WO2004110576A1 - Procede d'organisation d'un jeu, principalement de questions-reponses, pour utilisateurs distants - Google Patents
Procede d'organisation d'un jeu, principalement de questions-reponses, pour utilisateurs distants Download PDFInfo
- Publication number
- WO2004110576A1 WO2004110576A1 PCT/RU2004/000234 RU2004000234W WO2004110576A1 WO 2004110576 A1 WO2004110576 A1 WO 2004110576A1 RU 2004000234 W RU2004000234 W RU 2004000234W WO 2004110576 A1 WO2004110576 A1 WO 2004110576A1
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- game
- organizers
- users
- prize
- information
- Prior art date
Links
Classifications
-
- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09B—EDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
- G09B7/00—Electrically-operated teaching apparatus or devices working with questions and answers
- G09B7/02—Electrically-operated teaching apparatus or devices working with questions and answers of the type wherein the student is expected to construct an answer to the question which is presented or wherein the machine gives an answer to the question presented by a student
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/24—Electric games; Games using electronic circuits not otherwise provided for
- A63F2009/2483—Other characteristics
- A63F2009/2488—Remotely playable
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/18—Question-and-answer games
Definitions
- the invention relates to methods for hosting games, and in particular, to methods for hosting games, primarily to questions and answers, for remote users.
- a system that implements the method described above comprises an indication device, an identification data reader, and a data processing device integrated into one node in the form of a personal computer; while many such nodes 5 are connected by means of a modem to the telephone network and a central computer is provided for controlling the said nodes and for summing up the results of the tournament.
- the automated implementation of operations such as presenting a game option to potential participants, registering participants, distributing them into pairs or groups of tournament participants, provides a well-known solution to increase the speed of organizing and conducting entertainment events and increase the objectivity of decisions.
- the basis of the invention is the task of creating a method of playing a game, mainly in questions and answers, for remote users, which would provide the opportunity for any user with a personal computer or any means of connecting to a telecommunication network to take part in the game in real time along with many other users.
- network computers can serve as a means of connecting to a telecommunication network
- the problem is solved by the described method of conducting the game, mainly in questions and answers, for remote users, which consists in the fact that before the start of the game, remote users send from their terminals to the unit
- the registration of the game system of the game organizers is a signal containing accounting information for identifying users in determining at least one winner.
- Game organizers form a database in the central block of the game system for storing and managing user account information and their
- the game organizers set the duration of the game in advance or during the game in the interval from 15 to 180 minutes, and the size of the prize in accordance with the algorithm established in advance or during the game, the game organizers change the prize amount in the game system of the prize system during 5 least parts of the game. Then, for newly registered or authorized remote users through the authorization block, the game organizers transmit a signal containing information that requires confirmation, refutation or response. Remote users from their terminals transmit a signal, vo containing information with confirmation, refutation or response, respectively, to information received from the organizers of the game.
- the game system of the game organizers has a user support unit to ensure that remote users communicate with each other before the game and / or during the game.
- the organizers of the game establish at least one winner.
- Carrying out such an interactive game is possible by ensuring the simultaneous participation of any number of telecommunication network users in it and using a number of
- the proposed method allows to increase the efficiency of games for remote users, by expanding the circle of participants, almost unlimitedly within the available resources of telecommunication networks, increasing the speed of these events, as well as by increasing the objectivity, accuracy and reliability of evaluating the results of game participants .
- the invention provides
- FIG. 1 is a functional block diagram of a sequence of operations carried out by a gaming system
- FIG. 2 algorithm for increasing the prize amount
- FIG. 3 prize reduction algorithm.
- Block 1 user registration is used to enter into the database of the gaming system accounting information about the users of the system and open a user account.
- Block 2 user authorization is designed to check the credentials of an incoming request to participate in the game and to check the credentials for 5 admission to the system of communication between users.
- Interface 3 of the game publishes and activates games according to a given schedule, receives and verifies users' bets and responses, as well as logs the progress of the game.
- the prize amount control unit 4 allows dynamic change of the prize amount according to a special algorithm.
- Interface 5 with the electronic payment system accepts user bets, transfers the winning amount to the winner and monitors the status of accounts involved in the gaming system.
- Block 6 of the database of the gaming system stores and manages information about users, their accounts and
- Block 7 of the administrator of the gaming system controls.
- Block 8 maintaining communication between users provides a dialogue between participants in the system in real time.
- the game is based on a typical winner selection scheme
- the winning amount does not depend on the size and amounts of the players' bets, but is determined by a special stochastic algorithm, the number of players is unlimited, the duration of the game is from 15 minutes to 3
- the way the game is held is as follows.
- the remote user gets to the main page, where he is invited to go through registration if the user is not registered yet. registration implies filling in the corresponding fields username, password and email address.
- the user name and password will continue to be used to identify the user, and the email address is necessary for prompt communication with him.
- the user-winner of the game is sent a “key”, which he must send back along with his identification data.
- the user can change the key according to a formula known at that time only to the game administrator and the winner user.
- Also on the first page of the game server displays hours, minutes, day, month, year of the upcoming game.
- On the main page there is a link to the "Rules” section, which sets out the rules of the game.
- the user After registration, the user is given full access to the game's information databases. The user has the opportunity to view the archive of the latest games, which indicates who became the winner, what the question was and the correct answer, how long the game lasted, at what minute the correct answer was received, what was the maximum prize and the prize amount that the winning user won.
- the user has the opportunity to make only one attempt or make several attempts.
- the total duration of the game can be from 15 to 180 minutes.
- the prize amount 20 during the game may, as increase, in accordance with the algorithm shown in FIG. 2 and decrease in accordance with the algorithm shown in FIG. 3.
- participant in the gaming system have the opportunity to communicate with each other in real time through the unit 8 of communication between 25 users (Fig. 1).
- the operation of the gaming system during the game is as follows.
- the program in automatic mode by keywords sorts the most correct answers according to the time of their arrival, and the game administrators can choose the only correct one 5 answer and announce the winner.
- the prize amount can either increase or decrease.
- Game administrators have the right to announce the winner at any time. If the answers can be in expanded form, the game administrators enter “all” as the keyword, and then all the answers without exception appear on the game's administrator page.
- the administrators activate it, which gives them the opportunity to create several game variants at once and activate them as necessary.
- information about it 25 appears on all pages of the game server.
- the rules of the game provide an opportunity to charge a fee for participating in the game.
- the user has several options to pay for his participation in the game: an advance system, in which the player pays for his participation in the game in advance, direct - in the process of the game when trying to answer a question. At the time of the attempt to give an answer, the user passes authorization in the necessary financial systems.
- the invention can be used to create systems for conducting interactive competitions, entertaining and informative games of a competitive nature for a large number of remote users through telecommunication networks.
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- Engineering & Computer Science (AREA)
- Theoretical Computer Science (AREA)
- Business, Economics & Management (AREA)
- Physics & Mathematics (AREA)
- Educational Administration (AREA)
- Educational Technology (AREA)
- General Physics & Mathematics (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
Abstract
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
RU2003118126 | 2003-06-19 | ||
RU2003118126/12A RU2250793C2 (ru) | 2003-06-19 | 2003-06-19 | Способ проведения игры преимущественно в вопросы и ответы для удаленных пользователей |
Publications (1)
Publication Number | Publication Date |
---|---|
WO2004110576A1 true WO2004110576A1 (fr) | 2004-12-23 |
Family
ID=33550551
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/RU2004/000234 WO2004110576A1 (fr) | 2003-06-19 | 2004-06-18 | Procede d'organisation d'un jeu, principalement de questions-reponses, pour utilisateurs distants |
Country Status (2)
Country | Link |
---|---|
RU (1) | RU2250793C2 (fr) |
WO (1) | WO2004110576A1 (fr) |
Citations (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US5083271A (en) * | 1984-06-27 | 1992-01-21 | John A. Klayh | Tournament data system with game score communication between remote player terminal and central computer |
US5855516A (en) * | 1994-01-27 | 1999-01-05 | Weh Gmbh, Eerbindungstechnik | Method and system for automatic running of tournaments |
RU2124753C1 (ru) * | 1997-03-17 | 1999-01-10 | Латыпов Нурали Нурисламович | Способ проведения интерактивного конкурса для удаленных пользователей |
RU2132084C1 (ru) * | 1992-07-11 | 1999-06-20 | Айба Петер | Система для автоматического проведения турниров и использованный в ней способ |
DE10018420A1 (de) * | 1999-07-06 | 2001-01-18 | Reika Elektronik Karin Walch | Verfahren und System zur Übertragung von Informationen über ein Glücksspiel |
FR2814085A1 (fr) * | 2000-09-15 | 2002-03-22 | Touchtunes Music Corp | Procede de divertissement base sur les jeux concours a choix multiples |
-
2003
- 2003-06-19 RU RU2003118126/12A patent/RU2250793C2/ru not_active IP Right Cessation
-
2004
- 2004-06-18 WO PCT/RU2004/000234 patent/WO2004110576A1/fr active Application Filing
Patent Citations (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US5083271A (en) * | 1984-06-27 | 1992-01-21 | John A. Klayh | Tournament data system with game score communication between remote player terminal and central computer |
RU2132084C1 (ru) * | 1992-07-11 | 1999-06-20 | Айба Петер | Система для автоматического проведения турниров и использованный в ней способ |
US5855516A (en) * | 1994-01-27 | 1999-01-05 | Weh Gmbh, Eerbindungstechnik | Method and system for automatic running of tournaments |
RU2124753C1 (ru) * | 1997-03-17 | 1999-01-10 | Латыпов Нурали Нурисламович | Способ проведения интерактивного конкурса для удаленных пользователей |
DE10018420A1 (de) * | 1999-07-06 | 2001-01-18 | Reika Elektronik Karin Walch | Verfahren und System zur Übertragung von Informationen über ein Glücksspiel |
FR2814085A1 (fr) * | 2000-09-15 | 2002-03-22 | Touchtunes Music Corp | Procede de divertissement base sur les jeux concours a choix multiples |
Also Published As
Publication number | Publication date |
---|---|
RU2250793C2 (ru) | 2005-04-27 |
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