WO2006121896A2 - Microphone array based selective sound source listening and video game control - Google Patents
Microphone array based selective sound source listening and video game control Download PDFInfo
- Publication number
- WO2006121896A2 WO2006121896A2 PCT/US2006/017483 US2006017483W WO2006121896A2 WO 2006121896 A2 WO2006121896 A2 WO 2006121896A2 US 2006017483 W US2006017483 W US 2006017483W WO 2006121896 A2 WO2006121896 A2 WO 2006121896A2
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- sound
- listening zone
- initial
- listening
- zone
- Prior art date
Links
Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
-
- G—PHYSICS
- G10—MUSICAL INSTRUMENTS; ACOUSTICS
- G10L—SPEECH ANALYSIS OR SYNTHESIS; SPEECH RECOGNITION; SPEECH OR VOICE PROCESSING; SPEECH OR AUDIO CODING OR DECODING
- G10L21/00—Processing of the speech or voice signal to produce another audible or non-audible signal, e.g. visual or tactile, in order to modify its quality or its intelligibility
- G10L21/02—Speech enhancement, e.g. noise reduction or echo cancellation
- G10L21/0272—Voice signal separating
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/424—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving acoustic input signals, e.g. by using the results of pitch or rhythm extraction or voice recognition
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/211—Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/215—Input arrangements for video game devices characterised by their sensors, purposes or types comprising means for detecting acoustic signals, e.g. using a microphone
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/65—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/105—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals using inertial sensors, e.g. accelerometers, gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1081—Input via voice recognition
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1087—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
- A63F2300/1093—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera using visible light
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6063—Methods for processing data by generating or executing the game program for sound processing
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/69—Involving elements of the real world in the game world, e.g. measurement in live races, real video
-
- G—PHYSICS
- G10—MUSICAL INSTRUMENTS; ACOUSTICS
- G10L—SPEECH ANALYSIS OR SYNTHESIS; SPEECH RECOGNITION; SPEECH OR VOICE PROCESSING; SPEECH OR AUDIO CODING OR DECODING
- G10L21/00—Processing of the speech or voice signal to produce another audible or non-audible signal, e.g. visual or tactile, in order to modify its quality or its intelligibility
- G10L21/02—Speech enhancement, e.g. noise reduction or echo cancellation
- G10L21/0208—Noise filtering
- G10L21/0216—Noise filtering characterised by the method used for estimating noise
- G10L2021/02161—Number of inputs available containing the signal or the noise to be suppressed
- G10L2021/02166—Microphone arrays; Beamforming
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Acoustics & Sound (AREA)
- Physics & Mathematics (AREA)
- Health & Medical Sciences (AREA)
- Audiology, Speech & Language Pathology (AREA)
- Signal Processing (AREA)
- Quality & Reliability (AREA)
- Computational Linguistics (AREA)
- Circuit For Audible Band Transducer (AREA)
- Position Input By Displaying (AREA)
- Stereophonic System (AREA)
- User Interface Of Digital Computer (AREA)
- Mechanical Control Devices (AREA)
- Obtaining Desirable Characteristics In Audible-Bandwidth Transducers (AREA)
Priority Applications (25)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2008510282A JP4886770B2 (ja) | 2005-05-05 | 2006-05-04 | コンピュータ対話型処理と共に使用する選択的音源聴音 |
EP06752342A EP1878013B1 (de) | 2005-05-05 | 2006-05-04 | Videospielsteuerung mittels Joystick |
DE602006018897T DE602006018897D1 (de) | 2005-05-05 | 2006-05-04 | Videospielsteuerung mittels Joystick |
AT06752342T ATE491503T1 (de) | 2005-05-05 | 2006-05-04 | Videospielsteuerung mittels joystick |
EP07759884A EP2012725A4 (de) | 2006-05-04 | 2007-03-30 | Rauschunterdrückung für eine elektronische vorrichtung mit fernfeldmikrofon auf der konsole |
EP07759872A EP2014132A4 (de) | 2006-05-04 | 2007-03-30 | Echo- und rauschunterdrückung |
PCT/US2007/065701 WO2007130766A2 (en) | 2006-05-04 | 2007-03-30 | Narrow band noise reduction for speech enhancement |
PCT/US2007/065686 WO2007130765A2 (en) | 2006-05-04 | 2007-03-30 | Echo and noise cancellation |
JP2009509908A JP4476355B2 (ja) | 2006-05-04 | 2007-03-30 | エコー及びノイズキャンセレーション |
JP2009509909A JP4866958B2 (ja) | 2006-05-04 | 2007-03-30 | コンソール上にファーフィールドマイクロフォンを有する電子装置におけるノイズ除去 |
CN201210496712.8A CN102989174B (zh) | 2006-05-04 | 2007-04-14 | 获得用于控制游戏程序的运行的输入 |
CN200780025400.6A CN101484221B (zh) | 2006-05-04 | 2007-04-14 | 获得用于控制游戏程序的运行的输入 |
CN201210037498.XA CN102580314B (zh) | 2006-05-04 | 2007-04-14 | 获得用于控制游戏程序的运行的输入 |
CN201710222446.2A CN107638689A (zh) | 2006-05-04 | 2007-04-14 | 获得用于控制游戏程序的运行的输入 |
KR1020087029705A KR101020509B1 (ko) | 2006-05-04 | 2007-04-14 | 프로그램의 실행을 제어하기 위한 입력을 획득하는 방법 |
PCT/US2007/067010 WO2007130793A2 (en) | 2006-05-04 | 2007-04-14 | Obtaining input for controlling execution of a game program |
JP2009509932A JP2009535173A (ja) | 2006-05-04 | 2007-04-19 | 3次元入力制御システム、方法、及び装置 |
PCT/US2007/067005 WO2007130792A2 (en) | 2006-05-04 | 2007-04-19 | System, method, and apparatus for three-dimensional input control |
EP10183502A EP2351604A3 (de) | 2006-05-04 | 2007-04-19 | Gewinnung von Eingaben zur Steuerung der Ausführung eines Spielprogramms |
EP07251651A EP1852164A3 (de) | 2006-05-04 | 2007-04-19 | Gewinnung von Eingaben zur Steuerung eines Spielprogramms |
EP07760947A EP2013864A4 (de) | 2006-05-04 | 2007-04-19 | System, verfahren und vorrichtung zur steuerung dreidimensionaler eingaben |
PCT/US2007/067324 WO2007130819A2 (en) | 2006-05-04 | 2007-04-24 | Tracking device with sound emitter for use in obtaining information for controlling game program execution |
JP2007121964A JP4553917B2 (ja) | 2006-05-04 | 2007-05-02 | ゲームプログラムの実行を制御するための入力を取得する方法 |
JP2009185086A JP5465948B2 (ja) | 2006-05-04 | 2009-08-07 | ゲームプログラムの実行を制御するための入力を取得する方法 |
JP2010019147A JP4833343B2 (ja) | 2006-05-04 | 2010-01-29 | エコー及びノイズキャンセレーション |
Applications Claiming Priority (4)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US67841305P | 2005-05-05 | 2005-05-05 | |
US60/678,413 | 2005-05-05 | ||
US71814505P | 2005-09-15 | 2005-09-15 | |
US60/718,145 | 2005-09-15 |
Publications (2)
Publication Number | Publication Date |
---|---|
WO2006121896A2 true WO2006121896A2 (en) | 2006-11-16 |
WO2006121896A3 WO2006121896A3 (en) | 2007-06-28 |
Family
ID=36942221
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/US2006/017483 WO2006121896A2 (en) | 2005-05-05 | 2006-05-04 | Microphone array based selective sound source listening and video game control |
Country Status (5)
Country | Link |
---|---|
EP (2) | EP2352149B1 (de) |
JP (1) | JP4886770B2 (de) |
AT (1) | ATE491503T1 (de) |
DE (1) | DE602006018897D1 (de) |
WO (1) | WO2006121896A2 (de) |
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EP1953735A1 (de) | 2007-02-02 | 2008-08-06 | Harman Becker Automotive Systems GmbH | System und Verfahren zur Sprachsteuerung |
WO2009106918A1 (en) * | 2008-02-27 | 2009-09-03 | Sony Ericsson Mobile Communications Ab | Electronic devices and methods that adapt filtering of a microphone signal responsive to recognition of a targeted speaker's voice |
EP2118840A1 (de) * | 2007-03-01 | 2009-11-18 | Sony Computer Entertainment America, Inc. | Interaktive und benutzergesteuerte avatar-animationen |
US8139793B2 (en) | 2003-08-27 | 2012-03-20 | Sony Computer Entertainment Inc. | Methods and apparatus for capturing audio signals based on a visual image |
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Also Published As
Publication number | Publication date |
---|---|
EP1878013B1 (de) | 2010-12-15 |
ATE491503T1 (de) | 2011-01-15 |
DE602006018897D1 (de) | 2011-01-27 |
EP2352149A2 (de) | 2011-08-03 |
EP2352149B1 (de) | 2013-09-04 |
JP4886770B2 (ja) | 2012-02-29 |
EP2352149A3 (de) | 2012-08-29 |
WO2006121896A3 (en) | 2007-06-28 |
EP1878013A2 (de) | 2008-01-16 |
JP2008542798A (ja) | 2008-11-27 |
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