WO2007043909A1 - Procede d'organisation d'un jeu - Google Patents

Procede d'organisation d'un jeu Download PDF

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Publication number
WO2007043909A1
WO2007043909A1 PCT/RU2006/000301 RU2006000301W WO2007043909A1 WO 2007043909 A1 WO2007043909 A1 WO 2007043909A1 RU 2006000301 W RU2006000301 W RU 2006000301W WO 2007043909 A1 WO2007043909 A1 WO 2007043909A1
Authority
WO
WIPO (PCT)
Prior art keywords
game
stage
sub
participant
participants
Prior art date
Application number
PCT/RU2006/000301
Other languages
English (en)
Russian (ru)
Inventor
Sergey Nikolaevich Ryazhskikh
Evgeny Aleksandrovich Sokolinsky
Original Assignee
Obschestvo S Ogranichennoy Otvetstvennostu 'm Biznes Servis'
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Obschestvo S Ogranichennoy Otvetstvennostu 'm Biznes Servis' filed Critical Obschestvo S Ogranichennoy Otvetstvennostu 'm Biznes Servis'
Publication of WO2007043909A1 publication Critical patent/WO2007043909A1/fr

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/798Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for assessing skills or for ranking players, e.g. for generating a hall of fame
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • A63F2300/558Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history by assessing the players' skills or ranking

Definitions

  • the invention relates to methods for organizing a game, namely, to methods for playing a game using wired and wireless communication systems
  • a known method of servicing betting participants through interactive telecommunication networks (patent application WO 97/28636, MKI6 H 04 M 11/08 // G 06 F 155: 00, 01/31/96), which establishes telecommunication between the client, the bookmaker and the bank, identification of the client is made, the client is provided with a list of orders related to the events, the outcome of which bets are accepted, a list of conditions on which various types of bets are accepted, the client is provided with a database containing game statistics ku, system combinations, etc., and the bet is concluded after the transfer rates of the client to the bank and the bank's confirmation bookmaker.
  • the disadvantages of the method are: the need for the customer to make a preliminary deposit to the account of the bookmaker at the bank, the inability to use short numbers of mobile operators for transferring orders, the inability to correct the order given.
  • the disadvantages of the method are: the need for the customer to make a preliminary deposit to the account of the bookmaker, the inability to use
  • SUBSTITUTE SHEET (RULE 26) to transmit orders of short numbers of mobile operators, the impossibility of correction of the given order.
  • a known method of an interactive game including contacting participants to the gaming system through the terminals of the gaming system by sending an SMS message, verifying payment for participation in the game, setting a winning item, informing a game participant about his admission to the game, and sequential assignment to each eligible game to the participant of the serial game number through the information processing unit.
  • the organizers of the game set the winning element in the form of a certain number, and the winner is recognized as a participant in the game, whose serial number has reached a given number.
  • the disadvantage of this method is the lack of instant, upon receipt of a player’s SMS message, the transmission of information about the time of receipt of his SMS both to the mobile operator’s system and to the computer block of the game’s operator, which makes it possible for the player to control the player’s actions to assign a winning sequence number.
  • a known method of an interactive game in which a participant sends a message on his mobile phone that he wants to participate in the lottery. At the same time, he sends to the central station a unique number, read by him from the acquired lottery ticket.
  • the central station records data relating to each caller, namely the phone number and specific data in the form of a request sequence number, including the date and time at which the request arrived.
  • the invention provides for the elimination of double and illegal participation in the lottery, for which a unique identification number is checked. When the number of registered participants reaches a given number, the central station selects the winner. The participant wins, whose serial number coincides with the number issued by the random number generator.
  • SUBSTITUTE SHEET (RULE 26) The closest to the proposed method in technical essence is the method of organizing the game (MTC-XPRESS, N ° 8, 2005), through which the game organizer registers the game participants via mobile communication channels by receiving messages from those wishing to take part in the game to the "short" number the mobile operator and sending the registration confirmation to the participant’s mobile phone number, offers the participants at least one solution, receives messages from the participants about the selected solutions, evaluates the decisions taken astnikov making decisions based on the results of evaluation determines the number of points accrued each participant at every stage of the game, the number of points scored for the participants stage dynamically creates peyting_ychactnikov, at the end of this stage of the rating is fixed on the basis of this peytinga.
  • the technical result of the proposed method is that in the method of organizing the game, through which the organizer of the game registers the participants of the game through the channels of the wired and wireless communication system by receiving messages from those wishing to participate in the game and sending confirmation of registration, offers the participants at least one version of the game , receives messages from participants about the selected game options; determines the correctness of the decisions sent by the participants, according to the results of the decision assessment determines the number of points awarded to each participant at each stage of the game, dynamically generates a rating by the number of points scored during the stage, fixes this rating at the end of the stage, based on
  • SUBSTITUTE SHEET (RULE 26) which determines the prize reward of participants at each stage and determines the participant who receives the main prize reward of the game, while at least one type of prediction of the outcome of an event acts as a game option, after registration, the organizer assigns a unique identification code (ID) to each participant, language exchange of information is established at the time of registration and is fixed for each ID assigned, a list of possible independent game options is provided and determined by communication for the transmission of messages on decisions made by the participant for each option in each of which he can take part, each stage can consist of at least one sub-step at the end of which counts the coincidence of the predicted outcomes of the events sent by the participant with the actual outcomes of events, according to the results of each sub-stage and stage determine the rating of participants taking into account the number of messages sent during this period of time with forecasts for each type of game, based on which The size of the prize reward according to the results of the stage and the size of the reward according to the results of the sub-stage are given, while the payment of the reward does not prevent
  • the proposed method does not limit the organizer in choosing data transmission tools and information exchange protocols.
  • Mobile communications Internet, teletext and others can be used.
  • Various communication protocols may also be used.
  • GSM Global System for Mobile communications
  • GPRS Global System for Mobile communications
  • UMTS Universal Mobile Subscriber Identity
  • FDMA Frequency Division Multiple Access
  • TDMA Time Division Multiple Access
  • CDMA Code Division Multiple Access
  • the proposed method does not limit the scope of events, the predictions of the outcome of which may be the subject of the game.
  • This can be sports, weather conditions or the values of various meteorological parameters, changes in the exchange rates of currency pairs or stock prices in the stock and currency markets (FOREX, STOCK, etc.). That is, all types of events that can be predicted with varying accuracy using historical and actual data, special methods of processing such data.
  • the geographical space on which the game can be held is also not limited, that is, any individual or legal entity in any country possessing the necessary means of communication can become a participant in it.
  • the organizer of the game provides the participants with the opportunity to receive the address of the Internet site, information about their place in the rating for each of the game options in the online mode for all communication channels available to him, provides the participants with the opportunity to receive statistical and current information about the predicted event through all channels available to him communication, provides participants with methods for analyzing the values of forecast parameters.
  • a distinctive feature of the method is the ability to objectively check the results of official communications and publications' or messages of internationally recognized news agencies, such as REUTERS, CQG, DBC and others.
  • the implementation of the method can be considered on the example of a game, including a forecast of the trend of the exchange rate of one or more currency pairs or, for example, a forecast of the value of the exchange rate of currency pairs in the FOREX market.
  • SUBSTITUTE SHEET (RULE 26) The organizer through the media informs an unlimited number of people about the start of the game and informs the "short" number of the mobile operator, by which everyone can declare their intention to participate in the game.
  • the rules of the game can be provided either in a reply SMS message or on the organizer's website.
  • an identification code (W) is assigned to him.
  • the participant can, by sending an SMS message or through the organizer's website, determine the language of information exchange, which will be fixed for a specific S.
  • the organizer reports on the possible options for the game, the timing of the start and end of the stages and sub-steps, and also reports the "short" numbers of the mobile operator.
  • the participant can receive operational and additional information: current rates of currency pairs, their place in the rating, background, current size of the prize pool, individual methods of processing information, and some other.
  • a more complete list of information services is provided on the organizer's website.
  • Possible options for the game may be, for example, forecasting a trend in the course of one or more currency pairs, or when a currency pair reaches a specific value at the time the sub-stage is completed.
  • the number of messages containing the forecast is taken into account when determining the rating of the participant.
  • the participant at a specific sub-stage, no later than the time set by the organizer to send a forecast regarding the start of the sub-stage, sends a forecast regarding whether the rate of the currency pair specified by him at the end of the sub-stage is higher or lower than the rate of the specified currency pair at the end of the sub-stage.
  • the message is sent to the "short" number of the mobile operator in accordance with the instructions received during registration or from the WAP site or from the organizer's Internet site.
  • SUBSTITUTE SHEET (RULE 26) The SMS message containing the forecast is sent before the start of the next sub-step.
  • the participant at the time of sending the message and during the entire stage, can use the entire list of information services provided by the organizer.
  • the game participant can send a message to the same number containing a different forecast, which does not cancel the previously sent forecast.
  • the EUR / USD currency pair exchange rate was 1. 2350.
  • a player can choose one of two decisions regarding the trend of the EUR / USD currency pair rate (0 - decrease in “SELL” or 1 - increase in “BUY”).
  • the participant in the game having analyzed the situation, sent a message at 13.05 GMT, when the exchange rate of the currency pair was 1.2307, i.e. the forecast was made relative to the actual value of the course at this point in time. If the participant sent a forecast of the trend of the currency pair's rate of increase, then it assumes that at the time the sub-stage is completed, the rate will be above 1.2307. Those. the participant always sends a forecast regarding the trend, taking into account the actual rate and time of sending the message.
  • the rate is, for example, 1. 2382, then this forecast is estimated as correct. In this case, the participant is credited with a certain number of points and an incentive prize is paid, while the participant can continue to participate in the game, saving the points earned at each sub-stage.
  • the rating is fixed at each stage of each version of the game. According to the conditions set by the organizer, winners are determined in the rating, for example, who made at least 50% of the correct forecasts, among which the prize pool is distributed in proportion to the place in the rating. Between participants who scored higher
  • SUBSTITUTE SHEET (RULE 26) the amount of points set by the organizer, for example, more than 90% of the correct forecasts, the main prize reward (Jack Pot) is distributed taking into account their activity throughout the stage, while they also receive part of the main prize fund based on their place in the overall rating.
  • the amount deducted from the prize pool for the formation of the Jackpot at the end of the stage is accumulatively transferred to the next stage. If for a certain number of stages set by the organizer, the Jackpot was not raffled, then the Jackpot will be raffled between the participants or the participant who scored the maximum number of points at the last stage, while the number of sent and counted messages containing the forecast of the outcome of the event is also taken into account at each sub-stage.
  • the participant at a specific sub-stage, no later than the time set by the organizer to send a forecast regarding the start of the sub-stage, sends an SMS message containing a forecast of the specific value of the currency pair rate at the time the sub-stage ends.
  • the participant sends a forecast that at the time the sub-step is completed, the EUR / USD currency pair will take the value 1.2315.
  • the forecast will be evaluated as correct if the course indicated in the forecast is within the deviation limits set by the organizer in absolute value from the course at the time the sub-step is completed (for example, the deviation is 0.0007), or the participant sends a certain deviation range to the large or the smaller side relative to the forecast value of the currency pair exchange rate at the time the sub-step ends.
  • SUBSTITUTE SHEET (RULE 26) gnosis will not go beyond the deviation limit set by the organizer, while the participants who made the correct forecast will be credited with points. In this case, the participant is paid an incentive fee, while the participant can continue to participate in the game, saving the points earned at each sub-stage.
  • the sum of deviations for each forecast, the number of prize points, as well as the number of messages sent and counted are calculated.
  • Prizewinners are those participants who scored no more than the amount determined by the organizer of the deviations and a prize fund is drawn among them. Among the participants included in the number of winners, a jackpot is also played.
  • the applicants for the jackpot are those participants who scored the minimum amount of deviations and the maximum number of correct forecasts determined by the organizer (for example, the number of correct forecasts should not be less than 20 percent).
  • the amount deducted from the prize pool for the formation of the Jackpot at the end of the stage is accumulatively transferred to the next stage. If during a certain number of stages set by the organizer the Jackpot was not raffled, then the Jackpot will be raffled between the participants or the participant who, at the last stage, scored the minimum amount of deviations of the predicted parameter from the actual value of the predicted parameter fixed by the organizer at each of the stages, this also takes into account the number of messages sent and counted by the participant containing a forecast of the outcome of the event at each sub-stage.

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Theoretical Computer Science (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
  • Pinball Game Machines (AREA)

Abstract

L'invention concerne l'organisation de jeux utilisant des systèmes de communication filaires ou sans fil. Un organisateur de jeu utilise les canaux de communication filaires ou sans fil pour enregistrer les joueurs par la réception de messages provenant des joueurs et par l'envoi de messages confirmant leur enregistrement, pour proposer aux joueurs au moins une variante de jeu, recevoir depuis les joueurs les messages sur les variantes de jeu choisies et déterminer si les décisions envoyées par les joueurs sont justes. Sur la base des résultats de cette détermination on détermine le nombre de points attribués à chaque joueur à chaque stade du jeu, et en fonction des points qu'ils ont gagnés on forme un classement dynamique. A la fin de chaque étape, on fixe le classement et l'on détermine sur cette base un prix attribué aux joueurs à chaque étape, et l'on détermine le joueur qui a reçu le grand prix. En tant que variantes du jeu, on propose une ou plusieurs prévisions des résultats de tel ou tel événement, et le fonds de prix est formé sur la base des messages envoyés et payés par les joueurs, et qui contiennent des prévisions des résultats des événements pour chaque variante de jeu. Une partie prédéterminée à l'avance est déboursée pour former un grand prix pour chaque variante du jeu. Chaque étape a un temps de début et de fin prédéterminé à l'avance par l'organisateur, et l'enregistrement des joueurs se fait avant le début de chaque nouvelle étape; le nombre de joueurs reste alors invariable jusqu'à la fin de l'étape.
PCT/RU2006/000301 2005-10-10 2006-06-13 Procede d'organisation d'un jeu WO2007043909A1 (fr)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
RU2005131088/09A RU2308085C2 (ru) 2005-10-10 2005-10-10 Способ организации игры
RU2005131088 2005-10-10

Publications (1)

Publication Number Publication Date
WO2007043909A1 true WO2007043909A1 (fr) 2007-04-19

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ID=37943044

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/RU2006/000301 WO2007043909A1 (fr) 2005-10-10 2006-06-13 Procede d'organisation d'un jeu

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RU (1) RU2308085C2 (fr)
WO (1) WO2007043909A1 (fr)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2010075862A1 (fr) * 2008-12-29 2010-07-08 Borshchov Viktor Nikiforovich Modèle fonctionnel d'un système de jeu comme procédé de mise en oeuvre d’un jeu interactif par sms

Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
RU2124753C1 (ru) * 1997-03-17 1999-01-10 Латыпов Нурали Нурисламович Способ проведения интерактивного конкурса для удаленных пользователей
US6210275B1 (en) * 1998-05-26 2001-04-03 Mikohn Gaming Corporation Progressive jackpot game with guaranteed winner
RU2203716C2 (ru) * 2001-07-25 2003-05-10 Защеринский Дмитрий Анатольевич Способ проведения азартной игры типа "тотализатор"
JP2005135201A (ja) * 2003-10-31 2005-05-26 Fujitsu Ltd キャッシュレス投票システムにおける投票券払戻方法,キャッシュレス投票システム,トータリゼータシステム,キャッシュレス投票サーバの投票券払戻プログラム,およびそのプログラムを記録した記録媒体

Patent Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
RU2124753C1 (ru) * 1997-03-17 1999-01-10 Латыпов Нурали Нурисламович Способ проведения интерактивного конкурса для удаленных пользователей
US6210275B1 (en) * 1998-05-26 2001-04-03 Mikohn Gaming Corporation Progressive jackpot game with guaranteed winner
RU2203716C2 (ru) * 2001-07-25 2003-05-10 Защеринский Дмитрий Анатольевич Способ проведения азартной игры типа "тотализатор"
JP2005135201A (ja) * 2003-10-31 2005-05-26 Fujitsu Ltd キャッシュレス投票システムにおける投票券払戻方法,キャッシュレス投票システム,トータリゼータシステム,キャッシュレス投票サーバの投票券払戻プログラム,およびそのプログラムを記録した記録媒体

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2010075862A1 (fr) * 2008-12-29 2010-07-08 Borshchov Viktor Nikiforovich Modèle fonctionnel d'un système de jeu comme procédé de mise en oeuvre d’un jeu interactif par sms

Also Published As

Publication number Publication date
RU2005131088A (ru) 2007-04-20
RU2308085C2 (ru) 2007-10-10

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