WO2007142432A1 - Method and system for raising cyber pets using internet messenger - Google Patents

Method and system for raising cyber pets using internet messenger Download PDF

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Publication number
WO2007142432A1
WO2007142432A1 PCT/KR2007/002668 KR2007002668W WO2007142432A1 WO 2007142432 A1 WO2007142432 A1 WO 2007142432A1 KR 2007002668 W KR2007002668 W KR 2007002668W WO 2007142432 A1 WO2007142432 A1 WO 2007142432A1
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WO
WIPO (PCT)
Prior art keywords
client
raising
cyber
messenger
pet
Prior art date
Application number
PCT/KR2007/002668
Other languages
English (en)
French (fr)
Inventor
Beong-Sok Yang
Original Assignee
Beong-Sok Yang
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Beong-Sok Yang filed Critical Beong-Sok Yang
Publication of WO2007142432A1 publication Critical patent/WO2007142432A1/en

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Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
    • G06Q50/50Business processes related to the communications industry
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q10/00Administration; Management
    • G06Q10/10Office automation; Time management
    • G06Q10/107Computer-aided management of electronic mailing [e-mailing]
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/825Fostering virtual characters
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q30/00Commerce
    • G06Q30/06Buying, selling or leasing transactions
    • G06Q30/0601Electronic shopping [e-shopping]
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L51/00User-to-user messaging in packet-switching networks, transmitted according to store-and-forward or real-time protocols, e.g. e-mail

Definitions

  • the present invention relates to method and system for raising a cyber pet using an
  • Internet messenger and in particular, to method and system for raising a cyber pet using an Internet messenger, in which a service provider allows a client connected on a network to raise a cyber pet using the Internet messenger.
  • a cyber pet is raised in a virtual space on the web. That is, a service provider provides a program for raising a cyber pet and a virtual space on the web to a client connected to a server of the service provider through a communication network, and the client raises the cyber pet in the virtual space on the web using various contents including a raising item.
  • the web site for raising a cyber pet enables the client to directly grow and feed the cyber pet in the virtual space, and thus provides the client with a sense of reality in raising the cyber pet and allows the client to possess a specific cyber pet of his/her own.
  • the conventional method satisfies a client' desire to possess his/her own cyber pet, but does not meet the client's demand to inform or show an appearance, a raising method or a raising level of his/her cyber pet to other client through communication between clients.
  • a service provider makes profits by selling a variety of items required to raise a cyber pet to a client with charge, however the conventional method has a weakness for a comparing function according to exchange of cyber pets between clients, and does not stimulate a client's purchase desire to raise a cyber pet, and as a result, the service provider has limitation in expanding profitability obtained by selling for-pay items.
  • an Internet messenger has increasingly been used to transmit and receive a memo or communication, and is one of main communication means together with a mobile communication terminal.
  • the Internet messenger can transmit and receive messages through a computer, and thus easily transmits and receives a text file or an image file as well as a typical text message in real-time. And, the Internet messenger is used in various working environments as well as communication between acquaintances.
  • the present invention is designed to solve the problems of the prior art, and therefore it is an object of the present invention to provide method and system for raising a cyber pet using an Internet messenger, in which communication is established between clients using the cyber pet to satisfy a client's desire to easily inform or show his/her cyber pet to other client.
  • a method for raising a cyber pet using an Internet messenger in which a service provider provides a client with a service for raising a cyber pet through a communication network, includes (A) providing a messenger program having a cyber pet raising function to a client connected to a messenger server of a service provider so that the client installs the messenger program to generate a cyber pet; (B) the client executing the messenger program to display the cyber pet on a display window; (C) when messenger connection is established between clients executing the messenger program, the cyber pet of the client moving onto a display window of an opponent client; and (D) during the messenger connection, the opponent client raising the cyber pet of the client, and the clients exchanging raising information and carrying on an electronic commercial trade of the cyber pet.
  • the method further includes (E) when the messenger connection is terminated, the cyber pet raised by the opponent client returning to the display window of the client as an original possessor.
  • the step (B) includes: (Bl) the client executing the messenger program; (B2) the cyber pet being displayed on the display window including a background screen or an active window of a client terminal; and (B3) the client raising the cyber pet.
  • the step (C) includes: (Cl) establishing a communication connection or a memo connection between the clients executing the messenger program; and (C2) in the case of the communication connection, cyber pets moving in exchange between display windows of the clients through a communication window, and in the case of the memo connection, a cyber pet of a client who transmitted a memo moving onto a display window of a client who received the memo through a memo window.
  • the movement in exchange includes movement of a cyber pet of a client onto a display window of an opponent client and movement of a cyber pet of the opponent client onto a display window of the client.
  • the service provider counts raising level and time of the cyber pet raised by the opponent client.
  • the opponent client is provided with cyber money or a raising item by the service provider according to the raising time of the cyber pet.
  • the electronic commercial trade of the step (D) includes gift, lending, exchange, purchase and trade of the cyber pet and raising item according to information exchange between the clients.
  • knowledge is collectable in real-time through the memo connection.
  • the real-time knowledge collection includes: a client inputting a question and a collecting condition according to the question into the memo and transmitting a memo; at least one unspecified client who received the memo inputting a reply to the question into the memo and transmitting the memo in return; and the service provider increasing a raising level of a cyber pet of the unspecified client who transmitted the memo and providing the unspecified client with cyber money or a raising item required to raise the cyber pet.
  • the collecting condition includes a replying time, the number of replying people and a question category.
  • the raising level includes an intellectual value indicating an extent of intellectual exchange.
  • the present invention provides a recording medium readable by a computer including a program capable of performing a method for raising a cyber pet using an Internet messenger.
  • a system for raising cyber pets using Internet messenger in which a service provider provides a client with a service for raising a cyber pet through a communication network, includes a messenger server for providing a client with a messenger program having a cyber pet raising function, so that during messenger connection between clients, a cyber pet of the client moves onto a display window of an opponent client and is raised by the opponent client, and the clients exchange raising information and carry on an electronic commercial trade of the cyber pet therebetween; a client terminal having the messenger program installed therein; and a payment server used for payment according to the electronic commercial trade.
  • the messenger server includes: a messenger module for establishing a messenger connection between the clients executing the messenger program; a pet raising module for displaying and raising the cyber pet according to execution of the messenger program; a pet loading and moving module for loading the cyber pet on a communication window or a memo window according to the messenger connection and moving the cyber pet onto a display window of the opponent client; a pet raising support module for supporting a raising item for the cyber pet, an audio, a text and a video; a knowledge collecting module for collecting knowledge in real-time according to the messenger connection; and an electronic commercial trade module used for gift, lending, exchange, purchase and trade of the cyber pet and raising item.
  • the cyber pet is at least one individual selected from the same or at least two kinds of pet population including female and male, and the individual is formed of a three-dimensional photographic image capable of an audio, a text and motion expression.
  • the display window includes a background screen or an active window of the client terminal, and the active window is an execution window of a program being executed by the client among at least one application program including the messenger program.
  • the raising module increases a raising level of the cyber pet raised by the opponent client, and counts a raising time of the opponent client to provide the opponent client with cyber money or a raising item according to the raising time.
  • the loading and moving module moves at least one cyber pet of the client onto the display window of the opponent client.
  • the communication window or the memo window supports at least one selected from an audio, a text and a video for communication between the clients.
  • the knowledge collecting module when a client inputs a question and a collecting condition according to the question into the memo window and transmits the memo window, the knowledge collecting module enables at least one unspecified client who received the memo window to input a reply to the question into the memo window and transmit the memo window in return.
  • the collecting condition includes a replying time, the number of replying people and a question category.
  • FIG. 1 is a view illustrating a network configuration of a system for raising a cyber pet according to a preferred embodiment of the present invention.
  • FIG. 2 is a block diagram schematically illustrating a configuration of a messenger server according to a preferred embodiment of the present invention.
  • FIG. 3 is a view illustrating a configuration of a storage module according to a preferred embodiment of the present invention.
  • FIG. 4 is a flow chart illustrating a step for displaying a cyber pet according to a preferred embodiment of the present invention.
  • FIGs. 5 and 6 are flow charts illustrating a step for exchanging raising information of the cyber pet and carrying on an electronic commercial trade of the cyber pet according to a preferred embodiment of the present invention.
  • FIGs. 7 and 8 are views illustrating display windows displaying the cyber pet according to a preferred embodiment of the present invention.
  • FIG. 9 is a view illustrating a display window displaying a movement of the cyber pet according to an exemplary embodiment of the present invention.
  • FIG. 10 is a view illustrating a display window displaying a cyber pet of an opponent client according to an exemplary embodiment of the present invention.
  • FIGs. 11 and 12 are concept diagrams illustrating the movement of the cyber pet through messenger connection according to a preferred embodiment of the present invention.
  • FIGs. 13 and 14 are flow charts illustrating a step for collecting knowledge in realtime according to a preferred embodiment of the present invention.
  • FIG. 1 is a view illustrating a network configuration of a system for raising a cyber pet according to a preferred embodiment of the present invention.
  • the system for raising a cyber pet according to the present invention includes a messenger server 100 of a service provider, a client terminal 200 and a payment server 300 of an electronic payment agent, each being connected on a communication network 400.
  • the communication network 400 includes a public switched telephone network (PSTN), a mobile communication network or a wireless local loop for connecting a fixed communication means by a wireless network in a comprehensive concept.
  • PSTN public switched telephone network
  • mobile communication network or a wireless local loop for connecting a fixed communication means by a wireless network in a comprehensive concept.
  • the messenger server 100 includes a messenger program having a cyber pet raising function, and provides the messenger program to a client.
  • the client terminal 200 is a data communication terminal including CPU, a memory and an input/output device, includes the messenger program therein, and is connected to the messenger server 100 and the payment server 300 through the communication network 400.
  • the payment server 300 cooperates with the messenger server 100, the client terminal 200 and an affiliated financier server (not shown), each being connected through the communication network 400, to perform an approval step according to trade of for-pay contents between the service provider and the client, and a payment step according to purchase approval of the for-pay contents.
  • the above-mentioned messenger server 100 enables a messenger connection for exchanging raising information and carrying on an electronic commercial trade of the cyber pet between clients, and allows a cyber pet of a client to move to and grow in a display window of an opponent client according to messenger connection, and its detailed description will follow with reference to FIGs. 2 and 3.
  • the messenger server 100 is a main server for executing a messenger program having a cyber pet raising function, and includes a messenger module 110, a pet raising module 120, a pet loading and moving module 130, a pet raising support module 140, a knowledge collecting module 150, an electronic commercial trade module 160, a storage module 170, a communication module 180, and a control module 190 for controlling the above-mentioned modules 110 to 180.
  • the messenger module 110 provides a means for enabling messenger connection between clients executing the messenger program so that the clients connected to the messenger server 100 transmit and receive audio, text and video information.
  • the means for enabling messenger connection is a messenger window including a user interface for executing a communication window and a memo window. At this time, the user interface is arranged on the messenger window in the form of an icon, and provides icons including cyber pet raising, electronic commercial trade and real-time knowledge collection to be described later.
  • the pet raising module 120 provides a means for displaying and raising a cyber pet according to execution of the messenger program so that the client can generate 121, raise 122 and breed 123 his/her own cyber pet. And, the pet raising module 120 executes a process for calculating a raising level of the cyber pet so that the client can increase or decrease the raising level of the cyber pet.
  • the raising means is a use interface capable of controlling a behavior pattern 124, and food, clothes and housing of the cyber pet.
  • the raising means enables the client to control the behavior of the cyber pet through a mouse button and open an inventory window having items corresponding to food, clothes and housing to apply the items to the cyber pet.
  • the 130 loads the cyber pet of the client on the communication window or the memo window, and moves the cyber pet onto a display window of an opponent client.
  • the movement of the cyber pet is made on a display window of the client terminal 200 including a background screen or an active window.
  • the active window is an execution window of a program being executed by the client.
  • the execution window is a messenger window, a communication window or a memo window, and the cyber pet is displayed inside or outside of the execution window.
  • the pet raising support module 140 supports a text 142, a graphic 143 and a sound
  • the population consists of the same kind or at least two kinds of cyber pets including female and male, and the cyber pets each is realized in a three-dimensional photograph image capable of audio, text and motion expression.
  • the cyber pet may include
  • the cyber pet is realized by a motion capture type operation.
  • the raising item is related to the behavior pattern, and foods, clothes and housing of the cyber pet.
  • the raising item 141 is administered by the service provider with charge, and may be commercially traded using cyber money.
  • the knowledge collecting module 150 collects knowledge in real-time during messenger connection between clients so that a client can collect a reply to his/her desired question.
  • the knowledge is collected using the memo window, and the client transmits and receives the memo window to/from a plurality of unspecified clients having messenger connection.
  • the electronic commercial trade module 160 performs a process for carrying on an electronic commercial trade of the cyber pet and the raising item 141 between clients.
  • the electronic commercial trade includes gift 161, lending 162, exchange 163, purchase 164 and trade 165.
  • the storage module 170 stores data for performing a process of each of the above- mentioned modules 110 to 160 so that the service provider can provide the client with the messenger program having a cyber pet raising function, and referring to FIG. 3, the storage module 170 includes an operating DB for operating the messenger server 100, a program DB for storing the messenger program and an application program, a member management DB for managing information of the client, a messenger DB for storing message receiving and transmitting information between the clients, a pet raising DB for storing the raising information of the cyber pet, a knowledge collecting DB for storing real-time knowledge collection information of the client, an electronic commercial trade DB for storing trade information of the client or a pet raising support DB for storing information of the population of the cyber pet and the item of the population.
  • an operating DB for operating the messenger server 100
  • a program DB for storing the messenger program and an application program
  • a member management DB for managing information of the client
  • a messenger DB for storing message receiving and transmitting information between the clients
  • the communication module 180 transmits and receives data with the client terminal 200 and the payment server 300, and includes components for data transmission in a wire or wireless communication network, for example Local Area Networks, LANs, Bluetooth or broadband Internet. Its technical configuration is well known in the technical field, and thus its detailed description is omitted herein.
  • modules 110 to 190 are divided according to functions, not in the concept of physics and hardware, and may be operated by an application program programmed to perform each function.
  • a client connected to the messenger server 100 can raise his/her own cyber pet and additionally show the cyber pet to other client or watch and raise a cyber pet of other client through communication by messenger connection, and generating and raising of the cyber pet, movement of the cyber pet by messenger connection between clients, and information exchange and electronic commercial trade of the cyber pet between the clients are described with reference to FIGs 4 to 12.
  • the client connects to the messenger server 100 to download the messenger program provided by the service provider, and installs the messenger program in the client terminal 200. Then, the client executes the messenger program installed in the client terminal 200 to generate his/her cyber pet.
  • the client terminal 200 includes a fixed terminal or a portable terminal capable of wire or wireless communication.
  • the client selects at least one cyber pet among population provided by the pet raising support module 140 of the messenger server 100, sets an appearance of the selected cyber pet and selects a raising item applicable to the cyber pet.
  • the client can raise his/her own cyber pet in the client terminal 200 having the messenger program regardless of space and time. That is, when the client executes the messenger program, as shown in FIG. 7, a messenger window 510 is displayed and a cyber pet 600 is displayed on a display window 500 of the client terminal 200 at the same time (Sl 10 and S 120).
  • the cyber pet 600 is initially located on the messenger window 510, but after a predetermined time, is located on a background screen or an active window beyond the messenger window 510. And, the cyber pet 600 moves to windows according to an operational environment of the client. For example, in the case that the client executes Hangul 2000 program, an execution window 520 of the Hangul 2000 program becomes active, and the cyber pet 600 moves from the background screen to the execution window 520 of the Hangul 2000 program and acts on the execution window 520 of the Hangul 2000 program.
  • At least one cyber pet may act on the display window 500.
  • three cyber pets 610, 620 and 630 may move to windows according to an operational environment of the client, and in the case that the client executes an Internet program in the middle of execution of Hangul 2000 program, the three cyber pets 610, 620 and 630 move to an execution window 530 of the Internet program and act on the execution window 530 of the Internet program.
  • the cyber pets 610, 620 and 630 may be the same kind or at least two kinds.
  • the client can raise the cyber pet displayed on the display window regardless of login of a messenger, and the cyber pet is raised by controlling its behavior pattern, and foods, clothes and housing.
  • the client logs in the messenger (S 130) to exchange information about the cyber pet and carry on an electronic commercial trade of the cyber pet with other client connected to the messenger server 100, and as shown in FIG. 5, the client selects an opponent client connected to the messenger server 100 to establish a messenger connection with the opponent client (S210 and S220), and then the cyber pet of the client moves to a display window of the opponent client (S230 and S240).
  • the messenger connection includes a communication connection executed by making communication using a communication window, and a memo connection executed by transmitting and receiving a memo using a memo window.
  • the cyber pet of the client who transmitted a memo moves onto a display window of the opponent client who received the memo.
  • the cyber pet of the client and the cyber pet of the opponent client who received the memo simultaneously act on the display window of the opponent client.
  • the cyber pet may move in various manners according to the number of opponent clients and the number of cyber pets possessed by the client. For example, as shown in FIG. 11, in the case of communication connection between the client and an opponent client, the cyber pets 600 and 700 move between the client and the opponent client one-to-one. Meanwhile, as shown in FIG. 12, in the case of multi-connection between the client and a plurality of opponent clients, the three cyber pets 610, 620 and 630 possessed by the client are individually distributed corresponding to the number of opponent clients and then exchanged with cyber pets 710, 720 and 730 possessed by the opponent clients, or the three cyber pets 610, 620 and 630 are all exchanged with cyber pets of any one of the opponent clients.
  • the client watches the cyber pet 700 of the opponent client moved on his/her display window 500 or controls a behavior pattern, and food, clothes and housing of the cyber pet 700, and exchanges information related to the cyber pet 700 with the opponent client through the communication window 540.
  • a menu window 710 related to the behavior pattern, and foods, clothes and housing of the cyber pet 700 is displayed, and when any one selected from menu of the menu window 710 is executed, an inventory window 720 related to the menu is displayed.
  • the client may apply his/her raising item arranged in the inventory window 720 to the cyber pet 700 of the opponent client.
  • the service provider allows the client to intuitionally check and raise the cyber pet of the opponent client through movement of the cyber pet, thereby inducing to purchase the cyber pet and raising item.
  • the client is provided with cyber money required to raise the cyber pet
  • the service provider receives and calculates a raising time required to raise the cyber pet 700 of the opponent client through messenger connection (S310 and S320) to provide the client with cyber money or a raising item (S330), and increases a raising level of the cyber pet 700 of the opponent client (S340).
  • the client intuitionally checks and raises the cyber pet 700 of the opponent client, judges acceptance or rejection of an electronic commercial trade according to information exchange with the opponent client, and carries on an electronic commercial trade of the cyber pet 700 and raising item (S270 and S280).
  • the electronic commercial trade includes gift, lending, exchange, purchase and trade of the cyber pet 700 or raising item.
  • the client may release messenger connection with the opponent client and return to the step S210 for selecting an opponent client for connection.
  • the messenger connection is released, the cyber pet 600 of the client is returned onto the display window 500 of the client.
  • the cyber pet 700 of the opponent client raised by the client is returned to the display window of the opponent client.
  • the client after login in the step S 130 of FIG. 4, the client performs knowledge collection for collecting a reply to a question in real-time using a memo, and its detailed description is with reference to FIGs. 13 and 14.
  • a memo window for the real-time knowledge search is activated.
  • the client inputs a question about knowledge to be collected and a reply collecting condition to the question into the memo window (S410 and S420).
  • the replay collecting condition includes a replying time, the number of replying people and a question category, and in the case that the client has input the reply collecting condition when signing in, the reply collecting condition may be omitted at this step, which is apparent to an ordinary person in the art.
  • the service provider transmits the memo having the question to a plurality of unspecified clients matched with the reply collecting condition (S430).
  • the cyber pet of the client who transmitted the question moves onto a display window of other client who received the question. At this time, the cyber pet may be copied corresponding to the number of clients for connection.
  • a plurality of unspecified clients who received the memo having the question input a reply to the question, and transmit in return the memo having the reply to the client who transmitted the memo having the question.
  • the client who received the reply judges whether or not knowledge collection is completed, and performs the step S 140 of FIG. 4 (S440 and S450).
  • the service provider provides benefits to other client who surely responded to the question, and referring to FIG. 14, the service provider counts the number of times other client transmitted the reply (S510), provides cyber money or a raising item to other client according to the number of times (S520), and increases a raising level of the cyber pet of other client (S530).
  • the cyber money or raising item may be provided by the client who collected the reply as well as by the service provider.
  • the client who collected the reply may set the priority, and differently provide his/her cyber money to a plurality of unspecified clients according to the priority.
  • penalty may be applied to a client who made an ill-intentioned or insincere reply among a plurality of unspecified clients, or such a client may be registered in a black list, which is apparent to an ordinary person in the art.
  • the raising level of the cyber pet of the client which may be increased by the service provider includes a social exchange value indicating the extent of exchange between clients in the case that the client raises a cyber pet of other client, and an intellectual value indicating the extent of knowledge exchange in the case that a sincere reply is made to a question of the memo.
  • the service provider establishes communication between clients using the cyber pet cooperating with the messenger window, so that a client can boast his/her cyber pet or utilize the cyber pet as communication means, and intu- itionally watch and raise a cyber pet of other client.
  • the present invention moves a cyber pet of a client to a display window of other client according to messenger connection between clients, so that the client can inform or show his/her cyber pet to other client.
  • a service provider allows the client to watch and raise a cyber pet of other client, and thus stimulates the client's desire to purchasing for-pay items, thereby maximizing profitability.
  • the service provider establishes communication between clients using a cyber pet, thereby inducing continuous interest of the client in raising the cyber pet.

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PCT/KR2007/002668 2006-06-02 2007-06-01 Method and system for raising cyber pets using internet messenger WO2007142432A1 (en)

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KR1020060050026A KR100789080B1 (ko) 2006-06-02 2006-06-02 인터넷 메신저를 이용한 사이버 애완동물 육성 방법 및시스템
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KR102024648B1 (ko) 2018-04-18 2019-09-24 양덕일 채팅내용 기반 캐릭터 성장 콘텐츠 제공방법
KR20190133328A (ko) * 2018-05-23 2019-12-03 이재규 현실의 소통대상을 투영하는 가상 메신저 시스템

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