WO2004107146A2 - Procede de saisie de donnees pour un dispositif de calcul - Google Patents

Procede de saisie de donnees pour un dispositif de calcul Download PDF

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Publication number
WO2004107146A2
WO2004107146A2 PCT/GB2004/002302 GB2004002302W WO2004107146A2 WO 2004107146 A2 WO2004107146 A2 WO 2004107146A2 GB 2004002302 W GB2004002302 W GB 2004002302W WO 2004107146 A2 WO2004107146 A2 WO 2004107146A2
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WO
WIPO (PCT)
Prior art keywords
key
user
virtual key
virtual
presses down
Prior art date
Application number
PCT/GB2004/002302
Other languages
English (en)
Other versions
WO2004107146A3 (fr
Inventor
Martin Riddiford
Original Assignee
Therefore Limited
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Therefore Limited filed Critical Therefore Limited
Publication of WO2004107146A2 publication Critical patent/WO2004107146A2/fr
Publication of WO2004107146A3 publication Critical patent/WO2004107146A3/fr

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Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/041Digitisers, e.g. for touch screens or touch pads, characterised by the transducing means
    • G06F3/045Digitisers, e.g. for touch screens or touch pads, characterised by the transducing means using resistive elements, e.g. a single continuous surface or two parallel surfaces put in contact
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/033Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
    • G06F3/0354Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor with detection of 2D relative movements between the device, or an operating part thereof, and a plane or surface, e.g. 2D mice, trackballs, pens or pucks
    • G06F3/03547Touch pads, in which fingers can move on a surface
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/041Digitisers, e.g. for touch screens or touch pads, characterised by the transducing means
    • G06F3/0414Digitisers, e.g. for touch screens or touch pads, characterised by the transducing means using force sensing means to determine a position
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0487Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
    • G06F3/0488Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
    • G06F3/04886Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures by partitioning the display area of the touch-screen or the surface of the digitising tablet into independently controllable areas, e.g. virtual keyboards or menus
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04MTELEPHONIC COMMUNICATION
    • H04M1/00Substation equipment, e.g. for use by subscribers
    • H04M1/02Constructional features of telephone sets
    • H04M1/0202Portable telephone sets, e.g. cordless phones, mobile phones or bar type handsets
    • H04M1/0206Portable telephones comprising a plurality of mechanically joined movable body parts, e.g. hinged housings
    • H04M1/0208Portable telephones comprising a plurality of mechanically joined movable body parts, e.g. hinged housings characterized by the relative motions of the body parts
    • H04M1/0214Foldable telephones, i.e. with body parts pivoting to an open position around an axis parallel to the plane they define in closed position
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04MTELEPHONIC COMMUNICATION
    • H04M1/00Substation equipment, e.g. for use by subscribers
    • H04M1/02Constructional features of telephone sets
    • H04M1/23Construction or mounting of dials or of equivalent devices; Means for facilitating the use thereof
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04MTELEPHONIC COMMUNICATION
    • H04M1/00Substation equipment, e.g. for use by subscribers
    • H04M1/56Arrangements for indicating or recording the called number at the calling subscriber's set
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04MTELEPHONIC COMMUNICATION
    • H04M1/00Substation equipment, e.g. for use by subscribers
    • H04M1/72Mobile telephones; Cordless telephones, i.e. devices for establishing wireless links to base stations without route selection
    • H04M1/724User interfaces specially adapted for cordless or mobile telephones
    • H04M1/72466User interfaces specially adapted for cordless or mobile telephones with selection means, e.g. keys, having functions defined by the mode or the status of the device
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1068Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
    • A63F2300/1075Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad using a touch screen
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F2203/00Indexing scheme relating to G06F3/00 - G06F3/048
    • G06F2203/041Indexing scheme relating to G06F3/041 - G06F3/045
    • G06F2203/04105Pressure sensors for measuring the pressure or force exerted on the touch surface without providing the touch position
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04MTELEPHONIC COMMUNICATION
    • H04M2250/00Details of telephonic subscriber devices
    • H04M2250/16Details of telephonic subscriber devices including more than one display unit
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04MTELEPHONIC COMMUNICATION
    • H04M2250/00Details of telephonic subscriber devices
    • H04M2250/22Details of telephonic subscriber devices including a touch pad, a touch sensor or a touch detector

Definitions

  • This invention relates to a data input method for a computing device using a touch screen. It enables 'virtual keys' to be selected.
  • the term 'computing device' covers any kind of computing device that a person interacts with by selecting virtual keys that are shown on a display. As such, the term covers PDAs, mobile telephones, dedicated devices such digital audio players, remote control units, desktop PCs etc.
  • the term 'key' should be expansively construed to cover any object which a user would 'select' in some way (e.g. choose in order to: (a) input data, such as text/numeric data; (b) initiate an action; (c) control or manipulate a function; or (d) to identify data which is to be manipulated).
  • keys or tiles from a keyboard such as letter or number keys
  • a control button or slider such as a control button or slider, a jog dial, a joystick, or a roller button etc.
  • These 'keys' may be generated by the computing device and shown on the display (e.g. a LCD display).
  • the keys may be permanently formed on a layer which can be illuminated by an electroluminescent screen.
  • a 'virtual key' is therefore an image of a key which only appears when caused to do so by a computing device.
  • the term 'virtual key' also covers items that do not correspond with objects as such; in particular, it covers any icon or image (a) which a user might select and (b) which only appears when caused to do so by a computing device.
  • Operating a 'virtual key' can be done in several ways and is a two stage process.
  • a user has to select a key.
  • the user has to confirm selection.
  • the user could point at a virtual key to select that virtual key and then click with a mouse to confirm selection.
  • the computing device has a touch screen, then the user would simply touch the area of the display overlying the virtual key with a finger, pen or stylus to select that virtual key; when he lifts his finger/pen off the screen, the selection of the virtual key is confirmed.
  • a synthetic audio 'click' is sometimes generated to provide feedback of confirmation. It is a common mis-conception that touch screens confirm selection of a virtual key when pressure is applied; they in fact confirm only when pressure is released.
  • Touch screens typically comprise an ITO layer overlying a display (such as a LCD) and are pressure sensitive. When pressure is applied to the ITO overlay, the top flexible surface is locally deformed so that it makes contact with a stiff /solid base layer.
  • An analogue voltage level across the ITO coating on the inside surface layer is interpreted by the computer to give x/y coordinates for the pressure point.
  • Feedback indicating that a key has been selected is often given by highlighting the zone which has been touched on the underlying LCD, or animating a button to look like it has been pressed. Movement of the point of contact can then change the highlighted zone, highlight a word, or be used for pull down menus, or for digital ink etc. Confirmation of selection of a particular virtual key occurs only when the pressure is released.
  • the invention is a data input method for a computing device using a touch screen; selection of a virtual key occurs when a user presses down on the screen overlying the virtual key with a force exceeding a first pre-defined force and confirmation of selection of the virtual key occurs when the user presses down on the screen overlying the virtual key with a force exceeding a second pre-defined force and actuates a mechanical switch underlying the touch screen.
  • Confirmation of selection in this manner provides tactile feedback missing from conventional touch screen systems. Because it more closely mimics a real world action of hitting a real world key, it is both more satisfying and more easily understood by a user.
  • the invention stands in contrast to the established view that confirmation of the selection of a virtual key should be achieved when a user lifts off from the screen and without any form of tactile feedback. It should be noted that the conventional approach of confirming selection only on release is simpler, but less effective. It is simpler because it requires no secondary mechanical switch; this inherent simplicity has led to the overwhelming technical bias in the field of touch screens being towards preserving pressure release as the indication of confirmation of key selection.
  • the step of selection of a key may also be associated with various forms of feedback to clearly indicate to the user that a particular key has been selected.
  • visual feedback is possible: when the user selects a virtual key (but without pressing on it so hard that the switch is actuated and selection thereby confirmed), the virtual key could change colour, or a preview window could open, showing the identity of the particular key that has been selected. Hence, as the user moves over different keys with this light pressure, different keys are shown as being selected.
  • Voice feedback is also possible: the name of a key that has just been selected could be spoken by a synthetic voice. This approach would be very useful when selecting keys on a device whilst driving - e.g. dialling a telephone number on a mobile telephone. It would also be very useful to blind/visually impaired users. As polyphonic sound quality improves, it will also be possible to use voices belonging to different pop stars, actors etc, with users downloading the appropriate sound files needed in the same way that ringtones can be bought and downloaded today.
  • Another feedback approach is the use of low profile guide lines or tactile features on the touch screen itself, so that the user's sense of touch can also be used to aid the process of selection.
  • Actuation of the switch that occurs when the user presses down on a virtual key beyond the first pre-defined force may cause a control signal to be sent from the switch to result in that virtual key being selected.
  • the switch then acts as a gate, so that the X-Y coordinates continuously sensed by the touch screen as the user brushes against the screen above the first pre-defined force but below the second pre-defined force threshold (i.e. without actuating the switch) does not result in erroneous key selection confirmation; instead, the user must positively press down in excess of the second threshold to actually confirm selection of the key.
  • Actuation of the switch then triggers the immediate capture and use of X-Y co-ordinates of the area that is being pressed down upon, as measured by the touch screen system.
  • the virtual key is an item that can be dragged, then a light touch on it, sufficient to identify the touch position to the touch screen but not enough to activate the switch, will select that item. The item can then be dragged and dropped in the normal manner.
  • the present invention can be implemented using a conventional ITO layer overlying a LCD display.
  • the switch underlying the touch screen can be a single (or multiple) switch which is actuated when the touch screen is pressed with a force above a pre-defined threshold.
  • the whole touchscreen and LCD assembly are mounted in a combined unit hinged at one edge with the back of the unit resting on the switch, with the switch mounted in a suitable position so that the force to actuate the switch in normal use does not vary beyond a pre-defined and limited extent across the entire touch screen - i.e. the hinge axis is far away from finger press area.
  • Two switches may also be practical for larger areas.
  • Other switch variants, such as that disclosed in EP0419145, are also possible.
  • the switch is preferably an electro-mechanical contact switch.
  • the switch provides one or more of the following advantages: A. It gives tactile feedback, with the user sensing the slight movement of the hinged touch screen pivoting; it feels just like pressing mechanical keys, unlike a conventional touch screen. No such tactile feedback arises with conventional touch screens.
  • the mechanical switch acts as a gate so that the X-Y co-ordinates continuously sensed as the user brushes against the screen at below a pre-defined force level (i.e. without actuating the switch) does not result in erroneous confirmation of key selection; instead, the user must positively press down in excess of a threshold to confirm selection of the key.
  • the mechanical switch does not have to gate the touch screen output in the manner described above: it may simply provide tactile feedback.
  • a touch screen could employ a controller modified so that confirmation of key selection occurs on a 'pen down' rather than a 'pen up' action. Positive confirmation of key selection can then be achieved by having a touch screen that can position sense once the touch force exceeds one level, and trigger confirmation of key selection only if a force exceeding a higher level is applied. This approach does however require a more costly type of touch screen.
  • virtual keys may be displayed in proximity to one another and any ambiguity in the identify of the key which the user intended to select is resolved by disambiguation software running on the device.
  • virtual keys for all letters of the alphabet could be displayed (e.g. a QWERTY or ABCD ordered keypad) and/or numerics 0 to 9.
  • An input to the disambiguation software could be the proximity of a touch to a given area or point uniquely associated with a given key.
  • the software relates the likelihood of a given key being the correct key to the proximity of the actual strike area on the touch screen to that of the key.
  • the device could display different virtual keys depending on the application being used by the user or the appropriate inputs needed for a given application. Hence, if the device was a smartphone, it could display a virtual QWERTY keyboard if the user activates a messaging application, or controls for a digital audio player if a digital audio application is opened.
  • the device may also comprise a touch screen ITO layer on the left side of the device to receive input from the left hand and a second touch screen ITO layer on the right side to receive input from the right side.
  • This is useful for portable devices that are meant to allow two handed data input (e.g. to allow games to be played).
  • Having two separate ITO layers, each with its own controller, overlying the virtual keys for each different hand allows simultaneous input from each hand: with a single ITO layer overlying the entire screen, a simultaneous input to the far left of the screen and to the far right would be averaged out to represent a touch to the center of the screen — clearly inappropriate for a device that should allow two handed input.
  • the device might use a backlit electroluminescent display which comprises several different layers, each layer comprising a different set of virtual keys.
  • a backlit electroluminescent display which comprises several different layers, each layer comprising a different set of virtual keys.
  • one layer could be a numeric keypad, another layer could be a QWERTY keypad, another control buttons for a TV remote control etc.
  • the present invention is implemented as the CliqaTM virtual keyboard from Therefore Limited product design consultants of London, UK.
  • the Cliqa virtual keyboard addresses the problem of how the smartphone keyboard should evolve, given that smartphone size will stay the same, yet screens will get bigger, applications more complicated and text input become more important.
  • the Cliqa virtual keyboard addresses this problem through a single intelligent key, as shown in the lower leaf of the flip phone in Figure 2.
  • the Cliqa virtual keyboard is an assembly of a mono touch-screen LCD 1 with an electro-mechanical 'click' or dome switch 2 underneath, as shown in Figure 3.
  • the screen 1 is hinged at pivot 3 running along one edge.
  • the 'click' switch 2 is a conventional metal dome switch that deforms gradually under increasing force applied by a user's finger tip/stylus, and at a certain position, deforms rapidly and easily, giving the use a clear impression that the switch has been activated at that position.
  • the Cliqa virtual keyboard displays virtual keys, always appropriate to the task at hand, but with a real mechanical key click action.
  • An initial light press on the Cliqa virtual keyboard can select an item displayed on the touch-screen: the touch screen ITO has sensed the contact position over the item and can hence highlight that item. Only with a more positive press, sufficient to actuate the switch, is the item confirmed for selection, in the sense of being committed for data entry.
  • a firm press on the touch screen causes the switch to actuate: the touch screen and display are a combined unit, hinged at one end and resting on the switch. As the combined unit is depressed beyond a certain distance, the switch is actuated.
  • the switch acts as a gate, with actuation of the switch triggering the immediate capture and use of the X-Y co-ordinates of the area that is being pressed down upon, as measured by a conventional ITO touch screen system. This confirms selection of the virtual key being pressed.
  • the combined touch screen and display pivot back upwards, as shown in Figure 5 under the action of a spring or deformable member The tactile experience is hence very close to a user pressing down on a real key.
  • Single-handed QWERTY input is achieved using enhanced predictive text (disambiguation) software.
  • predictive text software cannot make any assumptions about which key the user intended to select prior to running its dictionary look up process.
  • the Cliqa virtual keyboard can since it can measure the distance of the contact point or area to different keys and weight more heavily the key which is closest to the strike area.
  • the Cliqa virtual keyboard can be virtually split for two-handed operation (gaming), as suggested in Figure 6: two ITO layers are used; this will typically be a single physical layer divided into two logical sides, e.g. inputs to one side are independent of inputs to the other side and do not interfere with one another.
  • Figure 7 is an illustration of various possible Cliqa virtual keyboard phone interfaces, as amplified in Figure 8 — 13.
  • Figure 8 is an illustration of how numeric virtual keys can be used for a smartphone interface.
  • a clear preview window onto the LCD provides Caller ID when the phone is closed, without the need for a third LCD.
  • Figure 9 shows how a QWERTY letter virtual keyboard can be deployed. Because the keyboard is virtual, it can readily be made to show the actual font that will be deployed — e.g. font type, upper case/lower case, italics, bold etc.
  • Figure 10 shows how a MP3 virtual keyboard could appear.
  • Figure 11 shows how an in-car navigation interface might appear.
  • Figure 12 shows how a photo album interface might appear.
  • Figure 13 shows how a mouse pad interface might appear. All of these interfaces could be available on the same device at different times, depending on the application that was being run.
  • Figure 14 shows several devices; moving clockwise from the top left, there is a universal remote control, a bar phone and a Bluetooth watch/controller, all using the Cliqa virtual keyboard concept to provide tactile confirmation of virtual key selection.
  • Figures 15 — 18 show another variant in which there is a hinged panel 4 that in one position overlies at least part of a display 5, the hinged panel 4 is the screen that the user presses down on to select and confirm selection of virtual keys. It itself comprises a translucent panel 6 through which virtual keys shown on the display 5 are visible.
  • the hinged panel 4 may include the device microphone.
  • This variant is easier to integrate into current device designs since it requires minimal changes: the display 5 is a touch screen display and can be activated by a user pressing on the translucent panel 6.
  • FIG. 15 shows the device displaying a numeric keypad for dialing etc.
  • Figure 16 shows the device with panel 4 open — this shows how the screen 5 displays the numeric keypad in an entirely conventional manner; the numeric keypad can still be used in the conventional way using touch screen 5.
  • Figure 17 shows a set of calculator virtual keys that the closed panel 4 overlies.
  • the calculator virtual keyboard can be simply generated using conventional programming techniques and can float, as shown in Figures 18 and 19.
  • Figures 15 - 18 depict a variant in which the display is sub-divided into different regions, with different touch related rules applying to the different regions.
  • the boundary between the region that operates the Cliqa system is clear — it is only the area underlying the translucent panel 6.
  • the boundary need not however be so explicit; it is possible for a device to have a single display, fully overlaid with a hinged Cliqa system (or integrated with a Cliqa system) and for only certain regions of the display to activate Cliqa functionality.
  • the lower third could be a Cliqa touch pad zone, with the upper two thirds behaving conventionally. This may have some UI benefits — for example, all virtual keys could appear solely in the Cliqa touch pad zone, leaving the rest of the display able to accept conventional pen input.

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  • Engineering & Computer Science (AREA)
  • General Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Signal Processing (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Position Input By Displaying (AREA)
  • Input From Keyboards Or The Like (AREA)

Abstract

L'invention concerne un procédé de saisie de données pour un dispositif de calcul au moyen d'un écran tactile. La sélection d'une clé virtuelle est réalisée lorsque l'utilisateur appuie sur la partie de l'écran se trouvant au-dessus de la clé virtuelle en exerçant une force qui dépasse une première force prédéfinie, et la confirmation d'une sélection de clé virtuelle est exécutée lorsque l'utilisateur appuie sur la partie de partie de l'écran se trouvant au-dessus de la clé virtuelle en exerçant une force qui dépasse une seconde force prédéfinie et lorsqu'il actionne une commutation mécanique se trouvant en dessous de l'écran tactile. La confirmation de sélection selon l'invention fournit une rétroaction tactile que n'ont pas les systèmes d'écran tactile classiques. En imitant de façon plus fidèle une action réelle de toucher une clé réelle, l'utilisation de ce système est plus satisfaisante pour l'utilisateur qui le comprend mieux. Ladite invention se différencie du point de vue établi selon lequel la confirmation d'une sélection de clé virtuelle devrait être réalisée lorsque l'utilisateur enlève son doigt de l'écran sans aucune forme de rétroaction tactile.
PCT/GB2004/002302 2003-05-30 2004-06-01 Procede de saisie de donnees pour un dispositif de calcul WO2004107146A2 (fr)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
GBGB0312465.8A GB0312465D0 (en) 2003-05-30 2003-05-30 A data input method for a computing device
GB0312465.8 2003-05-30

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WO2004107146A2 true WO2004107146A2 (fr) 2004-12-09
WO2004107146A3 WO2004107146A3 (fr) 2005-12-29

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EP2456174A1 (fr) * 2010-11-19 2012-05-23 Research In Motion Limited Dispositif électronique portable segmenté et procédé d'affichage
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GB2402105A (en) 2004-12-01

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