 2nd rising area 2c inlet 2ci (14) high area 2e (6), 2g (9) are both first rising area 2b outlet 2be (3 ), The game vehicle 1 is able to move these high areas 2e (6), 2g (9) to these high areas 2e (6), 2g (9) without any lifting drive. 9) You will be able to get over!
[0032] また、第 2上昇区域 2cにおける高さ 600cmの出口 2ce (15)は、高さ 200cmの第 4 低区域 2i (16) ,高さ 450cmの第 3高区域 ¾ (17)、高さ 400cmの場所(18)、高さ 2 50cmの第 5低区域 2k (19) ,高さ 347. 8cmの第 4高区域 21 (20)、高さ 293. lcm の場所(21)、高さ 220cmの場所(22)、高さ 70cmの第 6低区域 2m (23)、高さ 230 cmの第 5高区域 2n (24)、高さ 60cmの第 6低区域 20 (25)、高さ 193cmの場所(26 )を経由して、プラットフォーム区域 2aの入口 2ai (27)に接続される。第 2上昇区域 2c の出口 2ce (15)力もプラットフォーム区域 2a間の高区域 ¾ (17)、 21 (20)、 2n (24) は、やはりいずれも第 2上昇区域 2cの出口 2ce (15)よりも低く設定されており、これら の高区域 ¾ (17)、 21 (20)、 2h (24)を遊戯乗物 1は難なく乗り越えることができる。 [0033] さらに、前記循環経路 2に沿って、図 6および図 7に 2点鎖線で示されるように、鉄骨 等による基礎構造物 6が構築され、その基礎構造物 6の項面 6aにレール支持体 7が 敷設されている。循環経路 2のコーナ部では、図 7に示されるように、基礎構造物 6の 頂面 6aは、循環経路 2の弯曲の内側が低ぐ弯曲外側が高くなるように傾斜面に形 成され、その水平面に対する最大傾斜角度は、最大 15° 程度の値になっている。 [0032] In addition, the outlet 2ce (15) having a height of 600 cm in the second ascending zone 2c is composed of a fourth low zone 2i (16) having a height of 200 cm, a third high zone having a height of 450 cm ¾ (17), and a height. 400cm place (18), height 2 50cm 5th low area 2k (19), height 347. 8cm 4th high area 21 (20), height 293. lcm place (21), height 220cm (22), 70cm high 6th low area 2m (23), 230cm high 5th high area 2n (24), 60cm high 6th low area 20 (25), 193cm high It is connected to the entrance 2ai (27) of the platform area 2a via the place (26). The exit 2ce (15) force of the second ascending zone 2c and the high zone ¾ (17), 21 (20), 2n (24) between the platform zones 2a are also from the outlet 2ce (15) of the second ascending zone 2c. The game vehicle 1 can easily ride over these high zones ¾ (17), 21 (20), 2h (24). [0033] Further, along the circulation path 2, as shown by a two-dot chain line in FIGS. 6 and 7, a foundation structure 6 made of steel or the like is constructed, and a rail is provided on the surface 6a of the foundation structure 6. Support 7 is laid. In the corner portion of the circulation path 2, as shown in FIG. 7, the top surface 6a of the foundation structure 6 is formed into an inclined surface so that the inside of the curve of the circulation path 2 is low and the outside of the curve is high, The maximum inclination angle with respect to the horizontal plane is about 15 ° at maximum.
[0034] さらにまた、レール支持体 7は、左右で直立した支柱 8と、該左右 1対の支柱 8の底 部に高剛性でその両端が一体に結合された連結部材 9とよりなり、該各支柱 8の上端 力 外側に向けてブラケット 10がー体に突設され、該ブラケット 10の先端に円管状の レール 11がー体に装着されている。また、該各支柱 8の上端から内方へブラケット 12 がー体に設けられている。  [0034] Furthermore, the rail support body 7 is composed of a support column 8 standing upright on the left and right sides, and a connecting member 9 that is rigidly connected to the bottoms of the pair of left and right support columns 8 and whose both ends are integrally coupled. A bracket 10 protrudes from the upper end of each column 8 toward the outside, and a circular rail 11 is attached to the end of the bracket 10 on the end. A bracket 12 is provided on the body from the upper end of each support column 8 inward.
[0035] また、循環経路 2におけるプラットフォーム区域 2aの外側にプラットフォーム 13が配 設される。また、第 1、第 2上昇区域 2b, 2cには、レール 11と平行して、図 5に 2点鎖 線で示される無端チェーン 14が張設されている。無端チェーン 14は、図 6に示される レール支持体 7の連結部材 9の中央上方に位置する。該無端チ ーン 14は、上昇駆 動装置 5の主要部を構成し、上方へ傾斜したレール 11に沿い斜め上方へ延在してお り(例えば、図 1のプラットフォーム区域 2aの出口 2aeに向かつて斜め上方へ傾斜)、 遊戯乗物 1が回転走行する無端チェーン 14に引かれて、後述するように遊戯乗物 1 が上方へ上昇駆動されるようになって!/、る。  In addition, the platform 13 is disposed outside the platform area 2a in the circulation path 2. In addition, endless chains 14 indicated by two-dot chain lines in FIG. 5 are stretched in parallel with the rails 11 in the first and second rising areas 2b and 2c. The endless chain 14 is located above the center of the connecting member 9 of the rail support 7 shown in FIG. The endless chain 14 forms the main part of the ascending drive 5 and extends obliquely upward along the upwardly inclined rail 11 (for example, at the exit 2ae of the platform area 2a in FIG. 1). Once the game vehicle 1 is inclined obliquely upward), the game vehicle 1 is pulled upward by the endless chain 14 in which the game vehicle 1 rotates, as described later.
[0036] 次に、循環経路 2上を走行する遊戯乗物 1について説明する。  Next, the game vehicle 1 traveling on the circulation route 2 will be described.
[0037] 図 5に示されるように、遊戯乗物 1は台車 15を有する。図 9に示されるように、台車 15 は、遊戯乗物 1の進行方向に指向した主フレーム 16の両端に車巾方向に指向した 1 対の横フレーム 17がー体に結合されることによって構成される。該主フレーム 16の両 端の横フレーム 17の前後外端面には軟質ゴム製のバンパー 18が装着され、該主フレ ーム 16の前後部に、図 6および図 9に示すように、垂直方向に指向した軸 19を介して 車輪支持部材 20がそれぞれ枢着されている。図 6および図 7に示されるように、該車 輪支持部材 20の両端には下方へ指向したブラケット 21がー体に固定され、該各ブラ ケット 21に外側方へ指向した走行車軸 22がー体に貫通固着され、該走行車軸 22に 走行車輪 23が回転自在に嵌装される。該走行車軸 22の外端に上方ブラケット 24がー 体に装着され、該上方ブラケット 24の下端に下方へ指向したガイド軸 25 (図 5参照)が 一体に固着され、該ガイド軸 25にガイド車輪 26が回転自在に嵌装される。該ガイド車 輪 26の下端に下方ブラケット 27がー体に装着され、該下方ブラケット 27に内方へ指 向した跳上り防止軸 28がー体に貫通固着され、該跳上り防止軸 28に跳上り防止車輪 29が回転自在に嵌装されており、これら走行車輪 23、ガイド車輪 26、および跳上り防 止車輪 29でもってレール 11の上下と両外側とを挟持し、循環経路 2のコーナ部では、 走行車軸 22は軸 19を中心に旋回し、遊戯乗物 1はレール 1はり上下左右に外れるこ となぐレール 11に沿って安定して走行できるようになって!/、る。 As shown in FIG. 5, the game vehicle 1 has a carriage 15. As shown in FIG. 9, the carriage 15 is configured by connecting a pair of horizontal frames 17 oriented in the vehicle width direction to both ends of a main frame 16 oriented in the traveling direction of the game vehicle 1 in a body. The Bumpers 18 made of soft rubber are attached to the front and rear outer end surfaces of the horizontal frame 17 at both ends of the main frame 16, and the front and rear portions of the main frame 16 are arranged in the vertical direction as shown in FIGS. Wheel support members 20 are pivotally attached to each other via a shaft 19 oriented toward the center. As shown in FIGS. 6 and 7, brackets 21 directed downward are fixed to the body at both ends of the wheel support member 20, and a traveling axle 22 directed outward is directed to each bracket 21. A traveling wheel 23 is rotatably fitted to the traveling axle 22 through the body. An upper bracket 24 is attached to the outer end of the traveling axle 22. A guide shaft 25 (see FIG. 5), which is attached to the body and oriented downward, is integrally fixed to the lower end of the upper bracket 24, and guide wheels 26 are rotatably fitted to the guide shaft 25. A lower bracket 27 is attached to the body at the lower end of the guide wheel 26, and a jump preventing shaft 28 pointing inwardly to the lower bracket 27 is fixed to the body so as to jump to the jump preventing shaft 28. The ascending prevention wheel 29 is rotatably fitted, and the traveling wheel 23, the guide wheel 26, and the jumping prevention wheel 29 sandwich the upper and lower sides of the rail 11 and both outer sides, and the corner portion of the circulation path 2. Then, the traveling axle 22 turns around the axis 19, and the game vehicle 1 can run stably along the rail 11 which is disengaged vertically and horizontally from the rail 1!
[0038] また、図 5に示されるように、主フレーム 16の下面中央部と前後両部とに突片 30が 下方へ突設され、前後方向に指向した板状の中空厚巾受け部材 31の頂面に前記突 片 30に対応して受片 32が上方へ突設され、該両突片 30および受片 32を貫通したボ ルト 33でもって、主フレーム 16に中空厚巾受け部材 31がー体に取付けられる。中空 厚巾受け部材 31を上から下方に向力つて貫通するフック 34の上端は、フレーム 16の 取付け片に一体に装着され、該フック 34の下端フック部は前記無端チ ーン 14に係 合できるようになっており、回転走行する無端チェーン 14に係合するフック 34により、 循環経路 2の第 1、第 2上昇区域 2b, 2cにて遊戯乗物 1は牽引されて上昇駆動され るようになっている。 In addition, as shown in FIG. 5, a plate-shaped hollow thick width receiving member 31 is provided with projecting pieces 30 projecting downward from the central portion of the lower surface of the main frame 16 and both front and rear portions, and oriented in the front-rear direction. A receiving piece 32 is projected upward from the top surface of the main frame 16 in correspondence with the protruding piece 30, and a bolt 33 penetrating both the protruding piece 30 and the receiving piece 32 is provided on the main frame 16. Installed on the body. The upper end of the hook 34 penetrating through the hollow thick width receiving member 31 from the top downward is integrally attached to the mounting piece of the frame 16, and the lower end hook portion of the hook 34 is engaged with the endless chain 14. By the hook 34 that engages the endless chain 14 that rotates, the game vehicle 1 is pulled and driven to rise in the first and second ascending zones 2b and 2c of the circulation path 2. It has become.
[0039] さらに、図 5および図 6に示されるように、台車 15の主フレーム 16の中央において、 台車 15の主フレーム 16、横フレーム 17および車輪支持部材 20の上面で規定される台 車 15の上面に対し垂直に起立して枢支台 36がー体に形成され、この枢支台 36の上 方に位置し、その上下方向中心軸 C (図 8)を中心に、後で説明されるように、シート 支持体 50が旋回可能に設けられて 、る。  Further, as shown in FIG. 5 and FIG. 6, in the center of the main frame 16 of the carriage 15, the carriage 15 defined by the upper surfaces of the main frame 16, the lateral frame 17, and the wheel support member 20 of the carriage 15. A pivotal support 36 is formed in a body standing upright with respect to the upper surface of the base, and is located on the upper side of the pivotal support 36. The center axis C of the vertical direction C (Fig. 8) will be described later. Thus, the seat support 50 is provided so as to be pivotable.
[0040] シート支持体 50の旋回枢支機構を説明する前に、シート支持体 50について説明す る。  [0040] Before describing the pivot support mechanism of the seat support 50, the seat support 50 will be described.
[0041] シート支持体 50の平面形状は、図 8ないし図 10に示されるように、円板の相対する 縁部を相互に平行に直線状に切除した形状に形成され、シート支持体 50は、図 10 に示されるように、シート支持体 50の外周縁に沿った形状の枠部材 51と、枠部材 51の 中心に配置された環状部材 52と、枠部材 51と環状部材 52を連結する連結部材 53と、 枠部材 51、環状部材 52および連結部材 53の上面に一体に張設された床板 54 (図 6、 図 7、図 8参照)とよりなる。連結部材 53は、縦横に所定間隔毎に格子状に細長材が 相互に一体に結合された構造を備えている。床板 54上には、図 3、図 4および図 8に 示されるように、左右 1対のシート 55がシート支持体 50の長手方向に沿ってシート支 持体 50に一体に取付けられている。 [0041] As shown in Figs. 8 to 10, the planar shape of the sheet support 50 is formed in a shape in which the opposite edges of the discs are cut in a straight line parallel to each other. As shown in FIG. 10, the frame member 51 having a shape along the outer peripheral edge of the seat support 50, the annular member 52 disposed at the center of the frame member 51, and the frame member 51 and the annular member 52 are connected to each other. Connecting member 53; The frame member 51, the annular member 52, and the connecting member 53 are composed of a floor plate 54 (see FIGS. 6, 7, and 8) integrally stretched on the upper surface. The connecting member 53 has a structure in which elongated members are integrally coupled to each other in a lattice shape at predetermined intervals in the vertical and horizontal directions. As shown in FIGS. 3, 4, and 8, a pair of left and right seats 55 are integrally attached to the seat support 50 along the longitudinal direction of the seat support 50 on the floor plate 54.
[0042] そして、床板 54の外周には、シート支持体 50に保護枠 56がー体に設けられ、シート 55の前方に位置して開閉扉 57が鉛直軸を中心に揺動開閉自在に取付けられ、この 保護枠 56の外面には、照明灯としての LED58が多数配設されるとともに、他の LED 59も設けられ、シート 55には、シート着席者の保護のための拘束体 60が設けられてい る。 [0042] On the outer periphery of the floor plate 54, a protective frame 56 is provided on the seat support body 50, and the opening / closing door 57 is positioned in front of the seat 55 so as to be swingable about a vertical axis. The outer surface of the protective frame 56 is provided with a large number of LEDs 58 as illumination lamps and other LEDs 59, and the seat 55 is provided with a restraining body 60 for protecting the seat occupant. It is.
[0043] そして、シート支持体 50に設けられた全部材の重心 61は、図 8に示されるように、床 板 54の中心、すなわち、台車 15上の前記枢支台 36の上下方向中心軸 Cよりもシート 5 5寄りの後方に位置した個所に偏在している。重心 61は、シート 55に遊戯者が着席し ていても、着席していなくても、重心 61が常に上下方向中心軸 Cの後方に偏在するよ うにされている。  [0043] The center of gravity 61 of all members provided on the seat support 50 is the center of the floor plate 54, that is, the center axis in the vertical direction of the pivot table 36 on the carriage 15, as shown in FIG. It is unevenly distributed at a location located at the rear of the sheet 55 rather than C. The center of gravity 61 is always unevenly distributed behind the central axis C in the vertical direction, regardless of whether a player is seated on the seat 55 or not.
[0044] 床板 54の旋回枢支機構では、図 5、図 6および図 7に示されるように、枢支台 36の上 面に取付け板 37がー体に結合され、この取付け板 37の上に固定リング 38が重ねられ てボルト 39によって取付け板 37に固定リング 38がー体に結合され、固定リング 38の外 周面にボール 40を介して回転リング 41が枢支台 36の上下方向中心軸を中心として旋 回可能に嵌装されている。  [0044] In the pivot support mechanism of the floor plate 54, as shown in FIGS. 5, 6, and 7, a mounting plate 37 is coupled to the upper surface of the pivot table 36, and the top of the mounting plate 37 is mounted. The fixing ring 38 is overlapped with the mounting plate 37 by bolts 39, and the fixing ring 38 is coupled to the body, and the rotating ring 41 is centered in the vertical direction of the pivot base 36 via the ball 40 on the outer peripheral surface of the fixing ring 38. It is fitted so that it can be turned around its axis.
[0045] さらに、図 5の一部の拡大図である図 11に示されるように、シート支持体 50の環状 部材 52の内周面にリング板 42がー体に装着され、回転リング 41とリング板 42とはボル ト 43で一体に結合されている。シート支持体 50は、枢支台 36、取付け板 37、固定リン グ 38、ボルト 39、ボール 40、回転リング 41、リング板 42およびボルト 43よりなる旋回枢 支機構でもって枢支台 36の上下方向中心軸 Cを中心に自由に旋回できるように枢支 されている。  Further, as shown in FIG. 11, which is a partially enlarged view of FIG. 5, a ring plate 42 is attached to the inner peripheral surface of the annular member 52 of the seat support 50, and the rotating ring 41 and The ring plate 42 is integrally connected with a bolt 43. The seat support 50 is a pivot support mechanism comprising a pivot support 36, a mounting plate 37, a fixing ring 38, a bolt 39, a ball 40, a rotating ring 41, a ring plate 42 and a bolt 43. It is pivotally supported so that it can freely turn around the direction center axis C.
[0046] また、図 5に示されるように、シート支持体 50の下面に環状部材 52と同芯状に被旋 回リング 44がー体に取付けられている。図 5および図 10に示されるように、枢支台 36 の外側で台車 15上に旋回モータ 45がー体に設置され、旋回モータ 45の上下方向回 転軸にローラ 46がー体に嵌着されて 、る。ローラ 46に隣接して揺動レバー 47の基部 が枢支台 36の外側位置で台車 15上に枢支され、揺動レバー 47が床板 54と平行な面 に沿って揺動可能となっている。揺動レバー 47の略中央に回転伝達手段としてのタ ィャ 48が回転自在に枢着され、揺動レバー 47の先端に駆動源としての空気圧シリン ダ 49のピストン杆 49aの先端が枢着され、空気圧シリンダ 49の基部が図示されな ヽ連 結部材を介して枢支台 36に枢着されている。空気圧シリンダ 49が伸長すると、タイヤ 4 8が被旋回リング 44の内周面とローラ 46の外周面とに圧接されて、旋回モータ 45の駆 動トルクが、ローラ 46、タイヤ 48および被旋回リング 44を介してシート支持体 50に伝達 され、シート支持体 50が旋回するようになっている。被旋回リング 44、旋回モータ 45、 ローラ 46、揺動レバー 47、タイヤ 48および空気圧シリンダ 49は、シート旋回装置を構 成する。 Further, as shown in FIG. 5, a rotating ring 44 is attached to the lower surface of the seat support 50 so as to be concentric with the annular member 52. As shown in Figures 5 and 10, the pivot table 36 A swing motor 45 is installed on the carriage 15 on the outside of the carriage 15, and a roller 46 is fitted to the body on the vertical rotation shaft of the swing motor 45. The base of the swing lever 47 is adjacent to the roller 46 and is pivotally supported on the carriage 15 at a position outside the pivot support 36 so that the swing lever 47 can swing along a plane parallel to the floor plate 54. . A pivot 48 as a rotation transmitting means is pivotally mounted substantially at the center of the swing lever 47, and a tip of a piston rod 49a of a pneumatic cylinder 49 as a drive source is pivotally mounted at the tip of the swing lever 47. The base portion of the pneumatic cylinder 49 is pivotally attached to the pivot support 36 via an unillustrated coupling member. When the pneumatic cylinder 49 is extended, the tire 48 is pressed against the inner peripheral surface of the swiveled ring 44 and the outer peripheral surface of the roller 46, and the driving torque of the swiveling motor 45 is increased by the roller 46, the tire 48, and the swiveled ring 44. The sheet support 50 is transmitted to the seat support 50, and the seat support 50 is turned. The to-be-slewed ring 44, the turning motor 45, the roller 46, the swing lever 47, the tire 48, and the pneumatic cylinder 49 constitute a seat turning device.
[0047] さらに、図 6に示されるように、主フレーム 16から車体巾方向に指向してアーム 62が 突設され、このアーム 62の先端下面に集電子 63が設けられ、遊戯乗物 1に給電を必 要とする個所、図 1において、太線で示された個所に位置して、支柱 8の上端から内 方へ突出したブラケット 12に給電トロリー線 64が架設され、この給電トロリー線 64、集 電子 63を介して旋回モータ 45や、その他装置に電力が供給されるようになっている。  Further, as shown in FIG. 6, an arm 62 projects from the main frame 16 in the vehicle body width direction, and a current collector 63 is provided on the lower surface of the tip of the arm 62 to supply power to the game vehicle 1. The power supply trolley wire 64 is installed on the bracket 12 projecting inward from the upper end of the support column 8 at the location indicated by the thick line in FIG. Electric power is supplied to the turning motor 45 and other devices via the electronic 63.
[0048] さらにまた、遊戯乗物 1の旋回個所や、その直前の個所やプラットフォーム区域 2a には、図 6に示されるように主フレーム 16と一体に下方へ突出した前記中空厚巾受け 部材 31を挟むように、 1対のホイール 66がレール支持体 7に設けられており、所定の 制限走行速度を越えた場合、または地上の制御センター力 の制御信号を受信した 場合に遊戯乗物 1に所要の走行制動力を与えるようになつている。よって、中空厚巾 受け部材 31と 1対のホイール 66は、シート旋回減速装置を構成する。  [0048] Furthermore, the hollow thick width receiving member 31 that protrudes downward integrally with the main frame 16 as shown in FIG. 6 is provided at the turning position of the game vehicle 1, the immediately preceding position, and the platform area 2a. A pair of wheels 66 are provided on the rail support 7 so as to be sandwiched between them, and when the predetermined limit traveling speed is exceeded or the control signal of the ground control center force is received, the game vehicle 1 is required. Driving braking force is applied. Therefore, the hollow thick width receiving member 31 and the pair of wheels 66 constitute a seat turning speed reducing device.
[0049] 次に、図 12を参照して、遊戯乗物 1におけるシート支持体 50の旋回制御と、 LED5 8の点滅制御について説明する。  Next, with reference to FIG. 12, the turning control of the seat support 50 and the blinking control of the LED 58 in the game vehicle 1 will be described.
[0050] 遊戯乗物 1のシート支持体 50を旋回させる区域において、図 12に示されるように、 レール 11に沿って敷設された給電トロリー線 64よりも遊戯乗物 1の進行方向に関して 手前側に、旋回位置検出片 67がレール 11に付設されている。台車 15またはシート支 持体 50には、この旋回位置検出片 67が接近したことを検出する旋回位置検出センサ 68が設けられ、この旋回位置検出センサ 68の検出信号は、シート支持体旋回制御装 置 69の制御部 70に送信されるようになって 、る。 [0050] In the area in which the seat support 50 of the game vehicle 1 is swiveled, as shown in FIG. 12, the forward direction of the game vehicle 1 is more forward than the feed trolley wire 64 laid along the rail 11, A turning position detecting piece 67 is attached to the rail 11. Dolly 15 or seat support The holding body 50 is provided with a turning position detection sensor 68 that detects that the turning position detection piece 67 has approached, and the detection signal of the turning position detection sensor 68 is a control unit of the seat support turning control device 69. It will be sent to 70.
[0051] 遊戯乗物 1に設けられたシート支持体旋回制御装置 69は、制御部 70の外に、メモリ 71と旋回方向'旋回速度検出部 72と空気圧シリンダ駆動制御部 73とモータ駆動制御 部 74とを備え、メモリ 71は、シート支持体 50への旋回を加速させるべきか否かの旋回 規準値を記憶するとともに、この旋回規準値を他の値に変更できる機能を備えている [0051] In addition to the control unit 70, the seat support turning control device 69 provided in the game vehicle 1 includes a memory 71, a turning direction 'turning speed detection unit 72, a pneumatic cylinder drive control unit 73, and a motor drive control unit 74. The memory 71 stores a turning reference value indicating whether or not the turning to the seat support 50 should be accelerated, and has a function of changing the turning reference value to another value.
[0052] 台車 15の枢支台 36には、旋回センサ 75が設けられ、シート支持体 50と一体の回転 リング 41に周方向に亘り多数の永久磁石 76が付設され、永久磁石 76が旋回センサ 75 の近くを通過する度に発生するパルスが旋回センサ 75より旋回方向 ·旋回速度検出 部 72に送信されるようになって ヽる。 [0052] The pivot support 36 of the carriage 15 is provided with a turning sensor 75, and a large number of permanent magnets 76 are attached to the rotating ring 41 integral with the seat support 50 in the circumferential direction. The pulse generated every time it passes near 75 is sent from the turning sensor 75 to the turning direction / turning speed detection unit 72.
[0053] また、回転リング 41の永久磁石 76に隣接して界磁コイル 77が旋回センサ 75の近くに 付設され、界磁コイル 77は LED58に接続されており、シート支持体 50すなわち回転リ ング 41が回転すると、その回転速度に対応した間隔で LED58が点滅されるようにな つている。  [0053] Further, a field coil 77 is attached near the rotation sensor 75 adjacent to the permanent magnet 76 of the rotating ring 41, and the field coil 77 is connected to the LED 58, and the seat support 50, that is, the rotating ring. When 41 rotates, LED58 blinks at intervals corresponding to the rotation speed.
[0054] 集電子 63は、 DCZDCコンバータ 78を介してモータ駆動制御部 74に接続されると ともに、 DC/DCコンバータ 78を介してバッテリ 79に接続され、バッテリ 79は LED59 に接続されており、集電子 63が給電トロリー線 64に接続されると、給電トロリー線 64か ら送られた直流電流が DCZDCコンバータ 78を介してモータ駆動制御部 74に給電さ れて、旋回モータ 45が回転可能となり、かつ給電トロリー線 64力 給電された直流電 流がバッテリ 79に充電されるようになって 、る。  [0054] The current collector 63 is connected to the motor drive control unit 74 via the DCZDC converter 78 and is connected to the battery 79 via the DC / DC converter 78. The battery 79 is connected to the LED 59, When the current collector 63 is connected to the feeding trolley wire 64, the direct current sent from the feeding trolley wire 64 is fed to the motor drive control unit 74 via the DCZDC converter 78, and the turning motor 45 can rotate. In addition, the power supply trolley wire 64 power is supplied to the battery 79 with the supplied direct current.
[0055] 図 1ないし図 13に示される実施形態は、前述したように構成されているので、遊戯 乗物 1が循環経路 2を走行してプラットフォーム区域 2aに戻ると、ホイール 66が遊戯 乗物 1の中空厚巾受け部材 65を挟み、地上の制御センターからの制御信号でホイ一 ル 66に制動トルクが発生し、遊戯乗物 1がプラットフォーム区域 2aの所定位置に停止 することができる。  [0055] Since the embodiment shown in FIGS. 1 to 13 is configured as described above, when the play vehicle 1 travels in the circulation path 2 and returns to the platform area 2a, the wheel 66 is connected to the play vehicle 1. A braking torque is generated in the wheel 66 by a control signal from the control center on the ground with the hollow thickness receiving member 65 interposed therebetween, and the game vehicle 1 can stop at a predetermined position in the platform area 2a.
[0056] プラットフォーム区域 2aの停止した遊戯乗物 1のシート支持体 50は、図 1に示される ように、プラットフォームに対して開閉扉 57の前面が向くように一斉に向きが揃えられ る。 [0056] The seat support 50 of the stopped game vehicle 1 in the platform area 2a is shown in FIG. In this way, the directions are aligned all at once so that the front surface of the open / close door 57 faces the platform.
[0057] 次に、遊戯乗物 1に搭乗した遊戯者が全員シート 55に着席し、拘束体 60を体に掛 けたことを、乗物遊戯設備 0の運転管理者が確認した後,遊戯乗物 1の出発操作をす ると、遊戯乗物 1上の遊戯者が全員拘束体 60でもって拘束されるとともに、ホイール6 6の制動が解除される。循環経路 2のプラットフォーム区域 2aから第 1上昇区域 2bの 入口 2biに向力う下向き傾斜のために、遊戯乗物 1は前進を始め、シート支持体 50お よびこれに搭乗して ヽる遊戯者は、進行方向に対し右方へ次 、で左方に旋回し始め る。 [0057] Next, after all the players who have boarded the game vehicle 1 are seated in the seat 55 and the restraint body 60 is hung on the body, the operation manager of the vehicle game facility 0 confirms that the game vehicle 1 When you starting operation, the player on the game vehicle 1 while being restrained with a all restraint 60, braking of the wheel 6 6 is released. Due to the downward slope facing from the platform area 2a of the circulation path 2 to the entrance 2bi of the first ascending area 2b, the game vehicle 1 starts moving forward, and the player who rides on the seat support 50, Next to the direction of travel, turn right and then turn left.
[0058] そして、遊戯乗物 1が第 1上昇区域 2bの入口 2biに達すると、上昇駆動装置 5が動 作して、無端チェーン 14が回転走行を始め、この無端チェーン 14に係合しているフッ ク 34が上方へ引かれ、遊戯乗物 1は第 1上昇区域 2bの出口 2beに向力つて上昇する 。この際には、第 1上昇区域 2bは前方へ向力つて上向きに傾斜しているため、シート 支持体 50は、その重心 61が進行方向後方に来るように旋回し、遊戯乗物 1上でシー ト 55は進行方向前方を向く。  [0058] Then, when the game vehicle 1 reaches the entrance 2bi of the first ascending zone 2b, the ascending drive unit 5 operates, and the endless chain 14 starts rotating and is engaged with the endless chain 14. The hook 34 is pulled upward, and the game vehicle 1 moves upward toward the exit 2be of the first ascending zone 2b. At this time, since the first ascending zone 2b is tilted upward by a forward force, the seat support 50 turns so that its center of gravity 61 comes rearward in the traveling direction, and the seat support 50 is seated on the game vehicle 1. G 55 faces forward in the direction of travel.
[0059] 遊戯乗物 1が第 1上昇区域 2bの出口 2beを越えると、遊戯乗物 1は、循環経路 2上 で第 1低区域 2dに向力つて滑降走行を始めた後、第 1低区域 2dからその慣性力で 第 1上昇区域出口 2beより低い第 1高区域 2eに向力つて上昇し、このような上昇.下 降を繰返して第 2低区域 2f,第 2高区域 2g,第 3低区域 2hを通過し、第 2上昇区域 2 cの入口 2ciに達する。  [0059] When the game vehicle 1 crosses the exit 2be of the first ascending zone 2b, the game vehicle 1 starts to run down on the circulation path 2 toward the first low zone 2d, and then the first low zone 2d. As a result, the inertia force rises to the first high area 2e lower than the first ascending area exit 2be, and rises like this.By repeatedly descending, the second low area 2f, the second high area 2g, and the third low Pass through area 2h and reach entrance 2ci of second rising area 2c.
[0060] そして、第 2上昇区域 2cにおいても、第 1上昇区域 2bと同様に乗物遊戯設備 0は 動作し、遊戯乗物 1はその入口 2dから出口 2ceに向力つて上昇し、前述したと同様 に、遊戯乗物 1は下降 ·上昇を繰返し、第 4低区域 2i,第 3高区域 2j,第 5低区域 2k, 第 4高区域 21,第 6低区域 2m,第 5高区域 2nおよび第 7低区域 2οを通過し、プラット フォーム区域 2aに戻ることができる。  [0060] In the second ascending zone 2c, the vehicle amusement facility 0 operates in the same manner as the first ascending zone 2b, and the amusement vehicle 1 rises from its entrance 2d toward the exit 2ce, and is the same as described above. In addition, the play vehicle 1 repeatedly descends and rises, the fourth low area 2i, the third high area 2j, the fifth low area 2k, the fourth high area 21, the sixth low area 2m, the fifth high area 2n and the seventh. Pass through low zone 2ο and return to platform zone 2a.
[0061] このように、遊戯乗物 1がプラットフォーム区域 2aから出発して、循環経路 2を走行し 、再びプラットフォーム区域 2aに戻る間に、遊戯乗物 1を減速し、あるいは停止(ブラ ットフォーム区域 2a)させる個所には、ホイール 66が配置され、ホイール 66が中空厚 巾受け部材 31に作用することにより、遊戯乗物 1は適正に減速されて、正確に停止さ れる。 [0061] In this way, the game vehicle 1 departs from the platform area 2a, travels on the circulation path 2 and returns to the platform area 2a again, and then decelerates or stops the game vehicle 1 (platform area 2a). Wheel 66 is placed at the location where the wheel 66 is hollow. By acting on the purse support member 31, the game vehicle 1 is appropriately decelerated and stopped accurately.
[0062] 次に、シート支持体 50すなわちシート 55の向きの変化について説明する。  Next, a change in the orientation of the sheet support 50, that is, the sheet 55 will be described.
[0063] まず、遊戯乗物 1に、加減速に伴う慣性力や湾曲経路通過による遠心力が働かな い場合、台車 15が循環経路 2上で傾斜しているとすれば、シート 55の重心 61が枢支 台 36の中心軸 Cに対し後方へ偏在しているため、台車 15が上向きに傾斜する方向へ シート 55が向く。そして、慣性力や遠心力が遊戯乗物 1に働くと、シート 55はその慣性 力や遠心力と反対側に向く。  [0063] First, if the inertial force accompanying acceleration / deceleration or the centrifugal force due to passing through the curved path does not act on the game vehicle 1, assuming that the carriage 15 is inclined on the circulation path 2, the center of gravity of the seat 55 61 Is unevenly distributed rearward with respect to the central axis C of the pivot stand 36, so that the seat 55 faces in a direction in which the carriage 15 tilts upward. When the inertial force or centrifugal force acts on the game vehicle 1, the seat 55 turns to the opposite side of the inertial force or centrifugal force.
[0064] プラットフォーム区域 2aに遊戯乗物 1が停止した状態では、シート 55の前方の開閉 扉 57がプラットフォーム 13に正対し、遊戯者の乗降が円滑に行なわれるようになって いるが、遊戯乗物 1が走行を始めると、図 13のフローチャートのステップ S 1に進む。 プラットフォーム区域出口 2ae (1)から第 1上昇区域入口 2bi (2)迄の循環経路 2は緩 やかな下り傾斜となっている。そして、タイヤ 48が被旋回リング 44力 離れて、台車 15 に対しシート 55が自由に向きを変えることが可能になっている。この状態は、シート旋 回装置 44,45,46,47,48,49にお!/、て、旋回モータ 45の旋回トルクが被旋回リング 44に 伝達されない非動作状態である。この非動作状態では、下り傾斜のため、シート 55は 遊戯乗物 1の進行方向に対し逆向きに向くように時計回りに旋回を始める。  [0064] When the game vehicle 1 is stopped in the platform area 2a, the opening / closing door 57 in front of the seat 55 faces the platform 13 so that the player can get on and off smoothly. When the vehicle starts traveling, the process proceeds to step S 1 in the flowchart of FIG. Circulation path 2 from platform zone outlet 2ae (1) to first ascending zone inlet 2bi (2) has a gentle downward slope. Then, the tire 48 is separated from the swiveled ring 44 by force, so that the seat 55 can freely turn with respect to the carriage 15. This state is a non-operating state in which the turning torque of the turning motor 45 is not transmitted to the turn target ring 44 to the seat turning devices 44, 45, 46, 47, 48, 49. In this non-operating state, the seat 55 starts to turn clockwise so as to face the direction opposite to the traveling direction of the game vehicle 1 due to the downward slope.
[0065] そして、遊戯乗物 1が第 1上昇区域 2bi (2)の近くに接近すると、プラットフォーム区 域出口 2ae (1)と第 1上昇区域入口 2bi (2)との落差で走行速度が増加する。したが つて、第 1上昇区域入口 2bi (2)の手前の循環経路湾曲部でシート 55に遠心力が働 き、シート 55はその湾曲部の湾曲中心に向くようにさらに時計回りに旋回し、遊戯乗 物 1が第 1上昇区域 2bに入ると、その循環経路 2の急傾斜でもって、シート 55は進行 方向へ向くように旋回する。  [0065] When the game vehicle 1 approaches the first ascending zone 2bi (2), the traveling speed increases due to the drop between the platform zone exit 2ae (1) and the first ascending zone entrance 2bi (2). . Therefore, the centrifugal force acts on the seat 55 at the curved path curved portion in front of the first ascending zone inlet 2bi (2), and the seat 55 further turns clockwise so as to face the curved center of the curved portion. When the play vehicle 1 enters the first ascending zone 2b, the seat 55 turns in the traveling direction with a steep slope of the circulation path 2.
[0066] 第 1上昇区域 2bを通過する遊戯乗物 1のシート 55の向きは、遊戯乗物 1に搭乗して シート支持体 50上の 2個のシート 55に着席する遊戯者の体重や、遊戯乗物 1の走行 速度によって、遊戯乗物 1が循環経路 2を回周する都度、また各遊戯乗物 1によって 、一定ではない。  [0066] The direction of the seat 55 of the game vehicle 1 passing through the first ascending zone 2b is the weight of the player who rides on the game vehicle 1 and sits on the two seats 55 on the seat support 50, and the game vehicle. Depending on the traveling speed of 1, the game vehicle 1 is not constant every time the circuit vehicle 1 circulates the circulation path 2, and by each game vehicle 1.
[0067] さらに第 1上昇区域出口 2be (3)力 湾曲場所 (4)に亘つて給電トロリー線 64が架 設されているので、遊戯乗物 1の台車 15に付設されている旋回位置検出センサ 68が 給電トロリー線 64の進行方向手前側の旋回位置検出片 67に接近し、シート支持体旋 回制御装置 69が動作状態に切換えられて、図 13のフローチャートでステップ S2に進 む。その後、台車 15に付設されている集電子 63が給電トロリー線 64に接続されると、 このシート支持体旋回制御装置 69の動作状態において、旋回センサ 75からの検出 信号が旋回方向 ·旋回速度検出部 72に送信される(図 13のステップ S3)。図 13のス テツプ S4において、シート支持体 50の旋回が所定旋回速度以下力否力判定され、 以下であればステップ S5に進み、シート支持体 50の旋回速度が 0であれば、ステツ プ S6に進み、旋回モータ 45が左回転を始め、ステップ S7において、空気圧シリンダ 49が動作し、ピストン杆 49aが伸長してタイヤ 48がローラ 46と被旋回リング 44とに圧接 され、シート旋回装置 44,45,46,47,48,49は動作状態になって、シート支持体 50は左 旋回される。 [0067] In addition, the first rising zone exit 2be (3) The power supply trolley wire 64 is bridged over the curved area (4). Therefore, the turning position detection sensor 68 attached to the carriage 15 of the game vehicle 1 approaches the turning position detection piece 67 on the front side of the feeding trolley wire 64 in the traveling direction, and the seat support turning control device 69 Is switched to the operating state and proceeds to step S2 in the flowchart of FIG. Thereafter, when the current collector 63 attached to the carriage 15 is connected to the feeding trolley wire 64, the detection signal from the turning sensor 75 is detected in the turning direction and turning speed in the operating state of the seat support turning control device 69. Is transmitted to the unit 72 (step S3 in FIG. 13). In step S4 in FIG. 13, it is determined whether or not the seat support 50 turns less than or equal to the predetermined turning speed. If it is below, the process proceeds to step S5. If the turning speed of the seat support 50 is 0, step S6 The turning motor 45 starts to rotate counterclockwise, and in step S7, the pneumatic cylinder 49 is operated, the piston rod 49a is extended, and the tire 48 is pressed against the roller 46 and the ring to be turned 44, so that the seat turning device 44, 45, 46, 47, 48, and 49 are in an operating state, and the seat support 50 is turned to the left.
[0068] ステップ S8において、所定時間経過した後、ステップ S9に進み、空気圧シリンダ 49 が非動作状態に復帰し、さらにステップ S10で旋回モータ 45が停止される。  In step S8, after a predetermined time has elapsed, the process proceeds to step S9, where the pneumatic cylinder 49 returns to the non-operating state, and in step S10, the turning motor 45 is stopped.
[0069] また、ステップ S4において、シート支持体 50が一定旋回速度以上の場合には、旋 回モータ 45や空気圧シリンダ 49が非動作のままで、シート旋回装置 44,45,46,47,48,4[0069] In step S4, if the seat support 50 is at a certain turning speed or more, the turning motor 45 and the pneumatic cylinder 49 remain inactive, and the seat turning device 44, 45, 46, 47, 48 ,Four
9は非動作状態にあって、シート支持体 50はその旋回慣性で旋回を続けるが、固定リ ング 38と回転リング 41との間の摩擦や、その他の外力で旋回速度が減速される。 9 is in a non-operating state, and the seat support 50 continues to turn due to its turning inertia, but the turning speed is reduced by friction between the fixed ring 38 and the rotating ring 41 and other external forces.
[0070] さらに、ステップ S5において、シート支持体 50の旋回速度が 0でなければ、ステップ[0070] Further, in step S5, if the turning speed of the seat support 50 is not zero, step
S11に進み、シート支持体 50が右旋回か左旋回か判断され、左旋回であればステツ プ S6に進み、前述した動作と同様な動作を行なう。 Proceeding to S11, it is determined whether the seat support 50 is turning right or left. If it is turning left, the operation proceeds to step S6, and the same operation as described above is performed.
[0071] そして右旋回であれば、ステップ S 12に進んで旋回モータ 45が右回転し、ステップ S[0071] If the vehicle is turning right, the process proceeds to step S12 where the turning motor 45 rotates clockwise and step S
7、ステップ S8、ステップ S9、ステップ S 10と進み、シート支持体 50はその旋回慣性で 右旋回をしながら、次第に旋回速度が減速される。 7. The process proceeds to step S8, step S9, and step S10, and the seat support 50 is gradually turned to the right while turning right with its turning inertia.
[0072] このような動作は、図 1に示された循環経路 2の湾曲部分の給電トロリー線 64の架 設区域で行なわれるが、他の区域では行なわれな!/、。 [0072] Such an operation is performed in the installation area of the feeding trolley wire 64 in the curved portion of the circulation path 2 shown in FIG. 1, but not in other areas! /.
[0073] しかし、プラットフォーム 13に隣接した給電トロリー線 64が架設されたプラットフォー ム区域 2と、その手前側に設けられた区域ガイド車輪 26の近くでは、図 13に示される フローチャートの動作は行なわず、シート支持体 50がプラットフォーム 13に正対するよ うに旋回制御される。 [0073] However, in the vicinity of the platform area 2 where the power supply trolley wire 64 is installed adjacent to the platform 13 and the area guide wheel 26 provided on the front side thereof, as shown in FIG. The operation of the flowchart is not performed, and the turning control is performed so that the seat support 50 faces the platform 13.
[0074] このようにプラットフォーム区域 2および区域ガイド車輪 26以外の給電トロリー線 64が 架設された区域では、シート支持体 50の旋回状態に応じて、前述したように、種々の 旋回駆動状態をシート支持体 50がとるので、遊戯乗物 1に搭乗した遊戯者は、何回、 遊戯乗物設備 0の遊戯乗物 1を利用しても、同一の旋回状態を経過することがなぐ 飽きが来ることがない。  [0074] In the area where the power supply trolley wire 64 other than the platform area 2 and the area guide wheel 26 is installed as described above, various swivel driving states are set according to the swiveling state of the seat support 50 as described above. Since the support 50 is used, a player who has boarded the game vehicle 1 will not get bored with the same turning state even if the game vehicle 1 of the game vehicle equipment 0 is used many times. .
[0075] また、 LED58は、界磁コイル 77に接続されており、永久磁石 76がシート支持体 50と 一体の回転リング 41に周方向に亘り多数設けられ、この永久磁石 76に隣接して界磁 コイル 77が設けられているので、シート支持体 50の旋回速度が高くなると、 LED58は 激しく点滅し、シート支持体 50のシート 55に搭乗している遊戯者や、循環経路 2の近 くの観客は、 LED58の激しい点滅で、シート支持体 50が急速度で旋回していることが 容易に認識できる。  The LED 58 is connected to the field coil 77, and a large number of permanent magnets 76 are provided in the circumferential direction on the rotating ring 41 integral with the sheet support 50, and the field is adjacent to the permanent magnet 76. Since the magnetic coil 77 is provided, the LED 58 flashes violently when the turning speed of the seat support 50 increases, and a player who is on the seat 55 of the seat support 50 or near the circulation path 2 The audience can easily recognize that the seat support 50 is turning at a rapid speed by flashing the LED 58 intensely.
[0076] さらに、遊戯乗物 1は普通のジェットコースターと同様に循環経路 2に沿って激しく 走行し、かつ遊戯乗物 1のシート支持体 50は、プラットフォーム区域 2とその手前側を 除き、給電トロリー線 64が架設されている区域では、シート支持体 50の旋回状態に対 応して、それ迄の旋回を加速され、あるいは、旋回が停止した状態では、シート支持 体 50が左旋回に駆動されるので、ジェットコースターに乗った状態と、遊戯設備のコ 一ヒーカップに乗った状態との複合状態を体験でき、高 、興趣を遊戯者に与えること ができる。  [0076] Furthermore, the game vehicle 1 travels violently along the circulation path 2 in the same manner as an ordinary roller coaster, and the seat support 50 of the game vehicle 1 has a feeding trolley line except for the platform area 2 and the front side thereof. In the area where 64 is installed, the previous turning is accelerated according to the turning state of the seat support 50, or when the turning is stopped, the seat support 50 is driven to the left. Therefore, it is possible to experience the combined state of riding on a roller coaster and riding on a cohesive cup of amusement facilities, and can give high and fun to the player.
[0077] 前記した実施形態では、旋回モータ 45により被旋回リング 44を旋回方向へ駆動さ せるようになっており、この被旋回リング 44すなわちシート支持体 50の旋回を制動す る機能がないが、シート支持体 50の旋回速度が著しく増大した場合には、旋回モー タ 45に電源を入れずに、タイヤ 48を被旋回リング 44とローラ 46に圧接させるようにす れば、被旋回リング 44、シート支持体 50の旋回を制動して、遊戯乗物 1に搭乗してい る遊戯者に不快感を与えな 、ようにすることもできる。  In the embodiment described above, the swivel motor 45 drives the swiveled ring 44 in the swiveling direction, and there is no function for braking the swiveling of the swiveled ring 44, that is, the seat support 50. When the turning speed of the seat support 50 is remarkably increased, if the tire 48 is pressed against the turn ring 44 and the roller 46 without turning on the turning motor 45, the turn ring 44 Alternatively, the turning of the seat support 50 can be braked so as not to cause discomfort to the player on the game vehicle 1.
[0078] また、シート支持体 50が旋回を停止した状態では、必ず、シート支持体 50は左旋回 されるようになつている力 制御部 70において、シート支持体 50の停止状態毎に無作 為にシート支持体 50の旋回方向を設定するようにしてもょ 、。 [0078] In addition, in a state where the seat support 50 has stopped turning, the force control unit 70 that always turns the seat support 50 to the left makes it random for each stop state of the seat support 50. For this purpose, the turning direction of the seat support 50 may be set.
さらに、循環経路 2の全長に亘つて給電トロリー線 64を架設し、シート 55の近くに、 旋回始動スィッチを配設し、シート 55に着席した遊戯者が必要に応じて旋回始動スィ ツチをオンさせることによって、シート支持体 50を旋回させるように構成してもよい。  Furthermore, a power supply trolley wire 64 is installed over the entire length of the circulation path 2, a turning start switch is arranged near the seat 55, and a player seated on the seat 55 turns on the turning start switch as necessary. By doing so, the seat support 50 may be configured to pivot.

Claims

請求の範囲 The scope of the claims
[1] コースの向きが上下および左右に変化する走行コース (2)に沿い旋回を伴って走行 する遊戯乗物において、  [1] In an amusement vehicle that travels with a turn along a traveling course (2) in which the course direction changes vertically and horizontally,
垂直旋回軸 (C)を有する枢支台 (36)を備えた台車 (15)と、  A carriage (15) with a pivot (36) having a vertical pivot (C);
前記垂直旋回軸 (C)を中心に旋回可能に前記枢支台 (36)に支持され、かつ遊戯者 着席用シート (55)を備えるシート支持体 (50)と、  A seat support (50) supported by the pivot support (36) so as to be pivotable about the vertical pivot axis (C), and comprising a player seat (55);
前記遊戯者着席用シート (55)を含むシート支持体 (50)に旋回トルクを与える動作状 態、および該遊戯者着席用シート (55)を含むシート支持体 (50)に旋回トルクを与えな V、非動作状態の!/、ずれかをとり得るシート旋回装置 (44,45,46,47,48,49)と、  An operation state in which turning torque is applied to the seat support (50) including the player seating seat (55), and no turning torque is applied to the seat support (50) including the player seating seat (55). V, non-operating state! /, Seat swivel device (44,45,46,47,48,49) that can take any shift,
前記シート支持体 (50)の旋回方向と旋回速度を検出する旋回センサ (75)と、 前記走行コース (2)上の特定の位置に設けられた位置検出部 (67)を検出する位置 検出センサ (68)と、  A position sensor for detecting a turning sensor (75) for detecting a turning direction and a turning speed of the seat support (50) and a position detector (67) provided at a specific position on the traveling course (2). (68)
前記位置検出センサ (68)からの位置検出信号および前記旋回センサ (75)からの旋 回方向および旋回速度信号に応じて、前記シート旋回装置 (44,45,46,47,48,49)に、 前記動作状態および前記非動作状態の!/、ずれかをとらせるように動作する制御装置 (69)と、  Depending on the position detection signal from the position detection sensor (68) and the turning direction and turning speed signal from the turning sensor (75), the seat turning device (44, 45, 46, 47, 48, 49) A control device (69) that operates so as to shift between the operating state and the non-operating state! /
を具備することを特徴とする遊戯乗物。  An amusement vehicle characterized by comprising:
[2] 前記台車 (15)は、走行コース (2)の左右 1対のレール (11)の各々に接して回転する複 数の車輪 (23,26,29)を有することを特徴とする請求項 1記載の遊戯乗物。 [2] The cart (15) has a plurality of wheels (23, 26, 29) rotating in contact with each of a pair of left and right rails (11) of the traveling course (2). Item 1. Amusement vehicle according to item 1.
[3] 前記遊戯者着席用シート (55)を含む前記シート支持体 (50)は、前記垂直旋回軸 (C) に対して水平方向に偏心した重心 (61)を有することを特徴とする請求項 1記載の遊戯 乗物。 [3] The seat support (50) including the player seating seat (55) has a center of gravity (61) eccentric in the horizontal direction with respect to the vertical pivot axis (C). Item 1. The game vehicle.
[4] 前記シート旋回装置 (44,45,46,47,48,49)は、シート支持体 (50)の下面に固定された被 旋回リング (44)と、台車 (15)上に固定された旋回モータ (45)と、該旋回モータ (45)により 回転駆動されるローラ (46)と、前記被旋回リング (44)および前記ローラ (46)の双方に当 接する当接位置および前記被旋回リング (44)および前記ローラ (46)の双方から隔離さ れる隔離位置をとりうるタイヤ (48)と、該タイヤ (48)に、前記当接位置および前記隔離 位置のいずれかをとらせるように作用する駆動源 (49)とを備え、前記当接位置におい て、前記旋回モータ (45)の動力が前記ローラ (46)を経て前記タイヤ (48)の回転に変換 され、該タイヤ (48)を介して、前記被旋回リング (44)および前記シート支持体 (50)に旋 回トルクが与えられて前記動作状態が得られることを特徴とする請求項 1または 2記 載の遊戯乗物。 [4] The seat turning device (44, 45, 46, 47, 48, 49) is fixed on the turn ring (44) fixed to the lower surface of the seat support (50) and the carriage (15). Slewing motor (45), a roller (46) rotated by the slewing motor (45), a contact position in contact with both the swiveled ring (44) and the roller (46), and the swiveled A tire (48) that can take an isolation position isolated from both the ring (44) and the roller (46), and the tire (48) to take either the abutment position or the isolation position. An actuating drive source (49) at the abutting position. Then, the power of the turning motor (45) is converted into rotation of the tire (48) through the roller (46), and the turned ring (44) and the seat support are passed through the tire (48). The game vehicle according to claim 1 or 2, wherein a turning torque is applied to (50) to obtain the operation state.
[5] 前記制御装置 (69)は、前記旋回センサ (75)が、シート支持体 (50)が所定の旋回速度 を超える速度で旋回して 、ることを検出した場合、前記シート旋回装置 (44,45,46,47, 48,49)を非動作状態にし、前記旋回センサ (75)が、シート支持体 (50)が所定の旋回速 度以下で旋回していることを検出した場合には、前記シート旋回装置 (44,45,46,47,48 ,49)を動作状態にするように動作する手段 (70,73)を備えることを特徴とする請求項 1 または 2記載の遊戯乗物。  [5] When the turning sensor (75) detects that the seat support (50) turns at a speed exceeding a predetermined turning speed, the control device (69) 44, 45, 46, 47, 48, 49), and the turning sensor (75) detects that the seat support (50) is turning at a predetermined turning speed or less. The game vehicle according to claim 1 or 2, further comprising means (70, 73) for operating the seat turning device (44, 45, 46, 47, 48, 49) to be in an operating state. .
[6] 前記制御装置 (69)は、前記シート支持体 (50)が旋回していないことを前記旋回センサ (75)が検出した場合に、前記シート旋回装置 (44,46,47,48,49)を動作状態に設定して 、選択された方向の旋回トルクを前記シート支持体 (50)に与える手段 (70, 74)を備える ことを特徴とする請求項または 2記載の遊戯乗物。  [6] When the turning sensor (75) detects that the seat support (50) is not turning, the control device (69) detects the seat turning device (44, 46, 47, 48, The game vehicle according to claim 2 or 2, further comprising means (70, 74) for setting a swinging torque in a selected direction to the seat support (50) by setting 49) to an operating state.
[7] 前記遊戯者着席用シート (55)を含む前記シート支持体 (50)の旋回に連動して点灯さ れる LED(58,59)が前記シート支持体 (50)に設けられたことを特徴とする請求項 1また は 2記載の遊戯乗物。  [7] The seat support (50) is provided with LEDs (58, 59) that are turned on in conjunction with turning of the seat support (50) including the player seat (55). The game vehicle according to claim 1 or 2, characterized in that
[8] 旋回駆動手段 (45)により垂直旋回軸 (C)を中心に旋回可能に支持された、遊戯者着 席用シート (55)を有するシート支持体 (50)を備え、走行コース (2)に沿 、旋回を伴って 走行する遊戯乗物の旋回制御方法であって、  [8] A seat support (50) having a seat for a player seat (55) supported so as to be pivotable about a vertical pivot axis (C) by a pivot drive means (45), and a traveling course (2 ) Is a turning control method for an amusement vehicle that travels with turning,
前記シート支持体 (50)の旋回方向と旋回速度を検出し、  Detecting the turning direction and turning speed of the seat support (50);
遊戯乗物 (1)が走行コース (2)の所定位置に到達したことを検出し、  Detecting that the amusement vehicle (1) has reached the predetermined position on the traveling course (2)
前記所定位置に到達した遊戯乗物 (1)が、所定旋回速度を超える速度で旋回して 、 る場合に、前記シート支持体 (50)の旋回を中止し、  When the game vehicle (1) that has reached the predetermined position turns at a speed exceeding a predetermined turning speed, the turning of the seat support (50) is stopped,
前記所定位置に到達した遊戯乗物 (1)が、所定旋回速度以下で旋回している場合に は、前記シート支持体 (50)の旋回を前記旋回駆動手段 (45)により続ける  When the game vehicle (1) that has reached the predetermined position is turning at a predetermined turning speed or less, the turning of the seat support (50) is continued by the turning drive means (45).
ことを特徴とする遊戯乗物の旋回制御方法。  A turning control method for an amusement vehicle characterized by the above.
[9] 前記所定位置に到達した遊戯乗物 (1)の旋回速度が 0である場合は、前記シート支 持体 (50)の所定方向への旋回を前記旋回駆動手段 (45)により行う [9] When the turning speed of the game vehicle (1) that has reached the predetermined position is 0, the seat support The holding body (50) is turned in a predetermined direction by the turning drive means (45).
ことを特徴とする請求項 8記載の遊戯乗物の旋回制御方法。 The turning control method for an amusement vehicle according to claim 8, wherein:
前記所定位置に到達した遊戯乗物 (1)の旋回速度が所定旋回速度以下で 0ではな い場合は、前記シート支持体 (50)を、それが旋回していたと同じ方向に前記旋回駆 動手段 (45)により旋回させる If the turning speed of the game vehicle (1) that has reached the predetermined position is equal to or lower than the predetermined turning speed and is not 0, the turning driving means is moved in the same direction as the seat support (50). Turn by (45)
ことを特徴とする請求項 8記載の遊戯乗物の旋回制御方法。 The turning control method for a game vehicle according to claim 8.
PCT/JP2007/063131 2006-07-10 2007-06-29 Play ride, and its turning method WO2008007569A1 (en)

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JP2006189893A JP2008017886A (en) 2006-07-10 2006-07-10 Vehicle game facility
JP2006-189893 2006-07-10

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EP2682167A1 (en) * 2012-07-03 2014-01-08 Max Eberhard Transportable wild mouse roller coaster with additional line section
EP3388120A1 (en) * 2017-04-13 2018-10-17 Disney Enterprises, Inc. Roller coaster with passenger compartment motion powered through stored onboard energy
CN109421758A (en) * 2017-08-28 2019-03-05 财团法人工业技术研究院 electric vehicle and control method thereof

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KR101057979B1 (en) 2009-09-12 2011-08-19 (주)조인조경 Children rides
CN102442318A (en) * 2011-12-12 2012-05-09 中山市金马科技娱乐设备有限公司 Suspended overhead sightseeing vehicle
CN106621339B (en) * 2016-11-23 2018-09-21 中山市金马科技娱乐设备股份有限公司 A kind of roller-coaster with rotating locking apparatus

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* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
EP2682167A1 (en) * 2012-07-03 2014-01-08 Max Eberhard Transportable wild mouse roller coaster with additional line section
EP3388120A1 (en) * 2017-04-13 2018-10-17 Disney Enterprises, Inc. Roller coaster with passenger compartment motion powered through stored onboard energy
US10442315B2 (en) 2017-04-13 2019-10-15 Disney Enterprises, Inc. Roller coaster with passenger compartment motion powered through stored onboard energy
CN109421758A (en) * 2017-08-28 2019-03-05 财团法人工业技术研究院 electric vehicle and control method thereof

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